Eugene Sandulenko
318210ad96
Add optional size parameter to ADGameFileDescription. Not used now.
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svn-id: r25164
2007-01-24 22:42:44 +00:00
Eugene Sandulenko
edd2422a55
Hide all AdvacedDetector parameters into a structure for easier maintenance
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and extensibility
svn-id: r25163
2007-01-24 22:24:52 +00:00
Johannes Schickel
e0aa34bc51
Fixes implementation of o1_updateSceneAnimations.
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svn-id: r25149
2007-01-21 14:23:32 +00:00
Eugene Sandulenko
cd8a5f3a98
First phase of detection-related plugins interface improvements. Now plugins
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return StringMap instead of fixed list of parameters. This adds great
flexibility.
Current patch should not alter any functionality, i.e. if there are regressions,
submit a report. Phase 2 will benefit from these changes and will come later.
svn-id: r25134
2007-01-20 21:27:57 +00:00
Johannes Schickel
b6b75af524
Completed implementation of o1_restoreAllObjectBackgrounds.
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svn-id: r25127
2007-01-20 15:28:03 +00:00
Johannes Schickel
3efe809e83
Fix for language selection.
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svn-id: r25071
2007-01-13 10:24:26 +00:00
Johannes Schickel
d61a84e0ab
Fix for bug #1631352 ("KYRA1: Graphics heavily broken and ScummVM crash"), I tried memmove here, but it also crashed on Win32 with memmove, so I reverted it back to how it was.
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svn-id: r25059
2007-01-09 11:50:22 +00:00
Johannes Schickel
49f773d2f8
Little fix.
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svn-id: r25058
2007-01-09 00:33:23 +00:00
Johannes Schickel
965d82ea46
Fix for bug #1586735 ("KYRA1: Sprite not redrawn")
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svn-id: r25057
2007-01-08 23:55:14 +00:00
Oystein Eftevaag
ee221cc5df
Merging decodeFrameDeltaPage() again and using Fingolfin's template trickery instead
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svn-id: r25039
2007-01-06 18:52:30 +00:00
Johannes Schickel
46271f2145
formatting
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svn-id: r25038
2007-01-06 18:45:43 +00:00
Oystein Eftevaag
8fbf9a1e23
A few minor fixes and optimizations (biggest one is splitting decodeFrameDeltaPage() into two functions to avoid a high amount of conditional jumps per decided animation frame
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svn-id: r25034
2007-01-06 17:11:08 +00:00
Eugene Sandulenko
c01839bbe9
Make ADGameFileDescription is built in directly into ADGameDescription.
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svn-id: r24947
2006-12-29 00:03:03 +00:00
Max Horn
6eef02245c
Stripped some more real_ prefixes from function names; also added a new FIXME comment to Kyra's setupGameFlags, and did some more cleanup
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svn-id: r24899
2006-12-20 00:08:51 +00:00
Max Horn
dc30c2304c
Changed Engine_KYRA_detectGames to use ADVANCED_DETECTOR_DETECT_GAMES_FUNCTION, and removed the ADGameDescription::gameid abuse
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svn-id: r24898
2006-12-19 23:59:26 +00:00
Max Horn
07c6fa980f
Further AdvancedDetector cleanup (in particular, renamed ADGameDescription::name to the more suitable ADGameDescription::gameid)
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svn-id: r24895
2006-12-19 23:37:03 +00:00
Max Horn
2969144120
* Simplified code in AdvancedDetector::detectGame
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* Removed AdvancedDetector::setFileMD5Bytes, now AdvancedDetector::detectGame
simply takes the MD5 byte limit as an extra parameter
svn-id: r24894
2006-12-19 23:14:15 +00:00
Max Horn
865d8717a3
* Change the GameList typedef to a proper class with an additional
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constructor which takes a PlainGameDescriptor 'list'
* Replaced real_ADVANCED_DETECTOR_GAMEID_LIST by this new constructor
* Removed ADVANCED_DETECTOR_GAMEID_LIST and ADVANCED_DETECTOR_FIND_GAMEID
* Some minor cleanup
svn-id: r24893
2006-12-19 22:43:15 +00:00
Eugene Sandulenko
457ebfea3c
Get rif od ARRAYSIZE in ADGameDescription
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svn-id: r24882
2006-12-19 04:35:08 +00:00
Eugene Sandulenko
18ce381060
Got rid of ARRAYSIZE in advanceDetector calls
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svn-id: r24881
2006-12-19 03:52:04 +00:00
Eugene Sandulenko
88fabf4a53
Move addSpecialDebugLevel calls to engine constructor, as stated in our
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HOWTO Engines.
svn-id: r24704
2006-11-13 12:00:36 +00:00
Max Horn
1f26cb8965
Reworked code in the advanced game detector (getting rid of much of the evil #define hell it consisted of previously)
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svn-id: r24685
2006-11-12 03:23:29 +00:00
Eugene Sandulenko
a977988058
Next step in AdvancedDetector unification. Moved all common functions to
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macroses. Now typical usage is just list of macros with parameters and
array of game details.
svn-id: r24670
2006-11-10 22:43:10 +00:00
Johannes Schickel
53ba30a3d4
oops add comment about german floppy version details again
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svn-id: r24666
2006-11-09 14:42:15 +00:00
Johannes Schickel
7b74adf98d
- switches to Common::AdvancedDetector
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- non md5 based detector removed (for now)
svn-id: r24665
2006-11-09 14:38:16 +00:00
Johannes Schickel
7ad775fe11
Always stop the audio handle in Sound::voicePlay.
