johndoe123
b320c9f5a0
NEVERHOOD: Work on Module1600:
...
- Rename stuff (also in related files)
2013-05-08 20:43:47 +02:00
johndoe123
cb5ca83578
NEVERHOOD: Rename more stuff in Module1400; also fix some bugs
...
- Update globalvars.txt
2013-05-08 20:43:47 +02:00
johndoe123
39d1982e47
NEVERHOOD: Work on Module1400:
...
- Rename stuff
- Fix some bugs (mistyped message numbers...)
- More to come
2013-05-08 20:43:47 +02:00
johndoe123
eefa175a2f
NEVERHOOD: Update todo.txt
2013-05-08 20:43:47 +02:00
johndoe123
106ec42124
NEVERHOOD: Work on Module1300:
...
- Remove Class595, only used for setting the surface priority via a message
- Rename stuff and fix some errors
2013-05-08 20:43:47 +02:00
johndoe123
7b0b3000a7
NEVERHOOD: Rename stuff in Module1200
...
- Remove unused countdowns/code in AsScene1201Creature
- Fix AudioResourceMan::isSoundPlaying
2013-05-08 20:43:47 +02:00
johndoe123
f77b12cf96
NEVERHOOD: Rename stuff in Module1200
...
- Fix Scene1201 (tnt man, match)
2013-05-08 20:43:47 +02:00
johndoe123
5e08ab3e3f
NEVERHOOD: Rename Class426 to SsCommonPressButton
2013-05-08 20:43:47 +02:00
johndoe123
81667d492a
NEVERHOOD: Remove SsScene1002LadderArch and Class599 and turn them into static sprites; the classes were only used to set the sprite surface priority with a message, which is now handled in the scene
2013-05-08 20:43:46 +02:00
johndoe123
c88fdc34dd
NEVERHOOD: Rename Class152 to StaticScene
2013-05-08 20:43:46 +02:00
johndoe123
bb4bda7404
NEVERHOOD: More minor Klayman changes:
...
- Normalize the calling order of the Set... macros
- Actually use _walkResumeFrameIncr, change stStartWalkingResume
2013-05-08 20:43:46 +02:00
johndoe123
debc7e953d
NEVERHOOD: More changes to the Klayman class:
...
- Rename some stuff
- Reorder methods (in the Klayman header only until I'm happy with it :)
2013-05-08 20:43:46 +02:00
johndoe123
3ef691f1af
NEVERHOOD: Rename
...
- Also fix compilation (oops)
2013-05-08 20:43:46 +02:00
johndoe123
4fef1ac9f2
NEVERHOOD: Some more merging and renaming in the Klayman class
2013-05-08 20:43:46 +02:00
johndoe123
22cfd04b12
NEVERHOOD: Rename handleMessage41D640
2013-05-08 20:43:46 +02:00
johndoe123
7e4faf3505
NEVERHOOD: More Klayman merging
...
- Also clean up parameter list of two Klayman subclass constructors and send a message to the parent class instead of operating on the entities inside the Klayman class
2013-05-08 20:43:46 +02:00
johndoe123
e97bd30682
NEVERHOOD: Change sound stuff in Klayman
...
- Also merge some more code into the Klayman class
- Rename hmInsertDiskSide to hmInsertKey (also related code)
2013-05-08 20:43:46 +02:00
johndoe123
acdc0256bb
NEVERHOOD: Change sound stuff in DiskplayerScene
2013-05-08 20:43:45 +02:00
johndoe123
1b3a686cac
NEVERHOOD: Fix AsScene3011Symbol
2013-05-08 20:43:45 +02:00
johndoe123
45da15adce
NEVERHOOD: Change sound stuff in Module3000 (dirty, TODO)
2013-05-08 20:43:45 +02:00
johndoe123
eca881bd3e
NEVERHOOD: Change sound stuff in Module2800
2013-05-08 20:43:45 +02:00
johndoe123
73f4e4bcac
NEVERHOOD: Change sound stuff in Module2700
2013-05-08 20:43:45 +02:00
johndoe123
26188a3a69
NEVERHOOD: Change sound stuff in Module2600
2013-05-08 20:43:45 +02:00
johndoe123
fb9d9c30e6
NEVERHOOD: Change sound stuff in Module2500
2013-05-08 20:43:45 +02:00
johndoe123
0c5a5b3c62
NEVERHOOD: Change sound stuff in Module2400
2013-05-08 20:43:45 +02:00
johndoe123
3651d982c4
NEVERHOOD: Change sound stuff in Module2200
...
