Henrik Rydgard
f4b1152b00
Pick some safe changes from the android gradle branch (including windows CMake fixes)
2016-12-05 16:52:03 +01:00
Florent Castelli
f02e2b59b0
qt: Build Qt frontend with CMake. Requires Qt5.
2016-10-17 23:45:21 +02:00
Florent Castelli
e0ff68b3f6
c++11: Remove compat header base/functional.h
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We want a proper C++11, not tr1. We don't target those compilers anyway.
2016-10-12 11:32:45 +02:00
Unknown W. Brackets
1c3e048070
Vulkan: Consistently init the graphicsContext.
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This was only happening properly on Windows before.
2016-10-01 11:22:53 -07:00
Henrik Rydgård
dfda67e815
Merge pull request #9016 from unknownbrackets/screenshot
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Use the display vfb for reporting/save state/TAS screenshots
2016-09-29 11:16:59 +02:00
Unknown W. Brackets
5ae511a1ae
Disable Language... while playing a game.
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It only really works in the UI.
2016-09-28 22:37:01 -07:00
Unknown W. Brackets
36406eae16
Put "More Settings" below other settings.
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Just seems to make more sense...
2016-09-28 22:36:02 -07:00
Unknown W. Brackets
fa0e88f1b7
Add a flag to use the display vfb for screenshots.
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This fixes proportions of reporting, savestate screenshots, and TAS
recording for PS1 ports, mainly.
2016-09-25 16:32:18 -07:00
Unknown W. Brackets
e32a5ad4cd
Use spaces for rc files just to be consistent.
2016-09-05 19:26:51 -07:00
Chris Burgener
1e7eab9d26
Rename Movie menu to Record and move to File
2016-09-04 12:12:28 -04:00
Chris Burgener
7d089a0f76
Clean up various files
2016-09-03 19:23:17 -04:00
Chris Burgener
645cb4d69e
Add Audio Dumping to File
2016-09-03 14:05:38 -04:00
Chris Burgener
3d8a49c846
Add Movie Menu to Win32
2016-09-02 12:53:31 -04:00
Unknown W. Brackets
2e2674be21
Properly allow triggering a core context.
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This will be useful on Mac.
2016-08-08 17:56:09 -07:00
Unknown W. Brackets
34358fb907
Use an explicit Unicode reference.
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This should be less likely of triggering weird issues with Visual Studio.
2016-08-07 18:02:10 -07:00
Unknown W. Brackets
f0a8e931ff
Remove UTF-8 BOMs from a few files.
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And note the only ones that do need them in editorconfig.
2016-08-07 17:59:35 -07:00
Unknown W. Brackets
747a6ec524
Debugger: Add custom log expressions.
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Similar to Visual Studio, just use {a1} to log the value of register a1.
Supports anything the expression parser supports.
2016-08-04 13:29:22 -07:00
Unknown W. Brackets
e4ca124b0e
Debugger: Add custom breakpoint log message.
2016-08-04 13:07:56 -07:00
Unknown W. Brackets
9972e5b10a
Debugger: Allow logging on CPU breakpoints.
2016-08-04 12:39:29 -07:00
Unknown W. Brackets
a9ad0cd471
Debugger: Make breakpoint actions more generic.
2016-08-04 12:02:44 -07:00
Henrik Rydgard
210cd4b52d
New vulkan validation issues...
2016-07-24 15:55:05 +02:00
Henrik Rydgard
b560038b3d
Work around a new false positive from the latest Vulkan validation layers
2016-06-30 16:11:50 +02:00
Unknown W. Brackets
9d6684a776
Consistently resolve PBP paths, use /s in recent.
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Drag and drop was using \s causing duplicate recent entries and confusing
some of the PBP parsing. Let's make it all a bit safer.
2016-06-26 20:33:25 -07:00
Unknown W. Brackets
785908e552
Write out correct bytes in extract file.
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Oops, this was always aligning to 4KB.
2016-06-04 18:16:42 -07:00
Henrik Rydgård
3147f1ac95
Merge pull request #8775 from unknownbrackets/http
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Clean up HTTP server implementation
2016-05-28 12:34:55 +02:00
Unknown W. Brackets
a1fbcc3d93
Avoid directly calling osm from Core/GPU code.
