Commit Graph

67981 Commits

Author SHA1 Message Date
Martin Kiewitz
7ff3336a65 SHERLOCK: 3DO: load walk.anim for player 2015-06-11 21:30:32 +02:00
Martin Kiewitz
515d5422a7 SHERLOCK: some work on 3DO room data 2015-06-11 19:52:41 +02:00
Torbjörn Andersson
d6ca620a7c SHERLOCK: Remove unnecessary semicolon. 2015-06-11 18:21:19 +02:00
Torbjörn Andersson
d1f382269c SHERLOCK: Remove stray character from comment header. 2015-06-11 18:19:10 +02:00
Paul Gilbert
586b7f21c1 SHERLOCK: Fix displaying RT map when switching from another scene 2015-06-11 08:51:17 -04:00
Paul Gilbert
40a3a3b835 SHERLOCK: RT map display partially working 2015-06-11 08:32:31 -04:00
Martin Kiewitz
252b4d1317 SHERLOCK: always stop music after intro 2015-06-11 12:44:37 +02:00
Martin Kiewitz
d86bec542c SHERLOCK: font class: skip for 3DO 2015-06-11 12:32:26 +02:00
Paul Gilbert
6780c63e53 SHERLOCK: Implemented more support methods for RT map 2015-06-10 20:54:05 -04:00
Paul Gilbert
dd1781a3f2 SHERLOCK: Split up image file classes into their own file 2015-06-10 19:58:04 -04:00
Paul Gilbert
1dda0f6c40 SHERLOCK: Split up font handling into a new Fonts surface base class
This will be needed for Rose Tattoo, which needs to be able to
write text to arbitrary surfaces
2015-06-10 19:46:14 -04:00
Martin Kiewitz
d7544b696c SHERLOCK: adjust coordinates of images in intro
done via screenshot comparison to match the original interpreter
2015-06-10 09:29:34 +02:00
Martin Kiewitz
1c44fa5bbc Merge branch 'master' of github.com:scummvm/scummvm 2015-06-10 07:14:16 +02:00
Martin Kiewitz
256158cbe2 SHERLOCK: free midi music buffer 2015-06-10 07:14:15 +02:00
Torbjörn Andersson
ce6ad7e6d8 SHERLOCK: Fix tiny memory leak 2015-06-10 07:14:15 +02:00
Martin Kiewitz
6aaee559dc SHERLOCK: 3DO intro: implement fade from white 2015-06-10 07:14:15 +02:00
Martin Kiewitz
866d7a27d8 SHERLOCK: 3DO intro: implement fade in/out/merge 2015-06-10 07:14:13 +02:00
Martin Kiewitz
15b9d61f6e SHERLOCK: adjust "early following morning" coords 2015-06-10 07:12:25 +02:00
Kirben
e670951a46 SCUMM: Fix bug #6592 SCUMM: ZAK - Read Ticket is too fast to read. 2015-06-10 07:12:25 +02:00
Paul Gilbert
dd116cfbf0 SHERLOCK: Add RT map data loading 2015-06-10 07:12:25 +02:00
Martin Kiewitz
b5f966ceb5 SHERLOCK: events delay quit event 2015-06-08 21:56:32 +02:00
Torbjörn Andersson
3b07645991 SHERLOCK: Don't skip rest of intro when skipping DOS EA logo
This is how the original works, as far as I can tell.
2015-06-08 21:45:24 +02:00
Martin Kiewitz
7d00e33c09 SHERLOCK: 3DO: add 3DO EA Splash screen 2015-06-08 21:41:29 +02:00
Martin Kiewitz
4ed4dfadca SHERLOCK: 3DO: play EA intro movie 2015-06-08 21:01:07 +02:00
Torbjörn Andersson
6260c33666 SHERLOCK: Fix checkSprite() regression from FIXED_INT_MULTIPLIER
I think these 100 should be FIXED_INT_MULTIPLIER, which was changed
to 1000 recently to accomodate for The Case of the Rose Tattoo.
Bizarrely, the noticeable regression from this was that the first
few paragraphs of the journal (referencing events in the intro)
were not recorded.

