Commit Graph

427 Commits

Author SHA1 Message Date
Christian Costa
3268097dcd Implemented IDirect3DDevice7_Load. 2003-02-12 01:10:03 +00:00
Christian Costa
93a943eecc Add support for 24 bpp to _Blt_ColorFill.
Fix endianness issue in DIB_DirectDrawSurface_Blt.
2003-02-11 21:58:07 +00:00
Alexandre Julliard
f8aa3b506c Added -Wpointer-arith gcc flag, and fixed the resulting warnings. 2003-01-23 21:32:35 +00:00
Christian Costa
a49cc9e4e1 Implement vertex and pixel fog.
Fix fog color initialization.
2003-01-23 01:21:50 +00:00
Christian Costa
820b8ca0e8 Handle more light states. 2003-01-20 23:27:08 +00:00
Christian Costa
6d9630f397 Make D3D1..3 lights code rely on D3D7. 2003-01-20 23:24:05 +00:00
Lionel Ulmer
f85759bcc9 Update the 'DIRECTDRAW7' flag according to the interface initialized. 2003-01-13 18:30:47 +00:00
Dan Kegel
0fd521fee3 Change RECT to use LONG to match win32 standard headers and fix format
strings to use %ld for RECT elements.
2003-01-08 21:09:25 +00:00
Lionel Ulmer
1213c17489 - rewrote a little bit the state magagement to remove the RenderState
stucture and use only the state_block code
 - factorize some code between interface revisions
 - fix some smalls bugs
2003-01-07 23:08:31 +00:00
Dimitrie O. Paun
297f3d898d Define NONAMELESS{STRUCT,UNION} explicitly in the files that need them. 2003-01-07 20:36:20 +00:00
Christoph Frick
7f4cb0621b Implementation of (Get|Set)ClipPlane for d3d7. 2003-01-07 19:42:26 +00:00
Lionel Ulmer
76beb5b7ec Factorize the 'ortho' code (will be needed later on). 2003-01-05 20:28:35 +00:00
Lionel Ulmer
2d7c07c7c3 Ignore the LPSURFACE bit if ALLOCONLOAD is set. 2003-01-05 20:28:17 +00:00
Lionel Ulmer
07f1269302 - fix in the GetHandle method
- factorize some code between D3D1/2/3 and D3D7
- fix reference counting for palettes
2003-01-05 01:04:55 +00:00
Lionel Ulmer
330a1b5f2d Enable Z buffer by default. 2003-01-03 22:32:30 +00:00
Lionel Ulmer
f89ea6499d - some fixes / optimisations in the color keying code
- minimize at the maximum texture uploads
2003-01-03 21:17:47 +00:00
Lionel Ulmer
cec93d0abd - re-activate the color-keying code
- fix yet again texture enumeration to please all games :-/
2003-01-03 21:16:03 +00:00
Christian Costa
b110a96226 Reenable device's default render states initialization. 2003-01-03 21:10:11 +00:00
Lionel Ulmer
e51b007088 Fix order of texture enumeration to fix yet another set of dumb games. 2003-01-03 21:09:25 +00:00
Christian Costa
4fc7a8495a Beginning of state block.
Initialize the device with the right D3D default values.
Implements GetRenderState, GetTextureStageState and GetLightState.
2003-01-03 21:08:50 +00:00
Lionel Ulmer
c064dcf50c - hack for one case of the ProcessVertices case
- some changes in the execute buffer to reuse the new Matrix code
- always reinitialize the enumeration structures in case some games
  modify them
- added support for the (unused) Reserved1 field in the FVF formats
- fix 32 bit texturing and added more checks
- remove some useless and annoying fixme
2003-01-03 21:07:22 +00:00
Lionel Ulmer
0114945b6d - create a function to set the various transformation matrices to
factorize the code between the various code path
- fixed some logging stuff
2003-01-03 21:05:38 +00:00
Lionel Ulmer
74c95ec008 - more thunking in the D3DVertexBuffer COM object
- added 'support' for GetInfo
2003-01-03 21:04:12 +00:00
Lionel Ulmer
d0f1569218 - light improvements
- misc. fixes
2003-01-03 21:03:15 +00:00
Lionel Ulmer
5f87d778aa - some additionnal flags logged
- fixes in the vertex buffer thunking + optimized flag support
2003-01-03 19:10:48 +00:00
Lionel Ulmer
442b235e63 Fix for stupid applications reading some bytes after the end of the
surface memory.