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This allows UI to handle the message however it wants to, and reduces
cross linkage issues.
2016-05-27 22:05:30 -07:00
Unknown W. Brackets
27d135d48a
Decouple save states from UI.
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It's the UI's job to decide how and what things are displayed, not Core's.
This also reduces reasons for linkage issues.
2016-05-27 21:25:05 -07:00
Unknown W. Brackets
e6cf296d1a
Trigger save slot display from UI code.
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Core shouldn't be calling UI code.
2016-05-27 20:53:20 -07:00
Unknown W. Brackets
95d912c378
Get rid of the input_state global linkage.
2016-05-27 20:24:01 -07:00
Unknown W. Brackets
1f3615b411
Avoid a debug warning in MSVC.
2016-05-26 18:16:42 -07:00
Henrik Rydgard
fd0af5b271
Vulkan: Mostly pass the validation layers in SDK 1.0.13
2016-05-24 21:41:35 +02:00
Henrik Rydgård
8d87a5b7a2
Merge pull request #8762 from unknownbrackets/debugger
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Add more GE debugger features
2016-05-22 22:09:39 +02:00
Unknown W. Brackets
8b5669828b
Add watchlist feature to the GE debugger.
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This way you can pick out items you want to watch.
2016-05-21 19:11:42 -07:00
Unknown W. Brackets
8ba14b5858
Mark Change... as the double click action.
2016-05-21 18:33:45 -07:00
Unknown W. Brackets
2cfe80ccc0
Add a basic context menu to the state list.
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This allows us to toggle breakpoints on specific commands.
2016-05-21 18:32:15 -07:00
Unknown W. Brackets
916c53c859
Add render target breakpoints to GE debugger.
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Including z buffer as well, hope it's not confusing.
2016-05-21 17:55:45 -07:00
Unknown W. Brackets
0b33833a70
Include Qt files in MSVC project for searching.
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Sometimes we miss refactoring things in these files.
2016-05-21 09:58:24 -07:00
Henrik Rydgard
51bcb02921
Minor vulkan updates to match the latest SDK/validator
2016-05-14 16:29:40 +02:00
Henrik Rydgard
8b450c8034
Merge NativeJit.cpp/h with JitCommon.cpp/h
2016-05-01 11:39:59 +02:00
Henrik Rydgård
571b2c6b7a
Merge pull request #8706 from helloimowen/master
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Changed possibly incorrect return value.
2016-04-22 09:59:01 +02:00
helloimowen
a53bd5c812
Changed possibly incorrect return value.
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After Windows 8, Microsoft stopped supporting GetVersionEX and
VerifyVersionInfo.
MSFT added "VersionHelperFunctions," but they aren't usable/viable at
the moment.
Related bug: https://github.com/hrydgard/ppsspp/issues/7894
2016-04-21 23:03:08 -04:00
Unknown W. Brackets
d920ffdcad
Ignore upper bits of prim type.
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This matches tests on what hardware does.
2016-04-10 13:11:55 -07:00
Henrik Rydgard
37616a6f95
Update the Vulkan validator workarounds to match the 1.0.8 validator... gah.
2016-04-07 23:45:38 +02:00
Henrik Rydgard
32f5930e15
Move clear handling to FramebufferVulkan, center the clear properly in non-buffered. more cleanup.
2016-03-31 00:50:50 +02:00
Unknown W. Brackets
4568affe4d
Vulkan: Fix error message if backend can't load.
2016-03-24 17:03:04 -07:00
Unknown W. Brackets
aec117d8ea
Vulkan: Allow resizing window/backbuffer.
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Not tested much on Android. Fixes #8656 .
2016-03-21 19:45:27 -07:00
Unknown W. Brackets
2461a849f9
Correct some warnings reported by clang.
2016-03-20 23:13:28 -07:00
Henrik Rydgard
d0659f0deb
No need to align vertex/index data. Will only be harmful for an upcoming optimization.
