scummvm/engines/scumm
Eugene Sandulenko 085332a3dc Merge pull request #902 from segrax/Fix_4556
SCUMM: Fix bug #4556 (Maniac: Purple Tentacle appears in Lab after being chased out)
2017-02-21 23:33:17 +01:00
..
he SCUMM HE: Silence GCC indentation warning 2016-12-06 21:01:06 +01:00
imuse SCUMM: Fix IMUSE initialization 2016-11-19 17:39:43 +01:00
imuse_digi JANITORIAL: Reduce audio header dependencies 2016-04-14 16:10:21 +03:00
insane SCUMM: Fix crash on exit in FT demo 2016-10-09 15:26:48 +02:00
players SCUMM: Fix more initialization 2016-11-19 17:33:45 +01:00
smush SCUMM: Fix some class initializations 2016-11-19 17:30:16 +01:00
actor_he.h SCUMM: Make GPL headers consistent in themselves. 2014-02-18 02:39:38 +01:00
actor.cpp SCUMM: MM V0: Fix actors skipping between certain walk-boxes 2017-02-21 06:17:32 +11:00
actor.h SCUMM: Maniac V0: Implement 'simulator' for CPU lag (as the original engine occasionally ran at less than 60Hz). Fix call to 'getClosestPtOnBox', whcih was being passed X * V12_X_MULTIPLIER and Y * V12_Y_MULTIPLIER, but the box coordinates, where not 2016-07-19 20:39:58 +10:00
akos.cpp SCUMM: Make GPL headers consistent in themselves. 2014-02-18 02:39:38 +01:00
akos.h SCUMM: Make GPL headers consistent in themselves. 2014-02-18 02:39:38 +01:00
base-costume.cpp SCUMM: Make GPL headers consistent in themselves. 2014-02-18 02:39:38 +01:00
base-costume.h SCUMM: Make GPL headers consistent in themselves. 2014-02-18 02:39:38 +01:00
bomp.cpp SCUMM: Make GPL headers consistent in themselves. 2014-02-18 02:39:38 +01:00
bomp.h SCUMM: Make GPL headers consistent in themselves. 2014-02-18 02:39:38 +01:00
boxes.cpp SCUMM: Maniac V0: Implement 'simulator' for CPU lag (as the original engine occasionally ran at less than 60Hz). Fix call to 'getClosestPtOnBox', whcih was being passed X * V12_X_MULTIPLIER and Y * V12_Y_MULTIPLIER, but the box coordinates, where not 2016-07-19 20:39:58 +10:00
boxes.h SCUMM: Make GPL headers consistent in themselves. 2014-02-18 02:39:38 +01:00
camera.cpp SCUMM: Make GPL headers consistent in themselves. 2014-02-18 02:39:38 +01:00
cdda.cpp SCUMM: Remove trailing whitespace 2014-10-28 16:15:43 +02:00
cdda.h JANITORIAL: Make GPL headers uniform 2016-09-03 12:46:38 +02:00
charset-fontdata.cpp SCUMM: Fix bugs #7070, #7071. 2016-03-09 01:22:12 +01:00
charset.cpp SCUMM: Fix Korean/Taiwanese text line break in The DIG 2014-07-23 17:59:07 +09:00
charset.h SCUMM: Fix text shadow in The DIG Korean. 2014-07-23 16:16:06 +09:00
configure.engine CONFIGURE: Introduced new engine dependency: highres 2016-03-05 14:25:56 +01:00
costume.cpp SCUMM: Fix bug #6817 (V1 Actors drawn 1 line too high) 2016-12-27 10:21:23 +11:00
costume.h SCUMM: Make GPL headers consistent in themselves. 2014-02-18 02:39:38 +01:00
cursor.cpp SCUMM: Make GPL headers consistent in themselves. 2014-02-18 02:39:38 +01:00
debugger.cpp SCUMM: Add actor/object names to debug output 2016-07-02 12:22:50 +03:00
debugger.h SCUMM: Remove "level" command from debugger. Replaced by "debuglevel". 2014-05-13 15:14:54 +01:00