2003-01-02 20:14:24 +00:00
Lionel Ulmer
00a3d5f3f8 - added enumeration of the Reference device (some games seems to need
it to work and they want it enumerated first..)
- some comments about potential problems with Z masking
2003-01-02 20:13:47 +00:00
Lionel Ulmer
4dac4a5580 Added support for per-vertex material properties. 2003-01-02 20:12:16 +00:00
Christian Costa
bc2cf94d2f Reimplemented SwapTextureHandles. 2003-01-02 20:07:05 +00:00
Lionel Ulmer
ae10e9c5aa - removed some useless WARNs
- fixed backface culling and material settings
2003-01-02 20:05:48 +00:00
Christian Costa
f78cf542dc Fix IDirect3DVertexBuffer interface.
Implements GetVertexBufferDesc.
Remove some useless FIXME.
2003-01-02 20:02:49 +00:00
Lionel Ulmer
d70a2c0322 - beginning of Material and Light support for D3D7
- new rendering states supported
2003-01-02 20:01:54 +00:00
Lionel Ulmer
825ad05656 Fixed texturing. 2003-01-02 20:00:25 +00:00
Lionel Ulmer
b07df8a198 - allow application to load palette-less textures
- handle palette change of loaded textures
- some changes in the ExecuteBuffer
2003-01-02 19:59:49 +00:00
Lionel Ulmer
bb9837d2a4 - added some tracing in the fake ZBuffer methods
- added support for the DEPTH_FILL BLT
- set by defaut perspective correction to nicest.
- decrease the limit where 'w' is ignored
2003-01-02 19:58:21 +00:00
Lionel Ulmer
f0541aa544 Added some blend states. 2003-01-02 19:56:52 +00:00
Christian Costa
eb620386dd Handle more blend states. 2003-01-02 19:56:08 +00:00
Lionel Ulmer
07bcdf40d1 Prevent memory leak in freeing of the VertexBuffer. 2003-01-02 19:54:09 +00:00
Lionel Ulmer
eb6e830727 Implement GetTransform and rework a bit the matrices storage. 2003-01-02 19:53:43 +00:00
Lionel Ulmer
7a025001d3 - implemented GetTexture
- semi-stubbed ValidateTexture
- fixed some errors in logging
2003-01-02 19:52:22 +00:00
Lionel Ulmer
6fb7ed8fa7 Added 'blt' and 'bltfast' override functions. 2003-01-02 19:51:25 +00:00
Lionel Ulmer
ce3d96889f Added 'emulated' VertexBuffer support. 2003-01-02 19:46:46 +00:00
Lionel Ulmer
c3d89f5566 - do not use the alpha coordinates when ALPHABLEND is disabled
- disable fogging in the XYZRHW case
- various other small fixes
2003-01-02 19:45:23 +00:00
Lionel Ulmer
62d4f41ee8 Factorize some code in the texture uploading function. 2003-01-02 19:44:14 +00:00
Lionel Ulmer
da66dad0cc Handle texture addressing the D3D7 way. 2003-01-02 19:43:08 +00:00
Lionel Ulmer
ffc8344ef2 Prevent lock-up in paletted texture with no palette case. 2003-01-02 19:41:25 +00:00
Lionel Ulmer
8cd2609587 Enable the application to create first textures and then the D3D
device.
