Adrian Frühwirth
9c910b9000
TUCKER: Fix dentist music in mall being played incorrectly
2018-01-31 19:17:35 +01:00
Adrian Frühwirth
4daf3e4ea5
TUCKER: Fix bubbles in Plugs shop
...
Fixes Trac#6641.
2018-01-31 19:06:57 +01:00
Adrian Frühwirth
3c37c42bd0
TUCKER: Cure Bud's and Billy's seasickness
...
This ensures that the calculated offsets for Bud and Billy are [0,2] px
and follow the sequence 0px -> 1px -> 2px -> 1px -> 0px as opposed to
the earlier 0px -> 1px -> 2px -> 3px -> 0px which resulted in them
teleporting back to their original location and on top of that being
out of sync with the boat.
Fixes Trac#6643.
2018-01-31 19:02:29 +01:00
Adrian Frühwirth
ff8e4a4410
TUCKER: Fix walking Royston glitch
...
Fixes Trac#6640.
2018-01-31 19:00:47 +01:00
Eugene Sandulenko
cb5436dd16
TUCKER: Clarify comment in room palette handling code
2018-01-31 18:37:24 +01:00
Adrian Frühwirth
7485fc3f75
TUCKER: Fix color cycling in submarine room
...
Fixes Trac#6378.
2018-01-31 18:36:03 +01:00
Adrian Frühwirth
321a563a31
TUCKER: Fix font rendering bug
...
Fixes Trac#6370.
2018-01-31 18:05:27 +01:00
Colin Snover
432fd522d2
ENGINES: Remove default1x scaler flag
...
This flag is removed for a few reasons:
* Engines universally set this flag to true for widths > 320,
which made it redundant everywhere;
* This flag functioned primarily as a "force 1x scaler" flag,
since its behaviour was almost completely undocumented and users
would need to figure out that they'd need an explicit non-default
scaler set to get a scaler to operate at widths > 320;
* (Most importantly) engines should not be in the business of
deciding how the backend may choose to render its virtual screen.
The choice of rendering behaviour belongs to the user, and the
backend, in that order.
A nearby future commit restores the default1x scaler behaviour in
the SDL backend code for the moment, but in the future it is my
hope that there will be a better configuration UI to allow users
to specify how they want scaling to work for high resolutions.
2017-10-07 12:30:29 -05:00
Eugene Sandulenko
33abb6118f
ALL: Change main engine header guard defines to <directory>_<engine>_H
...
Recently we started to use this as new semantics, although in the past
we used simly <engine>_H. Now these guard defines are consistent with
rest of the files which are used in the engines.
2016-05-17 18:21:30 +02:00
Ori Avtalion
f35bdb680d
TUCKER: Don't try parsing missing debug values in demo
...
Fixes the demo thinking it's in debug mode and allowing ESC to quit.
2016-03-12 21:29:10 +02:00
Johannes Schickel
0b6befdcc5
ENGINES: Make variable names of AdvancedMetaEngine conform to our guidelines.
...
_singleid -> _singleId
_gameids -> _gameIds
_guioptions -> _guiOptions
2016-03-08 19:01:13 +01:00
Johannes Schickel
0aea4b59df
TUCKER: Let listSaves return list sorted on slot numbers.
2016-02-25 21:39:45 +01:00
Ori Avtalion
009f753187
TUCKER: Hide cursor in cutscenes
2016-02-24 00:13:53 +02:00
Ori Avtalion
4b83ce3800
TUCKER: Allow skipping and quitting from cutscene loops
2016-02-22 00:47:05 +02:00
Ori Avtalion
1acbfe8889
TUCKER: Remove errant loop increment (confirmed by cyx)
2016-02-22 00:44:19 +02:00
Torbjörn Andersson
d6aa2494e0
TUCKER: Add missing music to the intro
...
I'm told not every version of the game plays this. Mine does though,
and I see no harm in adding it for all versions. The code is robust
enough to work even if the "introdub.raw" file is missing completely.
2015-09-27 11:56:46 +02:00
Torbjörn Andersson
c8b8a2c9ee
TUCKER: Fix overflow in volume calculation
...
