Commit Graph

403 Commits

Author SHA1 Message Date
Paul Gilbert
621fa62e8b CGE: Save the game if the game is quit via closing the window 2011-08-10 19:02:13 +10:00
Paul Gilbert
7ae8f8ce69 CGE: Decrease delay amounts to give better precision for frame execution 2011-08-10 18:38:06 +10:00
Strangerke
de40ab5e0a CGE: Remove JBW flag (useless) 2011-08-07 11:36:49 +02:00
Strangerke
cbb828b337 CGE: Fix a couple of warnings reported by cppcheck 2011-08-07 11:34:03 +02:00
Paul Gilbert
04e09e530a CGE: Fix memory leaks in pocket list 2011-08-06 22:14:23 +10:00
Paul Gilbert
1208e7e5af CGE: Removed the _mini data block originally used to hold inventory shapes in high memory 2011-08-06 21:03:24 +10:00
Paul Gilbert
46e1f03585 CGE: Fixed up freeing of caveValues data 2011-08-06 20:03:42 +10:00
Paul Gilbert
db61f65b41 CGE: Fix uninitialised warning on event polling 2011-08-06 19:23:01 +10:00
Paul Gilbert
5aba6b5a0c CGE: Removed redundant _sprite creation in engine setup 2011-08-06 18:23:53 +10:00
Paul Gilbert
1f6c27480d CGE: Fix memory leak with _sprite global sprite 2011-08-06 17:22:04 +10:00
Paul Gilbert
9f8eb5a740 CGE: Re-added an explicit check in Sprite destructor against _sprite variable
The trouble is that the _sprite variable can currently be pointing to any registered sprite, and should only be freed in the destructor if it hasn't already been freed. Currently, this is best done by keeping track of whether the pointed to sprite has been already freed or not.
2011-08-06 16:55:39 +10:00
Paul Gilbert
fc05b8cf1b CGE: Fix memory leak with savegame thumbnails 2011-08-06 16:08:47 +10:00
Paul Gilbert
c961597988 CGE: Fixed non-portability in loading _heroXY array 2011-08-06 15:29:49 +10:00
Paul Gilbert
f5d38d82d0 CGE: Fix mismatched delete in Bitmap::_v 2011-08-06 14:01:00 +10:00
Paul Gilbert
63d49d3e1a CGE: Fix uninitialised value Valgrind warnings when saving sprite data 2011-08-06 13:46:44 +10:00
Paul Gilbert
33c4226486 CGE: Fix another shadowed variable warning 2011-08-06 13:34:33 +10:00
Paul Gilbert
0cb8b15cdf CGE: Fixed warning of shadowed variable 2011-08-06 13:30:36 +10:00
Paul Gilbert
388dadd56f CGE: Changed sprite shape list loading to exceed size specified by _shpCnt
This fixes the problem that was happening with the new English archive, which had a bigger shape list for one of the items in the first scene.
2011-08-06 13:16:18 +10:00
Strangerke
bbc51fa443 Merge branch 'soltys_wip2' of github.com:Strangerke/scummvm into soltys_wip2 2011-08-06 02:42:47 +02:00
Paul Gilbert
c1294b772f CGE: Added an assert to test out of bounds sprite shape access
The English version seems to expect a different number of shapes for some sprites, so it will need further work to determine how best to handle the differences.
2011-08-05 22:51:32 +10:00
Paul Gilbert
3ce71737b5 CGE: Fix mismatched memory free. 2011-08-05 21:54:21 +10:00
Paul Gilbert
b7a548f3c7 CGE: Fixed compiler warning of shadowed variable 2011-08-05 21:23:41 +10:00
Paul Gilbert
d229c92879 CGE: Built an English version game archive
This combines the base game resources with the files of cge_work\dusa and work\ins\usa. This makes both action descriptions and hotspots appear in English, although the introduction credits still appear in Polish. I don't know if this was the case for the original 'official' English release; but I consider it a minor issue.
