Commit Graph

1030 Commits

Author SHA1 Message Date
Henri Verbeet
c852200b03 wined3d: Get rid of IWineD3DSurface::GetType(). 2011-04-22 10:44:28 +02:00
Michael Stefaniuc
a3e77bfe59 d3d9: COM cleanup for the IDirect3DVolumeTexture9 iface. 2011-04-20 16:34:01 +02:00
Michael Stefaniuc
aab2d427e3 d3d9: COM cleanup for the IDirect3DVolume9 iface. 2011-04-20 16:33:55 +02:00
Michael Stefaniuc
31bea55ef4 d3d9: COM cleanup for the IDirect3DTexture9 iface. 2011-04-20 16:33:42 +02:00
Henri Verbeet
2c450571e5 wined3d: Remove COM from the volume implementation. 2011-04-15 10:07:57 +02:00
Henri Verbeet
3ec19590d5 wined3d: Remove COM from the swapchain implementation. 2011-04-14 17:13:57 +02:00
Henri Verbeet
d2e665230a wined3d: Get rid of the swapchain destroy callback. 2011-04-13 14:13:51 +02:00
Michael Stefaniuc
29116e2400 d3d9: COM cleanup for the IDirect3DCubeTexture9 iface. 2011-04-12 12:50:44 +02:00
Michael Stefaniuc
a991b6708b d3d9: COM cleanup for the IDirect3DStateBlock9 iface. 2011-04-12 12:50:37 +02:00
Michael Stefaniuc
78ea105b85 d3d9: COM cleanup for the IDirect3DQuery9 iface. 2011-04-12 12:50:30 +02:00
Henri Verbeet
3c07f7a68e d3d9: Get rid of the implicit swapchain refcounting hacks. 2011-04-11 23:54:18 +02:00
Michael Stefaniuc
a159569115 d3d9: COM cleanup for the IDirect3D9Ex iface. 2011-04-11 12:10:47 +02:00
Henri Verbeet
dd2c7d0d8c wined3d: Don't free D3D swapchains until the wined3d swapchain is destroyed.
This will allow us the get rid of the swapchain refcounting hacks in d3d9 in
particular. This is similar to the way we handle resources that are still in
use by a stateblock, but aren't referenced anywhere by the application.
2011-04-08 14:40:48 +02:00
Henri Verbeet
86d090ee8e d3d9/tests: Add a depth blit test. 2011-04-06 21:17:53 +02:00
Henri Verbeet
f212a56819 d3d9/tests: Add a test for partial depth buffer copies. 2011-04-05 11:13:56 +02:00
Henri Verbeet
f8f83ff2f7 wined3d: Remove COM from the shader implementation. 2011-03-31 12:37:46 +02:00
Henri Verbeet
3d4fe0b750 wined3d: Get rid of IWineD3DPixelShader. 2011-03-30 12:18:03 +02:00
Henri Verbeet
49725ba583 wined3d: Get rid of IWineD3DVertexShader. 2011-03-30 12:17:51 +02:00
Henri Verbeet
fd8e18bd2b wined3d: Remove COM from the texture implementation. 2011-03-28 17:08:52 +02:00
Henri Verbeet
b8c40f3a7e wined3d: Get rid of IWineD3DCubeTexture. 2011-03-18 15:59:04 +01:00
Henri Verbeet
f1ec3820d7 wined3d: Get rid of IWineD3DTexture. 2011-03-17 10:40:52 +01:00
Stefan Dösinger
5e9884a488 d3d9: Test depth stencil size mismatches. 2011-03-16 16:31:54 +01:00
Henri Verbeet
ed0037854a wined3d: Get rid of IWineD3DVolumeTexture. 2011-03-16 14:14:21 +01:00
Henri Verbeet
e51f6b644d d3d9: Use IDirect3DVolume9_AddRef to increment the volume's refcount. 2011-03-15 17:14:07 +01:00
Henri Verbeet
