Paul Gilbert
fcd53acb0b
TSAGE: Fix for rotating in R2R maze scenes
2013-06-30 17:29:00 -04:00
Paul Gilbert
831c4db6df
TSAGE: Rearranged some of the R2R scene 3500 methods to group them
2013-06-30 15:26:24 -04:00
Paul Gilbert
0205c9754d
TSAGE: Added extra entries for diagonals to MazeDirection enum
2013-06-30 15:23:38 -04:00
Paul Gilbert
8e77285bc7
TSAGE: Set up a maze direction enum for R2R mazes
2013-06-30 10:28:21 -04:00
Paul Gilbert
755f6c30a2
TSAGE: Fix moving past intersection in R2R scene 3500 maze
2013-06-30 10:02:37 -04:00
Paul Gilbert
45ea2e0979
TSAGE: Starting to move in R2R scene 3500 maze
2013-06-30 09:44:42 -04:00
Paul Gilbert
8ec07246e6
TSAGE: Fix to display R2R maze map correctly
2013-06-30 08:39:26 -04:00
Paul Gilbert
1e40570ec0
TSAGE: Fix handle leak in resource manager
2013-06-30 08:16:40 -04:00
Paul Gilbert
a075afa48a
TSAGE: R2R Maze UI now partially showing map
2013-06-30 00:00:29 -04:00
Paul Gilbert
5eaa253732
TSAGE: Renaming of derived R2R scene 3500 Maze UI
2013-06-29 23:01:45 -04:00
Paul Gilbert
4bc868c896
TSAGE: Further renaming of R2R Maze UI
2013-06-29 21:54:24 -04:00
Paul Gilbert
e74e062bf4
TSAGE: Beginnings of renamings of R2R Maze UI
2013-06-29 21:21:29 -04:00
Paul Gilbert
4dbc1ce5cc
TSAGE: Fix for object initialisatioon in R2R scene 3500
2013-06-29 19:38:58 -04:00
Paul Gilbert
527b1b9b9c
TSAGE: Implemented R2R MazeUI::draw method
2013-06-29 18:24:26 -04:00
Paul Gilbert
61df7e35c9
TSAGE: Further cleanup of existing R2R MazeUI code
2013-06-29 12:06:40 -04:00
Paul Gilbert
5ba9f831a0
TSAGE: Beginnings of implementing R2R maze UI
2013-06-29 10:47:37 -04:00
Paul Gilbert
ccdc113fe1
TSAGE: Added some descriptions to scene switch list
2013-06-27 21:16:49 -04:00
Paul Gilbert
40b91e588b
TSAGE: Fix for R2R freeze returning to scene 2000 from 2425
2013-06-26 21:48:40 -04:00
Paul Gilbert
fdabdae325
TSAGE: Bugfix for starting R2R scene 2000
2013-06-26 20:41:29 -04:00
Paul Gilbert
a36178ff1d
TSAGE: Bugfix for #3540893 - Stuck animation in Blue Force floppy
2013-06-24 23:09:29 -04:00
Eugene Sandulenko
c7ec14d1cb
SCUMM: Corrected Russian Full Throttle variant names
2013-06-23 18:18:52 -04:00
Eugene Sandulenko
cdac272b87
SCUMM: Added another Russian variant of Full Throttle
2013-06-22 11:28:23 -04:00
Eugene Sandulenko
726ae06d44
NEVERHOOD: Fix warning
2013-06-22 11:19:44 -04:00
Filippos Karapetis
d530985a6b
SCI: Avoid using g_sci for usesOldGfxFunctions() in the GfxPorts class
2013-06-21 13:19:37 +03:00
Filippos Karapetis
468274a83a
TINSEL: Clip mouse position to be within the screen (bug #3613765 )
...
The mouse cursor warping code via the keyboard allows the cursor to go
outside the screen. We now limit the cursor's position to always stay
within the screen
2013-06-20 23:34:48 +03:00
Filippos Karapetis
125b146b06
SCI: Implement the 4-param version of kDoSoundSendMidi - bug #3614447
...
Many thanks to wjp for his help with disassembly
2013-06-19 02:08:06 +03:00
Einar Johan Trøan Sømåen
b490801e64
WINTERMUTE: Set language of James Peris to unknown for now.
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The selection is done via registry, so no easy fix is available yet.
