Torbjörn Andersson
edf6386a65
There's that incomprehensible MinGW GCC warning again!
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svn-id: r12050
2003-12-31 12:53:43 +00:00
Gregory Montoir
49c67f4d20
acessing _numGraphics'th element of GraphicData array is safe
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svn-id: r12046
2003-12-30 23:32:51 +00:00
Gregory Montoir
80b4510da1
remove hack from original code, this was apparently only needed for SELECT_VERB (from what I understood, bob 16 was supposed to highlight the current selected verb ; but the original doesn't use it at all)
...
svn-id: r12041
2003-12-30 22:01:16 +00:00
Gregory Montoir
42c5524a02
interview mini-game support
...
svn-id: r12037
2003-12-30 21:06:22 +00:00
Gregory Montoir
d91b30c933
minor cleanup & add playSong() calls in Logic::handlePinnacleRoom
...
svn-id: r12031
2003-12-30 10:46:05 +00:00
Gregory Montoir
0ea94e63a7
cleanup
...
svn-id: r12024
2003-12-29 21:51:50 +00:00
Gregory Montoir
bb77917c7f
only call Logic::executeSpecialMove if asm > 0
...
svn-id: r12023
2003-12-29 21:31:02 +00:00
Gregory Montoir
0dd61a56b4
invalidate previous dynalum value on re-init (this fixes room <-> journal issues)
...
svn-id: r12022
2003-12-29 21:15:01 +00:00
Joost Peters
5d9b72ad7d
mass debuglevel change for less verbosity (0 -> 6)
...
importance/relevance has to be decided on an individual basis, if needed, later on
svn-id: r12021
2003-12-29 21:05:33 +00:00
Gregory Montoir
84c18f4bf1
cleanup & use BobSlot::curPos() when possible
...
svn-id: r12020
2003-12-29 20:51:28 +00:00
Gregory Montoir
bd23a44f49
cleanup & follow code conventions
...
svn-id: r12019
2003-12-29 20:18:31 +00:00
Gregory Montoir
865797cbee
- revise the way special moves are handled (demo and interview don't need a table)
...
- slighlty modified some asm funcs which could let the game in fast mode
- minor cleanup
svn-id: r12018
2003-12-29 20:17:43 +00:00
Gregory Montoir
df1ba69e4f
more 'preparation' for interview and minor tweaks for demo
...
svn-id: r12016
2003-12-29 16:35:08 +00:00
Gregory Montoir
cf7adca772
fix for 'Klunk sentence repeated 2 times' bug (noticeable in french talkie version)
...
svn-id: r12015
2003-12-29 16:33:03 +00:00
Joost Peters
9e78d9e14e
Demo uses different file for music (and disable it for now)
...
svn-id: r12011
2003-12-29 15:50:17 +00:00
Gregory Montoir
14cfaf8852
- hack to read patched .dog files (french & italian versions) from game data path instead of data file
...
- cleanup Resource a bit (add an accessor for ResourceEntry in order to avoid multiple calls to resourceIndex)
svn-id: r12006
2003-12-29 13:18:24 +00:00
Gregory Montoir
2548df9cf8
cleanup
...
svn-id: r12003
2003-12-28 21:18:03 +00:00
Gregory Montoir
67159d4539
cleanup Resource class a bit :
...
- re-use some methods to read the resource table (normal / compressed)
- removed _gameVersion member as we can do without it (and is mostly
useless in case of a compressed data file) ; now, we use the
'JAS version string' as it is sufficient to detect if the game is
a floppy version / demo etc.
- const'ness
- tweaked checkJASVersion() for interview mini game
removed (useless) dirty hack in Logic::changeRoom() to setup initial
scene in demos (pclogo.cut doesn't exist at all !)
svn-id: r11998
2003-12-28 15:29:05 +00:00
Joost Peters
e76c4c9ebe
Need to call this as well to properly stop music
...
svn-id: r11989
2003-12-28 03:56:13 +00:00
Joost Peters
dbe01121eb
Improved music code a bit. still has 'hanging notes' when stopping music, though.
...
svn-id: r11988
2003-12-28 03:31:05 +00:00
Joost Peters
dd7fc9f8ef
Cope with song '0' (old savegames used to use this 'dummy' value)
...
svn-id: r11986
2003-12-28 01:47:37 +00:00
Joost Peters
effc207b69
- added 'song' debugger command
...
