Strangerke
d2027b0290
CGE: Rename a structure member using double-underscore (reserved)
...
Also removed a useless comment
2011-11-14 18:24:46 +01:00
Strangerke
c6c9620ff2
CGE: Remove some useless constants
2011-11-13 12:48:09 +01:00
Strangerke
8097aeb43a
CGE: F1 now displays Soltys version and translators.
...
This is only available in versions modified or translated by the team
2011-11-13 12:33:36 +01:00
Paul Gilbert
17027a7afc
CGE: Properly stop player moving when saving or restoring
2011-11-09 19:34:43 +11:00
Paul Gilbert
09a48a0878
CGE: Bugfixes for the save/load game keys
2011-11-08 20:37:14 +11:00
Paul Gilbert
b1c10ef2f0
CGE: Don't allow saving game during cut-scenes
2011-11-08 20:32:41 +11:00
Eugene Sandulenko
558a499a02
CGE: Fix warning
2011-11-03 00:03:04 +00:00
Eugene Sandulenko
a95820956e
CGE: Fix array bounds check
2011-11-02 23:58:29 +00:00
Eugene Sandulenko
32972a5ffb
AD: Switched rest of the engines to new GUIO
2011-10-23 17:53:13 +01:00
Thierry Crozat
52c42a13d2
CGE: Remove end of line in error message.
...
This caused the punctuation mark to be displayed on the next line.
2011-10-23 14:07:30 +01:00
Strangerke
727afcf4bd
CGE: Add some doxygen comments
2011-10-22 06:30:04 +02:00
Strangerke
a9abe40a12
CGE: Add come comments in inventory functions
2011-10-09 11:24:43 +02:00
Strangerke
3ac1240b6a
CGE: Translate (and clarify) polish comments. Add a couple of doxygen comments
...
Thanks Aquadran for the initial translation of Polish comments
2011-10-01 11:10:49 +02:00
Paul Gilbert
9bb978486b
COMMON: Fix multiple engines asserting in querySaveMetaInfos for empty save slots
2011-10-01 17:50:19 +10:00
Strangerke
c67e272451
CGE: Music now always loop, like in the original game
2011-09-30 08:28:09 +02:00
Strangerke
e663e7874e
CGE: Remove useless function declaration
...
Thanks LordHoto for pointing at it
2011-09-20 07:10:29 +02:00
Strangerke
2d882fdf18
CGE: Rename Snail into CommandHandler, plus some associated renamings
2011-09-18 11:25:34 +02:00
Strangerke
17802f8903
CGE: Fix a potential bug in insertCommand(), some renaming
2011-09-17 23:04:12 +02:00
Strangerke
9c5415b6ae
CGE: Remove useless function
...
Thanks fuzzie for noticing it
2011-09-17 19:11:40 +02:00
Strangerke
ff0185d038
CGE: Remove a use reference to g_engine
...
Thanks fuzzie for mentioning it
2011-09-17 18:22:35 +02:00
Strangerke
d574cfe272
CGE: Move _talk and _text to CGEEngine
2011-09-17 17:27:05 +02:00
Strangerke
3583c949f2
CGE: Move some more globals to CGEEngine
2011-09-17 17:17:22 +02:00
Strangerke
8491e557ce
CGE: Remove duplicated forward declaration
2011-09-17 14:55:31 +02:00
Strangerke
38deee5a88
CGE: some more cleanup
2011-09-17 11:09:32 +02:00
Strangerke
4778ff720c
CGE: Move some more globals to CGEEngine
2011-09-17 10:54:50 +02:00
Strangerke
f5eca79658
CGE: Move 4 global to CGEEngine
2011-09-17 10:08:52 +02:00
Strangerke
0668a56f69
CGE: Move _vga to CGEEngine
2011-09-16 23:54:08 +02:00
Strangerke
938c08ae58
CGE: Get rid of some more global functions and static members
2011-09-16 20:31:39 +02:00
Strangerke
cdf1335ea6
CGE: Remove two useles externs, un-static-fy two Vga functions
2011-09-16 08:03:30 +02:00
Strangerke
70c5b695df
CGE: move two global functions to Vga
2011-09-16 07:55:50 +02:00
Strangerke
15bf8050b8
CGE: Move two globals functions to CGEEngine
2011-09-16 06:45:53 +02:00
Strangerke
d7ae191b82
CGE: Remove general.cpp
2011-09-15 18:54:02 +02:00
Strangerke
c993108207
CGE: Transform some static and globals into class members
2011-09-15 08:00:54 +02:00
Strangerke
d28ac81a12
CGE: Rename cave into scene
2011-09-14 08:15:30 +02:00
Strangerke
dd0e077bd7
CGE: Remove useless function
2011-09-14 00:21:10 +02:00
Strangerke
dc934a3353
CGE4: Remove useless variable
...
