430 Commits

Author SHA1 Message Date
Paweł Kołodziejski
4db6c3b768 fix for bomp scalling, missing duplicate table
svn-id: r5470
2002-11-09 07:13:30 +00:00
James Brown
6e4bc05791 Masking patch
svn-id: r5468
2002-11-08 18:40:12 +00:00
James Brown
1bf9bb768e Fix Indy3 "Guard-Fighting" crash and properly fix the empty exits problem
svn-id: r5467
2002-11-08 18:06:08 +00:00
Travis Howell
88bb9aed2b Add newline to end of file
svn-id: r5453
2002-11-07 07:03:37 +00:00
Max Horn
b6ba78a487 class -> struct to make Visual C++ happy
svn-id: r5450
2002-11-07 00:17:17 +00:00
Jamieson Christian
6fe39f5ba8 Initial upgrades to support MT-32 emulation
svn-id: r5449
2002-11-06 21:34:38 +00:00
Paweł Kołodziejski
85c7c9ffe6 applied patch: #634326, and changed strip ranges for after and before scumm v7,
added comments to saveload

svn-id: r5448
2002-11-06 17:55:44 +00:00
Max Horn
73452fa331 fix options dialog
svn-id: r5447
2002-11-06 17:36:56 +00:00
Max Horn
18153f22c9 why keep a seperate opcode entry & opcode description table if we can have it both in one (note that the descriptions were in fact outdated in some cases! also note, this is really just a refactoring, no functionality is changed except that opcode descriptions are now in sync with the opcode procs, that's why I am commiting this at all)
svn-id: r5445
2002-11-06 16:44:57 +00:00
Max Horn
004afead33 moved some constants from scumm.h to gameDetector.h; this way, we don't have to include scumm.h in gameDetector.cpp (good, as it seperates scumm/ from common/ even more)
svn-id: r5444
2002-11-06 16:01:36 +00:00
Max Horn
80f1888b29 make it possible to #include imuse.h on its own
svn-id: r5443
2002-11-06 15:41:36 +00:00
Max Horn
63e1069ec1 removed more unused variables; cleaned up some spaces
svn-id: r5442
2002-11-06 15:29:49 +00:00
Max Horn
2c6e69dcaf added a FIXME
svn-id: r5441
2002-11-06 15:22:10 +00:00
Max Horn
1974075bb3 removed unused parameters from drawBomp
svn-id: r5440
2002-11-06 14:54:21 +00:00
Max Horn
f37e0fc763 compile fix
svn-id: r5439
2002-11-06 14:50:34 +00:00
Max Horn
39b60537c8 removed more typecasts
svn-id: r5438
2002-11-06 14:19:50 +00:00
Max Horn
503fd9ca64 removed some useless typecasts
svn-id: r5437
2002-11-06 14:02:07 +00:00
Max Horn
72a22e4b86 removed obsolete code; properly init variables (aquadran, can you maybe turn on some more warnings with your compiler?); some error catching
svn-id: r5436
2002-11-06 13:50:53 +00:00
Paweł Kołodziejski
788decd9d4 removed hardcoded value
svn-id: r5435
2002-11-06 08:19:25 +00:00
James Brown
173c0eac43 Apply restore-bg part of patch 629043
svn-id: r5434
2002-11-06 08:10:57 +00:00
Paweł Kołodziejski
5d873255ea rewrote akos5 and bomp, corrected pitch in akos16, increased range of gfxbits
svn-id: r5433
2002-11-06 07:28:39 +00:00
Travis Howell
fd11712eff Don't attempt to play sound in simon 1 dos.
Use separate filenames for simon 1 & 2 savegames
Add newline to end of scumm/dialogs.h

svn-id: r5431
2002-11-06 00:56:31 +00:00
Max Horn
6d9b62267c note to self: always test with precompiled headers off before checkin
svn-id: r5430
2002-11-05 22:42:32 +00:00
Max Horn
e69f6086d3 change save/load dialog layout a bit - no need to restrain our height so much, is there?
svn-id: r5429
2002-11-05 22:37:11 +00:00
Max Horn
ca94844b75 don't use non-portable hack to swap ints, it's so much easier using SWAP
svn-id: r5428
2002-11-05 22:36:05 +00:00
Max Horn
973032dd90 fixed warnings
svn-id: r5425
2002-11-05 21:29:44 +00:00
James Brown
abf8b9e571 Remove very old Indy3 hack that's no longer needed - this fixes several 'state' bugs in the game.
svn-id: r5424
2002-11-05 17:46:25 +00:00
James Brown
c0e5e81a0c Change the grail diary fix to be Indy3 specific. Fixes Monkey1VGA text positioning.
*sigh* :)

