2001-10-09 14:30:12 +00:00
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/* ScummVM - Scumm Interpreter
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* Copyright (C) 2001 Ludvig Strigeus
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2003-03-06 21:46:56 +00:00
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* Copyright (C) 2001-2003 The ScummVM project
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2001-10-09 14:30:12 +00:00
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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2001-11-06 20:00:47 +00:00
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* $Header$
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2001-10-09 14:30:12 +00:00
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*
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*/
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#include "stdafx.h"
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2003-12-27 15:22:59 +00:00
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#include "common/config-manager.h"
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2003-10-03 18:33:57 +00:00
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#include "scumm/scumm.h"
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#include "scumm/actor.h"
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#include "scumm/charset.h"
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#include "scumm/dialogs.h"
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2003-12-22 08:22:04 +00:00
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#include "scumm/imuse_digi.h"
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2003-10-03 18:33:57 +00:00
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#include "scumm/verbs.h"
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2002-08-29 23:45:15 +00:00
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#include "scumm/sound.h"
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2001-10-09 14:30:12 +00:00
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2003-10-03 18:33:57 +00:00
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namespace Scumm {
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2003-10-02 22:42:03 +00:00
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void ScummEngine::setStringVars(int slot) {
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2003-07-19 18:18:01 +00:00
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StringTab *st = &_string[slot];
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st->xpos = st->t_xpos;
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st->ypos = st->t_ypos;
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st->center = st->t_center;
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st->overhead = st->t_overhead;
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st->no_talk_anim = st->t_no_talk_anim;
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st->right = st->t_right;
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st->color = st->t_color;
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st->charset = st->t_charset;
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}
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2003-10-02 22:42:03 +00:00
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void ScummEngine::unkMessage1() {
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2001-11-05 19:21:49 +00:00
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byte buffer[100];
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_msgPtrToAdd = buffer;
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2001-10-09 14:30:12 +00:00
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_messagePtr = addMessageToStack(_messagePtr);
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2001-10-26 17:34:50 +00:00
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2003-04-22 16:46:33 +00:00
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// if ((_gameId == GID_CMI) && _debugMode) { // In CMI, unkMessage1 is used for printDebug output
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if ((buffer[0] != 0xFF) && _debugMode) {
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debug(0, "DEBUG: %s", buffer);
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2002-12-28 12:22:39 +00:00
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return;
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}
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2002-04-11 17:19:16 +00:00
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if (buffer[0] == 0xFF && buffer[1] == 10) {
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uint32 a, b;
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2001-11-05 19:21:49 +00:00
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2002-04-11 17:19:16 +00:00
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a = buffer[2] | (buffer[3] << 8) | (buffer[6] << 16) | (buffer[7] << 24);
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2002-07-07 20:25:23 +00:00
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b = buffer[10] | (buffer[11] << 8) | (buffer[14] << 16) | (buffer[15] << 24);
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2002-09-16 08:22:05 +00:00
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// Sam and Max uses a caching system, printing empty messages
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// and setting VAR_V6_SOUNDMODE beforehand. See patch 609791.
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// FIXME: There are other VAR_V6_SOUNDMODE states, as
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// mentioned in the patch. FIXME after iMUSE is done.
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2003-05-08 15:48:50 +00:00
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if (_gameId != GID_SAMNMAX || (VAR(VAR_V6_SOUNDMODE) != 2))
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2002-09-16 08:22:05 +00:00
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_sound->talkSound(a, b, 1, -1);
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2003-06-09 00:35:32 +00:00
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}
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2001-10-09 14:30:12 +00:00
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}
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2003-10-02 22:42:03 +00:00
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void ScummEngine::unkMessage2() {
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2003-05-21 16:28:02 +00:00
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byte buf[100];
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const byte *tmp;
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2001-10-09 14:30:12 +00:00
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_msgPtrToAdd = buf;
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tmp = _messagePtr = addMessageToStack(_messagePtr);
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2002-09-22 01:17:53 +00:00
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if (_string[3].color == 0)
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_string[3].color = 4;
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2001-10-09 14:30:12 +00:00
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2002-12-21 12:34:17 +00:00
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// FIXME: I know this is the right thing to do for MI1 and MI2. For
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// all other games it's just a guess.
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2003-11-02 02:18:16 +00:00
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InfoDialog dialog(this, (char*)buf);
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2003-09-11 10:32:15 +00:00
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VAR(VAR_KEYPRESS) = runDialog(dialog);
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2002-10-27 12:26:41 +00:00
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2001-10-09 14:30:12 +00:00
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_messagePtr = tmp;
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}
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2003-10-02 22:42:03 +00:00
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void ScummEngine::CHARSET_1() {
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2002-09-11 13:28:34 +00:00
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uint32 talk_sound_a = 0;
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uint32 talk_sound_b = 0;
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2001-10-09 14:30:12 +00:00
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int s, i, t, c;
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2002-09-11 13:28:34 +00:00
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int frme = -1;
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2001-10-09 14:30:12 +00:00
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Actor *a;
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2002-04-11 17:19:16 +00:00
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byte *buffer;
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2002-09-11 13:28:34 +00:00
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bool has_talk_sound = false;
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bool has_anim = false;
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2002-02-13 17:33:52 +00:00
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2002-06-02 12:07:12 +00:00
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if (!_haveMsg)
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return;
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2003-07-12 12:23:43 +00:00
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if (!(_features & GF_NEW_CAMERA) && !(_gameId == GID_ZAK256 && VAR(VAR_TALK_ACTOR) == 0xff)) {
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2003-11-16 20:52:57 +00:00
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if ((camera._dest.x / 8) != (camera._cur.x / 8) || camera._cur.x != camera._last.x)
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2002-04-11 17:19:16 +00:00
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return;
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2002-03-06 00:18:22 +00:00
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}
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2001-10-09 14:30:12 +00:00
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a = NULL;
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2003-05-08 15:48:50 +00:00
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if (VAR(VAR_TALK_ACTOR) != 0xFF)
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a = derefActorSafe(VAR(VAR_TALK_ACTOR), "CHARSET_1");
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2001-10-09 14:30:12 +00:00
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2002-09-22 01:17:53 +00:00
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if (a && _string[0].overhead != 0) {
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2003-06-07 00:13:26 +00:00
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if (_version <= 5) {
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2003-09-14 18:16:45 +00:00
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_string[0].xpos = a->_pos.x - camera._cur.x + (_screenWidth / 2);
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2001-10-09 14:30:12 +00:00
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2003-05-08 15:48:50 +00:00
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if (VAR(VAR_V5_TALK_STRING_Y) < 0) {
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s = (a->scaley * (int)VAR(VAR_V5_TALK_STRING_Y)) / 0xFF;
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2003-11-16 20:52:57 +00:00
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_string[0].ypos = (int)(((VAR(VAR_V5_TALK_STRING_Y) - s) / 2) + s - a->elevation + a->_pos.y);
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2001-10-23 19:51:50 +00:00
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} else {
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2003-05-08 15:48:50 +00:00
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_string[0].ypos = (int)VAR(VAR_V5_TALK_STRING_Y);
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2001-10-23 19:51:50 +00:00
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}
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2001-10-09 14:30:12 +00:00
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} else {
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2003-05-12 22:08:39 +00:00
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s = a->scaley * a->talkPosY / 0xFF;
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2003-11-16 20:52:57 +00:00
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_string[0].ypos = ((a->talkPosY - s) / 2) + s - a->elevation + a->_pos.y;
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2002-04-24 04:26:09 +00:00
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2003-09-09 20:54:19 +00:00
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if (_string[0].ypos < _screenTop)
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_string[0].ypos = _screenTop;
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2002-04-11 17:19:16 +00:00
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2003-05-12 22:08:39 +00:00
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s = a->scalex * a->talkPosX / 0xFF;