2016-03-20 19:35:03 +01:00
Henrik Rydgard
c2775d4dfa
Default validation on in Debug and off in Release
2016-03-20 19:31:02 +01:00
Henrik Rydgard
1f1e679aa0
Silence another validation warning
2016-03-20 19:31:02 +01:00
Unknown W. Brackets
c770349475
Switch headless to using graphics contexts.
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Vulkan doesn't work yet, needs some thin3d for the command buffer?
2016-03-20 19:31:02 +01:00
Unknown W. Brackets
82205a4660
Handle Vulkan init errors more gracefully.
2016-03-20 19:31:02 +01:00
Henrik Rydgard
76b17a4912
Revert "Replace ugly workaround with VK_LAYER_LUNARG_unique_objects which prevents handle reuse."
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This reverts commit 6342c07a19d5ab410cbc233a570488214923a9f8.
2016-03-20 19:31:02 +01:00
Henrik Rydgard
b0098f7961
Replace ugly workaround with VK_LAYER_LUNARG_unique_objects which prevents handle reuse.
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See https://github.com/KhronosGroup/Vulkan-LoaderAndValidationLayers/issues/121
2016-03-20 19:31:02 +01:00
Henrik Rydgard
575cc890b7
Turn off annoying "debug flicker" I used to see if we were swapping buffers properly early on
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Also minor logging changes, refine the false-positive debug layer check
2016-03-20 19:31:02 +01:00
Henrik Rydgard
79fd828d16
Work around what seems like a validation layer bug (trigger by scrolling
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around the UI a bit)
2016-03-20 19:31:02 +01:00
Henrik Rydgard
5ca012e83d
Fix a bunch of new vulkan validation layer failures.
2016-03-20 19:31:02 +01:00
Henrik Rydgard
b7b0b59e9a
Update Vulkan headers to 1.0.5. Remove references to vulkan-1.lib as we load dynamically.
2016-03-20 19:31:02 +01:00
Unknown W. Brackets
c92790c5a8
Specify a useful app version when loading Vulkan.
2016-03-20 19:31:02 +01:00
Henrik Rydgard
22f47d3787
Remove redundant configuration, remove temp hack
2016-03-20 19:31:02 +01:00
Henrik Rydgard
76d8a87b2f
Vulkan: Attempt at fixing dual source blending. Should work but doesn't.
2016-03-20 19:31:02 +01:00
Henrik Rydgard
d325aa2b30
Hook up Vulkan on Android, no idea if it works. Move VulkanContext to Common.
2016-03-20 19:30:11 +01:00
Henrik Rydgard
2481714a8e
Load Vulkan dynamically. Fix Android build (though - Vulkan is not working on Android yet)
2016-03-20 19:30:11 +01:00
Henrik Rydgard
ca63cca9a2
WIP: Start work on getting the Vulkan code to compile for Android
2016-03-20 19:30:11 +01:00
Henrik Rydgard
52e7f06908
Add Vulkan to Win32 menu. disable gfx logging in debug by default.
2016-03-20 19:30:11 +01:00
Henrik Rydgard
b51b38f97c
Switch to "Mailbox" frame submission if available, lets us go beyond 60hz for unthrottle
2016-03-20 19:30:11 +01:00
Henrik Rydgard
4063f7e0db
Fill out GPU_Vulkan.cpp with what's mostly a copy of GLES_GPU.cpp
2016-03-20 19:30:11 +01:00
Henrik Rydgard
cfbecf5071
More progress
2016-03-20 19:26:41 +01:00
Henrik Rydgard
4ddca8607f
Further vulkan stuff
2016-03-20 19:26:12 +01:00
Henrik Rydgard
73d6d2dc72
More vulkan in thin3d
2016-03-20 19:25:53 +01:00
Henrik Rydgard
2a71e164f5
Enable vulkan validation
2016-03-20 19:25:30 +01:00
Henrik Rydgard
2a449f78bb
More vulkan fixing
2016-03-20 19:25:30 +01:00
Henrik Rydgard
c64064024d
Initial vulkan code.
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This was squashed from nine commits but using old versions of Vulkan.