- restore music after loading game
- fix for bug in Roland Floda Corridor music
- added LE struct reading methods (and renamed the old BE ones) for future compatibility with original DOS savegames
svn-id: r11985
2003-12-28 01:17:29 +00:00
Gregory Montoir
5bbb3be159
enable alternative introduction
...
svn-id: r11959
2003-12-27 12:58:26 +00:00
Gregory Montoir
749b5d4ca5
cleanup
...
svn-id: r11946
2003-12-26 15:36:28 +00:00
Gregory Montoir
5da05a84cb
oops
...
svn-id: r11945
2003-12-26 14:52:07 +00:00
Gregory Montoir
e05e079116
enable original screen blankers
...
svn-id: r11944
2003-12-26 14:49:49 +00:00
Gregory Montoir
ffbfe8922a
new debugging code, using Common::Debugger
...
svn-id: r11940
2003-12-26 12:58:27 +00:00
Max Horn
859a9c0129
o Added SoundMixer::isReady()
...
o Removed SoundMixer::bindToSystem()
o In scumm, replaced _silentMixer, _silentDigitalImuse and _noDigitalSamples by SoundMixer::isReady()
svn-id: r11893
2003-12-24 17:42:22 +00:00
Max Horn
e9269257f3
turned PlayingSoundHandle into an 'opaque' (well not really :-) data type, mainly because people kept (accidentally and sometimes on purpose :-) misusing them
...
svn-id: r11881
2003-12-24 00:25:18 +00:00
Marcus Comstedt
72788c1eab
stdafx.h first, please.
...
svn-id: r11820
2003-12-21 16:17:27 +00:00
Max Horn
e439eb5129
added convenience SoundMixer::playVorbis variant which calls through to playSfxSound_Vorbis; made scumm/queen engines use it
...
svn-id: r11812
2003-12-21 15:47:52 +00:00
Max Horn
f19f73eb50
Make it possible for game detection functions to detect language/platform (not yet done by any detector, but will come with the MD5 detection code)
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svn-id: r11811
2003-12-21 15:29:52 +00:00
Max Horn
9a994bf2f2
cleanup
...
svn-id: r11795
2003-12-21 00:07:16 +00:00
Gregory Montoir
33ca6ecfa5
some code to play the 'room background sfx' (equivalent to sfxplay(NULLstr))
...
svn-id: r11786
2003-12-20 16:54:46 +00:00
Gregory Montoir
b7a5d97207
put all 'bam' related stuff in a class and allow load/save during a 'bam' scene
...
svn-id: r11759
2003-12-19 09:22:20 +00:00
Gregory Montoir
dae474e86d
handle mouse wheel in Journal screen
...
svn-id: r11758
2003-12-19 09:21:02 +00:00
Gregory Montoir
aa2173868b
clear command text in pinnacle room when there is no valid place under the cursor
...
svn-id: r11652
2003-12-15 13:00:48 +00:00
Gregory Montoir
eb090ed5a6
cleanup
...
svn-id: r11651
2003-12-15 12:59:43 +00:00
Gregory Montoir
8b2f43f2bd
re-enable keyboard commands
...
svn-id: r11641
2003-12-14 21:39:52 +00:00
Gregory Montoir
e1c21c2d8c
don't call Command::changeObjectState() on items
...
svn-id: r11639
2003-12-14 20:24:29 +00:00
Gregory Montoir
cbcca65d06
add check before accessing ObjectData (only for safety)
...
svn-id: r11634
2003-12-14 14:47:00 +00:00
Travis Howell
97f1b78905
Make music_mute take effect.
...
svn-id: r11624
2003-12-14 04:07:22 +00:00
Travis Howell
6f2217dcb2
Fixproblem of fotaq attempting to play sfx as music, when sfx are disabled.
...
svn-id: r11623
2003-12-14 03:36:47 +00:00
Joost Peters
7efafcca53
Get rid of unused variable
...
svn-id: r11622
2003-12-14 01:04:07 +00:00
Joost Peters
1de28a2931
Initial (Roland) Music support; a lot of stuff is still missing and/or incomplete.