4a10bbc76d wined3d: Generalize AddDirtyRect() / AddDirtyBox() to AddDirtyRegion(). 2011-03-15 17:14:07 +01:00
Henri Verbeet
e409b83bcb wined3d: Get rid of IWineD3DVolumeTexture::Unmap(). 2011-03-15 17:14:06 +01:00
Henri Verbeet
4c3d55f10e wined3d: Get rid of IWineD3DVolumeTexture::Map(). 2011-03-15 17:14:06 +01:00
Henri Verbeet
3494106d77 wined3d: Get rid of IWineD3DCubeTexture::Unmap(). 2011-03-14 12:39:27 +01:00
Henri Verbeet
3ac924a2da wined3d: Get rid of IWineD3DCubeTexture::Map(). 2011-03-14 12:39:27 +01:00
Henri Verbeet
13b05b9dbe wined3d: Get rid of IWineD3DTexture::Unmap(). 2011-03-14 12:39:27 +01:00
Henri Verbeet
b77a661515 wined3d: Get rid of IWineD3DTexture::Map(). 2011-03-14 12:39:27 +01:00
Henri Verbeet
adb1e10979 wined3d: Get rid of wined3d_buffer_get_desc(). 2011-03-11 11:40:47 +01:00
Henri Verbeet
5f73f41f35 wined3d: Get rid of IWineD3DVolume::GetDesc(). 2011-03-11 11:40:37 +01:00
Henri Verbeet
2b18192e7a wined3d: Get rid of IWineD3DSurface::GetDesc(). 2011-03-11 11:40:31 +01:00
Henri Verbeet
4fd03150f6 wined3d: Get rid of IWineD3DBaseTexture::GetSubResourceDesc(). 2011-03-10 12:53:13 +01:00
Henri Verbeet
8809ebdf79 wined3d: Generalize GetSurfaceLevel() / GetVolumeLevel() to GetSubResource(). 2011-03-10 12:53:04 +01:00
Henri Verbeet
ab8a9f27f9 d3d9: Surfaces always have resource type WINED3DRTYPE_SURFACE. 2011-03-09 12:29:23 +01:00
Henri Verbeet
63b72d789d wined3d: Move the GetLevelDesc() functions to the IWineD3DBaseTexture interface. 2011-03-09 12:29:04 +01:00
Henri Verbeet
756fdb7c5a wined3d: Merge the various resource desc structures. 2011-03-09 12:28:58 +01:00
Henri Verbeet
b9fae5e9a8 wined3d: Don't require container parents for IWineD3DDeviceParent methods to be COM objects. 2011-03-08 12:27:41 +01:00
Henri Verbeet
a27ee75ed2 wined3d: Remove COM from the buffer implementation. 2011-03-04 16:25:58 +01:00
Henri Verbeet
1de6adfbae wined3d: Make IWineD3DResourceImpl an independent structure. 2011-03-01 13:21:59 +01:00
Austin English
66f5234f3e d3d9/tests: Make sure to use return values (LLVM/Clang). 2011-02-17 18:33:42 +01:00
Matteo Bruni
c04f8ce055 d3d9/tests: Add a test for clip planes. 2011-02-15 17:24:26 +01:00
Peter Urbanec
766e732fb3 d3d9/tests: Use primary monitor screen size to perform tests. 2011-02-11 17:40:39 +01:00
Stefan Dösinger
eadae86c85 d3d9: Use a proper window class for the query test. 2011-02-07 10:05:00 -06:00
Henri Verbeet
a5fe3610ad wined3d: Remove COM from the query implementation. 2011-02-04 15:25:32 +01:00
Henri Verbeet
5765632d9f wined3d: Remove COM from the vertex declaration. 2011-02-03 13:15:17 +01:00
Henri Verbeet
82a4373cd0 wined3d: Check if formats are supported as render target in srgbwrite_format_test().
Floating point formats in particular may not be supported everywhere.