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2003-11-16 20:52:57 +00:00
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_string[0].xpos = ((a->talkPosX - s) / 2) + s + a->_pos.x - camera._cur.x + (_screenWidth / 2);
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2001-10-09 14:30:12 +00:00
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}
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2003-05-12 22:08:39 +00:00
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if (_string[0].ypos < 1)
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_string[0].ypos = 1;
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if (_string[0].xpos < 80)
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_string[0].xpos = 80;
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if (_string[0].xpos > _screenWidth - 80)
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_string[0].xpos = _screenWidth - 80;
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2001-10-09 14:30:12 +00:00
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}
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2001-10-23 19:51:50 +00:00
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2003-09-09 20:54:19 +00:00
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_charset->_top = _string[0].ypos + _screenTop;
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2002-12-25 21:04:47 +00:00
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_charset->_startLeft = _charset->_left = _string[0].xpos;
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2001-10-09 14:30:12 +00:00
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if (a && a->charset)
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2002-12-25 21:04:47 +00:00
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_charset->setCurID(a->charset);
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2002-12-04 15:00:35 +00:00
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else
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2002-12-25 21:04:47 +00:00
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_charset->setCurID(_string[0].charset);
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2002-12-04 15:00:35 +00:00
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2002-12-25 21:04:47 +00:00
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_charset->_center = _string[0].center;
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_charset->_right = _string[0].right;
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2003-04-27 18:49:27 +00:00
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_charset->setColor(_charsetColor);
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2002-04-11 17:19:16 +00:00
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2003-06-07 00:13:26 +00:00
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if (_version > 3) // FIXME
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2002-04-11 17:19:16 +00:00
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for (i = 0; i < 4; i++)
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2002-12-26 00:21:19 +00:00
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_charsetColorMap[i] = _charsetData[_charset->getCurID()][i];
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2002-04-11 17:19:16 +00:00
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2001-10-09 14:30:12 +00:00
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if (_keepText) {
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2003-05-15 22:30:32 +00:00
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_charset->_str = gdi._mask;
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2001-10-09 14:30:12 +00:00
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}
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2002-06-02 12:07:12 +00:00
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if (_talkDelay)
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2001-10-09 14:30:12 +00:00
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return;
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2002-04-11 17:19:16 +00:00
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2003-12-26 12:15:23 +00:00
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if ((_gameId == GID_CMI || _gameId == GID_DIG) && (_imuseDigital)
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2003-12-26 13:13:56 +00:00
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&& _sound->isSoundRunning(kTalkSoundID)) {
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2003-07-15 22:21:30 +00:00
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// Keep the 'speech' flag in _sound->_sfxMode set as long as the
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2003-12-26 13:13:56 +00:00
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// sound kTalkSoundID is playing.
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2003-07-15 22:21:30 +00:00
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_sound->_sfxMode |= 2;
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}
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2002-12-29 01:21:58 +00:00
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2003-07-15 22:21:30 +00:00
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if (_haveMsg == 1) {
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2003-06-10 06:41:16 +00:00
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if ((_sound->_sfxMode & 2) == 0)
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2001-11-05 19:21:49 +00:00
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stopTalk();
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2001-10-09 14:30:12 +00:00
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return;
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}
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2002-09-22 01:17:53 +00:00
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if (a && !_string[0].no_talk_anim) {
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2002-09-11 13:28:34 +00:00
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has_anim = true;
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2001-11-05 19:21:49 +00:00
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_useTalkAnims = true;
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2001-10-09 14:30:12 +00:00
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}
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2002-10-20 13:19:15 +00:00
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// HACK: Most of the audio sync in Loom is handled by the "MI1
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// timer", but some of it depends on text strings timing out at
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// the right moment.
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if (_gameId == GID_LOOM256) {
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_defaultTalkDelay = 100;
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2003-05-08 15:48:50 +00:00
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VAR(VAR_CHARINC) = 5;
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2002-10-20 13:19:15 +00:00
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}
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2001-10-09 14:30:12 +00:00
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_talkDelay = _defaultTalkDelay;
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if (!_keepText) {
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2003-06-07 00:13:26 +00:00
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if (_version <= 3 && _gameId != GID_LOOM) {
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2003-06-01 17:29:45 +00:00
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_charset->_hasMask = true;
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2003-05-15 22:30:32 +00:00
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gdi._mask.left = _string[0].xpos;
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gdi._mask.top = _string[0].ypos;
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gdi._mask.bottom = _string[0].ypos + 8;
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gdi._mask.right = _screenWidth;
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2002-09-22 01:17:53 +00:00
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if (_string[0].ypos <= 16) // If we are cleaning the text line, clean 2 lines.
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2003-05-15 22:30:32 +00:00
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gdi._mask.bottom = 16;
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2002-02-19 22:36:09 +00:00
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}
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2001-10-09 14:30:12 +00:00
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restoreCharsetBg();
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}
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2002-04-11 17:19:16 +00:00
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2002-12-25 21:04:47 +00:00
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t = _charset->_right - _string[0].xpos - 1;
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if (_charset->_center) {
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if (t > _charset->_nextLeft)
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t = _charset->_nextLeft;
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2003-11-16 21:26:10 +00:00
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t *= 2;
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2001-10-09 14:30:12 +00:00
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}
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2001-11-05 19:21:49 +00:00
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2002-12-26 00:21:19 +00:00
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buffer = _charsetBuffer + _charsetBufPos;
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2003-06-07 00:13:26 +00:00
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if (_version > 3)
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2003-05-14 13:50:28 +00:00
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_charset->addLinebreaks(0, buffer, 0, t);
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2001-10-09 14:30:12 +00:00
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2002-12-25 21:04:47 +00:00
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if (_charset->_center) {
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2003-11-16 20:52:57 +00:00
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_charset->_nextLeft -= _charset->getStringWidth(0, buffer) / 2;
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2002-12-25 21:04:47 +00:00
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if (_charset->_nextLeft < 0)
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_charset->_nextLeft = 0;
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2001-10-09 14:30:12 +00:00
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}
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2002-12-25 21:04:47 +00:00
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_charset->_disableOffsX = _charset->_firstChar = !_keepText;
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2001-10-09 14:30:12 +00:00
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do {
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2001-11-05 19:21:49 +00:00
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c = *buffer++;
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2002-04-11 17:19:16 +00:00
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if (c == 0) {
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2002-06-02 12:07:12 +00:00
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// End of text reached, set _haveMsg to 1 so that the text will be
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// removed next time CHARSET_1 is called.
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2001-10-09 14:30:12 +00:00
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_haveMsg = 1;
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_keepText = false;
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break;
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}
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2001-10-16 10:01:48 +00:00
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if (c == 13) {
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2002-04-11 17:19:16 +00:00
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newLine:;
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2003-05-14 13:30:52 +00:00
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_charset->_nextLeft = _string[0].xpos;
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if (_charset->_center) {
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2003-11-16 20:52:57 +00:00
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_charset->_nextLeft -= _charset->getStringWidth(0, buffer) / 2;
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2003-05-14 13:30:52 +00:00
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}
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_charset->_nextTop += _charset->getFontHeight();
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2003-06-07 00:13:26 +00:00
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if (_version > 3) {
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2003-05-14 13:30:52 +00:00
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// FIXME - is this really needed?
