Max Horn
171fac3895
Get rid of _screenLeft
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svn-id: r14608
2004-08-14 15:23:44 +00:00
Max Horn
239aa2b062
Renamed o6_unknownE1 to o6_getPixel; use vs->xstart instead of _screenLeft
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svn-id: r14607
2004-08-14 15:14:01 +00:00
Travis Howell
bc7b72f13d
Wrong order
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svn-id: r14606
2004-08-14 11:49:01 +00:00
Travis Howell
8bc615a394
Fix loadCharset failures for computer terminals in FT.
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Later games use slightly different code.
svn-id: r14605
2004-08-14 11:31:36 +00:00
Travis Howell
acc51d2e29
Fix verbs on computer terminals in FT
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svn-id: r14604
2004-08-14 10:38:34 +00:00
Paweł Kołodziejski
d62ff5dca7
fixed warnings
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svn-id: r14603
2004-08-14 09:10:14 +00:00
Paweł Kołodziejski
80bcaf8d09
updated
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svn-id: r14602
2004-08-14 08:13:24 +00:00
Paweł Kołodziejski
1756fcd609
updated
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svn-id: r14601
2004-08-14 07:52:08 +00:00
Max Horn
15e3d8cbe3
whitespace
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svn-id: r14600
2004-08-14 07:04:31 +00:00
Travis Howell
2ec0c553a6
Update HE issues
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svn-id: r14595
2004-08-14 04:10:29 +00:00
Travis Howell
66cb97e66b
Shorter check
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svn-id: r14592
2004-08-14 03:16:32 +00:00
Travis Howell
4d86651ae2
Check no longer required
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Move palette function define back to correct place
svn-id: r14590
2004-08-14 02:44:16 +00:00
Travis Howell
da8ad9d94b
Add suggested fix for bug #1008466 - MI1VGA: Guybrush not scaled properly
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svn-id: r14589
2004-08-14 01:16:53 +00:00
Max Horn
a23e1e841d
FIXME comment regarding blitAlso charset rendering mode (which i believe is broken right now)
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svn-id: r14588
2004-08-14 00:24:12 +00:00
Max Horn
eae0ab3a9f
Fix for bug #1008621 and #1008622
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svn-id: r14587
2004-08-14 00:17:49 +00:00
Nicolas Bacca
de6dc08463
Apply Max suggestion :)
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svn-id: r14585
2004-08-13 16:40:54 +00:00
Nicolas Bacca
c7843dc1a5
Alignment fix for WinCE (fix bug #934343 )
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svn-id: r14575
2004-08-13 06:10:39 +00:00
Travis Howell
47c04ea4f7
Ooos
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svn-id: r14569
2004-08-13 01:02:24 +00:00
Eugene Sandulenko
3fe739efb2
Merge SDEBUG_*, SF_* and STHREAD_* into Script class.
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svn-id: r14568
2004-08-12 23:57:45 +00:00
Eugene Sandulenko
cdb88416a8
Fix bug in FixedStack.pop(). Returned wrong value.
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svn-id: r14567
2004-08-12 21:49:48 +00:00
Eugene Sandulenko
ec5d498703
Drop SSTACK_ in favor of common/stack.h implementation.
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svn-id: r14566
2004-08-12 21:39:11 +00:00
Eugene Sandulenko
e31aa60730
Fix compilation of remove_at() in array.h. It was never tested before.
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Make stacks' pop() return top value, not just move stack pointer.
svn-id: r14565
2004-08-12 21:33:59 +00:00
Travis Howell
bca746e802
Fix FOA regression I caused.
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svn-id: r14562
2004-08-12 04:19:47 +00:00
Eugene Sandulenko
f2c3731f7b
Launch scene start script.
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svn-id: r14561
2004-08-12 01:11:11 +00:00
Eugene Sandulenko
a8ea40756f
Move ITE_* and IHNM_* to Scene class.
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svn-id: r14560
2004-08-11 23:42:02 +00:00
Eugene Sandulenko
f9b1c3991c
Start animations too.
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svn-id: r14559
2004-08-11 22:47:45 +00:00
Eugene Sandulenko
94b377ce73
Handle fades in scene load routine.
