Commit Graph

66 Commits

Author SHA1 Message Date
Gregory Montoir
bd9c01ad8c this is just how watcom handles signed division
svn-id: r15987
2004-12-05 09:41:39 +00:00
Eugene Sandulenko
88caf6cce9 Fix bug #1044074. Check which triggered the error is too strict, so
disable it.

svn-id: r15514
2004-10-11 09:47:07 +00:00
Max Horn
6a50ba2308 Changed more of the actor class members to match our coding guidelines (in the future, when adding new member vars here, please always use our conventions, i.e. prefix them with _ and use CamelBackStyle
svn-id: r15331
2004-09-28 19:28:59 +00:00
Paweł Kołodziejski
5c442f53aa fixed warnings
svn-id: r15161
2004-09-18 11:34:55 +00:00
Eugene Sandulenko
010a781ada Fix bug which sometimes lead to some enemies never appear.
Remove some unused code.
Give some vars and functions proper names.

svn-id: r14902
2004-09-05 05:40:29 +00:00
Gregory Montoir
e6b2535ff9 cleanup
svn-id: r14884
2004-09-04 08:32:04 +00:00
Travis Howell
4d86651ae2 Check no longer required
Move palette function define back to correct place

svn-id: r14590
2004-08-14 02:44:16 +00:00
Travis Howell
c41b0ad99a A few corrections
svn-id: r14554
2004-08-11 05:08:28 +00:00
Travis Howell
a6e1eb9c95 Better method, shouldn't be used in PC FT demo.
svn-id: r14527
2004-08-09 03:21:51 +00:00
Travis Howell
599f9382d7 A few more correction for INSANE in PC FT demo
svn-id: r14526
2004-08-09 02:35:30 +00:00
Travis Howell
ff471a3fef No longer required
svn-id: r14514
2004-08-08 11:44:42 +00:00
Travis Howell
bbebe291b2 Correction from FT disasm.
svn-id: r14511
2004-08-08 04:39:27 +00:00
Travis Howell
0a89fea43b Non-interactive INSANE sequence in PC FT demo works now.
svn-id: r14509
2004-08-08 02:21:26 +00:00
Travis Howell
d92d3b6b9a insane skip tag is different in PC FT demo
svn-id: r14508
2004-08-08 00:47:38 +00:00
Travis Howell
7811b898ae Re-arrange code to allow second INSANE in PC FT demo to work
svn-id: r14500
2004-08-07 11:52:11 +00:00
Travis Howell
11329c0e93 Always clear weapons in INSANE of PC FT demo
svn-id: r14499
2004-08-07 09:18:41 +00:00
Travis Howell
cb8b522bdc Correction my earlier mistake
svn-id: r14498
2004-08-07 08:31:56 +00:00
Travis Howell
078e195d0f Update
svn-id: r14497
2004-08-07 07:40:39 +00:00
Travis Howell
b53c75561e Wrong value
svn-id: r14496
2004-08-07 06:07:31 +00:00
Travis Howell
3ae46890df Ooops
svn-id: r14495
2004-08-07 05:57:51 +00:00
Travis Howell
d098727ce3 PC FT demo INSANE actually used a combined actor02Reaction/actor03Reaction
svn-id: r14494
2004-08-07 02:03:40 +00:00
Travis Howell
dedcd3e99a More PC FT demo INSANE differences (Sounds)
svn-id: r14493
2004-08-07 01:25:53 +00:00
Travis Howell
69ce0c29bf More PC FT demo INSANE differences (Sounds)
svn-id: r14492
2004-08-07 00:59:56 +00:00
Travis Howell
fe4b535d6f More PC FT demo INSANE differences (Costumes)
svn-id: r14486
2004-08-06 14:43:43 +00:00
Travis Howell
2d7273671f Minor correction for actor rooms.
svn-id: r14485
2004-08-06 14:20:15 +00:00
Travis Howell
f0d7ee966b More PC FT demo INSANE differences (Weapons)
svn-id: r14483
2004-08-06 10:03:49 +00:00
Travis Howell
7e561d2555 More PC FT demo INSANE differences
svn-id: r14482
2004-08-06 09:27:53 +00:00
Travis Howell
89f838be67 More difference in INSANE of PC version of FT demo.
Some sounds work now.