This affected Bud's line, "Is that the great mystery invention you
had hidden away?" in the intro, making it very hard to hear, and
possibly other sounds as well. I don't know if this was a bug in
the original game, but it's much closer to the English version I
own now.
2015-09-27 11:53:23 +02:00
Strangerke
de4060d4a1
TUCKER: Skip the display of the intro and of the chapter number when a game is loaded from launcher
2014-05-25 14:05:14 +02:00
Strangerke
006690789a
TUCKER: Add a check to error out when the index isn't found for a given location number
2014-05-24 13:53:42 +02:00
Strangerke
2dc70a9e8b
TUCKER: Add a couple of safeguards to avoid out of bound access during the display of credits
2014-05-24 12:55:25 +02:00
Strangerke
e53743ddf9
TUCKER: Add a safeguard to avoid a potential out of bound access
2014-05-24 10:51:58 +02:00
Strangerke
e57a54d1c1
TUCKER: Change the type of the return value of handleSpecialObjectSelectionSequence()
2014-03-21 08:11:07 +01:00
Strangerke
3464bc2051
TUCKER: Fix some uninitialized variables
2014-03-20 07:00:13 +01:00
Strangerke
7363009cd5
TUCKER: Initialize some more pointers with nullptr instead of 0
2014-03-15 13:36:35 +01:00
Strangerke
f30246187e
TUCKER: Use boolean instead of integer in several places
2014-03-15 12:34:08 +01:00
Strangerke
661f041472
TUCKER: Initialize some pointers with nullptr instead of 0
2014-03-15 12:02:44 +01:00
Strangerke
0e48803b42
TUCKER: Add a safeguard in updateCharPosition() to avoid a potential out-of-bounds read, change the type of a variable to boolean
2014-03-15 11:42:57 +01:00
Strangerke
3c76acf445
TUCKER: Some renaming in Graphics
2014-03-09 15:13:56 +01:00
Strangerke
369b2c18be
TUCKER: Some more refactoring
2014-03-09 11:30:27 +01:00
Strangerke
e4cbc67493
TUCKER: Some more refactoring
2014-03-09 00:35:06 +01:00
Strangerke
113a4ac71a
TUCKER: Fix some values assigned to _csDataLoaded
2014-03-09 00:15:27 +01:00
Strangerke
28ade2239a
TUCKER: make _panelLockedFlag a boolean instead of an integer
2014-03-09 00:12:34 +01:00
Strangerke
47f9a2dd10
TUCKER: Fix some values assigned to _skipCurrentCharacterDraw
2014-03-09 00:03:21 +01:00
Strangerke
0b9ba6ad29
TUCKER: Some more renaming
2014-03-09 00:00:27 +01:00
Strangerke
0c247b26b4
TUCKER: Some more renaming
2014-03-08 18:36:54 +01:00
Strangerke
81815f0b8a
TUCKER: Change the type of some variables to boolean
2014-03-08 18:07:24 +01:00
Strangerke
65b819305d
TUCKER: Initialize some uninitialized variables
2014-03-08 17:49:53 +01:00
Strangerke
88aa12387f
TUCKER: Avoid a potential string overrun by using strlcpy instead of strcpy
2014-03-07 19:33:31 +01:00
Strangerke
9ce5f1c90c
TUCKER: Use a boolean for drawFlag instead of an integer
2014-03-07 19:21:13 +01:00
Strangerke
d0b9a52f64
TUCKER: Some more renaming
2014-03-07 19:21:11 +01:00
Strangerke
fbc63ebd68
TUCKER: Use boolean in place of integer for some members of the Sprite structure
2014-03-07 17:50:36 +01:00
Strangerke
854635c5c1
TUCKER: Start renaming struct members to follow coding/naming conventions
2014-03-07 17:34:48 +01:00
Strangerke
cf33c60282
TUCKER: Remove some useless modification of sprite state
2014-03-07 14:35:56 +01:00
Strangerke
705b48025b
TUCKER: Reduce the scope of some variables
2014-03-07 14:33:43 +01:00
Matthew Hoops
740b6e8fbd
IMAGE: Move all ImageDecoders to image/
2014-02-28 00:27:28 -05:00
Johannes Schickel
9e90dcd346
TUCKER: Make GPL headers consistent in themselves.
