Willem Jan Palenstijn
1022996309
Merge branch 'master'
2013-05-08 20:47:44 +02:00
johndoe123
583f9abaf9
NEVERHOOD: Fix some logic bugs and minor changes
...
- Fix video speed in the very last scene (Scene1317)
- Fix back door not opening in Scene1401
- Fix projector not moving in Scene1402
- Fix projector not appearing in Scene1403
- Fix wrong Klaymen walking in Scene2205
- Fix wrong scene change in Module2300
- Fix symbols not appearing in Scene3011
- Define out some remaining logic debug code
- Remove some obsolete comments
- Reduce debug output
- Use a List instead of an Array when building the microtiles rectangles
2013-05-08 20:47:43 +02:00
johndoe123
9b6d813d41
NEVERHOOD: Update todo.txt
2013-05-08 20:47:43 +02:00
johndoe123
9ca3973e6f
NEVERHOOD: Work on the save/load/delete menus
...
- Rename WidgetScene to GameStateMenu
- Merge common code from the save/load/delete into GameStateMenu
2013-05-08 20:47:43 +02:00
johndoe123
8749efdea8
NEVERHOOD: Add game-internal savegame delete menu
...
- Rename Widget::addSprite to Widget::initialize
2013-05-08 20:47:43 +02:00
johndoe123
a03879963f
NEVERHOOD: Changed the save/load menu to allow gaps in saved games to simplify game deletion
2013-05-08 20:47:43 +02:00
johndoe123
2a571d71b0
NEVERHOOD: Fix GUI options and game copyright
2013-05-08 20:47:43 +02:00
johndoe123
a80bafeb2e
NEVERHOOD: Support game loading from launcher/command line
2013-05-08 20:47:43 +02:00
johndoe123
dc459b5f67
NEVERHOOD: Merge some code in the save/load menus
2013-05-08 20:47:43 +02:00
johndoe123
bdac28929f
NEVERHOOD: Add Y-flipping to unpackSpriteNormal
2013-05-08 20:47:43 +02:00
johndoe123
70fdfd9d57
NEVERHOOD: Delete all sound/music items on exit
...
- Minor cleanup
2013-05-08 20:47:43 +02:00
johndoe123
c96d2475b1
NEVERHOOD: Add Screen::saveParams and Screen::restoreParams, called when etnering/leaving the menu
2013-05-08 20:47:42 +02:00
johndoe123
53a81d11b8
NEVERHOOD: Don't allow main menu until _canRequestMainMenu is set
...
- Clean up GameModule
2013-05-08 20:47:42 +02:00
johndoe123
65c6984635
NEVERHOOD: Implement game-internal savegame overwrite query screen
...
- Rename and reorder fields in the Klaymen class
2013-05-08 20:47:42 +02:00
johndoe123
9ae1888593
NEVERHOOD: Change Klaymen idle callbacks from method pointers to integers and evaluate these in a new method enterIdleAnimation
2013-05-08 20:47:42 +02:00
johndoe123
1383c5f395
NEVERHOOD: Rename stuff in the Klaymen class
2013-05-08 20:47:42 +02:00
johndoe123
c218cb46e0
NEVERHOOD: Remove unneeded braces
2013-05-08 20:47:42 +02:00
johndoe123
4c6e82fc05
NEVERHOOD: Remove objectPriority and surfacePriority parameters from the Klaymen class constructor since they always have the same value (1000)
2013-05-08 20:47:42 +02:00
johndoe123
379a8cbbe0
NEVERHOOD: Add support for loading/saving games with the game's own menu
...
- Add LoadGameMenu class
2013-05-08 20:47:42 +02:00
johndoe123
490d447ed1
NEVERHOOD: Implement restart functionality (from both main menu and game logic)
...
- Some minor cleanup
2013-05-08 20:47:42 +02:00
johndoe123
4389d32974
NEVERHOOD: Rename "Klayman" to "Klaymen" (the correct name of the game's hero)
2013-05-08 20:47:41 +02:00
johndoe123
ac1dc3e4db
NEVERHOOD: Fix Module1300::createScene
2013-05-08 20:47:41 +02:00
johndoe123
5ff11f0041
NEVERHOOD: Rework the sound system
...
