Max Horn
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cb052da949
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Use custom font for the console -> more information visible, helps when using e.g. the 'actors' command
svn-id: r14627
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2004-08-15 14:39:35 +00:00 |
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Max Horn
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c4884a1525
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oops
svn-id: r14626
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2004-08-15 14:13:31 +00:00 |
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Max Horn
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bfe9c26a3d
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Changed the way NewFonts are instantiated (will make it easier to add multiple fonts)
svn-id: r14625
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2004-08-15 14:05:28 +00:00 |
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Max Horn
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0f142572f7
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Allow char drawing with a custom font
svn-id: r14624
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2004-08-15 13:49:13 +00:00 |
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Max Horn
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e27f2c5592
|
Removed some obsolete stuff; made switching to the alt font less intrusive (you only have to recompile a single file now); foundation for future run-time font switching...
svn-id: r14623
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2004-08-15 13:15:55 +00:00 |
|
Travis Howell
|
54a5e3612d
|
Correct value
svn-id: r14622
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2004-08-15 07:44:57 +00:00 |
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Travis Howell
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4f4b5c713d
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Add missing code
Not sure where they are used though.
svn-id: r14621
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2004-08-15 07:40:09 +00:00 |
|
Travis Howell
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d8dbb063b5
|
Add patch for:
#1009417 - scummvm crashes in first dialogue at sophia's flat
Verified via disasm. of original games.
svn-id: r14619
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2004-08-15 04:52:18 +00:00 |
|
Travis Howell
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9f13a75c79
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Fix Dig regression, small part of code was lost.
svn-id: r14617
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2004-08-15 01:22:04 +00:00 |
|
Gregory Montoir
|
5a6590ba7d
|
minor cleanp
svn-id: r14616
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2004-08-14 22:33:13 +00:00 |
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Max Horn
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b45b82a4a3
|
Updated from current md5.txt
svn-id: r14615
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2004-08-14 22:24:40 +00:00 |
|
Max Horn
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048c19ef70
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Remove obsolete comment
svn-id: r14614
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2004-08-14 20:02:40 +00:00 |
|
Max Horn
|
2deccf9949
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Fix MI2 intro text colors
svn-id: r14613
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2004-08-14 19:52:20 +00:00 |
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Max Horn
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152a5e97fe
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Modified VirtScreen to inherit from Graphics::Surface, and added getPixels()/getBackPixels() accessors (these changes make it a bit easier to implement smooth scrolling); also replaced some uses of rtBuffer by proper access through the corresponding VirtScreen
svn-id: r14612
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2004-08-14 19:42:00 +00:00 |
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Max Horn
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d5f20cacd7
|
Fix regression in The Dig (object desc shadows had wrong color)
svn-id: r14611
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2004-08-14 19:39:16 +00:00 |
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Max Horn
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40dcd61a4d
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sync with README
svn-id: r14610
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2004-08-14 19:11:20 +00:00 |
|
Max Horn
|
90521f836f
|
cleanup
svn-id: r14609
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2004-08-14 16:30:39 +00:00 |
|
Max Horn
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171fac3895
|
Get rid of _screenLeft
svn-id: r14608
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2004-08-14 15:23:44 +00:00 |
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Max Horn
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239aa2b062
|
Renamed o6_unknownE1 to o6_getPixel; use vs->xstart instead of _screenLeft
svn-id: r14607
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2004-08-14 15:14:01 +00:00 |
|
Travis Howell
|
bc7b72f13d
|
Wrong order
svn-id: r14606
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2004-08-14 11:49:01 +00:00 |
|
Travis Howell
|
8bc615a394
|
Fix loadCharset failures for computer terminals in FT.
Later games use slightly different code.
