Commit Graph

29913 Commits

Author SHA1 Message Date
johndoe123
1cb1e66c10 NEVERHOOD: Implement Class488 (renaming TODO) 2013-05-08 20:43:39 +02:00
johndoe123
12bb3f23f3 NEVERHOOD: Implement Scene2808 2013-05-08 20:43:39 +02:00
johndoe123
404aaaad94 NEVERHOOD: Implement Class469 2013-05-08 20:43:39 +02:00
johndoe123
c2f91e39ba NEVERHOOD: Implement Scene2806 (Class469 TODO) 2013-05-08 20:43:39 +02:00
johndoe123
f3d98e6275 NEVERHOOD: Add scene 28/05 2013-05-08 20:43:38 +02:00
johndoe123
ee7bd2fc6c NEVERHOOD: Implement Scene2803b
- Also some more Klayman stuff used by that scene
2013-05-08 20:43:38 +02:00
johndoe123
6467904898 NEVERHOOD: Implement Scene2805 2013-05-08 20:43:38 +02:00
johndoe123
9de3cf5675 NEVERHOOD: Some minor cleanup, add a TODO about some palette issues (I couldn't find any apparent causes yet) 2013-05-08 20:43:38 +02:00
johndoe123
0683ed9eee NEVERHOOD: Rename SetSpriteCallback to SetSpriteUpdate
- Started replace message numbers with constants
- Add NRect::contains
- Some cleanup
2013-05-08 20:43:38 +02:00
Willem Jan Palenstijn
9c2341678e Merge branch 'master' 2013-05-08 20:40:58 +02:00
johndoe123
8172d679df NEVERHOOD: Add scene create/update handling in Module2800 2013-05-08 20:40:44 +02:00
Filippos Karapetis
88bfe5d076 NEVERHOOD: Added a FIXME 2013-05-08 20:40:04 +02:00
johndoe123
2e94464a8a NEVERHOOD: Start with Module2800 and add Scene2801 2013-05-08 20:40:04 +02:00
johndoe123
13efdceb9e NEVERHOOD: Add TODO 2013-05-08 20:40:04 +02:00
Filippos Karapetis
4f35989ac4 NEVERHOOD: Minor renaming, avoid mixing variables with their types 2013-05-08 20:40:03 +02:00
Filippos Karapetis
5465e6fe64 NEVERHOOD: Pack the KlaymanIdleTableItem struct 2013-05-08 20:40:03 +02:00
johndoe123
f43b54827e NEVERHOOD: Some renaming in Module1000 2013-05-08 20:40:03 +02:00
johndoe123
adb02a9f38 NEVERHOOD: More renaming 2013-05-08 20:40:03 +02:00
johndoe123
dac95f3f73 NEVERHOOD: More renaming (mostly in Klayman and AnimatedSprite) 2013-05-08 20:40:03 +02:00
Willem Jan Palenstijn
01f3f3a8dd Merge branch 'master' 2013-05-08 20:39:44 +02:00
johndoe123
9cf2c83e5e NEVERHOOD: Major renaming:
- Give better names to animation callback functions/vars
- Give better names to animation functions (previously known as subXXXX - not completed yet)
- Add dumpAllResources (which is a lie, since it only dumps animations for now)
- More renaming to come
2013-05-08 20:39:43 +02:00
johndoe123
023c36f2b6 NEVERHOOD: Add Class437 (still needs renaming, of course :) 2013-05-08 20:39:43 +02:00
johndoe123
c56c93f085 NEVERHOOD: Add Scene2702 (needs cleanup) 2013-05-08 20:39:43 +02:00
johndoe123
d276e7ceaa NEVERHOOD: Add Scene2701 2013-05-08 20:39:42 +02:00
johndoe123
463039c406 NEVERHOOD: Add Scene2706
- Move calcDistance from Class521 to graphics.cpp
2013-05-08 20:39:42 +02:00
johndoe123
aa789ee02b NEVERHOOD: More work in Module2700 2013-05-08 20:39:42 +02:00
johndoe123
770689b2f1 NEVERHOOD: Start with Module2700 (doesn't do anything yet) 2013-05-08 20:39:42 +02:00
johndoe123
28be9f6f4b NEVERHOOD: Add Scene2609 and hook Module2600 to the GameModule 2013-05-08 20:39:42 +02:00
johndoe123
9f599a7dfc NEVERHOOD: Start with Module2600 (missing Scene2609) 2013-05-08 20:39:42 +02:00
johndoe123
8840c74819 NEVERHOOD: Add floor button to Scene1401 2013-05-08 20:39:41 +02:00
johndoe123
a7dcbd0f33 NEVERHOOD: Add floor button ("Class429") to Scene2101 2013-05-08 20:39:41 +02:00
johndoe123
21ebcf2af2 NEVERHOOD: Add Module2100 and Scene2101 (not complete yet) 2013-05-08 20:39:41 +02:00
johndoe123
7a0a0c4b65 NEVERHOOD: Add Module1900 and Scene1901, Scene1907
(Scene1908 is actually only used in another module...)
