richiesams
2faaf8488b
ZVISION: Convert ResultAction pointers to SharePtr
...
This gets rid of the need for specific destruction as well as making the copy swap
operations in the ScriptManger _referenceTable more efficient
2013-08-04 13:33:04 -05:00
richiesams
cf45312016
ZVISION: Fix unsigned/signed mismatch warning
2013-08-04 13:33:03 -05:00
richiesams
99ecc80e86
ZVISION: Initialize iterator
2013-08-04 13:33:02 -05:00
richiesams
3df425004d
ZVISION: Remove superfluous comma
2013-08-04 13:33:01 -05:00
richiesams
4729641cf9
ZVISION: Fix typo in format string
2013-08-04 13:33:01 -05:00
richiesams
8e3ffdece8
ZVISION: Initialize _needsScreenUpdate in RenderManager
2013-08-04 13:33:00 -05:00
richiesams
d43e1e9741
ZVISION: Add filename parsing for ActionPlayAnimation
2013-08-04 13:33:00 -05:00
richiesams
87f2e9a894
ZVISION: Update module.mk with current obj
2013-08-04 13:32:59 -05:00
richiesams
e170be4ea5
ZVISION: Remove redundant class qualifier
2013-08-04 13:32:59 -05:00
richiesams
8ec0a90611
ZVISION: Convert _blockSize to an anonymous enum
2013-08-04 13:32:58 -05:00
richiesams
903e21b8af
ZVISION: Initialize the iterator
2013-08-04 13:32:57 -05:00
richiesams
d06083aa96
ZVISION: Convert sscanf formats to follow new int lengths
2013-08-04 13:32:57 -05:00
richiesams
5e442c363e
ZVISION: Convert String pointers to const references
2013-08-04 13:32:56 -05:00
richiesams
f1135292d0
ZVISION: Optimize integer type usages
...
The general thought is int is faster than int16 or byte. So if you can afford the
space, use it over int16 or byte. Also, only use int32 when you specifically need
the 32 bits.
2013-08-04 13:32:55 -05:00
Filippos Karapetis
89d8496dba
ZVISION: Add detection entry and directories for ZGI
2013-08-04 13:32:55 -05:00
richiesams
f39e1fdc43
ZVISION: Move CriteriaOperator, Criteria, and StateFlag inside the Puzzle class
2013-08-04 13:32:54 -05:00
richiesams
f975fbe521
ZVISION: Move Puzzle logic into a .cpp file
2013-08-04 13:32:54 -05:00
richiesams
ea47c28ddf
ZVISION: Make ActionNode::process() pure virtual
2013-08-04 13:32:53 -05:00
richiesams
00eb279243
ZVISION: Create ScriptManager member function to change location
2013-08-04 13:32:53 -05:00
richiesams
070042fcb4
ZVISION: Modify Control parsing to use new Control class structure
2013-08-04 13:32:52 -05:00
richiesams
d4ae293f88
ZVISION: Rename parseResult() to parseResults()
2013-08-04 13:32:52 -05:00
richiesams
2063cb711d
ZVISION: Add 'reverse' to _tiltOptions and _panoramaOptions to handle Control options
2013-08-04 13:32:51 -05:00
richiesams
48a3a1530d
ZVISION: Move the criteriaMet bool outside of the loop
...
Only fire off the Results of ALL of the criteria are met
2013-08-04 13:32:51 -05:00
richiesams
c22c91b7d3
ZVISION: Create Control class
2013-08-04 13:32:50 -05:00
richiesams
b20437a17d
ZVISION: Modify Criteria parsing to handle empty Criteria
2013-08-04 13:32:50 -05:00
richiesams
cf9790a9d6
ZVISION: Create mutators for _tiltOptions
2013-08-04 13:32:49 -05:00
richiesams
7d58ebf281
ZVISION: Convert Puzzle to a class
...