2003-01-02 19:39:57 +00:00
Lionel Ulmer
1d97f52fa1 Some clean-ups after the DrawPrimitive rewrite. 2003-01-02 17:57:58 +00:00
Lionel Ulmer
3429c3cffe Fix crash in GetAvailableVidMem function when TRACE is activated. 2003-01-02 17:57:39 +00:00
Lionel Ulmer
74c3eab255 - actually use the background color when Clear-ing
- replace glOrtho by a hand-built matrix
- fix applications doing SetTransform + using XYZRHW vertices
2002-12-24 01:07:21 +00:00
Lionel Ulmer
608da067ac - factorize Clear method between Viewport and Device
- some more rendering states handled
2002-12-24 01:03:04 +00:00
Lionel Ulmer
5f78568b53 Support viewports the D3D7 way. 2002-12-24 01:00:45 +00:00
Lionel Ulmer
c40b756021 Added some stencil / D3DDevice7 capabilities. 2002-12-24 00:58:27 +00:00
Lionel Ulmer
90bf1f2ea8 Combine texturing for D3D3 and 7 by thunking 3 to 7. 2002-12-24 00:53:50 +00:00
Lionel Ulmer
800cb96bd7 Dump new D3D7 rendering states. 2002-12-24 00:48:21 +00:00
Lionel Ulmer
8768a6ba27 - factorize the D3D1/2 draw_primitive code with the new strided function
- rewrote a little bit this strided function to always use the static
  functions
2002-12-24 00:48:03 +00:00
Christian Costa
81ac4adbcb Remove useless FIXMEs since there is nothing to do in BeginScene and
EndScene.
2002-12-24 00:25:55 +00:00
Christian Costa
3da729eab6 Update and clean-up draw_primitive_strided_7.
Make draw_primitive_7 based on draw_primitive_strided_7.
2002-12-24 00:25:39 +00:00
Lionel Ulmer
3542c9c4d5 - fix mipmap texture creation
- some logging improvements
2002-12-23 02:10:31 +00:00
Lionel Ulmer
19ef31e802 - fix small TRACE bug introduced in a previous patch
- add WRAPU / WRAPV warning
2002-12-23 02:09:20 +00:00
Lionel Ulmer
f5e1e3beba Have the 'Lock' warning a bit clearer. 2002-12-23 02:04:12 +00:00
Lionel Ulmer
f876bf6f67 Report that we do not support compressed texture yet. 2002-12-23 02:03:57 +00:00
Lionel Ulmer
c6f5baac23 - fix returning of capabilities in FindDevice
- fill properly some caps according to what OpenGL can do
2002-12-23 02:03:38 +00:00
Lionel Ulmer
4feb257eed Fix Direct3D2 => Direct3D3 thunk for FindDevice. 2002-12-23 01:34:15 +00:00
Lionel Ulmer
96a24ec8ea Added surface dumping function for debug. 2002-12-19 04:13:46 +00:00
Lionel Ulmer
4943ced93a Fix in another place in the code computing the memory usage. 2002-12-18 02:23:49 +00:00
Lionel Ulmer
a62fc661e9 If we support 'non-native' texture format, advertise it. 2002-12-17 04:14:55 +00:00
Lionel Ulmer
6ac84072da - fix bad TRACE
- fixed computation of memory used by a texture
2002-12-16 23:10:27 +00:00
Lionel Ulmer
16fcd747af - revert some optimisations breaking some games
- added a new texture format (4444 ARGB)
- fixed the computation of colors
- added new render states and fog support (NOT handled yet for
  transformed vertices)
2002-12-16 23:09:23 +00:00
Christian Costa
47b6b94e09 Implemented DrawPrimitiveStrided and DrawIndexPrimitiveStrided. 2002-12-16 23:07:41 +00:00
Lionel Ulmer
ee65d59cf6 Fix a memory leak and optimize a little bit the generic path. 2002-12-16 22:57:39 +00:00
Christian Costa
c301b39005 Improve traces + small fix. 2002-12-16 22:50:30 +00:00
Lionel Ulmer
8377b9d49b - fix Twist demo
- some clean-ups / traces
2002-12-16 22:48:20 +00:00
Lionel Ulmer
dfddf92ecf Supports the ALPHAFUNC and ALPHAREF rendering states. 2002-12-16 22:39:09 +00:00
Lionel Ulmer
66aa7e03c4 Add support for the TextureAddress render state. 2002-12-16 22:08:24 +00:00
Lionel Ulmer
91c6f817b9 - rework how texturing is done in the D3D driver
- added the generic path for DrawPrimitive API in D3D 3 / 7
2002-12-15 01:17:59 +00:00
Alexandre Julliard
dbf8b78acd Added .spec.def files. 2002-12-12 22:04:04 +00:00
Ove Kaaven
1f5315c80f Make sure that no files except unknwn.h include wine/obj_base.h
directly.
