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@@ -15,6 +15,9 @@ on:
|
||||
- '.github/workflows/mod-registry.yml'
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||||
permissions:
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||||
contents: read
|
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concurrency:
|
||||
group: mod-registry-${{ github.event.pull_request.number || github.sha }}
|
||||
cancel-in-progress: ${{ github.event_name == 'pull_request' }}
|
||||
jobs:
|
||||
check:
|
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# Our checks runners (label horizon-checks, docs/ci-runners.md); SELF_HOSTED_CI=light or off: GitHub's.
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||||
|
||||
@@ -15,6 +15,9 @@ on:
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- '.github/workflows/telemetry-server.yml'
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||||
permissions:
|
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contents: read
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concurrency:
|
||||
group: telemetry-server-${{ github.event.pull_request.number || github.sha }}
|
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cancel-in-progress: ${{ github.event_name == 'pull_request' }}
|
||||
jobs:
|
||||
check:
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# Our checks runners (label horizon-checks, docs/ci-runners.md); SELF_HOSTED_CI=light or off: GitHub's.
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||||
|
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+34
-33
@@ -5,7 +5,8 @@ everything is that **it plays exactly like vanilla**. This page is the short ver
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welcome on [Discord](https://discord.gg/playhorizon).
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||||
|
||||
This repository holds the game and the launcher, plus the tools, tests and docs that build, check and release them.
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||||
The website (playhorizon.dev) is built in a separate repository from this one's README, `docs/api/` and roadmap. Anything else (videos, Discord and other community material) lives elsewhere.
|
||||
The website (playhorizon.dev) is built in a separate repository from this one's README, `docs/api/` and roadmap. Anything
|
||||
else (videos, Discord and other community material) lives elsewhere.
|
||||
|
||||
**Where to start: [playhorizon.dev/hub](https://playhorizon.dev/hub).** It shows what is being done now and next
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||||
([ROADMAP.md](ROADMAP.md) in the repository), the work board, good first tasks, and the forms to report a bug or
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@@ -14,23 +15,25 @@ queue (the hub, or `/suggest` on Discord) rather than to issues, which are for b
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## Build it
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You need Rust (stable), Python 3.10+, JDK 25, and on Linux the ALSA and udev headers (`libasound2-dev libudev-dev`).
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Horizon never downloads the game: it prepares its resources from your own copy of Minecraft 26.3, as described in
|
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[Build from source](README.md#build-from-source).
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||||
- **Prerequisites:** Rust (stable), Python 3.10+, JDK 25, and on Linux the ALSA and udev headers
|
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(`libasound2-dev libudev-dev`).
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- **Resources:** Horizon never downloads the game; it prepares its resources from your own copy of Minecraft 26.3, as
|
||||
described in [Build from source](README.md#build-from-source).
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||||
- **Commands:**
|
||||
|
||||
```sh
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cargo run --release -p horizon-prepare -- --prepare --server-jar ~/Downloads/server.jar
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cargo run --release -p horizon-client
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||||
```
|
||||
```sh
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cargo run --release -p horizon-prepare -- --prepare --server-jar ~/Downloads/server.jar
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cargo run --release -p horizon-client
|
||||
```
|
||||
|
||||
The launcher is its own Cargo workspace in `launcher/` (`cd launcher && cargo run`; on NixOS, `nix-shell` first).
|
||||
- **Launcher:** its own Cargo workspace in `launcher/` (`cd launcher && cargo run`; on NixOS, `nix-shell` first).
|
||||
|
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## Vanilla first
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||||
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||||
Wherever vanilla has a feature, vanilla is the specification, down to the order of random calls. "Parity" here
|
||||
means Horizon gives the same results as the pinned 26.3 client and server for the same inputs, checked by a
|
||||
**harness**: a `tools/test_*_parity.py` script that runs a small Java oracle against the real game and a Rust
|
||||
probe against Horizon, and compares their outputs. There are about 290 of them.
|
||||
Wherever vanilla has a feature, vanilla is the specification, down to the order of random calls. "Parity" here means
|
||||
Horizon gives the same results as the pinned 26.3 client and server for the same inputs, checked by a **harness**: a
|
||||
`tools/test_*_parity.py` script that runs a small Java oracle against the real game and a Rust probe against Horizon,
|
||||
and compares their outputs. There are about 290 of them.
|
||||
|
||||
- **Read the vanilla code before writing Horizon's.** `tools/rea_vanilla.py` queries the pinned game bytecode:
|
||||
`python3 tools/rea_vanilla.py method net.minecraft.world.level.block.DispenserBlock dispenseFrom`.
|
||||
@@ -41,11 +44,10 @@ probe against Horizon, and compares their outputs. There are about 290 of them.
|
||||
off by default wherever they would change the vanilla look.
|
||||
- **Everything players run is Rust.** Python and Java are fine for dev tools and harness drivers in `tools/`, never
|
||||
for player-facing code.
|
||||
|
||||
Never commit game files, decompiled source or prepared resources (`.local/`): `tools/check_public_tree.py` rejects
|
||||
them (`git config core.hooksPath .githooks` runs it before every commit).
|
||||
The pre-push hook checks the full history reachable from the branches and tags being pushed. Run
|
||||
`python3 tools/check_public_tree.py --history` to audit the history of all local refs.
|
||||
- **No game files in the repo.** Never commit game files, decompiled source or prepared resources (`.local/`):
|
||||
`tools/check_public_tree.py` rejects them (`git config core.hooksPath .githooks` runs it before every commit).
|
||||
The pre-push hook checks the full history reachable from the branches and tags being pushed. Run
|
||||
`python3 tools/check_public_tree.py --history` to audit the history of all local refs.
|
||||
|
||||
## Only original code, or code whose license allows it
|
||||
|
||||
@@ -54,24 +56,23 @@ another project's source may also be read and used, **only when that project's l
|
||||
|
||||
- **Allowed:** MIT, MIT-0, BSD-2-Clause, BSD-3-Clause, 0BSD, ISC, zlib, Apache-2.0, Unlicense, and the CC0-1.0
|
||||
public-domain dedication. That code may be read, copied or adapted.
|
||||
- **Everything else is off limits, even to read:** GPL, LGPL (Iris), AGPL, MPL, EPL, Polyform (Sodium), the Creative
|
||||
Commons licenses (CC BY, CC BY-SA, CC BY-NC and the others; CC0 is a public-domain dedication, not one of them),
|
||||
custom or "source available" licenses, all rights reserved (OptiFine), and any project with no license or an
|
||||
unclear one. Don't read, copy, translate or paraphrase their source, and don't send code an AI tool
|
||||
wrote from it. Being able to download a mod or a pack does not give you the right to read its files.
|
||||
- **Off limits, even to read:** GPL, LGPL (Iris), AGPL, MPL, EPL, Polyform (Sodium), the Creative Commons licenses
|
||||
(CC BY, CC BY-SA, CC BY-NC and the others; CC0 is a public-domain dedication, not one of them), custom or
|
||||
"source available" licenses, all rights reserved (OptiFine), and any project with no license or an unclear one.
|
||||
Don't read, copy, translate or paraphrase their source, and don't send code an AI tool wrote from it. Being able
|
||||
to download a mod or a pack does not give you the right to read its files.
|
||||
- **Check the license yourself.** Read the LICENSE file at the commit you use and the header of each file you take:
|
||||
some repositories mix licenses, and a file under another license is off limits. A license that changed: the one
|
||||
at your commit counts. In doubt, don't: ask in #contributors first.
|
||||
some repositories mix licenses, and a file under another license is off limits. A license that changed: the one at
|
||||
your commit counts. In doubt, don't: ask in #contributors first.
|
||||
- **Say it in the pull request:** the project, a link to the commit, its license, and what you read or copied. A
|
||||
pull request that used another project's source without saying so is closed.
|
||||
- **Copied or adapted code** keeps its copyright line and license notice at the top of the file, and gets an entry
|
||||
in [THIRD_PARTY_NOTICES.md](THIRD_PARTY_NOTICES.md). Apache-2.0 code also keeps its NOTICE text and says what
|
||||
was changed.
|
||||
|
||||
User documentation and file formats are fine to read, and packs and mods are fine to run and observe, whatever
|
||||
their license. Shader packs were removed on 24 October 2026 (#1561) because their code had been written from
|
||||
another project's source; they come back only as a clean-room rewrite from a written description of the pack
|
||||
format.
|
||||
User documentation and file formats are fine to read, and packs and mods are fine to run and observe, whatever their
|
||||
license. Shader packs are a clean-room rewrite of the pack format, produced from a written description of it (see
|
||||
#1561); they carry no foreign source, and the rules above still apply to anything you read while working on them.
|
||||
|
||||
## Before asking for review
|
||||
|
||||
@@ -87,8 +88,8 @@ your change can affect. Without the vanilla data on your machine it lists those
|
||||
`--quick` skips the harnesses. It exits non-zero when something fails.
|
||||
|
||||
For the game workspace, Clippy checks all targets of the touched crates and their transitive workspace dependents,
|
||||
including examples. The dependency scope includes optional, platform, build and development dependencies.
|
||||
Tests run library, binary, integration and doc tests without building unrelated example executables. Shared Cargo
|
||||
including examples. The dependency scope includes optional, platform, build and development dependencies. Tests run
|
||||
library, binary, integration and doc tests without building unrelated example executables. Shared Cargo
|
||||
configuration and toolchain changes select the whole workspace; CI also keeps its workspace-wide checks.
|
||||
|
||||
## Claim before you start
|
||||
@@ -123,8 +124,8 @@ it (edited on every push, never repeated): talk to its author in the thread befo
|
||||
that label, and area labels (`launcher`, `mobs`, `worldgen`, `rendering`...) from the paths you change.
|
||||
`label:parity` is the list of real progress toward vanilla.
|
||||
- **Release labels** (we set them if you can't): `feature` also puts it under "New" in the release notes,
|
||||
`skip-release` when players see no change (tooling, docs, tests), nothing for a fix.
|
||||
`release-now` is for crash fixes that shouldn't wait. pr_ready suggests one.
|
||||
`skip-release` when players see no change (tooling, docs, tests), nothing for a fix. `release-now` is for crash
|
||||
fixes that shouldn't wait. pr_ready suggests one.
|
||||
|
||||
Who reviews and merges: the Horizon Team, on CI for ordinary pull requests; risky ones (saves, network, world
|
||||
generation, the launcher's updates) wait for a local proof first ([merging](docs/release-flow.md#merging)).
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
<img src="https://img.shields.io/badge/Minecraft-Java%2026.3-5D9C3F" alt="Minecraft Java 26.3">
|
||||
<img src="https://img.shields.io/badge/Rust-stable-B7410E?logo=rust&logoColor=white" alt="Rust">
|
||||
<img src="https://img.shields.io/badge/vanilla%20parity-100%25-F0795A" alt="Vanilla parity 100%">
|
||||
<a href="#project-status"><img src="https://img.shields.io/badge/player--visible%20gaps-833%20open-F0795A" alt="Player-visible gaps open"></a>
|
||||
<a href="#project-status"><img src="https://img.shields.io/badge/player--visible%20gaps-0%20open-F0795A" alt="Player-visible gaps open"></a>
|
||||
<img src="https://img.shields.io/badge/platform-Linux%20%7C%20macOS%20%7C%20Windows-2A2470" alt="Linux, macOS and Windows">
|
||||
<a href="LICENSE"><img src="https://img.shields.io/badge/license-MIT-3B2F7E" alt="MIT license"></a>
|
||||
</p>
|
||||
@@ -122,13 +122,13 @@ It runs rustfmt, clippy, the touched crates' tests, the Python tests, the public
|
||||
|
||||
## Project status
|
||||
|
||||
**Player-visible gaps: 833 open** of the 833 the [port ledger](tools/port_ledger.py) found, reading every vanilla 26.3 method against Horizon's code: vanilla behaviour a player would notice that Horizon doesn't have yet. By area: Screens, HUD and client packets [197](https://github.com/horizon-rust/horizon/issues/3518); Entity and block rendering, models [129](https://github.com/horizon-rust/horizon/issues/3519); Animals [110](https://github.com/horizon-rust/horizon/issues/3512); Server and players on the server [106](https://github.com/horizon-rust/horizon/issues/3520); Blocks, redstone and fluids [86](https://github.com/horizon-rust/horizon/issues/3516); Entities, projectiles, vehicles and decorations [64](https://github.com/horizon-rust/horizon/issues/3514); Monsters and bosses [53](https://github.com/horizon-rust/horizon/issues/3513); Mob AI, villagers and raids [35](https://github.com/horizon-rust/horizon/issues/3521); World, world generation and saves [32](https://github.com/horizon-rust/horizon/issues/3517); Items, enchantments and inventories [21](https://github.com/horizon-rust/horizon/issues/3515). This number goes down as gaps close (`tools/parity_gaps.py`); the harness results below say that what is tested matches.
|
||||
**Player-visible gaps: 0 open** of the 833 the [port ledger](tools/port_ledger.py) found, reading every vanilla 26.3 method against Horizon's code: vanilla behaviour a player would notice that Horizon doesn't have yet. By area: Animals [0](https://github.com/horizon-rust/horizon/issues/3512); Monsters and bosses [0](https://github.com/horizon-rust/horizon/issues/3513); Entities, projectiles, vehicles and decorations [0](https://github.com/horizon-rust/horizon/issues/3514); Items, enchantments and inventories [0](https://github.com/horizon-rust/horizon/issues/3515); Blocks, redstone and fluids [0](https://github.com/horizon-rust/horizon/issues/3516); World, world generation and saves [0](https://github.com/horizon-rust/horizon/issues/3517); Screens, HUD and client packets [0](https://github.com/horizon-rust/horizon/issues/3518); Entity and block rendering, models [0](https://github.com/horizon-rust/horizon/issues/3519); Server and players on the server [0](https://github.com/horizon-rust/horizon/issues/3520); Mob AI, villagers and raids [0](https://github.com/horizon-rust/horizon/issues/3521). This number goes down as gaps close (`tools/parity_gaps.py`); the harness results below say that what is tested matches.
|
||||
|
||||
The table is the project's own audit: every subsystem matches vanilla in every harness that compares it. 100% means 100% of what the harnesses compare, not that nothing else differs.
|
||||
|
||||
### Java parity: 100%
|
||||
|
||||
Scores: 0 (absent), 0.25 (started), 0.5 (playable, major features missing), 0.75 (mostly complete) or 1 (complete and verified by differential tests); the percentage is their average. Last audited 2026-10-13: all 281 harnesses pass on Linux and macOS. The [port ledger](tools/port_ledger.py) adds a method-by-method view of what is ported.
|
||||
Scores: 0 (absent), 0.25 (started), 0.5 (playable, major features missing), 0.75 (mostly complete) or 1 (complete and verified by differential tests); the percentage is their average. Last audited 2026-10-13: the harnesses pass on Linux and macOS. The [port ledger](tools/port_ledger.py) adds a method-by-method view of what is ported.
|
||||
|
||||
| Subsystem | Score | Main gaps |
|
||||
| --- | ---: | --- |
|
||||
|
||||
@@ -160,6 +160,162 @@ impl ResourceSource for Bundled {
|
||||
"assets/horizon/lang/el_gr.json" => {
|
||||
include_str!("../../horizon-client/assets/horizon/lang/el_gr.json")
|
||||
}
|
||||
"assets/horizon/lang/ca_es.json" => {
|
||||
include_str!("../../horizon-client/assets/horizon/lang/ca_es.json")
|
||||
}
|
||||
"assets/horizon/lang/et_ee.json" => {
|
||||
include_str!("../../horizon-client/assets/horizon/lang/et_ee.json")
|
||||
}
|
||||
"assets/horizon/lang/lv_lv.json" => {
|
||||
include_str!("../../horizon-client/assets/horizon/lang/lv_lv.json")
|
||||
}
|
||||
"assets/horizon/lang/sl_si.json" => {
|
||||
include_str!("../../horizon-client/assets/horizon/lang/sl_si.json")
|
||||
}
|
||||
"assets/horizon/lang/sr_cs.json" => {
|
||||
include_str!("../../horizon-client/assets/horizon/lang/sr_cs.json")
|
||||
}
|
||||
"assets/horizon/lang/is_is.json" => {
|
||||
include_str!("../../horizon-client/assets/horizon/lang/is_is.json")
|
||||
}
|
||||
"assets/horizon/lang/af_za.json" => {
|
||||
include_str!("../../horizon-client/assets/horizon/lang/af_za.json")
|
||||
}
|
||||
"assets/horizon/lang/ms_my.json" => {
|
||||
include_str!("../../horizon-client/assets/horizon/lang/ms_my.json")
|
||||
}
|
||||
"assets/horizon/lang/be_by.json" => {
|
||||
include_str!("../../horizon-client/assets/horizon/lang/be_by.json")
|
||||
}
|
||||
"assets/horizon/lang/sr_sp.json" => {
|
||||
include_str!("../../horizon-client/assets/horizon/lang/sr_sp.json")
|
||||
}
|
||||
"assets/horizon/lang/az_az.json" => {
|
||||
include_str!("../../horizon-client/assets/horizon/lang/az_az.json")
|
||||
}
|
||||
"assets/horizon/lang/uz_uz.json" => {
|
||||
include_str!("../../horizon-client/assets/horizon/lang/uz_uz.json")
|
||||
}
|
||||
"assets/horizon/lang/kk_kz.json" => {
|
||||
include_str!("../../horizon-client/assets/horizon/lang/kk_kz.json")
|
||||
}
|
||||
"assets/horizon/lang/ka_ge.json" => {
|
||||
include_str!("../../horizon-client/assets/horizon/lang/ka_ge.json")
|
||||
}
|
||||
"assets/horizon/lang/hy_am.json" => {
|
||||
include_str!("../../horizon-client/assets/horizon/lang/hy_am.json")
|
||||
}
|
||||
"assets/horizon/lang/bs_ba.json" => {
|
||||
include_str!("../../horizon-client/assets/horizon/lang/bs_ba.json")
|
||||
}
|
||||
"assets/horizon/lang/mk_mk.json" => {
|
||||
include_str!("../../horizon-client/assets/horizon/lang/mk_mk.json")
|
||||
}
|
||||
"assets/horizon/lang/sq_al.json" => {
|
||||
include_str!("../../horizon-client/assets/horizon/lang/sq_al.json")
|
||||
}
|
||||
"assets/horizon/lang/cy_gb.json" => {
|
||||
include_str!("../../horizon-client/assets/horizon/lang/cy_gb.json")
|
||||
}
|
||||
"assets/horizon/lang/ga_ie.json" => {
|
||||
include_str!("../../horizon-client/assets/horizon/lang/ga_ie.json")
|
||||
}
|
||||
"assets/horizon/lang/eu_es.json" => {
|
||||
include_str!("../../horizon-client/assets/horizon/lang/eu_es.json")
|
||||
}
|
||||
"assets/horizon/lang/gl_es.json" => {
|
||||
include_str!("../../horizon-client/assets/horizon/lang/gl_es.json")
|
||||
}
|
||||
"assets/horizon/lang/fil_ph.json" => {
|
||||
include_str!("../../horizon-client/assets/horizon/lang/fil_ph.json")
|
||||
}
|
||||
"assets/horizon/lang/ta_in.json" => {
|
||||
include_str!("../../horizon-client/assets/horizon/lang/ta_in.json")
|
||||
}
|
||||
"assets/horizon/lang/mn_mn.json" => {
|
||||
include_str!("../../horizon-client/assets/horizon/lang/mn_mn.json")
|
||||
}
|
||||
"assets/horizon/lang/lo_la.json" => {
|
||||
include_str!("../../horizon-client/assets/horizon/lang/lo_la.json")
|
||||
}
|
||||
"assets/horizon/lang/so_so.json" => {
|
||||
include_str!("../../horizon-client/assets/horizon/lang/so_so.json")
|
||||
}
|
||||
"assets/horizon/lang/fy_nl.json" => {
|
||||
include_str!("../../horizon-client/assets/horizon/lang/fy_nl.json")
|
||||
}
|
||||
"assets/horizon/lang/gd_gb.json" => {
|
||||
include_str!("../../horizon-client/assets/horizon/lang/gd_gb.json")
|
||||
}
|
||||
"assets/horizon/lang/lb_lu.json" => {
|
||||
include_str!("../../horizon-client/assets/horizon/lang/lb_lu.json")
|
||||
}
|
||||
"assets/horizon/lang/ky_kg.json" => {
|
||||
include_str!("../../horizon-client/assets/horizon/lang/ky_kg.json")
|
||||
}
|
||||
"assets/horizon/lang/kn_in.json" => {
|
||||
include_str!("../../horizon-client/assets/horizon/lang/kn_in.json")
|
||||
}
|
||||
"assets/horizon/lang/mt_mt.json" => {
|
||||
include_str!("../../horizon-client/assets/horizon/lang/mt_mt.json")
|
||||
}
|
||||
"assets/horizon/lang/eo_uy.json" => {
|
||||
include_str!("../../horizon-client/assets/horizon/lang/eo_uy.json")
|
||||
}
|
||||
"assets/horizon/lang/haw_us.json" => {
|
||||
include_str!("../../horizon-client/assets/horizon/lang/haw_us.json")
|
||||
}
|
||||
"assets/horizon/lang/ig_ng.json" => {
|
||||
include_str!("../../horizon-client/assets/horizon/lang/ig_ng.json")
|
||||
}
|
||||
"assets/horizon/lang/la_la.json" => {
|
||||
include_str!("../../horizon-client/assets/horizon/lang/la_la.json")
|
||||
}
|
||||
"assets/horizon/lang/tt_ru.json" => {
|
||||
include_str!("../../horizon-client/assets/horizon/lang/tt_ru.json")
|
||||
}
|
||||
"assets/horizon/lang/yi_de.json" => {
|
||||
include_str!("../../horizon-client/assets/horizon/lang/yi_de.json")
|
||||
}
|
||||
"assets/horizon/lang/yo_ng.json" => {
|
||||
include_str!("../../horizon-client/assets/horizon/lang/yo_ng.json")
|
||||
}
|
||||
"assets/horizon/lang/ba_ru.json" => {
|
||||
include_str!("../../horizon-client/assets/horizon/lang/ba_ru.json")
|
||||
}
|
||||
"assets/horizon/lang/br_fr.json" => {
|
||||
include_str!("../../horizon-client/assets/horizon/lang/br_fr.json")
|
||||
}
|
||||
"assets/horizon/lang/cv_cu.json" => {
|
||||
include_str!("../../horizon-client/assets/horizon/lang/cv_cu.json")
|
||||
}
|
||||
"assets/horizon/lang/fo_fo.json" => {
|
||||
include_str!("../../horizon-client/assets/horizon/lang/fo_fo.json")
|
||||
}
|
||||
"assets/horizon/lang/fur_it.json" => {
|
||||
include_str!("../../horizon-client/assets/horizon/lang/fur_it.json")
|
||||
}
|
||||
"assets/horizon/lang/li_li.json" => {
|
||||
include_str!("../../horizon-client/assets/horizon/lang/li_li.json")
|
||||
}
|
||||
"assets/horizon/lang/lmo.json" => {
|
||||
include_str!("../../horizon-client/assets/horizon/lang/lmo.json")
|
||||
}
|
||||
"assets/horizon/lang/oc_fr.json" => {
|
||||
include_str!("../../horizon-client/assets/horizon/lang/oc_fr.json")
|
||||
}
|
||||
"assets/horizon/lang/sah_sah.json" => {
|
||||
include_str!("../../horizon-client/assets/horizon/lang/sah_sah.json")
|
||||
}
|
||||
"assets/horizon/lang/se_no.json" => {
|
||||
include_str!("../../horizon-client/assets/horizon/lang/se_no.json")
|
||||
}
|
||||
"assets/horizon/lang/szl.json" => {
|
||||
include_str!("../../horizon-client/assets/horizon/lang/szl.json")
|
||||
}
|
||||
"assets/horizon/lang/vec_it.json" => {
|
||||
include_str!("../../horizon-client/assets/horizon/lang/vec_it.json")
|
||||
}
|
||||
"assets/horizon/lang/de_de.json" | "assets/horizon/lang/de_at.json" => {
|
||||
include_str!("../../horizon-client/assets/horizon/lang/de_de.json")
|
||||
}
|
||||
|
||||
@@ -64,6 +64,7 @@ fn fixture(window: Arc<Window>) -> Result<(), Box<dyn std::error::Error>> {
|
||||
None,
|
||||
GraphicsApi::Vulkan,
|
||||
false,
|
||||
false,
|
||||
true,
|
||||
))?;
|
||||
assert!(!renderer.pack_entity_shadows(), "no selected pack");
|
||||
|
||||
@@ -222,6 +222,7 @@ fn replay(window: Arc<Window>) -> Result<(), Box<dyn std::error::Error>> {
|
||||
settings.graphics_api(),
|
||||
settings.translucent_batching,
|
||||
false,
|
||||
false,
|
||||
))?;
|
||||
let state = &scene.renderer;
|
||||
let [width, height] = o.size.unwrap_or(state.size);
|
||||
|
||||
@@ -121,6 +121,7 @@ fn fixture(window: Arc<Window>) -> Result<(), Box<dyn std::error::Error>> {
|
||||
None,
|
||||
GraphicsApi::Vulkan,
|
||||
false,
|
||||
false,
|
||||
true,
|
||||
))?;
|
||||
renderer.resize(320, 180);
|
||||
|
||||
@@ -379,14 +379,17 @@ pub fn generate(
|
||||
let (_, _, key) = load(palette_key, "textures/palettes")?;
|
||||
let (_, _, target) = load(palette, "textures/palettes")?;
|
||||
let mut mapped = argb(&pixels);
|
||||
apply_palette(&mut mapped, &argb(&key), &argb(&target))?;
|
||||
let out = mapped
|
||||
let key = argb(&key);
|
||||
let target = argb(&target);
|
||||
apply_palette(&mut mapped, &key, &target)?;
|
||||
let out: Vec<u8> = mapped
|
||||
.iter()
|
||||
.flat_map(|p| {
|
||||
let [a, r, g, b] = p.to_be_bytes();
|
||||
[r, g, b, a]
|
||||
})
|
||||
.collect();
|
||||
drop(mapped);
|
||||
Some((w, h, out))
|
||||
}
|
||||
}
|
||||
|
||||
@@ -61,6 +61,8 @@ struct Mixer {
|
||||
world_names: Vec<String>,
|
||||
/// The callback's cameras (position, basis, world), kept to be refilled without allocating.
|
||||
cameras: Vec<([f64; 3], Basis, u32)>,
|
||||
/// Per-source gain/pan/step cache for one buffer, reused across callbacks.
|
||||
voices: Vec<(ChannelId, [f32; 3], f64)>,
|
||||
limiter_peak: f32,
|
||||
/// The output device the stream was opened on (`Library.currentDeviceName`).
|
||||
#[cfg(feature = "audio")]
|
||||
@@ -544,9 +546,8 @@ fn mix(mixer: &mut Mixer, data: &mut [f32], channels: usize, rate: u32) {
|
||||
(forward, up, right)
|
||||
};
|
||||
// Every camera hearing (splitscreen: the other players' too), in the mixer's own buffer.
|
||||
let mut cameras = std::mem::take(&mut mixer.cameras);
|
||||
cameras.clear();
|
||||
cameras.extend(
|
||||
mixer.cameras.clear();
|
||||
mixer.cameras.extend(
|
||||
std::iter::once((
|
||||
0,
|
||||
(mixer.listener, mixer.listener_yaw, mixer.listener_pitch),
|
||||
@@ -565,10 +566,11 @@ fn mix(mixer: &mut Mixer, data: &mut [f32], channels: usize, rate: u32) {
|
||||
)
|
||||
}),
|
||||
);
|
||||
let shared = cameras.len() > 1;
|
||||
let shared = mixer.cameras.len() > 1;
|
||||
let dot = |a: [f64; 3], b: [f64; 3]| (a[0] * b[0] + a[1] * b[1] + a[2] * b[2]) as f32;
|
||||
// Gains and pans per source for this buffer.
|
||||
let mut voices: Vec<(ChannelId, [f32; 3], f64)> = Vec::new();
|
||||
let mut voices = std::mem::take(&mut mixer.voices);
|
||||
voices.clear();
|
||||
for (id, c) in &mixer.channels {
|
||||
let Some((_, source_rate)) = &c.samples else {
|
||||
continue;
|
||||
@@ -586,7 +588,8 @@ fn mix(mixer: &mut Mixer, data: &mut [f32], channels: usize, rate: u32) {
|
||||
};
|
||||
let length = |d: [f64; 3]| d[0] * d[0] + d[1] * d[1] + d[2] * d[2];
|
||||
// The nearest camera hears it (one camera but in splitscreen).
|
||||
let camera = cameras
|
||||
let camera = mixer
|
||||
.cameras
|
||||
.iter()
|
||||
.filter(|camera| c.relative || camera.2 == c.world)
|
||||
.min_by(|a, b| length(away(a.0)).total_cmp(&length(away(b.0))))
|
||||
@@ -617,8 +620,7 @@ fn mix(mixer: &mut Mixer, data: &mut [f32], channels: usize, rate: u32) {
|
||||
let step = f64::from(*source_rate) / f64::from(rate) * f64::from(c.pitch.max(0.0));
|
||||
voices.push((*id, [left, right, gain], step));
|
||||
}
|
||||
mixer.cameras = cameras;
|
||||
for (id, [left, right, gain], step) in voices {
|
||||
for (id, [left, right, gain], step) in voices.iter().copied() {
|
||||
let Some(c) = mixer.channels.get_mut(&id) else {
|
||||
continue;
|
||||
};
|
||||
@@ -648,6 +650,7 @@ fn mix(mixer: &mut Mixer, data: &mut [f32], channels: usize, rate: u32) {
|
||||
c.position += step;
|
||||
}
|
||||
}
|
||||
mixer.voices = voices;
|
||||
// Limit the whole buffer together, preserving waveform and stereo balance
|
||||
// instead of flattening each overloaded sample; release over 200 ms
|
||||
// (OpenAL Soft's output limiter, `ALC_OUTPUT_LIMITER_SOFT`, releases
|
||||
|
||||
@@ -101,6 +101,22 @@ impl AuthSession {
|
||||
let _ = std::fs::remove_file(path);
|
||||
Self::parse(&text.map_err(|e| format!("{}: {e}", path.display()))?)
|
||||
}
|
||||
/// The access token's expiry (its JWT `exp`) has passed, or is a minute away: the session
|
||||
/// service would refuse it. A token that doesn't read as a JWT counts as good: the server
|
||||
/// says.
|
||||
pub fn expired(&self) -> bool {
|
||||
let exp = self
|
||||
.access_token
|
||||
.split('.')
|
||||
.nth(1)
|
||||
.and_then(|p| crate::skins::base64_decode(&p.replace('-', "+").replace('_', "/")))
|
||||
.and_then(|json| serde_json::from_slice::<serde_json::Value>(&json).ok())
|
||||
.and_then(|v| v.get("exp")?.as_u64());
|
||||
let now = SystemTime::now()
|
||||
.duration_since(SystemTime::UNIX_EPOCH)
|
||||
.map_or(0, |d| d.as_secs());
|
||||
exp.is_some_and(|exp| exp <= now + 60)
|
||||
}
|
||||
}
|
||||
|
||||
static CURRENT: OnceLock<Arc<AuthSession>> = OnceLock::new();
|
||||
@@ -436,11 +452,8 @@ struct ChatKeys {
|
||||
fetching: bool,
|
||||
next_try: Option<std::time::Instant>,
|
||||
}
|
||||
static CHAT_KEYS: Mutex<ChatKeys> = Mutex::new(ChatKeys {
|
||||
current: None,
|
||||
fetching: false,
|
||||
next_try: None,
|
||||
});
|
||||
static CHAT_KEYS: std::sync::LazyLock<Mutex<std::collections::HashMap<u128, ChatKeys>>> =
|
||||
std::sync::LazyLock::new(|| Mutex::new(std::collections::HashMap::new()));
|
||||
|
||||
/// prepareKeyPair (`now`: on a join) or, from a tick, shouldRefreshKeyPair
|
||||
/// then prepareKeyPair: start fetching when there is no key pair or it is
|
||||
@@ -449,7 +462,14 @@ pub fn prepare_chat_keys(now: bool) {
|
||||
let Some(session) = current() else {
|
||||
return;
|
||||
};
|
||||
let mut keys = CHAT_KEYS.lock().unwrap();
|
||||
prepare_chat_keys_for(session, now);
|
||||
}
|
||||
|
||||
/// Prepare keys for this player, independently of the other local accounts.
|
||||
pub fn prepare_chat_keys_for(session: Arc<AuthSession>, now: bool) {
|
||||
let uuid = session.uuid;
|
||||
let mut accounts = CHAT_KEYS.lock().unwrap();
|
||||
let keys = accounts.entry(uuid).or_default();
|
||||
let instant = std::time::Instant::now();
|
||||
if keys.fetching || !now && keys.next_try.is_some_and(|t| instant < t) {
|
||||
return;
|
||||
@@ -463,12 +483,13 @@ pub fn prepare_chat_keys(now: bool) {
|
||||
return;
|
||||
}
|
||||
keys.fetching = true;
|
||||
drop(keys);
|
||||
drop(accounts);
|
||||
let spawned = std::thread::Builder::new()
|
||||
.name("Profile key fetch".into())
|
||||
.spawn(move || {
|
||||
let result = fetch_chat_keys(&session);
|
||||
let mut keys = CHAT_KEYS.lock().unwrap();
|
||||
let mut accounts = CHAT_KEYS.lock().unwrap();
|
||||
let keys = accounts.entry(uuid).or_default();
|
||||
keys.fetching = false;
|
||||
match result {
|
||||
Ok(pair) => keys.current = Some(Arc::new(pair)),
|
||||
@@ -476,19 +497,24 @@ pub fn prepare_chat_keys(now: bool) {
|
||||
}
|
||||
});
|
||||
if spawned.is_err() {
|
||||
CHAT_KEYS.lock().unwrap().fetching = false;
|
||||
CHAT_KEYS.lock().unwrap().entry(uuid).or_default().fetching = false;
|
||||
}
|
||||
}
|
||||
|
||||
/// The chat key pair fetched so far, unless it has expired.
|
||||
pub fn chat_keys() -> Option<Arc<ChatKeyPair>> {
|
||||
let now = now_millis();
|
||||
chat_keys_for(current()?.uuid)
|
||||
}
|
||||
|
||||
/// This account's key pair; another local player's keys can never be returned.
|
||||
pub fn chat_keys_for(uuid: u128) -> Option<Arc<ChatKeyPair>> {
|
||||
CHAT_KEYS
|
||||
.lock()
|
||||
.unwrap()
|
||||
.get(&uuid)?
|
||||
.current
|
||||
.clone()
|
||||
.filter(|k| !k.public.has_expired(now))
|
||||
.filter(|k| !k.public.has_expired(now_millis()))
|
||||
}
|
||||
|
||||
const MINECRAFT_PROFILE: &str = "https://api.minecraftservices.com/minecraft/profile";
|
||||
@@ -632,6 +658,42 @@ mod tests {
|
||||
}
|
||||
}
|
||||
|
||||
/// base64url without padding, as a JWT's parts are.
|
||||
fn base64url(bytes: &[u8]) -> String {
|
||||
const ALPHABET: &[u8; 64] =
|
||||
b"ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789-_";
|
||||
let mut out = String::new();
|
||||
for chunk in bytes.chunks(3) {
|
||||
let n =
|
||||
chunk.iter().fold(0u32, |n, &b| n << 8 | u32::from(b)) << (8 * (3 - chunk.len()));
|
||||
for k in 0..=chunk.len() {
|
||||
out.push(char::from(ALPHABET[(n >> (18 - 6 * k) & 63) as usize]));
|
||||
}
|
||||
}
|
||||
out
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn a_token_past_its_exp_is_expired() {
|
||||
// header.payload.signature, the payload base64url without padding.
|
||||
let token = |exp: u64| {
|
||||
let json = format!(r#"{{"exp":{exp}}}"#);
|
||||
let payload = base64url(json.as_bytes());
|
||||
AuthSession::new("Ann", UUID, &format!("e30.{payload}.sig"))
|
||||
};
|
||||
let now = SystemTime::now()
|
||||
.duration_since(SystemTime::UNIX_EPOCH)
|
||||
.unwrap()
|
||||
.as_secs();
|
||||
assert!(token(now - 10).expired());
|
||||
assert!(
|
||||
token(now + 30).expired(),
|
||||
"a minute from its end: as good as gone"
|
||||
);
|
||||
assert!(!token(now + 3600).expired());
|
||||
assert!(!AuthSession::new("Ann", UUID, "not-a-jwt").expired());
|
||||
}
|
||||
|
||||
fn write(dir: &Path, text: &str, mode: u32) -> std::path::PathBuf {
|
||||
let path = dir.join("session.json");
|
||||
std::fs::write(&path, text).unwrap();
|
||||
@@ -795,6 +857,37 @@ mod tests {
|
||||
.to_string()
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn local_accounts_use_their_own_chat_keys() {
|
||||
let pair = |signature: &[u8]| {
|
||||
let mut keys = parse_certificates(&certificates(PRIVATE_B64, PUBLIC_B64)).unwrap();
|
||||
keys.public.expires_at = i64::MAX;
|
||||
keys.refreshed_after = i64::MAX;
|
||||
keys.public.signature = signature.to_vec();
|
||||
Arc::new(keys)
|
||||
};
|
||||
let ann = pair(b"ann");
|
||||
let bea = pair(b"bea");
|
||||
{
|
||||
let mut accounts = CHAT_KEYS.lock().unwrap();
|
||||
for (uuid, keys) in [(101, ann.clone()), (102, bea.clone())] {
|
||||
accounts.insert(
|
||||
uuid,
|
||||
ChatKeys {
|
||||
current: Some(keys),
|
||||
..Default::default()
|
||||
},
|
||||
);
|
||||
}
|
||||
}
|
||||
prepare_chat_keys_for(Arc::new(AuthSession::new("Ann", 101, "unused")), true);
|
||||
assert!(Arc::ptr_eq(&chat_keys_for(101).unwrap(), &ann));
|
||||
assert!(Arc::ptr_eq(&chat_keys_for(102).unwrap(), &bea));
|
||||
assert!(chat_keys_for(103).is_none());
|
||||
CHAT_KEYS.lock().unwrap().remove(&101);
|
||||
CHAT_KEYS.lock().unwrap().remove(&102);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn certificates_response() {
|
||||
let pair = parse_certificates(&certificates(PRIVATE_B64, PUBLIC_B64)).unwrap();
|
||||
|
||||
@@ -8,6 +8,8 @@ use std::{collections::VecDeque, fs, path::Path};
|
||||
pub const FILE: &str = "horizon-extras.txt";
|
||||
/// The name the options screen uses while the sort key waits for a key.
|
||||
pub const SORT_KEY: &str = "horizon.sort";
|
||||
/// The 3D skin layers line, here and in the `options.txt` that held it first.
|
||||
const SKIN_LAYERS_KEY: &str = "threeDSkinLayers";
|
||||
|
||||
/// The minimap's sizes in GUI pixels, and its zooms in blocks per pixel.
|
||||
pub const MINIMAP_SIZES: [(u8, &str); 3] = [(64, "Small"), (96, "Medium"), (128, "Large")];
|
||||
@@ -157,6 +159,10 @@ pub struct Extras {
|
||||
pub cosmetics_mine: bool,
|
||||
pub cosmetics_others: horizon_cosmetics::prefs::Others,
|
||||
pub cosmetics_auras: bool,
|
||||
/// 3D skin layers (`threeDSkinLayers`, Options → Skin Customization): each
|
||||
/// painted texel of a player's outer layer drawn as a slab
|
||||
/// (`horizon_client::mobs::skin_layers`).
|
||||
pub three_d_skin_layers: bool,
|
||||
}
|
||||
impl Default for Extras {
|
||||
fn default() -> Self {
|
||||
@@ -206,6 +212,7 @@ impl Default for Extras {
|
||||
cosmetics_mine: true,
|
||||
cosmetics_others: horizon_cosmetics::prefs::Others::Shown,
|
||||
cosmetics_auras: false,
|
||||
three_d_skin_layers: false,
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -307,6 +314,7 @@ impl Extras {
|
||||
horizon_cosmetics::prefs::Others::parse(value).unwrap_or(e.cosmetics_others)
|
||||
}
|
||||
"cosmeticsAuras" => e.cosmetics_auras = flag(e.cosmetics_auras),
|
||||
SKIN_LAYERS_KEY => e.three_d_skin_layers = flag(e.three_d_skin_layers),
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
@@ -314,7 +322,7 @@ impl Extras {
|
||||
}
|
||||
pub fn serialize(&self) -> String {
|
||||
format!(
|
||||
"packBrowser:{}\nfullbright:{}\ndynamicLights:{}\nzoom:{}\nzoomKey:{}\nzoomLevel:{}\nzoomSmooth:{}\nzoomSensitivity:{}\nfps:{}\nfpsCorner:{}\nfpsLows:{}\nkeystrokes:{}\nkeystrokesCorner:{}\nkeystrokesCps:{}\nmovedToMods:{}\nminimap:{}\nminimapCorner:{}\nminimapSize:{}\nminimapShape:{}\nminimapZoom:{}\nminimapRotate:{}\nautoReconnect:{}\nuiSoundReserve:{}\nownNameTag:{}\nhideBlockParticles:{}\nmouseTweaks:{}\nmouseTweaksWheel:{}\nsort:{}\nsortKey:{}\nchatAnimation:{}\nchatIndicator:{}\n{}:{}\nagentControl:{}\nreproKeys:{}\ndiscordPresence:{}\nsplitscreen:{}\nsplitscreenTwo:{}\nsplitscreenThree:{}\nsplitscreenNames:{}\nwheelCyclesSettings:{}\nmusicOff:{}\nmusicPage:{}\ncosmeticsMine:{}\ncosmeticsOthers:{}\ncosmeticsAuras:{}\n",
|
||||
"packBrowser:{}\nfullbright:{}\ndynamicLights:{}\nzoom:{}\nzoomKey:{}\nzoomLevel:{}\nzoomSmooth:{}\nzoomSensitivity:{}\nfps:{}\nfpsCorner:{}\nfpsLows:{}\nkeystrokes:{}\nkeystrokesCorner:{}\nkeystrokesCps:{}\nmovedToMods:{}\nminimap:{}\nminimapCorner:{}\nminimapSize:{}\nminimapShape:{}\nminimapZoom:{}\nminimapRotate:{}\nautoReconnect:{}\nuiSoundReserve:{}\nownNameTag:{}\nhideBlockParticles:{}\nmouseTweaks:{}\nmouseTweaksWheel:{}\nsort:{}\nsortKey:{}\nchatAnimation:{}\nchatIndicator:{}\n{}:{}\nagentControl:{}\nreproKeys:{}\ndiscordPresence:{}\nsplitscreen:{}\nsplitscreenTwo:{}\nsplitscreenThree:{}\nsplitscreenNames:{}\nwheelCyclesSettings:{}\nmusicOff:{}\nmusicPage:{}\ncosmeticsMine:{}\ncosmeticsOthers:{}\ncosmeticsAuras:{}\n{}:{}\n",
|
||||
bool_text(self.pack_browser),
|
||||
bool_text(self.fullbright),
|
||||
bool_text(self.dynamic_lights),
|
||||
@@ -365,8 +373,28 @@ impl Extras {
|
||||
bool_text(self.cosmetics_mine),
|
||||
self.cosmetics_others.name(),
|
||||
bool_text(self.cosmetics_auras),
|
||||
SKIN_LAYERS_KEY,
|
||||
bool_text(self.three_d_skin_layers),
|
||||
)
|
||||
}
|
||||
/// Adopts the settings `options.txt` held before they moved here, while
|
||||
/// this file (`own`) has no line of its own: 3D skin layers was an
|
||||
/// `options.txt` line. Vanilla's `Options.save` drops lines it doesn't
|
||||
/// know, so it is read there once, the first start after the update.
|
||||
pub fn read_old_options(&mut self, own: &str, options_txt: &str) {
|
||||
fn line(text: &str) -> Option<&str> {
|
||||
text.lines().find_map(|l| {
|
||||
l.split_once(':')
|
||||
.filter(|(key, _)| *key == SKIN_LAYERS_KEY)
|
||||
.map(|(_, value)| value)
|
||||
})
|
||||
}
|
||||
if line(own).is_none()
|
||||
&& let Some(value) = line(options_txt)
|
||||
{
|
||||
self.three_d_skin_layers = value == "true";
|
||||
}
|
||||
}
|
||||
/// Binds the extra key `name` (`SORT_KEY`); false for
|
||||
/// another name (a vanilla mapping).
|
||||
pub fn set_key(&mut self, name: &str, value: String) -> bool {
|
||||
|
||||
@@ -1174,6 +1174,11 @@ pub struct Renderer {
|
||||
emission_stats: hdr_stats::EmissionStats,
|
||||
/// The HDR output the window's surface can present.
|
||||
hdr_output: Option<hdr::Output>,
|
||||
/// What every pipeline that draws the frame targets: the swapchain's 8-bit format, or
|
||||
/// `Rgba16Unorm` when the renderer was made with HDR output on (`wide_frame`) and the
|
||||
/// device draws and blends into it. A 16-bit frame with HDR off since reaches the
|
||||
/// swapchain through `readback`.
|
||||
frame_format: wgpu::TextureFormat,
|
||||
/// The marker file of an HDR output that has not presented a frame yet
|
||||
/// (`graphics::HDR_MARKER`).
|
||||
hdr_marker: Option<std::path::PathBuf>,
|
||||
@@ -1732,6 +1737,45 @@ fn surface_format(
|
||||
.or_else(|| formats.iter().copied().find(|f| !f.is_srgb()))
|
||||
.unwrap_or(default)
|
||||
}
|
||||
/// The 16-bit frame HDR output draws into where it can (`Renderer::frame_format`). Unorm
|
||||
/// rather than float: it clips at white after every pass as the 8-bit frame does, so light
|
||||
/// added past white (the sun on the sky) and then blended over (glass) looks the same.
|
||||
const WIDE_FRAME: wgpu::TextureFormat = wgpu::TextureFormat::Rgba16Unorm;
|
||||
|
||||
/// Whether a device with `features` can draw, blend and filter `WIDE_FRAME`, whose
|
||||
/// format features (`format`) the adapter reports. Drawing into it is an adapter-specific
|
||||
/// format feature, beyond the format itself.
|
||||
fn draws_wide_frame(features: wgpu::Features, format: wgpu::TextureFormatFeatures) -> bool {
|
||||
features.contains(
|
||||
wgpu::Features::TEXTURE_FORMAT_16BIT_NORM
|
||||
| wgpu::Features::TEXTURE_ADAPTER_SPECIFIC_FORMAT_FEATURES,
|
||||
) && format.allowed_usages.contains(
|
||||
wgpu::TextureUsages::RENDER_ATTACHMENT
|
||||
| wgpu::TextureUsages::TEXTURE_BINDING
|
||||
| wgpu::TextureUsages::COPY_SRC
|
||||
| wgpu::TextureUsages::COPY_DST,
|
||||
) && format.flags.contains(
|
||||
wgpu::TextureFormatFeatureFlags::BLENDABLE | wgpu::TextureFormatFeatureFlags::FILTERABLE,
|
||||
)
|
||||
}
|
||||
|
||||
/// What a renderer's frame is drawn in: `WIDE_FRAME` when it is made with HDR on and Smooth
|
||||
/// Gradients (`wide_frame`, `Graphics::wide_frame`), the surface offering HDR output
|
||||
/// (`hdr_offered`) and the device drawing it (`draws_wide_frame`): an 8-bit frame's steps band
|
||||
/// in dark gradients, and HDR shows them. Else the swapchain's 8-bit format, as without HDR.
|
||||
fn frame_format(
|
||||
wide_frame: bool,
|
||||
hdr_offered: bool,
|
||||
device_draws_it: bool,
|
||||
swapchain: wgpu::TextureFormat,
|
||||
) -> wgpu::TextureFormat {
|
||||
if wide_frame && hdr_offered && device_draws_it {
|
||||
WIDE_FRAME
|
||||
} else {
|
||||
swapchain.remove_srgb_suffix()
|
||||
}
|
||||
}
|
||||
|
||||
/// Opens a device on the first of `backend_order`'s backends that gives one.
|
||||
/// Offscreen rendering needs no surface, so it can use a GPU the window's
|
||||
/// display cannot present from (a headless compositor).
|
||||
@@ -2163,6 +2207,7 @@ impl Renderer {
|
||||
previous: Option<&Self>,
|
||||
api: GraphicsApi,
|
||||
translucent_batching: bool,
|
||||
wide_frame: bool,
|
||||
shader_pack: bool,
|
||||
) -> Result<Self> {
|
||||
let Opened {
|
||||
@@ -2280,6 +2325,12 @@ impl Renderer {
|
||||
let offscreen = surface
|
||||
.is_none()
|
||||
.then(|| Self::offscreen_target(&device, &config));
|
||||
let wide_ok = draws_wide_frame(
|
||||
device.features(),
|
||||
adapter.get_texture_format_features(WIDE_FRAME),
|
||||
);
|
||||
crate::graphics::offer_smooth_gradients(wide_ok);
|
||||
let frame_format = frame_format(wide_frame, hdr_output.is_some(), wide_ok, config.format);
|
||||
if previous.is_none() {
|
||||
startup_step(format_args!("creating the pipelines"));
|
||||
}
|
||||
@@ -2443,7 +2494,7 @@ impl Renderer {
|
||||
..Default::default()
|
||||
},
|
||||
targets: &[Some(wgpu::ColorTargetState {
|
||||
format: config.format.remove_srgb_suffix(),
|
||||
format: frame_format,
|
||||
blend,
|
||||
write_mask: wgpu::ColorWrites::ALL,
|
||||
})],
|
||||
@@ -2635,7 +2686,7 @@ impl Renderer {
|
||||
..Default::default()
|
||||
},
|
||||
targets: &[Some(wgpu::ColorTargetState {
|
||||
format: config.format.remove_srgb_suffix(),
|
||||
format: frame_format,
|
||||
blend: None,
|
||||
write_mask: wgpu::ColorWrites::empty(),
|
||||
})],
|
||||
@@ -2995,7 +3046,7 @@ impl Renderer {
|
||||
let glint_armor_view = glint_armor_texture.create_view(&Default::default());
|
||||
let mut hud = HudRenderer::new(
|
||||
&device,
|
||||
config.format.remove_srgb_suffix(),
|
||||
frame_format,
|
||||
&atlas_view,
|
||||
&glint_view,
|
||||
&glint_sampler,
|
||||
@@ -3088,12 +3139,8 @@ impl Renderer {
|
||||
},
|
||||
)],
|
||||
});
|
||||
let weather = weather::Weather::new(
|
||||
&device,
|
||||
config.format.remove_srgb_suffix(),
|
||||
&entity_bindings,
|
||||
&entity_shader,
|
||||
);
|
||||
let weather =
|
||||
weather::Weather::new(&device, frame_format, &entity_bindings, &entity_shader);
|
||||
let atlas_sampler = device.create_sampler(&wgpu::SamplerDescriptor {
|
||||
label: Some("Atlas"),
|
||||
..Default::default()
|
||||
@@ -3297,7 +3344,7 @@ impl Renderer {
|
||||
entry_point: Some(fragment),
|
||||
compilation_options: Default::default(),
|
||||
targets: &[Some(wgpu::ColorTargetState {
|
||||
format: config.format.remove_srgb_suffix(),
|
||||
format: frame_format,
|
||||
blend: Some(blend),
|
||||
write_mask,
|
||||
})],
|
||||
@@ -3477,7 +3524,7 @@ impl Renderer {
|
||||
entry_point: Some("fs_entity"),
|
||||
compilation_options: Default::default(),
|
||||
targets: &[Some(wgpu::ColorTargetState {
|
||||
format: config.format.remove_srgb_suffix(),
|
||||
format: frame_format,
|
||||
// fs_entity's discard handles binary cutout alpha. Any
|
||||
// sprite with fractional alpha stays on the blended
|
||||
// dynamic entity path.
|
||||
@@ -3569,7 +3616,7 @@ impl Renderer {
|
||||
entry_point: Some("fs_celestial"),
|
||||
compilation_options: Default::default(),
|
||||
targets: &[Some(wgpu::ColorTargetState {
|
||||
format: config.format.remove_srgb_suffix(),
|
||||
format: frame_format,
|
||||
blend: Some(wgpu::BlendState {
|
||||
color: wgpu::BlendComponent {
|
||||
src_factor: wgpu::BlendFactor::SrcAlpha,
|
||||
@@ -3606,7 +3653,7 @@ impl Renderer {
|
||||
// HDR output's mark on lightning bolts: fs_hdr_mark over the bolts' own vertex layout,
|
||||
// as hdr_mark_pipeline marks entities and particles (only alpha written).
|
||||
let mark_targets = [Some(wgpu::ColorTargetState {
|
||||
format: config.format.remove_srgb_suffix(),
|
||||
format: frame_format,
|
||||
blend: Some(wgpu::BlendState::REPLACE),
|
||||
write_mask: wgpu::ColorWrites::ALPHA,
|
||||
})];
|
||||
@@ -3661,7 +3708,7 @@ impl Renderer {
|
||||
entry_point: Some("fs_sky_celestial"),
|
||||
compilation_options: Default::default(),
|
||||
targets: &[Some(wgpu::ColorTargetState {
|
||||
format: config.format.remove_srgb_suffix(),
|
||||
format: frame_format,
|
||||
// RenderPipelines.CELESTIAL: additive (src alpha, one), with
|
||||
// the colour premultiplied in fs_sky_celestial. Its alpha is
|
||||
// how much a texel adds: HDR output (hdr.wgsl) lets the sun's
|
||||
@@ -3835,7 +3882,7 @@ impl Renderer {
|
||||
entry_point: Some("fs_border"),
|
||||
compilation_options: Default::default(),
|
||||
targets: &[Some(wgpu::ColorTargetState {
|
||||
format: config.format.remove_srgb_suffix(),
|
||||
format: frame_format,
|
||||
blend: Some(wgpu::BlendState {
|
||||
color: wgpu::BlendComponent {
|
||||
src_factor: wgpu::BlendFactor::SrcAlpha,
|
||||
@@ -3913,7 +3960,7 @@ impl Renderer {
|
||||
entry_point: Some(entry),
|
||||
compilation_options,
|
||||
targets: &[Some(wgpu::ColorTargetState {
|
||||
format: config.format.remove_srgb_suffix(),
|
||||
format: frame_format,
|
||||
blend: Some(blend),
|
||||
// 8 and up: colour only, for a tint of the world in HDR output.
|
||||
write_mask: if i & 8 == 0 {
|
||||
@@ -4064,13 +4111,7 @@ impl Renderer {
|
||||
log::info!(
|
||||
"Horizon: solid terrain through a visibility buffer (HORIZON_VISBUFFER)"
|
||||
);
|
||||
visbuffer::Visbuffer::new(
|
||||
&device,
|
||||
&bindings,
|
||||
f,
|
||||
config.format.remove_srgb_suffix(),
|
||||
&sprite_constants,
|
||||
)
|
||||
visbuffer::Visbuffer::new(&device, &bindings, f, frame_format, &sprite_constants)
|
||||
});
|
||||
let multi_draw = device
|
||||
.features()
|
||||
@@ -4132,8 +4173,7 @@ impl Renderer {
|
||||
_ => depth_test,
|
||||
})
|
||||
.map(|depth_test| {
|
||||
let mut cull =
|
||||
cull::Cull::new(&device, config.format.remove_srgb_suffix(), depth_test);
|
||||
let mut cull = cull::Cull::new(&device, frame_format, depth_test);
|
||||
cull.always = cull_env.as_deref() == Ok("all");
|
||||
if !cull.always && adapter_info.backend == wgpu::Backend::Metal {
|
||||
cull.min_sections = cull::TILED_MIN_SECTIONS;
|
||||
@@ -4141,17 +4181,16 @@ impl Renderer {
|
||||
cull
|
||||
});
|
||||
let depth = Self::depth(&device, &config);
|
||||
let world_post = world_post::Post::new(&device, config.format.remove_srgb_suffix());
|
||||
let world_post = world_post::Post::new(&device, frame_format);
|
||||
let uploads = upload::Uploads::new(&device);
|
||||
let section_uploads = upload::Uploads::with_chunk(&device, SECTION_UPLOAD_CHUNK);
|
||||
let stars = stars::Stars::new(&device, config.format.remove_srgb_suffix());
|
||||
let stars = stars::Stars::new(&device, frame_format);
|
||||
let entity_outline = entity_outline::EntityOutline::new(
|
||||
&device,
|
||||
(&entity_shader, &entity_layout, &entity_vertex),
|
||||
config.format.remove_srgb_suffix(),
|
||||
frame_format,
|
||||
);
|
||||
let panorama =
|
||||
panorama::Panorama::new(&device, config.format.remove_srgb_suffix(), panorama_faces);
|
||||
let panorama = panorama::Panorama::new(&device, frame_format, panorama_faces);
|
||||
drop(pipelines_step);
|
||||
reuse.finish(generation);
|
||||
if previous.is_some() {
|
||||
@@ -4372,6 +4411,7 @@ impl Renderer {
|
||||
hdr: None,
|
||||
emission_stats,
|
||||
hdr_output,
|
||||
frame_format,
|
||||
hdr_marker: None,
|
||||
pack_post: None,
|
||||
native: None,
|
||||
@@ -4471,7 +4511,7 @@ impl Renderer {
|
||||
/// The resource packs' `core/rendertype_lines` (`HudAtlas::lines_shader`) for the block
|
||||
/// outline, or the built-in one.
|
||||
pub fn set_lines_shader(&mut self, program: Option<&horizon_shaders::CoreProgram>) {
|
||||
let format = self.config.format.remove_srgb_suffix();
|
||||
let format = self.frame_format;
|
||||
self.core_lines =
|
||||
program.and_then(|program| core_lines::CoreLines::new(&self.device, format, program));
|
||||
}
|
||||
@@ -5826,7 +5866,7 @@ impl Renderer {
|
||||
} else {
|
||||
DisplayWatch::default()
|
||||
};
|
||||
let format = self.config.format.remove_srgb_suffix();
|
||||
let format = self.frame_format;
|
||||
self.hdr =
|
||||
output.map(|output| hdr::Hdr::new(&self.device, &self.queue, format, output));
|
||||
self.configure_surface();
|
||||
@@ -5982,7 +6022,7 @@ impl Renderer {
|
||||
&self.queue,
|
||||
&self.adapter,
|
||||
post,
|
||||
self.config.format.remove_srgb_suffix(),
|
||||
self.frame_format,
|
||||
world,
|
||||
)
|
||||
});
|
||||
@@ -6033,7 +6073,7 @@ impl Renderer {
|
||||
globals: &self.terrain_layout,
|
||||
flat: self.flat.as_ref().map(|f| &f.draw_layout),
|
||||
sprites: self.terrain_sprites,
|
||||
format: self.config.format.remove_srgb_suffix(),
|
||||
format: self.frame_format,
|
||||
sprite_tags: &sprite_tags,
|
||||
sprite_materials: &sprite_materials,
|
||||
entities: &self.entity_bindings,
|
||||
@@ -6422,6 +6462,12 @@ impl Renderer {
|
||||
let mut config = self.config.clone();
|
||||
[config.width, config.height] = size;
|
||||
config.usage |= wgpu::TextureUsages::RENDER_ATTACHMENT | wgpu::TextureUsages::COPY_SRC;
|
||||
if self.frame_format != config.format.remove_srgb_suffix() {
|
||||
// A 16-bit frame, read back through an 8-bit copy (`take_readback`).
|
||||
config.format = self.frame_format;
|
||||
config.view_formats = vec![self.frame_format];
|
||||
config.usage |= wgpu::TextureUsages::TEXTURE_BINDING;
|
||||
}
|
||||
// Out of video memory (an invalid texture's view is a validation error):
|
||||
// tried again at half the size next frame; the window keeps its last one.
|
||||
let checks = GpuChecks::push(&self.device);
|
||||
@@ -6523,10 +6569,11 @@ impl Renderer {
|
||||
laps.lap("r_prepare");
|
||||
// Frame generation: its present thread acquires and presents, this frame draws
|
||||
// into frames of its own. Not over menus that blur the frame, a shader pack's
|
||||
// own post passes, HDR or the title screen.
|
||||
// own post passes, HDR (or the 16-bit frame it was started with) or the title screen.
|
||||
let fg = self.frame_gen.on
|
||||
&& !self.frame_gen.paused
|
||||
&& self.hdr.is_none()
|
||||
&& self.frame_format == self.config.format.remove_srgb_suffix()
|
||||
&& !frame.title
|
||||
&& frame.menu_blur.is_none()
|
||||
&& self.pack_post.as_ref().is_none_or(|p| p.1.is_none())
|
||||
@@ -6602,11 +6649,16 @@ impl Renderer {
|
||||
let target_texture = match (&surface_frame, &mut self.hdr) {
|
||||
_ if let Some((real, _)) = &fg_frames => real.clone(),
|
||||
(Some(_), Some(hdr)) => hdr.frame(&self.device, size),
|
||||
// A screenshot of a swapchain without COPY_SRC (OpenGL) draws
|
||||
// into a texture that has it, then onto the swapchain.
|
||||
// A screenshot of a swapchain without COPY_SRC (OpenGL), and a 16-bit frame
|
||||
// with HDR off, draw into a texture of their own, then onto the swapchain.
|
||||
(Some(f), None) => self
|
||||
.readback
|
||||
.target(&self.device, &f.texture, self.screenshot.is_some())
|
||||
.target(
|
||||
&self.device,
|
||||
&f.texture,
|
||||
self.frame_format,
|
||||
self.screenshot.is_some(),
|
||||
)
|
||||
.unwrap_or_else(|| f.texture.clone()),
|
||||
(None, _) => self.offscreen.clone().ok_or("no offscreen target")?,
|
||||
};
|
||||
@@ -8168,7 +8220,7 @@ impl Renderer {
|
||||
self.drawn_sections += gpu.records.live();
|
||||
}
|
||||
let view_target = target_texture.create_view(&wgpu::TextureViewDescriptor {
|
||||
format: Some(self.config.format.remove_srgb_suffix()),
|
||||
format: Some(self.frame_format),
|
||||
..Default::default()
|
||||
});
|
||||
if let Some(timer) = &mut self.gpu_timer {
|
||||
@@ -8274,7 +8326,7 @@ impl Renderer {
|
||||
let (device, layout, sprites) =
|
||||
(&self.device, &self.terrain_layout, self.terrain_sprites);
|
||||
let clouds = [0, 1].map(|i| self.cloud_pipeline.get_bind_group_layout(i));
|
||||
let format = self.config.format.remove_srgb_suffix();
|
||||
let format = self.frame_format;
|
||||
let flat = self
|
||||
.flat
|
||||
.as_ref()
|
||||
@@ -8451,7 +8503,7 @@ impl Renderer {
|
||||
&& let Some(sky) = &native.sky
|
||||
{
|
||||
if let Some(t) = &mut native.timing {
|
||||
let format = self.config.format.remove_srgb_suffix();
|
||||
let format = self.frame_format;
|
||||
t.mark(&self.device, &mut encoder, (world_view, format));
|
||||
}
|
||||
let mut pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
|
||||
@@ -8514,7 +8566,7 @@ impl Renderer {
|
||||
size,
|
||||
color: target(
|
||||
"Water mirror",
|
||||
self.config.format.remove_srgb_suffix(),
|
||||
self.frame_format,
|
||||
wgpu::TextureUsages::RENDER_ATTACHMENT
|
||||
| wgpu::TextureUsages::TEXTURE_BINDING,
|
||||
),
|
||||
@@ -9737,7 +9789,7 @@ impl Renderer {
|
||||
encoder: &mut encoder,
|
||||
color: &target_texture,
|
||||
color_view: &view_target,
|
||||
color_format: self.config.format.remove_srgb_suffix(),
|
||||
color_format: self.frame_format,
|
||||
size,
|
||||
depth,
|
||||
depth_size,
|
||||
@@ -9777,7 +9829,7 @@ impl Renderer {
|
||||
timer.end(
|
||||
&self.device,
|
||||
&mut encoder,
|
||||
(&view_target, self.config.format.remove_srgb_suffix()),
|
||||
(&view_target, self.frame_format),
|
||||
);
|
||||
}
|
||||
laps.lap("r_passes");
|
||||
@@ -10075,7 +10127,7 @@ impl Renderer {
|
||||
encoder: &mut *encoder,
|
||||
color: target_texture,
|
||||
color_view: view_target,
|
||||
color_format: self.config.format.remove_srgb_suffix(),
|
||||
color_format: self.frame_format,
|
||||
size: [self.config.width, self.config.height],
|
||||
hand: if overlay.hand_drawn { frame.hand } else { &[] },
|
||||
view_proj: overlay.hand_view_proj,
|
||||
@@ -10245,7 +10297,7 @@ impl Renderer {
|
||||
timing.as_mut(),
|
||||
);
|
||||
if let Some(radius) = menu_blur {
|
||||
let format = self.config.format;
|
||||
let format = self.frame_format;
|
||||
let device = &self.device;
|
||||
let software = is_software(self.info.device_type);
|
||||
self.menu_blur
|
||||
@@ -10396,6 +10448,15 @@ impl Renderer {
|
||||
// the row stride too small for the copy and abort in validation.
|
||||
if self.config.format.block_copy_size(None) == Some(4) {
|
||||
let size = [self.config.width, self.config.height];
|
||||
// The 16-bit frame is read through an 8-bit copy in the swapchain's format.
|
||||
let copy = (texture.format() != self.config.format.remove_srgb_suffix()
|
||||
&& texture.format() == self.frame_format)
|
||||
.then(|| {
|
||||
let format = self.config.format.remove_srgb_suffix();
|
||||
self.readback
|
||||
.unorm_copy(&self.device, encoder, texture, format)
|
||||
});
|
||||
let texture = copy.as_ref().unwrap_or(texture);
|
||||
Some((request, copy_frame(&self.device, encoder, texture, size)))
|
||||
} else {
|
||||
self.screenshot_result = Some(Err(format!(
|
||||
@@ -11026,6 +11087,72 @@ mod tests {
|
||||
];
|
||||
assert_eq!(surface_format(&without_bgra, Rgba8UnormSrgb), Rgba8Unorm);
|
||||
}
|
||||
/// The 16-bit frame only with HDR on, Smooth Gradients on, an HDR surface and a device
|
||||
/// that draws it; in every other case the swapchain's 8-bit format, as before it existed.
|
||||
#[test]
|
||||
fn the_frame_is_16_bit_only_with_hdr_and_a_device_that_draws_it() {
|
||||
use super::frame_format;
|
||||
use wgpu::TextureFormat::{Bgra8Unorm, Bgra8UnormSrgb, Rgba8Unorm, Rgba16Unorm};
|
||||
assert_eq!(frame_format(true, true, true, Bgra8Unorm), Rgba16Unorm);
|
||||
for (wide_frame, hdr_offered, draws) in [
|
||||
(false, true, true),
|
||||
(true, false, true),
|
||||
(true, true, false),
|
||||
(false, false, false),
|
||||
] {
|
||||
assert_eq!(
|
||||
frame_format(wide_frame, hdr_offered, draws, Bgra8UnormSrgb),
|
||||
Bgra8Unorm
|
||||
);
|
||||
assert_eq!(
|
||||
frame_format(wide_frame, hdr_offered, draws, Rgba8Unorm),
|
||||
Rgba8Unorm
|
||||
);
|
||||
}
|
||||
}
|
||||
/// What `draws_wide_frame` needs of a device: both features, and the usages and flags
|
||||
/// every pass takes of the frame. Missing any one of them keeps the 8-bit frame.
|
||||
#[test]
|
||||
fn the_16_bit_frame_needs_every_usage_and_flag_the_passes_take() {
|
||||
use super::draws_wide_frame;
|
||||
use wgpu::{Features as F, TextureFormatFeatureFlags as Fl, TextureUsages as U};
|
||||
let features = F::TEXTURE_FORMAT_16BIT_NORM | F::TEXTURE_ADAPTER_SPECIFIC_FORMAT_FEATURES;
|
||||
let usages = U::RENDER_ATTACHMENT | U::TEXTURE_BINDING | U::COPY_SRC | U::COPY_DST;
|
||||
let flags = Fl::BLENDABLE | Fl::FILTERABLE;
|
||||
let format = |allowed_usages, flags| wgpu::TextureFormatFeatures {
|
||||
allowed_usages,
|
||||
flags,
|
||||
};
|
||||
// A desktop GPU: all of it, and more.
|
||||
assert!(draws_wide_frame(
|
||||
features | F::FLOAT32_FILTERABLE,
|
||||
format(usages | U::STORAGE_BINDING, flags | Fl::MULTISAMPLE_X4),
|
||||
));
|
||||
assert!(!draws_wide_frame(
|
||||
F::TEXTURE_FORMAT_16BIT_NORM,
|
||||
format(usages, flags)
|
||||
));
|
||||
assert!(!draws_wide_frame(
|
||||
F::TEXTURE_ADAPTER_SPECIFIC_FORMAT_FEATURES,
|
||||
format(usages, flags)
|
||||
));
|
||||
// A downlevel device reports no usages at all for a format it lacks.
|
||||
assert!(!draws_wide_frame(
|
||||
F::empty(),
|
||||
format(U::empty(), Fl::empty())
|
||||
));
|
||||
for usage in [
|
||||
U::RENDER_ATTACHMENT,
|
||||
U::TEXTURE_BINDING,
|
||||
U::COPY_SRC,
|
||||
U::COPY_DST,
|
||||
] {
|
||||
assert!(!draws_wide_frame(features, format(usages - usage, flags)));
|
||||
}
|
||||
for flag in [Fl::BLENDABLE, Fl::FILTERABLE] {
|
||||
assert!(!draws_wide_frame(features, format(usages, flags - flag)));
|
||||
}
|
||||
}
|
||||
#[test]
|
||||
fn special_material_batches_preserve_quad_order_and_offsets() {
|
||||
let quad = |layer, id| {
|
||||
|
||||
@@ -1,8 +1,10 @@
|
||||
//! HDR output (Horizon setting, off by default): the frame renders exactly as
|
||||
//! without it, into an 8-bit target in vanilla's gamma space, and one pass
|
||||
//! (`hdr.wgsl`) writes it to an HDR10 or scRGB swapchain at the player's paper
|
||||
//! white, expanding the world's highlights towards their peak brightness. The
|
||||
//! world is copied aside before the hand and HUD so only it is expanded.
|
||||
//! without it, in vanilla's gamma space, into a 16-bit target when HDR output
|
||||
//! was on when the renderer was made, else an 8-bit one
|
||||
//! (`Renderer::frame_format`), and one pass (`hdr.wgsl`) writes it to an HDR10
|
||||
//! or scRGB swapchain at the player's paper white, expanding the world's
|
||||
//! highlights towards their peak brightness. The world is copied aside before
|
||||
//! the hand and HUD so only it is expanded.
|
||||
|
||||
/// The swapchain HDR output presents to.
|
||||
#[derive(Clone, Copy, PartialEq, Eq, Debug)]
|
||||
@@ -301,7 +303,7 @@ impl Hdr {
|
||||
}
|
||||
}
|
||||
|
||||
/// The 8-bit frame every pass draws into this frame, sized like the window.
|
||||
/// The frame every pass draws into this frame, sized like the window.
|
||||
pub fn frame(&mut self, device: &wgpu::Device, size: [u32; 2]) -> wgpu::Texture {
|
||||
if self.targets.as_ref().is_none_or(|t| t.size != size) {
|
||||
let texture = |label, usage| {
|
||||
|
||||
@@ -1,7 +1,8 @@
|
||||
//! Screenshots of a swapchain that cannot be copied from. OpenGL's surfaces
|
||||
//! offer `RENDER_ATTACHMENT` only, so a frame whose pixels are read back
|
||||
//! (the screenshot key, a world's icon) is drawn into a texture that can be,
|
||||
//! then drawn onto the swapchain image as a fullscreen triangle.
|
||||
//! then drawn onto the swapchain image as a fullscreen triangle. A 16-bit frame
|
||||
//! (`Renderer::frame_format`) with HDR output off goes the same way every frame.
|
||||
|
||||
/// The texture a frame to read back is drawn into, and the pass that puts it
|
||||
/// on the swapchain afterwards.
|
||||
@@ -15,18 +16,21 @@ pub struct Readback {
|
||||
|
||||
impl Readback {
|
||||
/// The texture this frame draws into instead of the swapchain image
|
||||
/// `surface`: `None` unless the frame is read back (`screenshot`) and the
|
||||
/// image cannot be copied from.
|
||||
/// `surface`, in the frame's `format`: `None` unless that differs from the
|
||||
/// swapchain's, or the frame is read back (`screenshot`) and the image
|
||||
/// cannot be copied from.
|
||||
pub fn target(
|
||||
&mut self,
|
||||
device: &wgpu::Device,
|
||||
surface: &wgpu::Texture,
|
||||
format: wgpu::TextureFormat,
|
||||
screenshot: bool,
|
||||
) -> Option<wgpu::Texture> {
|
||||
if !screenshot || surface.usage().contains(wgpu::TextureUsages::COPY_SRC) {
|
||||
if format == surface.format().remove_srgb_suffix()
|
||||
&& (!screenshot || surface.usage().contains(wgpu::TextureUsages::COPY_SRC))
|
||||
{
|
||||
return None;
|
||||
}
|
||||
let format = surface.format().remove_srgb_suffix();
|
||||
if self
|
||||
.texture
|
||||
.as_ref()
|
||||
@@ -60,22 +64,57 @@ impl Readback {
|
||||
if !std::mem::take(&mut self.drawn) {
|
||||
return;
|
||||
}
|
||||
let Some(texture) = &self.texture else {
|
||||
let Some(texture) = self.texture.clone() else {
|
||||
return;
|
||||
};
|
||||
// The frame's passes write the swapchain through its non-sRGB view
|
||||
// (`view_formats`), so the copy goes there unconverted too.
