Paul Gilbert
621fa62e8b
CGE: Save the game if the game is quit via closing the window
2011-08-10 19:02:13 +10:00
Paul Gilbert
7ae8f8ce69
CGE: Decrease delay amounts to give better precision for frame execution
2011-08-10 18:38:06 +10:00
Strangerke
de40ab5e0a
CGE: Remove JBW flag (useless)
2011-08-07 11:36:49 +02:00
Strangerke
cbb828b337
CGE: Fix a couple of warnings reported by cppcheck
2011-08-07 11:34:03 +02:00
Paul Gilbert
04e09e530a
CGE: Fix memory leaks in pocket list
2011-08-06 22:14:23 +10:00
Paul Gilbert
1208e7e5af
CGE: Removed the _mini data block originally used to hold inventory shapes in high memory
2011-08-06 21:03:24 +10:00
Paul Gilbert
46e1f03585
CGE: Fixed up freeing of caveValues data
2011-08-06 20:03:42 +10:00
Paul Gilbert
db61f65b41
CGE: Fix uninitialised warning on event polling
2011-08-06 19:23:01 +10:00
Paul Gilbert
5aba6b5a0c
CGE: Removed redundant _sprite creation in engine setup
2011-08-06 18:23:53 +10:00
Paul Gilbert
1f6c27480d
CGE: Fix memory leak with _sprite global sprite
2011-08-06 17:22:04 +10:00
Paul Gilbert
9f8eb5a740
CGE: Re-added an explicit check in Sprite destructor against _sprite variable
...
The trouble is that the _sprite variable can currently be pointing to any registered sprite, and should only be freed in the destructor if it hasn't already been freed. Currently, this is best done by keeping track of whether the pointed to sprite has been already freed or not.
2011-08-06 16:55:39 +10:00
Paul Gilbert
fc05b8cf1b
CGE: Fix memory leak with savegame thumbnails
2011-08-06 16:08:47 +10:00
Paul Gilbert
c961597988
CGE: Fixed non-portability in loading _heroXY array
2011-08-06 15:29:49 +10:00
Paul Gilbert
f5d38d82d0
CGE: Fix mismatched delete in Bitmap::_v
2011-08-06 14:01:00 +10:00
Paul Gilbert
63d49d3e1a
CGE: Fix uninitialised value Valgrind warnings when saving sprite data
2011-08-06 13:46:44 +10:00
Paul Gilbert
33c4226486
CGE: Fix another shadowed variable warning
2011-08-06 13:34:33 +10:00
Paul Gilbert
0cb8b15cdf
CGE: Fixed warning of shadowed variable
2011-08-06 13:30:36 +10:00
Paul Gilbert
388dadd56f
CGE: Changed sprite shape list loading to exceed size specified by _shpCnt
...
This fixes the problem that was happening with the new English archive, which had a bigger shape list for one of the items in the first scene.
2011-08-06 13:16:18 +10:00
Strangerke
bbc51fa443
Merge branch 'soltys_wip2' of github.com:Strangerke/scummvm into soltys_wip2
2011-08-06 02:42:47 +02:00
Paul Gilbert
c1294b772f
CGE: Added an assert to test out of bounds sprite shape access
...
The English version seems to expect a different number of shapes for some sprites, so it will need further work to determine how best to handle the differences.
2011-08-05 22:51:32 +10:00
Paul Gilbert
3ce71737b5
CGE: Fix mismatched memory free.
2011-08-05 21:54:21 +10:00
Paul Gilbert
b7a548f3c7
CGE: Fixed compiler warning of shadowed variable
2011-08-05 21:23:41 +10:00
Paul Gilbert
d229c92879
CGE: Built an English version game archive
...
This combines the base game resources with the files of cge_work\dusa and work\ins\usa. This makes both action descriptions and hotspots appear in English, although the introduction credits still appear in Polish. I don't know if this was the case for the original 'official' English release; but I consider it a minor issue.
