Commit Graph

284 Commits

Author SHA1 Message Date
Stefan Dösinger
5194ce1972 d3d9: Hold the lock in Pixelshader functions. 2007-06-18 12:33:55 +02:00
Stefan Dösinger
896568f209 d3d9: Hold the lock in indexbuffer methods. 2007-06-18 12:33:55 +02:00
Stefan Dösinger
ea3076b0f7 d3d9: Hold the lock in cubetexture methods. 2007-06-18 12:33:55 +02:00
Stefan Dösinger
0820777983 d3d9: Hold the lock in methods implemented in device.c. 2007-06-18 12:33:54 +02:00
Stefan Dösinger
66821059b4 d3d9: Hold the lock in IDirect3D9 methods. 2007-06-18 12:33:54 +02:00
Stefan Dösinger
c4b801b7d1 d3d9: Add a dll global critical section. 2007-06-14 13:23:04 +02:00
Stefan Dösinger
078523f73e wined3d: Present does not clear the depth stencil. 2007-06-14 13:22:19 +02:00
H. Verbeet
6ee356fca0 wined3d: Get rid of the pBaseVertexIndex parameter to IWineD3DDeviceImpl_GetIndices, use GetBaseVertexIndex instead. 2007-06-07 11:20:48 +02:00
H. Verbeet
785771272a wined3d: Get rid of the BaseVertexIndex parameter to IWineD3DDeviceImpl_SetIndices, use SetBaseVertexIndex instead. 2007-06-06 12:10:47 +02:00
H. Verbeet
b70bc73196 d3d9: Add a test for calling DrawIndexedPrimitive with a NULL index buffer. 2007-06-04 12:58:42 +02:00
Francois Gouget
e6196f9ae7 d3d9/tests: Fix the Visual C++ double to float conversion warnings. 2007-05-29 13:47:01 +02:00
Francois Gouget
fd578240f2 d3d9/tests: Fix compilation with Visual C++ 2005. 2007-05-29 12:12:41 +02:00
Francois Gouget
d476313a49 direct3d: Remove misspelled constants as they exist correctly spelled. 2007-05-21 12:38:54 +02:00
Stefan Dösinger
5c48d504fc wined3d: Destroying the resource frees all private data.
Also adds a test for ddraw, d3d8 and d3d9.
2007-05-11 11:22:31 +02:00
H. Verbeet
1316b7f5e4 d3d9: Add a surface locking test. 2007-05-04 13:41:21 +02:00
Stefan Dösinger
94b3fddec8 d3d: Pass the cube face to Create*Texture's surface creation callback. 2007-05-01 11:42:25 +02:00
Francois Gouget
5a8fc34033 Assorted spelling fixes. 2007-04-30 12:35:11 +02:00
Stefan Dösinger
460f71dcf8 d3d: Fix ProcessVertices.
IDirect3DDevice9::ProcessVertices takes a vertex declaration, not a
vertex buffer. The source for ProcessVertices is taken from the
stateblock, not the vertex declaration.
2007-04-26 14:54:29 +02:00
Fabian Bieler
71fe9ae7da d3d9/tests: Fix fog with shader test. 2007-04-23 13:55:35 +02:00
Stefan Dösinger
725f4bfeb1 d3d9: Rework the converted vertex declaration management.
Instead of creating a converted declaration each time SetFVF is
called, exactly one declaration is created for each FVF(on demand) and
stored for the lifetime of the device. This avoids memory leaks and
makes keeping track of converted declarations easier. Wether a
declaration is converted from a fvf or not is now a static information
inside the declaration. Those declarations are not destroyed in
VertexDeclaration::Release, they stay for the lifetime of the
device. This keeps us free from tracking the declaration through
stateblocks
2007-04-18 13:13:45 +02:00
Stefan Dösinger
7cee0b2ed0 d3d9: Do not allow Direct3D9::GetAdapterModeCount to be called with D3DFMT_UNKNOWN. 2007-04-17 11:21:13 +02:00
Stefan Dösinger
725057da47 d3d: Remove dependency on ddraw.h header. 2007-04-16 13:20:15 +02:00
Stefan Dösinger
8a5b6df483 d3d: Enumerate palettized formats for ddraw. 2007-04-16 12:12:34 +02:00
Stefan Dösinger
c4eb3de8d8 d3d9: Fix vertex decl test. 2007-04-13 11:42:24 +02:00
Ivan Gyurdiev
9580c3f6c3 d3d9: Add a test for the converted vertex decl. 2007-04-12 16:11:39 +02:00
Ivan Gyurdiev
46c5d223ff d3d9: Break out two helper functions from test_fvf_to_decl. 2007-04-12 16:11:13 +02:00
Stefan Dösinger
35dd693a79 d3d9: Fix the circular converted vertex declaration reference. 2007-04-12 16:10:48 +02:00
Stefan Dösinger
2db7691ec8 d3d9: AddRef the device in IDirect3DVertexDeclaration9::AddRef. 2007-04-12 16:09:23 +02:00
Andrew Talbot
43155227d6 d3d9: Void functions should not return a value. 2007-04-09 12:15:42 +02:00
Stefan Dösinger
290f2eb146 wined3d: Add Filtering to IWineD3DSurface::Blt and handle it.
This is to allow StretchRect to pass the texture filter to WineD3D.
DirectDraw sets the texture filter to WINED3DTEXF_NONE, simmilar to all
other functions which do not need filtering.
2007-04-07 10:58:10 +02:00
Felix Nawothnig
c343fb1cdf wined3d: Make CreateCubeTexture fail when not supported. 2007-04-02 11:28:39 +02:00
Fabian Bieler
76d153144f d3d9/tests: Add test for texbem instruction. 2007-03-23 12:32:30 +01:00
Fabian Bieler
7b31e91291 d3d9/tests: Add test for fog with shader. 2007-03-23 12:31:13 +01:00
Stefan Dösinger
022e884342 wined3d/ddraw: Forward DDSCL_MULTITHREADED to wined3d. 2007-03-19 12:17:18 +01:00
Erich Hoover
01199072dd wined3d: Fix LockRect memory location calculation for WINED3DFMT_DXT*. 2007-03-17 19:51:34 +01:00
H. Verbeet
1283772a26 d3d9: Add a LockRect test for DXTn formats. 2007-03-16 11:20:42 +01:00
H. Verbeet
fd64779fd0 d3d9: Add a cubemap wrapping test. 2007-03-16 11:20:08 +01:00
Stefan Dösinger
4b445124d3 direct3d: Add a fixed function fog test. 2007-03-15 12:14:50 +01:00
Paul Vriens
e343652338 d3d9/tests: Use skip as is done in the other tests. 2007-03-12 12:21:53 +01:00
H. Verbeet
26344ce3f2 d3d9: Add a mova rounding test. 2007-03-07 11:52:26 +01:00
Stefan Dösinger
5f159452ef wined3d: Clearing the depth stencil buffer fails without a depth stencil buffer. 2007-03-06 22:17:03 +01:00
Stefan Dösinger
4a16dbbbec wined3d: More Clear fixes.
Test for rectangles with x1 > x2 and y1 > y2. Empire earth passes such rects.
2007-02-27 12:20:10 +01:00
H. Verbeet
969dc6a7ef d3d9: Free the vertex declaration elements. 2007-02-26 13:57:59 +01:00
Stefan Dösinger
dd93e1fb7f wined3d: Floating point shader constant setting.
Test how shader constant limits are checked in Set*ShaderConstantF.
The vertex shader tests it based on the limits reported in the caps,
the pixel shader tests tries to find the limit manually because I
could not find a cap structure member specifying the pixel shader
constant limit.

