twinaphex
|
c84750a752
|
(XDK) Move FPS printing code over to window_update_title function
as well
|
2013-06-14 17:28:53 +02:00 |
|
twinaphex
|
53df912321
|
(PS3) Move PS3-specific FPS printing code to ps3_ctx.c
|
2013-06-14 17:21:44 +02:00 |
|
twinaphex
|
559c4a7964
|
(RARCH_CONSOLE) Add refresh rate FPS statistics
|
2013-06-08 01:45:25 +02:00 |
|
Themaister
|
e389220df8
|
Refactor frame_counter.
Graphics drivers get the task of updating this.
If threaded driver is used, main thread cannot update the counter
due to race conditions.
|
2013-04-13 14:28:12 +02:00 |
|
twinaphex
|
1eadb9fcab
|
Cleanups
|
2013-04-13 09:16:23 +02:00 |
|
twinaphex
|
c51347c532
|
Drop MODE_VIDEO_SCREENSHOTS_ENABLE
|
2013-04-13 09:09:56 +02:00 |
|
twinaphex
|
9e09ba8a0a
|
(PS3) Don't spam cellDbgFontDraw - do it once per frame and
instead just increase the buffer
|
2013-04-11 14:10:24 +02:00 |
|
twinaphex
|
717621ac0d
|
(PS3) Move cellSysUtilCheckCallback to gfx_ctx_swap_buffers
|
2013-04-11 09:13:28 +02:00 |
|
twinaphex
|
a57f03e682
|
(PS3/XDK) Remove stub EGL image functions
|
2013-04-06 19:17:39 +02:00 |
|
twinaphex
|
ec0e3e6087
|
(RMenu) Remove RMenu screenshot_dump function pointer - implement
screenshot_dump instead for XDK1
|
2013-04-06 18:14:06 +02:00 |
|
twinaphex
|
1c5144f9bd
|
(RMenu) Move RMenu logic out of graphics driver context files
|
2013-04-06 17:44:07 +02:00 |
|
Themaister
|
5e755671da
|
Add show_mouse() context callback.
|
2013-03-29 13:46:11 +01:00 |
|
Themaister
|
067e00b3dd
|
Remove post_render context callback.
Was supposed to be used for overlay, but is useless now.
|
2013-03-29 13:26:07 +01:00 |
|
twinaphex
|
7be75b29dc
|
(PS3/XDK) Remove gfx_ctx_set_overscan
|
2013-03-10 20:13:06 +01:00 |
|
twinaphex
|
e741cc77c6
|
start/stop/restart ifdeffed for RARCH_CONSOLE instead of
HAVE_RMENU - transfer of control bypasses initialization of variables
in RGUI - issues fixed
|
2013-03-10 17:40:34 +01:00 |
|
twinaphex
|
92573940bd
|
Move rmenu_set_default_pos to rmenu.c
|
2013-03-10 15:52:36 +01:00 |
|
twinaphex
|
522320a654
|
Get rid of some RMenu context callbacks
|
2013-03-10 15:26:49 +01:00 |
|
twinaphex
|
d74b7156fa
|
Move more RMenu stuff to rmenu.c and out of the context drivers
|
2013-03-10 15:23:34 +01:00 |
|
twinaphex
|
59ff094b3b
|
Add set_blend to video_poke interface
|
2013-03-10 03:53:42 +01:00 |
|
twinaphex
|
91e3355268
|
(RMenu) Use video_poke interface for RMenu as well
|
2013-03-10 02:58:55 +01:00 |
|
twinaphex
|
0357f1510c
|
(RMenu) Add low RAM mode
|
2013-02-17 20:23:27 +01:00 |
|
Themaister
|
0ca8730fdc
|
Set gl->tex_filter correctly in gfx_ctx_set_filtering.
