1882 Commits

Author SHA1 Message Date
Max Horn
9d95b025cd fixed roomOps:1 (thanks to Hoenicke)
svn-id: r7894
2003-05-24 17:18:23 +00:00
Max Horn
7bc1399e00 this change seems to be 'logical', but could be wrong; would be nice to check the assembly...
svn-id: r7893
2003-05-24 17:07:50 +00:00
Max Horn
2efa2e1c67 cleanup
svn-id: r7892
2003-05-24 17:04:54 +00:00
Max Horn
f75c148c8c corrected FIXME
svn-id: r7891
2003-05-24 16:45:49 +00:00
Max Horn
07df5bd181 cleanup / minor tweak
svn-id: r7890
2003-05-24 16:11:47 +00:00
Max Horn
41df21ed6b temporary work around for bug #742676 (game won't exit anymore, but behaviour is incorrect)
svn-id: r7889
2003-05-24 16:09:29 +00:00
Max Horn
ac3f871910 some more debug output
svn-id: r7888
2003-05-24 16:02:07 +00:00
Jamieson Christian
0ffc4fe7da Fix for bug [742688] FOA: Missing music at Sophia's lecture.
Added check for 0-length parameter fades, just in case.

svn-id: r7887
2003-05-24 16:00:18 +00:00
Jonathan Gray
9b0e0d14db we want a word not a byte for object numbers, bug pointed out by Hoenicke
svn-id: r7882
2003-05-24 10:39:13 +00:00
Jonathan Gray
c8276b4684 returning 1 instead of the id is the correct behaviour I believe, but the scripts check for a 0 result so either will work. I'm just picky :)
svn-id: r7871
2003-05-24 01:20:50 +00:00
Max Horn
0361f5a6c0 bypass for Zak256 copy protection (can't test this right now, though)
svn-id: r7870
2003-05-23 23:24:48 +00:00
Jamieson Christian
eb09051517 Added XMIDI support to IMuse. IMuse now plays music from Humongous games.
Added some IMuse property options to support some assumptions that seem to be made by Humongous games.

This is still preliminary. It will play music, and it will switch between songs. But I don't know if it's switching to the right song at the right time.

svn-id: r7869
2003-05-23 18:35:53 +00:00
Torbjörn Andersson
8feba0dfaf cleanup
svn-id: r7866
2003-05-23 15:48:07 +00:00
Jamieson Christian
4c531d373b Fixed VC++ warning
svn-id: r7861
2003-05-23 13:45:45 +00:00
Max Horn
94f0b7f4a7 some more derefActorSafe -> derefActor changes; found out why in COMI o6_getActorRoom is called with param 0
svn-id: r7860
2003-05-23 13:42:12 +00:00
Max Horn
c333b6d6ec replaced many unsafe uses of derefActorSafe by derefActor; replaced derefActorSafe/assert pairs by derefActor (gives better error message); replaced various derefActorSafe/if(a!=0) pairs by derefActor (in cases where the deref should never fail, ever, except due to a bug in ScummVM)
svn-id: r7859
2003-05-23 13:24:41 +00:00
Max Horn
28eade1da4 when iterating from 1 to _numActors over all actors, use _actors[] directly instead of derefActor() (unnecessary overhead); added range check to derefActor, and error out if invalid actor is accessed
svn-id: r7858
2003-05-23 12:48:50 +00:00
Max Horn
f802c2a7ba clarified / tightened the o5_actorSet hack for actor 0 (it seems to be there for the same reasons as in V2: only to set a default actor talk color)
svn-id: r7857
2003-05-23 12:08:36 +00:00
Max Horn
bdaefa6727 don't hardcode 9 but rather use the default actor talk color as given in the (v2) bootscript
svn-id: r7856
2003-05-23 12:07:36 +00:00
James Brown
73c6cf8bc9 Patch #742132: o2_setobjectname script overwrite fix
svn-id: r7854
2003-05-23 06:35:47 +00:00
Jamieson Christian
c9e5988e43 Fixed PPQN for old 'AD' music resources
svn-id: r7852
2003-05-23 04:47:47 +00:00
Jamieson Christian
c6568530bd Revamped iMuse and Player classes. Player now uses MidiParser to parse its data, which will allow it to parse other MIDI formats. To receive parsed data, Player now derives from MidiDriver to act as a "fake MIDI driver".
Miscellaneous upgrades and fixes to MidiParser, including the Smart Jump (which could not be tested before iMuse started making use of the MidiParser).

*** THIS IS A BIG UPGRADE! EXTENSIVE REGRESSION TESTING IS NEEDED! ***

This has been tested through the intros and a number of other scenes from MI2, FOA and S&M.

