Commit Graph

1341 Commits

Author SHA1 Message Date
Travis Howell
da10467efd Add patch #1894778 - ZAK: Add remaining Amiga sounds.
svn-id: r30876
2008-02-16 03:12:34 +00:00
Paweł Kołodziejski
e640155089 revert stateId == 4 part of code to previous ignore action to fix bug #1881415
svn-id: r30868
2008-02-15 14:14:04 +00:00
Travis Howell
d178604838 Alter last changes, for code formatting.
svn-id: r30850
2008-02-12 09:34:38 +00:00
Travis Howell
ba717bc515 Add patch #1891606 - Improved sound playback for Amiga SCUMM V2/V3 games.
svn-id: r30849
2008-02-12 03:26:05 +00:00
Jordi Vilalta Prat
c103290e2b Initial support for plugin types
svn-id: r30825
2008-02-08 00:02:23 +00:00
Paweł Kołodziejski
f8fe01b9fd silency ignored, we handle it differently
svn-id: r30793
2008-02-05 08:16:52 +00:00
Max Horn
5fb7f7a4d6 Commited updated version of my own patch #1868402: Basic savestate plugin API
svn-id: r30786
2008-02-04 10:15:21 +00:00
Max Horn
8a73356a2d Revised Engine plugin API to only provide a single func which returns a MetaEngine instance. Used this to simplify the rest of the plugin system
svn-id: r30780
2008-02-03 18:56:47 +00:00
Max Horn
015e73b792 cleanup
svn-id: r30777
2008-02-03 18:23:27 +00:00
Robin Watts
f486fd35b3 Previous commit to enable ARM proc3 stuff for WinCE was broken, as I'd
forgotten to define the enabling symbol in cpp files. Consequently
I'd cocked up when copying the call to the ARM code across from my hacked 
costume.cpp into a fresh one.

svn-id: r30766
2008-02-03 13:12:51 +00:00
Lars Persson
c852940818 Added asmCopy8Col from DS implementation. Changed names to match GFX.cpp (and DS names)
svn-id: r30759
2008-02-03 12:32:19 +00:00
Lars Persson
c6595e3bd2 Changed ASM names to match those in the ARM asm implementations
svn-id: r30758
2008-02-03 12:30:11 +00:00
Torbjörn Andersson
e51bf80218 Changed "COMPATIBLITY" to "COMPATIBILITY".
svn-id: r30754
2008-02-03 10:15:36 +00:00
Lars Persson
53ef575dba Missing ( in ASM_COSTUME code
svn-id: r30751
2008-02-03 09:35:04 +00:00
Robin Watts
5b64d512ab Introduce ARM code for commonest case of "proc3" costume blitting (as
used for animation in SamNMax). Enabled by the USE_ARM_COSTUME_ASM
define. Currently enabled for WinCE only.

svn-id: r30750
2008-02-03 01:26:12 +00:00
Max Horn
dc979b03cf New MetaEngine class (work in progress to replace the current Engine plugin API with a more object oriented approach)
svn-id: r30726
2008-02-02 00:54:52 +00:00
Max Horn
511019bd83 Change InSaveFile -> SeekableReadStream where possible
svn-id: r30722
2008-02-01 23:32:20 +00:00
Torbjörn Andersson
7aac83007d Fixed typo in debug message.
svn-id: r30691
2008-01-28 21:54:44 +00:00
Jordi Vilalta Prat
d6c34bdc4b Fixed the spaces before tabs.
svn-id: r30667
2008-01-28 00:14:17 +00:00
Jordi Vilalta Prat
66e9d4f5e8 Removed trailing spaces.
svn-id: r30664
2008-01-27 19:47:41 +00:00
Eugene Sandulenko
fa5271d836 Really fix bug #1846886: "PUTTZOO: Windows version cursor/pointer drawn wrong".
Also replace default HE cursor (used in Lost) with correct one.