...
svn-id: r11621
2003-12-14 00:33:21 +00:00
Gregory Montoir
32d044d302
some refactoring in Command code (removed/commented unused code, renamed some methods)
...
svn-id: r11619
2003-12-13 20:05:28 +00:00
Max Horn
35b62c294d
removed GameSettings::detectname and GameSettings::midi; renamed GameSettings::gameName to name; added temporary experimental MD5 hack
...
svn-id: r11603
2003-12-13 00:20:01 +00:00
Gregory Montoir
c3c55a457c
cleanup
...
svn-id: r11600
2003-12-12 20:26:20 +00:00
Max Horn
8f5c14aebe
get rid of queencomp target (rather simply always check for both queen.1 and queen.1c); this allows some code simplification and gets rid of the last access to detector->_game in queen
...
svn-id: r11599
2003-12-12 15:29:58 +00:00
Gregory Montoir
fef457ed0e
get rid of Verb class
...
svn-id: r11594
2003-12-12 10:33:34 +00:00
Gregory Montoir
c2be8ed45d
constructors cleanup
...
svn-id: r11589
2003-12-11 22:16:35 +00:00
Gregory Montoir
38c4321f59
cleanup
...
svn-id: r11588
2003-12-11 21:04:02 +00:00
Gregory Montoir
3174cef127
merged Logic::joeGrab & Logic::joeGrabDirection and removed speed argument as it always equals 0
...
svn-id: r11582
2003-12-11 13:26:13 +00:00
Gregory Montoir
577ea51c10
cleanup
...
svn-id: r11579
2003-12-11 10:24:27 +00:00
Gregory Montoir
ae33806802
centralize all State related stuff
...
svn-id: r11577
2003-12-11 10:03:35 +00:00
Gregory Montoir
0667bd69cd
oops
...
svn-id: r11556
2003-12-10 21:36:56 +00:00
Gregory Montoir
a53d2c99f5
get rid of GameConfig, use ConfigurationManager
...
svn-id: r11555
2003-12-10 20:13:25 +00:00
Gregory Montoir
191e7ae621
oops
...
svn-id: r11554
2003-12-10 15:37:57 +00:00
Gregory Montoir
ed2baf283e
- moved QueenEngine::roomChanged to Logic and enabled call from Cutaway code (this fixes the 2 irons bars being displayed at the end of c39a.cut)
...
- moved my 'panel being hidden after the head room display' fix
- fix problem in joeCutFacing / joeFacing in cutaway code
svn-id: r11553
2003-12-10 15:36:44 +00:00
Gregory Montoir
d947a6ea77
cleanup, split Cutaway::specialMove() into several methods ; this should allow us minor changes in order to support different/other special moves (demo, interview)
...
svn-id: r11552
2003-12-10 14:19:04 +00:00
Gregory Montoir
671b98b0cf
(temporary) fix for cutaway_41f / command_0x178 graphical glitches
...
svn-id: r11526
2003-12-07 15:19:00 +00:00
Gregory Montoir
a17c49d9a7
- handle person bank number hack slighlty differently (fix it when loading, not in personSetData)
...
- remove some useless checks as there are no invalid bob numbers in actor data
- minor cleanups in Area
svn-id: r11520
2003-12-06 13:15:17 +00:00
Gregory Montoir
31411c9fc2
minor cleanup, reuse some data from intervie.exe
...
svn-id: r11519
2003-12-06 13:13:13 +00:00
Gregory Montoir
e943ee3785
make Joe say something when trying to speak to a mute object/person
...
svn-id: r11518
2003-12-06 13:12:52 +00:00
Gregory Montoir
472045d578
- fix Joe scaling issue when switching from room 51 to 47 (temple)
...
- add remaining fadein() call in cutaway, pinnacle room is ok now
- add 2 macros to 'clarify' some room tests
- some cleanup
svn-id: r11502
2003-12-05 20:16:32 +00:00
Gregory Montoir
e19909d3e3
cleanup, s/abs/ABS/g
...
svn-id: r11501
2003-12-05 13:56:07 +00:00
Gregory Montoir
98b5f37143
handle 'talking heads' slighlty differently
...
svn-id: r11495
2003-12-04 13:21:43 +00:00
Gregory Montoir
498260f063
cleanup
...
svn-id: r11494
2003-12-04 13:21:26 +00:00
Gregory Montoir
5b83ecbf67
special moves 14, 25, 27, 29, 30, 33
...
svn-id: r11493
2003-12-04 10:54:43 +00:00
Gregory Montoir
8c330b7123
in original DOS version, characters *can* walk in last room
...
svn-id: r11492
2003-12-04 10:54:26 +00:00
Gregory Montoir
b6c01b8c73
- hard coded cutaway stuff for boat room
...