Thanks DrMcCoy for reporting it
2011-09-14 00:14:12 +02:00
Strangerke
82e0b6fc4b
CGE: Rewrite fileIO
2011-09-14 00:10:59 +02:00
Strangerke
dd75ebd96b
CGE: Remove dead code reported by clang++
...
Thanks LordHoto and salty-horse for reporting the problem
2011-09-13 00:48:01 +02:00
Strangerke
c9900b605a
CGE: Some more cleanup in fileIo
2011-09-13 00:28:31 +02:00
Strangerke
5d8bbc2f48
CGE: Remove IoBuf and CFile
2011-09-13 00:07:00 +02:00
Strangerke
7624cc3822
CGE: Fix crash when newRandom is called with a range set to 0
2011-09-12 23:06:14 +02:00
Filippos Karapetis
af93130fdd
CGE: Readded a line that was removed by mistake in r94db561
2011-09-12 23:33:05 +03:00
Filippos Karapetis
a2dc80fbef
CGE: Removed snddrv.h
2011-09-12 23:16:12 +03:00
Filippos Karapetis
94db56189b
CGE: Removed a leftover goto statement
2011-09-12 23:05:08 +03:00
Alyssa Milburn
a029bb8656
CGE: Build fixes for WinCE.
...
Rename 'near' to 'nearList' (and the same for 'take' to be
consistent). Also, replace a silly cast with memset to squish
a warning.
2011-09-12 09:13:19 +02:00
Strangerke
85a19d61ad
CGE: Remove debug messages, fix a warning
2011-09-12 07:01:21 +02:00
Strangerke
ae99851639
CGE: Remove VFile class
2011-09-12 00:30:46 +02:00
Strangerke
e073fab211
CGE: Fix formatting of operator overloading
2011-09-11 22:24:40 +02:00
Strangerke
3642fa015b
CGE: Remove a useless structure
2011-09-11 22:14:48 +02:00
Strangerke
5c256f9689
CGE: Remove some more VFiles
2011-09-11 22:13:00 +02:00
Strangerke
918d79f104
CGE: Remove some more uses of VFile. Fix a shadowed variable
2011-09-11 22:07:22 +02:00
Strangerke
3b9b89a78b
CGE: Talk now uses EncryptedStream. Clean up of EncryptedStream
2011-09-11 15:07:56 +02:00
Strangerke
cdba3ac108
CGE: Remove noisy debug message
2011-09-11 14:21:03 +02:00
Strangerke
08d87130aa
CGE: Use EncryptedStream in Text: rewrite caching, remove some methods.
2011-09-11 14:19:46 +02:00
Strangerke
3715d6d444
CGE: Add EncryptedStream class, remove seed parameter from XCrypt()
2011-09-11 14:15:32 +02:00
Strangerke
0784b7e0b4
CGE: Remove Dat class
2011-09-09 20:03:23 +02:00
Strangerke
4848683e56
CGE: Remove some static variables from fileIO
2011-09-09 18:24:11 +02:00
Strangerke
8dc4cb40d9
CGE: Remove a useless function declaration in class BtFile
2011-09-09 17:14:02 +02:00
Strangerke
b23bee8571
CGE: Remove XFile, rename some members
2011-09-09 16:51:47 +02:00
Strangerke
4b9d2c2516
CGE: Rename Han structures to Handler
...
Thanks to Fingolfin for pointing this out (as previous commit)
2011-09-07 23:00:32 +02:00
Strangerke
45de8747d5
CGE: Clean up and split snBarrier(), remove progName()
2011-09-07 22:37:03 +02:00
Strangerke
3e574cfbf8
CGE: Remove wtom()
2011-09-07 01:02:05 +02:00
Strangerke
52f669c93c
CGE: Replace Hxy by Common::Point
2011-09-06 23:14:49 +02:00
Strangerke
39d09d5865
CGE: Cleanup: remove residuals of the demo code
...