svn-id: r5422
2002-11-05 16:46:41 +00:00
Max Horn
d6adddb792 fix for bug #633082; added some asserts to catch similiar problems in the future
svn-id: r5420
2002-11-05 13:56:31 +00:00
Max Horn
4bde7140a2 fix for bug #633082; added some asserts to catch similiar problems in the future
svn-id: r5417
2002-11-05 13:39:09 +00:00
Max Horn
d0d709627c clip text drawing
svn-id: r5416
2002-11-05 13:33:34 +00:00
Travis Howell
2f270bfd58 Add simon1talkie and simon2talkie targets
svn-id: r5413
2002-11-05 10:36:31 +00:00
Jonathan Gray
ca785239c0 make addMessageToStack() less noisy by default
svn-id: r5412
2002-11-05 10:18:04 +00:00
Jonathan Gray
4598e15afd comment unkMessage2 game specific check
svn-id: r5411
2002-11-05 09:59:13 +00:00
Paweł Kołodziejski
eba9b073a4 this fix nexus problem
svn-id: r5410
2002-11-05 07:15:31 +00:00
Paweł Kołodziejski
de431c04a4 it should be _realWidth instead _realHeight
svn-id: r5409
2002-11-05 06:43:14 +00:00
Paweł Kołodziejski
5f8d47296b this fix palette problems in the dig (ex. energy), previous code doesn't exist in original, why somebody add this stuff ?
if this break something, we can add exception.

svn-id: r5408
2002-11-05 06:34:15 +00:00
Jamieson Christian
c10287988e Increased GM channel resource to full spectrum (0-15, instead of 0-8 Base MIDI config); misc. pitchbend cleanups
svn-id: r5403
2002-11-04 18:29:26 +00:00
James Brown
2442bce6f3 Correct Indy3 grail diary fix - this stops those nasty segfaults ;p
svn-id: r5402
2002-11-04 08:09:01 +00:00
Max Horn
2bf23dd112 restrict unkMessage2 implementation to MonkeyVGA for now
svn-id: r5395
2002-11-03 17:49:10 +00:00
James Brown
9b390fb9c1 Fix text positioning for the grail diary in Indy3
svn-id: r5394
2002-11-03 15:56:52 +00:00
James Brown
512f80552e Indy3 only uses the low 4 bits of a variable
svn-id: r5393
2002-11-03 15:12:39 +00:00
Jonathan Gray
418017cb29 hack around what seems to be an empty exit script in indy3 (besides the size and tag) for now, maybe we should be strictly not reading past the size defined in the header of the script?
svn-id: r5390
2002-11-03 10:33:50 +00:00
Jonathan Gray
5091728815 cleaner way to fix entry/exit dumping
svn-id: r5389
2002-11-03 09:20:02 +00:00
Jonathan Gray
ad2f7cc8e4 fix dumping of exit/entry scripts for older games
svn-id: r5388
2002-11-03 08:45:11 +00:00
James Brown
b99afecb41 Fix "I can't reach that" in Indy3
svn-id: r5387
2002-11-03 07:09:05 +00:00
Jonathan Gray
bb8172f7c9 add the ability to view/set debugging level to the debugger
svn-id: r5386
2002-11-02 23:46:04 +00:00
James Brown
cc0f8c4fb5 Hack for Full Throttle - aquadran, are you sure these ranges are right?
svn-id: r5384
2002-11-02 16:33:40 +00:00
James Brown
6502938983 Fix some really stupid code someone added - this basically fixes the FT derby, except for keyboard control
svn-id: r5382
2002-11-02 12:39:42 +00:00
James Brown
53f26cb4ac *cough*... never mind me...
svn-id: r5381
2002-11-02 12:21:40 +00:00