2016-03-20 19:18:35 +01:00
Henrik Rydgård
54a37f9bb8
Merge pull request #8591 from unknownbrackets/thin3d
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Use thin3d for softgpu drawing (+thin3d improvements)
2016-03-20 18:06:53 +01:00
Henrik Rydgard
58b07e00d7
Assorted fixes and cleanups.
2016-03-06 11:46:41 -08:00
Unknown W. Brackets
ef566a3adf
SaveState: Clean up some constant usage.
2016-02-28 18:21:57 -08:00
Henrik Rydgard
a1bf8573f6
Better way to find the git exe for git-version-gen, thanks Unknown.
2016-02-28 23:04:46 +01:00
Henrik Rydgard
da1a04be8d
Make the workqueue slightly safer. Put g_gameInfoCache on the heap.
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Cherry-picked from #8592
2016-02-28 12:39:47 +01:00
Henrik Rydgard
de932b5efc
Make git-version-gen work with a freshly installed 64-bit git msys.
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For some reason %ProgramFiles% returns the (x86) one anyway...
2016-02-28 11:03:54 +01:00
Henrik Rydgard
6b829c9cde
Safer window resize on Windows - don't updating the backbuffer size until stopped dragging.
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Cherry-picked from the Vulkan branch.
2016-02-21 11:51:10 +01:00
Henrik Rydgard
8684180620
Add ppsspp-glslang as a submodule (shader compiler for future Vulkan support)
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This also adds a Windows project file, for building it.
2016-02-17 21:38:35 +01:00
Unknown W. Brackets
841267c083
d3d9: Allow software rendering selection in UI.
2016-02-13 14:01:57 -08:00
Unknown W. Brackets
095624867a
d3d9: Enable GPU info in D3D9 reporting.
2016-02-13 09:51:09 -08:00
Henrik Rydgard
35b6c7341b
Fix a bunch of memory leaks, after enabling file+line-number memory leak tracking for the MS Debug CRT.
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Few of these were serious, most were on-exit, but good to have a cleaner memory report after running.
2016-02-10 15:36:10 +01:00
Henrik Rydgard
d36a10c6c7
Fix #8529 (ability to translate Display Rotation submenu)
2016-01-30 16:49:00 +01:00
Unknown W. Brackets
2916298695
gedbg: Add scaled 16-bit z support.
2016-01-20 22:11:02 -08:00
Unknown W. Brackets
6ef97f72d2
gedbg: Show scaled depth values properly.
2016-01-19 07:23:06 -08:00
Henrik Rydgård
14fb4f2c22
Merge pull request #8446 from unknownbrackets/minor
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Don't attempt pause while stepping
2016-01-18 00:54:12 +01:00
Unknown W. Brackets
e5b4051211
Don't attempt pause while stepping.
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We'll just hang in that case.
2016-01-17 15:47:44 -08:00
Unknown W. Brackets
516147680c
Merge pull request #8182 from LunaMoo/minor_cleaning
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Move "Display Rotation" and stretching options to display layout editor.
2016-01-17 14:54:39 -08:00
Henrik Rydgard
b39206f922
Use the app cache directory on Android for the shader cache.
2016-01-17 22:15:23 +01:00
Unknown W. Brackets
d5196b44f9
Minor tweaks.
2016-01-17 09:45:55 -08:00
Henrik Rydgard
3ba911bf07
Replace some calls to fopen with File::OpenCFile (utf8).
2016-01-17 15:59:20 +01:00
Henrik Rydgard
27c71aa340
Get rid of the unused "InstallID"
2016-01-17 15:46:15 +01:00
LunaMoo
80fa2695bf
Tabs can't live in space and some other corrections.
2016-01-17 12:13:15 +01:00
LunaMoo
6061ad7579
Some improvements, comments and polishing.
2016-01-17 09:21:12 +01:00
LunaMoo
e4271fe1bc
Integrate stretching options into display layout editor.
2016-01-17 09:18:41 +01:00
LunaMoo
0c2efa6d44
Make sure display representation matches all cases and recreate views on window resize(this also fixes touch control layout screen).
2016-01-17 09:18:40 +01:00
LunaMoo
57c193d742
Add Display Rotation to windows menu bar.
2016-01-17 09:18:39 +01:00
Unknown W. Brackets
580a641942
gedbg: Shrink on dbl click after all.