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2002-12-25 21:04:47 +00:00
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_charset->_disableOffsX = true;
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2001-10-09 14:30:12 +00:00
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}
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2003-05-14 13:30:52 +00:00
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continue;
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2001-10-16 10:01:48 +00:00
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}
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2001-10-09 14:30:12 +00:00
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2003-06-09 00:35:32 +00:00
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if (c == 0xFE || c == 0xFF) {
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c = *buffer++;
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switch(c) {
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case 1:
|
|
|
|
goto newLine;
|
|
|
|
case 2:
|
|
|
|
_haveMsg = 0;
|
|
|
|
_keepText = true;
|
|
|
|
break;
|
|
|
|
case 3:
|
|
|
|
if (_haveMsg != 0xFE)
|
|
|
|
_haveMsg = 0xFF;
|
|
|
|
_keepText = false;
|
|
|
|
break;
|
|
|
|
case 9:
|
|
|
|
frme = *buffer++;
|
|
|
|
frme |= *buffer++ << 8;
|
|
|
|
has_anim = true;
|
|
|
|
break;
|
|
|
|
case 10:
|
|
|
|
talk_sound_a = buffer[0] | (buffer[1] << 8) | (buffer[4] << 16) | (buffer[5] << 24);
|
|
|
|
talk_sound_b = buffer[8] | (buffer[9] << 8) | (buffer[12] << 16) | (buffer[13] << 24);
|
|
|
|
has_talk_sound = true;
|
|
|
|
buffer += 14;
|
|
|
|
|
2003-06-09 00:40:53 +00:00
|
|
|
// Set flag that speech variant exist of this msg.
|
|
|
|
// TODO: This does not work for the speech system in V7+ games
|
|
|
|
// since they encode the voice information differently, and it
|
|
|
|
// is being stripped from the string before it ever gets here.
|
2003-06-09 00:35:32 +00:00
|
|
|
if (_haveMsg == 0xFF)
|
|
|
|
_haveMsg = 0xFE;
|
|
|
|
break;
|
|
|
|
case 12:
|
|
|
|
int color;
|
|
|
|
color = *buffer++;
|
|
|
|
color |= *buffer++ << 8;
|
|
|
|
if (color == 0xFF)
|
|
|
|
_charset->setColor(_charsetColor);
|
|
|
|
else
|
|
|
|
_charset->setColor(color);
|
|
|
|
break;
|
|
|
|
case 13:
|
2003-07-13 16:22:17 +00:00
|
|
|
warning("CHARSET_1: Unknown opcode 13 %d", READ_LE_UINT16(buffer));
|
2003-06-09 00:35:32 +00:00
|
|
|
buffer += 2;
|
|
|
|
break;
|
|
|
|
case 14: {
|
|
|
|
int oldy = _charset->getFontHeight();
|
|
|
|
|
|
|
|
_charset->setCurID(*buffer++);
|
|
|
|
buffer += 2;
|
|
|
|
for (i = 0; i < 4; i++)
|
|
|
|
_charsetColorMap[i] = _charsetData[_charset->getCurID()][i];
|
|
|
|
_charset->_nextTop -= _charset->getFontHeight() - oldy;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
default:
|
|
|
|
warning("CHARSET_1: invalid code %d", c);
|
|
|
|
}
|
|
|
|
} else {
|
2002-12-25 21:04:47 +00:00
|
|
|
_charset->_left = _charset->_nextLeft;
|
|
|
|
_charset->_top = _charset->_nextTop;
|
2003-06-07 00:49:36 +00:00
|
|
|
if (c & 0x80 && _CJKMode)
|
2003-11-16 23:53:00 +00:00
|
|
|
if (_language == 6 && ((c > 0x84 && c < 0x88) || (c > 0x9f && c < 0xe0) || (c > 0xea && c <= 0xff)))
|
2003-11-01 15:19:30 +00:00
|
|
|
c = 0x20; //not in S-JIS
|
|
|
|
else
|
|
|
|
c += *buffer++ * 256;
|
2003-06-07 00:13:26 +00:00
|
|
|
if (_version <= 3) {
|
2002-12-25 21:57:01 +00:00
|
|
|
_charset->printChar(c);
|
2001-10-26 17:34:50 +00:00
|
|
|
} else {
|
2004-01-04 14:32:26 +00:00
|
|
|
if (!ConfMan.getBool("subtitles") && (_imuseDigital && _sound->isSoundRunning(kTalkSoundID))) {
|
|
|
|
// Special case for games using imuse digital.for sound
|
|
|
|
} else if ((_gameId == GID_LOOM256) && !ConfMan.getBool("subtitles") && (_sound->pollCD())) {
|
2003-09-01 03:08:32 +00:00
|
|
|
// Special case for loomcd, since it only uses CD audio.for sound
|
2003-12-27 15:22:59 +00:00
|
|
|
} else if (!ConfMan.getBool("subtitles") && (_haveMsg == 0xFE || _sound->_talkChannelHandle.isActive())) {
|
2003-06-09 00:51:09 +00:00
|
|
|
// Subtitles are turned off, and there is a voice version
|
|
|
|
// of this message -> don't print it.
|
|
|
|
} else
|
2002-12-25 21:04:47 +00:00
|
|
|
_charset->printChar(c);
|
2001-10-09 14:30:12 +00:00
|
|
|
}
|
2001-10-26 17:34:50 +00:00
|
|
|
|
2002-12-25 21:04:47 +00:00
|
|
|
_charset->_nextLeft = _charset->_left;
|
|
|
|
_charset->_nextTop = _charset->_top;
|
2003-06-07 00:13:26 +00:00
|
|
|
if (_version <= 2) {
|
2003-05-14 13:30:52 +00:00
|
|
|
_talkDelay += _defaultTalkDelay / 20;
|
|
|
|
VAR(VAR_CHARCOUNT)++;
|
|
|
|
} else
|
|
|
|
_talkDelay += (int)VAR(VAR_CHARINC);
|
2001-10-09 14:30:12 +00:00
|
|
|
}
|
2003-06-09 00:35:32 +00:00
|
|
|
} while (c != 2 && c != 3);
|
2001-10-09 14:30:12 +00:00
|
|
|
|
2002-09-11 13:28:34 +00:00
|
|
|
// Even if talkSound() is called, we may still have to call
|
|
|
|
// startAnimActor() since actorTalk() may already have caused the
|
|
|
|
// wrong animation frame to be drawn, and the talkSound() won't be
|
|
|
|
// processed until after the next screen update. Bleah.
|
|
|
|
|
|
|
|
if (has_talk_sound)
|
|
|
|
_sound->talkSound(talk_sound_a, talk_sound_b, 2, frme);
|
|
|
|
if (a && has_anim)
|
2003-05-22 09:58:33 +00:00
|
|
|
a->startAnimActor(frme != -1 ? frme : a->talkStartFrame);
|
2002-09-11 13:28:34 +00:00
|
|
|
|
2002-12-26 00:21:19 +00:00
|
|
|
_charsetBufPos = buffer - _charsetBuffer;
|
2001-11-05 19:21:49 +00:00
|
|
|
|
2003-06-05 10:22:16 +00:00
|
|
|
_charset->_hasMask = (_charset->_str.left != -1);
|
|
|
|
gdi._mask = _charset->_str;
|
2002-05-25 08:53:08 +00:00
|
|
|
}
|
|
|
|
|
2003-10-02 22:42:03 +00:00
|
|
|
void ScummEngine::drawString(int a) {
|
2001-10-09 14:30:12 +00:00
|
|
|
byte buf[256];
|
2002-12-04 15:00:35 +00:00
|
|
|
byte *space;
|
2003-06-04 14:37:43 +00:00
|
|
|
int i, c;
|
|
|
|
byte fontHeight = 0;
|
2001-10-26 17:34:50 +00:00
|
|
|
uint color;
|
2002-04-11 17:19:16 +00:00
|
|
|
|
2001-10-09 14:30:12 +00:00
|
|
|
_msgPtrToAdd = buf;
|
|
|
|
_messagePtr = addMessageToStack(_messagePtr);
|
|
|
|
|
2003-09-09 20:54:19 +00:00
|
|
|
_charset->_top = _string[a].ypos + _screenTop;
|
2002-12-25 21:04:47 +00:00
|
|
|
_charset->_startLeft = _charset->_left = _string[a].xpos;
|
|
|
|
_charset->_right = _string[a].right;
|
|
|
|
_charset->_center = _string[a].center;
|
2003-04-27 18:49:27 +00:00
|
|
|
_charset->setColor(_string[a].color);
|
2002-12-25 21:04:47 +00:00
|
|
|
_charset->_disableOffsX = _charset->_firstChar = true;
|
|
|
|
_charset->setCurID(_string[a].charset);
|
2002-02-16 19:03:14 +00:00
|
|
|
|
2003-06-07 00:13:26 +00:00
|
|
|
if (_version > 3) {
|
2002-04-11 17:19:16 +00:00
|
|
|
for (i = 0; i < 4; i++)
|
2002-12-26 00:21:19 +00:00
|
|
|
_charsetColorMap[i] = _charsetData[_charset->getCurID()][i];
|
2002-02-16 03:59:18 +00:00
|
|
|
}
|
2002-02-16 19:03:14 +00:00
|
|
|
|
2003-05-14 13:30:52 +00:00
|
|
|
fontHeight = _charset->getFontHeight();
|
|
|
|
|
2001-10-09 14:30:12 +00:00
|
|
|
_msgPtrToAdd = buf;
|
|
|
|
|
2002-12-04 21:46:05 +00:00
|
|
|
// trim from the right
|
2001-10-09 14:30:12 +00:00
|
|
|
space = NULL;
|
2002-04-11 17:19:16 +00:00
|
|
|
while (*_msgPtrToAdd) {
|
|
|
|
if (*_msgPtrToAdd == ' ') {
|
|
|
|
if (!space)
|
|
|
|
space = _msgPtrToAdd;
|
2001-10-09 14:30:12 +00:00
|
|
|
} else {
|
|
|
|
space = NULL;
|
|
|
|
}
|
|
|
|
_msgPtrToAdd++;
|
|
|
|
}
|
2002-04-11 17:19:16 +00:00
|
|
|
if (space)
|
|
|
|
*space = '\0';
|
2002-12-25 21:04:47 +00:00
|
|
|
if (_charset->_center) {
|
2003-11-16 20:52:57 +00:00
|
|
|
_charset->_left -= _charset->getStringWidth(a, buf) / 2;
|
2001-10-09 14:30:12 +00:00
|
|
|
}
|
|
|
|
|
2003-06-07 00:13:26 +00:00
|
|
|
if (_version < 7)
|
2002-12-25 21:04:47 +00:00
|
|
|
_charset->_ignoreCharsetMask = true;
|
2002-10-06 06:09:32 +00:00
|
|
|
|
|
|
|
|
2002-10-06 15:39:38 +00:00
|
|
|
// In Full Throttle (and other games?), verb text should always mask
|
|
|
|
// and never time out. We can't do it blindly for all games, because
|
|
|
|
// it causes problem with the FOA intro.