- Add Entity::stopSound
2013-05-08 20:43:45 +02:00
johndoe123
78df19c648
NEVERHOOD: Change sound stuff in Module2100
2013-05-08 20:43:45 +02:00
johndoe123
a8dda6c5b6
NEVERHOOD: Change sound stuff in Module1900
2013-05-08 20:43:44 +02:00
johndoe123
0a1a228a88
NEVERHOOD: Change sound stuff in Module1700
...
- Add Entity::setSoundVolume
2013-05-08 20:43:44 +02:00
johndoe123
0c272631df
NEVERHOOD: Change sound stuff in Module1600
2013-05-08 20:43:44 +02:00
johndoe123
2df0a0a2e1
NEVERHOOD: Change sound stuff in Module1500
2013-05-08 20:43:44 +02:00
johndoe123
b119efd5ed
NEVERHOOD: Change sound stuff in Module1400
2013-05-08 20:43:44 +02:00
johndoe123
5ab4eb6555
NEVERHOOD: Change sound stuff in Module1300
...
- Also fix a very stupid bug in AsScene1307Key which messed up the key moving animation
2013-05-08 20:43:44 +02:00
johndoe123
fc359abd08
NEVERHOOD: Change sound stuff in Module1200
2013-05-08 20:43:44 +02:00
johndoe123
7adc1d312e
NEVERHOOD: Change sound stuff in Module1100
...
- Implement Entity::isSoundPlaying
2013-05-08 20:43:44 +02:00
johndoe123
0f04a01338
NEVERHOOD: Change sound playing
...
Sounds can now be loaded/played by an entity without declaring/initializing a SoundResource which is a little nicer. I implemented this so far for Module1000 only, rest will follow.
2013-05-08 20:43:44 +02:00
johndoe123
6160ee3cf2
NEVERHOOD: Move code from entity.h to new entity.cpp
2013-05-08 20:43:44 +02:00
johndoe123
e1943c1e2b
NEVERHOOD: Move more into the Klayman base class
...
- Fix header from previous commit
2013-05-08 20:43:44 +02:00
johndoe123
d1927ef8e6
NEVERHOOD: Move Klayman teleporter appear/disappear animation code from the several subclasses to the base Klayman class; the code was equal except for the animation hashes
2013-05-08 20:43:43 +02:00
johndoe123
cce19001fd
NEVERHOOD: Rename more Klayman stuff (not much left :)
2013-05-08 20:43:43 +02:00
johndoe123
a5986fd722
NEVERHOOD: Fix resource file reading by introducing SafeMutexedSeekableSubReadStream which locks a mutex during reads and also lock the same mutex in BlbArchive::load; loading resources while music is playing shouldn't mess up the file position now
...
- Fix loading of non-existent resources (not elegant and not checked everywhere yet, the resource system is subject to a minor rewrite anyway)
- Rename more Klayman stuff
2013-05-08 20:43:43 +02:00
johndoe123
8bdddfdb02
NEVERHOOD: Rename many Klayman functions/variables
2013-05-08 20:43:43 +02:00
johndoe123
21d1372d7e
NEVERHOOD: Some work on the Klayman "idle" code (when the user doesn't do something for a certain time)
...
- Fix startIdleAnimation and the Klayman update code which calls the idle code
- Rename related variables/methods
2013-05-08 20:43:43 +02:00
johndoe123
2ba49676ea
NEVERHOOD: Add destructor to AsScene2804BeamCoil
2013-05-08 20:43:43 +02:00
johndoe123
ba991fe702
NEVERHOOD: Fix addSound in AsScene2609Water and add a destructor
2013-05-08 20:43:42 +02:00
johndoe123
a2bc192912
NEVERHOOD: Add sound lists to all modules which have them
2013-05-08 20:43:42 +02:00
johndoe123
f5a8c9d90d
NEVERHOOD: Add most SoundMan remaining calls
...
Except for those which need a sound hash array (later)
2013-05-08 20:43:42 +02:00
johndoe123
fc0e40db30
NEVERHOOD: Implement the actual audio code
...
Sounds and music play now in some scenes
(I didn't change the comments to code in all modules yet)
- Fix calcHash to ignore non-alphanumeric characters, this fixes at least
one animation glitch (when inserting tapes into the player)
- Move SoundResource to sound.cpp
2013-05-08 20:43:42 +02:00
johndoe123
0bb70c39f0
NEVERHOOD: More work on the SoundMan
...
- Also changed all sound related function calls which are still TODO to the new names
2013-05-08 20:43:42 +02:00
johndoe123
65afa25c9f
NEVERHOOD: Implement the SoundMan; no sound is played yet since the important code doesn't exist yet
2013-05-08 20:43:42 +02:00