Commit Graph

321 Commits

Author SHA1 Message Date
Adrian Frühwirth
9c910b9000 TUCKER: Fix dentist music in mall being played incorrectly 2018-01-31 19:17:35 +01:00
Adrian Frühwirth
4daf3e4ea5 TUCKER: Fix bubbles in Plugs shop
Fixes Trac#6641.
2018-01-31 19:06:57 +01:00
Adrian Frühwirth
3c37c42bd0 TUCKER: Cure Bud's and Billy's seasickness
This ensures that the calculated offsets for Bud and Billy are [0,2] px
and follow the sequence 0px -> 1px -> 2px -> 1px -> 0px as opposed to
the earlier 0px -> 1px -> 2px -> 3px -> 0px which resulted in them
teleporting back to their original location and on top of that being
out of sync with the boat.

Fixes Trac#6643.
2018-01-31 19:02:29 +01:00
Adrian Frühwirth
ff8e4a4410 TUCKER: Fix walking Royston glitch
Fixes Trac#6640.
2018-01-31 19:00:47 +01:00
Eugene Sandulenko
cb5436dd16 TUCKER: Clarify comment in room palette handling code 2018-01-31 18:37:24 +01:00
Adrian Frühwirth
7485fc3f75 TUCKER: Fix color cycling in submarine room
Fixes Trac#6378.
2018-01-31 18:36:03 +01:00
Adrian Frühwirth
321a563a31 TUCKER: Fix font rendering bug
Fixes Trac#6370.
2018-01-31 18:05:27 +01:00
Colin Snover
432fd522d2 ENGINES: Remove default1x scaler flag
This flag is removed for a few reasons:

* Engines universally set this flag to true for widths > 320,
  which made it redundant everywhere;
* This flag functioned primarily as a "force 1x scaler" flag,
  since its behaviour was almost completely undocumented and users
  would need to figure out that they'd need an explicit non-default
  scaler set to get a scaler to operate at widths > 320;
* (Most importantly) engines should not be in the business of
  deciding how the backend may choose to render its virtual screen.
  The choice of rendering behaviour belongs to the user, and the
  backend, in that order.