2014-02-18 02:39:39 +01:00
dergunov
3a5554f7ba
TUCKER: Fix bug #6381 - "TUCKER: In 3rd part, "Use Peg" fails..."
...
"Use Peg" is a single-item action and these are hardcoded in the
engine. The default otherwise is dual-item action "Use X on Y".
2014-02-10 14:48:50 +00:00
D G Turner
ef85456859
BUILD: Remove need for engine.mk in each engine directory.
...
Each engine now only has to provide a single configure.engine file
adding the engine into the configure script, which then produces the
required other files automatically.
2013-11-24 00:48:01 +00:00
D G Turner
1ac01d2333
BUILD: Remove need for engine-plugin.h in engines.
...
This is now generated automatically by the configure script from the
engine directory names.
2013-11-24 00:48:01 +00:00
D G Turner
00c27a28f9
BUILD: Split engines/plugins_table header down to a file per engine.
...
This is the third and final commit enabling fully pluggable engines.
Now providing an engine folder contains a configure.engine, engine.mk
and engine-plugin.h file, it will be picked up automatically by the
configure script.
2013-11-24 00:48:01 +00:00
D G Turner
d77cf95a18
BUILD: Split engines.mk down to a single file per engine.
...
This is the second part of allowing engines to be added dynamically.
Each folder in engines/ which must contain a file named "engine.mk"
containing the make definitions for that engine.
2013-11-24 00:48:01 +00:00
D G Turner
aa947c9474
BUILD: Split configure.engines down to a single file per engine.
...
This is the first part of allowing engines to be added dynamically.
They are placed into a folder in engines/ which must contain a file
named "configure.engine" to add the engine, which is pulled into the
top level configure script automatically.
2013-11-24 00:45:38 +00:00
Johannes Schickel
4318410731
TUCKER: Take advantage of Surface::getPixels.
2013-08-03 04:02:53 +02:00
Johannes Schickel
d26817a6b8
TUCKER: Prefer getBasePtr over direct Surface::pixels access.
2013-08-03 02:52:34 +02:00
D G Turner
7381fcdf30
TUCKER: Amend fix for bug #3614697 - "Spanish version uncompletable..."
...
The mof instruction needs to return 0 or 1 to continue execution, rather
than 2 which indicates to end table instruction execution. Using 0 as
this is most likely correct value.
2013-07-16 20:30:30 +01:00
D G Turner
485118ecd9
TUCKER: Add support for skipping unhandled/invalid instructions.
...
This ensures that if any unhandled/invalid instructions are present,
they are skipped, rather than locking up engine execution.
This is a secondary fix for bug #3614697 - "Spanish version
uncompletable at end of 2nd part" and any other future bugs of this
type.
2013-07-14 05:07:11 +01:00
D G Turner
1946dead77
TUCKER: Fix for bug #3614697 - "Spanish version uncompletable..."
...
This add support for the unhandled "mof" instruction present in the
Spanish version. This effectively skips it as a NOP/invalid, which
prevents it locking up the game at the end of the 2nd part.
2013-07-14 05:04:02 +01:00
Willem Jan Palenstijn
52541fc257
TUCKER: Fix palette fades
...
This is a regression from 362b0cd5e4
and fixes bug #3614686 .
2013-07-12 21:17:40 +02:00
Matthew Hoops
0031c41db8
COMMON: Change kPlatformPC to kPlatformDOS
...
"PC" was very ambiguous and now it matches what we show in the GUI.
This also corrects sword2's platform to Windows.
2013-05-02 18:43:10 -04:00
Max Horn
cdfd5f85c8
ENGINES: Silence clang warning about unused private member _vm
...
This affects the Console / debugger classes of multiple engines.
An alternative solution would have been to remove the unused _vm
member vars. However, it seems likely that in the future, the _vm
member could be useful for methods added to the console. So instead,
we add a simple assert(_vm) to silence the clang warning.
2013-04-18 23:50:19 +02:00
Filippos Karapetis
617545cb5f
TUCKER: Switch to the common PCX decoder
2012-09-13 01:50:45 +03:00
Matthew Hoops
5db42076b8
VIDEO: Convert FlicDecoder to the new AdvancedVideoDecoder API
...
