Johannes Schickel
fc5ed85972
little fix for fm-towns sfx.
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svn-id: r25261
2007-01-29 18:48:49 +00:00
Johannes Schickel
1bbad356ef
- adds support for FM-Towns SFX (thanks to Florian Kagerer for his source)
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- gets rid of GameFlags::hasAudioCD
svn-id: r25258
2007-01-29 18:15:14 +00:00
Eugene Sandulenko
93687d376b
Add more paramteres to AdvancedDetector. Not used yet.
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svn-id: r25241
2007-01-28 07:31:26 +00:00
Johannes Schickel
3a164d63ed
Workaround for bug #1582672 ("KYRA1: Text crippled and drawn wrong").
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svn-id: r25211
2007-01-26 22:27:59 +00:00
Oystein Eftevaag
7a5284922f
Some adjustments to the menu code to better suit longer strings in some language versions, should take care of the issues mentioned in bug [ 1493774 ] KYRA1: Overlapping menu text in spanish version
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svn-id: r25208
2007-01-26 21:47:42 +00:00
Johannes Schickel
4cf1c3565b
little parameter reodering.
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svn-id: r25201
2007-01-26 13:09:48 +00:00
Johannes Schickel
dd5b1e41fb
remvoed some unneeded static keywords.
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svn-id: r25198
2007-01-26 10:39:30 +00:00
Max Horn
d70c83bd4b
Lots of cleanup in the AdvancedDetector
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svn-id: r25194
2007-01-25 21:16:57 +00:00
Johannes Schickel
6844eef41a
Adds special case in snd_playSoundEffect for CD audio.
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svn-id: r25193
2007-01-25 17:47:06 +00:00
Johannes Schickel
b64032810a
Adds CD audio support.
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svn-id: r25192
2007-01-25 17:43:48 +00:00
Johannes Schickel
f7c6643841
Support for loading the correct EMC pak file in the FM-Towns version.
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svn-id: r25190
2007-01-25 14:38:11 +00:00
Johannes Schickel
30b7ac3db5
Adds basic support for the FM Towns version with some restrictions:
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- just english playable
- no audio
svn-id: r25188
2007-01-25 12:52:27 +00:00
Johannes Schickel
48c2b96c26
typo.
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svn-id: r25187
2007-01-25 12:09:22 +00:00
Johannes Schickel
934ddb1091
cleanup
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svn-id: r25186
2007-01-25 11:34:32 +00:00
Johannes Schickel
1f70013b15
Using 0 flags for null id instead of KYRA2_UNK_FLAGS.
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svn-id: r25185
2007-01-25 11:32:50 +00:00
Johannes Schickel
67916d5295
Adding language/platform overwriting removed in r25170 (by accident?)
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svn-id: r25184
2007-01-25 11:26:13 +00:00
Eugene Sandulenko
bb3cc79bc6
Reduce #include dependencies
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svn-id: r25178
2007-01-25 01:05:25 +00:00
Max Horn
30d517613a
Fix typos in some warnings
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svn-id: r25171
2007-01-25 00:36:48 +00:00
Max Horn
38ded04da9
Don't invoke AdvancedDetector directly, but rather use ADVANCED_DETECTOR_DETECT_INIT_GAME like the other AD based engines
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svn-id: r25170
2007-01-25 00:32:49 +00:00
Max Horn
1986fff67c
Merged setupGameFlags into Engine_KYRA_create (removing some obsolete code in the process)
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svn-id: r25169
2007-01-25 00:07:48 +00:00
Eugene Sandulenko
318210ad96
Add optional size parameter to ADGameFileDescription. Not used now.
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svn-id: r25164
2007-01-24 22:42:44 +00:00
Eugene Sandulenko
edd2422a55
Hide all AdvacedDetector parameters into a structure for easier maintenance
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and extensibility
svn-id: r25163
2007-01-24 22:24:52 +00:00
Johannes Schickel
e0aa34bc51
Fixes implementation of o1_updateSceneAnimations.
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svn-id: r25149
2007-01-21 14:23:32 +00:00
Eugene Sandulenko
cd8a5f3a98
First phase of detection-related plugins interface improvements. Now plugins
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return StringMap instead of fixed list of parameters. This adds great
flexibility.
Current patch should not alter any functionality, i.e. if there are regressions,
submit a report. Phase 2 will benefit from these changes and will come later.
svn-id: r25134
2007-01-20 21:27:57 +00:00
Johannes Schickel
b6b75af524
Completed implementation of o1_restoreAllObjectBackgrounds.
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svn-id: r25127
2007-01-20 15:28:03 +00:00
Johannes Schickel
3efe809e83
Fix for language selection.
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svn-id: r25071
2007-01-13 10:24:26 +00:00
Johannes Schickel
d61a84e0ab
Fix for bug #1631352 ("KYRA1: Graphics heavily broken and ScummVM crash"), I tried memmove here, but it also crashed on Win32 with memmove, so I reverted it back to how it was.