Thanks to fingolfin and LordHoto for pointing it out
2011-09-06 22:59:10 +02:00
Strangerke
85d10fe6c7
CGE: Handle properly looping samples
2011-09-06 21:58:41 +02:00
Strangerke
e46c613e9a
CGE: Remove 'count' static variable from snail
...
Thanks LordHoto for pointing it out
2011-09-06 19:56:47 +02:00
Strangerke
5bad1a7c7f
CGE: Take into account some of LordHoto's comments
2011-09-06 00:43:40 +02:00
Strangerke
d7695542cd
CGE: Remove various defines and functions from "general"
...
Those were already present in ScummVM (thanks Fingolfin for point out)
2011-09-06 00:16:07 +02:00
Strangerke
b75a308bcc
CGE: Replace Couple by Common::Point (thanks Fingolfin for pointing that out)
2011-09-05 23:50:30 +02:00
Strangerke
27328f2546
CGE: Little cleanup of vmenu
2011-09-05 21:21:42 +02:00
Strangerke
76f410958a
CGE: Use F5/F7 to display the save/load dialog box
2011-09-04 14:28:12 +02:00
Strangerke
56e57cf380
CGE: Remove two useless callback types
2011-09-04 11:23:01 +02:00
Strangerke
690d94eb03
CGE: Take fingolfin's remark into account: suppress the two leading underscore in define names
2011-09-01 00:32:20 +02:00
Strangerke
31d4173136
CGE: Fix thumbnails display when a game is loaded.
2011-09-01 00:22:20 +02:00
Strangerke
951dfa2be9
CGE: Fix the language of one of the demos
2011-08-29 23:10:33 +02:00
Strangerke
5e0c546aa9
CGE: Remove code related to demos, and tag demos as unsupported
2011-08-29 22:51:45 +02:00
Strangerke
a8d6b92b5a
CGE: Little cleanup of the English data file and update the detection
2011-08-29 00:29:22 +02:00
Strangerke
a14a9bb9a2
CGE: Fix ending animation - Game is now completable
2011-08-28 00:48:53 +02:00
Strangerke
12b6851276
CGE: Fix glitch in previous commit
2011-08-28 00:35:00 +02:00
Strangerke
dc9cca5f46
CGE: Fix level when restoring a game
2011-08-27 23:54:18 +02:00
Strangerke
4cb6c739a4
CGE: Change a couple of static members to non static in Vga class
2011-08-27 19:09:13 +02:00
Strangerke
ad244d464c
CGE: Set slot #0 as write protected as it's an automatic savegame
2011-08-27 18:14:50 +02:00
Strangerke
bc0e65baac
CGE: remove jbw.h, some clean up
2011-08-27 18:01:06 +02:00
Strangerke
fedd310871
CGE: Remove GetText class, which was used to enter the username
2011-08-27 14:08:39 +02:00
Strangerke
4d059c0e62
CGE: Remove user first name input, used originally for savegame names
2011-08-27 14:05:04 +02:00
Strangerke
a8ad211c36
CGE: Merge talk.cpp and gettext.cpp
2011-08-27 09:39:35 +02:00
Strangerke
7144076030
CGE: Move IO classes to a separated source file
2011-08-27 09:05:32 +02:00
Strangerke
bb2f63d285
CGE: Remove useless function
2011-08-26 23:32:05 +02:00
Alyssa Milburn
8b388b6829
CGE: Fix compilation after thumbnail changes.
2011-08-22 20:17:49 +02:00
Strangerke
c6e89df3d9
CGE: Fix error reported by fuzzie
2011-08-22 19:59:09 +02:00
Strangerke
bb591b5415
CGE: Some clean up in Vga class
2011-08-21 11:15:28 +02:00
Strangerke
e69c7a3ac4
CGE: Remove mixer
2011-08-21 09:51:49 +02:00
Strangerke
8de4d8c402
CGE: Get rid of IOMode since it's always 'read'
2011-08-21 01:41:03 +02:00
Strangerke
62035d06bb
CGE: Remove a useless pragma, and any code related to writing data
2011-08-21 01:28:07 +02:00
Strangerke
81ae309d5f
CGE: Suppress some debug code present in the original
2011-08-20 01:35:56 +02:00
Alyssa Milburn
e916f9ce8c
CGE: Another few formatting tweaks.
2011-08-20 00:40:44 +02:00
Alyssa Milburn
e4a37322a6
CGE: More misc cleanup.
2011-08-20 00:23:45 +02:00
Alyssa Milburn
c1807138fb
CGE: Cleanup of snail.cpp.