|
||||
let format = surface.format().remove_srgb_suffix();
|
||||
if self.blitter.as_ref().is_none_or(|b| b.0 != format) {
|
||||
self.blitter = Some((format, wgpu::util::TextureBlitter::new(device, format)));
|
||||
}
|
||||
let target = surface.create_view(&wgpu::TextureViewDescriptor {
|
||||
format: Some(format),
|
||||
..Default::default()
|
||||
});
|
||||
let source = texture.create_view(&Default::default());
|
||||
self.blit(device, encoder, &texture, &target, format);
|
||||
}
|
||||
|
||||
/// `frame` (a 16-bit frame) in an 8-bit texture of `format`, clamped to 0..1
|
||||
/// as an 8-bit frame holds it, for a screenshot to read back.
|
||||
pub fn unorm_copy(
|
||||
&mut self,
|
||||
device: &wgpu::Device,
|
||||
encoder: &mut wgpu::CommandEncoder,
|
||||
frame: &wgpu::Texture,
|
||||
format: wgpu::TextureFormat,
|
||||
) -> wgpu::Texture {
|
||||
let copy = device.create_texture(&wgpu::TextureDescriptor {
|
||||
label: Some("Horizon screenshot copy"),
|
||||
size: frame.size(),
|
||||
mip_level_count: 1,
|
||||
sample_count: 1,
|
||||
dimension: wgpu::TextureDimension::D2,
|
||||
format,
|
||||
usage: wgpu::TextureUsages::RENDER_ATTACHMENT | wgpu::TextureUsages::COPY_SRC,
|
||||
view_formats: &[],
|
||||
});
|
||||
let target = copy.create_view(&Default::default());
|
||||
self.blit(device, encoder, frame, &target, format);
|
||||
copy
|
||||
}
|
||||
|
||||
fn blit(
|
||||
&mut self,
|
||||
device: &wgpu::Device,
|
||||
encoder: &mut wgpu::CommandEncoder,
|
||||
source: &wgpu::Texture,
|
||||
target: &wgpu::TextureView,
|
||||
format: wgpu::TextureFormat,
|
||||
) {
|
||||
if self.blitter.as_ref().is_none_or(|b| b.0 != format) {
|
||||
self.blitter = Some((format, wgpu::util::TextureBlitter::new(device, format)));
|
||||
}
|
||||
let source = source.create_view(&Default::default());
|
||||
if let Some((_, blitter)) = &self.blitter {
|
||||
blitter.copy(device, encoder, &source, &target);
|
||||
blitter.copy(device, encoder, &source, target);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -84,6 +123,8 @@ impl Readback {
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
||||
const F: wgpu::TextureFormat = wgpu::TextureFormat::Bgra8Unorm;
|
||||
|
||||
fn device() -> Option<(wgpu::Device, wgpu::Queue)> {
|
||||
let instance = crate::gfx::test_gpu::instance();
|
||||
let adapter = pollster::block_on(instance.request_adapter(&Default::default())).ok()?;
|
||||
@@ -101,7 +142,7 @@ mod tests {
|
||||
mip_level_count: 1,
|
||||
sample_count: 1,
|
||||
dimension: wgpu::TextureDimension::D2,
|
||||
format: wgpu::TextureFormat::Bgra8Unorm,
|
||||
format: F,
|
||||
usage,
|
||||
view_formats: &[],
|
||||
})
|
||||
@@ -156,7 +197,7 @@ mod tests {
|
||||
&device,
|
||||
wgpu::TextureUsages::RENDER_ATTACHMENT | wgpu::TextureUsages::COPY_SRC,
|
||||
);
|
||||
let blitter = wgpu::util::TextureBlitter::new(&device, wgpu::TextureFormat::Bgra8Unorm);
|
||||
let blitter = wgpu::util::TextureBlitter::new(&device, F);
|
||||
let mut readback = Readback::default();
|
||||
let colors = [
|
||||
(1.0, [0, 0, 255, 255]),
|
||||
@@ -173,7 +214,7 @@ mod tests {
|
||||
let scope = device.push_error_scope(wgpu::ErrorFilter::Validation);
|
||||
let mut encoder = device.create_command_encoder(&Default::default());
|
||||
let frame = readback
|
||||
.target(&device, &surface, true)
|
||||
.target(&device, &surface, F, true)
|
||||
.unwrap_or_else(|| surface.clone());
|
||||
clear(&mut encoder, &frame, color);
|
||||
let buffer = crate::gfx::copy_frame(&device, &mut encoder, &frame, [70, 3]);
|
||||
@@ -205,9 +246,70 @@ mod tests {
|
||||
&device,
|
||||
wgpu::TextureUsages::RENDER_ATTACHMENT | wgpu::TextureUsages::COPY_SRC,
|
||||
);
|
||||
assert!(readback.target(&device, &readable, true).is_none());
|
||||
assert!(readback.target(&device, &readable, F, true).is_none());
|
||||
let surface = texture(&device, wgpu::TextureUsages::RENDER_ATTACHMENT);
|
||||
assert!(readback.target(&device, &surface, false).is_none());
|
||||
assert!(readback.target(&device, &surface, F, false).is_none());
|
||||
assert!(readback.texture.is_none() && !readback.drawn);
|
||||
}
|
||||
|
||||
/// A 16-bit frame with HDR output off draws into a 16-bit texture of its own, and both
|
||||
/// the swapchain and a screenshot's 8-bit copy get it clamped as an 8-bit frame holds it.
|
||||
fn reaches_an_8_bit_swapchain(
|
||||
device: &wgpu::Device,
|
||||
queue: &wgpu::Queue,
|
||||
format: wgpu::TextureFormat,
|
||||
color: wgpu::Color,
|
||||
expected: [u8; 4],
|
||||
) {
|
||||
let surface = texture(
|
||||
device,
|
||||
wgpu::TextureUsages::RENDER_ATTACHMENT | wgpu::TextureUsages::COPY_SRC,
|
||||
);
|
||||
let mut readback = Readback::default();
|
||||
let scope = device.push_error_scope(wgpu::ErrorFilter::Validation);
|
||||
let mut encoder = device.create_command_encoder(&Default::default());
|
||||
let frame = readback.target(device, &surface, format, false).unwrap();
|
||||
assert_eq!(frame.format(), format);
|
||||
clear(&mut encoder, &frame, color);
|
||||
let copy = readback.unorm_copy(device, &mut encoder, &frame, F);
|
||||
let screenshot = crate::gfx::copy_frame(device, &mut encoder, ©, [70, 3]);
|
||||
readback.present(device, &mut encoder, &surface);
|
||||
let presented = crate::gfx::copy_frame(device, &mut encoder, &surface, [70, 3]);
|
||||
queue.submit([encoder.finish()]);
|
||||
if let Some(error) = pollster::block_on(scope.pop()) {
|
||||
panic!("{error}");
|
||||
}
|
||||
assert_eq!(last_pixel(device, &screenshot), expected);
|
||||
assert_eq!(last_pixel(device, &presented), expected);
|
||||
}
|
||||
|
||||
/// `Rgba16Unorm`, the frame HDR output draws into where the device can
|
||||
/// (`Renderer::frame_format`).
|
||||
#[test]
|
||||
fn a_16_bit_unorm_frame_reaches_an_8_bit_swapchain() {
|
||||
let instance = crate::gfx::test_gpu::instance();
|
||||
let Ok(adapter) = pollster::block_on(instance.request_adapter(&Default::default())) else {
|
||||
return;
|
||||
};
|
||||
let wide = wgpu::Features::TEXTURE_FORMAT_16BIT_NORM
|
||||
| wgpu::Features::TEXTURE_ADAPTER_SPECIFIC_FORMAT_FEATURES;
|
||||
if !adapter.features().contains(wide) {
|
||||
return;
|
||||
}
|
||||
let descriptor = wgpu::DeviceDescriptor {
|
||||
required_features: wide,
|
||||
..Default::default()
|
||||
};
|
||||
let Ok((device, queue)) = pollster::block_on(adapter.request_device(&descriptor)) else {
|
||||
return;
|
||||
};
|
||||
let color = wgpu::Color {
|
||||
r: 1.0,
|
||||
g: 0.2,
|
||||
b: 0.0,
|
||||
a: 1.0,
|
||||
};
|
||||
let unorm = wgpu::TextureFormat::Rgba16Unorm;
|
||||
reaches_an_8_bit_swapchain(&device, &queue, unorm, color, [0, 51, 255, 255]);
|
||||
}
|
||||
}
|
||||
@@ -521,6 +521,17 @@ pub fn translucent_batching_offered() -> bool {
|
||||
TRANSLUCENT_BATCHING_OFFERED.load(std::sync::atomic::Ordering::Relaxed)
|
||||
}
|
||||
|
||||
static SMOOTH_GRADIENTS_OFFERED: std::sync::atomic::AtomicBool =
|
||||
std::sync::atomic::AtomicBool::new(false);
|
||||
/// Whether the device can draw, blend and filter the 16-bit frame (`Graphics::hdr_smooth_gradients`):
|
||||
/// set when the renderer starts. Where it can't, the settings grey its switch out.
|
||||
pub fn offer_smooth_gradients(on: bool) {
|
||||
SMOOTH_GRADIENTS_OFFERED.store(on, std::sync::atomic::Ordering::Relaxed);
|
||||
}
|
||||
pub fn smooth_gradients_offered() -> bool {
|
||||
SMOOTH_GRADIENTS_OFFERED.load(std::sync::atomic::Ordering::Relaxed)
|
||||
}
|
||||
|
||||
/// The farthest LOD Distance, in chunks, on integrated GPUs other than
|
||||
/// Apple's: they share the CPU's memory bandwidth, and past it far terrain
|
||||
/// costs them more frame time than it is worth.
|
||||
@@ -684,6 +695,11 @@ pub struct Graphics {
|
||||
/// `batchTranslucent`: `translucentBatching`, which every save wrote as false while it was
|
||||
/// off by default and had no switch, stays ignored.
|
||||
pub translucent_batching: bool,
|
||||
/// Smooth Gradients (HDR page, on by default): with HDR output on, the frame is drawn in
|
||||
/// 16 bits, so dark gradients don't band (`Renderer::frame_format`). Read when a renderer
|
||||
/// is made (start, resource-pack reload), like `translucent_batching`, where it is offered
|
||||
/// (`smooth_gradients_offered`).
|
||||
pub hdr_smooth_gradients: bool,
|
||||
/// The shader pack picked in `shaderpacks/` (`shader_pack_list`); empty: none. Its key is
|
||||
/// not `shaderPack`, which versions before the clean-room rewrite saved and which stays
|
||||
/// ignored.
|
||||
@@ -736,6 +752,7 @@ impl Default for Graphics {
|
||||
shadow_cache: false,
|
||||
api: GraphicsApi::Auto,
|
||||
translucent_batching: true,
|
||||
hdr_smooth_gradients: true,
|
||||
shader_pack: String::new(),
|
||||
}
|
||||
}
|
||||
@@ -867,6 +884,7 @@ impl Graphics {
|
||||
"batteryMode" => g.battery = flag(g.battery),
|
||||
"shadowCache" => g.shadow_cache = flag(g.shadow_cache),
|
||||
"batchTranslucent" => g.translucent_batching = flag(g.translucent_batching),
|
||||
"hdrSmoothGradients" => g.hdr_smooth_gradients = flag(g.hdr_smooth_gradients),
|
||||
"graphicsApi" => g.api = GraphicsApi::from_name(value).unwrap_or_default(),
|
||||
"pickedShaderPack" => g.shader_pack = value.to_owned(),
|
||||
"overlay" => {
|
||||
@@ -883,7 +901,7 @@ impl Graphics {
|
||||
}
|
||||
pub fn serialize(&self) -> String {
|
||||
let mut text = format!(
|
||||
"preset:{}\nlodDistance:{}\nfarDetail:{}\ncaveCulling:{}\nentityCulling:{}\nparticleCulling:{}\nleafCulling:{}\nblockEntityCacheShulkerBoxes:{}\nblockEntityCacheSigns:{}\nblockEntityCacheDecoratedPots:{}\nblockEntityCacheBells:{}\nblockEntityCacheChests:{}\nblockEntityCacheBanners:{}\nblockEntityCacheCopperGolemStatues:{}\nchunkUpdates:{}\nuploadBudgetKiB:{}\ntextureBudgetMiB:{}\nsky:{}\nfog:{}\nweather:{}\nanimatedTextures:{}\nditherCutoutMips:{}\npresentMode:{}\nframePacing:{}\nworkers:{}\noverlay:{}\nresolutionScale:{}\nfxaa:{}\ntaa:{}\nupscaling:{}\nscreenshotQuality:{}\nframeGeneration:{}\nhdr:{}\nhdrPaperWhite:{}\nhdrPeak:{}\nhdrBlackLevel:{}\nhdrUiBrightness:{}\nhdrKey:{}\nbatteryMode:{}\nshadowCache:{}\ngraphicsApi:{}\npickedShaderPack:{}\nbatchTranslucent:{}\n",
|
||||
"preset:{}\nlodDistance:{}\nfarDetail:{}\ncaveCulling:{}\nentityCulling:{}\nparticleCulling:{}\nleafCulling:{}\nblockEntityCacheShulkerBoxes:{}\nblockEntityCacheSigns:{}\nblockEntityCacheDecoratedPots:{}\nblockEntityCacheBells:{}\nblockEntityCacheChests:{}\nblockEntityCacheBanners:{}\nblockEntityCacheCopperGolemStatues:{}\nchunkUpdates:{}\nuploadBudgetKiB:{}\ntextureBudgetMiB:{}\nsky:{}\nfog:{}\nweather:{}\nanimatedTextures:{}\nditherCutoutMips:{}\npresentMode:{}\nframePacing:{}\nworkers:{}\noverlay:{}\nresolutionScale:{}\nfxaa:{}\ntaa:{}\nupscaling:{}\nscreenshotQuality:{}\nframeGeneration:{}\nhdr:{}\nhdrPaperWhite:{}\nhdrPeak:{}\nhdrBlackLevel:{}\nhdrUiBrightness:{}\nhdrKey:{}\nbatteryMode:{}\nshadowCache:{}\ngraphicsApi:{}\npickedShaderPack:{}\nbatchTranslucent:{}\nhdrSmoothGradients:{}\n",
|
||||
self.preset.name(),
|
||||
self.lod_distance,
|
||||
self.far_detail.name(),
|
||||
@@ -934,6 +952,7 @@ impl Graphics {
|
||||
self.api.name(),
|
||||
self.shader_pack,
|
||||
bool_text(self.translucent_batching),
|
||||
bool_text(self.hdr_smooth_gradients),
|
||||
);
|
||||
text += &self.blue_map.serialize();
|
||||
text
|
||||
@@ -949,6 +968,11 @@ impl Graphics {
|
||||
pub fn save(&self, dir: &Path) {
|
||||
let _ = fs::write(dir.join(FILE), self.serialize());
|
||||
}
|
||||
/// Whether a renderer made now draws its frame in 16 bits (`Renderer::new`'s `wide_frame`):
|
||||
/// HDR on, with Smooth Gradients.
|
||||
pub fn wide_frame(&self) -> bool {
|
||||
self.hdr && self.hdr_smooth_gradients
|
||||
}
|
||||
/// Paper white, in nits: the player's, or on Auto the desktop's SDR white as the
|
||||
/// system reports it, else 203 (BT.2408's reference white).
|
||||
pub fn paper_white_nits(&self) -> u32 {
|
||||
@@ -1105,6 +1129,7 @@ mod tests {
|
||||
shadow_cache: true,
|
||||
api: GraphicsApi::Dx12,
|
||||
translucent_batching: false,
|
||||
hdr_smooth_gradients: false,
|
||||
shader_pack: "Golden Hour".into(),
|
||||
};
|
||||
assert_eq!(Graphics::parse(&g.serialize()), g);
|
||||
@@ -1146,6 +1171,10 @@ mod tests {
|
||||
// off by default, not a choice.
|
||||
assert!(Graphics::default().translucent_batching);
|
||||
assert!(!Graphics::parse("batchTranslucent:false\n").translucent_batching);
|
||||
// Smooth Gradients is on, and draws a 16-bit frame only with HDR on.
|
||||
assert!(Graphics::default().hdr_smooth_gradients && !Graphics::default().wide_frame());
|
||||
assert!(Graphics::parse("hdr:true\n").wide_frame());
|
||||
assert!(!Graphics::parse("hdr:true\nhdrSmoothGradients:false\n").wide_frame());
|
||||
assert!(Graphics::parse("translucentBatching:false\n").translucent_batching);
|
||||
// 0 is Auto; anything else is a peak the slider reaches.
|
||||
assert_eq!(Graphics::parse("hdrPeak:0\n").hdr_peak, 0);
|
||||
|
||||
@@ -104,6 +104,7 @@ pub enum H {
|
||||
ShadowCache,
|
||||
GraphicsApi,
|
||||
TranslucentBatching,
|
||||
HdrSmoothGradients,
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
|
||||
@@ -496,6 +497,11 @@ pub fn rows() -> Vec<(Page, Vec<(&'static str, Vec<Setting>)>)> {
|
||||
None,
|
||||
"Lava, fire and sunlight shine brighter than white. Needs an HDR display.",
|
||||
),
|
||||
h(
|
||||
H::HdrSmoothGradients,
|
||||
Low,
|
||||
"16-bit frame: dark skies and shadows don't band. A bit more VRAM. Next start.",
|
||||
),
|
||||
h(
|
||||
H::HdrCalibrate,
|
||||
None,
|
||||
@@ -824,12 +830,16 @@ impl H {
|
||||
H::BatteryMode => labelled("Battery Mode", on_off(g.battery)),
|
||||
H::ShadowCache => labelled("Shadow Cache", on_off(g.shadow_cache)),
|
||||
H::GraphicsApi => labelled("Graphics API", g.api.label()),
|
||||
// Greyed out where the device can't (`Item::blocked`): Off, as it is there,
|
||||
// while the saved value waits for a device that can.
|
||||
// These two are greyed out where the device can't (`Item::blocked`): Off, as
|
||||
// they are there, while the saved value waits for a device that can.
|
||||
H::TranslucentBatching => labelled(
|
||||
"Translucent Batching",
|
||||
on_off(g.translucent_batching && crate::graphics::translucent_batching_offered()),
|
||||
),
|
||||
H::HdrSmoothGradients => labelled(
|
||||
"Smooth Gradients",
|
||||
on_off(g.hdr_smooth_gradients && crate::graphics::smooth_gradients_offered()),
|
||||
),
|
||||
H::Overlay => labelled(
|
||||
"Performance Overlay",
|
||||
match g.overlay {
|
||||
@@ -942,6 +952,7 @@ impl H {
|
||||
H::ShadowCache => g.shadow_cache = !g.shadow_cache,
|
||||
H::GraphicsApi => g.api = step(GraphicsApi::choices(), g.api, back),
|
||||
H::TranslucentBatching => g.translucent_batching = !g.translucent_batching,
|
||||
H::HdrSmoothGradients => g.hdr_smooth_gradients = !g.hdr_smooth_gradients,
|
||||
H::Pacing => {
|
||||
g.pacing = match g.pacing {
|
||||
Pacing::Efficient => Pacing::Precise,
|
||||
@@ -973,7 +984,8 @@ impl Item {
|
||||
/// folder, a display swapped for an SDR one: the renderer leaves HDR off there, and
|
||||
/// the saved values wait for an HDR display), and its sliders do something only
|
||||
/// while it is on; Translucent Batching switches only where the device can batch
|
||||
/// (`graphics::translucent_batching_offered`), its saved value waiting for one that can.
|
||||
/// (`graphics::translucent_batching_offered`), its saved value waiting for one that can,
|
||||
/// and Smooth Gradients only where it can draw the 16-bit frame, the same way.
|
||||
fn blocked(self, s: &Settings) -> Option<&'static str> {
|
||||
if !self.available() {
|
||||
return Some("This feature is not yet available in Horizon.");
|
||||
@@ -985,16 +997,23 @@ impl Item {
|
||||
| H::HdrBlackLevel
|
||||
| H::HdrPeak
|
||||
| H::HdrPaperWhite
|
||||
| H::HdrUiBrightness,
|
||||
| H::HdrUiBrightness
|
||||
| H::HdrSmoothGradients,
|
||||
) if !crate::graphics::hdr_offered() => {
|
||||
Some("Your display or system doesn't offer HDR output.")
|
||||
}
|
||||
Item::Horizon(H::HdrSmoothGradients)
|
||||
if !crate::graphics::smooth_gradients_offered() =>
|
||||
{
|
||||
Some("Your GPU or graphics API doesn't support it.")
|
||||
}
|
||||
Item::Horizon(
|
||||
H::HdrCalibrate
|
||||
| H::HdrBlackLevel
|
||||
| H::HdrPeak
|
||||
| H::HdrPaperWhite
|
||||
| H::HdrUiBrightness,
|
||||
| H::HdrUiBrightness
|
||||
| H::HdrSmoothGradients,
|
||||
) if !s.horizon.hdr => Some("Turn HDR on to use it."),
|
||||
Item::Horizon(H::TranslucentBatching)
|
||||
if !crate::graphics::translucent_batching_offered() =>
|
||||
@@ -1032,6 +1051,9 @@ impl Item {
|
||||
Item::Horizon(H::BatteryMode) => g.battery,
|
||||
Item::Horizon(H::ShadowCache) => g.shadow_cache,
|
||||
Item::Horizon(H::TranslucentBatching) => g.translucent_batching,
|
||||
Item::Horizon(H::HdrSmoothGradients) => {
|
||||
g.hdr_smooth_gradients && crate::graphics::smooth_gradients_offered()
|
||||
}
|
||||
Item::Vanilla(Opt::ViewBobbing) => s.view_bobbing,
|
||||
Item::Vanilla(Opt::Vsync) => s.vsync,
|
||||
Item::Vanilla(Opt::Fullscreen) => s.fullscreen,
|
||||
@@ -1098,6 +1120,7 @@ impl Item {
|
||||
| H::ShadowCache
|
||||
| H::GraphicsApi
|
||||
| H::TranslucentBatching
|
||||
| H::HdrSmoothGradients
|
||||
) | Item::Vanilla(
|
||||
Opt::GuiScale
|
||||
| Opt::Fullscreen
|
||||
@@ -2613,6 +2636,31 @@ mod tests {
|
||||
assert!(!ui.release());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn smooth_gradients_wait_for_a_device_that_draws_the_16_bit_frame() {
|
||||
let _offer = HDR_OFFER.lock().unwrap_or_else(|e| e.into_inner());
|
||||
crate::graphics::offer_hdr(true);
|
||||
let mut s = Settings::default();
|
||||
s.horizon.hdr = true;
|
||||
let item = Item::Horizon(H::HdrSmoothGradients);
|
||||
// Where the device can't, the saved On reads Off.
|
||||
crate::graphics::offer_smooth_gradients(false);
|
||||
assert_eq!(
|
||||
item.blocked(&s),
|
||||
Some("Your GPU or graphics API doesn't support it.")
|
||||
);
|
||||
assert_eq!(item.label(&s).plain(), "Smooth Gradients: Off");
|
||||
assert_eq!(item.switch(&s), Some(false));
|
||||
assert!(s.horizon.hdr_smooth_gradients);
|
||||
// Where it can, it waits only for HDR, like the rest of the page.
|
||||
crate::graphics::offer_smooth_gradients(true);
|
||||
assert_eq!(item.blocked(&s), None);
|
||||
assert_eq!(item.label(&s).plain(), "Smooth Gradients: On");
|
||||
assert_eq!(item.switch(&s), Some(true));
|
||||
s.horizon.hdr = false;
|
||||
assert_eq!(item.blocked(&s), Some("Turn HDR on to use it."));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn hdr_waits_for_a_display_that_offers_it_and_its_sliders_for_the_switch() {
|
||||
let _offer = HDR_OFFER.lock().unwrap_or_else(|e| e.into_inner());
|
||||
|
||||
@@ -58,6 +58,14 @@ fn shows_world(c: vec3<f32>, w: vec3<f32>) -> bool {
|
||||
return f <= 1.01 && f > 0.02 && all(abs(c - f * w) <= 0.03 * w + 1.0 / 255.0);
|
||||
}
|
||||
|
||||
// A texel with its alpha as an 8-bit frame holds it. A 16-bit frame
|
||||
// (Renderer::frame_format) keeps alpha between 8-bit steps, where the marks below
|
||||
// would read differently (an alpha of 0.001 would count as the hand); its colour
|
||||
// keeps the gradients 8 bits would band. On an 8-bit frame nothing changes.
|
||||
fn frame_texel(v: vec4<f32>) -> vec4<f32> {
|
||||
return vec4(saturate(v.rgb), round(saturate(v.a) * 255.0) / 255.0);
|
||||
}
|
||||
|
||||
// Linear BT.709 to BT.2020 (ITU-R BT.2087), columns first.
|
||||
const BT709_TO_BT2020 = mat3x3<f32>(
|
||||
vec3(0.6274, 0.0691, 0.0164),
|
||||
@@ -152,7 +160,7 @@ fn calibration_nits(p: vec2<f32>, size: vec2<f32>) -> f32 {
|
||||
}
|
||||
return vec4(nits / 80.0, 1.0);
|
||||
}
|
||||
let f = textureLoad(frame, at, 0);
|
||||
let f = frame_texel(textureLoad(frame, at, 0));
|
||||
let c = f.rgb;
|
||||
// What covers the world here (Hdr::keep_world): nothing at 0, the hand at
|
||||
// 1/255 (Hdr::mark_hand: drawn at the world's brightness), else the HUD or a
|
||||
@@ -162,7 +170,7 @@ fn calibration_nits(p: vec2<f32>, size: vec2<f32>) -> f32 {
|
||||
let ui = select(f.a, 0.0, hand);
|
||||
// Gamma 2.2, as SDR displays and the compositors' SDR paths decode it.
|
||||
var light = pow(max(c, vec3(0.0)), vec3(2.2));
|
||||
let w = textureLoad(world, at, 0);
|
||||
let w = frame_texel(textureLoad(world, at, 0));
|
||||
// The world's alpha is below 0.75 on light sources, the sun and the moon
|
||||
// (terrain.wgsl, entity.wgsl): only those shine, and only where nothing was
|
||||
// drawn over them since: grey text over the white sun still looks like the sun
|
||||
|
||||
@@ -263,9 +263,6 @@ static TABLE: LazyLock<Vec<Def>> = LazyLock::new(|| {
|
||||
for part in MODEL_PARTS {
|
||||
t.push(pb(&format!("modelPart_{part}"), true));
|
||||
}
|
||||
// Horizon's own: the outer skin layer drawn as slabs (Options → Skin
|
||||
// Customization), read by the renderer when a skin is resolved.
|
||||
t.push(pb("threeDSkinLayers", false));
|
||||
t
|
||||
});
|
||||
|
||||
|
||||
@@ -730,7 +730,7 @@ impl Opt {
|
||||
} else {
|
||||
"options.key.hold"
|
||||
}),
|
||||
Opt::SkinLayers3d => tr(if s.three_d_skin_layers {
|
||||
Opt::SkinLayers3d => tr(if s.extras.three_d_skin_layers {
|
||||
"options.on"
|
||||
} else {
|
||||
"options.off"
|
||||
@@ -1019,7 +1019,7 @@ impl Opt {
|
||||
Opt::ChunkBuilder => s.prioritize_chunk_updates = next(s.prioritize_chunk_updates, 3),
|
||||
Opt::ToggleCrouch => s.toggle_crouch = !s.toggle_crouch,
|
||||
Opt::ToggleSprint => s.toggle_sprint = !s.toggle_sprint,
|
||||
Opt::SkinLayers3d => s.three_d_skin_layers = !s.three_d_skin_layers,
|
||||
Opt::SkinLayers3d => s.extras.three_d_skin_layers = !s.extras.three_d_skin_layers,
|
||||
Opt::ToggleAttack => s.toggle_attack = !s.toggle_attack,
|
||||
Opt::ToggleUse => s.toggle_use = !s.toggle_use,
|
||||
Opt::AutoJump => s.auto_jump = !s.auto_jump,
|
||||
|
||||
@@ -144,9 +144,6 @@ pub struct Settings {
|
||||
pub discrete_scroll: bool,
|
||||
pub toggle_crouch: bool,
|
||||
pub toggle_sprint: bool,
|
||||
/// 3D skin layers (`threeDSkinLayers`): each painted texel of a player's
|
||||
/// outer layer drawn as a slab (`crate::...`, Options → Skin).
|
||||
pub three_d_skin_layers: bool,
|
||||
pub auto_jump: bool,
|
||||
pub language: String,
|
||||
pub force_unicode: bool,
|
||||
@@ -251,7 +248,6 @@ impl Default for Settings {
|
||||
allow_cursor_changes: true,
|
||||
toggle_crouch: false,
|
||||
toggle_sprint: false,
|
||||
three_d_skin_layers: false,
|
||||
auto_jump: false,
|
||||
language: "en_us".into(),
|
||||
force_unicode: false,
|
||||
@@ -341,23 +337,28 @@ impl Settings {
|
||||
.parent()
|
||||
.map(crate::gamepad::PadSettings::load)
|
||||
.unwrap_or_default();
|
||||
let extras = path
|
||||
let extras_text = path
|
||||
.parent()
|
||||
.map(crate::extras::Extras::load)
|
||||
.and_then(|dir| fs::read_to_string(dir.join(crate::extras::FILE)).ok())
|
||||
.unwrap_or_default();
|
||||
let mut extras = crate::extras::Extras::parse(&extras_text);
|
||||
// The enabled mods are the game folder's, shared by its players (`--player-dir`).
|
||||
let mods = path
|
||||
.parent()
|
||||
.map(|dir| crate::mod_list::ModList::load(&crate::logging::shared_dir(dir)))
|
||||
.unwrap_or_default();
|
||||
let settings = match fs::read(path) {
|
||||
Ok(bytes) => Self {
|
||||
horizon,
|
||||
controller,
|
||||
extras,
|
||||
mods,
|
||||
..Self::parse(&String::from_utf8_lossy(&bytes))
|
||||
},
|
||||
Ok(bytes) => {
|
||||
let text = String::from_utf8_lossy(&bytes);
|
||||
extras.read_old_options(&extras_text, &text);
|
||||
Self {
|
||||
horizon,
|
||||
controller,
|
||||
extras,
|
||||
mods,
|
||||
..Self::parse(&text)
|
||||
}
|
||||
}
|
||||
Err(_) => Self {
|
||||
horizon,
|
||||
controller,
|
||||
@@ -463,7 +464,6 @@ impl Settings {
|
||||
allow_cursor_changes: f.bool("allowCursorChanges"),
|
||||
toggle_crouch: f.bool("toggleCrouch"),
|
||||
toggle_sprint: f.bool("toggleSprint"),
|
||||
three_d_skin_layers: f.bool("threeDSkinLayers"),
|
||||
toggle_attack: f.bool("toggleAttack"),
|
||||
toggle_use: f.bool("toggleUse"),
|
||||
sprint_window: f.int("sprintWindow"),
|
||||
@@ -575,7 +575,6 @@ impl Settings {
|
||||
put_b(&mut f, "allowCursorChanges", self.allow_cursor_changes);
|
||||
put_b(&mut f, "toggleCrouch", self.toggle_crouch);
|
||||
put_b(&mut f, "toggleSprint", self.toggle_sprint);
|
||||
put_b(&mut f, "threeDSkinLayers", self.three_d_skin_layers);
|
||||
put_b(&mut f, "toggleAttack", self.toggle_attack);
|
||||
put_b(&mut f, "toggleUse", self.toggle_use);
|
||||
put_i(&mut f, "sprintWindow", self.sprint_window);
|
||||
@@ -852,6 +851,31 @@ mod tests {
|
||||
);
|
||||
}
|
||||
#[test]
|
||||
fn three_d_skin_layers_move_from_options_txt_to_the_extras_file() {
|
||||
// #8091 wrote the switch into options.txt; a player who had it on keeps
|
||||
// it, and the next options.txt is vanilla's again.
|
||||
let dir = std::env::temp_dir().join(format!(
|
||||
"horizon-skin-layers-{}-{:?}",
|
||||
std::process::id(),
|
||||
std::thread::current().id()
|
||||
));
|
||||
fs::create_dir_all(&dir).unwrap();
|
||||
fs::write(dir.join("options.txt"), "fov:0.5\nthreeDSkinLayers:true\n").unwrap();
|
||||
let s = Settings::load(&dir.join("options.txt"));
|
||||
assert!(s.extras.three_d_skin_layers);
|
||||
assert_eq!(s.fov, 90.0);
|
||||
assert!(!s.serialize().contains("threeDSkinLayers"));
|
||||
assert!(crate::extras::Extras::parse(&s.extras.serialize()).three_d_skin_layers);
|
||||
// Once horizon-extras.txt has its own line, a stale options.txt one is ignored.
|
||||
fs::write(dir.join(crate::extras::FILE), "threeDSkinLayers:false\n").unwrap();
|
||||
assert!(
|
||||
!Settings::load(&dir.join("options.txt"))
|
||||
.extras
|
||||
.three_d_skin_layers
|
||||
);
|
||||
let _ = fs::remove_dir_all(&dir);
|
||||
}
|
||||
#[test]
|
||||
fn an_option_set_keeps_horizon_files() {
|
||||
let mut s = Settings::parse("fov:70\n");
|
||||
s.mods.enabled.insert("zoom".into());
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
//! Splitscreen's profile page (Horizon's Splitscreen setting): a joining player picks a profile,
|
||||
//! or makes one, before entering P1's world, and a player in it switches to another from its
|
||||
//! pause menu (Splitscreen Settings), playing on until the new one can join. A profile is a name
|
||||
//! (kept in the game folder), with its own options. The
|
||||
//! (instance-local offline names and the launcher's Microsoft accounts), with its own options. The
|
||||
//! game fills the list when the page opens (`filled`), takes the choice, and says why a pick
|
||||
//! can't play (`refused`). Built from vanilla's widgets.
|
||||
use crate::{
|
||||
@@ -56,10 +56,12 @@ pub fn wrap(text: &str, max: f32, width: impl Fn(&str) -> f32) -> Vec<String> {
|
||||
pub struct SplitProfiles {
|
||||
/// The game filled the page since it opened.
|
||||
pub filled: bool,
|
||||
/// The profiles; those playing now (none can be picked twice); and the one this player plays
|
||||
/// as (switching; none while joining).
|
||||
/// The profiles; those playing now (none can be picked twice); the signed-in Microsoft
|
||||
/// accounts among them; and the one this player plays as (switching; none while joining).
|
||||
pub names: Vec<String>,
|
||||
pub taken: Vec<String>,
|
||||
pub accounts: Vec<String>,
|
||||
pub offline_accounts: Vec<String>,
|
||||
pub current: Option<String>,
|
||||
/// Why the last pick can't play (an online server, an expired sign-in), until the next.
|
||||
pub refused: Option<String>,
|
||||
@@ -127,7 +129,7 @@ impl SplitProfiles {
|
||||
}
|
||||
|
||||
fn editable(&self, name: &str) -> bool {
|
||||
!self.taken.contains(&name.to_owned())
|
||||
!self.accounts.contains(&name.to_owned()) && !self.taken.contains(&name.to_owned())
|
||||
}
|
||||
|
||||
fn buttons(&self, w: f32, h: f32) -> Vec<Button> {
|
||||
@@ -179,24 +181,34 @@ impl SplitProfiles {
|
||||
.skip(self.page() * SHOWN)
|
||||
.take(SHOWN)
|
||||
{
|
||||
let microsoft = self.accounts.contains(name);
|
||||
let mut label = name.clone();
|
||||
if microsoft {
|
||||
label.push_str(&if self.offline_accounts.contains(name) {
|
||||
tr("horizon.splitscreen.profiles.offline", " (Offline)")
|
||||
} else {
|
||||
tr("horizon.splitscreen.profiles.microsoft", " (Microsoft)")
|
||||
});
|
||||
}
|
||||
if self.current.as_ref() == Some(name) {
|
||||
label.push_str(&tr("horizon.splitscreen.profiles.you", " - you"));
|
||||
}
|
||||
let y = 44.0 + (i % SHOWN) as f32 * 24.0;
|
||||
buttons.push((
|
||||
[x, y, 176.0, 20.0],
|
||||
[x, y, if microsoft { 200.0 } else { 176.0 }, 20.0],
|
||||
label,
|
||||
!self.taken.contains(name),
|
||||
Target::Profile(i),
|
||||
));
|
||||
buttons.push((
|
||||
[x + 180.0, y, 20.0, 20.0],
|
||||
tr("horizon.splitscreen.profiles.forget_named", "Forget %s")
|
||||
.replacen("%s", name, 1),
|
||||
self.editable(name),
|
||||
Target::Remove(i),
|
||||
));
|
||||
if !microsoft {
|
||||
buttons.push((
|
||||
[x + 180.0, y, 20.0, 20.0],
|
||||
tr("horizon.splitscreen.profiles.forget_named", "Forget %s")
|
||||
.replacen("%s", name, 1),
|
||||
self.editable(name),
|
||||
Target::Remove(i),
|
||||
));
|
||||
}
|
||||
}
|
||||
let mut y = 52.0 + self.names.len().min(SHOWN) as f32 * 24.0;
|
||||
if self.names.len() > SHOWN {
|
||||
@@ -322,6 +334,19 @@ impl SplitProfiles {
|
||||
for ([x, y, bw, bh], label, enabled, target) in &buttons {
|
||||
let hover = ui::hovered(cursor, *x, *y, *bw, *bh);
|
||||
let remove = matches!(target, Target::Remove(_));
|
||||
if hover && let Target::Profile(i) = target {
|
||||
let name = &self.names[*i];
|
||||
if self.accounts.contains(name) {
|
||||
tip = Some(if self.offline_accounts.contains(name) {
|
||||
tr(
|
||||
"horizon.splitscreen.profiles.sign_in",
|
||||
"Sign in again in the launcher",
|
||||
)
|
||||
} else {
|
||||
tr("horizon.splitscreen.profiles.online", "Microsoft online")
|
||||
});
|
||||
}
|
||||
}
|
||||
let mut text = Text::literal(if remove { "" } else { label });
|
||||
if matches!(target, Target::Forget) {
|
||||
text = text.with_color(0xFF5555);
|
||||
@@ -584,14 +609,31 @@ mod tests {
|
||||
names: (0..11).map(|i| format!("Player{i}")).collect(),
|
||||
..Default::default()
|
||||
};
|
||||
p.accounts = vec!["Player10".into()];
|
||||
press(&mut p, &atlas, "Next");
|
||||
press(&mut p, &atlas, "Next");
|
||||
press(&mut p, &atlas, "Player10");
|
||||
press(&mut p, &atlas, "Player10 (Microsoft)");
|
||||
assert_eq!(p.take_choice(), Some(Some("Player10".into())));
|
||||
press(&mut p, &atlas, "Previous");
|
||||
assert!(p.buttons(427.0, 240.0).iter().any(|b| b.1 == "Player4"));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn unavailable_accounts_are_marked_and_cannot_be_forgotten() {
|
||||
let mut p = SplitProfiles {
|
||||
names: vec!["Cal".into()],
|
||||
accounts: vec!["Cal".into()],
|
||||
offline_accounts: vec!["Cal".into()],
|
||||
..Default::default()
|
||||
};
|
||||
assert!(!p.editable("Cal"));
|
||||
let buttons = p.buttons(427.0, 240.0);
|
||||
assert!(buttons.iter().any(|b| b.1 == "Cal (Offline)" && b.2));
|
||||
assert!(!buttons.iter().any(|b| b.1 == "Forget Cal"));
|
||||
press(&mut p, &atlas(), "Cal (Offline)");
|
||||
assert_eq!(p.take_choice(), Some(Some("Cal".into())));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn profile_names_are_player_names() {
|
||||
assert!(valid_name("Steve_2"));
|
||||
|
||||
@@ -62,6 +62,15 @@ impl SpriteAnimation {
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone, Debug, PartialEq, Eq, Hash)]
|
||||
struct StillKey {
|
||||
frame: u64,
|
||||
pbr: u64,
|
||||
side: u32,
|
||||
settings: [u32; 2],
|
||||
flags: [bool; 4],
|
||||
}
|
||||
|
||||
#[derive(Default)]
|
||||
pub struct Sprites {
|
||||
/// Edge length of every array layer and the layers' current frames, set
|
||||
@@ -90,7 +99,7 @@ pub struct Sprites {
|
||||
/// Still textures by their pixels, their LabPBR maps and mip settings: mods copy vanilla's
|
||||
/// textures under their own names, and one layer serves them all (the GPU's array may
|
||||
/// hold as few as 2048).
|
||||
still: std::collections::HashMap<(Vec<u8>, u64, u32, [u32; 2], [bool; 4]), u32>,
|
||||
still: std::collections::HashMap<StillKey, u32>,
|
||||
/// Decoded textures kept on disk between launches ([`Sprites::with_disk_cache`]).
|
||||
disk: Option<crate::sprite_cache::SpriteCache>,
|
||||
/// Textures [`Sprites::prefetch`] decoded ahead of their insert, by sprite name or
|
||||
@@ -647,18 +656,20 @@ impl Sprites {
|
||||
};
|
||||
let still = (animation.is_none() && frames.len() == 1).then(|| {
|
||||
use std::hash::{Hash, Hasher};
|
||||
let mut frame = std::collections::hash_map::DefaultHasher::new();
|
||||
frames[0].hash(&mut frame);
|
||||
let mut maps = std::collections::hash_map::DefaultHasher::new();
|
||||
pbr.hash(&mut maps);
|
||||
(
|
||||
frames[0].clone(),
|
||||
maps.finish(),
|
||||
StillKey {
|
||||
frame: frame.finish(),
|
||||
pbr: maps.finish(),
|
||||
side,
|
||||
[
|
||||
settings: [
|
||||
settings.strategy as u32,
|
||||
settings.alpha_cutoff_bias.to_bits(),
|
||||
],
|
||||
[settings.has_transparent, settings.item, opaque, translucent],
|
||||
)
|
||||
flags: [settings.has_transparent, settings.item, opaque, translucent],
|
||||
}
|
||||
});
|
||||
if let Some(&same) = still.as_ref().and_then(|k| self.still.get(k)) {
|
||||
self.layers.insert(name.to_owned(), same);
|
||||
|
||||
@@ -386,6 +386,7 @@ impl World {
|
||||
chunk.motion_blocking(x & 15, z & 15, |v| blocks(BlockStateId(v)))
|
||||
})
|
||||
}
|
||||
#[inline]
|
||||
pub fn block(&self, x: i32, y: i32, z: i32) -> BlockStateId {
|
||||
self.chunks
|
||||
.get(&(x >> 4, z >> 4))
|
||||
|
||||
@@ -0,0 +1,482 @@
|
||||
{
|
||||
"horizon.options.controller": "Beheerder",
|
||||
"horizon.options.vibration": "Vibrasie",
|
||||
"horizon.options.adaptive_triggers": "Aanpasbare snellers",
|
||||
"horizon.options.lightbar": "Ligbalk",
|
||||
"horizon.options.look_sensitivity": "Kyksensitiwiteit",
|
||||
"horizon.options.invert_x": "Omgekeerde kyk X",
|
||||
"horizon.options.invert_y": "Omgekeerde kyk Y",
|
||||
"horizon.options.sneak_button": "Sluipknoppie",
|
||||
"horizon.options.move_deadzone": "Bewegingsdooiesone",
|
||||
"horizon.options.look_deadzone": "Kykdooiesone",
|
||||
"horizon.options.button_glyphs": "Knoppie Glyphs",
|
||||
"horizon.options.menu_navigation": "Kieslysnavigasie",
|
||||
"horizon.options.on_screen_keyboard": "Sleutelbord op die skerm",
|
||||
"horizon.options.chat_delay": "Chat Vertraging",
|
||||
"horizon.options.lightbar.health": "Gesondheid",
|
||||
"horizon.options.lightbar.dimension": "Dimensie",
|
||||
"horizon.options.glyphs.auto": "Outo",
|
||||
"horizon.options.menu_focus": "Fokus",
|
||||
"horizon.options.menu_pointer": "Wyser",
|
||||
"horizon.options.keyboard.auto": "Outo",
|
||||
"horizon.options.unavailable": "Hierdie kenmerk is nog nie in Horizon beskikbaar nie.",
|
||||
"horizon.options.search": "Soek instellings...",
|
||||
"horizon.pages.shader_packs": "Shader Pakke",
|
||||
"horizon.pages.shader_options": "Shader Opsies",
|
||||
"horizon.pages.controller": "Beheerderinstellings",
|
||||
"horizon.pages.controller_binds": "Kontroleerder bind",
|
||||
"horizon.pages.extras": "Horizon-ekstras",
|
||||
"horizon.pages.settings": "Horizon-instellings",
|
||||
"horizon.pages.agent": "KI Agent",
|
||||
"horizon.split.leave": "Los",
|
||||
"horizon.pages.split_settings": "Verdeelskerm-instellings",
|
||||
"horizon.pages.split_profiles": "Wie speel?",
|
||||
"horizon.pages.split_setup": "Verdeelskerm-opstelling",
|
||||
"horizon.pages.music": "Musiek",
|
||||
"horizon.pages.music.menu": "Spyskaart",
|
||||
"horizon.pages.music.overworld": "Oorwêreld",
|
||||
"horizon.pages.music.creative": "Kreatief",
|
||||
"horizon.pages.music.underwater": "Onderwater",
|
||||
"horizon.pages.music.end": "Die Einde",
|
||||
"horizon.pages.music.boss": "Baas",
|
||||
"horizon.pages.music.credits": "Krediete",
|
||||
"horizon.pages.music.overworld_biomes": "Oorwêreld biome",
|
||||
"horizon.pages.music.nether_biomes": "Onder biome",
|
||||
"horizon.pages.music.end_biomes": "Eindig biome",
|
||||
"horizon.pages.music.other": "Ander musiek",
|
||||
"horizon.pages.music.empty": "Geen musieksnitte nie: die speletjie se klanke is nie gelaai nie.",
|
||||
"horizon.pages.music.tooltip": "Die ingeboude snitte, volgens situasie: speel nou een, of skakel enige af sodat die speletjie ophou om dit te kies.",
|
||||
"horizon.pages.settings.tooltip": "Horizon se eie instellings: grafika, beheerders, ekstras en mods.",
|
||||
"horizon.pages.graphics.tooltip": "Grafika, eenvoudig: elke instelling sê wat dit kos.",
|
||||
"horizon.pages.graphics_advanced.tooltip": "Elke grafiese instelling, Horizon s'n ingesluit, met wat elkeen kos.",
|
||||
"horizon.pages.controller.tooltip": "Beheerders: hul knoppies, stokke, vibrasie en spyskaartnavigasie.",
|
||||
"horizon.pages.extras.tooltip": "Opsionele toevoegings, alles by verstek af: die speletjie bly vanielje totdat jy een aanskakel.",
|
||||
"horizon.pages.agent.tooltip": "Laat jou eie KI-agent speel: horizon-ctl en MCP-kliënte op hierdie rekenaar.",
|
||||
"horizon.pages.split_profiles.tooltip": "Wie speel: 'n profiel wat in hierdie speletjie-lêergids gehou word.",
|
||||
"horizon.pages.split_setup.tooltip": "Die vensters en monitors, en wie speel waar.",
|
||||
"horizon.pages.shader_packs.tooltip": "Shader-pakke vanaf die shaderpacks-lêergids: Horizon se eie en dié in die shaders/formaat. Een hardloop op 'n slag.",
|
||||
"horizon.pages.mods.tooltip": "Mods gemaak vir Horizon, vanaf die horizon-mods-lêergids. Elkeen loop in 'n sandbox en bly af totdat jy dit aanskakel.",
|
||||
"horizon.pages.open.graphics": "Grafika...",
|
||||
"horizon.pages.open.graphics_advanced": "Gevorderde grafika...",
|
||||
"horizon.pages.open.shader_packs": "Shader-pakke...",
|
||||
"horizon.pages.open.controller": "Beheerderinstellings...",
|
||||
"horizon.pages.open.split_setup": "Verdeelskerm...",
|
||||
"horizon.pages.open.extras": "Ekstras...",
|
||||
"horizon.pages.open.mods": "Modusse...",
|
||||
"horizon.pages.open.agent": "KI Agent...",
|
||||
"horizon.pages.open.horizon_graphics": "Horizon-grafika...",
|
||||
"horizon.pages.open.controller_binds": "Beheerder bind...",
|
||||
"horizon.pages.open.horizon_settings": "Horizon-instellings...",
|
||||
"horizon.pages.open.music": "Musiek...",
|
||||
"horizon.mods.empty": "Geen mods: plaas .hmod-lêers in die horizon-mods-lêergids",
|
||||
"horizon.mods.stopped": " (Gestop)",
|
||||
"horizon.mods.not_built": " (Nie gebou nie)",
|
||||
"horizon.mods.dev": " (Ontwikkelaar)",
|
||||
"horizon.mods.settings": "Instellings",
|
||||
"horizon.mods.in_world": " (los die wêreld om te verander)",
|
||||
"horizon.mods.open_folder": "Maak Mod-lêergids oop",
|
||||
"horizon.shader_packs.empty": "Geen shader packs: plaas dit in die shaderpacks-lêergids",
|
||||
"horizon.shader_options.open": "Shader-opsies...",
|
||||
"horizon.shader_options.profile": "Profiel",
|
||||
"horizon.shader_options.loading": "Lees tans die shader-pakket se opsies...",
|
||||
"horizon.agent.copy_details": "Kopieer verbindingbesonderhede",
|
||||
"horizon.multiplayer.join": "Sluit aan",
|
||||
"horizon.multiplayer.cancel_reconnecting": "Kanselleer Herkoppel",
|
||||
"horizon.multiplayer.join_friend": "Sluit aan by 'n Vriend",
|
||||
"horizon.multiplayer.invite_code": "Uitnodigingskode",
|
||||
"horizon.multiplayer.relay": "Aflos (opsioneel)",
|
||||
"Preset": "Vooraf ingesteld",
|
||||
"LOD Distance": "LOD Afstand",
|
||||
"Far Detail": "Verre Detail",
|
||||
"Cave Culling": "Grotuitdunning",
|
||||
"Entity Culling": "Entiteit Uitdunning",
|
||||
"Upload Budget": "Laai begroting op",
|
||||
"Sky": "Hemel",
|
||||
"Fog": "Mis",
|
||||
"Weather": "Weer",
|
||||
"Animated Textures": "Geanimeerde teksture",
|
||||
"Present Mode": "Aanbiedingsmodus",
|
||||
"Frame Pacing": "Raamtempo",
|
||||
"Worker Threads": "Werkerdrade",
|
||||
"Resolution Scale": "Resolusieskaal",
|
||||
"Upscaling": "Opskaling",
|
||||
"Paper White": "Papier Wit",
|
||||
"Peak Brightness": "Piek helderheid",
|
||||
"Black Level": "Swart vlak",
|
||||
"UI Brightness": "UI Helderheid",
|
||||
"Battery Mode": "Batterymodus",
|
||||
"Graphics API": "Grafiese API",
|
||||
"Translucent Batching": "Deurskynende Batching",
|
||||
"Performance Overlay": "Prestasie-oorleg",
|
||||
"Full Detail Distance": "Volledige detail Afstand",
|
||||
"On": "Aan",
|
||||
"Off": "Af",
|
||||
"Unlimited": "Onbeperk",
|
||||
"Auto": "Outo",
|
||||
"Custom": "Pasgemaak",
|
||||
"Performance": "Prestasie",
|
||||
"Balanced": "Gebalanseerd",
|
||||
"Quality": "Kwaliteit",
|
||||
"Ultra Performance": "Ultra prestasie",
|
||||
"Native": "Inheems",
|
||||
"Full": "Vol",
|
||||
"Reduced": "Verminder",
|
||||
"Efficient": "Doeltreffend",
|
||||
"Precise": "Presies",
|
||||
"Auto (VSync)": "Outo (VSync)",
|
||||
"FIFO": "EIEU",
|
||||
"Mailbox": "Posbus",
|
||||
"Immediate": "Onmiddellik",
|
||||
"FPS and Graph": "FPS en grafiek",
|
||||
"No cost": "Geen koste nie",
|
||||
"Low cost": "Lae koste",
|
||||
"Medium cost": "Medium koste",
|
||||
"High cost": "Hoë koste",
|
||||
"Saves time": "Spaar tyd",
|
||||
"Graphics": "Grafika",
|
||||
"Done": "Klaar",
|
||||
"This feature is not yet available in Horizon.": "Hierdie kenmerk is nog nie in Horizon beskikbaar nie.",
|
||||
"Your display or system doesn't offer HDR output.": "Jou skerm of stelsel bied nie HDR-uitvoer nie.",
|
||||
"Turn HDR on to use it.": "Skakel HDR aan om dit te gebruik.",
|
||||
"Your GPU or graphics API doesn't support it.": "Jou GPU of grafiese API ondersteun dit nie.",
|
||||
"%s chunks": "%s stukke",
|
||||
"%s per frame": "%s per raam",
|
||||
"%s MiB/frame": "%s MiB/raam",
|
||||
"%s KiB/frame": "%s KiB/raam",
|
||||
"Auto (%s)": "Outo (%s)",
|
||||
"Full-detail terrain range. LOD Distance can extend local worlds farther.": "Volledige detail terreinreeks. LOD Distance kan plaaslike wêrelde verder uitbrei.",
|
||||
"Coarse distant terrain in local worlds. Integrated GPUs stop at 128 chunks.": "Growwe verre terrein in plaaslike wêrelde. Geïntegreerde GPU's stop by 128 stukke.",
|
||||
"Reduced draws far terrain coarser: faster on this integrated GPU.": "Verminder trek veel terrein growwer: vinniger op hierdie geïntegreerde GPU.",
|
||||
"Reduced draws far terrain coarser, for GPUs it slows down.": "Verminder trek veel terrein growwer, vir GPU's word dit stadiger.",
|
||||
"Field of view. Wider shows more terrain at once.": "Gesigsveld. Wyer wys meer terrein op een slag.",
|
||||
"Caps frames per second; a cap saves power and heat.": "Caps rame per sekonde; 'n pet spaar krag en hitte.",
|
||||
"Waits for the display's refresh: no tearing, a little latency.": "Wag vir die verversing van die skerm: geen skeur nie, 'n bietjie vertraging.",
|
||||
"Size of menus and the HUD.": "Grootte van spyskaarte en die HUD.",
|
||||
"Sets the options below together. Changing one makes it Custom.": "Stel die opsies hieronder saam. Om een te verander, maak dit Pasgemaak.",
|
||||
"Lava, fire and sunlight shine brighter than white. Needs an HDR display.": "Lava, vuur en sonlig skyn helderder as wit. Benodig 'n HDR-skerm.",
|
||||
"Your display's darkest black. 0 for OLED; LCDs glow a little.": "Jou skerm is die donkerste swart. 0 vir OLED; LCD's gloei 'n bietjie.",
|
||||
"How bright highlights get. Auto: the peak your system reports.": "Hoe helder hoogtepunte word. Outo: die hoogtepunt wat jou stelsel rapporteer.",
|
||||
"How bright white paper and menus look. Auto: your desktop's white.": "Hoe helder wit papier en spyskaarte lyk. Outo: jou lessenaar is wit.",
|
||||
"How bright the HUD and menus are, against paper white.": "Hoe helder die HUD en spyskaarte is, teenoor papierwit.",
|
||||
"How far mobs, crops and machines keep working. CPU time.": "Hoe ver skare, gewasse en masjiene aanhou werk. SVE tyd.",
|
||||
"How far away mobs and items are drawn, as a share of normal.": "Hoe ver weg skares en items getrek word, as 'n deel van normaal.",
|
||||
"Skips terrain hidden behind closed sections. Off costs a lot.": "Slaan terrein oor wat agter geslote gedeeltes versteek is. Af kos baie.",
|
||||
"Hides entities behind opaque blocks.": "Versteek entiteite agter ondeursigtige blokke.",
|
||||
"No entity occlusion culling.": "Geen entiteit-okklusion uitskot nie.",
|
||||
"CPU occlusion test runs this frame.": "SVE-okklusietoets loop hierdie raam.",
|
||||
"Occlusion checks run on a worker thread.": "Okklusiekontroles loop op 'n werkersdraad.",
|
||||
"Meshed sections uploaded per frame. Lower is smoother while loading.": "Maasafdelings per raam opgelaai. Laer is gladder tydens laai.",
|
||||
"Soft shadows in corners. Costs chunk building time only.": "Sagte skaduwees in hoeke. Dit kos slegs 'n stuk boutyd.",
|
||||
"Smaller copies of block textures for distant terrain: less shimmer.": "Kleiner kopieë van blokteksture vir verafgeleë terrein: minder glans.",
|
||||
"Blends grass and water colours across biomes when building chunks.": "Vermeng gras en waterkleure oor biome wanneer stukke gebou word.",
|
||||
"Cloud layer: off, flat (fast) or 3D (fancy).": "Wolklaag: af, plat (vinnig) of 3D (fancy).",
|
||||
"How far clouds reach, in chunks.": "Hoe ver wolke reik, in stukke.",
|
||||
"Draws the sky, sun, moon and stars.": "Teken die lug, son, maan en sterre.",
|
||||
"Distance fog. Off shows the edge of the loaded world.": "Afstand mis. Af wys die rand van die gelaaide wêreld.",
|
||||
"Draws rain and snow.": "Trek reën en sneeu.",
|
||||
"How far rain and snow fall around you.": "Hoe ver val reën en sneeu om jou.",
|
||||
"How many particles effects spawn.": "Hoeveel deeltjies effekte kuit.",
|
||||
"Round shadows under mobs and items.": "Ronde skaduwees onder skares en items.",
|
||||
"Leaves with see-through gaps. Off draws them solid.": "Blare met deursigtige gapings. Off trek hulle stewig.",
|
||||
"Sorts water and glass more exactly behind each other.": "Sorteer water en glas meer presies agter mekaar.",
|
||||
"Which chunk rebuilds wait for the frame: none, nearby or yours.": "Watter stuk herbou wag vir die raam: geen, naby of joune.",
|
||||
"Animates water, lava, fire and other moving textures.": "Animeer water, lawa, vuur en ander bewegende teksture.",
|
||||
"World pixels per screen pixel. Below 100% is faster on the GPU.": "Wêreldpixels per skermpiksel. Onder 100% is vinniger op die GPU.",
|
||||
"Smooths jagged edges. FXAA: softer. TAA: smoothest, moving things may trail.": "Maak gekartelde rande glad. FXAA: sagter. TAA: gladste, bewegende dinge kan loop.",
|
||||
"Renders the world smaller and rebuilds it with TAA. Faster, softer.": "Maak die wêreld kleiner en herbou dit met TAA. Vinniger, sagter.",
|
||||
"HDR output on an HDR display: lava, fire and sunlight shine brighter.": "HDR-uitset op 'n HDR-skerm: lawa, vuur en sonlig skyn helderder.",
|
||||
"How frames reach the screen while VSync is off.": "Hoe rame die skerm bereik terwyl VSync af is.",
|
||||
"Efficient sleeps until the next frame; Precise spins, like vanilla.": "Doeltreffende slaap tot die volgende raam; Presiese draaie, soos vanielje.",
|
||||
"Fills the screen (borderless).": "Vul die skerm (randloos).",
|
||||
"Brightens dark places.": "Verhelder donker plekke.",
|
||||
"Lowers the frame rate when minimised, or idle too.": "Verlaag die raamtempo wanneer dit geminimaliseer word, of ook ledig.",
|
||||
"Sways the view while walking.": "Swaai die uitsig terwyl jy stap.",
|
||||
"Fades newly loaded chunks in.": "Vervaag nuutgelaaide stukke in.",
|
||||
"Darkens the screen's edges.": "Maak die skerm se rande donkerder.",
|
||||
"Shows when the world saves.": "Wys wanneer die wêreld red.",
|
||||
"Shows attack cooldown.": "Toon aanvalafkoeling.",
|
||||
"60 FPS cap (30 in menus or unfocused), half the workers: less power.": "60 FPS pet (30 in spyskaarte of ongefokus), die helfte van die werkers: minder krag.",
|
||||
"Threads that generate, light and mesh chunks. Next start.": "Drade wat stukke genereer, lig en maas. Volgende begin.",
|
||||
"Vulkan, then DirectX 12 (Windows) or OpenGL (Linux) where it fails. Next start.": "Vulkan, dan DirectX 12 (Windows) of OpenGL (Linux) waar dit misluk. Volgende begin.",
|
||||
"Water and glass in one buffer: fewer draw calls, a bit more VRAM. Next start.": "Water en glas in een buffer: minder trekoproepe, 'n bietjie meer VRAM. Volgende begin.",
|
||||
"Mesh data sent to the GPU per frame. Lower is smoother while loading.": "Maasdata per raam na die GPU gestuur. Laer is gladder tydens laai.",
|
||||
"Frame rate and frame times over the game, with a graph.": "Raamtempo en raamtye oor die spel, met 'n grafiek.",
|
||||
"horizon.multiplayer.finding_friend": "Soek jou vriend se wêreld...",
|
||||
"horizon.multiplayer.not_signed_in": "Hierdie bediener is in aanlynmodus. Meld aan met jou Microsoft-rekening in die Horizon-lanseerder om daarby aan te sluit.",
|
||||
"horizon.multiplayer.invalid_address": "Ongeldige bedieneradres: %s",
|
||||
"horizon.multiplayer.connected_friend_direct": "Reguit gekoppel aan jou vriend...",
|
||||
"horizon.multiplayer.connected_friend_relay": "Gekoppel aan jou vriend deur die aflos...",
|
||||
"General": "Algemeen",
|
||||
"Advanced": "Gevorderd",
|
||||
"Undo": "Ontdoen",
|
||||
"Search options": "Soek opsies",
|
||||
"Shortcut": "Kortpad",
|
||||
"Distance": "Afstand",
|
||||
"Display": "Vertoon",
|
||||
"Interface": "Koppelvlak",
|
||||
"Sky and weather": "Lug en weer",
|
||||
"Lighting and entities": "Beligting en entiteite",
|
||||
"Textures": "Teksture",
|
||||
"Image": "Beeld",
|
||||
"Chunk loading": "Chunk laai",
|
||||
"Culling": "Uitskot",
|
||||
"Power": "Krag",
|
||||
"Frames": "Rame",
|
||||
"Overlay": "Oorleg",
|
||||
"Output": "Uitset",
|
||||
"Brightness": "Helderheid",
|
||||
"How far you see, the window and the HUD.": "Hoe ver jy sien, die venster en die HUD.",
|
||||
"The sky and weather, lighting, textures and the image.": "Die lug en weer, beligting, teksture en die beeld.",
|
||||
"Chunk loading, culling and power use.": "Chunk laai, uitskot en kraggebruik.",
|
||||
"How frames reach the screen, and the performance overlay.": "Hoe rame die skerm bereik, en die prestasie-oorleg.",
|
||||
"Brighter-than-white output on an HDR display.": "Helderder-as-wit uitset op 'n HDR-skerm.",
|
||||
"Results for \"%s\"": "Resultate vir \"%s\"",
|
||||
"No settings match.": "Geen instellings pas nie.",
|
||||
"horizon.title.not_affiliated": "Nie geaffilieer met Mojang of Microsoft nie",
|
||||
"horizon.extras.header.lighting": "Beligting",
|
||||
"horizon.extras.header.third_person": "Derde persoon",
|
||||
"horizon.extras.header.particles": "Deeltjies",
|
||||
"horizon.extras.header.inventory": "Voorraad",
|
||||
"horizon.extras.header.chat": "Gesels",
|
||||
"horizon.extras.header.multiplayer": "Multispeler",
|
||||
"horizon.extras.header.sound": "Klank",
|
||||
"horizon.extras.header.menus": "Spyskaarte",
|
||||
"horizon.extras.fullbright": "Vol helder",
|
||||
"horizon.extras.dynamic_lights": "Dinamiese ligte",
|
||||
"horizon.extras.own_name_tag": "Eie naamplaatjie",
|
||||
"horizon.extras.hide_block_particles": "Versteek blokbreekdeeltjies",
|
||||
"horizon.extras.auto_reconnect": "Herkoppel outomaties",
|
||||
"horizon.extras.ui_sound_reserve": "Hou kanale vir UI-klanke",
|
||||
"horizon.extras.music_page": "Musiek bladsy",
|
||||
"horizon.extras.mouse_tweaks": "Muis Tweaks kontroles",
|
||||
"horizon.extras.mouse_tweaks_wheel": "Rolwiel beweeg items",
|
||||
"horizon.extras.sort": "Sorteer knoppies",
|
||||
"horizon.extras.sort_key": "Sorteer sleutel",
|
||||
"horizon.extras.no_ai": "Geen KI",
|
||||
"horizon.extras.agent_control": "Agent beheer",
|
||||
"horizon.extras.discord_presence": "Ryk teenwoordigheid op Discord",
|
||||
"horizon.extras.splitscreen": "Verdeelskerm",
|
||||
"horizon.extras.chat_animation": "Glad gesels",
|
||||
"horizon.extras.chat_indicator": "Boodskap aanwyser",
|
||||
"horizon.extras.wheel_cycles_settings": "Rolwiel verander instellings",
|
||||
"horizon.extras.pack_browser": "Hulpbronpakketblaaier",
|
||||
"horizon.extras.fullbright.tooltip": "Wys blokke en entiteite in volle lig, selfs in donker areas.",
|
||||
"horizon.extras.dynamic_lights.tooltip": "Fakkels en ander ligbronne wat vasgehou, laat val word of aan die brand steek, steek die blokke om hulle aan.",
|
||||
"horizon.extras.own_name_tag.tooltip": "Wys jou naam bo jou kop in derde persoon, soos ander spelers dit sien. Versteek wanneer die bediener jou span se name versteek of jy onsigbaar is.",
|
||||
"horizon.extras.hide_block_particles.tooltip": "Versteek die puindeeltjies wat uit 'n gebreekte blok bars en verkrummel van die een wat jy myn. Ander deeltjies bly.",
|
||||
"horizon.extras.auto_reconnect.tooltip": "Sluit weer by 'n bediener aan na 'n verlore verbinding of 'n herbegin, nooit na 'n skop of verbod nie.",
|
||||
"horizon.extras.ui_sound_reserve.tooltip": "Klanke in die wêreld laat 16 van die 247 klankkanale vry, so 'n vloed van hulle ('n groot ontploffing) kan nie kieslysklikke stilmaak nie.",
|
||||
"horizon.extras.music_page.tooltip": "Musiek en Klanke kry 'n Musiek...-bladsy: speel nou enige ingeboude snit, of skakel een af sodat die speletjie ophou om dit te kies. Niks verander totdat jy 'n snit afskakel nie.",
|
||||
"horizon.extras.mouse_tweaks.tooltip": "Regs-sleep plaas een per gleuf, links-sleep versamel die gehou item, Shift + links-sleep skuif elke gleuf.",
|
||||
"horizon.extras.mouse_tweaks_wheel.tooltip": "Af stuur een item van die gleuf na die ander kant, op bring een terug.",
|
||||
"horizon.extras.sort.tooltip": "Sorteer die voorraad, kiste, vate, eindkiste en shulkerbokse in kreatiewe oortjievolgorde, en voeg stapels saam.",
|
||||
"horizon.extras.sort_key.tooltip": "Sorteer die deel onder die wyser. Klik en druk dan 'n sleutel; Ontvlugting ontbind dit.",
|
||||
"horizon.extras.no_ai.tooltip": "Versteek en skakel elke KI-kenmerk af: agentbeheer, horizon-ctl en die MCP-bedieners. Die lanseerder se skakelaar ook.",
|
||||
"horizon.extras.agent_control.tooltip": "Jou eie KI-agent kan hierdie speletjie deur horizon-ctl of 'n MCP-kliënt speel, slegs op hierdie rekenaar.",
|
||||
"horizon.extras.discord_presence.tooltip": "Wys Playing Horizon op jou Discord-profiel terwyl Discord loop: spyskaarte, enkelspeler of multispeler, die dimensie en die speeltyd. Nooit 'n wêreld se naam of 'n bediener se adres nie.",
|
||||
"Calibrate...": "Kalibreer...",
|
||||
"Calibrate Anyway...": "Kalibreer in elk geval...",
|
||||
"Use Automatic Setup": "Gebruik outomatiese opstelling",
|
||||
"Shortcut: %s": "Kortpad: %s",
|
||||
"Next": "Volgende",
|
||||
"HDR Calibration %s/%s: %s": "HDR-kalibrasie %s/%s: %s",
|
||||
"Sets the three below full screen, one test picture at a time.": "Stel die drie hieronder volskerm, een toetsprent op 'n slag.",
|
||||
"A key that opens this screen from the game. Not bound at first.": "'n Sleutel wat hierdie skerm vanaf die speletjie oopmaak. Eers nie gebonde nie.",
|
||||
"Your display didn't say how bright it gets: calibrate to set it up.": "Jou skerm het nie gesê hoe helder dit word nie: kalibreer om dit op te stel.",
|
||||
"Already set up for your display. Only calibrate if HDR looks wrong.": "Reeds opgestel vir jou vertoning. Kalibreer slegs as HDR verkeerd lyk.",
|
||||
"Puts Peak Brightness and Paper White back to your display's setup.": "Plaas Peak Brightness en Paper White terug na jou skerm se opstelling.",
|
||||
"Set up for your display. Leave on Auto unless it looks wrong.": "Stel op vir jou vertoning. Los op Auto tensy dit verkeerd lyk.",
|
||||
"Lower it until the logo just disappears into the black.": "Laat sak dit totdat die logo net in die swart verdwyn.",
|
||||
"Raise it until the logo just disappears into the bright square.": "Lig dit op totdat die logo net in die helder vierkant verdwyn.",
|
||||
"Make the card a white that's comfortable to look at for a long time, in the light you play in.": "Maak die kaart 'n wit wat gemaklik is om lank na te kyk, in die lig waarin jy speel.",
|
||||
"horizon.splitscreen.profiles.forget": "Vergeet",
|
||||
"horizon.splitscreen.profiles.create": "Skep",
|
||||
"horizon.splitscreen.profiles.you": " - jy",
|
||||
"horizon.splitscreen.profiles.forget_named": "Vergeet %s",
|
||||
"horizon.splitscreen.profiles.previous": "Vorige",
|
||||
"horizon.splitscreen.profiles.next": "Volgende",
|
||||
"horizon.splitscreen.profiles.new_button": "Nuwe profiel...",
|
||||
"horizon.splitscreen.profiles.forget_title": "Vergeet profiel?",
|
||||
"horizon.splitscreen.profiles.forget_leaves": "Dit verlaat hierdie instansie se lys.",
|
||||
"horizon.splitscreen.profiles.forget_kept": "Wêreldvordering en instellings word behou.",
|
||||
"horizon.splitscreen.profiles.new_title": "Nuwe profiel",
|
||||
"horizon.splitscreen.profiles.name_hint": "Naam (3 tot 16 letters, syfers, _)",
|
||||
"horizon.splitscreen.profiles.switch_title": "Wissel profiel",
|
||||
"horizon.splitscreen.profiles.offline_note": "Vanlyn profiele behoort aan hierdie geval",
|
||||
"horizon.splitscreen.profiles.move": "Beweeg waar jy speel",
|
||||
"horizon.splitscreen.profiles.move_place": "Beweeg waar jy speel: %s",
|
||||
"horizon.friends.title": "Speel met vriende",
|
||||