2011-08-05 21:09:03 +10:00
Strangerke
7ea1f74759
CGE: Fix display of info text at the beginning of the game
2011-08-03 16:31:32 +02:00
Strangerke
6f92cdd0d0
CGE: Rename some more defines
2011-08-02 21:47:56 +02:00
Strangerke
88f6cc9b23
CGE: Clean eventManager
2011-08-01 09:53:15 +02:00
Strangerke
c053762c63
CGE: Replace magic values by defines, rename some defines
2011-07-31 19:56:14 +02:00
Strangerke
f898da53a4
CGE: Improve keyboard behavior for non-US layouts
2011-07-31 09:38:08 +02:00
Strangerke
55df4d0635
CGE: Rename some class members, various clean up
2011-07-31 00:52:35 +02:00
Strangerke
b53ffa8f2c
CGE: Move some conditional defines to variables
2011-07-30 15:43:49 +02:00
Strangerke
8b53899ca7
CGE: Remove Heart
2011-07-30 15:28:57 +02:00
Strangerke
5c7eb9a768
CGE: un-static-fy several variables, clean Heart class
2011-07-30 12:52:04 +02:00
Strangerke
316b73ee00
CGE: Remove Startup class, set _fx and _sound as dynamic
2011-07-29 10:02:32 +02:00
Strangerke
7d5eb1ee63
CGE: Janitorial: remove trailing spaces
2011-07-28 15:35:12 +02:00
Strangerke
df7d771feb
CGE: Remove summa variable, formerly used for the protection check
2011-07-28 11:08:56 +02:00
Strangerke
dad302b640
CGE: Remove _core from Startup class
2011-07-25 19:09:12 +02:00
Strangerke
2e5a041046
CGE: Remove EMM and EMS classes
2011-07-25 17:50:58 +02:00
Strangerke
cf61919648
CGE: Replace 'no core' checks by asserts
2011-07-25 16:04:45 +02:00
Strangerke
82adc025ea
CGE: Remove DrvInfo, rename some enums
2011-07-24 23:42:03 +02:00
Strangerke
c728a53148
CGE: Rename IOMode and SnCom enums
2011-07-23 14:31:39 +02:00
Strangerke
3ef0558aa9
CGE: Rename some more constants, some cleanup
2011-07-22 11:54:46 +02:00
Strangerke
5d41ab8b5f
CGE: Rename some more constants, remove some useless ones
2011-07-21 01:56:40 +02:00
Strangerke
9576e415e2
CGE: Clean up Square class
2011-07-20 14:27:36 +02:00
Strangerke
420516b45e
CGE: Rename Debug channel constants
2011-07-20 14:22:56 +02:00
Strangerke
3289006458
CGE: Rename constants in btfile and cfile
2011-07-19 13:24:09 +02:00
Strangerke
dc28d9debb
CGE: rename constants in bitmap
2011-07-19 08:42:58 +02:00
Strangerke
2e6e7d81da
CGE: cleanup in jbw.h
2011-07-19 08:24:06 +02:00
Strangerke
9a148a27cc
CGE: Remove macro farnew
2011-07-19 08:09:16 +02:00
Strangerke
a073e78ba1
CGE: Rename constants (WIP)
2011-07-19 07:50:07 +02:00
Strangerke
5190bbb7be
CGE: Finish adding debugc to CGEEngine class members
2011-07-19 07:13:41 +02:00
Strangerke
17003d0e90
CGE: Fix name of showBak()
2011-07-18 23:14:22 +02:00
Strangerke
b3f0e72e25
CGE: Remove useless fields in DebugText, add some more debugC
2011-07-18 23:09:57 +02:00
Strangerke
f884e57866
CGE: Remove a bunch of useless sound related menus
2011-07-18 21:47:57 +02:00
Strangerke
8aa4f739af
CGE: Add debug channels (WIP)
2011-07-18 18:05:57 +02:00
Paul Gilbert
e1df646ace
CGE: Set up a separate variable for the game tick speed, independent from frame rate
2011-07-16 22:28:49 +10:00
Paul Gilbert
00061bc5dd
CGE: Added support for GMM save/load and launcher loading
2011-07-16 21:12:19 +10:00
Paul Gilbert
ce070cdd3c
CGE: Implemented basic savegame support
...