- Move code from the manager classes to the sound/music classes
2013-05-08 20:47:41 +02:00
johndoe123
e51bea9b4e
NEVERHOOD: Don't load a DataResource if the same data is already loaded; this fixes a nasty bug in several scenes which use message lists from a DataResource
2013-05-08 20:47:40 +02:00
johndoe123
eea9dbe2da
NEVERHOOD: Minor renaming and cleanup
2013-05-08 20:47:40 +02:00
johndoe123
51979c4f3f
NEVERHOOD: Rename SceneInfo2700 to TrackInfo
2013-05-08 20:47:40 +02:00
johndoe123
5bf8fb3e96
NEVERHOOD: Remove more old TODOs
2013-05-08 20:47:40 +02:00
johndoe123
18ce1acc12
NEVERHOOD: Rework the car track scenes in Module2500 and Module2700
...
- Move findClosestTrack code from several scenes to new Tracks::findTrackPoint
- Remove const kScene2706 arrays and use it from the dat instead
2013-05-08 20:47:40 +02:00
johndoe123
e43184f4f2
NEVERHOOD: Remove obsolete TODOs
2013-05-08 20:47:40 +02:00
johndoe123
df43b8bd68
NEVERHOOD: Move Scene2804::initCrystalColors() to GameModule::initCrystalColorsPuzzle()
...
- Add Scene::isMessageList2, only used in Scene2101
2013-05-08 20:47:40 +02:00
johndoe123
f945448c7b
NEVERHOOD: Change graphic resource draw method to get a Surface instead of separate pixels/pitch
...
- Merge SpriteResource::load and load2
2013-05-08 20:47:40 +02:00
johndoe123
57497817e1
NEVERHOOD: Add enum for the resource types
2013-05-08 20:47:40 +02:00
johndoe123
a98d9aa58a
NEVERHOOD: Clean up DiskplayerScene
...
- Enable return to launcher
- Remove obsolete comments
- Remove braces in single-line statements
- Remove unused non-transparent drawing code in BaseSurface::copyFrom
- Clean up mouse cursor insertion code in Scene class
2013-05-08 20:47:39 +02:00
johndoe123
6ddedc955a
NEVERHOOD: Merge TextSurface into FontSurface
2013-05-08 20:47:39 +02:00
johndoe123
fa205be892
NEVERHOOD: Remove some obsolete TODOs
2013-05-08 20:47:39 +02:00
johndoe123
b875696fc7
NEVERHOOD: Update todo.txt
2013-05-08 20:47:39 +02:00
johndoe123
9963ce41ea
NEVERHOOD: Merge CollisionMan into Scene class
2013-05-08 20:47:39 +02:00
johndoe123
4b7ad48ca8
NEVERHOOD: Rename some CollisionMan methods/fields
...
- Remove fallback detector (I think it's not needed)
- Rename Scene insertMouse methods
2013-05-08 20:47:39 +02:00
johndoe123
fec1d7816a
NEVERHOOD: Implement resource cache purging and purge it after each scene
2013-05-08 20:47:39 +02:00
johndoe123
30178e46e5
NEVERHOOD: Implement savegame loading via GMM (in-game saving/loading still TODO)
2013-05-08 20:47:39 +02:00
johndoe123
a35cd088e5
NEVERHOOD: Remove obsolete _keyState
2013-05-08 20:47:39 +02:00
johndoe123
0f1aa64fd0
NEVERHOOD: Add support for the demo version
...
- Remove debug resource dumping code
- Fix Scene1501 (pictures without sound weren't displayed/too fast)
- Move main loop to mainLoop method
2013-05-08 20:47:38 +02:00
johndoe123
060287a4f8
NEVERHOOD: Improve frame-exact seeking for Scene2802
...
Thanks to clone2727 for his help!
2013-05-08 20:47:38 +02:00
johndoe123
99e15e4005
NEVERHOOD: More work on saveload, saving works, loading not yet (from the GMM, in-game isn't finished yet)
2013-05-08 20:47:38 +02:00
johndoe123
c182688e44
NEVERHOOD: Add saveload skeleton (doesn't actually do anything yet)
2013-05-08 20:47:38 +02:00
johndoe123
9a1d9883ad
NEVERHOOD: Fix AsCommonCar turning
2013-05-08 20:47:38 +02:00
johndoe123
b2934eb166
NEVERHOOD: Fix Klaymen "grow" animation after drinking the potion
...