2011-02-02 12:23:34 +01:00
Henri Verbeet
36d4268e3c wined3d: Remove COM from IWineD3D. 2011-02-02 12:22:42 +01:00
Henri Verbeet
0fb6005fa8 d3d9/tests: Check another return value in maxmip_test() (LLVM/Clang). 2011-02-02 12:21:20 +01:00
Stefan Dösinger
af641eb4fd d3d9: Add an sRGB format test. 2011-02-01 12:04:35 +01:00
Stefan Dösinger
73c4fbcc51 d3d9: Work around an odd nvidia windows bug. 2011-02-01 12:03:24 +01:00
Stefan Dösinger
d9591d69f4 d3d9: Use a proper window class in the device tests. 2011-02-01 12:03:03 +01:00
Henri Verbeet
4125fa62b9 d3d9/tests: Check ColorFill() return codes in color_fill_test() (LLVM/Clang). 2011-02-01 12:01:06 +01:00
Henri Verbeet
4b109ff1f8 wined3d: Remove COM from the stateblock. 2011-01-31 12:24:58 +01:00
Henri Verbeet
69ea0884ab d3d9: Check the correct swapchain in IDirect3DDevice9Impl_GetSwapChain() (LLVM/Clang). 2011-01-28 11:58:09 +01:00
Henri Verbeet
34bd603b9e d3d9/tests: Add a test for the NULL format. 2011-01-27 14:14:04 +01:00
Henri Verbeet
5c7c31fc87 d3d9: Remove some useless ERRs (LLVM/Clang). 2011-01-26 15:00:11 +01:00
Henri Verbeet
91ac0c37b1 wined3d: Disable vertex shader output clamping.
It looks like NV50+ hardware gets you infinities and NaN's in D3D as well for
most things, so we should only need special handling for pow and nrm.
2011-01-25 12:32:38 +01:00
Greg Geldorp
5c9ce61e9b d3d9/tests: Skip tests if not running in the foreground. 2011-01-12 14:56:25 +01:00
Henri Verbeet
ac2afd08ae d3d9/tests: Don't draw undefined data in stream_test(). 2010-12-07 11:33:20 +01:00
Austin English
b98c8ce556 d3d8/d3d9: Fix compiler warnings on non x86/x86_64. 2010-12-03 16:08:55 +01:00
Henri Verbeet
27b72fa847 d3d9/tests: Use GetRenderTargetData() for reading back pixels.
This is the recommended way to read back render targets. It's also much faster
on current wined3d, but that's mostly a side effect of imperfections in our
resource location management.
2010-11-23 13:15:29 +01:00
Henri Verbeet
4ea2d9f62f d3d9/tests: Add a test for 0 width / height surface creation. 2010-11-18 12:37:40 +01:00
Henri Verbeet
4f651808fc wined3d: Disallow empty surfaces. 2010-11-18 12:37:36 +01:00
Henri Verbeet
10ccba52e7 d3d9/tests: Fix some failure messages. 2010-11-17 14:01:14 +01:00
Henri Verbeet
06581b4513 d3d9: Fix some return values. 2010-11-16 13:48:51 +01:00
André Hentschel
ce0e1f07dc d3d9: Improve CheckDeviceState stub to run Firefox 4 Beta 7. 2010-11-12 11:56:41 +01:00
Henri Verbeet
6ae987ea98 d3d9/tests: Specify width and height when changing the display orientation.
This appears to be required on Windows 7, or perhaps depends on the video
driver.
2010-11-09 14:20:37 +01:00
Henri Verbeet
7e3985e1fe ddraw: Setup the device window in SetCooperativeLevel(). 2010-11-08 13:30:54 +01:00
Henri Verbeet
feaf81f60d wined3d: Use SetWindowPos() to make the focus window active. 2010-11-05 17:15:37 +01:00
Henri Verbeet
e279fa2afd d3d9/tests: Add a test for INTZ. 2010-11-05 17:15:37 +01:00
Henri Verbeet
41a76b958d d3d9: Add some missing locking to IDirect3DDevice9Impl_EndStateBlock().
Found by Michael Stefaniuc & Coccinelle.