It needed a copy constructor and destructor to handle the heap memory ResultActions
2013-08-04 13:32:49 -05:00
richiesams
93c6670f6f
ZVISION: Create clone member function for ResultAction class
2013-08-04 13:32:48 -05:00
Filippos Karapetis
032afd3c1a
ZVISION: Fix compilation
2013-08-04 13:32:48 -05:00
Filippos Karapetis
1c551d4359
ZVISION: Only scale videos when needed
...
This avoids crashes for videos that exceed the screen size when scaled
2013-08-04 13:32:47 -05:00
richiesams
e076d8e52f
ZVISION: Change default panorama FoV to 27 degrees
...
This is to match Marisa Chan's implementation. Images at this FoV also look better.
2013-08-04 13:32:47 -05:00
richiesams
8f3e27cbd0
ZVISION: Fix closing braces on generateTiltLookupTable
2013-08-04 13:32:46 -05:00
richiesams
0e4e6ee9bf
ZVISION: Create methods for altering panoramaOptions and create console commands for them
2013-08-04 13:32:46 -05:00
richiesams
b9dd61437c
ZVISION: Create class for ActionDelayRender
2013-08-04 13:32:45 -05:00
richiesams
5376aa7b3c
ZVISION: Move generating the RenderTable to outside setRenderState
...
This allows the panorama/tilt options to mutated without having to generate the table multiple times.
2013-08-04 13:32:45 -05:00
richiesams
564379d3ee
ZVISION: Create method to get RenderTable object pointer from RenderManager
...
Remove passthrough methods
2013-08-04 13:32:44 -05:00
richiesams
48b9741f41
ZVISION: Rename Point template class to Vector2
...
Also remove templating
2013-08-04 13:32:44 -05:00
richiesams
f8bc82080a
ZVISION: Create function for mixing two RGB<555> colors
2013-08-04 13:32:43 -05:00
richiesams
4acdf5b7d5
ZVISION: Convert panoramaOptions and tiltOptions to floats
2013-08-04 13:32:43 -05:00
richiesams
a23970bbc6
ZVISION: Convert RenderTable to only storing (x,y) offsets instead of absolute postions.
...
This allows the destRectangle to be offset within the RenderTable
2013-08-04 13:32:42 -05:00
richiesams
611ff31a56
ZVISION: Copy Point struct from rect.h and turn it into a templated class
2013-08-04 13:32:41 -05:00
richiesams
34b3a78898
ZVISION: Fix error causing image discontinutities
...
The width and height were swapped when passed to the class constructor.
2013-08-04 13:32:41 -05:00
richiesams
c8359ad56c
ZVISION: Modify loadImage console command to account for new render options
2013-08-04 13:32:40 -05:00
richiesams
3d223e2123
ZVISION: Modify the RenderTable panorama math to account for panoramas being transposed
2013-08-04 13:32:39 -05:00
richiesams
2349fcfd31
ZVISION: Modify renderImageToScreen to take into account the current RenderState
2013-08-04 13:32:39 -05:00
richiesams
364e9d659c
ZVISION: Force all files to be registered with SearchMan as 'flat'
...
There are 10 file name conflicts as a result, but the conflicts are byte identical.
2013-08-04 13:32:38 -05:00
richiesams
65a08c71c6
ZVISION: Fix unsigned/signed compiler warning
2013-08-04 13:32:37 -05:00
richiesams
df2e78e6f8
ZVISION: Remove variable used for debugging purposes
2013-08-04 13:32:37 -05:00
richiesams
73f02759f9
ZVISION: Remove supurflouous 'const' and add 'inline'
2013-08-04 13:32:36 -05:00
richiesams
88934cd5d0
ZVISION: Convert console code to use RenderManager and add method for setRenderState
2013-08-04 13:32:35 -05:00
richiesams
de2e7fd144
ZVISION: Convert error() to warning()
...
I did not realize the intended behavior of error() is to close the application
2013-08-04 13:32:35 -05:00
richiesams
ed44907309
ZVISION: Move rendering logic from ZVision class to RenderManager class
2013-08-04 13:32:34 -05:00
richiesams
cd51b646f3
ZVISION: Create a class for handling all render table logic
...
Aka, creating the lookup tables, storing the current render state, and eventually doing
the image mutations.
