Paul Gilbert
64fb3fad3f
Bugfix to clipping so player's feet aren't visible in the corner of the screen as the chute is exited
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svn-id: r25455
2007-02-10 03:45:06 +00:00
Max Horn
81ec51b8f7
Turned two comments into doxygen comments
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svn-id: r25451
2007-02-09 17:47:55 +00:00
Max Horn
a49c22290f
fix warning
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svn-id: r25450
2007-02-09 17:17:08 +00:00
Paul Gilbert
3dfd1cbda8
Removed redundant line used during testing
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svn-id: r25443
2007-02-09 11:03:58 +00:00
Paul Gilbert
a5047b599a
Added 'room' command to show room information
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svn-id: r25442
2007-02-09 10:59:15 +00:00
Paul Gilbert
87b3f2c6d8
Added new flag for blocked characters and extra checking of dynamic support records versus static schedule entry records
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svn-id: r25441
2007-02-09 10:58:06 +00:00
Paul Gilbert
6391e49ee5
Improved character blocked/bumped handling
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svn-id: r25440
2007-02-09 10:56:31 +00:00
Paul Gilbert
b79883f3af
Removed use of static support data record for player to simplify save process
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svn-id: r25439
2007-02-09 10:54:55 +00:00
Paul Gilbert
7f41b6914b
Removed use of static support data record for player to simplify save process
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svn-id: r25438
2007-02-09 10:54:07 +00:00
Paul Gilbert
f7958231be
Bugfix to fix crash when Ratpouch chooses an in-room random destination
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svn-id: r25333
2007-02-02 08:35:17 +00:00
Torbjörn Andersson
0a18259d78
Used Fingolfin's workaround for a bogus (?) warning produced by some versions
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of GCC. (Not the one he's using, though, which is why I'm doing this instead.)
svn-id: r25327
2007-02-01 20:16:32 +00:00
Paul Gilbert
bc9df7e5c9
Added custom load code for room #20 Notice
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svn-id: r25317
2007-02-01 04:41:36 +00:00
Paul Gilbert
a83be36a97
Expanded the chute animation to display the full sequence as the player leaves the dungeon
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svn-id: r25302
2007-01-31 02:34:55 +00:00
Paul Gilbert
33707d6e42
Added animation handler for the player exiting the sewer, and some bugfixes to allow Ratpouch to correctly open up the dungeon exit
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svn-id: r25301
2007-01-31 02:33:20 +00:00
Paul Gilbert
0bd31443f9
Added constants for the dungeon bricks and chute animation resources
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svn-id: r25300
2007-01-31 02:28:51 +00:00
Paul Gilbert
1996046121
Changed the coveredFlag to have an initial state distinct from true or false
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svn-id: r25299
2007-01-31 02:28:04 +00:00
Paul Gilbert
9d474d6258
Added check to skip drawing hotspots in layer 1 if their skip flag is set
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svn-id: r25298
2007-01-31 02:26:16 +00:00
Paul Gilbert
ee606dc143
Added script methods needed for leaving the dungeon
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svn-id: r25297
2007-01-31 02:24:55 +00:00
Eugene Sandulenko
cd8a5f3a98
First phase of detection-related plugins interface improvements. Now plugins
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return StringMap instead of fixed list of parameters. This adds great
flexibility.
Current patch should not alter any functionality, i.e. if there are regressions,
submit a report. Phase 2 will benefit from these changes and will come later.
