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agi
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COMMON: Rename and tweak MD5 functions
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2010-11-07 17:16:59 +00:00 |
agos
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AGOS: Display item names and descriptions via GUImessage, in Swampy Adventures for now.
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2010-11-05 03:30:45 +00:00 |
cine
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CINE: Added basic debugging console to engine
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2010-11-07 15:02:41 +00:00 |
cruise
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LURE: Convert printf to debug/warning
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2010-11-07 01:03:58 +00:00 |
draci
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DRACI: Added basic debugging console to engine
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2010-11-07 15:03:54 +00:00 |
drascula
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DRASCULA: Add GUIO_NOLAUNCHLOAD to the detection flags.
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2010-11-07 19:13:08 +00:00 |
gob
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GOB: Extended workaround for Goblin Stuck On Reload to cover bug #3065914
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2010-11-04 06:28:51 +00:00 |
groovie
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ENGINES: Do not include engines/savestate.h from engines/game.h
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2010-11-07 17:15:46 +00:00 |
hugo
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HUGO: Use DOS names for and exact names in endGame()
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2010-11-07 22:10:29 +00:00 |
kyra
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LOL: fixed minor text displayer bug
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2010-11-08 00:08:38 +00:00 |
lastexpress
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COMMON: Rename and tweak MD5 functions
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2010-11-07 17:16:59 +00:00 |
lure
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LURE: Remove all uses of (f)printf; cleanup
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2010-11-07 01:03:03 +00:00 |
m4
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M4: Changed debug calls to debugCN since they all have newlines
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2010-11-03 09:44:03 +00:00 |
made
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MADE: Added basic debugging console to engine
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2010-11-08 12:17:19 +00:00 |
mohawk
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MOHAWK: Remove console FIXME's
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2010-11-07 02:08:02 +00:00 |
parallaction
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ENGINES: Replace many printfs by warning/debug/debugN
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2010-11-01 21:37:47 +00:00 |
queen
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ENGINES: Replace many printfs by warning/debug/debugN
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2010-11-01 21:37:47 +00:00 |
saga
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SAGA: reduce memory usage
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2010-10-24 22:52:57 +00:00 |
sci
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SCI2: Added some currently unused code for drawing text on a buffer
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2010-11-08 16:12:58 +00:00 |
scumm
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COMMON: Rename and tweak MD5 functions
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2010-11-07 17:16:59 +00:00 |
sky
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ENGINES: Replace many printfs by warning/debug/debugN
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2010-11-01 21:37:47 +00:00 |
sword1
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SWORD1: Added basic debugging console to engine
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2010-11-08 12:22:58 +00:00 |
sword2
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GUI: Add GCC_PRINTF to GUI::Debugger::DebugPrintf & fix resulting warnings
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2010-11-01 16:03:35 +00:00 |
sword25
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LUA: Tweak lua_ident to not conflict with SVN keywords (since this is not used at all, only used to 'mark' binaries compiling Lua in, I think we could safely remove it, too)
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2010-11-04 00:31:50 +00:00 |
teenagent
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ENGINES: Unify code layout of all ADParams instances
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2010-11-07 01:01:18 +00:00 |
testbed
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ENGINES: Unify code layout of all ADParams instances
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2010-11-07 01:01:18 +00:00 |
tinsel
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COMMON: Rename and tweak MD5 functions
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2010-11-07 17:16:59 +00:00 |
toon
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TOON: Further corrections to close memory leaks.
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2010-11-08 03:14:32 +00:00 |
touche
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TOUCHE: Added basic debugging console to engine
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2010-11-08 03:55:16 +00:00 |
tucker
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TUCKER: Added basic debugging console to engine
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2010-11-08 12:24:18 +00:00 |
advancedDetector.cpp
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COMMON: Rename and tweak MD5 functions
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2010-11-07 17:16:59 +00:00 |
advancedDetector.h
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DETECTOR: Get rid of ADGF_KEEPMATCH
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2010-11-07 17:15:27 +00:00 |
dialogs.cpp
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ENGINES: Remove some 'using' statements
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2010-11-01 16:00:17 +00:00 |
dialogs.h
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Replace SCUMM F5 dialog by GMM & add help button to GMM
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2010-05-26 19:54:50 +00:00 |
engine.cpp
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COMMON: Get rid of the debug() output formatter
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2010-11-01 20:41:32 +00:00 |
engine.h
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ENGINE: Rename resetTotalPlayTime to setTotalPlayTime.
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2010-10-27 22:52:02 +00:00 |
engines.mk
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CONFIGURE: Plug in Last Express engine
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2010-10-18 19:18:06 +00:00 |
game.cpp
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GUI: Implemented Languages as GUI options.
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2010-06-15 10:57:28 +00:00 |
game.h
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ENGINES: Do not include engines/savestate.h from engines/game.h
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2010-11-07 17:15:46 +00:00 |
metaengine.h
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PLUGINS: improved one-at-a-time plugin code
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2010-11-05 13:24:57 +00:00 |
module.mk
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ENGINES: Move SaveStateDescriptor etc. to engine/savestate.*
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2010-03-18 15:09:48 +00:00 |
savestate.cpp
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ENGINE: Add a setPlayTime to SaveStateDescriptor taking an ms value.
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2010-10-29 16:41:30 +00:00 |
savestate.h
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ENGINE: Add a setPlayTime to SaveStateDescriptor taking an ms value.
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2010-10-29 16:41:30 +00:00 |
util.h
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Move initGraphics and initCommonGFX from to new header.
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2010-05-04 11:58:12 +00:00 |