Paweł Kołodziejski
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4db6c3b768
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fix for bomp scalling, missing duplicate table
svn-id: r5470
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2002-11-09 07:13:30 +00:00 |
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James Brown
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6e4bc05791
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Masking patch
svn-id: r5468
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2002-11-08 18:40:12 +00:00 |
|
James Brown
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1bf9bb768e
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Fix Indy3 "Guard-Fighting" crash and properly fix the empty exits problem
svn-id: r5467
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2002-11-08 18:06:08 +00:00 |
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Travis Howell
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88bb9aed2b
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Add newline to end of file
svn-id: r5453
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2002-11-07 07:03:37 +00:00 |
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Max Horn
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b6ba78a487
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class -> struct to make Visual C++ happy
svn-id: r5450
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2002-11-07 00:17:17 +00:00 |
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Jamieson Christian
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6fe39f5ba8
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Initial upgrades to support MT-32 emulation
svn-id: r5449
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2002-11-06 21:34:38 +00:00 |
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Paweł Kołodziejski
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85c7c9ffe6
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applied patch: #634326, and changed strip ranges for after and before scumm v7,
added comments to saveload
svn-id: r5448
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2002-11-06 17:55:44 +00:00 |
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Max Horn
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73452fa331
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fix options dialog
svn-id: r5447
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2002-11-06 17:36:56 +00:00 |
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Max Horn
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18153f22c9
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why keep a seperate opcode entry & opcode description table if we can have it both in one (note that the descriptions were in fact outdated in some cases! also note, this is really just a refactoring, no functionality is changed except that opcode descriptions are now in sync with the opcode procs, that's why I am commiting this at all)
svn-id: r5445
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2002-11-06 16:44:57 +00:00 |
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Max Horn
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004afead33
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moved some constants from scumm.h to gameDetector.h; this way, we don't have to include scumm.h in gameDetector.cpp (good, as it seperates scumm/ from common/ even more)
svn-id: r5444
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2002-11-06 16:01:36 +00:00 |
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Max Horn
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80f1888b29
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make it possible to #include imuse.h on its own
svn-id: r5443
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2002-11-06 15:41:36 +00:00 |
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Max Horn
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63e1069ec1
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removed more unused variables; cleaned up some spaces
svn-id: r5442
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2002-11-06 15:29:49 +00:00 |
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Max Horn
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2c6e69dcaf
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added a FIXME
svn-id: r5441
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2002-11-06 15:22:10 +00:00 |
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Max Horn
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1974075bb3
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removed unused parameters from drawBomp
svn-id: r5440
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2002-11-06 14:54:21 +00:00 |
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Max Horn
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f37e0fc763
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compile fix
svn-id: r5439
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2002-11-06 14:50:34 +00:00 |
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Max Horn
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39b60537c8
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removed more typecasts
svn-id: r5438
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2002-11-06 14:19:50 +00:00 |
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Max Horn
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503fd9ca64
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removed some useless typecasts
svn-id: r5437
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2002-11-06 14:02:07 +00:00 |
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Max Horn
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72a22e4b86
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removed obsolete code; properly init variables (aquadran, can you maybe turn on some more warnings with your compiler?); some error catching
svn-id: r5436
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2002-11-06 13:50:53 +00:00 |
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Paweł Kołodziejski
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788decd9d4
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removed hardcoded value
svn-id: r5435
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2002-11-06 08:19:25 +00:00 |
|
James Brown
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173c0eac43
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Apply restore-bg part of patch 629043
svn-id: r5434
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2002-11-06 08:10:57 +00:00 |
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Paweł Kołodziejski
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5d873255ea
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rewrote akos5 and bomp, corrected pitch in akos16, increased range of gfxbits
svn-id: r5433
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2002-11-06 07:28:39 +00:00 |
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Travis Howell
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fd11712eff
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Don't attempt to play sound in simon 1 dos.
Use separate filenames for simon 1 & 2 savegames
Add newline to end of scumm/dialogs.h
svn-id: r5431
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2002-11-06 00:56:31 +00:00 |
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Max Horn
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6d9b62267c
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note to self: always test with precompiled headers off before checkin
svn-id: r5430
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2002-11-05 22:42:32 +00:00 |
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Max Horn
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e69f6086d3
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change save/load dialog layout a bit - no need to restrain our height so much, is there?
svn-id: r5429
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2002-11-05 22:37:11 +00:00 |
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Max Horn
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ca94844b75
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don't use non-portable hack to swap ints, it's so much easier using SWAP
svn-id: r5428
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2002-11-05 22:36:05 +00:00 |
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Max Horn
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973032dd90
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fixed warnings
svn-id: r5425
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2002-11-05 21:29:44 +00:00 |
|
James Brown
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abf8b9e571
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Remove very old Indy3 hack that's no longer needed - this fixes several 'state' bugs in the game.
svn-id: r5424
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2002-11-05 17:46:25 +00:00 |
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James Brown
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c0e5e81a0c
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Change the grail diary fix to be Indy3 specific. Fixes Monkey1VGA text positioning.