svn-id: r25134
2007-01-20 21:27:57 +00:00
Paul Gilbert
b648aaf64b
Bugfix to prevent player freezing in place after bumping into another character
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svn-id: r24688
2006-11-12 04:42:37 +00:00
Paul Gilbert
0a5b86736c
Bugfix to prevent pathfinder failure after making a small step
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svn-id: r24687
2006-11-12 04:39:10 +00:00
Travis Howell
5c72acb536
Set ROOM_EXIT_ANIMATION constant, to fix compile for now. Not sure if value is correct
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svn-id: r24625
2006-11-05 08:22:33 +00:00
Paul Gilbert
64817e3887
Added display of the two special between room animations: falling down the chute and hiding in the barrel
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svn-id: r24623
2006-11-05 06:56:58 +00:00
Paul Gilbert
99655b59d4
Added a save/restore game dialog class
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svn-id: r24071
2006-10-02 12:49:57 +00:00
Paul Gilbert
1a96e26bf6
Added functionality to allow saving/loading the game state
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svn-id: r24070
2006-10-02 12:48:56 +00:00
Paul Gilbert
e8623fa477
Added methods for push/pop cursors
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svn-id: r24069
2006-10-02 12:47:29 +00:00
Max Horn
4c14cf6d1a
Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the linker dependency graph). Porters will have to update project files
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svn-id: r23974
2006-09-23 00:42:35 +00:00
Max Horn
919092e5fc
Overhaul of the debugger code
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* Moved Common::Debuggger to GUI::Debugger (mainly to satisfy linker
restrictions)
* Change the base Debugger class to *not* be a template class anymore;
instead, a thin (template based) wrapper class is used to hook up
debugger commands
* Removed duplicate Cmd_Exit and Cmd_Help methods in favor of a single
version of each in GUI::Debugger
* New Cmd_Help doesn't word wrap after 39/78 chars, but rather queries
the console to determine when to wrap
* Debugger::preEnter and postEnter aren't pure virtual anymore
svn-id: r23890
2006-09-16 16:58:27 +00:00
Max Horn
a2dc897fe5
Reduce code duplication
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svn-id: r23888
2006-09-16 15:01:14 +00:00
Chris Apers
a851fb353c
Make Lure run again on PalmOS fixing unaligned read
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svn-id: r23865
2006-09-10 16:29:06 +00:00
Johannes Schickel
8271f1f0dc
Makes lure compile with msvc8 again.
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svn-id: r23861
2006-09-10 13:09:04 +00:00
Chris Apers
8b13bce6e9
Fixed compilation
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svn-id: r23836
2006-09-09 09:09:19 +00:00
Paul Gilbert
d9b5129fb8
Transferred all previously hard-coded English in-game text to a resource
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svn-id: r23831
2006-09-07 11:21:20 +00:00
Paul Gilbert
7a0eddeedd
Fixed error message that still referred to disk0.vga
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svn-id: r23829
2006-09-05 12:17:14 +00:00
Paul Gilbert
92f2e9691e
Fixed handling of player occupied areas during room changes
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svn-id: r23826
2006-09-03 08:39:06 +00:00
Paul Gilbert
816cc1a62c
Bugfix to only list rooms that have been found in the Tell action 'Go To' command
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svn-id: r23825
2006-09-03 05:04:58 +00:00
Paul Gilbert
e5fcd5ff2d
Changed name of HOTSPOTFLAG_HIGHLIGHTED to HOTSPOTFLAG_FOUND to make it's use clearer
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svn-id: r23824
2006-09-03 05:03:50 +00:00
Paul Gilbert
3b994a6a78
Changed name of HOTSPOTFLAG_HIGHLIGHTED to HOTSPOTFLAG_FOUND to make it's use clearer
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svn-id: r23823
2006-09-03 05:03:14 +00:00
Paul Gilbert
037f04325d
Added code fragment to mark a room as found when the player enters it
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svn-id: r23822
2006-09-03 05:02:25 +00:00
Paul Gilbert
3e54f04f3d
Implemented the Tell action handling, and added support for current actions with dynamic support data
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svn-id: r23810
2006-08-30 12:19:05 +00:00
Paul Gilbert
e0d2b0764f
Added word wrapping to the status line (necessary when giving long sets of Tell instructions)
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svn-id: r23809
2006-08-30 11:48:43 +00:00
Paul Gilbert
7649160dde
Committed recent disassembly efforts
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svn-id: r23788
2006-08-27 11:57:30 +00:00
Paul Gilbert
2b06882a68
In progress work on tell command handling
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svn-id: r23787
2006-08-27 11:48:41 +00:00
Paul Gilbert
37b4f2039a
Added support for selecting a sequence of commands in response to the Tell action
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svn-id: r23786
2006-08-27 11:47:03 +00:00
Paul Gilbert
1b60992052
Incremented version number
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svn-id: r23785
2006-08-27 11:45:52 +00:00
Paul Gilbert
73b46369c1
Made the Memory::dealloc take a void * to make it easier to free any memory block type
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svn-id: r23784
2006-08-27 11:44:39 +00:00
Paul Gilbert
af297a17a3
Added support for rooms in the ShowItems method, and adding alphabetic sorting of entries in action selection
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svn-id: r23783
2006-08-27 11:43:09 +00:00
Paul Gilbert
a5c7282752
Added missing initialiser for current talking character
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svn-id: r23782
2006-08-27 11:40:33 +00:00
Paul Gilbert
f871f569e6
Added data for room header flags and actions
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svn-id: r23781
2006-08-27 11:38:55 +00:00
Paul Gilbert
488980d1b0
Added comments
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svn-id: r23780
2006-08-27 11:37:38 +00:00