- hard coded cutaway and talk oracle stuff
- scale Joe during cutaway when changing rooms
- special moves 20 & 24 (temple room 100)
- special move 15 (valley room 67)
- special move 26 (c69g.CUT)
- (game is now completable up to final fight scene)
svn-id: r11491
2003-12-03 20:53:59 +00:00
Gregory Montoir
77770ea7fe
be consistent with animateJoe
...
svn-id: r11490
2003-12-03 15:14:30 +00:00
Gregory Montoir
62e1d88fef
whitespaces/tab
...
svn-id: r11489
2003-12-03 14:52:05 +00:00
Gregory Montoir
d8d369a086
fix walking person issue (noticeable when Azura is escaping from Floda)
...
svn-id: r11488
2003-12-03 14:51:16 +00:00
Gregory Montoir
5bfbb9e954
remaining stuff for Azura/Floda
...
svn-id: r11487
2003-12-03 14:09:37 +00:00
Gregory Montoir
894360920b
fix klunk scene glitches
...
svn-id: r11486
2003-12-03 13:00:56 +00:00
Gregory Montoir
07ba3cfabc
fix problem in opening/closing doors
...
svn-id: r11485
2003-12-03 10:33:14 +00:00
Gregory Montoir
402b700a13
removed unused stuff
...
svn-id: r11484
2003-12-03 10:33:01 +00:00
Gregory Montoir
3ccce8da35
new room/gamestate constants
...
svn-id: r11483
2003-12-03 10:32:12 +00:00
Gregory Montoir
a15fa0302a
fix a potiental journal issue
...
svn-id: r11478
2003-12-02 19:58:31 +00:00
Gregory Montoir
2592184788
- some Command code refactoring (removed unused code, splitted some methods)
...
- game is now playable up to floda basement (at least)
svn-id: r11477
2003-12-02 16:49:56 +00:00
Gregory Montoir
1706fefb6e
cleanup
...
svn-id: r11453
2003-12-01 22:36:39 +00:00
Gregory Montoir
03e70632b2
fix bug in command code, letting a failed command being executed
...
svn-id: r11452
2003-12-01 22:16:31 +00:00
Gregory Montoir
3befded402
cleanup header includes
...
svn-id: r11449
2003-12-01 20:48:41 +00:00
Max Horn
72eb8ccb89
Patch #847464 : Remove spurious semicolons
...
svn-id: r11445
2003-12-01 09:58:55 +00:00
Gregory Montoir
577aad5edd
cleanup
...
svn-id: r11438
2003-11-30 20:41:02 +00:00
Gregory Montoir
9c6e5ce50a
- speak correct sentence when object is not usable
...
- some hardcoded stuff for rooms 69 & 108
- handle CUTJOEF
svn-id: r11383
2003-11-27 13:49:00 +00:00
Gregory Montoir
e72a17c678
oops
...
svn-id: r11381
2003-11-26 23:06:34 +00:00
Gregory Montoir
2f444d2a07
fix some animation issues
...
svn-id: r11380
2003-11-26 23:03:21 +00:00
Gregory Montoir
28ac3d653d
add a wrapper for Talk::speak in Logic that clears current command
...
svn-id: r11379
2003-11-26 21:46:29 +00:00
Marcus Comstedt
584760fc70
Use standard functions (itoa => sprintf).
...
svn-id: r11378
2003-11-26 21:44:58 +00:00
Gregory Montoir
a297899508
clear current command *in* Command class (not logic)
...
svn-id: r11376
2003-11-26 21:08:36 +00:00
Gregory Montoir
ddc2e736fb
use enum instead of define (purely cosmetic)
...
svn-id: r11374
2003-11-26 20:41:54 +00:00
Gregory Montoir
871c4f8342
rename some methods (purely cosmetic) and fix some walking problems when closing Journal screen
...
svn-id: r11373
2003-11-26 20:40:43 +00:00
Gregory Montoir
7cbb485907
preliminary journal implementation ; this should allow to save/load game state and somewhat configure sound/speech stuff
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svn-id: r11370
2003-11-26 13:53:17 +00:00
Gregory Montoir
07a9638d77
fix 'anderson replying twice the same sentence before taking off' issue
...
