Commit Graph

232 Commits

Author SHA1 Message Date
Filippos Karapetis
e358b13ef9 Changed calculations based on frame delay to be based on the scale of 1ms, not 1/100. This fixes the FLIC player and also makes the overall code a bit clearer and easier to understand
svn-id: r40730
2009-05-19 19:56:53 +00:00
Max Horn
65b5d31814 COMMON: Removed Stream::ioFailed() and clearIOFailed(), as they are deprecated; however, retained ioFailed in SeekableReadStream and File for now (so for now this mainly affects WriteStream subclasses)
svn-id: r40725
2009-05-19 11:42:14 +00:00
Travis Howell
789cb98492 Correct translation error.
svn-id: r40718
2009-05-19 01:58:51 +00:00
Johannes Schickel
c8aec4c696 SWORD1: Commit of parentheses patch from salty-horse. (from -devel "Enabling -Wparentheses in the Makefile").
svn-id: r39762
2009-03-30 12:11:22 +00:00
Filippos Karapetis
3b507db4f0 Silenced some warnings about potentially uninitialized variables
svn-id: r39535
2009-03-19 20:38:29 +00:00
Fabio Battaglia
81cfb9ffd5 sword1: clean background buffers before writing on them in psx decoding functions
svn-id: r39480
2009-03-17 09:21:14 +00:00
Fabio Battaglia
f7e4f15218 sword1: cleanup
svn-id: r39479
2009-03-17 08:22:51 +00:00
Fabio Battaglia
a9da116ceb sword1: optimize drawing routine for screen 54
svn-id: r39477
2009-03-17 08:03:29 +00:00
Fabio Battaglia
3c9b4e0f07 sword1: enable psx background caching for screen 54 (bull's head) too
svn-id: r39475
2009-03-17 07:46:04 +00:00
Fabio Battaglia
88ff058bd7 sword1: cache decompressed psx version backgrounds, to avoid uncompressing them at every screen update.
svn-id: r39462
2009-03-16 23:10:50 +00:00
Fabio Battaglia
c40d2d2f50 sword1: added caching for train.plx when playing psx version
svn-id: r39461
2009-03-16 22:25:37 +00:00
Fabio Battaglia
647276b885 Moving sword1/vag.* into sound/, to be used by Broken Sword 2 PSX
svn-id: r39416
2009-03-15 10:25:22 +00:00
Fabio Battaglia
cbfd80a5d1 Fix GMM loading disabled after loading savegame from ScummVM menu
svn-id: r39296
2009-03-10 13:48:42 +00:00
Max Horn
e080a59337 Renamed SMKPlayer -> SmackerDecoder and DXAPlayer -> DXADecoder, as well as some other tweaks
svn-id: r39255
2009-03-09 03:45:23 +00:00
Max Horn
f9ecd95d69 Whitespace cleanup: Convert space followed by tab to just tab
svn-id: r39203
2009-03-07 19:24:31 +00:00
Jordi Vilalta Prat
047f116515 Renamed MetaEngine::getCopyright() to getOriginalCopyright() to better match the meaning of the returned string, as discussed some time ago in scummvm-devel
svn-id: r39132
2009-03-05 12:04:58 +00:00
Fabio Battaglia
cdc9f46bd9 sword1: removed custom checks for thumbnails, using graphics/thumbnail.h functions instead
svn-id: r39130
2009-03-04 12:44:55 +00:00
Fabio Battaglia
f6028bc822 sword1: disable saving/loading through GMM when in game menu
svn-id: r39122
2009-03-04 10:39:12 +00:00
Fabio Battaglia
928a276c04 sword1: enable thumbnails when saving through GMM
svn-id: r39121
2009-03-04 10:33:29 +00:00
Fabio Battaglia
1956c1c68f Added missing checkCd() execution when loading through GMM
svn-id: r39096
2009-03-03 21:33:45 +00:00
Fabio Battaglia
7fc8bb81a7 Enabled and hopefully fixed GMM saving/loading for sword1
svn-id: r39095
2009-03-03 20:05:00 +00:00
Fabio Battaglia
5f13e5ebcd Cleaned up some comments
svn-id: r39090
2009-03-03 16:27:56 +00:00
Fabio Battaglia
0077889eeb Add playtime feature support to sword1
svn-id: r39083
2009-03-02 22:37:09 +00:00
Fabio Battaglia
2913a561cc Avoid using unnecessary buffers in psxShrinkedBackgroundToIndexed
svn-id: r39074
2009-03-02 13:46:50 +00:00
Fabio Battaglia
ed65593bb3 Avoid using unnecessary buffers in psxBackgroundToIndexed
svn-id: r39072
2009-03-02 11:30:23 +00:00
Fabio Battaglia
0233202150 Formatting changes in older PSX related functions
svn-id: r39071
2009-03-02 11:12:41 +00:00
Fabio Battaglia
08a2de9447 Changed the way Broken Sword PSX parallax are handled to improve speed
svn-id: r39070
2009-03-02 10:59:14 +00:00
Torbjörn Andersson
3429c17ac4 Removed some (the last?) remains of the BS1 MPEG cutscene player.
svn-id: r39032
2009-03-01 12:00:44 +00:00
Max Horn
3fcbda829a Merged Engine::go() and ::init() into a new run() method (currently implemented by calling the existing init&go methods; to be cleaned up by engine authors
svn-id: r39002
2009-03-01 04:30:55 +00:00
Paul Gilbert
d3b2a4ede9 Fixed MSVC compiler warning
svn-id: r38960
2009-02-28 11:09:38 +00:00
Sven Hesse
78f28d3f30 Shutting up a compiler warning
svn-id: r38958
2009-02-28 10:58:46 +00:00
Eugene Sandulenko
440fcb1d5a Patch #2638336: Broken Sword PSX Support Part 2 of 2
svn-id: r38957
2009-02-28 10:53:45 +00:00
Eugene Sandulenko
5aa50ec889 Patch #2638336: Broken Sword PSX Support
svn-id: r38956
2009-02-28 10:46:33 +00:00
Torbjörn Andersson
53572f6c07 Committed patch #2606844 ("Fix crash when using BS1 without portuguese data").
Admittedly, I'm not really that familiar with BS1 resource management, but as
far as I can tell the patch just adds sanity checking, so it shouldn't hurt.