- Remove static sprite 0x50C027A8 Scene2803/Scene2803Small because the resource doesn't exist!
- Remove some old comments
- Fix resource extData handling which fixes some crashes
- Enable reusing deleted sound/music slots in SoundMan (was disabled for debugging)
2013-05-08 20:47:38 +02:00
johndoe123
cc015e3d24
NEVERHOOD: Simplify resource loading
...
- Renamne and clean up
2013-05-08 20:47:38 +02:00
johndoe123
1b9807b312
NEVERHOOD: Remove more old comments
...
- Add the remaining idle stuff to Klayman
2013-05-08 20:47:38 +02:00
johndoe123
370f00e808
NEVERHOOD: New _sceneNum in Module2800
...
- Very slightly improved the speed in SmackerPlayer::gotoFrame()
2013-05-08 20:47:38 +02:00
johndoe123
325c85fc41
NEVERHOOD: Fix Klaymen in Scene1403 (*facepalm*)
2013-05-08 20:47:38 +02:00
johndoe123
1904e944c5
NEVERHOOD: Add initCubeSymbolsPuzzle
...
- Add microtiles to the screen update to eliminate overdraw
(microtiles code taken from the Toltecs engine)
- Fix sprite dimensions in AsScene1402PuzzleBox which caused a crash
- Fix screen shaking in Scene1402
(the puzzle box and bridge parts now shake along :)
- Use addSoundItem/addMusicItem in the SoundMan instead of
directly using push_back on the resp. arrays
- Remove old code and comments
2013-05-08 20:47:37 +02:00
johndoe123
685ce4e312
NEVERHOOD: Add initCodeSymbolsPuzzle
2013-05-08 20:47:37 +02:00
johndoe123
73e0372cef
NEVERHOOD: A little more work on the menu stuff
2013-05-08 20:47:37 +02:00
johndoe123
6be5c11713
NEVERHOOD: More work on the menu system:
...
- Add handling of ascii and system key input
- Fix TextSurface::drawChar()
- Pause audio when entering the menu, resume it again afterwards
- Add TextEditWidget
- Add SaveGameMenu (doesn't actually save anything yet and needs more work)
2013-05-08 20:47:37 +02:00
johndoe123
0022c57858
NEVERHOOD: Add SavegameListBox
2013-05-08 20:47:37 +02:00
johndoe123
eecd9b8b2a
NEVERHOOD: Add TextLabelWidget (still doesn't do anything)
2013-05-08 20:47:37 +02:00
johndoe123
228d9264c8
NEVERHOOD: Start with menu widget stuff (doesn't do anything yet!)
2013-05-08 20:47:37 +02:00
johndoe123
4df22cf979
NEVERHOOD: Remove track rectList code because none of the tracks has a rectList
2013-05-08 20:47:36 +02:00
johndoe123
c539060460
NEVERHOOD: Clean up Module2700 (like the ones before)
...
- Add Scene2703 and Scene2732
2013-05-08 20:47:36 +02:00
johndoe123
36204f573d
NEVERHOOD: Clean up Module2600 (like the ones before)
2013-05-08 20:47:35 +02:00
johndoe123
28e613c68b
NEVERHOOD: Clean up Module2500 (like the ones before)
2013-05-08 20:47:35 +02:00
johndoe123
38df3c0d62
NEVERHOOD: Clean up Module2400 (like the ones before)
...
- Fix Klayman::stTurnToFront()
2013-05-08 20:47:35 +02:00
johndoe123
61e2a6f81d
NEVERHOOD: Clean up Module2300 (like the ones before)
...
- Also fix previous modules (oops)
2013-05-08 20:47:35 +02:00
johndoe123
1993d4165a
NEVERHOOD: Clean up Module2200 (like the ones before)
...