svn-id: r30650
2008-01-27 15:10:56 +00:00
Paweł Kołodziejski
4204371c19 fix for wrong imuse table entry fixes #1879940
svn-id: r30634
2008-01-25 20:16:55 +00:00
Paweł Kołodziejski
2204661dd6 moved debug log
svn-id: r30605
2008-01-21 23:24:11 +00:00
Paweł Kołodziejski
fec313a1ac final fix for bug #1757010
svn-id: r30604
2008-01-21 22:06:14 +00:00
Eugene Sandulenko
86456702f9 Move tag2str() to common/
svn-id: r30598
2008-01-21 12:44:39 +00:00
Paweł Kołodziejski
5084530348 disabled force restore state music, it seems fix bug #1757010, at least i see/hear difference :)
svn-id: r30596
2008-01-21 00:42:05 +00:00
Paweł Kołodziejski
41e478d142 fix debug output
svn-id: r30595
2008-01-21 00:39:44 +00:00
Paweł Kołodziejski
fe8c2b89b1 for debug logs for dimuse
svn-id: r30594
2008-01-21 00:10:14 +00:00
Paweł Kołodziejski
ec66f6765c added experimental hack to code to prevent the same start music again if old one didn't have chance finish. it's fix bug #1861704, it may fix other similiar things when seq is to null. added few changes to debug logs.
svn-id: r30590
2008-01-20 19:30:48 +00:00
Paweł Kołodziejski
77838d91e6 fix/workaround for bug #1624464, as we do not support game playing on two different CDs
svn-id: r30588
2008-01-20 17:02:28 +00:00
Paweł Kołodziejski
eafc9f58f2 rename to prevent confusion
svn-id: r30587
2008-01-20 13:19:05 +00:00
Max Horn
08a0caa17f Added MD5 checksum of japanese mac FOA
svn-id: r30580
2008-01-19 22:24:43 +00:00
Paweł Kołodziejski
703667b606 allow force flush fade track, it happen while very fast switching rooms
svn-id: r30570
2008-01-19 19:32:40 +00:00
Paweł Kołodziejski
78166fb40b changed warning into error, to be know for sure if it still trigger
svn-id: r30568
2008-01-19 17:35:06 +00:00
Paweł Kołodziejski
35fb2055b0 moved fadeDelay
svn-id: r30567
2008-01-19 17:30:49 +00:00
Paweł Kołodziejski
62d4b44502 revert code to fade out first region if jump hit
svn-id: r30566
2008-01-19 17:13:53 +00:00
Paweł Kołodziejski
72d59da6cb missed setting trackId while starSound,
added more debug output,
verification of jump code, it might have regressions

svn-id: r30565
2008-01-19 16:06:20 +00:00
Paweł Kołodziejski
00de511335 fixed support for compressed streams in dimuse
svn-id: r30564
2008-01-19 13:26:53 +00:00
Paweł Kołodziejski
2671e5083c malloc -> new, free -> delete, added few asserts
svn-id: r30561
2008-01-19 11:14:28 +00:00
Paweł Kołodziejski
f0e131c9c3 fixed, it might overflow int32
svn-id: r30560
2008-01-19 10:58:43 +00:00
Max Horn
eb03de63bc iMuse Digital: Moved track & table definition from dimuse.h into separate header files
svn-id: r30550
2008-01-18 17:08:53 +00:00
Max Horn
c2d1554c7d Don't hardcode value for which we have wonderful and nice constants defined ;)
svn-id: r30549
2008-01-18 16:38:11 +00:00
Paweł Kołodziejski
d85e148f4f restore TrackId meaning
svn-id: r30541
2008-01-17 22:55:22 +00:00
Paweł Kołodziejski
9a699c9705 reduction a bit of code
svn-id: r30538
2008-01-17 21:46:17 +00:00
Paweł Kołodziejski
51ad8e29be fixed regression in allocSlot in dimuse, that fix bug #1874045
svn-id: r30536
2008-01-17 21:06:29 +00:00
Paweł Kołodziejski
0db783608b forgot disable that too
svn-id: r30522
2008-01-16 22:24:23 +00:00
Paweł Kołodziejski
bd32e7a6b0 experimental seek in compressed streams in dimuse in time ms resolution
svn-id: r30521
2008-01-16 22:20:34 +00:00
Paweł Kołodziejski
6b33041172 ops
svn-id: r30519
2008-01-16 20:03:54 +00:00
Paweł Kołodziejski
bb2c102cbb clarify warning
svn-id: r30518
2008-01-16 20:01:35 +00:00
Torbjörn Andersson
fe12cf8096 Fixed bad memory access. (Wrong index variable when reading sound->marker[].)
svn-id: r30506
2008-01-15 21:56:53 +00:00
Torbjörn Andersson
08f1357451 Use scumm_stricmp() instead of plain stricmp().
svn-id: r30505
2008-01-15 21:46:12 +00:00
Paweł Kołodziejski
552353663d ops
svn-id: r30504
2008-01-15 21:38:06 +00:00
Paweł Kołodziejski
6bb2f44472 implement dimuse transition 12, not tested yet
svn-id: r30503
2008-01-15 21:35:03 +00:00
Torbjörn Andersson
8935c574d5 Fixed warnings.
svn-id: r30502
2008-01-15 20:36:54 +00:00
Torbjörn Andersson
5dc2caa307 Since the mixer uses 'delete' to free memory, we should allocate it with 'new'.
I don't know if I got all cases, but I no longer get any Valgrind warnings at
the beginning of CoMI when using the original sound/music files.