The video no longer automatically loops (unused in-tree) and must have rewind() called manually
2012-08-12 08:43:32 -04:00
Tarek Soliman
edc5249772
JANITORIAL: Fix template definition whitespace
2012-02-10 21:17:27 -06:00
Gregory Montoir
65608952c2
TUCKER: remove duplicated logic branches in locations 48 and 66 (checked against the original)
2011-12-02 21:13:16 +01:00
Strangerke
bab4b6f729
LAUNCHER: Introduce GUIO0() in order to replace GUIO1(GUIO_NONE)
2011-11-16 22:38:58 +01:00
Filippos Karapetis
86387f1d70
TUCKER: Added FIXMEs for seemingly superfluous logic branches
2011-11-03 22:53:32 +02:00
Eugene Sandulenko
32972a5ffb
AD: Switched rest of the engines to new GUIO
2011-10-23 17:53:13 +01:00
Johannes Schickel
fdfbf4133e
TUCKER: Made some static data const.
2011-09-08 19:53:35 +02:00
Max Horn
879c3c7817
DETECTOR: Pass allFiles to AdvancedMetaEngine::fallbackDetect()
...
Also reorder the parameters of composeFileHashMap, placing the "return value"
first.
2011-06-14 18:52:11 +02:00
Max Horn
7c992d6598
DETECTOR: Merge ADParams into AdvancedMetaEngine
2011-06-14 18:17:01 +02:00
Max Horn
59d56b6687
TUCKER: Switch to alternate AdvancedMetaEngine, avoid ADParams
2011-06-10 22:15:46 +02:00
Max Horn
4827cc914a
ENGINES: Change incorrect use of 'target' to 'gameid'
2011-06-10 22:15:40 +02:00
D G Turner
5015d12142
TUCKER: Replace snprintf() usage with Common::String::format()
...
Safer and less portability issues.
2011-06-02 18:02:12 +01:00
Max Horn
477d6233c3
ENGINES: Change 2nd param of Engine::saveGameState to Common::String
2011-06-02 18:31:59 +02:00
Max Horn
f04d6c6ee5
TUCKER: Give name to RandomSource, to register it with event recorder
2011-05-17 12:17:27 +02:00
Thierry Crozat
3c59e37035
ENGINES: Unify engine names
...
This unifies the engine names in MetaEngine::getName() and the
credits. In particular drop "Engine" or "engine" from the names when
it was present and use expanded names in credits when the
MetaEngine uses it (e.g. "Beneath a Steel Sky" instead of "BASS").
2011-05-16 00:11:32 +01:00
strangerke
69b1485a22
GIT: Clean up: Suppress SVN tags, now useless
2011-05-12 01:16:22 +02:00
Ori Avtalion
9414d7a6e2
JANITORIAL: Reduce header dependencies in shared code
...
Some backends may break as I only compiled SDL
2011-04-28 15:08:58 +03:00
Gregory Montoir
3d0f255912
TUCKER: add missing code for kSupportsLoadingDuringStartup
2011-03-20 18:31:18 +01:00
dhewg
6650e69a30
TUCKER: Get rid of syncSoundSettings()
...
And respect global mute settings
2011-03-19 16:49:17 +01:00
Johannes Schickel
e21d6e0d11
Merge branch 'osystem-palette' of https://github.com/lordhoto/scummvm into master
...
Conflicts:
backends/platform/android/android.cpp
engines/sci/graphics/screen.cpp
engines/sci/graphics/transitions.cpp
2011-02-19 21:46:45 +01:00
Gregory Montoir
855b676cd4
TUCKER: cleanup, removed unused variables
2011-02-19 15:52:03 +01:00
Gregory Montoir
c53abb0aba
TUCKER: fix truncated action string in english version
2011-02-19 15:37:24 +01:00
Gregory Montoir
0962f332cb
TUCKER: fix #2872348 - walk bug by switching places in museum
...
Looks like an original game glitch, prevent hard-coded sequence
execution on location switch (after using map).
2011-02-19 12:29:03 +01:00
Gregory Montoir
81a3538706
TUCKER: fix #3106714 - Wrong animation after TV off
...
Some negative values are prefixed by 2 minus signs, skip one
before passing the string to strtol.