2002-12-05 20:33:07 +00:00
Lionel Ulmer
b0350a3f4a Have only one GUID for Wine's OpenGL D3D device. 2002-12-05 19:07:59 +00:00
Christian Costa
71e880851b Add support for D3DBLEND_ONE for D3DRENDERSTATE_{DEST/SRC}BLEND. 2002-12-03 22:08:37 +00:00
Lionel Ulmer
5261f031a4 - only handle memory allocation for non-already loaded textures
- implement GetCaps for D3DDevice7
2002-12-02 21:39:34 +00:00
Christian Costa
2db04157c7 Handle D3DLIGHTSTATE_COLORVERTEX to prevent SetLightState from
failing.
2002-12-02 21:11:47 +00:00
Lionel Ulmer
41fcb0bbe4 - implement the texturing the D3D3 way
- prepare for multi-texturing support
2002-12-02 18:59:11 +00:00
Francois Gouget
d2667a4ce3 Removed unnecessary HANDLE typecasts. 2002-12-02 18:10:57 +00:00
Christian Costa
0a6c272766 Add D3D capability. 2002-11-30 19:29:20 +00:00
Lionel Ulmer
c5f38756a2 - actually use the VertexBuffer stubs
- implement Lock function to prevent crash when the stubs are used
2002-11-30 19:27:19 +00:00
Lionel Ulmer
f4b941e859 Beginning of support for D3D7 / D3DDevice7. 2002-11-30 19:21:42 +00:00
Lionel Ulmer
a6e5080296 - some more code sharing between D3DDevice versions
- implementation of D3DFVF_TLVERTEX format fast path
2002-11-30 19:19:00 +00:00
Lionel Ulmer
708c4b244f - fixed D3DFVF_VERTEX case
- some other miscellaneous fixes
2002-11-30 19:12:32 +00:00
Lionel Ulmer
5f49e78e35 - start of support for device locking / unlocking via glReadPixels /
glDrawPixels interface (slow but should be enough for a start)
 - implement one vertex case for the D3D3/7 DrawPrimitive functions
 - fix a missing \n in a TRACE call
2002-11-30 19:06:52 +00:00
Lionel Ulmer
2b87b23321 Implemented GetRenderTarget. 2002-11-30 02:20:31 +00:00
Lionel Ulmer
9e94cece22 Added enumeration of ZBuffer format. 2002-11-30 02:20:11 +00:00
Lionel Ulmer
5cb15cda5e Do not forget to AddRef the returned Direct3D interface. 2002-11-30 01:53:44 +00:00
Lionel Ulmer
da0b4dc74e - fix caps filling to be more in line with what we support
- optimize a little bit the DrawPrimitive function
2002-11-30 01:49:08 +00:00
Lionel Ulmer
4941a3aff2 - fix texture snooping (plus adds snoop for 1555 format)
- add texture memory usage tracking
2002-11-27 21:38:28 +00:00
Lionel Ulmer
dd738eab07 - Prevent the backbuffer to also have the frontbuffer flag set.
- Log the Locking flags.
- Print symbolic name (if any) of zero values for bit fields (thanks
  Andi).
2002-11-25 02:42:04 +00:00
Lionel Ulmer
710b86e43e - add implementation for FindDevice function
- some miscellaneous clean-ups / additions
2002-11-24 22:33:41 +00:00
Christian Costa
774c5f77db Reenable OpenGL surface's flip method.
Reenable execute buffers.
Some bug fixes.
2002-11-24 22:14:40 +00:00
Lionel Ulmer
43c3dc4d33 - Clean up all the D3D COM handling (but the underlaying code is still
as ugly as before).