2011-08-05 21:09:03 +10:00
Strangerke
7ea1f74759 CGE: Fix display of info text at the beginning of the game 2011-08-03 16:31:32 +02:00
Strangerke
6f92cdd0d0 CGE: Rename some more defines 2011-08-02 21:47:56 +02:00
Strangerke
88f6cc9b23 CGE: Clean eventManager 2011-08-01 09:53:15 +02:00
Strangerke
c053762c63 CGE: Replace magic values by defines, rename some defines 2011-07-31 19:56:14 +02:00
Strangerke
f898da53a4 CGE: Improve keyboard behavior for non-US layouts 2011-07-31 09:38:08 +02:00
Strangerke
55df4d0635 CGE: Rename some class members, various clean up 2011-07-31 00:52:35 +02:00
Strangerke
b53ffa8f2c CGE: Move some conditional defines to variables 2011-07-30 15:43:49 +02:00
Strangerke
8b53899ca7 CGE: Remove Heart 2011-07-30 15:28:57 +02:00
Strangerke
5c7eb9a768 CGE: un-static-fy several variables, clean Heart class 2011-07-30 12:52:04 +02:00
Strangerke
316b73ee00 CGE: Remove Startup class, set _fx and _sound as dynamic 2011-07-29 10:02:32 +02:00
Strangerke
7d5eb1ee63 CGE: Janitorial: remove trailing spaces 2011-07-28 15:35:12 +02:00
Strangerke
df7d771feb CGE: Remove summa variable, formerly used for the protection check 2011-07-28 11:08:56 +02:00
Strangerke
dad302b640 CGE: Remove _core from Startup class 2011-07-25 19:09:12 +02:00
Strangerke
2e5a041046 CGE: Remove EMM and EMS classes 2011-07-25 17:50:58 +02:00
Strangerke
cf61919648 CGE: Replace 'no core' checks by asserts 2011-07-25 16:04:45 +02:00
Strangerke
82adc025ea CGE: Remove DrvInfo, rename some enums 2011-07-24 23:42:03 +02:00
Strangerke
c728a53148 CGE: Rename IOMode and SnCom enums 2011-07-23 14:31:39 +02:00
Strangerke
3ef0558aa9 CGE: Rename some more constants, some cleanup 2011-07-22 11:54:46 +02:00
Strangerke
5d41ab8b5f CGE: Rename some more constants, remove some useless ones 2011-07-21 01:56:40 +02:00
Strangerke
9576e415e2 CGE: Clean up Square class 2011-07-20 14:27:36 +02:00
Strangerke
420516b45e CGE: Rename Debug channel constants 2011-07-20 14:22:56 +02:00
Strangerke
3289006458 CGE: Rename constants in btfile and cfile 2011-07-19 13:24:09 +02:00
Strangerke
dc28d9debb CGE: rename constants in bitmap 2011-07-19 08:42:58 +02:00
Strangerke
2e6e7d81da CGE: cleanup in jbw.h 2011-07-19 08:24:06 +02:00
Strangerke
9a148a27cc CGE: Remove macro farnew 2011-07-19 08:09:16 +02:00
Strangerke
a073e78ba1 CGE: Rename constants (WIP) 2011-07-19 07:50:07 +02:00
Strangerke
5190bbb7be CGE: Finish adding debugc to CGEEngine class members 2011-07-19 07:13:41 +02:00
Strangerke
17003d0e90 CGE: Fix name of showBak() 2011-07-18 23:14:22 +02:00
Strangerke
b3f0e72e25 CGE: Remove useless fields in DebugText, add some more debugC 2011-07-18 23:09:57 +02:00
Strangerke
f884e57866 CGE: Remove a bunch of useless sound related menus 2011-07-18 21:47:57 +02:00
Strangerke
8aa4f739af CGE: Add debug channels (WIP) 2011-07-18 18:05:57 +02:00
Paul Gilbert
e1df646ace CGE: Set up a separate variable for the game tick speed, independent from frame rate 2011-07-16 22:28:49 +10:00
Paul Gilbert
00061bc5dd CGE: Added support for GMM save/load and launcher loading 2011-07-16 21:12:19 +10:00
Paul Gilbert
ce070cdd3c CGE: Implemented basic savegame support
I've slightly modified the behaviour of the original - rather than prompting each time the user starts for a name, it now only prompts the first time, and uses the entered name as a save description for a slot 0 savegame
2011-07-16 18:33:20 +10:00
Paul Gilbert
