Willem Jan Palenstijn
fb05395ded
OPENGL: Fix texture re-allocation check
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This fixes a crash when opening the menu in the SCI Laura Bow 2 intro.
2013-11-20 21:49:07 +01:00
Eugene Sandulenko
a5c920cbab
FULLPIPE: Reduce header dependency
2013-11-20 12:36:11 -08:00
Eugene Sandulenko
2a2e0e4db3
FULLPIPE: Moved sceneDbg to a separate file
2013-11-20 12:33:30 -08:00
Eugene Sandulenko
3aa648e519
FULLPIPE: Move scene03 into separate file
2013-11-20 12:28:47 -08:00
Eugene Sandulenko
120cecdfe4
FULLPIPE: Move scene02 to separate file
2013-11-20 12:25:03 -08:00
Eugene Sandulenko
b255148097
FULLPIPE: Move scene01 to separate file
2013-11-20 12:21:59 -08:00
Eugene Sandulenko
df33980691
FULLPIPE: Move sceneIntro to separate file
2013-11-20 12:18:02 -08:00
Eugene Sandulenko
24bfdd9e7c
FULLPIPE: Move message handlers into separate file
2013-11-20 12:11:58 -08:00
Eugene Sandulenko
39f4a502e2
FULLPIPE: Consolidate lift-related functions in one file
2013-11-20 12:02:42 -08:00
Strangerke
82ddda825d
TSAGE: R2R - Fix missing variable initialization
2013-11-20 08:14:02 +01:00
Strangerke
e13692c092
TSAGE: R2R - Fix bug in Scene 1950
2013-11-20 07:51:35 +01:00
Eugene Sandulenko
78896e562d
FULLPIPE: Complete scene02
2013-11-19 19:02:31 -08:00
Eugene Sandulenko
0ba2fbc2d0
FULLPIPE: More work on scene02
2013-11-19 19:02:31 -08:00
Martin Kiewitz
1454408e96
SCI: proper laura bow 2 script patch for safe issue
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fixes one half of bug #6460
2013-11-19 23:36:58 +01:00
Strangerke
c15a9c1b7b
TSAGE: R2R - Add a workaround for the pathfinding issue in vampire maze, remove some useless braces
2013-11-19 23:19:57 +01:00
Eugene Sandulenko
a7a54c5d60
FULLPIPE: More work on scene02
2013-11-19 13:42:26 -08:00
Eugene Sandulenko
eb9d53b999
FULLPIPE: Do some renaming in scene02
2013-11-19 13:07:40 -08:00
urukgit
838ec38b5f
AVALANCHE: Fix display of speed state.
2013-11-19 19:10:13 +01:00
urukgit
27d302cdb1
AVALANCHE: Fix timer.
2013-11-19 18:25:51 +01:00
Paul Gilbert
03e7fd3941
TSAGE: Graphic fix for image flags affecting frame centroid location
2013-11-19 09:02:41 -05:00
Paul Gilbert
40a936dd11
TSAGE: R2R fix for using ladder at bottom of lift shaft
2013-11-19 09:01:52 -05:00
Filippos Karapetis
0d6b80adb7
TSAGE: Don't assert in PlayStream::getFileOffset() when no data exists
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This function returns 0 when no valid voice data is found, at the place
where it's used. This prevents the game asserting during the intro, when
no speech file is present, in platforms with limited disk space
2013-11-18 22:35:48 +02:00
Eugene Sandulenko
b7855ed937
FULLPIPE: Started scene02 implementation
2013-11-18 08:28:03 -08:00
urukgit
6244b6afe2
AVALANCHE: Repair the timer.
2013-11-18 15:50:42 +01:00
Einar Johan Trøan Sømåen
b1bcf12791
WINTERMUTE: Add a fake detection entry for Czech Dead City.
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The language data for the Czech version are in data.dcp, but the pairs
of {language.dcp, data.dcp} get preference over just a match on data.dcp,
thus we need to detect Czech as one of these pairs, giving the user the
choice of language on detection. In this case I just copied the english-detection.
2013-11-18 12:05:21 +01:00
Einar Johan Trøan Sømåen
ff574579bb
WINTERMUTE: Add quite a bit of hackery to allow Reversion 1.3 to select languages properly.
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Reversion 1.3 seems to have one language file in it’s main-folder, and
a full set in languages/ (not language/ like a few other games), the names
of the language-files are also different from what we’ve seen earlier.