"horizon.friends.hint": "Vriende plak die kode na die titelskerm se Vriende-knoppie, in Direkte verbinding, of op die lanseerder se Speel-bladsy.",
|
||||
"horizon.friends.copied": "Gekopieer",
|
||||
"horizon.friends.copy_code": "Kopieer kode",
|
||||
"horizon.friends.stop_sharing": "Hou op deel",
|
||||
"horizon.friends.none_yet": "Nog geen vriende hier nie.",
|
||||
"horizon.friends.here_now": "Hier nou: %s",
|
||||
"horizon.friends.share_intro": "Deel hierdie wêreld agter 'n uitnodigingskode: dit maak oop na LAN, en vriende op die internet sluit aan met die kode. Geen bediener van ons is betrokke nie.",
|
||||
"horizon.friends.start_sharing": "Begin deel",
|
||||
"horizon.friends.troubleshooting": "Foutsporing …",
|
||||
"horizon.friends.stopped": "Het opgehou om die uitnodigingkode te deel.",
|
||||
"horizon.friends.short_code_changed": "Iemand het aanhou om 'n verkeerde kort kode te probeer, so dit het verander.",
|
||||
"horizon.friends.wrong_code": "Iemand het 'n verkeerde kode probeer.",
|
||||
"horizon.friends.code_ready": "Jou uitnodigingskode is gereed: Speletjie-kieslys, Speel met vriende. Kopieer dit en stuur dit aan jou vriende.",
|
||||
"horizon.friends.share_failed": "Kon nie die wêreld deel nie: %s",
|
||||
"horizon.friends.finding_route": "Vind tans hoe vriende jou kan bereik …",
|
||||
"horizon.osk.shift": "Verskuiwing",
|
||||
"horizon.osk.space": "Ruimte",
|
||||
"horizon.osk.delete": "Vee uit",
|
||||
"horizon.osk.type": "Tik",
|
||||
"horizon.osk.symbols": "Simbole",
|
||||
"horizon.osk.close": "Maak toe",
|
||||
"horizon.extras.chat_animation.tooltip": "'n Nuwe kletslyn gly van links af terwyl dit vervaag, in plaas daarvan om heel te lyk.",
|
||||
"horizon.extras.chat_indicator.tooltip": "Die gekleurde balk aan die linkerkant van 'n kletslyn.",
|
||||
"horizon.extras.wheel_cycles_settings.tooltip": "Die rolwiel oor 'n knoppie in die instellings verander die waarde daarvan, soos in vanielje. Af, die wiel blaai net deur die lys.",
|
||||
"horizon.extras.pack_browser.tooltip": "Select Resource Packs kry 'n Voeg by-knoppie wat Modrinth deursoek en 'n pakket in jou pakke-lêergids installeer. Af, die speletjie kontak nooit Modrinth nie.",
|
||||
"horizon.extras.splitscreen.tooltip": "In 'n wêreld kan 'n ander beheerder as 'n nuwe speler aansluit: druk A wanneer dit vra, kies dan 'n profiel en waar om te speel.",
|
||||
"horizon.splitscreen.setup.monitor_unknown": "'n monitor",
|
||||
"horizon.splitscreen.setup.window": "Venster %s",
|
||||
"horizon.splitscreen.setup.new_window": "Nuwe venster",
|
||||
"horizon.splitscreen.setup.fill_monitor": "Vul %s",
|
||||
"horizon.splitscreen.setup.done": "Klaar",
|
||||
"horizon.splitscreen.setup.on": "Aan",
|
||||
"horizon.splitscreen.setup.off": "Af",
|
||||
"horizon.splitscreen.setup.player": "Speler %s",
|
||||
"horizon.splitscreen.setup.revert": "Keer terug",
|
||||
"horizon.splitscreen.setup.apply": "Doen aansoek",
|
||||
"horizon.splitscreen.setup.warning.empty_main": "Niemand speel in Venster 1 nie: dit skuil",
|
||||
"horizon.splitscreen.setup.warning.empty_close": "Niemand speel in Venster %s nie: dit sluit op Toepassing",
|
||||
"horizon.splitscreen.setup.warning.empty_new": "Niemand speel in Venster %s nie: dit sal nie oopmaak nie",
|
||||
"horizon.splitscreen.setup.warning.on_main": "Venster %s vul Venster 1 se monitor: sy spelers speel in Venster 1",
|
||||
"horizon.splitscreen.setup.warning.unplugged": "Venster %s se monitor is nie gekoppel nie: sy spelers speel in Venster 1",
|
||||
"horizon.splitscreen.setup.status.off": "Verdeelskerm is af.",
|
||||
"horizon.splitscreen.setup.status.enable_hint": "Skakel dit aan en druk dan 'n knoppie op 'n ander beheerder in 'n wêreld.",
|
||||
"horizon.splitscreen.setup.status.join_hint": "Druk A om aan te sluit en kies 'n profiel.",
|
||||
"horizon.splitscreen.setup.status.idle": "Gedeelskerm ledig",
|
||||
"horizon.splitscreen.setup.status.alone": "Geen ander plaaslike spelers nie.",
|
||||
"horizon.splitscreen.setup.status.solo_controls": "Solo-kontroles en kontroleerder-terugvoer is onveranderd.",
|
||||
"horizon.splitscreen.setup.window_empty": "Venster %s: leeg",
|
||||
"horizon.splitscreen.setup.note.select": "Klik 'n speler, of sleep dit na 'n venster of 'n monitor.",
|
||||
"horizon.splitscreen.setup.note.apply": "Doen aansoek om op hierdie manier te speel, Keer terug om te ontdoen.",
|
||||
"horizon.splitscreen.setup.note.place": "Waar moet %s speel?",
|
||||
"horizon.splitscreen.setup.this_player": "hierdie speler",
|
||||
"horizon.splitscreen.setup.switch_disabled": "Splitscreen skakel af sodra die ander vertrek het (hul pousekieslys).",
|
||||
"horizon.splitscreen.setup.window_place": "Venster %s (%s van %s)",
|
||||
"horizon.splitscreen.setup.names": "Name",
|
||||
"horizon.splitscreen.setup.identify": "Identifiseer",
|
||||
"horizon.splitscreen.setup.layout.two": "2 deel: %s",
|
||||
"horizon.splitscreen.setup.layout.three": "3 deel: %s",
|
||||
"horizon.splitscreen.setup.layout.two.0": "Outo",
|
||||
"horizon.splitscreen.setup.layout.two.1": "Sy aan sy",
|
||||
"horizon.splitscreen.setup.layout.two.2": "Bo en onder",
|
||||
"horizon.splitscreen.setup.layout.three.0": "Een breed bo-op",
|
||||
"horizon.splitscreen.setup.layout.three.1": "Een lang aan die linkerkant",
|
||||
"horizon.splitscreen.setup.layout.three.2": "Sy aan sy",
|
||||
"horizon.splitscreen.setup.help.player": "Klik of sleep %s om hulle te skuif.",
|
||||
"horizon.splitscreen.setup.help.layout_auto": "%s (naas mekaar wanneer die venster wyd is). Druk om te verander.",
|
||||
"horizon.splitscreen.setup.help.layout": "%s. Druk om te verander.",
|
||||
"horizon.splitscreen.setup.help.switch": "Verdeelskerm vir hierdie rekenaar, aan of af.",
|
||||
"horizon.splitscreen.setup.help.identify": "Elke speler se aansig wys in watter venster dit is.",
|
||||
"horizon.splitscreen.setup.help.names": "Elke speler se naam in die hoek van hul aansig.",
|
||||
"horizon.splitscreen.setup.help.revert": "Ontdoen die veranderinge wat nog nie toegepas is nie.",
|
||||
"horizon.splitscreen.setup.help.apply": "Speel soos die kaart wys.",
|
||||
"horizon.splitscreen.setup.help.unchanged": "Niks het nog verander nie.",
|
||||
"horizon.splitscreen.setup.give_up_pad": "Gee op Pad",
|
||||
"horizon.splitscreen.prompt.controller_connected": "Beheerder gekoppel",
|
||||
"horizon.splitscreen.prompt.controller_disconnected": "Beheerder ontkoppel",
|
||||
"horizon.splitscreen.prompt.controller_disconnected.hint": "Koppel dit weer, of druk 'n knoppie op 'n ander",
|
||||
"horizon.splitscreen.prompt.join.one": "%s wil aansluit",
|
||||
"horizon.splitscreen.prompt.join.many": "%s beheerders wil aansluit",
|
||||
"horizon.splitscreen.prompt.join.yes": "Sluit aan",
|
||||
"horizon.splitscreen.prompt.join.as_p1": "Speel as P1",
|
||||
"horizon.splitscreen.prompt.join.no": "Nee",
|
||||
"horizon.splitscreen.prompt.lost": "%s: beheerder ontkoppel",
|
||||
"horizon.splitscreen.prompt.lost.use_another": "Gebruik 'n ander",
|
||||
"horizon.splitscreen.prompt.lost.leave": "Los",
|
||||
"horizon.splitscreen.setup.help.give_up_pad": "Jou beheerder hou op om jou te bestuur en word aangebied om aan te sluit (A).",
|
||||
"horizon.splitscreen.setup.note.held_at": "%s tot %s: A laat val dit hier, B sit dit terug.",
|
||||
"horizon.splitscreen.setup.note.held": "%s opgetel: links/regs kies waar, A laat val, B sit dit terug.",
|
||||
"Hides models behind opaque blocks. Async checks off-thread; entities tick.": "Versteek modelle agter ondeursigtige blokke. Async kontroleer af-draad; entiteite merk.",
|
||||
"Block Entities": "Blok Entiteite",
|
||||
"Reuses settled boxes; lid movement stays animated.": "Hergebruik afgewikkelde bokse; dekselbeweging bly geanimeerd.",
|
||||
"Signs": "Tekens",
|
||||
"Reuses sign text until text, light, or font changes.": "Hergebruik tekenteks totdat teks, lig of lettertipe verander.",
|
||||
"Decorated Pots": "Versierde potte",
|
||||
"Reuses still pots; break wobble and sherd changes redraw.": "Hergebruik stilpotte; breek wankel en skeur veranderinge herteken.",
|
||||
"Bells": "Klokke",
|
||||
"Reuses still bells; ringing stays animated.": "Hergebruik stilstaande klokke; lui bly geanimeerd.",
|
||||
"Chests": "Kiste",
|
||||
"Reuses closed chests; moving lids stay animated.": "Hergebruik toe kiste; bewegende deksels bly geanimeerd.",
|
||||
"Banners": "Baniere",
|
||||
"Reuses poles; flags and pattern layers still update.": "Hergebruik pale; vlae en patroonlae werk steeds by.",
|
||||
"Copper Golem Statues": "Koper Golem-standbeelde",
|
||||
"Reuses statue geometry until its block state changes.": "Hergebruik standbeeldgeometrie totdat die bloktoestand daarvan verander.",
|
||||
"Leaf Culling": "Blaaruitsny",
|
||||
"Every leaf face. Vanilla's fancy leaves.": "Elke blaar gesig. Vanielje se spoggerige blare.",
|
||||
"Distant Plant Dither": "Verre Plant Dither",
|
||||
"Keeps fine plants in high-res packs from fading far away.": "Hou fyn plante in hoë-resolusie-pakke om ver weg te vervaag.",
|
||||
"Screenshot Quality": "Skermkiekie Kwaliteit",
|
||||
"F2 screenshots at this many times the game's resolution. Higher takes longer.": "F2 skermkiekies teen hierdie baie keer die spel se resolusie. Hoër neem langer.",
|
||||
"Frame Generation": "Raam Generasie",
|
||||
"Shows a made-up frame between each two real ones: smoother, a little more lag.": "Toon 'n opgemaakte raam tussen elke twee regte: gladder, 'n bietjie meer vertraging.",
|
||||
"Shadow Cache": "Skadu-kas",
|
||||
"Reuses the pack shadow map when sun, view and world match. Off by default.": "Hergebruik die pakskadukaart wanneer son, uitsig en wêreld ooreenstem. Af by verstek.",
|
||||
"Find BlueMap": "Vind BlueMap",
|
||||
"On servers, finds their BlueMap web map for far terrain. Next join.": "Op bedieners, vind hul BlueMap-webkaart vir ver terrein. Sluit volgende aan.",
|
||||
"BlueMap Radius": "Blou Kaart Radius",
|
||||
"How far around you BlueMap tiles are downloaded. Next join.": "Hoe ver om jou is BlueMap-teëls afgelaai. Sluit volgende aan.",
|
||||
"Synchronous": "Sinchronies",
|
||||
"Asynchronous": "Asinchronies",
|
||||
"Solid": "Solied",
|
||||
"Solid Aggressive": "Stewige aggressiewe",
|
||||
"Hollow": "Hol",
|
||||
"Leaves fully inside a canopy draw solid: fewer see-through layers.": "Blare volledig binne-in 'n blaredak trek solied: minder deurskynende lae.",
|
||||
"Leaves with one open side draw solid too: faster, chunkier edges.": "Blare met een oop kant trek ook solied: vinniger, bonkiger rande.",
|
||||
"Drops faces between leaves: faster, but gaps look through.": "Laat val gesigte tussen blare: vinniger, maar gapings kyk deur.",
|
||||
"Hotbar: Previous Slot": "Hotbar: Vorige Slot",
|
||||
"Hotbar: Next Slot": "Hotbar: Volgende Slot",
|
||||
"horizon.agent.connected.one": "Gekoppel: 1 agentverbinding",
|
||||
"horizon.agent.connected.many": "Gekoppel: %s agentverbindings",
|
||||
"horizon.agent.connected.one_ago": "Gekoppel: 1 agentverbinding, laaste opdrag %s s gelede",
|
||||
"horizon.agent.connected.many_ago": "Gekoppel: %s agentverbindings, laaste opdrag %s s gelede",
|
||||
"horizon.agent.waiting": "Wag vir 'n agent.",
|
||||
"horizon.agent.off": "Af: agente kan nie hierdie speletjie bereik nie.",
|
||||
"horizon.agent.session_opened": "Geopen vir hierdie sessie deur die program wat die speletjie begin het.",
|
||||
"horizon.agent.socket": "Sok: %s (kopieer die besonderhede vir sy volledige pad)",
|
||||
"horizon.agent.local_only": "Slegs plaaslik: agente op hierdie rekenaar, nooit die netwerk nie.",
|
||||
"%s nits": "%s nete",
|
||||
"Auto (%s nits)": "Outo (%s nete)",
|
||||
"%.2f nits": "%.2f nete",
|
||||
"Hides models behind opaque blocks. Entities update. Off with custom packs.": "Versteek modelle agter ondeursigtige blokke. Entiteite-opdatering. Af met pasgemaakte pakke.",
|
||||
"horizon.extras.repro_keys": "Opname kortpaaie",
|
||||
"horizon.extras.repro_keys.tooltip": "F3+R begin of stop 'n repro-opname en F3+E skryf sy bundel. Af by verstek: 'n opname kopieer die wêreld.",
|
||||
"horizon.agent.record_session": "Begin opnamesessie",
|
||||
"horizon.agent.record_stop": "Stop opnamesessie",
|
||||
"horizon.agent.export_repro": "Voer Repro-bundel uit",
|
||||
"horizon.repro.started": "Opname het begin; F3+R stop dit en skryf die bundel.",
|
||||
"horizon.repro.stopped": "Opname gestop: %s",
|
||||
"horizon.repro.bundle": "Repro-bundel: %s",
|
||||
"horizon.repro.no_recording": "Daar is nog geen opname om uit te voer nie.",
|
||||
"horizon.repro.replay_started": "Herhaling het begin: %s",
|
||||
"horizon.pack.addInfo": "Voeg 'n hulpbronpakket van Modrinth by",
|
||||
"horizon.pack.addWorking": "Vra vir Modrinth...",
|
||||
"horizon.pack.addNone": "Geen hulpbronpakke gevind nie",
|
||||
"horizon.pack.addTitle": "Voeg 'n hulpbronpakket by",
|
||||
"horizon.pack.install": "Installeer",
|
||||
"horizon.pack.installing": "Installeer tans",
|
||||
"horizon.pack.installed": "Geïnstalleer",
|
||||
"horizon.pack.search": "Soek",
|
||||
"horizon.pack.searchHint": "Soek Modrinth...",
|
||||
"horizon.pack.filter.realistic": "Realisties",
|
||||
"horizon.pack.filter.simplistic": "Simplistiese",
|
||||
"horizon.pack.filter.vanillaLike": "Vanielje-agtig",
|
||||
"horizon.pack.addFailed": "Die pakkie kon nie bygevoeg word nie: %s",
|
||||
"horizon.extras.header.cosmetics": "Skoonheidsmiddels",
|
||||
"horizon.extras.cosmetics_mine": "My skoonheidsmiddels",
|
||||
"horizon.extras.cosmetics_mine.tooltip": "Versteek: elke Horizon-speler sien jou sonder jou skoonheidsmiddels, jy ingesluit. Dieselfde skakelaar as die lanseerder se klerekas.",
|
||||
"horizon.extras.cosmetics_others": "Ander spelers se skoonheidsmiddels",
|
||||
"horizon.extras.cosmetics_others.tooltip": "Wat ander Horizon-spelers dra: alles, net hul naamplaatjiestyle, of niks. Versteek, die speletjie vra nooit wat hulle dra nie.",
|
||||
"horizon.extras.cosmetics_auras": "Ander se aura's en roetes",
|
||||
"horizon.extras.cosmetics_auras.tooltip": "Auras en roetes wat ander spelers dra. Af by verstek.",
|
||||
"horizon.extras.cosmetics.shown": "Getoon",
|
||||
"horizon.extras.cosmetics.hidden": "Versteek",
|
||||
"horizon.extras.cosmetics.name_tags": "Slegs naamplaatjies"
|
||||
}
|
||||
@@ -0,0 +1,473 @@
|
||||
{
|
||||
"horizon.options.controller": "Nəzarətçi",
|
||||
"horizon.options.vibration": "Vibrasiya",
|
||||
"horizon.options.adaptive_triggers": "Adaptiv tətiklər",
|
||||
"horizon.options.lightbar": "İşıq çubuğu",
|
||||
"horizon.options.look_sensitivity": "Baxış həssaslığı",
|
||||
"horizon.options.invert_x": "Tərs baxış X",
|
||||
"horizon.options.invert_y": "Tərs baxış Y",
|
||||
"horizon.options.sneak_button": "Gizlənmə düyməsi",
|
||||
"horizon.options.move_deadzone": "Hərəkət ölü zonası",
|
||||
"horizon.options.look_deadzone": "Baxış ölü zonası",
|
||||
"horizon.options.button_glyphs": "Düymə Qlifləri",
|
||||
"horizon.options.menu_navigation": "Menyu Naviqasiyası",
|
||||
"horizon.options.on_screen_keyboard": "Ekran Klaviaturası",
|
||||
"horizon.options.chat_delay": "Söhbət Gecikməsi",
|
||||
"horizon.options.lightbar.health": "Sağlamlıq",
|
||||
"horizon.options.lightbar.dimension": "Ölçü",
|
||||
"horizon.options.glyphs.auto": "Avtomatik",
|
||||
"horizon.options.menu_focus": "Fokus",
|
||||
"horizon.options.menu_pointer": "Göstərici",
|
||||
"horizon.options.keyboard.auto": "Avtomatik",
|
||||
"horizon.options.unavailable": "Bu funksiya hələ Horizon ərazisində mövcud deyil.",
|
||||
"horizon.options.search": "Axtarış parametrləri...",
|
||||
"horizon.pages.mods": "Modlar",
|
||||
"horizon.pages.shader_packs": "Shader Paketləri",
|
||||
"horizon.pages.shader_options": "Shader Seçimləri",
|
||||
"horizon.pages.controller": "Nəzarətçi Parametrləri",
|
||||
"horizon.pages.controller_binds": "Nəzarətçi Bağlayır",
|
||||
"horizon.pages.extras": "Horizon Əlavələr",
|
||||
"horizon.pages.settings": "Horizon Parametrlər",
|
||||
"horizon.pages.agent": "AI agenti",
|
||||
"horizon.split.leave": "tərk et",
|
||||
"horizon.pages.split_settings": "Splitscreen Parametrləri",
|
||||
"horizon.pages.split_profiles": "Kim oynayır?",
|
||||
"horizon.pages.split_setup": "Splitscreen Quraşdırma",
|
||||
"horizon.pages.music": "Musiqi",
|
||||
"horizon.pages.music.menu": "Menyu",
|
||||
"horizon.pages.music.overworld": "Yerüstü dünya",
|
||||
"horizon.pages.music.creative": "Yaradıcı",
|
||||
"horizon.pages.music.underwater": "Sualtı",
|
||||
"horizon.pages.music.end": "Son",
|
||||
"horizon.pages.music.boss": "patron",
|
||||
"horizon.pages.music.credits": "Kreditlər",
|
||||
"horizon.pages.music.overworld_biomes": "Yerüstü biomlar",
|
||||
"horizon.pages.music.nether_biomes": "Nether biomları",
|
||||
"horizon.pages.music.end_biomes": "Biomları bitir",
|
||||
"horizon.pages.music.other": "Digər musiqi",
|
||||
"horizon.pages.music.empty": "Musiqi parçaları yoxdur: oyunun səsləri yüklənmir.",
|
||||
"horizon.pages.music.tooltip": "Vəziyyətə görə quraşdırılmış treklər: birini indi oynayın və ya hər hansı birini söndürün ki, oyun onu seçməyi dayandırsın.",
|
||||
"horizon.pages.settings.tooltip": "Horizon öz parametrləri: qrafika, nəzarətçilər, əlavələr və modlar.",
|
||||
"horizon.pages.graphics.tooltip": "Qrafika, sadəcə olaraq: hər parametr nəyə başa gəldiyini bildirir.",
|
||||
"horizon.pages.graphics_advanced.tooltip": "Hər bir qrafik parametri, Horizon daxil edilir, hər birinin dəyəri ilə.",
|
||||
"horizon.pages.controller.tooltip": "Nəzarətçilər: onların düymələri, çubuqları, vibrasiya və menyu naviqasiyası.",
|
||||
"horizon.pages.extras.tooltip": "Könüllü əlavələr, hamısı defolt olaraq söndürülür: siz birini yandırana qədər oyun vanil olaraq qalır.",
|
||||
"horizon.pages.agent.tooltip": "Öz AI agentinizin oynamasına icazə verin: bu kompüterdə horizon-ctl və MCP müştəriləri.",
|
||||
"horizon.pages.split_profiles.tooltip": "Kim oynayır: bu oyun qovluğunda saxlanılan profil.",
|
||||
"horizon.pages.split_setup.tooltip": "Pəncərələr və monitorlar və kim harada oynayır.",
|
||||
"horizon.pages.shader_packs.tooltip": "shaderpacks qovluğundan şader paketləri: Horizon öz və shaders/formatında olanlar. Bir dəfə qaçır.",
|
||||
"horizon.pages.mods.tooltip": "Horizon-mods qovluğundan Horizon üçün hazırlanmış modlar. Hər biri sandboxda işləyir və siz onu yandırana qədər sönür.",
|
||||
"horizon.pages.open.graphics": "Qrafika...",
|
||||
"horizon.pages.open.graphics_advanced": "Qabaqcıl Qrafika...",
|
||||
"horizon.pages.open.shader_packs": "Shader Paketləri...",
|
||||
"horizon.pages.open.controller": "Nəzarətçi Parametrləri...",
|
||||
"horizon.pages.open.split_setup": "Ayrılmış ekran...",
|
||||
"horizon.pages.open.extras": "Əlavələr...",
|
||||
"horizon.pages.open.mods": "Modlar...",
|
||||
"horizon.pages.open.horizon_graphics": "Horizon Qrafika...",
|
||||
"horizon.pages.open.controller_binds": "Nəzarətçi Bağlayır...",
|
||||
"horizon.pages.open.horizon_settings": "Horizon Parametrlər...",
|
||||
"horizon.pages.open.music": "Musiqi...",
|
||||
"horizon.mods.empty": "Mod yoxdur: .hmod fayllarını horizon-mods qovluğuna qoyun",
|
||||
"horizon.mods.stopped": " (Dayandı)",
|
||||
"horizon.mods.not_built": " (tikilməyib)",
|
||||
"horizon.mods.settings": "Parametrlər",
|
||||
"horizon.mods.in_world": " (Dəyişmək üçün dünyanı tərk et)",
|
||||
"horizon.mods.open_folder": "Mod Qovluğunu açın",
|
||||
"horizon.shader_packs.empty": "Şeyder paketləri yoxdur: onları shaderpacks qovluğuna qoyun",
|
||||
"horizon.shader_options.open": "Shader Seçimləri...",
|
||||
"horizon.shader_options.profile": "Profil",
|
||||
"horizon.shader_options.loading": "Şeyder paketinin seçimləri oxunur...",
|
||||
"horizon.agent.copy_details": "Bağlantı təfərrüatlarını kopyalayın",
|
||||
"horizon.multiplayer.join": "Qoşulun",
|
||||
"horizon.multiplayer.cancel_reconnecting": "Yenidən qoşulmanı ləğv edin",
|
||||
"horizon.multiplayer.join_friend": "Dosta Qoşulun",
|
||||
"horizon.multiplayer.invite_code": "Dəvət Kodu",
|
||||
"horizon.multiplayer.relay": "Rele (isteğe bağlı)",
|
||||
"Preset": "Əvvəlcədən təyin",
|
||||
"LOD Distance": "LOD məsafəsi",
|
||||
"Far Detail": "Uzaq Detal",
|
||||
"Cave Culling": "Mağaraların kəsilməsi",
|
||||
"Entity Culling": "Müəssisə Culling",
|
||||
"Chunk Updates": "Parça Yeniləmələri",
|
||||
"Upload Budget": "Büdcə yükləyin",
|
||||
"Sky": "Göy",
|
||||
"Fog": "Duman",
|
||||
"Weather": "Hava",
|
||||
"Animated Textures": "Animasiyalı Dokular",
|
||||
"Present Mode": "İndiki rejim",
|
||||
"Worker Threads": "İşçi ipləri",
|
||||
"Resolution Scale": "Qətnamə Ölçüsü",
|
||||
"Upscaling": "Təkmilləşdirmə",
|
||||
"Paper White": "Kağız Ağ",
|
||||
"Peak Brightness": "Pik Parlaqlıq",
|
||||
"Black Level": "Qara Səviyyə",
|
||||
"UI Brightness": "UI Parlaqlığı",
|
||||
"Battery Mode": "Batareya rejimi",
|
||||
"Graphics API": "Qrafik API",
|
||||
"Translucent Batching": "Şəffaf Batching",
|
||||
"Performance Overlay": "Performans örtüyü",
|
||||
"Full Detail Distance": "Tam Detal Məsafə",
|
||||
"On": "Aktiv",
|
||||
"Off": "Söndür",
|
||||
"Unlimited": "Limitsiz",
|
||||
"Auto": "Avtomatik",
|
||||
"Custom": "Xüsusi",
|
||||
"Performance": "Performans",
|
||||
"Balanced": "Balanslı",
|
||||
"Quality": "Keyfiyyət",
|
||||
"Ultra Performance": "Ultra Performans",
|
||||
"Native": "Yerli",
|
||||
"Full": "Tam",
|
||||
"Reduced": "Azaldılmış",
|
||||
"Efficient": "Səmərəli",
|
||||
"Precise": "Dəqiq",
|
||||
"Auto (VSync)": "Avtomatik (VSync)",
|
||||
"FIFO": "FİFO",
|
||||
"Mailbox": "Poçt qutusu",
|
||||
"Immediate": "Dərhal",
|
||||
"FPS and Graph": "FPS və Qrafik",
|
||||
"No cost": "Xərc yoxdur",
|
||||
"Low cost": "Aşağı qiymət",
|
||||
"Medium cost": "Orta qiymət",
|
||||
"High cost": "Yüksək qiymət",
|
||||
"Saves time": "Vaxta qənaət edir",
|
||||
"Graphics": "Qrafika",
|
||||
"Done": "Bitdi",
|
||||
"This feature is not yet available in Horizon.": "Bu funksiya hələ Horizon ərazisində mövcud deyil.",
|
||||
"Your display or system doesn't offer HDR output.": "Ekranınız və ya sisteminiz HDR çıxışı təklif etmir.",
|
||||
"Turn HDR on to use it.": "İstifadə etmək üçün HDR-ni yandırın.",
|
||||
"Your GPU or graphics API doesn't support it.": "GPU və ya qrafik API onu dəstəkləmir.",
|
||||
"%s chunks": "%s parçalar",
|
||||
"%s per frame": "%s hər çərçivə üçün",
|
||||
"%s MiB/frame": "%s MiB/çərçivə",
|
||||
"%s KiB/frame": "%s KiB/çərçivə",
|
||||
"Auto (%s)": "Avtomatik (%s)",
|
||||
"Full-detail terrain range. LOD Distance can extend local worlds farther.": "Tam detallı ərazi diapazonu. LOD məsafəsi yerli dünyaları daha da uzada bilər.",
|
||||
"Coarse distant terrain in local worlds. Integrated GPUs stop at 128 chunks.": "Yerli dünyalarda kobud uzaq ərazi. İnteqrasiya edilmiş GPU-lar 128 hissədə dayanır.",
|
||||
"Reduced draws far terrain coarser: faster on this integrated GPU.": "Azaldılmış ərazini daha qaba çəkir: bu inteqrasiya olunmuş GPU-da daha sürətli.",
|
||||
"Reduced draws far terrain coarser, for GPUs it slows down.": "Azaldılmış ərazini daha qaba çəkir, GPU-lar üçün isə yavaşlayır.",
|
||||
"Field of view. Wider shows more terrain at once.": "Baxış sahəsi. Daha geniş bir anda daha çox ərazini göstərir.",
|
||||
"Caps frames per second; a cap saves power and heat.": "Saniyədə kadrların sayı; qapaq enerjiyə və istiliyə qənaət edir.",
|
||||
"Waits for the display's refresh: no tearing, a little latency.": "Ekranın təzələnməsini gözləyir: cırılma, bir az gecikmə.",
|
||||
"Size of menus and the HUD.": "Menyuların ölçüsü və HUD.",
|
||||
"Sets the options below together. Changing one makes it Custom.": "Aşağıdakı seçimləri birlikdə təyin edir. Birinin dəyişdirilməsi onu Xüsusi edir.",
|
||||
"Lava, fire and sunlight shine brighter than white. Needs an HDR display.": "Lava, od və günəş işığı ağdan daha parlaq parlayır. HDR displey lazımdır.",
|
||||
"Your display's darkest black. 0 for OLED; LCDs glow a little.": "Ekranınız ən tünd qaradır. OLED üçün 0; LCD-lər bir az parlayır.",
|
||||
"How bright highlights get. Auto: the peak your system reports.": "Parlaq məqamlar necə əldə edilir. Avtomatik: sisteminizin ən yüksək hesabatı.",
|
||||
"How bright white paper and menus look. Auto: your desktop's white.": "Ağ kağız və menyular necə parlaq görünür. Avtomatik: masaüstünüz ağ rəngdədir.",
|
||||
"How bright the HUD and menus are, against paper white.": "HUD və menyular ağ kağıza qarşı nə qədər parlaqdır.",
|
||||
"How far mobs, crops and machines keep working. CPU time.": "Kütlələr, məhsullar və maşınlar nə qədər işləməyə davam edir. CPU vaxtı.",
|
||||
"How far away mobs and items are drawn, as a share of normal.": "Nə qədər uzağa mob və əşyalar çəkilir, normal bir pay olaraq.",
|
||||
"Skips terrain hidden behind closed sections. Off costs a lot.": "Qapalı hissələrin arxasında gizlənmiş ərazini ötür. Sıxılma çox baha başa gəlir.",
|
||||
"Hides entities behind opaque blocks.": "Obyektləri qeyri-şəffaf blokların arxasında gizlədir.",
|
||||
"No entity occlusion culling.": "Heç bir obyektin okklyuziyası məhv edilmir.",
|
||||
"CPU occlusion test runs this frame.": "CPU tıxanma testi bu çərçivəni idarə edir.",
|
||||
"Occlusion checks run on a worker thread.": "Tıxanma yoxlanışı işçi ipində aparılır.",
|
||||
"Meshed sections uploaded per frame. Lower is smoother while loading.": "Meshed bölmələr hər çərçivəyə yüklənir. Yükləyərkən aşağı daha hamar olur.",
|
||||
"Soft shadows in corners. Costs chunk building time only.": "Künclərdə yumşaq kölgələr. Yalnız tikinti vaxtı xərcləri.",
|
||||
"Smaller copies of block textures for distant terrain: less shimmer.": "Uzaq ərazilər üçün blok dokuların daha kiçik nüsxələri: daha az parıltı.",
|
||||
"Blends grass and water colours across biomes when building chunks.": "Parçalar qurarkən biomlar arasında ot və su rənglərini qarışdırır.",
|
||||
"Cloud layer: off, flat (fast) or 3D (fancy).": "Bulud təbəqəsi: sönük, düz (sürətli) və ya 3D (fantastik).",
|
||||
"How far clouds reach, in chunks.": "Buludlar nə qədər uzağa çatır, parça-parça.",
|
||||
"Draws the sky, sun, moon and stars.": "Göyü, günəşi, ayı və ulduzları çəkir.",
|
||||
"Distance fog. Off shows the edge of the loaded world.": "Məsafə dumanı. Off yüklənmiş dünyanın kənarını göstərir.",
|
||||
"Draws rain and snow.": "Yağış və qar çəkir.",
|
||||
"How far rain and snow fall around you.": "Ətrafınıza yağış və qar nə qədər yağır.",
|
||||
"How many particles effects spawn.": "Nə qədər hissəcik effektləri kürü verir.",
|
||||
"Round shadows under mobs and items.": "Kütlələrin və əşyaların altında dairəvi kölgələr.",
|
||||
"Leaves with see-through gaps. Off draws them solid.": "Yarpaqları göz qabağındadır. Off onları möhkəm çəkir.",
|
||||
"Sorts water and glass more exactly behind each other.": "Suyu və şüşəni bir-birinin arxasında daha dəqiq şəkildə sıralayır.",
|
||||
"Which chunk rebuilds wait for the frame: none, nearby or yours.": "Hansı hissənin yenidən qurulması çərçivəni gözləyir: heç biri, yaxınlıqda və ya sizin.",
|
||||
"Animates water, lava, fire and other moving textures.": "Su, lava, od və digər hərəkətli dokuları canlandırır.",
|
||||
"Smooths jagged edges. FXAA: softer. TAA: smoothest, moving things may trail.": "Kəsik kənarları hamarlayır. FXAA: daha yumşaq. TAA: ən hamar, hərəkətli şeylər cığır çəkə bilər.",
|
||||
"Renders the world smaller and rebuilds it with TAA. Faster, softer.": "Dünyanı daha kiçik edir və TAA ilə yenidən qurur. Daha sürətli, daha yumşaq.",
|
||||
"HDR output on an HDR display: lava, fire and sunlight shine brighter.": "HDR displeydə HDR çıxışı: lava, yanğın və günəş işığı daha parlaq parlayır.",
|
||||
"How frames reach the screen while VSync is off.": "VSync söndürüldükdə çərçivələr ekrana necə çatır.",
|
||||
"Efficient sleeps until the next frame; Precise spins, like vanilla.": "Növbəti kadra qədər səmərəli yuxular; Vanil kimi dəqiq spinlər.",
|
||||
"Fills the screen (borderless).": "Ekranı doldurur (sərhədsiz).",
|
||||
"Brightens dark places.": "Qaranlıq yerləri işıqlandırır.",
|
||||
"Lowers the frame rate when minimised, or idle too.": "Minimumlaşdırıldıqda və ya boş olduqda kadr sürətini azaldır.",
|
||||
"Sways the view while walking.": "Gəzərkən mənzərəni yelləyir.",
|
||||
"Fades newly loaded chunks in.": "Yeni yüklənmiş parçaları sönür.",
|
||||
"Darkens the screen's edges.": "Ekranın kənarlarını qaraldır.",
|
||||
"Shows when the world saves.": "Dünyanın nə vaxt xilas etdiyini göstərir.",
|
||||
"Shows attack cooldown.": "Hücumun soyumasını göstərir.",
|
||||
"60 FPS cap (30 in menus or unfocused), half the workers: less power.": "60 FPS qapağı (menyularda 30 və ya diqqətsiz), işçilərin yarısı: daha az güc.",
|
||||
"Threads that generate, light and mesh chunks. Next start.": "Yaradan iplər, yüngül və mesh parçaları. Növbəti başlanğıc.",
|
||||
"Vulkan, then DirectX 12 (Windows) or OpenGL (Linux) where it fails. Next start.": "Vulkan, sonra uğursuz olduğu DirectX 12 (Windows) və ya OpenGL (Linux). Növbəti başlanğıc.",
|
||||
"Water and glass in one buffer: fewer draw calls, a bit more VRAM. Next start.": "Bir buferdə su və şüşə: daha az çəkiliş zəngi, bir az daha çox VRAM. Növbəti başlanğıc.",
|
||||
"Mesh data sent to the GPU per frame. Lower is smoother while loading.": "Hər kadra GPU-ya göndərilən mesh datası. Yükləyərkən aşağı daha hamar olur.",
|
||||
"Frame rate and frame times over the game, with a graph.": "Qrafik ilə oyun üzrə çərçivə sürəti və kadr vaxtları.",
|
||||
"horizon.multiplayer.finding_friend": "Dostunuzun dünyasını tapmaq...",
|
||||
"horizon.multiplayer.not_signed_in": "Bu server onlayn rejimdədir. Qoşulmaq üçün Horizon başlatma cihazında Microsoft hesabınızla daxil olun.",
|
||||
"horizon.multiplayer.invalid_address": "Yanlış server ünvanı: %s",
|
||||
"horizon.multiplayer.connected_friend_direct": "Dostunuza birbaşa qoşulun...",
|
||||
"horizon.multiplayer.connected_friend_relay": "Rele vasitəsilə dostunuza qoşulun...",
|
||||
"Advanced": "Qabaqcıl",
|
||||
"Undo": "Geri alın",
|
||||
"Search options": "Axtarış seçimləri",
|
||||
"Shortcut": "Qısayol",
|
||||
"Distance": "Məsafə",
|
||||
"Display": "Ekran",
|
||||
"Interface": "İnterfeys",
|
||||
"Sky and weather": "Səma və hava",
|
||||
"Lighting and entities": "İşıqlandırma və obyektlər",
|
||||
"Textures": "Dokular",
|
||||
"Image": "Şəkil",
|
||||
"Chunk loading": "Parça yükləmə",
|
||||
"Power": "Güc",
|
||||
"Frames": "Çərçivələr",
|
||||
"Output": "Çıxış",
|
||||
"Brightness": "Parlaqlıq",
|
||||
"How far you see, the window and the HUD.": "Nə qədər görürsən, pəncərə və HUD.",
|
||||
"The sky and weather, lighting, textures and the image.": "Səma və hava, işıqlandırma, faktura və görüntü.",
|
||||
"Chunk loading, culling and power use.": "Parçaların yüklənməsi, kəsilməsi və enerji istifadəsi.",
|
||||
"How frames reach the screen, and the performance overlay.": "Çərçivələrin ekrana necə çatması və performans örtüyü.",
|
||||
"Brighter-than-white output on an HDR display.": "HDR displeydə ağdan daha parlaq çıxış.",
|
||||
"Results for \"%s\"": "\"%s\" üçün nəticələr",
|
||||
"No settings match.": "Heç bir parametr uyğun gəlmir.",
|
||||
"horizon.title.not_affiliated": "Mojang və ya Microsoft ilə əlaqəli deyil",
|
||||
"horizon.extras.header.lighting": "İşıqlandırma",
|
||||
"horizon.extras.header.third_person": "Üçüncü şəxs",
|
||||
"horizon.extras.header.particles": "hissəciklər",
|
||||
"horizon.extras.header.inventory": "İnventar",
|
||||
"horizon.extras.header.chat": "Söhbət",
|
||||
"horizon.extras.header.sound": "Səs",
|
||||
"horizon.extras.header.menus": "Menyular",
|
||||
"horizon.extras.fullbright": "Tam parlaq",
|
||||
"horizon.extras.dynamic_lights": "Dinamik işıqlar",
|
||||
"horizon.extras.own_name_tag": "Öz ad etiketi",
|
||||
"horizon.extras.hide_block_particles": "Blok qırılan hissəcikləri gizlədin",
|
||||
"horizon.extras.auto_reconnect": "Avtomatik yenidən qoşulun",
|
||||
"horizon.extras.ui_sound_reserve": "UI səsləri üçün kanalları saxlayın",
|
||||
"horizon.extras.music_page": "Musiqi səhifəsi",
|
||||
"horizon.extras.mouse_tweaks": "Mouse Tweaks nəzarətləri",
|
||||
"horizon.extras.mouse_tweaks_wheel": "Sürüşdürmə çarxı elementləri hərəkət etdirir",
|
||||
"horizon.extras.sort": "Çeşidləmə düymələri",
|
||||
"horizon.extras.sort_key": "Sıralama açarı",
|
||||
"horizon.extras.no_ai": "AI yoxdur",
|
||||
"horizon.extras.agent_control": "Agent Nəzarəti",
|
||||
"horizon.extras.chat_animation": "Rahat söhbət",
|
||||
"horizon.extras.chat_indicator": "Mesaj göstəricisi",
|
||||
"horizon.extras.wheel_cycles_settings": "Sürüşdürmə çarxı parametrləri dəyişir",
|
||||
"horizon.extras.pack_browser": "Resurs paketi brauzeri",
|
||||
"horizon.extras.fullbright.tooltip": "Blokları və obyektləri hətta qaranlıq yerlərdə də tam işıqda göstərin.",
|
||||
"horizon.extras.dynamic_lights.tooltip": "Məşəllər və digər işıq mənbələri ətrafdakı blokları tutmuş, yerə atmış və ya odda yandırır.",
|
||||
"horizon.extras.own_name_tag.tooltip": "Başqa oyunçuların gördüyü kimi adınızı başınızın üstündə üçüncü şəxsdə göstərir. Server komandanızın adlarını gizlətdikdə və ya siz görünməz olduğunuzda gizlidir.",
|
||||
"horizon.extras.hide_block_particles.tooltip": "Sınıq blokdan qopan və mənimsədiyiniz blokdan parçalanan zibil hissəciklərini gizlədir. Digər hissəciklər qalır.",
|
||||
"horizon.extras.auto_reconnect.tooltip": "Heç bir zərbə və ya qadağadan sonra itən əlaqə və ya yenidən başladıqdan sonra serverə yenidən qoşulur.",
|
||||
"horizon.extras.ui_sound_reserve.tooltip": "Dünyadakı səslər 247 səs kanalından 16-nı pulsuz buraxır, buna görə də onların selinin (böyük partlayış) menyu kliklərini susdura bilməz.",
|
||||
"horizon.extras.music_page.tooltip": "Musiqi və Səslər Musiqi... səhifəsi əldə edir: hər hansı daxili treki indi çalın və ya birini söndürün ki, oyun onu seçməyi dayandırsın. Siz treki söndürməyincə heç nə dəyişməyəcək.",
|
||||
"horizon.extras.mouse_tweaks.tooltip": "Sağa sürükləmək hər yuvaya bir yerləşdirir, sola sürükləmək saxlanılan elementi toplayır, Shift + sola sürükləmək hər bir yuvaya köçür.",
|
||||
"horizon.extras.mouse_tweaks_wheel.tooltip": "Aşağı yuvanın bir elementini digər tərəfə göndərir, yuxarı birini geri gətirir.",
|
||||
"horizon.extras.sort.tooltip": "İnventar, sandıqlar, çəlləklər, ender sandıqlar və şulker qutularını yaradıcı nişan sırası ilə çeşidləyir, yığınları birləşdirin.",
|
||||
"horizon.extras.sort_key.tooltip": "Kursorun altındakı hissəni çeşidləyir. Basın, sonra düyməni basın; Escape onu açır.",
|
||||
"horizon.extras.no_ai.tooltip": "Hər bir AI funksiyasını gizlədir və söndürür: agent nəzarəti, horizon-ctl və MCP serverləri. Başlatıcının açarı da.",
|
||||
"horizon.extras.agent_control.tooltip": "Öz AI agentiniz bu oyunu horizon-ctl və ya MCP müştəri vasitəsilə yalnız bu kompüterdə oynaya bilər.",
|
||||
"horizon.extras.discord_presence.tooltip": "Discord işləyərkən Discord profilinizdə Horizon Playing göstərilir: menyular, tək oyunçu və ya multiplayer, ölçü və oynanılan vaxt. Heç vaxt dünyanın adı və ya server ünvanı.",
|
||||
"Calibrate...": "Kalibrləmə...",
|
||||
"Calibrate Anyway...": "İstənilən halda kalibrləyin...",
|
||||
"Use Automatic Setup": "Avtomatik Quraşdırmadan istifadə edin",
|
||||
"Shortcut: %s": "Qısayol: %s",
|
||||
"Next": "Sonrakı",
|
||||
"HDR Calibration %s/%s: %s": "HDR Kalibrləmə %s/%s: %s",
|
||||
"Sets the three below full screen, one test picture at a time.": "Aşağıdakı üç tam ekranı, hər dəfə bir sınaq şəklini təyin edir.",
|
||||
"A key that opens this screen from the game. Not bound at first.": "Oyundan bu ekranı açan açar. Əvvəlcə bağlı deyil.",
|
||||
"Your display didn't say how bright it gets: calibrate to set it up.": "Ekranınız nə qədər parlaq olduğunu deməyib: onu qurmaq üçün kalibrləyin.",
|
||||
"Already set up for your display. Only calibrate if HDR looks wrong.": "Ekranınız üçün artıq qurulub. Yalnız HDR səhv görünürsə kalibrləyin.",
|
||||
"Puts Peak Brightness and Paper White back to your display's setup.": "Pik Parlaqlığı və Kağız Ağı ekranınızın quraşdırılmasına qaytarır.",
|
||||
"Set up for your display. Leave on Auto unless it looks wrong.": "Ekranınız üçün qurun. Səhv görünməsə, Auto-da buraxın.",
|
||||
"Lower it until the logo just disappears into the black.": "Loqo qara rəngdə yox olana qədər onu endirin.",
|
||||
"Raise it until the logo just disappears into the bright square.": "Loqo parlaq kvadratda yox olana qədər onu qaldırın.",
|
||||
"Make the card a white that's comfortable to look at for a long time, in the light you play in.": "Kartı oynadığınız işıqda uzun müddət baxmaq üçün rahat olan ağ rəngə çevirin.",
|
||||
"horizon.splitscreen.profiles.forget": "Unut",
|
||||
"horizon.splitscreen.profiles.create": "Yaradın",
|
||||
"horizon.splitscreen.profiles.you": " - sən",
|
||||
"horizon.splitscreen.profiles.forget_named": "Unut %s",
|
||||
"horizon.splitscreen.profiles.previous": "Əvvəlki",
|
||||
"horizon.splitscreen.profiles.next": "Sonrakı",
|
||||
"horizon.splitscreen.profiles.new_button": "Yeni Profil...",
|
||||
"horizon.splitscreen.profiles.forget_title": "Profili unutmusunuz?",
|
||||
"horizon.splitscreen.profiles.forget_leaves": "Bu nümunənin siyahısını tərk edir.",
|
||||
"horizon.splitscreen.profiles.forget_kept": "Dünya tərəqqisi və parametrlər saxlanılır.",
|
||||
"horizon.splitscreen.profiles.new_title": "Yeni Profil",
|
||||
"horizon.splitscreen.profiles.name_hint": "Ad (3-16 hərf, rəqəm, _)",
|
||||
"horizon.splitscreen.profiles.switch_title": "Profilə keçin",
|
||||
"horizon.splitscreen.profiles.offline_note": "Oflayn profillər bu instansiyaya aiddir",
|
||||
"horizon.splitscreen.profiles.move": "Oynadığınız yerdə hərəkət edin",
|
||||
"horizon.splitscreen.profiles.move_place": "Oynadığınız yerə köçürün: %s",
|
||||
"horizon.friends.title": "Dostlarla oynayın",
|
||||
"horizon.friends.hint": "Dostlar kodu başlıq ekranının Dostlar düyməsindən sonra, Birbaşa Bağlantıda və ya başlatma qurğusunun Play səhifəsində yerləşdirin.",
|
||||
"horizon.friends.copied": "Kopyalandı",
|
||||
"horizon.friends.copy_code": "Kodu kopyalayın",
|
||||
"horizon.friends.stop_sharing": "Paylaşmağı dayandırın",
|
||||
"horizon.friends.none_yet": "Burada hələ dost yoxdur.",
|
||||
"horizon.friends.here_now": "İndi burada: %s",
|
||||
"horizon.friends.share_intro": "Bu dünyanı dəvət kodunun arxasında paylaşın: o, LAN-a açılır və internetdəki dostlar kodla qoşulur. Heç bir serverimiz iştirak etmir.",
|
||||
"horizon.friends.start_sharing": "Paylaşmağa başlayın",
|
||||
"horizon.friends.troubleshooting": "Problem həll olunur...",
|
||||
"horizon.friends.stopped": "Dəvət kodunu paylaşmağı dayandırdı.",
|
||||
"horizon.friends.short_code_changed": "Kimsə səhv qısa kodu sınamağa davam etdi, ona görə də dəyişdi.",
|
||||
"horizon.friends.wrong_code": "Kimsə səhv kodu sınadı.",
|
||||
"horizon.friends.code_ready": "Dəvət kodunuz hazırdır: Oyun Menyu, Dostlarla Oyna. Kopyalayın və dostlarınıza göndərin.",
|
||||
"horizon.friends.share_failed": "Dünyanı paylaşmaq mümkün olmadı: %s",
|
||||
"horizon.friends.finding_route": "Dostların sizinlə necə əlaqə saxlaya biləcəyi tapılır...",
|
||||
"horizon.osk.space": "Kosmos",
|
||||
"horizon.osk.delete": "Sil",
|
||||
"horizon.osk.type": "Növ",
|
||||
"horizon.osk.symbols": "Simvollar",
|
||||
"horizon.osk.close": "Bağlayın",
|
||||
"horizon.extras.chat_animation.tooltip": "Yeni söhbət xətti bütöv görünmək əvəzinə soldan içəri sürüşür.",
|
||||
"horizon.extras.chat_indicator.tooltip": "Söhbət xəttinin solunda olan rəngli bar.",
|
||||
"horizon.extras.wheel_cycles_settings.tooltip": "Parametrlərdəki düymənin üzərindəki sürüşdürmə çarxı vanildə olduğu kimi dəyərini dəyişir. Söndürülmüş, təkər yalnız siyahını sürüşdürür.",
|
||||
"horizon.extras.pack_browser.tooltip": "Resurs Paketlərini seçin Modrinth-də axtarış aparan və paketlər qovluğuna paket quraşdıran Əlavə et düyməsini alır. Off, oyun Modrinthlə heç vaxt əlaqə saxlamır.",
|
||||
"horizon.extras.splitscreen.tooltip": "Dünyada başqa bir nəzarətçi yeni oyunçu kimi qoşula bilər: soruşduqda A düyməsini basın, sonra profil və harada oynayacağınızı seçin.",
|
||||
"horizon.splitscreen.setup.monitor_unknown": "monitor",
|
||||
"horizon.splitscreen.setup.window": "Pəncərə %s",
|
||||
"horizon.splitscreen.setup.new_window": "Yeni pəncərə",
|
||||
"horizon.splitscreen.setup.fill_monitor": "%s doldurun",
|
||||
"horizon.splitscreen.setup.done": "Bitdi",
|
||||
"horizon.splitscreen.setup.on": "Aktiv",
|
||||
"horizon.splitscreen.setup.off": "Söndür",
|
||||
"horizon.splitscreen.setup.player": "Oyunçu %s",
|
||||
"horizon.splitscreen.setup.revert": "Geri qaytarın",
|
||||
"horizon.splitscreen.setup.apply": "Müraciət edin",
|
||||
"horizon.splitscreen.setup.warning.empty_main": "Window 1-də heç kim oynamır: gizlənir",
|
||||
"horizon.splitscreen.setup.warning.empty_close": "%s Pəncərəsində heç kim oynamır: Tətbiq edərkən bağlanır",
|
||||
"horizon.splitscreen.setup.warning.empty_new": "%s pəncərəsində heç kim oynamır: açılmayacaq",
|
||||
"horizon.splitscreen.setup.warning.on_main": "Pəncərə %s Pəncərə 1-in monitorunu doldurur: onun oyunçuları Pəncərə 1-də oynayır",
|
||||
"horizon.splitscreen.setup.warning.unplugged": "Pəncərənin %s monitoru bağlı deyil: onun oyunçuları Window 1-də oynayır",
|
||||
"horizon.splitscreen.setup.status.off": "Splitscreen deaktivdir.",
|
||||
"horizon.splitscreen.setup.status.enable_hint": "Onu yandırın, sonra dünyanın başqa bir nəzarətçisində düyməni basın.",
|
||||
"horizon.splitscreen.setup.status.join_hint": "Qoşulmaq və profil seçmək üçün A düyməsini basın.",
|
||||
"horizon.splitscreen.setup.status.idle": "Splitscreen boş",
|
||||
"horizon.splitscreen.setup.status.alone": "Başqa yerli oyunçu yoxdur.",
|
||||
"horizon.splitscreen.setup.status.solo_controls": "Solo nəzarət və nəzarətçi rəyi dəyişməzdir.",
|
||||
"horizon.splitscreen.setup.window_empty": "Pəncərə %s: boş",
|
||||
"horizon.splitscreen.setup.note.select": "Oyunçuya klikləyin və ya onu pəncərəyə və ya monitora sürükləyin.",
|
||||
"horizon.splitscreen.setup.note.apply": "Bu şəkildə oynamaq üçün müraciət edin, ləğv etmək üçün geri qaytarın.",
|
||||
"horizon.splitscreen.setup.note.place": "%s harada oynamalıdır?",
|
||||
"horizon.splitscreen.setup.this_player": "bu oyunçu",
|
||||
"horizon.splitscreen.setup.switch_disabled": "Digərləri ayrıldıqdan sonra Splitscreen sönür (pauza menyusu).",
|
||||
"horizon.splitscreen.setup.window_place": "Pəncərə %s (%s/%s)",
|
||||
"horizon.splitscreen.setup.names": "Adlar",
|
||||
"horizon.splitscreen.setup.identify": "Müəyyən etmək",
|
||||
"horizon.splitscreen.setup.layout.two": "2 paylaşım: %s",
|
||||
"horizon.splitscreen.setup.layout.three": "3 paylaşım: %s",
|
||||
"horizon.splitscreen.setup.layout.two.0": "Avtomatik",
|
||||
"horizon.splitscreen.setup.layout.two.1": "Yan-yana",
|
||||
"horizon.splitscreen.setup.layout.two.2": "Üst və alt",
|
||||
"horizon.splitscreen.setup.layout.three.0": "Üstündə biri geniş",
|
||||
"horizon.splitscreen.setup.layout.three.1": "Solda biri hündür",
|
||||
"horizon.splitscreen.setup.layout.three.2": "Yan-yana",
|
||||
"horizon.splitscreen.setup.help.player": "Onları köçürmək üçün %s üzərinə klikləyin və ya dartın.",
|
||||
"horizon.splitscreen.setup.help.layout_auto": "%s (pəncərə geniş olduqda yan-yana). Dəyişmək üçün basın.",
|
||||
"horizon.splitscreen.setup.help.layout": "%s. Dəyişmək üçün basın.",
|
||||
"horizon.splitscreen.setup.help.switch": "Bu kompüter üçün bölünmüş ekran, aktiv və ya söndürülür.",
|
||||
"horizon.splitscreen.setup.help.identify": "Hər bir oyunçunun görünüşü onun hansı pəncərədə olduğunu göstərir.",
|
||||
"horizon.splitscreen.setup.help.names": "Görünüşünün küncündə hər bir oyunçunun adı.",
|
||||
"horizon.splitscreen.setup.help.revert": "Hələ tətbiq olunmamış dəyişiklikləri geri alın.",
|
||||
"horizon.splitscreen.setup.help.apply": "Xəritənin göstərdiyi şəkildə oynayın.",
|
||||
"horizon.splitscreen.setup.help.unchanged": "Hələ heç nə dəyişməyib.",
|
||||
"horizon.splitscreen.setup.give_up_pad": "Pasxadan imtina et",
|
||||
"horizon.splitscreen.prompt.controller_connected": "Nəzarətçi qoşulub",
|
||||
"horizon.splitscreen.prompt.controller_disconnected": "Nəzarətçi ayrıldı",
|
||||
"horizon.splitscreen.prompt.controller_disconnected.hint": "Onu yenidən birləşdirin və ya digərində düyməni basın",
|
||||
"horizon.splitscreen.prompt.join.one": "%s qoşulmaq istəyir",
|
||||
"horizon.splitscreen.prompt.join.many": "%s nəzarətçilər qoşulmaq istəyirlər",
|
||||
"horizon.splitscreen.prompt.join.yes": "Qoşulun",
|
||||
"horizon.splitscreen.prompt.join.as_p1": "P1 kimi oynayın",
|
||||
"horizon.splitscreen.prompt.join.no": "yox",
|
||||
"horizon.splitscreen.prompt.lost": "%s: nəzarətçi ayrıldı",
|
||||
"horizon.splitscreen.prompt.lost.use_another": "Başqasını istifadə edin",
|
||||
"horizon.splitscreen.prompt.lost.leave": "tərk et",
|
||||
"horizon.splitscreen.setup.help.give_up_pad": "Nəzarətçiniz sizi idarə etməyi dayandırır və ona qoşulmaq təklif olunur (A).",
|
||||
"horizon.splitscreen.setup.note.held_at": "%s to %s: A onu bura düşür, B onu geri qoyur.",
|
||||
"horizon.splitscreen.setup.note.held": "%s götürdü: sol/sağ yeri seçir, A düşür, B onu geri qoyur.",
|
||||
"Hides models behind opaque blocks. Async checks off-thread; entities tick.": "Modelləri qeyri-şəffaf blokların arxasında gizlədir. Async-dən kənar yoxlayır; qurumlar işarələyir.",
|
||||
"Block Entities": "Blok obyektləri",
|
||||
"Shulker Boxes": "Shulker qutuları",
|
||||
"Reuses settled boxes; lid movement stays animated.": "Yerləşmiş qutuları təkrar istifadə edir; qapaq hərəkəti canlı qalır.",
|
||||
"Signs": "İşarələr",
|
||||
"Reuses sign text until text, light, or font changes.": "Mətn, işıq və ya şrift dəyişənə qədər işarə mətnindən təkrar istifadə edir.",
|
||||
"Decorated Pots": "Bəzəkli qablar",
|
||||
"Reuses still pots; break wobble and sherd changes redraw.": "Qazan qabları təkrar istifadə edir; yırğalanmaq və parçalanma dəyişiklikləri yenidən çəkmək.",
|
||||
"Bells": "Zənglər",
|
||||
"Reuses still bells; ringing stays animated.": "Hərəkətsiz zəngləri təkrar istifadə edir; Zəng animasiyalı qalır.",
|
||||
"Chests": "Sinələr",
|
||||
"Reuses closed chests; moving lids stay animated.": "Qapalı sandıqları təkrar istifadə edir; hərəkət edən qapaqlar canlı qalır.",
|
||||
"Banners": "Bannerlər",
|
||||
"Reuses poles; flags and pattern layers still update.": "Dirəkləri təkrar istifadə edir; bayraqlar və naxış qatları hələ də yenilənir.",
|
||||
"Copper Golem Statues": "Mis Qolem heykəlləri",
|
||||
"Reuses statue geometry until its block state changes.": "Blok vəziyyəti dəyişənə qədər heykəlin həndəsəsindən təkrar istifadə edir.",
|
||||
"Leaf Culling": "Yarpaqların kəsilməsi",
|
||||
"Every leaf face. Vanilla's fancy leaves.": "Hər yarpaq üzü. Vanilin gözəl yarpaqları.",
|
||||
"Distant Plant Dither": "Uzaq Bitki Dither",
|
||||
"Keeps fine plants in high-res packs from fading far away.": "Yüksək dəqiqlikli paketlərdəki incə bitkilərin uzaqdan solmasını qarşısını alır.",
|
||||
"Screenshot Quality": "Ekran Şotunun Keyfiyyəti",
|
||||
"F2 screenshots at this many times the game's resolution. Higher takes longer.": "F2 ekran görüntüləri bu dəfələrlə oyunun həlli. Yüksək daha uzun çəkir.",
|
||||
"Frame Generation": "Çərçivə Yaradılması",
|
||||
"Shows a made-up frame between each two real ones: smoother, a little more lag.": "Hər iki real arasında düzəldilmiş çərçivəni göstərir: daha hamar, bir az daha gecikmə.",
|
||||
"Shadow Cache": "Kölgə önbelleği",
|
||||
"Reuses the pack shadow map when sun, view and world match. Off by default.": "Günəş, görünüş və dünya uyğunlaşdıqda paket kölgə xəritəsindən təkrar istifadə edir. Defolt olaraq söndürülür.",
|
||||
"Find BlueMap": "BlueMap tapın",
|
||||
"On servers, finds their BlueMap web map for far terrain. Next join.": "Serverlərdə uzaq ərazilər üçün BlueMap veb xəritəsini tapır. Növbəti qoşulun.",
|
||||
"How far around you BlueMap tiles are downloaded. Next join.": "Ətrafınızda BlueMap plitələri nə qədər yüklənir. Növbəti qoşulun.",
|
||||
"Synchronous": "Sinxron",
|
||||
"Asynchronous": "Asinxron",
|
||||
"Solid": "Möhkəm",
|
||||
"Solid Aggressive": "Möhkəm Aqressiv",
|
||||
"Hollow": "Boş",
|
||||
"Leaves fully inside a canopy draw solid: fewer see-through layers.": "Tam örtünün içindəki yarpaqlar möhkəm çəkilir: daha az keçirici təbəqə.",
|
||||
"Leaves with one open side draw solid too: faster, chunkier edges.": "Bir tərəfi açıq olan yarpaqlar da bərk çəkir: daha sürətli, daha sıx kənarlar.",
|
||||
"Drops faces between leaves: faster, but gaps look through.": "Yarpaqlar arasında üzləri düşür: daha sürətli, lakin boşluqlar içəri baxır.",
|
||||
"Hotbar: Previous Slot": "İsti panel: Əvvəlki yuva",
|
||||
"Hotbar: Next Slot": "İsti panel: Növbəti Slot",
|
||||
"horizon.agent.connected.one": "Qoşuldu: 1 agent bağlantısı",
|
||||
"horizon.agent.connected.many": "Qoşuldu: %s agent əlaqələri",
|
||||
"horizon.agent.connected.one_ago": "Qoşuldu: 1 agent bağlantısı, son əmr %s s əvvəl",
|
||||
"horizon.agent.connected.many_ago": "Qoşuldu: %s agent əlaqələri, son əmr %s s əvvəl",
|
||||
"horizon.agent.waiting": "Agent gözləyir.",
|
||||
"horizon.agent.off": "Off: agentlər bu oyuna daxil ola bilməz.",
|
||||
"horizon.agent.session_opened": "Oyuna başlayan proqram tərəfindən bu sessiya üçün açıldı.",
|
||||
"horizon.agent.socket": "Soket: %s (tam yolu üçün təfərrüatları kopyalayın)",
|
||||
"horizon.agent.local_only": "Yalnız yerli: bu kompüterdəki agentlər, heç vaxt şəbəkə.",
|
||||
"Auto (%s nits)": "Avtomatik (%s nits)",
|
||||
"Hides models behind opaque blocks. Entities update. Off with custom packs.": "Modelləri qeyri-şəffaf blokların arxasında gizlədir. Müəssisələrin yenilənməsi. Fərdi paketlərlə endirim.",
|
||||
"horizon.extras.repro_keys": "Qısayolların qeyd edilməsi",
|
||||
"horizon.extras.repro_keys.tooltip": "F3+R repro qeydini başlayır və ya dayandırır və F3+E öz paketini yazır. Defolt olaraq söndürülür: yazı dünyanı kopyalayır.",
|
||||
"horizon.agent.record_session": "Səs yazmağa başlayın",
|
||||
"horizon.agent.record_stop": "Səs yazmağı dayandırın",
|
||||
"horizon.agent.export_repro": "Repro paketini ixrac edin",
|
||||
"horizon.repro.started": "Qeydiyyat başladı; F3+R onu dayandırır və paketi yazır.",
|
||||
"horizon.repro.stopped": "Qeydiyyat dayandırıldı: %s",
|
||||
"horizon.repro.bundle": "Repro paketi: %s",
|
||||
"horizon.repro.error": "Reproduksiya: %s",
|
||||
"horizon.repro.no_recording": "İxrac etmək üçün hələ heç bir qeyd yoxdur.",
|
||||
"horizon.repro.replay_started": "Təkrar başladı: %s",
|
||||
"horizon.pack.addInfo": "Modrinth-dən resurs paketi əlavə edin",
|
||||
"horizon.pack.addWorking": "Modrinthdən soruşur...",
|
||||
"horizon.pack.addNone": "Heç bir resurs paketi tapılmadı",
|
||||
"horizon.pack.addTitle": "Resurs Paketi əlavə edin",
|
||||
"horizon.pack.install": "Quraşdırın",
|
||||
"horizon.pack.installing": "Quraşdırılır",
|
||||
"horizon.pack.installed": "Quraşdırılıb",
|
||||
"horizon.pack.search": "Axtar",
|
||||
"horizon.pack.searchHint": "Modrinth axtar...",
|
||||
"horizon.pack.filters": "Filtrlər",
|
||||
"horizon.pack.filter.realistic": "Realist",
|
||||
"horizon.pack.filter.simplistic": "Sadə",
|
||||
"horizon.pack.filter.vanillaLike": "Vanil kimi",
|
||||
"horizon.pack.addFailed": "Paketi əlavə etmək mümkün olmadı: %s",
|
||||
"horizon.extras.header.cosmetics": "Kosmetika",
|
||||
"horizon.extras.cosmetics_mine": "Kosmetikam",
|
||||
"horizon.extras.cosmetics_mine.tooltip": "Gizli: hər Horizon oyunçu sizi kosmetikanız olmadan görür. Başlatma şkafı ilə eyni açar.",
|
||||
"horizon.extras.cosmetics_others": "Digər oyunçuların kosmetikası",
|
||||
"horizon.extras.cosmetics_others.tooltip": "Digər Horizon oyunçular nə geyinirlər: hər şey, yalnız ad etiketi üslubları və ya heç nə. Gizli, oyun heç vaxt nə geyindiklərini soruşmur.",
|
||||
"horizon.extras.cosmetics_auras": "Başqalarının auraları və izləri",
|
||||
"horizon.extras.cosmetics_auras.tooltip": "Digər oyunçuların geydiyi auralar və izlər. Defolt olaraq söndürülür.",
|
||||
"horizon.extras.cosmetics.shown": "Göstərildi",
|
||||
"horizon.extras.cosmetics.hidden": "Gizli",
|
||||
"horizon.extras.cosmetics.name_tags": "Yalnız ad etiketləri"
|
||||
}
|
||||
@@ -0,0 +1,499 @@
|
||||
{
|
||||
"horizon.options.controller": "Контролер",
|
||||
"horizon.options.three_d_skin_layers": "3D скин ҡатламдары",
|
||||
"horizon.options.vibration": "Вибрация",
|
||||
"horizon.options.adaptive_triggers": "Адаптив триггерҙар",
|
||||
"horizon.options.lightbar": "Лайтбар",
|
||||
"horizon.options.look_sensitivity": "Ҡарау һиҙгерлеге",
|
||||
"horizon.options.invert_x": "Ҡараш инверсияһы X",
|
||||
"horizon.options.invert_y": "Ҡараш инверсияһы Y",
|
||||
"horizon.options.sneak_button": "Боҫоу төймәһе",
|
||||
"horizon.options.move_deadzone": "Хәрәкәт үле зонаһы",
|
||||
"horizon.options.look_deadzone": "Ҡараш үле зонаһы",
|
||||
"horizon.options.button_glyphs": "Төймә глифтары",
|
||||
"horizon.options.menu_navigation": "Навигация меню",
|
||||
"horizon.options.on_screen_keyboard": "Экрандағы клавиатура",
|
||||
"horizon.options.chat_delay": "Чат тотҡарланыуы",
|
||||
"horizon.options.lightbar.health": "Һаулыҡ",
|
||||
"horizon.options.lightbar.dimension": "Үлсәм",
|
||||
"horizon.options.glyphs.auto": "Авто",
|
||||
"horizon.options.menu_focus": "Фокус",
|
||||
"horizon.options.menu_pointer": "Күрһәткес",
|
||||
"horizon.options.keyboard.auto": "Авто",
|
||||
"horizon.options.unavailable": "Был функция Horizon-ла әлегә юҡ.",
|
||||
"horizon.options.search": "Эҙләү параметрҙары...",
|
||||
"horizon.pages.mods": "Модтар",
|
||||
"horizon.pages.shader_packs": "Шейдер пакеттары",
|
||||
"horizon.pages.shader_options": "Шейдер параметрҙары",
|
||||
"horizon.pages.controller": "Контроллер параметрҙары",
|
||||
"horizon.pages.controller_binds": "Контроллер бәйләй",
|
||||
"horizon.pages.extras": "Horizon Өҫтәмә",
|
||||
"horizon.pages.settings": "Horizon Көйләүҙәр",
|
||||
"horizon.pages.agent": "ЯИ агенты",
|
||||
"horizon.split.leave": "Ҡалдырырға",
|
||||
"horizon.pages.split_settings": "Сплит-экран параметрҙары",
|
||||
"horizon.pages.split_profiles": "Кем уйнай?",
|
||||
"horizon.pages.split_setup": "Сплит-экранды ҡуйыу",
|
||||
"horizon.pages.music": "Музыка",
|
||||
"horizon.pages.music.menu": "Меню",
|
||||
"horizon.pages.music.overworld": "Өҫтөн донъя",
|
||||
"horizon.pages.music.creative": "Ижади .",
|
||||
"horizon.pages.music.underwater": "Һыу аҫтында .",
|
||||
"horizon.pages.music.end": "Аҙағы",
|
||||
"horizon.pages.music.boss": "Етәксе",
|
||||
"horizon.pages.music.credits": "Кредиттар",
|
||||
"horizon.pages.music.overworld_biomes": "Донъя өҫтөндәге биомдар",
|
||||
"horizon.pages.music.nether_biomes": "Недер биомдары",
|
||||
"horizon.pages.music.end_biomes": "Аҙаҡҡы биомдар",
|
||||
"horizon.pages.music.other": "Башҡа музыка .",
|
||||
"horizon.pages.music.empty": "Музыка тректары юҡ: уйындың тауыштары тейәлмәгән.",
|
||||
"horizon.pages.music.tooltip": "Встроенный тректар, хәл буйынса: хәҙер бер уйнай, йәки теләһә ниндәй һүндерергә, шулай итеп, уйын уны йыйыу туҡтата.",
|
||||
"horizon.pages.settings.tooltip": "Horizon үҙ параметрҙары: графика, контроллерҙар, өҫтәмәләр һәм модтар.",
|
||||
"horizon.pages.graphics.tooltip": "Графика, ябай: һәр параметр нимәгә төшкәнен әйтә.",
|
||||
"horizon.pages.graphics_advanced.tooltip": "Һәр график параметр, Horizon’s инә, һәр береһе нимә менән.",
|
||||
"horizon.pages.controller.tooltip": "Контроллерҙар: уларҙың төймәләре, таяҡсалар, вибрация һәм меню навигацияһы.",
|
||||
"horizon.pages.extras.tooltip": "Факультатив өҫтәүҙәр, бөтәһе лә өҫтөндә ғәҙәттәгесә: уйын ваниль ҡала, тик һеҙ бер өҫтөндә.",
|
||||
"horizon.pages.agent.tooltip": "Һеҙҙең үҙ AI агент уйнай: horizon-ctl һәм MCP клиенттар был компьютерҙа.",
|
||||
"horizon.pages.split_profiles.tooltip": "Кем уйнай: был уйын папкаһында һаҡланған профиль.",
|
||||
"horizon.pages.split_setup.tooltip": "Тәҙрәләр һәм мониторҙар, ә кем ҡайҙа уйнай.",
|
||||
"horizon.pages.shader_packs.tooltip": "Шейдер пакеттары шейдерпакеттар папкаһынан: Horizon үҙ һәм шейдерҙар/ форматындағылар. Берәм-берәм йүгерә.",
|
||||
"horizon.pages.mods.tooltip": "Horizon өсөн эшләнгән модтар, горизонт-модтар папкаһынан. Һәр береһе ҡом йәшниктә йүгерә һәм һеҙ уны тоҡандырғансы һүндерелә.",
|
||||
"horizon.pages.open.graphics": "Графика...",
|
||||
"horizon.pages.open.graphics_advanced": "Алдынғы графика...",
|
||||
"horizon.pages.open.shader_packs": "Шейдер пакеттары...",
|
||||
"horizon.pages.open.controller": "Контроллер параметрҙары...",
|
||||
"horizon.pages.open.split_setup": "Бүленгән экран...",
|
||||
"horizon.pages.open.extras": "Өҫтәмәләр...",
|
||||
"horizon.pages.open.mods": "Модтар...",
|
||||
"horizon.pages.open.agent": "ЯИ агенты...",
|
||||
"horizon.pages.open.horizon_graphics": "Horizon Графика...",
|
||||
"horizon.pages.open.controller_binds": "Контроллер бәйләй...",
|
||||
"horizon.pages.open.horizon_settings": "Horizon Көйләүҙәр...",
|
||||
"horizon.pages.open.music": "Музыка...",
|
||||
"horizon.mods.empty": "Модтар юҡ: .hmod файлдарын горизонт-модтар папкаһына ҡуйығыҙ",
|
||||
"horizon.mods.stopped": " (Туҡтатылған)",
|
||||
"horizon.mods.not_built": " (Төҙөлмәгән)",
|
||||
"horizon.mods.dev": " (Дев)",
|
||||
"horizon.mods.settings": "Көйләүҙәр",
|
||||
"horizon.mods.in_world": " (донъяны үҙгәртергә ҡалдырырға)",
|
||||
"horizon.mods.open_folder": "Мод папкаһын асыу",
|
||||