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svn-id: r24569
2006-10-29 15:27:03 +00:00
Johannes Schickel
3197cb6a23
Never unload files loat on startup like "CAVE.APK" and "LAGOON.APK".
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svn-id: r24485
2006-10-24 00:56:10 +00:00
Johannes Schickel
0d357aab4d
Fix for (reopened) bug #1582149 ("KYRA1: Crash when meeting Malcolm").
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svn-id: r24480
2006-10-24 00:30:48 +00:00
Johannes Schickel
8fb07286cc
Fix for bug #1582726 ("KYRA1: Crash when entering Castle screen").
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svn-id: r24475
2006-10-23 23:12:12 +00:00
Johannes Schickel
f0a162e8bb
Fix for bug #1582149 ("KYRA1: Crash when meeting Malcolm").
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svn-id: r24462
2006-10-22 20:12:27 +00:00
Johannes Schickel
a853696a5e
Some AMIGA resource loading code (of course it's still not supported).
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svn-id: r24461
2006-10-22 20:08:23 +00:00
Johannes Schickel
e58da07488
Don't output warning about unsupported language more than one time.
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svn-id: r24459
2006-10-22 20:04:45 +00:00
Max Horn
b5cbbd705a
Added some more const keywords
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svn-id: r24330
2006-10-15 02:15:38 +00:00
Johannes Schickel
06dde0650f
Fixed msvc8 build.
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svn-id: r24053
2006-10-01 10:54:57 +00:00
Max Horn
4c14cf6d1a
Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the linker dependency graph). Porters will have to update project files
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svn-id: r23974
2006-09-23 00:42:35 +00:00
Johannes Schickel
f9d1a82cc0
Fixes the Macintosh related problems Krest mentioned on the IRC channel.
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(the user has to set the game platform to Macintosh though, since it's
atm detected as DOS version)
svn-id: r23929
2006-09-18 17:30:51 +00:00
Johannes Schickel
f4759feeab
formatting
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svn-id: r23923
2006-09-17 21:19:23 +00:00
Johannes Schickel
b6a8e38726
- removes the kyra specific language flag system, and uses the language enum defined in Common for that now
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- also reworks the game flag system in general
svn-id: r23920
2006-09-17 20:21:40 +00:00
Max Horn
4503581340
Const correctness
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svn-id: r23916
2006-09-17 13:06:40 +00:00
Johannes Schickel
a8bc979364
- enables pseudo unloading of loaded pak files (which reduces the loading of pak files on room changes)
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- uses Common::hashit_lower instead of scumm_stricmp for filename checking
svn-id: r23896
2006-09-16 20:51:05 +00:00
Max Horn
919092e5fc
Overhaul of the debugger code
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* Moved Common::Debuggger to GUI::Debugger (mainly to satisfy linker
restrictions)
* Change the base Debugger class to *not* be a template class anymore;
instead, a thin (template based) wrapper class is used to hook up
debugger commands
* Removed duplicate Cmd_Exit and Cmd_Help methods in favor of a single
version of each in GUI::Debugger
* New Cmd_Help doesn't word wrap after 39/78 chars, but rather queries
the console to determine when to wrap
* Debugger::preEnter and postEnter aren't pure virtual anymore
svn-id: r23890
2006-09-16 16:58:27 +00:00
Max Horn
a2dc897fe5
Reduce code duplication
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svn-id: r23888
2006-09-16 15:01:14 +00:00
Johannes Schickel
250133baf0
Simplifies resource handling for the CD version of Kyrandia.
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(also less file loading at startup, but more on room change)
svn-id: r23887
2006-09-16 14:36:53 +00:00
Johannes Schickel
84c2a93db5
Replaces all malloc/realloc usages with new.
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svn-id: r23886
2006-09-16 13:40:28 +00:00
Johannes Schickel
e139d26be1
Replaces malloc with new in most cases.
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svn-id: r23881
2006-09-16 12:12:02 +00:00
Johannes Schickel
75fd84e85a
- adds dirty rect handling to the kyra engine (needs some more tests before I commit it to branch though)
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- initializes an uninitiliazied variable which caused crashes from time to time
svn-id: r23878
2006-09-15 16:04:32 +00:00
Torbjörn Andersson
c66ec787d2
Test _skipFlag a bit more often.
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svn-id: r23867
2006-09-10 18:44:53 +00:00
Torbjörn Andersson
632a1a3a22
Clear _skipFlag at beginning of Kyra 2 intro. Otherwise, skipping it once will
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automatically skip it if you try to watch it a second time. (Are there any
other flags that need to be cleared as well?)
svn-id: r23866
2006-09-10 18:22:27 +00:00
Johannes Schickel
65c0bdcaa0
- Some little checks for shape usage.
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- Less redrawing while loading a savegame.
svn-id: r23864
2006-09-10 13:52:17 +00:00
Johannes Schickel
09f7e35196
Little bit cleanup.
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svn-id: r23863
2006-09-10 13:26:00 +00:00