10627dccfa CGE: Fix the selection of menu items to call appropriate dispatch method 2011-07-16 16:23:34 +10:00
Paul Gilbert
50d313a547 CGE: Implement monochrome view mode button 2011-07-16 15:44:17 +10:00
Paul Gilbert
b957eda759 CGE: Map keypad Enter to be handled like the main Enter key 2011-07-16 15:30:06 +10:00
Paul Gilbert
c3f3120194 CGE: Cleaned up room preview handling code and fixed memory leak 2011-07-16 15:17:18 +10:00
Paul Gilbert
453fbb7454 CGE: Bugfixes for loading the room preview shapes list 2011-07-15 22:56:49 +10:00
Paul Gilbert
4dd65c5e57 CGE: Removed some commented out code from previous bugfix 2011-07-15 22:14:33 +10:00
Paul Gilbert
8c7130fdfa CGE: Fix display of in-game hotspot description 2011-07-15 22:12:56 +10:00
Paul Gilbert
b74e1b6af0 CGE: Pathfinder now works 2011-07-15 21:25:03 +10:00
Paul Gilbert
11fa6b941c CGE: Fix some errors in the pathfinder setup 2011-07-15 20:43:29 +10:00
Paul Gilbert
c3bed46ba0 CGE: Fix for all the game objects being draggable 2011-07-15 19:38:58 +10:00
Paul Gilbert
f0d10b62b3 CGE: In progress work on pathfinder 2011-07-14 22:36:18 +10:00
Paul Gilbert
324ccb1760 CGE: Split pathfinding related code into walk.cpp 2011-07-13 21:04:44 +10:00
Paul Gilbert
c3c8032c42 CGE: Implemented Bitmap::xShow method 2011-07-13 20:42:30 +10:00
Paul Gilbert
9dc2cb87d9 CGE: Fix array size in Spike class constructor 2011-07-13 19:21:34 +10:00
Paul Gilbert
6c97190092 CGE: Fixed initialising of _shadow that was crashing the intro sequence 2011-07-13 19:18:23 +10:00
Strangerke
4d0f83babb CGE: Rename some constants 2011-07-13 08:44:58 +02:00
Strangerke
5148f80fa5 CGE: add a new SNPOST to fix the function pointer issue 2011-07-13 00:29:10 +02:00
Paul Gilbert
4d96ec7034 CGE: Fixed a previously commented adding of mouse object to show queue 2011-07-12 22:44:04 +10:00
Paul Gilbert
700dbe021e CGE: Fix ProgName method to handle extensions without a leading period 2011-07-12 22:43:24 +10:00
Paul Gilbert
11c9e64885 CGE: More bugfixes for memory leaks 2011-07-12 22:02:00 +10:00
Paul Gilbert
e2b19ad9b0 CGE: Fixed several memory leaks of main objects 2011-07-12 21:53:07 +10:00
Paul Gilbert
891032053a CGE: Removed redundant disable/enable calls 2011-07-12 21:43:53 +10:00
Paul Gilbert
b6be90326d CGE: Fixed a memory leak with Sprite::setSeq 2011-07-12 21:41:11 +10:00
Paul Gilbert
daae033e01 CGE: Converted SprExt::_Seq to use dynamically allocated data 2011-07-12 21:16:23 +10:00
Strangerke
a524adcaee CGE: Suppress isVga() and memType() 2011-07-12 08:02:18 +02:00
Strangerke
dab96401ad CGE: Implement snGhost by splitting _m field in two. Some cleanup. 2011-07-12 07:24:20 +02:00
Paul Gilbert
9ba5e2b304 CGE: Reverted last commit due to extra memory leaks 2011-07-11 20:56:32 +10:00
Paul Gilbert
18077762d7 CGE: Standardised Sprite::seq on always allocating/freeing data 2011-07-11 20:37:37 +10:00
Paul Gilbert
10ca53a00c CGE: Fix cursor to show on-screen once the game starts 2011-07-10 21:07:57 +10:00
Paul Gilbert
c3a4ba8b05 CGE: More fixes for free/delete[] mismatches 2011-07-10 20:28:22 +10:00
Paul Gilbert
9b5b88274e CGE: Bugfix for correctly flagging key release 2011-07-10 20:13:11 +10:00
Paul Gilbert
f33ac85e79 CGE: Bugfixes for some crashes 2011-07-10 20:07:45 +10:00
Paul Gilbert
9efefdbced CGE: Fixed the display of text in the name entry dialog
Whilst the 'melting' effect of entered text was very amusing, it did need to be fixed.
