johndoe123
32c21754e2
NEVERHOOD: Fix member var initializations
2013-05-08 21:02:00 +02:00
johndoe123
fb0332d884
NEVERHOOD: Fix deletes in SpriteResource::unload() and ResourceMan::purgeResources()
2013-05-08 21:02:00 +02:00
johndoe123
163023a8ed
NEVERHOOD: Fix issues in the save/load screens
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- Add virtual keyboard support in save/load screens
2013-05-08 21:01:54 +02:00
johndoe123
78e0d6a3f1
NEVERHOOD: Move module files to own subdirectory
2013-05-08 20:49:19 +02:00
Willem Jan Palenstijn
1022996309
Merge branch 'master'
2013-05-08 20:47:44 +02:00
johndoe123
583f9abaf9
NEVERHOOD: Fix some logic bugs and minor changes
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- Fix video speed in the very last scene (Scene1317)
- Fix back door not opening in Scene1401
- Fix projector not moving in Scene1402
- Fix projector not appearing in Scene1403
- Fix wrong Klaymen walking in Scene2205
- Fix wrong scene change in Module2300
- Fix symbols not appearing in Scene3011
- Define out some remaining logic debug code
- Remove some obsolete comments
- Reduce debug output
- Use a List instead of an Array when building the microtiles rectangles
2013-05-08 20:47:43 +02:00
johndoe123
9b6d813d41
NEVERHOOD: Update todo.txt
2013-05-08 20:47:43 +02:00
johndoe123
9ca3973e6f
NEVERHOOD: Work on the save/load/delete menus
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- Rename WidgetScene to GameStateMenu
- Merge common code from the save/load/delete into GameStateMenu
2013-05-08 20:47:43 +02:00
johndoe123
8749efdea8
NEVERHOOD: Add game-internal savegame delete menu
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- Rename Widget::addSprite to Widget::initialize
2013-05-08 20:47:43 +02:00
johndoe123
a03879963f
NEVERHOOD: Changed the save/load menu to allow gaps in saved games to simplify game deletion
2013-05-08 20:47:43 +02:00
johndoe123
2a571d71b0
NEVERHOOD: Fix GUI options and game copyright
2013-05-08 20:47:43 +02:00
johndoe123
a80bafeb2e
NEVERHOOD: Support game loading from launcher/command line
2013-05-08 20:47:43 +02:00
johndoe123
dc459b5f67
NEVERHOOD: Merge some code in the save/load menus
2013-05-08 20:47:43 +02:00
johndoe123
bdac28929f
NEVERHOOD: Add Y-flipping to unpackSpriteNormal
2013-05-08 20:47:43 +02:00
johndoe123
70fdfd9d57
NEVERHOOD: Delete all sound/music items on exit
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- Minor cleanup
2013-05-08 20:47:43 +02:00
johndoe123
c96d2475b1
NEVERHOOD: Add Screen::saveParams and Screen::restoreParams, called when etnering/leaving the menu
2013-05-08 20:47:42 +02:00
johndoe123
53a81d11b8
NEVERHOOD: Don't allow main menu until _canRequestMainMenu is set
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- Clean up GameModule
2013-05-08 20:47:42 +02:00
johndoe123
65c6984635
NEVERHOOD: Implement game-internal savegame overwrite query screen
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- Rename and reorder fields in the Klaymen class
2013-05-08 20:47:42 +02:00
johndoe123
9ae1888593
NEVERHOOD: Change Klaymen idle callbacks from method pointers to integers and evaluate these in a new method enterIdleAnimation
2013-05-08 20:47:42 +02:00
johndoe123
1383c5f395
NEVERHOOD: Rename stuff in the Klaymen class
2013-05-08 20:47:42 +02:00
johndoe123
c218cb46e0
NEVERHOOD: Remove unneeded braces
2013-05-08 20:47:42 +02:00
johndoe123
4c6e82fc05
NEVERHOOD: Remove objectPriority and surfacePriority parameters from the Klaymen class constructor since they always have the same value (1000)
2013-05-08 20:47:42 +02:00
johndoe123
379a8cbbe0
NEVERHOOD: Add support for loading/saving games with the game's own menu
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- Add LoadGameMenu class
2013-05-08 20:47:42 +02:00
johndoe123
490d447ed1
NEVERHOOD: Implement restart functionality (from both main menu and game logic)
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- Some minor cleanup
2013-05-08 20:47:42 +02:00
johndoe123
