Commit Graph

30214 Commits

Author SHA1 Message Date
johndoe123
753d5e8922 Merge pull request #334 from salty-horse/neverhood
NEVERHOOD: Fix incorrect dark palette in Scene2206
2013-05-27 02:52:07 -07:00
Torbjörn Andersson
2e4f64066d NEVERHOOD: Fix invalid memory access in navigation scenes
When a new Smacker is opened, the old Smacker surface is deleted
and a new one is created. Therefore, it has to be removed from the
scene and the new one has to be added.
2013-05-27 06:48:23 +02:00
Strangerke
5e0e672283 CGE: Fix warning in detection
Thanks clone2727 for reporting it
2013-05-26 22:39:18 +02:00
Strangerke
3a23991a18 HOPKINS: Fix bug #3613819 - Crash when loading a savegame in Win95 Demo 2013-05-26 19:32:40 +02:00
Einar Johan T. Sømåen
81282b52e7 WINTERMUTE: Fix erroneous _gameRef in BaseQuickMSG
CID 1002323
2013-05-23 14:03:06 +02:00
Strangerke
f06f335a7c HOPKINS: Update detection to avoid as much as possible the use of executables 2013-05-22 23:34:26 +02:00
D G Turner
539c6314b1 NEVERHOOD: Fix uninitialized variable. 2013-05-21 23:54:18 +01:00
Filippos Karapetis
e4d5b37a3e Revert "DRASCULA: Add detection entries for the Debian repacked versions (bug #3612236)"
This reverts commit f0071c65ad.
2013-05-20 12:44:17 +03:00
Filippos Karapetis
bd91467891 Revert "DRASCULA: Fix the comment of the Debian repacked Italian version"
This reverts commit d06a654224.
2013-05-20 12:44:03 +03:00
Strangerke
0d50c67a3e CGE: Introduce gametype 2013-05-19 22:52:09 +02:00
Filippos Karapetis
d06a654224 DRASCULA: Fix the comment of the Debian repacked Italian version 2013-05-19 08:37:57 +03:00
Filippos Karapetis
f0071c65ad DRASCULA: Add detection entries for the Debian repacked versions (bug #3612236) 2013-05-19 08:32:37 +03:00
Filippos Karapetis
d2a97bc928 DRASCULA: Reorder detection entries
Entries have been grouped by type (packed / unpacked) and ordered by
language, alphabetically
2013-05-19 08:32:37 +03:00
Filippos Karapetis
2dce7167b9 DRASCULA: Add detection entries for updated unpacked French / Italian versions (bug #3612236) 2013-05-19 08:32:36 +03:00
Ori Avtalion
f4054c5c2f NEVERHOOD: Fix incorrect dark palette in Scene2206 2013-05-19 01:05:42 +03:00
Willem Jan Palenstijn
5499022866 HOPKINS: Remove left-over assignment
This should have been removed in 2743da5854 .
2013-05-18 16:46:05 +02:00
Matthew Hoops
80e3002105 SCI: Add an alternate version of the GK1 demo 2013-05-17 23:13:07 -04:00
Matthew Hoops
ddf3472895 SCI: Add detection for an interactive KQ7 demo
Thanks to DrMcCoy
2013-05-17 23:04:10 -04:00
Paul Gilbert
11e40f7467 HOPKINS: Fix to prevent GMM saving in the underwater sub scenes 2013-05-18 11:31:12 +10:00
Strangerke
0822b77d95 CGE: Add detection entry for Sfinx 2013-05-17 08:26:46 +02:00
Eugene Sandulenko
6b4e62004a NEVERHOOD: Add detection for Russian version. Requires more work 2013-05-17 08:52:45 +03:00
Alyssa Milburn
a29eb151e0 MOHAWK: Add GF_LB_10 to try fixing bug#3611895. 2013-05-16 13:19:24 +02:00
Willem Jan Palenstijn
2743da5854 HOPKINS: Clean up loops 2013-05-16 08:10:14 +02:00
Strangerke
9f641c3d98 HOPKINS: Fix shadowed variable not reported by MSVC 2013-05-16 07:34:58 +02:00
Strangerke
90084cfdce HOPKINS: Fix bug #3611942 and #3613072 - Pathfinding regression in 1fd81eee40 2013-05-16 01:28:30 +02:00
Filippos Karapetis
c69b8fbaf5 NEVERHOOD: Update old form of module.mk
This syncs the engine's module.mk with the changes in 38a8aa516e
2013-05-15 22:21:11 +03:00
Filippos Karapetis
de230b7696 MADE: Show version-related before size-related incompatibilities in savegames
This gives clearer errors when users use savegames saved with a different version
2013-05-15 21:48:32 +03:00
Eugene Sandulenko
0638308ef1 Merge pull request #330 from johndoe123/neverhood
NEVERHOOD: Neverhood engine
2013-05-15 09:19:34 -07:00
Strangerke
2b1c1734cb HOPKINS: Fix erroneous check in pathfinding 2013-05-15 08:26:36 +02:00
Thierry Crozat
32c3de61e1 SWORD1: Removed unused class variable 2013-05-14 21:51:25 +01:00
Thierry Crozat
2e7d06b670 SWORD1: Initialize class variables in constructor
CID 1002998.