2011-07-10 20:02:17 +10:00
Paul Gilbert
a693ff2ecf CGE: A few more fixes for memory leaks identified by Valgrind 2011-07-10 19:23:14 +10:00
Paul Gilbert
66c7777dfe CGE: Fix Valgrind identified errors 2011-07-10 18:17:40 +10:00
Paul Gilbert
32c8962d62 CGE: Removed some accidentally added debugging statements 2011-07-10 17:58:39 +10:00
Paul Gilbert
88c7b25e5b CGE: Fixed more free/delete[] mismatches identified by Valgrind 2011-07-10 17:56:29 +10:00
Paul Gilbert
1870f09d31 CGE: Fix several allocation mismatches and Valgrind issues 2011-07-10 14:51:22 +10:00
Paul Gilbert
ef83c248d3 CGE: Added extra event processing call to fix non-responsiveness when running under Valgrind 2011-07-10 11:45:17 +10:00
Paul Gilbert
8628b154a7 CGE: Fixed compiler warning 2011-07-10 11:40:06 +10:00
Paul Gilbert
6039e8a245 CGE: Removed the definition of the now unused SavTab structure 2011-07-10 10:12:46 +10:00
Paul Gilbert
319ff2ca49 CGE: Changed Sprite::contract to always destroy the sprite array 2011-07-10 10:11:50 +10:00
Paul Gilbert
0bbefbef90 CGE: Created PocLight class to encapsulate the LI sprite array 2011-07-10 10:10:51 +10:00
Paul Gilbert
47b17cd1ce CGE: Create Spike class to encapsulate the SP spite array 2011-07-10 10:07:35 +10:00
Paul Gilbert
622dc2d503 CGE: Created a CavLight class to encapsulate the PR sprite array 2011-07-10 10:04:41 +10:00
Paul Gilbert
9d40a1ba9d CGE: Mouse MC sprite array into the Mouse class 2011-07-10 10:00:57 +10:00
Paul Gilbert
817a52ed56 CGE: Created a HorizLine stub class to hold the HL sprite array 2011-07-10 09:57:19 +10:00
Paul Gilbert
1e83e27925 CGE: Moved MB sprite array into Square class 2011-07-10 09:51:18 +10:00
Paul Gilbert
989e071bb9 CGE: Implemented code for saving games, removing the need for the SavTab array 2011-07-10 09:44:46 +10:00
Strangerke
cf1a45f8a8 CGE: replace the 2 memcpy previously used by a memmove
(thanks eriktorbjorn for pointing that out)
2011-07-09 09:39:02 +02:00
Strangerke
6ed9dd0d04 CGE: Cleanup: rename a couple of forgotten class members 2011-07-09 00:41:47 +02:00
Strangerke
0b27de942b CGE: replace some 'tricky replicate lines' memcpy by two, in order to avoid overlapping 2011-07-09 00:25:09 +02:00
Strangerke
080d7cf7f0 CGE: Rename Mouse class 2011-07-08 08:22:25 +02:00
eriktorbjorn
dd77866709 CGE: Remove unused variable 2011-07-07 20:51:31 +02:00
Strangerke
fe2e1bb2fd CGE: Remove "bitmaps" files 2011-07-07 20:43:09 +02:00
Strangerke
