Fabio Battaglia
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6fd48c3354
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tinsel: add default paths needed by Discworld PSX, now the user shouldn't need to move files around
svn-id: r40901
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2009-05-26 08:41:25 +00:00 |
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Fabio Battaglia
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b9b3f12667
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tinsel: avoid unnecessary checks in discworld psx palette remapper
svn-id: r40892
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2009-05-25 17:51:11 +00:00 |
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Johannes Schickel
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db62ae8b33
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Till we specify an common behavior when loading a game state on startup fails / the user tries to load an non existing save slot, change Tinsel to start up the game as if no slot was specified. (This 'fixes' bug #2796215 "DW: Black screen when loading via command line")
svn-id: r40890
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2009-05-25 13:40:46 +00:00 |
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Fabio Battaglia
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43d38512f1
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tinsel: remove the ugly psx l-space workaround, and instead add a check into PlayMidi for psx version
svn-id: r40884
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2009-05-25 11:18:29 +00:00 |
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Fabio Battaglia
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ffcf4173f3
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tinsel: add PSX specific code to workaround the thief bug in past ankh-morpork, i still have to give a better look at this though
svn-id: r40882
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2009-05-25 11:01:33 +00:00 |
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Fabio Battaglia
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5ef58bdfbe
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tinsel: avoid unnecessary iterations in Discworld PSX palette remapper
svn-id: r40879
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2009-05-25 07:57:38 +00:00 |
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Fabio Battaglia
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6143da7cea
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tinsel: Discworld PSX uses "index.dat" as scene index file, not "index"
svn-id: r40878
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2009-05-25 07:42:01 +00:00 |
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Fabio Battaglia
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652bc72ed3
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tinsel: add entry in detector for Discworld PSX demo
svn-id: r40877
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2009-05-25 06:19:37 +00:00 |
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Fabio Battaglia
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910f43ffd8
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tinsel: endianess fix Discworld PSX palette remapper
svn-id: r40876
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2009-05-25 06:09:48 +00:00 |
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Fabio Battaglia
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6982ce53c2
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tinsel: fix some uninitialized var used in Discworld PSX
svn-id: r40875
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2009-05-24 23:06:39 +00:00 |
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Fabio Battaglia
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eba025f48f
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tinsel: fix for CLUT palettes in Discworld PSX
svn-id: r40873
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2009-05-24 22:10:12 +00:00 |
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Fabio Battaglia
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dd41ba80da
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tinsel: Changes to psx palette conversion function
svn-id: r40869
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2009-05-24 17:08:03 +00:00 |
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Johannes Schickel
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b3c6751b9b
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Strip trailing whitespaces in the whole code base.
svn-id: r40867
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2009-05-24 15:17:42 +00:00 |
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Fabio Battaglia
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6651cdc97c
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tinsel: fix graphic corruption caused by wrong clipping of 8-bit images in Discworld PSX
svn-id: r40864
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2009-05-24 14:37:53 +00:00 |
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Fabio Battaglia
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a4b733403a
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tinsel: take into account clipping when drawing PSX 4-bit images
svn-id: r40862
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2009-05-24 13:59:47 +00:00 |
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Fabio Battaglia
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e6b62d945c
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tinsel: disable midi playing for Discworld PSX, as the game uses the proprietary (and unsupported) PlayStation SEQ format
svn-id: r40860
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2009-05-24 13:20:13 +00:00 |
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Fabio Battaglia
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5a32f3f502
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tinsel: sound samples and speech support for Discworld PSX using VAG. Based on a patch provided by clone2727
svn-id: r40852
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2009-05-24 08:27:33 +00:00 |
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Max Horn
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65b5d31814
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COMMON: Removed Stream::ioFailed() and clearIOFailed(), as they are deprecated; however, retained ioFailed in SeekableReadStream and File for now (so for now this mainly affects WriteStream subclasses)
svn-id: r40725
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2009-05-19 11:42:14 +00:00 |
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Fabio Battaglia
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b70bbcf306
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tinsel: fixed "Unknown drawing type" for inventory in Discworld PSX
svn-id: r40698
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2009-05-18 20:05:30 +00:00 |
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Fabio Battaglia
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7e11e57339
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tinsel: start adding transparency support to Discworld PSX
svn-id: r40697
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2009-05-18 19:56:54 +00:00 |
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Eugene Sandulenko
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fd7ffd6f74
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Add detection for Russian version of DW2.
svn-id: r40622
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2009-05-16 11:18:14 +00:00 |
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Paul Gilbert
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340b5b9378
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Added detection entry for Hebrew Discworld 1 release
svn-id: r40614
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2009-05-15 23:57:08 +00:00 |
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Fabio Battaglia
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3771f9aef2
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tinsel: fix drawing of some sprites, cursor and fonts in discworld PSX, palette is still wrong though
svn-id: r40606
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2009-05-15 12:46:53 +00:00 |
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Max Horn
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27b74756d8
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TINSEL: Added FIXME comment about a valgrind warning (calling strcpy on overlapping strings is unsafe)
svn-id: r40307
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2009-05-04 15:05:25 +00:00 |
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Paul Gilbert
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7dbfb326cc
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Fixed dword alignment warning (as reported by salty-horse)
svn-id: r40198
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2009-04-29 11:33:43 +00:00 |
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Paul Gilbert
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4a2e5bb793
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Re-introduced the ability to skip the title scenes in Discworld 1. Since the exact scene numbers differed between language versions, this new version simply relies on skipping the first four screens - hopefully, none of the various versions will have any extra title screens.
