Max Horn
6a2f3dc0b9
Added new type Engine::Feature; pushed down some #include dependencies
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svn-id: r34755
2008-10-06 12:48:52 +00:00
Max Horn
9b160804ab
Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
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svn-id: r34700
2008-09-30 12:27:38 +00:00
Max Horn
42a5aa567b
Merging more of the GSoC 2008 RTL branch: AGI
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svn-id: r34242
2008-09-01 17:46:05 +00:00
Filippos Karapetis
cd3a904f78
Correct fix for bug #2073159 - "MICKEY: Incomplete computer message"
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svn-id: r34186
2008-08-26 12:34:05 +00:00
Christopher Page
21cd277f13
Fixed some GCC warnings
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svn-id: r33647
2008-08-05 21:38:59 +00:00
Christopher Page
7f480ac571
Quit and RTL code is more modular now. EVENT_RTL no longer sets _shouldQuit, shouldQuit is only set if there's an EVENT_QUIT. EVENT_RTL and EVENT_QUIT are completely separate from each other. Engine::quit() method now checks both _shouldQuit and _shouldRTL to determine if the engine should exit. There is no longer a need for resetQuit(), so it's removed
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svn-id: r33082
2008-07-16 04:22:56 +00:00
Christopher Page
3ac3e84ecf
Removed an exit() call in PreAGI
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svn-id: r33049
2008-07-13 22:41:32 +00:00
Christopher Page
30b1a62e81
Removed unnecessary #inlcudes
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svn-id: r32984
2008-07-10 05:15:19 +00:00
Christopher Page
e808cdf7a0
Reimplemented pushEvent() and artificialEventQueue to work with Events instead of EventTypes. Reimplemented Queue as a List instead of Array. Updated AGOS, AGI, CINE, GOB, and KYRA to work with the current implementation of the GMM
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svn-id: r32971
2008-07-09 02:27:05 +00:00
Christopher Page
3beccaf115
PreAGI works with the new GMM implementation
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svn-id: r32956
2008-07-08 01:33:57 +00:00
Johannes Schickel
600ab40bca
Changed all delete [] usages to delete[].
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svn-id: r31927
2008-05-07 14:31:45 +00:00
Jordi Vilalta Prat
66e9d4f5e8
Removed trailing spaces.
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svn-id: r30664
2008-01-27 19:47:41 +00:00
Kari Salminen
a493647076
Indentation
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svn-id: r30478
2008-01-13 23:43:17 +00:00
Filippos Karapetis
05b28340bf
Cleanup and simplification
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svn-id: r30405
2008-01-11 10:59:43 +00:00
Filippos Karapetis
85b3a4a59e
Added a debug command, did some cleanup
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svn-id: r30351
2008-01-09 10:31:52 +00:00
Filippos Karapetis
b0f2e823e0
Cleanup of the debugger commands, added some more commands, removed now obsolete debug code
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svn-id: r30350
2008-01-09 09:46:26 +00:00
Filippos Karapetis
c14d420141
Added a debug console for Mickey's Space Adventures
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svn-id: r30349
2008-01-09 09:19:17 +00:00
Filippos Karapetis
f1a1254581
Renamed SAVEGAME_VERSION to MSA_SAVEGAME_VERSION
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svn-id: r29770
2007-12-08 18:19:09 +00:00
Filippos Karapetis
b24f10dde0
The variables nFrame and iItem can also have negative values
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svn-id: r29769
2007-12-08 18:16:30 +00:00
Filippos Karapetis
621f798241
Saving and loading in Mickey's Space Adventure should now be endian and alignment safe. Note that this breaks older saved games
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svn-id: r29768
2007-12-08 17:51:23 +00:00
Filippos Karapetis
01f32b60b0
Removed some unnecessary code which was common for two cases
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svn-id: r29622
2007-11-24 00:47:29 +00:00
Filippos Karapetis
e9c0276072
Minimized screen updates for Mickey's Space Adventure, and correctly set the hint for Uranus
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svn-id: r29619
2007-11-23 18:28:40 +00:00
Filippos Karapetis
cd3f548407
Objects in Mickey's Space Adventure are shown correctly now
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svn-id: r29612
2007-11-22 20:54:46 +00:00
Filippos Karapetis
e17acaa1c6
Fix regression with the menus
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svn-id: r29588
2007-11-20 23:42:45 +00:00
Filippos Karapetis
3cb597a046
Cleanup and simplification
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svn-id: r29585
2007-11-20 20:25:37 +00:00
Sven Hesse
045d5f5c08
Muting the compiler :P