2011-08-20 00:11:30 +02:00
Strangerke
3917c11691
Merge branch 'soltys_wip2' of github.com:Strangerke/scummvm into soltys_wip2
2011-08-20 00:04:41 +02:00
Strangerke
749cd3b115
CGE: Another fix for the pathfinding
2011-08-20 00:03:44 +02:00
Alyssa Milburn
01b4ac7219
CGE: More cleanup.
2011-08-19 23:54:24 +02:00
Alyssa Milburn
bda1afdbfb
Merge branch 'soltys_wip2' of https://github.com/Strangerke/scummvm into soltys_wip2
...
Conflicts:
engines/cge/bitmap.cpp
2011-08-19 20:14:40 +02:00
Strangerke
8ff904c6b5
CGE: clean up bitmap class. Suppress useless methods, functions, defines...
2011-08-19 19:48:49 +02:00
Strangerke
df122cec17
CGE: fix some warnings reported by cppcheck
2011-08-19 18:32:46 +02:00
Alyssa Milburn
4e156b2463
CGE: Mass re-style/cleanup.
2011-08-19 16:04:10 +02:00
Alyssa Milburn
f0889d3f54
CGE: Remove unused snSelect function, and broken config.cpp.
2011-08-19 16:02:50 +02:00
Alyssa Milburn
65cd0689c7
CGE: Remove (empty) ems.cpp.
2011-08-19 15:56:03 +02:00
Alyssa Milburn
4e4062806b
CGE: Portability fix for syncing sprite flags.
2011-08-19 15:55:27 +02:00
Alyssa Milburn
43a41f5380
CGE: Endian-swap VBM headers on load if needed.
2011-08-19 14:55:44 +02:00
Alyssa Milburn
2178d64cbe
CGE: Endian-swap the contents of block descriptions.
2011-08-19 14:54:34 +02:00
Paul Gilbert
2b0cec1cd7
CGE: Fix problem with being able to walk into protected areas
2011-08-19 21:15:59 +10:00
Paul Gilbert
372d488b3b
CGE: Revert previous commit of flags synchronisation
2011-08-19 20:36:43 +10:00
Paul Gilbert
0d730b85e3
CGE: Changed the Sprite bit-flags into a union, to fix savegame endian issues
2011-08-19 19:49:05 +10:00
Strangerke
40ea6d788b
CGE: Suppress some dead code
2011-08-19 07:25:58 +02:00
Alyssa Milburn
85a0fa03ad
CGE: Remove unused _intStackPtr.
2011-08-18 00:33:54 +02:00
Alyssa Milburn
23689cac23
CGE: Remove unused Rgb/Trgb/mkRgb.
2011-08-17 10:55:49 +02:00
Alyssa Milburn
a9f002897e
CGE: Preserve const in cast.
2011-08-17 10:50:26 +02:00
Alyssa Milburn
9a94a239b8
CGE: Fix gcc shadowed member warning.
2011-08-17 10:12:37 +02:00
Strangerke
1d3f1830c8
CGE: Remove useless functions related to data file creation (unused)
2011-08-13 10:17:41 +02:00
Paul Gilbert
177da650dd
CGE: Fix loading of vol.cat file to be endian safe
2011-08-13 18:06:09 +10:00
Strangerke
b02e34cade
CGE: Implement sayTime()
2011-08-13 09:33:39 +02:00
Strangerke
58229750cc
CGE: silent valgrind warnings
2011-08-13 09:16:15 +02:00
Paul Gilbert
ef7a17a64a
CGE: Fix for HLINE not being available for demo
...
The HorizLine class is really only used for on-screen debugging information anyway, so it's not a problem.
2011-08-13 16:44:48 +10:00
Paul Gilbert
161a39e9fe
CGE: Got rid of stub warnings for things that don't need to be implemented in ScummVM
2011-08-13 11:04:10 +10:00
Strangerke
6af5fffd36
CGE: Cleanup: remove useless classes
2011-08-12 19:11:17 +02:00
Paul Gilbert
91fdecbf68
CGE: Properly implemented MIDI music playback
2011-08-12 23:10:30 +10:00
Paul Gilbert
b76c0af2f4
CGE: Work on implementing MIDI music playback.
...
Music playback is now sort of working, but it seems like only a beat track of the MIDI is getting played
2011-08-12 21:33:45 +10:00
Paul Gilbert
f1f1d8bde0
CGE: Implemented sound effects
2011-08-12 19:48:51 +10:00
Paul Gilbert
0c33687de2
CGE: Further fixes to savegames.