*sigh* :)
svn-id: r5422
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2002-11-05 16:46:41 +00:00 |
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Max Horn
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d6adddb792
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fix for bug #633082; added some asserts to catch similiar problems in the future
svn-id: r5420
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2002-11-05 13:56:31 +00:00 |
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Max Horn
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4bde7140a2
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fix for bug #633082; added some asserts to catch similiar problems in the future
svn-id: r5417
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2002-11-05 13:39:09 +00:00 |
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Max Horn
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d0d709627c
|
clip text drawing
svn-id: r5416
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2002-11-05 13:33:34 +00:00 |
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Travis Howell
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2f270bfd58
|
Add simon1talkie and simon2talkie targets
svn-id: r5413
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2002-11-05 10:36:31 +00:00 |
|
Jonathan Gray
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ca785239c0
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make addMessageToStack() less noisy by default
svn-id: r5412
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2002-11-05 10:18:04 +00:00 |
|
Jonathan Gray
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4598e15afd
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comment unkMessage2 game specific check
svn-id: r5411
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2002-11-05 09:59:13 +00:00 |
|
Paweł Kołodziejski
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eba9b073a4
|
this fix nexus problem
svn-id: r5410
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2002-11-05 07:15:31 +00:00 |
|
Paweł Kołodziejski
|
de431c04a4
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it should be _realWidth instead _realHeight
svn-id: r5409
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2002-11-05 06:43:14 +00:00 |
|
Paweł Kołodziejski
|
5f8d47296b
|
this fix palette problems in the dig (ex. energy), previous code doesn't exist in original, why somebody add this stuff ?
if this break something, we can add exception.
svn-id: r5408
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2002-11-05 06:34:15 +00:00 |
|
Jamieson Christian
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c10287988e
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Increased GM channel resource to full spectrum (0-15, instead of 0-8 Base MIDI config); misc. pitchbend cleanups
svn-id: r5403
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2002-11-04 18:29:26 +00:00 |
|
James Brown
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2442bce6f3
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Correct Indy3 grail diary fix - this stops those nasty segfaults ;p
svn-id: r5402
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2002-11-04 08:09:01 +00:00 |
|
Max Horn
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2bf23dd112
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restrict unkMessage2 implementation to MonkeyVGA for now
svn-id: r5395
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2002-11-03 17:49:10 +00:00 |
|
James Brown
|
9b390fb9c1
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Fix text positioning for the grail diary in Indy3
svn-id: r5394
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2002-11-03 15:56:52 +00:00 |
|
James Brown
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512f80552e
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Indy3 only uses the low 4 bits of a variable
svn-id: r5393
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2002-11-03 15:12:39 +00:00 |
|
Jonathan Gray
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418017cb29
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hack around what seems to be an empty exit script in indy3 (besides the size and tag) for now, maybe we should be strictly not reading past the size defined in the header of the script?
svn-id: r5390
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2002-11-03 10:33:50 +00:00 |
|
Jonathan Gray
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5091728815
|
cleaner way to fix entry/exit dumping
svn-id: r5389
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2002-11-03 09:20:02 +00:00 |
|
Jonathan Gray
|
ad2f7cc8e4
|
fix dumping of exit/entry scripts for older games
svn-id: r5388
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2002-11-03 08:45:11 +00:00 |
|
James Brown
|
b99afecb41
|
Fix "I can't reach that" in Indy3
svn-id: r5387
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2002-11-03 07:09:05 +00:00 |
|
Jonathan Gray
|
bb8172f7c9
|
add the ability to view/set debugging level to the debugger
svn-id: r5386
|
2002-11-02 23:46:04 +00:00 |
|
James Brown
|
cc0f8c4fb5
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Hack for Full Throttle - aquadran, are you sure these ranges are right?
svn-id: r5384
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2002-11-02 16:33:40 +00:00 |
|
James Brown
|
6502938983
|
Fix some really stupid code someone added - this basically fixes the FT derby, except for keyboard control
svn-id: r5382
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2002-11-02 12:39:42 +00:00 |
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James Brown
|
53f26cb4ac
|
*cough*... never mind me...
svn-id: r5381
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2002-11-02 12:21:40 +00:00 |
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