Max Horn
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cffd917165
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system.h was being included in tons of places, without any good reason; reduced this (total dependencies on system.h went down from 193 to 85 files)
svn-id: r16527
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2005-01-10 22:06:49 +00:00 |
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Eugene Sandulenko
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2f17c61905
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Fix wron Vulture male 1 animation. Thanks to salty-horse for reporting
and help with fixing.
svn-id: r16484
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2005-01-08 03:35:53 +00:00 |
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Max Horn
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47280d9433
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Updated copyright
svn-id: r16398
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2005-01-01 16:09:25 +00:00 |
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Gregory Montoir
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f06348440f
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correction for previous correction :)
svn-id: r16393
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2004-12-30 23:59:30 +00:00 |
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Gregory Montoir
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a8f58dcacc
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minor correction, checked against disasm
svn-id: r16392
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2004-12-30 23:44:44 +00:00 |
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Gregory Montoir
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bd9c01ad8c
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this is just how watcom handles signed division
svn-id: r15987
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2004-12-05 09:41:39 +00:00 |
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Eugene Sandulenko
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88caf6cce9
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Fix bug #1044074. Check which triggered the error is too strict, so
disable it.
svn-id: r15514
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2004-10-11 09:47:07 +00:00 |
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Max Horn
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6a50ba2308
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Changed more of the actor class members to match our coding guidelines (in the future, when adding new member vars here, please always use our conventions, i.e. prefix them with _ and use CamelBackStyle
svn-id: r15331
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2004-09-28 19:28:59 +00:00 |
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Paweł Kołodziejski
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5c442f53aa
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fixed warnings
svn-id: r15161
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2004-09-18 11:34:55 +00:00 |
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Eugene Sandulenko
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010a781ada
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Fix bug which sometimes lead to some enemies never appear.
Remove some unused code.
Give some vars and functions proper names.
svn-id: r14902
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2004-09-05 05:40:29 +00:00 |
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Gregory Montoir
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e6b2535ff9
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cleanup
svn-id: r14884
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2004-09-04 08:32:04 +00:00 |
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Travis Howell
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4d86651ae2
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Check no longer required
Move palette function define back to correct place
svn-id: r14590
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2004-08-14 02:44:16 +00:00 |
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Travis Howell
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c41b0ad99a
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A few corrections
svn-id: r14554
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2004-08-11 05:08:28 +00:00 |
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Travis Howell
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a6e1eb9c95
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Better method, shouldn't be used in PC FT demo.
svn-id: r14527
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2004-08-09 03:21:51 +00:00 |
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Travis Howell
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599f9382d7
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A few more correction for INSANE in PC FT demo
svn-id: r14526
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2004-08-09 02:35:30 +00:00 |
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Travis Howell
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ff471a3fef
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No longer required
svn-id: r14514
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2004-08-08 11:44:42 +00:00 |
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Travis Howell
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bbebe291b2
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Correction from FT disasm.
svn-id: r14511
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2004-08-08 04:39:27 +00:00 |
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Travis Howell
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0a89fea43b
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Non-interactive INSANE sequence in PC FT demo works now.
svn-id: r14509
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2004-08-08 02:21:26 +00:00 |
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Travis Howell
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d92d3b6b9a
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insane skip tag is different in PC FT demo
svn-id: r14508
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2004-08-08 00:47:38 +00:00 |
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Travis Howell
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7811b898ae
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Re-arrange code to allow second INSANE in PC FT demo to work
svn-id: r14500
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2004-08-07 11:52:11 +00:00 |
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Travis Howell
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11329c0e93
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Always clear weapons in INSANE of PC FT demo
svn-id: r14499
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2004-08-07 09:18:41 +00:00 |
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Travis Howell
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cb8b522bdc
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Correction my earlier mistake
svn-id: r14498
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2004-08-07 08:31:56 +00:00 |
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Travis Howell
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078e195d0f
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Update
svn-id: r14497
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2004-08-07 07:40:39 +00:00 |
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Travis Howell
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b53c75561e
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Wrong value
svn-id: r14496
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2004-08-07 06:07:31 +00:00 |
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Travis Howell
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3ae46890df
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Ooops
svn-id: r14495
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2004-08-07 05:57:51 +00:00 |
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Travis Howell
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d098727ce3
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PC FT demo INSANE actually used a combined actor02Reaction/actor03Reaction
svn-id: r14494
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2004-08-07 02:03:40 +00:00 |
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Travis Howell
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dedcd3e99a
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More PC FT demo INSANE differences (Sounds)
svn-id: r14493
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2004-08-07 01:25:53 +00:00 |
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Travis Howell
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69ce0c29bf
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More PC FT demo INSANE differences (Sounds)
svn-id: r14492
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2004-08-07 00:59:56 +00:00 |
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Travis Howell
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fe4b535d6f
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More PC FT demo INSANE differences (Costumes)
svn-id: r14486
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2004-08-06 14:43:43 +00:00 |
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Travis Howell
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2d7273671f
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Minor correction for actor rooms.