svn-id: r30501
2008-01-15 20:30:48 +00:00
Paweł Kołodziejski
d0e5df5bfa ops
svn-id: r30500
2008-01-15 20:11:28 +00:00
Paweł Kołodziejski
c3d4abe4b7 fix last commit to release, and add version 2 fallback for compressed files
svn-id: r30499
2008-01-15 20:09:56 +00:00
Torbjörn Andersson
173988960b Initialise _lastTableWidth. (Fixes Valgrind warning.)
svn-id: r30497
2008-01-15 20:06:41 +00:00
Paweł Kołodziejski
75099c6c20 forgot release string in the 'marker'
svn-id: r30495
2008-01-15 19:34:35 +00:00
Paweł Kołodziejski
4b9d2e9370 implement loading markers "exit". dumped version 3 for compressed bun files, compress tools are not ready
svn-id: r30494
2008-01-15 12:51:26 +00:00
Paweł Kołodziejski
86714835f1 back to previous way of copying stream, so it continue old stream
svn-id: r30491
2008-01-15 01:35:05 +00:00
Paweł Kołodziejski
9639666629 if track sound data is compressed reset data offset to beginning of region. we need implement seek in stream anyway or drop support
svn-id: r30490
2008-01-15 00:37:37 +00:00
Paweł Kołodziejski
f433c62112 implement force flush old fadeTrack. fixed trackId in new fadeTrack, it wasn't set properly, caused switching regions.
svn-id: r30489
2008-01-14 23:41:42 +00:00
Paweł Kołodziejski
8ada12d3d8 revert last experimental dimuse change, force flush
svn-id: r30488
2008-01-14 21:42:39 +00:00
Paweł Kołodziejski
6992238026 experimental force flush fade track if it's in use
svn-id: r30487
2008-01-14 20:35:58 +00:00
Paweł Kołodziejski
c36b44878a put 'break' here too, only one music in non fade tracks allowed
svn-id: r30486
2008-01-14 20:17:19 +00:00
Paweł Kołodziejski
f2f0d084e7 i forgot 'break' in the loop
svn-id: r30485
2008-01-14 20:12:35 +00:00
Paweł Kołodziejski
f15b41596b implement special case for playing music with beginning offset where other one stopped
svn-id: r30483
2008-01-14 17:26:49 +00:00
Paweł Kołodziejski
5870bebd6d fixed setting hookId for music, it doesn't worked before
svn-id: r30481
2008-01-14 14:48:35 +00:00
Paweł Kołodziejski
a6f8e5c89a correction fade out music times in comi demo
svn-id: r30480
2008-01-13 23:48:56 +00:00
Paweł Kołodziejski
758c4b1655 not need call refreshScripts in demo version of comi
svn-id: r30479
2008-01-13 23:44:52 +00:00
Torbjörn Andersson
9948b667ba Indentation.
svn-id: r30477
2008-01-13 22:16:46 +00:00
Torbjörn Andersson
7b15433572 Removed unnecessary semi-colons.
svn-id: r30476
2008-01-13 22:12:35 +00:00
Paweł Kołodziejski
16717ce5e1 revert updateFadeMusicTrack
svn-id: r30475
2008-01-13 22:02:27 +00:00
Paweł Kołodziejski
bf07f977e2 revert experimental hack
svn-id: r30466
2008-01-13 01:08:22 +00:00
Paweł Kołodziejski
9483400812 fixed fadeOutMusic in transitions
svn-id: r30465
2008-01-13 01:03:15 +00:00
Paweł Kołodziejski
d27c118acc additional missing stoppingSequence to music transitions.
svn-id: r30464
2008-01-13 00:15:43 +00:00
Paweł Kołodziejski
6b34fcc2b4 added missing stoppingSequence to music transitions. still i'm not sure if it trigger properly in our imuse implementation
svn-id: r30463
2008-01-13 00:10:30 +00:00
Paweł Kołodziejski
ae9e25b30f refreshScripts should check for music state not sequence. it will create regressions in comi :) that part need more investigation.
svn-id: r30462
2008-01-12 23:54:19 +00:00
Paweł Kołodziejski
68f41bd71b seqId 4 should pass fadeout music not silence ignore
svn-id: r30461
2008-01-12 23:30:07 +00:00
Torbjörn Andersson
b97c9ef136 Work around bug #1324106 again. Apparently, I was mistaken the other day when I
said the timer changes fixed it. This time, I've made the workaround a bit
simpler to understand, though.