detection_tables.h SCUMM: Move detection entries for Steam versions to end of list 2016-10-01 01:55:02 +01:00
detection.cpp ALL: Fix usage of 'etc.' 2016-11-29 20:14:41 +01:00
detection.h SCUMM: Add support for Steam versions of Indy 3, Indy 4, Loom and Dig 2014-07-03 00:13:33 +03:00
dialogs.cpp SCUMM: Fix dialog initialization 2016-11-27 14:02:52 +01:00
dialogs.h JANITORIAL: Reduce GUI header dependencies 2016-04-14 13:30:14 +03:00
file_nes.cpp GIT: Clean up: Suppress SVN tags, now useless 2011-05-12 01:16:22 +02:00
file_nes.h GIT: Clean up: Suppress SVN tags, now useless 2011-05-12 01:16:22 +02:00
file.cpp SCUMM: Set initial EOS state in Scumm::File class 2016-11-27 14:02:52 +01:00
file.h SCUMM: Simplify index file handling for Steam versions. 2014-07-05 14:16:20 +02:00
gfx_towns.cpp SCUMM: Properly inint FM-TOWNS gfx code 2016-11-27 14:02:52 +01:00
gfx.cpp SCUMM: Maniac V0: Implement 'simulator' for CPU lag (as the original engine occasionally ran at less than 60Hz). Fix call to 'getClosestPtOnBox', whcih was being passed X * V12_X_MULTIPLIER and Y * V12_Y_MULTIPLIER, but the box coordinates, where not 2016-07-19 20:39:58 +10:00
gfx.h SCUMM: Maniac V0: Clear the text area of the screen on fade out 2016-07-17 16:40:49 +10:00
gfxARM.s SCUMM: Manually specify function alignment in ARM assembly. 2014-03-06 20:21:47 +01:00
help.cpp ALL: game state => saved game 2016-11-29 20:15:20 +01:00
help.h COMMON: Move Language and Platform functionality into separate files 2012-02-26 15:21:36 +01:00
input.cpp SCUMM: Reduce audio header dependencies 2016-05-21 13:55:38 +03:00
midiparser_ro.cpp JANITORIAL: Reduce audio header dependencies 2016-04-14 16:10:21 +03:00
module.mk HE: Add Moonbase Net dummy 2016-08-30 23:26:29 +02:00
music.h SCUMM: Only forward declare Serializer in music.h. 2014-06-04 18:51:15 +02:00
nut_renderer.cpp Fix non-MSVC build 2014-08-03 17:45:51 +09:00
nut_renderer.h SCUMM: Make GPL headers consistent in themselves. 2014-02-18 02:39:38 +01:00
object.cpp SCUMM: Ignore SetOwnerOf call in specific case, fixes bug #6802 2016-08-30 09:06:43 +02:00
object.h SCUMM: Make GPL headers consistent in themselves. 2014-02-18 02:39:38 +01:00
palette.cpp SCUMM: Make GPL headers consistent in themselves. 2014-02-18 02:39:38 +01:00
POTFILES SCUMM: Expose COMI's object_labels setting as an extra GUI option 2016-04-01 21:38:50 +03:00
proc3ARM.s SCUMM: Define symbols before actually using them in proc3ARM.s. 2014-03-09 16:08:50 +01:00
resource_v2.cpp JANITORIAL: Remove trailing spaces 2016-10-09 14:59:58 +02:00
resource_v3.cpp SCUMM: Make GPL headers consistent in themselves. 2014-02-18 02:39:38 +01:00
resource_v4.cpp SCUMM: Make GPL headers consistent in themselves. 2014-02-18 02:39:38 +01:00
resource.cpp JANITORIAL: Fix clang printf warnings 2016-01-07 14:55:32 +02:00
resource.h SCUMM: Make GPL headers consistent in themselves. 2014-02-18 02:39:38 +01:00
room.cpp SCUMM: Fix bug #6679 - INDY3 DOS-EGA: book of maps graphic glitch 2014-11-30 13:30:00 -02:00
saveload.cpp SCUMM: reset ShakePos on loading, fixes one part of bug #7141 2016-07-01 08:25:28 +02:00
