Commit Graph

386 Commits

Author SHA1 Message Date
Eugene Sandulenko
318210ad96 Add optional size parameter to ADGameFileDescription. Not used now.
svn-id: r25164
2007-01-24 22:42:44 +00:00
Eugene Sandulenko
edd2422a55 Hide all AdvacedDetector parameters into a structure for easier maintenance
and extensibility

svn-id: r25163
2007-01-24 22:24:52 +00:00
Johannes Schickel
e0aa34bc51 Fixes implementation of o1_updateSceneAnimations.
svn-id: r25149
2007-01-21 14:23:32 +00:00
Eugene Sandulenko
cd8a5f3a98 First phase of detection-related plugins interface improvements. Now plugins
return StringMap instead of fixed list of parameters. This adds great
flexibility.

Current patch should not alter any functionality, i.e. if there are regressions,
submit a report. Phase 2 will benefit from these changes and will come later.

svn-id: r25134
2007-01-20 21:27:57 +00:00
Johannes Schickel
b6b75af524 Completed implementation of o1_restoreAllObjectBackgrounds.
svn-id: r25127
2007-01-20 15:28:03 +00:00
Johannes Schickel
3efe809e83 Fix for language selection.
svn-id: r25071
2007-01-13 10:24:26 +00:00
Johannes Schickel
d61a84e0ab Fix for bug #1631352 ("KYRA1: Graphics heavily broken and ScummVM crash"), I tried memmove here, but it also crashed on Win32 with memmove, so I reverted it back to how it was.
svn-id: r25059
2007-01-09 11:50:22 +00:00
Johannes Schickel
49f773d2f8 Little fix.
svn-id: r25058
2007-01-09 00:33:23 +00:00
Johannes Schickel
965d82ea46 Fix for bug #1586735 ("KYRA1: Sprite not redrawn")
svn-id: r25057
2007-01-08 23:55:14 +00:00
Oystein Eftevaag
ee221cc5df Merging decodeFrameDeltaPage() again and using Fingolfin's template trickery instead
svn-id: r25039
2007-01-06 18:52:30 +00:00
Johannes Schickel
46271f2145 formatting
svn-id: r25038
2007-01-06 18:45:43 +00:00
Oystein Eftevaag
8fbf9a1e23 A few minor fixes and optimizations (biggest one is splitting decodeFrameDeltaPage() into two functions to avoid a high amount of conditional jumps per decided animation frame
svn-id: r25034
2007-01-06 17:11:08 +00:00
Eugene Sandulenko
c01839bbe9 Make ADGameFileDescription is built in directly into ADGameDescription.
svn-id: r24947
2006-12-29 00:03:03 +00:00
Max Horn
6eef02245c Stripped some more real_ prefixes from function names; also added a new FIXME comment to Kyra's setupGameFlags, and did some more cleanup
svn-id: r24899
2006-12-20 00:08:51 +00:00
Max Horn
dc30c2304c Changed Engine_KYRA_detectGames to use ADVANCED_DETECTOR_DETECT_GAMES_FUNCTION, and removed the ADGameDescription::gameid abuse
svn-id: r24898
2006-12-19 23:59:26 +00:00
Max Horn
07c6fa980f Further AdvancedDetector cleanup (in particular, renamed ADGameDescription::name to the more suitable ADGameDescription::gameid)
svn-id: r24895
2006-12-19 23:37:03 +00:00
Max Horn
2969144120 * Simplified code in AdvancedDetector::detectGame
* Removed AdvancedDetector::setFileMD5Bytes, now AdvancedDetector::detectGame
  simply takes the MD5 byte limit as an extra parameter

svn-id: r24894
2006-12-19 23:14:15 +00:00
Max Horn
865d8717a3 * Change the GameList typedef to a proper class with an additional
constructor which takes a PlainGameDescriptor 'list'
* Replaced real_ADVANCED_DETECTOR_GAMEID_LIST by this new constructor
* Removed ADVANCED_DETECTOR_GAMEID_LIST and ADVANCED_DETECTOR_FIND_GAMEID
* Some minor cleanup

svn-id: r24893
2006-12-19 22:43:15 +00:00
Eugene Sandulenko
457ebfea3c Get rif od ARRAYSIZE in ADGameDescription
svn-id: r24882
2006-12-19 04:35:08 +00:00
Eugene Sandulenko
18ce381060 Got rid of ARRAYSIZE in advanceDetector calls
svn-id: r24881
2006-12-19 03:52:04 +00:00
Eugene Sandulenko
88fabf4a53 Move addSpecialDebugLevel calls to engine constructor, as stated in our
HOWTO Engines.

svn-id: r24704
2006-11-13 12:00:36 +00:00
Max Horn
1f26cb8965 Reworked code in the advanced game detector (getting rid of much of the evil #define hell it consisted of previously)
svn-id: r24685
2006-11-12 03:23:29 +00:00
Eugene Sandulenko
a977988058 Next step in AdvancedDetector unification. Moved all common functions to
macroses. Now typical usage is just list of macros with parameters and 
array of game details.

