Paul Gilbert
841356ac80
Added loading of the correct DSR file at the start of each animation scene
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svn-id: r50490
2010-06-29 11:09:33 +00:00
Paul Gilbert
eb4a48bfd9
Reserved palette ranges used by on-screen messages
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svn-id: r50489
2010-06-29 10:52:59 +00:00
Paul Gilbert
b91ba9c56e
Bugfixes to reading in the animation font name correctly, as well as converted some Common::String usage to char buffers to fix incorrect String usage
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svn-id: r50488
2010-06-29 10:40:24 +00:00
Paul Gilbert
6063a9cba3
Bugfix to properly erase text messages when they expire
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svn-id: r50432
2010-06-28 11:40:39 +00:00
Paul Gilbert
c7682f5117
Added proper conversion of message RGB colour values
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svn-id: r50371
2010-06-27 06:35:32 +00:00
Paul Gilbert
9a8683ac65
Added accidentally deleted line
...
svn-id: r50369
2010-06-27 05:58:11 +00:00
Paul Gilbert
965cdb6fbf
Several bugfixes to the loading, display, and digital sound playing of messages during cutscenes
...
svn-id: r50366
2010-06-27 05:18:21 +00:00
Paul Gilbert
c922af06c2
Centralised the update logic for the various system lists into the MadsView class
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svn-id: r50365
2010-06-27 05:17:40 +00:00
Filippos Karapetis
783b71d585
Load the correct speech file pack for the intro of Rex Nebular
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svn-id: r50321
2010-06-26 13:28:22 +00:00
Paul Gilbert
8eb206b6b9
Bugfix to correctly handle transparency when rendering scaled sprites
...
svn-id: r50314
2010-06-26 11:31:04 +00:00
Paul Gilbert
d7fe988251
Bugfix to dirty area handling to prevent creation of invalid rects
...
svn-id: r50312
2010-06-26 11:14:38 +00:00
Paul Gilbert
70e4a8605b
Minor bugfix for correctly positioning where background sprites are drawn
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svn-id: r50298
2010-06-26 00:37:44 +00:00
Paul Gilbert
ab261facee
Added extra validation for sprite decoding
...
svn-id: r50297
2010-06-26 00:36:43 +00:00
Paul Gilbert
e328bd8f7f
Added support for Fab compressed sprite sets
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svn-id: r50295
2010-06-25 23:43:07 +00:00
Florian Kagerer
c35e350531
AUDIO: get rid of MDT_PREFER_MIDI since it should be sufficient to either select MDT_PREFER_MT32 or MDT_PREFER_GM
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svn-id: r50288
2010-06-25 20:51:57 +00:00
Paul Gilbert
aa0c86e755
Bugfix for correctly decoding 2-bit encoded depth surfaces
...
svn-id: r50206
2010-06-24 08:17:46 +00:00
Paul Gilbert
cd8bec1ae2
Corrected rendering of sprites into a scene background
...
svn-id: r50205
2010-06-24 08:16:40 +00:00
Paul Gilbert
70e9df9566
Corrected incorrect variable name change
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svn-id: r50204
2010-06-24 08:15:31 +00:00
Matthew Hoops
3838197ac1
Silence gcc warnings.
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svn-id: r50197
2010-06-24 01:29:46 +00:00
Filippos Karapetis
3cdd841192
Made a warning more verbose
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svn-id: r50177
2010-06-23 11:32:36 +00:00
Paul Gilbert
fedc060605
Corrected newly added palette conversion warning
...
svn-id: r50176
2010-06-23 11:28:53 +00:00
Filippos Karapetis
3569b49662
Changed some asserts to warnings
...