svn-id: r14605
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2004-08-14 11:31:36 +00:00 |
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Travis Howell
|
acc51d2e29
|
Fix verbs on computer terminals in FT
svn-id: r14604
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2004-08-14 10:38:34 +00:00 |
|
Paweł Kołodziejski
|
d62ff5dca7
|
fixed warnings
svn-id: r14603
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2004-08-14 09:10:14 +00:00 |
|
Paweł Kołodziejski
|
80bcaf8d09
|
updated
svn-id: r14602
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2004-08-14 08:13:24 +00:00 |
|
Paweł Kołodziejski
|
1756fcd609
|
updated
svn-id: r14601
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2004-08-14 07:52:08 +00:00 |
|
Max Horn
|
15e3d8cbe3
|
whitespace
svn-id: r14600
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2004-08-14 07:04:31 +00:00 |
|
Travis Howell
|
2ec0c553a6
|
Update HE issues
svn-id: r14595
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2004-08-14 04:10:29 +00:00 |
|
Travis Howell
|
66cb97e66b
|
Shorter check
svn-id: r14592
|
2004-08-14 03:16:32 +00:00 |
|
Travis Howell
|
4d86651ae2
|
Check no longer required
Move palette function define back to correct place
svn-id: r14590
|
2004-08-14 02:44:16 +00:00 |
|
Travis Howell
|
da8ad9d94b
|
Add suggested fix for bug #1008466 - MI1VGA: Guybrush not scaled properly
svn-id: r14589
|
2004-08-14 01:16:53 +00:00 |
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Max Horn
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a23e1e841d
|
FIXME comment regarding blitAlso charset rendering mode (which i believe is broken right now)
svn-id: r14588
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2004-08-14 00:24:12 +00:00 |
|
Max Horn
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eae0ab3a9f
|
Fix for bug #1008621 and #1008622
svn-id: r14587
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2004-08-14 00:17:49 +00:00 |
|
Nicolas Bacca
|
de6dc08463
|
Apply Max suggestion :)
svn-id: r14585
|
2004-08-13 16:40:54 +00:00 |
|
Nicolas Bacca
|
c7843dc1a5
|
Alignment fix for WinCE (fix bug #934343)
svn-id: r14575
|
2004-08-13 06:10:39 +00:00 |
|
Travis Howell
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47c04ea4f7
|
Ooos
svn-id: r14569
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2004-08-13 01:02:24 +00:00 |
|
Eugene Sandulenko
|
3fe739efb2
|
Merge SDEBUG_*, SF_* and STHREAD_* into Script class.
svn-id: r14568
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2004-08-12 23:57:45 +00:00 |
|
Eugene Sandulenko
|
cdb88416a8
|
Fix bug in FixedStack.pop(). Returned wrong value.
svn-id: r14567
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2004-08-12 21:49:48 +00:00 |
|
Eugene Sandulenko
|
ec5d498703
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Drop SSTACK_ in favor of common/stack.h implementation.
svn-id: r14566
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2004-08-12 21:39:11 +00:00 |
|
Eugene Sandulenko
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e31aa60730
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Fix compilation of remove_at() in array.h. It was never tested before.
Make stacks' pop() return top value, not just move stack pointer.
svn-id: r14565
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2004-08-12 21:33:59 +00:00 |
|
Travis Howell
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bca746e802
|
Fix FOA regression I caused.
svn-id: r14562
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2004-08-12 04:19:47 +00:00 |
|
Eugene Sandulenko
|
f2c3731f7b
|
Launch scene start script.
svn-id: r14561
|
2004-08-12 01:11:11 +00:00 |
|
Eugene Sandulenko
|
a8ea40756f
|
Move ITE_* and IHNM_* to Scene class.
svn-id: r14560
|
2004-08-11 23:42:02 +00:00 |
|
Eugene Sandulenko
|
f9b1c3991c
|
Start animations too.
svn-id: r14559
|
2004-08-11 22:47:45 +00:00 |
|
Eugene Sandulenko
|
94b377ce73
|
Handle fades in scene load routine.
Introduce immediate events.
svn-id: r14558
|
2004-08-11 22:27:39 +00:00 |
|
Max Horn
|
ee70457667
|
Fix for bug #1007093 (GUI: removing game configuration from Launcher buggy); moral: either document how things work, or at least provide well named constants for certain return values... using the cheap way out here, i.e. method (b) :-)
svn-id: r14557
|
2004-08-11 21:49:58 +00:00 |
|
Eugene Sandulenko
|
39137da10d
|
Fix scene description structure data types and rename it.
svn-id: r14556
|
2004-08-11 18:02:03 +00:00 |
|
Eugene Sandulenko
|
23d5d1fb82
|
Move SYSINPUT_* and TRANSITION_* to SagaEngine class
svn-id: r14555
|
2004-08-11 14:04:12 +00:00 |
|
Travis Howell
|
c41b0ad99a
|
A few corrections
svn-id: r14554
|
2004-08-11 05:08:28 +00:00 |
|
Travis Howell
|
c0d8b6c47a
|
Add part of suggested cleanup to remove extra variable.
actorDrawVirScr might still be required in future HE games, see actorOps case 219.
svn-id: r14553
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2004-08-11 04:46:41 +00:00 |
|
Eugene Sandulenko
|
57b1582149
|
Move CF_ commands to class and call them from wrappers. This will let us
remove global _vm later.
svn-id: r14552
|
2004-08-11 00:27:43 +00:00 |
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