svn-id: r11362
2003-11-24 19:22:52 +00:00
Gregory Montoir
dad1131be1
cleanup/update + make Display::palCustomScroll matching exactly the original source
...
svn-id: r11361
2003-11-24 14:18:49 +00:00
Gregory Montoir
484edca7a5
use constants instead of plain integers for room numbers
...
svn-id: r11353
2003-11-20 09:39:29 +00:00
Gregory Montoir
5c04293c93
fix 'gorilla becoming invisible' issue (this was due to the missing CLEAR_COMMAND call in SPEAK/TALK ; for now, added a Command::clear before each 'sensible' Talk::* call)
...
svn-id: r11352
2003-11-20 09:38:54 +00:00
Gregory Montoir
1b77e5c41f
fix some demo-related bugs :
...
- lola disappearing under the shower
- wrong frame used when Joe uses the sheet rope (changed some conditions to match the ones in the original source)
the english demo versions (PCGames & normal) seem now to be completable without any graphical glitches ; only the sound/music and 'end message' are missing
svn-id: r11325
2003-11-17 19:55:17 +00:00
Gregory Montoir
eed9a5d9ce
restart person animations at the end of a cutaway (this enables Sparky to animate again after giving Joe his file)
...
svn-id: r11322
2003-11-17 13:31:00 +00:00
Gregory Montoir
f0f0b0143b
fix 'chasing car disappearing for a frame' issue
...
svn-id: r11320
2003-11-17 09:19:36 +00:00
Gregory Montoir
a169876a2f
Apparently, my previous fix (joe position when switching room) causes trouble when returning from a cutaway with initialRoom != currentRoom. I added a condition, but that's not exactly like the original. Maybe one effect of the missing SETUP_ROOM call in cutaway code.
...
svn-id: r11314
2003-11-16 20:31:14 +00:00
Gregory Montoir
ba50b42c36
fix 'wrong Joe position when switching from hotel basement to lobby' issue
...
svn-id: r11313
2003-11-16 19:55:04 +00:00
Paweł Kołodziejski
bef4496b7e
fixed warning
...
svn-id: r11311
2003-11-16 17:49:27 +00:00
Torbjörn Andersson
ab066c41e0
Fixed warning
...
svn-id: r11308
2003-11-16 14:12:53 +00:00
Gregory Montoir
587f2d7177
fix song playafter/playbefore type issue
...
svn-id: r11307
2003-11-16 11:17:35 +00:00
Gregory Montoir
74d8b6ef28
fix some bugs :
...
- Joe being unable to grab oil during carbam scene (walking bug, when dest_pt == orig_pt)
- wrong Joe facing direction when opening plane door
updated handlePinnacleRoom() comment
svn-id: r11306
2003-11-16 10:47:31 +00:00
David Eriksson
0a8c06f17e
Play correct sound for initial talk second time we talk to someone.
...
svn-id: r11304
2003-11-15 21:58:44 +00:00
Joost Peters
f979f185af
- Enabled missing calls to _sound->playSong, now it should *really* play all SFX
...
- Moved sound/music related toggle variables to Sound class
- Changed "Couldn't find file.." warning() to debug(7, ..)
svn-id: r11303
2003-11-15 21:33:04 +00:00
David Eriksson
b938b63ddf
- Talk clean-up
...
- Make it possible to quit a dialogue
svn-id: r11302
2003-11-15 21:16:01 +00:00
David Eriksson
4f97603c9c
Correctly set hasTalkedTo.
...
svn-id: r11301
2003-11-15 20:04:59 +00:00
Gregory Montoir
952f11fabc
forget to update this
...
svn-id: r11300
2003-11-15 15:55:43 +00:00
Gregory Montoir
308b5de8a6
fix some bugs :
...
- right-clicking on inventory item doesn't execute default action
- unapplied room light level when Joe enters a room
- updated comment in roomDisplay on palette fading problem
- during dialogue, invalid mouse-overs (added enum for joeWalk flag too)
preparing Journal stuff :
- add a (almost useless) useJournal method to Logic
- removed useless code in Graphics, as it should (and could) be easily re-written in a more OO way
svn-id: r11299
2003-11-15 15:44:50 +00:00
Gregory Montoir
2312111a3a
fix 'wrong background when talking to Faye inside the plane' issue
...
svn-id: r11297
2003-11-14 16:16:55 +00:00
Gregory Montoir
730fd27a19
rewitten fullscreen/panel switching code
...
svn-id: r11296
2003-11-14 14:35:52 +00:00
Joost Peters
2d3f4ef831
Play all sfx now, instead of only amiga ones + some music preparation
...
svn-id: r11288
2003-11-14 00:45:44 +00:00
Gregory Montoir
ef1595b2a9
fix a problem in talk/command interaction (maybe that also fix the floda receptionist crash...)