svn-id: r50175
2010-06-23 11:22:44 +00:00
Paul Gilbert
717005bf25
Rewrote the MADS animation frame decoder to better guard against invalid data causing memory overruns
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svn-id: r50174
2010-06-23 10:11:01 +00:00
Max Horn
bbad3f333a
Patch #1956501 : "GUI/LAUNCHER: Midi device selection"
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svn-id: r50128
2010-06-21 21:36:36 +00:00
Paul Gilbert
110e03c87b
Removed unused variables
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svn-id: r50071
2010-06-20 07:06:22 +00:00
Paul Gilbert
fcdb7807a4
Implemented explicit transparency index support - the previous hardcoded index of 0 wasn't correct, since some sprites need that index
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svn-id: r50070
2010-06-20 07:04:58 +00:00
Paul Gilbert
d6cd656f15
Added support for the alternate encoding for depth surfaces
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svn-id: r50069
2010-06-20 05:25:34 +00:00
Filippos Karapetis
cf86b44793
M4/MADS: Some slight tweaks to the animation message chunks
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svn-id: r49927
2010-06-17 12:13:27 +00:00
Torbjörn Andersson
f10b1a23f8
Fixed a few cppcheck errors.
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svn-id: r49919
2010-06-17 05:40:48 +00:00
Paul Gilbert
deb907de63
Bugfixes to depth processing that was causing the 'Microprose Design Group' message not to appear in the first intro scene
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svn-id: r49801
2010-06-15 11:19:32 +00:00
Eugene Sandulenko
44a39ffbc6
AdvancedDetector: Add new parameter directoryGlobs.
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Without this parameter mass detection gave tons of false alarms.
Use globbing for narrowing down the depth search.
svn-id: r49788
2010-06-15 10:59:23 +00:00
Eugene Sandulenko
4d517ed0e9
Extended advancedDetector with depth parameter.
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Now AD can search nested directories. By default it is turned off,
but there is new parameter to ADParameters struct. Usually value
of 2 is good enough for all purposes.
svn-id: r49653
2010-06-14 14:50:23 +00:00
Paul Gilbert
58487da20b
Moved the actionNouns array from the scene to the globals object, since the scene will no longer be active during animation sequences
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svn-id: r49646
2010-06-14 06:33:24 +00:00
Paul Gilbert
6fb462e6b0
Further memory leak fixes reported by Valgrind
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svn-id: r49644
2010-06-14 05:27:54 +00:00
Paul Gilbert
466a151744
Fixes for memory leaks reported by Valgrind
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svn-id: r49643
2010-06-14 04:20:57 +00:00
Paul Gilbert
ae0a7a6675
Added logic for animation sequences specifying a starting animation frame number
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svn-id: r49642
2010-06-14 03:15:58 +00:00
Paul Gilbert
4c6d276ce9
Bugfixes for correct moving of the screen viewport within an animation
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svn-id: r49629
2010-06-13 10:50:54 +00:00
Paul Gilbert
02ed880180
Added logic for handling the rate of animation background scrolling, and miscellaneous extra fields
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svn-id: r49627
2010-06-13 08:53:06 +00:00
Paul Gilbert
2625c9b20b
Applied fix for checking unallocated channels for All Notes Off MIDI command
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svn-id: r49613
2010-06-12 23:53:26 +00:00
Paul Gilbert
277a700e67
Reimplemented the scaled sprite drawing logic. The first introduction sequence scene now displays correctly
...
svn-id: r49604
2010-06-12 11:32:28 +00:00
Paul Gilbert
e572267a05
Bugfixes to correctly scroll the background during animations
...
