scummvm/engines/sword2
Torbjörn Andersson 60aee54bfe Fixed bug #1569594 ("BS2 DXA Movie Exit/Crash"). That's what I get for only
testing with subtitles enabled... :-)

svn-id: r24089
2006-10-02 23:07:43 +00:00
..
animation.cpp Fixed bug #1569594 ("BS2 DXA Movie Exit/Crash"). That's what I get for only 2006-10-02 23:07:43 +00:00
animation.h Renamed graphics/animation.[cpp|h] to graphics/mpeg_player.[cpp|h] to be more 2006-08-27 09:10:24 +00:00
anims.cpp Removed includes from sword2.h so that (hopefully) there will eventually be 2006-02-17 15:07:36 +00:00
console.cpp Overhaul of the debugger code 2006-09-16 16:58:27 +00:00
console.h Overhaul of the debugger code 2006-09-16 16:58:27 +00:00
controls.cpp Removed includes from sword2.h so that (hopefully) there will eventually be 2006-02-17 15:07:36 +00:00
controls.h Removed includes from sword2.h so that (hopefully) there will eventually be 2006-02-17 15:07:36 +00:00
debug.cpp Cleanup 2006-07-08 20:45:01 +00:00
debug.h Standardized the preprocessor constants used to prevent double inclusion of 2006-02-12 19:57:23 +00:00
defs.h Standardized the preprocessor constants used to prevent double inclusion of 2006-02-12 19:57:23 +00:00
events.cpp Removed includes from sword2.h so that (hopefully) there will eventually be 2006-02-17 15:07:36 +00:00
function.cpp Cleanup 2006-07-08 20:45:01 +00:00
header.h Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling. 2006-03-29 15:59:37 +00:00
icons.cpp Removed includes from sword2.h so that (hopefully) there will eventually be 2006-02-17 15:07:36 +00:00
interpreter.cpp Fixed compilation. 2006-09-09 10:47:32 +00:00
interpreter.h Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling. 2006-03-29 15:59:37 +00:00
layers.cpp Cleanup 2006-07-08 20:45:01 +00:00
logic.cpp Fixed crashes on Zodiac and add support for this device 2006-09-09 10:29:14 +00:00
logic.h Fixed compilation. 2006-09-09 10:47:32 +00:00
maketext.cpp Removed includes from sword2.h so that (hopefully) there will eventually be 2006-02-17 15:07:36 +00:00
maketext.h Standardized the preprocessor constants used to prevent double inclusion of 2006-02-12 19:57:23 +00:00
memory.cpp
memory.h Standardized the preprocessor constants used to prevent double inclusion of 2006-02-12 19:57:23 +00:00
menu.cpp Removed includes from sword2.h so that (hopefully) there will eventually be 2006-02-17 15:07:36 +00:00
module.mk * Renamed config.mak to config.mk 2006-06-24 08:48:11 +00:00
mouse.cpp Cleanup 2006-07-08 20:45:01 +00:00
mouse.h fixed warnings 2006-02-23 17:51:27 +00:00
music.cpp Moved the AudioCDManager as well as class AudioStream and its (standard) subclasses to namespace Audio 2006-04-29 22:33:31 +00:00
object.h Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling. 2006-03-29 15:59:37 +00:00
palette.cpp Removed includes from sword2.h so that (hopefully) there will eventually be 2006-02-17 15:07:36 +00:00
protocol.cpp Removed includes from sword2.h so that (hopefully) there will eventually be 2006-02-17 15:07:36 +00:00
render.cpp Added support for DXA cutscenes, while still retaining support for the old MPEG 2006-07-08 11:42:07 +00:00
resman.cpp Slightly more verbose debug message. 2006-07-08 15:39:26 +00:00
resman.h Fixed crashes on Zodiac and add support for this device 2006-09-09 10:29:14 +00:00
router.cpp A lot of code in sword1/router.cpp and sword2/router.cpp is virtually identical -- unified the two files in many places (but a lot more could be done, feel free to pick up and continue this work) 2006-04-01 12:47:09 +00:00
router.h A lot of code in sword1/router.cpp and sword2/router.cpp is virtually identical -- unified the two files in many places (but a lot more could be done, feel free to pick up and continue this work) 2006-04-01 12:47:09 +00:00
saveload.cpp Cleanup. 2006-07-22 09:05:13 +00:00
saveload.h Standardized the preprocessor constants used to prevent double inclusion of 2006-02-12 19:57:23 +00:00
screen.cpp Cleanup 2006-07-08 20:45:01 +00:00
screen.h Added support for DXA cutscenes, while still retaining support for the old MPEG 2006-07-08 11:42:07 +00:00
scroll.cpp Removed includes from sword2.h so that (hopefully) there will eventually be 2006-02-17 15:07:36 +00:00
sound.cpp Cleanup 2006-07-08 20:45:01 +00:00
sound.h Moved the AudioCDManager as well as class AudioStream and its (standard) subclasses to namespace Audio 2006-04-29 22:33:31 +00:00
speech.cpp Removed includes from sword2.h so that (hopefully) there will eventually be 2006-02-17 15:07:36 +00:00
sprite.cpp Renamed files for consistency with other engines: 2006-02-12 19:33:45 +00:00
startup.cpp Cleanup 2006-07-08 20:45:01 +00:00
sword2.cpp * Added virtual Engine::getDebugger() method 2006-09-16 19:31:23 +00:00
sword2.h Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the linker dependency graph). Porters will have to update project files 2006-09-23 00:42:35 +00:00
sync.cpp Removed includes from sword2.h so that (hopefully) there will eventually be 2006-02-17 15:07:36 +00:00
walker.cpp Removed includes from sword2.h so that (hopefully) there will eventually be 2006-02-17 15:07:36 +00:00