Paweł Kołodziejski
5c442f53aa
fixed warnings
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svn-id: r15161
2004-09-18 11:34:55 +00:00
Eugene Sandulenko
010a781ada
Fix bug which sometimes lead to some enemies never appear.
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Remove some unused code.
Give some vars and functions proper names.
svn-id: r14902
2004-09-05 05:40:29 +00:00
Gregory Montoir
e6b2535ff9
cleanup
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svn-id: r14884
2004-09-04 08:32:04 +00:00
Travis Howell
4d86651ae2
Check no longer required
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Move palette function define back to correct place
svn-id: r14590
2004-08-14 02:44:16 +00:00
Travis Howell
c41b0ad99a
A few corrections
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svn-id: r14554
2004-08-11 05:08:28 +00:00
Travis Howell
a6e1eb9c95
Better method, shouldn't be used in PC FT demo.
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svn-id: r14527
2004-08-09 03:21:51 +00:00
Travis Howell
599f9382d7
A few more correction for INSANE in PC FT demo
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svn-id: r14526
2004-08-09 02:35:30 +00:00
Travis Howell
ff471a3fef
No longer required
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svn-id: r14514
2004-08-08 11:44:42 +00:00
Travis Howell
bbebe291b2
Correction from FT disasm.
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svn-id: r14511
2004-08-08 04:39:27 +00:00
Travis Howell
0a89fea43b
Non-interactive INSANE sequence in PC FT demo works now.
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svn-id: r14509
2004-08-08 02:21:26 +00:00
Travis Howell
d92d3b6b9a
insane skip tag is different in PC FT demo
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svn-id: r14508
2004-08-08 00:47:38 +00:00
Travis Howell
7811b898ae
Re-arrange code to allow second INSANE in PC FT demo to work
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svn-id: r14500
2004-08-07 11:52:11 +00:00
Travis Howell
11329c0e93
Always clear weapons in INSANE of PC FT demo
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svn-id: r14499
2004-08-07 09:18:41 +00:00
Travis Howell
cb8b522bdc
Correction my earlier mistake
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svn-id: r14498
2004-08-07 08:31:56 +00:00
Travis Howell
078e195d0f
Update
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svn-id: r14497
2004-08-07 07:40:39 +00:00
Travis Howell
b53c75561e
Wrong value
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svn-id: r14496
2004-08-07 06:07:31 +00:00
Travis Howell
3ae46890df
Ooops
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svn-id: r14495
2004-08-07 05:57:51 +00:00
Travis Howell
d098727ce3
PC FT demo INSANE actually used a combined actor02Reaction/actor03Reaction
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svn-id: r14494
2004-08-07 02:03:40 +00:00
Travis Howell
dedcd3e99a
More PC FT demo INSANE differences (Sounds)
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svn-id: r14493
2004-08-07 01:25:53 +00:00
Travis Howell
69ce0c29bf
More PC FT demo INSANE differences (Sounds)
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svn-id: r14492
2004-08-07 00:59:56 +00:00
Travis Howell
fe4b535d6f
More PC FT demo INSANE differences (Costumes)
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svn-id: r14486
2004-08-06 14:43:43 +00:00
Travis Howell
2d7273671f
Minor correction for actor rooms.
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svn-id: r14485
2004-08-06 14:20:15 +00:00
Travis Howell
f0d7ee966b
More PC FT demo INSANE differences (Weapons)
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svn-id: r14483
2004-08-06 10:03:49 +00:00
Travis Howell
7e561d2555
More PC FT demo INSANE differences
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svn-id: r14482
2004-08-06 09:27:53 +00:00
Travis Howell
89f838be67
More difference in INSANE of PC version of FT demo.
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Some sounds work now.
svn-id: r14465
2004-08-05 05:35:43 +00:00
Travis Howell
5d42e7d7ce
Small correction from FT disasm.