svn-id: r30429
2008-01-11 22:59:13 +00:00
Max Horn
6bc4a9a35e The SCUMM timer fix makes the workaround for bug #1324106 obsolete
svn-id: r30419
2008-01-11 22:13:34 +00:00
Max Horn
3e980392d5 Fixed bug #1861582 (COMI: Banjo duel seems harder than in the original) by changing the way SCUMM updates the timer vars (matches disasm now). Beware of regressions\!
svn-id: r30418
2008-01-11 22:12:06 +00:00
Max Horn
84e5398b1c store the disk sounds/music were actually *loaded* from, instead of the 'current' disk
svn-id: r30310
2008-01-06 16:02:38 +00:00
Max Horn
690d38cfc4 Unify mixer pan/vol setting code
svn-id: r30308
2008-01-06 14:59:46 +00:00
Max Horn
79ba9686eb Fix bug #1864932: COMI: Game crashes on difficulty selection screen
svn-id: r30298
2008-01-06 13:54:19 +00:00
Travis Howell
743858b097 Fix regression in Let's Explore the Farm with Buzzy demo.
svn-id: r30296
2008-01-06 13:27:42 +00:00
Travis Howell
f31b835fda Resort a few cases and opcodes in HE code.
svn-id: r30289
2008-01-06 06:21:04 +00:00
Filippos Karapetis
71980d0fbd Fixed compilation
svn-id: r30285
2008-01-06 00:28:36 +00:00
Max Horn
1194495ad3 cleanup
svn-id: r30284
2008-01-06 00:09:05 +00:00
Max Horn
e52591ac0e clarify comment
svn-id: r30283
2008-01-06 00:00:53 +00:00
Max Horn
d340e77f24 Made IMuseDigital::stopSound use flushTrack instead of setting track->toBeRemoved = true; cleanup in flushTrack()
svn-id: r30282
2008-01-05 23:58:27 +00:00
Torbjörn Andersson
273c5b5cf1 Removed unnecessary newline in debug message.
svn-id: r30279
2008-01-05 23:57:12 +00:00
Max Horn
1d34ce3baa Let the audio mixer take care of (i.e. dispose) the Track::stream object, too
svn-id: r30277
2008-01-05 23:53:28 +00:00
Max Horn
ef9dac103f stop low priority sounds which we want to override immediatly
svn-id: r30275
2008-01-05 23:44:05 +00:00
Max Horn
dce7a57cad VAR_TMR_4 has a special role from VAR_TMR_1 till 3 (in particular, it exists across far more SCUMM versions), so rename it to VAR_TIMER_TOTAL
svn-id: r30271
2008-01-05 23:05:16 +00:00
Max Horn
56ad5f493e Play SOU data instantly, not slightly delayed -> allows us to get rid of Track::streamSou & Track::mixerStreamRunning (have not yet removed the latter to avoid introducing a new savegame version)
svn-id: r30268
2008-01-05 22:57:36 +00:00
Max Horn
7ebdffb0cd Seems IMuseDigital::cloneToFadeOutTrack was using the wrong pan value all the time
svn-id: r30267
2008-01-05 22:45:35 +00:00
Max Horn
f68d84b54f Moved some code which was being duplicated to methods of class Track
svn-id: r30266
2008-01-05 22:44:39 +00:00
Max Horn
923ad313dc Let the audio mixer delete the streamSou object
svn-id: r30265
2008-01-05 22:35:30 +00:00
Max Horn
3f6b2c97b7 When loading and before starting an iMuse Digitial track, reset it completely to zero
svn-id: r30262
2008-01-05 20:59:33 +00:00
Max Horn
1f364f54e7 Clarified some iMuse Digital code as I understand it
svn-id: r30260
2008-01-05 20:52:42 +00:00
Max Horn
077026e088 As far as I can tell / understand, IMuseDigital::getSoundStatus can safely just use isSoundHandleActive for both stream and streamSou (warning: might cause regressions)
svn-id: r30258
2008-01-05 20:50:10 +00:00
Max Horn
8b12998c72 Use souStreamUsed to distinguish between 'stream' and 'streamSou' usage
svn-id: r30257
2008-01-05 20:49:18 +00:00
Max Horn
c9a8d02f6e Do not busy wait in IMuseDigital::allocSlot on *any* platform
svn-id: r30255
2008-01-05 20:43:07 +00:00
Torbjörn Andersson
aa38a8eb96 Fixed regression that would cause ScummEngine_v80he to leak polygon slots at an
alarming rate.

