183 Commits

Author SHA1 Message Date
Bastien Bouclet
eedb53207d AVALANCHE: Push down AD includes 2018-05-01 12:48:05 +02:00
Adrian Frühwirth
39fd49e131 AVALANCHE: Remove unnecessary call to setSeed()
There is no need to initialize Common::RandomSource's seed with
_system->getTimeAndDate(time) as its constructor already initializes
it with g_system->getMillis().
2018-03-23 12:48:11 +00:00
Ori Avtalion
3564032330 JANITORIAL: Reduce audio header dependencies 2016-04-14 16:10:21 +03:00
uruk
56e9d41ae8 AVALANCHE: Add HighScore. 2014-04-13 10:19:17 +02:00
uruk
759e499626 AVALANCHE: Remove unnecessary TODOs. 2014-04-12 19:51:49 +02:00
uruk
c04c59a03d AVALANCHE: Rename _seeScroll to _runAnimations and swap it's meaning. 2014-04-12 19:19:10 +02:00
uruk
da157fbccc AVALANCHE: Rework use of ShootEmUp. 2014-03-07 09:04:27 +01:00
uruk
ea5bd95492 AVALANACHE: Rework use of MainMenu. 2014-03-07 09:01:28 +01:00
uruk
437703962a AVALANCHE: Add MainMenu's skeleton. 2014-03-03 23:12:51 +01:00
uruk
b19dbace42 AVALANCHE: Rename Menu to DropDownMenu. 2014-03-03 22:38:39 +01:00
Strangerke
a2a222e647 AVALANCHE: Some British to American english 2014-02-19 21:45:19 +01:00
Johannes Schickel
854de79c23 AVALANCHE: Make GPL headers consistent in themselves. 2014-02-18 02:39:32 +01:00
uruk
6d38d25af3 AVALANCHE: Add ShootEmUp's skeleton. 2014-02-14 13:31:08 +01:00
uruk
3df5f2ad41 AVALANCHE: Remove Pingo. 2014-02-09 15:25:10 +01:00
uruk
da4d459812 AVALANCHE: Add Help's skeleton. 2014-02-09 15:21:24 +01:00
uruk
87338af76b AVALANCHE: Add Ghostroom's skeleton. 2014-01-30 12:19:23 +01:00
uruk
681bc68cf6 AVALANCHE: Remove unused code. 2014-01-22 18:00:44 +01:00
Strangerke
8e31d44646 AVALANCHE: refactor initVariables by reusing resetVariables(). That also should fix CID 1109674 2014-01-03 08:18:08 +01:00
Strangerke
9ed37e68d2 AVALANCHE: Split AvalancheEngine::resetVariables() in two, to make a part of it reusable 2014-01-03 08:10:40 +01:00
Strangerke
c63b2b2b2c AVALANCHE: Fix savegame version checks 2013-11-24 01:30:18 +01:00
urukgit
13449472f2 AVALANCHE: Implement Nim::playNim().
Repair naming of variables in Nim and add some helper functions.
2013-11-23 07:50:29 +01:00
Strangerke
93e5d415c6 AVALANCHE: Janitorial - Removing trailing spaces and tabs 2013-11-22 21:31:39 +01:00
urukgit
66109101f8 AVALANCHE: Add skeleton code for the minigame called Nim. 2013-11-22 18:03:08 +01:00
urukgit
27d302cdb1 AVALANCHE: Fix timer. 2013-11-19 18:25:51 +01:00
Strangerke
e4387e754a AVALANCHE: Fix CID 1109674 - uninitialized variables. Also fix room variable default values. 2013-11-09 14:47:45 +01:00
Willem Jan Palenstijn
660381de1b AVALANCHE: Fix whitespace 2013-11-05 21:57:50 +01:00
urukgit
1581ed2edb AVALANCHE: Remove unnecessary whitespaces. 2013-11-05 21:50:41 +01:00
urukgit
b041e322a4 AVALANCHE: Repair display of playtime. 2013-11-05 21:12:50 +01:00
urukgit
e9c5265d45 AVALANCHE: Repair initVariables(), restore the call of it.
We don't have to call resetVariables() here. It's called in newGame()
as well as in loadGame(). Calling it here would end up in calling
setDirection(), but we didn't even istaniate _animation here yet.
2013-11-05 20:45:50 +01:00
urukgit
bb018a908c AVALANCHE: Remove unnecessary function call. 2013-11-05 20:28:10 +01:00
Strangerke
c24ba381cb AVALANCHE: Fix CID 1109674 2013-11-03 10:51:15 +01:00
Strangerke
43fb42e917 AVALANCHE: Fix CID 1109678, 1109674 2013-10-30 22:44:04 +01:00
Strangerke
f10130c414 AVALANCHE: Fix CID 1109674 - Uninitialized variables in Avalanche.cpp 2013-10-25 23:37:41 +02:00
Strangerke
f7586343b6 AVALANCHE: last modification wasn't in previous commit, fixed. 2013-10-22 10:49:13 +02:00
Strangerke
862a46d5dd Avalanche: Replace some British English by American English
pointed by clone2727
2013-10-22 06:00:00 +02:00
urukgit
964fd22e4a AVALANCHE: Fix crash on "With" after loading from Launcher.
The faulty uninitialized variable was _lastPerson. Better to call the
whole resetVariables() so hopefully nothing similar will happen from now.
2013-10-17 22:16:24 +02:00
Strangerke
91e70ce2a8 AVALANCHE: Modifiy AnimationType initialization, add private Animation pointer 2013-10-14 19:10:23 +02:00
Strangerke
b0255c9406 AVALANCHE: Implement fadeIn and fadeOut (dusk and dawn) 2013-10-09 06:45:51 +02:00
Strangerke
b6d6c17727 AVALANCHE: Replace static strings by static char* 2013-10-05 14:37:20 +02:00
Strangerke
03ca6ef76f AVALANCHE: Fix bug introduced in badc727883c14d13702fc61a0a6912a3d61ce9a4 2013-10-05 08:54:47 +02:00
Strangerke
a357dc4d0c AVALANCHE: Cleaning includes - remove useless includes in cpp files 2013-10-05 01:55:41 +02:00
Strangerke
72d1f58733 AVALANCHE: Fix savegame naming. This breaks previous savegames 2013-10-04 18:10:17 +02:00
Strangerke
650613f5ca AVALANCHE: Use MKTAG for signature. This breaks prior savegames. 2013-10-04 17:30:16 +02:00
Strangerke
19cc272763 AVALANCHE: Remove s_engine 2013-10-04 17:16:54 +02:00
Strangerke
8652224e58 AVALANCHE: Move ControlCharacter enum to enums 2013-10-02 07:49:32 +02:00
uruk
8408fa46c7 AVALANCHE: Implement Dialogs::displayQuestion(), repair setSeed() and getRandomNumber() calls. 2013-10-01 09:40:41 +02:00
Strangerke
9b8566ae18 AVALANCHE: Move several variables to make them private 2013-10-01 00:12:28 +02:00
Strangerke
98b5fe757f AVALANCHE: Remove various dead variables and associated code 2013-09-30 22:00:05 +02:00
Strangerke
bea6980529 AVALANCHE: Move debug display of magic lines to debugger 2013-09-29 22:19:12 +02:00
Strangerke
de12f46db5 AVALANCHE: Rename Graphics to avoid confusion, add drawBackgroundSprite(), set _background private 2013-09-29 17:54:03 +02:00