4389d32974
NEVERHOOD: Rename "Klayman" to "Klaymen" (the correct name of the game's hero)
2013-05-08 20:47:41 +02:00
johndoe123
ac1dc3e4db
NEVERHOOD: Fix Module1300::createScene
2013-05-08 20:47:41 +02:00
johndoe123
5ff11f0041
NEVERHOOD: Rework the sound system
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- Move code from the manager classes to the sound/music classes
2013-05-08 20:47:41 +02:00
johndoe123
e51bea9b4e
NEVERHOOD: Don't load a DataResource if the same data is already loaded; this fixes a nasty bug in several scenes which use message lists from a DataResource
2013-05-08 20:47:40 +02:00
johndoe123
eea9dbe2da
NEVERHOOD: Minor renaming and cleanup
2013-05-08 20:47:40 +02:00
johndoe123
51979c4f3f
NEVERHOOD: Rename SceneInfo2700 to TrackInfo
2013-05-08 20:47:40 +02:00
johndoe123
5bf8fb3e96
NEVERHOOD: Remove more old TODOs
2013-05-08 20:47:40 +02:00
johndoe123
18ce1acc12
NEVERHOOD: Rework the car track scenes in Module2500 and Module2700
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- Move findClosestTrack code from several scenes to new Tracks::findTrackPoint
- Remove const kScene2706 arrays and use it from the dat instead
2013-05-08 20:47:40 +02:00
johndoe123
e43184f4f2
NEVERHOOD: Remove obsolete TODOs
2013-05-08 20:47:40 +02:00
johndoe123
df43b8bd68
NEVERHOOD: Move Scene2804::initCrystalColors() to GameModule::initCrystalColorsPuzzle()
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- Add Scene::isMessageList2, only used in Scene2101
2013-05-08 20:47:40 +02:00
johndoe123
f945448c7b
NEVERHOOD: Change graphic resource draw method to get a Surface instead of separate pixels/pitch
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- Merge SpriteResource::load and load2
2013-05-08 20:47:40 +02:00
johndoe123
57497817e1
NEVERHOOD: Add enum for the resource types
2013-05-08 20:47:40 +02:00
johndoe123
a98d9aa58a
NEVERHOOD: Clean up DiskplayerScene
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- Enable return to launcher
- Remove obsolete comments
- Remove braces in single-line statements
- Remove unused non-transparent drawing code in BaseSurface::copyFrom
- Clean up mouse cursor insertion code in Scene class
2013-05-08 20:47:39 +02:00
johndoe123
6ddedc955a
NEVERHOOD: Merge TextSurface into FontSurface
2013-05-08 20:47:39 +02:00
johndoe123
fa205be892
NEVERHOOD: Remove some obsolete TODOs
2013-05-08 20:47:39 +02:00
johndoe123
b875696fc7
NEVERHOOD: Update todo.txt
2013-05-08 20:47:39 +02:00
johndoe123
9963ce41ea
NEVERHOOD: Merge CollisionMan into Scene class
2013-05-08 20:47:39 +02:00
johndoe123
4b7ad48ca8
NEVERHOOD: Rename some CollisionMan methods/fields
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- Remove fallback detector (I think it's not needed)
- Rename Scene insertMouse methods
2013-05-08 20:47:39 +02:00
johndoe123
fec1d7816a
NEVERHOOD: Implement resource cache purging and purge it after each scene
2013-05-08 20:47:39 +02:00
johndoe123
30178e46e5
NEVERHOOD: Implement savegame loading via GMM (in-game saving/loading still TODO)
2013-05-08 20:47:39 +02:00
johndoe123
a35cd088e5
NEVERHOOD: Remove obsolete _keyState
2013-05-08 20:47:39 +02:00
johndoe123
0f1aa64fd0
NEVERHOOD: Add support for the demo version
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- Remove debug resource dumping code
- Fix Scene1501 (pictures without sound weren't displayed/too fast)
- Move main loop to mainLoop method
2013-05-08 20:47:38 +02:00
johndoe123
060287a4f8
NEVERHOOD: Improve frame-exact seeking for Scene2802
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Thanks to clone2727 for his help!
2013-05-08 20:47:38 +02:00
johndoe123
99e15e4005
NEVERHOOD: More work on saveload, saving works, loading not yet (from the GMM, in-game isn't finished yet)
2013-05-08 20:47:38 +02:00
johndoe123
c182688e44
NEVERHOOD: Add saveload skeleton (doesn't actually do anything yet)
2013-05-08 20:47:38 +02:00
johndoe123
9a1d9883ad
NEVERHOOD: Fix AsCommonCar turning
2013-05-08 20:47:38 +02:00