svn-id: r49596
2010-06-11 11:08:37 +00:00
Paul Gilbert
ef34896dce
Clarified various incorrectly named parameters, and fixed code for loading the correct art file backgrounds when running animation sequences
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svn-id: r49595
2010-06-11 11:03:51 +00:00
Paul Gilbert
4d87342847
Added extra code and support methods for properly clearing up backgrounds and used sprites when an animation sequence ends
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svn-id: r49566
2010-06-10 10:20:25 +00:00
Paul Gilbert
62402e743e
Added extra positioning and dummy depths surface so that the introduction cutscene now starts up
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svn-id: r49480
2010-06-07 10:17:44 +00:00
Paul Gilbert
b2678ddf52
Changed a create call to setSize to fix compiler error
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svn-id: r49479
2010-06-07 09:35:59 +00:00
Paul Gilbert
34f7c05e4d
Initial conversion of the AnimviewView class to use the expanded MadsAnimation class, rather than the older AAFile skeleton class
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svn-id: r49478
2010-06-07 09:19:42 +00:00
Paul Gilbert
1572524b64
Moved destruction of globals and resource manager to common M4 engine base class - this fixes a bug where resources were still being tossed after the resource manager was destroyed
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svn-id: r49476
2010-06-07 09:06:06 +00:00
Paul Gilbert
3efec5720d
Bugfixes for correct positioning of opening animation
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svn-id: r49448
2010-06-06 06:46:29 +00:00
Paul Gilbert
b9065aa2d2
Various bugfixes to the animation code - first Rex animation now plays, albeit in the wrong place
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svn-id: r49437
2010-06-05 04:18:23 +00:00
Paul Gilbert
5686c251f0
Added missing animation initialisation code
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svn-id: r49436
2010-06-05 01:55:17 +00:00
Paul Gilbert
3a5fe4ca00
Bugfix for wrong parameter order in scene resources load method call. Also added fragment to destroy an active animation when it's finished animating
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svn-id: r49434
2010-06-04 22:53:26 +00:00
Paul Gilbert
3d98f679e7
Bugfix for the loading of the animation frame list
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svn-id: r49427
2010-06-04 12:51:06 +00:00
Paul Gilbert
86462c66a0
Added code and support routines for destroying animations correctly, which also necessitated changing the sprite list code
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svn-id: r49426
2010-06-04 11:28:30 +00:00
Torbjörn Andersson
038ac90482
Renamed some variables to silence GCC warnings.
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svn-id: r49412
2010-06-03 21:13:08 +00:00
Paul Gilbert
26860b8e51
Properly implemented the logic for loading the correct interface background as specified in a scene's resources
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svn-id: r49409
2010-06-03 10:46:55 +00:00
Paul Gilbert
86dcc28342
Moved the MADS interface view into mads_scene.cpp and did a major cleanup of scene loading code
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svn-id: r49405
2010-06-03 09:34:32 +00:00
Willem Jan Palenstijn
2bebba8c94
Fix warning, whitespace
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svn-id: r49352
2010-05-31 12:38:15 +00:00
Filippos Karapetis
ff40247376
Hopefully fixed compilation
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svn-id: r49350
2010-05-31 12:27:13 +00:00
Paul Gilbert
088e6456ea
In progress work implementing the animation player
...
svn-id: r49347
2010-05-31 12:10:30 +00:00
Paul Gilbert
bea6ef4beb
Clarified variable usage for sequence list entry indexes
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svn-id: r49287
2010-05-28 10:20:02 +00:00
Paul Gilbert
145eacd491
Implemented needed methods for scrolling surfaces horizontally or vertically
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svn-id: r49286
2010-05-28 10:17:16 +00:00
Paul Gilbert
eca8c35cfc
Gave proper names to each flag in the message flag set
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svn-id: r49229
2010-05-26 08:32:32 +00:00
Paul Gilbert
961a64a9f8
Bugfix to allow timed text to display in the correct colours
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svn-id: r49211
2010-05-25 11:54:18 +00:00
Paul Gilbert
a83aafab54
Changed the font system to allow for multiple fonts to be loaded simultaneously
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svn-id: r49209
2010-05-25 10:46:56 +00:00
Paul Gilbert
6bda3e15db
Implemented the bulk of the logic for displaying timed on-screen messages
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svn-id: r49180
2010-05-24 12:12:27 +00:00
Paul Gilbert
dd9bf70761
Major work done on the animation and support classes to match the original
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svn-id: r49150
2010-05-23 07:20:40 +00:00
Paul Gilbert
68cae03b3c
Bugfixes for animation display, and better understanding of how animations cycle
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svn-id: r49057
2010-05-17 10:30:17 +00:00
Paul Gilbert
43e61ec60f
Bugfixes for animation depth logic
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svn-id: r49045
2010-05-16 01:32:46 +00:00
Paul Gilbert
86bfccb842
Removed use of globally constructed menu item position lists
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svn-id: r49035
2010-05-15 00:42:56 +00:00
Paul Gilbert
e91df69eb6
Decoded further fields in the SequenceList class, and started implementation of kernel message display
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svn-id: r49034
2010-05-15 00:28:44 +00:00
Max Horn
2149a2383d
Reduce indirect header dependencies further
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svn-id: r48936
2010-05-04 12:00:16 +00:00
Max Horn
970745e60c
Move DebugChannel related code to new header
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svn-id: r48935
2010-05-04 11:59:22 +00:00
Max Horn
b3e404109c
Move initGraphics and initCommonGFX from to new header.
