athrxx
df9b1bd2e4
KYRA: (EOB) - implement EGA graphics mode for EOB1
2012-02-21 21:48:43 +01:00
athrxx
a4223e9c2b
KYRA: (EOB) - fix EOB1 door clipping
...
(this was done in the same way as in EOB2 and LOL, but it has to be slightly different)
2012-02-21 21:48:42 +01:00
athrxx
151d314912
KYRA: (EOB) - complete CGA graphics mode implementation
2012-02-21 21:48:41 +01:00
athrxx
86a817beb5
KYRA: (EOB) - start work on CGA and EGA graphics modes
2012-02-21 21:48:39 +01:00
athrxx
66ba934398
KYRA: (EOB) - fix minor glitch in hp and food bar graphs
2012-02-21 21:48:38 +01:00
athrxx
d192fed3b5
KYRA: (EOB) - fix character hand icons
...
(upper thumbs should point to the right, lower thumb to the left)
2012-02-21 21:48:37 +01:00
athrxx
47005de313
KYRA: (EOB) - fix minor bug (wrongly initialized value) and some renaming
2012-02-21 21:48:37 +01:00
athrxx
70cfbcd046
KYRA: add new rendering mode gui options
...
(EOB should support EGA and CGA mode, but this isn't implemented yet)
2012-02-21 21:48:36 +01:00
athrxx
d9c05f7121
COMMON: add gui options for rendering modes
...
The purpose is the same as for the sound gui options: users shouldn't be offered modes that the engine doesn't support.
2012-02-21 21:48:35 +01:00
athrxx
9f19bace44
COMMON: remove unnecessary commas
2012-02-21 21:48:34 +01:00
athrxx
ab5c3e2dad
KYRA: (EOB) - move EOB 1 intro code into separate class
2012-02-21 21:48:33 +01:00
Tarek Soliman
e1e9bd5c0e
KEYMAPPER: Clean up more dead code
...
More automapper related dead code
2012-02-21 13:39:05 -06:00
Willem Jan Palenstijn
9ffe3e11d9
Merge pull request #182 from fingolfin/forbid-ctype
...
ALL: Avoid using is* macros from ctype.h
2012-02-21 11:33:32 -08:00
Johannes Schickel
80b3439817
IPHONE: Rewrite video screen rotation.
...
Now it should be a little bit more sane. Formerly the width and height
was swapped in rotation mode, which resulted in the x coordinate falling
into the range 0..height in landscape mode for example.
This also fixes the cursor offset in the modern theme.
2012-02-21 18:54:26 +01:00
Johannes Schickel
f6edcbde8e
IPHONE: Move _overlayPortraitRatio from global scope to local scope.
2012-02-21 18:54:26 +01:00
Johannes Schickel
cc8a6cc993
IPHONE: Add _overlayRect, which describes the overlay screen rect.
2012-02-21 18:54:26 +01:00
Tarek Soliman
aa42d78658
KEYMAPPER: Remove automapping dead code
2012-02-21 08:20:40 -06:00
Willem Jan Palenstijn
d0c655f1fa
GUI: Fix mingw-w64 build errors
2012-02-20 22:38:35 +01:00
Willem Jan Palenstijn
66d3def0e5
GUI: Implement AAed tabs
...
The stroke effect isn't properly implemented yet since it isn't used
in the modern theme.
There are slight bleeding colours around the corners of the
tab_background when its corners overlap with the corners of the
underlying dialog. These are hard to avoid because the underlying dialog
destroys the background that we should be blending these corners with.
2012-02-20 22:17:33 +01:00
Willem Jan Palenstijn
19cb2dc7e7
GUI: Add AA dialog corners on alpha overlays
2012-02-20 22:17:33 +01:00
Willem Jan Palenstijn
c6ac4cc7ea
GUI: Minor cleanup
2012-02-20 22:17:33 +01:00
Willem Jan Palenstijn
905f9591ab
GUI: Speed up alpha blending with black for classic dialog backgrounds
2012-02-20 22:17:33 +01:00
Willem Jan Palenstijn
297d15e122
OPENGL: Don't force alpha to 1
...
This was likely a hack to work around an alpha blending bug in the
gui vector renderer.
2012-02-20 22:17:33 +01:00
Willem Jan Palenstijn
264ba4a9ec
GUI: Keep dst alpha unchanged when blending colours
2012-02-20 22:17:33 +01:00
Willem Jan Palenstijn
2957321903
GUI: Rewrite AA rounded square renderer
...