I've slightly modified the behaviour of the original - rather than prompting each time the user starts for a name, it now only prompts the first time, and uses the entered name as a save description for a slot 0 savegame
2011-07-16 18:33:20 +10:00
Paul Gilbert
10627dccfa
CGE: Fix the selection of menu items to call appropriate dispatch method
2011-07-16 16:23:34 +10:00
Paul Gilbert
50d313a547
CGE: Implement monochrome view mode button
2011-07-16 15:44:17 +10:00
Paul Gilbert
b957eda759
CGE: Map keypad Enter to be handled like the main Enter key
2011-07-16 15:30:06 +10:00
Paul Gilbert
c3f3120194
CGE: Cleaned up room preview handling code and fixed memory leak
2011-07-16 15:17:18 +10:00
Paul Gilbert
453fbb7454
CGE: Bugfixes for loading the room preview shapes list
2011-07-15 22:56:49 +10:00
Paul Gilbert
4dd65c5e57
CGE: Removed some commented out code from previous bugfix
2011-07-15 22:14:33 +10:00
Paul Gilbert
8c7130fdfa
CGE: Fix display of in-game hotspot description
2011-07-15 22:12:56 +10:00
Paul Gilbert
b74e1b6af0
CGE: Pathfinder now works
2011-07-15 21:25:03 +10:00
Paul Gilbert
11fa6b941c
CGE: Fix some errors in the pathfinder setup
2011-07-15 20:43:29 +10:00
Paul Gilbert
c3bed46ba0
CGE: Fix for all the game objects being draggable
2011-07-15 19:38:58 +10:00
Paul Gilbert
f0d10b62b3
CGE: In progress work on pathfinder
2011-07-14 22:36:18 +10:00
Paul Gilbert
324ccb1760
CGE: Split pathfinding related code into walk.cpp
2011-07-13 21:04:44 +10:00
Paul Gilbert
c3c8032c42
CGE: Implemented Bitmap::xShow method
2011-07-13 20:42:30 +10:00
Paul Gilbert
9dc2cb87d9
CGE: Fix array size in Spike class constructor
2011-07-13 19:21:34 +10:00
Paul Gilbert
6c97190092
CGE: Fixed initialising of _shadow that was crashing the intro sequence
2011-07-13 19:18:23 +10:00
Strangerke
4d0f83babb
CGE: Rename some constants
2011-07-13 08:44:58 +02:00
Strangerke
5148f80fa5
CGE: add a new SNPOST to fix the function pointer issue
2011-07-13 00:29:10 +02:00
Paul Gilbert
4d96ec7034
CGE: Fixed a previously commented adding of mouse object to show queue
2011-07-12 22:44:04 +10:00
Paul Gilbert
700dbe021e
CGE: Fix ProgName method to handle extensions without a leading period
2011-07-12 22:43:24 +10:00
Paul Gilbert
11c9e64885
CGE: More bugfixes for memory leaks
2011-07-12 22:02:00 +10:00
Paul Gilbert
e2b19ad9b0
CGE: Fixed several memory leaks of main objects
2011-07-12 21:53:07 +10:00
Paul Gilbert
891032053a
CGE: Removed redundant disable/enable calls
2011-07-12 21:43:53 +10:00
Paul Gilbert
b6be90326d
CGE: Fixed a memory leak with Sprite::setSeq
2011-07-12 21:41:11 +10:00
Paul Gilbert
daae033e01
CGE: Converted SprExt::_Seq to use dynamically allocated data
2011-07-12 21:16:23 +10:00
Strangerke
a524adcaee
CGE: Suppress isVga() and memType()
2011-07-12 08:02:18 +02:00
Strangerke
dab96401ad
CGE: Implement snGhost by splitting _m field in two. Some cleanup.
2011-07-12 07:24:20 +02:00
Paul Gilbert
9ba5e2b304
CGE: Reverted last commit due to extra memory leaks
2011-07-11 20:56:32 +10:00
Paul Gilbert
18077762d7
CGE: Standardised Sprite::seq on always allocating/freeing data
2011-07-11 20:37:37 +10:00
Paul Gilbert
10ca53a00c
CGE: Fix cursor to show on-screen once the game starts
2011-07-10 21:07:57 +10:00
Paul Gilbert
c3a4ba8b05
CGE: More fixes for free/delete[] mismatches
2011-07-10 20:28:22 +10:00
Paul Gilbert
9b5b88274e
CGE: Bugfix for correctly flagging key release
2011-07-10 20:13:11 +10:00
Paul Gilbert
f33ac85e79
CGE: Bugfixes for some crashes
2011-07-10 20:07:45 +10:00
Paul Gilbert
9efefdbced
CGE: Fixed the display of text in the name entry dialog
...