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svn-id: r29581
2007-11-20 19:15:11 +00:00
Filippos Karapetis
338f8aa99e
Slight fix for the sound in Mickey's Space Adventure
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svn-id: r29579
2007-11-20 16:44:16 +00:00
Filippos Karapetis
ea569b48d0
Implemented music in Mickey's Space Adventure, thanks to the now common softsynth square wave generator
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svn-id: r29575
2007-11-20 00:26:36 +00:00
Eugene Sandulenko
173eb059db
Rename class variables to conform our code conventions
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svn-id: r29058
2007-09-23 16:52:53 +00:00
Filippos Karapetis
63f4e23ffa
Code cleanup and simplification
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svn-id: r29022
2007-09-22 13:27:10 +00:00
Filippos Karapetis
2f412c17e0
Code simplification
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svn-id: r29020
2007-09-22 11:31:46 +00:00
Filippos Karapetis
dfb6080e1a
Simplified item handling code in Mickey
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svn-id: r29019
2007-09-22 10:53:53 +00:00
Filippos Karapetis
00298204e7
Replaced room indexes with their corresponding enums
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svn-id: r29018
2007-09-22 10:36:20 +00:00
Filippos Karapetis
366b65486f
Code simplification. Removed IDI_MSA_MAX_STR and fRmTxt - oRmTxt is used instead, as the two arrays contained non-null values for the same rooms. Also, room object indices are no longer read from the original executable
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svn-id: r29016
2007-09-22 10:10:01 +00:00
Filippos Karapetis
47b8dbbf52
Fix regression caused by the latest cleanups
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svn-id: r29011
2007-09-21 20:19:12 +00:00
Filippos Karapetis
e35221f4ca
Oops
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svn-id: r29010
2007-09-21 20:08:42 +00:00
Filippos Karapetis
8663e5a39f
Cleanup
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svn-id: r29009
2007-09-21 20:06:57 +00:00
Filippos Karapetis
2310d1f62a
Simplified Mickey::randomize()
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svn-id: r29008
2007-09-21 19:35:26 +00:00
Filippos Karapetis
dc4c06e954
Several bug fixes for Mickey's Space Adventure:
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- Fixed a logic bug, where it was possible that the planets were not initialized properly when flipping XL30's switch without holding any crystal. Note that this breaks older Mickey saved games
- Fixed a bug with the initialization of the planet data, where the random number assigned to each planet could go out of logical bounds
- Save games are saved with the correct extension now (e.g. mickey.s01 instead of mickey.s 1)
- Some save game messages which were not shown are shown now
- Disabled two problematic objects (the scale in Mickey's house and the rock in Jupiter) so they are not shown for now, as our current picture showing algorithm crashes when trying to display them
svn-id: r29007
2007-09-21 19:12:53 +00:00
Eugene Sandulenko
14b89bcf46
Implement inventory in Troll's Tale
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svn-id: r28987
2007-09-20 18:18:10 +00:00
Filippos Karapetis
0fc3ee26f9
Some updates to Mickey's BCG logo drawing function
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svn-id: r28977
2007-09-20 01:38:07 +00:00
Eugene Sandulenko
2254028365
Merge several choice-related functions
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svn-id: r28967
2007-09-19 09:54:42 +00:00
Nicola Mettifogo
258901bab9
Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
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svn-id: r28966
2007-09-19 08:40:12 +00:00
Eugene Sandulenko
13a73a70b6
WIP for Troll's Tale
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svn-id: r28939
2007-09-18 16:20:44 +00:00
Matthew Hoops
f4414ac084
remove the rest of the PreAGI loader
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svn-id: r28895
2007-09-11 21:39:16 +00:00
Max Horn
a8767a421d
Fix compilation / warnings
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svn-id: r28885
2007-09-10 13:15:40 +00:00
Filippos Karapetis
2b643875ae
Some updates for the BCG Disney logo in Mickey
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svn-id: r28884
2007-09-09 23:14:29 +00:00
Max Horn
127900b33c
Fixed various warnings
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svn-id: r28879
2007-09-08 11:17:13 +00:00
Filippos Karapetis
6964db4592
Some updates for decoding Disney's BCG logo in Mickey
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svn-id: r28869
2007-09-06 21:58:57 +00:00
Filippos Karapetis
2d974a22d4
Objects in Mickey are shown correctly now. Also, reduced the places where the screen gets updated
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svn-id: r28862
2007-09-06 01:18:13 +00:00