Commit Graph

1226 Commits

Author SHA1 Message Date
Henri Verbeet
674b1e922d d3d9: Avoid LPVOID. 2013-09-13 10:57:05 +02:00
Henri Verbeet
e55e24a731 d3d9: Avoid LPCWSTR. 2013-09-13 10:57:03 +02:00
Stefan Dösinger
53741d2bb9 d3d9/tests: D3DCMP_GREATER is broken on r500. 2013-09-12 17:48:51 +02:00
Stefan Dösinger
ed50457694 d3d9/tests: Clean up z_range_test a bit. 2013-09-12 17:48:28 +02:00
Henri Verbeet
1a78667862 wined3d: Allow the first render target to be set to NULL.
Note that it still isn't necessarily safe to render in this case, because
there are places where we assume the first render target is always non-NULL in
order to determine e.g. framebuffer dimensions. It's now the responsibility of
the caller to ensure that doesn't happen.
2013-09-12 10:59:18 +02:00
Stefan Dösinger
c0a14564d3 d3d9/tests: Actually accept r500 results. 2013-09-10 17:00:59 +02:00
Stefan Dösinger
ff14c24dd2 d3d9/tests: Use a plain depth stencil instead of a texture.
r500 does not support anything but AMD's extension depth texture formats
on Windows 7. Plain surfaces work OK with the builtin formats.
2013-09-10 17:00:55 +02:00
Stefan Dösinger
b59418d75d d3d9/tests: Test the behavior of failing surface creation calls. 2013-09-10 17:00:46 +02:00
Stefan Dösinger
b7b028ca4b d3d9/tests: Test blocked texture creation restrictions. 2013-09-06 17:25:08 +02:00
Stefan Dösinger
80638b6d2f wined3d: Enforce texturing capability format restrictions on resource creation. 2013-09-06 17:25:08 +02:00
Stefan Dösinger
0cb72cdeb5 d3d9/tests: Add a DXT5 volume test. 2013-09-02 18:07:38 +02:00
Stefan Dösinger
c1c2f99939 d3d9/tests: Add a volume sRGB test. 2013-08-27 21:30:03 +02:00
Stefan Dösinger
9dcca7ba8a d3d9/tests: Add UpdateTexture tests with volumes. 2013-08-27 21:30:03 +02:00
Stefan Dösinger
82b6c46006 d3d9/tests: Add a volume texture locking test. 2013-08-27 21:30:03 +02:00
Stefan Dösinger
ac871305f8 wined3d: Store the mipmap level in the volume. 2013-08-22 20:15:18 +02:00
Henri Verbeet
d0c9dbe763 d3d9: Always create textures for surfaces. 2013-08-20 11:50:34 +02:00
Matteo Bruni
e2cf98eb76 wined3d: Implement special fog behavior for orthogonal projection matrices. 2013-07-24 11:09:31 -05:00
Henri Verbeet
c57913babb d3d9/tests: Make shader bytecode static const. 2013-07-01 19:51:23 +02:00
Matteo Bruni
0141b20cee d3d9/tests: Improve cnd instruction test. 2013-06-26 18:45:41 +02:00
Matteo Bruni
aeade16d62 d3d9/tests: Skip unbound_sampler_test if cube or volume textures aren't supported. 2013-06-20 22:14:36 +02:00
Matteo Bruni
5ffabcdfff d3d9/tests: Reset texture 0 to NULL at the end of texop_test(). 2013-06-20 22:14:35 +02:00
Stefan Dösinger
e030ed3c2f d3d9/tests: Add a test for fog_start == fog_end. 2013-06-19 20:09:53 +02:00
Henri Verbeet
4de77fa23f wined3d: Allow a custom pitch to be specified in wined3d_surface_set_mem(). 2013-06-14 11:46:20 +02:00
Henri Verbeet
93b76d9a9c d3d9: Create textures for swapchain surfaces. 2013-06-06 11:47:22 +02:00
Henri Verbeet
d6bc4fe71a wined3d: Allow surface flags to be passed to texture creation functions. 2013-06-06 11:47:19 +02:00
Henri Verbeet
91096dd7ad wined3d: Pass a wined3d_resource_desc structure to wined3d_texture_create_3d(). 2013-06-06 11:47:07 +02:00
Henri Verbeet
b23739316c wined3d: Pass a wined3d_resource_desc structure to wined3d_texture_create_cube(). 2013-06-05 17:31:39 +02:00