saveload.h SCUMM: Maniac V0: Implement original walkbox queue, Cleanup actor walk code 2016-07-19 18:54:14 +10:00
script_v0.cpp JANITORIAL: Remove trailing spaces 2016-10-09 14:59:58 +02:00
script_v2.cpp Merge pull request #902 from segrax/Fix_4556 2017-02-21 23:33:17 +01:00
script_v3.cpp SCUMM: Make GPL headers consistent in themselves. 2014-02-18 02:39:38 +01:00
script_v4.cpp SCUMM: Make GPL headers consistent in themselves. 2014-02-18 02:39:38 +01:00
script_v5.cpp SCUMM: Maniac V0: Remove workaround for bug #2971126 (this issue no longer occurs as walking is handled the same as the original) 2014-12-02 16:40:46 +11:00
script_v6.cpp SCUMM: Correct the raft position for PUTTZOO, fixes bug #6097 2016-08-30 09:07:30 +02:00
script_v8.cpp SCUMM: Make GPL headers consistent in themselves. 2014-02-18 02:39:38 +01:00
script.cpp SCUMM: Maniac V0: Correctly handle 'slanted' walk-boxes, Add new variables to save-games, Bump the SaveGame Version number, remove obsolete V0 code in V2 functions 2014-12-02 16:25:03 +11:00
script.h SCUMM: Make GPL headers consistent in themselves. 2014-02-18 02:39:38 +01:00
scumm_v0.h SCUMM: Maniac V0: Implement 'simulator' for CPU lag (as the original engine occasionally ran at less than 60Hz). Fix call to 'getClosestPtOnBox', whcih was being passed X * V12_X_MULTIPLIER and Y * V12_Y_MULTIPLIER, but the box coordinates, where not 2016-07-19 20:39:58 +10:00
scumm_v2.h SCUMM HE: Moved remnants of Moonabse to HE100 2016-05-26 21:53:23 +02:00
scumm_v3.h SCUMM: Make GPL headers consistent in themselves. 2014-02-18 02:39:38 +01:00
scumm_v4.h JANITORIAL: Typos detected with lintian & grep 2016-02-15 18:27:02 +01:00
scumm_v5.h SCUMM: Make GPL headers consistent in themselves. 2014-02-18 02:39:38 +01:00
scumm_v6.h SCUMM HE: Moved Moonbase stuff to v90he 2016-05-22 00:45:04 +02:00
scumm_v7.h SCUMM: Make GPL headers consistent in themselves. 2014-02-18 02:39:38 +01:00
scumm_v8.h SCUMM: Make GPL headers consistent in themselves. 2014-02-18 02:39:38 +01:00
scumm-md5.h SCUMM: Add dutch airport demo 2016-08-09 10:08:55 +02:00
scumm.cpp ALL: game state => saved game 2016-11-29 20:15:20 +01:00
scumm.h SCUMM HE: Hid noisy Moonbase AI warnings under debug channel 2016-11-20 23:38:33 +01:00
sound.cpp JANITORIAL: Typos 2016-10-31 09:56:43 +01:00
sound.h SCUMM HE: Update sound flags and queue, for new settings. 2016-06-22 11:45:44 +10:00
string.cpp SCUMM: Reduce audio header dependencies 2016-05-21 13:55:38 +03:00
usage_bits.cpp GIT: Clean up: Suppress SVN tags, now useless 2011-05-12 01:16:22 +02:00
usage_bits.h GIT: Clean up: Suppress SVN tags, now useless 2011-05-12 01:16:22 +02:00
util.cpp GIT: Clean up: Suppress SVN tags, now useless 2011-05-12 01:16:22 +02:00
util.h GIT: Clean up: Suppress SVN tags, now useless 2011-05-12 01:16:22 +02:00
vars.cpp SCUMM HE: Moved remnants of Moonabse to HE100 2016-05-26 21:53:23 +02:00
verbs.cpp JANITORIAL: Remove trailing spaces 2016-10-09 14:59:58 +02:00
verbs.h SCUMM: Make GPL headers consistent in themselves. 2014-02-18 02:39:38 +01:00