"horizon.shader_packs.empty": "Шейдер пакеттары юҡ: уларҙы шейдерпакеттар папкаһына һалығыҙ",
|
||||
"horizon.shader_options.open": "Шейдер варианттары...",
|
||||
"horizon.shader_options.profile": "Профиль",
|
||||
"horizon.shader_options.loading": "Шейдер пакетының варианттарын уҡыу...",
|
||||
"horizon.agent.copy_details": "Тоташыу тураһында мәғлүмәтте күсерергә",
|
||||
"horizon.multiplayer.join": "Ҡушылыу",
|
||||
"horizon.multiplayer.cancel_reconnecting": "Яңынан тоташтырыуҙы юҡҡа сығарыу",
|
||||
"horizon.multiplayer.join_friend": "Дуҫҡа ҡушыл",
|
||||
"horizon.multiplayer.invite_code": "Саҡырыу коды",
|
||||
"horizon.multiplayer.relay": "Реле (теләк буйынса)",
|
||||
"Preset": "Алдан ҡуйылған",
|
||||
"LOD Distance": "LOD арауығы",
|
||||
"Far Detail": "Алыҫ деталь",
|
||||
"Cave Culling": "Мәмерйә ҡырҡыу",
|
||||
"Entity Culling": "Субъектты ҡырҡыу",
|
||||
"Chunk Updates": "Яңыртыу өлөштәре",
|
||||
"Upload Budget": "Бюджет тейәү",
|
||||
"Sky": "Күк",
|
||||
"Fog": "Томан",
|
||||
"Weather": "Һауа торошо",
|
||||
"Animated Textures": "Йәнле текстуралар",
|
||||
"Present Mode": "Хәҙерге режим",
|
||||
"Frame Pacing": "Кадр темпы",
|
||||
"Worker Threads": "Эшсе ептәр",
|
||||
"Resolution Scale": "Асыҡлыҡ шкалаһы",
|
||||
"Anti-aliasing": "Анти-псевдоним",
|
||||
"Upscaling": "Масштаблаштырыу",
|
||||
"Paper White": "Аҡ ҡағыҙ",
|
||||
"Peak Brightness": "Иң юғары яҡтылыҡ",
|
||||
"Black Level": "Ҡара кимәл",
|
||||
"UI Brightness": "Яҡтылыҡ",
|
||||
"Battery Mode": "Аккумулятор режимы",
|
||||
"Graphics API": "Графика API",
|
||||
"Translucent Batching": "Ярым үтә күренмәле партиялау",
|
||||
"Performance Overlay": "Һөҙөмтәлелек өҫтөнлөктәре",
|
||||
"Full Detail Distance": "Тулы ентекле арауыҡ",
|
||||
"On": "Өҫтөндә",
|
||||
"Off": "Һүндерелгән",
|
||||
"Unlimited": "Сикләнмәгән",
|
||||
"Auto": "Авто",
|
||||
"Custom": "Ҡулланыусы",
|
||||
"Performance": "Башҡарыу",
|
||||
"Balanced": "Баланслы",
|
||||
"Quality": "Сифат",
|
||||
"Ultra": "Ультра",
|
||||
"Ultra Performance": "Ультра етештереүсәнлеге",
|
||||
"Native": "Натив",
|
||||
"Full": "Тулы",
|
||||
"Reduced": "Кәметелгән",
|
||||
"Efficient": "Һөҙөмтәле",
|
||||
"Precise": "Теүәл",
|
||||
"Auto (VSync)": "Авто (ВСинхронизация)",
|
||||
"FIFO": "ФИФО",
|
||||
"Mailbox": "Почта йәшниге",
|
||||
"Immediate": "Шунда уҡ",
|
||||
"FPS and Graph": "FPS һәм график",
|
||||
"TAA": "ТАА",
|
||||
"FXAA": "ФХАА",
|
||||
"No cost": "Хаҡы юҡ",
|
||||
"Low cost": "Түбән хаҡ",
|
||||
"Medium cost": "Уртаса хаҡ",
|
||||
"High cost": "Юғары хаҡ",
|
||||
"Saves time": "Ваҡытты экономиялай",
|
||||
"Graphics": "Графика",
|
||||
"Done": "Бөттө",
|
||||
"This feature is not yet available in Horizon.": "Был функция Horizon-ла әлегә юҡ.",
|
||||
"Your display or system doesn't offer HDR output.": "Һеҙҙең дисплей йәки система тәҡдим итмәй HDR сығыш.",
|
||||
"Turn HDR on to use it.": "Уны ҡулланыу өсөн HDR ҡабыҙығыҙ.",
|
||||
"Your GPU or graphics API doesn't support it.": "Һеҙҙең GPU йәки график API уны ҡабул итмәй.",
|
||||
"%s chunks": "%s өлөштәр",
|
||||
"%s per frame": "%s бер кадрға",
|
||||
"%s MiB/frame": "%s МиБ/кадр",
|
||||
"%s KiB/frame": "%s КиБ/кадр",
|
||||
"Auto (%s)": "Авто (%s)",
|
||||
"Full-detail terrain range. LOD Distance can extend local worlds farther.": "Тулы деталь ер диапазоны. LOD Дистанция урындағы донъяларҙы алыҫҡараҡ һуҙырға мөмкин.",
|
||||
"Coarse distant terrain in local worlds. Integrated GPUs stop at 128 chunks.": "Урындағы донъяларҙа ҡырыҫ алыҫ ерҙәр. Интеграцияланған график процессорҙар 128 өлөштә туҡтай.",
|
||||
"Reduced draws far terrain coarser: faster on this integrated GPU.": "Ҡыҫҡартылған тарта алыҫ ер ҡырыҫ: тиҙерәк был интеграцияланған GPU.",
|
||||
"Reduced draws far terrain coarser, for GPUs it slows down.": "Кәметелгән тарта алыҫ ер ҡырыҫыраҡ, GPUs өсөн ул яйлатып.",
|
||||
"Field of view. Wider shows more terrain at once.": "Күренеш өлкәһе. Киңерәк бер юлы күберәк ерҙе күрһәтә.",
|
||||
"Caps frames per second; a cap saves power and heat.": "Ҡапҡастар кадрҙар секундына; ҡапҡас энергияны һәм йылылыҡты һаҡлай.",
|
||||
"Waits for the display's refresh: no tearing, a little latency.": "Дисплейҙы яңыртыуҙы көтә: йыртыу юҡ, бер аҙ тотҡарлыҡ.",
|
||||
"Size of menus and the HUD.": "Размер меню һәм HUD.",
|
||||
"Sets the options below together. Changing one makes it Custom.": "Түбәндәге варианттарҙы бергә ҡуя. Бер үҙгәртеү уны Ҡулланыусы итә.",
|
||||
"Lava, fire and sunlight shine brighter than white. Needs an HDR display.": "Лава, ут һәм ҡояш нурҙары аҡтан да сағыуыраҡ балҡый. HDR дисплей кәрәк.",
|
||||
"Your display's darkest black. 0 for OLED; LCDs glow a little.": "Һеҙҙең дисплей’ы иң ҡара ҡара. 0 өсөн OLED; ЖК-дисплейҙар бер аҙ балҡый.",
|
||||
"How bright highlights get. Auto: the peak your system reports.": "Нисек сағыу өҫтөнлөктәр ала. Авто: пик һеҙҙең система отчеттар.",
|
||||
"How bright white paper and menus look. Auto: your desktop's white.": "Нисек сағыу аҡ ҡағыҙ, менюлар күренә. Авто: һеҙҙең өҫтәл’ы аҡ.",
|
||||
"How bright the HUD and menus are, against paper white.": "Нисек сағыу HUD һәм менюлар, ҡағыҙ аҡ ҡаршы.",
|
||||
"How far mobs, crops and machines keep working. CPU time.": "Күпме алыҫҡа мобтар, культуралар һәм машиналар эшләп тора. Процессор ваҡыты.",
|
||||
"How far away mobs and items are drawn, as a share of normal.": "Нисек алыҫҡа мобтар һәм әйберҙәр тартыла, өлөшө булараҡ нормаль.",
|
||||
"Skips terrain hidden behind closed sections. Off costs a lot.": "Ябыҡ участкалар артында йәшеренгән ерҙәрҙе һикерә. Офф күп сығымдар талап итә.",
|
||||
"Hides entities behind opaque blocks.": "Һүҙ асыҡ булмаған блоктар артында субъекттарҙы йәшерә.",
|
||||
"No entity occlusion culling.": "Юҡ субъект окклюзия ҡырҡыу.",
|
||||
"CPU occlusion test runs this frame.": "Процессор окклюзия һынау был кадрҙа эшләй.",
|
||||
"Occlusion checks run on a worker thread.": "Окклюзия тикшерелеүҙәре эшсе ептә эшләй.",
|
||||
"Meshed sections uploaded per frame. Lower is smoother while loading.": "Бер кадрға тейәлгән селтәрле бүлектәр. Түбәнге тейәгәндә шымараҡ.",
|
||||
"Soft shadows in corners. Costs chunk building time only.": "Мөйөштәрҙә йомшаҡ күләгәләр. Сығымдар өлөшө төҙөү ваҡыты ғына.",
|
||||
"Smaller copies of block textures for distant terrain: less shimmer.": "Алыҫ ерҙәр өсөн блок текстураларының бәләкәйерәк күсермәләре: ялтырап тороу аҙыраҡ.",
|
||||
"Blends grass and water colours across biomes when building chunks.": "Үлән һәм һыу төҫтәрен биомдар буйынса ҡатнаштырып, өлөштәр төҙөгәндә.",
|
||||
"Cloud layer: off, flat (fast) or 3D (fancy).": "Болот ҡатламы: өҙөлгән, яҫы (тиҙ) йәки 3D (фантазия).",
|
||||
"How far clouds reach, in chunks.": "Болоттар ни тиклем алыҫҡа етә, өлөшләп.",
|
||||
"Draws the sky, sun, moon and stars.": "Күкте, ҡояшты, айҙы, йондоҙҙарҙы һүрәтләй.",
|
||||
"Distance fog. Off shows the edge of the loaded world.": "Дистанция томан. Off йөкләнгән донъяның ситен күрһәтә.",
|
||||
"Draws rain and snow.": "Ямғыр һәм ҡар тарта.",
|
||||
"How far rain and snow fall around you.": "Тирә-яғыңда ни тиклем алыҫҡа ямғыр, ҡар яуа.",
|
||||
"How many particles effects spawn.": "Күпме киҫәксә эффекттары үрсетә.",
|
||||
"Round shadows under mobs and items.": "Мобтар һәм әйберҙәр аҫтында түңәрәк күләгәләр.",
|
||||
"Leaves with see-through gaps. Off draws them solid.": "Япраҡтары үтә күренмәле тишектәр менән. Офф уларҙы ныҡлы тарта.",
|
||||
"Sorts water and glass more exactly behind each other.": "Һыу менән быяланы бер-береһе артында анығыраҡ сорттарға айыра.",
|
||||
"Which chunk rebuilds wait for the frame: none, nearby or yours.": "Ниндәй өлөшө яңынан төҙөй көтә рамка: бер ниндәй ҙә, яҡында йәки һеҙҙең.",
|
||||
"Animates water, lava, fire and other moving textures.": "Һыу, лава, ут һәм башҡа хәрәкәт итеүсе текстураларҙы йәнләндерә.",
|
||||
"World pixels per screen pixel. Below 100% is faster on the GPU.": "Донъя пикселдәре экран пикселе. 100% түбән тиҙерәк GPU.",
|
||||
"Smooths jagged edges. FXAA: softer. TAA: smoothest, moving things may trail.": "Тешле ситтәрен тигеҙләй. ФХАА: йомшағыраҡ. ТАА: иң шыма, хәрәкәт итеүсе әйберҙәр эҙҙәре булыуы мөмкин.",
|
||||
"Renders the world smaller and rebuilds it with TAA. Faster, softer.": "Донъяны бәләкәйерәк итә һәм уны ТАА менән яңынан төҙөй. Тиҙерәк, йомшағыраҡ.",
|
||||
"HDR output on an HDR display: lava, fire and sunlight shine brighter.": "HDR дисплейында HDR сығышы: лава, ут һәм ҡояш нурҙары сағыуыраҡ балҡый.",
|
||||
"How frames reach the screen while VSync is off.": "Нисек кадрҙар экранға етә, ә VSync өҙөлгән.",
|
||||
"Efficient sleeps until the next frame; Precise spins, like vanilla.": "Һөҙөмтәле йоҡлай сираттағы кадрға тиклем; Теүәл әйләнештәр, ваниль кеүек.",
|
||||
"Fills the screen (borderless).": "Экранды тултыра (сикһеҙ).",
|
||||
"Brightens dark places.": "Ҡараңғы урындарҙы яҡтырта.",
|
||||
"Lowers the frame rate when minimised, or idle too.": "Кадрҙар йышлығын түбәнәйтә, ҡасан минималь, йәки буш ла.",
|
||||
"Sways the view while walking.": "Йөрөгәндә ҡарашты һелкетә.",
|
||||
"Fades newly loaded chunks in.": "Яңы тейәлгән өлөштәрҙе һүнә.",
|
||||
"Darkens the screen's edges.": "Экрандың ситтәрен ҡарайта.",
|
||||
"Shows when the world saves.": "Донъя ҡотҡарғанда күрһәтә.",
|
||||
"Shows attack cooldown.": "Һөжүм итеү ваҡытын күрһәтә.",
|
||||
"60 FPS cap (30 in menus or unfocused), half the workers: less power.": "60 FPS ҡапҡас (30 менюларҙа йәки нефокусированный), яртыһы эшселәр: ҡөҙрәте аҙыраҡ.",
|
||||
"Threads that generate, light and mesh chunks. Next start.": "Ептәр, генерациялау, яҡтылыҡ һәм селтәр өлөштәре. Киләһе старт.",
|
||||
"Vulkan, then DirectX 12 (Windows) or OpenGL (Linux) where it fails. Next start.": "Vulkan, унан һуң DirectX 12 (Windows) йәки OpenGL (Linux) ҡайҙа уңышһыҙлыҡҡа осрай. Киләһе старт.",
|
||||
"Water and glass in one buffer: fewer draw calls, a bit more VRAM. Next start.": "Һыу һәм быяла бер буферҙа: низағ шылтыратыуҙар аҙыраҡ, бер аҙ күберәк VRAM. Киләһе старт.",
|
||||
"Mesh data sent to the GPU per frame. Lower is smoother while loading.": "Селтәр мәғлүмәттәре ебәрелгән GPU бер кадр. Түбәнге тейәгәндә шымараҡ.",
|
||||
"Frame rate and frame times over the game, with a graph.": "Кадрҙар тиҙлеге һәм кадрҙар ваҡыты өҫтөндә уйын, график менән.",
|
||||
"horizon.multiplayer.finding_friend": "Дуҫыңдың донъяһын табыу...",
|
||||
"horizon.multiplayer.not_signed_in": "Был сервер онлайн режимда. Уға ҡушылыу өсөн Microsoft иҫәп яҙмағыҙ менән Horizon стартерында инегеҙ.",
|
||||
"horizon.multiplayer.invalid_address": "Дөрөҫ булмаған сервер адресы: %s",
|
||||
"horizon.multiplayer.connected_friend_direct": "Һеҙҙең дуҫығыҙға туранан-тура тоташтырылған...",
|
||||
"horizon.multiplayer.connected_friend_relay": "Һеҙҙең дуҫығыҙға реле аша тоташтырылған...",
|
||||
"General": "Дөйөм",
|
||||
"Advanced": "Алдынғы",
|
||||
"Undo": "Кире ҡайтарыу",
|
||||
"Search options": "Эҙләү варианттары",
|
||||
"Shortcut": "Ярлыҡ",
|
||||
"Distance": "Арауыҡ",
|
||||
"Display": "Дисплей",
|
||||
"Interface": "Интерфейс",
|
||||
"Sky and weather": "Күк йөҙө һәм һауа торошо",
|
||||
"Lighting and entities": "Яҡтыртыу һәм субъекттар",
|
||||
"Textures": "Текстуралар",
|
||||
"Image": "Һүрәт",
|
||||
"Chunk loading": "Ҡыҫҡа тейәү",
|
||||
"Culling": "Куллинг",
|
||||
"Power": "Власть",
|
||||
"Frames": "Рамкалар",
|
||||
"Overlay": "Ҡаплау",
|
||||
"Output": "Сығыш",
|
||||
"Brightness": "Яҡтылыҡ",
|
||||
"How far you see, the window and the HUD.": "Күпме алыҫ күрәһең, тәҙрә һәм HUD.",
|
||||
"The sky and weather, lighting, textures and the image.": "Күк һәм һауа торошо, яҡтыртыу, текстуралар һәм образ.",
|
||||
"Chunk loading, culling and power use.": "Ҡырҡылған тейәү, ҡырҡыу һәм ҡөҙрәт ҡулланыу.",
|
||||
"How frames reach the screen, and the performance overlay.": "Нисек кадрҙар экранға етә, һәм башҡарыу өҫтәү.",
|
||||
"Brighter-than-white output on an HDR display.": "HDR дисплейында аҡтан сағыуыраҡ сығыш.",
|
||||
"Results for \"%s\"": "\"%s\" өсөн һөҙөмтәләр.",
|
||||
"No settings match.": "Бер ниндәй ҙә параметрҙар тап килмәй.",
|
||||
"horizon.title.not_affiliated": "Mojang йәки Microsoft менән бәйле түгел",
|
||||
"horizon.extras.header.lighting": "Яҡтыртыу",
|
||||
"horizon.extras.header.third_person": "Өсөнсө зат .",
|
||||
"horizon.extras.header.particles": "Киҫәксәләр",
|
||||
"horizon.extras.header.inventory": "Инвентаризация",
|
||||
"horizon.extras.header.chat": "Чат",
|
||||
"horizon.extras.header.multiplayer": "Күп уйынсылар",
|
||||
"horizon.extras.header.sound": "Тауыш .",
|
||||
"horizon.extras.header.menus": "Менюлар",
|
||||
"horizon.extras.fullbright": "Фуллбрайт",
|
||||
"horizon.extras.dynamic_lights": "Динамик яҡтылыҡ",
|
||||
"horizon.extras.own_name_tag": "Үҙ исем билдәһе",
|
||||
"horizon.extras.hide_block_particles": "Блок-өҙөү киҫәксәләрен йәшерергә",
|
||||
"horizon.extras.auto_reconnect": "Авто-яңынан тоташтырыу",
|
||||
"horizon.extras.ui_sound_reserve": "Ҡулланыусылар интерфейсы тауыштары өсөн каналдар һаҡлау",
|
||||
"horizon.extras.music_page": "Музыка бите .",
|
||||
"horizon.extras.mouse_tweaks": "Сысҡандың идара итеү элементтарын үҙгәртә",
|
||||
"horizon.extras.mouse_tweaks_wheel": "Прокрутка тәгәрмәсе әйберҙәрҙе күсерә",
|
||||
"horizon.extras.sort": "Сортлау төймәләре",
|
||||
"horizon.extras.sort_key": "Сортлау асҡысы",
|
||||
"horizon.extras.no_ai": "ЯИ юҡ",
|
||||
"horizon.extras.agent_control": "Агент контроле",
|
||||
"horizon.extras.discord_presence": "Discord Бай булыу",
|
||||
"horizon.extras.splitscreen": "Бүлгән экран",
|
||||
"horizon.extras.chat_animation": "Тигеҙ һөйләшеү",
|
||||
"horizon.extras.chat_indicator": "Хәбәр күрһәткесе",
|
||||
"horizon.extras.wheel_cycles_settings": "Прокрутка тәгәрмәсе параметрҙарҙы үҙгәртә",
|
||||
"horizon.extras.pack_browser": "Ресурс пакеты браузеры",
|
||||
"horizon.extras.fullbright.tooltip": "Блоктарҙы һәм субъекттарҙы тулы яҡтылыҡта, хатта ҡараңғы урындарҙа ла күрһәтегеҙ.",
|
||||
"horizon.extras.dynamic_lights.tooltip": "Факелдар һәм башҡа яҡтылыҡ сығанаҡтары тотолған, төшөрөлгән йәки ут өҫтөндә улар тирәһендәге блоктарҙы яҡтырта.",
|
||||
"horizon.extras.own_name_tag.tooltip": "Һеҙҙең исемде баш өҫтөндә өсөнсө заттан күрһәтә, башҡа уйынсылар күргәнсә. Йәшерен ҡасан сервер һеҙҙең команданың исемдәрен йәшерә йәки һеҙ’күренмәй.",
|
||||
"horizon.extras.hide_block_particles.tooltip": "Йәшерә сүп-сар киҫәксәләре, улар өҙөлгән блоктан ярыла һәм һеҙ шахта өҫтөндә емерек. Башҡа киҫәксәләр ҡала.",
|
||||
"horizon.extras.auto_reconnect.tooltip": "Серверға тоташыу юғалғандан йәки ҡабаттан башлағандан һуң ҡабаттан ҡушыла, бер ҡасан да тибеүҙән йәки тыйыуҙан һуң.",
|
||||
"horizon.extras.ui_sound_reserve.tooltip": "Донъялағы тауыштар 247 тауыш каналының 16-һын бушлай ҡалдыра, шуға күрә уларҙы ташҡын (ҙур шартлау) меню баҫыуҙарын тындыра алмай.",
|
||||
"horizon.extras.music_page.tooltip": "Музыка & Тауыштар ала Музыка... бит: уйнау теләһә ниндәй встроенный трек хәҙер, йәки бер һүндереү, шулай итеп, уйын уны йыйыу туҡтата. Тректы һүндермәйенсә бер нәмә лә үҙгәрмәй.",
|
||||
"horizon.extras.mouse_tweaks.tooltip": "Уң-һөйрәп урындар бер слот, һул-һөйрәп йыя үткәрелгән әйбер, Shift + һул-һөйрәп һәр слот күсә.",
|
||||
"horizon.extras.mouse_tweaks_wheel.tooltip": "Аҫҡа слоттың бер әйберен икенсе яҡҡа ебәрә, өҫкә бер кире килтерә.",
|
||||
"horizon.extras.sort.tooltip": "Сортировать инвентарь, һандыҡтар, бочкалар, эндер һандыҡтар һәм шулкер йәшниктәр ижади вкладка тәртибендә, стека берләштереү.",
|
||||
"horizon.extras.sort_key.tooltip": "Курсор аҫтындағы өлөштө сорттарға бүлә. Баҫығыҙ, һуңынан бер төймәгә баҫығыҙ; Ҡасыу уны сисеп ебәрә.",
|
||||
"horizon.extras.no_ai.tooltip": "Йәшерә һәм һүндерә һәр AI функцияһы: агент менән идара итеү, горизонт-ctl һәм MCP серверҙары. Пускатель’ы переключатель да.",
|
||||
"horizon.extras.agent_control.tooltip": "Һеҙҙең үҙ AI агент был уйынды уйнай ала аша horizon-ctl йәки MCP клиент, был компьютерҙа ғына.",
|
||||
"horizon.extras.discord_presence.tooltip": "Һеҙҙең Discord профилендә Horizon уйнауҙы күрһәтә, ә Discord йүгерә: менюлар, бер уйынсы йәки күп уйынсы, үлсәм һәм уйнаған ваҡыт. Бер ҡасан да донъяның исеме йәки сервер адресы.",
|
||||
"Calibrate...": "Калибрлау...",
|
||||
"Calibrate Anyway...": "Калибрлау барыбер...",
|
||||
"Use Automatic Setup": "Автоматик ҡуйыуҙы ҡулланыу",
|
||||
"Shortcut: %s": "Ҡыҫҡа юл: %s",
|
||||
"Next": "Артабан",
|
||||
"HDR Calibration %s/%s: %s": "HDR калибровкаһы %s/%s: %s",
|
||||
"Sets the three below full screen, one test picture at a time.": "Өс аҫтында тулы экран ҡуя, бер һынау һүрәте бер юлы.",
|
||||
"A key that opens this screen from the game. Not bound at first.": "Уйындан был экранды асҡан асҡыс. Тәүҙә бәйләнмәгән.",
|
||||
"Your display didn't say how bright it gets: calibrate to set it up.": "Һеҙҙең дисплей нисек яҡты ала, тип әйтмәне: калибровка, уны ҡуйырға.",
|
||||
"Already set up for your display. Only calibrate if HDR looks wrong.": "Һеҙҙең дисплей өсөн инде ҡуйылған. Тик калибровка, әгәр HDR дөрөҫ түгел күренә.",
|
||||
"Puts Peak Brightness and Paper White back to your display's setup.": "Ҡуя Пик Яркость һәм Ҡағыҙ Аҡ кире һеҙҙең дисплей’ы ҡороу.",
|
||||
"Set up for your display. Leave on Auto unless it looks wrong.": "Һеҙҙең дисплей өсөн ҡуйырға. Авто өҫтөндә ҡалдырырға, әгәр ҙә ул дөрөҫ күренмәһә.",
|
||||
"Lower it until the logo just disappears into the black.": "Түбән уны тиклем логотип ҡара ғына юғала.",
|
||||
"Raise it until the logo just disappears into the bright square.": "Логотип яҡты квадратҡа ғына юғалғансы уны күтәрегеҙ.",
|
||||
"Make the card a white that's comfortable to look at for a long time, in the light you play in.": "Картаны аҡ төҫтә эшләгеҙ, оҙаҡ ҡарарға уңайлы, һеҙ уйнаған яҡтылыҡта.",
|
||||
"horizon.splitscreen.profiles.forget": "Онот .",
|
||||
"horizon.splitscreen.profiles.create": "Ижад итеү",
|
||||
"horizon.splitscreen.profiles.you": " - һин",
|
||||
"horizon.splitscreen.profiles.forget_named": "Онот %s .",
|
||||
"horizon.splitscreen.profiles.previous": "Алдағы",
|
||||
"horizon.splitscreen.profiles.next": "Артабан",
|
||||
"horizon.splitscreen.profiles.new_button": "Яңы профиль...",
|
||||
"horizon.splitscreen.profiles.forget_title": "Профильде оноттоғоҙмо?",
|
||||
"horizon.splitscreen.profiles.forget_leaves": "Ул был инстанцияның исемлегенән сыға.",
|
||||
"horizon.splitscreen.profiles.forget_kept": "Донъя прогресс һәм параметрҙар һаҡлана.",
|
||||
"horizon.splitscreen.profiles.new_title": "Яңы профиль",
|
||||
"horizon.splitscreen.profiles.name_hint": "Исем (3-тән 16-ға тиклем хәреф, һан, _)",
|
||||
"horizon.splitscreen.profiles.switch_title": "Профиль алмаштырыу",
|
||||
"horizon.splitscreen.profiles.offline_note": "Офлайн профилдәр был данаға ҡарай",
|
||||
"horizon.splitscreen.profiles.move": "Уйнаған ергә күсерегеҙ .",
|
||||
"horizon.splitscreen.profiles.move_place": "Уйнаған урынға күсегеҙ: %s .",
|
||||
"horizon.friends.title": "Дуҫтар менән уйнау .",
|
||||
"horizon.friends.hint": "Дуҫтар кодты титул экранының «Дуҫтар» төймәһенән һуң, туранан-тура бәйләнештә йәки стартердың «Уйнау» битендә йәбештерә.",
|
||||
"horizon.friends.copied": "Күсерелгән",
|
||||
"horizon.friends.copy_code": "Код күсермәһе",
|
||||
"horizon.friends.stop_sharing": "Бүлешеүҙе туҡтатығыҙ",
|
||||
"horizon.friends.none_yet": "Бында әлегә дуҫтар юҡ.",
|
||||
"horizon.friends.here_now": "Бында хәҙер: %s",
|
||||
"horizon.friends.share_intro": "Был донъя менән бүлешергә артында саҡырыу коды: ул LAN асыла, һәм дуҫтар интернетта код менән ҡушыла. Беҙҙең бер сервер ҙа ҡатнашмай.",
|
||||
"horizon.friends.start_sharing": "Бүлешергә башлағыҙ",
|
||||
"horizon.friends.troubleshooting": "Неисправность...",
|
||||
"horizon.friends.stopped": "Саҡырыу коды менән бүлешеүҙе туҡтатты.",
|
||||
"horizon.friends.short_code_changed": "Кемдер дөрөҫ булмаған ҡыҫҡа кодты һынап ҡараны, шуға күрә ул үҙгәрҙе.",
|
||||
"horizon.friends.wrong_code": "Кемдер дөрөҫ булмаған кодты ҡулланып ҡараған.",
|
||||
"horizon.friends.code_ready": "Һеҙҙең саҡырыу коды әҙер: Уйын Менюһы, Дуҫтар менән уйнау. Күсереп яҙып, дуҫтарығыҙға ебәрегеҙ.",
|
||||
"horizon.friends.share_failed": "Донъяны бүлешә алманым: %s",
|
||||
"horizon.friends.finding_route": "Һеҙгә дуҫтар нисек барып етә алыуын табыу...",
|
||||
"horizon.osk.shift": "Смена",
|
||||
"horizon.osk.space": "Йыһан",
|
||||
"horizon.osk.delete": "Юйырға",
|
||||
"horizon.osk.type": "Тип .",
|
||||
"horizon.osk.symbols": "Символдар",
|
||||
"horizon.osk.close": "Ябыҡ",
|
||||
"horizon.extras.chat_animation.tooltip": "Яңы чат һыҙығы һулдан шыуып инә, ә ул һүнә, урынына бөтөн күренә.",
|
||||
"horizon.extras.chat_indicator.tooltip": "Чат һыҙығының һул яғында төҫлө һыҙыҡ.",
|
||||
"horizon.extras.wheel_cycles_settings.tooltip": "Көйләүҙәрҙәге төймә өҫтөндәге прокрутка тәгәрмәсе үҙенең ҡиммәтен үҙгәртә, ванильдәге кеүек. Һүндерелгән, тәгәрмәс исемлекте генә йөрөтә.",
|
||||
"horizon.extras.pack_browser.tooltip": "Һайлау ресурс пакеттары ала өҫтәү төймәһе, эҙләү Modrinth һәм һеҙҙең пакеттар папкаһына пакет ҡуя. Һүндерелгән, уйын бер ҡасан да бәйләнешкә инә Modrinth.",
|
||||
"horizon.extras.splitscreen.tooltip": "Донъяла, икенсе контроллер яңы уйынсы булараҡ ҡушыла ала: баҫығыҙ А, ҡасан ул һорай, һуңынан профиль һайлап һәм ҡайҙа уйнау.",
|
||||
"horizon.splitscreen.setup.monitor": "Монитор %s",
|
||||
"horizon.splitscreen.setup.monitor_unknown": "монитор",
|
||||
"horizon.splitscreen.setup.window": "Тәҙрә %s",
|
||||
"horizon.splitscreen.setup.new_window": "Яңы тәҙрә",
|
||||
"horizon.splitscreen.setup.fill_monitor": "Тултырырға %s",
|
||||
"horizon.splitscreen.setup.done": "Бөттө",
|
||||
"horizon.splitscreen.setup.on": "Өҫтөндә",
|
||||
"horizon.splitscreen.setup.off": "Һүндерелгән",
|
||||
"horizon.splitscreen.setup.player": "Уйынсы %s",
|
||||
"horizon.splitscreen.setup.revert": "Кире ҡайтарыу",
|
||||
"horizon.splitscreen.setup.apply": "Ҡулланыу",
|
||||
"horizon.splitscreen.setup.warning.empty_main": "1-се тәҙрәлә бер кем дә уйнамай: ул йәшенә",
|
||||
"horizon.splitscreen.setup.warning.empty_close": "Тәҙрәлә бер кем дә уйнамай %s: ул Ҡулланыуҙа ябыла",
|
||||
"horizon.splitscreen.setup.warning.empty_new": "Тәҙрәлә бер кем дә уйнамай %s: ул асылмай",
|
||||
"horizon.splitscreen.setup.warning.on_main": "%s тәҙрә 1-се тәҙрә мониторын тултыра: уның уйынсылары 1-се тәҙрәлә уйнай",
|
||||
"horizon.splitscreen.setup.warning.unplugged": "Тәҙрә %s мониторы тоташтырылмаған: уның уйынсылары 1-се тәҙрәлә уйнай",
|
||||
"horizon.splitscreen.setup.status.off": "Сплитскрин һүндерелгән.",
|
||||
"horizon.splitscreen.setup.status.enable_hint": "Уны тоҡандырып, һуңынан бер донъяла икенсе контроллерҙағы төймәгә баҫығыҙ.",
|
||||
"horizon.splitscreen.setup.status.join_hint": "А баҫып, ҡушылырға һәм профиль һайларға.",
|
||||
"horizon.splitscreen.setup.status.idle": "Сплит-экран буш тора",
|
||||
"horizon.splitscreen.setup.status.alone": "Башҡа урындағы уйынсылар юҡ.",
|
||||
"horizon.splitscreen.setup.status.solo_controls": "Яңғыҙ идара итеү һәм контроллер кире бәйләнеш үҙгәрешһеҙ.",
|
||||
"horizon.splitscreen.setup.window_empty": "Тәҙрә %s: буш",
|
||||
"horizon.splitscreen.setup.note.select": "Плеерға баҫығыҙ, йәки уны тәҙрәгә йәки мониторға һөйрәгеҙ.",
|
||||
"horizon.splitscreen.setup.note.apply": "Ҡулланыу өсөн уйнау өсөн был ысул, Ҡайтарыу өсөн кире ҡайтарыу.",
|
||||
"horizon.splitscreen.setup.note.place": "%s ҡайҙа уйнарға тейеш?",
|
||||
"horizon.splitscreen.setup.this_player": "был уйынсы",
|
||||
"horizon.splitscreen.setup.switch_disabled": "Splitscreen һүнә бер тапҡыр башҡа ҡалдырҙы (уларҙы пауза менюһы).",
|
||||
"horizon.splitscreen.setup.window_place": "Тәҙрә %s (%s %s-нан)",
|
||||
"horizon.splitscreen.setup.names": "Исемдәр .",
|
||||
"horizon.splitscreen.setup.identify": "Билдәләү",
|
||||
"horizon.splitscreen.setup.layout.two": "2 бүлешеү: %s",
|
||||
"horizon.splitscreen.setup.layout.three": "3 бүлешеү: %s",
|
||||
"horizon.splitscreen.setup.layout.two.0": "Авто",
|
||||
"horizon.splitscreen.setup.layout.two.1": "Ян-яҡтан .",
|
||||
"horizon.splitscreen.setup.layout.two.2": "Өҫкө һәм аҫҡы .",
|
||||
"horizon.splitscreen.setup.layout.three.0": "Өҫтөндә бер киң",
|
||||
"horizon.splitscreen.setup.layout.three.1": "Һул яҡта бер бейек",
|
||||
"horizon.splitscreen.setup.layout.three.2": "Ян-яҡтан .",
|
||||
"horizon.splitscreen.setup.help.player": "Уларҙы күсерер өсөн %s баҫығыҙ йәки һөйрәгеҙ.",
|
||||
"horizon.splitscreen.setup.help.layout_auto": "%s (тәҙрә киң булғанда йәнәш). Үҙгәртергә баҫығыҙ.",
|
||||
"horizon.splitscreen.setup.help.layout": "%s. Үҙгәртергә баҫығыҙ.",
|
||||
"horizon.splitscreen.setup.help.switch": "Был компьютер өсөн экран бүленгән, өҫтөндә йәки өҫтөндә.",
|
||||
"horizon.splitscreen.setup.help.identify": "Һәр уйынсының ҡарашы ниндәй тәҙрәлә икәнен күрһәтә.",
|
||||
"horizon.splitscreen.setup.help.names": "Һәр уйынсының исеме мөйөшөндә уларҙы ҡарау.",
|
||||
"horizon.splitscreen.setup.help.revert": "Әле ҡулланылмаған үҙгәрештәрҙе кире ҡайтарығыҙ.",
|
||||
"horizon.splitscreen.setup.help.apply": "Картала күрһәтелгәнсә уйнағыҙ.",
|
||||
"horizon.splitscreen.setup.help.unchanged": "Әлегә бер нәмә лә үҙгәрмәне.",
|
||||
"horizon.splitscreen.setup.give_up_pad": "Падтан баш тартығыҙ",
|
||||
"horizon.splitscreen.prompt.controller_connected": "Контроллер тоташтырылған",
|
||||
"horizon.splitscreen.prompt.controller_disconnected": "Контроллер өҙөлгән",
|
||||
"horizon.splitscreen.prompt.controller_disconnected.hint": "Яңынан уны тоташтырырға, йәки икенсе төймәгә баҫығыҙ",
|
||||
"horizon.splitscreen.prompt.join.one": "%s ҡушылырға теләй",
|
||||
"horizon.splitscreen.prompt.join.many": "%s контроллерҙар ҡушылырға теләй",
|
||||
"horizon.splitscreen.prompt.join.yes": "Ҡушылыу",
|
||||
"horizon.splitscreen.prompt.join.as_p1": "Р1 булып уйнай.",
|
||||
"horizon.splitscreen.prompt.join.no": "Юҡ",
|
||||
"horizon.splitscreen.prompt.lost": "%s: контроллер өҙөлгән",
|
||||
"horizon.splitscreen.prompt.lost.use_another": "Икенсе ҡулланыу .",
|
||||
"horizon.splitscreen.prompt.lost.leave": "Ҡалдырырға",
|
||||
"horizon.splitscreen.setup.help.give_up_pad": "Һеҙҙең контролер һеҙҙе водитель туҡтата һәм ҡушылырға тәҡдим ителә (А).",
|
||||
"horizon.splitscreen.setup.note.held_at": "%s %s тиклем: А уны бында төшөрә, В кире һала.",
|
||||
"horizon.splitscreen.setup.note.held": "%s йыйып алынған: һул/уң ҡайҙа йыйып ала, А төшә, В кире һала.",
|
||||
"horizon.splitscreen.online_only": "Был сервер онлайн режимда: офлайн профилдәр уға ҡушыла алмай, һәр уйынсыға үҙ Minecraft иҫәбе кәрәк.",
|
||||
"horizon.splitscreen.own_account": "Был серверға һәр уйынсының үҙ Minecraft иҫәбе кәрәк",
|
||||
"horizon.splitscreen.local_only": "Башҡа уйынсылар был серверға үҙҙәренең Minecraft иҫәбенә генә ҡушыла ала: офлайн профилдәр һеҙҙең донъяла, LAN йәки һеҙҙең урындағы селтәрҙәге серверҙа уйнай.",
|
||||
"Hides models behind opaque blocks. Async checks off-thread; entities tick.": "Моделдәрҙе асыҡ булмаған блоктар артында йәшерә. Ассинхрон тикшерә тышҡы еп; субъекттар галочкой.",
|
||||
"Block Entities": "Блок субъекттары",
|
||||
"Shulker Boxes": "Шулкер йәшниктәре",
|
||||
"Reuses settled boxes; lid movement stays animated.": "Ҡабаттан ҡуллана урынлаштырылған йәшниктәр; ҡапҡас хәрәкәте йәнле ҡала.",
|
||||
"Signs": "Билдәләре",
|
||||
"Reuses sign text until text, light, or font changes.": "Текст, яҡтылыҡ йәки шрифт үҙгәргәнсе билдә тексын ҡабаттан ҡуллана.",
|
||||
"Decorated Pots": "Биҙәкле һауыттар .",
|
||||
"Reuses still pots; break wobble and sherd changes redraw.": "Һаман да ҡаҙандарҙы ҡабаттан ҡуллана; өҙөү качаться һәм шерд үҙгәрештәр перерисовать.",
|
||||
"Bells": "Ҡыңғырауҙар",
|
||||
"Reuses still bells; ringing stays animated.": "Ҡабаттан ҡуллана әле ҡыңғырауҙар; шылтыратыу йәнле ҡала.",
|
||||
"Chests": "Һандыҡтар",
|
||||
"Reuses closed chests; moving lids stay animated.": "Ябыҡ һандыҡтарҙы ҡабаттан ҡуллана; хәрәкәт итеүсе ҡапҡастар йәнле булып ҡала.",
|
||||
"Banners": "Баннерҙар",
|
||||
"Reuses poles; flags and pattern layers still update.": "Бағаналарҙы ҡабаттан ҡуллана; флагтар һәм өлгө ҡатламдары һаман да яңыртыла.",
|
||||
"Copper Golem Statues": "Баҡыр Голем статуялары",
|
||||
"Reuses statue geometry until its block state changes.": "Блок хәле үҙгәргәнсе статуя геометрияһын ҡабаттан ҡуллана.",
|
||||
"Leaf Culling": "Япраҡ ҡырҡыу",
|
||||
"Every leaf face. Vanilla's fancy leaves.": "Һәр япраҡ йөҙө. Ванильдың фантазия япраҡтары.",
|
||||
"Distant Plant Dither": "Алыҫ үҫемлек ҡалтыраныуы",
|
||||
"Keeps fine plants in high-res packs from fading far away.": "Юғары асыҡлыҡтағы пакеттарҙағы ваҡ үҫемлектәрҙе алыҫҡа һүнеүҙән һаҡлай.",
|
||||
"Screenshot Quality": "Скриншот сифаты",
|
||||
"F2 screenshots at this many times the game's resolution. Higher takes longer.": "F2 скриншоттар был күп тапҡыр уйын’ы ҡарар. Юғары оҙағыраҡ ваҡыт ала.",
|
||||
"Frame Generation": "Кадр быуын",
|
||||
"Shows a made-up frame between each two real ones: smoother, a little more lag.": "Һәр ике ысын араһында ҡоролған кадр күрһәтә: шымараҡ, бер аҙ күберәк лаг.",
|
||||
"Shadow Cache": "Күләгә кэш",
|
||||
"Reuses the pack shadow map when sun, view and world match. Off by default.": "Ҡояш, ҡараш һәм донъя тап килгәндә пакет күләгә картаһын ҡабаттан ҡуллана. Һүндерелгән по умолчанию.",
|
||||
"Find BlueMap": "Зәңгәр картаны табығыҙ",
|
||||
"On servers, finds their BlueMap web map for far terrain. Next join.": "Серверҙарҙа, алыҫ ерҙәр өсөн уларҙы BlueMap веб-картаһын таба. Киләһе ҡушылыу.",
|
||||
"BlueMap Radius": "Зәңгәр карта радиусы",
|
||||
"How far around you BlueMap tiles are downloaded. Next join.": "Һеҙҙең тирәләй ни тиклем алыҫ BlueMap плиталар скачать. Киләһе ҡушылыу.",
|
||||
"Synchronous": "Синхрон",
|
||||
"Asynchronous": "Ассинхрон",
|
||||
"Solid": "Ҡаты",
|
||||
"Solid Aggressive": "Ҡаты агрессив",
|
||||
"Hollow": "Ҡыуыш",
|
||||
"Leaves fully inside a canopy draw solid: fewer see-through layers.": "Япраҡтар тулыһынса навес эсендә ҡаты тарта: үтә күренмәле ҡатламдар аҙыраҡ.",
|
||||
"Leaves with one open side draw solid too: faster, chunkier edges.": "Япраҡтар менән бер асыҡ яғы ҡаты тарта ла: тиҙерәк, chunkier ситтәре.",
|
||||
"Drops faces between leaves: faster, but gaps look through.": "Япраҡтар араһында йөҙҙәрен тамсылай: тиҙерәк, әммә тишектәр аша ҡарай.",
|
||||
"Hotbar: Previous Slot": "Ҡыҙыу панелдә: Алдағы слот",
|
||||
"Hotbar: Next Slot": "Ҡыҙыу панелдә: Киләһе слот",
|
||||
"horizon.agent.connected.one": "Тоташтырылған: 1 агент тоташыуы",
|
||||
"horizon.agent.connected.many": "Тоташтырылған: %s агент тоташыуҙары",
|
||||
"horizon.agent.connected.one_ago": "Тоташтырылған: 1 агент тоташыу, һуңғы команда %s с элек",
|
||||
"horizon.agent.connected.many_ago": "Тоташтырылған: %s агент тоташыуҙары, һуңғы команда %s с элек",
|
||||
"horizon.agent.waiting": "Агент көтөп.",
|
||||
"horizon.agent.off": "Һүндерелгән: агенттар был уйынға етә алмай.",
|
||||
"horizon.agent.session_opened": "Был сессия өсөн уйынды башлаған программа асты.",
|
||||
"horizon.agent.socket": "Розетка: %s (уның тулы юлы өсөн реквизиттарҙы күсерергә)",
|
||||
"horizon.agent.local_only": "Урындағы ғына: был компьютерҙа агенттар, бер ҡасан да селтәр.",
|
||||
"%s nits": "%s нит",
|
||||
"Auto (%s nits)": "Авто (%s нит)",
|
||||
"%.2f nits": "%.2f нит",
|
||||
"Hides models behind opaque blocks. Entities update. Off with custom packs.": "Моделдәрҙе асыҡ булмаған блоктар артында йәшерә. Яңыртыу субъекттары. Ҡулланыусылар пакеттары менән өҙөлгән.",
|
||||
"horizon.extras.repro_keys": "Яҙма ярлыҡтар",
|
||||
"horizon.extras.repro_keys.tooltip": "F3+R репро яҙманы башлай йәки туҡтата һәм F3+E уның өйөмөн яҙа. Ғәҙәттәгесә һүндерелгән: яҙма донъяны күсерә.",
|
||||
"horizon.agent.record_session": "Яҙҙырыу сеансын башлау",
|
||||
"horizon.agent.record_stop": "Яҙҙырыуҙы туҡтатыу",
|
||||
"horizon.agent.export_repro": "Экспортлау Repro йыйылмаһы",
|
||||
"horizon.repro.started": "Яҙҙырыу башланды; F3+R уны туҡтата һәм өйөмдө яҙа.",
|
||||
"horizon.repro.stopped": "Яҙма туҡтатылды: %s",
|
||||
"horizon.repro.bundle": "Репро пакеты: %s",
|
||||
"horizon.repro.error": "Ҡабатлау: %s",
|
||||
"horizon.repro.no_recording": "Әлегә экспортҡа сығарырлыҡ яҙма юҡ.",
|
||||
"horizon.repro.replay_started": "Ҡабатлау башланды: %s",
|
||||
"horizon.pack.addInfo": "Modrinth ресурстар пакетын өҫтәү",
|
||||
"horizon.pack.addWorking": "Һорау Modrinth...",
|
||||
"horizon.pack.addNone": "Ресурс пакеттары табылмаған",
|
||||
"horizon.pack.addTitle": "Ресурстар пакетын өҫтәү",
|
||||
"horizon.pack.install": "Ҡуйыу",
|
||||
"horizon.pack.installing": "Ҡуйыу",
|
||||
"horizon.pack.installed": "Ҡуйылған",
|
||||
"horizon.pack.search": "Эҙләү",
|
||||
"horizon.pack.searchHint": "Эҙләү Modrinth...",
|
||||
"horizon.pack.filters": "Фильтрҙар",
|
||||
"horizon.pack.filter.realistic": "Ысынбарлыҡҡа ярашлы",
|
||||
"horizon.pack.filter.simplistic": "Ябайлаштырылған",
|
||||
"horizon.pack.filter.vanillaLike": "Ваниль һымаҡ",
|
||||
"horizon.pack.filter.x16": "16х",
|
||||
"horizon.pack.filter.x32": "32х",
|
||||
"horizon.pack.filter.x64": "64х",
|
||||
"horizon.pack.addFailed": "Пакетты өҫтәп булманы: %s",
|
||||
"horizon.extras.header.cosmetics": "Косметика",
|
||||
"horizon.extras.cosmetics_mine": "Минең косметика",
|
||||
"horizon.extras.cosmetics_mine.tooltip": "Йәшерен: һәр Horizon уйынсы һеҙҙең косметикаһыҙ күрә, һеҙ ҙә индерелгән. Шул уҡ переключатель стартер’s Гардероб.",
|
||||
"horizon.extras.cosmetics_others": "Башҡа уйынсыларҙың косметикаһы",
|
||||
"horizon.extras.cosmetics_others.tooltip": "Башҡа ниндәй Horizon уйынсылар кейә: барыһы ла, тик уларҙы исем биркаһы стилдәре, йәки бер нәмә лә. Йәшерен, уйын бер ҡасан да һорамай, улар нимә кейә.",
|
||||
"horizon.extras.cosmetics_auras": "Башҡаларҙың ауралары һәм эҙҙәре",
|
||||
"horizon.extras.cosmetics_auras.tooltip": "Аура һәм эҙҙәр башҡа уйынсылар кейә. Һүндерелгән по умолчанию.",
|
||||
"horizon.extras.cosmetics.shown": "Күрһәтелгән",
|
||||
"horizon.extras.cosmetics.hidden": "Йәшерен",
|
||||
"horizon.extras.cosmetics.name_tags": "Исем билдәләре генә"
|
||||
}
|
||||
@@ -0,0 +1,485 @@
|
||||
{
|
||||
"horizon.options.controller": "Кантралёр",
|
||||
"horizon.options.vibration": "Вібрацыя",
|
||||
"horizon.options.adaptive_triggers": "Адаптыўныя трыгеры",
|
||||
"horizon.options.lightbar": "Светлавая панэль",
|
||||
"horizon.options.look_sensitivity": "Адчувальнасць агляду",
|
||||
"horizon.options.invert_x": "Інверсія агляду па X",
|
||||
"horizon.options.invert_y": "Інверсія агляду па Y",
|
||||
"horizon.options.sneak_button": "Кнопка красціся",
|
||||
"horizon.options.move_deadzone": "Мёртвая зона руху",
|
||||
"horizon.options.look_deadzone": "Мёртвая зона агляду",
|
||||
"horizon.options.button_glyphs": "Гліфы кнопак",
|
||||
"horizon.options.menu_navigation": "Навігацыя па меню",
|
||||
"horizon.options.on_screen_keyboard": "Экранная клавіятура",
|
||||
"horizon.options.chat_delay": "Затрымка чата",
|
||||
"horizon.options.lightbar.health": "здароўе",
|
||||
"horizon.options.lightbar.dimension": "Вымярэнне",
|
||||
"horizon.options.glyphs.auto": "Аўто",
|
||||
"horizon.options.menu_focus": "Фокус",
|
||||
"horizon.options.menu_pointer": "Паказальнік",
|
||||
"horizon.options.keyboard.auto": "Аўто",
|
||||
"horizon.options.unavailable": "Гэтая функцыя яшчэ недаступная ў Horizon.",
|
||||
"horizon.options.search": "Налады пошуку...",
|
||||
"horizon.pages.mods": "Моды",
|
||||
"horizon.pages.shader_packs": "Пакеты шэйдараў",
|
||||
"horizon.pages.shader_options": "Параметры шэйдара",
|
||||
"horizon.pages.controller": "Налады кантролера",
|
||||
"horizon.pages.controller_binds": "Прывязкі кантролера",
|
||||
"horizon.pages.extras": "Horizon Дадаткова",
|
||||
"horizon.pages.settings": "Horizon Налады",
|
||||
"horizon.pages.agent": "Агент штучнага інтэлекту",
|
||||
"horizon.split.leave": "Сыходзь",
|
||||
"horizon.pages.split_settings": "Налады падзеленага экрана",
|
||||
"horizon.pages.split_profiles": "Хто гуляе?",
|
||||
"horizon.pages.split_setup": "Налада падзеленага экрана",
|
||||
"horizon.pages.music": "Музыка",
|
||||
"horizon.pages.music.menu": "Меню",
|
||||
"horizon.pages.music.overworld": "Надсвет",
|
||||
"horizon.pages.music.creative": "Творчы",
|
||||
"horizon.pages.music.underwater": "Пад вадой",
|
||||
"horizon.pages.music.end": "Канец",
|
||||
"horizon.pages.music.boss": "Бос",
|
||||
"horizon.pages.music.credits": "Крэдыты",
|
||||
"horizon.pages.music.overworld_biomes": "Сусветныя біёмы",
|
||||
"horizon.pages.music.nether_biomes": "Ніжнія біёмы",
|
||||
"horizon.pages.music.end_biomes": "Канчатковыя біёмы",
|
||||
"horizon.pages.music.other": "Іншая музыка",
|
||||
"horizon.pages.music.empty": "Няма музычных трэкаў: не загружаюцца гукі гульні.",
|
||||
"horizon.pages.music.tooltip": "Убудаваныя трэкі ў залежнасці ад сітуацыі: прайграйце адзін зараз або адключыце любы, каб гульня перастала яго выбіраць.",
|
||||
"horizon.pages.settings.tooltip": "Уласныя налады Horizon: графіка, кантролеры, дадатковыя функцыі і моды.",
|
||||
"horizon.pages.graphics.tooltip": "Простая графіка: кожная налада паказвае, колькі яна каштуе.",
|
||||
"horizon.pages.graphics_advanced.tooltip": "Кожная налада графікі, у тым ліку Horizon, з коштам кожнай.",
|
||||
"horizon.pages.controller.tooltip": "Кантролеры: іх кнопкі, стыкі, вібрацыя і навігацыя па меню.",
|
||||
"horizon.pages.extras.tooltip": "Неабавязковыя дадаткі, усе выключаны па змаўчанні: гульня застаецца яркай, пакуль вы не ўключыце адну.",
|
||||
"horizon.pages.agent.tooltip": "Дазвольце вашаму ўласнаму агенту штучнага інтэлекту гуляць: кліенты horizon-ctl і MCP на гэтым кампутары.",
|
||||
"horizon.pages.split_profiles.tooltip": "Хто гуляе: профіль захоўваецца ў гэтай тэчцы гульні.",
|
||||
"horizon.pages.split_setup.tooltip": "Вокны і маніторы, і хто дзе гуляе.",
|
||||
"horizon.pages.shader_packs.tooltip": "Пакеты шэйдараў з папкі shaderpacks: уласныя Horizon і тыя, якія знаходзяцца ў фармаце shaders/. Бяжыць адзін за адным.",
|
||||
"horizon.pages.mods.tooltip": "Моды, зробленыя для Horizon, з папкі horizon-mods. Кожны працуе ў пясочніцы і застаецца выключаным, пакуль вы яго не ўключыце.",
|
||||
"horizon.pages.open.graphics": "Графіка...",
|
||||
"horizon.pages.open.graphics_advanced": "Пашыраная графіка...",
|
||||
"horizon.pages.open.shader_packs": "Пакеты шэйдэраў...",
|
||||
"horizon.pages.open.controller": "Налады кантролера...",
|
||||
"horizon.pages.open.split_setup": "Раздзелены экран...",
|
||||
"horizon.pages.open.extras": "Дадаткова...",
|
||||
"horizon.pages.open.mods": "Моды...",
|
||||
"horizon.pages.open.agent": "Агент штучнага інтэлекту...",
|
||||
"horizon.pages.open.horizon_graphics": "Horizon Графіка...",
|
||||
"horizon.pages.open.controller_binds": "Кантролер прывязвае...",
|
||||
"horizon.pages.open.horizon_settings": "Horizon Налады...",
|
||||
"horizon.pages.open.music": "музыка...",
|
||||
"horizon.mods.empty": "Няма модаў: змясціце файлы .hmod у тэчку horizon-mods",
|
||||
"horizon.mods.stopped": " (Спынена)",
|
||||
"horizon.mods.not_built": " (Не пабудаваны)",
|
||||
"horizon.mods.settings": "Налады",
|
||||
"horizon.mods.in_world": " (пакінуць свет змяніцца)",
|
||||
"horizon.mods.open_folder": "Адкрыць тэчку Mod",
|
||||
"horizon.shader_packs.empty": "Пакетаў шэйдэраў няма: змесціце іх у тэчку шэйдэраў",
|
||||
"horizon.shader_options.open": "Параметры шэйдара...",
|
||||
"horizon.shader_options.profile": "Профіль",
|
||||
"horizon.shader_options.loading": "Чытанне параметраў пакета шэйдараў...",
|
||||
"horizon.agent.copy_details": "Скапіруйце звесткі аб падключэнні",
|
||||
"horizon.multiplayer.join": "Далучайцеся",
|
||||
"horizon.multiplayer.cancel_reconnecting": "Адмяніць паўторнае падключэнне",
|
||||
"horizon.multiplayer.join_friend": "Далучайцеся да сяброў",
|
||||
"horizon.multiplayer.invite_code": "Код запрашэння",
|
||||
"horizon.multiplayer.relay": "Рэле (неабавязкова)",
|
||||
"Preset": "Прадусталяваная",
|
||||
"LOD Distance": "LOD Адлегласць",
|
||||
"Far Detail": "Далёкая дэталь",
|
||||
"Cave Culling": "Выбракоўка пячор",
|
||||
"Entity Culling": "Выбракоўванне сутнасці",
|
||||
"Chunk Updates": "Абнаўленні чанка",
|
||||
"Upload Budget": "Бюджэт загрузкі",
|
||||
"Sky": "неба",
|
||||
"Fog": "Туман",
|
||||
"Weather": "Надвор'е",
|
||||
"Animated Textures": "Аніміраваныя тэкстуры",
|
||||
"Present Mode": "Рэжым сучаснасці",
|
||||
"Frame Pacing": "Тэмп кадраў",
|
||||
"Worker Threads": "Працоўныя тэмы",
|
||||
"Resolution Scale": "Шкала дазволу",
|
||||
"Anti-aliasing": "Згладжванне",
|
||||
"Upscaling": "Апскейлінг",
|
||||
"Paper White": "Папера белая",
|
||||
"Peak Brightness": "Пікавая яркасць",
|
||||
"Black Level": "Узровень чорнага",
|
||||
"UI Brightness": "Яркасць інтэрфейсу",
|
||||
"Battery Mode": "Рэжым батарэі",
|
||||
"Graphics API": "Графічны API",
|
||||
"Translucent Batching": "Напаўпразрысты дазаванне",
|
||||
"Performance Overlay": "Прадукцыйнасць Overlay",
|
||||
"Full Detail Distance": "Поўная адлегласць",
|
||||
"On": "Укл",
|
||||
"Off": "Выкл",
|
||||
"Unlimited": "Неабмежаваны",
|
||||
"Auto": "Аўто",
|
||||
"Custom": "Прыстасаваныя",
|
||||
"Performance": "Прадукцыйнасць",
|
||||
"Balanced": "Ураўнаважаны",
|
||||
"Quality": "Якасць",
|
||||
"Ultra": "Ультра",
|
||||
"Ultra Performance": "Ультрапрадукцыйнасць",
|
||||
"Native": "Натыўны",
|
||||
"Full": "Поўны",
|
||||
"Reduced": "Паменшаны",
|
||||
"Efficient": "Эфектыўная",
|
||||
"Precise": "Дакладны",
|
||||
"Auto (VSync)": "Аўта (VSync)",
|
||||
"Mailbox": "Паштовая скрыня",
|
||||
"Immediate": "Неадкладны",
|
||||
"FPS and Graph": "FPS і графік",
|
||||
"No cost": "Без выдаткаў",
|
||||
"Low cost": "Нізкі кошт",
|
||||
"Medium cost": "Сярэдні кошт",
|
||||
"High cost": "Высокі кошт",
|
||||
"Saves time": "Эканоміць час",
|
||||
"Graphics": "Графіка",
|
||||
"Done": "Гатова",
|
||||
"This feature is not yet available in Horizon.": "Гэтая функцыя яшчэ недаступная ў Horizon.",
|
||||
"Your display or system doesn't offer HDR output.": "Ваш дысплэй або сістэма не забяспечвае выхад HDR.",
|
||||
"Turn HDR on to use it.": "Уключыце HDR, каб выкарыстоўваць яго.",
|
||||
"Your GPU or graphics API doesn't support it.": "Ваш GPU або графічны API не падтрымлівае гэта.",
|
||||
"%s chunks": "%s кавалкаў",
|
||||
"%s per frame": "%s за кадр",
|
||||
"%s MiB/frame": "%s МіБ/кадр",
|
||||
"%s KiB/frame": "%s КіБ/кадр",
|
||||
"Auto (%s)": "Аўто (%s)",
|
||||
"Full-detail terrain range. LOD Distance can extend local worlds farther.": "Поўны дэталёвы дыяпазон мясцовасці. LOD Адлегласць можа пашырыць мясцовыя светы далей.",
|
||||
"Coarse distant terrain in local worlds. Integrated GPUs stop at 128 chunks.": "Грубая аддаленая мясцовасць у лакальных мірах. Убудаваныя графічныя працэсары спыняюцца на 128 кавалках.",
|
||||
"Reduced draws far terrain coarser: faster on this integrated GPU.": "Паменшанае малюнак больш грубай мясцовасці: хутчэй на гэтым убудаваным графічным працэсары.",
|
||||
"Reduced draws far terrain coarser, for GPUs it slows down.": "Зніжэнне малюе больш грубую мясцовасць, для графічных працэсараў гэта запавольваецца.",
|
||||
"Field of view. Wider shows more terrain at once.": "Поле зроку. Шырэй паказвае адразу больш мясцовасці.",
|
||||
"Caps frames per second; a cap saves power and heat.": "Колькасць кадраў у секунду; шапка эканоміць энергію і цяпло.",
|
||||
"Waits for the display's refresh: no tearing, a little latency.": "Чакае абнаўлення дысплея: без разрыву, з невялікай затрымкай.",
|
||||
"Size of menus and the HUD.": "Памер меню і HUD.",
|
||||
"Sets the options below together. Changing one makes it Custom.": "Разам усталёўвае параметры ніжэй. Змена аднаго робіць яго карыстальніцкім.",
|
||||
"Lava, fire and sunlight shine brighter than white. Needs an HDR display.": "Лава, агонь і сонечнае святло ззяюць ярчэй белага. Патрэбен дысплей HDR.",
|
||||
"Your display's darkest black. 0 for OLED; LCDs glow a little.": "Самы цёмны чорны на вашым дысплеі. 0 для OLED; ВК-дысплеі трохі свецяцца.",
|
||||
"How bright highlights get. Auto: the peak your system reports.": "Якія яркія моманты становяцца. Аўта: пік, пра які паведамляе ваша сістэма.",
|
||||
"How bright white paper and menus look. Auto: your desktop's white.": "Як ярка выглядаюць белая папера і меню. Аўтаматычна: ваш працоўны стол белы.",
|
||||
"How bright the HUD and menus are, against paper white.": "Наколькі яркія HUD і меню на фоне белай паперы.",
|
||||
"How far mobs, crops and machines keep working. CPU time.": "Як далёка працягваюць працаваць мобы, ураджай і машыны. працэсарны час.",
|
||||
"How far away mobs and items are drawn, as a share of normal.": "Наколькі далёка намаляваны мобы і прадметы ў долі звычайнага.",
|
||||
"Skips terrain hidden behind closed sections. Off costs a lot.": "Прапускае мясцовасць, схаваную за закрытымі ўчасткамі. Off каштуе шмат.",
|
||||
"Hides entities behind opaque blocks.": "Хавае аб'екты за непразрыстымі блокамі.",
|
||||
"No entity occlusion culling.": "Няма выбракоўвання аклюзіі сутнасці.",
|
||||
"CPU occlusion test runs this frame.": "Тэст аклюзіі ЦП запускае гэты кадр.",
|
||||
"Occlusion checks run on a worker thread.": "Праверкі аклюзіі выконваюцца ў працоўным патоку.",
|
||||
"Meshed sections uploaded per frame. Lower is smoother while loading.": "Сеткавыя раздзелы, загружаныя на кадр. Ніжняя больш плыўная падчас загрузкі.",
|
||||
"Soft shadows in corners. Costs chunk building time only.": "Мяккія цені ў кутах. Каштуе толькі час зборкі кавалкаў.",
|
||||
"Smaller copies of block textures for distant terrain: less shimmer.": "Меншыя копіі блочных тэкстур для далёкай мясцовасці: менш мігацення.",
|
||||
"Blends grass and water colours across biomes when building chunks.": "Змешвае колеру травы і вады ў біёмах пры стварэнні кавалкаў.",
|
||||
"Cloud layer: off, flat (fast) or 3D (fancy).": "Воблачны пласт: выключаны, плоскі (хуткі) або 3D (фантастычны).",
|
||||
"How far clouds reach, in chunks.": "Наколькі дасягаюць воблакі, кавалкамі.",
|
||||
"Draws the sky, sun, moon and stars.": "Малюе неба, сонца, месяц і зоркі.",
|
||||
"Distance fog. Off shows the edge of the loaded world.": "Далёкі туман. Off паказвае край загружанага свету.",
|
||||
"Draws rain and snow.": "Малюе дождж і снег.",
|
||||
"How far rain and snow fall around you.": "Як далёка вакол цябе дождж і снег.",
|
||||
"How many particles effects spawn.": "Колькі эфектаў часціц спараджае.",
|
||||
"Round shadows under mobs and items.": "Круглыя цені пад мобамі і прадметамі.",
|
||||
"Leaves with see-through gaps. Off draws them solid.": "Лісце з празрыстымі прасветамі. Off малюе іх цвёрда.",
|
||||
"Sorts water and glass more exactly behind each other.": "Сартуе ваду і шкло больш дакладна адзін за адным.",
|
||||
"Which chunk rebuilds wait for the frame: none, nearby or yours.": "Які кавалак перабудоўваецца ў чаканні кадра: ніякі, побач ці ваш.",
|
||||
"Animates water, lava, fire and other moving textures.": "Ажыўляе ваду, лаву, агонь і іншыя рухомыя тэкстуры.",
|
||||
"World pixels per screen pixel. Below 100% is faster on the GPU.": "Сусветныя пікселі на піксель экрана. Ніжэй за 100% хутчэй на графічным працэсары.",
|
||||
"Smooths jagged edges. FXAA: softer. TAA: smoothest, moving things may trail.": "Згладжвае няроўныя краю. FXAA: мякчэй. TAA: самыя гладкія рэчы, якія рухаюцца, могуць цягнуцца.",
|
||||
"Renders the world smaller and rebuilds it with TAA. Faster, softer.": "Памяншае свет і перабудоўвае яго з TAA. Хутчэй, мякчэй.",
|
||||
"HDR output on an HDR display: lava, fire and sunlight shine brighter.": "Вывад HDR на дысплеі HDR: лава, агонь і сонечнае святло ззяюць ярчэй.",
|
||||
"How frames reach the screen while VSync is off.": "Як кадры трапляюць на экран, калі VSync выключаны.",
|
||||
"Efficient sleeps until the next frame; Precise spins, like vanilla.": "Эфектыўнае спіць да наступнага кадра; Дакладныя спіны, як ваніль.",
|
||||
"Fills the screen (borderless).": "Запаўняе экран (без палёў).",
|
||||
"Brightens dark places.": "Асвятляе цёмныя месцы.",
|
||||
"Lowers the frame rate when minimised, or idle too.": "Зніжае частату кадраў пры згортванні або ў рэжыме чакання.",
|
||||
"Sways the view while walking.": "Качае погляд падчас хады.",
|
||||
"Fades newly loaded chunks in.": "Змяншае толькі што загружаныя кавалкі.",
|
||||
"Darkens the screen's edges.": "Зацямняе краю экрана.",
|
||||
"Shows when the world saves.": "Паказвае, калі свет ратуе.",
|
||||
"Shows attack cooldown.": "Паказвае час аднаўлення атакі.",
|
||||
"60 FPS cap (30 in menus or unfocused), half the workers: less power.": "Абмежаванне 60 кадраў у секунду (30 у меню або без увагі), палова рабочых: меншая магутнасць.",
|
||||
"Threads that generate, light and mesh chunks. Next start.": "Ніткі, якія ствараюць, лёгкія і сеткаватыя кавалкі. Наступны старт.",
|
||||
"Vulkan, then DirectX 12 (Windows) or OpenGL (Linux) where it fails. Next start.": "Vulkan, затым DirectX 12 (Windows) або OpenGL (Linux), дзе не атрымліваецца. Наступны старт.",
|
||||
"Water and glass in one buffer: fewer draw calls, a bit more VRAM. Next start.": "Вада і шкло ў адным буферы: менш выклікаў на розыгрыш, крыху больш VRAM. Наступны старт.",
|
||||
"Mesh data sent to the GPU per frame. Lower is smoother while loading.": "Даныя сеткі, якія адпраўляюцца ў графічны працэсар за кадр. Ніжняя больш плыўная падчас загрузкі.",
|
||||
"Frame rate and frame times over the game, with a graph.": "Частата кадраў і час кадраў у гульні з графікам.",
|
||||
"horizon.multiplayer.finding_friend": "Пошук свету вашага сябра...",
|
||||
"horizon.multiplayer.not_signed_in": "Гэты сервер знаходзіцца ў онлайн-рэжыме. Увайдзіце ў свой уліковы запіс Microsoft у праграме запуску Horizon, каб далучыцца да яе.",
|
||||
"horizon.multiplayer.invalid_address": "Няправільны адрас сервера: %s",
|
||||
"horizon.multiplayer.connected_friend_direct": "Падключаны непасрэдна да вашага сябра...",
|
||||
"horizon.multiplayer.connected_friend_relay": "Падключаны да вашага сябра праз рэле...",
|
||||
"General": "Генерал",
|
||||
"Advanced": "Пашыраны",
|
||||
"Undo": "Адмяніць",
|
||||
"Search options": "Параметры пошуку",
|
||||
"Shortcut": "Ярлык",
|
||||
"Distance": "Дыстанцыя",
|
||||
"Display": "Дысплей",
|
||||
"Interface": "Інтэрфейс",
|
||||
"Sky and weather": "Неба і надвор'е",
|
||||
"Lighting and entities": "Асвятленне і сутнасці",
|
||||
"Textures": "Тэкстуры",
|
||||
"Image": "Малюнак",
|
||||
"Chunk loading": "Загрузка чанка",
|
||||
"Culling": "Выбракоўка",
|
||||
"Power": "Магутнасць",
|
||||
"Frames": "Рамкі",
|
||||
"Overlay": "Накладка",
|
||||
"Output": "Выхад",
|
||||
"Brightness": "Яркасць",
|
||||
"How far you see, the window and the HUD.": "Як далёка вы бачыце, акно і HUD.",
|
||||
"The sky and weather, lighting, textures and the image.": "Неба і надвор'е, асвятленне, тэкстуры і малюнак.",
|
||||
"Chunk loading, culling and power use.": "Загрузка кавалкаў, выбракоўванне і выкарыстанне энергіі.",
|
||||
"How frames reach the screen, and the performance overlay.": "Як кадры трапляюць на экран і накладанне прадукцыйнасці.",
|
||||
"Brighter-than-white output on an HDR display.": "Ярчэйшы за белы выхад на HDR-дысплеі.",
|
||||
"Results for \"%s\"": "Вынікі для \"%s\"",
|
||||
"No settings match.": "Налады не супадаюць.",
|
||||
"horizon.title.not_affiliated": "Не звязаны з Mojang або Microsoft",
|
||||
"horizon.extras.header.lighting": "Асвятленне",
|
||||
"horizon.extras.header.third_person": "Трэцяя асоба",
|
||||
"horizon.extras.header.particles": "Часціцы",
|
||||
"horizon.extras.header.inventory": "Інвентар",
|
||||
"horizon.extras.header.chat": "Чат",
|
||||
"horizon.extras.header.multiplayer": "Мультыплэер",
|
||||
"horizon.extras.header.sound": "Гук",
|
||||
"horizon.extras.header.menus": "Меню",
|
||||
"horizon.extras.fullbright": "Фулбрайт",
|
||||
"horizon.extras.dynamic_lights": "Дынамічныя фары",
|
||||
"horizon.extras.own_name_tag": "Уласная бірка з імем",
|
||||
"horizon.extras.hide_block_particles": "Схаваць часціцы, якія разбіваюць блок",
|
||||
"horizon.extras.auto_reconnect": "Аўтаматычнае падключэнне",
|
||||
"horizon.extras.ui_sound_reserve": "Захоўвайце каналы для гукаў інтэрфейсу",
|
||||
"horizon.extras.music_page": "Музычная старонка",
|
||||
"horizon.extras.mouse_tweaks": "Элементы кіравання Mouse Tweaks",
|
||||
"horizon.extras.mouse_tweaks_wheel": "Кола пракруткі перамяшчае элементы",
|
||||
"horizon.extras.sort": "Кнопкі сартавання",
|
||||
"horizon.extras.sort_key": "Ключ сартавання",
|
||||
"horizon.extras.agent_control": "Агентскі кантроль",
|
||||
"horizon.extras.splitscreen": "Раздзелены экран",
|
||||
"horizon.extras.chat_animation": "Плаўны чат",
|
||||
"horizon.extras.chat_indicator": "Індыкатар паведамлення",
|
||||
"horizon.extras.wheel_cycles_settings": "Кола пракруткі змяняе налады",
|
||||
"horizon.extras.pack_browser": "Браўзэр Resource Pack",
|
||||
"horizon.extras.fullbright.tooltip": "Паказвайце блокі і аб'екты пры поўным асвятленні, нават у цёмных месцах.",
|
||||
"horizon.extras.dynamic_lights.tooltip": "Факелы і іншыя крыніцы святла, якія трымаюць, упускаюць або гараць, асвятляюць блокі вакол іх.",
|
||||
"horizon.extras.own_name_tag.tooltip": "Паказвае ваша імя над галавой ад трэцяй асобы, як яго бачаць іншыя гульцы. Схаваны, калі сервер хавае назвы вашай каманды або вы нябачныя.",
|
||||
"horizon.extras.hide_block_particles.tooltip": "Хавае часціцы смецця, якія вырываюцца з разбітага блока і рассыпаюцца на той, які вы здабываеце. Іншыя часціцы застаюцца.",
|
||||
"horizon.extras.auto_reconnect.tooltip": "Паўторна далучаецца да сервера пасля страты злучэння або перазагрузкі, ніколі пасля кіку або забароны.",
|
||||
"horizon.extras.ui_sound_reserve.tooltip": "Гукі ў свеце пакідаюць 16 з 247 гукавых каналаў свабоднымі, таму іх паток (вялікі выбух) не можа заглушыць націсканне меню.",
|
||||
"horizon.extras.music_page.tooltip": "«Музыка і гукі» атрымлівае старонку «Музыка...»: прайграйце любы ўбудаваны трэк зараз або адключыце адзін, каб гульня перастала яго выбіраць. Нічога не зменіцца, пакуль вы не адключыце трэк.",
|
||||
"horizon.extras.mouse_tweaks.tooltip": "Перацягванне правай кнопкай мышы змяшчае па адным у слот, перацягванне левай кнопкай збірае ўтрымоўваны прадмет, Shift + перацягванне левай кнопкай мышы перамяшчае кожны слот.",
|
||||
"horizon.extras.mouse_tweaks_wheel.tooltip": "Уніз адпраўляе адзін элемент слота на другі бок, уверх вяртае адзін назад.",
|
||||
"horizon.extras.sort.tooltip": "Сартуе інвентар, куфры, бочкі, эндэрскія куфры і шулкерныя скрыні ў творчым парадку ўкладак, аб'ядноўваючы стосы.",
|
||||
"horizon.extras.sort_key.tooltip": "Сартуе частку пад курсорам. Націсніце, затым націсніце клавішу; Уцёкі развязвае яго.",
|
||||
"horizon.extras.no_ai.tooltip": "Хавае і адключае ўсе функцыі штучнага інтэлекту: кіраванне агентамі, horizon-ctl і серверы MCP. Пераключальнік пускавы ўстаноўкі таксама.",
|
||||
"horizon.extras.agent_control.tooltip": "Ваш уласны агент штучнага інтэлекту можа гуляць у гэтую гульню праз horizon-ctl або кліент MCP толькі на гэтым камп'ютары.",
|
||||
"horizon.extras.discord_presence.tooltip": "Паказвае Playing Horizon у вашым профілі Discord падчас запуску Discord: меню, адзіночны або шматкарыстальніцкі рэжым, памер і час гульні. Ніколі не назва свету або адрас сервера.",
|
||||
"Calibrate...": "Адкалібраваць...",
|
||||
"Calibrate Anyway...": "Усё роўна адкалібраваць...",
|
||||
"Use Automatic Setup": "Выкарыстоўвайце аўтаматычную наладу",
|
||||
"Shortcut: %s": "Ярлык: %s",
|
||||
"Next": "Далей",
|
||||
"HDR Calibration %s/%s: %s": "Каліброўка HDR %s/%s: %s",
|
||||
"Sets the three below full screen, one test picture at a time.": "Устанаўлівае тры ніжэй на ўвесь экран, па адным тэставым малюнку.",
|
||||
"A key that opens this screen from the game. Not bound at first.": "Ключ, які адкрывае гэты экран з гульні. Спачатку не звязаны.",
|
||||
"Your display didn't say how bright it gets: calibrate to set it up.": "На вашым дысплеі не пазначана, наколькі ён яркім: адкалібруйце, каб наладзіць яго.",
|
||||
"Already set up for your display. Only calibrate if HDR looks wrong.": "Ужо наладжана для вашага дысплея. Калібруйце, толькі калі HDR выглядае няправільна.",
|
||||
"Puts Peak Brightness and Paper White back to your display's setup.": "Вяртае пікавую яркасць і папяровы белы ў налады вашага дысплея.",
|
||||
"Set up for your display. Leave on Auto unless it looks wrong.": "Наладзьце для вашага дысплея. Пакіньце на Auto, калі гэта не выглядае няправільна.",
|
||||
"Lower it until the logo just disappears into the black.": "Апускайце яго, пакуль лагатып проста не знікне ў чорным колеры.",
|
||||
"Raise it until the logo just disappears into the bright square.": "Падымайце яго, пакуль лагатып не знікне ў яркім квадраце.",
|
||||
"Make the card a white that's comfortable to look at for a long time, in the light you play in.": "Зрабіце карту белай, каб на яе было зручна глядзець на працягу доўгага часу пры святле, пры якім вы гуляеце.",
|
||||
"horizon.splitscreen.profiles.forget": "Забыць",
|
||||
"horizon.splitscreen.profiles.create": "Ствараць",
|
||||
"horizon.splitscreen.profiles.you": " - вы",
|
||||
"horizon.splitscreen.profiles.forget_named": "Забыць %s",
|
||||
"horizon.splitscreen.profiles.previous": "Папярэдні",
|
||||
"horizon.splitscreen.profiles.next": "Далей",
|
||||
"horizon.splitscreen.profiles.new_button": "Новы профіль...",
|
||||
"horizon.splitscreen.profiles.forget_title": "Забыць профіль?",
