Commit Graph

542 Commits

Author SHA1 Message Date
Max Horn
b5f0fa4c8b cleanup; fix for room 88 in The Dig (Ender, I was right, only the place was another :-)
svn-id: r5191
2002-10-20 01:02:52 +00:00
Jonathan Gray
dd7cfdb0de patch #625603 film noir mode bugfix
svn-id: r5190
2002-10-19 22:35:22 +00:00
James Brown
c1652de909 Full Throttle: Add stub for opcode CD (something to do with drawing blast objects)
svn-id: r5163
2002-10-16 10:59:29 +00:00
Paweł Kołodziejski
9a8b23030a fix nexus scrolling in the dig, but partialy, there is also memory coruption with this
svn-id: r5142
2002-10-13 18:14:48 +00:00
Paweł Kołodziejski
4cf42ae9a8 added FT imuse music
svn-id: r5127
2002-10-11 08:35:12 +00:00
Max Horn
b409ef6608 allow user to load savegames while Smush movies are playing; cleanup
svn-id: r5106
2002-10-08 00:29:32 +00:00
James Brown
d19260af2c Fix drawDescString - still needs centering corrections
svn-id: r5094
2002-10-06 07:23:08 +00:00
James Brown
9612002d78 Full Throttle / The Dig fixes.
drawDescString (for Full Throttle object names, in the 'ring of fire') is
still somewhat broken. Feel free to fix ;)

svn-id: r5090
2002-10-06 06:09:32 +00:00
James Brown
4d24a0bfbe Patch #616092: Full Throttle dialog fix
svn-id: r5058
2002-10-01 09:27:09 +00:00
Max Horn
d921d06d39 played a bit with the launcher - it now is already somewhat usable <g>
svn-id: r5047
2002-09-30 00:55:47 +00:00
Paweł Kołodziejski
037b08130e framework of Imuse sound for The Dig
svn-id: r5031
2002-09-29 07:08:31 +00:00
Max Horn
a8d77fabee patch #615842
svn-id: r5027
2002-09-28 15:19:21 +00:00
James Brown
e9c1d9d802 Patch 613933: Return code for validateresource.
svn-id: r5017
2002-09-25 03:04:28 +00:00
Max Horn
1bfaa3c02f removed even the last traces of Scumm dependencies from NewGUI. Yes, you heard right NewGUI is now 100% Scumm free and we can go for the launcher/message dialogs!
svn-id: r5016
2002-09-24 23:45:25 +00:00
James Brown
e946431af3 Patch 609334: PalManip save/load/init fixes.
Save/Load lines are commented out until the new save/load system is in place.

svn-id: r5014
2002-09-24 15:46:09 +00:00
James Brown
412075437b Patch #612847: Sam and Max painting subgame fix
svn-id: r5008
2002-09-23 15:43:29 +00:00
Max Horn
a681eb029e renamec string -> _string and sentence -> _sentence in class Scumm (I originally reworked StringTab, but then noticed the save game format depends on it <sigh>)
svn-id: r4995
2002-09-22 01:17:53 +00:00
Travis Howell
f1a273e092 Add the following patches:
[ 609649 ] Sound patch for GF_OLD256 games
[ 611997 ] RFC: Timer-based CD audio sync

svn-id: r4986
2002-09-21 13:48:03 +00:00
Max Horn
b91da0e29f Patch #612277: text rendering crash + spacing issue
svn-id: r4983
2002-09-20 23:40:55 +00:00
Max Horn
fcfc72296c based on my findings for guifont, I changed string.cpp to read the char width table for OLD256 games! yippi! some more code cleanup, and marked two struct values as 'to be removed when savegame format changes'
svn-id: r4978
2002-09-19 23:49:38 +00:00
Max Horn
9939746022 removed even more scumm dependencies from NewGUI; fixed some redraw issues (this might help the inventory-display issue in The Dig, and definitly fixes the 'vanishing volcanoe' in the FOA extro)
svn-id: r4974
2002-09-19 21:45:56 +00:00
Paweł Kołodziejski
c61b824942 added support for nonenglish the dig(dialogs, descriptions, warnings), not gui yet
svn-id: r4959
2002-09-17 15:33:31 +00:00
James Brown
978e879009 Fix newgui crash, and commit patch 600645: Loom flashlight fix
svn-id: r4958
2002-09-17 12:52:53 +00:00
Paweł Kołodziejski
ab2eb4d928 added framework for non-english version of the dig, not yet completed
svn-id: r4957
2002-09-17 09:18:47 +00:00
Max Horn
733825fd94 patch #609859: Some general patches for string.cpp
svn-id: r4954
2002-09-16 23:48:42 +00:00
Max Horn
a6c5762817 added some comments, cleanup
svn-id: r4950
2002-09-16 10:42:12 +00:00
James Brown
02f9056b4a 609791: Sam and Max 'phantom sound' (precaching) hack.
svn-id: r4947
2002-09-16 08:22:05 +00:00
Max Horn
040b6c656a reducing some header dependencies
svn-id: r4928
2002-09-13 12:20:55 +00:00
Max Horn
364806e4e4 patch #608138 (palManipulateInit code)
svn-id: r4925
2002-09-13 11:54:59 +00:00
Paweł Kołodziejski
dcf05149fe changed scumm file io to class File
svn-id: r4920
2002-09-10 07:34:27 +00:00
Max Horn
523d8e64c0 rewrote config class; cleanup; code restructuring
svn-id: r4903
2002-09-08 01:08:12 +00:00
Paweł Kołodziejski
93b630dcfe commited patch: #601899
svn-id: r4890
2002-08-31 21:23:28 +00:00
Paweł Kołodziejski
0559f7a6aa and more fixes
svn-id: r4889
2002-08-31 19:26:04 +00:00
Max Horn
a39711e256 fixed compilation on Mac OS X; some cleanup; moved header file scumm/smusH/rect.h to common/rect.h
svn-id: r4877
2002-08-31 13:29:10 +00:00
Max Horn
41c2d6fba3 sound system cleanup
svn-id: r4867
2002-08-29 23:45:15 +00:00
Max Horn
4b83c17b31 some cleanup/refactoring
svn-id: r4866
2002-08-29 20:01:27 +00:00
Max Horn
bbcae3efbe experimental support for the V2 resource format (patch #601560)
svn-id: r4864
2002-08-29 16:57:43 +00:00
Paweł Kołodziejski
73b031515e applied patch #599909
svn-id: r4855
2002-08-25 18:40:23 +00:00
Ralph Brorsen
d473d295c4 Fix for #556564
svn-id: r4846
2002-08-25 11:35:13 +00:00
Max Horn
3d75868558 added/corrected some missing opcodes - this fixes the issues with the voodoo lady in MI1VGA
svn-id: r4815
2002-08-24 13:12:29 +00:00
Max Horn
ee3ea28e6c first go at modularizing the build system
svn-id: r4796
2002-08-21 17:35:46 +00:00
Max Horn
ce46866403 Initial revision
svn-id: r4785
2002-08-21 16:07:07 +00:00