2011-02-18 22:28:26 +01:00
Gregory Montoir
34f428ea91
TUCKER: cleanup
2011-02-18 15:20:31 +01:00
Gregory Montoir
0bffd77dfe
TUCKER: fix #3106766 - Bubbles in Plugs Shop too heavy
2011-02-18 15:20:31 +01:00
Gregory Montoir
e552b5a8c3
TUCKER: fix #3106542 - Ego drawn behind background
...
Looks like an original game glitch, the location 14
background bitmap contains some pixels in range
[0xE0-0xF8] which is usually reserved ; add workaround.
2011-02-18 15:18:44 +01:00
Gregory Montoir
3557ff5747
TUCKER: fix #3106536 - Punk stuck (moving in background)
2011-02-18 15:18:44 +01:00
Gregory Montoir
a0d74d0459
TUCKER: fix #3106520 - Prison water drop leaves a line
2011-02-18 15:18:44 +01:00
Gregory Montoir
d9140ab626
TUCKER: fix #2628056 - Text Dialogue is out of sync
...
always synchronize text with speech sound. Note, some
subtitles present in the datafiles are inconsistent
(written text different from spoken).
2011-02-18 15:18:44 +01:00
Gregory Montoir
da77a057d1
TUCKER: fix #2627967 - Slow Walking
...
The waitForTimer calls in fade*Palette are actually
duplicated ; mainLoop already handles timing.
2011-02-18 15:18:44 +01:00
Johannes Schickel
362b0cd5e4
TUCKER: Adapt to setPalette RGBA->RGB change.
...
This change has not been tested, since I do not own copy of Tucker.
2011-02-14 17:08:33 +01:00
Max Horn
42ab839dd6
AUDIO: Rename sound/ dir to audio/
...
svn-id: r55850
2011-02-09 01:09:01 +00:00
Max Horn
ab039812e7
COMMON: OSystem now has a PaletteManager
...
svn-id: r55806
2011-02-07 17:52:38 +00:00
Eugene Sandulenko
caa6684752
VIDEO: Move video classes to Video:: namespace
...
svn-id: r55479
2011-01-23 19:08:09 +00:00
Eugene Sandulenko
806ccf5d25
GRAPHICS: Move graphics/video/ to video/. Step 1/2
...
svn-id: r55473
2011-01-23 17:14:43 +00:00
Johannes Schickel
645ba4c379
SOUND: Get rid of unused forward declarations in mixer.h.
...
svn-id: r55197
2011-01-10 22:20:51 +00:00
Matthew Hoops
375f32fbe9
VIDEO: Make VideoDecoder::decodeNextFrame() return a const Surface pointer
...
svn-id: r54927
2010-12-16 01:35:13 +00:00
Max Horn
6edc86a19b
DEBUG: Let GUI::Debugger::preEnter and postEnter (un)pause the engine
...
svn-id: r54815
2010-12-07 18:54:21 +00:00
Max Horn
2180b2d6b5
COMMON: Split common/stream.h into several headers
...
svn-id: r54385
2010-11-19 17:03:07 +00:00
David Turner
71d0526834
TUCKER: Added basic debugging console to engine
...
Tucker does not currently use Debug Channels, but this does provide a base for adding them along with any other debugging commands.
svn-id: r54141
2010-11-08 12:24:18 +00:00
Johannes Schickel
ce733ab75a
TUCKER: Add GUIO_NOLAUNCHLOAD to the detection flags.
...
svn-id: r54126
2010-11-07 19:13:30 +00:00
Max Horn
18d40017e8
ENGINES: Unify code layout of all ADParams instances
...
svn-id: r54105
2010-11-07 01:01:18 +00:00
Max Horn
4ccce19876
ENGINES: Enhance namespace comments a bit
...
svn-id: r53484
2010-10-15 12:48:19 +00:00
Eugene Sandulenko
44a39ffbc6
AdvancedDetector: Add new parameter directoryGlobs.
...
Without this parameter mass detection gave tons of false alarms.
Use globbing for narrowing down the depth search.
svn-id: r49788
2010-06-15 10:59:23 +00:00
Eugene Sandulenko
4d517ed0e9
Extended advancedDetector with depth parameter.
...
