Travis Howell
ab16d5d677
Cleanup costume renderer for C64 manac
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svn-id: r21020
2006-03-03 02:04:58 +00:00
Travis Howell
ab0cf121c9
Always use music sound type, for music in 3DO versions of HE games
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svn-id: r21019
2006-03-03 00:45:27 +00:00
Travis Howell
7423394bdd
Use sound types for sound in HE Games
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svn-id: r21018
2006-03-02 23:31:28 +00:00
Max Horn
907bd7128d
Fix for bug #1438822 (Targets are case sensitive)
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svn-id: r21017
2006-03-02 22:29:01 +00:00
Paul Gilbert
1ef22b315f
Lure - started work on disassembling player walking
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svn-id: r21016
2006-03-02 21:27:09 +00:00
Gregory Montoir
2d464787c1
fixed compilation.
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svn-id: r21014
2006-03-02 20:08:41 +00:00
Andrew Kurushin
55898dfe61
apply CYX mem-leak fix patch
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svn-id: r21013
2006-03-02 18:25:56 +00:00
Johannes Schickel
491cbcec5b
Changed timeing related variables to unsigned.
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Also changed the callback interval.
svn-id: r21012
2006-03-02 16:14:46 +00:00
Travis Howell
82a6f289de
Fix using items in C64 maniac and cleanup
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svn-id: r21011
2006-03-02 12:14:06 +00:00
Lars Persson
f00809788b
Changed cast from int to int32, to use platform specified typedefs for the type.
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svn-id: r21010
2006-03-02 12:09:19 +00:00
Lars Persson
dad7ee3e2f
Add PACK macros to structs for it to work on all platforms
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svn-id: r21009
2006-03-02 10:52:27 +00:00
Travis Howell
949057f790
Add sentence line to C64 maniac
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svn-id: r21007
2006-03-02 10:31:11 +00:00
Max Horn
f4f8a9263a
Yet another patch for bug #1407789 (FT: Invalid Actor when "Combining" Two Items)
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svn-id: r21006
2006-03-02 09:34:48 +00:00
Travis Howell
fec05d5180
Typos
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svn-id: r21005
2006-03-02 06:33:15 +00:00
Travis Howell
64ce4d6dd7
C64 maniac uses separate bitmasks for actor settings and misc settings
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svn-id: r21004
2006-03-02 06:06:24 +00:00
Travis Howell
2c9f041178
Fix inventory display in C64 maniac
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svn-id: r21003
2006-03-02 05:04:40 +00:00
Travis Howell
2584f0d69f
Add difference in bitVars opcodes in C64 maniac
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svn-id: r21002
2006-03-02 03:31:45 +00:00
Travis Howell
e3a48bf276
Fix actor glitches in C64 maniac and minor cleanup
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svn-id: r21001
2006-03-02 02:10:54 +00:00
Travis Howell
fd8f11f7a4
Improve input in C64 maniac
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svn-id: r21000
2006-03-02 01:17:41 +00:00
Max Horn
c01ef102af
Breaking cine, in the hopes that somebody will fix this obviously totally bogus code (even if that fix just means uncommenting it :)
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svn-id: r20999
2006-03-02 00:50:52 +00:00
Travis Howell
7f8a8b7ffb
Initialize new SCUMM vars for V1/2
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svn-id: r20998
2006-03-01 22:50:16 +00:00
Travis Howell
8f76068148
Fix compile
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svn-id: r20997
2006-03-01 22:36:53 +00:00
Lars Persson
d1e1f7cb5b
Fix for Symbian to close an open file in the right thread
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svn-id: r20996
2006-03-01 21:37:00 +00:00
Gregory Montoir
9a9475169d
added 2 SCUMM vars for v1/v2.
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svn-id: r20994
2006-03-01 20:07:33 +00:00
Johannes Schickel
ce63f2bc38
Oops forgot to enable music again.
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svn-id: r20993
2006-03-01 18:18:16 +00:00
Johannes Schickel
730eaf2dca
Added debug calls to the adlib functions, also uses mixer samplerate now.
