Eugene Sandulenko
b36677af71
Update FSF address. Eek. Actually that took place on May 1, 2005
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svn-id: r19142
2005-10-18 01:30:26 +00:00
Chris Apers
f7fb3bf7a8
Change PalmOS ident
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svn-id: r18743
2005-09-03 16:05:28 +00:00
Travis Howell
7556e064d2
mingw can handle heap checking now.
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NOTE: Requires mingw-runtime-3.8
svn-id: r18714
2005-08-28 11:15:38 +00:00
Jonathan Gray
603a5e4d6f
Don't explicity check for tremor and vorbis everywhere and
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require both USE_TREMOR and USE_VORBIS to be defined when
using tremor.
svn-id: r18642
2005-08-10 12:42:56 +00:00
Jonathan Gray
3c1b5648ae
Rest of the changes required for tremor to actually work.
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Based on patches against 0.7.1 by Jolan Luff.
svn-id: r18641
2005-08-10 06:16:26 +00:00
Eugene Sandulenko
6b4484472b
Remove trailing whitespaces.
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svn-id: r18604
2005-07-30 21:11:48 +00:00
Lars Persson
caf6151bba
Last modifications for Actions to WinCE.
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svn-id: r18500
2005-07-05 20:51:54 +00:00
Max Horn
8b1d7b9166
When including files from common/, explicitly use the common/ prefix
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svn-id: r18444
2005-06-24 15:23:51 +00:00
Lars Persson
b9881d63f6
replaced #if defined(_MSC_VER)
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with #if defined (WIN32)
svn-id: r18432
2005-06-21 22:23:53 +00:00
Lars Persson
1c69696a9a
Patches needed to build for SYMBIAN32 WINS/GCC added.
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Test built for Symbian and run on P910i without any major problems.
Test built for MSVC6. Changed parts seems to compile ok but there are some problems with MSVC6 and some of the targets which the EPOC build does n't support (KYRA,SAGA).
svn-id: r18430
2005-06-21 22:08:21 +00:00
Torbjörn Andersson
dc3372b580
Applied patch #1208299 . A warning message about the "playing from CD under
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Windows" bug is better than nothing, even if a proper bugfix - if one is
possible - would be preferable.
svn-id: r18389
2005-06-14 08:54:11 +00:00
Max Horn
72f4c03b0b
Moved (In/Out)SaveFile(Manager) and Timer to namespace Common
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svn-id: r18038
2005-05-10 23:17:38 +00:00
Max Horn
b75c969e66
Moved class File and the MD5 stuff to namespace Common
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svn-id: r18037
2005-05-10 22:56:25 +00:00
Max Horn
c9455a8806
oops
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svn-id: r17522
2005-04-10 16:55:37 +00:00
Max Horn
3aba4997f4
Moved the GFX_ constants to sdl-common.h, where they belong.
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svn-id: r17479
2005-04-09 13:31:47 +00:00
Jonathan Gray
24c92d0091
Remove usage of vsprintf in favour of vsnprintf and make
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more use of STRINGBUFLEN. Some ports may need a new stub for
this, discussed with Chrilith.
svn-id: r17463
2005-04-09 01:52:44 +00:00
Eugene Sandulenko
284c209bad
Fix bug #1109687 buffer overflow causes crash from env-var HOME and some
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other places with such overflows.
svn-id: r16640
2005-01-26 11:01:41 +00:00
Max Horn
6f6668ce21
Reduce dependencies on common/savefile.h from 88 to 14
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svn-id: r16528
2005-01-10 22:18:39 +00:00
Max Horn
47280d9433
Updated copyright
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svn-id: r16398
2005-01-01 16:09:25 +00:00
Max Horn
d299f0601b
Reducing header dependencies a bit
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svn-id: r16347
2004-12-27 22:08:20 +00:00
Max Horn
d138a880bf
Fix for bug #1091748 (DIG: Starting new games takes a long time); turns out querying the debuglevel from the config-manager very often is too slow
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svn-id: r16345
2004-12-27 21:54:20 +00:00
Andrew Kurushin
d59a929114
- fix win32 with USE_WINDBG compile error
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svn-id: r16320
2004-12-25 19:58:00 +00:00
Max Horn
d6872dba6b
Get rid of g_debugLevel (this fixes bug #1091142 )
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svn-id: r16318
2004-12-25 19:04:18 +00:00
Max Horn
791db21a6c
Fix for bug #1082105 (GUI: ScummVM returns to window mode automatically)
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svn-id: r16038
2004-12-12 00:02:44 +00:00
Max Horn
876e738dce
Moved Engine::getSavePath() to class SaveFileManager; removed the 'directory' parameter from SaveFileManager::openSavefile and listSavefiles (they always use getSavePath() now, which is what we did anyway)
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svn-id: r15901
2004-11-27 00:26:11 +00:00
Eugene Sandulenko
31e434dcf1
Fix a`ll engines. They work, though current fix is just temporary.