2010-11-04 12:12:56 +01:00
Henri Verbeet
14b063a14f d3d9/tests: Check for multiple expected messages in test_wndproc(). 2010-11-04 12:12:51 +01:00
Henri Verbeet
c287ed2232 d3d9: Use more reasonable return values for unimplemented functions. 2010-10-27 12:12:04 +02:00
Henri Verbeet
cd957f5b64 d3d9: Partially implement IDirect3D9Ex::CreateDeviceEx(). 2010-10-27 12:12:00 +02:00
Henri Verbeet
6dd9109358 wined3d: Pass a sub-resource index instead of a face + miplevel to cube texture methods. 2010-10-25 14:29:31 +02:00
Henri Verbeet
70f4e66f84 wined3d: IWineD3DBuffer_Unmap() can't fail. 2010-10-15 16:19:54 +02:00
Henri Verbeet
95469309d6 wined3d: Consistently use Map/Unmap for mapping resources. 2010-10-14 17:54:52 +02:00
Austin Lund
47d2a00a28 d3d9/tests: Fix test failure for IDirect3D9::CreateDevice in test_set_stream_source. 2010-10-07 17:42:13 +02:00
Henri Verbeet
9b42e7f7e3 d3d9/tests: Add window proc tests for switching between fullscreen and windowed. 2010-10-06 14:42:12 +02:00
Alexandre Julliard
c1b1b6f184 d3d9/tests: Make some variables static. 2010-10-01 13:36:20 +02:00
Henri Verbeet
d911622722 d3d9/tests: Cleanup maxmip_test() a bit.
Having the failure message match the actual draw call in particular makes
debugging failures a lot nicer.
2010-09-21 14:16:54 +02:00
Alexandre Julliard
81b8ee863e makefiles: Add a standard header for all makefiles to replace the common variable initializations. 2010-09-19 12:36:48 +02:00
Ričardas Barkauskas
b099eeb8c4 d3d9/tests: Test NVDB (depth bounds test) behavior. 2010-09-16 10:12:39 -05:00
Rico Schüller
e6d52c0c8b wined3d: Add argument check for Type to Get/SetTextureStageState(). 2010-09-14 13:32:00 -05:00
Henri Verbeet
fd7c1cbf05 wined3d: IWineD3DBuffer_GetDesc() should never fail. 2010-09-14 09:43:22 -05:00
Henri Verbeet
955858e97d wined3d: IWineD3DVolume_GetDesc() should never fail. 2010-09-08 13:31:49 +02:00
Henri Verbeet
53183b4cf3 wined3d: IWineD3DSurface_GetDesc() should never fail. 2010-09-08 13:31:43 +02:00
Henri Verbeet
07b5c4becf wined3d: Getting the current pixel shader should never fail. 2010-09-07 11:23:31 +02:00
Henri Verbeet
0c54dfe7ba wined3d: Getting the current vertex shader should never fail. 2010-09-07 11:23:27 +02:00
Henri Verbeet
1549180daa d3d9: Merge vertex and index buffer implementations into a single file. 2010-09-02 11:50:52 +02:00
Henri Verbeet
c35b85a78d d3d9: Merge vertex and pixel shader implementations into a single file. 2010-09-02 11:50:28 +02:00
Henri Verbeet
2465b4cf01 d3d9: Move device functions to device.c. 2010-09-01 14:01:02 +02:00
Henri Verbeet
6c4c351791 wined3d: Don't require wined3d object parents to be COM objects. 2010-09-01 14:01:02 +02:00
Henri Verbeet
7c675b522a wined3d: Queries don't need parents. 2010-09-01 12:40:08 +02:00
Henri Verbeet
2ef400901d wined3d: Devices don't need parents. 2010-09-01 12:40:07 +02:00
Henri Verbeet
c568916f9e wined3d: Implicit depth/stencil surfaces don't have a container.
They're owned by the device instead of the swapchain.