2013-06-19 00:42:17 +02:00
Einar Johan Trøan Sømåen
7ffaa3936d
WINTERMUTE: Add detection for James Peris: No License Nor Control (demo)
2013-06-19 00:15:33 +02:00
Strangerke
8c31fa9cba
HOPKINS: Fix glitch occurring when skipping the flight cut scene.
...
Thanks Greencis for reporting it
2013-06-18 23:52:43 +02:00
Strangerke
233cbb13b8
CRUISE: Remove useless fields in CRUISEGameDescription
2013-06-18 23:16:17 +02:00
Einar Johan Trøan Sømåen
e61f1bd091
WINTERMUTE: Add detection for Des Reves Elastiques Avec Mille Insectes Nommes Georges
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With the accents removed to avoid breaking encoding.
2013-06-18 23:05:21 +02:00
Einar Johan Trøan Sømåen
4f98984fbd
WINTERMUTE: Add detection entry for The Trader of Stories (Demo)
2013-06-18 22:29:13 +02:00
Einar Johan Trøan Sømåen
c3022b537a
WINTERMUTE: Minor formatting fix.
2013-06-18 22:27:19 +02:00
Einar Johan Trøan Sømåen
1e1e502628
WINTERMUTE: Add detection entry for Beyond the Threshold.
2013-06-18 22:15:09 +02:00
Einar Johan Trøan Sømåen
6db82968fb
Revert "WINTERMUTE: Prevent warning about duplicate files when autodetecting."
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This reverts commit 4401f40f7203f7aaa78c2e1c904c70902325436c.
2013-06-18 22:05:15 +02:00
Willem Jan Palenstijn
6e3510ac61
SCI: Add note about LSL1vga DoSoundSendMidi
2013-06-18 18:46:54 +02:00
Einar Johan Trøan Sømåen
7cc19bf29d
WINTERMUTE: Avoid explicitly including <math.h>
2013-06-18 01:35:49 +02:00
Filippos Karapetis
c48a7ee0e3
SKY: Fix double scene init when the intro is skipped (bug #3512069 )
2013-06-17 21:14:59 +03:00
Filippos Karapetis
4b6907141b
TINSEL: Fix incorrect byte swapping on BE systems (bug #3614416 )
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This is a regression from commit c90d56355fa0bbcdd3122f3e376e5609422338b3
Thanks to canavan for his testing and bisecting work
2013-06-17 21:08:29 +03:00
johndoe123
f449268380
NEVERHOOD: Fix Smacker errors in Scene1317 (bug #3613666 )
2013-06-17 09:21:16 +02:00
Strangerke
c2475c9c54
HOPKINS: Fix a glitch on the roof of the bank, in Windows demo
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Thanks Greencis for reporting it
2013-06-17 08:23:19 +02:00
Strangerke
f0233216c8
HOPKINS: Fix glitch before entering bank, in Windows demo
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Thanks Greencis for reporting it
2013-06-15 15:00:09 +02:00
Strangerke
869999f3c6
Hopkins: Add some comments
2013-06-15 14:59:05 +02:00
Filippos Karapetis
2ca36ab53a
NEVERHOOD: Fix 2 off-by-one errors in the savegame slot selection box
2013-06-15 15:07:01 +03:00
Strangerke
49ec202701
HOPKINS: Fix Heisenbug occuring when finishing the Polish demo
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Thanks Greencis for reporting it.
2013-06-14 08:37:01 +02:00
Filippos Karapetis
4c13725a55
NEVERHOOD: Hook the dump vars debug code into a command, "dumpvars"
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Also, did some minor cleanup of the console commands
(alphabetical reordering)
2013-06-12 11:35:48 +03:00
Filippos Karapetis
09b235e2bd
NEVERHOOD: Fix a slight glitch with the symbols cheat command
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Now, the countdown to show the next symbol is properly reset when the
command is used
2013-06-12 11:35:48 +03:00
Filippos Karapetis
6bdc262c07
NEVERHOOD: Move some more cheat code to the cheat console command
2013-06-12 11:35:48 +03:00
Filippos Karapetis
323fe8c45b
NEVERHOOD: Stop all sounds before restoring / restarting
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This fixes the static heard when loading a saved game to a scene with
music, when the current scene also has music
2013-06-12 11:35:47 +03:00
Filippos Karapetis
9d489e82ce
NEVERHOOD: Remove or silence by default some more debug output
2013-06-12 11:35:47 +03:00