|
|
|
|
|
2003-11-17 21:16:43 +00:00
|
|
|
if ((_gameId == GID_FT) && a == 4)
|
2002-10-03 07:38:03 +00:00
|
|
|
_talkDelay = -1;
|
2001-10-09 14:30:12 +00:00
|
|
|
|
|
|
|
if (!buf[0]) {
|
|
|
|
buf[0] = ' ';
|
|
|
|
buf[1] = 0;
|
|
|
|
}
|
|
|
|
|
2003-06-04 14:37:43 +00:00
|
|
|
for (i = 0; (c = buf[i++]) != 0;) {
|
|
|
|
if (c == 0xFE || c == 0xFF) {
|
|
|
|
c = buf[i++];
|
|
|
|
switch (c) {
|
2001-10-09 14:30:12 +00:00
|
|
|
case 9:
|
2002-04-11 17:19:16 +00:00
|
|
|
case 10:
|
|
|
|
case 13:
|
|
|
|
case 14:
|
2001-10-09 14:30:12 +00:00
|
|
|
i += 2;
|
|
|
|
break;
|
2002-04-11 17:19:16 +00:00
|
|
|
case 1:
|
|
|
|
case 8:
|
2002-12-25 21:04:47 +00:00
|
|
|
if (_charset->_center) {
|
2002-12-25 21:42:22 +00:00
|
|
|
_charset->_left = _charset->_startLeft - _charset->getStringWidth(a, buf + i);
|
2001-10-09 14:30:12 +00:00
|
|
|
} else {
|
2002-12-25 21:04:47 +00:00
|
|
|
_charset->_left = _charset->_startLeft;
|
2001-10-09 14:30:12 +00:00
|
|
|
}
|
2002-12-25 21:04:47 +00:00
|
|
|
_charset->_top += fontHeight;
|
2001-10-26 17:34:50 +00:00
|
|
|
break;
|
|
|
|
case 12:
|
2002-04-11 17:19:16 +00:00
|
|
|
color = buf[i] + (buf[i + 1] << 8);
|
|
|
|
i += 2;
|
|
|
|
if (color == 0xFF)
|
2003-04-27 18:49:27 +00:00
|
|
|
_charset->setColor(_string[a].color);
|
2001-10-26 17:34:50 +00:00
|
|
|
else
|
2003-04-27 18:49:27 +00:00
|
|
|
_charset->setColor(color);
|
2001-10-26 17:34:50 +00:00
|
|
|
break;
|
2001-10-09 14:30:12 +00:00
|
|
|
}
|
|
|
|
} else {
|
2003-06-07 00:13:26 +00:00
|
|
|
if (a == 1 && _version >= 6) {
|
2002-09-22 01:17:53 +00:00
|
|
|
if (_string[a].no_talk_anim == 0)
|
2002-12-25 21:04:47 +00:00
|
|
|
_charset->_blitAlso = true;
|
2002-10-02 17:23:19 +00:00
|
|
|
}
|
2003-06-07 00:49:36 +00:00
|
|
|
if (c >= 0x80 && _CJKMode)
|
2003-06-04 14:37:43 +00:00
|
|
|
c += buf[i++] * 256;
|
|
|
|
_charset->printChar(c);
|
2002-12-25 21:04:47 +00:00
|
|
|
_charset->_blitAlso = false;
|
2001-10-09 14:30:12 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2002-12-25 21:04:47 +00:00
|
|
|
_charset->_ignoreCharsetMask = false;
|
2002-04-11 17:19:16 +00:00
|
|
|
|
|
|
|
if (a == 0) {
|
2002-12-25 21:04:47 +00:00
|
|
|
_charset->_nextLeft = _charset->_left;
|
|
|
|
_charset->_nextTop = _charset->_top;
|
2003-06-09 00:35:32 +00:00
|
|
|
}
|
2002-10-02 17:23:19 +00:00
|
|
|
|
2002-11-03 15:56:52 +00:00
|
|
|
|
2003-05-15 22:30:32 +00:00
|
|
|
_string[a].xpos = _charset->_str.right + 8; // Indy3: Fixes Grail Diary text positioning
|
2002-11-03 15:56:52 +00:00
|
|
|
|
2003-06-07 00:13:26 +00:00
|
|
|
if (_version >= 7) {
|
2002-12-25 21:04:47 +00:00
|
|
|
_charset->_hasMask = true;
|
2003-06-01 17:29:45 +00:00
|
|
|
gdi._mask.extend(_charset->_str);
|
|
|
|
}
|
2001-10-09 14:30:12 +00:00
|
|
|
}
|
|
|
|
|
2003-10-02 22:42:03 +00:00
|
|
|
const byte *ScummEngine::addMessageToStack(const byte *msg) {
|
2001-10-09 14:30:12 +00:00
|
|
|
int num, numorg;
|
2002-09-21 Matt Hargett <matt@use.net>
* scumm.dsp, scummvm.dsp, simon.dsp: Turn on warning as errors. Generate
PDBs on all builds.
* gameDetector.cpp, newgui.cpp, widget.cpp, actor.cpp,
dialogs.cpp, resource.cpp, saveload.cpp, scumm_renderer.cpp:
Fix warnings where possible. One pragma added to eliminate
warning of unknown pragmas.