A nearby future commit restores the default1x scaler behaviour in
the SDL backend code for the moment, but in the future it is my
hope that there will be a better configuration UI to allow users
to specify how they want scaling to work for high resolutions.
2017-10-07 12:30:29 -05:00
Eugene Sandulenko
33abb6118f ALL: Change main engine header guard defines to <directory>_<engine>_H
Recently we started to use this as new semantics, although in the past
we used simly <engine>_H. Now these guard defines are consistent with
rest of the files which are used in the engines.
2016-05-17 18:21:30 +02:00
Ori Avtalion
f35bdb680d TUCKER: Don't try parsing missing debug values in demo
Fixes the demo thinking it's in debug mode and allowing ESC to quit.
2016-03-12 21:29:10 +02:00
Johannes Schickel
0b6befdcc5 ENGINES: Make variable names of AdvancedMetaEngine conform to our guidelines.
_singleid   -> _singleId
_gameids    -> _gameIds
_guioptions -> _guiOptions
2016-03-08 19:01:13 +01:00
Johannes Schickel
0aea4b59df TUCKER: Let listSaves return list sorted on slot numbers. 2016-02-25 21:39:45 +01:00
Ori Avtalion
009f753187 TUCKER: Hide cursor in cutscenes 2016-02-24 00:13:53 +02:00
Ori Avtalion
4b83ce3800 TUCKER: Allow skipping and quitting from cutscene loops 2016-02-22 00:47:05 +02:00
Ori Avtalion
1acbfe8889 TUCKER: Remove errant loop increment (confirmed by cyx) 2016-02-22 00:44:19 +02:00
Torbjörn Andersson
d6aa2494e0 TUCKER: Add missing music to the intro
I'm told not every version of the game plays this. Mine does though,
and I see no harm in adding it for all versions. The code is robust
enough to work even if the "introdub.raw" file is missing completely.
2015-09-27 11:56:46 +02:00
Torbjörn Andersson
c8b8a2c9ee TUCKER: Fix overflow in volume calculation
This affected Bud's line, "Is that the great mystery invention you
had hidden away?" in the intro, making it very hard to hear, and
possibly other sounds as well. I don't know if this was a bug in
the original game, but it's much closer to the English version I
own now.
2015-09-27 11:53:23 +02:00
Strangerke
de4060d4a1 TUCKER: Skip the display of the intro and of the chapter number when a game is loaded from launcher 2014-05-25 14:05:14 +02:00
Strangerke
006690789a TUCKER: Add a check to error out when the index isn't found for a given location number 2014-05-24 13:53:42 +02:00
Strangerke
2dc70a9e8b TUCKER: Add a couple of safeguards to avoid out of bound access during the display of credits 2014-05-24 12:55:25 +02:00
Strangerke
e53743ddf9 TUCKER: Add a safeguard to avoid a potential out of bound access 2014-05-24 10:51:58 +02:00
Strangerke
e57a54d1c1 TUCKER: Change the type of the return value of handleSpecialObjectSelectionSequence() 2014-03-21 08:11:07 +01:00
Strangerke
3464bc2051 TUCKER: Fix some uninitialized variables 2014-03-20 07:00:13 +01:00
Strangerke
7363009cd5 TUCKER: Initialize some more pointers with nullptr instead of 0 2014-03-15 13:36:35 +01:00
Strangerke
f30246187e TUCKER: Use boolean instead of integer in several places 2014-03-15 12:34:08 +01:00
Strangerke
661f041472 TUCKER: Initialize some pointers with nullptr instead of 0 2014-03-15 12:02:44 +01:00
Strangerke
0e48803b42 TUCKER: Add a safeguard in updateCharPosition() to avoid a potential out-of-bounds read, change the type of a variable to boolean 2014-03-15 11:42:57 +01:00
Strangerke
3c76acf445 TUCKER: Some renaming in Graphics 2014-03-09 15:13:56 +01:00
Strangerke
369b2c18be TUCKER: Some more refactoring 2014-03-09 11:30:27 +01:00
Strangerke
e4cbc67493 TUCKER: Some more refactoring 2014-03-09 00:35:06 +01:00
Strangerke
113a4ac71a TUCKER: Fix some values assigned to _csDataLoaded 2014-03-09 00:15:27 +01:00
Strangerke
28ade2239a TUCKER: make _panelLockedFlag a boolean instead of an integer 2014-03-09 00:12:34 +01:00
Strangerke
47f9a2dd10 TUCKER: Fix some values assigned to _skipCurrentCharacterDraw 2014-03-09 00:03:21 +01:00
Strangerke
0b9ba6ad29 TUCKER: Some more renaming 2014-03-09 00:00:27 +01:00
Strangerke
0c247b26b4 TUCKER: Some more renaming 2014-03-08 18:36:54 +01:00
Strangerke
81815f0b8a TUCKER: Change the type of some variables to boolean 2014-03-08 18:07:24 +01:00
Strangerke
65b819305d TUCKER: Initialize some uninitialized variables 2014-03-08 17:49:53 +01:00
Strangerke
88aa12387f TUCKER: Avoid a potential string overrun by using strlcpy instead of strcpy 2014-03-07 19:33:31 +01:00
Strangerke
9ce5f1c90c TUCKER: Use a boolean for drawFlag instead of an integer 2014-03-07 19:21:13 +01:00
Strangerke
d0b9a52f64 TUCKER: Some more renaming 2014-03-07 19:21:11 +01:00
Strangerke
fbc63ebd68 TUCKER: Use boolean in place of integer for some members of the Sprite structure 2014-03-07 17:50:36 +01:00
Strangerke
854635c5c1 TUCKER: Start renaming struct members to follow coding/naming conventions 2014-03-07 17:34:48 +01:00
Strangerke
cf33c60282 TUCKER: Remove some useless modification of sprite state 2014-03-07 14:35:56 +01:00
Strangerke
705b48025b TUCKER: Reduce the scope of some variables 2014-03-07 14:33:43 +01:00
Matthew Hoops
740b6e8fbd IMAGE: Move all ImageDecoders to image/ 2014-02-28 00:27:28 -05:00
Johannes Schickel
9e90dcd346 TUCKER: Make GPL headers consistent in themselves. 2014-02-18 02:39:39 +01:00
dergunov
3a5554f7ba TUCKER: Fix bug #6381 - "TUCKER: In 3rd part, "Use Peg" fails..."
"Use Peg" is a single-item action and these are hardcoded in the
engine. The default otherwise is dual-item action "Use X on Y".
2014-02-10 14:48:50 +00:00
D G Turner
ef85456859 BUILD: Remove need for engine.mk in each engine directory.
Each engine now only has to provide a single configure.engine file
adding the engine into the configure script, which then produces the
required other files automatically.
2013-11-24 00:48:01 +00:00
D G Turner
1ac01d2333 BUILD: Remove need for engine-plugin.h in engines.
This is now generated automatically by the configure script from the
engine directory names.
2013-11-24 00:48:01 +00:00
D G Turner
00c27a28f9 BUILD: Split engines/plugins_table header down to a file per engine.
This is the third and final commit enabling fully pluggable engines.