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Makes sense for this to go to the original size.
2016-01-10 10:10:43 -08:00
Unknown W. Brackets
23fc832813
gedbg: Add option to display CLUT preview.
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This swaps the texture to the right.
2016-01-10 10:08:02 -08:00
Unknown W. Brackets
6ebbf2cb72
gedbg: Allow grow and shrink to fit.
2016-01-10 09:25:54 -08:00
Unknown W. Brackets
2fc296a1fb
gedbg: Format a few more cmds.
2016-01-07 22:42:20 -08:00
Unknown W. Brackets
481be1cd34
Fix GL feature detection.
2016-01-06 20:26:53 -08:00
Unknown W. Brackets
48ef1ae8ca
Change Win UI constants to use D3D9 not DX.
2016-01-05 23:08:20 -08:00
Unknown W. Brackets
aa0055cea7
Track the running GPU backend separate from config.
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This way we can change the config directly when we want to save a new
setting, rather than having hacks to use a temp var.
2016-01-05 22:37:28 -08:00
Unknown W. Brackets
63c600d5e2
gedbg: Format flat shading.
2016-01-04 21:46:18 -08:00
Kingcom
1f5c28ca62
GEDebugger: Add option to force texture opaqueness
2016-01-03 20:50:43 +01:00
Henrik Rydgård
5bd72ea268
Merge pull request #8347 from hrydgard/graphics-context
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Graphics context
2016-01-03 18:54:58 +01:00
gmvbif
63ee113af4
Added break for every switch case in DescribePixelRGBA. Please double check this.
2016-01-02 09:40:50 +03:00
Henrik Rydgard
3398288bd0
Some cleanup around input_state
2016-01-01 14:40:18 +01:00
Henrik Rydgard
15de6e6b98
GraphicsContext: Abstract away things like swapbuffers etc before adding even more backends.
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Needed to prevent clutter all over the codebase.
Does not go all the way yet, goal would be a common render loop between platforms but not there yet.
2016-01-01 14:40:16 +01:00
Henrik Rydgård
716d7a38f5
Merge pull request #8292 from unknownbrackets/opengl-core
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Improve VAO core profile performance
2015-12-30 22:03:04 +01:00
Unknown W. Brackets
e898043249
Remove unused variable.
2015-12-30 11:02:50 -08:00
Unknown W. Brackets
cbf149b0b4
Display types at different log levels.
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Just to make errors stand out more, mainly.
2015-12-28 14:13:22 -08:00
Unknown W. Brackets
4d041c9ffe
Try to add support for GL_KHR_debug.
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For some reason I'm still not seeing this work in a core profile...
2015-12-28 14:13:19 -08:00
Henrik Rydgård
b117896b63
Merge pull request #8317 from unknownbrackets/minor
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Minor fixes to SDL + resolution display
2015-12-28 19:46:18 +01:00
Henrik Rydgård
d5121cd974
Merge pull request #8306 from unknownbrackets/lang-fuzzy
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Fuzzy match lang when user locale doesn't exist + XP support
2015-12-28 19:44:32 +01:00
Unknown W. Brackets
9995447a53
Remove an unused definition.
2015-12-27 14:56:20 -08:00
Unknown W. Brackets
6e48f907dd
Support minimize and maximize state.
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Fixes #6893 . Minimize is mostly useful for tooling, and maximize is a
more user-friendly way of specifying a fullscreen shortcut.
2015-12-25 19:18:32 -08:00
Unknown W. Brackets
3fd67f9199
Attempt to determine lang/country on XP.
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This will sometimes give numbers, but it's closer than assuming en_US.
2015-12-25 19:14:05 -08:00
Unknown W. Brackets
4b66c2b4ec
Re-enable FMA3 on MSVC2015+ builds.
2015-12-22 23:22:16 -08:00
Unknown W. Brackets
39d1dd3a01
Initialize this in case it's never used.
2015-12-20 09:28:58 -08:00
Unknown W. Brackets
40eaa00351
Oops, left this wrong while debugging.
2015-12-20 08:59:04 -08:00
Unknown W. Brackets
49780eac24
Use VAOs in vertex preview drawing.