Whilst the 'melting' effect of entered text was very amusing, it did need to be fixed.
2011-07-10 20:02:17 +10:00
Paul Gilbert
a693ff2ecf
CGE: A few more fixes for memory leaks identified by Valgrind
2011-07-10 19:23:14 +10:00
Paul Gilbert
66c7777dfe
CGE: Fix Valgrind identified errors
2011-07-10 18:17:40 +10:00
Paul Gilbert
32c8962d62
CGE: Removed some accidentally added debugging statements
2011-07-10 17:58:39 +10:00
Paul Gilbert
88c7b25e5b
CGE: Fixed more free/delete[] mismatches identified by Valgrind
2011-07-10 17:56:29 +10:00
Paul Gilbert
1870f09d31
CGE: Fix several allocation mismatches and Valgrind issues
2011-07-10 14:51:22 +10:00
Paul Gilbert
ef83c248d3
CGE: Added extra event processing call to fix non-responsiveness when running under Valgrind
2011-07-10 11:45:17 +10:00
Paul Gilbert
8628b154a7
CGE: Fixed compiler warning
2011-07-10 11:40:06 +10:00
Paul Gilbert
6039e8a245
CGE: Removed the definition of the now unused SavTab structure
2011-07-10 10:12:46 +10:00
Paul Gilbert
319ff2ca49
CGE: Changed Sprite::contract to always destroy the sprite array
2011-07-10 10:11:50 +10:00
Paul Gilbert
0bbefbef90
CGE: Created PocLight class to encapsulate the LI sprite array
2011-07-10 10:10:51 +10:00
Paul Gilbert
47b17cd1ce
CGE: Create Spike class to encapsulate the SP spite array
2011-07-10 10:07:35 +10:00
Paul Gilbert
622dc2d503
CGE: Created a CavLight class to encapsulate the PR sprite array
2011-07-10 10:04:41 +10:00
Paul Gilbert
9d40a1ba9d
CGE: Mouse MC sprite array into the Mouse class
2011-07-10 10:00:57 +10:00
Paul Gilbert
817a52ed56
CGE: Created a HorizLine stub class to hold the HL sprite array
2011-07-10 09:57:19 +10:00
Paul Gilbert
1e83e27925
CGE: Moved MB sprite array into Square class
2011-07-10 09:51:18 +10:00
Paul Gilbert
989e071bb9
CGE: Implemented code for saving games, removing the need for the SavTab array
2011-07-10 09:44:46 +10:00
Strangerke
cf1a45f8a8
CGE: replace the 2 memcpy previously used by a memmove
...
(thanks eriktorbjorn for pointing that out)
2011-07-09 09:39:02 +02:00
Strangerke
6ed9dd0d04
CGE: Cleanup: rename a couple of forgotten class members
2011-07-09 00:41:47 +02:00
Strangerke
0b27de942b
CGE: replace some 'tricky replicate lines' memcpy by two, in order to avoid overlapping
2011-07-09 00:25:09 +02:00
Strangerke
080d7cf7f0
CGE: Rename Mouse class
2011-07-08 08:22:25 +02:00
eriktorbjorn
dd77866709
CGE: Remove unused variable
2011-07-07 20:51:31 +02:00
Strangerke
fe2e1bb2fd
CGE: Remove "bitmaps" files
2011-07-07 20:43:09 +02:00
Strangerke
affaa1f4d6
CGE: Some cleanup: Move some static functions to CGEEngine, remove parameters to GetText, rename members of SavTab
2011-07-07 09:24:08 +02:00
Strangerke
c86c62b288
CGE: Cleanup and renaming. Also move some static and global functions to CGEEngine.