2013-08-04 13:32:33 -05:00
richiesams
9e6b2dfc12
ZVISION: Create member function for creating a panorama look up table
2013-08-04 13:32:33 -05:00
richiesams
b3eb48996a
ZVISION: Fix memory leaks
2013-08-04 13:32:32 -05:00
richiesams
2bfefd9691
ZVISION: Remove extraneous file
2013-08-04 13:32:32 -05:00
richiesams
4bd95987d2
ZVISION: Convert old code to use RenderManager
2013-08-04 13:32:31 -05:00
richiesams
6d7541a430
ZVISION: Create RenderManager class and move code from image.cpp
2013-08-04 13:32:30 -05:00
richiesams
94000e0781
ZVISION: Replace includes with forward declarations
2013-08-04 13:32:29 -05:00
richiesams
4713640779
ZVISION: Remove extraneous member variable
2013-08-04 13:32:29 -05:00
richiesams
d546e11cf1
ZVISION: Fix namespace indentation
2013-08-04 13:32:28 -05:00
richiesams
b316df9e82
ZVISION: Add a return statement for when image load fails
2013-08-04 13:32:27 -05:00
richiesams
47161ef30d
ZVISION: LZSSReadStream - Decompress directly to the destination buffer instead of an intermediate buffer
2013-08-04 13:32:27 -05:00
richiesams
125a061a96
ZVISION: Convert to using MKTAG() instead of checking each char individually
2013-08-04 13:32:26 -05:00
richiesams
1c44fe7afb
ZVISION: Fix the error causing distortions in the sound
2013-08-04 13:32:26 -05:00
richiesams
8f32592ab9
ZVISION: Create console command to use the raw2wav function
2013-08-04 13:32:25 -05:00
richiesams
32f8848605
ZVISION: Create utility function to convert .RAW to .WAV
2013-08-04 13:32:25 -05:00
richiesams
7644e00bf3
ZVISION: Convert ResultActions to take a String pointer in their constructors
...
There's no point in copying the String since it's just being parsed
2013-08-04 13:32:24 -05:00
richiesams
e897a1bb2a
ZVISION: Fix logic concerning whether a stream is packed or not
...
It was accidentally returning a raw stream for a ZorkStream and a ZorkStream for a raw
2013-08-04 13:32:24 -05:00
richiesams
134f8fda17
ZVISION: Fix incorrect assumptions about a file being stereo
2013-08-04 13:32:23 -05:00
richiesams
03c871ff30
ZVISION: Convert _stereo to a byte since it is used for a bitwise and
2013-08-04 13:32:23 -05:00
richiesams
d771b615e0
ZVISION: Use individual initialization instead of inline.
2013-08-04 13:32:22 -05:00
richiesams
c7ce580bbd
ZVISION: Removed 'packed' audio handling from RawZorkStream.
...
Moved it to the factory method for creating Audio Streams
2013-08-04 13:32:22 -05:00
richiesams
071d9f2241
ZVISION: Add logic to allow the user to break out of videos
2013-08-04 13:32:21 -05:00
richiesams
92f3de72de
ZVISION: Convert console sound handling to use new fileName decoding
2013-08-04 13:32:21 -05:00
richiesams
76f4d2b3d8
ZVISION: Create logic to decode sound rate and isStereo from fileName
2013-08-04 13:32:20 -05:00
richiesams
9f7ff84fe4
ZVISION: Create utility function to parse fileName from a full/partial path
2013-08-04 13:32:20 -05:00
richiesams
a30f49b556
ZVISION: Add a game type enum to detection
...