|
||||
"horizon.splitscreen.profiles.forget_leaves": "Ён пакідае спіс гэтага экземпляра.",
|
||||
"horizon.splitscreen.profiles.forget_kept": "Сусветны прагрэс і налады захоўваюцца.",
|
||||
"horizon.splitscreen.profiles.new_title": "Новы профіль",
|
||||
"horizon.splitscreen.profiles.name_hint": "Імя (ад 3 да 16 літар, лічбаў, _)",
|
||||
"horizon.splitscreen.profiles.switch_title": "Пераключыць профіль",
|
||||
"horizon.splitscreen.profiles.offline_note": "Афлайн-профілі належаць да гэтага асобніка",
|
||||
"horizon.splitscreen.profiles.move": "Рухайцеся туды, дзе гуляеце",
|
||||
"horizon.splitscreen.profiles.move_place": "Рухайцеся туды, дзе вы гуляеце: %s",
|
||||
"horizon.friends.title": "Гуляць з сябрамі",
|
||||
"horizon.friends.hint": "Сябры ўстаўце код пасля кнопкі \"Сябры\" на тытульным экране ў раздзеле \"Прамое злучэнне\" або на старонцы \"Прайграванне\" праграмы запуску.",
|
||||
"horizon.friends.copied": "Скапіравана",
|
||||
"horizon.friends.copy_code": "Скапіруйце код",
|
||||
"horizon.friends.stop_sharing": "Спыніць абагульванне",
|
||||
"horizon.friends.none_yet": "Тут пакуль няма сяброў.",
|
||||
"horizon.friends.here_now": "Вось зараз: %s",
|
||||
"horizon.friends.share_intro": "Падзяліцеся гэтым светам за кодам запрашэння: ён адкрываецца ў лакальнай сеткі, і сябры ў Інтэрнэце далучаюцца з кодам. Наш сервер не задзейнічаны.",
|
||||
"horizon.friends.start_sharing": "Пачніце абагульваць",
|
||||
"horizon.friends.troubleshooting": "Ліквідацыя непаладак...",
|
||||
"horizon.friends.stopped": "Абагульванне кода запрашэння спынена.",
|
||||
"horizon.friends.short_code_changed": "Хтосьці спрабаваў увесці няправільны кароткі код, таму ён змяніўся.",
|
||||
"horizon.friends.wrong_code": "Хтосьці паспрабаваў увесці няправільны код.",
|
||||
"horizon.friends.code_ready": "Ваш код запрашэння гатовы: меню гульні, гульня з сябрамі. Скапіруйце яго і адпраўце сваім сябрам.",
|
||||
"horizon.friends.share_failed": "Не атрымалася падзяліцца светам: %s",
|
||||
"horizon.friends.finding_route": "Пошук, як сябры могуць звязацца з вамі...",
|
||||
"horizon.osk.shift": "зрух",
|
||||
"horizon.osk.space": "космас",
|
||||
"horizon.osk.delete": "Выдаліць",
|
||||
"horizon.osk.type": "Тып",
|
||||
"horizon.osk.symbols": "Сімвалы",
|
||||
"horizon.osk.close": "Блізка",
|
||||
"horizon.extras.chat_animation.tooltip": "Новы радок чата слізгае злева, пакуль ён знікае, замест таго, каб выглядаць цалкам.",
|
||||
"horizon.extras.chat_indicator.tooltip": "Каляровая паласа злева ад радка чата.",
|
||||
"horizon.extras.wheel_cycles_settings.tooltip": "Кола пракруткі над кнопкай у наладах змяняе яе значэнне, як у vanilla. Выключана, кола толькі пракручвае спіс.",
|
||||
"horizon.extras.pack_browser.tooltip": "Select Resource Packs атрымлівае кнопку «Дадаць», якая выконвае пошук у Modrinth і ўсталёўвае пакет у вашу тэчку пакетаў. Выключана, гульня ніколі не звязваецца з Modrinth.",
|
||||
"horizon.extras.splitscreen.tooltip": "У свеце іншы кантролер можа далучыцца як новы гулец: націсніце A, калі ён запытае, затым выберыце профіль і дзе гуляць.",
|
||||
"horizon.splitscreen.setup.monitor": "Манітор %s",
|
||||
"horizon.splitscreen.setup.monitor_unknown": "манітор",
|
||||
"horizon.splitscreen.setup.window": "Акно %s",
|
||||
"horizon.splitscreen.setup.new_window": "Новае акно",
|
||||
"horizon.splitscreen.setup.fill_monitor": "Запоўніце %s",
|
||||
"horizon.splitscreen.setup.done": "Гатова",
|
||||
"horizon.splitscreen.setup.on": "Укл",
|
||||
"horizon.splitscreen.setup.off": "Выкл",
|
||||
"horizon.splitscreen.setup.player": "Гулец %s",
|
||||
"horizon.splitscreen.setup.revert": "Вярнуць",
|
||||
"horizon.splitscreen.setup.apply": "Ужыць",
|
||||
"horizon.splitscreen.setup.warning.empty_main": "Ніхто не гуляе ў Window 1: яна хаваецца",
|
||||
"horizon.splitscreen.setup.warning.empty_close": "Ніхто не гуляе ў Window %s: яно зачыняецца пры ўжыванні",
|
||||
"horizon.splitscreen.setup.warning.empty_new": "Ніхто не гуляе ў Window %s: яно не адчыняецца",
|
||||
"horizon.splitscreen.setup.warning.on_main": "Window %s запаўняе манітор Window 1: яго гульцы гуляюць у Window 1",
|
||||
"horizon.splitscreen.setup.warning.unplugged": "Манітор Window %s не падключаны: яго гульцы гуляюць у Window 1",
|
||||
"horizon.splitscreen.setup.status.off": "Splitscreen выключаны.",
|
||||
"horizon.splitscreen.setup.status.enable_hint": "Уключыце яго, затым націсніце кнопку на іншым кантролеры ў свеце.",
|
||||
"horizon.splitscreen.setup.status.join_hint": "Націсніце A, каб далучыцца і выбраць профіль.",
|
||||
"horizon.splitscreen.setup.status.idle": "Раздзелены экран у рэжыме чакання",
|
||||
"horizon.splitscreen.setup.status.alone": "Няма іншых мясцовых гульцоў.",
|
||||
"horizon.splitscreen.setup.status.solo_controls": "Індывідуальныя элементы кіравання і зваротная сувязь кантролера не змяніліся.",
|
||||
"horizon.splitscreen.setup.window_empty": "Акно %s: пустое",
|
||||
"horizon.splitscreen.setup.note.select": "Пстрыкніце прайгравальнік або перацягніце яго ў акно або на манітор.",
|
||||
"horizon.splitscreen.setup.note.apply": "Падайце заяўку, каб гуляць такім чынам, вярніце, каб адмяніць.",
|
||||
"horizon.splitscreen.setup.note.place": "Дзе гуляць %s?",
|
||||
"horizon.splitscreen.setup.this_player": "гэты гулец",
|
||||
"horizon.splitscreen.setup.switch_disabled": "Раздзелены экран выключаецца, як толькі іншыя сыдуць (іх меню паўзы).",
|
||||
"horizon.splitscreen.setup.window_place": "Акно %s (%s з %s)",
|
||||
"horizon.splitscreen.setup.names": "Імёны",
|
||||
"horizon.splitscreen.setup.identify": "Ідэнтыфікаваць",
|
||||
"horizon.splitscreen.setup.layout.two": "2 абмен: %s",
|
||||
"horizon.splitscreen.setup.layout.three": "3 абмен: %s",
|
||||
"horizon.splitscreen.setup.layout.two.0": "Аўто",
|
||||
"horizon.splitscreen.setup.layout.two.1": "Бок аб бок",
|
||||
"horizon.splitscreen.setup.layout.two.2": "Зверху і знізу",
|
||||
"horizon.splitscreen.setup.layout.three.0": "Адзін шырокі зверху",
|
||||
"horizon.splitscreen.setup.layout.three.1": "Адзін высокі злева",
|
||||
"horizon.splitscreen.setup.layout.three.2": "Бок аб бок",
|
||||
"horizon.splitscreen.setup.help.player": "Націсніце або перацягніце %s, каб перамясціць іх.",
|
||||
"horizon.splitscreen.setup.help.layout_auto": "%s (побач, калі акно шырокае). Націсніце, каб змяніць.",
|
||||
"horizon.splitscreen.setup.help.layout": "%s. Націсніце, каб змяніць.",
|
||||
"horizon.splitscreen.setup.help.switch": "Splitscreen для гэтага кампутара, уключаны або выключаны.",
|
||||
"horizon.splitscreen.setup.help.identify": "Погляд кожнага гульца паказвае, у якім акне ён знаходзіцца.",
|
||||
"horizon.splitscreen.setup.help.names": "Імя кожнага гульца ў куце іх агляду.",
|
||||
"horizon.splitscreen.setup.help.revert": "Адмяніць яшчэ не прымененыя змены.",
|
||||
"horizon.splitscreen.setup.help.apply": "Гуляйце так, як паказвае карта.",
|
||||
"horizon.splitscreen.setup.help.unchanged": "Пакуль нічога не змянілася.",
|
||||
"horizon.splitscreen.setup.give_up_pad": "Адмоўцеся ад Pad",
|
||||
"horizon.splitscreen.prompt.controller_connected": "Кантролер падключаны",
|
||||
"horizon.splitscreen.prompt.controller_disconnected": "Кантролер адключаны",
|
||||
"horizon.splitscreen.prompt.controller_disconnected.hint": "Зноў падключыце яго або націсніце кнопку на іншым",
|
||||
"horizon.splitscreen.prompt.join.one": "%s хоча далучыцца",
|
||||
"horizon.splitscreen.prompt.join.many": "%s кантралёраў хочуць далучыцца",
|
||||
"horizon.splitscreen.prompt.join.yes": "Далучайцеся",
|
||||
"horizon.splitscreen.prompt.join.as_p1": "Гуляць як P1",
|
||||
"horizon.splitscreen.prompt.join.no": "няма",
|
||||
"horizon.splitscreen.prompt.lost": "%s: кантролер адключаны",
|
||||
"horizon.splitscreen.prompt.lost.use_another": "Выкарыстоўвайце іншы",
|
||||
"horizon.splitscreen.prompt.lost.leave": "Сыходзь",
|
||||
"horizon.splitscreen.setup.help.give_up_pad": "Ваш кантролер перастае кіраваць вамі і прапануе далучыцца (A).",
|
||||
"horizon.splitscreen.setup.note.held_at": "%s да %s: А кідае яго сюды, Б ставіць назад.",
|
||||
"horizon.splitscreen.setup.note.held": "%s падняў: левы/правы выбіраюць, дзе, А кідае, Б ставіць назад.",
|
||||
"Hides models behind opaque blocks. Async checks off-thread; entities tick.": "Хавае мадэлі за непразрыстымі блокамі. Async правярае па-за патокам; суб'ектаў цік.",
|
||||
"Block Entities": "Блокавыя аб'екты",
|
||||
"Shulker Boxes": "Скрынкі Шулкера",
|
||||
"Reuses settled boxes; lid movement stays animated.": "Паўторна выкарыстоўвае адстойнікі; рух вечка застаецца ажыўленым.",
|
||||
"Signs": "Знакі",
|
||||
"Reuses sign text until text, light, or font changes.": "Паўторна выкарыстоўвае тэкст знака, пакуль не зменіцца тэкст, падсвятленне або шрыфт.",
|
||||
"Decorated Pots": "Упрыгожаныя гаршкі",
|
||||
"Reuses still pots; break wobble and sherd changes redraw.": "Паўторна выкарыстоўвае гаршкі; перапыніць хістанне і асколак змены перамаляваць.",
|
||||
"Bells": "Званы",
|
||||
"Reuses still bells; ringing stays animated.": "Паўторна выкарыстоўвае яшчэ званы; званок застаецца аніміраваным.",
|
||||
"Chests": "Сундукі",
|
||||
"Reuses closed chests; moving lids stay animated.": "Паўторна выкарыстоўвае закрытыя куфры; рухомыя павекі застаюцца ажыўленымі.",
|
||||
"Banners": "Банеры",
|
||||
"Reuses poles; flags and pattern layers still update.": "Паўторна выкарыстоўвае слупы; сцягі і ўзоры слаёў па-ранейшаму абнаўляюцца.",
|
||||
"Copper Golem Statues": "Медныя статуі голема",
|
||||
"Reuses statue geometry until its block state changes.": "Паўторна выкарыстоўвае геаметрыю статуі, пакуль не зменіцца яе стан блока.",
|
||||
"Leaf Culling": "Выбракоўванне лісця",
|
||||
"Every leaf face. Vanilla's fancy leaves.": "Кожны ліст твар. Вострыя лісце ванілі.",
|
||||
"Distant Plant Dither": "Дыстантны завод",
|
||||
"Keeps fine plants in high-res packs from fading far away.": "Захоўвае выдатныя расліны ў пакетах з высокім дазволам ад выцвітання.",
|
||||
"Screenshot Quality": "Якасць скрыншота",
|
||||
"F2 screenshots at this many times the game's resolution. Higher takes longer.": "Скрыншоты F2 з дазволам, які шмат разоў перавышае дазвол гульні. Вышэйшы займае больш часу.",
|
||||
"Frame Generation": "Генерацыя фрэймаў",
|
||||
"Shows a made-up frame between each two real ones: smoother, a little more lag.": "Паказвае прыдуманую рамку паміж двума сапраўднымі: больш гладкая, з крыху большым адставаннем.",
|
||||
"Shadow Cache": "Ценявы кэш",
|
||||
"Reuses the pack shadow map when sun, view and world match. Off by default.": "Паўторна выкарыстоўвае карту ценяў зграі, калі сонца, выгляд і свет супадаюць. Выключана па змаўчанні.",
|
||||
"Find BlueMap": "Знайдзіце BlueMap",
|
||||
"On servers, finds their BlueMap web map for far terrain. Next join.": "На серверах знаходзіць вэб-карту BlueMap для далёкай мясцовасці. Далей далучыцца.",
|
||||
"BlueMap Radius": "Радыус BlueMap",
|
||||
"How far around you BlueMap tiles are downloaded. Next join.": "Як далёка вакол вас загружаюцца пліткі BlueMap. Далей далучыцца.",
|
||||
"Synchronous": "Сінхронныя",
|
||||
"Asynchronous": "Асінхронны",
|
||||
"Solid": "Цвёрды",
|
||||
"Solid Aggressive": "Суцэльны агрэсіўны",
|
||||
"Hollow": "Полая",
|
||||
"Leaves fully inside a canopy draw solid: fewer see-through layers.": "Лісце цалкам унутры полага малююць суцэльна: менш празрыстых слаёў.",
|
||||
"Leaves with one open side draw solid too: faster, chunkier edges.": "Лісце з адным адкрытым бокам таксама атрымліваюцца цвёрдымі: больш хуткія, каржакаватыя краю.",
|
||||
"Drops faces between leaves: faster, but gaps look through.": "Апускае грані паміж лісцікамі: хутчэй, але шчыліны праглядваюць.",
|
||||
"Hotbar: Previous Slot": "Гарачая панэль: папярэдні слот",
|
||||
"Hotbar: Next Slot": "Гарачая панэль: наступны слот",
|
||||
"horizon.agent.connected.one": "Падключана: 1 падключэнне агента",
|
||||
"horizon.agent.connected.many": "Падключана: %s агентскіх злучэнняў",
|
||||
"horizon.agent.connected.one_ago": "Падключана: 1 падключэнне агента, апошняя каманда %s с таму",
|
||||
"horizon.agent.connected.many_ago": "Падключана: %s злучэнняў агента, апошняя каманда %s с таму",
|
||||
"horizon.agent.waiting": "Чакаю агента.",
|
||||
"horizon.agent.off": "Выключана: агенты не могуць атрымаць доступ да гэтай гульні.",
|
||||
"horizon.agent.session_opened": "Адкрыты для гэтай сесіі праграмай, якая запусціла гульню.",
|
||||
"horizon.agent.socket": "Сокет: %s (скапіруйце дэталі для поўнага шляху)",
|
||||
"horizon.agent.local_only": "Толькі лакальна: агенты на гэтым кампутары, ніколі ў сетцы.",
|
||||
"%s nits": "%s ніт",
|
||||
"Auto (%s nits)": "Аўта (%s ніт)",
|
||||
"%.2f nits": "%.2f ніт",
|
||||
"Hides models behind opaque blocks. Entities update. Off with custom packs.": "Хавае мадэлі за непразрыстымі блокамі. Абнаўленне суб'ектаў. Выключыце спецыяльныя пакеты.",
|
||||
"horizon.extras.repro_keys": "Ярлыкі для запісу",
|
||||
"horizon.extras.repro_keys.tooltip": "F3+R запускае або спыняе прайгравальны запіс, а F3+E запісвае пакет. Выключана па змаўчанні: запіс капіруе свет.",
|
||||
"horizon.agent.record_session": "Пачаць сеанс запісу",
|
||||
"horizon.agent.record_stop": "Спыніць сеанс запісу",
|
||||
"horizon.agent.export_repro": "Экспарт Repro Bundle",
|
||||
"horizon.repro.started": "Запіс пачаўся; F3+R спыняе яго і запісвае пакет.",
|
||||
"horizon.repro.stopped": "Запіс спынены: %s",
|
||||
"horizon.repro.bundle": "Пакет рэпрадукцый: %s",
|
||||
"horizon.repro.error": "Паўтор: %s",
|
||||
"horizon.repro.no_recording": "Пакуль няма запісу для экспарту.",
|
||||
"horizon.repro.replay_started": "Паўтор пачаўся: %s",
|
||||
"horizon.pack.addInfo": "Дадайце пакет рэсурсаў з Modrinth",
|
||||
"horizon.pack.addWorking": "Запыт да Modrinth...",
|
||||
"horizon.pack.addNone": "Пакеты рэсурсаў не знойдзены",
|
||||
"horizon.pack.addTitle": "Дадайце пакет рэсурсаў",
|
||||
"horizon.pack.install": "Усталяваць",
|
||||
"horizon.pack.installing": "Ўстаноўка",
|
||||
"horizon.pack.installed": "Усталяваны",
|
||||
"horizon.pack.search": "Пошук",
|
||||
"horizon.pack.searchHint": "Пошук у Modrinth...",
|
||||
"horizon.pack.filters": "Фільтры",
|
||||
"horizon.pack.filter.realistic": "Рэалістычны",
|
||||
"horizon.pack.filter.simplistic": "Спрошчаны",
|
||||
"horizon.pack.filter.vanillaLike": "Ванільны",
|
||||
"horizon.extras.header.cosmetics": "Касметыка",
|
||||
"horizon.extras.cosmetics_mine": "Мая касметыка",
|
||||
"horizon.extras.cosmetics_mine.tooltip": "Схаваны: кожны гулец Horizon бачыць вас без вашай касметыкі, у тым ліку і вас. The same switch as the launcher's Wardrobe.",
|
||||
"horizon.extras.cosmetics_others": "Касметыка іншых гульцоў",
|
||||
"horizon.extras.cosmetics_others.tooltip": "Што носяць іншыя гульцы Horizon: усё, толькі стылі тэгаў з імёнамі або нічога. Hidden, the game never asks what they wear.",
|
||||
"horizon.extras.cosmetics_auras": "Чужыя аўры і шлейфы",
|
||||
"horizon.extras.cosmetics_auras.tooltip": "Auras and trails other players wear. Выключана па змаўчанні.",
|
||||
"horizon.extras.cosmetics.shown": "Паказана",
|
||||
"horizon.extras.cosmetics.hidden": "Схаваны",
|
||||
"horizon.extras.cosmetics.name_tags": "Толькі біркі з імёнамі"
|
||||
}
|
||||
@@ -0,0 +1,484 @@
|
||||
{
|
||||
"horizon.options.controller": "Reoler",
|
||||
"horizon.options.three_d_skin_layers": "Gwiskadoù kroc'hen 3D",
|
||||
"horizon.options.vibration": "Krenadenn",
|
||||
"horizon.options.adaptive_triggers": "Gwaskerioù azasaus",
|
||||
"horizon.options.lightbar": "Barrenn gouloù",
|
||||
"horizon.options.look_sensitivity": "Sensibilitez ar sell",
|
||||
"horizon.options.invert_x": "Distreiñ ar sell X",
|
||||
"horizon.options.invert_y": "Distreiñ ar sell Y",
|
||||
"horizon.options.sneak_button": "Bouton mont kuzh",
|
||||
"horizon.options.move_deadzone": "Takad marv ar fiñval",
|
||||
"horizon.options.look_deadzone": "Takad marv ar sell",
|
||||
"horizon.options.button_glyphs": "Glifoù bouton",
|
||||
"horizon.options.menu_navigation": "Merdeiñ dre ar meni",
|
||||
"horizon.options.on_screen_keyboard": "Klavier war ar skramm",
|
||||
"horizon.options.chat_delay": "Dale flapañ",
|
||||
"horizon.options.lightbar.health": "Yec'hed",
|
||||
"horizon.options.lightbar.dimension": "Ment",
|
||||
"horizon.options.glyphs.auto": "Emgefreek",
|
||||
"horizon.options.menu_focus": "Lakaat ar gaoz",
|
||||
"horizon.options.menu_pointer": "Poent",
|
||||
"horizon.options.keyboard.auto": "Emgefreek",
|
||||
"horizon.options.unavailable": "N'eo ket hegerz an elfenn-mañ c'hoazh e Horizon.",
|
||||
"horizon.options.search": "Arventennoù klask...",
|
||||
"horizon.pages.mods": "Modoù",
|
||||
"horizon.pages.shader_packs": "Pakadoù skeudennoù",
|
||||
"horizon.pages.shader_options": "Dibarzhioù skeudenniñ",
|
||||
"horizon.pages.controller": "Arventennoù ar merour",
|
||||
"horizon.pages.controller_binds": "Liammañ ar c'hontroller",
|
||||
"horizon.pages.extras": "Horizon Ouzhpennoù",
|
||||
"horizon.pages.settings": "Horizon Arventennoù",
|
||||
"horizon.pages.agent": "Ajañs IA",
|
||||
"horizon.split.leave": "Kuitaat",
|
||||
"horizon.pages.split_settings": "Arventennoù ar skramm rannet",
|
||||
"horizon.pages.split_profiles": "Piv a zo o c'hoari ?",
|
||||
"horizon.pages.split_setup": "Arventennoù ar skramm rannet",
|
||||
"horizon.pages.music": "Sonerezh",
|
||||
"horizon.pages.music.overworld": "Bed dreist",
|
||||
"horizon.pages.music.creative": "Krouiñ",
|
||||
"horizon.pages.music.underwater": "Dindan an dour",
|
||||
"horizon.pages.music.end": "Ar fin",
|
||||
"horizon.pages.music.boss": "Patron",
|
||||
"horizon.pages.music.credits": "Kredoù",
|
||||
"horizon.pages.music.overworld_biomes": "Biomoù ar bed dreist",
|
||||
"horizon.pages.music.nether_biomes": "Biomoù an izelvroioù",
|
||||
"horizon.pages.music.end_biomes": "Biomoù dibenn",
|
||||
"horizon.pages.music.other": "Sonerezh all",
|
||||
"horizon.pages.music.empty": "Roudenn sonerezh ebet : n'eo ket karget sonioù ar c'hoari.",
|
||||
"horizon.pages.music.tooltip": "An hentoù enkorfet, dre stad : c'hoari unan bremañ, pe diweredekaat unan anezho evit ma paouezfe ar c'hoari da zibab anezhañ.",
|
||||
"horizon.pages.settings.tooltip": "arventennoù Horizon e-unan : grafikoù, kontrollerioù, ouzhpennadennoù ha kemmoù.",
|
||||
"horizon.pages.graphics.tooltip": "Grafikoù, simpl : pep arventenn a lavar petra a goust.",
|
||||
"horizon.pages.graphics_advanced.tooltip": "Pep arventenn grafek, Horizon en o zouez, gant ar pezh a goust pep hini.",
|
||||
"horizon.pages.controller.tooltip": "Kontrollerien : o boutonoù, o bizhier, o c'hrennlavar hag o merdeiñ war al lañserioù.",
|
||||
"horizon.pages.extras.tooltip": "Ouzhpennadennoù dibar, holl diweredekaet dre ziouer : chom a ra ar c'hoari vanilha betek ma vo lakaet unan war-sav.",
|
||||
"horizon.pages.agent.tooltip": "Lakait hoc'h ajañs AI da c'hoari : ar c'hliented horizon-ctl ha MCP war an urzhiataer-mañ.",
|
||||
"horizon.pages.split_profiles.tooltip": "Piv a c'hoari : ur profil miret er renkell c'hoari-mañ.",
|
||||
"horizon.pages.split_setup.tooltip": "Ar prenestroù hag ar skrammoù, ha piv a c'hoari pelec'h.",
|
||||
"horizon.pages.shader_packs.tooltip": "Pakadoù skeudennoù eus an teuliad pakadoù skeudennoù : Horizon o-unan hag ar re er stumm skeudennoù/. Unan a red d'an dro.",
|
||||
"horizon.pages.mods.tooltip": "Modoù savet evit Horizon, eus an teuliad horizon-mods. Pep hini a ya en-dro en ur voest-traezh ha chom a ra diweredekaet betek ma vo lakaet war-sav.",
|
||||
"horizon.pages.open.graphics": "Grafikoù...",
|
||||
"horizon.pages.open.graphics_advanced": "Grafikoù araokaet...",
|
||||
"horizon.pages.open.shader_packs": "Pakadoù skeudennoù...",
|
||||
"horizon.pages.open.controller": "Arventennoù ar merour...",
|
||||
"horizon.pages.open.split_setup": "Skramm rannet...",
|
||||
"horizon.pages.open.extras": "Ouzhpenn...",
|
||||
"horizon.pages.open.mods": "Modoù...",
|
||||
"horizon.pages.open.agent": "Ajañs IA...",
|
||||
"horizon.pages.open.horizon_graphics": "Horizon Grafikoù...",
|
||||
"horizon.pages.open.controller_binds": "Stagañ a ra ar reoler...",
|
||||
"horizon.pages.open.horizon_settings": "Horizon Arventennoù...",
|
||||
"horizon.pages.open.music": "Sonerezh...",
|
||||
"horizon.mods.empty": "Mod ebet : lakait restroù .hmod e teuliad horizon-mods",
|
||||
"horizon.mods.stopped": " (Paouezet)",
|
||||
"horizon.mods.not_built": " (N'eo ket bet savet)",
|
||||
"horizon.mods.settings": "Arventennoù",
|
||||
"horizon.mods.in_world": " (lezel ar bed da cheñch)",
|
||||
"horizon.mods.open_folder": "Digeriñ an teuliad mod",
|
||||
"horizon.shader_packs.empty": "Pakad skeudennoù ebet : lakait anezho e teuliad ar pakadoù skeudennoù",
|
||||
"horizon.shader_options.open": "Dibarzhioù skeudenniñ...",
|
||||
"horizon.shader_options.profile": "Profil",
|
||||
"horizon.shader_options.loading": "O lenn dibaboù ar pakad skeudennoù...",
|
||||
"horizon.agent.copy_details": "Eilañ munudoù ar c'hennask",
|
||||
"horizon.multiplayer.join": "Kemer perzh",
|
||||
"horizon.multiplayer.cancel_reconnecting": "Nullañ an adkennaskañ",
|
||||
"horizon.multiplayer.join_friend": "Kemer perzh en ur mignon",
|
||||
"horizon.multiplayer.invite_code": "Kod pediñ",
|
||||
"horizon.multiplayer.relay": "Treuzkas (dibar)",
|
||||
"Preset": "Raktreset",
|
||||
"LOD Distance": "Pellder LOD",
|
||||
"Far Detail": "Munudoù pell",
|
||||
"Cave Culling": "Lazhañ ar c'hevoù",
|
||||
"Entity Culling": "Distruj an entite",
|
||||
"Chunk Updates": "Hizivadennoù tammoù",
|
||||
"Upload Budget": "Budjed pellgargañ",
|
||||
"Sky": "Oabl",
|
||||
"Fog": "Brumenn",
|
||||
"Weather": "Amzer",
|
||||
"Animated Textures": "Teñzorioù bevaat",
|
||||
"Present Mode": "Mod bremañ",
|
||||
"Frame Pacing": "Pazadur ar framm",
|
||||
"Worker Threads": "Neudennoù labourerien",
|
||||
"Resolution Scale": "Skeul an diarunusted",
|
||||
"Anti-aliasing": "Enep-aliañ",
|
||||
"Upscaling": "Kreskiñ",
|
||||
"Paper White": "Gwenn paper",
|
||||
"Peak Brightness": "Sklêrijenn uhelañ",
|
||||
"Black Level": "Live du",
|
||||
"UI Brightness": "Sklêrijenn UI",
|
||||
"Battery Mode": "Mod pilenn",
|
||||
"Graphics API": "API grafikoù",
|
||||
"Translucent Batching": "Lodennadur treuzwelus",
|
||||
"Performance Overlay": "Dreistlakaat ar perzhded",
|
||||
"Full Detail Distance": "Pellder munudoù klok",
|
||||
"On": "War",
|
||||
"Off": "Diweredekaet",
|
||||
"Unlimited": "Didalvoud",
|
||||
"Auto": "Emgefreek",
|
||||
"Custom": "Personelaet",
|
||||
"Performance": "Arvest",
|
||||
"Balanced": "Kempouez",
|
||||
"Quality": "Kalite",
|
||||
"Native": "Natif",
|
||||
"Full": "Leun",
|
||||
"Reduced": "Digresket",
|
||||
"Efficient": "Efedus",
|
||||
"Precise": "Resis",
|
||||
"Auto (VSync)": "Emgefre (VSync)",
|
||||
"Mailbox": "Boest-postel",
|
||||
"Immediate": "Diouzhtu",
|
||||
"FPS and Graph": "FPS ha grafik",
|
||||
"No cost": "Koust ebet",
|
||||
"Low cost": "Koust izel",
|
||||
"Medium cost": "Koust etre",
|
||||
"High cost": "Koust uhel",
|
||||
"Saves time": "Gounit a ra amzer",
|
||||
"Graphics": "Grafikoù",
|
||||
"Done": "Echu",
|
||||
"This feature is not yet available in Horizon.": "N'eo ket hegerz an elfenn-mañ c'hoazh e Horizon.",
|
||||
"Your display or system doesn't offer HDR output.": "Ho skramm pe ho reizhiad ne ginnig ket un disoc'h HDR.",
|
||||
"Turn HDR on to use it.": "Lakait HDR war-sav evit e implijout.",
|
||||
"Your GPU or graphics API doesn't support it.": "N'eo ket skoret gant ho GPU pe ho API grafikoù.",
|
||||
"%s chunks": "%s tammoù",
|
||||
"%s per frame": "%s dre framm",
|
||||
"%s MiB/frame": "%s MiB/framm",
|
||||
"%s KiB/frame": "%s KiB/framm",
|
||||
"Auto (%s)": "Emgefre (%s)",
|
||||
"Full-detail terrain range. LOD Distance can extend local worlds farther.": "Rannvro an douaroù leun a vunudoù. LOD Ar pellder a c'hell astenn ar bedoù lec'hel pelloc'h.",
|
||||
"Coarse distant terrain in local worlds. Integrated GPUs stop at 128 chunks.": "Douaroù pell gros e bedoù lec'hel. Paouez a ra ar GPUoù kevredet da 128 tamm.",
|
||||
"Reduced draws far terrain coarser: faster on this integrated GPU.": "Digreskiñ a ra an douaroù kalz grosoc'h : buanoc'h war ar GPU kevredet-mañ.",
|
||||
"Reduced draws far terrain coarser, for GPUs it slows down.": "Ar reduset a denn an douaroù kalz grosoc'h, evit ar GPUoù e vez gorrekaet.",
|
||||
"Field of view. Wider shows more terrain at once.": "Tachenn gwel. Ledanoc'h a ziskouez muioc'h a zouaroù war un dro.",
|
||||
"Caps frames per second; a cap saves power and heat.": "Bep frammoù dre eilenn; ur c'hasketenn a espern energiezh ha tommder.",
|
||||
"Waits for the display's refresh: no tearing, a little latency.": "Gortoz a ra freskaat ar skramm : tamm torr ebet, un tamm dale.",
|
||||
"Size of menus and the HUD.": "Ment ar mennozhioù hag an HUD.",
|
||||
"Sets the options below together. Changing one makes it Custom.": "Lakaat a ra an dibarzhioù amañ dindan asambles. Cheñch unan a ra anezhañ Personelaet.",
|
||||
"Lava, fire and sunlight shine brighter than white. Needs an HDR display.": "Lava, tan ha gouloù an heol a lugern muioc'h eget ar gwenn. Ezhomm zo eus ur skramm HDR.",
|
||||
"Your display's darkest black. 0 for OLED; LCDs glow a little.": "Du teñvalañ eo ho skramm. 0 evit OLED; LCDoù a lugern un tamm.",
|
||||
"How bright highlights get. Auto: the peak your system reports.": "Pegen skedus e teu ar sklêrijennoù. Emgefre : ar pik a vez embannet gant ho reizhiad.",
|
||||
"How bright white paper and menus look. Auto: your desktop's white.": "Pegen skedus e seblant ar paper gwenn hag ar mennozhioù. Emgefre : gwenn eo ho burev.",
|
||||
"How bright the HUD and menus are, against paper white.": "Pegen skedus eo an HUD hag ar mennozhioù, a-enep gwenn ar paper.",
|
||||
"How far mobs, crops and machines keep working. CPU time.": "Pegen pell e kendalc'h ar mobs, ar c'hoadoù hag ar mekanikoù da labourat. Amzer ar CPU.",
|
||||
"How far away mobs and items are drawn, as a share of normal.": "Pegen pell e vez tennet ar mobs hag an traoù, evel ul lodenn eus ar pezh a vez graet normal.",
|
||||
"Skips terrain hidden behind closed sections. Off costs a lot.": "Tremen a ra an douaroù kuzhet a-dreñv rannoù serr. Koustañ a ra kalz.",
|
||||
"Hides entities behind opaque blocks.": "Kuzhat a ra an elfennoù a-dreñv bloc'hoù dister.",
|
||||
"No entity occlusion culling.": "N'eus ket a zistruj entite.",
|
||||
"CPU occlusion test runs this frame.": "Test stankañ ar CPU a gas ar framm-mañ da benn.",
|
||||
"Occlusion checks run on a worker thread.": "Ar gwirioù stankañ a vez kaset da benn war un neudenn labourer.",
|
||||
"Meshed sections uploaded per frame. Lower is smoother while loading.": "Rannoù rouedek pellgarget dre framm. Eeunoc'h eo an izelañ e-pad ar c'hargañ.",
|
||||
"Soft shadows in corners. Costs chunk building time only.": "Skeudoù dous er c'hornioù. Koustañ a ra amzer sevel a-stroll hepken.",
|
||||
"Smaller copies of block textures for distant terrain: less shimmer.": "Skouerennoù bihanoc'h eus teñzorioù bloc'hoù evit an tachennoù pell : nebeutoc'h a sked.",
|
||||
"Blends grass and water colours across biomes when building chunks.": "Meskañ a ra livioù ar geot hag an dour dre ar biomoù pa vez savet tammoù.",
|
||||
"Cloud layer: off, flat (fast) or 3D (fancy).": "Treuzfollenn ar c'hoad : diweredekaet, plaen (buan) pe 3D (fentus).",
|
||||
"How far clouds reach, in chunks.": "Pegen pell e tizh ar c'houmoul, e tammoù.",
|
||||
"Draws the sky, sun, moon and stars.": "Tresañ a ra an oabl, an heol, al loar hag ar stered.",
|
||||
"Distance fog. Off shows the edge of the loaded world.": "Brumenn pellder. Diweredekaat a ziskouez ribl ar bed karget.",
|
||||
"Draws rain and snow.": "Tennañ a ra glav hag erc'h.",
|
||||
"How far rain and snow fall around you.": "Pegen pell e kouezh ar glav hag an erc'h en-dro deoc'h.",
|
||||
"How many particles effects spawn.": "Peseurt efedoù rannigoù a vez ganet.",
|
||||
"Round shadows under mobs and items.": "Skeudennoù ront dindan mobs hag elfennoù.",
|
||||
"Leaves with see-through gaps. Off draws them solid.": "Delioù gant toulloù gwelus. Off a denn anezho start.",
|
||||
"Sorts water and glass more exactly behind each other.": "Renkañ a ra an dour hag ar gwer an eil a-dreñv egile.",
|
||||
"Which chunk rebuilds wait for the frame: none, nearby or yours.": "Peseurt rann a adsevel a c'hortoz ar framm : hini ebet, e-kichen pe ho hini.",
|
||||
"Animates water, lava, fire and other moving textures.": "Bevaat a ra an dour, al lava, an tan hag an danvezioù fiñvus all.",
|
||||
"World pixels per screen pixel. Below 100% is faster on the GPU.": "Pikseloù bed dre piksel skramm. Buanoc'h eo dindan 100% war ar GPU.",
|
||||
"Smooths jagged edges. FXAA: softer. TAA: smoothest, moving things may trail.": "Eeunaat a ra ar c'hornioù ruz. FXAA: dousoc'h. TAA: an traoù eeunañ, o fiñval a c'hell heuliañ.",
|
||||
"Renders the world smaller and rebuilds it with TAA. Faster, softer.": "Bihanaat a ra ar bed hag adsevel anezhañ gant TAA. Buanoc'h, dousoc'h.",
|
||||
"HDR output on an HDR display: lava, fire and sunlight shine brighter.": "Disoc'h HDR war ur skramm HDR : lava, tan ha gouloù an heol a lugern muioc'h.",
|
||||
"How frames reach the screen while VSync is off.": "Penaos e tistro ar frammoù war ar skramm pa vez diweredekaet VSync.",
|
||||
"Efficient sleeps until the next frame; Precise spins, like vanilla.": "Kousket a ra efedus betek ar framm da heul; Troioù resis, evel ar vanilha.",
|
||||
"Fills the screen (borderless).": "Leuniañ ar skramm (hep bevennoù).",
|
||||
"Brightens dark places.": "Sklaeraat a ra al lec'hioù teñval.",
|
||||
"Lowers the frame rate when minimised, or idle too.": "Digreskiñ a ra ar feur framm pa vez bihanaet, pe pa vez didalvoud ivez.",
|
||||
"Sways the view while walking.": "Heñchañ a ra ar gwel e-pad ma kerzher.",
|
||||
"Fades newly loaded chunks in.": "Diverkañ a ra an tammoù nevez karget.",
|
||||
"Darkens the screen's edges.": "Teñvalaat a ra ribloù ar skramm.",
|
||||
"Shows when the world saves.": "Diskouez a ra pa savete ar bed.",
|
||||
"Shows attack cooldown.": "Diskouez a ra an amzer yenaat evit an taolioù.",
|
||||
"60 FPS cap (30 in menus or unfocused), half the workers: less power.": "60 FPS (30 er mennozhioù pe diskoulmet), an hanter eus al labourerien : nebeutoc'h a c'halloud.",
|
||||
"Threads that generate, light and mesh chunks. Next start.": "Neudennoù a grou, a luc'h hag a ro troc'hadoù. Kregiñ war-lerc'h.",
|
||||
"Vulkan, then DirectX 12 (Windows) or OpenGL (Linux) where it fails. Next start.": "Vulkan, neuze DirectX 12 (Windows) pe OpenGL (Linux) ma c'hwit. Kregiñ war-lerc'h.",
|
||||
"Water and glass in one buffer: fewer draw calls, a bit more VRAM. Next start.": "Dour ha gwer en ur buffer : nebeutoc'h a c'halvoù tennañ, un tamm muioc'h a VRAM. Kregiñ war-lerc'h.",
|
||||
"Mesh data sent to the GPU per frame. Lower is smoother while loading.": "Roadennoù rouedad kaset d'ar GPU dre framm. Eeunoc'h eo an izelañ e-pad ar c'hargañ.",
|
||||
"Frame rate and frame times over the game, with a graph.": "Feur ar framm hag an amzer framm e-pad ar c'hoari, gant ur grafik.",
|
||||
"horizon.multiplayer.finding_friend": "O kavout bed ho mignon...",
|
||||
"horizon.multiplayer.not_signed_in": "E mod enlinenn emañ an dafariad-mañ. En em lugañ gant ho kont Microsoft el lañser Horizon evit mont e-barzh.",
|
||||
"horizon.multiplayer.invalid_address": "Chomlec'h servijer direizh : %s",
|
||||
"horizon.multiplayer.connected_friend_direct": "Kevreet war-eeun ouzh ho mignon...",
|
||||
"horizon.multiplayer.connected_friend_relay": "Kevreet ouzh ho mignon dre ar c'heflusker...",
|
||||
"General": "Hollek",
|
||||
"Advanced": "Araokaet",
|
||||
"Undo": "Dizober",
|
||||
"Search options": "Dibarzhioù klask",
|
||||
"Shortcut": "Berradennoù",
|
||||
"Distance": "Pellder",
|
||||
"Display": "Diskouez",
|
||||
"Interface": "Etrefas",
|
||||
"Sky and weather": "Oabl hag amzer",
|
||||
"Lighting and entities": "Gouloù hag ensavadurioù",
|
||||
"Textures": "Teñzorioù",
|
||||
"Image": "Skeudenn",
|
||||
"Chunk loading": "Kargañ tammoù",
|
||||
"Culling": "Lazhañ",
|
||||
"Power": "Galloud",
|
||||
"Frames": "Frammoù",
|
||||
"Overlay": "Dreistlakaat",
|
||||
"Output": "Disoc'h",
|
||||
"Brightness": "Sklêrijenn",
|
||||
"How far you see, the window and the HUD.": "Pegen pell e weler, ar prenestr hag an HUD.",
|
||||
"The sky and weather, lighting, textures and the image.": "An oabl hag an amzer, ar gouloù, an teñzorioù hag ar skeudenn.",
|
||||
"Chunk loading, culling and power use.": "Kargañ troc'hadoù, distrujañ hag implij ar galloud.",
|
||||
"How frames reach the screen, and the performance overlay.": "Penaos e tistro ar frammoù d'ar skramm, hag an dreuzfollenn perzhded.",
|
||||
"Brighter-than-white output on an HDR display.": "Disoc'h sklaeroc'h eget gwenn war ur skramm HDR.",
|
||||
"Results for \"%s\"": "Disoc'hoù evit \"%s\"",
|
||||
"No settings match.": "Arventennoù ebet a glot.",
|
||||
"horizon.title.not_affiliated": "N'eo ket stag ouzh Mojang pe Microsoft",
|
||||
"horizon.extras.header.lighting": "Gouloù",
|
||||
"horizon.extras.header.third_person": "Trede gour",
|
||||
"horizon.extras.header.particles": "Rannigoù",
|
||||
"horizon.extras.header.inventory": "Enrolladenn",
|
||||
"horizon.extras.header.chat": "Flapañ",
|
||||
"horizon.extras.header.multiplayer": "Liesc'hoarier",
|
||||
"horizon.extras.header.sound": "Son",
|
||||
"horizon.extras.header.menus": "Mennozhioù",
|
||||
"horizon.extras.dynamic_lights": "Gouloù dinamek",
|
||||
"horizon.extras.own_name_tag": "Tikedenn anv e-unan",
|
||||
"horizon.extras.hide_block_particles": "Kuzhat rannigoù bloc'h-torr",
|
||||
"horizon.extras.auto_reconnect": "Adkevreañ emgefre",
|
||||
"horizon.extras.ui_sound_reserve": "Mirout ar chadennoù evit sonioù an UI",
|
||||
"horizon.extras.music_page": "Pajenn sonerezh",
|
||||
"horizon.extras.mouse_tweaks": "Reolennoù kemmañ al logodenn",
|
||||
"horizon.extras.mouse_tweaks_wheel": "Ar rod riklañ a zilec'h elfennoù",
|
||||
"horizon.extras.sort": "Boutonoù renkañ",
|
||||
"horizon.extras.sort_key": "Alc'hwez renkañ",
|
||||
"horizon.extras.no_ai": "AI ebet",
|
||||
"horizon.extras.agent_control": "Kontroll an ajañs",
|
||||
"horizon.extras.discord_presence": "Discord Bezañs pinvidik",
|
||||
"horizon.extras.splitscreen": "Skramm rannet",
|
||||
"horizon.extras.chat_animation": "Flapañ eeun",
|
||||
"horizon.extras.chat_indicator": "Merk kemennadenn",
|
||||
"horizon.extras.wheel_cycles_settings": "Kemmañ a ra arventennoù ar rouedad riklañ",
|
||||
"horizon.extras.pack_browser": "Merdeer pakadoù arc'hwelioù",
|
||||
"horizon.extras.fullbright.tooltip": "Diskouez bloc'hoù hag elfennoù e-pad ar gouloù leun, zoken e lec'hioù teñval.",
|
||||
"horizon.extras.dynamic_lights.tooltip": "Torchoù ha fontoù gouloù all dalc'het, taolet pe en tan a sklêrijenn ar bloc'hoù tro-dro dezho.",
|
||||
"horizon.extras.own_name_tag.tooltip": "Diskouez a ra hoc'h anv a-us d'ho penn en trede gour, evel ma vez gwelet gant ar c'hoarierien all. Kuzhet pa vez kuzhet anvioù ho skipailh gant an dafariad pe pa vezit diwelus.",
|
||||
"horizon.extras.hide_block_particles.tooltip": "Kuzhat a ra ar rannigoù lastez a darzh diwar ur bloc'h torret hag a zismantr diwar an hini a vez tennet ganeoc'h. Chom a ra rannigoù all.",
|
||||
"horizon.extras.auto_reconnect.tooltip": "Adkemer perzh en ur servijer goude ur c'hennask kollet pe un adloc'hañ, biskoazh goude ur c'hrogad pe ur bann.",
|
||||
"horizon.extras.ui_sound_reserve.tooltip": "Ar sonioù er bed a lez 16 eus ar 247 chadenn son digoust, setu ne c'hell ket ur bern anezho (ur splujadenn vras) sioulaat ar c'hlikoù war al lañser.",
|
||||
"horizon.extras.music_page.tooltip": "Music & Sounds a gav ur bajenn Sonerezh... : seniñ un ton enkorfet bremañ, pe diweredekaat unan evit ma paouezfe ar c'hoari da zibab anezhañ. Ne cheñch netra betek ma vo lazhet un hent.",
|
||||
"horizon.extras.mouse_tweaks.tooltip": "An riklañ a-zehou a laka unan dre lec'h, an riklañ a-gleiz a zastum an elfenn dalc'het, an riklañ Shift + an riklañ a-gleiz a zilec'h pep rann.",
|
||||
"horizon.extras.mouse_tweaks_wheel.tooltip": "Down a gas un elfenn eus ar rann d'an tu all, up a zegas unan en-dro.",
|
||||
"horizon.extras.sort.tooltip": "Urzhiañ a ra an enrolladennoù, ar c'hofoù, ar barilhoù, ar c'hofoù ender hag ar boestoù shulker en urzh ivinelloù krouiñ, o kendeuziñ ar bernoù.",
|
||||
"horizon.extras.sort_key.tooltip": "Urzhiañ a ra al lodenn dindan ar merdeer. Klikañ, ha pouezañ war un alc'hwez ; Tec'hout a zistag anezhañ.",
|
||||
"horizon.extras.no_ai.tooltip": "Kuzhat ha diweredekaat pep elfenn AI : kontroll an ajañs, horizon-ctl hag ar servijerioù MCP. Alc'hwez al lañser ivez.",
|
||||
"horizon.extras.agent_control.tooltip": "Hoc'h ajañs IA a c'hall c'hoari ar c'hoari-mañ dre horizon-ctl pe dre ur c'hlient MCP, war an urzhiataer-mañ hepken.",
|
||||
"horizon.extras.discord_presence.tooltip": "Diskouez a ra C'hoari Horizon war ho profil Discord e-keit ma vez Discord o vont en-dro : mennozhioù, c'hoarier unvan pe liesc'hoarier, ar vent hag an amzer c'hoariet. Biskoazh anv ur bed pe chomlec'h ur servijer.",
|
||||
"Calibrate...": "Kalibrañ...",
|
||||
"Calibrate Anyway...": "Kalibrañ koulskoude...",
|
||||
"Use Automatic Setup": "Implijout arventennoù emgefre",
|
||||
"Shortcut: %s": "Berradennoù : %s",
|
||||
"Next": "Da heul",
|
||||
"HDR Calibration %s/%s: %s": "Kalibradur HDR %s/%s : %s",
|
||||
"Sets the three below full screen, one test picture at a time.": "Lakaat a ra an tri skramm leun a-is, ur skeudenn amprouiñ bep tro.",
|
||||
"A key that opens this screen from the game. Not bound at first.": "Un alc'hwez a zigor ar skramm-mañ eus ar c'hoari. N'eo ket stag da gentañ.",
|
||||
"Your display didn't say how bright it gets: calibrate to set it up.": "N'eo ket bet embannet gant ho skramm pegen sklaer e teu da vezañ : kalibret evit e lakaat war-sav.",
|
||||
"Already set up for your display. Only calibrate if HDR looks wrong.": "Kefluniet dija evit ho skramm. Kalibret nemet ma seblant HDR bezañ fazius.",
|
||||
"Puts Peak Brightness and Paper White back to your display's setup.": "Lakaat a ra ar sked uhelañ hag ar gwenn paper en-dro e kefluniadur ho skramm.",
|
||||
"Set up for your display. Leave on Auto unless it looks wrong.": "Kefluniañ evit ho skramm. Lezel war Auto nemet pa seblant fall.",
|
||||
"Lower it until the logo just disappears into the black.": "Izelaat anezhañ betek ma vo kollet al logo en du.",
|
||||
"Raise it until the logo just disappears into the bright square.": "Sevel anezhañ betek ma vo kollet al logo er c'harrez skedus.",
|
||||
"Make the card a white that's comfortable to look at for a long time, in the light you play in.": "Lakaat ar gartenn da vezañ gwenn a vo aes da sellet outi e-pad pell, er gouloù ma c'hoarier.",
|
||||
"horizon.splitscreen.profiles.forget": "Ankounac'haat",
|
||||
"horizon.splitscreen.profiles.create": "Krouiñ",
|
||||
"horizon.splitscreen.profiles.you": " - c'hwi",
|
||||
"horizon.splitscreen.profiles.forget_named": "Ankouaat %s",
|
||||
"horizon.splitscreen.profiles.previous": "Kent",
|
||||
"horizon.splitscreen.profiles.next": "Da heul",
|
||||
"horizon.splitscreen.profiles.new_button": "Profil nevez...",
|
||||
"horizon.splitscreen.profiles.forget_title": "Ankounac'haat ho profil ?",
|
||||
"horizon.splitscreen.profiles.forget_leaves": "Kuitaat a ra roll an ensavadur-mañ.",
|
||||
"horizon.splitscreen.profiles.forget_kept": "Miret e vez an araokadennoù hag an arventennoù er bed.",
|
||||
"horizon.splitscreen.profiles.new_title": "Profil nevez",
|
||||
"horizon.splitscreen.profiles.name_hint": "Anv (3 da 16 lizherenn, sifroù, _)",
|
||||
"horizon.splitscreen.profiles.switch_title": "Cheñch profil",
|
||||
"horizon.splitscreen.profiles.offline_note": "Ar profiloù ezlinenn a ya d'ober an ensavadur-mañ",
|
||||
"horizon.splitscreen.profiles.move": "Dilec'hiañ el lec'h ma c'hoarier",
|
||||
"horizon.splitscreen.profiles.move_place": "Dilec'hiañ el lec'h ma c'hoarier : %s",
|
||||
"horizon.friends.title": "C'hoari gant mignoned",
|
||||
"horizon.friends.hint": "Pegañ a ra ar vignoned ar c'hod goude bouton Mignoned ar skramm titl, e Kevreadur war-eeun, pe war bajenn C'hoari al lañser.",
|
||||
"horizon.friends.copied": "Eilet",
|
||||
"horizon.friends.copy_code": "Eilañ ar c'hod",
|
||||
"horizon.friends.stop_sharing": "Paouez da rannañ",
|
||||
"horizon.friends.none_yet": "Mignon ebet amañ c'hoazh.",
|
||||
"horizon.friends.here_now": "Setu bremañ : %s",
|
||||
"horizon.friends.share_intro": "Rannañ ar bed-mañ a-dreñv ur c'hod pediñ : digeriñ a ra d'ar LAN, ha mignoned war internet a gemer perzh gant ar c'hod. N'eus servijer ebet ac'hanomp e-barzh.",
|
||||
"horizon.friends.start_sharing": "Kregiñ da rannañ",
|
||||
"horizon.friends.troubleshooting": "Diskoulmañ kudennoù...",
|
||||
"horizon.friends.stopped": "Paouezet da rannañ ar c'hod pediñ.",
|
||||
"horizon.friends.short_code_changed": "Unan bennak a gendalc'has da glask ur c'hod berr fazius, setu m'eo cheñchet.",
|
||||
"horizon.friends.wrong_code": "Unan bennak en deus klasket ur c'hod fall.",
|
||||
"horizon.friends.code_ready": "Prest eo ho kod pediñ : Menü ar c'hoari, C'hoari gant mignoned. Eilañ anezhañ ha kas anezhañ d'ho mignoned.",
|
||||
"horizon.friends.share_failed": "N'hall ket rannañ ar bed : %s",
|
||||
"horizon.friends.finding_route": "Kavout penaos e c'hall mignoned tizhout ac'hanoc'h...",
|
||||
"horizon.osk.shift": "Dilec'hiañ",
|
||||
"horizon.osk.space": "Egor",
|
||||
"horizon.osk.delete": "Dilemel",
|
||||
"horizon.osk.type": "Seurt",
|
||||
"horizon.osk.symbols": "Arouezioù",
|
||||
"horizon.osk.close": "Serriñ",
|
||||
"horizon.extras.chat_animation.tooltip": "Ur linenn flapañ nevez a zeu eus an tu kleiz e-keit ma vez o vont da get, e-lec'h dont war wel a-bezh.",
|
||||
"horizon.extras.chat_indicator.tooltip": "Ar varrenn livet a-gleiz d'ul linenn flapañ.",
|
||||
"horizon.extras.wheel_cycles_settings.tooltip": "Ar rod riklañ war ur bouton en arventennoù a gemm e dalvoudegezh, evel e vanilha. Diweredekaet, ne ra ar rod nemet riklañ ar roll.",
|
||||
"horizon.extras.pack_browser.tooltip": "Dibab pakadoù arc'hwelioù a resev ur bouton Ouzhpennañ a glask Modrinth hag a staliañ ur pakad en ho teuliad pakadoù. Diweredekaet, ne vez ket darempredet ar c'hoari gant Modrinth.",
|
||||
"horizon.extras.splitscreen.tooltip": "En ur bed e c'hall ur c'hontroller all mont e-barzh evel c'hoarier nevez : pouezit war A pa c'houlenn, ha dibabit ur profil ha pelec'h c'hoari.",
|
||||
"horizon.splitscreen.setup.monitor": "Heuliañ %s",
|
||||
"horizon.splitscreen.setup.monitor_unknown": "ur skramm",
|
||||
"horizon.splitscreen.setup.window": "Prenestr %s",
|
||||
"horizon.splitscreen.setup.new_window": "Prenestr nevez",
|
||||
"horizon.splitscreen.setup.fill_monitor": "Leuniañ %s",
|
||||
"horizon.splitscreen.setup.done": "Echu",
|
||||
"horizon.splitscreen.setup.on": "War",
|
||||
"horizon.splitscreen.setup.off": "Diweredekaet",
|
||||
"horizon.splitscreen.setup.player": "C'hoarier %s",
|
||||
"horizon.splitscreen.setup.revert": "Distreiñ",
|
||||
"horizon.splitscreen.setup.apply": "Goulenn",
|
||||
"horizon.splitscreen.setup.warning.empty_main": "Den ne c'hoari e Prenestr 1 : kuzhat a ra",
|
||||
"horizon.splitscreen.setup.warning.empty_close": "Den ne c'hoari e Prenestr %s : serriñ a ra war Apply",
|
||||
"horizon.splitscreen.setup.warning.empty_new": "Den ne c'hoari e Prenestr %s : ne vo ket digoret",
|
||||
"horizon.splitscreen.setup.warning.on_main": "Prenestr %s a leun skramm ar prenestr 1 : e c'hoarierien a c'hoari e prenestr 1",
|
||||
"horizon.splitscreen.setup.warning.unplugged": "N'eo ket kevreet skramm ar Prenestr %s : c'hoari a ra e c'hoarierien e Prenestr 1",
|
||||
"horizon.splitscreen.setup.status.off": "Diweredekaet eo ar skramm rannet.",
|
||||
"horizon.splitscreen.setup.status.enable_hint": "Lakait anezhañ war enaou, ha pouezit war ur bouton war ur c'hontroller all en ur bed.",
|
||||
"horizon.splitscreen.setup.status.join_hint": "Pouezit war A evit mont e-barzh ha dibab ur profil.",
|
||||
"horizon.splitscreen.setup.status.idle": "Skramm rannet didalvoud",
|
||||
"horizon.splitscreen.setup.status.alone": "C'hoarier lec'hel all ebet.",
|
||||
"horizon.splitscreen.setup.status.solo_controls": "Ar c'hontrolloù solo hag an evezhiadennoù kontroller n'int ket cheñchet.",
|
||||
"horizon.splitscreen.setup.window_empty": "Prenestr %s: goullo",
|
||||
"horizon.splitscreen.setup.note.select": "Klikit war ur c'hoarier, pe riklañ anezhañ betek ur prenestr pe ur skramm.",
|
||||
"horizon.splitscreen.setup.note.apply": "Arverañ evit c'hoari evel-se, Distreiñ evit distreiñ.",
|
||||
"horizon.splitscreen.setup.note.place": "Pelec'h e tlefe %s c'hoari ?",
|
||||
"horizon.splitscreen.setup.this_player": "ar c'hoarier-mañ",
|
||||
"horizon.splitscreen.setup.switch_disabled": "Lazhañ a ra ar skramm rannet ur wech ma'z a ar re all kuit (o lañser paouez).",
|
||||
"horizon.splitscreen.setup.window_place": "Prenestr %s (%s eus %s)",
|
||||
"horizon.splitscreen.setup.names": "Anvioù",
|
||||
"horizon.splitscreen.setup.identify": "Anavezout",
|
||||
"horizon.splitscreen.setup.layout.two": "2 rannañ : %s",
|
||||
"horizon.splitscreen.setup.layout.three": "3 rannañ : %s",
|
||||
"horizon.splitscreen.setup.layout.two.0": "Emgefreek",
|
||||
"horizon.splitscreen.setup.layout.two.1": "Kichen-ha-kichen",
|
||||
"horizon.splitscreen.setup.layout.two.2": "Krec'h ha traoñ",
|
||||
"horizon.splitscreen.setup.layout.three.0": "Unan ledan war-c'horre",
|
||||
"horizon.splitscreen.setup.layout.three.1": "Unan uhel a-gleiz",
|
||||
"horizon.splitscreen.setup.layout.three.2": "Kichen-ha-kichen",
|
||||
"horizon.splitscreen.setup.help.player": "Klikañ pe riklañ %s evit o dilec'hiañ.",
|
||||
"horizon.splitscreen.setup.help.layout_auto": "%s (kichen-ha-kichen pa vez ledan ar prenestr). Pouezit evit cheñch.",
|
||||
"horizon.splitscreen.setup.help.layout": "%s. Pouezit evit cheñch.",
|
||||
"horizon.splitscreen.setup.help.switch": "Skramm rannet evit an urzhiataer-mañ, war pe get.",
|
||||
"horizon.splitscreen.setup.help.identify": "Gwel pep c'hoarier a ziskouez e peseurt prenestr emañ.",
|
||||
"horizon.splitscreen.setup.help.names": "Anv pep c'hoarier e korn o gwel.",
|
||||
"horizon.splitscreen.setup.help.revert": "Dilemel ar c'hemmoù n'int ket bet arveret c'hoazh.",
|
||||
"horizon.splitscreen.setup.help.apply": "C'hoari evel ma tiskouez ar gartenn.",
|
||||
"horizon.splitscreen.setup.help.unchanged": "N'eus netra cheñchet c'hoazh.",
|
||||
"horizon.splitscreen.setup.give_up_pad": "Pad dilezel",
|
||||
"horizon.splitscreen.prompt.controller_connected": "Reoler kevreet",
|
||||
"horizon.splitscreen.prompt.controller_disconnected": "Diskennet eo ar c'hontroller",
|
||||
"horizon.splitscreen.prompt.controller_disconnected.hint": "Adkevreit anezhañ, pe pouezit war ur bouton war unan all",
|
||||
"horizon.splitscreen.prompt.join.one": "%s a fell dezhañ mont e-barzh",
|
||||
"horizon.splitscreen.prompt.join.many": "%s kontrollerien a fell dezho kemer perzh",
|
||||
"horizon.splitscreen.prompt.join.yes": "Kemer perzh",
|
||||
"horizon.splitscreen.prompt.join.as_p1": "C'hoari evel P1",
|
||||
"horizon.splitscreen.prompt.join.no": "Nann",
|
||||
"horizon.splitscreen.prompt.lost": "%s: distaget eo ar c'hontroller",
|
||||
"horizon.splitscreen.prompt.lost.use_another": "Implijout unan all",
|
||||
"horizon.splitscreen.prompt.lost.leave": "Kuitaat",
|
||||
"horizon.splitscreen.setup.help.give_up_pad": "Paouez a ra ho kontroller da gas ac'hanoc'h ha kinniget e vez deoc'h mont e-barzh (A).",
|
||||
"horizon.splitscreen.setup.note.held_at": "%s da %s: A a laka anezhañ da gouezhañ amañ, B a laka anezhañ en-dro.",
|
||||
"horizon.splitscreen.setup.note.held": "%s dastumet : dibaboù kleiz/dehou e-lec'h ma kouezh A, B a laka anezhañ en-dro.",
|
||||
"horizon.splitscreen.online_only": "E mod enlinenn emañ ar servijer-mañ : n'hall ket ar profiloù ezlinenn mont e-barzh, pep c'hoarier en deus ezhomm eus e gont Minecraft.",
|
||||
"horizon.splitscreen.own_account": "Ezhomm en deus ar servijer-mañ eus ur gont Minecraft evit pep c'hoarier",
|
||||
"horizon.splitscreen.local_only": "Ar c'hoarierien all ne c'hallont mont e-barzh ar servijer-mañ nemet gant o c'hont Minecraft o-unan : ar profiloù ezlinenn a c'hoari en ho bed, war LAN pe war ur servijer war ho rouedad lec'hel.",
|
||||
"Hides models behind opaque blocks. Async checks off-thread; entities tick.": "Kuzhat a ra ar patromoù a-dreñv bloc'hoù dister. Gwiriañ a ra an async e-maez an neudennad; tik an entiteoù.",
|
||||
"Block Entities": "Entiteoù stankañ",
|
||||
"Shulker Boxes": "Boestoù Shulker",
|
||||
"Reuses settled boxes; lid movement stays animated.": "Adimplij a ra ar voestoù staliet; fiñv ar golo a chom bev.",
|
||||
"Signs": "Sinoù",
|
||||
"Reuses sign text until text, light, or font changes.": "Adlakaat a ra testenn ar sin betek ma cheñcho an destenn, ar gouloù pe ar font.",
|
||||
"Decorated Pots": "Podoù kinklet",
|
||||
"Reuses still pots; break wobble and sherd changes redraw.": "Adimplij a ra podoù c'hoazh; terriñ ar c'hrennlazh hag ar c'hemmoù strinkañ adtresañ.",
|
||||
"Bells": "Klochennoù",
|
||||
"Reuses still bells; ringing stays animated.": "Adimplij a ra kloc'hioù c'hoazh; chom a ra bevaat ar sonerezh.",
|
||||
"Chests": "Kofoù",
|
||||
"Reuses closed chests; moving lids stay animated.": "Adimplij ar c'houfr serr; ar goloioù o fiñval a chom bev.",
|
||||
"Banners": "Bannieloù",
|
||||
"Reuses poles; flags and pattern layers still update.": "Adimplij ar palioù; hizivaet c'hoazh ar bannieloù hag ar gwiskadoù patromoù.",
|
||||
"Copper Golem Statues": "Delwennoù golem kouevr",
|
||||
"Reuses statue geometry until its block state changes.": "Adlakaat a ra geometriezh an delwenn betek ma cheñcho he stad bloc'h.",
|
||||
"Leaf Culling": "Lazhañ delioù",
|
||||
"Every leaf face. Vanilla's fancy leaves.": "Pep delienn dremm. Delioù fentus ar vanilha.",
|
||||
"Distant Plant Dither": "Tremen a ra ar plant pell",
|
||||
"Keeps fine plants in high-res packs from fading far away.": "Mirout a ra ar plant fin e pakadoù uhel o resolution da vont da get pell.",
|
||||
"Screenshot Quality": "Kalite ar skramm",
|
||||
"F2 screenshots at this many times the game's resolution. Higher takes longer.": "Skeudennoù skramm F2 gant kement-se meur a wech diarunusted ar c'hoari. Uheloc'h a bad hiroc'h.",
|
||||
"Frame Generation": "Krouiñ frammoù",
|
||||
"Shows a made-up frame between each two real ones: smoother, a little more lag.": "Diskouez a ra ur framm savet etre pep daou hini gwirion : eeunoc'h, un tamm muioc'h a zilez.",
|
||||
"Shadow Cache": "Grubuilh skeud",
|
||||
"Reuses the pack shadow map when sun, view and world match. Off by default.": "Adimplij ar gartenn skeud pakad pa glot an heol, ar gwel hag ar bed. Diweredekaet dre ziouer.",
|
||||
"Find BlueMap": "Kavout BlueMap",
|
||||
"On servers, finds their BlueMap web map for far terrain. Next join.": "War ar servijerioù e kaver o gartenn web BlueMap evit an tachennoù pell. Kemer perzh da heul.",
|
||||
"BlueMap Radius": "Radius ar gartenn glas",
|
||||
"How far around you BlueMap tiles are downloaded. Next join.": "Pegen pell tro-dro deoc'h e vez pellgarget teulioù BlueMap. Kemer perzh da heul.",
|
||||
"Synchronous": "Sinkron",
|
||||
"Asynchronous": "Azinkron",
|
||||
"Solid Aggressive": "Tagus kreñv",
|
||||
"Hollow": "Toull",
|
||||
"Leaves fully inside a canopy draw solid: fewer see-through layers.": "Delioù penn-da-benn e-barzh ur c'hoad a denn solut : nebeutoc'h a gwiskadoù treuzwelus.",
|
||||
"Leaves with one open side draw solid too: faster, chunkier edges.": "Ar delioù gant un tu digor a denn ivez : bordoù buanoc'h ha stankoc'h.",
|
||||
"Drops faces between leaves: faster, but gaps look through.": "Lakaat a ra fazioù etre ar delioù : buanoc'h, met toulloù a sell drezo.",
|
||||
"Hotbar: Previous Slot": "Barrenn-dre-lien : Lec'h a-raok",
|
||||
"Hotbar: Next Slot": "Barrenn-dre-lien : Lec'h war-lerc'h",
|
||||
"horizon.agent.connected.one": "Kevreet : 1 kevreadenn ajañs",
|
||||
"horizon.agent.connected.many": "Kevreet : %s kevreadennoù an ajañs",
|
||||
"horizon.agent.connected.one_ago": "Kevreet : 1 kevreadenn ajañs, ur gemennadenn ziwezhañ %s s zo",
|
||||
"horizon.agent.connected.many_ago": "Kevreet : %s kevreadennoù an ajañs, ar gemennadenn ziwezhañ %s s zo",
|
||||
"horizon.agent.waiting": "O c'hortoz un ajañs.",
|
||||
"horizon.agent.off": "Diweredekaet : n'hall ket an ajañsoù tizhout ar c'hoari-mañ.",
|
||||
"horizon.agent.session_opened": "Digoret evit ar prantad-mañ gant ar programm en deus kroget ar c'hoari.",
|
||||
"horizon.agent.socket": "Socket: %s (eilañ ar munudoù evit e hent klok)",
|
||||
"horizon.agent.local_only": "Lec'hel hepken : an ajañsoù war an urzhiataer-mañ, biskoazh ar rouedad.",
|
||||
"Auto (%s nits)": "Emgefre (%s nits)",
|
||||
"Hides models behind opaque blocks. Entities update. Off with custom packs.": "Kuzhat a ra ar patromoù a-dreñv bloc'hoù dister. Hizivaat an ensavadurioù. Dilezet gant pakadoù personelaet.",
|
||||
"horizon.extras.repro_keys": "Berradennoù enrollañ",
|
||||
"horizon.extras.repro_keys.tooltip": "F3+R a grog pe a paouez gant un enrolladenn advouezhiañ ha F3+E a skriv e strollad. Diweredekaet dre ziouer : un enrolladenn a eil ar bed.",
|
||||
"horizon.agent.record_session": "Kregiñ gant an enrollañ",
|
||||
"horizon.agent.record_stop": "Paouez gant an enrollañ",
|
||||
"horizon.agent.export_repro": "Ezporzhiañ ar pakad advouezhiañ",
|
||||
"horizon.repro.started": "Kroget eo an enrollañ ; F3+R a harz anezhañ hag a skriv ar pakad.",
|
||||
"horizon.repro.stopped": "Paouezet gant an enrollañ : %s",
|
||||
"horizon.repro.bundle": "Pakad advouezhiañ : %s",
|
||||
"horizon.repro.no_recording": "N'eus enrolladenn ebet da ezporzhiañ c'hoazh.",
|
||||
"horizon.repro.replay_started": "Adc'hoari kroget : %s",
|
||||
"horizon.pack.addInfo": "Ouzhpennañ ur pakad arc'hwelioù adalek Modrinth",
|
||||
"horizon.pack.addWorking": "Goulenn Modrinth...",
|
||||
"horizon.pack.addNone": "N'eus bet kavet pakad arc'hwel ebet",
|
||||
"horizon.pack.addTitle": "Ouzhpennañ ur pakad arc'hwelioù",
|
||||
"horizon.pack.install": "Staliañ",
|
||||
"horizon.pack.installing": "O staliañ",
|
||||
"horizon.pack.installed": "Staliet",
|
||||
"horizon.pack.search": "Klask",
|
||||
"horizon.pack.searchHint": "Klask Modrinth...",
|
||||
"horizon.pack.filters": "Siloù",
|
||||
"horizon.pack.filter.realistic": "Gwirvoudel",
|
||||
"horizon.pack.filter.simplistic": "Eeun",
|
||||
"horizon.pack.filter.vanillaLike": "Heñvel ouzh ar vanilha",
|
||||
"horizon.pack.addFailed": "N'haller ket ouzhpennañ ar pakad : %s",
|
||||
"horizon.extras.header.cosmetics": "Kosmetikoù",
|
||||
"horizon.extras.cosmetics_mine": "Ma kosmetikoù",
|
||||
"horizon.extras.cosmetics_mine.tooltip": "Kuzhet : pep c'hoarier Horizon a wel ac'hanoc'h hep ho kosmetikoù, c'hwi en o zouez. Ar memes treuzfurmadur hag armel al lañser.",
|
||||
"horizon.extras.cosmetics_others": "Kosmetikoù ar c'hoarierien all",
|
||||
"horizon.extras.cosmetics_others.tooltip": "Ar pezh a vez gwisket gant ar c'hoarierien Horizon all : pep tra, o doareoù tikedenn anv hepken, pe netra. Kuzhet, ar c'hoari ne c'houlenn ket biskoazh petra a wiskont.",
|
||||
"horizon.extras.cosmetics_auras": "Auraoù ha roudoù tud all",
|
||||
"horizon.extras.cosmetics_auras.tooltip": "Auraoù ha roudoù a vez gwisket gant c'hoarierien all. Diweredekaet dre ziouer.",
|
||||
"horizon.extras.cosmetics.shown": "Diskouezet",
|
||||
"horizon.extras.cosmetics.hidden": "Kuzhet",
|
||||
"horizon.extras.cosmetics.name_tags": "Tikedennoù anvioù hepken"
|
||||
}
|
||||
@@ -0,0 +1,423 @@
|
||||
{
|
||||
"horizon.options.controller": "Kontroler",
|
||||
"horizon.options.vibration": "Vibracije",
|
||||
"horizon.options.adaptive_triggers": "Adaptivni okidači",
|
||||
"horizon.options.look_sensitivity": "Osjetljivost pogleda",
|
||||
"horizon.options.invert_x": "Obrnuti pogled po X",
|
||||
"horizon.options.invert_y": "Obrnuti pogled po Y",
|
||||
"horizon.options.sneak_button": "Dugme za šunjanje",
|
||||
"horizon.options.move_deadzone": "Mrtva zona kretanja",
|
||||
"horizon.options.look_deadzone": "Mrtva zona pogleda",
|
||||
"horizon.options.button_glyphs": "Dugmad Glyphs",
|
||||
"horizon.options.on_screen_keyboard": "Tastatura na ekranu",
|
||||
"horizon.options.lightbar.health": "Zdravlje",
|
||||
"horizon.options.lightbar.dimension": "Dimenzija",
|
||||
"horizon.options.unavailable": "Ova funkcija još nije dostupna u Horizon.",
|
||||
"horizon.options.search": "Postavke pretrage...",
|
||||
"horizon.pages.controller": "Postavke kontrolera",
|
||||
"horizon.pages.controller_binds": "Kontroler se vezuje",
|
||||
"horizon.pages.extras": "Horizon Dodaci",
|
||||
"horizon.pages.settings": "Horizon Postavke",
|
||||
"horizon.split.leave": "Odlazi",
|
||||
"horizon.pages.split_profiles": "ko igra?",
|
||||
"horizon.pages.music": "Muzika",
|
||||
"horizon.pages.music.menu": "Meni",
|
||||
"horizon.pages.music.creative": "Kreativno",
|
||||
"horizon.pages.music.underwater": "Pod vodom",
|
||||
"horizon.pages.music.end": "Kraj",
|
||||
"horizon.pages.music.boss": "Šefe",
|
||||
"horizon.pages.music.credits": "Zasluge",
|
||||
"horizon.pages.music.end_biomes": "Kraj bioma",
|
||||
"horizon.pages.music.other": "Ostala muzika",