2013-05-08 20:39:41 +02:00
johndoe123
2275141d56 NEVERHOOD: Add Scene1609
- Use Scene::insertSprite<> in all scenes
2013-05-08 20:39:41 +02:00
johndoe123
af2820fd23 NEVERHOOD: Add leaveModule and leaveScene
(instead of using sendMessage directly)
2013-05-08 20:39:41 +02:00
johndoe123
236ca705e8 NEVERHOOD: Add Module1600 and Scene1608 (stuff will be renamed later) 2013-05-08 20:39:41 +02:00
johndoe123
47f1fe141b NEVERHOOD: Add Scene1109
- Also fix some bugs regarding a missing parameter to setMessageList in various scenes
2013-05-08 20:39:40 +02:00
johndoe123
3872efe2a5 NEVERHOOD: Start with Module1100 and add Scene1105 2013-05-08 20:39:40 +02:00
johndoe123
abf78e07ee NEVERHOOD: Replace InsertKlayman macros with template functions (still weird but nicer) 2013-05-08 20:39:40 +02:00
johndoe123
9aff6337bc NEVERHOOD: Try to cleanup sprite creation with a templated insertSprite function (only in Module1000 so far) 2013-05-08 20:39:40 +02:00
johndoe123
1b2d496d18 NEVERHOOD: Try to clean up the clipRect stuff a little 2013-05-08 20:39:40 +02:00
johndoe123
2f670690bc NEVERHOOD: Add Scene::setPalette for simpled palette creation and use it 2013-05-08 20:39:40 +02:00
johndoe123
fa695229be NEVERHOOD: Add Sprite::setVisible and use it instead of direct access to the surface member 2013-05-08 20:39:40 +02:00
johndoe123
10ff159030 NEVERHOOD: Move createModuleXXX/updateModuleXXX methods
There are merged into createModule and updateModule in the GameModule class
2013-05-08 20:39:40 +02:00
johndoe123
17ad070a9c NEVERHOOD: Move createSceneXXX/updateSceneXXX methods
They are merged into createScene and updateScene for the other already
implemented modules (I hope I didn't break too much :)
2013-05-08 20:39:39 +02:00
johndoe123
a4c34cedd5 NEVERHOOD: Merge createSceneXXX/updateSceneXXX methods into createScene and updateScene for Module1200 2013-05-08 20:39:39 +02:00
johndoe123
0ec039c5b0 NEVERHOOD: Merge the three mouse classes into Mouse, introduce insertMouse433 etc. methods and use them 2013-05-08 20:39:39 +02:00
johndoe123
71ea4d5877 NEVERHOOD: Merge Palette2 class into Palette 2013-05-08 20:39:39 +02:00
johndoe123
d24907d1bb NEVERHOOD: Rename Palette2::addPalette to addBasePalette to prepare the merge of the Palette/Palette2 classes 2013-05-08 20:39:39 +02:00
johndoe123
67fe73352b NEVERHOOD: Merge createSceneXXX/updateSceneXXX methods into createScene and updateScene for Module1000 2013-05-08 20:39:39 +02:00
johndoe123
02fe0bc65d NEVERHOOD: Merge scene-specific createSceneXXX/updateSceneXXX methods into createScene and updateScene (for Module2200 only so far) 2013-05-08 20:39:39 +02:00
johndoe123
fad64afa44 NEVERHOOD: Remove unused resource preloading stuff (probably resource preloading is not needed since the original game ran off slow double/quad-speed cd drives and preloading reduced stuttering while playing back then)
- Add Klayman animation speedup
2013-05-08 20:39:39 +02:00
johndoe123
c30e16628e NEVERHOOD: Add Module::updateChild and use it (in most places) 2013-05-08 20:39:39 +02:00
johndoe123
5d63bef6a2 NEVERHOOD: Use setBackground 2013-05-08 20:39:39 +02:00
johndoe123
4a88ce37dd NEVERHOOD: Use InsertKlayman 2013-05-08 20:39:38 +02:00
johndoe123
cac9a090e7 NEVERHOOD: Use insertStaticSprite 2013-05-08 20:39:38 +02:00
johndoe123
b757e22f88 NEVERHOOD: Multiple changes to make the game logic code cleaner (hopefully :)
- Introduce Scene::insertStaticSprite to create static sprites instead of the old "addSprite(new StaticSprite" (not used everywhere yet)
- Introduce macro InsertKlayman to create the Klayman object
- Change sendMessage semantics from "receiver->sendMessage(num,arg,sender)" to "sendMessage(receiver,num,arg)", the sender is always the sending object ("this")
- Similar changes using macros will follow
- And fixed a bug in the elevator
2013-05-08 20:39:38 +02:00
johndoe123
a21f9ef891 NEVERHOOD: Add Scene1310 and Scene1311 2013-05-08 20:39:38 +02:00
johndoe123
38378d2090 NEVERHOOD: Add Scene1317
- Fix SmackerPlayer (last frame was dropped, this hopefully doesn't break other stuff...)