Now providing an engine folder contains a configure.engine, engine.mk
and engine-plugin.h file, it will be picked up automatically by the
configure script.
2013-11-24 00:48:01 +00:00
D G Turner
d77cf95a18 BUILD: Split engines.mk down to a single file per engine.
This is the second part of allowing engines to be added dynamically.
Each folder in engines/ which must contain a file named "engine.mk"
containing the make definitions for that engine.
2013-11-24 00:48:01 +00:00
D G Turner
aa947c9474 BUILD: Split configure.engines down to a single file per engine.
This is the first part of allowing engines to be added dynamically.
They are placed into a folder in engines/ which must contain a file
named "configure.engine" to add the engine, which is pulled into the
top level configure script automatically.
2013-11-24 00:45:38 +00:00
Johannes Schickel
4318410731 TUCKER: Take advantage of Surface::getPixels. 2013-08-03 04:02:53 +02:00
Johannes Schickel
d26817a6b8 TUCKER: Prefer getBasePtr over direct Surface::pixels access. 2013-08-03 02:52:34 +02:00
D G Turner
7381fcdf30 TUCKER: Amend fix for bug #3614697 - "Spanish version uncompletable..."
The mof instruction needs to return 0 or 1 to continue execution, rather
than 2 which indicates to end table instruction execution. Using 0 as
this is most likely correct value.
2013-07-16 20:30:30 +01:00
D G Turner
485118ecd9 TUCKER: Add support for skipping unhandled/invalid instructions.
This ensures that if any unhandled/invalid instructions are present,
they are skipped, rather than locking up engine execution.

This is a secondary fix for bug #3614697 - "Spanish version
uncompletable at end of 2nd part" and any other future bugs of this
type.
2013-07-14 05:07:11 +01:00
D G Turner
1946dead77 TUCKER: Fix for bug #3614697 - "Spanish version uncompletable..."
This add support for the unhandled "mof" instruction present in the
Spanish version. This effectively skips it as a NOP/invalid, which
prevents it locking up the game at the end of the 2nd part.
2013-07-14 05:04:02 +01:00
Willem Jan Palenstijn
52541fc257 TUCKER: Fix palette fades
This is a regression from 362b0cd5e4
and fixes bug #3614686.
2013-07-12 21:17:40 +02:00
Matthew Hoops
0031c41db8 COMMON: Change kPlatformPC to kPlatformDOS
"PC" was very ambiguous and now it matches what we show in the GUI.