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Add some basic support for INSANE in PC version of FT demo
svn-id: r14464
2004-08-05 02:04:34 +00:00
Max Horn
1ab8ff0403
Fixed leak in Insane::readFileToMem
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svn-id: r14347
2004-07-26 23:16:37 +00:00
Max Horn
908723cc84
Load SMUSH files and NUT fonts from mac container files, too (done that by adding a new high level method openFile to class ScummEngine)
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svn-id: r14346
2004-07-26 23:15:01 +00:00
Paweł Kołodziejski
9e7f2342c7
removed not needed code and moved pause mixer after pause imuse
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svn-id: r14274
2004-07-19 10:51:00 +00:00
Paweł Kołodziejski
dc9963ec97
removed not needed call for pause imuse and non used variable
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svn-id: r14271
2004-07-19 09:55:33 +00:00
Max Horn
df984b3824
Thanks to File::setDefaultDirectory(), in most cases it is *not* necessary to pass getGameDataPath() on to File::open()
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svn-id: r14087
2004-06-27 21:52:25 +00:00
Max Horn
4b2d863924
Renamed/documented some odd smush/insane vars
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svn-id: r14085
2004-06-27 21:06:04 +00:00
Eugene Sandulenko
fe146617e6
Fixed FT, so battles are not so ridiculously easy as before. Now match original
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svn-id: r14007
2004-06-23 03:16:04 +00:00
Paweł Kołodziejski
8c14139a33
call imuse directly
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svn-id: r13997
2004-06-21 19:04:48 +00:00
Max Horn
bcb7878f10
Unify some code
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svn-id: r13589
2004-04-16 20:49:14 +00:00
Max Horn
14378cb56e
Renamed more OSystem methods
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svn-id: r13410
2004-03-28 16:30:50 +00:00
Torbjörn Andersson
0fb1d56589
Format string fix.
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svn-id: r13408
2004-03-28 15:04:48 +00:00
Max Horn
ce6e07db12
Fix bad array size (part of bug report #924685 )
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svn-id: r13394
2004-03-28 10:55:32 +00:00
Paweł Kołodziejski
7041ba3568
implemented priorites for imuse sounds
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svn-id: r13392
2004-03-27 20:26:25 +00:00
Eugene Sandulenko
a092b1536a
INSANE debug output now can be turned on in debug console
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svn-id: r12927
2004-02-18 05:21:32 +00:00
Travis Howell
b924e502b1
Fix valgrind warning in PC version of FT demo
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svn-id: r12868
2004-02-14 05:39:18 +00:00
Eugene Sandulenko
98ffd24d69
Fix warnings which spotted bugs at the same time
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svn-id: r12803
2004-02-10 04:15:36 +00:00
Eugene Sandulenko
260fd5a396
Use RandomSource instead of rand() in INSANE
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svn-id: r12802
2004-02-10 04:02:34 +00:00
Eugene Sandulenko
6d356e340c
o Fix bug #892909 (Unable to get Hover Lift at Gorge)
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o Fix bug with transition from vista to ranch
svn-id: r12799
2004-02-09 18:57:05 +00:00
Eugene Sandulenko
ba50e9d0b3
Oops. I left debug mode so made insane scenes incompletable. Fixed
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svn-id: r12768
2004-02-07 22:16:43 +00:00
Eugene Sandulenko
8411a8ade1
o Now Long TRS messages get wrapped
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o Approaching enemy animation fixed
o Renames some vars and struct members
o Fixed dosdemo. It didn't run
o Correct Mac demo INSANE skipping behaviour
svn-id: r12751
2004-02-06 21:05:58 +00:00
Eugene Sandulenko
f98cc6f02e
o Fix for bug #889751 . Bump sound on the highway keeps playing
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o Fix for bug #888639 . Mine road female biker loop
svn-id: r12743
2004-02-05 19:26:00 +00:00
Eugene Sandulenko
8a2496d6c5
Fixed most bugs, so only cosmetic visual things left.
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o Support transparency for characters. Needed for cockpit rendering
o Fixed bug in NUT renderer which drawed transparent characters garbled
o Fixed long-standing (and outstanding) bug with SAUD error
o Previous fix fixed music in some cases (scene transitions)
o Fixed bug with palette being reset when smush video is rewind
o Made debug level for insane adjustable at compile time (maybe I will remove it later)
svn-id: r12717
2004-02-02 22:40:20 +00:00
Eugene Sandulenko
9f2e4a92f0
Update TODO list
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svn-id: r12696
2004-02-01 05:56:34 +00:00
Eugene Sandulenko
84d8e4dca4
o Major debug of all actors code
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o Road signs aligned to match original
o Fixed bug with Ben's velocity not reset with scene switch
o Removed some unused code
o Debug level increased, so console is not flooded anymore
o Rearranged those huge switch statements
I succesfully passed by all insane scenes, so FT should be completable now with
some SAUD related crashes which are easy to avoid.
svn-id: r12695
2004-02-01 05:44:18 +00:00