I trust someone will let me know if I got it wrong.
2015-06-08 20:34:07 +02:00
Martin Kiewitz
91d4b8df0f SHERLOCK: adjust music play code (file extension) 2015-06-08 20:29:22 +02:00
Martin Kiewitz
dc1706700b SHERLOCK: 3DO: add delay right at the intro start 2015-06-08 20:18:41 +02:00
Martin Kiewitz
0d09049562 SHERLOCK: add music + sync to 3DO intro 2015-06-08 20:09:29 +02:00
Martin Kiewitz
55551cfbd5 SHERLOCK: 3DO: add comment about ccbFlag bit 5 2015-06-08 18:14:41 +02:00
Martin Kiewitz
d5ef021f6f SHERLOCK: 3DO intro screen clear added 2015-06-08 18:00:36 +02:00
Martin Kiewitz
856b52b816 SHERLOCK: 3DO intro cels added (+scream +note) 2015-06-08 18:00:00 +02:00
Martin Kiewitz
460d387ec5 SHERLOCK: 3do cel uncompressed fix, adjust city
- uncompressed data is still DWORD aligned
- fixes "copyright EA" cel
- adjusted city scene coordinates
2015-06-08 17:24:54 +02:00
Martin Kiewitz
65d94d3fb3 SHERLOCK: 3DO cel decoding support 2015-06-08 16:41:41 +02:00
Paul Gilbert
9e964b52b1 SHERLOCK: Remove redundant game check from ScalpelMap 2015-06-08 08:48:40 -04:00
Paul Gilbert
aa0dd080dd SHERLOCK: Add virtual destructors to Map classes 2015-06-08 08:48:05 -04:00
Paul Gilbert
f5a1b626b7 SHERLOCK: Move Scalpel map code to ScalpelMap 2015-06-08 08:31:51 -04:00
Martin Kiewitz
ae64cca8f0 SHERLOCK: bit of work on 3DO graphic resources 2015-06-08 12:47:38 +02:00
Torbjörn Andersson
26ed7954c3 SHERLOCK: Fix comment typo 2015-06-08 08:20:28 +02:00
Paul Gilbert
cffa31c72e SHERLOCK: Beginnings of Map descendent classes 2015-06-07 23:29:36 -04:00
Paul Gilbert
62aad480ef SHERLOCK: Move Scalpel scene enum to scalpel_scene.h 2015-06-07 23:07:21 -04:00
Paul Gilbert
d171d07e2f SHERLOCK: Fix loadWalk checks against WALK_LIB_NAMES 2015-06-07 20:34:18 -04:00
Paul Gilbert
bfdedb68ec SHERLOCK: Fix cmdSetNPCInfoLine 2015-06-07 20:19:41 -04:00
Paul Gilbert
e336317ea7 SHERLOCK: Fix cmdWalkToCoords 2015-06-07 20:13:03 -04:00
Paul Gilbert
af2a1a3351 SHERLOCK: Refactoring, cleanup, and fixes for savegame code 2015-06-07 19:18:14 -04:00
Torbjörn Andersson
19448b2fdb SHERLOCK: Silence GCC warning 2015-06-08 00:31:22 +02:00
Paul Gilbert
e90c04b14f SHERLOCK: Fix Scalpel bug when picking up paper 2015-06-07 18:24:43 -04:00
Filippos Karapetis
e3d6b25d57 SHERLOCK: Add missing check for the rightmost limit in adjustSprite 2015-06-08 01:23:23 +03:00
Paul Gilbert
eb5579df54 SHERLOCK: Fix loading of character walk sequence data 2015-06-07 17:27:43 -04:00
Filippos Karapetis
d8e9482480 SHERLOCK: More differences implemented for RT's loadJournalFile 2015-06-08 00:10:52 +03:00
Paul Gilbert
9ce6dc72d3 SHERLOCK: Add missing OP_END_TEXT_WINDOW opcode 2015-06-07 16:59:56 -04:00