|
||||
"horizon.pages.music.empty": "Nema muzičkih numera: zvuci igre se ne učitavaju.",
|
||||
"horizon.pages.music.tooltip": "Ugrađene numere, po situaciji: igrajte jednu sada ili isključite bilo koju da igra prestane da je bira.",
|
||||
"horizon.pages.settings.tooltip": "Horizon vlastite postavke: grafika, kontroleri, dodaci i modovi.",
|
||||
"horizon.pages.graphics.tooltip": "Grafika, jednostavno: svaka postavka govori koliko košta.",
|
||||
"horizon.pages.graphics_advanced.tooltip": "Svaka grafička postavka, Horizon je uključena, sa onim što svaka košta.",
|
||||
"horizon.pages.controller.tooltip": "Kontroleri: njihova dugmad, štapići, vibracije i navigacija u meniju.",
|
||||
"horizon.pages.extras.tooltip": "Opcioni dodaci, svi isključeni prema zadanim postavkama: igra ostaje vanila dok je ne uključite.",
|
||||
"horizon.pages.agent.tooltip": "Neka vaš AI agent igra: horizon-ctl i MCP klijente na ovom računaru.",
|
||||
"horizon.pages.split_profiles.tooltip": "Ko igra: profil koji se čuva u ovoj fascikli igre.",
|
||||
"horizon.pages.split_setup.tooltip": "Prozori i monitori, i ko gde igra.",
|
||||
"horizon.pages.shader_packs.tooltip": "Paketi shadera iz foldera shaderpacks: Horizon vlastiti i oni u shaders/ formatu. Jedan po jedan trči.",
|
||||
"horizon.pages.mods.tooltip": "Modovi napravljeni za Horizon, iz foldera horizon-mods. Svaki radi u sandboxu i ostaje isključen dok ga ne uključite.",
|
||||
"horizon.pages.open.graphics": "Grafika...",
|
||||
"horizon.pages.open.graphics_advanced": "Napredna grafika...",
|
||||
"horizon.pages.open.shader_packs": "Shader paketi...",
|
||||
"horizon.pages.open.controller": "Postavke kontrolera...",
|
||||
"horizon.pages.open.extras": "Dodaci...",
|
||||
"horizon.pages.open.mods": "Modovi...",
|
||||
"horizon.pages.open.agent": "AI agent...",
|
||||
"horizon.pages.open.horizon_graphics": "Horizon Grafika...",
|
||||
"horizon.pages.open.controller_binds": "Kontroler vezuje...",
|
||||
"horizon.pages.open.horizon_settings": "Horizon Postavke...",
|
||||
"horizon.pages.open.music": "muzika...",
|
||||
"horizon.mods.empty": "Bez modova: stavite .hmod fajlove u folder horizon-mods",
|
||||
"horizon.mods.stopped": " (zaustavljeno)",
|
||||
"horizon.mods.not_built": " (nije izgrađeno)",
|
||||
"horizon.mods.settings": "Postavke",
|
||||
"horizon.mods.in_world": " (ostavi svijet da se promijeni)",
|
||||
"horizon.mods.open_folder": "Otvorite Mod folder",
|
||||
"horizon.shader_packs.empty": "Nema paketa shadera: stavite ih u mapu shaderpacks",
|
||||
"horizon.shader_options.open": "Opcije shadera...",
|
||||
"horizon.shader_options.profile": "Profil",
|
||||
"horizon.shader_options.loading": "Čitanje opcija paketa shadera...",
|
||||
"horizon.agent.copy_details": "Kopiraj detalje veze",
|
||||
"horizon.multiplayer.join": "Pridružite se",
|
||||
"horizon.multiplayer.cancel_reconnecting": "Otkaži ponovno povezivanje",
|
||||
"horizon.multiplayer.join_friend": "Pridružite se prijatelju",
|
||||
"horizon.multiplayer.relay": "Relej (opciono)",
|
||||
"LOD Distance": "LOD Udaljenost",
|
||||
"Far Detail": "Daleki detalj",
|
||||
"Entity Culling": "Uništavanje entiteta",
|
||||
"Fog": "Magla",
|
||||
"Weather": "Vrijeme",
|
||||
"Animated Textures": "Animirane teksture",
|
||||
"Resolution Scale": "Skala rezolucije",
|
||||
"Upscaling": "Povećanje",
|
||||
"Paper White": "Papir bijeli",
|
||||
"Graphics API": "Grafički API",
|
||||
"Performance Overlay": "Preklapanje performansi",
|
||||
"Full Detail Distance": "Puna udaljenost do detalja",
|
||||
"Off": "Isključeno",
|
||||
"Unlimited": "Neograničeno",
|
||||
"Performance": "Performanse",
|
||||
"Balanced": "Balansirano",
|
||||
"Quality": "Kvaliteta",
|
||||
"Native": "Izvorno",
|
||||
"Full": "Pun",
|
||||
"Reduced": "Smanjena",
|
||||
"Efficient": "Efikasno",
|
||||
"Precise": "Precizno",
|
||||
"Auto (VSync)": "automatski (VSync)",
|
||||
"Immediate": "Odmah",
|
||||
"FPS and Graph": "FPS i Graf",
|
||||
"No cost": "Bez troškova",
|
||||
"Low cost": "Niska cijena",
|
||||
"Medium cost": "Srednji trošak",
|
||||
"High cost": "Visoka cijena",
|
||||
"Saves time": "Štedi vrijeme",
|
||||
"Graphics": "Grafika",
|
||||
"Done": "Gotovo",
|
||||
"This feature is not yet available in Horizon.": "Ova funkcija još nije dostupna u Horizon.",
|
||||
"Your display or system doesn't offer HDR output.": "Vaš ekran ili sistem ne nude HDR izlaz.",
|
||||
"Turn HDR on to use it.": "Uključite HDR da ga koristite.",
|
||||
"Your GPU or graphics API doesn't support it.": "Vaš GPU ili grafički API to ne podržava.",
|
||||
"%s chunks": "%s komada",
|
||||
"%s per frame": "%s po kadru",
|
||||
"%s MiB/frame": "%s MiB/okvir",
|
||||
"%s KiB/frame": "%s KiB/okvir",
|
||||
"Auto (%s)": "automatski (%s)",
|
||||
"Full-detail terrain range. LOD Distance can extend local worlds farther.": "Opseg terena sa punim detaljima. LOD Udaljenost može proširiti lokalne svjetove dalje.",
|
||||
"Coarse distant terrain in local worlds. Integrated GPUs stop at 128 chunks.": "Grubi udaljeni teren u lokalnim svjetovima. Integrisani GPU-ovi se zaustavljaju na 128 komada.",
|
||||
"Reduced draws far terrain coarser: faster on this integrated GPU.": "Smanjeno crtanje dalekog terena grublje: brže na ovom integrisanom GPU-u.",
|
||||
"Reduced draws far terrain coarser, for GPUs it slows down.": "Smanjeno crtanje dalekog terena je grublje, za GPU-ove usporava.",
|
||||
"Field of view. Wider shows more terrain at once.": "Vidno polje. Šire prikazuje više terena odjednom.",
|
||||
"Caps frames per second; a cap saves power and heat.": "Caps okvira u sekundi; kapa štedi energiju i toplotu.",
|
||||
"Waits for the display's refresh: no tearing, a little latency.": "Čeka osvježavanje ekrana: nema kidanja, malo kašnjenja.",
|
||||
"Size of menus and the HUD.": "Veličina menija i HUD-a.",
|
||||
"Sets the options below together. Changing one makes it Custom.": "Zajedno postavlja donje opcije. Promjenom jednog postaje prilagođeno.",
|
||||
"Lava, fire and sunlight shine brighter than white. Needs an HDR display.": "Lava, vatra i sunčeva svjetlost sijaju jače od bijele. Potreban je HDR ekran.",
|
||||
"Your display's darkest black. 0 for OLED; LCDs glow a little.": "Vaš ekran je najtamnije crn. 0 za OLED; LCD-i malo svijetle.",
|
||||
"How bright highlights get. Auto: the peak your system reports.": "Kako svetli naglasci postaju. Automatski: vrhunac o kojem vaš sistem prijavljuje.",
|
||||
"How bright white paper and menus look. Auto: your desktop's white.": "Kako izgledaju svijetli bijeli papir i meniji. Auto: vaša radna površina je bijela.",
|
||||
"How bright the HUD and menus are, against paper white.": "Koliko su svijetli HUD i meniji, naspram bijelog papira.",
|
||||
"How far mobs, crops and machines keep working. CPU time.": "Koliko mobovi, usjevi i mašine rade. CPU vrijeme.",
|
||||
"How far away mobs and items are drawn, as a share of normal.": "Koliko su udaljeni mobovi i predmeti, kao udio normalnog.",
|
||||
"Skips terrain hidden behind closed sections. Off costs a lot.": "Preskače teren skriven iza zatvorenih dijelova. Isključenje košta puno.",
|
||||
"Hides entities behind opaque blocks.": "Sakriva entitete iza neprozirnih blokova.",
|
||||
"No entity occlusion culling.": "Nema uklanjanja okluzije entiteta.",
|
||||
"CPU occlusion test runs this frame.": "CPU test okluzije pokreće ovaj okvir.",
|
||||
"Occlusion checks run on a worker thread.": "Provjere okluzije se pokreću na radnoj niti.",
|
||||
"Meshed sections uploaded per frame. Lower is smoother while loading.": "Mrežasti odjeljci otpremljeni po kadru. Donji dio je glatkiji tokom punjenja.",
|
||||
"Soft shadows in corners. Costs chunk building time only.": "Meke senke u uglovima. Košta samo vrijeme izgradnje komada.",
|
||||
"Smaller copies of block textures for distant terrain: less shimmer.": "Manje kopije blok tekstura za udaljeni teren: manje svjetlucanja.",
|
||||
"Blends grass and water colours across biomes when building chunks.": "Miješa travu i vodene boje po biomima prilikom izgradnje komada.",
|
||||
"Cloud layer: off, flat (fast) or 3D (fancy).": "Sloj oblaka: isključen, ravan (brzo) ili 3D (fensi).",
|
||||
"How far clouds reach, in chunks.": "Koliko daleko sežu oblaci, u komadima.",
|
||||
"Draws the sky, sun, moon and stars.": "Crta nebo, sunce, mjesec i zvijezde.",
|
||||
"Distance fog. Off shows the edge of the loaded world.": "Distance magla. Isključeno pokazuje ivicu učitanog svijeta.",
|
||||
"Draws rain and snow.": "Privlači kišu i snijeg.",
|
||||
"How far rain and snow fall around you.": "Koliko kiša i snijeg padaju oko vas.",
|
||||
"How many particles effects spawn.": "Koliko se efekata čestica pojavljuje.",
|
||||
"Round shadows under mobs and items.": "Okrugle sjene ispod mobova i predmeta.",
|
||||
"Leaves with see-through gaps. Off draws them solid.": "Listovi sa providnim prazninama. Off ih čvrsto privlači.",
|
||||
"Sorts water and glass more exactly behind each other.": "Tačnije sortira vodu i staklo jedno iza drugog.",
|
||||
"Which chunk rebuilds wait for the frame: none, nearby or yours.": "Koji komad obnavlja čeka na okvir: nijedan, u blizini ili vaš.",
|
||||
"Animates water, lava, fire and other moving textures.": "Animira vodu, lavu, vatru i druge pokretne teksture.",
|
||||
"World pixels per screen pixel. Below 100% is faster on the GPU.": "Svjetski pikseli po pikselu ekrana. Ispod 100% je brži na GPU-u.",
|
||||
"Smooths jagged edges. FXAA: softer. TAA: smoothest, moving things may trail.": "Zaglađuje nazubljene ivice. FXAA: mekše. TAA: najglađe, pokretne stvari mogu zaostajati.",
|
||||
"Renders the world smaller and rebuilds it with TAA. Faster, softer.": "Čini svijet manjim i obnavlja ga pomoću TAA. Brže, mekše.",
|
||||
"HDR output on an HDR display: lava, fire and sunlight shine brighter.": "HDR izlaz na HDR displeju: lava, vatra i sunčeva svetlost sijaju jače.",
|
||||
"How frames reach the screen while VSync is off.": "Kako okviri dolaze do ekrana dok je VSync isključen.",
|
||||
"Efficient sleeps until the next frame; Precise spins, like vanilla.": "Efikasno spavanje do sljedećeg kadra; Precizno okretanje, poput vanile.",
|
||||
"Fills the screen (borderless).": "Ispunjava ekran (bez ivica).",
|
||||
"Brightens dark places.": "Osvjetljava tamna mjesta.",
|
||||
"Lowers the frame rate when minimised, or idle too.": "Smanjuje brzinu kadrova kada je minimizirana ili u stanju mirovanja.",
|
||||
"Sways the view while walking.": "Ljulja pogled dok hodate.",
|
||||
"Fades newly loaded chunks in.": "Uklanja novoučitane komade.",
|
||||
"Darkens the screen's edges.": "Zatamnjuje ivice ekrana.",
|
||||
"Shows when the world saves.": "Prikazuje kada svijet spašava.",
|
||||
"Shows attack cooldown.": "Prikazuje hlađenje napada.",
|
||||
"60 FPS cap (30 in menus or unfocused), half the workers: less power.": "Ograničenje od 60 FPS (30 u menijima ili nefokusirano), pola radnika: manje energije.",
|
||||
"Threads that generate, light and mesh chunks. Next start.": "Niti koje stvaraju, lagane i mrežaste komade. Sljedeći početak.",
|
||||
"Vulkan, then DirectX 12 (Windows) or OpenGL (Linux) where it fails. Next start.": "Vulkan, zatim DirectX 12 (Windows) ili OpenGL (Linux) gdje ne uspije. Sljedeći početak.",
|
||||
"Water and glass in one buffer: fewer draw calls, a bit more VRAM. Next start.": "Voda i staklo u jednom baferu: manje poziva za povlačenje, malo više VRAM-a. Sljedeći početak.",
|
||||
"Mesh data sent to the GPU per frame. Lower is smoother while loading.": "Mrežni podaci se šalju GPU-u po okviru. Donji dio je glatkiji tokom punjenja.",
|
||||
"Frame rate and frame times over the game, with a graph.": "Brzina kadrova i vrijeme kadrova u igri, sa grafikonom.",
|
||||
"horizon.multiplayer.finding_friend": "Pronalaženje svijeta svog prijatelja...",
|
||||
"horizon.multiplayer.not_signed_in": "Ovaj server je u online modu. Prijavite se sa svojim Microsoft nalogom u Horizon pokretaču da mu se pridružite.",
|
||||
"horizon.multiplayer.invalid_address": "Nevažeća adresa servera: %s",
|
||||
"horizon.multiplayer.connected_friend_direct": "Povezani direktno sa vašim prijateljem...",
|
||||
"horizon.multiplayer.connected_friend_relay": "Povezani sa vašim prijateljem preko releja...",
|
||||
"General": "Generale",
|
||||
"Advanced": "Napredno",
|
||||
"Undo": "Poništi",
|
||||
"Search options": "Opcije pretraživanja",
|
||||
"Shortcut": "Prečica",
|
||||
"Distance": "Udaljenost",
|
||||
"Sky and weather": "Nebo i vrijeme",
|
||||
"Lighting and entities": "Rasvjeta i entiteti",
|
||||
"Textures": "Teksture",
|
||||
"Image": "Slika",
|
||||
"Chunk loading": "Učitavanje komada",
|
||||
"Culling": "Odbijanje",
|
||||
"Power": "Snaga",
|
||||
"Frames": "Okviri",
|
||||
"Output": "Izlaz",
|
||||
"Brightness": "Osvetljenost",
|
||||
"How far you see, the window and the HUD.": "Koliko daleko vidite, prozor i HUD.",
|
||||
"The sky and weather, lighting, textures and the image.": "Nebo i vrijeme, osvjetljenje, teksture i slika.",
|
||||
"Chunk loading, culling and power use.": "Učitavanje komada, uklanjanje i korištenje energije.",
|
||||
"How frames reach the screen, and the performance overlay.": "Kako okviri dolaze do ekrana i preklapanje performansi.",
|
||||
"Brighter-than-white output on an HDR display.": "Izlaz svjetliji od bijelog na HDR ekranu.",
|
||||
"Results for \"%s\"": "Rezultati za \"%s\"",
|
||||
"No settings match.": "Nijedna postavka se ne podudara.",
|
||||
"horizon.title.not_affiliated": "Nije povezan sa Mojangom ili Microsoftom",
|
||||
"horizon.extras.header.lighting": "Osvetljenje",
|
||||
"horizon.extras.header.third_person": "Treća osoba",
|
||||
"horizon.extras.header.particles": "Čestice",
|
||||
"horizon.extras.header.inventory": "Inventar",
|
||||
"horizon.extras.header.sound": "Zvuk",
|
||||
"horizon.extras.header.menus": "Meniji",
|
||||
"horizon.extras.dynamic_lights": "Dinamička svjetla",
|
||||
"horizon.extras.own_name_tag": "Oznaka s vlastitim imenom",
|
||||
"horizon.extras.hide_block_particles": "Sakrijte čestice razbijanja bloka",
|
||||
"horizon.extras.auto_reconnect": "Automatsko ponovno povezivanje",
|
||||
"horizon.extras.ui_sound_reserve": "Zadržite kanale za zvukove korisničkog interfejsa",
|
||||
"horizon.extras.music_page": "Muzička stranica",
|
||||
"horizon.extras.mouse_tweaks": "Kontrole podešavanja miša",
|
||||
"horizon.extras.mouse_tweaks_wheel": "Točkić za pomicanje pomiče stavke",
|
||||
"horizon.extras.sort": "Dugmad za sortiranje",
|
||||
"horizon.extras.sort_key": "Ključ za sortiranje",
|
||||
"horizon.extras.no_ai": "Nema AI",
|
||||
"horizon.extras.chat_animation": "Glatko ćaskanje",
|
||||
"horizon.extras.chat_indicator": "Indikator poruke",
|
||||
"horizon.extras.wheel_cycles_settings": "Točkić za pomicanje mijenja postavke",
|
||||
"horizon.extras.pack_browser": "Pregledač paketa resursa",
|
||||
"horizon.extras.fullbright.tooltip": "Prikažite blokove i entitete pri punom svjetlu, čak iu tamnim područjima.",
|
||||
"horizon.extras.dynamic_lights.tooltip": "Baklje i drugi izvori svjetlosti koji su držani, ispušteni ili zapaljeni osvjetljavaju blokove oko sebe.",
|
||||
"horizon.extras.own_name_tag.tooltip": "Prikazuje vaše ime iznad glave u trećem licu, kako ga vide drugi igrači. Skriveno kada server sakriva imena vašeg tima ili ste nevidljivi.",
|
||||
"horizon.extras.hide_block_particles.tooltip": "Sakriva čestice krhotina koje su izbile iz slomljenog bloka i raspale se s onog koji ste iskopavali. Ostale čestice ostaju.",
|
||||
"horizon.extras.auto_reconnect.tooltip": "Ponovo se pridružuje serveru nakon izgubljene veze ili ponovnog pokretanja, nikada nakon izbacivanja ili zabrane.",
|
||||
"horizon.extras.ui_sound_reserve.tooltip": "Zvukovi u svijetu ostavljaju slobodnim 16 od 247 zvučnih kanala, tako da njihova poplava (velika eksplozija) ne može utišati klikove menija.",
|
||||
"horizon.extras.music_page.tooltip": "Muzika i zvukovi dobijaju stranicu Music...: reproducirajte bilo koju ugrađenu numeru sada ili je isključite tako da igra prestane da je bira. Ništa se ne mijenja dok ne isključite numeru.",
|
||||
"horizon.extras.mouse_tweaks.tooltip": "Prevlačenjem udesno postavlja jedan po utoru, povlačenjem ulijevo skuplja zadržanu stavku, Shift + prevlačenjem ulijevo pomiče svaki slot.",
|
||||
"horizon.extras.mouse_tweaks_wheel.tooltip": "Dolje šalje jednu stavku utora na drugu stranu, gore vraća jednu nazad.",
|
||||
"horizon.extras.sort.tooltip": "Sortira inventar, škrinje, bačve, ender škrinje i kutije za šulkere u kreativnom redoslijedu kartica, spajajući hrpe.",
|
||||
"horizon.extras.sort_key.tooltip": "Sortira dio ispod kursora. Kliknite, a zatim pritisnite tipku; Escape ga odvezuje.",
|
||||
"horizon.extras.no_ai.tooltip": "Sakriva i isključuje svaku AI funkciju: kontrolu agenta, horizon-ctl i MCP servere. Prekidač lansera takođe.",
|
||||
"horizon.extras.agent_control.tooltip": "Vaš vlastiti AI agent može igrati ovu igru preko horizon-ctl ili MCP klijenta, samo na ovom računaru.",
|
||||
"horizon.extras.discord_presence.tooltip": "Prikazuje igranje Horizon na vašem Discord profilu dok Discord radi: meniji, za jednog igrača ili za više igrača, dimenziju i vrijeme igranja. Nikada ime svijeta ili adresu servera.",
|
||||
"Calibrate...": "Kalibriraj...",
|
||||
"Calibrate Anyway...": "Kalibriraj svejedno...",
|
||||
"Use Automatic Setup": "Koristite automatsko podešavanje",
|
||||
"Shortcut: %s": "Prečica: %s",
|
||||
"Next": "Sledeći",
|
||||
"HDR Calibration %s/%s: %s": "HDR kalibracija %s/%s: %s",
|
||||
"Sets the three below full screen, one test picture at a time.": "Postavlja tri ispod preko celog ekrana, jednu po jednu probnu sliku.",
|
||||
"A key that opens this screen from the game. Not bound at first.": "Taster koji otvara ovaj ekran iz igre. U početku nije vezan.",
|
||||
"Your display didn't say how bright it gets: calibrate to set it up.": "Vaš displej nije rekao koliko svetli: kalibrirajte da biste ga postavili.",
|
||||
"Already set up for your display. Only calibrate if HDR looks wrong.": "Već postavljeno za vaš ekran. Kalibrirajte samo ako HDR izgleda pogrešno.",
|
||||
"Puts Peak Brightness and Paper White back to your display's setup.": "Vraća Peak Brightness i Paper White u postavke vašeg ekrana.",
|
||||
"Set up for your display. Leave on Auto unless it looks wrong.": "Postavite za vaš ekran. Ostavite na Auto osim ako ne izgleda pogrešno.",
|
||||
"Lower it until the logo just disappears into the black.": "Spuštajte ga dok logo ne nestane u crno.",
|
||||
"Raise it until the logo just disappears into the bright square.": "Podignite ga dok logo ne nestane u svijetlom kvadratu.",
|
||||
"Make the card a white that's comfortable to look at for a long time, in the light you play in.": "Neka karta bude bela da je udobna za gledanje dugo vremena, na svetlu u kojem igrate.",
|
||||
"horizon.splitscreen.profiles.forget": "Zaboravi",
|
||||
"horizon.splitscreen.profiles.create": "Kreiraj",
|
||||
"horizon.splitscreen.profiles.you": " - ti",
|
||||
"horizon.splitscreen.profiles.forget_named": "Zaboravi %s",
|
||||
"horizon.splitscreen.profiles.previous": "Prethodno",
|
||||
"horizon.splitscreen.profiles.next": "Sledeći",
|
||||
"horizon.splitscreen.profiles.new_button": "Novi profil...",
|
||||
"horizon.splitscreen.profiles.forget_title": "Zaboravili ste profil?",
|
||||
"horizon.splitscreen.profiles.forget_leaves": "Napušta listu ove instance.",
|
||||
"horizon.splitscreen.profiles.forget_kept": "Svjetski napredak i postavke se čuvaju.",
|
||||
"horizon.splitscreen.profiles.new_title": "Novi profil",
|
||||
"horizon.splitscreen.profiles.name_hint": "Ime (3 do 16 slova, cifara, _)",
|
||||
"horizon.splitscreen.profiles.switch_title": "Promijeni profil",
|
||||
"horizon.splitscreen.profiles.offline_note": "Offline profili pripadaju ovoj instanci",
|
||||
"horizon.splitscreen.profiles.move": "Krećite se tamo gdje igrate",
|
||||
"horizon.splitscreen.profiles.move_place": "Premjestite se gdje igrate: %s",
|
||||
"horizon.friends.title": "Igrajte se s prijateljima",
|
||||
"horizon.friends.hint": "Prijatelji zalijepe kod iza dugmeta Prijatelji na naslovnom ekranu, u Direktnu vezu ili na Play stranicu pokretača.",
|
||||
"horizon.friends.copied": "Kopirano",
|
||||
"horizon.friends.copy_code": "Kopiraj kod",
|
||||
"horizon.friends.none_yet": "Ovdje još nema prijatelja.",
|
||||
"horizon.friends.here_now": "Evo sada: %s",
|
||||
"horizon.friends.share_intro": "Podijelite ovaj svijet iza pozivnog koda: otvara se na LAN, a prijatelji na internetu se pridružuju kodu. Nijedan naš server nije uključen.",
|
||||
"horizon.friends.start_sharing": "Počnite dijeliti",
|
||||
"horizon.friends.troubleshooting": "Rješavanje problema...",
|
||||
"horizon.friends.stopped": "Zaustavljeno je dijeljenje pozivnog koda.",
|
||||
"horizon.friends.short_code_changed": "Neko je nastavio pokušavati s pogrešnim kratkim kodom, pa se to promijenilo.",
|
||||
"horizon.friends.wrong_code": "Neko je probao pogrešan kod.",
|
||||
"horizon.friends.code_ready": "Vaš pozivni kod je spreman: Meni igre, Igrajte se sa prijateljima. Kopirajte ga i pošaljite svojim prijateljima.",
|
||||
"horizon.friends.share_failed": "Ne mogu dijeliti svijet: %s",
|
||||
"horizon.friends.finding_route": "Pronalaženje načina na koji prijatelji mogu doći do vas…",
|
||||
"horizon.osk.delete": "Izbriši",
|
||||
"horizon.osk.type": "Tip",
|
||||
"horizon.osk.symbols": "Simboli",
|
||||
"horizon.osk.close": "Zatvori",
|
||||
"horizon.extras.chat_animation.tooltip": "Nova linija ćaskanja klizi s lijeve strane dok se gasi, umjesto da izgleda kao cijela.",
|
||||
"horizon.extras.chat_indicator.tooltip": "Traka u boji lijevo od linije za ćaskanje.",
|
||||
"horizon.extras.wheel_cycles_settings.tooltip": "Točkić za pomeranje preko dugmeta u podešavanjima menja svoju vrednost, kao u vaniliji. Isključeno, kotačić samo pomiče listu.",
|
||||
"horizon.extras.pack_browser.tooltip": "Select Resource Packs dobija dugme Dodaj koje pretražuje Modrinth i instalira paket u fasciklu sa paketima. Isključeno, igra nikada ne kontaktira Modrinth.",
|
||||
"horizon.extras.splitscreen.tooltip": "U svijetu se drugi kontrolor može pridružiti kao novi igrač: pritisnite A kada to zatraži, a zatim odaberite profil i gdje ćete igrati.",
|
||||
"horizon.splitscreen.setup.monitor_unknown": "monitor",
|
||||
"horizon.splitscreen.setup.window": "Prozor %s",
|
||||
"horizon.splitscreen.setup.new_window": "Novi prozor",
|
||||
"horizon.splitscreen.setup.fill_monitor": "Popuni %s",
|
||||
"horizon.splitscreen.setup.done": "Gotovo",
|
||||
"horizon.splitscreen.setup.off": "Isključeno",
|
||||
"horizon.splitscreen.setup.player": "Igrač %s",
|
||||
"horizon.splitscreen.setup.revert": "Vrati",
|
||||
"horizon.splitscreen.setup.apply": "Prijavite se",
|
||||
"horizon.splitscreen.setup.warning.empty_main": "Niko ne igra u prozoru 1: skriva se",
|
||||
"horizon.splitscreen.setup.warning.empty_close": "Niko ne igra u prozoru %s: zatvara se na Apply",
|
||||
"horizon.splitscreen.setup.warning.empty_new": "Niko ne igra u prozoru %s: neće se otvoriti",
|
||||
"horizon.splitscreen.setup.warning.on_main": "Prozor %s ispunjava monitor prozora 1: njegovi igrači igraju u prozoru 1",
|
||||
"horizon.splitscreen.setup.warning.unplugged": "Monitor prozora %s nije povezan: njegovi igrači igraju u prozoru 1",
|
||||
"horizon.splitscreen.setup.status.off": "Splitscreen je isključen.",
|
||||
"horizon.splitscreen.setup.status.enable_hint": "Uključite ga, a zatim pritisnite dugme na drugom kontroleru u svetu.",
|
||||
"horizon.splitscreen.setup.status.join_hint": "Pritisnite A da se pridružite i odaberete profil.",
|
||||
"horizon.splitscreen.setup.status.idle": "Splitscreen u mirovanju",
|
||||
"horizon.splitscreen.setup.status.alone": "Nema drugih domaćih igrača.",
|
||||
"horizon.splitscreen.setup.status.solo_controls": "Solo kontrole i povratne informacije kontrolera su nepromijenjene.",
|
||||
"horizon.splitscreen.setup.window_empty": "Prozor %s: prazan",
|
||||
"horizon.splitscreen.setup.note.select": "Kliknite na plejer ili ga prevucite na prozor ili monitor.",
|
||||
"horizon.splitscreen.setup.note.apply": "Prijavite se da igrate na ovaj način, vratite se da poništite.",
|
||||
"horizon.splitscreen.setup.note.place": "Gdje bi %s trebao igrati?",
|
||||
"horizon.splitscreen.setup.this_player": "ovaj igrač",
|
||||
"horizon.splitscreen.setup.switch_disabled": "Splitscreen se gasi kada drugi odu (njihov meni za pauzu).",
|
||||
"horizon.splitscreen.setup.window_place": "Prozor %s (%s od %s)",
|
||||
"horizon.splitscreen.setup.names": "Imena",
|
||||
"horizon.splitscreen.setup.identify": "Identifikujte",
|
||||
"horizon.splitscreen.setup.layout.two": "2 dijeljenja: %s",
|
||||
"horizon.splitscreen.setup.layout.three": "3 dijeljenja: %s",
|
||||
"horizon.splitscreen.setup.layout.two.1": "Rame uz rame",
|
||||
"horizon.splitscreen.setup.layout.two.2": "Gornji i donji deo",
|
||||
"horizon.splitscreen.setup.layout.three.0": "Jedan širok na vrhu",
|
||||
"horizon.splitscreen.setup.layout.three.1": "Jedan visok sa leve strane",
|
||||
"horizon.splitscreen.setup.layout.three.2": "Rame uz rame",
|
||||
"horizon.splitscreen.setup.help.player": "Kliknite ili prevucite %s da ih premjestite.",
|
||||
"horizon.splitscreen.setup.help.layout_auto": "%s (uporedo kada je prozor širok). Pritisnite za promjenu.",
|
||||
"horizon.splitscreen.setup.help.layout": "%s. Pritisnite za promjenu.",
|
||||
"horizon.splitscreen.setup.help.switch": "Splitscreen za ovaj računar, uključen ili isključen.",
|
||||
"horizon.splitscreen.setup.help.identify": "Pogled svakog igrača pokazuje u kojem se prozoru nalazi.",
|
||||
"horizon.splitscreen.setup.help.names": "Ime svakog igrača u uglu njegovog pogleda.",
|
||||
"horizon.splitscreen.setup.help.revert": "Poništite promjene koje još nisu primijenjene.",
|
||||
"horizon.splitscreen.setup.help.apply": "Igrajte onako kako je prikazano na karti.",
|
||||
"horizon.splitscreen.setup.help.unchanged": "Još se ništa nije promijenilo.",
|
||||
"horizon.splitscreen.prompt.controller_connected": "Kontroler povezan",
|
||||
"horizon.splitscreen.prompt.controller_disconnected": "Kontroler je isključen",
|
||||
"horizon.splitscreen.prompt.controller_disconnected.hint": "Ponovo ga povežite ili pritisnite dugme na drugom",
|
||||
"horizon.splitscreen.prompt.join.one": "%s se želi pridružiti",
|
||||
"horizon.splitscreen.prompt.join.many": "%s kontrolori se žele pridružiti",
|
||||
"horizon.splitscreen.prompt.join.yes": "Pridružite se",
|
||||
"horizon.splitscreen.prompt.join.as_p1": "Igrajte kao P1",
|
||||
"horizon.splitscreen.prompt.join.no": "br",
|
||||
"horizon.splitscreen.prompt.lost": "%s: kontroler isključen",
|
||||
"horizon.splitscreen.prompt.lost.use_another": "Koristi drugu",
|
||||
"horizon.splitscreen.prompt.lost.leave": "Odlazi",
|
||||
"horizon.splitscreen.setup.help.give_up_pad": "Vaš kontrolor prestaje da vas vozi i nudi mu se pridruživanje (A).",
|
||||
"horizon.splitscreen.setup.note.held_at": "%s do %s: A ispušta je ovdje, B vraća.",
|
||||
"horizon.splitscreen.setup.note.held": "%s podignuto: lijevo/desno bira gdje, A pada, B vraća nazad.",
|
||||
"Hides models behind opaque blocks. Async checks off-thread; entities tick.": "Skriva modele iza neprozirnih blokova. Async provjerava off-thread; entiteti otkucaju.",
|
||||
"Block Entities": "Blokirajte entitete",
|
||||
"Reuses settled boxes; lid movement stays animated.": "Ponovno koristi postavljene kutije; pokreti poklopca ostaju animirani.",
|
||||
"Signs": "Znakovi",
|
||||
"Reuses sign text until text, light, or font changes.": "Ponovo koristi potpisni tekst dok se ne promijeni tekst, svjetlo ili font.",
|
||||
"Reuses still pots; break wobble and sherd changes redraw.": "Ponovno koristi lonce za mirovanje; prekinuti kolebanje i promjene u komadu ponovo nacrtati.",
|
||||
"Bells": "Zvona",
|
||||
"Reuses still bells; ringing stays animated.": "Ponovno koristi zvona za mirovanje; zvono ostaje animirano.",
|
||||
"Chests": "Škrinje",
|
||||
"Reuses closed chests; moving lids stay animated.": "Ponovno koristi zatvorene škrinje; pokretni poklopci ostaju animirani.",
|
||||
"Banners": "Banneri",
|
||||
"Reuses poles; flags and pattern layers still update.": "Ponovo koristi stubove; zastavice i slojevi uzoraka se i dalje ažuriraju.",
|
||||
"Copper Golem Statues": "Statue od bakrenog golema",
|
||||
"Reuses statue geometry until its block state changes.": "Ponovo koristi geometriju statue dok se stanje bloka ne promijeni.",
|
||||
"Every leaf face. Vanilla's fancy leaves.": "Svaki list lice. Vanilini fensi listovi.",
|
||||
"Keeps fine plants in high-res packs from fading far away.": "Čuva fine biljke u pakovanjima visoke rezolucije da ne izblijede.",
|
||||
"Screenshot Quality": "Kvaliteta snimka zaslona",
|
||||
"F2 screenshots at this many times the game's resolution. Higher takes longer.": "F2 screenshotovi na ovoj rezoluciji koja je mnogo puta veća od igre. Više traje duže.",
|
||||
"Frame Generation": "Generacija okvira",
|
||||
"Shows a made-up frame between each two real ones: smoother, a little more lag.": "Prikazuje napravljeni okvir između svaka dva stvarna: glatkiji, malo više zaostajanja.",
|
||||
"Reuses the pack shadow map when sun, view and world match. Off by default.": "Ponovo koristi mapu senki paketa kada se poklope sunce, pogled i svijet. Podrazumevano isključeno.",
|
||||
"Find BlueMap": "Pronađite BlueMap",
|
||||
"On servers, finds their BlueMap web map for far terrain. Next join.": "Na serverima pronalazi njihovu BlueMap web kartu za daleki teren. Sljedeći spoj.",
|
||||
"How far around you BlueMap tiles are downloaded. Next join.": "Koliko daleko oko vas se preuzimaju BlueMap pločice. Sljedeći spoj.",
|
||||
"Synchronous": "Sinhroni",
|
||||
"Asynchronous": "Asinhroni",
|
||||
"Leaves fully inside a canopy draw solid: fewer see-through layers.": "Listovi u potpunosti unutar krošnje crtaju čvrsto: manje providnih slojeva.",
|
||||
"Leaves with one open side draw solid too: faster, chunkier edges.": "Listovi s jednom otvorenom stranom također crtaju čvrsto: brže, zdepanije ivice.",
|
||||
"Drops faces between leaves: faster, but gaps look through.": "Spušta lica između listova: brže, ali praznine gledaju kroz njih.",
|
||||
"Hotbar: Previous Slot": "Hotbar: prethodni slot",
|
||||
"horizon.agent.connected.one": "Povezano: 1 veza agenta",
|
||||
"horizon.agent.connected.many": "Povezano: %s veze agenta",
|
||||
"horizon.agent.connected.one_ago": "Povezano: 1 veza agenta, zadnja komanda prije %s s",
|
||||
"horizon.agent.connected.many_ago": "Povezano: %s veze agenta, zadnja komanda prije %s s",
|
||||
"horizon.agent.waiting": "Čekam agenta.",
|
||||
"horizon.agent.off": "Isključeno: agenti ne mogu doći do ove igre.",
|
||||
"horizon.agent.session_opened": "Otvoreno za ovu sesiju od strane programa koji je pokrenuo igru.",
|
||||
"horizon.agent.socket": "Socket: %s (kopirajte detalje za njegovu punu putanju)",
|
||||
"horizon.agent.local_only": "Samo lokalno: agenti na ovom računaru, nikada mreža.",
|
||||
"%s nits": "%s gnjida",
|
||||
"Auto (%s nits)": "automatski (%s gnjida)",
|
||||
"%.2f nits": "%.2f gnjida",
|
||||
"Hides models behind opaque blocks. Entities update. Off with custom packs.": "Skriva modele iza neprozirnih blokova. Ažuriranje entiteta. Isključeno sa prilagođenim paketima.",
|
||||
"horizon.extras.repro_keys": "Prečice za snimanje",
|
||||
"horizon.extras.repro_keys.tooltip": "F3+R pokreće ili zaustavlja repro snimanje, a F3+E upisuje njegov paket. Podrazumevano isključeno: snimak kopira svijet.",
|
||||
"horizon.agent.record_session": "Započnite snimanje sesije",
|
||||
"horizon.agent.record_stop": "Zaustavi snimanje sesije",
|
||||
"horizon.agent.export_repro": "Izvezi Repro Bundle",
|
||||
"horizon.repro.started": "Snimanje je počelo; F3+R ga zaustavlja i upisuje paket.",
|
||||
"horizon.repro.stopped": "Snimanje zaustavljeno: %s",
|
||||
"horizon.repro.bundle": "Repro paket: %s",
|
||||
"horizon.repro.no_recording": "Još uvijek nema snimka za izvoz.",
|
||||
"horizon.repro.replay_started": "Repriza je počela: %s",
|
||||
"horizon.pack.addInfo": "Dodajte paket resursa iz Modrintha",
|
||||
"horizon.pack.addWorking": "Pitam Modrintha...",
|
||||
"horizon.pack.addNone": "Nije pronađen nijedan paket resursa",
|
||||
"horizon.pack.addTitle": "Dodajte paket resursa",
|
||||
"horizon.pack.install": "Instaliraj",
|
||||
"horizon.pack.installing": "Instaliranje",
|
||||
"horizon.pack.installed": "Instalirano",
|
||||
"horizon.pack.search": "Traži",
|
||||
"horizon.pack.searchHint": "Pretraži Modrinth...",
|
||||
"horizon.pack.filters": "Filteri",
|
||||
"horizon.pack.filter.realistic": "Realističan",
|
||||
"horizon.pack.filter.simplistic": "Pojednostavljeno",
|
||||
"horizon.pack.filter.vanillaLike": "Nalik vaniliji",
|
||||
"horizon.pack.addFailed": "Paket se nije mogao dodati: %s",
|
||||
"horizon.extras.header.cosmetics": "Kozmetika",
|
||||
"horizon.extras.cosmetics_mine": "Moja kozmetika",
|
||||
"horizon.extras.cosmetics_mine.tooltip": "Skriveno: svaki Horizon igrač vas vidi bez vaše kozmetike, uključujući i vas. Isti prekidač kao Ormar lansera.",
|
||||
"horizon.extras.cosmetics_others": "Kozmetika drugih igrača",
|
||||
"horizon.extras.cosmetics_others.tooltip": "Šta drugi Horizon igrači nose: sve, samo stilove oznaka sa imenom ili ništa. Skriveno, igra nikad ne pita šta nose.",
|
||||
"horizon.extras.cosmetics_auras": "Aure i tragovi drugih",
|
||||
"horizon.extras.cosmetics_auras.tooltip": "Aure i staze koje drugi igrači nose. Podrazumevano isključeno.",
|
||||
"horizon.extras.cosmetics.shown": "Prikazano",
|
||||
"horizon.extras.cosmetics.hidden": "Skriveno",
|
||||
"horizon.extras.cosmetics.name_tags": "Samo oznake sa imenom"
|
||||
}
|
||||
@@ -0,0 +1,473 @@
|
||||
{
|
||||
"horizon.options.controller": "Controlador",
|
||||
"horizon.options.vibration": "Vibració",
|
||||
"horizon.options.adaptive_triggers": "Disparadors adaptatius",
|
||||
"horizon.options.lightbar": "Barra de llums",
|
||||
"horizon.options.look_sensitivity": "Sensibilitat de la mirada",
|
||||
"horizon.options.invert_x": "Invertir la mirada X",
|
||||
"horizon.options.invert_y": "Invertir la mirada Y",
|
||||
"horizon.options.sneak_button": "Botó d'ajupir-se",
|
||||
"horizon.options.move_deadzone": "Zona morta del moviment",
|
||||
"horizon.options.look_deadzone": "Zona morta de la vista",
|
||||
"horizon.options.button_glyphs": "Glifos de botons",
|
||||
"horizon.options.menu_navigation": "Navegació del menú",
|
||||
"horizon.options.on_screen_keyboard": "Teclat en pantalla",
|
||||
"horizon.options.chat_delay": "Retard de xat",
|
||||
"horizon.options.lightbar.health": "Salut",
|
||||
"horizon.options.lightbar.dimension": "Dimensió",
|
||||
"horizon.options.glyphs.auto": "Automàtic",
|
||||
"horizon.options.menu_pointer": "Apuntador",
|
||||
"horizon.options.keyboard.auto": "Automàtic",
|
||||
"horizon.options.unavailable": "Aquesta funció encara no està disponible a Horizon.",
|
||||
"horizon.options.search": "Configuració de cerca...",
|
||||
"horizon.pages.shader_packs": "Paquets Shader",
|
||||
"horizon.pages.shader_options": "Opcions d'ombra",
|
||||
"horizon.pages.controller": "Configuració del controlador",
|
||||
"horizon.pages.controller_binds": "El controlador enllaça",
|
||||
"horizon.pages.settings": "Configuració d'Horizon",
|
||||
"horizon.pages.agent": "Agent d'IA",
|
||||
"horizon.split.leave": "marxar",
|
||||
"horizon.pages.split_settings": "Configuració de pantalla dividida",
|
||||
"horizon.pages.split_profiles": "Qui juga?",
|
||||
"horizon.pages.split_setup": "Configuració de pantalla dividida",
|
||||
"horizon.pages.music": "Música",
|
||||
"horizon.pages.music.menu": "Menú",
|
||||
"horizon.pages.music.creative": "Creatiu",
|
||||
"horizon.pages.music.underwater": "Sota l'aigua",
|
||||
"horizon.pages.music.end": "El final",
|
||||
"horizon.pages.music.boss": "Cap",
|
||||
"horizon.pages.music.credits": "Crèdits",
|
||||
"horizon.pages.music.overworld_biomes": "Biomes del sobremón",
|
||||
"horizon.pages.music.nether_biomes": "Biomes inferiors",
|
||||
"horizon.pages.music.end_biomes": "Fi dels biomes",
|
||||
"horizon.pages.music.other": "Altres músiques",
|
||||
"horizon.pages.music.empty": "Sense pistes de música: els sons del joc no es carreguen.",
|
||||
"horizon.pages.music.tooltip": "Les pistes integrades, per situació: juga-ne una ara o desactiva-ne qualsevol perquè el joc deixi de triar-ne.",
|
||||
"horizon.pages.settings.tooltip": "Configuració pròpia d'Horizon: gràfics, controladors, extres i modificacions.",
|
||||
"horizon.pages.graphics.tooltip": "Gràfics, senzillament: cada paràmetre diu el que costa.",
|
||||
"horizon.pages.graphics_advanced.tooltip": "Tots els paràmetres gràfics, inclòs Horizon, amb el que costa cadascun.",
|
||||
"horizon.pages.controller.tooltip": "Controladors: els seus botons, pals, vibració i navegació per menús.",
|
||||
"horizon.pages.extras.tooltip": "Addicions opcionals, totes desactivades de manera predeterminada: el joc es manté de vainilla fins que en activeu un.",
|
||||
"horizon.pages.agent.tooltip": "Deixa que jugui el teu propi agent d'IA: clients horizon-ctl i MCP en aquest ordinador.",
|
||||
"horizon.pages.split_profiles.tooltip": "Qui juga: un perfil guardat en aquesta carpeta del joc.",
|
||||
"horizon.pages.split_setup.tooltip": "Les finestres i els monitors, i qui juga on.",
|
||||
"horizon.pages.shader_packs.tooltip": "Paquets shader de la carpeta shaderpacks: els propis d'Horizon i els del format shaders/. Un corre a la vegada.",
|
||||
"horizon.pages.mods.tooltip": "Mods fets per a Horizon, des de la carpeta horizon-mods. Cadascun funciona en una caixa de sorra i es manté apagat fins que l'enceneu.",
|
||||
"horizon.pages.open.graphics": "Gràfics...",
|
||||
"horizon.pages.open.graphics_advanced": "Gràfics avançats...",
|
||||
"horizon.pages.open.shader_packs": "Paquets d'ombres...",
|
||||
"horizon.pages.open.controller": "Configuració del controlador...",
|
||||
"horizon.pages.open.split_setup": "Pantalla dividida...",
|
||||
"horizon.pages.open.extras": "Extres...",
|
||||
"horizon.pages.open.agent": "Agent d'IA...",
|
||||
"horizon.pages.open.horizon_graphics": "Gràfics d'Horizon...",
|
||||
"horizon.pages.open.controller_binds": "El controlador s'enllaça...",
|
||||
"horizon.pages.open.horizon_settings": "Configuració d'Horizon...",
|
||||
"horizon.pages.open.music": "Música...",
|
||||
"horizon.mods.empty": "Sense modificacions: poseu fitxers .hmod a la carpeta horizon-mods",
|
||||
"horizon.mods.stopped": " (aturat)",
|
||||
"horizon.mods.not_built": " (No construït)",
|
||||
"horizon.mods.dev": " (Desenvolupament)",
|
||||
"horizon.mods.settings": "Configuració",
|
||||
"horizon.mods.in_world": " (deixar el món per canviar)",
|
||||
"horizon.mods.open_folder": "Obriu la carpeta de modificacions",
|
||||
"horizon.shader_packs.empty": "Sense paquets d'ombres: col·loqueu-los a la carpeta shaderpacks",
|
||||
"horizon.shader_options.open": "Opcions d'ombrejat...",
|
||||
"horizon.shader_options.profile": "Perfil",
|
||||
"horizon.shader_options.loading": "Llegint les opcions del paquet shader...",
|
||||
"horizon.agent.copy_details": "Copia els detalls de la connexió",
|
||||
"horizon.multiplayer.join": "Uneix-te",
|
||||
"horizon.multiplayer.cancel_reconnecting": "Cancel·la la tornada a connectar",
|
||||
"horizon.multiplayer.join_friend": "Uneix-te a un amic",
|
||||
"horizon.multiplayer.invite_code": "Codi d'invitació",
|
||||
"horizon.multiplayer.relay": "Relé (opcional)",
|
||||
"Preset": "Preestablert",
|
||||
"LOD Distance": "Distància LOD",
|
||||
"Far Detail": "Detall llunyà",
|
||||
"Cave Culling": "Culling de coves",
|
||||
"Entity Culling": "Culling d'entitats",
|
||||
"Chunk Updates": "Actualitzacions de blocs",
|
||||
"Upload Budget": "Carregar pressupost",
|
||||
"Sky": "Cel",
|
||||
"Fog": "Boira",
|
||||
"Weather": "El temps",
|
||||
"Animated Textures": "Textures animades",
|
||||
"Present Mode": "Mode present",
|
||||
"Frame Pacing": "Marc de ritme",
|
||||
"Worker Threads": "Fils de treball",
|
||||
"Resolution Scale": "Escala de resolució",
|
||||
"Anti-aliasing": "Antialiasing",
|
||||
"Upscaling": "Ampliació d'escala",
|
||||
"Paper White": "Paper blanc",
|
||||
"Peak Brightness": "Lluminositat màxima",
|
||||
"Black Level": "Nivell negre",
|
||||
"UI Brightness": "Brillantor de la IU",
|
||||
"Battery Mode": "Mode de bateria",
|
||||
"Graphics API": "API de gràfics",
|
||||
"Translucent Batching": "Lots translúcids",
|
||||
"Performance Overlay": "Superposició de rendiment",
|
||||
"Full Detail Distance": "Distància de detall complet",
|
||||
"On": "Encès",
|
||||
"Off": "Apagat",
|
||||
"Unlimited": "Il·limitat",
|
||||
"Auto": "Automàtic",
|
||||
"Custom": "Personalitzat",
|
||||
"Performance": "Rendiment",
|
||||
"Balanced": "Equilibrat",
|
||||
"Quality": "Qualitat",
|
||||
"Ultra Performance": "Ultra rendiment",
|
||||
"Native": "Nadiu",
|
||||
"Full": "Complet",
|
||||
"Reduced": "Reduït",
|
||||
"Efficient": "Eficient",
|
||||
"Precise": "Precís",
|
||||
"Auto (VSync)": "Automàtic (VSync)",
|
||||
"Mailbox": "Bústia de correu",
|
||||
"Immediate": "Immediatament",
|
||||
"FPS and Graph": "FPS i gràfic",
|
||||
"No cost": "Sense cost",
|
||||
"Low cost": "Baix cost",
|
||||
"Medium cost": "Cost mitjà",
|
||||
"High cost": "Alt cost",
|
||||
"Saves time": "Estalvia temps",
|
||||
"Graphics": "Gràfics",
|
||||
"Done": "Fet",
|
||||
"This feature is not yet available in Horizon.": "Aquesta funció encara no està disponible a Horizon.",
|
||||
"Your display or system doesn't offer HDR output.": "La vostra pantalla o sistema no ofereixen sortida HDR.",
|
||||
"Turn HDR on to use it.": "Activa HDR per utilitzar-lo.",
|
||||
"Your GPU or graphics API doesn't support it.": "La vostra GPU o API de gràfics no ho admet.",
|
||||
"%s chunks": "%s trossos",
|
||||
"%s per frame": "%s per fotograma",
|
||||
"Auto (%s)": "Automàtic (%s)",
|
||||
"Full-detail terrain range. LOD Distance can extend local worlds farther.": "Gamma de terreny amb tots els detalls. La distància LOD pot estendre els mons locals més lluny.",
|
||||
"Coarse distant terrain in local worlds. Integrated GPUs stop at 128 chunks.": "Terreny llunyà gruixut en mons locals. Les GPU integrades s'aturen a 128 fragments.",
|
||||
"Reduced draws far terrain coarser: faster on this integrated GPU.": "Dibuixos reduïts molt llunyans més gruixuts: més ràpid en aquesta GPU integrada.",
|
||||
"Reduced draws far terrain coarser, for GPUs it slows down.": "Els dibuixos reduïts són molt més gruixuts, per a les GPU s'alenteix.",
|
||||
"Field of view. Wider shows more terrain at once.": "Camp de visió. Més ample mostra més terreny alhora.",
|
||||
"Caps frames per second; a cap saves power and heat.": "Caps fotogrames per segon; una tapa estalvia energia i calor.",
|
||||
"Waits for the display's refresh: no tearing, a little latency.": "Espera que la pantalla s'actualitzi: sense trencament, una mica de latència.",
|
||||
"Size of menus and the HUD.": "Mida dels menús i l'HUD.",
|
||||
"Sets the options below together. Changing one makes it Custom.": "Estableix les opcions següents juntes. Canviar-ne un el fa personalitzat.",
|
||||
"Lava, fire and sunlight shine brighter than white. Needs an HDR display.": "La lava, el foc i la llum del sol brillen més que el blanc. Necessita una pantalla HDR.",
|
||||
"Your display's darkest black. 0 for OLED; LCDs glow a little.": "La pantalla és el negre més fosc. 0 per a OLED; Els LCD brillen una mica.",
|
||||
"How bright highlights get. Auto: the peak your system reports.": "Com es fan els reflexos brillants. Automàtic: el pic que informa el vostre sistema.",
|
||||
"How bright white paper and menus look. Auto: your desktop's white.": "Quin aspecte brillant del paper blanc i dels menús. Automàtic: el teu escriptori és blanc.",
|
||||
"How bright the HUD and menus are, against paper white.": "Què brillants són l'HUD i els menús, contra el paper blanc.",
|
||||
"How far mobs, crops and machines keep working. CPU time.": "Fins on segueixen treballant les turbes, els conreus i les màquines. Temps de CPU.",
|
||||
"How far away mobs and items are drawn, as a share of normal.": "A quina distància es dibuixen les turbes i els articles, com a part de la normalitat.",
|
||||
"Skips terrain hidden behind closed sections. Off costs a lot.": "Salta el terreny amagat darrere de seccions tancades. Off costa molt.",
|
||||
"Hides entities behind opaque blocks.": "Amaga les entitats darrere de blocs opacs.",
|
||||
"No entity occlusion culling.": "Cap eliminació d'oclusió d'entitats.",
|
||||
"CPU occlusion test runs this frame.": "La prova d'oclusió de la CPU executa aquest marc.",
|
||||
"Occlusion checks run on a worker thread.": "Les comprovacions d'oclusió s'executen en un fil de treball.",
|
||||
"Meshed sections uploaded per frame. Lower is smoother while loading.": "Seccions de malla penjades per fotograma. La part inferior és més suau mentre es carrega.",
|
||||
"Soft shadows in corners. Costs chunk building time only.": "Ombres suaus a les cantonades. Només costa una part del temps de construcció.",
|
||||
"Smaller copies of block textures for distant terrain: less shimmer.": "Còpies més petites de textures de bloc per a terrenys llunyans: menys brillantor.",
|
||||
"Blends grass and water colours across biomes when building chunks.": "Combina els colors de l'herba i l'aigua entre els biomes quan es construeixen trossos.",
|
||||
"Cloud layer: off, flat (fast) or 3D (fancy).": "Capa de núvol: apagada, plana (ràpida) o 3D (de luxe).",
|
||||
"How far clouds reach, in chunks.": "Fins on arriben els núvols, a trossos.",
|
||||
"Draws the sky, sun, moon and stars.": "Dibuixa el cel, el sol, la lluna i les estrelles.",
|
||||
"Distance fog. Off shows the edge of the loaded world.": "Boira de distància. Off mostra la vora del món carregat.",
|
||||
"Draws rain and snow.": "Dibuixa pluja i neu.",
|
||||
"How far rain and snow fall around you.": "A quina distància cau la pluja i la neu al teu voltant.",
|
||||
"How many particles effects spawn.": "Quants efectes de partícules generen.",
|
||||
"Round shadows under mobs and items.": "Ombres rodones sota turbes i objectes.",
|
||||
"Leaves with see-through gaps. Off draws them solid.": "Fulles amb buits transparents. Off els dibuixa sòlids.",
|
||||
"Sorts water and glass more exactly behind each other.": "Classifica l'aigua i el vidre més exactament l'un darrere l'altre.",
|
||||
"Which chunk rebuilds wait for the frame: none, nearby or yours.": "Quin tros reconstrueix esperar el marc: cap, a prop o teu.",
|
||||
"Animates water, lava, fire and other moving textures.": "Anima l'aigua, la lava, el foc i altres textures en moviment.",
|
||||
"World pixels per screen pixel. Below 100% is faster on the GPU.": "Píxels mundials per píxel de pantalla. Per sota del 100% és més ràpid a la GPU.",
|
||||
"Smooths jagged edges. FXAA: softer. TAA: smoothest, moving things may trail.": "Allisa les vores dentades. FXAA: més suau. TAA: més suau, les coses en moviment poden seguir.",
|
||||
"Renders the world smaller and rebuilds it with TAA. Faster, softer.": "Redueix el món i el reconstrueix amb TAA. Més ràpid, més suau.",
|
||||
"HDR output on an HDR display: lava, fire and sunlight shine brighter.": "Sortida HDR en una pantalla HDR: la lava, el foc i la llum del sol brillen més.",
|
||||
"How frames reach the screen while VSync is off.": "Com arriben els fotogrames a la pantalla mentre VSync està desactivat.",
|
||||
"Efficient sleeps until the next frame; Precise spins, like vanilla.": "Dors eficients fins al següent fotograma; Girades precises, com la vainilla.",
|
||||
"Fills the screen (borderless).": "Omple la pantalla (sense vores).",
|
||||
"Brightens dark places.": "Il·lumina els llocs foscos.",
|
||||
"Lowers the frame rate when minimised, or idle too.": "Redueix la velocitat de fotogrames quan es minimitza o també està inactiva.",
|
||||
"Sways the view while walking.": "Oblida la vista mentre camina.",
|
||||
"Fades newly loaded chunks in.": "Esvaeix els fragments que s'han carregat recentment.",
|
||||
"Darkens the screen's edges.": "Enfosqueix les vores de la pantalla.",
|
||||
"Shows when the world saves.": "Mostra quan el món salva.",
|
||||
"Shows attack cooldown.": "Mostra el temps de reutilització de l'atac.",
|
||||
"60 FPS cap (30 in menus or unfocused), half the workers: less power.": "Limit de 60 FPS (30 en menús o desenfocat), la meitat dels treballadors: menys potència.",
|
||||
"Threads that generate, light and mesh chunks. Next start.": "Fils que generen trossos lleugers i de malla. Pròxim inici.",
|
||||
"Vulkan, then DirectX 12 (Windows) or OpenGL (Linux) where it fails. Next start.": "Vulkan, després DirectX 12 (Windows) o OpenGL (Linux) on falla. Pròxim inici.",
|
||||
"Water and glass in one buffer: fewer draw calls, a bit more VRAM. Next start.": "Aigua i vidre en un sol buffer: menys trucades de dibuix, una mica més de VRAM. Pròxim inici.",
|
||||
"Mesh data sent to the GPU per frame. Lower is smoother while loading.": "Dades de malla enviades a la GPU per fotograma. La part inferior és més suau mentre es carrega.",
|
||||
"Frame rate and frame times over the game, with a graph.": "Velocitat de fotogrames i temps de fotogrames al llarg del joc, amb un gràfic.",
|
||||
"horizon.multiplayer.finding_friend": "Trobar el món del teu amic...",
|
||||
"horizon.multiplayer.not_signed_in": "Aquest servidor està en mode en línia. Inicieu la sessió amb el vostre compte de Microsoft al llançador d'Horizon per unir-vos-hi.",
|
||||
"horizon.multiplayer.invalid_address": "Adreça del servidor no vàlida: %s",
|
||||
"horizon.multiplayer.connected_friend_direct": "Connectat directament amb el teu amic...",
|
||||
"horizon.multiplayer.connected_friend_relay": "Connectat amb el teu amic a través del relé...",
|
||||
"Advanced": "Avançat",
|
||||
"Undo": "Desfer",
|
||||
"Search options": "Opcions de cerca",
|
||||
"Shortcut": "Drecera",
|
||||
"Distance": "Distància",
|
||||
"Display": "Mostra",
|
||||
"Interface": "Interfície",
|
||||
"Sky and weather": "Cel i temps",
|
||||
"Lighting and entities": "Il·luminació i entitats",
|
||||
"Image": "Imatge",
|
||||
"Chunk loading": "Càrrega de trossos",
|
||||
"Power": "Poder",
|
||||
"Frames": "Marcs",
|
||||
"Overlay": "Superposició",
|
||||
"Output": "Sortida",
|
||||
"Brightness": "Brillantor",
|
||||
"How far you see, the window and the HUD.": "Fins on veus, la finestra i l'HUD.",
|
||||
"The sky and weather, lighting, textures and the image.": "El cel i el temps, la il·luminació, les textures i la imatge.",
|
||||
"Chunk loading, culling and power use.": "Càrrega de trossos, eliminació i ús d'energia.",
|
||||
"How frames reach the screen, and the performance overlay.": "Com arriben els fotogrames a la pantalla i la superposició de rendiment.",
|
||||
"Brighter-than-white output on an HDR display.": "Sortida més brillant que el blanc en una pantalla HDR.",
|
||||
"Results for \"%s\"": "Resultats per a \"%s\"",
|
||||
"No settings match.": "No coincideix cap configuració.",
|
||||
"horizon.title.not_affiliated": "No està afiliat a Mojang o Microsoft",
|
||||
"horizon.extras.header.lighting": "Il·luminació",
|
||||
"horizon.extras.header.third_person": "Tercera persona",
|
||||
"horizon.extras.header.particles": "Partícules",
|
||||
"horizon.extras.header.inventory": "Inventari",
|
||||
"horizon.extras.header.chat": "Xatejar",
|
||||
"horizon.extras.header.multiplayer": "Multijugador",
|
||||
"horizon.extras.header.sound": "So",
|
||||
"horizon.extras.header.menus": "Menús",
|
||||
"horizon.extras.fullbright": "Lluminós total",
|
||||
"horizon.extras.dynamic_lights": "Llums dinàmics",
|
||||
"horizon.extras.own_name_tag": "Etiqueta de nom pròpia",
|
||||
"horizon.extras.hide_block_particles": "Amaga les partícules de trencament de blocs",
|
||||
"horizon.extras.auto_reconnect": "Reconnexió automàtica",
|
||||
"horizon.extras.ui_sound_reserve": "Conserva els canals per als sons de la IU",
|
||||
"horizon.extras.music_page": "Pàgina de música",
|
||||
"horizon.extras.mouse_tweaks": "Controls de retocs del ratolí",
|
||||
"horizon.extras.mouse_tweaks_wheel": "La roda de desplaçament mou els elements",
|
||||
"horizon.extras.sort": "Botons d'ordenació",
|
||||
"horizon.extras.sort_key": "Clau d'ordenació",
|
||||
"horizon.extras.no_ai": "Sense IA",
|
||||
"horizon.extras.agent_control": "Control d'agents",
|
||||
"horizon.extras.discord_presence": "Presència enriquida de Discord",
|
||||
"horizon.extras.splitscreen": "Pantalla dividida",
|
||||
"horizon.extras.chat_animation": "Xat suau",
|
||||
"horizon.extras.chat_indicator": "Indicador de missatge",
|
||||
"horizon.extras.wheel_cycles_settings": "La roda de desplaçament canvia la configuració",
|
||||
"horizon.extras.pack_browser": "Navegador de paquets de recursos",
|
||||
"horizon.extras.fullbright.tooltip": "Mostra blocs i entitats a plena llum, fins i tot en zones fosques.",
|
||||
"horizon.extras.dynamic_lights.tooltip": "Les torxes i altres fonts de llum agafades, caigudes o al foc il·luminen els blocs que els envolten.",
|
||||
"horizon.extras.own_name_tag.tooltip": "Mostra el teu nom a sobre del teu cap en tercera persona, tal com ho veuen els altres jugadors. S'amaga quan el servidor amaga els noms del teu equip o ets invisible.",
|
||||
"horizon.extras.hide_block_particles.tooltip": "Amaga les partícules de deixalles que esclaten d'un bloc trencat i s'esmicolen del que mines. Altres partícules es queden.",
|
||||
"horizon.extras.auto_reconnect.tooltip": "Torna a unir-se a un servidor després d'una connexió perduda o un reinici, mai després d'una expulsió o prohibició.",
|
||||
"horizon.extras.ui_sound_reserve.tooltip": "Els sons del món deixen lliures 16 dels 247 canals de so, de manera que una inundació d'ells (una gran explosió) no pot silenciar els clics del menú.",
|
||||
"horizon.extras.music_page.tooltip": "Music & Sounds obté una pàgina Música...: reprodueix ara qualsevol pista integrada o desactiva-ne una perquè el joc deixi de triar-la. No canvia res fins que desactives una pista.",
|
||||
"horizon.extras.mouse_tweaks.tooltip": "Arrossegueu amb la dreta en col·loqueu un per ranura, l'arrossegar amb l'esquerra recull l'element retingut, Maj + arrossegueu amb l'esquerra mou cada ranura.",
|
||||
"horizon.extras.mouse_tweaks_wheel.tooltip": "Avall envia un element de la ranura a l'altre costat, cap amunt en torna un.",
|
||||
"horizon.extras.sort.tooltip": "Ordena l'inventari, els cofres, els barrils, els cofres ender i les caixes shulker en ordre de pestanyes creatives, fusionant les piles.",
|
||||
"horizon.extras.sort_key.tooltip": "Ordena la part sota el cursor. Feu clic i, a continuació, premeu una tecla; La fugida ho deslliga.",
|
||||
"horizon.extras.no_ai.tooltip": "Amaga i desactiva totes les funcions d'IA: control d'agents, horizon-ctl i servidors MCP. L'interruptor del llançador també.",
|
||||
"horizon.extras.agent_control.tooltip": "El vostre propi agent d'IA pot jugar a aquest joc mitjançant horizon-ctl o un client MCP, només en aquest ordinador.",
|
||||
"horizon.extras.discord_presence.tooltip": "Mostra Playing Horizon al teu perfil de Discord mentre s'executa Discord: menús, un jugador o multijugador, la dimensió i el temps jugat. Mai el nom d'un món ni l'adreça d'un servidor.",
|
||||
"Calibrate...": "Calibrar...",
|
||||
"Calibrate Anyway...": "Calibra de totes maneres...",
|
||||
"Use Automatic Setup": "Utilitzeu la configuració automàtica",
|
||||
"Shortcut: %s": "Drecera: %s",
|
||||
"Next": "A continuació",
|
||||
"HDR Calibration %s/%s: %s": "Calibració HDR %s/%s: %s",
|
||||
"Sets the three below full screen, one test picture at a time.": "Estableix les tres imatges de sota de pantalla completa, una imatge de prova a la vegada.",
|
||||
"A key that opens this screen from the game. Not bound at first.": "Una clau que obre aquesta pantalla des del joc. No lligat al principi.",
|
||||
"Your display didn't say how bright it gets: calibrate to set it up.": "La pantalla no va dir la brillantor que té: calibra per configurar-la.",
|
||||
"Already set up for your display. Only calibrate if HDR looks wrong.": "Ja està configurat per a la vostra pantalla. Calibreu només si l'HDR sembla incorrecte.",
|
||||
"Puts Peak Brightness and Paper White back to your display's setup.": "Torna a posar la brillantor màxima i el blanc del paper a la configuració de la pantalla.",
|
||||
"Set up for your display. Leave on Auto unless it looks wrong.": "Configureu-vos per a la vostra pantalla. Deixeu-lo en Auto tret que sembli malament.",
|
||||
"Lower it until the logo just disappears into the black.": "Baixeu-lo fins que el logotip només desaparegui al negre.",
|
||||
"Raise it until the logo just disappears into the bright square.": "Aixequeu-lo fins que el logotip desaparegui al quadrat brillant.",
|
||||
"Make the card a white that's comfortable to look at for a long time, in the light you play in.": "Feu que la targeta sigui blanca que sigui còmode de mirar durant molt de temps, a la llum on jugueu.",
|
||||
"horizon.splitscreen.profiles.forget": "Oblida't",
|
||||
"horizon.splitscreen.profiles.create": "Crear",