2011-08-10 20:41:39 +10:00
Paul Gilbert
8cad6821bd
CGE: Fixes for saving games
2011-08-10 19:33:08 +10:00
Paul Gilbert
621fa62e8b
CGE: Save the game if the game is quit via closing the window
2011-08-10 19:02:13 +10:00
Paul Gilbert
7ae8f8ce69
CGE: Decrease delay amounts to give better precision for frame execution
2011-08-10 18:38:06 +10:00
Strangerke
de40ab5e0a
CGE: Remove JBW flag (useless)
2011-08-07 11:36:49 +02:00
Strangerke
cbb828b337
CGE: Fix a couple of warnings reported by cppcheck
2011-08-07 11:34:03 +02:00
Paul Gilbert
04e09e530a
CGE: Fix memory leaks in pocket list
2011-08-06 22:14:23 +10:00
Paul Gilbert
1208e7e5af
CGE: Removed the _mini data block originally used to hold inventory shapes in high memory
2011-08-06 21:03:24 +10:00
Paul Gilbert
46e1f03585
CGE: Fixed up freeing of caveValues data
2011-08-06 20:03:42 +10:00
Paul Gilbert
db61f65b41
CGE: Fix uninitialised warning on event polling
2011-08-06 19:23:01 +10:00
Paul Gilbert
5aba6b5a0c
CGE: Removed redundant _sprite creation in engine setup
2011-08-06 18:23:53 +10:00
Paul Gilbert
1f6c27480d
CGE: Fix memory leak with _sprite global sprite
2011-08-06 17:22:04 +10:00
Paul Gilbert
9f8eb5a740
CGE: Re-added an explicit check in Sprite destructor against _sprite variable
...
The trouble is that the _sprite variable can currently be pointing to any registered sprite, and should only be freed in the destructor if it hasn't already been freed. Currently, this is best done by keeping track of whether the pointed to sprite has been already freed or not.
2011-08-06 16:55:39 +10:00
Paul Gilbert
fc05b8cf1b
CGE: Fix memory leak with savegame thumbnails
2011-08-06 16:08:47 +10:00
Paul Gilbert
c961597988
CGE: Fixed non-portability in loading _heroXY array
2011-08-06 15:29:49 +10:00
Paul Gilbert
f5d38d82d0
CGE: Fix mismatched delete in Bitmap::_v
2011-08-06 14:01:00 +10:00
Paul Gilbert
63d49d3e1a
CGE: Fix uninitialised value Valgrind warnings when saving sprite data
2011-08-06 13:46:44 +10:00
Paul Gilbert
33c4226486
CGE: Fix another shadowed variable warning
2011-08-06 13:34:33 +10:00
Paul Gilbert
0cb8b15cdf
CGE: Fixed warning of shadowed variable
2011-08-06 13:30:36 +10:00
Paul Gilbert
388dadd56f
CGE: Changed sprite shape list loading to exceed size specified by _shpCnt
...
This fixes the problem that was happening with the new English archive, which had a bigger shape list for one of the items in the first scene.
2011-08-06 13:16:18 +10:00
Strangerke
bbc51fa443
Merge branch 'soltys_wip2' of github.com:Strangerke/scummvm into soltys_wip2
2011-08-06 02:42:47 +02:00
Paul Gilbert
c1294b772f
CGE: Added an assert to test out of bounds sprite shape access
...
The English version seems to expect a different number of shapes for some sprites, so it will need further work to determine how best to handle the differences.
2011-08-05 22:51:32 +10:00
Paul Gilbert
3ce71737b5
CGE: Fix mismatched memory free.
2011-08-05 21:54:21 +10:00
Paul Gilbert
b7a548f3c7
CGE: Fixed compiler warning of shadowed variable
2011-08-05 21:23:41 +10:00
Paul Gilbert
d229c92879
CGE: Built an English version game archive
...
This combines the base game resources with the files of cge_work\dusa and work\ins\usa. This makes both action descriptions and hotspots appear in English, although the introduction credits still appear in Polish. I don't know if this was the case for the original 'official' English release; but I consider it a minor issue.