2013-11-18 12:00:34 +01:00
Strangerke
a09bc5d5b7
TSAGE: R2R - Some renaming in scene 1750
2013-11-18 08:17:26 +01:00
Strangerke
de7fa24bc5
TSAGE: R2R - Remove useless function in scene 1750
2013-11-18 08:10:38 +01:00
Eugene Sandulenko
fc107e0005
FULLPIPE: Complete implementation of MovGraph2::buildMovInfo1MessageQueue()
2013-11-17 16:40:20 -08:00
Eugene Sandulenko
4e4a4bb005
FULLPIPE: Get rid of ambiguity in MovGraph2 class
2013-11-17 16:40:20 -08:00
Martin Kiewitz
52ec143e6d
SCI: added script patch to fix sq5 toolbox bug
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fixes bug #6457
2013-11-18 00:52:04 +01:00
Strangerke
e80eef3bcd
TSAGE: R2R - Add comments related to flag 52, 53 and 54 in scene 1100
2013-11-17 23:51:52 +01:00
Johannes Schickel
2094bd31ec
OPENGL: Fix >1Bpp mouse cursors which do not require format conversion.
2013-11-17 20:28:16 +01:00
Paul Gilbert
7c753d3a13
TSAGE: Cleanup and correct entrance/exits for R2R balloon launch
2013-11-16 18:42:38 -05:00
Paul Gilbert
027e8b3367
TSAGE: R2R fix for Quinn moving from output to ARM ship
2013-11-16 17:49:26 -05:00
Matthew Hoops
7a16890eb8
JANITORIAL: Fix engine ordering
2013-11-16 15:57:51 -05:00
Eugene Sandulenko
c870f52d01
FULLPIPE: MovGraph2::buildMovInfo1MessageQueue(), more types
2013-11-16 22:29:26 +02:00
Martin Kiewitz
297d5764fd
SCI: workaround for sq4 hintbook script bug ( #6447 )
2013-11-16 20:07:28 +01:00
Martin Kiewitz
2f3df97a71
SCI: fixing warning about missing braces
2013-11-16 19:26:48 +01:00
Eugene Sandulenko
6ee9433816
FULLPIPE: MovGraph2::buildMovInfo1MessageQueue() implementation. Almost there
2013-11-16 00:45:05 +02:00
Strangerke
ee7b4819ca
TSAGE: R2R - Add hardcoded logic to handle Seeker failing to open door in scene 1800. This fixes a bug in the original game.
2013-11-15 20:38:53 +01:00
Einar Johan Trøan Sømåen
eceaf7f8cb
WINTERMUTE: Add bold-font support for FreeSans.ttf (and only FreeSans for now).
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This is mostly a quick fix to solve the rather common case of wanting
to use bold Arial. This will not handle the user adding the actual Arial.ttf
file to the folder yet, but atleast it solves the common case of having
to fallback to FreeSans.
2013-11-15 15:27:50 +01:00
Paul Gilbert
441632de70
TSAGE: Fix for Quinn's visage in R2R forest campfire sequence
2013-11-14 22:39:53 -05:00
Paul Gilbert
f4f56fafea
TSAGE: Full height bugfix for R2R balloon landing scene
2013-11-14 22:01:06 -05:00
Paul Gilbert
aabadad155
TSAGE: Bugfixing and minor renaming for R2R Maglev scene
2013-11-14 21:19:45 -05:00
Eugene Sandulenko
228c1af0f6
FULLPIPE: MovGraph2::buildMovInfo1MessageQueue() implementation
2013-11-14 23:57:32 +02:00
D G Turner
8b9d4348f8
SDL: Fix bug where config file path could exceed maximum path length.
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The fix is the change in the MAXPATHLEN check, but have also migrated
this to Common::String to make the fix easier.
Thanks to klusark for pointing out this problem.
2013-11-14 18:35:03 +00:00
Strangerke
ed68aea5ba
AVALANCHE: Fix bug when Tuck tries to grab Avvy
2013-11-14 17:52:44 +01:00
Joel Teichroeb
51dceaf165
GUI: Use Common::String for console history, to ensure buffer safety.
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Previously, if the user enters a command that is more than 256
characters, it will overflow the history buffer.
By using a Common::String, this is not possible.
2013-11-14 15:23:01 +00:00
Joel Teichroeb
0ccc918940
GUI: Fix for potential bad cursor palette access in warning case.
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Previously, if the colorsFound exceeded the maximum number of
cursor colors, a bad access to the cursor palette buffer could be
performed before the warning was emitted. This reordering avoids
that.
2013-11-14 15:11:16 +00:00