NOTE! This upgrade introduces savegame format version V19. Earlier version savegames will load, but the music will simply start over from the beginning. Only V19 and later games will properly restore the position of the music! Don't say you weren't warned....

svn-id: r7849
2003-05-23 04:19:47 +00:00
Jamieson Christian
bb1894e3b7 Fixed VC++ warnings
svn-id: r7847
2003-05-23 03:34:18 +00:00
Max Horn
a0a096e2e8 added support in the save/load system for 2 dimensional arrays; used this for save/load of localvars -> this fixes many old save games, and allows us to be future compatible
svn-id: r7846
2003-05-23 02:58:34 +00:00
Max Horn
cafb78a83c v2 fix for o5_getDist (thx segra)
svn-id: r7845
2003-05-23 01:33:43 +00:00
Max Horn
1740bfcee3 added tons of asserts; added warnings for other cases where we so far silently ignored invalid actors; replaced a few of such warnings with asserts (if they are needed somewhere, feel free to re-add them, but this time with a comment explaining *why* - i.e. bug id, or explanation on how to reproduce the problem)
svn-id: r7844
2003-05-23 01:32:15 +00:00
Max Horn
ddd0b6aa69 fixed butterknife + cashcard
svn-id: r7843
2003-05-23 01:14:29 +00:00
Max Horn
9e58883009 added two more redrawV2Inventory invocations; removed calls to runHook (it does nothing in V2)
svn-id: r7842
2003-05-23 00:59:46 +00:00
Max Horn
4fc70168b4 o5_walkActorToActor cleanup, and fixed for V2
svn-id: r7841
2003-05-23 00:52:31 +00:00
Max Horn
edf5946c40 some well placed asserts (triggering any of those means with 99% a bug in some other place; so don't just remove the asserts if you trigger one of 'em!
svn-id: r7840
2003-05-23 00:22:41 +00:00
Max Horn
47246c35b3 this fixme doesn't seem to be needed anymore
svn-id: r7839
2003-05-23 00:04:17 +00:00
Max Horn
beb42d7281 oops, swapped set/clear state 2
svn-id: r7838
2003-05-22 23:45:34 +00:00
Max Horn
b084e13431 fixed more V2 clear/set state opcodes
svn-id: r7837
2003-05-22 23:01:25 +00:00
Max Horn
2b13ad92e4 fixed Zak cashcard
svn-id: r7836
2003-05-22 22:42:44 +00:00
Jamieson Christian
789d904c4c Added new module to project files
svn-id: r7833
2003-05-22 16:23:05 +00:00
Jamieson Christian
3c0fdf9917 Separated IMuse Player into its own file
svn-id: r7832
2003-05-22 16:15:48 +00:00
Max Horn
10fad2635a not needed anymore since we read the preposition flag directly from the obcd data again
svn-id: r7830
2003-05-22 15:30:27 +00:00
Max Horn
871df7fb57 restricted getObjectIndex to only search thru _objs, not _inventory(to avoid future confusion), this might cause regressions, though; fixed o2_getObjPreposition; adapted some code to the changed getObjectIndex
svn-id: r7829
2003-05-22 15:27:44 +00:00
Max Horn
a6c8b58045 endian fix
svn-id: r7828
2003-05-22 14:22:35 +00:00
Max Horn
a9788c771a from the MM/Zak scripts, the code etc. it's clear that unk2 is the sentence preposition
svn-id: r7827
2003-05-22 14:10:20 +00:00
Max Horn
711c698948 fixed o2_ifClassOfIs
svn-id: r7826
2003-05-22 13:57:34 +00:00
Max Horn
552f9fad61 small V2 doSentence tweak
svn-id: r7825
2003-05-22 13:18:54 +00:00
James Brown
766b7856af Fix sentence building
svn-id: r7824
2003-05-22 12:30:19 +00:00
Jonathan Gray
aafa8c0722 make drawSentence not crash on us
svn-id: r7823
2003-05-22 11:40:20 +00:00
Max Horn
a5be83b352 fixed meteor animation in MM (and probably others in MM and Zak)
svn-id: r7822
2003-05-22 10:40:49 +00:00
Max Horn
c78664cbc9 renamed talkFrame1/talkFrame2 to talkStartFrame/talkStopFrame
svn-id: r7819
2003-05-22 09:58:33 +00:00
Max Horn
061228688e fix V2 actor initial mouth's (they were missing)
svn-id: r7818
2003-05-22 09:52:21 +00:00
James Brown
573678abc0 V2 Inventory scrolling, etc
svn-id: r7817
2003-05-22 05:44:18 +00:00
James Brown
19bbee7843 Fix V2 userface stuff in savestate
svn-id: r7816
2003-05-22 05:21:48 +00:00
Max Horn
f43fb0dab8 freeze scripts & hide mouse during cutscenes; addde Actor::isPlayer method that should work in V2, too; fixed o2_walkActorToObject
svn-id: r7815
2003-05-22 00:51:42 +00:00