svn-id: r14465
2004-08-05 05:35:43 +00:00
Travis Howell
5d42e7d7ce Small correction from FT disasm.
Add some basic support for INSANE in PC version of FT demo

svn-id: r14464
2004-08-05 02:04:34 +00:00
Max Horn
1ab8ff0403 Fixed leak in Insane::readFileToMem
svn-id: r14347
2004-07-26 23:16:37 +00:00
Max Horn
908723cc84 Load SMUSH files and NUT fonts from mac container files, too (done that by adding a new high level method openFile to class ScummEngine)
svn-id: r14346
2004-07-26 23:15:01 +00:00
Paweł Kołodziejski
9e7f2342c7 removed not needed code and moved pause mixer after pause imuse
svn-id: r14274
2004-07-19 10:51:00 +00:00
Paweł Kołodziejski
dc9963ec97 removed not needed call for pause imuse and non used variable
svn-id: r14271
2004-07-19 09:55:33 +00:00
Max Horn
df984b3824 Thanks to File::setDefaultDirectory(), in most cases it is *not* necessary to pass getGameDataPath() on to File::open()
svn-id: r14087
2004-06-27 21:52:25 +00:00
Max Horn
4b2d863924 Renamed/documented some odd smush/insane vars
svn-id: r14085
2004-06-27 21:06:04 +00:00
Eugene Sandulenko
fe146617e6 Fixed FT, so battles are not so ridiculously easy as before. Now match original
svn-id: r14007
2004-06-23 03:16:04 +00:00
Paweł Kołodziejski
8c14139a33 call imuse directly
svn-id: r13997
2004-06-21 19:04:48 +00:00
Max Horn
bcb7878f10 Unify some code
svn-id: r13589
2004-04-16 20:49:14 +00:00
Max Horn
14378cb56e Renamed more OSystem methods
svn-id: r13410
2004-03-28 16:30:50 +00:00
Torbjörn Andersson
0fb1d56589 Format string fix.
svn-id: r13408
2004-03-28 15:04:48 +00:00
Max Horn
ce6e07db12 Fix bad array size (part of bug report #924685)
svn-id: r13394
2004-03-28 10:55:32 +00:00
Paweł Kołodziejski
7041ba3568 implemented priorites for imuse sounds
svn-id: r13392
2004-03-27 20:26:25 +00:00
Eugene Sandulenko
a092b1536a INSANE debug output now can be turned on in debug console
svn-id: r12927
2004-02-18 05:21:32 +00:00
Travis Howell
b924e502b1 Fix valgrind warning in PC version of FT demo
svn-id: r12868
2004-02-14 05:39:18 +00:00
Eugene Sandulenko
98ffd24d69 Fix warnings which spotted bugs at the same time
svn-id: r12803
2004-02-10 04:15:36 +00:00
Eugene Sandulenko
260fd5a396 Use RandomSource instead of rand() in INSANE
svn-id: r12802
2004-02-10 04:02:34 +00:00
Eugene Sandulenko
6d356e340c o Fix bug #892909 (Unable to get Hover Lift at Gorge)
o Fix bug with transition from vista to ranch

svn-id: r12799
2004-02-09 18:57:05 +00:00
Eugene Sandulenko
ba50e9d0b3 Oops. I left debug mode so made insane scenes incompletable. Fixed
svn-id: r12768
2004-02-07 22:16:43 +00:00
Eugene Sandulenko
8411a8ade1 o Now Long TRS messages get wrapped
o Approaching enemy animation fixed
o Renames some vars and struct members
o Fixed dosdemo. It didn't run
o Correct Mac demo INSANE skipping behaviour

svn-id: r12751
2004-02-06 21:05:58 +00:00
Eugene Sandulenko
f98cc6f02e o Fix for bug #889751. Bump sound on the highway keeps playing
o Fix for bug #888639. Mine road female biker loop

svn-id: r12743
2004-02-05 19:26:00 +00:00