- Handle properly (ie as on real Windows) negative values in
  rectangles during blitting.
2002-11-21 21:04:16 +00:00
Lionel Ulmer
56ab2b3e91 Load OpenGL library dynamically from x11drv. 2002-11-15 04:16:38 +00:00
Lionel Ulmer
b103f7b679 Proper logging of DDSCAPS / DDSCAPS2 structures. 2002-11-11 22:23:10 +00:00
Marko Kreen
971f3f3518 Clip bottom coordinates. 2002-11-11 20:26:33 +00:00
Matthew Bloch
c9df52c381 Vtable fixes. 2002-11-06 19:53:45 +00:00
Alexandre Julliard
1e1313d54c Made the dll entry point default to DllMain and removed most of the
'init' spec file declarations.
2002-11-04 23:53:41 +00:00
Lionel Ulmer
52b93b6ae4 Additional exported capabilities to please some picky games. 2002-11-04 22:34:25 +00:00
Lionel Ulmer
5ecd8903e2 - only compare the first WORD in the DDSCAPS2 structure if no DX7
- add some TRACEs
2002-11-04 22:34:11 +00:00
Lionel Ulmer
f18aec26c4 Augment the DDSCAPS2 dumping routine with new caps. 2002-11-04 22:33:53 +00:00
Lionel Ulmer
0595c0ca07 Add 3D support at the User driver level. 2002-10-19 17:16:00 +00:00
Alexandre Julliard
b34fb35b31 Fixed warnings caused by conversion to -DSTRICT. 2002-10-18 23:48:57 +00:00
Christian Costa
b47c14aef9 Implement OpenGL overriding of surface's flip method.
Remove broken code.
2002-10-17 01:20:52 +00:00
Christian Costa
b44822a4a2 Associate texture to the device when GetHandle is called and perform
the appropriate AddRef/Release.
Fix 3_3_2 pixel format.
Move some ENTER_GL() calls to the right place.
Fix some FIXME/TRACE calls.
2002-10-16 18:57:52 +00:00
Christian Costa
fe6c281b58 Initialize the DDCAPS structure of the DDRAW object at creation. 2002-10-10 23:27:49 +00:00
Christian Costa
ce35cc03a8 Main_DirectDrawSurface_QueryInterface: enable creation of a
IDirect3DTexture2 from a surface.
2002-10-10 23:27:32 +00:00
Lionel Ulmer
1c0a8ac4c0 Added some TRACEs to the ddraw code. 2002-10-10 22:47:02 +00:00
Alexandre Julliard
e969027104 Fixed warnings. 2002-10-02 01:34:17 +00:00
Alexandre Julliard
137eed8d9b Moved X flags and libraries out of Make.rules into the makefiles that
need them.
2002-10-01 18:16:19 +00:00
Christian Costa
8534e08a02 Implement SwapTextureHandles method. 2002-09-30 18:52:06 +00:00
Alexandre Julliard
a56a16ee73 Added check for OpenGL. 2002-09-29 18:05:32 +00:00
Christian Costa
92810b90c1 execute: Activate the viewport passed as parameter when executing
buffer.
2002-09-29 18:01:13 +00:00
Christian Costa
c3fa405ab7 Implement IDirect3DViewport2_DeleteLight. 2002-09-29 18:00:43 +00:00
Christian Costa
48d8ff42e1 Remove wrong and useless transformation of z projected coordinates.
Add normals world transformation.
2002-09-27 22:01:28 +00:00
Christian Costa
427b333391 Fix devices creation broken code. Now, the display and the drawable
are retrieve through GDI escape sequences and stored in the private
data. Add desallocation of the device private data.
2002-09-27 22:01:12 +00:00
Christian Costa
58e8807a71 Added desallocation of the viewport private data. 2002-09-26 03:20:35 +00:00
Christian Costa
30633659b8 Added allocation/desallocation of the light private data. 2002-09-26 03:20:23 +00:00
Christian Costa
74d0d4c562 Enable creation of our OpenGL Direct3D device from a surface used as
rendering target.
Enable creation of a texture from a surface.