2011-08-05 21:09:03 +10:00
Strangerke
7ea1f74759
CGE: Fix display of info text at the beginning of the game
2011-08-03 16:31:32 +02:00
Strangerke
6f92cdd0d0
CGE: Rename some more defines
2011-08-02 21:47:56 +02:00
Strangerke
88f6cc9b23
CGE: Clean eventManager
2011-08-01 09:53:15 +02:00
Strangerke
c053762c63
CGE: Replace magic values by defines, rename some defines
2011-07-31 19:56:14 +02:00
Strangerke
f898da53a4
CGE: Improve keyboard behavior for non-US layouts
2011-07-31 09:38:08 +02:00
Strangerke
55df4d0635
CGE: Rename some class members, various clean up
2011-07-31 00:52:35 +02:00
Strangerke
b53ffa8f2c
CGE: Move some conditional defines to variables
2011-07-30 15:43:49 +02:00
Strangerke
8b53899ca7
CGE: Remove Heart
2011-07-30 15:28:57 +02:00
Strangerke
5c7eb9a768
CGE: un-static-fy several variables, clean Heart class
2011-07-30 12:52:04 +02:00
Strangerke
316b73ee00
CGE: Remove Startup class, set _fx and _sound as dynamic
2011-07-29 10:02:32 +02:00
Strangerke
7d5eb1ee63
CGE: Janitorial: remove trailing spaces
2011-07-28 15:35:12 +02:00
Strangerke
df7d771feb
CGE: Remove summa variable, formerly used for the protection check
2011-07-28 11:08:56 +02:00
Strangerke
dad302b640
CGE: Remove _core from Startup class
2011-07-25 19:09:12 +02:00
Strangerke
2e5a041046
CGE: Remove EMM and EMS classes
2011-07-25 17:50:58 +02:00
Strangerke
cf61919648
CGE: Replace 'no core' checks by asserts
2011-07-25 16:04:45 +02:00
Strangerke
82adc025ea
CGE: Remove DrvInfo, rename some enums
2011-07-24 23:42:03 +02:00
Strangerke
c728a53148
CGE: Rename IOMode and SnCom enums
2011-07-23 14:31:39 +02:00
Strangerke
3ef0558aa9
CGE: Rename some more constants, some cleanup
2011-07-22 11:54:46 +02:00
Strangerke
5d41ab8b5f
CGE: Rename some more constants, remove some useless ones
2011-07-21 01:56:40 +02:00
Strangerke
9576e415e2
CGE: Clean up Square class
2011-07-20 14:27:36 +02:00
Strangerke
420516b45e
CGE: Rename Debug channel constants
2011-07-20 14:22:56 +02:00
Strangerke
3289006458
CGE: Rename constants in btfile and cfile
2011-07-19 13:24:09 +02:00
Strangerke
dc28d9debb
CGE: rename constants in bitmap
2011-07-19 08:42:58 +02:00
Strangerke
2e6e7d81da
CGE: cleanup in jbw.h
2011-07-19 08:24:06 +02:00
Strangerke
9a148a27cc
CGE: Remove macro farnew
2011-07-19 08:09:16 +02:00
Strangerke
a073e78ba1
CGE: Rename constants (WIP)
2011-07-19 07:50:07 +02:00
Strangerke
5190bbb7be
CGE: Finish adding debugc to CGEEngine class members
2011-07-19 07:13:41 +02:00
Strangerke
17003d0e90
CGE: Fix name of showBak()
2011-07-18 23:14:22 +02:00
Strangerke
b3f0e72e25
CGE: Remove useless fields in DebugText, add some more debugC
2011-07-18 23:09:57 +02:00
Strangerke
f884e57866
CGE: Remove a bunch of useless sound related menus
2011-07-18 21:47:57 +02:00
Strangerke
8aa4f739af
CGE: Add debug channels (WIP)
2011-07-18 18:05:57 +02:00
Paul Gilbert
e1df646ace
CGE: Set up a separate variable for the game tick speed, independent from frame rate
2011-07-16 22:28:49 +10:00
Paul Gilbert
00061bc5dd
CGE: Added support for GMM save/load and launcher loading
2011-07-16 21:12:19 +10:00
Paul Gilbert
ce070cdd3c
CGE: Implemented basic savegame support
...
