Jonathan Gray
|
f7c4ef0c67
|
fix loading GF_OLD_BUNDLE games
svn-id: r7088
|
2003-04-23 09:20:22 +00:00 |
|
Jonathan Gray
|
e3da420f36
|
update costume hack for indy3ega
svn-id: r7087
|
2003-04-23 08:43:35 +00:00 |
|
Max Horn
|
676dba826d
|
fixed actor positions in Indy3EGA
svn-id: r7086
|
2003-04-23 08:26:54 +00:00 |
|
Max Horn
|
37ff9ae0e4
|
renamed unk19 to startScaleIndexX
svn-id: r7085
|
2003-04-23 08:26:28 +00:00 |
|
James Brown
|
f996cd5987
|
Some more V2 fixes for Zak
svn-id: r7084
|
2003-04-23 05:13:26 +00:00 |
|
Jonathan Gray
|
8fdcf48fc5
|
hmm
svn-id: r7083
|
2003-04-23 05:10:17 +00:00 |
|
Jonathan Gray
|
8d39d6ddb1
|
add script command to debugger and convert old printscripts function to new debugger
svn-id: r7082
|
2003-04-23 05:05:20 +00:00 |
|
Jonathan Gray
|
91fcad01e5
|
revert back a line to fix a nasty regression
svn-id: r7081
|
2003-04-23 01:33:49 +00:00 |
|
Max Horn
|
a5cfbd87c0
|
huh? anyway, now it works much better already in indy3ega
svn-id: r7080
|
2003-04-22 20:54:12 +00:00 |
|
Max Horn
|
cf730045d9
|
added FIXME comment (aquadran, comments?)
svn-id: r7079
|
2003-04-22 20:50:55 +00:00 |
|
Max Horn
|
cdd97dd5db
|
some fixes for the indy3ega (and other OLD_BUNDLE?) costumes; still don't display right, but base offsets are correct now: costume data is valid and identical in indy3ega and indy3 (256); and you actually see Indy running over the train in the intro (but, uhm... buggy :-)
svn-id: r7078
|
2003-04-22 20:48:53 +00:00 |
|
Paweł Kołodziejski
|
81e5b2472f
|
updated for vc6
svn-id: r7077
|
2003-04-22 20:03:41 +00:00 |
|
Paweł Kołodziejski
|
80951af4f2
|
corrections for setting actor palette
svn-id: r7076
|
2003-04-22 19:59:30 +00:00 |
|
Max Horn
|
0b7c86ff13
|
cleanup; small fix for GF_OLD256 games; also the head hack for indy3 is not needed anymore
svn-id: r7075
|
2003-04-22 18:57:10 +00:00 |
|
Jonathan Gray
|
da5467d4cf
|
script debug messages not just for comi
svn-id: r7074
|
2003-04-22 16:46:33 +00:00 |
|
Jonathan Gray
|
90610fef1a
|
opcode E0 DE is sound volume change
svn-id: r7073
|
2003-04-22 14:49:29 +00:00 |
|
Jonathan Gray
|
d60bc44587
|
add preliminary bits for making xmi music in humongous games work, just need someone to do something with the pointer now :)
svn-id: r7072
|
2003-04-22 11:34:46 +00:00 |
|
James Brown
|
a8dfcb4eda
|
Add somewhat hacky 'restart' command to debugger. Still needs work :)
svn-id: r7071
|
2003-04-22 04:40:30 +00:00 |
|
Jonathan Gray
|
b3ac1bf20e
|
fix setState for humongous games
svn-id: r7070
|
2003-04-22 00:09:07 +00:00 |
|
Joost Peters
|
83684226c0
|
Applied patch #725152 - Sky Music driver by LavosSpawn
svn-id: r7069
|
2003-04-21 20:58:53 +00:00 |
|
Paweł Kołodziejski
|
93e28c81ff
|
added two next v2 opcodes
svn-id: r7068
|
2003-04-21 15:42:55 +00:00 |
|
Paweł Kołodziejski
|
1a6d58f2fc
|
ops
svn-id: r7067
|
2003-04-21 15:28:18 +00:00 |
|
Joost Peters
|
72b3638138
|
fixed compiler warning
svn-id: r7066
|
2003-04-21 15:26:13 +00:00 |
|
Paweł Kołodziejski