2002-09-26 03:20:07 +00:00
Christian Costa
80be53efee Added support for POINT, WIREFRAME and SOLID fill modes. 2002-09-25 03:18:38 +00:00
Christian Costa
3bfa1fb384 IDirect3DTexture2Impl_Load: when the surface is not allocated and no
location are specified, set it to video memory.
2002-09-25 03:18:17 +00:00
Alexandre Julliard
2c40e29987 Import wine_tsx11_lock/unlock directly from x11drv in opengl32 and
ddraw, so that they don't need to link with libwine_tsx11.
Removed header wine_gl.h.
2002-09-25 00:29:56 +00:00
Alexandre Julliard
cea2e825b2 Link all remaining dlls except kernel32 as separated dlls, by
temporarily exporting the few functions that are not properly
separated yet.
2002-09-06 18:51:31 +00:00
Patrik Stridvall
d016f819f1 Added include protection for unistd.h and sys/time.h. 2002-08-17 00:43:16 +00:00
Gregg Mattinson
8c9bdcc9e1 Fixes for Sparc build. 2002-08-07 01:18:41 +00:00
Christian Costa
afe785c4d5 Initialize the DDCAPS structure of the DDRAW object at creation. 2002-08-06 23:49:46 +00:00
Lionel Ulmer
00b088bc25 Support negative values in RECTs during Blts. 2002-08-03 19:11:55 +00:00
Lionel Ulmer
262cbcdb09 Be less strict on parameter checking in the SetSurfaceDesc function. 2002-08-02 19:10:16 +00:00
Michael Karcher
4ae5380cbb Set the correct length of the struct DDSURFACEDESC. 2002-07-22 20:37:01 +00:00
Ove Kaaven
1af798920c Wait for the asynchronous update thread to complete if the app
requests it. Fixed blit offseting issues in windowed mode.
2002-07-20 20:01:57 +00:00
Gregg Mattinson
8a191ff5b8 Avoid structures or arrays of size 0. 2002-07-19 03:18:05 +00:00
Tony Lambregts
2c5a41b027 Added support DDBLT_DDFX flag in DirectDrawSurface_Blt. 2002-07-16 01:42:47 +00:00
Lionel Ulmer
b6051dec93 - DDRAW_SYSTEMMEMORY is handled like OFFSCREENPLAIN for now
- added more logging
2002-07-16 01:16:14 +00:00
Alexandre Julliard
a80a814234 Fixed corruption when copying to the same surface (with the help of
Tony Lambregts and Lionel Ulmer).
2002-07-10 23:10:54 +00:00
Ove Kaaven
1d8f92c88c Removed the flags fields of IDirectDrawPaletteImpl, as we should use
the dwFlags field of DDRAWI_DDRAWPALETTE_GBL structure instead.
2002-07-10 03:05:43 +00:00
Ove Kaaven
ea20614e39 Handle WM_SYNCPAINT with DefWindowProc. 2002-07-10 03:04:58 +00:00
Gregg Mattinson
bac71315d2 Removed non-static structure initializers. 2002-07-03 21:06:58 +00:00
Gregg Mattinson
2e38a17021 Void functions can't return a value, even if it is the return value
from another void function.
2002-07-03 01:20:07 +00:00
Jukka Heinonen
9859606ec8 Disable OWN_WINDOW as it no longer works. 2002-06-28 23:26:57 +00:00
Tony Lambregts
fede234ed0 Added support for DDBLT_KEYSRCOVERRIDE/DDBLT_KEYDESTOVERRIDE. 2002-06-28 17:32:25 +00:00
Alexandre Julliard
77afd6c47e Made some more spec file entries optional or unnecessary.
Fixed a few DLLName/DLLFileName mismatches.
2002-06-21 19:15:45 +00:00
Dmitry Timoshkov
bf2c7efaa2 Fixed version info. 2002-06-13 23:49:01 +00:00
Vincent Béron
9a62491660 Removed trailing whitespace. 2002-05-31 23:06:46 +00:00
Vincent Béron
6a5ba8fba2 Fixed some more missing \n in traces. 2002-05-29 19:09:54 +00:00