This also corrects sword2's platform to Windows.
2013-05-02 18:43:10 -04:00
Max Horn
cdfd5f85c8 ENGINES: Silence clang warning about unused private member _vm
This affects the Console / debugger classes of multiple engines.
An alternative solution would have been to remove the unused _vm
member vars. However, it seems likely that in the future, the _vm
member could be useful for methods added to the console. So instead,
we add a simple assert(_vm) to silence the clang warning.
2013-04-18 23:50:19 +02:00
Filippos Karapetis
617545cb5f TUCKER: Switch to the common PCX decoder 2012-09-13 01:50:45 +03:00
Matthew Hoops
5db42076b8 VIDEO: Convert FlicDecoder to the new AdvancedVideoDecoder API
The video no longer automatically loops (unused in-tree) and must have rewind() called manually
2012-08-12 08:43:32 -04:00
Tarek Soliman
edc5249772 JANITORIAL: Fix template definition whitespace 2012-02-10 21:17:27 -06:00
Gregory Montoir
65608952c2 TUCKER: remove duplicated logic branches in locations 48 and 66 (checked against the original) 2011-12-02 21:13:16 +01:00
Strangerke
bab4b6f729 LAUNCHER: Introduce GUIO0() in order to replace GUIO1(GUIO_NONE) 2011-11-16 22:38:58 +01:00
Filippos Karapetis
86387f1d70 TUCKER: Added FIXMEs for seemingly superfluous logic branches 2011-11-03 22:53:32 +02:00
Eugene Sandulenko
32972a5ffb AD: Switched rest of the engines to new GUIO 2011-10-23 17:53:13 +01:00
Johannes Schickel
fdfbf4133e TUCKER: Made some static data const. 2011-09-08 19:53:35 +02:00
Max Horn
879c3c7817 DETECTOR: Pass allFiles to AdvancedMetaEngine::fallbackDetect()
Also reorder the parameters of composeFileHashMap, placing the "return value"
first.
2011-06-14 18:52:11 +02:00
Max Horn
7c992d6598 DETECTOR: Merge ADParams into AdvancedMetaEngine 2011-06-14 18:17:01 +02:00
Max Horn
59d56b6687 TUCKER: Switch to alternate AdvancedMetaEngine, avoid ADParams 2011-06-10 22:15:46 +02:00
Max Horn
4827cc914a ENGINES: Change incorrect use of 'target' to 'gameid' 2011-06-10 22:15:40 +02:00
D G Turner
5015d12142 TUCKER: Replace snprintf() usage with Common::String::format()
Safer and less portability issues.
2011-06-02 18:02:12 +01:00
Max Horn
477d6233c3 ENGINES: Change 2nd param of Engine::saveGameState to Common::String 2011-06-02 18:31:59 +02:00
Max Horn
f04d6c6ee5 TUCKER: Give name to RandomSource, to register it with event recorder 2011-05-17 12:17:27 +02:00
Thierry Crozat
3c59e37035 ENGINES: Unify engine names
This unifies the engine names in MetaEngine::getName() and the
credits. In particular drop "Engine" or "engine" from the names when
it was present and use expanded names in credits when the
MetaEngine uses it (e.g. "Beneath a Steel Sky" instead of "BASS").
2011-05-16 00:11:32 +01:00
strangerke
69b1485a22 GIT: Clean up: Suppress SVN tags, now useless 2011-05-12 01:16:22 +02:00
Ori Avtalion
9414d7a6e2 JANITORIAL: Reduce header dependencies in shared code
Some backends may break as I only compiled SDL
2011-04-28 15:08:58 +03:00
Gregory Montoir
3d0f255912 TUCKER: add missing code for kSupportsLoadingDuringStartup 2011-03-20 18:31:18 +01:00
dhewg
6650e69a30 TUCKER: Get rid of syncSoundSettings()
And respect global mute settings
2011-03-19 16:49:17 +01:00
Johannes Schickel
e21d6e0d11 Merge branch 'osystem-palette' of https://github.com/lordhoto/scummvm into master