2013-05-08 20:39:38 +02:00
johndoe123
3e122b002c NEVERHOOD: Add Scene1308 (renaming of stuff todo) 2013-05-08 20:39:38 +02:00
johndoe123
e13b8740c9 NEVERHOOD: Add Scene1307 2013-05-08 20:39:38 +02:00
johndoe123
30ff790a07 NEVERHOOD: Add Scene1306 2013-05-08 20:39:38 +02:00
johndoe123
a6cb31c9c3 NEVERHOOD: Add Scene1305 2013-05-08 20:39:38 +02:00
johndoe123
086879a4aa NEVERHOOD: Add Scene1304 2013-05-08 20:39:37 +02:00
johndoe123
9d6e3b9575 NEVERHOOD: Add Scene1303 2013-05-08 20:39:37 +02:00
johndoe123
d4030b7a9f NEVERHOOD: Start with Module1300 and implement Scene1302 2013-05-08 20:39:37 +02:00
johndoe123
9b151cefc3 NEVERHOOD: Implement HallOfRecordsScene (and all HoR scenes) and Scene2247
- Load SceneInfo140 from neverhood.dat
- Some renaming
2013-05-08 20:39:36 +02:00
johndoe123
b16f34c376 NEVERHOOD: Add Scene2248 2013-05-08 20:39:36 +02:00
johndoe123
49658b6b5a NEVERHOOD: Forgot to remove debug code 2013-05-08 20:39:36 +02:00
johndoe123
9133d17cdf NEVERHOOD: Implement Scene2242 2013-05-08 20:39:36 +02:00
johndoe123
730844f1b7 NEVERHOOD: Implement Scene2208 (viewer for Hall Of Records text)
- Implement Screen::drawSurface3 and Screen::drawUnk and move actual blitting code to Screen::blit
2013-05-08 20:39:36 +02:00
johndoe123
50996201f4 NEVERHOOD: Very small cleanup 2013-05-08 20:39:36 +02:00
johndoe123
41f8749bd0 NEVERHOOD: Implement Scene2207 (not complete yet) 2013-05-08 20:39:36 +02:00
johndoe123
f29619f655 NEVERHOOD: Implement Scene2206 2013-05-08 20:39:36 +02:00
johndoe123
e177dcf911 NEVERHOOD: Implement Scene2205 2013-05-08 20:39:35 +02:00
johndoe123
732f7c8845 NEVERHOOD: Add Scene2204 (just a DiskplayerScene) 2013-05-08 20:39:35 +02:00
johndoe123
31457e11aa NEVERHOOD: Implement Scene2203 2013-05-08 20:39:35 +02:00
johndoe123
c4a4ce4e35 NEVERHOOD: Implement Scene2202 (sliding puzzle) 2013-05-08 20:39:35 +02:00
johndoe123
b64b0cfac2 NEVERHOOD: Implement updateScene2201 2013-05-08 20:39:35 +02:00
johndoe123
eb8c44b54c NEVERHOOD: Implement Scene2201
- Implement DataResource::getHitRectList, DataResource::getMessageListAtPos and related stuff in scene.cpp
2013-05-08 20:39:35 +02:00
digitall
bec86c7c2e NEVERHOOD: Switch to initGraphics() call, rather than separate calls. Default to 1xScalar. 2013-05-08 20:39:35 +02:00
johndoe123
5fcc3af23b NEVERHOOD: Implement Module2000 2013-05-08 20:39:34 +02:00
johndoe123
9d12661537 NEVERHOOD: Implement Scene3011
- And use _moduleDone instead of _done in Module3000
2013-05-08 20:39:34 +02:00
johndoe123
87d1f79f31 NEVERHOOD: More work on Scene3009 2013-05-08 20:39:34 +02:00
johndoe123
d88836596d NEVERHOOD: More work on Module3000 and Scene3009 (incomplete) 2013-05-08 20:39:34 +02:00
johndoe123
63fe7bd18a NEVERHOOD: Introduce and use Module::createNavigationScene and Module::createSmackerScene 2013-05-08 20:39:34 +02:00
johndoe123
08be9cde7b NEVERHOOD: Implement Scene3010 (door lock) 2013-05-08 20:39:34 +02:00
johndoe123
d7dd4b4356 NEVERHOOD: Implement Scene1403, Scene1404 and Scene1405 (memory minigame)
- Move GameModule::startup call into engine instead of the game module constructor
- Reduce debug output
2013-05-08 20:39:34 +02:00
johndoe123
bfd71cff6e NEVERHOOD: New modules Module1200, Module1400, Module1700 and Module1800
- Implement CollisionMan::removeSprite
2013-05-08 20:39:34 +02:00
johndoe123
f162516f25 NEVERHOOD: More work on Scene1201 2013-05-08 20:38:48 +02:00
johndoe123
720050bec1 NEVERHOOD: Start with Module1200/Scene1201 (not complete yet)
- Fix an odd bug with the game variables (index of newly added subvar was sometimes -1)
2013-05-08 20:38:48 +02:00
johndoe123
438b6bb53c NEVERHOOD: Implement Module2300 (just a bunch of NavigationScenes)
- Fix Smacker player by using a SafeSubReadStream
- Fix NavigationMouse (cursors in type 1 were swapped)
2013-05-08 20:38:48 +02:00
johndoe123
71da221507 NEVERHOOD: Implement Scene1004
- Module1000 is now almost complete
2013-05-08 20:38:48 +02:00
johndoe123
a23b694c94 NEVERHOOD: Implement Scene1005
- Add FontSurface
- Add DataResource
- Fix NavigationScene, only accept input when interactive
2013-05-08 20:38:48 +02:00
johndoe123
0bfb52df74 NEVERHOOD: Implement NavigationScene
- Work on the SmackerDecoder, create the surface immediately when a file is opened
2013-05-08 20:38:48 +02:00
johndoe123
db9e45706c NEVERHOOD: More work on Scene1002
- Implement NavigationMouse and NavigationLists
- Some renaming
2013-05-08 20:38:48 +02:00
johndoe123
8a5c4a84d0 NEVERHOOD: Implement color replace in AnimatedSprite
(used to disable a color in sprite drawing)
2013-05-08 20:38:47 +02:00
johndoe123
2647778935 NEVERHOOD: Fix crash/corruption in clipped sprite drawing 2013-05-08 20:38:47 +02:00
