Christopher Page
a43f016b94
GOB works with the new GMM implementation
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svn-id: r32955
2008-07-08 00:16:55 +00:00
Christopher Page
c14804e22f
Added main menu dialog files. Gob is now using the new _quit flag
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svn-id: r32771
2008-06-24 23:19:23 +00:00
Sven Hesse
9a03a9a665
Removing test code
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svn-id: r32234
2008-05-23 21:02:21 +00:00
Sven Hesse
62d0a0d1d1
Implemented GobEngine::pauseEngineIntern()
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svn-id: r32233
2008-05-23 20:40:28 +00:00
Sven Hesse
6e13bde213
Changing debug channels a bit
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svn-id: r32157
2008-05-17 19:01:00 +00:00
Sven Hesse
317b382757
Fixing a segfault when quitting while an object video with sound plays
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svn-id: r32086
2008-05-13 15:40:29 +00:00
Sven Hesse
257aaa3ced
Restructured saving/loading and added a stub for Woodruff
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svn-id: r31989
2008-05-10 20:59:43 +00:00
Sven Hesse
b1a8067d64
Reordering game parts deinitialization, to avoid having one part's destructor access an already destroyed part
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svn-id: r31952
2008-05-08 18:39:13 +00:00
Sven Hesse
220d6ce82f
Restructured sound code
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svn-id: r31937
2008-05-08 00:47:23 +00:00
Sven Hesse
edff41b1c3
Correct o2_initScreen() for Woodruff (screen positioning, clipping and cursor limiting)
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svn-id: r31846
2008-05-03 20:08:46 +00:00
Sven Hesse
e866aefdfd
Fixing path finding in Woodruff
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svn-id: r31793
2008-04-30 20:08:08 +00:00
Sven Hesse
a513f0f43a
Added a workaround of sorts for Inca2. It's essentially playable, sans saving, space shooter and correct speech language selection
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svn-id: r31032
2008-03-02 23:57:29 +00:00
Max Horn
e9ca949e1c
Forgot this one
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svn-id: r30872
2008-02-15 17:05:13 +00:00
Paul Gilbert
6eb64102a4
Fix to remove a tab character from the GPL header
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svn-id: r30238
2008-01-05 12:45:14 +00:00
Eugene Sandulenko
c640d1c604
Patch #1825276 : "DETECTION: advanced detector engine simplification"
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svn-id: r29386
2007-11-03 21:06:58 +00:00
Eugene Sandulenko
77eea722af
Modified patch #1738058 : "Action recorder".
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svn-id: r28968
2007-09-19 13:55:05 +00:00
Nicola Mettifogo
258901bab9
Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
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svn-id: r28966
2007-09-19 08:40:12 +00:00
Sven Hesse
5bacb6edee
Woodruff is now controllable
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svn-id: r28591
2007-08-13 14:04:50 +00:00
Sven Hesse
e802f067cd
Lost in Time now (kind of) shows the title and the wobble-effect is drawn
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svn-id: r28433
2007-08-03 15:18:00 +00:00
Sven Hesse
a2aec6c753
Saving works now in Lost in Time
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svn-id: r28418
2007-08-02 22:12:20 +00:00
Sven Hesse
f06f150c76
Restructured and cleaned-up IMD playing
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svn-id: r28327
2007-07-30 15:53:38 +00:00
Sven Hesse
e22e47c398
Clarifying the language fallback warnings
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svn-id: r28238
2007-07-27 16:23:06 +00:00
Sven Hesse
88f265d584
Renamed Inter_Woodruff to Inter_v4
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svn-id: r28206
2007-07-25 22:55:00 +00:00
Sven Hesse
3d2c1c5ab8
- Added Inter_Woodruff, alongside with the first Stub (OpcodeFunc 0x18)
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- Yet another safety check
- Removed another hard-coded screen height
svn-id: r28205
2007-07-25 21:48:47 +00:00
Eugene Sandulenko
4f403f4dd3
Use default to 1x scaler for 640x480 games to avoid superbig resolutions.
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svn-id: r28197
2007-07-25 16:12:19 +00:00
Sven Hesse
09c2ea82de
- Separated game type and features
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- Added feature constants for a 640x480 resolution and adlib
- Added support for game with a 640x480 resolution. Woodruff now inits the screen before it segfaults
svn-id: r28185
2007-07-24 23:24:40 +00:00
Max Horn
218e132e37
Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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svn-id: r27024
2007-05-30 21:56:52 +00:00
Max Horn
0de170c980
Removing useless common/fs.h includes
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svn-id: r27018
2007-05-30 17:44:52 +00:00
Sven Hesse
bd69261cf5
Bargon Attack uses wide surfaces, but shouldn't scroll in-game regardless
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svn-id: r26522
2007-04-16 05:04:41 +00:00
Sven Hesse
dee8a04168
Restructured saving/loading. Should work for Gob3 now, too...
