Commit Graph

104 Commits

Author SHA1 Message Date
Max Horn
35b62c294d removed GameSettings::detectname and GameSettings::midi; renamed GameSettings::gameName to name; added temporary experimental MD5 hack
svn-id: r11603
2003-12-13 00:20:01 +00:00
Max Horn
8f5c14aebe get rid of queencomp target (rather simply always check for both queen.1 and queen.1c); this allows some code simplification and gets rid of the last access to detector->_game in queen
svn-id: r11599
2003-12-12 15:29:58 +00:00
Gregory Montoir
c2be8ed45d constructors cleanup
svn-id: r11589
2003-12-11 22:16:35 +00:00
Gregory Montoir
a53d2c99f5 get rid of GameConfig, use ConfigurationManager
svn-id: r11555
2003-12-10 20:13:25 +00:00
Gregory Montoir
191e7ae621 oops
svn-id: r11554
2003-12-10 15:37:57 +00:00
Gregory Montoir
ed2baf283e - moved QueenEngine::roomChanged to Logic and enabled call from Cutaway code (this fixes the 2 irons bars being displayed at the end of c39a.cut)
- moved my 'panel being hidden after the head room display' fix
- fix problem in joeCutFacing / joeFacing in cutaway code

svn-id: r11553
2003-12-10 15:36:44 +00:00
Gregory Montoir
402b700a13 removed unused stuff
svn-id: r11484
2003-12-03 10:33:01 +00:00
Gregory Montoir
3befded402 cleanup header includes
svn-id: r11449
2003-12-01 20:48:41 +00:00
Max Horn
72eb8ccb89 Patch #847464: Remove spurious semicolons
svn-id: r11445
2003-12-01 09:58:55 +00:00
Gregory Montoir
577aad5edd cleanup
svn-id: r11438
2003-11-30 20:41:02 +00:00
Gregory Montoir
952f11fabc forget to update this
svn-id: r11300
2003-11-15 15:55:43 +00:00
David Eriksson
df34f99ef9 Fix needed for demos too.
svn-id: r11284
2003-11-13 12:27:48 +00:00
David Eriksson
ae75f49b46 Use constant for pinnacle room number.
svn-id: r11276
2003-11-13 08:18:52 +00:00
Gregory Montoir
d5a28b43de fix some bugs :
- panel not grayed when playing a cutaway
- command text still displayed when playing a cutaway
- panel drawing glitch on pinnacle room exit
- text color on the dialogue choices not updated

svn-id: r11267
2003-11-12 10:50:05 +00:00
Gregory Montoir
98d4b4cb31 hack for special french character
svn-id: r11250
2003-11-10 15:45:53 +00:00
David Eriksson
ff07a453e3 Make the fix like the original game instead.
svn-id: r11248
2003-11-10 12:32:46 +00:00
Max Horn
e34f2b8b33 cut down on unnecessary GameDetector references
svn-id: r11239
2003-11-10 01:04:12 +00:00
Joost Peters
b264f836fb Enable intro again
svn-id: r11234
2003-11-09 23:49:39 +00:00
Joost Peters
b64c6fcbfc Added (quick-)Saving/Loading
svn-id: r11230
2003-11-09 21:31:18 +00:00
Paweł Kołodziejski
8f130401a1 cleanup whitespaces
svn-id: r11224
2003-11-08 23:45:45 +00:00
David Eriksson
9e7402e14b Enable pinnacle room
svn-id: r11216
2003-11-08 21:02:25 +00:00
David Eriksson
3769398474 - Improved talking
- Lots of small fixes

svn-id: r11165
2003-11-06 21:06:01 +00:00
David Eriksson
c524a58197 The more I implement, the more I need to implement.
- More cutaway code
- More dialogue code
Hint: Let the last intro cutaway finish if you don't want Joe to get stuck.

