scummvm/engines
2010-11-08 16:12:58 +00:00
..
agi COMMON: Rename and tweak MD5 functions 2010-11-07 17:16:59 +00:00
agos AGOS: Display item names and descriptions via GUImessage, in Swampy Adventures for now. 2010-11-05 03:30:45 +00:00
cine CINE: Added basic debugging console to engine 2010-11-07 15:02:41 +00:00
cruise LURE: Convert printf to debug/warning 2010-11-07 01:03:58 +00:00
draci DRACI: Added basic debugging console to engine 2010-11-07 15:03:54 +00:00
drascula DRASCULA: Add GUIO_NOLAUNCHLOAD to the detection flags. 2010-11-07 19:13:08 +00:00
gob GOB: Extended workaround for Goblin Stuck On Reload to cover bug #3065914 2010-11-04 06:28:51 +00:00
groovie ENGINES: Do not include engines/savestate.h from engines/game.h 2010-11-07 17:15:46 +00:00
hugo HUGO: Use DOS names for and exact names in endGame() 2010-11-07 22:10:29 +00:00
kyra LOL: fixed minor text displayer bug 2010-11-08 00:08:38 +00:00
lastexpress COMMON: Rename and tweak MD5 functions 2010-11-07 17:16:59 +00:00
lure LURE: Remove all uses of (f)printf; cleanup 2010-11-07 01:03:03 +00:00
m4 M4: Changed debug calls to debugCN since they all have newlines 2010-11-03 09:44:03 +00:00
made MADE: Added basic debugging console to engine 2010-11-08 12:17:19 +00:00
mohawk MOHAWK: Remove console FIXME's 2010-11-07 02:08:02 +00:00
parallaction ENGINES: Replace many printfs by warning/debug/debugN 2010-11-01 21:37:47 +00:00
queen ENGINES: Replace many printfs by warning/debug/debugN 2010-11-01 21:37:47 +00:00
saga SAGA: reduce memory usage 2010-10-24 22:52:57 +00:00
sci SCI2: Added some currently unused code for drawing text on a buffer 2010-11-08 16:12:58 +00:00
scumm COMMON: Rename and tweak MD5 functions 2010-11-07 17:16:59 +00:00
sky ENGINES: Replace many printfs by warning/debug/debugN 2010-11-01 21:37:47 +00:00
sword1 SWORD1: Added basic debugging console to engine 2010-11-08 12:22:58 +00:00
sword2 GUI: Add GCC_PRINTF to GUI::Debugger::DebugPrintf & fix resulting warnings 2010-11-01 16:03:35 +00:00
sword25 LUA: Tweak lua_ident to not conflict with SVN keywords (since this is not used at all, only used to 'mark' binaries compiling Lua in, I think we could safely remove it, too) 2010-11-04 00:31:50 +00:00
teenagent ENGINES: Unify code layout of all ADParams instances 2010-11-07 01:01:18 +00:00
testbed ENGINES: Unify code layout of all ADParams instances 2010-11-07 01:01:18 +00:00
tinsel COMMON: Rename and tweak MD5 functions 2010-11-07 17:16:59 +00:00
toon TOON: Further corrections to close memory leaks. 2010-11-08 03:14:32 +00:00
touche TOUCHE: Added basic debugging console to engine 2010-11-08 03:55:16 +00:00
tucker TUCKER: Added basic debugging console to engine 2010-11-08 12:24:18 +00:00
advancedDetector.cpp COMMON: Rename and tweak MD5 functions 2010-11-07 17:16:59 +00:00
advancedDetector.h DETECTOR: Get rid of ADGF_KEEPMATCH 2010-11-07 17:15:27 +00:00
dialogs.cpp ENGINES: Remove some 'using' statements 2010-11-01 16:00:17 +00:00
dialogs.h Replace SCUMM F5 dialog by GMM & add help button to GMM 2010-05-26 19:54:50 +00:00
engine.cpp COMMON: Get rid of the debug() output formatter 2010-11-01 20:41:32 +00:00
engine.h ENGINE: Rename resetTotalPlayTime to setTotalPlayTime. 2010-10-27 22:52:02 +00:00
engines.mk CONFIGURE: Plug in Last Express engine 2010-10-18 19:18:06 +00:00
game.cpp GUI: Implemented Languages as GUI options. 2010-06-15 10:57:28 +00:00
game.h ENGINES: Do not include engines/savestate.h from engines/game.h 2010-11-07 17:15:46 +00:00
metaengine.h PLUGINS: improved one-at-a-time plugin code 2010-11-05 13:24:57 +00:00
module.mk ENGINES: Move SaveStateDescriptor etc. to engine/savestate.* 2010-03-18 15:09:48 +00:00
savestate.cpp ENGINE: Add a setPlayTime to SaveStateDescriptor taking an ms value. 2010-10-29 16:41:30 +00:00
savestate.h ENGINE: Add a setPlayTime to SaveStateDescriptor taking an ms value. 2010-10-29 16:41:30 +00:00
util.h Move initGraphics and initCommonGFX from to new header. 2010-05-04 11:58:12 +00:00