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svn-id: r26414
2007-04-08 00:08:26 +00:00
Sven Hesse
a17df6e4c6
Some Gob3 fixes:
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- wrong positioning of the inventory
- walking
- close-up fadeing in the CD version
svn-id: r26390
2007-04-06 13:30:09 +00:00
Sven Hesse
ec5a9eee31
- Minor cleanup
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- Added Inter_v3 (for new opcode o3_getTotTextItemPart)
- Some fixes to let Gob3 start with the first screen
svn-id: r26383
2007-04-05 13:37:20 +00:00
Sven Hesse
53119f2c5d
"char *" -> "byte *" where appropriate
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svn-id: r26369
2007-04-02 11:05:09 +00:00
Sven Hesse
623ca88022
- Properly implemented the ImdPlayer
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- Some more clean-up
svn-id: r26316
2007-03-29 17:55:39 +00:00
Sven Hesse
2dc7cb2cd4
Major clean-up, including:
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- Cutting down the code-dup
- Plucking leaks
- Removing dead/unused code
- Properly naming "word_2342F"-style variables and functions (removing the warnings alongside)
- Fleshing out the "stubby" functions
- Moving functions and variables to more appropriate/logical places
- Re-ordering functions and variables
- Re-structuring functions
- Moving the IMD stuff into a new "Imd" class in the new imd.cpp/.h (still to be completely implemented and cleaned up)
- Formatting
- Getting rid off the classes "Anim", "Pack" and "Timer", along with their files
svn-id: r26252
2007-03-20 14:51:57 +00:00
Max Horn
73188b4716
'Optimized' SquareWaveStream::readBuffer a bit, removed some dead code, and changed Snd::terminate to a destructor (this ensures client code can't forget to do just that -- not that we'd ever forget ... ;-)
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svn-id: r25884
2007-02-26 20:41:52 +00:00
Willem Jan Palenstijn
b1a12658b0
stop audio streams before deleting them
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svn-id: r25882
2007-02-26 18:52:28 +00:00
Sven Hesse
d892020505
Repaired loading
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svn-id: r25685
2007-02-18 12:26:56 +00:00
Max Horn
b8aeefaffb
Added finalize() method to Common::OutSaveFile (which by default just flushes the stream), changed engines to call that before deleting OutSaveFile instances (instead of just flushing)
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svn-id: r25660
2007-02-17 18:55:51 +00:00
Sven Hesse
5df29654fc
- Added a warning when o1_checkData()/o2_checkData() can't find the file it's supposed to check
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- Fixed the actor drawn over the background glitch in Bargon Attack
- Plugged some leaks
svn-id: r25651
2007-02-17 09:56:09 +00:00
Sven Hesse
ffdd3522bf
More demo version fixes
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svn-id: r25532
2007-02-12 19:30:52 +00:00
Sven Hesse
15f52b96b8
Changed language finding again
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svn-id: r25525
2007-02-12 14:37:27 +00:00
Sven Hesse
6b2d843680
- Some fixes for demos and Amiga versions
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- Improved language finding a bit
svn-id: r25520
2007-02-12 12:53:28 +00:00
Sven Hesse
f54a97a02c
- Plugged some leaks and fixed some memory errors
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- Fixed the cursor animation loops in Ween and Bargon
- Added Draw_Bargon + Inter_Bargon
- Implemented Bargon Attack's hardcoded intro parts
svn-id: r25387
2007-02-04 15:45:15 +00:00
Sven Hesse
7e19c134f7
Split the entry for Gobliins 2 multilanguage CD into separate entries for each language
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svn-id: r25329
2007-02-01 21:59:51 +00:00
Eugene Sandulenko
3766e0a77d
eplaced platform-specific game features with common platform setting.
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svn-id: r25294
2007-01-30 22:32:51 +00:00
Sven Hesse
cb8378065d
- Changed _soundFlags and implemented "compositions"
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- Changed Snd to be a permanent audiostream, to have better control over stopping, looping and compositions
- Some clean-up
svn-id: r25292
2007-01-30 22:19:55 +00:00
Eugene Sandulenko
6a20ddf1d2
Moved Gob engine to AdvancedDetector.
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svn-id: r25274
2007-01-30 02:17:46 +00:00
Sven Hesse
b13e7ce8ec
- Fixed the Adlib data ugliness
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- Worked around the caching of raw sprite video memory to a file
svn-id: r25244
2007-01-28 13:19:17 +00:00
Sven Hesse
604077827f
- Some clean-up
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- Fixed sound playing and looping
- Changed Paula to use non-absolute panning, defaulting to 0.25/0.75 and 0.75/0.25, as per madmoose's suggestion
- Prepared/Cleaned-up Paula and Infogrames for the move to sound/mods/
svn-id: r25189
2007-01-25 14:18:12 +00:00