Set*ShaderConstantF returns an error as soon as start or start + count
are bigger than the constant limit.
2007-02-21 10:56:01 +01:00
Francois Gouget
93494f2ac0 Assorted spelling fixes. 2007-02-20 20:30:51 +01:00
Stefan Dösinger
bbcf98209c wined3d: No bounds checking is done on sampler / texture numbers. 2007-02-20 11:49:42 +01:00
Stefan Dösinger
266fc77cf0 wined3d: Lighting is calculated for vertices without normals.
It still should be disabled for transformed vertices though.
2007-02-19 13:08:35 +01:00
Stefan Dösinger
03bc11fa16 wined3d: Visual test framework. 2007-02-19 13:07:44 +01:00
H. Verbeet
a4bc52a89c wined3d: Fix WINED3DPRESENT_PARAMETERS and use it instead of D3DPRESENT_PARAMETERS. 2007-02-16 12:31:03 +01:00
Stefan Dösinger
a41ba013b6 wined3d: Test for supported queries.
This test contains a table of known supported / known unsupported
queries. In theory wined3d could just report the queries it supports,
but applications may make some assumtions regarding supported /
unsupported queries and stop working if they find a query unexpectadely
supported or unsupported. It also tests what is supposed to happen if an
unsupported query is created.
2007-02-15 17:21:58 +01:00