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Fixed a bug in updateCallback41.
svn-id: r20992
2006-03-01 16:44:32 +00:00
Lars Persson
0653d509d3
Updated datatypes to resolve ambiguity
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svn-id: r20991
2006-03-01 14:20:40 +00:00
Torbjörn Andersson
8a60a99140
Fixed updateCallback11() according to LordHoto's directions, and renamed it
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update_writeAdlib(). (The "update_" prefix will probably be changed later, but
for now I want it to remain obvious that the functions belong to the other
updateCallback*() functions.)
svn-id: r20990
2006-03-01 13:57:32 +00:00
Torbjörn Andersson
5734717f8e
Renamed 'unk9' to a slightly more descriptive 'repeatCounter'. (I should have
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done that in the previous commit.)
svn-id: r20987
2006-03-01 08:13:38 +00:00
Torbjörn Andersson
272a19cf5b
Use signed integers for jump offsets, so that the jump opcodes can jump both
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forward and backward. This seems to fix the looping of the Black forest music
(and probably others as well), and might fix the invalid pointer crashes and
wrong music that would sometimes play after a song had finished. Changed the
names of the jump opcode functions, and added "update_" prefixes to the
previously cleaned-up opcode functions.
svn-id: r20986
2006-03-01 08:06:54 +00:00
Torbjörn Andersson
3a38721d02
Cleaned up updateCallback36() and renamed it setVibratoDepth().
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svn-id: r20985
2006-03-01 07:27:35 +00:00
Torbjörn Andersson
55739f1715
Cleaned up updateCallback35() and renamed it setAMDepth(). It looks like the
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_unkOutputByte2 variable is there to keep track of the current value of the
BD register (AM Depth / Vibrato Depth / Rhythm)
svn-id: r20984
2006-03-01 07:21:51 +00:00
Torbjörn Andersson
90cbe402b2
Minor cleanup and comments.
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svn-id: r20983
2006-03-01 06:56:53 +00:00
Travis Howell
68f289398e
Remove HE specific string array from SCUMM6 table, since the value is different in some games
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svn-id: r20982
2006-03-01 05:00:25 +00:00
Travis Howell
0a3b58ff2a
Update string array tables and use for all possible games and strings
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svn-id: r20980
2006-03-01 04:32:44 +00:00
Travis Howell
d5710033a0
Update string array table for SCUMM7
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svn-id: r20979
2006-03-01 01:17:40 +00:00
Travis Howell
2892e33f1d
Add comment to workaround for music in Sam & Max, based on commit log. And limit the workaround to specific game.
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svn-id: r20976
2006-02-28 23:02:15 +00:00
Gregory Montoir
e4ac92c2af
updated some bugs/issues comments and removed wrong 'FIXME' markers.
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svn-id: r20975
2006-02-28 22:20:13 +00:00
Johannes Schickel
1e2aa59bcb
Added lock() and unlock() again to readBuffer.
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Implemented stateCallback1_1.
Fix some small bugs here and there (can't say what the fixed but it should be correct now)
Also set's the correct timer call value (with the other the music was too fast)
svn-id: r20973
2006-02-28 17:02:14 +00:00
Torbjörn Andersson
6ee443f316
Added some basic comments, along with some very, very minor cleanup.
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svn-id: r20972
2006-02-28 15:44:39 +00:00
Torbjörn Andersson
f03958be01
Removed unnecessary line.
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svn-id: r20971
2006-02-28 09:54:09 +00:00
Torbjörn Andersson
005861cb14
This may be needless paranoia, but I always get nervous about order of
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evaluation when there are multiple side-effects on the same variable (in this
case the internal state modified by va_arg()) in the same expression. So let's
just humor me and do the va_arg() calls one at a time.
svn-id: r20970
2006-02-28 08:49:51 +00:00
Travis Howell
41e7bb67e4
These zakTowns specific changes aren't explained and don't match original code. If problems still occur, add bug reports with details.
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svn-id: r20967
2006-02-28 01:14:02 +00:00
Travis Howell
e1d96cba87
Typo.
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svn-id: r20966
2006-02-28 00:49:54 +00:00
Travis Howell
db925b310e
Update code and comment for screen savers issue in Sam & Max.
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svn-id: r20965
2006-02-28 00:46:05 +00:00
Johannes Schickel
2bcd6bb95e
Fixes hangs in the "Pool of Sorrow" scene (at least I don't get them anymore).
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svn-id: r20964
2006-02-27 23:41:27 +00:00
Travis Howell
d0bba4cb56
Typo.
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svn-id: r20963
2006-02-27 23:32:59 +00:00
Travis Howell
86c913a5f4
Update comment for SO_WAIT_FOR_TURN workaround in The Dig, this is due to script bugs. SO_WAIT_FOR_TURN is never used by FT r COMI either, so remove game check.
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svn-id: r20962
2006-02-27 23:25:07 +00:00
Johannes Schickel
f3106feaf5
Added WIP Adlib sound playing code to kyra.
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It needs some checks since it doesn't work correctly in every case at the moment.
svn-id: r20960
2006-02-27 22:39:55 +00:00
Gregory Montoir
1b1bc9cde4
Revert the 'get rid of SO_WAIT_FOR_TURN workaround' commit but keep it specific to TheDig
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svn-id: r20959
2006-02-27 22:15:21 +00:00