2010-08-31 14:23:47 +02:00
Henri Verbeet
4005eb2a18 wined3d: Get rid of WINED3DRECT. 2010-08-31 14:23:47 +02:00
Francois Gouget
45ea56ffb4 d3d9/tests: Fix compilation on systems that don't support nameless unions or structs. 2010-08-30 11:26:46 +02:00
Austin English
243771deb1 d3d8/d3d9: Fix a compiler warning on non-i386/x86_64. 2010-08-24 12:25:14 +02:00
Henri Verbeet
cc5271d1b7 wined3d: Rename WINED3DFORMAT to wined3d_format_id. 2010-08-24 12:25:01 +02:00
Henri Verbeet
0df144164b wined3d: Pass floating point colors to IWineD3DDeviceImpl_ColorFill(). 2010-08-24 12:24:43 +02:00
Henri Verbeet
bb201bb510 d3d9/tests: Read from the appropriate pixels in test_constant_clamp_vs(). 2010-07-30 11:36:03 +02:00
Henri Verbeet
3ad82a82bb wined3d: The stateblock doesn't have a parent. 2010-07-30 11:36:03 +02:00
Henri Verbeet
7b3d200ab3 d3d9/tests: Fix an ok() message in pointsize_test(). 2010-07-29 17:33:35 +02:00
Henri Verbeet
da0582a624 d3d9/tests: Add a test for handling floating point specials in shaders. 2010-07-29 17:33:35 +02:00
Louis Lenders
5a05950271 d3d9/tests: Test GetAdapterDisplayModeEx with D3DDISPLAYROTATION null-pointer. 2010-07-26 18:38:33 +02:00
Stefan Dösinger
a554d1e296 d3d9: Remove the shader version varying tests.
My Windows 7 installation rejects mixing ps_3_0 with anything other than
vs_3_0 and vice versa, making testing how those versions pass varyings
moot. Since I have never seen an app mixing 3.0 and non-3.0 shaders I
see no reason to keep the tests.
2010-07-26 18:38:32 +02:00
Henri Verbeet
0b630e1430 d3d9/tests: Add a test for clearing render targets in an MRT. 2010-07-23 11:46:51 +02:00
Henri Verbeet
74015090ae d3d9/tests: Introduce a vertex shader to the MRT test. 2010-07-23 11:46:41 +02:00
Alexandre Julliard
b86d515ed6 dlls: Remove explicit imports of kernel32 and ntdll. 2010-07-21 17:38:36 +02:00
Stefan Dösinger
8284f70de8 d3d9: Use a vertex shader in the vpos test. 2010-07-21 13:23:59 +02:00
Stefan Dösinger
bb3fb05c38 d3d9: Use a vertex shader in the vFace test. 2010-07-21 13:23:59 +02:00
Stefan Dösinger
ba0a5ed104 d3d9: Use a vertex shader for the nested loop test.
Win7 (or newer Nvidia drivers) don't allow ps_3_0 fragment processing without
vertex shaders. This is interesting on its own, but not part of this test.
2010-07-21 13:23:59 +02:00
Stefan Dösinger
e534e2e2ac d3d9: Win7+Nvidia returns c2 in COISSUE'd CND. 2010-07-21 13:23:59 +02:00
Stefan Dösinger
24adf40ee1 d3d9: Remove the fog vs sRGB test. 2010-07-21 13:23:59 +02:00
Alexandre Julliard
cbc6ef9e91 d3d9/tests: Avoid sizeof in a trace. 2010-07-21 13:23:58 +02:00
Louis Lenders
277fdc6b33 d3d9: Add a few tests for GetAdapterDisplayModeEx. 2010-07-09 16:01:12 +02:00
Stefan Dösinger
0190b6cb90 d3d9: Use color_match in the coissue tests. 2010-07-06 19:28:27 +02:00
Stefan Dösinger
b50a008549 d3d9: Windows7 doesn't draw with Viewports bigger than the framebuffer.
This is my Geforce 9600 setup here, the failure doesn't occur on all
windows 7 systems. I don't think we can change wined3d's behavior as a
number of games are broken on my Windows installation because they do
not like the extra parameter validation.
2010-07-06 19:28:27 +02:00
Stefan Dösinger
cb4ba6a862 d3d9: Ignore a Windows 7 failure in the d3d9 depth clamp test. 2010-07-06 19:28:27 +02:00
Stefan Dösinger
dd6cabcc1e d3d9: Pass count=0 when clearing the whole surface. 2010-07-05 12:59:46 +02:00
Stefan Dösinger
218b9cec6f d3d9: Nvidia drivers don't like unused output formats.
Newer nvidia drivers return garbage when using a COUNTx where x is bigger
than the amount of coordinates the texture can consume. So stick to COUNT3 for
volume textures. The tests don't need COUNT4 anyway.