Henri Verbeet
9d4cbd6195 wined3d: Pass a wined3d_resource_desc structure to wined3d_texture_create_2d(). 2013-06-05 17:31:39 +02:00
Henri Verbeet
13a38e8d5e wined3d: Pass a wined3d_resource_desc structure to device_parent_create_swapchain_surface(). 2013-06-04 10:14:28 +02:00
Henri Verbeet
a4d2660c9b wined3d: Pass a wined3d_resource_desc structure to device_parent_create_texture_surface(). 2013-06-04 10:14:26 +02:00
Stefan Dösinger
30e9a37bbb d3d9/tests: d3d9ex video memory accounting tests. 2013-05-21 19:41:39 +02:00
Stefan Dösinger
9287bb80dc d3d: d3d9ex does not do video memory accounting for D3DPOOL_DEFAULT resources. 2013-05-20 19:08:28 +02:00
Stefan Dösinger
098105dca4 d3d9/tests: Don't test for equality in d3d9's depth_blit_test. 2013-04-24 18:26:48 +02:00
Stefan Dösinger
a4babd2ed3 d3d9/tests: Nvidia cannot handle 2x1 YUY2/UYVY surfaces. 2013-04-24 18:26:39 +02:00
Stefan Dösinger
6f8d25635d d3d9/tests: Add r500 fp_special results. 2013-04-24 18:26:32 +02:00
Stefan Dösinger
67e57c84b9 d3d9/tests: Correct nv40 results. 2013-04-24 18:26:30 +02:00
Stefan Dösinger
6c031274c3 d3d9/tests: Fix a test failure on cards that don't support mipmapped cube textures. 2013-04-16 17:49:08 +02:00
Stefan Dösinger
39e7248d71 d3d9/tests: Test NPOT texture creation. 2013-04-16 17:48:52 +02:00
Sam Edwards
33d31a3547 wined3d: Properly handle backbuffer_width/_height=0 in wined3d_device_reset. 2013-04-11 12:06:49 +02:00
Stefan Dösinger
6d06b7f5b8 d3d9/tests: Test special fp values in local constants.
The HLSL compiler refuses to use NaN and +/-Inf values in pre-SM4
shaders, claiming that those are unsupported in this shader model.
However, vsa.exe happilly generates them, the required strings in the
shader code are 1.#QNAN and 1.#INF. Native d3d9 happily loads such a
shader.
2013-04-09 16:33:50 +02:00
Sam Edwards
8157aa143b d3d9/tests: Verify window style after exiting fullscreen mode. 2013-04-03 11:33:58 +02:00
Rico Schüller
08e20e9d69 d3d9/tests: Use lower base hexadecimal values. 2013-02-25 13:03:28 +01:00
Francois Gouget
ce34094f5f d3d9/tests: CheckDeviceType() may also return D3DERR_NOTAVAILABLE for D3DFMT_X1R5G5B5.
Spice's QXL driver claims to support X1R5G5B5 but then returns
NOTAVAILABLE just like the Windows Standard VGA driver does for R5G6B5
and X8R8G8B8.
2013-02-21 18:03:03 +01:00
Matteo Bruni
25d0d0876d wined3d: Make (wined3d_)surface_depth_blt_fbo handle locations other than SFLAG_INTEXTURE. 2013-02-19 10:39:42 +01:00
Michael Stefaniuc
d86ecd4bb4 d3d9: Remove ERR() on HeapAlloc failure for small sizes known at compile time. 2013-02-07 15:48:20 +01:00
Stefan Dösinger
ddc868c4a0 d3d9/tests: Add simple DrawRectPatch tests. 2013-01-25 11:31:15 +01:00
Stefan Dösinger
149a85c2e7 d3d: Remove high level patch support.
No Windows driver ever exposed this, and no game uses this. The
only application that used this feature is a DirectX 8 SDK sample.
2013-01-25 11:29:41 +01:00
Stefan Dösinger
aaa11492db wined3d: Ignore clears if count = 0 and rects != NULL. 2013-01-23 19:16:32 +01:00
Henri Verbeet
1249976eb6 wined3d: Get rid of the surface_type parameter to wined3d_check_device_format(). 2013-01-17 12:22:01 +01:00
Henri Verbeet
ce912d5149 wined3d: Get rid of the surface_type parameter to wined3d_surface_create(). 2013-01-17 12:21:55 +01:00