2013-05-14 21:51:25 +01:00
Filippos Karapetis
b59ac9ea3a DRASCULA: Remove superfluous strcpy() 2013-05-14 11:55:56 +03:00
Paul Gilbert
6ee723c905 HOPKINS: Bugfix for #3612410 - hotspots are off 2013-05-14 13:44:53 +10:00
Filippos Karapetis
247472624a TOLTECS: Fix operator order (pre-decrement instead of post-decrement)
A typo in commit 98fa064. Thanks to LordHoto for pointing that out
2013-05-14 02:11:59 +03:00
Filippos Karapetis
98fa064edf TOLTECS: Fix bug #3613032 - "TOLTECS: Crash during peace pipe coughing scene"
Check for the end of the movie resource before buffering more audio chunks.
This avoids reading past the end of the movie resource. Also, clean up some
movie related checks
2013-05-14 01:45:33 +03:00
Matthew Hoops
94fd3809bf PEGASUS: Fix going left initially in the globe game 2013-05-12 19:42:32 -04:00
sylvaintv
d6d3c6a13c HOPKINS : Added a lines debugger command 2013-05-13 00:04:55 +02:00
Strangerke
1f509f13b2 HOPKINS: Use different colors for displaying hotspot zones 2013-05-12 18:44:52 +02:00
Strangerke
e9e18cd6b9 HOPKINS: Clean debug channels, add Pathfinding traces 2013-05-12 12:08:49 +02:00
tcarey
dc6b39d058 SCUMM: Clean-up of Roland GS code
1. Remove _sc55 bool. All Roland GS-capable devices have MT-32 sound/drum maps, so they should always be used when _enable_gs is set.
2. Always enable _native_mt32 if Roland GS mode is selected. I don't know why I never did this originally, since _enable_gs is automatically disabled for SCUMM v6+ games that use General MIDI tracks instead of MT-32 music.
3. Set master tune for GS devices to 442.0kHz. This is the master tune setting for the MT-32.
2013-05-11 19:18:11 +03:00
Strangerke
27346f8a08 HOPKINS: Courtesy of SylvainTV - Fix long diagonals to bottom left and right 2013-05-11 17:50:42 +02:00
Filippos Karapetis
bdd131450f QUEEN: Fix bug #3612408 - "QUEEN: Can't quit from ScummVM while ending cutscene"
We now check if the engine should quit in the loop of the end credits animation
2013-05-11 17:20:57 +03:00
Filippos Karapetis
5fadff59f9 AGI: Fix bug #3600733 - "AGI FANMADE: function slowing down game"
We now only test for events in testKeypressed() without updating the
game cycle at all (NAGI doesn't update the game cycle either). This
fixes the slowdowns in some animations where have.key() is issued,
like Manannan's lightnings in the intro of KQ3 and the bullets in the
intro of PQ1
2013-05-11 17:09:59 +03:00
Filippos Karapetis
c75480bf2f AGI: Remove obsolete TODO
We now set the play time - commit 5e10737015
2013-05-11 17:09:58 +03:00
Strangerke
5d546d4103 HOPKINS: Fix bug #3613068 - Detection of Hopkins Russian 2013-05-11 12:15:45 +02:00
Paul Gilbert
369f886477 HOPKINS: Added a zones debugger command 2013-05-10 17:33:03 +10:00
johndoe123
32c21754e2 NEVERHOOD: Fix member var initializations 2013-05-08 21:02:00 +02:00
johndoe123
fb0332d884 NEVERHOOD: Fix deletes in SpriteResource::unload() and ResourceMan::purgeResources() 2013-05-08 21:02:00 +02:00
johndoe123
163023a8ed NEVERHOOD: Fix issues in the save/load screens
- Add virtual keyboard support in save/load screens
2013-05-08 21:01:54 +02:00
johndoe123
78e0d6a3f1 NEVERHOOD: Move module files to own subdirectory 2013-05-08 20:49:19 +02:00
Willem Jan Palenstijn
1022996309 Merge branch 'master' 2013-05-08 20:47:44 +02:00
johndoe123
583f9abaf9 NEVERHOOD: Fix some logic bugs and minor changes
- Fix video speed in the very last scene (Scene1317)
- Fix back door not opening in Scene1401
- Fix projector not moving in Scene1402
- Fix projector not appearing in Scene1403