This is needed for sound file differentiation
2013-08-04 13:32:19 -05:00
richiesams
8de12fcbd2
ZVISION: Add underscore prefix to public static variable names
2013-08-04 13:32:19 -05:00
richiesams
644313e8f2
ZVISION: Add stereo/mono handling for Zork sound
2013-08-04 13:32:18 -05:00
richiesams
c45a13cdd7
ZVISION: Conform to GCC spacing for template inside template
2013-08-04 13:32:18 -05:00
richiesams
f88127104b
ZVISION: Fix implicit conversion for scanf-type functions
2013-08-04 13:32:17 -05:00
richiesams
535d6a2a40
ZVISION: Modify RawZorkStream to use a modified ADPCM codec
2013-08-04 13:32:17 -05:00
richiesams
8d2bef2936
ZVISION: Create console command for loading sounds
2013-08-04 13:32:16 -05:00
richiesams
09358141de
ZVISION: Allow the console to stay open when errors occur
2013-08-04 13:32:16 -05:00
richiesams
ae84e9508e
ZVISION: Add 2x scaling to videos
2013-08-04 13:32:15 -05:00
richiesams
29061acd4e
ZVISION: Add operator< to the Puzzle struct
...
ScriptManager does a unique-fication of a container of Puzzles using
a sort with some other logic. The sort uses operator<
2013-08-04 13:32:15 -05:00
richiesams
24dc3e1793
ZVISION: Create ScriptManager state handling logic
2013-08-04 13:32:14 -05:00
richiesams
9c7203c4b9
ZVISION: Create utility method to remove duplicate entries from a Common::Array
2013-08-04 13:32:14 -05:00
richiesams
78daaeb583
ZVISION: Create main containers in ScriptManager
2013-08-04 13:32:13 -05:00
richiesams
ba22c83861
ZVISION: Implement ActionTimer::execute()
2013-08-04 13:32:13 -05:00
richiesams
3397edb4f5
ZVISION: Add ActionNode class
...
This class encases actions that happen over time (timer, animations, etc)
Each frame, the engine calls process() on each active ActionNode
2013-08-04 13:32:12 -05:00
richiesams
d672c2c440
ZVISION: Remove unused methods from ZVision class
2013-08-04 13:32:12 -05:00
richiesams
9d478206f8
ZVISION: Move utility functions to a cpp file with declarations in a header file
2013-08-04 13:32:11 -05:00
richiesams
4e55d7ba94
ZVISION: Clean up includes
2013-08-04 13:32:10 -05:00
richiesams
61a2fffafd
ZVISION: Standardize naming conventions to fit the rest of the code base
2013-08-04 13:32:10 -05:00
richiesams
0451503ecc
ZVISION: Remove implicit cast between integer types
2013-08-04 13:32:09 -05:00
richiesams
4398c04a7b
ZVISION: Create console command for loading a video
2013-08-04 13:32:09 -05:00
richiesams
76b2aa33ca
ZVISION: Create/refactor methods for playing video.
...
The pixel format for videos is not the same as for the rest of the game.
(Game: RGB 555, Video: RGB 565)
2013-08-04 13:32:08 -05:00
richiesams
afbcca2187
ZVISION: Move engine width, height, and pixelFormat to const member variables
2013-08-04 13:32:08 -05:00
richiesams
4c7db7f5de
ZVISION: renderImageToScreen: Check for TGZ first instead of TGA
...
TGA's aren't required to have a magic number in the header, but TGZ are.
Therefore it's easier to identify TGZ files.
2013-08-04 13:32:07 -05:00
richiesams
811ea39486
ZVISION: Update module.mk with current objs
2013-08-04 13:32:06 -05:00
richiesams
ec7915bcb9
ZVISION: Fix eos checking in LzssReadStream
2013-08-04 13:32:06 -05:00
richiesams
00c0284765
ZVISION: Conform to new eventRecorder code
2013-08-04 13:32:05 -05:00
richiesams
ca89f76798
ZVISION: Move early break out above the for loop. LzssReadStream::decompressBytes()
...
The other code would go through each of the for loops and do nothing due to EOS.