I've slightly modified the behaviour of the original - rather than prompting each time the user starts for a name, it now only prompts the first time, and uses the entered name as a save description for a slot 0 savegame
2011-07-16 18:33:20 +10:00
Paul Gilbert
10627dccfa
CGE: Fix the selection of menu items to call appropriate dispatch method
2011-07-16 16:23:34 +10:00
Paul Gilbert
50d313a547
CGE: Implement monochrome view mode button
2011-07-16 15:44:17 +10:00
Paul Gilbert
b957eda759
CGE: Map keypad Enter to be handled like the main Enter key
2011-07-16 15:30:06 +10:00
Paul Gilbert
c3f3120194
CGE: Cleaned up room preview handling code and fixed memory leak
2011-07-16 15:17:18 +10:00
Paul Gilbert
453fbb7454
CGE: Bugfixes for loading the room preview shapes list
2011-07-15 22:56:49 +10:00
Paul Gilbert
4dd65c5e57
CGE: Removed some commented out code from previous bugfix
2011-07-15 22:14:33 +10:00
Paul Gilbert
8c7130fdfa
CGE: Fix display of in-game hotspot description
2011-07-15 22:12:56 +10:00
Paul Gilbert
b74e1b6af0
CGE: Pathfinder now works
2011-07-15 21:25:03 +10:00
Paul Gilbert
11fa6b941c
CGE: Fix some errors in the pathfinder setup
2011-07-15 20:43:29 +10:00
Paul Gilbert
c3bed46ba0
CGE: Fix for all the game objects being draggable
2011-07-15 19:38:58 +10:00
Paul Gilbert
f0d10b62b3
CGE: In progress work on pathfinder
2011-07-14 22:36:18 +10:00
Paul Gilbert
324ccb1760
CGE: Split pathfinding related code into walk.cpp
2011-07-13 21:04:44 +10:00
Paul Gilbert
c3c8032c42
CGE: Implemented Bitmap::xShow method
2011-07-13 20:42:30 +10:00
Paul Gilbert
9dc2cb87d9
CGE: Fix array size in Spike class constructor
2011-07-13 19:21:34 +10:00
Paul Gilbert
6c97190092
CGE: Fixed initialising of _shadow that was crashing the intro sequence
2011-07-13 19:18:23 +10:00
Strangerke
4d0f83babb
CGE: Rename some constants
2011-07-13 08:44:58 +02:00
Strangerke
5148f80fa5
CGE: add a new SNPOST to fix the function pointer issue
2011-07-13 00:29:10 +02:00
Paul Gilbert
4d96ec7034
CGE: Fixed a previously commented adding of mouse object to show queue
2011-07-12 22:44:04 +10:00
Paul Gilbert
700dbe021e
CGE: Fix ProgName method to handle extensions without a leading period
2011-07-12 22:43:24 +10:00
Paul Gilbert
11c9e64885
CGE: More bugfixes for memory leaks
2011-07-12 22:02:00 +10:00
Paul Gilbert
e2b19ad9b0
CGE: Fixed several memory leaks of main objects
2011-07-12 21:53:07 +10:00
Paul Gilbert
891032053a
CGE: Removed redundant disable/enable calls
2011-07-12 21:43:53 +10:00
Paul Gilbert
b6be90326d
CGE: Fixed a memory leak with Sprite::setSeq
2011-07-12 21:41:11 +10:00
Paul Gilbert
daae033e01
CGE: Converted SprExt::_Seq to use dynamically allocated data
2011-07-12 21:16:23 +10:00
Strangerke
a524adcaee
CGE: Suppress isVga() and memType()
2011-07-12 08:02:18 +02:00
Strangerke
dab96401ad
CGE: Implement snGhost by splitting _m field in two. Some cleanup.
2011-07-12 07:24:20 +02:00
Paul Gilbert
9ba5e2b304
CGE: Reverted last commit due to extra memory leaks
2011-07-11 20:56:32 +10:00
Paul Gilbert
18077762d7
CGE: Standardised Sprite::seq on always allocating/freeing data
2011-07-11 20:37:37 +10:00
Paul Gilbert
10ca53a00c
CGE: Fix cursor to show on-screen once the game starts
2011-07-10 21:07:57 +10:00
Paul Gilbert
c3a4ba8b05
CGE: More fixes for free/delete[] mismatches
2011-07-10 20:28:22 +10:00
Paul Gilbert
9b5b88274e
CGE: Bugfix for correctly flagging key release
2011-07-10 20:13:11 +10:00
Paul Gilbert
f33ac85e79
CGE: Bugfixes for some crashes
2011-07-10 20:07:45 +10:00
Paul Gilbert
9efefdbced
CGE: Fixed the display of text in the name entry dialog
...
Whilst the 'melting' effect of entered text was very amusing, it did need to be fixed.