- Fix wrong Klaymen walking in Scene2205
- Fix wrong scene change in Module2300
- Fix symbols not appearing in Scene3011
- Define out some remaining logic debug code
- Remove some obsolete comments
- Reduce debug output
- Use a List instead of an Array when building the microtiles rectangles
2013-05-08 20:47:43 +02:00
johndoe123
9b6d813d41 NEVERHOOD: Update todo.txt 2013-05-08 20:47:43 +02:00
johndoe123
9ca3973e6f NEVERHOOD: Work on the save/load/delete menus
- Rename WidgetScene to GameStateMenu
- Merge common code from the save/load/delete into GameStateMenu
2013-05-08 20:47:43 +02:00
johndoe123
8749efdea8 NEVERHOOD: Add game-internal savegame delete menu
- Rename Widget::addSprite to Widget::initialize
2013-05-08 20:47:43 +02:00
johndoe123
a03879963f NEVERHOOD: Changed the save/load menu to allow gaps in saved games to simplify game deletion 2013-05-08 20:47:43 +02:00
johndoe123
2a571d71b0 NEVERHOOD: Fix GUI options and game copyright 2013-05-08 20:47:43 +02:00
johndoe123
a80bafeb2e NEVERHOOD: Support game loading from launcher/command line 2013-05-08 20:47:43 +02:00
johndoe123
dc459b5f67 NEVERHOOD: Merge some code in the save/load menus 2013-05-08 20:47:43 +02:00
johndoe123
bdac28929f NEVERHOOD: Add Y-flipping to unpackSpriteNormal 2013-05-08 20:47:43 +02:00
johndoe123
70fdfd9d57 NEVERHOOD: Delete all sound/music items on exit
- Minor cleanup
2013-05-08 20:47:43 +02:00
johndoe123
c96d2475b1 NEVERHOOD: Add Screen::saveParams and Screen::restoreParams, called when etnering/leaving the menu 2013-05-08 20:47:42 +02:00
johndoe123
53a81d11b8 NEVERHOOD: Don't allow main menu until _canRequestMainMenu is set
- Clean up GameModule
2013-05-08 20:47:42 +02:00
johndoe123
65c6984635 NEVERHOOD: Implement game-internal savegame overwrite query screen
- Rename and reorder fields in the Klaymen class
2013-05-08 20:47:42 +02:00
johndoe123
9ae1888593 NEVERHOOD: Change Klaymen idle callbacks from method pointers to integers and evaluate these in a new method enterIdleAnimation 2013-05-08 20:47:42 +02:00
johndoe123
1383c5f395 NEVERHOOD: Rename stuff in the Klaymen class 2013-05-08 20:47:42 +02:00
johndoe123
c218cb46e0 NEVERHOOD: Remove unneeded braces 2013-05-08 20:47:42 +02:00
johndoe123
4c6e82fc05 NEVERHOOD: Remove objectPriority and surfacePriority parameters from the Klaymen class constructor since they always have the same value (1000) 2013-05-08 20:47:42 +02:00
johndoe123
379a8cbbe0 NEVERHOOD: Add support for loading/saving games with the game's own menu
- Add LoadGameMenu class
2013-05-08 20:47:42 +02:00
johndoe123
490d447ed1 NEVERHOOD: Implement restart functionality (from both main menu and game logic)
- Some minor cleanup
2013-05-08 20:47:42 +02:00
johndoe123
4389d32974 NEVERHOOD: Rename "Klayman" to "Klaymen" (the correct name of the game's hero) 2013-05-08 20:47:41 +02:00
johndoe123
ac1dc3e4db NEVERHOOD: Fix Module1300::createScene 2013-05-08 20:47:41 +02:00
johndoe123
5ff11f0041 NEVERHOOD: Rework the sound system
- Move code from the manager classes to the sound/music classes
2013-05-08 20:47:41 +02:00
johndoe123
e51bea9b4e NEVERHOOD: Don't load a DataResource if the same data is already loaded; this fixes a nasty bug in several scenes which use message lists from a DataResource 2013-05-08 20:47:40 +02:00
johndoe123
eea9dbe2da NEVERHOOD: Minor renaming and cleanup 2013-05-08 20:47:40 +02:00
johndoe123
51979c4f3f NEVERHOOD: Rename SceneInfo2700 to TrackInfo 2013-05-08 20:47:40 +02:00
johndoe123
5bf8fb3e96 NEVERHOOD: Remove more old TODOs 2013-05-08 20:47:40 +02:00