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There are plans to add some brains to GameDetector class, which will let us
avoid passing detector to init() method.
svn-id: r15873
2004-11-24 00:14:21 +00:00
Max Horn
fa97d4ad89
Removing walkthrough stuff again (talked to aquadran about this, he had no objections)
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svn-id: r15849
2004-11-20 23:49:11 +00:00
Paweł Kołodziejski
20e9cf6f20
added walkthrough
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svn-id: r15835
2004-11-19 19:50:22 +00:00
Chris Apers
2abe17e594
Cleanup
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svn-id: r15739
2004-11-09 10:26:33 +00:00
Torbjörn Andersson
79ef36cf0e
Clear g_engine when an Engine is deleted. This avoids a crash in error()
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when quitting Broken Sword II. (I still get the error message, of course,
but that's a lot more helpful than an SDL parachute.)
svn-id: r15535
2004-10-13 06:35:13 +00:00
Max Horn
ce8c99bf62
Rename remaining OSystem methods to match our coding guidelines
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svn-id: r15332
2004-09-28 20:19:37 +00:00
Max Horn
527c1cd200
Workaround for bug #999122 ; this will fix config files which were broken by the 0.6.1 release
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svn-id: r14444
2004-08-02 17:09:31 +00:00
Max Horn
adc9313f89
Move g_timer destruction to proper place
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svn-id: r14262
2004-07-18 20:02:27 +00:00
Max Horn
53af3dc670
Enhanced default directory support in the File class; now one can specify arbitrary many default search directories
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svn-id: r14095
2004-06-28 00:06:31 +00:00
Max Horn
6b722ff11b
Added Engine::_saveFileMan; thus was able to get rid of auto_ptr usage again
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svn-id: r14058
2004-06-25 22:39:21 +00:00
Nicolas Bacca
37b311d628
Remove old savePath handling on WinCE
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svn-id: r13900
2004-05-30 12:30:29 +00:00
Nicolas Bacca
2c0dfc4471
Avoid flooding CE files since stdin and stderr exist now
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svn-id: r13184
2004-03-04 21:14:11 +00:00
Max Horn
81ff879a9d
Add the super-ultra-mega-secret --savepath option (and it's not just secret because I am too lame to write a help entry, add it to the README, and add it to the TeX files. *cough* No, that's not at all the reason... :-)
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svn-id: r12669
2004-01-29 21:54:03 +00:00
James Brown
1778b01d76
Start of debug channel support. TODO: Move this to the common Debugger system?
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svn-id: r12289
2004-01-10 05:20:15 +00:00
Max Horn
033ff78ae9
updated copyright notice
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svn-id: r12176
2004-01-06 12:45:34 +00:00
Max Horn
d1e6c6059e
renamed global var _debugLevel to g_debugLevel; let Engine constructor init it (this way all engines get it for free, allows further cleanup); removed some useless/duplicate member vars in SwordEngine
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svn-id: r12134
2004-01-04 14:00:58 +00:00
Max Horn
493d64d91b
cleanup / added Engine::getGameDataPath()
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svn-id: r11420
2003-11-29 12:10:23 +00:00
Max Horn
e34f2b8b33
cut down on unnecessary GameDetector references
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svn-id: r11239
2003-11-10 01:04:12 +00:00
Paweł Kołodziejski
bd972c97e5
cleanup whitespaces
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svn-id: r11218
2003-11-08 22:05:58 +00:00
Nicolas Bacca
a489795d93
Fix WinCE build
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svn-id: r10741
2003-10-12 13:03:34 +00:00
Max Horn
5301edc383
some cleanup
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svn-id: r10720
2003-10-10 13:55:08 +00:00
Max Horn
eece292342
rearranged code a bit
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svn-id: r10715
2003-10-10 10:42:54 +00:00
Max Horn
d177364715
new config manager. not everything is completed, and some things will still be changed, but it seems to work well enough to put it into CVS
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svn-id: r10687
2003-10-08 21:59:23 +00:00
Max Horn
17bf7b95aa
removed duplicate g_timer object (one was global, one was static to timer.cpp); set g_system earlier (might prevent a few race conditions)
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svn-id: r10471
2003-09-28 21:08:48 +00:00
Jamieson Christian
4dcb829e78
Timer services are now available through g_timer, so
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you don't have to go through the Engine to get to them.
svn-id: r10450
2003-09-27 23:59:00 +00:00