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Introduce immediate events.
svn-id: r14558
2004-08-11 22:27:39 +00:00
Max Horn
ee70457667
Fix for bug #1007093 (GUI: removing game configuration from Launcher buggy); moral: either document how things work, or at least provide well named constants for certain return values... using the cheap way out here, i.e. method (b) :-)
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svn-id: r14557
2004-08-11 21:49:58 +00:00
Eugene Sandulenko
39137da10d
Fix scene description structure data types and rename it.
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svn-id: r14556
2004-08-11 18:02:03 +00:00
Eugene Sandulenko
23d5d1fb82
Move SYSINPUT_* and TRANSITION_* to SagaEngine class
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svn-id: r14555
2004-08-11 14:04:12 +00:00
Travis Howell
c41b0ad99a
A few corrections
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svn-id: r14554
2004-08-11 05:08:28 +00:00
Travis Howell
c0d8b6c47a
Add part of suggested cleanup to remove extra variable.
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actorDrawVirScr might still be required in future HE games, see actorOps case 219.
svn-id: r14553
2004-08-11 04:46:41 +00:00
Eugene Sandulenko
57b1582149
Move CF_ commands to class and call them from wrappers. This will let us
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remove global _vm later.
svn-id: r14552
2004-08-11 00:27:43 +00:00
Eugene Sandulenko
aba3176b0e
Correct ESC key behaviour.
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svn-id: r14551
2004-08-11 00:16:23 +00:00
Eugene Sandulenko
4c97ea67d8
Close some SAGA items. (Note: reinherit never ran fairy scene)
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svn-id: r14550
2004-08-10 23:54:33 +00:00
Max Horn
92f5c90b9a
Added a FIXME, maybe Kirben (or whoever add this stuff) can comment on this :-)
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svn-id: r14549
2004-08-10 23:54:15 +00:00
Eugene Sandulenko
6c060161e6
Correct scene transitions. Now intro seems to be complete.
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svn-id: r14548
2004-08-10 23:52:19 +00:00
Max Horn
dfc04a7d23
Perform proper clipping (this fixes some graphic regressions in The Dig)
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svn-id: r14547
2004-08-10 23:51:52 +00:00
Max Horn
f50f7e1438
Update man page date, too
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svn-id: r14546
2004-08-10 23:20:28 +00:00
Eugene Sandulenko
6e87774d33
oops
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svn-id: r14545
2004-08-10 23:07:05 +00:00
Eugene Sandulenko
b13fc9f366
Improved intro. Now it correctly shows game title.
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svn-id: r14544
2004-08-10 23:04:52 +00:00
Jonathan Gray
9956666a7a
sync man page
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svn-id: r14543
2004-08-10 22:35:12 +00:00
Max Horn
b8946e3cf4
This TODO is DONE
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svn-id: r14542
2004-08-10 22:05:03 +00:00
Max Horn
390c4dccbb
Fix by erik for bug #1006098 (FBDEMO: Subtitle regression in intro)
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svn-id: r14541
2004-08-10 21:54:29 +00:00
Eugene Sandulenko
720ea20bed
Moved PALANIM_* to a class.
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svn-id: r14540
2004-08-10 19:20:33 +00:00
Eugene Sandulenko
fe7ac87bc7
Move EVENT_* to a class.
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svn-id: r14539
2004-08-10 19:00:30 +00:00
Eugene Sandulenko
632042dae4
Move CON_* to a class.
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svn-id: r14538
2004-08-10 18:31:33 +00:00
Torbjörn Andersson
0f1c83f1e7
Document that "windows" is a valid platform setting.
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svn-id: r14537
2004-08-10 18:09:00 +00:00
Torbjörn Andersson
039e6dc8db
Relaxed the assertion for the 3x scaler a bit. Since it uses pointers to
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uint16, it should be enough that dstPtr is even; it doesn't have to be a
multiple of four.
The old assertion failed for me when I used the 3x scaler without aspect
ratio correction.
svn-id: r14536
2004-08-10 17:46:04 +00:00
Travis Howell
d42e2af68a
Correct verb order
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svn-id: r14535
2004-08-10 06:13:25 +00:00