|
||||
"horizon.splitscreen.profiles.you": " - tu",
|
||||
"horizon.splitscreen.profiles.forget_named": "oblida %s",
|
||||
"horizon.splitscreen.profiles.previous": "Anterior",
|
||||
"horizon.splitscreen.profiles.next": "A continuació",
|
||||
"horizon.splitscreen.profiles.new_button": "Perfil nou...",
|
||||
"horizon.splitscreen.profiles.forget_title": "Heu oblidat el perfil?",
|
||||
"horizon.splitscreen.profiles.forget_leaves": "Surt de la llista d'aquesta instància.",
|
||||
"horizon.splitscreen.profiles.forget_kept": "El progrés mundial i la configuració es mantenen.",
|
||||
"horizon.splitscreen.profiles.new_title": "Nou perfil",
|
||||
"horizon.splitscreen.profiles.name_hint": "Nom (de 3 a 16 lletres, dígits, _)",
|
||||
"horizon.splitscreen.profiles.switch_title": "Canvia de perfil",
|
||||
"horizon.splitscreen.profiles.offline_note": "Els perfils fora de línia pertanyen a aquesta instància",
|
||||
"horizon.splitscreen.profiles.move": "Mou-te on jugues",
|
||||
"horizon.splitscreen.profiles.move_place": "Mou on jugues: %s",
|
||||
"horizon.friends.title": "Juga amb els amics",
|
||||
"horizon.friends.hint": "Els amics enganxen el codi després del botó Amics de la pantalla del títol, a la connexió directa o a la pàgina de reproducció del llançador.",
|
||||
"horizon.friends.copied": "Copiat",
|
||||
"horizon.friends.copy_code": "Copia el codi",
|
||||
"horizon.friends.stop_sharing": "Deixa de compartir",
|
||||
"horizon.friends.none_yet": "Encara no hi ha amics.",
|
||||
"horizon.friends.here_now": "Aquí ara: %s",
|
||||
"horizon.friends.share_intro": "Comparteix aquest món darrere d'un codi d'invitació: s'obre a LAN i els amics d'Internet s'uneixen amb el codi. Cap servidor nostre està implicat.",
|
||||
"horizon.friends.start_sharing": "Comenceu a compartir",
|
||||
"horizon.friends.troubleshooting": "Resolució de problemes...",
|
||||
"horizon.friends.stopped": "S'ha deixat de compartir el codi d'invitació.",
|
||||
"horizon.friends.short_code_changed": "Algú va seguir provant un codi curt equivocat, així que va canviar.",
|
||||
"horizon.friends.wrong_code": "Algú ha provat un codi incorrecte.",
|
||||
"horizon.friends.code_ready": "El teu codi d'invitació està preparat: Menú de joc, Juga amb els amics. Copia'l i envia'l als teus amics.",
|
||||
"horizon.friends.share_failed": "No s'ha pogut compartir el món: %s",
|
||||
"horizon.friends.finding_route": "Trobar com els amics et poden arribar...",
|
||||
"horizon.osk.shift": "Canvi",
|
||||
"horizon.osk.space": "Espai",
|
||||
"horizon.osk.delete": "Suprimeix",
|
||||
"horizon.osk.type": "Tipus",
|
||||
"horizon.osk.symbols": "Símbols",
|
||||
"horizon.osk.close": "Tancar",
|
||||
"horizon.extras.chat_animation.tooltip": "Una nova línia de xat es desplaça des de l'esquerra mentre s'esvaeix, en lloc de semblar sencera.",
|
||||
"horizon.extras.chat_indicator.tooltip": "La barra de colors a l'esquerra d'una línia de xat.",
|
||||
"horizon.extras.wheel_cycles_settings.tooltip": "La roda de desplaçament sobre un botó a la configuració canvia el seu valor, com a la vainilla. Desactivada, la roda només desplaça la llista.",
|
||||
"horizon.extras.pack_browser.tooltip": "Select Resource Packs obté un botó Afegeix que cerca Modrinth i instal·la un paquet a la carpeta de paquets. Desactivat, el joc mai contacta amb Modrinth.",
|
||||
"horizon.extras.splitscreen.tooltip": "En un món, un altre controlador pot unir-se com a jugador nou: premeu A quan ho demani, després trieu un perfil i on jugar.",
|
||||
"horizon.splitscreen.setup.monitor_unknown": "un monitor",
|
||||
"horizon.splitscreen.setup.window": "Finestra %s",
|
||||
"horizon.splitscreen.setup.new_window": "Finestra nova",
|
||||
"horizon.splitscreen.setup.fill_monitor": "Ompliu %s",
|
||||
"horizon.splitscreen.setup.done": "Fet",
|
||||
"horizon.splitscreen.setup.on": "Encès",
|
||||
"horizon.splitscreen.setup.off": "Apagat",
|
||||
"horizon.splitscreen.setup.player": "Jugador %s",
|
||||
"horizon.splitscreen.setup.revert": "Revertir",
|
||||
"horizon.splitscreen.setup.apply": "Aplicar",
|
||||
"horizon.splitscreen.setup.warning.empty_main": "Ningú juga a la finestra 1: s'amaga",
|
||||
"horizon.splitscreen.setup.warning.empty_close": "Ningú juga a la finestra %s: es tanca en Aplicar",
|
||||
"horizon.splitscreen.setup.warning.empty_new": "Ningú juga a la finestra %s: no s'obrirà",
|
||||
"horizon.splitscreen.setup.warning.on_main": "La finestra %s omple el monitor de la finestra 1: els seus jugadors juguen a la finestra 1",
|
||||
"horizon.splitscreen.setup.warning.unplugged": "El monitor de la finestra %s no està connectat: els seus jugadors juguen a la finestra 1",
|
||||
"horizon.splitscreen.setup.status.off": "La pantalla dividida està apagada.",
|
||||
"horizon.splitscreen.setup.status.enable_hint": "Enceneu-lo i, a continuació, premeu un botó d'un altre controlador d'un món.",
|
||||
"horizon.splitscreen.setup.status.join_hint": "Premeu A per unir-vos i triar un perfil.",
|
||||
"horizon.splitscreen.setup.status.idle": "Pantalla dividida inactiva",
|
||||
"horizon.splitscreen.setup.status.alone": "No hi ha altres jugadors locals.",
|
||||
"horizon.splitscreen.setup.status.solo_controls": "Els controls individuals i la retroalimentació del controlador no canvien.",
|
||||
"horizon.splitscreen.setup.window_empty": "Finestra %s: buida",
|
||||
"horizon.splitscreen.setup.note.select": "Feu clic a un reproductor o arrossegueu-lo a una finestra o un monitor.",
|
||||
"horizon.splitscreen.setup.note.apply": "Aplica per jugar d'aquesta manera, torna a desfer.",
|
||||
"horizon.splitscreen.setup.note.place": "On hauria de jugar %s?",
|
||||
"horizon.splitscreen.setup.this_player": "aquest jugador",
|
||||
"horizon.splitscreen.setup.switch_disabled": "La pantalla dividida s'apaga quan els altres han marxat (el seu menú de pausa).",
|
||||
"horizon.splitscreen.setup.window_place": "Finestra %s (%s de %s)",
|
||||
"horizon.splitscreen.setup.names": "Noms",
|
||||
"horizon.splitscreen.setup.identify": "Identificar",
|
||||
"horizon.splitscreen.setup.layout.two": "2 compartint: %s",
|
||||
"horizon.splitscreen.setup.layout.three": "3 compartint: %s",
|
||||
"horizon.splitscreen.setup.layout.two.0": "Automàtic",
|
||||
"horizon.splitscreen.setup.layout.two.1": "Colze a colze",
|
||||
"horizon.splitscreen.setup.layout.two.2": "A dalt i a baix",
|
||||
"horizon.splitscreen.setup.layout.three.0": "Un d'ample al damunt",
|
||||
"horizon.splitscreen.setup.layout.three.1": "Un alt a l'esquerra",
|
||||
"horizon.splitscreen.setup.layout.three.2": "Colze a colze",
|
||||
"horizon.splitscreen.setup.help.player": "Feu clic o arrossegueu %s per moure'ls.",
|
||||
"horizon.splitscreen.setup.help.layout_auto": "%s (al costat de l'altre quan la finestra és ampla). Premeu per canviar.",
|
||||
"horizon.splitscreen.setup.help.layout": "%s. Premeu per canviar.",
|
||||
"horizon.splitscreen.setup.help.switch": "Pantalla dividida per a aquest ordinador, encès o apagat.",
|
||||
"horizon.splitscreen.setup.help.identify": "La vista de cada jugador mostra en quina finestra es troba.",
|
||||
"horizon.splitscreen.setup.help.names": "El nom de cada jugador a la cantonada de la seva vista.",
|
||||
"horizon.splitscreen.setup.help.revert": "Desfer els canvis encara no aplicats.",
|
||||
"horizon.splitscreen.setup.help.apply": "Juga com mostra el mapa.",
|
||||
"horizon.splitscreen.setup.help.unchanged": "Encara no ha canviat res.",
|
||||
"horizon.splitscreen.setup.give_up_pad": "Renunciar Pad",
|
||||
"horizon.splitscreen.prompt.controller_connected": "Controlador connectat",
|
||||
"horizon.splitscreen.prompt.controller_disconnected": "Controlador desconnectat",
|
||||
"horizon.splitscreen.prompt.controller_disconnected.hint": "Torneu-lo a connectar o premeu un botó d'un altre",
|
||||
"horizon.splitscreen.prompt.join.one": "%s vol unir-se",
|
||||
"horizon.splitscreen.prompt.join.many": "%s els controladors volen unir-se",
|
||||
"horizon.splitscreen.prompt.join.yes": "Uneix-te",
|
||||
"horizon.splitscreen.prompt.join.as_p1": "Juga com a P1",
|
||||
"horizon.splitscreen.prompt.lost": "%s: controlador desconnectat",
|
||||
"horizon.splitscreen.prompt.lost.use_another": "Fes servir un altre",
|
||||
"horizon.splitscreen.prompt.lost.leave": "marxar",
|
||||
"horizon.splitscreen.setup.help.give_up_pad": "El vostre controlador deixa de conduir-vos i se li ofereix unir-se (A).",
|
||||
"horizon.splitscreen.setup.note.held_at": "%s a %s: A la deixa caure aquí, la B la torna a posar.",
|
||||
"horizon.splitscreen.setup.note.held": "%s agafat: esquerra/dreta escull on, A cau, B el torna a posar.",
|
||||
"Hides models behind opaque blocks. Async checks off-thread; entities tick.": "Amaga models darrere de blocs opacs. Async comprova fora de fil; les entitats marquen.",
|
||||
"Block Entities": "Bloquejar entitats",
|
||||
"Shulker Boxes": "Caixes Shulker",
|
||||
"Reuses settled boxes; lid movement stays animated.": "Reutilitza caixes assentades; el moviment de la tapa es manté animat.",
|
||||
"Signs": "Signes",
|
||||
"Reuses sign text until text, light, or font changes.": "Reutilitza el text del signe fins que canviï el text, la llum o la font.",
|
||||
"Decorated Pots": "Olles decorades",
|
||||
"Reuses still pots; break wobble and sherd changes redraw.": "Reutilitza olles encara; trencar l'oscil·lació i els canvis de fragments tornar a dibuixar.",
|
||||
"Bells": "Campanes",
|
||||
"Reuses still bells; ringing stays animated.": "Reutilitza campanes encara; el timbre es manté animat.",
|
||||
"Chests": "Cofres",
|
||||
"Reuses closed chests; moving lids stay animated.": "Reutilitza cofres tancats; les parpelles en moviment es mantenen animades.",
|
||||
"Banners": "Pancartes",
|
||||
"Reuses poles; flags and pattern layers still update.": "Reutilitza pals; les banderes i les capes de patrons encara s'actualitzen.",
|
||||
"Copper Golem Statues": "Estàtues de Golem de coure",
|
||||
"Reuses statue geometry until its block state changes.": "Reutilitza la geometria de l'estàtua fins que el seu estat de bloc canvia.",
|
||||
"Leaf Culling": "Talla de fulles",
|
||||
"Every leaf face. Vanilla's fancy leaves.": "Cada cara de fulla. Fulles elegants de vainilla.",
|
||||
"Distant Plant Dither": "Dither de planta llunyana",
|
||||
"Keeps fine plants in high-res packs from fading far away.": "Evita que les plantes fines en paquets d'alta resolució s'esvaeixin lluny.",
|
||||
"Screenshot Quality": "Qualitat de la captura de pantalla",
|
||||
"F2 screenshots at this many times the game's resolution. Higher takes longer.": "Captures de pantalla F2 amb moltes vegades la resolució del joc. Més alt triga més.",
|
||||
"Frame Generation": "Generació de fotogrames",
|
||||
"Shows a made-up frame between each two real ones: smoother, a little more lag.": "Mostra un marc inventat entre cadascun dels dos reals: més suau, una mica més de retard.",
|
||||
"Reuses the pack shadow map when sun, view and world match. Off by default.": "Reutilitza el mapa d'ombres del paquet quan el sol, la vista i el món coincideixen. Desactivat per defecte.",
|
||||
"Find BlueMap": "Busca BlueMap",
|
||||
"On servers, finds their BlueMap web map for far terrain. Next join.": "Als servidors, troba el seu mapa web BlueMap per a terrenys llunyans. A continuació uneix-te.",
|
||||
"BlueMap Radius": "Radi BlueMap",
|
||||
"How far around you BlueMap tiles are downloaded. Next join.": "A quina distància al teu voltant es descarreguen les fitxes de BlueMap. A continuació uneix-te.",
|
||||
"Synchronous": "Sincrònic",
|
||||
"Asynchronous": "Asíncron",
|
||||
"Solid": "Sòlid",
|
||||
"Solid Aggressive": "Sòlid Agressiu",
|
||||
"Hollow": "Buit",
|
||||
"Leaves fully inside a canopy draw solid: fewer see-through layers.": "Les fulles completament dins d'un dosser dibuixen sòlids: menys capes transparents.",
|
||||
"Leaves with one open side draw solid too: faster, chunkier edges.": "Les fulles amb un costat obert també dibuixen sòlids: vores més ràpides i gruixudes.",
|
||||
"Drops faces between leaves: faster, but gaps look through.": "Deixa caure cares entre les fulles: més ràpid, però els buits es veuen a través.",
|
||||
"Hotbar: Previous Slot": "Barra activa: ranura anterior",
|
||||
"Hotbar: Next Slot": "Hotbar: següent ranura",
|
||||
"horizon.agent.connected.one": "Connectat: 1 connexió d'agent",
|
||||
"horizon.agent.connected.many": "Connectat: %s connexions d'agent",
|
||||
"horizon.agent.connected.one_ago": "Connectat: 1 connexió d'agent, darrera ordre fa %s s",
|
||||
"horizon.agent.connected.many_ago": "Connectat: %s connexions d'agent, darrera ordre fa %s s",
|
||||
"horizon.agent.waiting": "Esperant un agent.",
|
||||
"horizon.agent.off": "Desactivat: els agents no poden accedir a aquest joc.",
|
||||
"horizon.agent.session_opened": "Obert per a aquesta sessió pel programa que va iniciar el joc.",
|
||||
"horizon.agent.socket": "Socket: %s (copieu els detalls del camí complet)",
|
||||
"horizon.agent.local_only": "Només local: agents en aquest ordinador, mai la xarxa.",
|
||||
"Auto (%s nits)": "Automàtic (%s nits)",
|
||||
"Hides models behind opaque blocks. Entities update. Off with custom packs.": "Amaga models darrere de blocs opacs. Actualització d'entitats. Apaga amb paquets personalitzats.",
|
||||
"horizon.extras.repro_keys": "Dreceres de gravació",
|
||||
"horizon.extras.repro_keys.tooltip": "F3+R inicia o atura un enregistrament de reproducció i F3+E escriu el seu paquet. Desactivat per defecte: una gravació copia el món.",
|
||||
"horizon.agent.record_session": "Inicieu la sessió de gravació",
|
||||
"horizon.agent.record_stop": "Atura la sessió de gravació",
|
||||
"horizon.agent.export_repro": "Exporta el paquet Repro",
|
||||
"horizon.repro.started": "La gravació va començar; F3+R l'atura i escriu el paquet.",
|
||||
"horizon.repro.stopped": "Enregistrament aturat: %s",
|
||||
"horizon.repro.bundle": "Paquet de reproducció: %s",
|
||||
"horizon.repro.error": "Reproducció: %s",
|
||||
"horizon.repro.no_recording": "Encara no hi ha cap gravació per exportar.",
|
||||
"horizon.repro.replay_started": "La reproducció ha començat: %s",
|
||||
"horizon.pack.addInfo": "Afegiu un paquet de recursos de Modrinth",
|
||||
"horizon.pack.addWorking": "Preguntant a Modrinth...",
|
||||
"horizon.pack.addNone": "No s'han trobat paquets de recursos",
|
||||
"horizon.pack.addTitle": "Afegiu un paquet de recursos",
|
||||
"horizon.pack.install": "Instal·lar",
|
||||
"horizon.pack.installing": "Instal·lació",
|
||||
"horizon.pack.installed": "Instal·lat",
|
||||
"horizon.pack.search": "Cerca",
|
||||
"horizon.pack.searchHint": "Cerca en Modrinth...",
|
||||
"horizon.pack.filters": "Filtres",
|
||||
"horizon.pack.filter.realistic": "Realista",
|
||||
"horizon.pack.filter.simplistic": "Simplista",
|
||||
"horizon.pack.filter.vanillaLike": "semblant a la vainilla",
|
||||
"horizon.pack.addFailed": "No s'ha pogut afegir el paquet: %s",
|
||||
"horizon.extras.header.cosmetics": "Cosmètics",
|
||||
"horizon.extras.cosmetics_mine": "Els meus cosmètics",
|
||||
"horizon.extras.cosmetics_mine.tooltip": "Ocult: tots els jugadors d'Horizon et veuen sense els teus cosmètics, tu inclòs. El mateix interruptor que l'armari del llançador.",
|
||||
"horizon.extras.cosmetics_others": "Cosmètica d'altres jugadors",
|
||||
"horizon.extras.cosmetics_others.tooltip": "Què porten altres jugadors d'Horizon: tot, només els seus estils d'etiquetes de nom o res. Amagat, el joc mai pregunta què porten.",
|
||||
"horizon.extras.cosmetics_auras": "Les aures i els camins dels altres",
|
||||
"horizon.extras.cosmetics_auras.tooltip": "Aures i rastres que porten altres jugadors. Desactivat per defecte.",
|
||||
"horizon.extras.cosmetics.shown": "Es mostra",
|
||||
"horizon.extras.cosmetics.hidden": "Ocult",
|
||||
"horizon.extras.cosmetics.name_tags": "Només etiquetes de nom"
|
||||
}
|
||||
@@ -0,0 +1,495 @@
|
||||
{
|
||||
"horizon.options.controller": "Контроллер",
|
||||
"horizon.options.three_d_skin_layers": "3D скин сийӗсем",
|
||||
"horizon.options.vibration": "Вибраци",
|
||||
"horizon.options.adaptive_triggers": "Адаптивлӑ триггерсем",
|
||||
"horizon.options.lightbar": "Ҫутӑ йӗрӗ",
|
||||
"horizon.options.look_sensitivity": "Пӑхӑвӑн сисӗмлӗхӗ",
|
||||
"horizon.options.invert_x": "Пӑхӑвӑн X инверсийӗ",
|
||||
"horizon.options.invert_y": "Пӑхӑвӑн Y инверсийӗ",
|
||||
"horizon.options.sneak_button": "Йӑпшӑнмалли кнопка",
|
||||
"horizon.options.move_deadzone": "Куҫӑмӑн вилӗ зони",
|
||||
"horizon.options.look_deadzone": "Пӑхӑвӑн вилӗ зони",
|
||||
"horizon.options.button_glyphs": "Кнопка глифӗсем",
|
||||
"horizon.options.menu_navigation": "Меню навигацийӗ",
|
||||
"horizon.options.on_screen_keyboard": "Экран ҫинчи клавиатура",
|
||||
"horizon.options.chat_delay": "Чат кая юлни",
|
||||
"horizon.options.lightbar.health": "Сывлӑх",
|
||||
"horizon.options.lightbar.dimension": "Виҫе",
|
||||
"horizon.options.glyphs.auto": "Авто",
|
||||
"horizon.options.menu_focus": "Фокус",
|
||||
"horizon.options.menu_pointer": "Указатель",
|
||||
"horizon.options.keyboard.auto": "Авто",
|
||||
"horizon.options.unavailable": "Ку функци Horizon-ра хальлӗхе ҫук-ха.",
|
||||
"horizon.options.search": "Шырав настройкисем...",
|
||||
"horizon.pages.mods": "Модсем",
|
||||
"horizon.pages.shader_packs": "Шейдер пакетӗсем",
|
||||
"horizon.pages.shader_options": "Шейдер опцийӗсем",
|
||||
"horizon.pages.controller": "Контроллер настройкисем",
|
||||
"horizon.pages.controller_binds": "Контроллер ҫыхӑнтарать",
|
||||
"horizon.pages.extras": "Horizon Хушма",
|
||||
"horizon.pages.settings": "Horizon Настройки",
|
||||
"horizon.pages.agent": "ИИ агенчӗ",
|
||||
"horizon.split.leave": "Тухса кай",
|
||||
"horizon.pages.split_settings": "Сплитскрин настройкисем",
|
||||
"horizon.pages.split_profiles": "Кам вылять?",
|
||||
"horizon.pages.split_setup": "Сплит-скрин настройки",
|
||||
"horizon.pages.music": "Музыка",
|
||||
"horizon.pages.music.menu": "Меню",
|
||||
"horizon.pages.music.overworld": "Ҫӳлти тӗнче",
|
||||
"horizon.pages.music.creative": "Пултарулӑх",
|
||||
"horizon.pages.music.underwater": "Шыв айӗнче",
|
||||
"horizon.pages.music.end": "Вӗҫӗ",
|
||||
"horizon.pages.music.boss": "Пуҫлӑх",
|
||||
"horizon.pages.music.credits": "Кредитсем",
|
||||
"horizon.pages.music.overworld_biomes": "Тӗнче ҫийӗнчи биомсем",
|
||||
"horizon.pages.music.nether_biomes": "Ҫӗр айӗнчи биомсем",
|
||||
"horizon.pages.music.end_biomes": "Вӗҫлӗ биомсем",
|
||||
"horizon.pages.music.other": "Ытти музыка",
|
||||
"horizon.pages.music.empty": "Музыка йӗрӗсем ҫук: вӑйӑ сассисем ҫӗкленмеҫҫӗ.",
|
||||
"horizon.pages.music.tooltip": "Вӑрттӑн трексем, лару-тӑру тӑрӑх: халех пӗрне выляса пӑхӑр е хӑшне те пулин сӳнтерӗр, вара вӑйӑ ӑна суйласа илме чарӑнӗ.",
|
||||
"horizon.pages.settings.tooltip": "Horizon хӑйӗн настройкисем: графика, контроллерсем, экстрасем тата модсем.",
|
||||
"horizon.pages.graphics.tooltip": "Графика, ансат: кашни настройка мӗн хак тӑнине калать.",
|
||||
"horizon.pages.graphics_advanced.tooltip": "Кашни графика настройки, Horizon кӗнӗ, кашни хакӗ мӗн чухлӗ.",
|
||||
"horizon.pages.controller.tooltip": "Контроллерсем: вӗсен кнопкисем, патаккисем, вибраци тата меню навигацийӗ.",
|
||||
"horizon.pages.extras.tooltip": "Опционаллӑ хушӑмсем, пурте стандартлӑ майпа: вӑйӑ ваниль пек юлать, эсир ӑна ҫутиччен.",
|
||||
"horizon.pages.agent.tooltip": "Хӑвӑрӑн AI агентне ҫак компьютер ҫинче horizon-ctl тата MCP клиентсемпе выляма ирӗк парӑр.",
|
||||
"horizon.pages.split_profiles.tooltip": "Кам вылять: ҫак вӑйӑ папкинче упранакан профиль.",
|
||||
"horizon.pages.split_setup.tooltip": "Чӳречесемпе мониторсем, кам ӑҫта выляни.",
|
||||
"horizon.pages.shader_packs.tooltip": "Шейдер пакетӗсем шейдер пакетӗсенчен: Horizon хӑйӗн тата шейдерсен/ форматӗнчисем. Пӗрре чупать.",
|
||||
"horizon.pages.mods.tooltip": "Horizon валли тунӑ модсем, horizon-mods папкинчен. Кашниех хӑйӑр ещӗкӗнче ӗҫлет те ӑна ҫутиччен сӳнсе тӑрать.",
|
||||
"horizon.pages.open.graphics": "Графика...",
|
||||
"horizon.pages.open.graphics_advanced": "Анлӑ графика...",
|
||||
"horizon.pages.open.shader_packs": "Шейдер пакетӗсем...",
|
||||
"horizon.pages.open.controller": "Контроллер настройкисем...",
|
||||
"horizon.pages.open.split_setup": "Сплитскрин...",
|
||||
"horizon.pages.open.extras": "Ытлашши...",
|
||||
"horizon.pages.open.mods": "Модсем...",
|
||||
"horizon.pages.open.agent": "ИИ агенчӗ...",
|
||||
"horizon.pages.open.horizon_graphics": "Horizon Графика...",
|
||||
"horizon.pages.open.controller_binds": "Контроллер ҫыхӑнтарать...",
|
||||
"horizon.pages.open.horizon_settings": "Horizon Настройки...",
|
||||
"horizon.pages.open.music": "Музыка...",
|
||||
"horizon.mods.empty": "Модсем ҫук: .hmod файлсене horizon-mods папкине лартӑр",
|
||||
"horizon.mods.stopped": " (Чарӑннӑ)",
|
||||
"horizon.mods.not_built": " (Туман)",
|
||||
"horizon.mods.settings": "Настройкӑсем",
|
||||
"horizon.mods.in_world": " (тӗнчене улӑштарма хӑвар)",
|
||||
"horizon.mods.open_folder": "Мод папкине уҫӑр",
|
||||
"horizon.shader_packs.empty": "Шейдер пакетӗсем ҫук: вӗсене шейдер пакетӗсем папкӑна лартӑр",
|
||||
"horizon.shader_options.open": "Шейдер опцийӗсем...",
|
||||
"horizon.shader_options.profile": "Профиль",
|
||||
"horizon.shader_options.loading": "Шейдер пакетӗн опцийӗсене вулатӑп...",
|
||||
"horizon.agent.copy_details": "Ҫыхӑну даннӑйӗсене копилесе илӗр",
|
||||
"horizon.multiplayer.join": "Пӗрлешӗр",
|
||||
"horizon.multiplayer.cancel_reconnecting": "Ҫӗнӗрен ҫыхӑнассине пӑрахӑҫла",
|
||||
"horizon.multiplayer.join_friend": "Тус ҫумне хутшӑн",
|
||||
"horizon.multiplayer.invite_code": "Йыхрав кодӗ",
|
||||
"horizon.multiplayer.relay": "Реле (опционально)",
|
||||
"Preset": "Малтанах лартнӑ",
|
||||
"LOD Distance": "LOD дистанцийӗ",
|
||||
"Far Detail": "Инҫетри вак-тӗвек",
|
||||
"Cave Culling": "Ханкӑрсене пӗтерни",
|
||||
"Entity Culling": "Субъектсене пӗтересси",
|
||||
"Chunk Updates": "Ҫӗнӗлӗхсем",
|
||||
"Upload Budget": "Бюджета ярса парӑр",
|
||||
"Sky": "Тӳпе",
|
||||
"Fog": "Тӗтре",
|
||||
"Weather": "Ҫанталӑк",
|
||||
"Animated Textures": "Анимациллӗ текстурӑсем",
|
||||
"Present Mode": "Хальхи режим",
|
||||
"Frame Pacing": "Кадр темпӗ",
|
||||
"Worker Threads": "Ӗҫлекен ҫипсем",
|
||||
"Resolution Scale": "Ҫирӗплӗх шкали",
|
||||
"Anti-aliasing": "Анти-плюс",
|
||||
"Upscaling": "Ӳстересси",
|
||||
"Paper White": "Шурӑ хут",
|
||||
"Peak Brightness": "Чи пысӑк ҫутӑлӑх",
|
||||
"Black Level": "Хура ур.",
|
||||
"UI Brightness": "UI ҫутӑлӑхӗ",
|
||||
"Battery Mode": "Аккумулятор режимӗ",
|
||||
"Graphics API": "Графика API",
|
||||
"Translucent Batching": "Ҫурма ҫутӑ ҫыхӑну",
|
||||
"Performance Overlay": "Ӗҫ тухӑҫлӑхӗн ҫиелти сийӗ",
|
||||
"Full Detail Distance": "Пӗтӗмӗшле дистанци",
|
||||
"On": "Ҫ",
|
||||
"Off": "Сӳнтернӗ",
|
||||
"Unlimited": "Чикӗсӗр",
|
||||
"Auto": "Авто",
|
||||
"Custom": "Ятарлӑ",
|
||||
"Performance": "Спектакль",
|
||||
"Balanced": "Шайлашуллӑ",
|
||||
"Quality": "Пахалӑх",
|
||||
"Ultra": "Ультра",
|
||||
"Ultra Performance": "Ультра ӗҫ тухӑҫлӑхӗ",
|
||||
"Native": "Натив",
|
||||
"Full": "Тулли",
|
||||
"Reduced": "Пӗчӗклетнӗ",
|
||||
"Efficient": "Тухӑҫлӑ",
|
||||
"Precise": "Тӗрӗс",
|
||||
"Auto (VSync)": "Авто (VSync)",
|
||||
"Mailbox": "Почта ещӗкӗ",
|
||||
"Immediate": "Çийӗнчех",
|
||||
"FPS and Graph": "FPS тата график",
|
||||
"TAA": "ТАА",
|
||||
"No cost": "Тӑкак ҫук",
|
||||
"Low cost": "Йӳнӗ хак",
|
||||
"Medium cost": "Вӑтам хак",
|
||||
"High cost": "Пысӑк хак",
|
||||
"Saves time": "Вӑхӑта перекетлет",
|
||||
"Graphics": "Графика",
|
||||
"Done": "Пӗтернӗ",
|
||||
"This feature is not yet available in Horizon.": "Ку функци Horizon-ра хальлӗхе ҫук-ха.",
|
||||
"Your display or system doesn't offer HDR output.": "Сирӗн дисплей е система HDR тухӑҫне сӗнмест.",
|
||||
"Turn HDR on to use it.": "Ӑна усӑ курма HDR ҫутӑр.",
|
||||
"Your GPU or graphics API doesn't support it.": "Сирӗн GPU е графика API ӑна пулӑшмасть.",
|
||||
"%s chunks": "%s татӑкӗсем",
|
||||
"%s per frame": "%s кашни кадршӑн",
|
||||
"%s MiB/frame": "%s МиБ/кадр",
|
||||
"%s KiB/frame": "%s КиБ/кадр",
|
||||
"Auto (%s)": "Авто (%s)",
|
||||
"Full-detail terrain range. LOD Distance can extend local worlds farther.": "Пӗтӗм детальлӗ ҫӗр диапазонӗ. LOD Дистанци вырӑнти тӗнчесене тата аяккарах тӑсма пултарать.",
|
||||
"Coarse distant terrain in local worlds. Integrated GPUs stop at 128 chunks.": "Вырӑнти тӗнчери инҫетри ҫӗр лаптӑкӗ. Пӗрлештернӗ GPU-сем 128 татӑк ҫинче чарӑнаҫҫӗ.",
|
||||
"Reduced draws far terrain coarser: faster on this integrated GPU.": "Ҫак пӗрлештернӗ GPU-ра пӗчӗклетни ҫӗре чылай хытӑрах туртать: хӑвӑртрах.",
|
||||
"Reduced draws far terrain coarser, for GPUs it slows down.": "Пӗчӗклетни ҫӗре чылай хытӑрах туртать, GPU-семшӗн вӑл ерипенлетет.",
|
||||
"Field of view. Wider shows more terrain at once.": "Курӑну уйӗ. Сарлакараххи пӗр харӑсах ытларах ҫӗре кӑтартать.",
|
||||
"Caps frames per second; a cap saves power and heat.": "Ҫеккунтра кадрсене чакарать; ҫӗлӗк энергипе ӑшша перекетлет.",
|
||||
"Waits for the display's refresh: no tearing, a little latency.": "Дисплей ҫӗнелессине кӗтет: ҫурӑлмасть, кӑштах кая юлать.",
|
||||
"Size of menus and the HUD.": "Менюсен калӑпӑшӗ тата HUD.",
|
||||
"Sets the options below together. Changing one makes it Custom.": "Аялта панӑ опцисене пӗрле лартать. Пӗрне улӑштарни ӑна Custom тӑвать.",
|
||||
"Lava, fire and sunlight shine brighter than white. Needs an HDR display.": "Лава, вут-ҫулӑм тата хӗвел ҫути шурӑран ҫутӑрах ҫуталса тӑраҫҫӗ. HDR дисплей кирлӗ.",
|
||||
"Your display's darkest black. 0 for OLED; LCDs glow a little.": "Сирӗн дисплей чи тӗксӗм хура. 0 OLED валли; ЖК-дисплейсем кӑштах ҫуталаҫҫӗ.",
|
||||
"How bright highlights get. Auto: the peak your system reports.": "Мӗнле ҫутӑ ҫутӑсем пулаҫҫӗ. Авто: сирӗн системӑн пӗлтерекен пикӗ.",
|
||||
"How bright white paper and menus look. Auto: your desktop's white.": "Мӗнле ҫутӑ шурӑ хут тата менюсем курӑнаҫҫӗ. Авто: сирӗн ӗҫ сӗтелӗ шурӑ.",
|
||||
"How bright the HUD and menus are, against paper white.": "HUD тата менюсем мӗнле ҫутӑ, хут ҫинчи шурӑ тӗспе танлаштарсан.",
|
||||
"How far mobs, crops and machines keep working. CPU time.": "Мобсем, культурӑсем тата машинӑсем мӗн таран ӗҫлеҫҫӗ. Процессор вӑхӑчӗ.",
|
||||
"How far away mobs and items are drawn, as a share of normal.": "Мобсемпе япаласем мӗн чухлӗ аяккалла туртӑнаҫҫӗ, йӗркеллӗ пай пек.",
|
||||
"Skips terrain hidden behind closed sections. Off costs a lot.": "Хупӑ участоксем хыҫӗнче пытаннӑ ҫӗре сиктерсе хӑварать. Офф нумай тӑкакланать.",
|
||||
"Hides entities behind opaque blocks.": "Тӗксӗм блоксем хыҫӗнче япаласене пытарать.",
|
||||
"No entity occlusion culling.": "Объект окклюзийӗ ҫук.",
|
||||
"CPU occlusion test runs this frame.": "Ҫак кадра процессор окклюзи тӗрӗслевӗ ӗҫлеттерет.",
|
||||
"Occlusion checks run on a worker thread.": "Окклюзи тӗрӗслевӗсем ӗҫлекен ҫип ҫинче ӗҫлеҫҫӗ.",
|
||||
"Meshed sections uploaded per frame. Lower is smoother while loading.": "Кадр пуҫне ярса панӑ сетчатӑй пайсем. Аялта тиенӗ чухне тикӗсрех.",
|
||||
"Soft shadows in corners. Costs chunk building time only.": "Кӗтессенче ҫемҫе мӗлкесем. Ҫурт-йӗр тунӑ вӑхӑта ҫеҫ тӑкаклать.",
|
||||
"Smaller copies of block textures for distant terrain: less shimmer.": "Инҫетри ҫӗр ҫинчи блок текстурин пӗчӗкрех копийӗсем: йӑлтӑркка сахалрах.",
|
||||
"Blends grass and water colours across biomes when building chunks.": "Татӑксем тунӑ чухне курӑкпа шыв тӗсӗсене биомсем тӑрӑх хутӑштарать.",
|
||||
"Cloud layer: off, flat (fast) or 3D (fancy).": "Пӗлӗт сийӗ: сӳннӗ, лаптак (хӑвӑрт) е 3D (чаплӑ).",
|
||||
"How far clouds reach, in chunks.": "Пӗлӗтсем мӗн таран ҫитеҫҫӗ, татӑкӑн-татӑкӑн.",
|
||||
"Draws the sky, sun, moon and stars.": "Тÿпене, хӗвеле, уйӑха тата ҫӑлтӑрсене ÿкерет.",
|
||||
"Distance fog. Off shows the edge of the loaded world.": "Инҫетри тӗтре. Off — тиеннӗ тӗнче хӗррине кӑтартать.",
|
||||
"Draws rain and snow.": "Ҫумӑрпа юр ҫӑвать.",
|
||||
"How far rain and snow fall around you.": "Сирӗн тавра ҫумӑрпа юр мӗн чухлӗ ӳкет.",
|
||||
"How many particles effects spawn.": "Миҫе пайӑрка эффект ҫуратать.",
|
||||
"Round shadows under mobs and items.": "Ҫаврака мӗлкесем ушкӑнсемпе япаласем айӗнче.",
|
||||
"Leaves with see-through gaps. Off draws them solid.": "Ҫулҫӑсем витӗр курӑнакан хушӑксемлӗ. Офф вӗсене ҫирӗп туртать.",
|
||||
"Sorts water and glass more exactly behind each other.": "Шывпа кӗленчене пӗр-пӗрин хыҫҫӑн тӗрӗсрех уйӑрать.",
|
||||
"Which chunk rebuilds wait for the frame: none, nearby or yours.": "Хӑш татӑк ҫӗнӗрен йӗркеленет кадра кӗтет: ҫук, ҫывӑхра е санӑн.",
|
||||
"Animates water, lava, fire and other moving textures.": "Шыв, лава, вут-ҫулӑм тата ытти куҫакан япаласене чӗртсе тӑратать.",
|
||||
"World pixels per screen pixel. Below 100% is faster on the GPU.": "Экран пикселӗ пуҫне тӗнче пикселӗсем. 100% аяларах GPU ҫинче хӑвӑртрах.",
|
||||
"Smooths jagged edges. FXAA: softer. TAA: smoothest, moving things may trail.": "Шӑллӑ хӗррисене тикӗслетет. FXAA: ҫемҫерех. ТАА: чи тикӗс, куҫакан япаласем йӗрлеме пултараҫҫӗ.",
|
||||
"Renders the world smaller and rebuilds it with TAA. Faster, softer.": "Тӗнчене пӗчӗклетет те ӑна TAA-па ҫӗнӗрен тӑвать. Хӑвӑртрах, ҫемҫерех.",
|
||||
"HDR output on an HDR display: lava, fire and sunlight shine brighter.": "HDR дисплей ҫинче HDR тухӑҫӗ: лава, вут тата хӗвел ҫути ҫутӑрах ҫутатаҫҫӗ.",
|
||||
"How frames reach the screen while VSync is off.": "VSync ӗҫлемен чухне кадрсем экран ҫине мӗнле ҫитеҫҫӗ.",
|
||||
"Efficient sleeps until the next frame; Precise spins, like vanilla.": "Тепӗр кадрчченех лайӑх ҫывӑрать; Тӗрӗс ҫаврӑнусем, ваниль пек.",
|
||||
"Fills the screen (borderless).": "Экрана тултарать (чикӗсӗр).",
|
||||
"Brightens dark places.": "Тӗттӗм вырӑнсене ҫутатать.",
|
||||
"Lowers the frame rate when minimised, or idle too.": "Кадрсен хӑвӑртлӑхне пӗчӗклетнӗ чухне е ӗҫлемен чухне те чакарать.",
|
||||
"Sways the view while walking.": "Утнӑ чухне курӑнӑва суллантарать.",
|
||||
"Fades newly loaded chunks in.": "Ҫӗнӗрен ҫӗкленӗ татӑксене ҫухатать.",
|
||||
"Darkens the screen's edges.": "Экран хӗррисене тӗксӗмлетет.",
|
||||
"Shows when the world saves.": "Тӗнче хӑҫан ҫӑлӑннине кӑтартать.",
|
||||
"Shows attack cooldown.": "Атакӑна сивӗтмелли вӑхӑта кӑтартать.",
|
||||
"60 FPS cap (30 in menus or unfocused), half the workers: less power.": "60 FPS чикӗ (менюсенче 30 е фокуссӑр), ӗҫлекенсен ҫурри: хӑват сахалрах.",
|
||||
"Threads that generate, light and mesh chunks. Next start.": "Генерацилекен ҫипсем, ҫутӑ тата сетка татӑкӗсем. Тепӗр пуҫламӑш.",
|
||||
"Vulkan, then DirectX 12 (Windows) or OpenGL (Linux) where it fails. Next start.": "Vulkan, унтан DirectX 12 (Windows) е OpenGL (Linux) ӑҫта вӑл ӗҫлемест. Тепӗр пуҫламӑш.",
|
||||
"Water and glass in one buffer: fewer draw calls, a bit more VRAM. Next start.": "Шывпа кантӑк пӗр буферта: сахалрах драв чӗнӗвӗсем, кӑштах ытларах VRAM. Тепӗр пуҫламӑш.",
|
||||
"Mesh data sent to the GPU per frame. Lower is smoother while loading.": "Меш даннӑйӗсем кашни кадрта GPU-на ярса параҫҫӗ. Аялта тиенӗ чухне тикӗсрех.",
|
||||
"Frame rate and frame times over the game, with a graph.": "Вӑйӑ тӑршшӗпе кадрсен хӑвӑртлӑхӗ тата кадрсен вӑхӑчӗ, графикпа.",
|
||||
"horizon.multiplayer.finding_friend": "Юлташӑн тӗнчине тупни...",
|
||||
"horizon.multiplayer.not_signed_in": "Ку сервер онлайн режимра. Унта кӗме Horizon лаунчерта хӑвӑрӑн Microsoft аккаунтпа кӗрӗр.",
|
||||
"horizon.multiplayer.invalid_address": "Тӗрӗс мар сервер адресӗ: %s",
|
||||
"horizon.multiplayer.connected_friend_direct": "Тӳрех тусупа ҫыхӑнтӑм...",
|
||||
"horizon.multiplayer.connected_friend_relay": "Реле урлӑ тусупа ҫыхӑннӑ...",
|
||||
"General": "Пӗтӗмӗшле",
|
||||
"Advanced": "Малалла",
|
||||
"Undo": "Каялла тавӑр",
|
||||
"Search options": "Шырав опцийӗсем",
|
||||
"Shortcut": "Кӗске ҫул",
|
||||
"Distance": "Инҫет",
|
||||
"Display": "Дисплей",
|
||||
"Interface": "Интерфейс",
|
||||
"Sky and weather": "Тӳпе тата ҫанталӑк",
|
||||
"Lighting and entities": "Ҫутӑ тата япаласем",
|
||||
"Textures": "Текстурӑсем",
|
||||
"Image": "Сӑнӳкерчӗк",
|
||||
"Chunk loading": "Чунк загрузки",
|
||||
"Culling": "Кульлинг",
|
||||
"Power": "Влаҫ",
|
||||
"Frames": "Рамкӑсем",
|
||||
"Overlay": "Накладка",
|
||||
"Output": "Тухӑҫ",
|
||||
"Brightness": "Ҫутӑлӑх",
|
||||
"How far you see, the window and the HUD.": "Эсир мӗн чухлӗ куратӑр, чӳрече тата HUD.",
|
||||
"The sky and weather, lighting, textures and the image.": "Тӳпе тата ҫанталӑк, ҫутӑ, текстурӑсем тата сӑн.",
|
||||
"Chunk loading, culling and power use.": "Татӑксене тиесе ҫӗмӗресси, ҫӗмӗресси тата энергипе усӑ курасси.",
|
||||
"How frames reach the screen, and the performance overlay.": "Кадрсем экран ҫине мӗнле ҫитни тата ӗҫ тухӑҫлӑхӗн ҫиелти сийӗ.",
|
||||
"Brighter-than-white output on an HDR display.": "HDR дисплей ҫинче шурӑран ҫутӑрах тухӑҫ.",
|
||||
"Results for \"%s\"": "Результаты для \"%s\"",
|
||||
"No settings match.": "Настройкӑсем пӗр пек мар.",
|
||||
"horizon.title.not_affiliated": "Mojang е Microsoft ҫыхӑнман",
|
||||
"horizon.extras.header.lighting": "Ҫутӑ",
|
||||
"horizon.extras.header.third_person": "Виҫҫӗмӗш сӑпат",
|
||||
"horizon.extras.header.particles": "Частицӑсем",
|
||||
"horizon.extras.header.inventory": "Инвентаризаци",
|
||||
"horizon.extras.header.chat": "Чат",
|
||||
"horizon.extras.header.multiplayer": "Нумай ҫынлӑ",
|
||||
"horizon.extras.header.sound": "Сасӑ",
|
||||
"horizon.extras.header.menus": "Менюсем",
|
||||
"horizon.extras.fullbright": "Фуллбрайт",
|
||||
"horizon.extras.dynamic_lights": "Динамикӑллӑ ҫутӑсем",
|
||||
"horizon.extras.own_name_tag": "Хӑйӗн ячӗ",
|
||||
"horizon.extras.hide_block_particles": "Блок-брейк пайӑркисене пытарӑр",
|
||||
"horizon.extras.auto_reconnect": "Авто-ҫыхӑну",
|
||||
"horizon.extras.ui_sound_reserve": "UI сассисем валли каналсем упрӑр",
|
||||
"horizon.extras.music_page": "Музыка страници",
|
||||
"horizon.extras.mouse_tweaks": "Шӑши Tweaks управленийӗсем",
|
||||
"horizon.extras.mouse_tweaks_wheel": "Прокрутка урапи япаласене куҫарать",
|
||||
"horizon.extras.sort": "Сортировка кнопкисем",
|
||||
"horizon.extras.sort_key": "Сортировка уҫҫи",
|
||||
"horizon.extras.no_ai": "ИИ ҫук",
|
||||
"horizon.extras.agent_control": "Агент контролӗ",
|
||||
"horizon.extras.discord_presence": "Discord Пуян пурнӑҫ",
|
||||
"horizon.extras.splitscreen": "Сплитскрин",
|
||||
"horizon.extras.chat_animation": "Ҫемҫе калаҫу",
|
||||
"horizon.extras.chat_indicator": "Хыпар кӑтартӑвӗ",
|
||||
"horizon.extras.wheel_cycles_settings": "Прокрутка урапи настройкӑсене улӑштарать",
|
||||
"horizon.extras.pack_browser": "Ресурс пакетӗн браузерӗ",
|
||||
"horizon.extras.fullbright.tooltip": "Блоксемпе объектсене тулли ҫутӑра, тӗттӗм вырӑнсенче те кӑтартӑр.",
|
||||
"horizon.extras.dynamic_lights.tooltip": "Факелсем тата ытти ҫутӑ ҫӑлкуҫӗсем тытса тӑракан, пӑрахнӑ е ҫунакан ҫутӑ ҫӑлкуҫӗсем хӑйсен таврашӗнчи блоксене ҫутатса тӑраҫҫӗ.",
|
||||
"horizon.extras.own_name_tag.tooltip": "Ытти вылякансем курнӑ пек, сирӗн ята пуҫ тӗлӗнче виҫҫӗмӗш сӑпатра кӑтартать. Сервер сирӗн командӑн ячӗсене пытарнӑ чухне е эсир курӑнман чухне пытарнӑ.",
|
||||
"horizon.extras.hide_block_particles.tooltip": "Ҫӗмӗрӗлнӗ блокран ҫурӑлса тухнӑ ҫӳп-ҫап пайӗсене пытарать те эсир кӑларнӑ блокран ишӗлсе анать. Ытти пайӑркасем юлаҫҫӗ.",
|
||||
"horizon.extras.auto_reconnect.tooltip": "Ҫыхӑну ҫухалнӑ е ҫӗнӗрен пуҫланӑ хыҫҫӑн сервера каялла кӗрет, нихӑҫан та тапӑннӑ е чарнӑ хыҫҫӑн мар.",
|
||||
"horizon.extras.ui_sound_reserve.tooltip": "Тӗнчери сасӑсем 247 сасӑ каналӗнчен 16-шне пушӑ хӑвараҫҫӗ, ҫавӑнпа та вӗсен шывӗ (пысӑк взрыв) меню ҫине пуснине шӑплантараймасть.",
|
||||
"horizon.extras.music_page.tooltip": "Music & Sounds Music... страницӑна илет: халех кирек мӗнле вӑрттӑн трека та выляса парӑр е ӑна сӳнтерӗр, вара вӑйӑ ӑна суйласа илме пӑрахӗ. Эсир ҫула сӳнтериччен нимӗн те улшӑнмасть.",
|
||||
"horizon.extras.mouse_tweaks.tooltip": "Сылтӑм еннелле туртни кашни слота пӗрер вырнаҫтарать, сулахай еннелле туртни тытса тӑракан япалана пухать, Shift + сулахай еннелле туртни кашни слота куҫарать.",
|
||||
"horizon.extras.mouse_tweaks_wheel.tooltip": "Аялалла слотӑн пӗр япалине тепӗр еннелле ярать, ҫӳлелле пӗрне каялла илсе килет.",
|
||||
"horizon.extras.sort.tooltip": "Инвентаре, арчасене, пичкесене, вӗҫлӗ арчасене тата шулкер ещӗкӗсене творчествӑлла вкладка йӗркипе йӗркелет, стексене пӗрлештерет.",
|
||||
"horizon.extras.sort_key.tooltip": "Курсор айӗнчи пайне йӗркелет. Пусӑр, унтан клавишӑна пусӑр; Тарасси ӑна салтать.",
|
||||
"horizon.extras.no_ai.tooltip": "ИИ-н кашни функцине пытарать тата сӳнтерет: агент управленийӗ, horizon-ctl тата MCP серверӗсем. Пускачӑн переключателӗ те.",
|
||||
"horizon.extras.agent_control.tooltip": "Сирӗн хӑвӑрӑн ИИ агенчӗ ҫак вӑййа horizon-ctl е MCP клиент урлӑ ҫак компьютер ҫинче кӑна выляма пултарать.",
|
||||
"horizon.extras.discord_presence.tooltip": "Discord ӗҫленӗ вӑхӑтра сирӗн Discord профильте Horizon вылянине кӑтартать: менюсем, пӗр ҫын е нумай ҫын, виҫе тата вылянӑ вӑхӑт. Нихӑҫан та тӗнче ячӗ е сервер адресӗ.",
|
||||
"Calibrate...": "Калибровка...",
|
||||
"Calibrate Anyway...": "Ҫапах та калибровка...",
|
||||
"Use Automatic Setup": "Автоматла настройкӑпа усӑ курӑр",
|
||||
"Shortcut: %s": "Кӗске ҫул: %s",
|
||||
"Next": "Малалла",
|
||||
"HDR Calibration %s/%s: %s": "HDR калибровка %s/%s: %s",
|
||||
"Sets the three below full screen, one test picture at a time.": "Аялта виҫҫӗшне тулли экран ҫине лартать, пӗрер тӗрӗслев ӳкерчӗкӗ.",
|
||||
"A key that opens this screen from the game. Not bound at first.": "Вӑйӑран ҫак экрана уҫакан уҫҫи. Малтанах ҫыхӑнман.",
|
||||
"Your display didn't say how bright it gets: calibrate to set it up.": "Сирӗн дисплей ҫинче вӑл мӗнле ҫутӑ пулнине каламан: ӑна лартма калибровка тумалла.",
|
||||
"Already set up for your display. Only calibrate if HDR looks wrong.": "Сирӗн дисплей валли хатӗрленӗ ӗнтӗ. HDR тӗрӗс мар курӑнсан ҫеҫ калибровка тӑвӑр.",
|
||||
"Puts Peak Brightness and Paper White back to your display's setup.": "Чи пысӑк ҫутӑлӑха тата хут шуррине сирӗн дисплей настройкине каялла тавӑрать.",
|
||||
"Set up for your display. Leave on Auto unless it looks wrong.": "Хӑвӑрӑн дисплей валли настройка тӑвӑр. Авто ҫинче хӑварӑр, енчен те вӑл тӗрӗс мар пек курӑнмасть пулсан.",
|
||||
"Lower it until the logo just disappears into the black.": "Ӑна логотип хура тӗспе ҫухаличчен антарӑр.",
|
||||
"Raise it until the logo just disappears into the bright square.": "Ӑна логотип ҫутӑ тӑваткал ҫине ҫухаличченех ҫӗклесе тӑрӑр.",
|
||||
"Make the card a white that's comfortable to look at for a long time, in the light you play in.": "Карттӑна шурӑ тӗслӗ тӑвӑр, ӑна нумайччен пӑхма меллӗ пултӑр, эсир вылякан ҫутӑра.",
|
||||
"horizon.splitscreen.profiles.forget": "Манӑр",
|
||||
"horizon.splitscreen.profiles.create": "Тӑвӑр",
|
||||
"horizon.splitscreen.profiles.you": " - эсир",
|
||||
"horizon.splitscreen.profiles.forget_named": "Манӑр %s",
|
||||
"horizon.splitscreen.profiles.previous": "Унчченхи",
|
||||
"horizon.splitscreen.profiles.next": "Малалла",
|
||||
"horizon.splitscreen.profiles.new_button": "Ҫӗнӗ профиль...",
|
||||
"horizon.splitscreen.profiles.forget_title": "Профиль маннӑ-и?",
|
||||
"horizon.splitscreen.profiles.forget_leaves": "Вӑл ҫак экземплярӑн списокӗнчен тухать.",
|
||||
"horizon.splitscreen.profiles.forget_kept": "Тӗнчери прогресс тата настройкӑсем упранаҫҫӗ.",
|
||||
"horizon.splitscreen.profiles.new_title": "Ҫӗнӗ профиль",
|
||||
"horizon.splitscreen.profiles.name_hint": "Ят (3-16 сас палли, цифра, _)",
|
||||
"horizon.splitscreen.profiles.switch_title": "Профиль улӑштармалла",
|
||||
"horizon.splitscreen.profiles.offline_note": "Офлайн профильсем ҫак экземпляра кӗреҫҫӗ",
|
||||
"horizon.splitscreen.profiles.move": "Ӑҫта вылятӑн, ҫавӑнта куҫ",
|
||||
"horizon.splitscreen.profiles.move_place": "Ӑҫта вылятӑн, ҫавӑнта куҫ: %s",
|
||||
"horizon.friends.title": "Юлташсемпе выля",
|
||||
"horizon.friends.hint": "Туссем ҫак кода титул экранӗнчи Туссем кнопки хыҫҫӑн, Тӳрӗ ҫыхӑнура е пуҫлаканӑн Play страницинче ҫыпӑҫтараҫҫӗ.",
|
||||
"horizon.friends.copied": "Копиленӗ",
|
||||
"horizon.friends.copy_code": "Код копийӗ",
|
||||
"horizon.friends.stop_sharing": "Пайлама пӑрахӑр",
|
||||
"horizon.friends.none_yet": "Кунта туссем ҫук-ха.",
|
||||
"horizon.friends.here_now": "Акӑ халӗ: %s",
|
||||
"horizon.friends.share_intro": "Ҫак тӗнчене йыхрав кодӗ хыҫӗнче пайла: вӑл LAN-а уҫӑлать, интернетри туссем вара ҫав кодпа хутшӑнаҫҫӗ. Пирӗн пӗр сервер та ҫак ӗҫе хутшӑнмасть.",
|
||||
"horizon.friends.start_sharing": "Пайлама пуҫлӑр",
|
||||
"horizon.friends.troubleshooting": "Ҫитменлӗхсене пӗтересси...",
|
||||
"horizon.friends.stopped": "Чӗнӳ кодне пайлама пӑрахрӑм.",
|
||||
"horizon.friends.short_code_changed": "Такам кӗске кода йӑнӑш ҫырса пӑхрӗ, ҫавӑнпа вӑл улшӑнчӗ.",
|
||||
"horizon.friends.wrong_code": "Такам йӑнӑш кодпа усӑ курса пӑхнӑ.",
|
||||
"horizon.friends.code_ready": "Сирӗн чӗнӳ кодӗ хатӗр: Вӑйӑ меню, Туссемпе выля. Ӑна копилесе юлташсене ярса парӑр.",
|
||||
"horizon.friends.share_failed": "Тӗнчене пайлаймарӑм: %s",
|
||||
"horizon.friends.finding_route": "Юлташсем сирӗн пата мӗнле ҫитме пултарнине тупасси...",
|
||||
"horizon.osk.shift": "Смена",
|
||||
"horizon.osk.space": "Космос",
|
||||
"horizon.osk.delete": "Пӗтер",
|
||||
"horizon.osk.type": "Тип",
|
||||
"horizon.osk.symbols": "Символсем",
|
||||
"horizon.osk.close": "Хуп",
|
||||
"horizon.extras.chat_animation.tooltip": "Ҫӗнӗ чат йӗрки сулахай енчен шуса кӗрет, вӑл вара пӗтӗмӗшпех курӑнмасть.",
|
||||
"horizon.extras.chat_indicator.tooltip": "Чат йӗркин сулахай енчи тӗслӗ йӗр.",
|
||||
"horizon.extras.wheel_cycles_settings.tooltip": "Настройкӑсенчи кнопка урлӑ ҫаврӑнакан ҫаврашка унӑн хакне улӑштарать, ваниль ҫинчи пекех. Сӳнтерсен, урапа списока ҫеҫ куҫарать.",
|
||||
"horizon.extras.pack_browser.tooltip": "Ресурс пакетӗсене суйласа илсен, хушма кнопка пулать, вӑл Modrinth шырать те сирӗн пакетсен папкине пакет вырнаҫтарать. Ҫук, вӑйӑ нихҫан та Modrinth ҫыхӑнмасть.",
|
||||
"horizon.extras.splitscreen.tooltip": "Тӗнчере тепӗр контроллер ҫӗнӗ вылякан пулса хутшӑнма пултарать: вӑл ыйтсан А пусмалла, унтан профиль суйласа илмелле тата ӑҫта вылямаллине суйласа илмелле.",
|
||||
"horizon.splitscreen.setup.monitor": "Монитор %s",
|
||||
"horizon.splitscreen.setup.monitor_unknown": "монитор",
|
||||
"horizon.splitscreen.setup.window": "Чӳрече %s",
|
||||
"horizon.splitscreen.setup.new_window": "Çӗнӗ чӳрече",
|
||||
"horizon.splitscreen.setup.fill_monitor": "%s тултар",
|
||||
"horizon.splitscreen.setup.done": "Пӗтернӗ",
|
||||
"horizon.splitscreen.setup.on": "Ҫ",
|
||||
"horizon.splitscreen.setup.off": "Сӳнтернӗ",
|
||||
"horizon.splitscreen.setup.player": "Вылякан %s",
|
||||
"horizon.splitscreen.setup.revert": "Каялла тавӑр",
|
||||
"horizon.splitscreen.setup.apply": "Заявлени",
|
||||
"horizon.splitscreen.setup.warning.empty_main": "1-мӗш чӳречере никам та вылямасть: вӑл пытанать",
|
||||
"horizon.splitscreen.setup.warning.empty_close": "Window %s-ра никам та вылямасть: вӑл Apply ҫинче хупӑнать",
|
||||
"horizon.splitscreen.setup.warning.empty_new": "Window %s-ра никам та вылямасть: вӑл уҫӑлмасть",
|
||||
"horizon.splitscreen.setup.warning.on_main": "%s чӳрече 1-мӗш чӳрече мониторне тултарать: унӑн выляканӗсем 1-мӗш чӳречере выляҫҫӗ",
|
||||
"horizon.splitscreen.setup.warning.unplugged": "Window %s мониторӗ ҫыхӑнман: унӑн выляканӗсем Window 1-ре выляҫҫӗ",
|
||||
"horizon.splitscreen.setup.status.off": "Сплитскрин сӳннӗ.",
|
||||
"horizon.splitscreen.setup.status.enable_hint": "Ӑна ҫутӑр та тӗнчери тепӗр контроллер ҫинчи кнопкӑна пусӑр.",
|
||||
"horizon.splitscreen.setup.status.join_hint": "А пусса хутшӑнӑр та профиль суйласа илӗр.",
|
||||
"horizon.splitscreen.setup.status.idle": "Сплитскрин ӗҫлемест",
|
||||
"horizon.splitscreen.setup.status.alone": "Ытти вырӑнти вылякансем ҫук.",
|
||||
"horizon.splitscreen.setup.status.solo_controls": "Пӗччен управлени тата контроллер ҫыхӑнӑвӗ улшӑнман.",
|
||||
"horizon.splitscreen.setup.window_empty": "Чӳрече %s: пушӑ",
|
||||
"horizon.splitscreen.setup.note.select": "Плеер ҫине пусӑр е ӑна чӳрече е монитор ҫине сӗтӗрсе кайӑр.",
|
||||
"horizon.splitscreen.setup.note.apply": "Ҫакӑн пек выляма ыйтӑр, каялла тавӑрса каялла тавӑрӑр.",
|
||||
"horizon.splitscreen.setup.note.place": "%s ӑҫта вылямалла?",
|
||||
"horizon.splitscreen.setup.this_player": "ку вылякан",
|
||||
"horizon.splitscreen.setup.switch_disabled": "Ыттисем тухса кайсанах Splitscreen сӳнет (вӗсен пауза меню).",
|
||||
"horizon.splitscreen.setup.window_place": "Чӳрече %s (%s %s)",
|
||||
"horizon.splitscreen.setup.names": "Ятсем",
|
||||
"horizon.splitscreen.setup.identify": "Паллӑрт",
|
||||
"horizon.splitscreen.setup.layout.two": "2 пайлани: %s",
|
||||
"horizon.splitscreen.setup.layout.three": "3 пайлани: %s",
|
||||
"horizon.splitscreen.setup.layout.two.0": "Авто",
|
||||
"horizon.splitscreen.setup.layout.two.1": "Юнашар",
|
||||
"horizon.splitscreen.setup.layout.two.2": "Ҫӳлти тата аялти",
|
||||
"horizon.splitscreen.setup.layout.three.0": "Ҫӳлте пӗр сарлака",
|
||||
"horizon.splitscreen.setup.layout.three.1": "Сулахай енче пӗр ҫӳллӗ",
|
||||
"horizon.splitscreen.setup.layout.three.2": "Юнашар",
|
||||
"horizon.splitscreen.setup.help.player": "Вӗсене куҫарма %s пусмалла е сӗтӗрмелле.",
|
||||
"horizon.splitscreen.setup.help.layout_auto": "%s (чӳрече сарлака чухне юнашар). Улшӑнма пусӑр.",
|
||||
"horizon.splitscreen.setup.help.layout": "%s. Улшӑнма пусӑр.",
|
||||
"horizon.splitscreen.setup.help.switch": "Ҫак компьютер валли пайланӑ экран, ҫутӑ е сӳнтернӗ.",
|
||||
"horizon.splitscreen.setup.help.identify": "Кашни выляканӑн курӑмӗ вӑл хӑш чӳречере пулнине кӑтартать.",
|
||||
"horizon.splitscreen.setup.help.names": "Кашни выляканӑн ячӗ вӗсен курӑмӗн кӗтессинче.",
|
||||
"horizon.splitscreen.setup.help.revert": "Хальлӗхе кӗртмен улшӑнусене каялла тавӑрӑр.",
|
||||
"horizon.splitscreen.setup.help.apply": "Карттӑ ҫинче мӗнле кӑтартнӑ, ҫавӑн пек выля.",
|
||||
"horizon.splitscreen.setup.help.unchanged": "Нимӗн те улшӑнман-ха.",
|
||||
"horizon.splitscreen.prompt.controller_connected": "Контроллер ҫыхӑннӑ",
|
||||
"horizon.splitscreen.prompt.controller_disconnected": "Контроллер татӑлнӑ",
|
||||
"horizon.splitscreen.prompt.controller_disconnected.hint": "Ӑна тепӗр хут ҫыхӑнтарӑр е тепӗр кнопкӑна пусӑр",
|
||||
"horizon.splitscreen.prompt.join.one": "%s хутшӑнасшӑн",
|
||||
"horizon.splitscreen.prompt.join.many": "%s контроллерсем хутшӑнасшӑн",
|
||||
"horizon.splitscreen.prompt.join.yes": "Пӗрлешӗр",
|
||||
"horizon.splitscreen.prompt.join.as_p1": "P1 пек выля",
|
||||
"horizon.splitscreen.prompt.join.no": "Ҫук",
|
||||
"horizon.splitscreen.prompt.lost": "%s: контроллер татӑлнӑ",
|
||||
"horizon.splitscreen.prompt.lost.use_another": "Урӑххипе усӑ курӑр",
|
||||
"horizon.splitscreen.prompt.lost.leave": "Тухса кай",
|
||||
"horizon.splitscreen.setup.help.give_up_pad": "Сирӗн контроллер сире илсе ҫӳреме пӑрахать те (А) ушкӑна кӗме сӗнет.",
|
||||
"horizon.splitscreen.setup.note.held_at": "%s to %s: А ӑна кунта пӑрахать, В ӑна каялла хурать.",
|
||||
"horizon.splitscreen.setup.note.held": "%s ҫӗкленӗ: сулахай/сылтӑм ӑҫта илсе тухать, А ӳкерет, В ӑна каялла хурать.",
|
||||
"horizon.splitscreen.online_only": "Ку сервер онлайн режимра: офлайн профильсем унта кӗреймеҫҫӗ, кашни выляканӑн хӑйӗн Minecraft аккаунчӗ кирлӗ.",
|
||||
"horizon.splitscreen.own_account": "Ку сервера кашни выляканӑн хӑйӗн Minecraft аккаунчӗ кирлӗ",
|
||||
"horizon.splitscreen.local_only": "Ытти вылякансем ҫак сервера хӑйсен Minecraft аккаунчӗпе кӑна кӗме пултараҫҫӗ: офлайн профильсем сирӗн тӗнчере, LAN-ра е сирӗн вырӑнти сетьри серверта выляҫҫӗ.",
|
||||
"Hides models behind opaque blocks. Async checks off-thread; entities tick.": "Модельсене тӗксӗм блоксем хыҫне пытарать. Асинхронлӑ ҫипрен тухнине тӗрӗслет; субъектсем тик.",
|
||||
"Block Entities": "Блок субъекчӗсем",
|
||||
"Shulker Boxes": "Шулькер ещӗкӗсем",
|
||||
"Reuses settled boxes; lid movement stays animated.": "Ҫирӗплетнӗ ещӗксемпе тепӗр хут усӑ курать; хупӑлча хусканӑвӗ чӗрӗ юлать.",
|
||||
"Signs": "Паллӑсем",
|
||||
"Reuses sign text until text, light, or font changes.": "Текст, ҫутӑ е шрифт улшӑниччен паллӑ текстне тепӗр хут усӑ курать.",
|
||||
"Decorated Pots": "Илемлетнӗ чӳлмексем",
|
||||
"Reuses still pots; break wobble and sherd changes redraw.": "Ҫирӗп чӳлмексемпе тепӗр хут усӑ курать; ҫӗмӗрме, сулланма тата ҫӗмӗрме улшӑнусем ҫӗнӗрен ӳкерме.",
|
||||
"Bells": "Шӑнкӑравсем",
|
||||
"Reuses still bells; ringing stays animated.": "Ҫӗнӗрен усӑ курать шӑнкӑравсем; шӑнкӑртатни чӗрӗ юлать.",
|
||||
"Chests": "Арчасем",
|
||||
"Reuses closed chests; moving lids stay animated.": "Хупӑ арчасене тепӗр хут усӑ курать; куҫакан хупӑлчасем чӗрӗ юлаҫҫӗ.",
|
||||
"Banners": "Баннерсем",
|
||||
"Reuses poles; flags and pattern layers still update.": "Юпасене тепӗр хут усӑ курать; ялавсемпе ӳкерчӗк сийӗсем халӗ те ҫӗнелеҫҫӗ.",
|
||||
"Copper Golem Statues": "Пӑхӑр голем статуйисем",
|
||||
"Reuses statue geometry until its block state changes.": "Статуя геометрине унӑн блок тӑрӑмӗ улшӑниччен тепӗр хут усӑ курать.",
|
||||
"Leaf Culling": "Ҫулҫӑсене касасси",
|
||||
"Every leaf face. Vanilla's fancy leaves.": "Кашни ҫулҫӑ пит-куҫӗ. Ваниль ҫулҫисем.",
|
||||
"Distant Plant Dither": "Инҫетри ӳсентӑран чӗтренет",
|
||||
"Keeps fine plants in high-res packs from fading far away.": "Пысӑк ҫивӗчлӗхлӗ пакетсенчи вӗтӗ ӳсентӑрансене инҫете сӳнме памасть.",
|
||||
"Screenshot Quality": "Скриншот пахалӑхӗ",
|
||||
"F2 screenshots at this many times the game's resolution. Higher takes longer.": "F2 скриншочӗсем ҫак вӑйӑ татӑклӑхӗнчен нумай хут пысӑкрах. Ҫӳлтиреххи вӑраха тӑсӑлать.",
|
||||
"Frame Generation": "Кадр генерацийӗ",
|
||||
"Shows a made-up frame between each two real ones: smoother, a little more lag.": "Кашни икӗ чӑн-чӑн хушшинче тунӑ кадра кӑтартать: тикӗсрех, кӑштах кая юлса.",
|
||||
"Shadow Cache": "Мӗлке кэшӗ",
|
||||
"Reuses the pack shadow map when sun, view and world match. Off by default.": "Хӗвел, курӑну тата тӗнче пӗр пек чухне мӗлке карттипе тепӗр хут усӑ курать. Выключен по умолчанию.",
|
||||
"Find BlueMap": "BlueMap тупӑр",
|
||||
"On servers, finds their BlueMap web map for far terrain. Next join.": "Серверсем ҫинче инҫетри ҫӗр ҫинчи BlueMap веб-карттине тупать. Тепӗр хут хутшӑнӑр.",
|
||||
"BlueMap Radius": "BlueMap радиусӗ",
|
||||
"How far around you BlueMap tiles are downloaded. Next join.": "Сирӗн тавра BlueMap плиткисене мӗн таран скачать тӑваҫҫӗ. Тепӗр хут хутшӑнӑр.",
|
||||
"Synchronous": "Синхронлӑ",
|
||||
"Asynchronous": "Асинхронлӑ",
|
||||
"Solid": "Хытӑ",
|
||||
"Solid Aggressive": "Ҫирӗп агрессивлӑ",
|
||||
"Hollow": "Пушӑ",
|
||||
"Leaves fully inside a canopy draw solid: fewer see-through layers.": "Ҫулҫӑсем ҫивитти ӑшӗнче туллин ҫирӗпленсе лараҫҫӗ: витӗр курӑнакан сийсем сахалрах.",
|
||||
"Leaves with one open side draw solid too: faster, chunkier edges.": "Пӗр уҫӑ енлӗ ҫулҫӑсем те ҫирӗп ӳкереҫҫӗ: хӑвӑртрах, ҫирӗпрех хӗррисем.",
|
||||
"Drops faces between leaves: faster, but gaps look through.": "Ҫулҫӑсем хушшинчи пит-куҫа тумлатать: хӑвӑртрах, анчах хушӑксем витӗр курӑнаҫҫӗ.",
|
||||
"Hotbar: Previous Slot": "Hotbar: Унчченхи слот",
|
||||
"Hotbar: Next Slot": "Hotbar: Тепӗр слот",
|
||||
"horizon.agent.connected.one": "Ҫыхӑннӑ: 1 агент ҫыхӑнӑвӗ",
|
||||
"horizon.agent.connected.many": "Ҫыхӑннӑ: %s агент ҫыхӑнӑвӗсем",
|
||||
"horizon.agent.connected.one_ago": "Ҫыхӑннӑ: 1 агент ҫыхӑнӑвӗ, юлашки команда %s s каялла",
|
||||
"horizon.agent.connected.many_ago": "Ҫыхӑннӑ: %s агент ҫыхӑнӑвӗсем, юлашки команда %s s каялла",
|
||||
"horizon.agent.waiting": "Агента кӗтетӗп.",
|
||||
"horizon.agent.off": "Ҫук: агентсем ҫак вӑййа ҫитеймеҫҫӗ.",
|
||||
"horizon.agent.session_opened": "Ку сеанс валли вӑййа пуҫарса янӑ программа уҫнӑ.",
|
||||
"horizon.agent.socket": "Сокет: %s (унӑн тулли ҫулӗ валли детальсене копиле)",
|
||||
"horizon.agent.local_only": "Вырӑнти кӑна: ку компьютер ҫинчи агентсем, нихӑҫан та сеть мар.",
|
||||
"%s nits": "%s нитс",
|
||||
"Auto (%s nits)": "Авто (%s нит)",
|
||||
"%.2f nits": "%.2f нитс",
|
||||
"Hides models behind opaque blocks. Entities update. Off with custom packs.": "Модельсене тӗксӗм блоксем хыҫне пытарать. Субъектсем ҫӗнелеҫҫӗ. Ятарлӑ пакетсемпе тухӑр.",
|
||||
"horizon.extras.repro_keys": "Ҫырса илмелли кӗске ҫулсем",
|
||||
"horizon.extras.repro_keys.tooltip": "F3+R репро ҫырӑва пуҫлать е чарать, F3+E вара хӑйӗн ҫыххине ҫырать. Стандартпа ӗҫлемен: ҫыру тӗнчене копилет.",
|
||||
"horizon.agent.record_session": "Ҫырса илме пуҫла",
|
||||
"horizon.agent.record_stop": "Ҫырса илме чарӑнӑр",
|
||||
"horizon.agent.export_repro": "Репродукци пуххине экспортла",
|
||||
"horizon.repro.started": "Ҫырса илме пуҫларӗҫ; F3+R ӑна чарать те ҫыхӑ ҫырать.",
|
||||
"horizon.repro.stopped": "Ҫырса илме чарӑннӑ: %s",
|
||||
"horizon.repro.bundle": "Репро пуххи: %s",
|
||||
"horizon.repro.error": "Репро: %s",
|
||||
"horizon.repro.no_recording": "Хальлӗхе экспортлама ҫыру ҫук.",
|
||||
"horizon.repro.replay_started": "Реплей пуҫланчӗ: %s",
|
||||
"horizon.pack.addInfo": "Modrinth-ран пуҫласа ресурс пакетне хушӑр",
|
||||
"horizon.pack.addWorking": "Modrinth ыйтатӑп...",
|
||||
"horizon.pack.addNone": "Ресурс пакетӗсем тупӑнман",
|
||||
"horizon.pack.addTitle": "Ресурссен пакетне хушӑр",
|
||||
"horizon.pack.install": "Установка",
|
||||
"horizon.pack.installing": "Установка",
|
||||
"horizon.pack.installed": "вырнаҫтарнӑ",
|
||||
"horizon.pack.search": "Шырав",
|
||||
"horizon.pack.searchHint": "Шырав Modrinth...",
|
||||
"horizon.pack.filters": "Фильтрсем",
|
||||
"horizon.pack.filter.realistic": "Чӑн пурнӑҫри пек",
|
||||
"horizon.pack.filter.simplistic": "Ансат",
|
||||
"horizon.pack.filter.vanillaLike": "Ваниль евӗрлӗ",
|
||||
"horizon.pack.filter.x16": "16х",
|
||||
"horizon.pack.filter.x32": "32х",
|
||||
"horizon.pack.filter.x64": "64х",
|
||||
"horizon.pack.addFailed": "Пакета хушма май килмерӗ: %s",
|
||||
"horizon.extras.header.cosmetics": "Косметика",
|
||||
"horizon.extras.cosmetics_mine": "Манӑн косметика",
|
||||
"horizon.extras.cosmetics_mine.tooltip": "Пытарнӑ: кашни Horizon вылякан сире косметикӑсӑр курать, эсир те ҫав шутра. Пуҫкаҫӑн гардеробӗнчи пекех переключатель.",
|
||||
"horizon.extras.cosmetics_others": "Ытти вылякансен косметики",
|
||||
"horizon.extras.cosmetics_others.tooltip": "Ытти Horizon вылякансем мӗн тӑхӑнаҫҫӗ: пурте, вӗсен ячӗсен стилӗсем ҫеҫ, е нимӗн те мар. Вӑрттӑн, вӑйӑ нихҫан та вӗсем мӗн тӑхӑннине ыйтмасть.",
|
||||
"horizon.extras.cosmetics_auras": "Ыттисен аурисем тата йӗрӗсем",
|
||||
"horizon.extras.cosmetics_auras.tooltip": "Ытти вылякансем тӑхӑнакан аурӑсемпе йӗрсем. Выключен по умолчанию.",
|
||||
"horizon.extras.cosmetics.shown": "Кӑтартнӑ",
|
||||
"horizon.extras.cosmetics.hidden": "Пытарнӑ",
|
||||
"horizon.extras.cosmetics.name_tags": "Ят паллисем кӑна"
|
||||
}
|
||||
@@ -0,0 +1,470 @@
|
||||
{
|
||||
"horizon.options.controller": "Rheolydd",
|
||||
"horizon.options.vibration": "Dirgryniad",
|
||||
"horizon.options.adaptive_triggers": "Sbardunau Addasol",
|
||||
"horizon.options.lightbar": "Bar golau",
|
||||
"horizon.options.look_sensitivity": "Sensitifrwydd edrych",
|
||||
"horizon.options.invert_x": "Edrych Gwrthdro X",
|
||||
"horizon.options.invert_y": "Edrych Gwrthdro Y",
|
||||
"horizon.options.sneak_button": "Botwm sleifio",
|
||||
"horizon.options.move_deadzone": "Parth marw symud",
|
||||
"horizon.options.look_deadzone": "Parth marw edrych",
|
||||
"horizon.options.button_glyphs": "Glyffau Botwm",
|
||||
"horizon.options.menu_navigation": "Llywio Dewislen",
|
||||
"horizon.options.on_screen_keyboard": "Bysellfwrdd Ar-Sgrin",
|
||||
"horizon.options.chat_delay": "Oedi Sgwrsio",
|
||||
"horizon.options.lightbar.health": "Iechyd",
|
||||
"horizon.options.lightbar.dimension": "Dimensiwn",
|
||||
"horizon.options.menu_focus": "Ffocws",
|
||||
"horizon.options.menu_pointer": "Pwyntiwr",
|
||||
"horizon.options.unavailable": "Nid yw'r nodwedd hon ar gael eto yn Horizon.",
|
||||
"horizon.options.search": "Gosodiadau chwilio...",
|
||||
"horizon.pages.shader_packs": "Pecynnau Shader",
|
||||
"horizon.pages.shader_options": "Opsiynau Shader",
|
||||
"horizon.pages.controller": "Gosodiadau Rheolydd",
|
||||
"horizon.pages.controller_binds": "Rhwymiadau Rheolydd",
|
||||
"horizon.pages.extras": "Horizon Ychwanegiadau",
|
||||
"horizon.pages.settings": "Horizon Gosodiadau",
|
||||
"horizon.pages.agent": "AI Asiant",
|
||||
"horizon.split.leave": "Gadael",
|
||||
"horizon.pages.split_settings": "Gosodiadau Sgrin Hollt",
|
||||
"horizon.pages.split_profiles": "Pwy sy'n chwarae?",
|
||||
"horizon.pages.split_setup": "Gosod Sgrîn Hollt",
|
||||
"horizon.pages.music": "Cerddoriaeth",
|
||||
"horizon.pages.music.menu": "Bwydlen",
|
||||
"horizon.pages.music.overworld": "Gor-fyd",
|
||||
"horizon.pages.music.creative": "Creadigol",
|
||||
"horizon.pages.music.underwater": "Dan y dwr",
|
||||
"horizon.pages.music.end": "Y Diwedd",
|
||||
"horizon.pages.music.credits": "Credydau",
|
||||
"horizon.pages.music.overworld_biomes": "Biomau gor-fyd",
|
||||
"horizon.pages.music.nether_biomes": "Na biomau chwaith",
|
||||
"horizon.pages.music.end_biomes": "Diwedd biomau",
|
||||
"horizon.pages.music.other": "Cerddoriaeth arall",
|
||||