johndoe123
436f8952bb NEVERHOOD: More work on Scene1002, Klayman and the rest
- Add "heavy debug" output to Entity (display which update/message handler is called)
- Also add more debug output
- Error out when a StaticData resource could not be found
2013-05-08 20:38:47 +02:00
johndoe123
b611b65bf4 NEVERHOOD: Change addHitRect to use an explicit count
- This is since the alignment stuff didn't work and it's not worth it to investigate
- Add possibility to write out hardcoded message lists instead of reading from the exe for special lists
2013-05-08 20:38:47 +02:00
johndoe123
ffe024844b NEVERHOOD: More work on Scene1002 2013-05-08 20:38:47 +02:00
johndoe123
92e08f21ed NEVERHOOD: Start with Scene1002 (a lot incomplete) 2013-05-08 20:38:47 +02:00
johndoe123
626cea6d1c NEVERHOOD: Implement Mouse435 2013-05-08 20:38:47 +02:00
johndoe123
9f6e6c6f7f NEVERHOOD: Implement MouseCursorResource and Mouse433 mouse cursor 2013-05-08 20:38:47 +02:00
johndoe123
c39fb81951 NEVERHOOD: More work on Scene1001/Klayman
- Looking through the open window now works (mostly).
2013-05-08 20:38:47 +02:00
johndoe123
6d81ef0199 NEVERHOOD: Implement game vars 2013-05-08 20:38:47 +02:00
johndoe123
ed863b65b5 NEVERHOOD: More work on Scene1001/Klayman
- The button can now be used, but looking at the open window doesn't work yet since game variables aren't implemented yet.
2013-05-08 20:38:46 +02:00
johndoe123
222cd4a651 NEVERHOOD: More work on Scene1001 and Klayman
- Fix a bug in Klayman's walking
- The lever can now be used
- Other stuff is still missing
- Remove entity.cpp since it's not needed
2013-05-08 20:38:46 +02:00
johndoe123
5c69ae21dd NEVERHOOD: More work on Klayman (still eye cancerous code)
- Start to implement KmScene1001
- Implement queryPositionSprite and queryPositionRectList
- Implement message list related code (setting and running them)
- Access to message params now with accessors (so compatible types can be converted)
2013-05-08 20:38:46 +02:00
johndoe123
c694ce8505 NEVERHOOD: More work on Klayman
- Rename Scene::_playerSprite to _klayman
- Send mouse clicks to the scene object (has not effect yet)
2013-05-08 20:30:59 +02:00
johndoe123
3131cc6f18 NEVERHOOD: Implement Klayman::update 2013-05-08 20:30:58 +02:00
johndoe123
88d2759f85 NEVERHOOD: Start with the Klayman class (this is quite some horrible code, also, it doesn't work yet and isn't used yet) 2013-05-08 20:30:58 +02:00
johndoe123
5a34d20ec8 NEVERHOOD: More work on Scene1001, also give sprites classes and vars some better names 2013-05-08 20:30:58 +02:00
johndoe123
e6236a3978 NEVERHOOD: Add transparency and x flipping to sprite drawing (flip y still TODO but rarely used)
- Add Class511 (the lever) to Module1000
2013-05-08 20:30:58 +02:00
johndoe123
97f319c945 NEVERHOOD: More work on Scene1001, implement Class509 (yes, will be renamed later) and AnimResource related stuff 2013-05-08 20:30:58 +02:00
johndoe123
056b69f0c8 NEVERHOOD: Module1000 and Scene1001 skeletons
- Implement BaseSurface::drawSpriteResourceEx
- Use CollisionMan in Scene
- Some cleanup
2013-05-08 20:30:58 +02:00
johndoe123
6b71d17792 NEVERHOOD: Start with the CollisionMan class 2013-05-08 20:30:58 +02:00
johndoe123
ae4ef4e66d NEVERHOOD: Add StaticData class 2013-05-08 20:30:58 +02:00
johndoe123
9d0e90bcd2 NEVERHOOD: Add skeleton for Module1000
- Add dummies for game variable access
2013-05-08 20:30:58 +02:00
johndoe123
21eb88053c NEVERHOOD: Implement SmackerScene, SmackerPlayer and related stuff
- The intro video after the logo screens is now played (still needs better sync)
2013-05-08 20:30:58 +02:00
johndoe123
bd1749863e NEVERHOOD: Start with the Palette2 class (which needs a better name later)
- Implement Screen::drawSurface2 (needs color key support)
- The first intro now show up, complete with fade-in and fade-out
2013-05-08 20:30:58 +02:00
johndoe123
1285b37b32 NEVERHOOD: Start with the Background and DirtyBackground classes
- Also make related changes in other code
- Call the game module's draw method in the main loop
- Add some more debug output in resource load functions
2013-05-08 20:30:58 +02:00
johndoe123
44ab81eab8 NEVERHOOD: Start with the Screen class, also
- Move common headers used in modules to module.h so they don't have to be explicitly #included in each module header
- Clean up #includes
2013-05-08 20:30:58 +02:00
johndoe123
3c82668fe4 NEVERHOOD: More work on Module1500
- Implement Scene1501 (with yet unimpelemented stuff commented out)
- Add preliminary main loop to test stuff/updates
- Add dummy SoundResource
- And fix a mean bug/typo in some initializer lists...
