Commit Graph

86 Commits

Author SHA1 Message Date
Max Horn
8ba75fc522 Fix code formatting (esp. 'if(' -> 'if (' etc., but also indention and other things)
svn-id: r44495
2009-09-30 16:16:53 +00:00
Johannes Schickel
c50940bbf4 Got rid of Common::File::addDefaultDirectory, instead implemented the solution proposed in "Case agnostic handling for directories (and files)" on -devel.
svn-id: r44266
2009-09-23 00:15:00 +00:00
Johannes Schickel
7e71865e91 Move the event recorder to its own class (EventRecoder inside common/EventRecorder.[h/cpp]).
svn-id: r42751
2009-07-25 12:59:46 +00:00
Filippos Karapetis
9d7111006d - Reworked the different file types a bit
- Some initial work on Dinotopia's intro sequence

svn-id: r39234
2009-03-08 15:39:19 +00:00
Max Horn
dd98126423 Engines: Fused several init&go methods into a single run method
svn-id: r39003
2009-03-01 04:42:46 +00:00
Filippos Karapetis
7273d02528 Implemented getDebugger()
svn-id: r35967
2009-01-20 23:40:35 +00:00
Max Horn
6b3d5db09f Disabled use of OSystem::kFeatureAutoComputeDirtyRects in SAGA for now
svn-id: r35915
2009-01-18 20:42:33 +00:00
Filippos Karapetis
203358bcb7 Improved handling of sound resources
svn-id: r35724
2009-01-04 14:38:03 +00:00
Filippos Karapetis
40d6a3c1e5 Split the script module into two parts, for SAGA1 and SAGA2 games
svn-id: r35689
2009-01-02 23:16:08 +00:00
Filippos Karapetis
d5b6996c45 - Split the IHNM script functions into a different file
- Added two new defines, ENABLE_IHNM and ENABLE_SAGA2 (enabled by default), which can be used to remove the parts of the SAGA engine which are specific to IHNM and SAGA 2 games. Hopefully, this will reduce the size of the engine even more for platforms with little memory (e.g. the Nintendo DS)

svn-id: r35672
2009-01-02 16:52:38 +00:00
Eugene Sandulenko
696897b058 Whoa! Removing trailing spaces.
svn-id: r35648
2009-01-01 15:06:43 +00:00
Filippos Karapetis
cae6bdac08 Preliminary Shorten audio support for SAGA 2 games. It's still very wrong and needs further work, but it's a start
svn-id: r35626
2008-12-31 11:46:21 +00:00
Filippos Karapetis
c8ca4d59bc - Implemented the SAGA2 resource loader
- Some cleanup

svn-id: r35536
2008-12-25 12:09:24 +00:00
Filippos Karapetis
9a57f42399 logicalWidth -> width
logicalHeight -> height

svn-id: r35488
2008-12-22 14:36:58 +00:00
Filippos Karapetis
437384a838 - Split the SAGA resource manager in 3 different ones, depending on the resource type (RSC for ITE, RES for IHNM and HRS for DINO/FTA2). The SAGA 2 HRS resource manager is still a stub
- Added detection for the voice file of FTA2

svn-id: r35484
2008-12-22 14:13:15 +00:00
Filippos Karapetis
f3db2bf1c3 Added some more stubs for FTA2
svn-id: r35475
2008-12-21 23:43:12 +00:00
Filippos Karapetis
2257db88d3 - Added some stubs for the SAGA2 games dino and fta2
- Stopped loading the isomap and puzzle game modules for IHNM, as they are not used for that game (this saves some memory for IHNM)
- Removed getDisplayWidth() and getDisplayHeight()

svn-id: r35473
2008-12-21 22:52:44 +00:00
Filippos Karapetis
d0f4f97ea9 Cleaned up the mess with game IDs and game types: removed game types, reduced the game IDs and added game features where necessary
svn-id: r35467
2008-12-21 15:59:05 +00:00
Filippos Karapetis
6baa803dff Removed defaults which are set in base/commandLine.cpp
svn-id: r35444
2008-12-19 19:12:29 +00:00
Filippos Karapetis
0410d6dfae Removed the hasKey() hackery of my previous commit and used ConfMan.registerDefault() instead. Changed sound_volume back to sfx_volume, which got changed with the GSoC merge and was the actual cause that the sound effects were off by default
svn-id: r35437
2008-12-19 12:03:22 +00:00
Filippos Karapetis
2911aa04c1 Fixed bug #2424530 - "IHNM: SFX are no longer played", by assigning correct default values for missing config manager settings
svn-id: r35436
2008-12-19 10:54:05 +00:00
Filippos Karapetis
6ccf57d789 Fixed crash when returning to launcher from the GMM
svn-id: r35050
2008-11-13 23:19:25 +00:00
Filippos Karapetis
8e3485f158 Added better checks for the current music status in pauseEngineIntern()
svn-id: r35035
2008-11-13 09:19:42 +00:00
Torbjörn Andersson
c29dfd1f17 Fixed warning. (GCC doesn't like the variable 'isPaused' because there already is
an isPaused() function.)