Conflicts:
	backends/platform/android/android.cpp
	engines/sci/graphics/screen.cpp
	engines/sci/graphics/transitions.cpp
2011-02-19 21:46:45 +01:00
Gregory Montoir
855b676cd4 TUCKER: cleanup, removed unused variables 2011-02-19 15:52:03 +01:00
Gregory Montoir
c53abb0aba TUCKER: fix truncated action string in english version 2011-02-19 15:37:24 +01:00
Gregory Montoir
0962f332cb TUCKER: fix #2872348 - walk bug by switching places in museum
Looks like an original game glitch, prevent hard-coded sequence
execution on location switch (after using map).
2011-02-19 12:29:03 +01:00
Gregory Montoir
81a3538706 TUCKER: fix #3106714 - Wrong animation after TV off
Some negative values are prefixed by 2 minus signs, skip one
before passing the string to strtol.
2011-02-18 22:28:26 +01:00
Gregory Montoir
34f428ea91 TUCKER: cleanup 2011-02-18 15:20:31 +01:00
Gregory Montoir
0bffd77dfe TUCKER: fix #3106766 - Bubbles in Plugs Shop too heavy 2011-02-18 15:20:31 +01:00
Gregory Montoir
e552b5a8c3 TUCKER: fix #3106542 - Ego drawn behind background
Looks like an original game glitch, the location 14
background bitmap contains some pixels in range
[0xE0-0xF8] which is usually reserved ; add workaround.
2011-02-18 15:18:44 +01:00
Gregory Montoir
3557ff5747 TUCKER: fix #3106536 - Punk stuck (moving in background) 2011-02-18 15:18:44 +01:00
Gregory Montoir
a0d74d0459 TUCKER: fix #3106520 - Prison water drop leaves a line 2011-02-18 15:18:44 +01:00
Gregory Montoir
d9140ab626 TUCKER: fix #2628056 - Text Dialogue is out of sync
always synchronize text with speech sound. Note, some
subtitles present in the datafiles are inconsistent
(written text different from spoken).
2011-02-18 15:18:44 +01:00
Gregory Montoir
da77a057d1 TUCKER: fix #2627967 - Slow Walking
The waitForTimer calls in fade*Palette are actually
duplicated ; mainLoop already handles timing.
2011-02-18 15:18:44 +01:00
Johannes Schickel
362b0cd5e4 TUCKER: Adapt to setPalette RGBA->RGB change.
This change has not been tested, since I do not own copy of Tucker.
2011-02-14 17:08:33 +01:00
Max Horn
42ab839dd6 AUDIO: Rename sound/ dir to audio/
svn-id: r55850
2011-02-09 01:09:01 +00:00
Max Horn
ab039812e7 COMMON: OSystem now has a PaletteManager
svn-id: r55806
2011-02-07 17:52:38 +00:00
Eugene Sandulenko
caa6684752 VIDEO: Move video classes to Video:: namespace
svn-id: r55479
2011-01-23 19:08:09 +00:00
Eugene Sandulenko
806ccf5d25 GRAPHICS: Move graphics/video/ to video/. Step 1/2
svn-id: r55473
2011-01-23 17:14:43 +00:00
Johannes Schickel
645ba4c379 SOUND: Get rid of unused forward declarations in mixer.h.
svn-id: r55197
2011-01-10 22:20:51 +00:00
Matthew Hoops
375f32fbe9 VIDEO: Make VideoDecoder::decodeNextFrame() return a const Surface pointer
svn-id: r54927
2010-12-16 01:35:13 +00:00
Max Horn
6edc86a19b DEBUG: Let GUI::Debugger::preEnter and postEnter (un)pause the engine
svn-id: r54815
2010-12-07 18:54:21 +00:00
Max Horn
2180b2d6b5 COMMON: Split common/stream.h into several headers
svn-id: r54385
2010-11-19 17:03:07 +00:00
David Turner
71d0526834 TUCKER: Added basic debugging console to engine
Tucker does not currently use Debug Channels, but this does provide a base for adding them along with any other debugging commands.