- Rename SceneInfo140 to HallOfRecordsInfo
2013-05-08 20:47:35 +02:00
johndoe123
0dd4995af3
NEVERHOOD: Clean up Module2100 (like the ones before)
2013-05-08 20:47:35 +02:00
johndoe123
9d987a97d3
NEVERHOOD: Clean up Module2000 (like the ones before)
2013-05-08 20:47:35 +02:00
johndoe123
2fbfd673ad
NEVERHOOD: Clean up Module1900 (like the ones before)
2013-05-08 20:47:35 +02:00
johndoe123
dd26512c0d
NEVERHOOD: Clean up Module1800 (like the ones before)
2013-05-08 20:47:35 +02:00
johndoe123
904d9430bf
NEVERHOOD: Clean up Module1700 (like the ones before)
2013-05-08 20:47:35 +02:00
johndoe123
e2b696b891
NEVERHOOD: Clean up Module1600 (like the ones before)
...
- Remove AsScene1608Door because the corresponding animation resource didn't exist!
2013-05-08 20:47:34 +02:00
johndoe123
f51140490d
NEVERHOOD: Clean up Module1500 (like the ones before)
2013-05-08 20:47:34 +02:00
johndoe123
af37a2200e
NEVERHOOD: Clean up Module1400 (like the ones before)
2013-05-08 20:47:34 +02:00
johndoe123
ee7d47cb18
NEVERHOOD: Clean up Module1300 (like the ones before)
2013-05-08 20:47:34 +02:00
johndoe123
097f1f27bb
NEVERHOOD: Clean up Module1200 (like the ones before)
2013-05-08 20:47:34 +02:00
johndoe123
f744e60e0e
NEVERHOOD: Clean up Module1100:
...
- Rename stuff
- Remove superfluous braces
- Add a comment to the "which" code in each scene
- Use a seperate _sceneNum instead of _vm->gameState().sceneNum
2013-05-08 20:47:34 +02:00
johndoe123
4d7610f69d
NEVERHOOD: Clean up Module1000:
...
- Rename stuff
- Remove superfluous braces
- Add a comment to the "which" code in each scene
- Use a seperate _sceneNum instead of _vm->gameState().sceneNum
- Remove code related to unused resource preloading and debug messages
2013-05-08 20:47:34 +02:00
johndoe123
1589e4fe7d
NEVERHOOD: Add new method StaticSprite::loadSprite and use it instead of setting stuff "manually"
2013-05-08 20:47:34 +02:00
johndoe123
bf1371c9d4
NEVERHOOD: Rename and clean up fields in AnimFrameInfo
2013-05-08 20:47:34 +02:00
johndoe123
f24a6769c2
NEVERHOOD: Make use of NDrawRect::set
2013-05-08 20:47:33 +02:00
johndoe123
9ba7a7f1a1
NEVERHOOD: Rename stuff in Sprite:
...
- processDelta() to updateBounds()
- getRect() to getCollisionBounds()
- _drawRect to _drawOffset
- _rect to _collisionBounds
- _deltaRect to _collisionBoundsOffset
2013-05-08 20:47:33 +02:00
johndoe123
eb054471e0
NEVERHOOD: Fix _drawRects in AsScene1002Door and SsCommonPressButton
2013-05-08 20:47:33 +02:00
johndoe123
47994441cd
NEVERHOOD: Move setting of debug variables to the GameModule
2013-05-08 20:47:33 +02:00
johndoe123
5af2de503e
NEVERHOOD: Rewrite GameModule::initMemoryPuzzle() to use NonRepeatingRandomNumbers
...
- Change NonRepeatingRandomNumbers
2013-05-08 20:47:33 +02:00
johndoe123
54c83924ce
NEVERHOOD: Add class NonRepeatingRandomNumbers
...
- Simplify GameModule::initKeySlotsPuzzle()
2013-05-08 20:47:33 +02:00
johndoe123
8d97f26cef
NEVERHOOD: Fix AsScene2402Door animation
2013-05-08 20:47:33 +02:00
johndoe123
f8ff1cc12f
NEVERHOOD: Add CreditsScene to Module1300 and Module1800 (played after the game end and after jumping into the hole...)
2013-05-08 20:47:33 +02:00
johndoe123
5ba8f2e9c8
NEVERHOOD: Add making of video to the main menu
...