svn-id: r30249
2008-01-05 17:43:33 +00:00
Paul Gilbert
6eb64102a4 Fix to remove a tab character from the GPL header
svn-id: r30238
2008-01-05 12:45:14 +00:00
Torbjörn Andersson
11efbda297 Made the Loom Roland music fix a bit more specific. Only one song in EGA Loom
is affected and, according to Kirben, none in Monkey Island 1 VGA. I don't know
about Monkey Island 1 EGA, but I've assumed it uses the same music as the VGA
versions.

svn-id: r30202
2008-01-03 19:43:43 +00:00
Travis Howell
6c6a2a57b5 Fix endian issue in checkArrayLimits().
svn-id: r30178
2008-01-03 03:34:25 +00:00
Travis Howell
639929a09e Fix endian issue in redimArray.
svn-id: r30176
2008-01-03 03:20:32 +00:00
Eugene Sandulenko
0f6246bab8 Fix for bug #896489: "DIG: Missing subtitles when talking to Brink"
svn-id: r30167
2008-01-02 21:15:23 +00:00
Eugene Sandulenko
040a7b54fa Oops. Moved too much code in the last commit.
svn-id: r30162
2008-01-02 18:59:15 +00:00
Eugene Sandulenko
2d94049bea Workaround for bug #1804278: "MONKEY: Mouse is invisible after loading"
svn-id: r30160
2008-01-02 18:44:20 +00:00
Eugene Sandulenko
a4cbfa354b Fix bug #1846886: "PUTTZOO: Windows version cursor/pointer drawn wrong"
svn-id: r30154
2008-01-02 17:33:57 +00:00
Eugene Sandulenko
082bed8898 Narrow fix for bug #1206994 only to FOA.
svn-id: r30149
2008-01-02 13:11:26 +00:00
Eugene Sandulenko
312346bdb4 Fix for bug #1206994: "FOA AMIGA: Black cursor and text in Dig Site"
svn-id: r30147
2008-01-02 12:58:18 +00:00
Travis Howell
01c611385e Fix regression when skipping cutscenes in Maniac Mansion (C64).
svn-id: r30144
2008-01-02 11:25:17 +00:00
Travis Howell
273ce5d924 Correct verbs names in German version of Maniac Mansion (C64).
svn-id: r30141
2008-01-02 11:11:09 +00:00
Torbjörn Andersson
f72b094c69 When fixing the EGA Loom Roland music, I accidentally broke music looping.
Should be fixed again now.

svn-id: r30135
2008-01-02 00:08:27 +00:00
Torbjörn Andersson
46368eac5f Added what I hope is the proper fix for bug #1498785 ("LOOM: Unknown Roland
MIDI music events"). It would probably be safe to commit to the 0.11 branch,
but I don't know for sure which games would be affected other than EGA Loom.

svn-id: r30132
2008-01-01 23:30:29 +00:00
Max Horn
f4f963800d Fix a long standing bug in playComiMusic (no idea whether this caused any bugs, though)
svn-id: r30128
2008-01-01 18:08:12 +00:00
Eugene Sandulenko
308b02f4ca Fix for bug #1766072: MANIACNES: Music Doesn't Start On Load Game
svn-id: r30122
2008-01-01 16:26:04 +00:00
Eugene Sandulenko
e5e53a0017 Split out charset font data for easier maintenance
svn-id: r30121
2008-01-01 15:36:50 +00:00
Eugene Sandulenko
43a18a4cdd Fix bug #1811732: "MANIAC C64: German version not supported"
svn-id: r30119
2008-01-01 15:25:12 +00:00
Paweł Kołodziejski
604bf6fff3 experimental change to fade out to 120 ms instead from table for state music with opcode 3 when few songs have the same attribute value
svn-id: r30118
2008-01-01 15:08:20 +00:00
Paweł Kołodziejski
cd84daf7f8 experimental change to prevent play first region with fade out if jump opcode is attached
svn-id: r30117
2008-01-01 15:05:27 +00:00
Max Horn
0ad70c7d84 SCUMM: Moved tick duration into a constant
svn-id: r30112
2008-01-01 11:41:47 +00:00
Max Horn
305f60e0db Patch #1839861 (Possible workaround for bugs related to cloneToFadeOutTrack): Fixes bug #1848399 and apparently also #1527274 & #1763227
svn-id: r30111
2008-01-01 11:27:29 +00:00
Max Horn
be11104d70 Removed obsolete _insaneRunning flag
svn-id: r30107
2007-12-31 16:34:30 +00:00
Paweł Kołodziejski
08020444f6 verified differences in play music code of the dig and comi
svn-id: r30103
2007-12-31 13:26:29 +00:00
Max Horn
a826cd36dd cleanup
svn-id: r30102
2007-12-31 13:05:32 +00:00
Oystein Eftevaag
1c88ab2c47 Enabling the SMUSH/sound ARM optimizations for the iPhone. Converting any numerical expressions in the asm to absolute values (moving the expression to comments) since the iPhone assembler can't handle them, and prepending an underscore to the exported symbols (with some preprocessor magic similar to the hq3x asm for handle ports where it's not needed)
svn-id: r30093
2007-12-31 01:50:18 +00:00
Torbjörn Andersson
a38fa007bb I thought only Full Throttle used the VAR_BLAST_ABOVE_TEXT variable, but I see
now that it's defined for v8 games as well, so call processUpperActors() from
that case too, just to be safe.

