155 Commits

Author SHA1 Message Date
Christopher Page
a43f016b94 GOB works with the new GMM implementation
svn-id: r32955
2008-07-08 00:16:55 +00:00
Christopher Page
c14804e22f Added main menu dialog files. Gob is now using the new _quit flag
svn-id: r32771
2008-06-24 23:19:23 +00:00
Sven Hesse
9a03a9a665 Removing test code
svn-id: r32234
2008-05-23 21:02:21 +00:00
Sven Hesse
62d0a0d1d1 Implemented GobEngine::pauseEngineIntern()
svn-id: r32233
2008-05-23 20:40:28 +00:00
Sven Hesse
6e13bde213 Changing debug channels a bit
svn-id: r32157
2008-05-17 19:01:00 +00:00
Sven Hesse
317b382757 Fixing a segfault when quitting while an object video with sound plays
svn-id: r32086
2008-05-13 15:40:29 +00:00
Sven Hesse
257aaa3ced Restructured saving/loading and added a stub for Woodruff
svn-id: r31989
2008-05-10 20:59:43 +00:00
Sven Hesse
b1a8067d64 Reordering game parts deinitialization, to avoid having one part's destructor access an already destroyed part
svn-id: r31952
2008-05-08 18:39:13 +00:00
Sven Hesse
220d6ce82f Restructured sound code
svn-id: r31937
2008-05-08 00:47:23 +00:00
Sven Hesse
edff41b1c3 Correct o2_initScreen() for Woodruff (screen positioning, clipping and cursor limiting)
svn-id: r31846
2008-05-03 20:08:46 +00:00
Sven Hesse
e866aefdfd Fixing path finding in Woodruff
svn-id: r31793
2008-04-30 20:08:08 +00:00
Sven Hesse
a513f0f43a Added a workaround of sorts for Inca2. It's essentially playable, sans saving, space shooter and correct speech language selection
svn-id: r31032
2008-03-02 23:57:29 +00:00
Max Horn
e9ca949e1c Forgot this one
svn-id: r30872
2008-02-15 17:05:13 +00:00
Paul Gilbert
6eb64102a4 Fix to remove a tab character from the GPL header
svn-id: r30238
2008-01-05 12:45:14 +00:00
Eugene Sandulenko
c640d1c604 Patch #1825276: "DETECTION: advanced detector engine simplification"
svn-id: r29386
2007-11-03 21:06:58 +00:00
Eugene Sandulenko
77eea722af Modified patch #1738058: "Action recorder".
svn-id: r28968
2007-09-19 13:55:05 +00:00
Nicola Mettifogo
258901bab9 Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
svn-id: r28966
2007-09-19 08:40:12 +00:00
Sven Hesse
5bacb6edee Woodruff is now controllable
svn-id: r28591
2007-08-13 14:04:50 +00:00
Sven Hesse
e802f067cd Lost in Time now (kind of) shows the title and the wobble-effect is drawn
svn-id: r28433
2007-08-03 15:18:00 +00:00
Sven Hesse
a2aec6c753 Saving works now in Lost in Time
svn-id: r28418
2007-08-02 22:12:20 +00:00
Sven Hesse
f06f150c76 Restructured and cleaned-up IMD playing
svn-id: r28327
2007-07-30 15:53:38 +00:00
Sven Hesse
e22e47c398 Clarifying the language fallback warnings
svn-id: r28238
2007-07-27 16:23:06 +00:00
Sven Hesse
88f265d584 Renamed Inter_Woodruff to Inter_v4
svn-id: r28206
2007-07-25 22:55:00 +00:00
Sven Hesse
3d2c1c5ab8 - Added Inter_Woodruff, alongside with the first Stub (OpcodeFunc 0x18)
- Yet another safety check
- Removed another hard-coded screen height

svn-id: r28205
2007-07-25 21:48:47 +00:00
Eugene Sandulenko
4f403f4dd3 Use default to 1x scaler for 640x480 games to avoid superbig resolutions.
svn-id: r28197
2007-07-25 16:12:19 +00:00
Sven Hesse
09c2ea82de - Separated game type and features
- Added feature constants for a 640x480 resolution and adlib
- Added support for game with a 640x480 resolution. Woodruff now inits the screen before it segfaults

svn-id: r28185
2007-07-24 23:24:40 +00:00
Max Horn
218e132e37 Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
2007-05-30 21:56:52 +00:00
Max Horn
0de170c980 Removing useless common/fs.h includes
svn-id: r27018
2007-05-30 17:44:52 +00:00
Sven Hesse
bd69261cf5 Bargon Attack uses wide surfaces, but shouldn't scroll in-game regardless
svn-id: r26522
2007-04-16 05:04:41 +00:00
Sven Hesse
dee8a04168 Restructured saving/loading. Should work for Gob3 now, too...
svn-id: r26414
2007-04-08 00:08:26 +00:00
Sven Hesse
a17df6e4c6 Some Gob3 fixes:
- wrong positioning of the inventory
- walking
- close-up fadeing in the CD version

