scummvm/engines/saga2
2024-03-12 12:24:00 +02:00
..
actor.cpp
actor.h
annoy.h
assign.cpp
assign.h
audio.cpp
audio.h
automap.cpp
automap.h
band.cpp
band.h
beegee.cpp
beegee.h
blitters.cpp
blitters.h
button.cpp
button.h
calendar.cpp
calendar.h
cmisc.h
code.h
combat.h
configure.engine
console.cpp GRAPHICS: Move PaletteManager definition to a separate header 2024-03-12 12:24:00 +02:00
console.h
contain.cpp
contain.h
credits.pl
detection.cpp
detection.h
dice.h
display.cpp
display.h
dispnode.cpp
dispnode.h
document.cpp
document.h
effects.cpp
effects.h
enchant.cpp
enchant.h
floating.cpp
floating.h
fontlib.h
fta.h
gamemode.cpp
gamerate.h
gbevel.h
gblitter.h
gdraw.cpp
gdraw.h
gfx.cpp SAGA2: Use OSystem::copyRectToScreen() and fillScreen() where possible 2024-01-07 11:09:34 +02:00
gfx.h
gpointer.cpp
gpointer.h
grabinfo.cpp
grabinfo.h
grequest.cpp
grequest.h
gtext.cpp
gtextbox.cpp
gtextbox.h
hresmgr.cpp
hresmgr.h
idtypes.h
imagcach.cpp
imagcach.h
input.h
interp.cpp
intrface.cpp JANITORIA: Remove redundant semicolons 2024-02-08 21:20:02 +01:00
intrface.h
loadmsg.cpp GRAPHICS: Move PaletteManager definition to a separate header 2024-03-12 12:24:00 +02:00
loadmsg.h
localize.h
magic.cpp
magic.h
main.cpp
mainmap.cpp
mainmap.h
mapfeatr.cpp
mapfeatr.h
messager.cpp
messager.h
metaengine.cpp
methods.r
mission.cpp
mission.h
modal.cpp
modal.h
module.mk
motion.cpp
motion.h
mouseimg.cpp
mouseimg.h
msgbox.cpp
msgbox.h
music.cpp
music.h
objects.cpp
objects.h
objproto.cpp
objproto.h
oncall.h
palette.h
panel.cpp
panel.h
path.cpp
patrol.cpp
patrol.h
pclass.r
player.cpp
player.h
playmode.cpp
priqueue.h
program.h
property.cpp
property.h
pt2angle.cpp
rect.cpp
rect.h
saga2.cpp
saga2.h
sagafunc.cpp
saveload.cpp JANITORIAL: Clean up some whitespace and double semicolons 2024-01-29 19:32:00 +01:00
saveload.h
script.h
sensor.cpp JANITORIAL: Clean up some whitespace and double semicolons 2024-01-29 19:32:00 +01:00
sensor.h
setup.h
shorten.cpp
shorten.h
speech.cpp
speech.h
spelcast.cpp
speldata.cpp
speldefs.h
speldraw.cpp
spellbuk.h
spellini.cpp
spellio.cpp
spellio.h
spellloc.cpp
spells.h
spellsiz.cpp
spellspr.cpp
spellsta.cpp
spelshow.h
spelvals.h
sprite.cpp
sprite.h
stimtype.h
tagnoise.h
target.cpp
target.h
task.cpp
task.h
tcoords.h
terrain.cpp
terrain.h
tile.cpp
tile.h
tileline.cpp
tileline.h
tileload.cpp
tileload.h
tilemode.cpp
tilemode.h
tilevect.h
timers.cpp
timers.h
tower.cpp
tower.h
towerfta.cpp
towerfta.h
towerwin.h
transit.cpp
transit.h
tromode.cpp
tromode.h
uidialog.cpp
uidialog.h
uimetrcs.h
uitext.h
vbacksav.cpp
vbacksav.h
vdraw.h
version.h
video.cpp GRAPHICS: Move PaletteManager definition to a separate header 2024-03-12 12:24:00 +02:00
videobox.cpp
videobox.h
vpage.h
vpal.cpp GRAPHICS: Move PaletteManager definition to a separate header 2024-03-12 12:24:00 +02:00
vpal.h
vwdraw.cpp SAGA2: Use OSystem::copyRectToScreen() and fillScreen() where possible 2024-01-07 11:09:34 +02:00
weapons.cpp
weapons.h