johndoe123
18ce1acc12 NEVERHOOD: Rework the car track scenes in Module2500 and Module2700
- Move findClosestTrack code from several scenes to new Tracks::findTrackPoint
- Remove const kScene2706 arrays and use it from the dat instead
2013-05-08 20:47:40 +02:00
johndoe123
e43184f4f2 NEVERHOOD: Remove obsolete TODOs 2013-05-08 20:47:40 +02:00
johndoe123
df43b8bd68 NEVERHOOD: Move Scene2804::initCrystalColors() to GameModule::initCrystalColorsPuzzle()
- Add Scene::isMessageList2, only used in Scene2101
2013-05-08 20:47:40 +02:00
johndoe123
f945448c7b NEVERHOOD: Change graphic resource draw method to get a Surface instead of separate pixels/pitch
- Merge SpriteResource::load and load2
2013-05-08 20:47:40 +02:00
johndoe123
57497817e1 NEVERHOOD: Add enum for the resource types 2013-05-08 20:47:40 +02:00
johndoe123
a98d9aa58a NEVERHOOD: Clean up DiskplayerScene
- Enable return to launcher
- Remove obsolete comments
- Remove braces in single-line statements
- Remove unused non-transparent drawing code in BaseSurface::copyFrom
- Clean up mouse cursor insertion code in Scene class
2013-05-08 20:47:39 +02:00
johndoe123
6ddedc955a NEVERHOOD: Merge TextSurface into FontSurface 2013-05-08 20:47:39 +02:00
johndoe123
fa205be892 NEVERHOOD: Remove some obsolete TODOs 2013-05-08 20:47:39 +02:00
johndoe123
b875696fc7 NEVERHOOD: Update todo.txt 2013-05-08 20:47:39 +02:00
johndoe123
9963ce41ea NEVERHOOD: Merge CollisionMan into Scene class 2013-05-08 20:47:39 +02:00
johndoe123
4b7ad48ca8 NEVERHOOD: Rename some CollisionMan methods/fields
- Remove fallback detector (I think it's not needed)
- Rename Scene insertMouse methods
2013-05-08 20:47:39 +02:00
johndoe123
fec1d7816a NEVERHOOD: Implement resource cache purging and purge it after each scene 2013-05-08 20:47:39 +02:00
johndoe123
30178e46e5 NEVERHOOD: Implement savegame loading via GMM (in-game saving/loading still TODO) 2013-05-08 20:47:39 +02:00
johndoe123
a35cd088e5 NEVERHOOD: Remove obsolete _keyState 2013-05-08 20:47:39 +02:00
johndoe123
0f1aa64fd0 NEVERHOOD: Add support for the demo version
- Remove debug resource dumping code
- Fix Scene1501 (pictures without sound weren't displayed/too fast)
- Move main loop to mainLoop method
2013-05-08 20:47:38 +02:00
johndoe123
060287a4f8 NEVERHOOD: Improve frame-exact seeking for Scene2802
Thanks to clone2727 for his help!
2013-05-08 20:47:38 +02:00
johndoe123
99e15e4005 NEVERHOOD: More work on saveload, saving works, loading not yet (from the GMM, in-game isn't finished yet) 2013-05-08 20:47:38 +02:00
johndoe123
c182688e44 NEVERHOOD: Add saveload skeleton (doesn't actually do anything yet) 2013-05-08 20:47:38 +02:00
johndoe123
9a1d9883ad NEVERHOOD: Fix AsCommonCar turning 2013-05-08 20:47:38 +02:00
johndoe123
b2934eb166 NEVERHOOD: Fix Klaymen "grow" animation after drinking the potion
- Remove static sprite 0x50C027A8 Scene2803/Scene2803Small because the resource doesn't exist!
- Remove some old comments
- Fix resource extData handling which fixes some crashes
- Enable reusing deleted sound/music slots in SoundMan (was disabled for debugging)
2013-05-08 20:47:38 +02:00
johndoe123
cc015e3d24 NEVERHOOD: Simplify resource loading
- Renamne and clean up
2013-05-08 20:47:38 +02:00
johndoe123
1b9807b312 NEVERHOOD: Remove more old comments
- Add the remaining idle stuff to Klayman
2013-05-08 20:47:38 +02:00
johndoe123
370f00e808 NEVERHOOD: New _sceneNum in Module2800
- Very slightly improved the speed in SmackerPlayer::gotoFrame()
2013-05-08 20:47:38 +02:00