2015-12-19 09:18:30 -08:00
Unknown W. Brackets
5fe802c4e9
Use VAOs in GE debugger drawing.
2015-12-19 09:18:29 -08:00
Henrik Rydgard
732b1239e7
Add some permission infrastructure, add an ugly button that asks you to grant STORAGE permission if necessary.
2015-12-17 22:41:50 +01:00
Unknown W. Brackets
ce23289c7e
Remove some empty pointless files.
2015-11-08 08:18:41 -08:00
Henrik Rydgard
6461d6237d
Windows: Remove two fairly useless shortcuts. The rendering mode one was really dangerous, and mapped to F5 which is very easy to accidentally hit when loading save states.
2015-11-05 22:08:13 +01:00
Henrik Rydgard
f3b0562bd8
Improve viewport terminology a bit. No functional change.
2015-11-04 22:03:29 +01:00
Henrik Rydgard
44be9f2a50
Move Windows GPU init code into Windows/GPU
2015-11-03 23:22:09 +01:00
Henrik Rydgard
b998131581
Move the symbol map to the heap, deallocate it when no game is running.
2015-10-31 23:01:19 +01:00
Henrik Rydgard
9168af726d
Fix Windows command line build scripts. Fixes #8081
2015-10-31 13:04:49 +01:00
Unknown W. Brackets
05d5aae801
Don't change the working dir on startup.
2015-10-30 21:04:45 -07:00
Henrik Rydgard
7f4e473e8c
Add new shader viewing tool
2015-10-14 18:10:21 +02:00
Henrik Rydgard
39145252e3
Windows: Add the ability to turn on GL_ARB_debug_output via a hidden config option
2015-10-11 11:52:40 +02:00
Henrik Rydgård
cda9444a16
Revert "Make PPSSPP aware of Windows 10 (mostly for the info screen)."
2015-10-10 19:07:15 +02:00
Henrik Rydgård
371e7ab880
Minor #define removal
2015-10-06 19:17:29 +02:00
Henrik Rydgard
fa50afa056
Fix git-version-gen.cmd to handle even releases (git describe outputs a simpler format). Update lang.
2015-10-04 17:21:25 +02:00
Henrik Rydgard
490d8be4df
Some cleanup, enable CRT memory tracker in debug builds
2015-10-04 14:11:34 +02:00
Henrik Rydgard
eb4ca0cf81
Add a compatibility flag to revert sceAtrac to before #6976 . Makes audio work in GTA again.
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Hopefully we will find a better fix in the future.
Also see issue #7863 .
2015-09-27 11:51:46 +02:00
Henrik Rydgard
8996f58693
Generate save state IDs for homebrew using the elf or directory name where applicable.
2015-09-25 19:27:40 +02:00
Unknown W. Brackets
e98a31ef77
Cleanup some indentation.
2015-09-24 00:00:02 -07:00
Henrik Rydgard
0f4df6c67b
Add some missing _ARCH_32 and _ARCH_64 definitions to MSVC project files.
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Fixes obscure crash in Moppi PSP Flower homebrew.
2015-09-23 19:30:14 +02:00
Henrik Rydgard
ec63663ad5
More consistent handling of resolution changes. Should help #7995
2015-09-23 12:25:38 +02:00
Unknown W. Brackets
5c6753e486
Correct render size on fullscreen->maximized.
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We don't get a WM_SIZE event, since that is only sent on "change". This
means we don't recalculate the client area size, so we get it wrong.
Fixes #7986 .
2015-09-20 21:54:27 -07:00
Henrik Rydgard
2dcf50cf5e
Fix crash toggling fullscreen from within the Settings menu.
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See #7957
2015-09-20 23:57:51 +02:00
Henrik Rydgard
d746d219e1
Delete some outdated xp theme stuff
2015-09-20 21:01:19 +02:00
Henrik Rydgard
ca4ffb5fd3
Minor code cleanup
2015-09-20 20:32:56 +02:00
Henrik Rydgard
1410d7f6d5
Windows: Pause the rendering thread while switching to full screen
2015-09-20 19:45:36 +02:00