affaa1f4d6 CGE: Some cleanup: Move some static functions to CGEEngine, remove parameters to GetText, rename members of SavTab 2011-07-07 09:24:08 +02:00
Strangerke
c86c62b288 CGE: Cleanup and renaming. Also move some static and global functions to CGEEngine. 2011-07-07 09:23:09 +02:00
Paul Gilbert
2997db0040 CGE: Minor bugfixes for game loading 2011-07-05 22:06:26 +10:00
Paul Gilbert
c676f88da0 CGE: Rearrange engine setup so sprite arrays are setup before they're needed 2011-07-05 21:39:14 +10:00
Paul Gilbert
24fa551a71 CGE: Fix synchronising Sprite::_seqPtr to be a signed int16 2011-07-05 21:11:59 +10:00
Paul Gilbert
44490c378d CGE: _hero isn't meant to be instantiated during the engine setup 2011-07-05 21:07:14 +10:00
Paul Gilbert
41c7482a52 CGE: Implement random number source 2011-07-05 20:51:29 +10:00
Paul Gilbert
a1f177317c CGE: Bugfix for ProgName method 2011-07-05 20:40:24 +10:00
Paul Gilbert
fe0ff3b2e9 CGE: Converted loadGame to use the ScummVM serialiser 2011-07-05 20:26:34 +10:00
Paul Gilbert
dbf9e4679c CGE: Started work on endifying savegame loading 2011-07-05 20:22:51 +10:00
Strangerke
fae1d7efd8 CGE: This ends the first renaming pass. Also move some functions to CGEEngine 2011-07-04 08:15:56 +02:00
Strangerke
c313d2cce8 CGE: Even more renaming (WIP) 2011-07-03 16:22:26 +02:00
Paul Gilbert
665b12ff8d CGE: Compilation fix after merge 2011-07-03 20:23:19 +10:00
Paul Gilbert
d1ef4021bc CGE: Bugfix for keyboard entry 2011-07-03 20:21:40 +10:00
Paul Gilbert
ecad39e246 CGE: Implemented code for game tick 2011-07-03 20:21:37 +10:00
Strangerke
4116189395 CGE: Some more renaming (WIP) 2011-07-03 11:28:22 +02:00
Paul Gilbert
dff8bd5474 CGE: Fix some memory leaks 2011-07-03 17:14:47 +10:00
Paul Gilbert
d53142d95e CGE: Fixed code using memory overruns to do duplication 2011-07-03 15:41:07 +10:00
Paul Gilbert
900e8cbf5b CGE: Fixed GCC compiler warnings 2011-07-03 15:32:27 +10:00
Paul Gilbert
156c2d020f CGE: Fix GCC compiler warnings 2011-07-03 14:55:49 +10:00
Paul Gilbert
334de9626a CGE: Removed C standard library includes 2011-07-03 12:30:27 +10:00
Paul Gilbert
bf6a5256fe CGE: Removed code for boot sector based copy protection check 2011-07-03 12:05:58 +10:00
Paul Gilbert
ac0caf7579 CGE: Implemented BITMAP::Hide method 2011-07-03 11:43:59 +10:00
eriktorbjorn
5f64f3ff47 CGE: Removed unused NumStr() function.
It was used, until my previous commit. :-)
2011-07-02 20:28:11 +02:00
eriktorbjorn
ada4556b9a CGE: Simplify error() calls
This also silences a few GCC warnings.