svn-id: r26390
2007-04-06 13:30:09 +00:00
Sven Hesse
ec5a9eee31 - Minor cleanup
- Added Inter_v3 (for new opcode o3_getTotTextItemPart)
- Some fixes to let Gob3 start with the first screen

svn-id: r26383
2007-04-05 13:37:20 +00:00
Sven Hesse
53119f2c5d "char *" -> "byte *" where appropriate
svn-id: r26369
2007-04-02 11:05:09 +00:00
Sven Hesse
623ca88022 - Properly implemented the ImdPlayer
- Some more clean-up

svn-id: r26316
2007-03-29 17:55:39 +00:00
Sven Hesse
2dc7cb2cd4 Major clean-up, including:
- Cutting down the code-dup
- Plucking leaks
- Removing dead/unused code
- Properly naming "word_2342F"-style variables and functions (removing the warnings alongside)
- Fleshing out the "stubby" functions
- Moving functions and variables to more appropriate/logical places
- Re-ordering functions and variables
- Re-structuring functions
- Moving the IMD stuff into a new "Imd" class in the new imd.cpp/.h (still to be completely implemented and cleaned up)
- Formatting
- Getting rid off the classes "Anim", "Pack" and "Timer", along with their files

svn-id: r26252
2007-03-20 14:51:57 +00:00
Max Horn
73188b4716 'Optimized' SquareWaveStream::readBuffer a bit, removed some dead code, and changed Snd::terminate to a destructor (this ensures client code can't forget to do just that -- not that we'd ever forget ... ;-)
svn-id: r25884
2007-02-26 20:41:52 +00:00
Willem Jan Palenstijn
b1a12658b0 stop audio streams before deleting them
svn-id: r25882
2007-02-26 18:52:28 +00:00
Sven Hesse
d892020505 Repaired loading
svn-id: r25685
2007-02-18 12:26:56 +00:00
Max Horn
b8aeefaffb Added finalize() method to Common::OutSaveFile (which by default just flushes the stream), changed engines to call that before deleting OutSaveFile instances (instead of just flushing)
svn-id: r25660
2007-02-17 18:55:51 +00:00
Sven Hesse
5df29654fc - Added a warning when o1_checkData()/o2_checkData() can't find the file it's supposed to check
- Fixed the actor drawn over the background glitch in Bargon Attack
- Plugged some leaks

svn-id: r25651
2007-02-17 09:56:09 +00:00
Sven Hesse
ffdd3522bf More demo version fixes
svn-id: r25532
2007-02-12 19:30:52 +00:00
Sven Hesse
15f52b96b8 Changed language finding again
svn-id: r25525
2007-02-12 14:37:27 +00:00
Sven Hesse
6b2d843680 - Some fixes for demos and Amiga versions
- Improved language finding a bit

svn-id: r25520
2007-02-12 12:53:28 +00:00
Sven Hesse
f54a97a02c - Plugged some leaks and fixed some memory errors
- Fixed the cursor animation loops in Ween and Bargon
- Added Draw_Bargon + Inter_Bargon
- Implemented Bargon Attack's hardcoded intro parts

svn-id: r25387
2007-02-04 15:45:15 +00:00
Sven Hesse
7e19c134f7 Split the entry for Gobliins 2 multilanguage CD into separate entries for each language
svn-id: r25329
2007-02-01 21:59:51 +00:00
Eugene Sandulenko
3766e0a77d eplaced platform-specific game features with common platform setting.
svn-id: r25294
2007-01-30 22:32:51 +00:00
Sven Hesse
cb8378065d - Changed _soundFlags and implemented "compositions"
- Changed Snd to be a permanent audiostream, to have better control over stopping, looping and compositions
- Some clean-up

svn-id: r25292
2007-01-30 22:19:55 +00:00
Eugene Sandulenko
6a20ddf1d2 Moved Gob engine to AdvancedDetector.
svn-id: r25274
2007-01-30 02:17:46 +00:00
Sven Hesse
b13e7ce8ec - Fixed the Adlib data ugliness
- Worked around the caching of raw sprite video memory to a file

svn-id: r25244
2007-01-28 13:19:17 +00:00
Sven Hesse
604077827f - Some clean-up
- Fixed sound playing and looping
- Changed Paula to use non-absolute panning, defaulting to 0.25/0.75 and 0.75/0.25, as per madmoose's suggestion
- Prepared/Cleaned-up Paula and Infogrames for the move to sound/mods/

svn-id: r25189
2007-01-25 14:18:12 +00:00