svn-id: r38925
2009-02-27 05:52:22 +00:00
Torbjörn Andersson
349fce7454 Committed a slightly updated patch #2602772 ("Patches for BS1 bug ID #1977094")
to replace some missing subtitles with hard-coded ones.

svn-id: r38923
2009-02-27 05:20:37 +00:00
Torbjörn Andersson
ab11da0602 Allocate the background sound handle dynamically. Otherwise, it seems to me as if
it should be invalid as soon as the makeMoviePlayer() function ends. While that
never caused any noticeable problems for me in Broken Sword 1, it broke things
in amusing ways when I tried to rewrite the Broken Sword 2 cutscene player along
the same lines.

svn-id: r38684
2009-02-21 11:27:04 +00:00
Torbjörn Andersson
c3068549da Cleanup.
svn-id: r38680
2009-02-21 11:22:56 +00:00
Torbjörn Andersson
9b2029a7a8 Minor consistency change.
svn-id: r38650
2009-02-20 23:47:11 +00:00
Torbjörn Andersson
dbb8ad9da1 If the DXA cutscene audio fails to play for whatever reason (shouldn't happen in
BS1 since all the cutscenes have an audio track), assume audio and video are in
sync.

svn-id: r38384
2009-02-16 21:57:22 +00:00
Torbjörn Andersson
a57e773a0e Removed unnecessary tests. (It's ok to free a NULL pointer.)
svn-id: r38344
2009-02-16 06:11:37 +00:00
Torbjörn Andersson
de0c772a01 Blank the palette correctly. (Fixes Valgrind warning.)
svn-id: r38343
2009-02-16 06:02:21 +00:00
Willem Jan Palenstijn
d2e8256439 defer BS1 palette update from newScreen to updateScreen, based on patch by eriktorbjorn for bug #2599963. Maybe suitable for branch-0-13-0 after more testing.
svn-id: r38320
2009-02-15 22:33:18 +00:00
Johannes Schickel
5417f6bacb - Replace OSystem::clearScreen with OSystem::fillScreen as discussed on -devel.
- Update BaseBackend and DC port to properly implement OSystem::fillScreen (now only PalmOS has to be updated).
- Update all client code which relied on OSystem::clearScreen so far.

svn-id: r38304
2009-02-15 21:20:21 +00:00
Filippos Karapetis
2ef26fcd4a Oops, fixed Smacker video playing in BS1
svn-id: r38237
2009-02-15 13:43:44 +00:00
Filippos Karapetis
781d7da6b1 Applied my patch for the BS1/2 video player
- Support for the MPEG2 videos in BS1/2 has been dropped. The MPEG2 videos were lossy, and support for them complicated the code a lot.
- Support for the non-existing enhanced MPEG cutscene packs for BS1 has been dropped. As a consequence, the credits player and the splitted audio stream players used for these packs has been removed
- The original Smacker videos for both games are now supported, using our Smacker player (which is based off publically available specs and FFMPEG)
- The animations now use the common video player code. Both the Smacker videos and our DXA video packs are supported

svn-id: r38236
2009-02-15 13:29:48 +00:00
Willem Jan Palenstijn
af900a2e14 clear full screen before playing movie in BS1 (fixes #2599573)
svn-id: r36334
2009-02-14 18:34:10 +00:00
Torbjörn Andersson
6d70045228 Fixed bug #2599531 ("SWORD1: truck.dxa plays striped"). The last parameter to
copyFrameToBuffer() is the pitch of the destination buffer, not the frame.

svn-id: r36330
2009-02-14 15:52:31 +00:00
Max Horn
716f88f571 Avoid using g_engine if possible
svn-id: r36149
2009-01-30 16:04:39 +00:00
Max Horn
341bc64aaf do not include common/debug.h from common/util.h
svn-id: r36143
2009-01-30 05:25:17 +00:00
Max Horn
abc06ca18e Moved Graphics::PixelFormat into its own header file; turned RGBToColor etc. into methods, and added an operator==
svn-id: r35993
2009-01-22 04:35:10 +00:00