svn-id: r30091
2007-12-31 01:20:24 +00:00
Torbjörn Andersson
41f29f0504 Draw subtitles over the verb coin in CoMI, not under. This is noticeable early
in the game, when Murray is talking to himself. I've verified this against the
behaviour of the original interpreter. (Should this go into 0.11 as well?)

svn-id: r30088
2007-12-30 22:22:38 +00:00
Max Horn
1489235f8e Ooops, this was not supposed to be commited
svn-id: r30087
2007-12-30 22:10:24 +00:00
Max Horn
2d61551e1c atrib -> attrib; added some FIXME comments
svn-id: r30086
2007-12-30 21:59:50 +00:00
Max Horn
b9a5e9ea0e Fix for bug #1635361: COMI: Music fade-out broken for compressed audio
svn-id: r30081
2007-12-30 16:32:30 +00:00
Travis Howell
a9813fbdfa Add another German version of Freddi Fish 2 (Windows).
svn-id: r30054
2007-12-28 12:07:10 +00:00
Eugene Sandulenko
ac54f3a26f Patch #1858158: BUILD: Plugin building cleanup
svn-id: r30041
2007-12-28 07:52:56 +00:00
Eugene Sandulenko
ef319ad674 Patch #1859448: Add OSystem::getTimeAndDate API
svn-id: r30034
2007-12-28 07:43:52 +00:00
Travis Howell
8f540e9b67 Move more HE code to HE71, to reduce code size, when using DISABLE_HE option.
svn-id: r30023
2007-12-28 00:18:06 +00:00
Travis Howell
9b0db4be37 Move more HE code to HE71, to reduce code size, when using DISABLE_HE option.
svn-id: r30021
2007-12-28 00:08:23 +00:00
Travis Howell
410a4a974e Enable Windows version of early HE games by default, to match already enabled 3DO/DOS/Macintosh versions of early HE games. Adding only the minimum code required for HE70 games.
svn-id: r30011
2007-12-27 11:40:29 +00:00
Travis Howell
1bafd03a69 The HE70 version of Fatty Bear's Birthday Surprise will only work, if DISABLE_HE isn't defined.
svn-id: r30009
2007-12-27 03:32:15 +00:00
Willem Jan Palenstijn
9ada2910f7 don't clear owner of invalid global object 0 (fixes #1857697)
svn-id: r30007
2007-12-26 23:06:22 +00:00
Max Horn
3c5d0b1afb Enhanced support for Indy3 Mac sounds (added functionality disabled for now)
svn-id: r29976
2007-12-24 15:36:50 +00:00
Max Horn
d973d3736c cleanup; workaround for bug #1852635 (INDY3 Mac: Crash When Playing Sound 54)
svn-id: r29975
2007-12-24 14:40:39 +00:00
Max Horn
138263ec03 cleanup
svn-id: r29974
2007-12-24 14:20:53 +00:00
Max Horn
f7c8a64c4f Fix for bug #1846049: COMI: wrong subtitles color
svn-id: r29966
2007-12-23 17:27:33 +00:00
Max Horn
d61f3d7601 Fix for bug #1837375: MM: Walk behind mask char data
svn-id: r29963
2007-12-23 16:02:58 +00:00