svn-id: r40196
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2009-04-29 10:37:00 +00:00 |
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Paul Gilbert
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3817fbf7d0
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Fixed a method name clash, and changed the Restart dialog to properly use the renamed method, rather than just setting the global variable directly
svn-id: r40158
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2009-04-27 12:21:14 +00:00 |
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Fabio Battaglia
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b45f2e21fa
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tinsel: changed PSX CLUT converter to report effective number of colours used in the palette
svn-id: r40151
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2009-04-26 10:25:41 +00:00 |
|
Paul Gilbert
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86debbd679
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Added code to enable Discworld 2 to play directly from the CD (only the first CD - Cd swap still doesn't work) or from files copied to the hard disk without the .smp/txt/idx files being properly renamed (again only for the first Cd).
svn-id: r40141
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2009-04-25 06:42:01 +00:00 |
|
Paul Gilbert
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d594211ab3
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Bugfix to the coroutine handling in CdDoChange
svn-id: r40140
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2009-04-25 06:36:20 +00:00 |
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Fabio Battaglia
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10caf64618
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tinsel: begin modifying drawing function to support psx 4-bit cluts
svn-id: r40119
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2009-04-24 15:14:26 +00:00 |
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Fabio Battaglia
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df81ef750c
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tinsel: added Discworld PSX palette converting function
svn-id: r40109
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2009-04-24 11:54:10 +00:00 |
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Fabio Battaglia
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a016ed90ba
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tinsel: start wiring some Discworld PSX graphical functions into engine
svn-id: r40091
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2009-04-23 16:17:22 +00:00 |
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Fabio Battaglia
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33180805ad
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tinsel: Enable Discworld PSX detection and begin adding some function to support Discworld PSX graphics
svn-id: r40090
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2009-04-23 15:29:34 +00:00 |
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Fabio Battaglia
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199ca291ee
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tinsel: adding (disabled) detector entry for Discworld 1 PSX UK version
svn-id: r40021
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2009-04-19 13:52:05 +00:00 |
|
Max Horn
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a2b5829101
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TINSEL: Added some doxygen comments to the Tinsel coroutine code
svn-id: r39908
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2009-04-09 17:07:24 +00:00 |
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Johannes Schickel
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0ea7589e2c
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TINSEL: Commit of parentheses patch from salty-horse. (from -devel "Enabling -Wparentheses in the Makefile").
svn-id: r39759
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2009-03-30 12:08:12 +00:00 |
|
Paul Gilbert
|
f405dff025
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Bugfixes for incorrect Poly class usage in the CheckNPathIntegrity DEBUG method
svn-id: r39627
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2009-03-23 08:49:05 +00:00 |
|
Paul Gilbert
|
93ff05cb6d
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Removed unused variables from a DEBUG method
svn-id: r39625
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2009-03-23 08:31:14 +00:00 |
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Max Horn
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00907f32bd
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TINSEL: More polygon code cleanup
svn-id: r39618
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2009-03-22 23:02:54 +00:00 |
|
Max Horn
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7714b20abf
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TINSEL: cleanup
svn-id: r39617
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2009-03-22 23:02:09 +00:00 |
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Filippos Karapetis
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c26a162606
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Converted some leftover tinselV1 code, so that the engine builds when DEBUG is set
svn-id: r39598
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2009-03-21 19:57:54 +00:00 |
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Sven Hesse
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21c87385bc
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Added some more debug messages
svn-id: r39532
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2009-03-19 19:17:29 +00:00 |
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Max Horn
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9cbed926cd
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Moved Tinsel::Serializer to Common::Serializer, so that I can use it in the SCI engine
svn-id: r39428
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2009-03-15 20:30:57 +00:00 |
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Max Horn
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25b39e217a
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TINSEL: Added Serializer::skip() convenience method
svn-id: r39350
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2009-03-12 03:26:03 +00:00 |
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Max Horn
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f9ecd95d69
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Whitespace cleanup: Convert space followed by tab to just tab
svn-id: r39203
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2009-03-07 19:24:31 +00:00 |
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Jordi Vilalta Prat
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047f116515
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Renamed MetaEngine::getCopyright() to getOriginalCopyright() to better match the meaning of the returned string, as discussed some time ago in scummvm-devel
svn-id: r39132
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2009-03-05 12:04:58 +00:00 |
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Kostas Nakos
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f509f65023
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add virtual keyboard backend hints for savegame name
svn-id: r39056
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2009-03-01 21:54:53 +00:00 |
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Kostas Nakos
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a718713925
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only center vertically in DW2
svn-id: r39052
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2009-03-01 21:03:46 +00:00 |
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Kostas Nakos
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bf894deb06
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silence compiler warnings: the names of some tinsel defines were shadowing standard winapi defines
svn-id: r39049
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2009-03-01 19:46:07 +00:00 |
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