2010-07-05 12:59:46 +02:00
Alexandre Julliard
d0f60b05d1 d3d9/tests: Fix some test failures with the focus messages. 2010-07-02 13:45:29 +02:00
Henri Verbeet
95aaaf2f12 d3d9/tests: Add a test for offscreen point sprites. 2010-06-11 16:22:30 +02:00
Henri Verbeet
c3cda92cf4 d3d9/tests: Remove an invalid point size test.
This test tests point size clamping behaviour when POINTSIZE_MAX <
POINTSIZE_MIN, but that behaviour isn't consistent between D3D drivers.
2010-05-28 16:22:26 +02:00
Henri Verbeet
1c12ba44a7 d3d9/test: Introduce point_match() to simplify testing point sizes. 2010-05-28 16:22:26 +02:00
Henri Verbeet
8c92f805f6 d3d9/tests: Don't depend so much on point rasterization rules in pointsize_test().
We can create a separate test for point rasterization if we really care about
that, but I doubt we do.
2010-05-28 16:22:26 +02:00
Henri Verbeet
2210b9a6ac d3d9/tests: Fix a typo. 2010-05-27 14:46:43 +02:00
Henri Verbeet
e6611e22fb d3d9: Set the FPU control word on device creation. 2010-05-26 17:36:32 +02:00
Henri Verbeet
123bfa20f5 d3d9/tests: Add a shadow sampler test. 2010-05-17 13:20:03 +02:00
Henri Verbeet
3ab491f810 d3d9/tests: Allow D3DFMT_A2R10G10B10 as supported adapter mode.
This is in the list of allowed formats in the documentation, and some drivers
report this on Windows.
2010-05-04 13:14:59 +02:00
Henri Verbeet
2661e9abf7 d3d9/tests: Fix test_cube_wrap() for different texture filtering schemes. 2010-05-03 13:50:37 +02:00
Gerald Pfeifer
f2d7cbc90c d3d9: Remove variable hr which is not really used from resource_test_cleanup. 2010-04-26 06:59:57 -05:00
Roderick Colenbrander
67f43418d0 d3d9: Add an initial ColorFill regression test. 2010-04-14 18:00:47 +02:00
Henri Verbeet
6ecdad06a3 d3d9/tests: Add some depth buffer tests. 2010-04-12 11:33:20 +02:00
Paul Vriens
cc20a0da59 d3d9/tests: Initialize a variable (Coverity). 2010-03-31 16:12:32 +02:00
Roderick Colenbrander
342c6c6de5 d3d9: Add source/destination and backbuffer tests for StretchRect. 2010-03-30 13:55:28 +02:00
Henri Verbeet
ab4bf7600a d3d9/tests: Add some message processing to test_wndproc().
For some reason Windows XP allows device creation to be blocked by the lack of
message processing in wndproc_thread(). Thanks to Wylda for helping debug
this. Disabled testing the focus and foreground windows after creating the
device for the moment.
2010-03-25 10:02:11 +01:00
Paul Vriens
a0da7b6d3b d3d9/tests: Fix timeouts on Win9x/WinMe. 2010-03-19 12:26:37 +01:00
Henri Verbeet
914c8cb8ea ddraw: Acquire/release the focus window from the correct location. 2010-03-18 10:24:15 +01:00
Henri Verbeet
a62e5a4678 d3d9/tests: Extend the window proc / focus window tests. 2010-03-18 10:23:58 +01:00
Stefan Dösinger
48d6167c29 d3d9: Remove old debug messages from the tests. 2010-03-17 16:10:15 +01:00
Stefan Dösinger
f5b5f7176a d3d9: Windows 7 rejects invalid rectangles. 2010-03-17 16:09:55 +01:00
Stefan Dösinger
25c6dbfc2a d3d9: Remove the double unlock test. 2010-03-17 16:09:16 +01:00
Stefan Dösinger
d790530df3 wined3d: Make resources 16 byte aligned. 2010-03-17 13:36:39 +01:00
Stefan Dösinger
eb355ece4a d3d9: Fix test failures on Windows 7. 2010-03-16 17:02:23 +01:00
Alexandre Julliard
bef5645eb1 makefiles: Remove the no longer needed explicit separators for dependencies. 2010-03-16 13:28:19 +01:00
Ričardas Barkauskas
1e754f5e2e d3d9/tests: Test ATI2N pitch and locking offset behaviour. 2010-03-16 13:03:35 +01:00
Alexandre Julliard
6164ce2d82 makefiles: Use the standard C_SRCS variable as the list of test files.