(The intro now "runs" but doesn't show anything yet since the actual display code and other classes are not yet implemented yet.)
2013-05-08 20:30:57 +02:00
johndoe123
f01f9343c8 NEVERHOOD: Start with AnimatedSprite and AnimResource 2013-05-08 20:30:57 +02:00
johndoe123
0614b288cf NEVERHOOD: Add default parameters to StaticSprite constructors 2013-05-08 20:30:57 +02:00
johndoe123
aded2a104b NEVERHOOD: Start with Scene and Sprite classes 2013-05-08 20:30:57 +02:00
johndoe123
ce4ef688b3 NEVERHOOD: Add skeleton for Module1500 (the intro module) 2013-05-08 20:30:57 +02:00
johndoe123
4a01a69e37 NEVERHOOD: Start with Module and GameModule classes 2013-05-08 20:30:57 +02:00
johndoe123
eb5ab30ce0 NEVERHOOD: More work on the Palette class 2013-05-08 20:30:57 +02:00
johndoe123
108368e9b5 NEVERHOOD: Add more
- SpriteResource and PaletteResource resource classes
- Extend BaseSurface to be able to draw SpriteResources onto it
- Implement Entity base class (this may need some work concerning the update/message callbacks later since I'm not sure if the way it's done now is portable)
2013-05-08 20:30:57 +02:00
johndoe123
a262055df2 NEVERHOOD: Start with the BaseSurface class (doesn't do much yet) 2013-05-08 20:30:57 +02:00
johndoe123
7d5d5f139f NEVERHOOD: Start with graphics code (bitmap parsing and rle decompression) 2013-05-08 20:30:57 +02:00
johndoe123
70d20096c1 NEVERHOOD: Start with the resource manager 2013-05-08 20:30:57 +02:00
johndoe123
3b00cfa669 NEVERHOOD: Start with the blb archive class 2013-05-08 20:30:57 +02:00
johndoe123
52e0ac85db NEVERHOOD: First code with basic detection, nothing else so far 2013-05-08 20:30:49 +02:00
athrxx
78ba3210a5 KYRA: (LOL) - fix bug in last commit for scene_lol.cpp 2013-04-18 22:15:25 +02:00
Einar Johan Trøan Sømåen
6c55213cd5 WINTERMUTE: Add 'override' to most Script-related functions. 2013-04-18 18:04:51 +02:00
Einar Johan Trøan Sømåen
b6242d0ea5 WINTERMUTE: Use int32 instead of int in classes. 2013-04-18 17:45:50 +02:00
Max Horn
4a55f52818 SWORD25: Silence warning in the Lua code
This fixes warnings like this that crop up when compiling sword25
with Apple clang 4.2 (clang-425.0.28) (based on LLVM 3.2svn)
2013-04-18 17:09:32 +02:00
athrxx
2b8cb1c1f0 KYRA: (EOB) - silence warning about improper use of negative value in gui_eob.cpp 2013-04-18 16:10:55 +02:00
athrxx
2f6d47059b KYRA: (EOB) - fix possible null ptr dereference in gui_eob.cpp 2013-04-18 16:10:54 +02:00
athrxx
b04059cd23 KYRA: (LOL) - add comment in gui_lol.cpp 2013-04-18 16:10:52 +02:00
athrxx
3d91f3239e KYRA: (LOL) - add assert in items_lol.cpp (should silence warning about possible out of bounds access) 2013-04-18 16:10:51 +02:00
athrxx
3ac156422e KYRA: (LOL) - fix warning about possible out of bounds access in lol.cpp 2013-04-18 16:10:49 +02:00
athrxx
2bdfa47ec0 KYRA: (EOB) - remove unused variable in scene_eob.cpp 2013-04-18 16:10:48 +02:00
athrxx
9b74a7bd65 KYRA: (LOL) - fix possible null ptr dereference in scene_lol.cpp 2013-04-18 16:10:46 +02:00
athrxx
d2d2ed1303 KYRA: (EOB) - remove dead code in screen_eob.cpp 2013-04-18 16:10:45 +02:00
athrxx
5ed0770401 KYRA: (HOF) - fix possible null ptr dereference in sequences_hof.cpp 2013-04-18 16:10:43 +02:00
athrxx
06962db454 KYRA: (HOF) - fix possible out of bounds array access 2013-04-18 16:10:42 +02:00
athrxx
d3419f6a31 KYRA: (EOB) - add assert in sprites_eob.cpp (might fix warning about possible null ptr deref) 2013-04-18 16:10:40 +02:00
athrxx
0a623ecdec KYRA: (EOB) - fix potential null ptr dereference in sprites_eob.cpp 2013-04-18 16:10:39 +02:00
athrxx
2c973a6bff KYRA: (EOB) - fix warning (Logically dead code) in sprites_eob.cpp 2013-04-18 16:10:38 +02:00
athrxx