...
These functions are only used internally be Engine subclasses, and
by moving them to a separate header we can reduce indirect header
dependencies.
svn-id: r48934
2010-05-04 11:58:12 +00:00
Max Horn
5568a8473b
Get rid of Engine::_gameDataDir.
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This greatly reduces indirect dependencies on several header files
from common.
svn-id: r48933
2010-05-04 11:56:52 +00:00
Johannes Schickel
990f633b00
Fix g++ warning by commenting out an unused variable.
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svn-id: r48905
2010-05-03 13:04:08 +00:00
Torbjörn Andersson
35f1a55b70
Allow the Orion Burger title screen to be shown again. At least, it doesn't
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crash on my computer any more. (It doesn't do much interesting either.)
svn-id: r48892
2010-05-02 17:43:24 +00:00
Paul Gilbert
e11afdeab5
Added proper names for some of the previous unknown timer fields, and bugfixes for the sequence list methods
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svn-id: r48875
2010-04-30 11:27:42 +00:00
Max Horn
460d69e885
COMMON: Move DebugChannel stuff into a new DebugMan singleton
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svn-id: r48821
2010-04-27 21:40:52 +00:00
Paul Gilbert
46c520f797
Added further timer method implementation. Also renamed some of the classes to match those of the original engine, based on the contents of various in-game error messages
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svn-id: r48816
2010-04-27 11:23:27 +00:00
Paul Gilbert
328d571bba
Implemented extra timer methods and a DynamicHotspots class
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svn-id: r48776
2010-04-23 10:28:30 +00:00
Paul Gilbert
3edc151c5b
Changed MadsView into a separate class, since it's functionality is needed by two different class hierarchies that can't share a common ancestor class
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svn-id: r48763
2010-04-21 10:42:01 +00:00
Max Horn
a1840bd573
AUDIO: Rename Mixer::playInputStream to playStream
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svn-id: r48637
2010-04-12 09:14:17 +00:00
Paul Gilbert
eb433fcccd
Added the beginnings of the main timer list
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svn-id: r48635
2010-04-12 08:31:46 +00:00
Ori Avtalion
bfbbc0a072
Remove unused dereference
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svn-id: r48586
2010-04-08 22:04:17 +00:00
Ori Avtalion
aee05cd21d
Remove extra semicolons
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svn-id: r48457
2010-04-01 15:03:08 +00:00
Johannes Schickel
a3ab15e8cf
Use the enumerators instead of hardcoding the values of them.