...
svn-id: r11287
2003-11-13 16:17:11 +00:00
Gregory Montoir
2f6a249970
fix 'Skip handing over the comic to Joe' issue
...
svn-id: r11286
2003-11-13 14:10:15 +00:00
David Eriksson
892492022f
According to the original source code, the journal has a different ID in
...
the demos, but when actually running the demos I get a banana instead of
a journal... so let's use the same ID as in the real game.
svn-id: r11285
2003-11-13 12:39:37 +00:00
David Eriksson
df34f99ef9
Fix needed for demos too.
...
svn-id: r11284
2003-11-13 12:27:48 +00:00
David Eriksson
eae52af559
Fix crashing demos: the demos have no song parameter in cutaway animations.
...
svn-id: r11283
2003-11-13 12:17:53 +00:00
David Eriksson
428ebd6568
Just debug messages and comment stuff
...
svn-id: r11282
2003-11-13 11:47:04 +00:00
Gregory Montoir
3a51c5b702
fix amazon/shower issue outside temple
...
svn-id: r11280
2003-11-13 10:44:31 +00:00
David Eriksson
d655603005
Small talk fixes.
...
There is some bug with the body action.
svn-id: r11279
2003-11-13 09:51:49 +00:00
Gregory Montoir
f6a9259ab3
update
...
svn-id: r11278
2003-11-13 09:32:31 +00:00
Gregory Montoir
35cdf26ba6
fix some bugs :
...
- grayed panel disappearing during cutaway
- canceling joe walk before switching to another room
svn-id: r11277
2003-11-13 09:30:49 +00:00
David Eriksson
ae75f49b46
Use constant for pinnacle room number.
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svn-id: r11276
2003-11-13 08:18:52 +00:00
David Eriksson
91f422776b
Added another variable.
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svn-id: r11275
2003-11-13 08:18:05 +00:00
David Eriksson
6e8d22db35
Clear command text before talking.
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svn-id: r11274
2003-11-13 08:17:40 +00:00
Gregory Montoir
9d89fe2b49
fix the skipped initial talk to floda receptionist
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svn-id: r11270
2003-11-12 21:22:14 +00:00
Gregory Montoir
d5a28b43de
fix some bugs :
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- panel not grayed when playing a cutaway
- command text still displayed when playing a cutaway
- panel drawing glitch on pinnacle room exit
- text color on the dialogue choices not updated
svn-id: r11267
2003-11-12 10:50:05 +00:00
Gregory Montoir
98d4b4cb31
hack for special french character
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svn-id: r11250
2003-11-10 15:45:53 +00:00
Gregory Montoir
72d9199022
fix some bugs :
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- bettle not disappearing when caught
- wrong Joe position when switching rooms
- bellboy dispappearing after spoken to him (partially fixed)
svn-id: r11249
2003-11-10 14:06:55 +00:00
David Eriksson
ff07a453e3
Make the fix like the original game instead.
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svn-id: r11248
2003-11-10 12:32:46 +00:00
David Eriksson
cd4eb7deff
Return mouse cursor and panel after cutaway.
