Filippos Karapetis
e358b13ef9
Changed calculations based on frame delay to be based on the scale of 1ms, not 1/100. This fixes the FLIC player and also makes the overall code a bit clearer and easier to understand
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svn-id: r40730
2009-05-19 19:56:53 +00:00
Max Horn
65b5d31814
COMMON: Removed Stream::ioFailed() and clearIOFailed(), as they are deprecated; however, retained ioFailed in SeekableReadStream and File for now (so for now this mainly affects WriteStream subclasses)
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svn-id: r40725
2009-05-19 11:42:14 +00:00
Travis Howell
789cb98492
Correct translation error.
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svn-id: r40718
2009-05-19 01:58:51 +00:00
Johannes Schickel
c8aec4c696
SWORD1: Commit of parentheses patch from salty-horse. (from -devel "Enabling -Wparentheses in the Makefile").
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svn-id: r39762
2009-03-30 12:11:22 +00:00
Filippos Karapetis
3b507db4f0
Silenced some warnings about potentially uninitialized variables
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svn-id: r39535
2009-03-19 20:38:29 +00:00
Fabio Battaglia
81cfb9ffd5
sword1: clean background buffers before writing on them in psx decoding functions
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svn-id: r39480
2009-03-17 09:21:14 +00:00
Fabio Battaglia
f7e4f15218
sword1: cleanup
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svn-id: r39479
2009-03-17 08:22:51 +00:00
Fabio Battaglia
a9da116ceb
sword1: optimize drawing routine for screen 54
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svn-id: r39477
2009-03-17 08:03:29 +00:00
Fabio Battaglia
3c9b4e0f07
sword1: enable psx background caching for screen 54 (bull's head) too
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svn-id: r39475
2009-03-17 07:46:04 +00:00
Fabio Battaglia
88ff058bd7
sword1: cache decompressed psx version backgrounds, to avoid uncompressing them at every screen update.
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svn-id: r39462
2009-03-16 23:10:50 +00:00
Fabio Battaglia
c40d2d2f50
sword1: added caching for train.plx when playing psx version
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svn-id: r39461
2009-03-16 22:25:37 +00:00
Fabio Battaglia
647276b885
Moving sword1/vag.* into sound/, to be used by Broken Sword 2 PSX
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svn-id: r39416
2009-03-15 10:25:22 +00:00
Fabio Battaglia
cbfd80a5d1
Fix GMM loading disabled after loading savegame from ScummVM menu
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svn-id: r39296
2009-03-10 13:48:42 +00:00
Max Horn
e080a59337
Renamed SMKPlayer -> SmackerDecoder and DXAPlayer -> DXADecoder, as well as some other tweaks
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svn-id: r39255
2009-03-09 03:45:23 +00:00
Max Horn
f9ecd95d69
Whitespace cleanup: Convert space followed by tab to just tab
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svn-id: r39203
2009-03-07 19:24:31 +00:00
Jordi Vilalta Prat
047f116515
Renamed MetaEngine::getCopyright() to getOriginalCopyright() to better match the meaning of the returned string, as discussed some time ago in scummvm-devel
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svn-id: r39132
2009-03-05 12:04:58 +00:00
Fabio Battaglia
cdc9f46bd9
sword1: removed custom checks for thumbnails, using graphics/thumbnail.h functions instead
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svn-id: r39130
2009-03-04 12:44:55 +00:00
Fabio Battaglia
f6028bc822
sword1: disable saving/loading through GMM when in game menu
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svn-id: r39122
2009-03-04 10:39:12 +00:00
Fabio Battaglia
928a276c04
sword1: enable thumbnails when saving through GMM
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svn-id: r39121
2009-03-04 10:33:29 +00:00
Fabio Battaglia
1956c1c68f
Added missing checkCd() execution when loading through GMM
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svn-id: r39096
2009-03-03 21:33:45 +00:00
Fabio Battaglia
7fc8bb81a7
Enabled and hopefully fixed GMM saving/loading for sword1
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svn-id: r39095
2009-03-03 20:05:00 +00:00
Fabio Battaglia
5f13e5ebcd
Cleaned up some comments
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svn-id: r39090
2009-03-03 16:27:56 +00:00
Fabio Battaglia
0077889eeb
Add playtime feature support to sword1
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svn-id: r39083
2009-03-02 22:37:09 +00:00
Fabio Battaglia
2913a561cc
Avoid using unnecessary buffers in psxShrinkedBackgroundToIndexed
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svn-id: r39074
2009-03-02 13:46:50 +00:00
Fabio Battaglia
ed65593bb3
Avoid using unnecessary buffers in psxBackgroundToIndexed
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svn-id: r39072
2009-03-02 11:30:23 +00:00
Fabio Battaglia
0233202150
Formatting changes in older PSX related functions
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svn-id: r39071
2009-03-02 11:12:41 +00:00
Fabio Battaglia
08a2de9447
Changed the way Broken Sword PSX parallax are handled to improve speed
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svn-id: r39070
2009-03-02 10:59:14 +00:00
Torbjörn Andersson
3429c17ac4
Removed some (the last?) remains of the BS1 MPEG cutscene player.