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svn-id: r25059
2007-01-09 11:50:22 +00:00
Johannes Schickel
49f773d2f8
Little fix.
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svn-id: r25058
2007-01-09 00:33:23 +00:00
Johannes Schickel
965d82ea46
Fix for bug #1586735 ("KYRA1: Sprite not redrawn")
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svn-id: r25057
2007-01-08 23:55:14 +00:00
Oystein Eftevaag
ee221cc5df
Merging decodeFrameDeltaPage() again and using Fingolfin's template trickery instead
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svn-id: r25039
2007-01-06 18:52:30 +00:00
Johannes Schickel
46271f2145
formatting
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svn-id: r25038
2007-01-06 18:45:43 +00:00
Oystein Eftevaag
8fbf9a1e23
A few minor fixes and optimizations (biggest one is splitting decodeFrameDeltaPage() into two functions to avoid a high amount of conditional jumps per decided animation frame
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svn-id: r25034
2007-01-06 17:11:08 +00:00
Eugene Sandulenko
c01839bbe9
Make ADGameFileDescription is built in directly into ADGameDescription.
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svn-id: r24947
2006-12-29 00:03:03 +00:00
Max Horn
6eef02245c
Stripped some more real_ prefixes from function names; also added a new FIXME comment to Kyra's setupGameFlags, and did some more cleanup
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svn-id: r24899
2006-12-20 00:08:51 +00:00
Max Horn
dc30c2304c
Changed Engine_KYRA_detectGames to use ADVANCED_DETECTOR_DETECT_GAMES_FUNCTION, and removed the ADGameDescription::gameid abuse
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svn-id: r24898
2006-12-19 23:59:26 +00:00
Max Horn
07c6fa980f
Further AdvancedDetector cleanup (in particular, renamed ADGameDescription::name to the more suitable ADGameDescription::gameid)
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svn-id: r24895
2006-12-19 23:37:03 +00:00
Max Horn
2969144120
* Simplified code in AdvancedDetector::detectGame
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* Removed AdvancedDetector::setFileMD5Bytes, now AdvancedDetector::detectGame
simply takes the MD5 byte limit as an extra parameter
svn-id: r24894
2006-12-19 23:14:15 +00:00
Max Horn
865d8717a3
* Change the GameList typedef to a proper class with an additional
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constructor which takes a PlainGameDescriptor 'list'
* Replaced real_ADVANCED_DETECTOR_GAMEID_LIST by this new constructor
* Removed ADVANCED_DETECTOR_GAMEID_LIST and ADVANCED_DETECTOR_FIND_GAMEID
* Some minor cleanup
svn-id: r24893
2006-12-19 22:43:15 +00:00
Eugene Sandulenko
457ebfea3c
Get rif od ARRAYSIZE in ADGameDescription
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svn-id: r24882
2006-12-19 04:35:08 +00:00
Eugene Sandulenko
18ce381060
Got rid of ARRAYSIZE in advanceDetector calls
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svn-id: r24881
2006-12-19 03:52:04 +00:00
Eugene Sandulenko
88fabf4a53
Move addSpecialDebugLevel calls to engine constructor, as stated in our
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HOWTO Engines.
svn-id: r24704
2006-11-13 12:00:36 +00:00
Max Horn
1f26cb8965
Reworked code in the advanced game detector (getting rid of much of the evil #define hell it consisted of previously)
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svn-id: r24685
2006-11-12 03:23:29 +00:00
Eugene Sandulenko
a977988058
Next step in AdvancedDetector unification. Moved all common functions to
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macroses. Now typical usage is just list of macros with parameters and
array of game details.
svn-id: r24670
2006-11-10 22:43:10 +00:00
Johannes Schickel
53ba30a3d4
oops add comment about german floppy version details again
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svn-id: r24666
2006-11-09 14:42:15 +00:00
Johannes Schickel
7b74adf98d
- switches to Common::AdvancedDetector
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- non md5 based detector removed (for now)
svn-id: r24665
2006-11-09 14:38:16 +00:00
Johannes Schickel
7ad775fe11
Always stop the audio handle in Sound::voicePlay.
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svn-id: r24569
2006-10-29 15:27:03 +00:00
Johannes Schickel
3197cb6a23
Never unload files loat on startup like "CAVE.APK" and "LAGOON.APK".
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svn-id: r24485
2006-10-24 00:56:10 +00:00
Johannes Schickel
0d357aab4d
Fix for (reopened) bug #1582149 ("KYRA1: Crash when meeting Malcolm").
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svn-id: r24480
2006-10-24 00:30:48 +00:00
Johannes Schickel
8fb07286cc
Fix for bug #1582726 ("KYRA1: Crash when entering Castle screen").
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svn-id: r24475
2006-10-23 23:12:12 +00:00
Johannes Schickel
f0a162e8bb
Fix for bug #1582149 ("KYRA1: Crash when meeting Malcolm").
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svn-id: r24462
2006-10-22 20:12:27 +00:00