2011-07-02 20:25:39 +02:00
Strangerke
bdc213846e CGE: Some more renaming (WIP) 2011-07-02 18:20:41 +02:00
Paul Gilbert
f150126a0b CGE: Bugfix for wrapping event queue when it reaches the 256th event 2011-07-02 22:26:40 +10:00
Paul Gilbert
d510d2505b CGE: Fix for crash in BITMAP::solidAt when negative co-ordinates passed 2011-07-02 22:15:23 +10:00
Paul Gilbert
e782b53eab CGE: Added code for Mouse::On and Mouse::Off 2011-07-02 21:45:29 +10:00
Paul Gilbert
1e3c0725e4 CGE: Hooked up mouse event handler 2011-07-02 21:34:40 +10:00
Paul Gilbert
adb2701629 CGE: Graceful exit rather than an error 2011-07-02 20:38:27 +10:00
Paul Gilbert
72ae475c97 CGE: Fix naming of touch() virtual methods, and fixed keyboard handling 2011-07-02 20:04:30 +10:00
Paul Gilbert
bb3d61b137 CGE: Created an EventManager class and hooked it up to the Keyboard class 2011-07-02 18:38:25 +10:00
Paul Gilbert
d55401c2e1 CGE: Changed MOUSE class from using static fields to an instantiated class 2011-07-02 16:46:31 +10:00
Paul Gilbert
6833daab84 CGE: Added engine prefix to header file #defines 2011-07-02 16:23:32 +10:00
Paul Gilbert
ec28ef04c4 CGE: Merged mouse.* and keybd.* files to centralise event handling 2011-07-02 16:19:36 +10:00
Paul Gilbert
1ab67c2124 CGE: Fix problem with calculating box sizes for text strings 2011-07-02 16:04:47 +10:00
Paul Gilbert
3469d1fb04 CGE: Bugfix to correctly reset wait timeouts when done 2011-07-02 14:23:38 +10:00
Strangerke
8e531d0da3 CGE: Some more renaming (WIP) 2011-07-02 01:02:14 +02:00
Paul Gilbert
601bfbd609 CGE: Reimplemented game timer from using thread to using getMillis() 2011-07-01 18:18:44 +10:00
Paul Gilbert
c982298cbd CGE: Fix initialisation of the MOUSE class 2011-07-01 18:17:58 +10:00
Paul Gilbert
ac86efcd61 CGE: Palette fixes so that first screen shows correctly 2011-07-01 18:04:21 +10:00
Strangerke
0000a3139a CGE: Some more renaming (wip) 2011-07-01 08:37:40 +02:00
Strangerke
f59c910b8f CGE: Some more renaming (wip) 2011-06-30 08:30:23 +02:00
Strangerke
f2f3124246 CGE: Some more renaming (wip) 2011-06-29 16:13:17 +02:00
Strangerke
91dc5f424a CGE: Misc cleanup (provided by Digitall) 2011-06-29 14:29:49 +02:00
Paul Gilbert
e1b6bc0427 CGE: Removed Mouse from VGA::ShowQ to prevent crashes in the movie player 2011-06-29 21:17:07 +10:00
Strangerke
290305ad43 CGE: Cleanup : Start renaming. Add BMPLoad() function 2011-06-29 00:35:21 +02:00
Paul Gilbert
e25f9c71f5 CGE: Fix SVG0FILE define to point to INI_FILE class 2011-06-28 22:58:51 +10:00
Paul Gilbert
04a123a4ef CGE: Fix for displaying non full-screen bitmaps 2011-06-28 22:36:43 +10:00
Paul Gilbert
a89ce394bc CGE: Fix initialisation of the TALK class 2011-06-28 22:18:21 +10:00
Paul Gilbert
d4b11df58b Merge branch 'soltys_wip2' of github.com:Strangerke/scummvm into cge 2011-06-28 21:58:26 +10:00
Paul Gilbert
2fe6061d91 CGE: Bitmap now shows correctly 2011-06-28 21:58:03 +10:00
eriktorbjorn
315bbd348d CGE: Fix some GCC compile errors and warnings. 2011-06-27 19:25:24 +02:00
Paul Gilbert
571c3fc666 CGE: Getting closer to properly showing bitmap images 2011-06-27 21:29:18 +10:00
Paul Gilbert
af00b91111 Merge branch 'soltys_wip2' of github.com:Strangerke/scummvm into cge
Conflicts:
	engines/cge/cge_main.cpp
	engines/cge/general.cpp
	engines/cge/snail.cpp
	engines/cge/vga13h.cpp
2011-06-27 19:03:50 +10:00
Paul Gilbert
e13317baea CGE: Beginnings of work on graphics support 2011-06-27 18:57:58 +10:00
Strangerke
083d6ff612 CGE: remove some if(n)def DEMO by using a new flag. Added CGEEngine in several classes in order to do so. 2011-06-27 01:03:47 +02:00
Strangerke
e0673c1135 CGE: get rid of memicmp 2011-06-26 12:52:07 +02:00
Strangerke
a06a75b9a4 CGE: Implement ForceExt and RCrypt. Little style cleanup. 2011-06-26 12:07:42 +02:00
Paul Gilbert
d5fdd09429 CGE: Bugfix for scanning archive index in BTFILE class 2011-06-26 18:51:12 +10:00
Paul Gilbert
fe9dc10964 CGE: Implemented basic file access functionality 2011-06-26 17:53:55 +10:00
Strangerke
a307d405b6 CGE: suppress a couple of static, add ProgName and MergeExt 2011-06-22 08:11:18 +02:00
Strangerke
b5ad69d13c CGE: ScummVM no longer crashes instantly 2011-06-21 19:38:16 +02:00
Strangerke
6dc29e4a04 CGE: Remove some statics 2011-06-20 23:40:22 +02:00
Strangerke
77d4dcade2 CGE: Remove static parts of HEART 2011-06-20 00:55:47 +02:00
Strangerke
40f95669ae CGE: As there's only one instance of VGA, suppress all the static keywords from it 2011-06-20 00:13:41 +02:00
eriktorbjorn
0fa5425aa8 Merge branch 'soltys_wip2' of github.com:Strangerke/scummvm into soltys_wip2 2011-06-19 11:19:18 +02:00
eriktorbjorn
78e3f2a57b CGE: Get rid of some static initializing
ScummVM itself (not the engine; I haven't tried that) now starts
without crashing. It exits immediately, but as far as I can tell
it does not crash. It still produces lots of Valgrind warnings,
though...