2011-07-07 09:23:09 +02:00
Paul Gilbert
2997db0040
CGE: Minor bugfixes for game loading
2011-07-05 22:06:26 +10:00
Paul Gilbert
c676f88da0
CGE: Rearrange engine setup so sprite arrays are setup before they're needed
2011-07-05 21:39:14 +10:00
Paul Gilbert
24fa551a71
CGE: Fix synchronising Sprite::_seqPtr to be a signed int16
2011-07-05 21:11:59 +10:00
Paul Gilbert
44490c378d
CGE: _hero isn't meant to be instantiated during the engine setup
2011-07-05 21:07:14 +10:00
Paul Gilbert
41c7482a52
CGE: Implement random number source
2011-07-05 20:51:29 +10:00
Paul Gilbert
a1f177317c
CGE: Bugfix for ProgName method
2011-07-05 20:40:24 +10:00
Paul Gilbert
fe0ff3b2e9
CGE: Converted loadGame to use the ScummVM serialiser
2011-07-05 20:26:34 +10:00
Paul Gilbert
dbf9e4679c
CGE: Started work on endifying savegame loading
2011-07-05 20:22:51 +10:00
Strangerke
fae1d7efd8
CGE: This ends the first renaming pass. Also move some functions to CGEEngine
2011-07-04 08:15:56 +02:00
Strangerke
c313d2cce8
CGE: Even more renaming (WIP)
2011-07-03 16:22:26 +02:00
Paul Gilbert
665b12ff8d
CGE: Compilation fix after merge
2011-07-03 20:23:19 +10:00
Paul Gilbert
d1ef4021bc
CGE: Bugfix for keyboard entry
2011-07-03 20:21:40 +10:00
Paul Gilbert
ecad39e246
CGE: Implemented code for game tick
2011-07-03 20:21:37 +10:00
Strangerke
4116189395
CGE: Some more renaming (WIP)
2011-07-03 11:28:22 +02:00
Paul Gilbert
dff8bd5474
CGE: Fix some memory leaks
2011-07-03 17:14:47 +10:00
Paul Gilbert
d53142d95e
CGE: Fixed code using memory overruns to do duplication
2011-07-03 15:41:07 +10:00
Paul Gilbert
900e8cbf5b
CGE: Fixed GCC compiler warnings
2011-07-03 15:32:27 +10:00
Paul Gilbert
156c2d020f
CGE: Fix GCC compiler warnings
2011-07-03 14:55:49 +10:00
Paul Gilbert
334de9626a
CGE: Removed C standard library includes
2011-07-03 12:30:27 +10:00
Paul Gilbert
bf6a5256fe
CGE: Removed code for boot sector based copy protection check
2011-07-03 12:05:58 +10:00
Paul Gilbert
ac0caf7579
CGE: Implemented BITMAP::Hide method
2011-07-03 11:43:59 +10:00
eriktorbjorn
5f64f3ff47
CGE: Removed unused NumStr() function.
...
It was used, until my previous commit. :-)
2011-07-02 20:28:11 +02:00
eriktorbjorn
ada4556b9a
CGE: Simplify error() calls
...
This also silences a few GCC warnings.