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svn-id: r39032
2009-03-01 12:00:44 +00:00
Max Horn
3fcbda829a
Merged Engine::go() and ::init() into a new run() method (currently implemented by calling the existing init&go methods; to be cleaned up by engine authors
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svn-id: r39002
2009-03-01 04:30:55 +00:00
Paul Gilbert
d3b2a4ede9
Fixed MSVC compiler warning
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svn-id: r38960
2009-02-28 11:09:38 +00:00
Sven Hesse
78f28d3f30
Shutting up a compiler warning
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svn-id: r38958
2009-02-28 10:58:46 +00:00
Eugene Sandulenko
440fcb1d5a
Patch #2638336 : Broken Sword PSX Support Part 2 of 2
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svn-id: r38957
2009-02-28 10:53:45 +00:00
Eugene Sandulenko
5aa50ec889
Patch #2638336 : Broken Sword PSX Support
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svn-id: r38956
2009-02-28 10:46:33 +00:00
Torbjörn Andersson
53572f6c07
Committed patch #2606844 ("Fix crash when using BS1 without portuguese data").
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Admittedly, I'm not really that familiar with BS1 resource management, but as
far as I can tell the patch just adds sanity checking, so it shouldn't hurt.
svn-id: r38925
2009-02-27 05:52:22 +00:00
Torbjörn Andersson
349fce7454
Committed a slightly updated patch #2602772 ("Patches for BS1 bug ID #1977094 ")
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to replace some missing subtitles with hard-coded ones.
svn-id: r38923
2009-02-27 05:20:37 +00:00
Torbjörn Andersson
ab11da0602
Allocate the background sound handle dynamically. Otherwise, it seems to me as if
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it should be invalid as soon as the makeMoviePlayer() function ends. While that
never caused any noticeable problems for me in Broken Sword 1, it broke things
in amusing ways when I tried to rewrite the Broken Sword 2 cutscene player along
the same lines.
svn-id: r38684
2009-02-21 11:27:04 +00:00
Torbjörn Andersson
c3068549da
Cleanup.
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svn-id: r38680
2009-02-21 11:22:56 +00:00
Torbjörn Andersson
9b2029a7a8
Minor consistency change.
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svn-id: r38650
2009-02-20 23:47:11 +00:00
Torbjörn Andersson
dbb8ad9da1
If the DXA cutscene audio fails to play for whatever reason (shouldn't happen in
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BS1 since all the cutscenes have an audio track), assume audio and video are in
sync.
svn-id: r38384
2009-02-16 21:57:22 +00:00
Torbjörn Andersson
a57e773a0e
Removed unnecessary tests. (It's ok to free a NULL pointer.)
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svn-id: r38344
2009-02-16 06:11:37 +00:00
Torbjörn Andersson
de0c772a01
Blank the palette correctly. (Fixes Valgrind warning.)
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svn-id: r38343
2009-02-16 06:02:21 +00:00
Willem Jan Palenstijn
d2e8256439
defer BS1 palette update from newScreen to updateScreen, based on patch by eriktorbjorn for bug #2599963 . Maybe suitable for branch-0-13-0 after more testing.
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svn-id: r38320
2009-02-15 22:33:18 +00:00
Johannes Schickel
5417f6bacb
- Replace OSystem::clearScreen with OSystem::fillScreen as discussed on -devel.
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- Update BaseBackend and DC port to properly implement OSystem::fillScreen (now only PalmOS has to be updated).
- Update all client code which relied on OSystem::clearScreen so far.
svn-id: r38304
2009-02-15 21:20:21 +00:00
Filippos Karapetis
2ef26fcd4a
Oops, fixed Smacker video playing in BS1
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svn-id: r38237
2009-02-15 13:43:44 +00:00
Filippos Karapetis
781d7da6b1
Applied my patch for the BS1/2 video player
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- Support for the MPEG2 videos in BS1/2 has been dropped. The MPEG2 videos were lossy, and support for them complicated the code a lot.
- Support for the non-existing enhanced MPEG cutscene packs for BS1 has been dropped. As a consequence, the credits player and the splitted audio stream players used for these packs has been removed
- The original Smacker videos for both games are now supported, using our Smacker player (which is based off publically available specs and FFMPEG)
- The animations now use the common video player code. Both the Smacker videos and our DXA video packs are supported
svn-id: r38236
2009-02-15 13:29:48 +00:00
Willem Jan Palenstijn
af900a2e14
clear full screen before playing movie in BS1 ( fixes #2599573 )
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svn-id: r36334
2009-02-14 18:34:10 +00:00
Torbjörn Andersson
6d70045228
Fixed bug #2599531 ("SWORD1: truck.dxa plays striped"). The last parameter to
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copyFrameToBuffer() is the pitch of the destination buffer, not the frame.
svn-id: r36330
2009-02-14 15:52:31 +00:00
Max Horn
716f88f571
Avoid using g_engine if possible
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svn-id: r36149
2009-01-30 16:04:39 +00:00
Max Horn
341bc64aaf
do not include common/debug.h from common/util.h
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svn-id: r36143
2009-01-30 05:25:17 +00:00
Max Horn
abc06ca18e
Moved Graphics::PixelFormat into its own header file; turned RGBToColor etc. into methods, and added an operator==
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svn-id: r35993
2009-01-22 04:35:10 +00:00