svn-id: r11160
2003-11-06 08:44:33 +00:00
Gregory Montoir
6a6644bac8 fix demo crash after introduction
svn-id: r11131
2003-11-04 19:51:31 +00:00
Gregory Montoir
f71d4e4df8 display PCGames splash screen for demo version
svn-id: r11127
2003-11-04 14:43:53 +00:00
Joost Peters
c4d5445b00 Add partial roomname enum
svn-id: r11085
2003-11-03 03:42:20 +00:00
David Eriksson
3ca74e5d4a Enable keys for panel commands.
svn-id: r11063
2003-11-02 20:42:36 +00:00
Gregory Montoir
561d4c09d8 use input->delay instead of system->delay
svn-id: r11035
2003-11-01 21:20:36 +00:00
Gregory Montoir
d1ff236f3c use Command class
svn-id: r11017
2003-10-31 13:47:28 +00:00
Max Horn
53db0a8a07 cleanup: removed version/id from GameSettings
svn-id: r10995
2003-10-28 17:07:25 +00:00
Torbjörn Andersson
dc2dd831e9 Only free _logic once.
svn-id: r10955
2003-10-24 15:29:52 +00:00
David Eriksson
ad98347eb0 Initial version of the Input class. Some things still missing.
svn-id: r10944
2003-10-23 06:44:35 +00:00
Joost Peters
5bcf5a901e add Sound class + call it from Talk::speakSegment
svn-id: r10933
2003-10-21 12:29:37 +00:00
Gregory Montoir
ff5fde47ea scrolling timing (copy/paste from SkyEngine)
svn-id: r10919
2003-10-20 20:12:59 +00:00
Joost Peters
d3dd9f6216 allow loading of rebuilt/compressed datafile
svn-id: r10917
2003-10-20 19:18:02 +00:00
Gregory Montoir
e25bda32ec minor cleanup / comments update
svn-id: r10908
2003-10-19 18:52:28 +00:00
Gregory Montoir
673b211fda display Joe at current position during intro. Still have to find out why the truck flashes on talkie version...
svn-id: r10898
2003-10-18 17:09:13 +00:00
Max Horn
0694eed273 moved game detection code out to the plugins
svn-id: r10882
2003-10-17 23:16:53 +00:00
Gregory Montoir
e2930bf8be partially fixed palette problem when switching room in cutaway intro
svn-id: r10847
2003-10-17 09:45:12 +00:00
Torbjörn Andersson
40b231e6fe Hack for allowing ScummVM to respond to events during while the intro is
playing. I apologize for adding a global variable, but for now that seemed
like the least intrusive change.

svn-id: r10845
2003-10-17 08:40:48 +00:00
David Eriksson
46618451eb Do what I actually intended to do.
svn-id: r10841
2003-10-17 03:59:55 +00:00
Paweł Kołodziejski
67d3021d13 commented this line... for proper compilation
svn-id: r10835
2003-10-16 22:12:27 +00:00
David Eriksson
0174cf236b Load room before cutaway.
svn-id: r10834
2003-10-16 19:51:19 +00:00
David Eriksson
7f6c294a1e Play all intro cutaways (some better than others... :-)
svn-id: r10833
2003-10-16 19:40:29 +00:00
Gregory Montoir
8833f8c490 new Display class, cleanup Graphics
svn-id: r10827
2003-10-16 13:54:48 +00:00
Max Horn
ebd314a9ec fix debug mode 0
svn-id: r10791
2003-10-14 07:52:34 +00:00
Max Horn
36fd7ec445 some renaming for more consistent terminology (although we might want to reevaluate this): 'target' is what is in your config file; 'game' is what a frontend provide. E.g. the scumm frontend provides the game 'monkeyvga', and my config file has target 'monkeyvga-ger' configured to use that game
svn-id: r10766
2003-10-12 18:40:12 +00:00
Gregory Montoir
a259809540 update QueenEngine class with new Logic constructor
svn-id: r10732
2003-10-11 10:24:12 +00:00
Max Horn
d177364715 new config manager. not everything is completed, and some things will still be changed, but it seems to work well enough to put it into CVS
svn-id: r10687
2003-10-08 21:59:23 +00:00
Joost Peters
36ed0b1d3c renamed classes (we have our own namespace now) + fixed segfault in logic
svn-id: r10618
2003-10-05 16:07:07 +00:00
Max Horn
b4e5d97994 factor out common gfx_mode/fullscreen setup code from the game engines into the main code (maybe putting this into the Engine constructor would be better, though?)
svn-id: r10611
2003-10-05 14:37:16 +00:00
Max Horn
8fb8ea48ec namespace Queen
svn-id: r10575
2003-10-03 19:47:41 +00:00
Oliver Kiehl
07fe952eef allow queen to compile as plugin
svn-id: r10469
2003-09-28 17:48:07 +00:00
Joost Peters
82fd316187 queen initial import
svn-id: r10462
2003-09-28 15:50:47 +00:00