4021a04269 KYRA: (LOL) - fix warning (Unused pointer value) in sprites_lol.cpp 2013-04-18 16:10:36 +02:00
athrxx
9fdc70de36 KYRA: (LOL) - add comment in sprites_lol.cpp 2013-04-18 16:10:35 +02:00
athrxx
3e9f4943d2 KYRA: (EOB) - add comment in timer_eob.cpp 2013-04-18 16:10:33 +02:00
Willem Jan Palenstijn
e4a9717434 AGI: Fix typo in issetv opcode
This fixes bug #3611262
2013-04-18 14:53:34 +02:00
Einar Johan Trøan Sømåen
a00c372f9e WINTERMUTE: Get Renderer from BaseEngine, not BaseGame in BaseClasses. 2013-04-18 12:31:27 +02:00
Einar Johan Trøan Sømåen
8bcaf3e06c WINTERMUTE: Use BaseEngine for Logging, not _gameRef in base-classes. 2013-04-18 12:24:42 +02:00
Einar Johan Trøan Sømåen
a4f7763579 WINTERMUTE: Avoid including BaseGame in PartEmitter. 2013-04-18 12:17:58 +02:00
Einar Johan Trøan Sømåen
e5b2107704 WINTERMUTE: Avoid including BaseGame in BaseSoundManager. 2013-04-18 12:15:05 +02:00
Einar Johan Trøan Sømåen
32ace5f9d2 WINTERMUTE: Avoid including BaseGame in BaseFader. 2013-04-18 12:13:12 +02:00
Einar Johan Trøan Sømåen
8f25b651e8 WINTERMUTE: Split the timers from BaseGame into a separate class. 2013-04-18 12:10:40 +02:00
Einar Johan Trøan Sømåen
7ee757366b WINTERMUTE: Avoid including BaseGame in BaseViewport. 2013-04-18 11:19:26 +02:00
Einar Johan Trøan Sømåen
a8f4f20f38 WINTERMUTE: Avoid including BaseGame in BaseFrame. 2013-04-18 11:13:32 +02:00
Einar Johan Trøan Sømåen
4783d643f6 WINTERMUTE: Constify AdRotLevel 2013-04-18 10:13:02 +02:00
Einar Johan Trøan Sømåen
d926b47186 WINTERMUTE: Constify AdResponse/AdResponseBox/AdResponseContext. 2013-04-18 10:13:02 +02:00
Strangerke
e4ec07a6a1 CGE: Add safeguards in text manager 2013-04-18 08:10:07 +02:00
Strangerke
0aa028c3f1 CGE: Add safeguard in expand() 2013-04-18 07:57:26 +02:00
Willem Jan Palenstijn
430db6719f SCI: Fix confusing use of strncpy 2013-04-17 23:55:01 +02:00
Willem Jan Palenstijn
b1534913c1 SCI: Remove dead code 2013-04-17 23:49:08 +02:00
Willem Jan Palenstijn
e89c8c1923 SCI: Remove useless delete 2013-04-17 23:43:02 +02:00
Willem Jan Palenstijn
23da164136 SCI: Fix memory leak 2013-04-17 23:34:06 +02:00
Alyssa Milburn
1dc58b0b2a PARALLACTION: Fix BRA amiga inventory item cursors. 2013-04-17 23:20:55 +02:00
Alyssa Milburn
1eefd6301b PARALLACTION: Don't use an invalid array index. 2013-04-17 23:20:31 +02:00
Alyssa Milburn
c9ccba01df PARALLACTION: Add some sanity checks to SoundMan_br::execute. 2013-04-17 23:20:13 +02:00
Alyssa Milburn
a514927381 PARALLACTION: Fix buffer size in unpackBackground. 2013-04-17 23:19:47 +02:00
Alyssa Milburn
98934898cf PARALLACTION: Use strlcpy instead of strncpy. 2013-04-17 23:17:22 +02:00
Einar Johan Trøan Sømåen
9dea64209d WINTERMUTE: Add more const to AdResponseBox 2013-04-17 21:21:17 +02:00
Einar Johan Trøan Sømåen
b71570b4c8 WINTERMUTE: Improve const-usage in VideoTheoraPlayer. 2013-04-17 21:21:17 +02:00
Einar Johan Trøan Sømåen
76d9256679 WINTERMUTE: Protect more members in BaseRenderer. 2013-04-17 21:21:17 +02:00
Einar Johan Trøan Sømåen
3597f7596d WINTERMUTE: Constify _width and _height in BaseRenderer. 2013-04-17 21:21:17 +02:00
Einar Johan Trøan Sømåen
5f5b415289 WINTERMUTE: Increase const-usage. 2013-04-17 21:21:17 +02:00
Einar Johan Trøan Sømåen
7f4b95b3f8 WINTERMUTE: Use only const BaseGame-ref in SaveThumbHelper. 2013-04-17 21:21:17 +02:00
Einar Johan Trøan Sømåen
411b7128ab WINTERMUTE: Rename base_save_thumb_helper.cpp to match class-hierarchy. 2013-04-17 21:21:16 +02:00
Einar Johan Trøan Sømåen
e1bce6377d WINTERMUTE: Detach BaseSaveThumbHelper from inheritance tree. 2013-04-17 21:21:16 +02:00
Willem Jan Palenstijn
ff33c5c367 DREAMWEB: Make location array sizes more consistent
While location 15 doesn't actually exist, this makes roomPics more
consistent with the roomsCanGo array.