- Clear render queue at each scene initiailization
- Fix mouse cursor visibility (again :)
- Fix SmackerScene screen clearing
2013-05-08 20:47:33 +02:00
johndoe123
c43253bd6a
NEVERHOOD: Implement CreditsScene
2013-05-08 20:47:32 +02:00
johndoe123
2e32b32808
NEVERHOOD: Start with the MenuModule
2013-05-08 20:47:32 +02:00
johndoe123
ef8f0215cf
NEVERHOOD: Add GameVars::dumpVars() for debugging
2013-05-08 20:47:32 +02:00
johndoe123
126a306c89
NEVERHOOD: Some cleanup:
...
- Remove _name field from Entity (wasn't really maintained by me and
became useless)
- Remove obsolete TODOs
- Add STICK_LAST_FRAME constant for better readability
- Remove commented out callbackList TODOs (these were so far never
used with over 90% of the game implemented)
2013-05-08 20:47:32 +02:00
johndoe123
533eb5d61d
NEVERHOOD: Rename puzzle initialization methods and give them better names
2013-05-08 20:47:32 +02:00
johndoe123
9b7354dacb
NEVERHOOD: Fix mouse cursor visibility by starting out invisible when the Mouse object is created and hiding the cursor when it's destroyed
2013-05-08 20:47:32 +02:00
johndoe123
c7ad09c685
NEVERHOOD: Remove BaseSurface::addDirtyRect() which is obsolete as well
2013-05-08 20:47:32 +02:00
johndoe123
a6e9475a3f
NEVERHOOD: Remove Scene::_surfaceFlag which also is obsolete now
2013-05-08 20:47:32 +02:00
johndoe123
a238f57805
NEVERHOOD: Remove DirtyBackground which became obsolete after the renderqueue stuff
2013-05-08 20:47:31 +02:00
johndoe123
4295991d19
NEVERHOOD: Use hardcoded values as width/height of several sprites (in the original the values were loaded from the entry's extData but since all values are constant anyway it shouldn't matter)
2013-05-08 20:47:31 +02:00
johndoe123
c09c0b8998
NEVERHOOD: Implement an experimental "render queue" to only draw and update what's actually changed; it works surprisingly well so far and only needs a few more changes here and there
2013-05-08 20:47:31 +02:00
johndoe123
692edf40c7
NEVERHOOD: Try to give the AsCommonCar identifiers better names
...
- Implement AsCommonCar::updateSound()
- Fix a bug in Scene1608 (the Klaymen animation got stuck when trying to get back into the car)
2013-05-08 20:47:31 +02:00
johndoe123
963b760076
NEVERHOOD: Remove TODOs concerning the original engine's debug code
...
- Add Scene1202 palette effect
- Add AsScene1405Tile sound panning
- Clean up some old comments
2013-05-08 20:47:31 +02:00
johndoe123
2c4f0b70fe
NEVERHOOD: Add Entity::setSoundPan and use it in the DiskplayerScene
2013-05-08 20:47:31 +02:00
johndoe123
f5c7070ace
NEVERHOOD: Add mouse cursor hiding/showing
2013-05-08 20:47:31 +02:00
johndoe123
682d15fce4
NEVERHOOD: Cleanup and fixes
...
- Implement GameModule::initScene2801Vars()
- Fix Scene1201::~Scene1201() which does some game logic stuff
- Rename some stuff
- Add more game variable constants
2013-05-08 20:47:07 +02:00
johndoe123
6df8fccf6b
NEVERHOOD: Implement GameModule::createModuleByHash
...
This is used later when restoring savegames
- Rename V_RING5_PULLED to V_RADIO_ENABLED
- Implement Palette::fillBaseBlack and use it in Scene2803Small
- Fix Scene2802 (show disabled radio if it's not enabled)
2013-05-08 20:47:07 +02:00
johndoe123
9858705772
NEVERHOOD: Graphics related changes/fixes:
...
- Add BitmapFlags enum
- Merge unpackSpriteRle and unpackSpriteRleRepl
- Implement Y flipping in unpackSpriteRle
- Fix Y flipping in AsScene2804CrystalWaves
2013-05-08 20:47:07 +02:00
johndoe123
676c7569f6
NEVERHOOD: Fix a very stupid bug in Scene::insertMouse433
2013-05-08 20:47:07 +02:00
johndoe123
a724e603da
NEVERHOOD: Use CursorMan
...
- Only update entities according to the current frame rate but run the actual game loop at a faster rate so the mouse cursor movement doesn't get choppy
2013-05-08 20:47:07 +02:00
johndoe123
fa53c0cf83
NEVERHOOD: Work on the resource system:
...