svn-id: r35009
2008-11-11 20:25:44 +00:00
Filippos Karapetis
113a83c0da Implemented pauseEngineIntern() for the SAGA engine
svn-id: r35007
2008-11-11 17:34:52 +00:00
Filippos Karapetis
a859e2c1c9 Cleanup
svn-id: r34988
2008-11-10 18:51:51 +00:00
Filippos Karapetis
4e7f7064a3 Limit places where saving from the GMM is permitted
svn-id: r34984
2008-11-10 11:43:02 +00:00
Max Horn
40136f2590 Switched various Engine APIs to use Common::Error
svn-id: r34916
2008-11-06 17:05:54 +00:00
Max Horn
55c10e0ec6 Patch #2122869: ALL: Common load dialog
svn-id: r34883
2008-11-03 18:32:16 +00:00
Filippos Karapetis
26642748f9 Removed FIXME and reverted commit #34855, as it's now possible to add a subfolder to a non-existing folder without crashes with the change in commit #34857
svn-id: r34858
2008-10-27 11:04:36 +00:00
Filippos Karapetis
c03f0219ca Using getChild() with getChild() throws an assertion (a regression of the latest FS node changes). Commenting out this line with a FIXME so that SAGA games can work once again under Windows
svn-id: r34855
2008-10-26 18:40:59 +00:00
Max Horn
9b160804ab Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
svn-id: r34700
2008-09-30 12:27:38 +00:00
Max Horn
2bc093828f Replaced Engine::_gameDataPath (a String) by Engine::_gameDataDir (an FSNode); adapted code to that (by using getChild() to get subdirs, not string concatenation
svn-id: r34434
2008-09-07 22:10:58 +00:00
Max Horn
d3642080de Moved check for shouldRTL() from engines to scummvm_main
svn-id: r34310
2008-09-03 16:56:40 +00:00
Max Horn
2a06141644 Merging more of the GSoC 2008 RTL branch: SAGA
svn-id: r34252
2008-09-01 20:19:28 +00:00
Filippos Karapetis
15722c8ee8 Fix for bug #2057194 - "IHNM: -x option crashes ScummVM, if savegame doesn't exist"
svn-id: r34023
2008-08-19 08:49:53 +00:00
Christopher Page
370cc6615e Fixed volume change after loading a game in Saga
svn-id: r33952
2008-08-16 22:30:19 +00:00
Christopher Page
9560a4c3d3 Separated Speech from SFX in SAGA, improved configuration of SAGA sound settings through the GMM
svn-id: r33176
2008-07-21 19:15:28 +00:00
Christopher Page
cbadb51ce7 SAGA works with new GMM implementation
svn-id: r33000
2008-07-11 01:09:48 +00:00
Christopher Page
9c60fd183c Sound settings for Saga can be configured from the GMM
svn-id: r32863
2008-07-01 03:01:11 +00:00
Christopher Page
7d0eb4f4f0 Queen and Saga now use the new _quit flag
svn-id: r32774
2008-06-25 02:14:55 +00:00
Christopher Page
dd423f803b SAGA: Fixed memory leaks in the SAGA engine
svn-id: r32673
2008-06-12 16:58:02 +00:00
Filippos Karapetis
966239fc52 Code cleanup:
- Removed sagaresnames.h
- Moved all special scenes to scene.h, and named them consistently (e.g. RID_ITE_OVERMAP_SCENE -> ITE_SCENE_OVERMAP)
- Moved all resources which were used by the ITE intro into ite_introproc.cpp
- Removed several defines which were only used once (e.g. the SFX names)
- Reordered the GameResourceDescription resources so that ITE and IHNM specific resources are placed in the end
- Updated the comment about the IHNM Mac music
- Changed the callocs in loadPalAnim to mallocs, like in the rest of the code
- Removed the MEM error

svn-id: r32282
2008-05-26 11:10:46 +00:00
Filippos Karapetis
a7269c6009 Fix for bug #1895205 - "IHNM: end game text/caption error"
svn-id: r30985
2008-02-27 15:11:16 +00:00
Max Horn
88bb567e18 Merged lots of _mixer->isReady() warnings into a single one in Engine constructor
svn-id: r30871
2008-02-15 17:01:35 +00:00
Paul Gilbert
6eb64102a4 Fix to remove a tab character from the GPL header
svn-id: r30238
2008-01-05 12:45:14 +00:00
Filippos Karapetis
5b74b676ce Disable voices when voice files do not exist (like the original interpreter does), instead of exiting with an error. This is necessary for devices with little space
svn-id: r29956
2007-12-23 02:33:58 +00:00
Filippos Karapetis
18dd1881c5 Added some hard coded strings for the Italian fan translation of ITE (still not supported). Merged those strings with the hard coded strings for the Italian fan translation of IHNM
svn-id: r29933
2007-12-21 02:08:30 +00:00
Filippos Karapetis
9ec7588e49 Fix for bug #1848016 - "IHNM: Wrong Subtitles Color (Spanish)". The colors of the default palette in the Spanish version of the game are shifted by 1.
svn-id: r29828
2007-12-11 22:40:39 +00:00
Eugene Sandulenko
c640d1c604 Patch #1825276: "DETECTION: advanced detector engine simplification"
svn-id: r29386
2007-11-03 21:06:58 +00:00