This enables it to be auto-updated by make_makefiles.
2010-02-22 10:47:11 +01:00
Stefan Dösinger
bb035638d0 d3d: Make sure vertexbuffer lock doesn't return a NULL pointer. 2010-02-09 11:33:53 +01:00
Stefan Dösinger
8912b372ed d3d9: Move the vertex buffer alignment test into buffer.c. 2010-02-02 14:10:11 +01:00
Stefan Dösinger
1d486a5abe d3d9: Test buffer lock flags. 2010-02-02 14:09:57 +01:00
Henri Verbeet
69861cf873 wined3d: Get rid of the depth range hack. 2010-01-27 11:16:07 +01:00
Henri Verbeet
983f96b82f d3d9: Add depth clamp tests. 2010-01-27 11:15:49 +01:00
Henri Verbeet
7f8ccf0342 d3d9: Add a separate function for stateblock initialization. 2010-01-20 15:32:15 +01:00
Henri Verbeet
bfb63a8634 d3d9: Add a separate function for query initialization. 2010-01-18 14:37:21 +01:00
Paul Vriens
e0405286bc d3d9/tests: Correct the size of a memcmp. 2010-01-11 11:35:28 -06:00
Paul Vriens
e38e54e3f4 d3d9/tests: Fix size parameter for memcmp (Coccinelle). 2010-01-08 10:14:01 +01:00
Henri Verbeet
67cba48782 wined3d: The FVF parameter to IWineD3DDeviceImpl_CreateVertexBuffer() is unused now. 2009-12-30 13:31:20 +01:00
Henri Verbeet
d992e77b9c d3d9/tests: Add message tests for windowed devices. 2009-12-29 11:05:52 +01:00
Stefan Dösinger
d6b9732497 wined3d: Remove the d3d7 do-not-convert code. 2009-12-29 11:03:36 +01:00
Henri Verbeet
a96aa28d98 d3d9/tests: Add some tests for focus behaviour. 2009-12-23 14:27:29 +01:00
Henri Verbeet
f262cf7603 d3d9/tests: A volume really isn't a resource, despite having all the methods. 2009-12-22 13:48:25 +01:00
Henri Verbeet
76804fa711 d3d9: Add a separate function for swapchain initialization. 2009-12-21 15:01:25 +01:00
Henri Verbeet
79a2045395 wined3d: NULL vertex declarations are captured, but not applied. 2009-12-21 15:01:22 +01:00
Henri Verbeet
bd46ccc38e d3d9: Add a test to show D3D replaces the window proc. 2009-12-15 11:44:09 +01:00
Henri Verbeet
c2cf193563 d3d9: Forward the volume's GetDevice() to the texture instead of the wined3d volume. 2009-12-09 13:50:56 +01:00
Alexandre Julliard
506a62776c d3d9/tests: Fix some pointer cast warnings on 64-bit. 2009-12-09 12:04:27 +01:00
Henri Verbeet
89c96ca31e d3d9: Fix GetDevice() for surfaces that are part of a texture.
If the surface is part of a texture it doesn't keep its own reference to the
device, but instead relies on the reference the texture has. This fixes a
regression introduced by ff92e6eb6a.
2009-12-07 14:34:08 +01:00
Henri Verbeet
ff92e6eb6a d3d9: Simplify GetDevice(). 2009-12-04 14:34:59 +01:00
Huw Davies
14b343fcd0 d3d9/tests: Destroy the window after we release the device.
Although either order is supposed to work, the former crashes with Wine.