svn-id: r24670
2006-11-10 22:43:10 +00:00
Johannes Schickel
53ba30a3d4 oops add comment about german floppy version details again
svn-id: r24666
2006-11-09 14:42:15 +00:00
Johannes Schickel
7b74adf98d - switches to Common::AdvancedDetector
- non md5 based detector removed (for now)

svn-id: r24665
2006-11-09 14:38:16 +00:00
Johannes Schickel
7ad775fe11 Always stop the audio handle in Sound::voicePlay.
svn-id: r24569
2006-10-29 15:27:03 +00:00
Johannes Schickel
3197cb6a23 Never unload files loat on startup like "CAVE.APK" and "LAGOON.APK".
svn-id: r24485
2006-10-24 00:56:10 +00:00
Johannes Schickel
0d357aab4d Fix for (reopened) bug #1582149 ("KYRA1: Crash when meeting Malcolm").
svn-id: r24480
2006-10-24 00:30:48 +00:00
Johannes Schickel
8fb07286cc Fix for bug #1582726 ("KYRA1: Crash when entering Castle screen").
svn-id: r24475
2006-10-23 23:12:12 +00:00
Johannes Schickel
f0a162e8bb Fix for bug #1582149 ("KYRA1: Crash when meeting Malcolm").
svn-id: r24462
2006-10-22 20:12:27 +00:00
Johannes Schickel
a853696a5e Some AMIGA resource loading code (of course it's still not supported).
svn-id: r24461
2006-10-22 20:08:23 +00:00
Johannes Schickel
e58da07488 Don't output warning about unsupported language more than one time.
svn-id: r24459
2006-10-22 20:04:45 +00:00
Max Horn
b5cbbd705a Added some more const keywords
svn-id: r24330
2006-10-15 02:15:38 +00:00
Johannes Schickel
06dde0650f Fixed msvc8 build.
svn-id: r24053
2006-10-01 10:54:57 +00:00
Max Horn
4c14cf6d1a Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the linker dependency graph). Porters will have to update project files
svn-id: r23974
2006-09-23 00:42:35 +00:00
Johannes Schickel
f9d1a82cc0 Fixes the Macintosh related problems Krest mentioned on the IRC channel.
(the user has to set the game platform to Macintosh though, since it's
atm detected as DOS version)

svn-id: r23929
2006-09-18 17:30:51 +00:00
Johannes Schickel
f4759feeab formatting
svn-id: r23923
2006-09-17 21:19:23 +00:00
Johannes Schickel
b6a8e38726 - removes the kyra specific language flag system, and uses the language enum defined in Common for that now
- also reworks the game flag system in general

svn-id: r23920
2006-09-17 20:21:40 +00:00
Max Horn
4503581340 Const correctness
svn-id: r23916
2006-09-17 13:06:40 +00:00
Johannes Schickel
a8bc979364 - enables pseudo unloading of loaded pak files (which reduces the loading of pak files on room changes)
- uses Common::hashit_lower instead of scumm_stricmp for filename checking

svn-id: r23896
2006-09-16 20:51:05 +00:00
Max Horn
919092e5fc Overhaul of the debugger code
* Moved Common::Debuggger to GUI::Debugger (mainly to satisfy linker
  restrictions)
* Change the base Debugger class to *not* be a template class anymore;
  instead, a thin (template based) wrapper class is used to hook up
  debugger commands
* Removed duplicate Cmd_Exit and Cmd_Help methods in favor of a single
  version of each in GUI::Debugger
* New Cmd_Help doesn't word wrap after 39/78 chars, but rather queries
  the console to determine when to wrap
* Debugger::preEnter and postEnter aren't pure virtual anymore

svn-id: r23890
2006-09-16 16:58:27 +00:00
Max Horn
a2dc897fe5 Reduce code duplication
svn-id: r23888
2006-09-16 15:01:14 +00:00
Johannes Schickel
250133baf0 Simplifies resource handling for the CD version of Kyrandia.
(also less file loading at startup, but more on room change)

svn-id: r23887
2006-09-16 14:36:53 +00:00
Johannes Schickel
84c2a93db5 Replaces all malloc/realloc usages with new.
svn-id: r23886
2006-09-16 13:40:28 +00:00
Johannes Schickel
e139d26be1 Replaces malloc with new in most cases.
svn-id: r23881
2006-09-16 12:12:02 +00:00
Johannes Schickel
75fd84e85a - adds dirty rect handling to the kyra engine (needs some more tests before I commit it to branch though)
- initializes an uninitiliazied variable which caused crashes from time to time

svn-id: r23878
2006-09-15 16:04:32 +00:00
Torbjörn Andersson
c66ec787d2 Test _skipFlag a bit more often.
svn-id: r23867
2006-09-10 18:44:53 +00:00
Torbjörn Andersson
632a1a3a22 Clear _skipFlag at beginning of Kyra 2 intro. Otherwise, skipping it once will
automatically skip it if you try to watch it a second time. (Are there any
other flags that need to be cleared as well?)

svn-id: r23866
2006-09-10 18:22:27 +00:00
Johannes Schickel
65c0bdcaa0 - Some little checks for shape usage.
- Less redrawing while loading a savegame.

svn-id: r23864
2006-09-10 13:52:17 +00:00
Johannes Schickel
09f7e35196 Little bit cleanup.
svn-id: r23863
2006-09-10 13:26:00 +00:00