2011-07-02 20:25:39 +02:00
Strangerke
bdc213846e
CGE: Some more renaming (WIP)
2011-07-02 18:20:41 +02:00
Paul Gilbert
f150126a0b
CGE: Bugfix for wrapping event queue when it reaches the 256th event
2011-07-02 22:26:40 +10:00
Paul Gilbert
d510d2505b
CGE: Fix for crash in BITMAP::solidAt when negative co-ordinates passed
2011-07-02 22:15:23 +10:00
Paul Gilbert
e782b53eab
CGE: Added code for Mouse::On and Mouse::Off
2011-07-02 21:45:29 +10:00
Paul Gilbert
1e3c0725e4
CGE: Hooked up mouse event handler
2011-07-02 21:34:40 +10:00
Paul Gilbert
adb2701629
CGE: Graceful exit rather than an error
2011-07-02 20:38:27 +10:00
Paul Gilbert
72ae475c97
CGE: Fix naming of touch() virtual methods, and fixed keyboard handling
2011-07-02 20:04:30 +10:00
Paul Gilbert
bb3d61b137
CGE: Created an EventManager class and hooked it up to the Keyboard class
2011-07-02 18:38:25 +10:00
Paul Gilbert
d55401c2e1
CGE: Changed MOUSE class from using static fields to an instantiated class
2011-07-02 16:46:31 +10:00
Paul Gilbert
6833daab84
CGE: Added engine prefix to header file #defines
2011-07-02 16:23:32 +10:00
Paul Gilbert
ec28ef04c4
CGE: Merged mouse.* and keybd.* files to centralise event handling
2011-07-02 16:19:36 +10:00
Paul Gilbert
1ab67c2124
CGE: Fix problem with calculating box sizes for text strings
2011-07-02 16:04:47 +10:00
Paul Gilbert
3469d1fb04
CGE: Bugfix to correctly reset wait timeouts when done
2011-07-02 14:23:38 +10:00
Strangerke
8e531d0da3
CGE: Some more renaming (WIP)
2011-07-02 01:02:14 +02:00
Paul Gilbert
601bfbd609
CGE: Reimplemented game timer from using thread to using getMillis()
2011-07-01 18:18:44 +10:00
Paul Gilbert
c982298cbd
CGE: Fix initialisation of the MOUSE class
2011-07-01 18:17:58 +10:00
Paul Gilbert
ac86efcd61
CGE: Palette fixes so that first screen shows correctly
2011-07-01 18:04:21 +10:00
Strangerke
0000a3139a
CGE: Some more renaming (wip)
2011-07-01 08:37:40 +02:00
Strangerke
f59c910b8f
CGE: Some more renaming (wip)
2011-06-30 08:30:23 +02:00
Strangerke
f2f3124246
CGE: Some more renaming (wip)
2011-06-29 16:13:17 +02:00
Strangerke
91dc5f424a
CGE: Misc cleanup (provided by Digitall)
2011-06-29 14:29:49 +02:00
Paul Gilbert
e1b6bc0427
CGE: Removed Mouse from VGA::ShowQ to prevent crashes in the movie player
2011-06-29 21:17:07 +10:00
Strangerke
290305ad43
CGE: Cleanup : Start renaming. Add BMPLoad() function
2011-06-29 00:35:21 +02:00
Paul Gilbert
e25f9c71f5
CGE: Fix SVG0FILE define to point to INI_FILE class
2011-06-28 22:58:51 +10:00
Paul Gilbert
04a123a4ef
CGE: Fix for displaying non full-screen bitmaps
2011-06-28 22:36:43 +10:00
Paul Gilbert
a89ce394bc
CGE: Fix initialisation of the TALK class
2011-06-28 22:18:21 +10:00
Paul Gilbert
d4b11df58b
Merge branch 'soltys_wip2' of github.com:Strangerke/scummvm into cge
2011-06-28 21:58:26 +10:00
Paul Gilbert
2fe6061d91
CGE: Bitmap now shows correctly
2011-06-28 21:58:03 +10:00
eriktorbjorn
315bbd348d
CGE: Fix some GCC compile errors and warnings.
2011-06-27 19:25:24 +02:00
Paul Gilbert
571c3fc666
CGE: Getting closer to properly showing bitmap images
2011-06-27 21:29:18 +10:00
Paul Gilbert
af00b91111
Merge branch 'soltys_wip2' of github.com:Strangerke/scummvm into cge
...
Conflicts:
engines/cge/cge_main.cpp
engines/cge/general.cpp
engines/cge/snail.cpp
engines/cge/vga13h.cpp
2011-06-27 19:03:50 +10:00
Paul Gilbert
e13317baea
CGE: Beginnings of work on graphics support
2011-06-27 18:57:58 +10:00
Strangerke
083d6ff612
CGE: remove some if(n)def DEMO by using a new flag. Added CGEEngine in several classes in order to do so.
2011-06-27 01:03:47 +02:00
Strangerke
e0673c1135
CGE: get rid of memicmp
2011-06-26 12:52:07 +02:00
Strangerke
a06a75b9a4
CGE: Implement ForceExt and RCrypt. Little style cleanup.