2013-08-04 13:32:05 -05:00
richiesams
399e512be2
ZVISION: Update renderImageToScreen to handle TGZ image files
2013-08-04 13:32:05 -05:00
richiesams
89693d4074
ZVISION: Create class for decompressing and reading LZSS
2013-08-04 13:32:04 -05:00
richiesams
fa365dffce
ZVISION: Change #include scummsys.h to types.h
2013-08-04 13:32:04 -05:00
richiesams
a8e5e1e2db
ZVISION: Rename result_action.h/.cpp files to actions.h/.cpp
2013-08-04 13:32:03 -05:00
Filippos Karapetis
258ecb0aeb
ZVISION: Remove nonstandard C type declaration from the StateFlags enum
2013-08-04 13:32:03 -05:00
Filippos Karapetis
c882f79695
ZVISION: Remove direct inclusion of stdio.h
2013-08-04 13:32:02 -05:00
richiesams
540dde67db
ZVISION: Cleanup dump method from run()
2013-08-04 13:32:02 -05:00
richiesams
46865dc394
ZVISION: Create renderImageToScreen method and add a console command for it
2013-08-04 13:32:01 -05:00
richiesams
4209236994
ZVISION: Create debug console and apply console logic to main loop
2013-08-04 13:32:01 -05:00
richiesams
a77ae2163b
ZVISION: Add definitions for more ResultActions
2013-08-04 13:32:00 -05:00
richiesams
ebb546c468
ZVISION: Create utility method to dump result action signatures from various .scr files
2013-08-04 13:32:00 -05:00
richiesams
3f93f7d27f
ZVISION: Change trimCommentsAndWhiteSpace to use a pointer instead of a reference.
2013-08-04 13:31:59 -05:00
richiesams
3822de2aec
ZVISION: Change Puzzle::resultActions to a List of pointers instead of ResultAction objects
...
ResultAction is abstract, therefore, it can't be directly stored in the list
2013-08-04 13:31:59 -05:00
richiesams
0ba9ca8fa0
ZVISION: Forward declare ZVision in result_action.h
...
result_action.h is #included before ZVision is declared, causing not declared compiler errors
2013-08-04 13:31:58 -05:00
richiesams
16cc970c9e
ZVISION: Normalize remaining CRLF to LF for the remote
2013-08-04 13:31:58 -05:00
richiesams
187c119e93
ZVISION: Create ResultAction 's for Add and Random.
...
Create class templates for PlayAnimation, PreloadAnimation, and Attenuate
2013-08-04 13:31:57 -05:00
richiesams
c0c4ee6533
ZVISION: Fix single_value_container.h include to use the new file name
2013-08-04 13:31:57 -05:00
richiesams
0b9dce40a0
ZVISION: Fix usage of Puzzle struct to use 'key' instead of 'id'
2013-08-04 13:31:56 -05:00
richiesams
1710468121
ZVISION: Fix includes to use new underscore names
2013-08-04 13:31:56 -05:00
richiesams
f99d613dcb
ZVISION: Rename files to use underscores instead of camelCase
2013-08-04 13:31:55 -05:00
richiesams
daa2c4b670
ZVISION: Move test functions out of video.cpp and into their own file
...
The file only exist to hold the code. The actual tests will be
moved to an appropriate location later.
2013-08-04 13:31:55 -05:00
richiesams
7bc0097dde
ZVISION: Fix include for singleValueContainer.cpp
2013-08-04 13:31:54 -05:00
richiesams
8d9f90bf12
ZVISION: Create ScriptManager accessor for ZVision
...
Having the ScriptManager as a member variable forced it to be const,
which prevented any non cont methods to be used. Thus, ScriptManager is
created on the heap and disposed after use.
2013-08-04 13:31:54 -05:00
richiesams
dec34c174b
ZVISION: Create global state accessor/mutator methods for ScriptManager
2013-08-04 13:31:53 -05:00
richiesams
b70f85b9a0
ZVISION: Comment clarification for ScriptManager methods and helper structs
2013-08-04 13:31:53 -05:00
richiesams
464cc44a82
ZVISION: Convert ScriptManager methods to use ResultAction classes logic
2013-08-04 13:31:52 -05:00
richiesams
b3b7bd29b1
ZVISION: Create ResultAction base class and ActionAdd child class
2013-08-04 13:31:52 -05:00
richiesams
ac96b943fa
ZVISION: Create an instance of ScriptManager inside ZVision
2013-08-04 13:31:51 -05:00
richiesams
526c1dc465
ZVISION: Use spaces in doxygen comments for alignement instead of tabs
2013-08-04 13:31:51 -05:00
richiesams
063d6c3400
ZVISION: Rename object.h and object.cpp to fit the new class name
2013-08-04 13:31:50 -05:00
richiesams
c3c7566962
ZVISION: Rename 'Object' class to 'SingleValueContainer'
2013-08-04 13:31:50 -05:00
richiesams
30208f7f2b
ZVISION: Add documentation to 'Object' accessors
2013-08-04 13:31:49 -05:00
richiesams
5fef809941
ZVISION: Convert union of pointers to union of values except for String.