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svn-id: r48411
2010-03-27 13:29:10 +00:00
Paul Gilbert
a2de7bb0ef
Added the game options dialog, along with several bugfixes to dialog display code
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svn-id: r48410
2010-03-27 10:44:38 +00:00
Paul Gilbert
38f2c1b7a4
Completed dialog item selection code
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svn-id: r48409
2010-03-27 07:14:52 +00:00
Paul Gilbert
c73a50b4e3
Changed the encoding of keycodes to only include the flags for Ctrl, Alt, and Shift
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svn-id: r48408
2010-03-27 07:13:30 +00:00
Paul Gilbert
73787f05f0
Bugfixes to the graphics display of dialogs
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svn-id: r48405
2010-03-26 20:45:32 +00:00
Paul Gilbert
5d85ad0759
Further fixed the setEntry method to make it Endian safe
...
svn-id: r48404
2010-03-26 10:21:08 +00:00
Paul Gilbert
02b1e3278a
Bugfix for logic used to calculate single RGB palette entries
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svn-id: r48403
2010-03-26 09:35:48 +00:00
Johannes Schickel
fcc7ab61ac
Fix compilation by removing a public keyword outside a class scope and using "> >" instead of ">>" for template closing brackets.
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Note that ">>" is always operator>> in the current C++ standard, thus
one has to use "Common::Array<Common::SharedPtr<SpriteAsset> >" instead
of "Common::Array<Common::SharedPtr<SpriteAsset>>" for example.
svn-id: r48402
2010-03-25 12:54:55 +00:00
Paul Gilbert
ae8853d80b
Added preliminary logic for showing loaded sprite frames
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svn-id: r48401
2010-03-25 12:46:06 +00:00
Johannes Schickel
86c779bed8
Prevent inifinite loop caused by a check of an unsigned integer against >= 0.
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svn-id: r48397
2010-03-24 21:39:26 +00:00
Paul Gilbert
cf5cd833fd
Moved new MadsView related code into Mads_Views, where it's more appropriate. Added extra logic necessary for displaying text in the game dialogs
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svn-id: r48378
2010-03-24 11:49:26 +00:00
Paul Gilbert
d34fd9cdd6
Bugfix for getting correct quote information
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svn-id: r48377
2010-03-24 11:47:08 +00:00
Paul Gilbert
e0f92f61eb
Bugfixes for correctly getting string lengths and cropping drawn text
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svn-id: r48376
2010-03-24 11:46:09 +00:00
Paul Gilbert
b46a2b4e10
Added further code for the game dialog framework
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svn-id: r48368
2010-03-23 12:02:23 +00:00
Max Horn
92c896d883
Patch #2973290 : Semicolon cleanup
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svn-id: r48359
2010-03-22 20:28:08 +00:00
Johannes Schickel
a725b490e8
Fix shadow member of this warnings of gcc.
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svn-id: r48355
2010-03-21 12:36:57 +00:00
Paul Gilbert
05922881cb
Added framework for displaying game dialogs
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svn-id: r48353
2010-03-21 10:51:11 +00:00
Paul Gilbert
b2b7a08cc2
Beginnings of hooking up the new logic for current action display
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svn-id: r48298
2010-03-19 09:19:23 +00:00
Max Horn
c934642bdb
COMMON: Move typedef StringList from str.h to new header str-array.h
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This removes the dependency on array.h from str.h.
Also, begun migration from the confusing type name "StringList" to
the more appropriate StringArray.
svn-id: r48282
2010-03-18 15:09:24 +00:00
Max Horn
d78dba3bca
COMMON: Move Common::RandomSource to common/random.*
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svn-id: r48279
2010-03-18 15:07:11 +00:00
Paul Gilbert
730405f975
Further code implemented for the current action display
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svn-id: r48266
2010-03-16 08:26:08 +00:00
Paul Gilbert
404088f58b
Further separation of MADS and M4 scene logic
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svn-id: r48257
2010-03-14 05:47:33 +00:00
Paul Gilbert
77c821249e
Further work on separating M4 specific scene code into the m4_scene.cpp file
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svn-id: r48256
2010-03-14 05:39:47 +00:00
Paul Gilbert
ca64698408
Split up the SceneResources class into a generic common set, with specific versions each for M4 and Mads, and merged the MadsSceneInfo data into it
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svn-id: r48223
2010-03-10 11:43:48 +00:00
Torbjörn Andersson
65585f6433
Silenced some harmless cppcheck warnings about unreachable code after a return.