2011-06-26 12:07:42 +02:00
Paul Gilbert
d5fdd09429
CGE: Bugfix for scanning archive index in BTFILE class
2011-06-26 18:51:12 +10:00
Paul Gilbert
fe9dc10964
CGE: Implemented basic file access functionality
2011-06-26 17:53:55 +10:00
Strangerke
a307d405b6
CGE: suppress a couple of static, add ProgName and MergeExt
2011-06-22 08:11:18 +02:00
Strangerke
b5ad69d13c
CGE: ScummVM no longer crashes instantly
2011-06-21 19:38:16 +02:00
Strangerke
6dc29e4a04
CGE: Remove some statics
2011-06-20 23:40:22 +02:00
Strangerke
77d4dcade2
CGE: Remove static parts of HEART
2011-06-20 00:55:47 +02:00
Strangerke
40f95669ae
CGE: As there's only one instance of VGA, suppress all the static keywords from it
2011-06-20 00:13:41 +02:00
eriktorbjorn
0fa5425aa8
Merge branch 'soltys_wip2' of github.com:Strangerke/scummvm into soltys_wip2
2011-06-19 11:19:18 +02:00
eriktorbjorn
78e3f2a57b
CGE: Get rid of some static initializing
...
ScummVM itself (not the engine; I haven't tried that) now starts
without crashing. It exits immediately, but as far as I can tell
it does not crash. It still produces lots of Valgrind warnings,
though...
2011-06-19 11:17:54 +02:00
Strangerke
ac3d66d3dd
CGE: (Eriktorbjorn) Fix compilation for GCC
2011-06-19 10:13:54 +02:00
eriktorbjorn
3871c71f0e
CGE: Fix compilation under GCC
...
Unfortunately, I had to stub a few things but this all looks like
code that will have to be rewritten later anyway.
2011-06-19 07:59:37 +02:00
Strangerke
77d5c25472
CGE: Suppress some defines, fix semi-columns in template definitions
2011-06-18 08:54:22 +02:00
Strangerke
1ebe182ba1
CGE: Fix the remaining link errors. It now crashes instantly, most likely because of the VGA class
2011-06-14 23:54:59 +02:00
Strangerke
44cf1872e2
CGE: Fix one linker error
2011-06-13 18:23:48 +02:00
Strangerke
9918344cdc
CGE: Fix several issues reported by CPPCHECK
2011-06-13 13:44:52 +02:00
Strangerke
aa1d8986a6
CGE: Cleanup: also remove trailing tabs
2011-06-13 13:13:39 +02:00
Strangerke
64f2ccca9b
CGE: Cleanup: remove trailing spaces
2011-06-13 13:07:45 +02:00
Strangerke
ffc2aa4e4f
CGE: Format code
2011-06-13 11:57:24 +02:00
Strangerke
ccd934e4bf
CGE: Add a couple of STUB warnings
2011-06-13 00:40:19 +02:00
Strangerke
b1df7ca734
CGE: Add missing file, and STUB some missing functions in general.cpp
2011-06-12 22:06:44 +02:00
Strangerke
3bef49c003
CGE: Suppress VGA::Exit, some cleanup, add one missing source
2011-06-12 01:13:44 +02:00
Strangerke
92076d4641
CGE: Remove DROP() macro
2011-06-11 23:27:27 +02:00
Strangerke
11264a60a7
CGE: Stubbing and cleanup made by SylvainTV
2011-06-11 22:35:21 +02:00
Strangerke
15d98b2a54
CGE: Add a couple of missing files
2011-06-11 09:33:17 +02:00
Strangerke
29065d302a
CGE: Add namespaces
2011-06-10 22:57:09 +02:00
Strangerke
7d88b9e4cd
CGE: Suppress typedef for byte, word and dword.
2011-06-10 19:02:13 +02:00
Strangerke
68f7ff1115
CGE: Replace Boolean, TRUE and FALSE by bool, true, false
2011-06-10 13:06:03 +02:00
Strangerke
a5c569eff2
CGE: Remove far and near keywords
2011-06-10 09:14:43 +02:00
Strangerke
03c540abff
CGE: Add default header, fix some includes
2011-06-10 07:45:18 +02:00
Strangerke
01a7e7ad60
CGE: Add several sources based on headers
2011-06-09 08:20:53 +02:00
Strangerke
c545ebd0d5
CGE: Add minimal engine and detection
2011-09-10 17:50:47 +02:00