Now AD can search nested directories. By default it is turned off,
but there is new parameter to ADParameters struct. Usually value
of 2 is good enough for all purposes.
svn-id: r49653
2010-06-14 14:50:23 +00:00
Gregory Montoir
548015ac10
add missing decodeNextAnimationFrame in default case for sequence 9
...
svn-id: r49458
2010-06-06 14:18:16 +00:00
Gregory Montoir
536e6a9bc3
fix sequence frame numbering (decrement if getCurFrame now returns the last decoded frame number)
...
svn-id: r49455
2010-06-06 13:40:15 +00:00
Gregory Montoir
8e6cc1201a
use palette image during sequence 3 scrolling
...
svn-id: r49452
2010-06-06 13:31:19 +00:00
Matthew Hoops
11cbdd0318
Committing the rest of the VideoDecoder Rewrite from patch #2963496 .
...
svn-id: r49079
2010-05-18 14:17:24 +00:00
Max Horn
b3e404109c
Move initGraphics and initCommonGFX from to new header.
...
These functions are only used internally be Engine subclasses, and
by moving them to a separate header we can reduce indirect header
dependencies.
svn-id: r48934
2010-05-04 11:58:12 +00:00
Gregory Montoir
4decff1a92
fix missing sound effects during introduction with non French versions.
...
svn-id: r48801
2010-04-25 21:53:27 +00:00
Max Horn
a1840bd573
AUDIO: Rename Mixer::playInputStream to playStream
...
svn-id: r48637
2010-04-12 09:14:17 +00:00
Max Horn
cac0ac66e2
COMMON: Get rid of Common::StringList
...
svn-id: r48287
2010-03-18 15:54:40 +00:00
Max Horn
d78dba3bca
COMMON: Move Common::RandomSource to common/random.*
...
svn-id: r48279
2010-03-18 15:07:11 +00:00
Yotam Barnoy
ef330ed9b4
Patch for bug 2943361 by littleboy, adding full kb modifier support to all engines + GUI and proper keypad handling
...
svn-id: r48101
2010-02-21 04:04:13 +00:00
Johannes Schickel
fe35d372da
- Rename FlacStream to FLACStream.
...
- Rename makeFlacStream to makeFLACStream.
svn-id: r47846
2010-02-03 09:42:11 +00:00
Johannes Schickel
a505d32eff
Replace use of Audio::makeRawMemoryStream by Audio::makeRawStream.
...
svn-id: r47716
2010-01-30 15:26:54 +00:00
Max Horn
1565f14bc1
Moved audio stream implementations (for MP3, FLAC, etc.) to new dir sound/decoders/
...
svn-id: r47579
2010-01-26 22:48:45 +00:00
Johannes Schickel
aed02365ec
Strip trailing spaces/tabs.
...
svn-id: r47541
2010-01-25 01:39:44 +00:00
Max Horn
4b996e7de7
Reorder params to Audio::makeRawMemoryStream
...
svn-id: r47492
2010-01-23 23:55:35 +00:00
Max Horn
dc5e08e623
Move raw audio flags from sound/mixer.h to sound/raw.h
...
svn-id: r47395
2010-01-19 22:30:33 +00:00
Max Horn
557bb394de
Get rid of Mixer::FLAG_AUTOFREE.
...
Also fix several recently introduced new/delete vs. malloc/free mismatches.
svn-id: r47369
2010-01-19 00:56:29 +00:00
Max Horn
69be747621
Move raw audio streams to new header sound/raw.h
...
svn-id: r47368
2010-01-19 00:54:06 +00:00
Max Horn
349fcd1d71
Rename 'Linear' audio streams to 'raw'
...
svn-id: r47367
2010-01-19 00:52:41 +00:00
Max Horn
7ec2da968c
Switch most AudioStream factories to use DisposeAfterUse::Flag
...
svn-id: r47334
2010-01-16 21:36:08 +00:00
Johannes Schickel
6ca0570fe3
- Add a SubLoopingAudioStream, which loops a nested part of a stream and thus features the same looping capabilites as LinearMemoryStream and LinearDiskStream.
...
- Remove custom looping code from LinearMemoryStream and LinearDiskStream.
- Adapt various client code to the changes.
svn-id: r47226
2010-01-10 15:20:14 +00:00
Johannes Schickel
616e4626f5
Since AudioStream looping is no longer handled by the Mixer, drop Mixer::playAudioStreamLooping. (There's Audio::makeLoopingAudioStream).