* string.cpp: If unknown escape sequence, print warning.
svn-id: r4998
2002-09-22 03:53:53 +00:00
|
|
|
unsigned char *ptr, chr;
|
2001-10-09 14:30:12 +00:00
|
|
|
|
|
|
|
numorg = num = _numInMsgStack;
|
2001-11-05 19:21:49 +00:00
|
|
|
ptr = getResourceAddress(rtTemp, 6);
|
2001-10-09 14:30:12 +00:00
|
|
|
|
2002-04-11 17:19:16 +00:00
|
|
|
if (ptr == NULL)
|
2001-10-09 14:30:12 +00:00
|
|
|
error("Message stack not allocated");
|
|
|
|
|
2002-07-01 02:18:01 +00:00
|
|
|
if (msg == NULL) {
|
|
|
|
warning("Bad message in addMessageToStack, ignoring");
|
|
|
|
return NULL;
|
|
|
|
}
|
2002-02-12 21:28:07 +00:00
|
|
|
|
2002-10-24 21:39:45 +00:00
|
|
|
while ((ptr[num++] = chr = *msg++) != 0) {
|
2002-09-16 23:48:42 +00:00
|
|
|
if (num >= 500)
|
2001-10-09 14:30:12 +00:00
|
|
|
error("Message stack overflow");
|
|
|
|
|
2003-06-09 00:35:32 +00:00
|
|
|
if (chr == 0xff) { // 0xff is an escape character
|
|
|
|
ptr[num++] = chr = *msg++; // followed by a "command" code
|
2002-04-11 17:19:16 +00:00
|
|
|
if (chr != 1 && chr != 2 && chr != 3 && chr != 8) {
|
2002-09-16 23:48:42 +00:00
|
|
|
ptr[num++] = *msg++; // and some commands are followed by parameters to the functions below
|
|
|
|
ptr[num++] = *msg++; // these are numbers of names, strings, verbs, variables, etc
|
2003-06-07 00:13:26 +00:00
|
|
|
if (_version == 8) {
|
2002-12-23 18:30:12 +00:00
|
|
|
ptr[num++] = *msg++;
|
|
|
|
ptr[num++] = *msg++;
|
|
|
|
}
|
2001-10-09 14:30:12 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2002-04-11 17:19:16 +00:00
|
|
|
|
2001-10-09 14:30:12 +00:00
|
|
|
_numInMsgStack = num;
|
|
|
|
num = numorg;
|
|
|
|
|
|
|
|
while (1) {
|
2001-11-05 19:21:49 +00:00
|
|
|
ptr = getResourceAddress(rtTemp, 6);
|
2001-10-09 14:30:12 +00:00
|
|
|
chr = ptr[num++];
|
2002-04-11 17:19:16 +00:00
|
|
|
if (chr == 0)
|
2001-10-09 14:30:12 +00:00
|
|
|
break;
|
|
|
|
if (chr == 0xFF) {
|
|
|
|
chr = ptr[num++];
|
2002-04-11 17:19:16 +00:00
|
|
|
switch (chr) {
|
2001-10-09 14:30:12 +00:00
|
|
|
case 4:
|
2003-06-07 00:13:26 +00:00
|
|
|
if (_version == 8) {
|
2002-12-23 18:30:12 +00:00
|
|
|
addIntToStack(READ_LE_UINT32(ptr + num));
|
|
|
|
num += 4;
|
|
|
|
} else {
|
|
|
|
addIntToStack(READ_LE_UINT16(ptr + num));
|
|
|
|
num += 2;
|
|
|
|
}
|
2001-10-09 14:30:12 +00:00
|
|
|
break;
|
|
|
|
case 5:
|
2003-06-07 00:13:26 +00:00
|
|
|
if (_version == 8) {
|
2002-12-23 18:30:12 +00:00
|
|
|
addVerbToStack(READ_LE_UINT32(ptr + num));
|
|
|
|
num += 4;
|
|
|
|
} else {
|
|
|
|
addVerbToStack(READ_LE_UINT16(ptr + num));
|
|
|
|
num += 2;
|
|
|
|
}
|
2001-10-09 14:30:12 +00:00
|
|
|
break;
|
|
|
|
case 6:
|
2003-06-07 00:13:26 +00:00
|
|
|
if (_version == 8) {
|
2002-12-23 18:30:12 +00:00
|
|
|
addNameToStack(READ_LE_UINT32(ptr + num));
|
|
|
|
num += 4;
|
|
|
|
} else {
|
|
|
|
addNameToStack(READ_LE_UINT16(ptr + num));
|
|
|
|
num += 2;
|
|
|
|
}
|
2001-10-09 14:30:12 +00:00
|
|
|
break;
|
|
|
|
case 7:
|
2003-06-07 00:13:26 +00:00
|
|
|
if (_version == 8) {
|
2002-12-23 18:30:12 +00:00
|
|
|
addStringToStack(READ_LE_UINT32(ptr + num));
|
|
|
|
num += 4;
|
2003-06-07 00:13:26 +00:00
|
|
|
} else if (_version <= 2) {
|
2003-05-24 23:39:40 +00:00
|
|
|
int var = READ_LE_UINT16(ptr + num);
|
|
|
|
num += 2;
|
|
|
|
char c;
|
2003-05-25 12:40:53 +00:00
|
|
|
while ((c = (char) _scummVars[var++])) {
|
2003-05-24 23:39:40 +00:00
|
|
|
if (c != '@')
|
|
|
|
*_msgPtrToAdd++ = c;
|
|
|
|
}
|
2002-12-23 18:30:12 +00:00
|
|
|
} else {
|
|
|
|
addStringToStack(READ_LE_UINT16(ptr + num));
|
|
|
|
num += 2;
|
|
|
|
}
|
2001-10-09 14:30:12 +00:00
|
|
|
break;
|
2002-10-13 05:39:26 +00:00
|
|
|
case 3:
|
2002-04-11 17:19:16 +00:00
|
|
|
case 9:
|
|
|
|
case 10:
|
|
|
|
case 12:
|
|
|
|
case 13:
|
|
|
|
case 14:
|
2001-10-09 14:30:12 +00:00
|
|
|
*_msgPtrToAdd++ = 0xFF;
|
|
|
|
*_msgPtrToAdd++ = chr;
|
2001-10-16 10:01:48 +00:00
|
|
|
*_msgPtrToAdd++ = ptr[num++];
|
|
|
|
*_msgPtrToAdd++ = ptr[num++];
|
2003-06-07 00:13:26 +00:00
|
|
|
if (_version == 8) {
|
2002-12-28 01:57:19 +00:00
|
|
|
*_msgPtrToAdd++ = ptr[num++];
|
|
|
|
*_msgPtrToAdd++ = ptr[num++];
|
|
|
|
}
|
2001-10-09 14:30:12 +00:00
|
|
|
break;
|
2003-06-09 00:35:32 +00:00
|
|
|
default:
|
2002-11-05 10:18:04 +00:00
|
|
|
debug(2, "addMessageToStack(): string escape sequence %d unknown", chr);
|
2001-10-09 14:30:12 +00:00
|
|
|
*_msgPtrToAdd++ = 0xFF;
|
|
|
|
*_msgPtrToAdd++ = chr;
|
2002-09-21 Matt Hargett <matt@use.net>
* scumm.dsp, scummvm.dsp, simon.dsp: Turn on warning as errors. Generate
PDBs on all builds.
* gameDetector.cpp, newgui.cpp, widget.cpp, actor.cpp,
dialogs.cpp, resource.cpp, saveload.cpp, scumm_renderer.cpp:
Fix warnings where possible. One pragma added to eliminate
warning of unknown pragmas.