svn-id: r14485
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2004-08-06 14:20:15 +00:00 |
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Travis Howell
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f0d7ee966b
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More PC FT demo INSANE differences (Weapons)
svn-id: r14483
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2004-08-06 10:03:49 +00:00 |
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Travis Howell
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7e561d2555
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More PC FT demo INSANE differences
svn-id: r14482
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2004-08-06 09:27:53 +00:00 |
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Travis Howell
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89f838be67
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More difference in INSANE of PC version of FT demo.
Some sounds work now.
svn-id: r14465
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2004-08-05 05:35:43 +00:00 |
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Travis Howell
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5d42e7d7ce
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Small correction from FT disasm.
Add some basic support for INSANE in PC version of FT demo
svn-id: r14464
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2004-08-05 02:04:34 +00:00 |
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Max Horn
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1ab8ff0403
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Fixed leak in Insane::readFileToMem
svn-id: r14347
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2004-07-26 23:16:37 +00:00 |
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Max Horn
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908723cc84
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Load SMUSH files and NUT fonts from mac container files, too (done that by adding a new high level method openFile to class ScummEngine)
svn-id: r14346
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2004-07-26 23:15:01 +00:00 |
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Paweł Kołodziejski
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9e7f2342c7
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removed not needed code and moved pause mixer after pause imuse
svn-id: r14274
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2004-07-19 10:51:00 +00:00 |
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Paweł Kołodziejski
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dc9963ec97
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removed not needed call for pause imuse and non used variable
svn-id: r14271
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2004-07-19 09:55:33 +00:00 |
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Max Horn
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df984b3824
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Thanks to File::setDefaultDirectory(), in most cases it is *not* necessary to pass getGameDataPath() on to File::open()
svn-id: r14087
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2004-06-27 21:52:25 +00:00 |
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Max Horn
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4b2d863924
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Renamed/documented some odd smush/insane vars
svn-id: r14085
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2004-06-27 21:06:04 +00:00 |
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Eugene Sandulenko
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fe146617e6
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Fixed FT, so battles are not so ridiculously easy as before. Now match original
svn-id: r14007
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2004-06-23 03:16:04 +00:00 |
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Paweł Kołodziejski
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8c14139a33
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call imuse directly
svn-id: r13997
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2004-06-21 19:04:48 +00:00 |
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Max Horn
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bcb7878f10
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Unify some code
svn-id: r13589
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2004-04-16 20:49:14 +00:00 |
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Max Horn
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14378cb56e
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Renamed more OSystem methods
svn-id: r13410
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2004-03-28 16:30:50 +00:00 |
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Torbjörn Andersson
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0fb1d56589
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Format string fix.
svn-id: r13408
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2004-03-28 15:04:48 +00:00 |
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Max Horn
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ce6e07db12
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Fix bad array size (part of bug report #924685)
svn-id: r13394
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2004-03-28 10:55:32 +00:00 |
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Paweł Kołodziejski
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7041ba3568
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implemented priorites for imuse sounds
svn-id: r13392
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2004-03-27 20:26:25 +00:00 |
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Eugene Sandulenko
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a092b1536a
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INSANE debug output now can be turned on in debug console
svn-id: r12927
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2004-02-18 05:21:32 +00:00 |
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Travis Howell
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b924e502b1
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Fix valgrind warning in PC version of FT demo
svn-id: r12868
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2004-02-14 05:39:18 +00:00 |
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Eugene Sandulenko
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98ffd24d69
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Fix warnings which spotted bugs at the same time
svn-id: r12803
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2004-02-10 04:15:36 +00:00 |
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