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svn-id: r47160
2010-01-08 16:27:29 +00:00
Johannes Schickel
b47725540f
Cleanup.
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svn-id: r47133
2010-01-07 17:04:32 +00:00
Johannes Schickel
771867fd1b
Do not try to destroy an object on the stack via delete.
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svn-id: r47131
2010-01-07 16:49:23 +00:00
Johannes Schickel
4f52dcea66
Adapt TUCKER to use RewindableAudioStream and Mixer::playInputStreamLooping. (Needs testing, please :-)
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svn-id: r47130
2010-01-07 16:44:17 +00:00
Johannes Schickel
d5fe29c3c9
Make makeWAVStream return a RewindableAudioStream.
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svn-id: r47129
2010-01-07 16:34:56 +00:00
Johannes Schickel
b80779824f
- Strip custom looping code out of FLAC, Vorbis and MP3 streams
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- Adapt the legacy make*Stream factories to use the new AudioStream subclasses
- Change return value of make*Stream back to AudioStream *
svn-id: r47111
2010-01-07 14:22:24 +00:00
Johannes Schickel
f5c3bd887e
- Add a new SeekableAudioStream interface. Soon to be used to replace audio stream specific looping code by generic code in Mixer...
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- Adapted some existing AudioStreams to implement that interface (not tested!)
svn-id: r47013
2010-01-05 02:27:24 +00:00
Max Horn
df651bf20f
Added Doxygen comments for the various engine namespaces (currently mostly without details; help filling these out is welcome)
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svn-id: r46128
2009-11-24 22:10:14 +00:00
Gregory Montoir
a85b22e092
TUCKER: fix several issues in ending sequences (tracker item #2872355 - Minor bugs outro)
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svn-id: r45200
2009-10-17 20:06:46 +00:00
Max Horn
d4d1346ceb
TUCKER: Convert one more loadWAVFromStream instance to makeWAVStream
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svn-id: r45101
2009-10-14 23:30:06 +00:00
Max Horn
6a2985ba08
Patch #2834677 : Wave/ADPCM Endianness Fixes
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svn-id: r45095
2009-10-14 22:37:05 +00:00
Gregory Montoir
fc77520429
TUCKER: fix original game glitch (tracker item #2872385 - Fish swims out of aquarium)
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svn-id: r44899
2009-10-11 09:26:36 +00:00
Gregory Montoir
d971b0737a
TUCKER: ignore selected verb when displaying options (tracker item #2872383 - Look at options)
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svn-id: r44898
2009-10-11 09:25:31 +00:00
Gregory Montoir
0f564aad81
TUCKER: add clipping for text drawing
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svn-id: r44393
2009-09-27 10:36:45 +00:00
Gregory Montoir
1b1471e8da
TUCKER: add missing compressed file close when version doesn't match
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svn-id: r44392
2009-09-27 10:36:30 +00:00
Gregory Montoir
fde3814fbc
TUCKER: skip sound file loading if not available in compressed bundle
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svn-id: r43736
2009-08-25 21:42:12 +00:00
Gregory Montoir
e4d04fec8d
TUCKER: add support for commpressed intro sound effects
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svn-id: r43733
2009-08-25 21:28:29 +00:00
Gregory Montoir
cce199c48b
TUCKER: some dirty rects handling fixes
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svn-id: r43732
2009-08-25 21:26:56 +00:00
Torbjörn Andersson
762d2dc03a
Removed unnecessary semi-colons.
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svn-id: r43409
2009-08-15 14:13:48 +00:00
Gregory Montoir
c9ac83c2c0
fix bug #2597980 - TUCKER: Sprite glitch
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svn-id: r42610
2009-07-19 11:07:17 +00:00
Max Horn
6b98c4c4e7
Got rid of some more ioFailed uses (also fixed a potential leak in graphics/font.cpp, and handle eos correctly in the FLAC code)
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svn-id: r42488
2009-07-14 18:24:20 +00:00
Gregory Montoir
230bd03913
tucker: added workaround for original game glitch (tracker item #2597763 )
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svn-id: r42458
2009-07-13 22:19:10 +00:00