Bastien Bouclet
eedb53207d
AVALANCHE: Push down AD includes
2018-05-01 12:48:05 +02:00
Adrian Frühwirth
39fd49e131
AVALANCHE: Remove unnecessary call to setSeed()
...
There is no need to initialize Common::RandomSource's seed with
_system->getTimeAndDate(time) as its constructor already initializes
it with g_system->getMillis().
2018-03-23 12:48:11 +00:00
Ori Avtalion
3564032330
JANITORIAL: Reduce audio header dependencies
2016-04-14 16:10:21 +03:00
uruk
56e9d41ae8
AVALANCHE: Add HighScore.
2014-04-13 10:19:17 +02:00
uruk
759e499626
AVALANCHE: Remove unnecessary TODOs.
2014-04-12 19:51:49 +02:00
uruk
c04c59a03d
AVALANCHE: Rename _seeScroll to _runAnimations and swap it's meaning.
2014-04-12 19:19:10 +02:00
uruk
da157fbccc
AVALANCHE: Rework use of ShootEmUp.
2014-03-07 09:04:27 +01:00
uruk
ea5bd95492
AVALANACHE: Rework use of MainMenu.
2014-03-07 09:01:28 +01:00
uruk
437703962a
AVALANCHE: Add MainMenu's skeleton.
2014-03-03 23:12:51 +01:00
uruk
b19dbace42
AVALANCHE: Rename Menu to DropDownMenu.
2014-03-03 22:38:39 +01:00
Strangerke
a2a222e647
AVALANCHE: Some British to American english
2014-02-19 21:45:19 +01:00
Johannes Schickel
854de79c23
AVALANCHE: Make GPL headers consistent in themselves.
2014-02-18 02:39:32 +01:00
uruk
6d38d25af3
AVALANCHE: Add ShootEmUp's skeleton.
2014-02-14 13:31:08 +01:00
uruk
3df5f2ad41
AVALANCHE: Remove Pingo.
2014-02-09 15:25:10 +01:00
uruk
da4d459812
AVALANCHE: Add Help's skeleton.
2014-02-09 15:21:24 +01:00
uruk
87338af76b
AVALANCHE: Add Ghostroom's skeleton.
2014-01-30 12:19:23 +01:00
uruk
681bc68cf6
AVALANCHE: Remove unused code.
2014-01-22 18:00:44 +01:00
Strangerke
8e31d44646
AVALANCHE: refactor initVariables by reusing resetVariables(). That also should fix CID 1109674
2014-01-03 08:18:08 +01:00
Strangerke
9ed37e68d2
AVALANCHE: Split AvalancheEngine::resetVariables() in two, to make a part of it reusable
2014-01-03 08:10:40 +01:00
Strangerke
c63b2b2b2c
AVALANCHE: Fix savegame version checks
2013-11-24 01:30:18 +01:00
urukgit
13449472f2
AVALANCHE: Implement Nim::playNim().
...
Repair naming of variables in Nim and add some helper functions.
2013-11-23 07:50:29 +01:00
Strangerke
93e5d415c6
AVALANCHE: Janitorial - Removing trailing spaces and tabs
2013-11-22 21:31:39 +01:00
urukgit
66109101f8
AVALANCHE: Add skeleton code for the minigame called Nim.
2013-11-22 18:03:08 +01:00
urukgit
27d302cdb1
AVALANCHE: Fix timer.
2013-11-19 18:25:51 +01:00
Strangerke
e4387e754a
AVALANCHE: Fix CID 1109674 - uninitialized variables. Also fix room variable default values.
2013-11-09 14:47:45 +01:00
Willem Jan Palenstijn
660381de1b
AVALANCHE: Fix whitespace
2013-11-05 21:57:50 +01:00
urukgit
1581ed2edb
AVALANCHE: Remove unnecessary whitespaces.
2013-11-05 21:50:41 +01:00
urukgit
b041e322a4
AVALANCHE: Repair display of playtime.
2013-11-05 21:12:50 +01:00
urukgit
e9c5265d45
AVALANCHE: Repair initVariables(), restore the call of it.
...
We don't have to call resetVariables() here. It's called in newGame()
as well as in loadGame(). Calling it here would end up in calling
setDirection(), but we didn't even istaniate _animation here yet.
2013-11-05 20:45:50 +01:00
urukgit
bb018a908c
AVALANCHE: Remove unnecessary function call.
2013-11-05 20:28:10 +01:00
Strangerke
c24ba381cb
AVALANCHE: Fix CID 1109674
2013-11-03 10:51:15 +01:00
Strangerke
43fb42e917
AVALANCHE: Fix CID 1109678, 1109674
2013-10-30 22:44:04 +01:00
Strangerke
f10130c414
AVALANCHE: Fix CID 1109674 - Uninitialized variables in Avalanche.cpp
2013-10-25 23:37:41 +02:00
Strangerke
f7586343b6
AVALANCHE: last modification wasn't in previous commit, fixed.
2013-10-22 10:49:13 +02:00
Strangerke
862a46d5dd
Avalanche: Replace some British English by American English
...
pointed by clone2727
2013-10-22 06:00:00 +02:00
urukgit
964fd22e4a
AVALANCHE: Fix crash on "With" after loading from Launcher.
...
The faulty uninitialized variable was _lastPerson. Better to call the
whole resetVariables() so hopefully nothing similar will happen from now.
2013-10-17 22:16:24 +02:00
Strangerke
91e70ce2a8
AVALANCHE: Modifiy AnimationType initialization, add private Animation pointer
2013-10-14 19:10:23 +02:00
Strangerke
b0255c9406
AVALANCHE: Implement fadeIn and fadeOut (dusk and dawn)
2013-10-09 06:45:51 +02:00
Strangerke
b6d6c17727
AVALANCHE: Replace static strings by static char*
2013-10-05 14:37:20 +02:00
Strangerke
03ca6ef76f
AVALANCHE: Fix bug introduced in badc727883c14d13702fc61a0a6912a3d61ce9a4
2013-10-05 08:54:47 +02:00
Strangerke
a357dc4d0c
AVALANCHE: Cleaning includes - remove useless includes in cpp files
2013-10-05 01:55:41 +02:00
Strangerke
72d1f58733
AVALANCHE: Fix savegame naming. This breaks previous savegames
2013-10-04 18:10:17 +02:00
Strangerke
650613f5ca
AVALANCHE: Use MKTAG for signature. This breaks prior savegames.
2013-10-04 17:30:16 +02:00
Strangerke
19cc272763
AVALANCHE: Remove s_engine
2013-10-04 17:16:54 +02:00
Strangerke
8652224e58
AVALANCHE: Move ControlCharacter enum to enums
2013-10-02 07:49:32 +02:00
uruk
8408fa46c7
AVALANCHE: Implement Dialogs::displayQuestion(), repair setSeed() and getRandomNumber() calls.
2013-10-01 09:40:41 +02:00
Strangerke
9b8566ae18
AVALANCHE: Move several variables to make them private
2013-10-01 00:12:28 +02:00
Strangerke
98b5fe757f
AVALANCHE: Remove various dead variables and associated code
2013-09-30 22:00:05 +02:00
Strangerke
bea6980529
AVALANCHE: Move debug display of magic lines to debugger
2013-09-29 22:19:12 +02:00
Strangerke
de12f46db5
AVALANCHE: Rename Graphics to avoid confusion, add drawBackgroundSprite(), set _background private
2013-09-29 17:54:03 +02:00