Commit Graph

141 Commits

Author SHA1 Message Date
Torbjörn Andersson
48061b3392 Fixed warning.
svn-id: r25092
2007-01-15 19:56:27 +00:00
Eugene Sandulenko
c01839bbe9 Make ADGameFileDescription is built in directly into ADGameDescription.
svn-id: r24947
2006-12-29 00:03:03 +00:00
Max Horn
559f2b62eb Renamed real_ADVANCED_DETECTOR_DETECT_GAMES_FUNCTION to ADVANCED_DETECTOR_DETECT_GAMES_FUNCTION, and real_ADVANCED_DETECTOR_DETECT_INIT_GAME to ADVANCED_DETECTOR_DETECT_INIT_GAME
svn-id: r24896
2006-12-19 23:57:04 +00:00
Max Horn
d82d2c4513 Fix warning about a const cast
svn-id: r24886
2006-12-19 12:24:41 +00:00
Eugene Sandulenko
457ebfea3c Get rif od ARRAYSIZE in ADGameDescription
svn-id: r24882
2006-12-19 04:35:08 +00:00
Eugene Sandulenko
18ce381060 Got rid of ARRAYSIZE in advanceDetector calls
svn-id: r24881
2006-12-19 03:52:04 +00:00
Eugene Sandulenko
6eb8b98adc Remove unneeded #include
svn-id: r24813
2006-12-07 00:32:32 +00:00
Torbjörn Andersson
f36beed55d Changed CINE_*_H_ to CINE_*_H for consistency with other engines. (Oh, who am I
kidding, I'm still testing the SVN change.)

svn-id: r24806
2006-12-03 18:29:58 +00:00
Torbjörn Andersson
2564d954de Fixed indentation. (Oh, ok, I actually just wanted to test the new SVN access
path.)

svn-id: r24805
2006-12-03 17:08:37 +00:00
Eugene Sandulenko
8fddc12581 Support loading saves from command line.
svn-id: r24787
2006-11-25 09:28:00 +00:00
Eugene Sandulenko
c89dcb6e79 Let F10 work in all expected cases.
svn-id: r24785
2006-11-24 20:25:55 +00:00
Eugene Sandulenko
a2b240c0e2 Fix regression in OS Amiga demo.
svn-id: r24771
2006-11-23 06:57:06 +00:00
Eugene Sandulenko
45c645159f Add missing dump script cases.
svn-id: r24770
2006-11-23 06:52:03 +00:00
Eugene Sandulenko
8476b767f9 Fix crashes on unimplemented music/sfx in Amiga/Atari versions.
svn-id: r24769
2006-11-23 06:50:44 +00:00
Eugene Sandulenko
57ba5fc233 Fix Amiga/Atari-specific copy protection.
svn-id: r24768
2006-11-23 06:49:23 +00:00
Eugene Sandulenko
51a621fe98 Dump global scripts too.
svn-id: r24767
2006-11-23 06:47:41 +00:00
Eugene Sandulenko
207ef00754 et up cursor palette. This fixes Amiga/Atari versions and makes cursor more
visible in most cases.

svn-id: r24766
2006-11-23 06:45:21 +00:00
Eugene Sandulenko
e09eaa074e Fix bug #1599267: "FW: Ungraceful exit from copy protection screen"
svn-id: r24765
2006-11-23 06:43:18 +00:00
Eugene Sandulenko
cfb29dcb51 Fix MSVC2005 warnings. Please, review the changes.
svn-id: r24760
2006-11-22 15:50:30 +00:00
Eugene Sandulenko
3799a91315 Fix regression which did not allow to enter save name.
svn-id: r24753
2006-11-20 20:27:30 +00:00
Eugene Sandulenko
315c286bea Proper implementation of o1_allowSystemMenu()
svn-id: r24750
2006-11-19 23:02:26 +00:00
Torbjörn Andersson
50e2cf9caa Don't allow the F9 and F10 keys to open menus if a menu is already open. (Might
need more testing.)