|
d836216a71
|
added o2_ifClassOfIs opcode
svn-id: r7065
|
2003-04-21 15:25:29 +00:00 |
|
Paweł Kołodziejski
|
be607289bb
|
added partialy o2_doSentence opcode
svn-id: r7064
|
2003-04-21 14:59:19 +00:00 |
|
James Brown
|
3fe8f939c6
|
Another half-assed stub, this time for o2_printEgo
svn-id: r7063
|
2003-04-21 14:50:48 +00:00 |
|
Paweł Kołodziejski
|
a6bd927456
|
added o2_resourceRoutines opcode
svn-id: r7062
|
2003-04-21 14:20:18 +00:00 |
|
Joost Peters
|
6a28523cea
|
added detection for v0.0303
svn-id: r7061
|
2003-04-21 14:12:19 +00:00 |
|
Paweł Kołodziejski
|
835982c60f
|
More V2 opcode work
svn-id: r7060
|
2003-04-21 14:09:16 +00:00 |
|
Joost Peters
|
04686c9573
|
added text decoder for v0.0303
svn-id: r7059
|
2003-04-21 14:06:45 +00:00 |
|
Paweł Kołodziejski
|
4a831b1206
|
arrgh (revert)
svn-id: r7058
|
2003-04-21 13:19:19 +00:00 |
|
Paweł Kołodziejski
|
48ad5199ff
|
fixes for v3 broken by v2
svn-id: r7057
|
2003-04-21 13:10:58 +00:00 |
|
Paweł Kołodziejski
|
d7c0a9b68a
|
some next changes
svn-id: r7056
|
2003-04-21 12:59:57 +00:00 |
|
Paweł Kołodziejski
|
cd723f9af5
|
added o2_drawObject opcode
svn-id: r7055
|
2003-04-21 12:31:08 +00:00 |
|
Paweł Kołodziejski
|
65b7241330
|
added some v2 vars
svn-id: r7054
|
2003-04-21 11:54:27 +00:00 |
|
Paweł Kołodziejski
|
d9adc5d71a
|
changes for v2 resources
svn-id: r7053
|
2003-04-21 11:19:56 +00:00 |
|
Paweł Kołodziejski
|
d7deee507a
|
some changes in v2 variables
svn-id: r7052
|
2003-04-21 10:20:12 +00:00 |
|
Nicolas Bacca
|
39aa43dc83
|
Fix option dialogs for WinCE
svn-id: r7051
|
2003-04-21 10:09:41 +00:00 |
|
Paweł Kołodziejski
|
256d4c0e3a
|
added opcode for setting actor color palette in o2_actorSet()
svn-id: r7050
|
2003-04-21 09:03:17 +00:00 |
|
Paweł Kołodziejski
|
a80927891c
|
fixed object flags, it's right shifted half byte
svn-id: r7049
|
2003-04-21 08:50:16 +00:00 |
|
Jonathan Gray
|
5cc5af052f
|
add readFile stub
svn-id: r7048
|
2003-04-21 00:44:46 +00:00 |
|
Jonathan Gray
|
7037ed3102
|
opcode bd is stopObjectCode in the humongous games
svn-id: r7047
|
2003-04-21 00:22:52 +00:00 |
|
Joost Peters
|
5a74c80df1
|
added detection for v0.0331
svn-id: r7046
|
2003-04-20 22:01:57 +00:00 |
|
Joost Peters
|
be4915078f
|
added v0.0331 text decoder
svn-id: r7045
|
2003-04-20 21:56:58 +00:00 |
|
Joost Peters
|
54c95e8099
|
changed casts to make more sense
svn-id: r7044
|
2003-04-20 21:50:48 +00:00 |
|
James Brown
|
751561d28e
|
Bumpidity
svn-id: r7043
|
2003-04-20 21:42:49 +00:00 |
|
Paweł Kołodziejski
|
7dd0bda6ea
|
fixed building object tables (now I understand)
svn-id: r7042
|
2003-04-20 21:09:43 +00:00 |
|
Paweł Kołodziejski
|
91a2595341
|
added loading global objects states for v2
svn-id: r7041
|
2003-04-20 20:58:00 +00:00 |
|
James Brown
|
6e3bafd6ce
|
Oops, missed a variable read in o2_actorSet
svn-id: r7040
|
2003-04-20 17:18:31 +00:00 |
|
James Brown
|
fe0fc72e57
|
Pedantic stats-boosting typo fix :)
svn-id: r7039
|
2003-04-20 17:11:13 +00:00 |
|