2011-07-10 20:02:17 +10:00
Paul Gilbert
a693ff2ecf
CGE: A few more fixes for memory leaks identified by Valgrind
2011-07-10 19:23:14 +10:00
Paul Gilbert
66c7777dfe
CGE: Fix Valgrind identified errors
2011-07-10 18:17:40 +10:00
Paul Gilbert
32c8962d62
CGE: Removed some accidentally added debugging statements
2011-07-10 17:58:39 +10:00
Paul Gilbert
88c7b25e5b
CGE: Fixed more free/delete[] mismatches identified by Valgrind
2011-07-10 17:56:29 +10:00
Paul Gilbert
1870f09d31
CGE: Fix several allocation mismatches and Valgrind issues
2011-07-10 14:51:22 +10:00
Paul Gilbert
ef83c248d3
CGE: Added extra event processing call to fix non-responsiveness when running under Valgrind
2011-07-10 11:45:17 +10:00
Paul Gilbert
8628b154a7
CGE: Fixed compiler warning
2011-07-10 11:40:06 +10:00
Paul Gilbert
6039e8a245
CGE: Removed the definition of the now unused SavTab structure
2011-07-10 10:12:46 +10:00
Paul Gilbert
319ff2ca49
CGE: Changed Sprite::contract to always destroy the sprite array
2011-07-10 10:11:50 +10:00
Paul Gilbert
0bbefbef90
CGE: Created PocLight class to encapsulate the LI sprite array
2011-07-10 10:10:51 +10:00
Paul Gilbert
47b17cd1ce
CGE: Create Spike class to encapsulate the SP spite array
2011-07-10 10:07:35 +10:00
Paul Gilbert
622dc2d503
CGE: Created a CavLight class to encapsulate the PR sprite array
2011-07-10 10:04:41 +10:00
Paul Gilbert
9d40a1ba9d
CGE: Mouse MC sprite array into the Mouse class
2011-07-10 10:00:57 +10:00
Paul Gilbert
817a52ed56
CGE: Created a HorizLine stub class to hold the HL sprite array
2011-07-10 09:57:19 +10:00
Paul Gilbert
1e83e27925
CGE: Moved MB sprite array into Square class
2011-07-10 09:51:18 +10:00
Paul Gilbert
989e071bb9
CGE: Implemented code for saving games, removing the need for the SavTab array
2011-07-10 09:44:46 +10:00
Strangerke
cf1a45f8a8
CGE: replace the 2 memcpy previously used by a memmove
...
(thanks eriktorbjorn for pointing that out)
2011-07-09 09:39:02 +02:00
Strangerke
6ed9dd0d04
CGE: Cleanup: rename a couple of forgotten class members
2011-07-09 00:41:47 +02:00
Strangerke
0b27de942b
CGE: replace some 'tricky replicate lines' memcpy by two, in order to avoid overlapping
2011-07-09 00:25:09 +02:00
Strangerke
080d7cf7f0
CGE: Rename Mouse class
2011-07-08 08:22:25 +02:00
eriktorbjorn
dd77866709
CGE: Remove unused variable
2011-07-07 20:51:31 +02:00
Strangerke
fe2e1bb2fd
CGE: Remove "bitmaps" files
2011-07-07 20:43:09 +02:00
Strangerke
affaa1f4d6
CGE: Some cleanup: Move some static functions to CGEEngine, remove parameters to GetText, rename members of SavTab
2011-07-07 09:24:08 +02:00
Strangerke
c86c62b288
CGE: Cleanup and renaming. Also move some static and global functions to CGEEngine.
2011-07-07 09:23:09 +02:00
Paul Gilbert
2997db0040
CGE: Minor bugfixes for game loading
2011-07-05 22:06:26 +10:00
Paul Gilbert
c676f88da0
CGE: Rearrange engine setup so sprite arrays are setup before they're needed
2011-07-05 21:39:14 +10:00
Paul Gilbert
24fa551a71
CGE: Fix synchronising Sprite::_seqPtr to be a signed int16
2011-07-05 21:11:59 +10:00
Paul Gilbert
44490c378d
CGE: _hero isn't meant to be instantiated during the engine setup
2011-07-05 21:07:14 +10:00
Paul Gilbert
41c7482a52
CGE: Implement random number source
2011-07-05 20:51:29 +10:00
Paul Gilbert
a1f177317c
CGE: Bugfix for ProgName method
2011-07-05 20:40:24 +10:00