2013-04-17 21:14:04 +02:00
Einar Johan Trøan Sømåen
95164a8f24 WINTERMUTE: Avoid including BaseGame in BaseRegion. 2013-04-17 20:06:53 +02:00
Einar Johan Trøan Sømåen
769b1084ab WINTERMUTE: Privatize even more members in BaseGame. 2013-04-17 20:02:08 +02:00
Einar Johan Trøan Sømåen
fd7c38f6d8 WINTERMUTE: Privatize thumbnail sizes in BaseGame. 2013-04-17 19:57:39 +02:00
Einar Johan Trøan Sømåen
122279a10a WINTERMUTE: Privatize more members of BaseGame. 2013-04-17 19:51:57 +02:00
Einar Johan Trøan Sømåen
cbae39ab87 WINTERMUTE: Move settings from BaseGame to separate struct. 2013-04-17 19:42:05 +02:00
Einar Johan Trøan Sømåen
75443da53f WINTERMUTE: Use strlcpy instead of strcpy in AdScene::loadBuffer() 2013-04-17 17:15:31 +02:00
Einar Johan Trøan Sømåen
3ff6af3dde WINTERMUTE: Use strlcpy instead of strcpy in SXString::scCallMethod() 2013-04-17 17:11:44 +02:00
Einar Johan Trøan Sømåen
6ccfac7e33 WINTERMUTE: Avoid dereferncing null-pointer in TransparentSurface 2013-04-17 17:08:58 +02:00
Einar Johan Trøan Sømåen
c303428f48 WINTERMUTE: Avoid div-by-zero in SystemClassRegistry::loadInstances() 2013-04-17 17:02:09 +02:00
Einar Johan Trøan Sømåen
136931d7c7 WINTERMUTE: Avoid div-by-zero in SystemClassRegistry::loadTable 2013-04-17 17:00:44 +02:00
Einar Johan Trøan Sømåen
d7531327d1 WINTERMUTE: Check results while traversing file-system. 2013-04-17 16:54:27 +02:00
Einar Johan Trøan Sømåen
167c9f534b WINTERMUTE: Avoid passing BasePoint by value in Scene::getPath() 2013-04-17 16:47:27 +02:00
Einar Johan Trøan Sømåen
c93a9c4805 WINTERMUTE: Avoid passing BasePoint by-value 2013-04-17 16:45:14 +02:00
Einar Johan Trøan Sømåen
5be672a8f4 WINTERMUTE: Add sanity check to VideoTheoraPlayer 2013-04-17 16:40:38 +02:00
Einar Johan Trøan Sømåen
23b8b66fcb WINTERMUTE: Remove unused member _volumeOriginal 2013-04-17 16:32:49 +02:00
Einar Johan Trøan Sømåen
faf688a252 WINTERMUTE: Initialize _savedTimeStamp and _savedPlayTime 2013-04-17 16:20:20 +02:00
Einar Johan Trøan Sømåen
ad5ef64b86 WINTERMUTE: Replace strcat with strlcat in BaseGame::displayDebugInfo 2013-04-17 16:13:18 +02:00
Einar Johan Trøan Sømåen
3185e91576 WINTERMUTE: Use strlcat/strlcpy in BaseGame::setWindowTitle 2013-04-17 16:09:35 +02:00
Einar Johan Trøan Sømåen
a69512a0c2 WINTERMUTE: Avoid passing BasePoint by value. 2013-04-17 16:05:20 +02:00
Einar Johan Trøan Sømåen
8430c491f0 WINTERMUTE: Replace strcpy by strlcpy in BaseFileManager 2013-04-17 15:35:09 +02:00
Einar Johan Trøan Sømåen
4ab80160da WINTERMUTE: Add a sanity check for _game. 2013-04-17 15:25:10 +02:00
Einar Johan Trøan Sømåen
c64386fe88 WINTERMUTE: Initialize _gameDescription in default-constructor. 2013-04-17 15:17:56 +02:00
Alyssa Milburn
e5509488ed HOPKINS: fix ingame save thumbnails on BE 2013-04-17 12:30:38 +02:00
Alyssa Milburn
4b086b46b2 HOPKINS: fix palette writes on BE 2013-04-17 12:24:16 +02:00
Strangerke
6548104b96 HUGO: Fix Uninitialized scalar variables 2013-04-17 08:13:19 +02:00
Strangerke
ea5b0b3312 CGE: Fix uninitialized variables 2013-04-17 07:58:25 +02:00
Matthew Hoops
5c5b19a77b PEGASUS: Add Windows demo support 2013-04-16 21:53:51 -04:00
Matthew Hoops
918920b47a PEGASUS: Add DVD raise/lower sounds for the inventory/biochip panels
Thanks to Keith Kaisershot (blitter)
2013-04-16 21:53:43 -04:00
Matthew Hoops
c99f3213de PEGASUS: Let the DVD demo use the full Prehistoric AI video set 2013-04-16 21:53:39 -04:00
Matthew Hoops
8fb73dd2c3 PEGASUS: Clean up DVD demo Theora playback 2013-04-16 21:53:34 -04:00
Matthew Hoops
06cd644a9e PEGASUS: Add new Prehistoric sounds for the DVD demo 2013-04-16 21:53:29 -04:00
Matthew Hoops
bd6a8f37d5 PEGASUS: Add support for PICT cursors 2013-04-16 21:53:25 -04:00
Matthew Hoops
2ea09d1191 PEGASUS: Add detection for the new DVD Demo data file 2013-04-16 21:53:18 -04:00
Matthew Hoops
5727b097b2 PEGASUS: Add the new demo theora videos 2013-04-16 21:53:13 -04:00
Willem Jan Palenstijn
f280789afe SCI: Don't suppress loop delta in SCI1 midi
This fixes bug #3293354.