svn-id: r24747
2006-11-19 18:54:06 +00:00
Torbjörn Andersson
39b27ed3bb Added keyboard shortcuts for left and right mouse button.
svn-id: r24746
2006-11-19 18:32:00 +00:00
Eugene Sandulenko
c558018bd9 Implement o1_fadeToBlack()
svn-id: r24738
2006-11-18 20:57:37 +00:00
Eugene Sandulenko
785d86b63e Make input string truly editable
svn-id: r24732
2006-11-18 16:26:51 +00:00
Eugene Sandulenko
53c4684bbe Implement naming save games in cinE. See also FR #1579780: "FW: naming save
games"

svn-id: r24731
2006-11-18 15:16:44 +00:00
Eugene Sandulenko
53faadfdb6 Added per game target saves.
svn-id: r24718
2006-11-14 09:29:41 +00:00
Eugene Sandulenko
aba00bd320 Implement reading font data from external files for OS.
svn-id: r24714
2006-11-13 21:16:50 +00:00
Eugene Sandulenko
9f74b03182 Protection should not be bypassed for OS (and it didn't work well anyway)
svn-id: r24708
2006-11-13 16:42:34 +00:00
Max Horn
1f26cb8965 Reworked code in the advanced game detector (getting rid of much of the evil #define hell it consisted of previously)
svn-id: r24685
2006-11-12 03:23:29 +00:00
Eugene Sandulenko
84660f620b Improve international support in CINE engine.
svn-id: r24678
2006-11-11 15:37:03 +00:00
Eugene Sandulenko
a977988058 Next step in AdvancedDetector unification. Moved all common functions to
macroses. Now typical usage is just list of macros with parameters and 
array of game details.

svn-id: r24670
2006-11-10 22:43:10 +00:00
Eugene Sandulenko
8e4309b7c1 Remove slipped in debug output
svn-id: r24661
2006-11-08 21:54:03 +00:00
Eugene Sandulenko
cfabc8a203 Fix crashes with new BG incrustation code.
svn-id: r24660
2006-11-08 21:50:15 +00:00
Eugene Sandulenko
5e5bba4397 Fix bug #1579776: "FW: Save does not work properly"
svn-id: r24659
2006-11-08 21:46:57 +00:00
Gregory Montoir
f9cf368a67 got rid of two memory leaks
svn-id: r24589
2006-11-03 21:01:49 +00:00
Max Horn
7889783cac const correctness
svn-id: r24488
2006-10-24 09:44:20 +00:00
Torbjörn Andersson
b2ce8001cd Added MD5 for Future Wars included in the UK "Classic Collection".
svn-id: r24343
2006-10-15 21:50:34 +00:00
Eugene Sandulenko
ab90fd086e Reanmed CD -> "256 colors"
svn-id: r24339
2006-10-15 21:11:27 +00:00
Eugene Sandulenko
018d5e350c Since proper detection is added to CinE, build it by default and
announce as supported. Future Wars is completable.

svn-id: r24321
2006-10-15 01:13:43 +00:00
Eugene Sandulenko
95749148cf Add proper game detection to CinE engine.
svn-id: r24320
2006-10-15 01:06:44 +00:00
Max Horn
4c14cf6d1a Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the linker dependency graph). Porters will have to update project files
svn-id: r23974
2006-09-23 00:42:35 +00:00
Max Horn
a2dc897fe5 Reduce code duplication
svn-id: r23888
2006-09-16 15:01:14 +00:00
Torbjörn Andersson
557af0cba5 Removed the copy protection bypass for Future Wars. We should only bypass the
copy protection if we know there were versions sold that either didn't have the
protection, or failed to include the information needed to get past it.

Besides, this particular bypassing doesn't work. The game appears to start
just fine, but the transporter early in the game is rendered non-functional.

svn-id: r23801
2006-08-28 19:13:54 +00:00
Torbjörn Andersson
af3241f700 Run the Cine engine's game detector before starting a game, to ensure that it
really is there. I hope this is the right way of fixing bug #1534073.

svn-id: r23660
2006-08-04 09:46:40 +00:00
Max Horn
4a80db4c7b * Added copyright string to all engine plugins
* Modified about dialog to list all available plugins with their resp. copyright
* Modified about dialog credits to show the GPL last (like movie end credits do with their legal text, too)

svn-id: r23645
2006-07-31 13:41:21 +00:00
Johannes Schickel
cfd9977425 Using FilesystemNode::name instead of FilesystemNode::displayName in all game detectors.
svn-id: r23558
2006-07-22 14:50:50 +00:00
Max Horn
9a955180a4 * Renamed config.mak to config.mk
* Renamed common.rules to rules.mk
* Removed explicit declaration of MODULE_DIRS in various spots (instead we let rules.mk compute it)

svn-id: r23275
2006-06-24 08:48:11 +00:00
Max Horn
d210b19aec Move backends/fs/fs.h and .cpp to common/fs/fs.h and .cpp
Rationale: backend implementations belong to backends/, but portable APIs meant to be used by high level code is for common / sound / graphics / ... (compare also with backends/midi vs. sound/mididrv.h)

svn-id: r23274
2006-06-24 08:07:48 +00:00
Max Horn
31ebfdd1be Yet another const warning fixed
svn-id: r22795
2006-05-31 10:55:09 +00:00