2009-12-03 15:26:52 +01:00
Henri Verbeet
b644d11333 d3d9/tests: Add a small test for IDirect3D9Ex::GetAdapterLUID(). 2009-12-02 13:06:08 +01:00
Henri Verbeet
ed73f0a1b0 d3d9: Implement IDirect3D9Ex::GetAdapterLUID(). 2009-12-02 13:06:08 +01:00
Henri Verbeet
bdad5ace2a d3d9/tests: Trace the viewport in clear_test().
There are some failures in this test on Win7 that appear to be related to the
initial viewport. Perhaps this trace will help narrow it down.
2009-12-01 13:16:22 +01:00
Henri Verbeet
55f3c576d9 wined3d: Remove the effetively unused "state" field from the device. 2009-11-18 11:16:54 +01:00
Henri Verbeet
434a23d90d d3d9: Move D3D9CB_DestroySwapChain() to device.c. 2009-11-18 11:16:35 +01:00
Henri Verbeet
b9243b721a d3d9: Add a separate function for device initialization. 2009-11-18 11:16:31 +01:00
Stefan Dösinger
7f961c0796 d3d9: Abort the x8l8v8u8 test if the format is not supported. 2009-11-12 15:18:09 +01:00
Henri Verbeet
5f8e6cb5e0 d3d9/tests: Don't require dynamic usage for textures in the stateblock tests. 2009-11-12 13:13:37 +01:00
Louis Lenders
cdb2ccd2d8 d3d9: Quiet a few noisy fixme's. 2009-11-09 20:00:29 +01:00
Stefan Dösinger
b49a9cbfd2 d3d9: Run the visual tests in a window. 2009-11-09 19:59:33 +01:00
Stefan Dösinger
69612bb241 d3d9: Make the visual test read the backbuffer. 2009-11-09 19:59:29 +01:00
Stefan Dösinger
63326b1925 wined3d: Add a usage flag for vertex buffer optimization. 2009-11-03 21:21:48 +01:00
Stefan Dösinger
90e443758a wined3d: Add a parameter for SetRenderTarget viewport setup. 2009-11-03 21:21:30 +01:00
Henri Verbeet
bf10dbe8a6 wined3d: Map D3DFMT_D24S8 to WINED3DFMT_D24_UNORM_S8_UINT.
The internal order of the depth and stencil bits is unspecified since the
format isn't lockable.
2009-10-30 11:28:52 +01:00
Henri Verbeet
fff8b09fb4 d3d9/tests: Release the IDirect3D9Ex interface in test_qi_ex_to_base(). 2009-10-23 12:03:08 +02:00
Henri Verbeet
66961840a5 d3d9: Free "elements" in a vertexdeclaration_init() error path (Valgrind). 2009-10-22 10:46:25 +02:00
Louis Lenders
786271e1a1 d3d9/tests: Test {IDirect3DTexture9, IDirect3DSurface9}::UnlockRect for rectangles that are not locked. 2009-10-20 15:00:40 +02:00
Henri Verbeet
4dbf1c4900 d3d9: Add traces. 2009-10-20 14:00:36 +02:00
Henri Verbeet
d17cd37d3b d3d9/tests: Remove an unused color result. 2009-10-19 11:45:30 +02:00
Henri Verbeet
44aead2e1c d3d9: Fix some IDirect3DDevice9Ex methods. 2009-10-19 11:45:25 +02:00
Henri Verbeet
023446f109 d3d9/tests: Check some more return values (LLVM/Clang). 2009-10-16 13:37:12 +02:00
James Helferty
2b5ff09160 d3d9/tests: Fix position of EndScene in visual test. 2009-10-15 12:06:17 +02:00
Stefan Dösinger
e80144c403 d3d: Make EndScene calls hookable. 2009-10-14 12:21:06 +02:00
Stefan Dösinger
dcacd83a82 d3d9: Make some functions hookable. 2009-10-14 12:21:06 +02:00
Henri Verbeet
aa96a4559e d3d9: Add some stateblock tests for device resources. 2009-10-13 11:38:28 +02:00
Henri Verbeet
803eab27c7 d3d9: Cleanup the stateblock test callbacks a bit. 2009-10-12 12:36:05 +02:00