2011-06-19 11:17:54 +02:00
Strangerke
ac3d66d3dd CGE: (Eriktorbjorn) Fix compilation for GCC 2011-06-19 10:13:54 +02:00
eriktorbjorn
3871c71f0e CGE: Fix compilation under GCC
Unfortunately, I had to stub a few things but this all looks like
code that will have to be rewritten later anyway.
2011-06-19 07:59:37 +02:00
Strangerke
77d5c25472 CGE: Suppress some defines, fix semi-columns in template definitions 2011-06-18 08:54:22 +02:00
Strangerke
1ebe182ba1 CGE: Fix the remaining link errors. It now crashes instantly, most likely because of the VGA class 2011-06-14 23:54:59 +02:00
Strangerke
44cf1872e2 CGE: Fix one linker error 2011-06-13 18:23:48 +02:00
Strangerke
9918344cdc CGE: Fix several issues reported by CPPCHECK 2011-06-13 13:44:52 +02:00
Strangerke
aa1d8986a6 CGE: Cleanup: also remove trailing tabs 2011-06-13 13:13:39 +02:00
Strangerke
64f2ccca9b CGE: Cleanup: remove trailing spaces 2011-06-13 13:07:45 +02:00
Strangerke
ffc2aa4e4f CGE: Format code 2011-06-13 11:57:24 +02:00
Strangerke
ccd934e4bf CGE: Add a couple of STUB warnings 2011-06-13 00:40:19 +02:00
Strangerke
b1df7ca734 CGE: Add missing file, and STUB some missing functions in general.cpp 2011-06-12 22:06:44 +02:00
Strangerke
3bef49c003 CGE: Suppress VGA::Exit, some cleanup, add one missing source 2011-06-12 01:13:44 +02:00
Strangerke
92076d4641 CGE: Remove DROP() macro 2011-06-11 23:27:27 +02:00
Strangerke
11264a60a7 CGE: Stubbing and cleanup made by SylvainTV 2011-06-11 22:35:21 +02:00
Strangerke
15d98b2a54 CGE: Add a couple of missing files 2011-06-11 09:33:17 +02:00
Strangerke
29065d302a CGE: Add namespaces 2011-06-10 22:57:09 +02:00
Strangerke
7d88b9e4cd CGE: Suppress typedef for byte, word and dword. 2011-06-10 19:02:13 +02:00
Strangerke
68f7ff1115 CGE: Replace Boolean, TRUE and FALSE by bool, true, false 2011-06-10 13:06:03 +02:00
Strangerke
a5c569eff2 CGE: Remove far and near keywords 2011-06-10 09:14:43 +02:00
Strangerke
03c540abff CGE: Add default header, fix some includes 2011-06-10 07:45:18 +02:00
Strangerke
01a7e7ad60 CGE: Add several sources based on headers 2011-06-09 08:20:53 +02:00
Strangerke
c545ebd0d5 CGE: Add minimal engine and detection 2011-09-10 17:50:47 +02:00