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svn-id: r11247
2003-11-10 12:21:10 +00:00
Joost Peters
6fec54b411
Forgot to commit this
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svn-id: r11246
2003-11-10 10:37:46 +00:00
Torbjörn Andersson
439bc8364d
Fix warning
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svn-id: r11240
2003-11-10 07:41:21 +00:00
Max Horn
e34f2b8b33
cut down on unnecessary GameDetector references
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svn-id: r11239
2003-11-10 01:04:12 +00:00
Joost Peters
b264f836fb
Enable intro again
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svn-id: r11234
2003-11-09 23:49:39 +00:00
Joost Peters
69c4fd3595
update
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svn-id: r11233
2003-11-09 22:22:56 +00:00
Joost Peters
357cfb8aea
fix small leak
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svn-id: r11231
2003-11-09 21:55:19 +00:00
Joost Peters
b64c6fcbfc
Added (quick-)Saving/Loading
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svn-id: r11230
2003-11-09 21:31:18 +00:00
Gregory Montoir
1b6e9a9b00
forgot to update comment
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svn-id: r11229
2003-11-09 21:24:23 +00:00
Gregory Montoir
a7aac36341
fix flipped faye issue in c3a.cut
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svn-id: r11228
2003-11-09 21:10:42 +00:00
Gregory Montoir
c9feb712bc
enable (some of) the original debug passwords
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svn-id: r11227
2003-11-09 20:50:03 +00:00
David Eriksson
79f84425dd
Moved _talkSelected to Logic.
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svn-id: r11226
2003-11-09 14:16:46 +00:00
David Eriksson
1d3d581879
- Fix cutaway bug that made Joe end up in the wrong location when the
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cutaway was cancelled.
- Fix cutaway bugs that made it very bad to cancel the cutaway where Joe
looks out from the hotel window.
svn-id: r11225
2003-11-09 12:19:47 +00:00
Paweł Kołodziejski
8f130401a1
cleanup whitespaces
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svn-id: r11224
2003-11-08 23:45:45 +00:00
Gregory Montoir
e01e3ae463
fix bad animation string at amazon entrance room
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svn-id: r11222
2003-11-08 23:20:23 +00:00
David Eriksson
9e7402e14b
Enable pinnacle room
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svn-id: r11216
2003-11-08 21:02:25 +00:00
David Eriksson
0908b794ec
Show mouse cursor in dialogue.
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svn-id: r11215
2003-11-08 21:00:11 +00:00
Gregory Montoir
31b5146528
fix dufflebag problem
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svn-id: r11208
2003-11-08 16:36:54 +00:00
Gregory Montoir
b04ddef750
missing stuff for carbam scene
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svn-id: r11206
2003-11-08 13:57:52 +00:00
David Eriksson
f243b50215
Start/stop scenes - fixes missing panel.
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svn-id: r11205
2003-11-08 11:32:32 +00:00
Joost Peters
aa655b95e4
Apparantly, this cast is not needed for it to work properly
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svn-id: r11202
2003-11-08 11:00:36 +00:00
Gregory Montoir
cec821630b
fix palette glitches occuring when Joe switches from his clothes to the dress
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svn-id: r11200
2003-11-07 17:56:23 +00:00
Gregory Montoir
e042901695
oops
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svn-id: r11198
2003-11-07 16:47:07 +00:00
Gregory Montoir
f4dc977839
add bob parallax stuff for room 74 (carbam)
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svn-id: r11197
2003-11-07 16:44:13 +00:00
David Eriksson
c0fe2a5da3
Implement some special actions
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svn-id: r11194
2003-11-07 15:34:51 +00:00
David Eriksson
e9eb92e201
Small fixes.
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svn-id: r11189
2003-11-07 14:05:45 +00:00
David Eriksson
2a71ac0dc8
Minor fixes.
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svn-id: r11185
2003-11-07 10:57:21 +00:00
Torbjörn Andersson
e01ab4599d
Fixed warning. (I've only seen these warnings when compiling under MinGW,
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and to be honest I never understood why the compiler wars for it.)
svn-id: r11184
2003-11-07 10:38:45 +00:00
Joost Peters
e9581dda6e
Added partial playSong() implementation
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svn-id: r11179
2003-11-07 02:33:20 +00:00
Joost Peters
709c326276
Don't try to speak NULL strings, this fixes atleast 1 crash. (looking out the hotel window)
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svn-id: r11173
2003-11-07 00:54:41 +00:00
David Eriksson
9282408794
Bug fix for non-quittable cutaways.
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svn-id: r11166
2003-11-06 21:15:35 +00:00
David Eriksson
3769398474
- Improved talking
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- Lots of small fixes
svn-id: r11165
2003-11-06 21:06:01 +00:00
David Eriksson
bd23b7dce0
Do not allow invalid room numbers.
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svn-id: r11164
2003-11-06 17:54:59 +00:00
Joost Peters
d03ff2a119
more enum stuff
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svn-id: r11163
2003-11-06 15:47:37 +00:00
David Eriksson
d3936b616c
Validate room number
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svn-id: r11162
2003-11-06 15:26:44 +00:00
David Eriksson
0f98be649b
Clean-up
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svn-id: r11161
2003-11-06 08:53:09 +00:00
David Eriksson
c524a58197
The more I implement, the more I need to implement.