2013-04-16 23:10:09 +02:00
Willem Jan Palenstijn
457f5da095 SCI: Don't suppress end-of-track delta in SCI0 midi
This fixes the main part of bug #3487090.
This seems to be a conversion error from SCI1's channel mixing to SCI0's
channel filtering code.
2013-04-16 23:04:33 +02:00
Matthew Hoops
8a50d87445 SCI: Fix potential memory leak with Mac cursor's hotspot 2013-04-16 11:14:04 -04:00
Matthew Hoops
6c1b019056 SCI: Fix mac cursor memory leak 2013-04-16 11:09:30 -04:00
Matthew Hoops
a69b3231a9 PEGASUS: Remove unused variable 2013-04-16 11:01:02 -04:00
Strangerke
7d0af11deb TSAGE: Fix some obvious errors detected by Coverity in R2R 2013-04-16 08:07:57 +02:00
Strangerke
4340c103da HOPKINS: Fix broken condition detected by Coverity 2013-04-16 07:44:53 +02:00
Matthew Hoops
749cdd6f44 PEGASUS: Add sanity check on the NItm resource being present 2013-04-15 18:32:00 -04:00
Matthew Hoops
582e464360 PEGASUS: Add missing break 2013-04-15 18:30:31 -04:00
Matthew Hoops
369883bbd9 MOHAWK: Fix string offsets memory leak 2013-04-15 18:22:50 -04:00
Matthew Hoops
6a3f735392 MOHAWK: Fix cursor group memory leak 2013-04-15 18:19:09 -04:00
Willem Jan Palenstijn
0250fd8ee1 SCI: Fix hunk entry leak 2013-04-15 21:46:09 +02:00
Willem Jan Palenstijn
2c9fe1d2c6 SCI: Fix memory leak 2013-04-15 21:40:11 +02:00
Willem Jan Palenstijn
f5a6ad6ab9 SCI: Fix memory leak 2013-04-15 21:38:21 +02:00
Willem Jan Palenstijn
8d184cddf7 SCI: Add missing break 2013-04-15 21:35:18 +02:00
Willem Jan Palenstijn
d17029dca2 SCI: Add missing break 2013-04-15 21:14:32 +02:00
Willem Jan Palenstijn
e34bfce2c2 SCI: Remove useless checks 2013-04-15 21:05:44 +02:00
Willem Jan Palenstijn
fbc1aac6a9 SCI: Fix uninitialized variables 2013-04-15 21:02:27 +02:00
Willem Jan Palenstijn
3f8d2fae8a SCI: Remove unused variable 2013-04-15 20:58:22 +02:00
Willem Jan Palenstijn
250967a63f WINTERMUTE: Fix warnings and improve const-correctness 2013-04-15 20:44:41 +02:00
Willem Jan Palenstijn
d4982381d2 WINTERMUTE: Fix side effect of assert 2013-04-15 20:36:03 +02:00
Willem Jan Palenstijn
e7b38a7c2a PARALLACTION: Cleanup 2013-04-15 20:35:43 +02:00
Sven Hesse
642708de4c GOB: Fix a misplaced continue / fallthrough 2013-04-15 19:07:55 +02:00
Sven Hesse
fc50db1545 GOB: Change strcpy/strcat to strlcpy/strlcat for safety 2013-04-15 19:00:26 +02:00
Einar Johan Trøan Sømåen
3ea0e7c68c WINTERMUTE: Fix leak on incomplete image load. 2013-04-15 18:57:46 +02:00
Einar Johan Trøan Sømåen
92dd483e9e WINTERMUTE: Fix comparison in renderTicket. 2013-04-15 18:57:41 +02:00
Sven Hesse
61b1a594b8 GOB: Change strcpy to strlcpy for safety 2013-04-15 18:49:00 +02:00
Sven Hesse
bbe4372f5b GOB: Add another sanity check 2013-04-15 18:42:46 +02:00
Sven Hesse
2a1308b4e1 GOB: Add a sanity check 2013-04-15 18:36:44 +02:00