...
Instead of storing everything on the heap, only store Strings on the heap.
For Strings, store a char array pointer instead of an actual String object
since String objects are fairly large.
2013-08-04 13:31:49 -05:00
richiesams
d5fa6612ed
ZVISION: Modify utility and puzzle comments to make them more clear
2013-08-04 13:31:48 -05:00
richiesams
3283176f6d
ZVISION: Move initialization code from run() and into its own method
2013-08-04 13:31:48 -05:00
richiesams
7803c9fddf
ZVISION: Force 'Object' constructors to be explicit.
2013-08-04 13:31:47 -05:00
richiesams
8cc678e2ee
ZVISION: Convert 'Object' implicit conversion operators to accessors
...
Implicit conversion, while simple can cause problems and doesn't
show exactly how to get the value.
2013-08-04 13:31:47 -05:00
richiesams
cf7c04a001
ZVISION: Fix code formatting to follow the convention
2013-08-04 13:31:46 -05:00
richiesams
75e513c46c
ZVISION: Create base puzzle parsing.
2013-08-04 13:31:46 -05:00
richiesams
8243263b33
ZVISION: Add documentation to utility functions and add a glorified trim function
2013-08-04 13:31:45 -05:00
richiesams
2ada5a8dd7
ZVISION: Split puzzleControl into two files. Add ResultAction enum
...
After further investigation, puzzles and controls don't really share any
structs. So it makes more sense to keep them seperate.
2013-08-04 13:31:45 -05:00
richiesams
f444a1fd38
ZVISION: Create Object class.
2013-08-04 13:31:44 -05:00
richiesams
a8980a4f77
ZVISION: Create utility function that writes File contents to another File
...
scr files are stored and encrypted in archive files. This is an easy
way to dump them for debugging purposes.
2013-08-04 13:31:44 -05:00
richiesams
160d6256f2
ZVISION: Create skeleton engine and move code away from Engine::Run
...
The goal is to have Engine::Run as clean as possible. Aka mostly method
calls.
2013-08-04 13:31:43 -05:00
richiesams
b65fd98441
ZVISION: Clean up includes
2013-08-04 13:31:43 -05:00
richiesams
ef37f14d53
ZVISION: Add xor encryption handling to ZfsArchive class
2013-08-04 13:31:42 -05:00
richiesams
179f5de498
ZVISION: Add support for ZFS archive files
...
ZfsArchive implements Common::Archive.
2013-08-04 13:31:42 -05:00
richiesams
8ae85892d6
ZVISION: Alter video handling to follow the new video audio track wrapper.
...
Commit 7a49802c01b0c39be4e86335689db8f3359fde68 created an audio track
hook that allows video decoding to use a differnt audio track encoding method
Also, re-normalize line endings
2013-08-04 13:31:41 -05:00
richiesams
5d64107ff3
ZVISION: normalized file endings
2013-08-04 13:31:40 -05:00
richiesams
0303850bf7
ZVISION: Allow detection to go off inner directory
...
Game detection needs to be off an actual resource, but all the resources
are in subdirectories. This updates the code to search for the specific
subdirectory.
2013-08-04 13:30:32 -05:00
richiesams
d0b341e6ca
ZVISION: Create zvision bare structure
...
Add zvision base engine to engines/zvision as well as
modify the necessary engine files (configure.engines, etc.)
in order for it to be recognized.
2013-08-04 13:29:44 -05:00