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In this case, it was always a break after a return in a switch case. There are
similar cases which cppcheck didn't detect, and a couple of cases where we have
a break after a continue in a switch case (where the continue refers to an
outer loop), but I didn't touch those. Not yet, at least.
svn-id: r48218
2010-03-10 06:39:23 +00:00
Paul Gilbert
7f57001e17
Split up the scene.cpp file into separate files for M4 and MADS specific scene code and support classes. Also have started adding code for textual display and proper current action display
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svn-id: r48172
2010-03-07 05:06:58 +00:00
Johannes Schickel
576f0b9a66
Fix gcc warning.
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svn-id: r48151
2010-02-28 01:35:34 +00:00
Paul Gilbert
2881a8c057
Implemented loading of the Rex Nebular walkable areas
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svn-id: r48150
2010-02-28 01:07:25 +00:00
Paul Gilbert
75a0022dff
Beginnings of code for scene info loading
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svn-id: r48143
2010-02-27 05:30:53 +00:00
Yotam Barnoy
ef330ed9b4
Patch for bug 2943361 by littleboy, adding full kb modifier support to all engines + GUI and proper keypad handling
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svn-id: r48101
2010-02-21 04:04:13 +00:00
Paul Gilbert
6969b5ebe6
Implemented some of the sprite animations loading logic for the first scene (no display yet)
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svn-id: r48099
2010-02-21 01:18:03 +00:00
Paul Gilbert
bf82639c04
Implemented player sprite loading portion of scene enter code
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svn-id: r48076
2010-02-17 11:37:17 +00:00
Paul Gilbert
52c2abba96
Added the beginnings of scene set-up logic
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svn-id: r48039
2010-02-13 11:49:18 +00:00
Paul Gilbert
1b877ceb5b
Added command variation for dumping quotes and vocab
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svn-id: r48038
2010-02-13 11:45:54 +00:00
Willem Jan Palenstijn
005cdeb830
Fix warning
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svn-id: r48031
2010-02-10 12:36:46 +00:00
Paul Gilbert
3415cae9ad
Separated scene info console method between M4 and MADS classes, and cleaned up the message method
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svn-id: r48030
2010-02-10 11:11:31 +00:00
Paul Gilbert
a435237a38
Bugfix for crash when view gets focus based on a key event
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svn-id: r48029
2010-02-10 11:03:04 +00:00
Paul Gilbert
9c178c2d3a
Formatting corrections to conform to ScummVM formatting guidelines
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svn-id: r47733
2010-01-31 00:47:29 +00:00
Paul Gilbert
dc8ff8c9d4
Further work on separating the scene logic for MADS and M4
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svn-id: r47732
2010-01-31 00:42:47 +00:00
Paul Gilbert
3d1a43bc54
Worked on separating scene logic into separate classes for M4 and MADS
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svn-id: r47728
2010-01-30 23:03:07 +00:00
Johannes Schickel
a505d32eff
Replace use of Audio::makeRawMemoryStream by Audio::makeRawStream.
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svn-id: r47716
2010-01-30 15:26:54 +00:00
Paul Gilbert
3285a4ba4d
Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4.
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svn-id: r47705
2010-01-30 09:21:07 +00:00
Max Horn
1565f14bc1
Moved audio stream implementations (for MP3, FLAC, etc.) to new dir sound/decoders/
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svn-id: r47579
2010-01-26 22:48:45 +00:00
Johannes Schickel
aed02365ec
Strip trailing spaces/tabs.