|
2013-02-17 01:45:14 +01:00 |
|
twinaphex
|
a88f1c3dce
|
(RMenu/PS3) Saves 'menu_path_texture' now to config
|
2013-02-01 09:13:29 +01:00 |
|
twinaphex
|
dfe7e760d7
|
(PS3) Add ability to set menu skin
|
2013-02-01 07:42:36 +01:00 |
|
twinaphex
|
914e39c55a
|
(RMenu) Refactor RMenu images
|
2013-02-01 06:53:41 +01:00 |
|
twinaphex
|
8efc01b321
|
(RARCH_CONSOLE) Use new unzip code and remove console-centric
stuff
|
2013-01-22 00:14:24 +01:00 |
|
twinaphex
|
ca9edec941
|
(PS3) Add PAL60 mode
|
2013-01-17 12:17:02 +01:00 |
|
twinaphex
|
04cacb5e30
|
Upgrade lifecycle_menu_state to 64bit variable lifecycle_mode_state
|
2013-01-12 03:13:03 +01:00 |
|
twinaphex
|
c7adeb9ed0
|
(RMenu) Rmenu now uses g_settings.video.font_size
|
2013-01-11 21:05:15 +01:00 |
|
twinaphex
|
cc43b84ff2
|
(RARCH_CONSOLE) Refactor more state variables
|
2013-01-11 19:44:34 +01:00 |
|
twinaphex
|
dfc2d7ed3f
|
(PS3) Fix build
|
2013-01-08 22:24:39 +01:00 |
|
twinaphex
|
a6f89670c9
|
(PS3) No longer needlessly loads RMenu background image three
times in a row
|
2013-01-06 07:03:17 +01:00 |
|
twinaphex
|
d6dca4c3d0
|
(PS3) Should fix resolution switching issues
|
2013-01-03 04:47:12 +01:00 |
|
Themaister
|
0b4cf2d053
|
Update license headers to 2013.
|
2013-01-01 01:41:15 +01:00 |
|
Themaister
|
5eb7432fff
|
Add overlay rendering to GL.
This allows e.g. Android to render a keypad overlay for touch.
|
2012-12-19 13:26:11 +01:00 |
|
twinaphex
|
ddc94054cb
|
Get rid of RMenu context clear function
|
2012-12-18 09:17:40 +01:00 |
|
twinaphex
|
dacab094f0
|
(RMenu) menu_loop renamed into rmenu_iterate - iterates menu code for one frame
|
2012-12-15 16:40:02 +01:00 |
|
twinaphex
|
a7a901962f
|
(PS3) Works again on PS3
|
2012-12-15 00:17:43 +01:00 |
|
twinaphex
|
dbb962e946
|
Streamline frame_count usage
(Android/Griffin) Fix build
|
2012-12-14 20:33:36 +01:00 |
|
twinaphex
|
707bcd483f
|
(Android) Some patches for RMenu compatibility
|
2012-12-14 01:29:01 +01:00 |
|
Themaister
|
28bb46483c
|
Drop video_force_16bit.
This option is silly now.
|
2012-11-20 23:23:18 +01:00 |
|
twinaphex
|
f0ebecfc32
|
(RMenu) Remove RMenu context files and use Gfx context files
instead
|
2012-11-19 04:09:16 +01:00 |
|
twinaphex
|
3bdfb3a011
|
(PS3/XDK) Get rid of redundant apply_fbo_state_changes function
|
2012-11-19 00:01:55 +01:00 |
|
Themaister
|
51f6cabc5f
|
Drop redundant functions in ps3 ctx.
|
2012-11-18 23:33:14 +01:00 |
|
twinaphex
|
d0be74d2e7
|
(PS3) Changing orientation and aspect ratio now no longer affects
the menu image
|
2012-11-18 23:29:27 +01:00 |
|
Themaister
|
dffbaff0b0
|
Use global vertexes_flipped.
|
2012-11-18 22:42:06 +01:00 |
|
twinaphex
|
8f821dd1d7
|
(PS3) Going to get rid of redundant apply fbo changes function -
non-FBO mode still broken
|
2012-11-18 22:02:29 +01:00 |
|
twinaphex
|
ce1de27b5a
|
(GL/PS3) Refactor FBO setting
|
2012-11-18 21:50:27 +01:00 |
|
twinaphex
|
85140492aa
|
(PS3) Fixup gfx_ctx_apply_fbo_state_changes + indenting fixes
|
2012-11-18 19:19:07 +01:00 |
|
twinaphex
|
4a198a83a8
|
(PS3) Build fix
|
2012-11-15 00:57:43 +01:00 |
|