This fixes bleeding of colours between different regions.
It also turns 'bevel' into an option that turns the stroke into a bevel,
and implements antialiased gradient-fills.
2012-02-20 22:17:28 +01:00
Johannes Schickel
6cc5b83bba
IPHONE: Default to portrait mode in case the orientation could not be determined.
2012-02-20 21:17:19 +01:00
Johannes Schickel
d8531a939e
IPHONE: Move OpenGL ES context generation to its own method.
2012-02-20 21:15:14 +01:00
Johannes Schickel
cf44d49d19
IPHONE: Precalculate vertex/tex coordinates for game screen/overlay.
2012-02-20 19:43:51 +01:00
Tarek Soliman
56e517fdad
KEYMAPPER: Add some comments
2012-02-20 12:26:25 -06:00
Johannes Schickel
7957cc956e
IPHONE: Use render buffer size instead of application frame size for video size calculations.
...
These match as far as I can tell, but in case they don't match, the render
buffer size should be the correct thing to use.
2012-02-20 18:39:57 +01:00
Johannes Schickel
d91268c4c1
IPHONE: Rename _screenRect to _gameScreenRect.
2012-02-20 18:39:57 +01:00
Johannes Schickel
87fb115def
IPHONE: Rename _backing[Width,Height] to _renderBuffer[Width,Height].
2012-02-20 18:39:57 +01:00
Johannes Schickel
624d5547dc
IPHONE: Don't overwrite orientation when the OpenGL ES context is created.
2012-02-20 18:39:57 +01:00
Johannes Schickel
d4c167414d
IPHONE: Refactor event code a bit.
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Now mouse x/y coordinates are passed as int.
2012-02-20 18:39:57 +01:00
Johannes Schickel
5cc3d754f7
IPHONE: Even more slight formatting fixes.
2012-02-20 18:39:57 +01:00
Tarek Soliman
6c4d65e53f
KEYMAPPER: Change how keymaps are displayed in the remap dialog
...
This makes it so that there's 2 groups:
1 - The keymap stack
2 - The loaded keymaps
The first group displays which keymaps are active and which keymaps
are completely blocked due to an opaque keymap on top.
The second group displays which loaded keymaps store their mappings
globally and which ones store their mappings per-target.
2012-02-20 10:52:50 -06:00
Max Horn
02ebd55214
COMMON: Filter non-ASCII values in ctype.h-style isFOO functions
2012-02-20 16:20:32 +01:00
Max Horn
4f8665fc83
COMMON: Move isFoo functions to namespace Common, add doxygen comments
2012-02-20 16:18:27 +01:00
Johannes Schickel
a291679445
IPHONE: Slight game screen texture related variable renaming.
2012-02-20 15:37:24 +01:00
Johannes Schickel
46e622c0fe
IPHONE: Slight cleanup.
2012-02-20 15:37:24 +01:00
Johannes Schickel
76be031ed4
IPHONE: Remove some unused variables.
2012-02-20 15:37:23 +01:00
Tarek Soliman
3f6d549b0e
KEYMAPPER: Move F7 and F8 handling to DefaultEventMapper
2012-02-20 06:49:22 -06:00
Tarek Soliman
cfe91c8d44
KEYMAPPER: Move CTRL-F5 handling to DefaultEventMapper
2012-02-20 06:49:22 -06:00
Tarek Soliman
3c918bb378
KEYMAPPER: Move DefaultEventMapper implementation to its own cpp file
2012-02-20 06:49:22 -06:00
Tarek Soliman
a0ba4eb569
KEYMAPPER: Rewrite the EventMapper API
2012-02-20 06:49:22 -06:00
Tarek Soliman
c0b04fdcaa
KEYMAPPER: Having a mapper is no longer optional
2012-02-20 06:49:22 -06:00
Tarek Soliman
5c3e48fddf
KEYMAPPER: Create a DefaultEventMapper when Keymapper isn't enabled
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This allows migration to unconditional mapping
2012-02-20 06:49:22 -06:00
Tarek Soliman
e7ade8ae05
KEYMAPPER: EventMapper must now eat all events
2012-02-20 06:49:21 -06:00
Johannes Schickel
ae992bebe3
IPHONE: More formatting fixes.
2012-02-20 13:48:09 +01:00
Paul Gilbert
7a54ba86a0
TSAGE: Starting to implement animation player needed for R2R Title Screen
2012-02-20 22:31:58 +11:00