- Remove unused stuff
- Shuffle some stuff around
2013-05-08 20:47:07 +02:00
johndoe123
a80ec8c89c
NEVERHOOD: Implement Module2900, the teleporter
...
- Also fix a related bug in Module2000 (teleporter appearing animation didn't play)
2013-05-08 20:47:06 +02:00
johndoe123
b8d939a94b
NEVERHOOD: Implement Scene2802 (radio tuning scene)
...
- Handle mouse button up events
- Use the SmackerDecoder's rewind
- Implement SmackerPlayer::gotoFrame (slow but better than nothing)
2013-05-08 20:47:06 +02:00
johndoe123
111b6d32c6
NEVERHOOD: Fix Smacker framerate bug after the video decoder changes
...
- React to the space key which can skip some videos and navigation transitions
- Minor renaming in SmackerScene
2013-05-08 20:47:06 +02:00
johndoe123
2e7d100a6f
NEVERHOOD: Replace most of the literal digits in get/setSubVar with constants
2013-05-08 20:47:06 +02:00
Willem Jan Palenstijn
02c5cc75a7
Merge branch 'master'
...
Conflicts:
configure
base/plugins.cpp
2013-05-08 20:46:44 +02:00
johndoe123
1539023834
NEVERHOOD: Use constants for the numbers in get/setGlobalVar
...
Now the code is much more readable
- Still TODO is to do the same with get/setSubVar
2013-05-08 20:44:40 +02:00
johndoe123
97ee348c2a
NEVERHOOD: Rename stuff in DiskplayerScene
...
- Add SmackerPlayer::isDone()
- Fix puzzle key variable handling
- Update globalvars.txt
2013-05-08 20:44:40 +02:00
johndoe123
fd13b546a7
NEVERHOOD: Rename stuff in the Scene class and clean up a little
...
- Try to stay close to the actual frame rate
- Also use the Smacker frame rate when a video is playing to
keep videos in sync with the audio
2013-05-08 20:44:40 +02:00
johndoe123
59901c5d13
NEVERHOOD: Rename stuff in Module3000
...
- Also change Scene1609::testVars
- Update globalvars.txt
2013-05-08 20:44:40 +02:00
johndoe123
016638bd9e
NEVERHOOD: Rename stuff in Module2700
...
- Also fix the clipRect in Scene2701
2013-05-08 20:44:40 +02:00
johndoe123
5aee04b127
NEVERHOOD: Work on Module2800:
...
- Rename KmScene2803b to KmScene2803Small; Scene2803b to Scene2803Small
- Rename lots of stuff
2013-05-08 20:44:40 +02:00
johndoe123
fcbab80507
NEVERHOOD: Rename stuff in Module2700 (also in Module2500 which uses some of it)
2013-05-08 20:44:40 +02:00
johndoe123
1da6b95af9
NEVERHOOD: Work on Module2500:
...
- Remove Class541 and Class542 and instead use AsCommonIdleCarLower and AsCommonIdleCarFull
- Some renaming
2013-05-08 20:44:39 +02:00
johndoe123
4c421a09c8
NEVERHOOD: Add clipRects to all Klayman subclasses
...
- Rename stuff in Module2400
- Move some temp sprites from class scope to local scope in the respective constructors
2013-05-08 20:44:39 +02:00
johndoe123
483d76d635
NEVERHOOD: Enable/fixup navigation scene sound update code in several modules
...
- Rename some NavigationScene stuff
2013-05-08 20:44:39 +02:00
johndoe123
9b7bb71dd9
NEVERHOOD: Simplify code and rename things
...
- Add Module::createStaticScene to simplify creation of static scenes
(and use it in the relevant places)
- Rename Class545 to AsCommonKey and rename related variables
- Rename stuff in Module2200
2013-05-08 20:43:48 +02:00
johndoe123
15cfb9f787
NEVERHOOD: Implement clipping against multiple clipRects, used only in several scenes for the Klayman sprite.
...
Currently only implemented in KmScene2201 for testing.
2013-05-08 20:43:48 +02:00
johndoe123
8a9ca493b6
NEVERHOOD: Rename stuff in several modules
2013-05-08 20:43:48 +02:00
johndoe123
2fa76ccca1
NEVERHOOD: Work on Module1700:
...