* string.cpp: If unknown escape sequence, print warning.
svn-id: r4998
2002-09-22 03:53:53 +00:00
|
|
|
break;
|
2001-10-09 14:30:12 +00:00
|
|
|
}
|
|
|
|
} else {
|
2002-04-11 17:19:16 +00:00
|
|
|
if (chr != '@') {
|
2001-10-09 14:30:12 +00:00
|
|
|
*_msgPtrToAdd++ = chr;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
*_msgPtrToAdd = 0;
|
|
|
|
_numInMsgStack = numorg;
|
2002-04-11 17:19:16 +00:00
|
|
|
|
2001-10-09 14:30:12 +00:00
|
|
|
return msg;
|
|
|
|
}
|
|
|
|
|
2003-10-02 22:42:03 +00:00
|
|
|
void ScummEngine::addIntToStack(int var) {
|
2003-05-24 23:39:40 +00:00
|
|
|
int num;
|
2002-04-11 17:19:16 +00:00
|
|
|
|
2001-10-09 14:30:12 +00:00
|
|
|
num = readVar(var);
|
2003-05-24 23:39:40 +00:00
|
|
|
_msgPtrToAdd += sprintf((char *)_msgPtrToAdd, "%d", num);
|
2001-10-09 14:30:12 +00:00
|
|
|
}
|
|
|
|
|
2003-11-08 21:59:32 +00:00
|
|
|
void ScummEngine::addVerbToStack(int var) {
|
2002-12-29 19:51:27 +00:00
|
|
|
int num, k;
|
2002-04-11 17:19:16 +00:00
|
|
|
|
2001-10-09 14:30:12 +00:00
|
|
|
num = readVar(var);
|
|
|
|
if (num) {
|
2003-12-26 23:11:35 +00:00
|
|
|
for (k = 1; k < _numVerbs; k++) {
|
2002-12-29 19:51:27 +00:00
|
|
|
if (num == _verbs[k].verbid && !_verbs[k].type && !_verbs[k].saveid) {
|
2003-07-15 21:30:53 +00:00
|
|
|
const byte *ptr = getResourceAddress(rtVerb, k);
|
|
|
|
ptr = translateTextAndPlaySpeech(ptr);
|
|
|
|
addMessageToStack(ptr);
|
2001-10-09 14:30:12 +00:00
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} else {
|
2003-05-21 18:09:49 +00:00
|
|
|
addMessageToStack((const byte *)"");
|
2001-10-09 14:30:12 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2003-11-08 21:59:32 +00:00
|
|
|
void ScummEngine::addNameToStack(int var) {
|
2001-10-09 14:30:12 +00:00
|
|
|
int num;
|
2003-05-31 12:17:58 +00:00
|
|
|
const byte *ptr = 0;
|
2001-10-09 14:30:12 +00:00
|
|
|
|
|
|
|
num = readVar(var);
|
2003-05-21 18:09:49 +00:00
|
|
|
if (num)
|
|
|
|
ptr = getObjOrActorName(num);
|
|
|
|
if (ptr) {
|
2003-06-07 00:13:26 +00:00
|
|
|
if ((_version == 8) && (ptr[0] == '/')) {
|
2003-01-16 11:27:02 +00:00
|
|
|
translateText(ptr, _transText);
|
|
|
|
addMessageToStack(_transText);
|
|
|
|
} else {
|
|
|
|
addMessageToStack(ptr);
|
|
|
|
}
|
2001-10-09 14:30:12 +00:00
|
|
|
} else {
|
2003-05-21 18:09:49 +00:00
|
|
|
addMessageToStack((const byte *)"");
|
2001-10-09 14:30:12 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2003-10-02 22:42:03 +00:00
|
|
|
void ScummEngine::addStringToStack(int var) {
|
2003-07-15 21:30:53 +00:00
|
|
|
const byte *ptr;
|
2001-10-24 20:12:52 +00:00
|
|
|
|
2003-07-13 20:03:18 +00:00
|
|
|
if (_version == 3 || _version >= 6)
|
2002-07-12 21:36:20 +00:00
|
|
|
var = readVar(var);
|
2002-04-11 17:19:16 +00:00
|
|
|
|
2001-10-09 14:30:12 +00:00
|
|
|
if (var) {
|
2001-10-24 20:12:52 +00:00
|
|
|
ptr = getStringAddress(var);
|
2001-10-09 14:30:12 +00:00
|
|
|
if (ptr) {
|
2003-06-07 00:13:26 +00:00
|
|
|
if ((_version == 8) && (ptr[0] == '/')) {
|
2002-12-29 19:51:27 +00:00
|
|
|
translateText(ptr, _transText);
|
2002-12-29 17:46:12 +00:00
|
|
|
addMessageToStack(_transText);
|
2002-12-29 19:51:27 +00:00
|
|
|
} else {
|
2002-12-29 17:46:12 +00:00
|
|
|
addMessageToStack(ptr);
|
|
|
|
}
|
2001-10-09 14:30:12 +00:00
|
|
|
}
|
2002-12-29 19:51:27 +00:00
|
|
|
} else
|
2003-05-21 18:09:49 +00:00
|
|
|
addMessageToStack((const byte *)"");
|
2001-10-09 14:30:12 +00:00
|
|
|
}
|
|
|
|
|
2003-10-02 22:42:03 +00:00
|
|
|
void ScummEngine::initCharset(int charsetno) {
|
2001-10-09 14:30:12 +00:00
|
|
|
int i;
|
2002-03-19 14:39:02 +00:00
|
|
|
|
2003-04-29 10:26:35 +00:00
|
|
|
if (!getResourceAddress(rtCharset, charsetno))
|
2002-04-11 17:19:16 +00:00
|
|
|
loadCharset(charsetno);
|
2001-10-09 14:30:12 +00:00
|
|
|
|
2002-09-22 01:17:53 +00:00
|
|
|
_string[0].t_charset = charsetno;
|
|
|
|
_string[1].t_charset = charsetno;
|
2001-10-09 14:30:12 +00:00
|
|
|
|
2002-11-29 18:27:35 +00:00
|
|
|
for (i = 0; i < 16; i++)
|
2003-06-26 15:48:12 +00:00
|
|
|
_charsetColorMap[i] = _charsetData[charsetno][i];
|
2001-10-09 14:30:12 +00:00
|
|
|
}
|
2002-12-25 21:42:22 +00:00
|
|
|
|
2003-10-02 22:42:03 +00:00
|
|
|
void ScummEngine::enqueueText(const byte *text, int x, int y, byte color, byte charset, bool center) {
|
2003-06-08 15:17:14 +00:00
|
|
|
// The Dig will keep enqueueing texts long after they've scrolled off
|
|
|
|
// the screen, eventually overflowing the blast text queue if left
|
|
|
|
// unchecked.