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svn-id: r47541
2010-01-25 01:39:44 +00:00
Max Horn
4b996e7de7
Reorder params to Audio::makeRawMemoryStream
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svn-id: r47492
2010-01-23 23:55:35 +00:00
Torbjörn Andersson
4818467908
Silenced some more cppcheck warnings. Some of these may seem silly, but the way
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I figure it the changes are harmless at worst, and making them will make it
easier to find real errors in the (still quite long) list of warnings.
svn-id: r47443
2010-01-22 19:05:02 +00:00
Max Horn
cebaa0b0d3
Started to get rid of Audio::FLAG_LOOP
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svn-id: r47397
2010-01-19 23:50:33 +00:00
Max Horn
dc5e08e623
Move raw audio flags from sound/mixer.h to sound/raw.h
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svn-id: r47395
2010-01-19 22:30:33 +00:00
Torbjörn Andersson
428f8d6955
Fixed some cppcheck warnings.
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svn-id: r47393
2010-01-19 20:41:51 +00:00
Max Horn
b227c660c6
Remove loop start/end params from Mixer::playRaw; convert some code from Mixer::playRaw to Mixer::playInputStream
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svn-id: r47375
2010-01-19 11:20:58 +00:00
Max Horn
557bb394de
Get rid of Mixer::FLAG_AUTOFREE.
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Also fix several recently introduced new/delete vs. malloc/free mismatches.
svn-id: r47369
2010-01-19 00:56:29 +00:00
Max Horn
b8f2a3a342
cleanup
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svn-id: r47333
2010-01-16 21:34:36 +00:00
Johannes Schickel
0d995c5920
Rename all "Adlib" uses to "AdLib" to match the real name of the sound card / company.
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Check this for reference:
http://en.wikipedia.org/wiki/Ad_Lib,_Inc .
http://www.crossfire-designs.de/images/articles/soundcards/adlib.jpg (note the upper left of the card)
This commit does not touch "adlib" and "ADLIB" uses!
Also it does not update all the SCUMM detection entries, which still use "Adlib".
svn-id: r47279
2010-01-12 21:07:56 +00:00
Max Horn
0cf53b025d
Move DisposeAfterUse::Flag from Common to global namespace, and into a new header common/types.h
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svn-id: r47180
2010-01-08 22:07:35 +00:00
Torbjörn Andersson
72eb9ec9ea
Fixed a bunch of cppcheck warnings. Mostly about checking if a pointer is null
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before freeing it, which isn't necessary.
svn-id: r46941
2010-01-03 19:37:43 +00:00
Paul Gilbert
5c732e00ee
Started implementation of the original game's cheat mode
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svn-id: r46425
2009-12-20 07:10:32 +00:00
Paul Gilbert
b729218bb6
Changed the M4 event handler to encode the keyboard flags into KEVENT_KEY events
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svn-id: r46424
2009-12-20 07:09:40 +00:00
Paul Gilbert
63350a0ecc
Further implementation of dialog/message script language
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svn-id: r46418
2009-12-19 05:47:31 +00:00
Paul Gilbert
ae50fdca72
Added an extra assert
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svn-id: r46417
2009-12-19 05:46:26 +00:00
Paul Gilbert
575308cea7
Implemented basic message parsing
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svn-id: r46402
2009-12-17 07:55:08 +00:00
Paul Gilbert
d10bb1036e
Implemented the rendering section of dialog display
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svn-id: r46338
2009-12-12 11:59:38 +00:00
Torbjörn Andersson
22ca0c1e92
Renamed line() to drawLine() to silence warning about function parameters in
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dialogs.cpp shadowing it. Actually, the function doesn't seem to be used
anywhere at the moment, but perhaps someone has future plans for it?
svn-id: r46331
2009-12-11 17:14:55 +00:00
Paul Gilbert
724d698a05
Beginnings of a dialog display class
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svn-id: r46330
2009-12-11 09:41:27 +00:00
Max Horn
c8873d8492
Changed MidiDriver::createMidi to take a MidiDriverType instead of an int
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svn-id: r46316
2009-12-09 18:12:51 +00:00
Max Horn
d34cdae9ce
M4: Move 'determine transparent color' hack into a new M4Sprite method
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svn-id: r46281
2009-12-07 18:23:28 +00:00