svn-id: r54141
2010-11-08 12:24:18 +00:00
Johannes Schickel
ce733ab75a TUCKER: Add GUIO_NOLAUNCHLOAD to the detection flags.
svn-id: r54126
2010-11-07 19:13:30 +00:00
Max Horn
18d40017e8 ENGINES: Unify code layout of all ADParams instances
svn-id: r54105
2010-11-07 01:01:18 +00:00
Max Horn
4ccce19876 ENGINES: Enhance namespace comments a bit
svn-id: r53484
2010-10-15 12:48:19 +00:00
Eugene Sandulenko
44a39ffbc6 AdvancedDetector: Add new parameter directoryGlobs.
Without this parameter mass detection gave tons of false alarms.
Use globbing for narrowing down the depth search.

svn-id: r49788
2010-06-15 10:59:23 +00:00
Eugene Sandulenko
4d517ed0e9 Extended advancedDetector with depth parameter.
Now AD can search nested directories. By default it is turned off,
but there is new parameter to ADParameters struct. Usually value
of 2 is good enough for all purposes.

svn-id: r49653
2010-06-14 14:50:23 +00:00
Gregory Montoir
548015ac10 add missing decodeNextAnimationFrame in default case for sequence 9
svn-id: r49458
2010-06-06 14:18:16 +00:00
Gregory Montoir
536e6a9bc3 fix sequence frame numbering (decrement if getCurFrame now returns the last decoded frame number)
svn-id: r49455
2010-06-06 13:40:15 +00:00
Gregory Montoir
8e6cc1201a use palette image during sequence 3 scrolling
svn-id: r49452
2010-06-06 13:31:19 +00:00
Matthew Hoops
11cbdd0318 Committing the rest of the VideoDecoder Rewrite from patch #2963496.
svn-id: r49079
2010-05-18 14:17:24 +00:00
Max Horn
b3e404109c Move initGraphics and initCommonGFX from to new header.
These functions are only used internally be Engine subclasses, and
by moving them to a separate header we can reduce indirect header
dependencies.

svn-id: r48934
2010-05-04 11:58:12 +00:00
Gregory Montoir
4decff1a92 fix missing sound effects during introduction with non French versions.
svn-id: r48801
2010-04-25 21:53:27 +00:00
Max Horn
a1840bd573 AUDIO: Rename Mixer::playInputStream to playStream
svn-id: r48637
2010-04-12 09:14:17 +00:00
Max Horn
cac0ac66e2 COMMON: Get rid of Common::StringList
svn-id: r48287
2010-03-18 15:54:40 +00:00
Max Horn
d78dba3bca COMMON: Move Common::RandomSource to common/random.*
svn-id: r48279
2010-03-18 15:07:11 +00:00
Yotam Barnoy
ef330ed9b4 Patch for bug 2943361 by littleboy, adding full kb modifier support to all engines + GUI and proper keypad handling
svn-id: r48101
2010-02-21 04:04:13 +00:00
Johannes Schickel
fe35d372da - Rename FlacStream to FLACStream.
- Rename makeFlacStream to makeFLACStream.

svn-id: r47846
2010-02-03 09:42:11 +00:00
Johannes Schickel
a505d32eff Replace use of Audio::makeRawMemoryStream by Audio::makeRawStream.
svn-id: r47716
2010-01-30 15:26:54 +00:00
Max Horn
1565f14bc1 Moved audio stream implementations (for MP3, FLAC, etc.) to new dir sound/decoders/
svn-id: r47579
2010-01-26 22:48:45 +00:00
Johannes Schickel
aed02365ec Strip trailing spaces/tabs.
svn-id: r47541
2010-01-25 01:39:44 +00:00
Max Horn
4b996e7de7 Reorder params to Audio::makeRawMemoryStream
svn-id: r47492
2010-01-23 23:55:35 +00:00
Max Horn
dc5e08e623 Move raw audio flags from sound/mixer.h to sound/raw.h
svn-id: r47395
2010-01-19 22:30:33 +00:00
Max Horn
557bb394de Get rid of Mixer::FLAG_AUTOFREE.
Also fix several recently introduced new/delete vs. malloc/free mismatches.

svn-id: r47369
2010-01-19 00:56:29 +00:00
Max Horn
69be747621 Move raw audio streams to new header sound/raw.h
svn-id: r47368
2010-01-19 00:54:06 +00:00
Max Horn
349fcd1d71 Rename 'Linear' audio streams to 'raw'
svn-id: r47367
2010-01-19 00:52:41 +00:00
Max Horn
7ec2da968c Switch most AudioStream factories to use DisposeAfterUse::Flag
svn-id: r47334
2010-01-16 21:36:08 +00:00
Johannes Schickel
6ca0570fe3 - Add a SubLoopingAudioStream, which loops a nested part of a stream and thus features the same looping capabilites as LinearMemoryStream and LinearDiskStream.
- Remove custom looping code from LinearMemoryStream and LinearDiskStream.
- Adapt various client code to the changes.