|
|
|
|
|
|
|
|
if (y < 0) {
|
|
|
|
byte old_charset;
|
|
|
|
int font_height;
|
|
|
|
|
|
|
|
old_charset = _charset->getCurID();
|
|
|
|
_charset->setCurID(charset);
|
|
|
|
font_height = _charset->getFontHeight();
|
|
|
|
_charset->setCurID(old_charset);
|
|
|
|
|
|
|
|
if (y <= -font_height)
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
2003-06-02 23:18:52 +00:00
|
|
|
BlastText &bt = _blastTextQueue[_blastTextQueuePos++];
|
2003-06-08 15:17:14 +00:00
|
|
|
assert(_blastTextQueuePos <= ARRAYSIZE(_blastTextQueue));
|
2003-06-02 23:18:52 +00:00
|
|
|
|
|
|
|
strcpy((char *)bt.text, (const char *)text);
|
|
|
|
bt.xpos = x;
|
|
|
|
bt.ypos = y;
|
|
|
|
bt.color = color;
|
|
|
|
bt.charset = charset;
|
|
|
|
bt.center = center;
|
|
|
|
}
|
|
|
|
|
2003-10-02 22:42:03 +00:00
|
|
|
void ScummEngine::drawBlastTexts() {
|
2003-06-02 23:18:52 +00:00
|
|
|
byte *buf;
|
2003-06-04 14:37:43 +00:00
|
|
|
int c;
|
2003-06-02 23:18:52 +00:00
|
|
|
int i;
|
|
|
|
|
|
|
|
_charset->_ignoreCharsetMask = true;
|
|
|
|
for (i = 0; i < _blastTextQueuePos; i++) {
|
|
|
|
|
|
|
|
buf = _blastTextQueue[i].text;
|
|
|
|
|
2003-09-09 20:54:19 +00:00
|
|
|
_charset->_top = _blastTextQueue[i].ypos + _screenTop;
|
2003-06-02 23:18:52 +00:00
|
|
|
_charset->_startLeft = _charset->_left = _blastTextQueue[i].xpos;
|
|
|
|
_charset->_right = _screenWidth - 1;
|
|
|
|
_charset->_center = _blastTextQueue[i].center;
|
|
|
|
_charset->setColor(_blastTextQueue[i].color);
|
|
|
|
_charset->_disableOffsX = _charset->_firstChar = true;
|
|
|
|
_charset->setCurID(_blastTextQueue[i].charset);
|
|
|
|
_charset->_nextLeft = _blastTextQueue[i].xpos;
|
2003-09-09 20:54:19 +00:00
|
|
|
_charset->_nextTop = _charset->_top;
|
2003-06-02 23:18:52 +00:00
|
|
|
|
|
|
|
// Center text if necessary
|
|
|
|
if (_charset->_center) {
|
2003-11-16 20:52:57 +00:00
|
|
|
_charset->_nextLeft -= _charset->getStringWidth(0, buf) / 2;
|
2003-06-02 23:18:52 +00:00
|
|
|
if (_charset->_nextLeft < 0)
|
|
|
|
_charset->_nextLeft = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
do {
|
|
|
|
c = *buf++;
|
|
|
|
if (c != 0 && c != 0xFF) {
|
|
|
|
_charset->_left = _charset->_nextLeft;
|
|
|
|
_charset->_top = _charset->_nextTop;
|
2003-11-08 21:59:32 +00:00
|
|
|
if (c >= 0x80 && _CJKMode)
|
|
|
|
c += *buf++ * 256;
|
2003-06-02 23:18:52 +00:00
|
|
|
_charset->printChar(c);
|
|
|
|
_charset->_nextLeft = _charset->_left;
|
|
|
|
_charset->_nextTop = _charset->_top;
|
|
|
|
}
|
|
|
|
} while (c);
|
|
|
|
|
|
|
|
_blastTextQueue[i].rect = _charset->_str;
|
|
|
|
}
|
|
|
|
_charset->_ignoreCharsetMask = false;
|
|
|
|
}
|
|
|
|
|
2003-10-02 22:42:03 +00:00
|
|
|
void ScummEngine::removeBlastTexts() {
|
2003-06-02 23:18:52 +00:00
|
|
|
int i;
|
|
|
|
|
|
|
|
for (i = 0; i < _blastTextQueuePos; i++) {
|
|
|
|
restoreBG(_blastTextQueue[i].rect);
|
|
|
|
}
|
|
|
|
_blastTextQueuePos = 0;
|
|
|
|
}
|
|
|
|
|
2003-03-06 17:58:13 +00:00
|
|
|
int indexCompare(const void *p1, const void *p2) {
|
2003-05-30 22:57:19 +00:00
|
|
|
const LangIndexNode *i1 = (const LangIndexNode *) p1;
|
|
|
|
const LangIndexNode *i2 = (const LangIndexNode *) p2;
|
2003-02-14 16:01:55 +00:00
|
|
|
|
|
|
|
return strcmp(i1->tag, i2->tag);
|
|
|
|
}
|
|
|
|
|
2003-10-02 22:42:03 +00:00
|
|
|
void ScummEngine::loadLanguageBundle() {
|
2002-09-17 09:18:47 +00:00
|
|
|
File file;
|
2003-02-14 16:01:55 +00:00
|
|
|
int32 size;
|
2002-09-17 09:18:47 +00:00
|
|
|
|
2003-01-30 08:10:16 +00:00
|
|
|
if (_gameId == GID_DIG) {
|
2003-05-24 22:13:01 +00:00
|
|
|
file.open("language.bnd", getGameDataPath());
|
2003-01-30 08:10:16 +00:00
|
|
|
} else if (_gameId == GID_CMI) {
|
2003-05-24 22:13:01 +00:00
|
|
|
file.open("language.tab", getGameDataPath());
|
2003-01-30 08:10:16 +00:00
|
|
|
} else {
|
|
|
|
return;
|
|
|
|
}
|
2003-06-07 00:49:36 +00:00
|
|
|
if (file.isOpen() == false) {
|
2002-09-17 09:18:47 +00:00
|
|
|
_existLanguageFile = false;
|
|
|
|
return;
|
|
|
|
}
|
2003-05-30 23:24:29 +00:00
|
|
|
|
|
|
|
_existLanguageFile = true;
|
2003-01-30 08:10:16 +00:00
|
|
|
|
2003-02-14 16:01:55 +00:00
|
|
|
size = file.size();
|
2003-03-07 23:55:28 +00:00
|
|
|
_languageBuffer = (char *)calloc(1, size+1);
|
2003-02-14 16:01:55 +00:00
|
|
|
file.read(_languageBuffer, size);
|
2002-09-17 09:18:47 +00:00
|
|
|
file.close();
|
2003-02-14 16:01:55 +00:00
|
|
|
|
|
|
|
// Create an index of the language file.
|
|
|
|
// FIXME: Extend this mechanism to also cover The Dig?
|
|
|
|
|
2003-05-30 23:24:29 +00:00
|
|
|
int32 i;
|
|
|
|
char *ptr = _languageBuffer;
|
2003-02-14 16:01:55 +00:00
|
|
|
|
2003-05-30 23:24:29 +00:00
|
|
|
// Count the number of lines in the language file.
|
2003-02-14 16:01:55 +00:00
|
|
|
|
2003-05-30 23:24:29 +00:00
|
|
|
_languageIndexSize = 0;
|
2003-02-14 16:01:55 +00:00
|
|
|
|
2003-05-30 23:24:29 +00:00
|
|
|
for (;;) {
|
|
|
|
ptr = strpbrk(ptr, "\n\r");
|
|
|
|
if (ptr == NULL)
|
|
|
|
break;
|
|
|
|
while (*ptr == '\n' || *ptr == '\r')
|
|
|
|
ptr++;
|
|
|
|
_languageIndexSize++;
|
|
|
|
}
|
2003-02-14 16:01:55 +00:00
|
|
|
|
2003-05-30 23:24:29 +00:00
|
|
|
// Fill the language file index. This is just an array of
|
|
|
|
// tags and offsets. I did consider using a balanced tree
|
|
|
|
// instead, but the extra overhead in the node structure would
|
|
|
|
// easily have doubled the memory consumption of the index.
|
2003-02-14 16:01:55 +00:00
|
|
|
|
2003-05-30 23:24:29 +00:00
|
|
|
_languageIndex = (LangIndexNode *)calloc(_languageIndexSize, sizeof(LangIndexNode));
|
2003-02-14 16:01:55 +00:00
|
|
|
|
2003-05-30 23:24:29 +00:00
|
|
|
ptr = _languageBuffer;
|
2003-02-14 16:01:55 +00:00
|
|
|
|
2003-05-30 23:24:29 +00:00
|
|
|
if (_gameId == GID_DIG) {
|
|
|
|
int lineCount = _languageIndexSize;
|
|
|
|
const char *baseTag = "";
|
|
|
|
byte enc = 0; // Initially assume the language file is not encoded
|
2003-06-09 00:35:32 +00:00
|
|
|
|
2003-05-30 23:24:29 +00:00
|
|
|
// We'll determine the real index size as we go.
|
|
|
|
_languageIndexSize = 0;
|
|
|
|
for (i = 0; i < lineCount; i++) {
|
|
|
|
if (*ptr == '!') {
|
|
|
|
// Don't know what a line with '!' means, just ignore it
|
|
|
|
} else if (*ptr == 'e') {
|
|
|
|
// File is encoded!
|
|
|
|
enc = 0x13;
|
|
|
|
} else if (*ptr == '@') {
|
|
|
|
// A new 'base tag'
|
|
|
|
baseTag = ptr + 1;
|
|
|
|
} else if (*ptr == '#') {
|
|
|
|
// Number of subtags following a given basetag. We don't need that
|
|
|
|
// information so we just skip it
|
|
|
|
} else if (isdigit(*ptr)) {
|
|
|
|
int idx = 0;
|
|
|
|
// A number (up to three digits)...