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- More cutaway code
- More dialogue code
Hint: Let the last intro cutaway finish if you don't want Joe to get stuck.
svn-id: r11160
2003-11-06 08:44:33 +00:00
Gregory Montoir
086c8a50a4
update
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svn-id: r11148
2003-11-05 10:11:37 +00:00
Gregory Montoir
85c409dce9
minor changes
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svn-id: r11147
2003-11-05 10:09:54 +00:00
Gregory Montoir
829b4464fd
walking fixes (int16/uint16)
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svn-id: r11146
2003-11-05 10:08:55 +00:00
Gregory Montoir
6a6644bac8
fix demo crash after introduction
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svn-id: r11131
2003-11-04 19:51:31 +00:00
Gregory Montoir
5caf79c8e5
change white palette entry for cursor in order to avoid glitch when palFadeIn is called
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svn-id: r11130
2003-11-04 19:50:54 +00:00
Gregory Montoir
f71d4e4df8
display PCGames splash screen for demo version
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svn-id: r11127
2003-11-04 14:43:53 +00:00
Gregory Montoir
53fb701324
R_MAP define
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svn-id: r11126
2003-11-04 14:29:52 +00:00
Gregory Montoir
b06e50dfa5
preliminary R_MAP implementation
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svn-id: r11125
2003-11-04 13:51:36 +00:00
Marcus Comstedt
ef5e193d59
stdafx.h needs to be included first.
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svn-id: r11117
2003-11-03 22:28:37 +00:00
Gregory Montoir
d85757987e
oops
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svn-id: r11111
2003-11-03 20:48:27 +00:00
Gregory Montoir
ca9638e4f6
cleanup
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svn-id: r11108
2003-11-03 19:52:14 +00:00
Gregory Montoir
f9b7856afb
init Walk::_joeMoveBlock at the right place
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svn-id: r11091
2003-11-03 14:48:07 +00:00
Gregory Montoir
ac47dbeee8
cleanup / enable cutaway calls
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svn-id: r11090
2003-11-03 14:47:22 +00:00
Gregory Montoir
b6d8e8187b
enable room switching
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svn-id: r11089
2003-11-03 14:47:05 +00:00
Joost Peters
c4d5445b00
Add partial roomname enum
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svn-id: r11085
2003-11-03 03:42:20 +00:00
Joost Peters
95db1c18db
Remove old FIXME
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svn-id: r11067
2003-11-02 21:44:31 +00:00
Max Horn
6abd397bf4
fix compile error
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svn-id: r11066
2003-11-02 21:40:41 +00:00
Joost Peters
17db9a91f3
change inventory browsing to match original
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svn-id: r11065
2003-11-02 21:37:20 +00:00
David Eriksson
495bba6751
Match new[] with delete[].
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svn-id: r11064
2003-11-02 20:56:33 +00:00
David Eriksson
3ca74e5d4a
Enable keys for panel commands.
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svn-id: r11063
2003-11-02 20:42:36 +00:00
Gregory Montoir
c4404baa45
cleanup/remaining Walk cutaway calls
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svn-id: r11056
2003-11-02 16:47:31 +00:00
Gregory Montoir
082bed6940
update
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svn-id: r11055
2003-11-02 16:46:37 +00:00
Gregory Montoir
3ed8601f64
fix locking verb crash
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svn-id: r11054
2003-11-02 16:46:12 +00:00
Joost Peters
70a1d43815
add missing inventory functions
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svn-id: r11051
2003-11-02 14:49:51 +00:00
Gregory Montoir
561d4c09d8
use input->delay instead of system->delay
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svn-id: r11035
2003-11-01 21:20:36 +00:00
Gregory Montoir
e6eb3e234d
don't do dynalum if palette scroll is disabled
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svn-id: r11032
2003-11-01 20:46:35 +00:00
Gregory Montoir
885fd48a66
rename Queen::GameSettings to Queen::GameConfig
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svn-id: r11031
2003-11-01 20:45:45 +00:00
Torbjörn Andersson
4952fb11ac
Fix warning
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svn-id: r11018
2003-10-31 20:59:55 +00:00