svn-id: r47226
2010-01-10 15:20:14 +00:00
Johannes Schickel
616e4626f5 Since AudioStream looping is no longer handled by the Mixer, drop Mixer::playAudioStreamLooping. (There's Audio::makeLoopingAudioStream).
svn-id: r47160
2010-01-08 16:27:29 +00:00
Johannes Schickel
b47725540f Cleanup.
svn-id: r47133
2010-01-07 17:04:32 +00:00
Johannes Schickel
771867fd1b Do not try to destroy an object on the stack via delete.
svn-id: r47131
2010-01-07 16:49:23 +00:00
Johannes Schickel
4f52dcea66 Adapt TUCKER to use RewindableAudioStream and Mixer::playInputStreamLooping. (Needs testing, please :-)
svn-id: r47130
2010-01-07 16:44:17 +00:00
Johannes Schickel
d5fe29c3c9 Make makeWAVStream return a RewindableAudioStream.
svn-id: r47129
2010-01-07 16:34:56 +00:00
Johannes Schickel
b80779824f - Strip custom looping code out of FLAC, Vorbis and MP3 streams
- Adapt the legacy make*Stream factories to use the new AudioStream subclasses
- Change return value of make*Stream back to AudioStream *

svn-id: r47111
2010-01-07 14:22:24 +00:00
Johannes Schickel
f5c3bd887e - Add a new SeekableAudioStream interface. Soon to be used to replace audio stream specific looping code by generic code in Mixer...
- Adapted some existing AudioStreams to implement that interface (not tested!)

svn-id: r47013
2010-01-05 02:27:24 +00:00
Max Horn
df651bf20f Added Doxygen comments for the various engine namespaces (currently mostly without details; help filling these out is welcome)
svn-id: r46128
2009-11-24 22:10:14 +00:00
Gregory Montoir
a85b22e092 TUCKER: fix several issues in ending sequences (tracker item #2872355 - Minor bugs outro)
svn-id: r45200
2009-10-17 20:06:46 +00:00
Max Horn
d4d1346ceb TUCKER: Convert one more loadWAVFromStream instance to makeWAVStream
svn-id: r45101
2009-10-14 23:30:06 +00:00
Max Horn
6a2985ba08 Patch #2834677: Wave/ADPCM Endianness Fixes
svn-id: r45095
2009-10-14 22:37:05 +00:00
Gregory Montoir
fc77520429 TUCKER: fix original game glitch (tracker item #2872385 - Fish swims out of aquarium)
svn-id: r44899
2009-10-11 09:26:36 +00:00
Gregory Montoir
d971b0737a TUCKER: ignore selected verb when displaying options (tracker item #2872383 - Look at options)
svn-id: r44898
2009-10-11 09:25:31 +00:00
Gregory Montoir
0f564aad81 TUCKER: add clipping for text drawing
svn-id: r44393
2009-09-27 10:36:45 +00:00
Gregory Montoir
1b1471e8da TUCKER: add missing compressed file close when version doesn't match
svn-id: r44392
2009-09-27 10:36:30 +00:00
Gregory Montoir
fde3814fbc TUCKER: skip sound file loading if not available in compressed bundle
svn-id: r43736
2009-08-25 21:42:12 +00:00
Gregory Montoir
e4d04fec8d TUCKER: add support for commpressed intro sound effects
svn-id: r43733
2009-08-25 21:28:29 +00:00
Gregory Montoir
cce199c48b TUCKER: some dirty rects handling fixes
svn-id: r43732
2009-08-25 21:26:56 +00:00
Torbjörn Andersson
762d2dc03a Removed unnecessary semi-colons.
svn-id: r43409
2009-08-15 14:13:48 +00:00
Gregory Montoir
c9ac83c2c0 fix bug #2597980 - TUCKER: Sprite glitch
svn-id: r42610
2009-07-19 11:07:17 +00:00
Max Horn
6b98c4c4e7 Got rid of some more ioFailed uses (also fixed a potential leak in graphics/font.cpp, and handle eos correctly in the FLAC code)
svn-id: r42488
2009-07-14 18:24:20 +00:00
Gregory Montoir
230bd03913 tucker: added workaround for original game glitch (tracker item #2597763)
svn-id: r42458
2009-07-13 22:19:10 +00:00