|
|
|
|
while (isdigit(*ptr)) {
|
|
|
|
idx = idx * 10 + (*ptr - '0');
|
|
|
|
ptr++;
|
|
|
|
}
|
2003-06-09 00:35:32 +00:00
|
|
|
|
2003-05-30 23:24:29 +00:00
|
|
|
// ...followed by a slash...
|
|
|
|
assert(*ptr == '/');
|
|
|
|
ptr++;
|
2003-06-09 00:35:32 +00:00
|
|
|
|
2003-05-30 23:24:29 +00:00
|
|
|
// ...and then the translated message, possibly encoded
|
|
|
|
_languageIndex[_languageIndexSize].offset = ptr - _languageBuffer;
|
2003-06-09 00:35:32 +00:00
|
|
|
|
2003-05-30 23:24:29 +00:00
|
|
|
// Decode string if necessary.
|
|
|
|
if (enc) {
|
|
|
|
while (*ptr != '\n' && *ptr != '\r')
|
|
|
|
*ptr++ ^= enc;
|
|
|
|
}
|
2003-06-09 00:35:32 +00:00
|
|
|
|
2003-05-30 23:24:29 +00:00
|
|
|
// The tag is the basetag, followed by a dot and then the index
|
|
|
|
sprintf(_languageIndex[_languageIndexSize].tag, "%s.%03d", baseTag, idx);
|
2003-06-09 00:35:32 +00:00
|
|
|
|
2003-05-30 23:24:29 +00:00
|
|
|
// That was another index entry
|
|
|
|
_languageIndexSize++;
|
|
|
|
}
|
2003-02-14 16:01:55 +00:00
|
|
|
|
2003-05-30 23:24:29 +00:00
|
|
|
// Skip over newlines (and turn them into null bytes)
|
|
|
|
ptr = strpbrk(ptr, "\n\r");
|
|
|
|
if (ptr == NULL)
|
|
|
|
break;
|
|
|
|
while (*ptr == '\n' || *ptr == '\r')
|
|
|
|
*ptr++ = 0;
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
for (i = 0; i < _languageIndexSize; i++) {
|
2003-05-30 22:57:19 +00:00
|
|
|
// First 8 chars in the line give the string ID / 'tag'
|
2003-05-30 23:32:02 +00:00
|
|
|
int j;
|
|
|
|
for (j = 0; j < 8 && !isspace(*ptr); j++, ptr++)
|
2003-05-30 22:57:19 +00:00
|
|
|
_languageIndex[i].tag[j] = toupper(*ptr);
|
2003-02-14 16:01:55 +00:00
|
|
|
_languageIndex[i].tag[j] = 0;
|
2003-05-30 23:24:29 +00:00
|
|
|
|
2003-05-30 22:57:19 +00:00
|
|
|
// After that follows a single space which we skip
|
|
|
|
assert(isspace(*ptr));
|
|
|
|
ptr++;
|
2003-06-09 00:35:32 +00:00
|
|
|
|
2003-05-30 22:57:19 +00:00
|
|
|
// Then comes the translated string: we record an offset to that.
|
2003-02-14 16:01:55 +00:00
|
|
|
_languageIndex[i].offset = ptr - _languageBuffer;
|
2003-05-30 23:24:29 +00:00
|
|
|
|
2003-05-30 22:57:19 +00:00
|
|
|
// Skip over newlines (and turn them into null bytes)
|
2003-02-14 16:01:55 +00:00
|
|
|
ptr = strpbrk(ptr, "\n\r");
|
|
|
|
if (ptr == NULL)
|
|
|
|
break;
|
|
|
|
while (*ptr == '\n' || *ptr == '\r')
|
2003-05-30 22:57:19 +00:00
|
|
|
*ptr++ = 0;
|
2003-02-14 16:01:55 +00:00
|
|
|
}
|
|
|
|
}
|
2003-05-30 23:24:29 +00:00
|
|
|
|
|
|
|
// Sort the index nodes. We'll later use bsearch on it, which is just as efficient
|
|
|
|
// as using a binary tree, speed wise.
|
|
|
|
qsort(_languageIndex, _languageIndexSize, sizeof(LangIndexNode), indexCompare);
|
2002-09-17 09:18:47 +00:00
|
|
|
}
|
|
|
|
|
2003-10-02 22:42:03 +00:00
|
|
|
const byte *ScummEngine::translateTextAndPlaySpeech(const byte *ptr) {
|
2003-07-15 21:30:53 +00:00
|
|
|
if ((_gameId == GID_DIG || _gameId == GID_CMI) && (ptr[0] == '/')) {
|
|
|
|
char pointer[20];
|
|
|
|
int i, j;
|
|
|
|
|
|
|
|
translateText(ptr, _transText);
|
|
|
|
for (i = 0, j = 0; (ptr[i] != '/' || j == 0) && j < 19; i++) {
|
|
|
|
if (ptr[i] != '/')
|
|
|
|
pointer[j++] = ptr[i];
|
|
|
|
}
|
|
|
|
pointer[j] = 0;
|
|
|
|
|
|
|
|
// Play speech
|
2003-12-26 12:15:23 +00:00
|
|
|
_imuseDigital->playBundleSound(pointer);
|
2003-07-15 21:30:53 +00:00
|
|
|
|
|
|
|
ptr = _transText;
|
|
|
|
}
|
|
|
|
return ptr;
|
|
|
|
}
|
|
|
|
|
2003-10-02 22:42:03 +00:00
|
|
|
void ScummEngine::translateText(const byte *text, byte *trans_buff) {
|
2003-05-28 23:37:04 +00:00
|
|
|
int l;
|
|
|
|
|
|
|
|
if ((text[0] == '/') && _existLanguageFile) {
|
2003-05-30 23:24:29 +00:00
|
|
|
LangIndexNode target;
|
|
|
|
LangIndexNode *found = NULL;
|
|
|
|
|
|
|
|
// copy name from text /..../
|
|
|
|
for (l = 0; (l < 12) && (text[l + 1] != '/'); l++)
|
|
|
|
target.tag[l] = toupper(text[l + 1]);
|
|
|
|
target.tag[l] = 0;
|
|
|
|
|
|
|
|
// HACK: These are used for the object line when
|
|
|
|
// using one object on another. I don't know if the
|
|
|
|
// text in the language file is a placeholder or if
|
|
|
|
// we're supposed to use it, but at least in the
|
|
|
|
// English version things will work so much better if
|
|
|
|
// we can't find translations for these.
|
|
|
|
|
|
|
|
if (strcmp(target.tag, "PU_M001") != 0 && strcmp(target.tag, "PU_M002") != 0)
|
|
|
|
found = (LangIndexNode *)bsearch(&target, _languageIndex, _languageIndexSize, sizeof(LangIndexNode), indexCompare);
|
|
|
|
if (found != NULL) {
|
|
|
|
strcpy((char *)trans_buff, _languageBuffer + found->offset);
|
|
|
|
return;
|
2002-09-17 09:18:47 +00:00
|
|
|
}
|
2003-05-28 23:37:04 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
byte *pointer = (byte *)strchr((const char *)text + 1, '/');
|
|
|
|
if (pointer != NULL) {
|
|
|
|
pointer++;
|
|
|
|
if (_gameId == GID_CMI) {
|
|
|
|
memcpy(trans_buff, pointer, resStrLen(pointer) + 1);
|
|
|
|
} else if (_gameId == GID_DIG) {
|
2003-03-12 19:53:02 +00:00
|
|
|
l = 0;
|
2003-03-08 17:39:18 +00:00
|
|
|
while (*pointer != '/' && *pointer != 0xff && *pointer != 0) {
|
|
|
|
trans_buff[l++] = *pointer++;
|
|
|
|
}
|
|
|
|
trans_buff[l] = '\0';
|
|
|
|
}
|
2003-05-28 23:37:04 +00:00
|
|
|
} else {
|
|
|
|
memcpy(trans_buff, text, resStrLen(text) + 1);
|
2002-09-17 09:18:47 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2003-10-03 18:33:57 +00:00
|
|
|
} // End of namespace Scumm
|