- Rename stuff
- Add puzzle var initialization in Scene1705
2013-05-08 20:43:47 +02:00
johndoe123
b320c9f5a0
NEVERHOOD: Work on Module1600:
...
- Rename stuff (also in related files)
2013-05-08 20:43:47 +02:00
johndoe123
cb5ca83578
NEVERHOOD: Rename more stuff in Module1400; also fix some bugs
...
- Update globalvars.txt
2013-05-08 20:43:47 +02:00
johndoe123
39d1982e47
NEVERHOOD: Work on Module1400:
...
- Rename stuff
- Fix some bugs (mistyped message numbers...)
- More to come
2013-05-08 20:43:47 +02:00
johndoe123
eefa175a2f
NEVERHOOD: Update todo.txt
2013-05-08 20:43:47 +02:00
johndoe123
106ec42124
NEVERHOOD: Work on Module1300:
...
- Remove Class595, only used for setting the surface priority via a message
- Rename stuff and fix some errors
2013-05-08 20:43:47 +02:00
johndoe123
7b0b3000a7
NEVERHOOD: Rename stuff in Module1200
...
- Remove unused countdowns/code in AsScene1201Creature
- Fix AudioResourceMan::isSoundPlaying
2013-05-08 20:43:47 +02:00
johndoe123
f77b12cf96
NEVERHOOD: Rename stuff in Module1200
...
- Fix Scene1201 (tnt man, match)
2013-05-08 20:43:47 +02:00
johndoe123
5e08ab3e3f
NEVERHOOD: Rename Class426 to SsCommonPressButton
2013-05-08 20:43:47 +02:00
johndoe123
81667d492a
NEVERHOOD: Remove SsScene1002LadderArch and Class599 and turn them into static sprites; the classes were only used to set the sprite surface priority with a message, which is now handled in the scene
2013-05-08 20:43:46 +02:00
johndoe123
c88fdc34dd
NEVERHOOD: Rename Class152 to StaticScene
2013-05-08 20:43:46 +02:00
johndoe123
bb4bda7404
NEVERHOOD: More minor Klayman changes:
...
- Normalize the calling order of the Set... macros
- Actually use _walkResumeFrameIncr, change stStartWalkingResume
2013-05-08 20:43:46 +02:00
johndoe123
debc7e953d
NEVERHOOD: More changes to the Klayman class:
...
- Rename some stuff
- Reorder methods (in the Klayman header only until I'm happy with it :)
2013-05-08 20:43:46 +02:00
johndoe123
3ef691f1af
NEVERHOOD: Rename
...
- Also fix compilation (oops)
2013-05-08 20:43:46 +02:00
johndoe123
4fef1ac9f2
NEVERHOOD: Some more merging and renaming in the Klayman class
2013-05-08 20:43:46 +02:00
johndoe123
22cfd04b12
NEVERHOOD: Rename handleMessage41D640
2013-05-08 20:43:46 +02:00
johndoe123
7e4faf3505
NEVERHOOD: More Klayman merging
...
- Also clean up parameter list of two Klayman subclass constructors and send a message to the parent class instead of operating on the entities inside the Klayman class
2013-05-08 20:43:46 +02:00
johndoe123
e97bd30682
NEVERHOOD: Change sound stuff in Klayman
...
- Also merge some more code into the Klayman class
- Rename hmInsertDiskSide to hmInsertKey (also related code)
2013-05-08 20:43:46 +02:00
johndoe123
acdc0256bb
NEVERHOOD: Change sound stuff in DiskplayerScene
2013-05-08 20:43:45 +02:00
johndoe123
1b3a686cac
NEVERHOOD: Fix AsScene3011Symbol
2013-05-08 20:43:45 +02:00
johndoe123
45da15adce
NEVERHOOD: Change sound stuff in Module3000 (dirty, TODO)
2013-05-08 20:43:45 +02:00
johndoe123
eca881bd3e
NEVERHOOD: Change sound stuff in Module2800
2013-05-08 20:43:45 +02:00
johndoe123
73f4e4bcac
NEVERHOOD: Change sound stuff in Module2700
2013-05-08 20:43:45 +02:00