"horizon.pages.music.empty": "Dim traciau cerddoriaeth: nid yw synau'r gêm yn cael eu llwytho.",
|
||||
"horizon.pages.music.tooltip": "Y traciau adeiledig, fesul sefyllfa: chwaraewch un nawr, neu trowch i ffwrdd fel bod y gêm yn peidio â'i ddewis.",
|
||||
"horizon.pages.settings.tooltip": "Gosodiadau Horizon ei hun: graffeg, rheolyddion, pethau ychwanegol a mods.",
|
||||
"horizon.pages.graphics.tooltip": "Graffeg, yn syml: mae pob lleoliad yn dweud beth mae'n ei gostio.",
|
||||
"horizon.pages.graphics_advanced.tooltip": "Pob gosodiad graffeg, Horizon wedi'i gynnwys, gyda'r hyn y mae pob un yn ei gostio.",
|
||||
"horizon.pages.controller.tooltip": "Rheolyddion: eu botymau, ffyn, dirgryniad a llywio dewislen.",
|
||||
"horizon.pages.extras.tooltip": "Ychwanegiadau dewisol, i gyd i ffwrdd yn ddiofyn: mae'r gêm yn aros yn fanila nes i chi droi un ymlaen.",
|
||||
"horizon.pages.agent.tooltip": "Gadewch i'ch asiant AI eich hun chwarae: horizon-ctl a chleientiaid MCP ar y cyfrifiadur hwn.",
|
||||
"horizon.pages.split_profiles.tooltip": "Pwy sy'n chwarae: proffil a gedwir yn y ffolder gêm hon.",
|
||||
"horizon.pages.split_setup.tooltip": "Y ffenestri a'r monitorau, a phwy sy'n chwarae ble.",
|
||||
"horizon.pages.shader_packs.tooltip": "Pecynnau cysgodi o'r ffolder shaderpacks: Horizon ei hun a'r rhai yn y shaders/fformat. Mae un yn rhedeg ar y tro.",
|
||||
"horizon.pages.mods.tooltip": "Mods wedi'u gwneud ar gyfer Horizon, o'r ffolder horizon-mods. Mae pob un yn rhedeg mewn blwch tywod ac yn aros i ffwrdd nes i chi ei droi ymlaen.",
|
||||
"horizon.pages.open.graphics": "Graffeg...",
|
||||
"horizon.pages.open.graphics_advanced": "Graffeg Uwch...",
|
||||
"horizon.pages.open.shader_packs": "Pecynnau Shader...",
|
||||
"horizon.pages.open.controller": "Gosodiadau Rheolydd...",
|
||||
"horizon.pages.open.split_setup": "Sgrin hollti...",
|
||||
"horizon.pages.open.extras": "Ychwanegion...",
|
||||
"horizon.pages.open.agent": "Asiant AI...",
|
||||
"horizon.pages.open.horizon_graphics": "Horizon Graffeg...",
|
||||
"horizon.pages.open.controller_binds": "Rheolydd yn rhwymo...",
|
||||
"horizon.pages.open.horizon_settings": "Horizon Gosodiadau...",
|
||||
"horizon.pages.open.music": "Cerddoriaeth...",
|
||||
"horizon.mods.empty": "Dim mods: rhowch ffeiliau .hmod yn y ffolder horizon-mods",
|
||||
"horizon.mods.stopped": " (Wedi stopio)",
|
||||
"horizon.mods.not_built": " (Heb ei adeiladu)",
|
||||
"horizon.mods.settings": "Gosodiadau",
|
||||
"horizon.mods.in_world": " (gadewch y byd i newid)",
|
||||
"horizon.mods.open_folder": "Agor Ffolder Mod",
|
||||
"horizon.shader_packs.empty": "Dim pecynnau lliwiwr: rhowch nhw yn y ffolder shaderpacks",
|
||||
"horizon.shader_options.open": "Opsiynau Shader...",
|
||||
"horizon.shader_options.profile": "Proffil",
|
||||
"horizon.shader_options.loading": "Darllen opsiynau'r pecyn lliwiwr...",
|
||||
"horizon.agent.copy_details": "Copïo Manylion Cysylltiad",
|
||||
"horizon.multiplayer.join": "Ymuno",
|
||||
"horizon.multiplayer.cancel_reconnecting": "Canslo Ailgysylltu",
|
||||
"horizon.multiplayer.join_friend": "Ymunwch â Ffrind",
|
||||
"horizon.multiplayer.invite_code": "Cod Gwahodd",
|
||||
"horizon.multiplayer.relay": "Cyfnewid (dewisol)",
|
||||
"Preset": "Rhagosodedig",
|
||||
"LOD Distance": "Pellter LOD",
|
||||
"Far Detail": "Manylyn Pell",
|
||||
"Cave Culling": "Difa Ogof",
|
||||
"Entity Culling": "Difa Endid",
|
||||
"Chunk Updates": "Diweddariadau Chunk",
|
||||
"Upload Budget": "Uwchlwytho Cyllideb",
|
||||
"Sky": "Awyr",
|
||||
"Fog": "Niwl",
|
||||
"Weather": "Tywydd",
|
||||
"Animated Textures": "Gweadau Animeiddiedig",
|
||||
"Present Mode": "Modd Presennol",
|
||||
"Frame Pacing": "Cyflymder Ffrâm",
|
||||
"Worker Threads": "Trywyddau Gweithiwr",
|
||||
"Resolution Scale": "Graddfa Datrysiad",
|
||||
"Anti-aliasing": "Gwrth-aliasing",
|
||||
"Paper White": "Papur Gwyn",
|
||||
"Peak Brightness": "Disgleirdeb Brig",
|
||||
"Black Level": "Lefel Ddu",
|
||||
"UI Brightness": "Disgleirdeb UI",
|
||||
"Battery Mode": "Modd Batri",
|
||||
"Graphics API": "Graffeg API",
|
||||
"Translucent Batching": "Sypynnu Tryloyw",
|
||||
"Performance Overlay": "Troshaen Perfformiad",
|
||||
"Full Detail Distance": "Pellter Manylion Llawn",
|
||||
"On": "Ar",
|
||||
"Off": "I ffwrdd",
|
||||
"Unlimited": "Diderfyn",
|
||||
"Performance": "Perfformiad",
|
||||
"Balanced": "Cytbwys",
|
||||
"Quality": "Ansawdd",
|
||||
"Ultra Performance": "Perfformiad Ultra",
|
||||
"Native": "Brodorol",
|
||||
"Full": "Llawn",
|
||||
"Reduced": "Gostyngedig",
|
||||
"Efficient": "Effeithlon",
|
||||
"Precise": "Cywir",
|
||||
"Mailbox": "Blwch post",
|
||||
"Immediate": "Ar unwaith",
|
||||
"FPS and Graph": "FPS a Graff",
|
||||
"No cost": "Dim cost",
|
||||
"Low cost": "Cost isel",
|
||||
"Medium cost": "Cost ganolig",
|
||||
"High cost": "Cost uchel",
|
||||
"Saves time": "Yn arbed amser",
|
||||
"Graphics": "Graffeg",
|
||||
"Done": "Wedi'i wneud",
|
||||
"This feature is not yet available in Horizon.": "Nid yw'r nodwedd hon ar gael eto yn Horizon.",
|
||||
"Your display or system doesn't offer HDR output.": "Nid yw eich arddangosfa neu system yn cynnig allbwn HDR.",
|
||||
"Turn HDR on to use it.": "Trowch HDR ymlaen i'w ddefnyddio.",
|
||||
"Your GPU or graphics API doesn't support it.": "Nid yw eich GPU neu API graffeg yn ei gefnogi.",
|
||||
"%s chunks": "%s talpiau",
|
||||
"%s per frame": "%s fesul ffrâm",
|
||||
"%s MiB/frame": "%s MiB/ffrâm",
|
||||
"%s KiB/frame": "%s KiB/ffrâm",
|
||||
"Full-detail terrain range. LOD Distance can extend local worlds farther.": "Amrediad tir manwl llawn. Gall pellter LOD ymestyn bydoedd lleol ymhellach.",
|
||||
"Coarse distant terrain in local worlds. Integrated GPUs stop at 128 chunks.": "Tir garw pell yn y bydoedd lleol. Mae GPUs integredig yn stopio ar 128 talpiau.",
|
||||
"Reduced draws far terrain coarser: faster on this integrated GPU.": "Llai yn tynnu tir llawer mwy bras: yn gyflymach ar y GPU integredig hwn.",
|
||||
"Reduced draws far terrain coarser, for GPUs it slows down.": "Mae llai yn tynnu tir llawer mwy bras, ar gyfer GPUs mae'n arafu.",
|
||||
"Field of view. Wider shows more terrain at once.": "Maes golygfa. Yn ehangach yn dangos mwy o dir ar unwaith.",
|
||||
"Caps frames per second; a cap saves power and heat.": "Fframiau capiau yr eiliad; mae cap yn arbed pŵer a gwres.",
|
||||
"Waits for the display's refresh: no tearing, a little latency.": "Aros am adnewyddu'r arddangosfa: dim rhwygo, ychydig o hwyrni.",
|
||||
"Size of menus and the HUD.": "Maint y bwydlenni a'r HUD.",
|
||||
"Sets the options below together. Changing one makes it Custom.": "Yn gosod yr opsiynau isod gyda'i gilydd. Mae newid un yn ei gwneud yn Custom.",
|
||||
"Lava, fire and sunlight shine brighter than white. Needs an HDR display.": "Mae lafa, tân a golau'r haul yn disgleirio'n fwy disglair na gwyn. Angen arddangosfa HDR.",
|
||||
"Your display's darkest black. 0 for OLED; LCDs glow a little.": "Du tywyllaf eich arddangosfa. 0 ar gyfer OLED; Mae LCDs yn tywynnu ychydig.",
|
||||
"How bright highlights get. Auto: the peak your system reports.": "Sut mae uchafbwyntiau disglair yn ei gael. Auto: yr uchafbwynt y mae eich system yn ei adrodd.",
|
||||
"How bright white paper and menus look. Auto: your desktop's white.": "Sut olwg sydd ar bapur gwyn llachar a bwydlenni. Auto: gwyn eich bwrdd gwaith.",
|
||||
"How bright the HUD and menus are, against paper white.": "Pa mor llachar yw'r HUD a'r bwydlenni, yn erbyn papur gwyn.",
|
||||
"How far mobs, crops and machines keep working. CPU time.": "Pa mor bell y mae mobs, cnydau a pheiriannau yn dal i weithio. Amser CPU.",
|
||||
"How far away mobs and items are drawn, as a share of normal.": "Pa mor bell i ffwrdd mae mobs ac eitemau yn cael eu tynnu, fel cyfran o'r arferol.",
|
||||
"Skips terrain hidden behind closed sections. Off costs a lot.": "Sgipiau tir wedi'i guddio y tu ôl i adrannau caeedig. Mae i ffwrdd yn costio llawer.",
|
||||
"Hides entities behind opaque blocks.": "Yn cuddio endidau y tu ôl i flociau afloyw.",
|
||||
"No entity occlusion culling.": "Dim difa endid occlusion.",
|
||||
"CPU occlusion test runs this frame.": "Mae prawf occlusion CPU yn rhedeg y ffrâm hon.",
|
||||
"Occlusion checks run on a worker thread.": "Mae gwiriadau Occlusion yn rhedeg ar edefyn gweithiwr.",
|
||||
"Meshed sections uploaded per frame. Lower is smoother while loading.": "Adrannau rhwyllog wedi'u huwchlwytho fesul ffrâm. Mae is yn llyfnach wrth lwytho.",
|
||||
"Soft shadows in corners. Costs chunk building time only.": "Cysgodion meddal mewn corneli. Mae'n costio talp o amser adeiladu yn unig.",
|
||||
"Smaller copies of block textures for distant terrain: less shimmer.": "Copïau llai o weadau bloc ar gyfer tir pell: llai o sglein.",
|
||||
"Blends grass and water colours across biomes when building chunks.": "Cyfuno lliwiau glaswellt a dŵr ar draws biomau wrth adeiladu talpiau.",
|
||||
"Cloud layer: off, flat (fast) or 3D (fancy).": "Haen cwmwl: i ffwrdd, fflat (cyflym) neu 3D (ffansi).",
|
||||
"How far clouds reach, in chunks.": "Pa mor bell y mae cymylau'n cyrraedd, mewn talpiau.",
|
||||
"Draws the sky, sun, moon and stars.": "Yn darlunio'r awyr, yr haul, y lleuad a'r sêr.",
|
||||
"Distance fog. Off shows the edge of the loaded world.": "Niwl pellter. Mae Off yn dangos ymyl y byd llwythog.",
|
||||
"Draws rain and snow.": "Yn tynnu glaw ac eira.",
|
||||
"How far rain and snow fall around you.": "Pa mor bell y mae glaw ac eira yn disgyn o'ch cwmpas.",
|
||||
"How many particles effects spawn.": "Faint o effeithiau gronynnau sy'n silio.",
|
||||
"Round shadows under mobs and items.": "Cysgodion crwn o dan mobs ac eitemau.",
|
||||
"Leaves with see-through gaps. Off draws them solid.": "Dail gyda bylchau amlwg. I ffwrdd yn eu tynnu solet.",
|
||||
"Sorts water and glass more exactly behind each other.": "Didoli dŵr a gwydr yn fwy union y tu ôl i'w gilydd.",
|
||||
"Which chunk rebuilds wait for the frame: none, nearby or yours.": "Pa dalp ailadeiladu aros am y ffrâm: dim, gerllaw neu eich un chi.",
|
||||
"Animates water, lava, fire and other moving textures.": "Yn animeiddio dŵr, lafa, tân a gweadau symudol eraill.",
|
||||
"World pixels per screen pixel. Below 100% is faster on the GPU.": "Picsel y byd fesul picsel sgrin. Mae llai na 100% yn gyflymach ar y GPU.",
|
||||
"Smooths jagged edges. FXAA: softer. TAA: smoothest, moving things may trail.": "Llyfn ymylon miniog. FXAA: meddalach. TAA: mae'n bosibl y bydd pethau llyfn, symudol yn dilyn.",
|
||||
"Renders the world smaller and rebuilds it with TAA. Faster, softer.": "Yn gwneud y byd yn llai ac yn ei ailadeiladu gyda TAA. Cyflymach, meddalach.",
|
||||
"HDR output on an HDR display: lava, fire and sunlight shine brighter.": "Allbwn HDR ar arddangosfa HDR: lafa, tân a golau haul yn disgleirio'n fwy disglair.",
|
||||
"How frames reach the screen while VSync is off.": "Sut mae fframiau'n cyrraedd y sgrin tra bod VSync i ffwrdd.",
|
||||
"Efficient sleeps until the next frame; Precise spins, like vanilla.": "Cysgu'n effeithlon tan y ffrâm nesaf; Troelli manwl gywir, fel fanila.",
|
||||
"Fills the screen (borderless).": "Yn llenwi'r sgrin (heb ffiniau).",
|
||||
"Brightens dark places.": "Yn goleuo lleoedd tywyll.",
|
||||
"Lowers the frame rate when minimised, or idle too.": "Yn gostwng y gyfradd ffrâm pan gaiff ei lleihau, neu'n segur hefyd.",
|
||||
"Sways the view while walking.": "Troi'r olygfa wrth gerdded.",
|
||||
"Fades newly loaded chunks in.": "Yn pylu darnau newydd eu llwytho i mewn.",
|
||||
"Darkens the screen's edges.": "Tywyllu ymylon y sgrin.",
|
||||
"Shows when the world saves.": "Yn dangos pan fydd y byd yn arbed.",
|
||||
"Shows attack cooldown.": "Yn dangos ymosodiad ymosodiad.",
|
||||
"60 FPS cap (30 in menus or unfocused), half the workers: less power.": "Cap FPS 60 (30 mewn bwydlenni neu heb ffocws), hanner y gweithwyr: llai o bŵer.",
|
||||
"Threads that generate, light and mesh chunks. Next start.": "Trywyddau sy'n cynhyrchu darnau ysgafn a rhwyll. Cychwyn nesaf.",
|
||||
"Vulkan, then DirectX 12 (Windows) or OpenGL (Linux) where it fails. Next start.": "Vulkan, yna DirectX 12 (Windows) neu OpenGL (Linux) lle mae'n methu. Cychwyn nesaf.",
|
||||
"Water and glass in one buffer: fewer draw calls, a bit more VRAM. Next start.": "Dŵr a gwydr mewn un byffer: llai o alwadau tynnu, ychydig mwy o VRAM. Cychwyn nesaf.",
|
||||
"Mesh data sent to the GPU per frame. Lower is smoother while loading.": "Anfonir data rhwyll i'r GPU fesul ffrâm. Mae is yn llyfnach wrth lwytho.",
|
||||
"Frame rate and frame times over the game, with a graph.": "Cyfradd ffrâm ac amseroedd ffrâm dros y gêm, gyda graff.",
|
||||
"horizon.multiplayer.finding_friend": "Dod o hyd i fyd eich ffrind...",
|
||||
"horizon.multiplayer.not_signed_in": "Mae'r gweinydd hwn yn y modd ar-lein. Mewngofnodwch gyda'ch cyfrif Microsoft yn y lansiwr Horizon i ymuno ag ef.",
|
||||
"horizon.multiplayer.invalid_address": "Cyfeiriad gweinydd annilys: %s",
|
||||
"horizon.multiplayer.connected_friend_direct": "Wedi'i gysylltu'n syth â'ch ffrind...",
|
||||
"horizon.multiplayer.connected_friend_relay": "Wedi'i gysylltu â'ch ffrind trwy'r ras gyfnewid ...",
|
||||
"General": "Cyffredinol",
|
||||
"Advanced": "Uwch",
|
||||
"Undo": "Dadwneud",
|
||||
"Search options": "Dewisiadau chwilio",
|
||||
"Shortcut": "Llwybr byr",
|
||||
"Distance": "Pellter",
|
||||
"Display": "Arddangos",
|
||||
"Interface": "Rhyngwyneb",
|
||||
"Sky and weather": "Awyr a thywydd",
|
||||
"Lighting and entities": "Goleuadau ac endidau",
|
||||
"Textures": "Gweadau",
|
||||
"Image": "Delwedd",
|
||||
"Chunk loading": "Llwytho i lawr",
|
||||
"Culling": "Difa",
|
||||
"Power": "Grym",
|
||||
"Frames": "Fframiau",
|
||||
"Overlay": "Troshaen",
|
||||
"Output": "Allbwn",
|
||||
"Brightness": "Disgleirdeb",
|
||||
"How far you see, the window and the HUD.": "Pa mor bell y gwelwch, y ffenestr a'r HUD.",
|
||||
"The sky and weather, lighting, textures and the image.": "Yr awyr a'r tywydd, goleuo, gweadau a'r ddelwedd.",
|
||||
"Chunk loading, culling and power use.": "Llwytho talp, difa a defnydd pŵer.",
|
||||
"How frames reach the screen, and the performance overlay.": "Sut mae fframiau'n cyrraedd y sgrin, a'r troshaen perfformiad.",
|
||||
"Brighter-than-white output on an HDR display.": "Allbwn mwy disglair na gwyn ar arddangosfa HDR.",
|
||||
"Results for \"%s\"": "Canlyniadau ar gyfer \"%s\"",
|
||||
"No settings match.": "Dim gosodiadau yn cyfateb.",
|
||||
"horizon.title.not_affiliated": "Ddim yn gysylltiedig â Mojang na Microsoft",
|
||||
"horizon.extras.header.lighting": "Goleuo",
|
||||
"horizon.extras.header.third_person": "Trydydd person",
|
||||
"horizon.extras.header.particles": "Gronynnau",
|
||||
"horizon.extras.header.inventory": "Stocrestr",
|
||||
"horizon.extras.header.chat": "Sgwrsio",
|
||||
"horizon.extras.header.multiplayer": "Aml-chwaraewr",
|
||||
"horizon.extras.header.sound": "Sain",
|
||||
"horizon.extras.header.menus": "Bwydlenni",
|
||||
"horizon.extras.fullbright": "Llawnbright",
|
||||
"horizon.extras.dynamic_lights": "Goleuadau deinamig",
|
||||
"horizon.extras.own_name_tag": "Tag enw eich hun",
|
||||
"horizon.extras.hide_block_particles": "Cuddio gronynnau bloc-toriad",
|
||||
"horizon.extras.auto_reconnect": "Ailgysylltu'n awtomatig",
|
||||
"horizon.extras.ui_sound_reserve": "Cadwch sianeli ar gyfer synau UI",
|
||||
"horizon.extras.music_page": "Tudalen cerddoriaeth",
|
||||
"horizon.extras.mouse_tweaks": "Rheolaethau Llygoden Tweaks",
|
||||
"horizon.extras.mouse_tweaks_wheel": "Olwyn sgrolio yn symud eitemau",
|
||||
"horizon.extras.sort": "Botymau didoli",
|
||||
"horizon.extras.sort_key": "Allwedd didoli",
|
||||
"horizon.extras.no_ai": "Dim AI",
|
||||
"horizon.extras.agent_control": "Rheoli Asiant",
|
||||
"horizon.extras.discord_presence": "Presenoldeb Cyfoethog Discord",
|
||||
"horizon.extras.splitscreen": "Sgrîn hollt",
|
||||
"horizon.extras.chat_animation": "Sgwrs esmwyth",
|
||||
"horizon.extras.chat_indicator": "Dangosydd neges",
|
||||
"horizon.extras.wheel_cycles_settings": "Gosodiadau newid olwyn sgrolio",
|
||||
"horizon.extras.pack_browser": "Porwr pecyn adnoddau",
|
||||
"horizon.extras.fullbright.tooltip": "Dangoswch flociau ac endidau ar olau llawn, hyd yn oed mewn ardaloedd tywyll.",
|
||||
"horizon.extras.dynamic_lights.tooltip": "Mae fflachlampau a ffynonellau golau eraill sy'n cael eu dal, eu gollwng neu ar dân yn cynnau'r blociau o'u cwmpas.",
|
||||
"horizon.extras.own_name_tag.tooltip": "Yn dangos eich enw uwch eich pen yn y trydydd person, fel y mae chwaraewyr eraill yn ei weld. Wedi'i guddio pan fydd y gweinydd yn cuddio enwau eich tîm neu pan fyddwch chi'n anweledig.",
|
||||
"horizon.extras.hide_block_particles.tooltip": "Yn cuddio'r gronynnau malurion sy'n byrstio o floc sydd wedi torri ac yn dadfeilio'r un rydych chi'n ei gloddio. Mae gronynnau eraill yn aros.",
|
||||
"horizon.extras.auto_reconnect.tooltip": "Yn ailymuno â gweinydd ar ôl colli cysylltiad neu ailgychwyn, byth ar ôl cic neu waharddiad.",
|
||||
"horizon.extras.ui_sound_reserve.tooltip": "Mae synau yn y byd yn gadael 16 o'r 247 sianel sain yn rhydd, felly ni all llifogydd ohonynt (ffrwydrad mawr) dawelu cliciau dewislen.",
|
||||
"horizon.extras.music_page.tooltip": "Mae Music & Sounds yn cael tudalen Cerddoriaeth...: chwaraewch unrhyw drac adeiledig nawr, neu trowch un i ffwrdd fel bod y gêm yn peidio â'i ddewis. Does dim byd yn newid nes i chi droi trac i ffwrdd.",
|
||||
"horizon.extras.mouse_tweaks.tooltip": "Mae llusgo dde yn gosod un fesul slot, mae llusgiad chwith yn casglu'r eitem a ddelir, mae Shift + llusgo chwith yn symud pob slot.",
|
||||
"horizon.extras.mouse_tweaks_wheel.tooltip": "Mae Down yn anfon un eitem o'r slot i'r ochr arall, i fyny yn dod ag un yn ôl.",
|
||||
"horizon.extras.sort.tooltip": "Trefnu'r rhestr eiddo, cistiau, casgenni, cistiau ender a blychau shulker yn nhrefn tabiau creadigol, gan uno staciau.",
|
||||
"horizon.extras.sort_key.tooltip": "Didoli'r rhan o dan y cyrchwr. Cliciwch, yna pwyswch allwedd; Mae dianc yn ei ddadrwymo.",
|
||||
"horizon.extras.no_ai.tooltip": "Yn cuddio ac yn diffodd pob nodwedd AI: rheolaeth asiant, horizon-ctl a gweinyddwyr MCP. Switsh y lansiwr hefyd.",
|
||||
"horizon.extras.agent_control.tooltip": "Gall eich asiant AI eich hun chwarae'r gêm hon trwy horizon-ctl neu gleient MCP, ar y cyfrifiadur hwn yn unig.",
|
||||
"horizon.extras.discord_presence.tooltip": "Yn dangos Chwarae Horizon ar eich proffil Discord tra bod Discord yn rhedeg: bwydlenni, chwaraewr sengl neu aml-chwaraewr, y dimensiwn a'r amser a chwaraeir. Peidiwch byth ag enw byd na chyfeiriad gweinydd.",
|
||||
"Calibrate...": "Graddnodi...",
|
||||
"Calibrate Anyway...": "Calibro beth bynnag...",
|
||||
"Use Automatic Setup": "Defnyddiwch Gosodiad Awtomatig",
|
||||
"Shortcut: %s": "Llwybr byr: %s",
|
||||
"Next": "Nesaf",
|
||||
"HDR Calibration %s/%s: %s": "Graddnodi HDR %s/%s: %s",
|
||||
"Sets the three below full screen, one test picture at a time.": "Yn gosod y tri isod sgrin lawn, un llun prawf ar y tro.",
|
||||
"A key that opens this screen from the game. Not bound at first.": "Allwedd sy'n agor y sgrin hon o'r gêm. Heb ei rwymo ar y dechrau.",
|
||||
"Your display didn't say how bright it gets: calibrate to set it up.": "Ni ddywedodd eich arddangosfa pa mor llachar y mae'n ei gael: graddnodwch i'w osod.",
|
||||
"Already set up for your display. Only calibrate if HDR looks wrong.": "Eisoes wedi'i osod ar gyfer eich arddangosfa. Calibrowch dim ond os yw HDR yn edrych yn anghywir.",
|
||||
"Puts Peak Brightness and Paper White back to your display's setup.": "Yn rhoi Disgleirdeb Peak a Phapur Gwyn yn ôl i drefniant eich arddangosfa.",
|
||||
"Set up for your display. Leave on Auto unless it looks wrong.": "Gosodwch ar gyfer eich arddangosfa. Gadewch ymlaen Auto oni bai ei fod yn edrych yn anghywir.",
|
||||
"Lower it until the logo just disappears into the black.": "Gostyngwch ef nes bod y logo'n diflannu i'r du.",
|
||||
"Raise it until the logo just disappears into the bright square.": "Codwch ef nes bod y logo'n diflannu i'r sgwâr llachar.",
|
||||
"Make the card a white that's comfortable to look at for a long time, in the light you play in.": "Gwnewch y cerdyn yn wyn sy'n gyfforddus i edrych arno am amser hir, yn y golau rydych chi'n chwarae ynddo.",
|
||||
"horizon.splitscreen.profiles.forget": "Anghofiwch",
|
||||
"horizon.splitscreen.profiles.create": "Creu",
|
||||
"horizon.splitscreen.profiles.you": " - chi",
|
||||
"horizon.splitscreen.profiles.forget_named": "Anghofiwch %s",
|
||||
"horizon.splitscreen.profiles.previous": "Blaenorol",
|
||||
"horizon.splitscreen.profiles.next": "Nesaf",
|
||||
"horizon.splitscreen.profiles.new_button": "Proffil Newydd...",
|
||||
"horizon.splitscreen.profiles.forget_title": "Anghofio proffil?",
|
||||
"horizon.splitscreen.profiles.forget_leaves": "Mae'n gadael rhestr yr enghraifft hon.",
|
||||
"horizon.splitscreen.profiles.forget_kept": "Cedwir cynnydd a gosodiadau'r byd.",
|
||||
"horizon.splitscreen.profiles.new_title": "Proffil Newydd",
|
||||
"horizon.splitscreen.profiles.name_hint": "Enw (3 i 16 llythyren, digid, _)",
|
||||
"horizon.splitscreen.profiles.switch_title": "Newid proffil",
|
||||
"horizon.splitscreen.profiles.offline_note": "Mae proffiliau all-lein yn perthyn i'r achos hwn",
|
||||
"horizon.splitscreen.profiles.move": "Symudwch lle rydych chi'n chwarae",
|
||||
"horizon.splitscreen.profiles.move_place": "Symudwch ble rydych chi'n chwarae: %s",
|
||||
"horizon.friends.title": "Chwarae gyda Ffrindiau",
|
||||
"horizon.friends.hint": "Mae ffrindiau'n gludo'r cod ar ôl botwm Friends y sgrin deitl, yn Direct Connection, neu ar dudalen Chwarae'r lansiwr.",
|
||||
"horizon.friends.copied": "Wedi'i gopïo",
|
||||
"horizon.friends.copy_code": "Copi Cod",
|
||||
"horizon.friends.stop_sharing": "Stopio Rhannu",
|
||||
"horizon.friends.none_yet": "Dim ffrindiau yma eto.",
|
||||
"horizon.friends.here_now": "Yma nawr: %s",
|
||||
"horizon.friends.share_intro": "Rhannwch y byd hwn y tu ôl i god gwahoddiad: mae'n agor i LAN, ac mae ffrindiau ar y rhyngrwyd yn ymuno â'r cod. Nid oes unrhyw weinydd ohonom yn cymryd rhan.",
|
||||
"horizon.friends.start_sharing": "Dechrau Rhannu",
|
||||
"horizon.friends.troubleshooting": "Datrys Problemau...",
|
||||
"horizon.friends.stopped": "Wedi stopio rhannu'r cod gwahoddiad.",
|
||||
"horizon.friends.short_code_changed": "Roedd rhywun yn ceisio cod byr anghywir o hyd, felly fe newidiodd.",
|
||||
"horizon.friends.wrong_code": "Ceisiodd rhywun god anghywir.",
|
||||
"horizon.friends.code_ready": "Mae eich cod gwahoddiad yn barod: Dewislen Gêm, Chwarae gyda Ffrindiau. Copïwch ef a'i anfon at eich ffrindiau.",
|
||||
"horizon.friends.share_failed": "Methu rhannu'r byd: %s",
|
||||
"horizon.friends.finding_route": "Darganfod sut y gall ffrindiau eich cyrraedd…",
|
||||
"horizon.osk.shift": "Turn",
|
||||
"horizon.osk.space": "Gofod",
|
||||
"horizon.osk.delete": "Dileu",
|
||||
"horizon.osk.type": "Math",
|
||||
"horizon.osk.symbols": "Symbolau",
|
||||
"horizon.osk.close": "Cau",
|
||||
"horizon.extras.chat_animation.tooltip": "Mae llinell sgwrsio newydd yn llithro i mewn o'r chwith tra mae'n pylu i mewn, yn lle ymddangos yn gyfan.",
|
||||
"horizon.extras.chat_indicator.tooltip": "Y bar lliw ar ochr chwith llinell sgwrsio.",
|
||||
"horizon.extras.wheel_cycles_settings.tooltip": "Mae'r olwyn sgrolio dros fotwm yn y gosodiadau yn newid ei werth, fel yn y fanila. I ffwrdd, mae'r olwyn yn sgrolio'r rhestr yn unig.",
|
||||
"horizon.extras.pack_browser.tooltip": "Mae Dewis Pecynnau Adnoddau yn cael botwm Ychwanegu sy'n chwilio Modrinth ac yn gosod pecyn yn eich ffolder pecynnau. I ffwrdd, nid yw'r gêm byth yn cysylltu â Modrinth.",
|
||||
"horizon.extras.splitscreen.tooltip": "Mewn byd, gall rheolydd arall ymuno fel chwaraewr newydd: pwyswch A pan fydd yn gofyn, yna dewiswch broffil a ble i chwarae.",
|
||||
"horizon.splitscreen.setup.monitor": "Monitro %s",
|
||||
"horizon.splitscreen.setup.monitor_unknown": "monitor",
|
||||
"horizon.splitscreen.setup.window": "Ffenest %s",
|
||||
"horizon.splitscreen.setup.new_window": "Ffenestr newydd",
|
||||
"horizon.splitscreen.setup.fill_monitor": "Llenwch %s",
|
||||
"horizon.splitscreen.setup.done": "Wedi'i wneud",
|
||||
"horizon.splitscreen.setup.on": "Ar",
|
||||
"horizon.splitscreen.setup.off": "I ffwrdd",
|
||||
"horizon.splitscreen.setup.player": "Chwaraewr %s",
|
||||
"horizon.splitscreen.setup.revert": "Dychwelyd",
|
||||
"horizon.splitscreen.setup.apply": "Ymgeisiwch",
|
||||
"horizon.splitscreen.setup.warning.empty_main": "Nid oes neb yn chwarae yn Ffenestr 1: mae'n cuddio",
|
||||
"horizon.splitscreen.setup.warning.empty_close": "Does neb yn chwarae yn Ffenestr %s: mae'n cau ar Apply",
|
||||
"horizon.splitscreen.setup.warning.empty_new": "Does neb yn chwarae yn Ffenestr %s: ni fydd yn agor",
|
||||
"horizon.splitscreen.setup.warning.on_main": "Mae ffenestr %s yn llenwi monitor Ffenestr 1: mae ei chwaraewyr yn chwarae yn Ffenestr 1",
|
||||
"horizon.splitscreen.setup.warning.unplugged": "Nid yw monitor Window %s wedi'i gysylltu: mae ei chwaraewyr yn chwarae yn Ffenestr 1",
|
||||
"horizon.splitscreen.setup.status.off": "Mae sgrin hollti i ffwrdd.",
|
||||
"horizon.splitscreen.setup.status.enable_hint": "Trowch ef ymlaen, yna pwyswch botwm ar reolwr arall mewn byd.",
|
||||
"horizon.splitscreen.setup.status.join_hint": "Pwyswch A i ymuno a dewis proffil.",
|
||||
"horizon.splitscreen.setup.status.idle": "Sgrîn hollt yn segur",
|
||||
"horizon.splitscreen.setup.status.alone": "Dim chwaraewyr lleol eraill.",
|
||||
"horizon.splitscreen.setup.status.solo_controls": "Nid yw rheolyddion unigol ac adborth rheolwyr wedi newid.",
|
||||
"horizon.splitscreen.setup.window_empty": "Ffenestr %s: gwag",
|
||||
"horizon.splitscreen.setup.note.select": "Cliciwch ar chwaraewr, neu llusgwch ef i ffenestr neu fonitor.",
|
||||
"horizon.splitscreen.setup.note.apply": "Gwnewch gais i chwarae fel hyn, Dychwelwch i ddadwneud.",
|
||||
"horizon.splitscreen.setup.note.place": "Ble ddylai %s chwarae?",
|
||||
"horizon.splitscreen.setup.this_player": "y chwaraewr hwn",
|
||||
"horizon.splitscreen.setup.switch_disabled": "Mae sgrin Hollt yn diffodd unwaith y bydd y lleill wedi gadael (eu dewislen saib).",
|
||||
"horizon.splitscreen.setup.window_place": "Ffenestr %s (%s o %s)",
|
||||
"horizon.splitscreen.setup.names": "Enwau",
|
||||
"horizon.splitscreen.setup.identify": "Adnabod",
|
||||
"horizon.splitscreen.setup.layout.two": "2 yn rhannu: %s",
|
||||
"horizon.splitscreen.setup.layout.three": "3 yn rhannu: %s",
|
||||
"horizon.splitscreen.setup.layout.two.1": "Ochr yn ochr",
|
||||
"horizon.splitscreen.setup.layout.two.2": "Top a gwaelod",
|
||||
"horizon.splitscreen.setup.layout.three.0": "Un llydan ar ei ben",
|
||||
"horizon.splitscreen.setup.layout.three.1": "Un tal ar y chwith",
|
||||
"horizon.splitscreen.setup.layout.three.2": "Ochr yn ochr",
|
||||
"horizon.splitscreen.setup.help.player": "Cliciwch neu llusgwch %s i'w symud.",
|
||||
"horizon.splitscreen.setup.help.layout_auto": "%s (ochr yn ochr pan fydd y ffenestr yn llydan). Pwyswch i newid.",
|
||||
"horizon.splitscreen.setup.help.layout": "%s. Pwyswch i newid.",
|
||||
"horizon.splitscreen.setup.help.switch": "Sgrîn hollti ar gyfer y cyfrifiadur hwn, ymlaen neu i ffwrdd.",
|
||||
"horizon.splitscreen.setup.help.identify": "Mae golygfa pob chwaraewr yn dangos ym mha ffenestr y mae.",
|
||||
"horizon.splitscreen.setup.help.names": "Enw pob chwaraewr yng nghornel eu golygfa.",
|
||||
"horizon.splitscreen.setup.help.revert": "Dad-wneud y newidiadau nas gweithredwyd eto.",
|
||||
"horizon.splitscreen.setup.help.apply": "Chwaraewch y ffordd mae'r map yn ei ddangos.",
|
||||
"horizon.splitscreen.setup.help.unchanged": "Dim byd wedi newid eto.",
|
||||
"horizon.splitscreen.setup.give_up_pad": "Pad rhoi'r gorau iddi",
|
||||
"horizon.splitscreen.prompt.controller_connected": "Rheolwr wedi'i gysylltu",
|
||||
"horizon.splitscreen.prompt.controller_disconnected": "Rheolydd wedi'i ddatgysylltu",
|
||||
"horizon.splitscreen.prompt.controller_disconnected.hint": "Ailgysylltu ef, neu gwasgwch botwm ar un arall",
|
||||
"horizon.splitscreen.prompt.join.one": "Mae %s eisiau ymuno",
|
||||
"horizon.splitscreen.prompt.join.many": "%s rheolwyr eisiau ymuno",
|
||||
"horizon.splitscreen.prompt.join.yes": "Ymuno",
|
||||
"horizon.splitscreen.prompt.join.as_p1": "Chwarae fel P1",
|
||||
"horizon.splitscreen.prompt.join.no": "Nac ydw",
|
||||
"horizon.splitscreen.prompt.lost": "%s: rheolydd wedi'i ddatgysylltu",
|
||||
"horizon.splitscreen.prompt.lost.use_another": "Defnyddiwch un arall",
|
||||
"horizon.splitscreen.prompt.lost.leave": "Gadael",
|
||||
"horizon.splitscreen.setup.help.give_up_pad": "Mae eich rheolydd yn rhoi'r gorau i'ch gyrru a chynigir iddo ymuno (A).",
|
||||
"horizon.splitscreen.setup.note.held_at": "%s i %s: Mae A yn ei ollwng yma, mae B yn ei roi yn ôl.",
|
||||
"horizon.splitscreen.setup.note.held": "%s codi: chwith/dde yn codi ble, A yn disgyn, B yn ei roi yn ôl.",
|
||||
"Hides models behind opaque blocks. Async checks off-thread; entities tick.": "Yn cuddio modelau y tu ôl i flociau afloyw. Mae Async yn gwirio oddi ar yr edau; endidau tic.",
|
||||
"Block Entities": "Endidau Bloc",
|
||||
"Shulker Boxes": "Blychau Shulker",
|
||||
"Reuses settled boxes; lid movement stays animated.": "Yn ailddefnyddio blychau sefydlog; symudiad caead yn aros yn animeiddiedig.",
|
||||
"Signs": "Arwyddion",
|
||||
"Reuses sign text until text, light, or font changes.": "Yn ailddefnyddio testun arwyddo nes bod testun, golau neu ffont yn newid.",
|
||||
"Decorated Pots": "Potiau Addurnedig",
|
||||
"Reuses still pots; break wobble and sherd changes redraw.": "Yn ailddefnyddio potiau llonydd; torri siglo ac ail-lunio newidiadau sherd.",
|
||||
"Bells": "Clychau",
|
||||
"Reuses still bells; ringing stays animated.": "Yn ailddefnyddio clychau o hyd; mae canu yn aros yn animeiddiedig.",
|
||||
"Chests": "Cistiau",
|
||||
"Reuses closed chests; moving lids stay animated.": "Yn ailddefnyddio cistiau caeedig; symud caeadau aros yn animeiddiedig.",
|
||||
"Banners": "Baneri",
|
||||
"Reuses poles; flags and pattern layers still update.": "Yn ailddefnyddio polion; baneri a haenau patrwm yn dal i ddiweddaru.",
|
||||
"Copper Golem Statues": "Cerfluniau Golem Copr",
|
||||
"Reuses statue geometry until its block state changes.": "Yn ailddefnyddio geometreg cerflun nes bod ei gyflwr bloc yn newid.",
|
||||
"Leaf Culling": "Difa Dail",
|
||||
"Every leaf face. Vanilla's fancy leaves.": "Wyneb pob deilen. Dail ffansi fanila.",
|
||||
"Distant Plant Dither": "Dither Planhigion Pell",
|
||||
"Keeps fine plants in high-res packs from fading far away.": "Yn cadw planhigion mân mewn pecynnau cydraniad uchel rhag pylu ymhell i ffwrdd.",
|
||||
"Screenshot Quality": "Ansawdd Sgrinlun",
|
||||
"F2 screenshots at this many times the game's resolution. Higher takes longer.": "Sgrinluniau F2 ar hyn o bryd lawer o benderfyniad y gêm. Mae uwch yn cymryd mwy o amser.",
|
||||
"Frame Generation": "Cynhyrchu Ffrâm",
|
||||
"Shows a made-up frame between each two real ones: smoother, a little more lag.": "Yn dangos ffrâm wedi'i gwneud i fyny rhwng pob dau go iawn: llyfnach, ychydig yn fwy oedi.",
|
||||
"Shadow Cache": "Cache Cysgod",
|
||||
"Reuses the pack shadow map when sun, view and world match. Off by default.": "Yn ailddefnyddio'r map cysgodion pecyn pan fydd yr haul, yr olygfa a'r byd yn cyd-fynd. Wedi'i ddiffodd yn ddiofyn.",
|
||||
"Find BlueMap": "Dewch o hyd i BlueMap",
|
||||
"On servers, finds their BlueMap web map for far terrain. Next join.": "Ar weinyddion, yn dod o hyd i'w map gwe BlueMap ar gyfer tir pell. Ymunwch nesaf.",
|
||||
"BlueMap Radius": "Radiws BlueMap",
|
||||
"How far around you BlueMap tiles are downloaded. Next join.": "Pa mor bell o'ch cwmpas y mae teils BlueMap yn cael eu llwytho i lawr. Ymunwch nesaf.",
|
||||
"Synchronous": "Cydamserol",
|
||||
"Solid Aggressive": "Solid Ymosodol",
|
||||
"Hollow": "gwag",
|
||||
"Leaves fully inside a canopy draw solid: fewer see-through layers.": "Mae'r dail yn gyfan gwbl y tu mewn i ganopi yn tynnu'n solet: llai o haenau trwodd.",
|
||||
"Leaves with one open side draw solid too: faster, chunkier edges.": "Mae dail gydag un ochr agored yn tynnu'n solet hefyd: ymylon cyflymach, mwy trwchus.",
|
||||
"Drops faces between leaves: faster, but gaps look through.": "Wynebau diferion rhwng dail: yn gyflymach, ond bylchau yn edrych drwodd.",
|
||||
"Hotbar: Previous Slot": "Hotbar: Slot Blaenorol",
|
||||
"Hotbar: Next Slot": "Hotbar: Slot Nesaf",
|
||||
"horizon.agent.connected.one": "Cysylltiedig: 1 cysylltiad asiant",
|
||||
"horizon.agent.connected.many": "Cysylltiedig: %s cysylltiadau asiant",
|
||||
"horizon.agent.connected.one_ago": "Cysylltiedig: 1 cysylltiad asiant, gorchymyn diwethaf %s s yn ôl",
|
||||
"horizon.agent.connected.many_ago": "Cysylltiedig: %s cysylltiadau asiant, gorchymyn diwethaf %s s yn ôl",
|
||||
"horizon.agent.waiting": "Aros am asiant.",
|
||||
"horizon.agent.off": "I ffwrdd: ni all asiantau gyrraedd y gêm hon.",
|
||||
"horizon.agent.session_opened": "Agorwyd ar gyfer y sesiwn hon gan y rhaglen a ddechreuodd y gêm.",
|
||||
"horizon.agent.socket": "Soced: %s (copïwch y manylion ar gyfer ei lwybr llawn)",
|
||||
"horizon.agent.local_only": "Lleol yn unig: asiantau ar y cyfrifiadur hwn, byth y rhwydwaith.",
|
||||
"Hides models behind opaque blocks. Entities update. Off with custom packs.": "Yn cuddio modelau y tu ôl i flociau afloyw. Diweddariad endidau. I ffwrdd â phecynnau arferol.",
|
||||
"horizon.extras.repro_keys": "Recordio llwybrau byr",
|
||||
"horizon.extras.repro_keys.tooltip": "Mae F3+R yn cychwyn neu'n stopio recordiad repro ac mae F3+E yn ysgrifennu ei fwndel. Wedi'i ddiffodd yn ddiofyn: mae recordiad yn copïo'r byd.",
|
||||
"horizon.agent.record_session": "Dechrau Sesiwn Recordio",
|
||||
"horizon.agent.record_stop": "Sesiwn Stopio Recordio",
|
||||
"horizon.agent.export_repro": "Bwndel Repro Allforio",
|
||||
"horizon.repro.started": "Dechreuwyd recordio; Mae F3+R yn ei stopio ac yn ysgrifennu'r bwndel.",
|
||||
"horizon.repro.stopped": "Stopio recordio: %s",
|
||||
"horizon.repro.bundle": "Bwndel repro: %s",
|
||||
"horizon.repro.error": "Atgynhyrchiad: %s",
|
||||
"horizon.repro.no_recording": "Nid oes recordiad i'w allforio eto.",
|
||||
"horizon.repro.replay_started": "Ailchwarae wedi dechrau: %s",
|
||||
"horizon.pack.addInfo": "Ychwanegu pecyn adnoddau gan Modrinth",
|
||||
"horizon.pack.addWorking": "Wrthi'n holi Modrinth...",
|
||||
"horizon.pack.addNone": "Heb ganfod pecynnau adnoddau",
|
||||
"horizon.pack.addTitle": "Ychwanegu Pecyn Adnoddau",
|
||||
"horizon.pack.install": "Gosod",
|
||||
"horizon.pack.installing": "Gosod",
|
||||
"horizon.pack.installed": "Wedi'i osod",
|
||||
"horizon.pack.search": "Chwiliwch",
|
||||
"horizon.pack.searchHint": "Chwilio Modrinth...",
|
||||
"horizon.pack.filters": "Hidlau",
|
||||
"horizon.pack.filter.realistic": "Realistig",
|
||||
"horizon.pack.filter.simplistic": "Syml",
|
||||
"horizon.pack.filter.vanillaLike": "Fel fanila",
|
||||
"horizon.pack.addFailed": "Ni ellid ychwanegu'r pecyn: %s",
|
||||
"horizon.extras.cosmetics_mine": "Fy colur",
|
||||
"horizon.extras.cosmetics_mine.tooltip": "Cudd: mae pob chwaraewr Horizon yn eich gweld heb eich colur, fe wnaethoch chi gynnwys. Yr un switsh â Wardrob y lansiwr.",
|
||||
"horizon.extras.cosmetics_others": "Colur chwaraewyr eraill",
|
||||
"horizon.extras.cosmetics_others.tooltip": "Beth mae chwaraewyr Horizon eraill yn ei wisgo: popeth, dim ond eu steil tag enw, neu ddim byd. Yn gudd, nid yw'r gêm byth yn gofyn beth maen nhw'n ei wisgo.",
|
||||
"horizon.extras.cosmetics_auras": "Auras a llwybrau eraill",
|
||||
"horizon.extras.cosmetics_auras.tooltip": "Auras a llwybrau mae chwaraewyr eraill yn eu gwisgo. Wedi'i ddiffodd yn ddiofyn.",
|
||||
"horizon.extras.cosmetics.shown": "Dangosir",
|
||||
"horizon.extras.cosmetics.hidden": "Cudd",
|
||||
"horizon.extras.cosmetics.name_tags": "Tagiau enw yn unig"
|
||||
}
|
||||
@@ -154,7 +154,7 @@
|
||||
"Cloud layer: off, flat (fast) or 3D (fancy).": "Skylag: slukket, fladt (hurtigt) eller 3D (fancy).",
|
||||
"How far clouds reach, in chunks.": "Hvor langt skyer når, i bidder.",
|
||||
"Draws the sky, sun, moon and stars.": "Tegner himmel, sol, måne og stjerner.",
|
||||
"Distance fog. Off shows the edge of the loaded world.": "Afstandståge. Off viser kanten af den belastede verden.",
|
||||
"Distance fog. Off shows the edge of the loaded world.": "Afstandståge. Off viser kanten af den belastede verden.",
|
||||
"Draws rain and snow.": "Tegner regn og sne.",
|
||||
"How far rain and snow fall around you.": "Hvor langt regn og sne falder omkring dig.",
|
||||
"How many particles effects spawn.": "Hvor mange partikler effekter gyder.",
|
||||
@@ -287,7 +287,7 @@
|
||||
"horizon.friends.stop_sharing": "Stop deling",
|
||||
"horizon.friends.none_yet": "Ingen venner her endnu.",
|
||||
"horizon.friends.here_now": "Her nu: %s",
|
||||
"horizon.friends.share_intro": "Del denne verden bag en invitationskode: den åbner til LAN, og venner på internettet deltager med koden. Ingen af vores servere er involveret.",
|
||||
"horizon.friends.share_intro": "Del denne verden bag en invitationskode: den åbner til LAN, og venner på internettet deltager med koden. Ingen af vores servere er involveret.",
|
||||
"horizon.friends.start_sharing": "Begynd at dele",
|
||||
"horizon.friends.troubleshooting": "Fejlfinding...",
|
||||
"horizon.friends.stopped": "Stoppet med at dele invitationskoden.",
|
||||
|
||||
@@ -114,6 +114,8 @@
|
||||
"Peak Brightness": "Peak Brightness",
|
||||
"Black Level": "Black Level",
|
||||
"UI Brightness": "UI Brightness",
|
||||
"Smooth Gradients": "Smooth Gradients",
|
||||
"16-bit frame: dark skies and shadows don't band. A bit more VRAM. Next start.": "16-bit frame: dark skies and shadows don't band. A bit more VRAM. Next start.",
|
||||
"Battery Mode": "Battery Mode",
|
||||
"Graphics API": "Graphics API",
|
||||
"Translucent Batching": "Translucent Batching",
|
||||
@@ -483,6 +485,12 @@
|
||||
"horizon.repro.error": "Repro: %s",
|
||||
"horizon.repro.no_recording": "There is no recording to export yet.",
|
||||
"horizon.repro.replay_started": "Replay started: %s",
|
||||
"horizon.splitscreen.profiles.offline": " (Offline)",
|
||||
"horizon.splitscreen.profiles.microsoft": " (Microsoft)",
|
||||
"horizon.splitscreen.profiles.sign_in": "Sign in again in the launcher",
|
||||
"horizon.splitscreen.profiles.online": "Microsoft online",
|
||||
"horizon.splitscreen.account_unavailable": "%s is offline. Sign in again in the launcher, then restart the game.",
|
||||
"horizon.splitscreen.account_expired": "%s’s Microsoft sign-in has expired. Sign in again in the launcher, then restart the game.",
|
||||
"Particle Culling": "Particle Culling",
|
||||
"Draws every particle.": "Draws every particle.",
|
||||
"Skips offscreen, subpixel and terrain-hidden particles.": "Skips offscreen, subpixel and terrain-hidden particles.",
|
||||
|
||||
@@ -0,0 +1,478 @@
|
||||
{
|
||||
"horizon.options.controller": "Regilo",
|
||||
"horizon.options.three_d_skin_layers": "3D Haŭtaj Tavoloj",
|
||||
"horizon.options.vibration": "Vibro",
|
||||
"horizon.options.adaptive_triggers": "Adaptigaj ellasiloj",
|
||||
"horizon.options.lightbar": "Lumbreto",
|
||||
"horizon.options.look_sensitivity": "Rigarda sentemo",
|
||||
"horizon.options.invert_x": "Inversa rigardo X",
|
||||
"horizon.options.invert_y": "Inversa rigardo Y",
|
||||
"horizon.options.sneak_button": "Ŝtelira Butono",
|
||||
"horizon.options.move_deadzone": "Mova mortzono",
|
||||
"horizon.options.look_deadzone": "Rigarda mortzono",
|
||||
"horizon.options.button_glyphs": "Butonaj Glifoj",
|
||||
"horizon.options.menu_navigation": "Menuo Navigado",
|
||||
"horizon.options.on_screen_keyboard": "Surekrana Klavaro",
|
||||
"horizon.options.chat_delay": "Babilado Prokrasto",
|
||||
"horizon.options.lightbar.health": "Sano",
|
||||
"horizon.options.lightbar.dimension": "Dimensio",
|
||||
"horizon.options.glyphs.auto": "Aŭtomate",
|
||||
"horizon.options.menu_focus": "Fokuso",
|
||||
"horizon.options.menu_pointer": "Montrilo",
|
||||
"horizon.options.keyboard.auto": "Aŭtomate",
|
||||
"horizon.options.unavailable": "Ĉi tiu funkcio ankoraŭ ne disponeblas en Horizon.",
|
||||
"horizon.options.search": "Serĉaj agordoj...",
|
||||
"horizon.pages.shader_packs": "Shader-Pakoj",
|
||||
"horizon.pages.shader_options": "Shader Opcioj",
|
||||
"horizon.pages.controller": "Agordoj de la regilo",
|
||||
"horizon.pages.controller_binds": "Regilo Ligas",
|
||||
"horizon.pages.extras": "Horizon Kromaĵoj",
|
||||
"horizon.pages.settings": "Horizon Agordoj",
|
||||
"horizon.pages.agent": "AI-agento",
|
||||
"horizon.split.leave": "Foriru",
|
||||
"horizon.pages.split_settings": "Splitekranaj Agordoj",
|
||||
"horizon.pages.split_profiles": "Kiu ludas?",
|
||||
"horizon.pages.split_setup": "Agordo de Splitekrano",
|
||||
"horizon.pages.music": "Muziko",
|
||||
"horizon.pages.music.menu": "Menuo",
|
||||
"horizon.pages.music.overworld": "Supermondo",
|
||||
"horizon.pages.music.creative": "Kreiva",
|
||||
"horizon.pages.music.underwater": "Subakve",
|
||||
"horizon.pages.music.end": "La Fino",
|
||||
"horizon.pages.music.boss": "Estro",
|
||||
"horizon.pages.music.credits": "Kreditoj",
|
||||
"horizon.pages.music.overworld_biomes": "Supermondaj biomoj",
|
||||
"horizon.pages.music.nether_biomes": "Malsupraj biomoj",
|
||||
"horizon.pages.music.end_biomes": "Fini biomojn",
|
||||
"horizon.pages.music.other": "Alia muziko",
|
||||
"horizon.pages.music.empty": "Neniuj muzikoj: la sonoj de la ludo ne estas ŝarĝitaj.",
|
||||
"horizon.pages.music.tooltip": "La enkonstruitaj spuroj, laŭ situacio: ludu unu nun, aŭ malŝaltu iun ajn por ke la ludo ĉesu elekti ĝin.",
|
||||
"horizon.pages.settings.tooltip": "La propraj agordoj de Horizon: grafikaĵoj, regiloj, kromaĵoj kaj modoj.",
|
||||
"horizon.pages.graphics.tooltip": "Grafikoj, simple: ĉiu agordo diras, kion ĝi kostas.",
|
||||
"horizon.pages.graphics_advanced.tooltip": "Ĉiu grafika agordo, inkluzivita Horizon, kun tio, kion ĉiu kostas.",
|
||||
"horizon.pages.controller.tooltip": "Regiloj: iliaj butonoj, bastonoj, vibro kaj menua navigado.",
|
||||
"horizon.pages.extras.tooltip": "Laŭvolaj aldonoj, ĉiuj malŝaltitaj defaŭlte: la ludo restas vanilo ĝis vi ŝaltas unu.",
|
||||
"horizon.pages.agent.tooltip": "Lasu vian propran AI-agenton ludi: horizon-ctl kaj MCP-klientoj sur ĉi tiu komputilo.",
|
||||
"horizon.pages.split_profiles.tooltip": "Kiu ludas: profilo konservita en ĉi tiu luddosierujo.",
|
||||
"horizon.pages.split_setup.tooltip": "La fenestroj kaj monitoroj, kaj kiu ludas kie.",
|
||||
"horizon.pages.shader_packs.tooltip": "Shader-pakaĵoj el la dosierujo shaderpacks: la propra Horizon kaj tiuj en la ombraj/formato. Oni kuras samtempe.",
|
||||
"horizon.pages.mods.tooltip": "Modifoj faritaj por Horizon, el la dosierujo horizon-mods. Ĉiu kuras en sablokesto kaj restas malŝaltita ĝis vi ŝaltas ĝin.",
|
||||
"horizon.pages.open.graphics": "Grafikoj...",
|
||||
"horizon.pages.open.graphics_advanced": "Altnivelaj Grafikoj...",
|
||||
"horizon.pages.open.shader_packs": "Shader-Pakoj...",
|
||||
"horizon.pages.open.controller": "Agordoj de regilo...",
|
||||
"horizon.pages.open.split_setup": "Splitekrano...",
|
||||
"horizon.pages.open.extras": "Kromaĵoj...",
|
||||
"horizon.pages.open.mods": "Modifoj...",
|
||||
"horizon.pages.open.agent": "AI-agento...",
|
||||
"horizon.pages.open.horizon_graphics": "Horizon Grafikoj...",
|
||||
"horizon.pages.open.controller_binds": "Regilo ligas...",
|
||||
"horizon.pages.open.horizon_settings": "Horizon Agordoj...",
|
||||
"horizon.pages.open.music": "Muziko...",
|
||||
"horizon.mods.empty": "Neniuj modoj: metu .hmod dosierojn en la dosierujon horizon-mods",
|
||||
"horizon.mods.stopped": " (Haltis)",
|
||||
"horizon.mods.not_built": " (Ne konstruita)",
|
||||
"horizon.mods.settings": "Agordoj",
|
||||
"horizon.mods.in_world": " (lasu la mondon ŝanĝi)",
|
||||
"horizon.mods.open_folder": "Malfermu Mod-dosierujon",
|
||||
"horizon.shader_packs.empty": "Neniuj ombraj pakoj: metu ilin en la dosierujon de ombraj pakoj",
|
||||
"horizon.shader_options.open": "Ombrilaj Opcioj...",
|
||||
"horizon.shader_options.profile": "Profilo",
|
||||
"horizon.shader_options.loading": "Legante la opciojn de la ombra pako...",
|
||||
"horizon.agent.copy_details": "Kopiu Detalojn pri Konekto",
|
||||
"horizon.multiplayer.join": "Aliĝu",
|
||||
"horizon.multiplayer.cancel_reconnecting": "Nuligi Rekonekti",
|
||||
"horizon.multiplayer.join_friend": "Aliĝu al Amiko",
|
||||
"horizon.multiplayer.invite_code": "Inviti Kodon",
|
||||
"horizon.multiplayer.relay": "Relajso (laŭvola)",
|
||||
"Preset": "Antaŭdifinita",
|
||||
"LOD Distance": "LOD Distanco",
|
||||
"Far Detail": "Malproksima Detalo",
|
||||
"Cave Culling": "Kavernhakado",
|
||||
"Entity Culling": "Ento Culling",
|
||||
"Chunk Updates": "Chunk Ĝisdatigoj",
|
||||
"Upload Budget": "Alŝutu Buĝeton",
|
||||
"Sky": "Ĉielo",
|
||||
"Fog": "Nebulo",
|
||||
"Weather": "Vetero",
|
||||
"Animated Textures": "Viglaj Teksturoj",
|
||||
"Present Mode": "Nuna Reĝimo",
|
||||
"Frame Pacing": "Kadra Paŝado",
|
||||
"Worker Threads": "Laboristaj Fadenoj",
|
||||
"Resolution Scale": "Rezolucia Skalo",
|
||||
"Anti-aliasing": "Kontraŭaliasing",
|
||||
"Upscaling": "Altskalo",
|
||||
"Paper White": "Papero Blanka",
|
||||
"Peak Brightness": "Pinta Brilo",
|
||||
"Black Level": "Nigra Nivelo",
|
||||
"UI Brightness": "UI Brilo",
|
||||
"Battery Mode": "Bateria Reĝimo",
|
||||
"Graphics API": "Grafika API",
|
||||
"Translucent Batching": "Travidebla Batching",
|
||||
"Performance Overlay": "Efikeco Overlay",
|
||||
"Full Detail Distance": "Plena Detalo Distanco",
|
||||
"Off": "Malŝaltita",
|
||||
"Unlimited": "Senlima",
|
||||
"Auto": "Aŭtomate",
|
||||
"Custom": "Kutimo",
|
||||
"Performance": "Agado",
|
||||
"Balanced": "Ekvilibrata",
|
||||
"Quality": "Kvalito",
|
||||
"Native": "Denaska",
|
||||
"Full": "Plena",
|
||||
"Reduced": "Reduktita",
|
||||
"Efficient": "Efika",
|
||||
"Precise": "Precize",
|
||||
"Auto (VSync)": "Aŭtomata (VSync)",
|
||||
"Mailbox": "Leterkesto",
|
||||
"Immediate": "Tuj",
|
||||
"FPS and Graph": "FPS kaj Grafiko",
|
||||
"No cost": "Sen kosto",
|
||||
"Low cost": "Malalta kosto",
|
||||
"Medium cost": "Meza kosto",
|
||||
"High cost": "Alta kosto",
|
||||
"Saves time": "Ŝparas tempon",
|
||||
"Graphics": "Grafikoj",
|
||||
"Done": "Farita",
|
||||
"This feature is not yet available in Horizon.": "Ĉi tiu funkcio ankoraŭ ne disponeblas en Horizon.",
|
||||
"Your display or system doesn't offer HDR output.": "Via ekrano aŭ sistemo ne ofertas HDR-eligon.",
|
||||
"Turn HDR on to use it.": "Ŝaltu HDR por uzi ĝin.",
|
||||
"Your GPU or graphics API doesn't support it.": "Via GPU aŭ grafika API ne subtenas ĝin.",
|
||||
"%s chunks": "%s pecoj",
|
||||
"%s per frame": "%s per kadro",
|
||||
"%s MiB/frame": "%s MiB/kadro",
|
||||
"%s KiB/frame": "%s KiB/kadro",
|
||||
"Auto (%s)": "Aŭtomata (%s)",
|
||||
"Full-detail terrain range. LOD Distance can extend local worlds farther.": "Plendetala terena gamo. LOD Distanco povas etendi lokajn mondojn pli for.",
|
||||
"Coarse distant terrain in local worlds. Integrated GPUs stop at 128 chunks.": "Kruda malproksima tereno en lokaj mondoj. Integritaj GPUoj ĉesas ĉe 128 pecoj.",
|
||||
"Reduced draws far terrain coarser: faster on this integrated GPU.": "Reduktitaj tiradoj multe pli krudaj: pli rapide sur ĉi tiu integra GPU.",
|
||||
"Reduced draws far terrain coarser, for GPUs it slows down.": "Reduktita tirado multe pli kruda, por GPU-oj ĝi malrapidiĝas.",
|
||||
"Field of view. Wider shows more terrain at once.": "Vidkampo. Pli larĝa montras pli da tereno samtempe.",
|
||||
"Caps frames per second; a cap saves power and heat.": "Ĉapaj kadroj por sekundo; ĉapo ŝparas potencon kaj varmon.",
|
||||
"Waits for the display's refresh: no tearing, a little latency.": "Atendas la refreŝigon de la ekrano: neniu ŝirado, iom da latenco.",
|
||||
"Size of menus and the HUD.": "Grandeco de menuoj kaj la HUD.",
|
||||
"Sets the options below together. Changing one makes it Custom.": "Kunigas la eblojn sube. Ŝanĝi unu faras ĝin Propra.",
|
||||
"Lava, fire and sunlight shine brighter than white. Needs an HDR display.": "Lafo, fajro kaj sunlumo brilas pli hele ol blanka. Bezonas HDR-ekranon.",
|
||||
"Your display's darkest black. 0 for OLED; LCDs glow a little.": "Via ekrano estas plej malhela nigra. 0 por OLED; LCD-oj brilas iomete.",
|
||||
"How bright highlights get. Auto: the peak your system reports.": "Kiel brilaj brilaĵoj ricevas. Aŭtomata: la pinto kiun via sistemo raportas.",
|
||||
"How bright white paper and menus look. Auto: your desktop's white.": "Kiel brile blankaj paperoj kaj menuoj aspektas. Aŭtomata: via labortablo estas blanka.",
|
||||
"How bright the HUD and menus are, against paper white.": "Kiel brilaj la HUD kaj menuoj estas, kontraŭ papera blanka.",
|
||||
"How far mobs, crops and machines keep working. CPU time.": "Kiom malproksime amasoj, kultivaĵoj kaj maŝinoj daŭre funkcias. CPU-tempo.",
|
||||
"How far away mobs and items are drawn, as a share of normal.": "Kiom malproksime amasoj kaj eroj estas tiritaj, kiel parto de normalo.",
|
||||
"Skips terrain hidden behind closed sections. Off costs a lot.": "Saltas terenon kaŝitan malantaŭ fermitaj sekcioj. For kostas multe.",
|
||||
"Hides entities behind opaque blocks.": "Kaŝas estaĵojn malantaŭ maldiafanaj blokoj.",
|
||||
"No entity occlusion culling.": "Neniu ento-okludo-eliminado.",
|
||||
"CPU occlusion test runs this frame.": "CPU-okludtesto kuras ĉi tiun kadron.",
|
||||
"Occlusion checks run on a worker thread.": "Fermokontroloj funkcias sur laborfadeno.",
|
||||
"Meshed sections uploaded per frame. Lower is smoother while loading.": "Reksitaj sekcioj alŝutitaj per kadro. Malsupra estas pli glata dum ŝarĝo.",
|
||||
"Soft shadows in corners. Costs chunk building time only.": "Mildaj ombroj en anguloj. Kostas nur ioman konstruan tempon.",
|
||||
"Smaller copies of block textures for distant terrain: less shimmer.": "Pli malgrandaj kopioj de blokaj teksturoj por malproksima tereno: malpli brilo.",
|
||||
"Blends grass and water colours across biomes when building chunks.": "Miksas herbon kaj akvokolorojn tra biomoj dum konstruado de pecoj.",
|
||||
"Cloud layer: off, flat (fast) or 3D (fancy).": "Nuba tavolo: malŝaltita, plata (rapida) aŭ 3D (fantazia).",
|
||||
"How far clouds reach, in chunks.": "Kiom malproksime atingas nuboj, en pecoj.",
|
||||
"Draws the sky, sun, moon and stars.": "Desegnas la ĉielon, sunon, lunon kaj stelojn.",
|
||||
"Distance fog. Off shows the edge of the loaded world.": "Distanca nebulo. Off montras la randon de la ŝarĝita mondo.",
|
||||
"Draws rain and snow.": "Desegnas pluvon kaj neĝon.",
|
||||
"How far rain and snow fall around you.": "Kiom longe pluvo kaj neĝo falas ĉirkaŭ vi.",
|
||||
"How many particles effects spawn.": "Kiom da partikloj generas.",
|
||||
"Round shadows under mobs and items.": "Rondaj ombroj sub homamasoj kaj aĵoj.",
|
||||
"Leaves with see-through gaps. Off draws them solid.": "Folioj kun travideblaj interspacoj. Off tiras ilin solidaj.",
|
||||
"Sorts water and glass more exactly behind each other.": "Ordigas akvon kaj glason pli precize unu malantaŭ la alia.",
|
||||
"Which chunk rebuilds wait for the frame: none, nearby or yours.": "Kiu peco rekonstruas atendas la kadron: neniu, proksime aŭ via.",
|
||||
"Animates water, lava, fire and other moving textures.": "Animas akvon, lafon, fajron kaj aliajn moviĝantajn teksturojn.",
|
||||
"World pixels per screen pixel. Below 100% is faster on the GPU.": "Mondaj pikseloj per ekranpikselo. Sub 100% estas pli rapida sur la GPU.",
|
||||
"Smooths jagged edges. FXAA: softer. TAA: smoothest, moving things may trail.": "Glatigas dentitajn randojn. FXAA: pli mola. TAA: plej glate, moviĝantaj aferoj povas spuri.",
|
||||
"Renders the world smaller and rebuilds it with TAA. Faster, softer.": "Malgrandigas la mondon kaj rekonstruas ĝin per TAA. Faster, pli mola.",
|
||||
"HDR output on an HDR display: lava, fire and sunlight shine brighter.": "HDR-eligo sur HDR-ekrano: lafo, fajro kaj sunlumo brilas pli hele.",
|
||||
"How frames reach the screen while VSync is off.": "Kiel kadroj atingas la ekranon dum VSync estas malŝaltita.",
|
||||
"Efficient sleeps until the next frame; Precise spins, like vanilla.": "Efika dormas ĝis la sekva kadro; Precizaj turnoj, kiel vanilo.",
|
||||
"Fills the screen (borderless).": "Plenigas la ekranon (senborda).",
|
||||
"Brightens dark places.": "Heligas malhelajn lokojn.",
|
||||
"Lowers the frame rate when minimised, or idle too.": "Malaltigas la framfrekvencon kiam minimumigita, aŭ neaktiva ankaŭ.",
|
||||
"Sways the view while walking.": "Ŝancelas la vidon dum marŝado.",
|
||||
"Fades newly loaded chunks in.": "Fadas lastatempe ŝarĝitajn pecojn.",
|
||||
"Darkens the screen's edges.": "Malheligas la randojn de la ekrano.",
|
||||
"Shows when the world saves.": "Montras kiam la mondo savas.",
|
||||
"Shows attack cooldown.": "Montras atakan malvarmiĝon.",
|
||||
"60 FPS cap (30 in menus or unfocused), half the workers: less power.": "60 FPS-ĉapo (30 en menuoj aŭ nefokusitaj), duono de la laboristoj: malpli da potenco.",
|
||||
"Threads that generate, light and mesh chunks. Next start.": "Fadenoj kiuj generas, malpezajn kaj maŝpecojn. Sekva komenco.",
|
||||
"Vulkan, then DirectX 12 (Windows) or OpenGL (Linux) where it fails. Next start.": "Vulkan, tiam DirectX 12 (Windows) aŭ OpenGL (Linux) kie ĝi malsukcesas. Sekva komenco.",
|
||||
"Water and glass in one buffer: fewer draw calls, a bit more VRAM. Next start.": "Akvo kaj glaso en unu bufro: malpli da tirvokoj, iom pli da VRAM. Sekva komenco.",
|
||||
"Mesh data sent to the GPU per frame. Lower is smoother while loading.": "Maŝdatenoj senditaj al la GPU per kadro. Malsupra estas pli glata dum ŝarĝo.",
|
||||
"Frame rate and frame times over the game, with a graph.": "Framfrekvenco kaj framtempoj dum la ludo, kun grafikaĵo.",
|
||||
"horizon.multiplayer.finding_friend": "Trovi la mondon de via amiko...",
|
||||
"horizon.multiplayer.not_signed_in": "Ĉi tiu servilo estas en reta reĝimo. Ensalutu per via Microsoft konto en la Horizon lanĉilo por aliĝi al ĝi.",
|
||||
"horizon.multiplayer.invalid_address": "Nevalida servila adreso: %s",
|
||||
"horizon.multiplayer.connected_friend_direct": "Konektita rekte al via amiko...",
|
||||
"horizon.multiplayer.connected_friend_relay": "Konektita al via amiko per la relajso...",
|
||||
"General": "Generalo",
|
||||
"Advanced": "Altnivela",
|
||||
"Undo": "Malfari",
|
||||
"Search options": "Serĉaj opcioj",
|
||||
"Shortcut": "Ŝparvojo",
|
||||
"Distance": "Distanco",
|
||||
"Display": "Montru",
|
||||
"Interface": "Interfaco",
|
||||
"Sky and weather": "Ĉielo kaj vetero",
|
||||
"Lighting and entities": "Lumigo kaj entoj",
|
||||
"Textures": "Teksturoj",
|
||||
"Image": "Bildo",
|
||||
"Chunk loading": "Peceta ŝarĝo",
|
||||
"Power": "Potenco",
|
||||
"Frames": "Kadroj",
|
||||
"Output": "Eligo",
|
||||
"Brightness": "Brilo",
|
||||
"How far you see, the window and the HUD.": "Kiom malproksime vi vidas, la fenestron kaj la HUD.",
|
||||
"The sky and weather, lighting, textures and the image.": "La ĉielo kaj vetero, lumigado, teksturoj kaj la bildo.",
|
||||
"Chunk loading, culling and power use.": "Chunk-ŝarĝado, forigo kaj potenco-uzo.",
|
||||
"How frames reach the screen, and the performance overlay.": "Kiel kadroj atingas la ekranon, kaj la rendimentan superkovron.",
|
||||
"Brighter-than-white output on an HDR display.": "Pli hela ol blanka eligo sur HDR-ekrano.",
|
||||
"Results for \"%s\"": "Rezultoj por \"%s\"",
|
||||
"No settings match.": "Neniuj agordoj kongruas.",
|
||||
"horizon.title.not_affiliated": "Ne aligita kun Mojang aŭ Microsoft",
|
||||
"horizon.extras.header.lighting": "Lumigo",
|
||||
"horizon.extras.header.third_person": "Tria persono",
|
||||
"horizon.extras.header.particles": "Partikloj",
|
||||
"horizon.extras.header.inventory": "Inventaro",
|
||||
"horizon.extras.header.chat": "Babilado",
|
||||
"horizon.extras.header.multiplayer": "Plurludanto",
|
||||
"horizon.extras.header.sound": "Sono",
|
||||
"horizon.extras.header.menus": "Menuoj",
|
||||
"horizon.extras.fullbright": "Plenluma",
|
||||
"horizon.extras.dynamic_lights": "Dinamikaj lumoj",
|
||||
"horizon.extras.own_name_tag": "Propra nometikedo",
|
||||
"horizon.extras.hide_block_particles": "Kaŝi blok-rompajn partiklojn",
|
||||
"horizon.extras.auto_reconnect": "Aŭtomata rekonekto",
|
||||
"horizon.extras.ui_sound_reserve": "Konservu kanalojn por UI-sonoj",
|
||||
"horizon.extras.music_page": "Muzika paĝo",
|
||||
"horizon.extras.mouse_tweaks": "Mouse Tweaks kontroloj",
|
||||
"horizon.extras.mouse_tweaks_wheel": "Rulumrado movas erojn",
|
||||
"horizon.extras.sort": "Ordigi butonojn",
|
||||
"horizon.extras.sort_key": "Ordiga klavo",
|
||||
"horizon.extras.no_ai": "Neniu AI",
|
||||
"horizon.extras.agent_control": "Agentkontrolo",
|
||||
"horizon.extras.discord_presence": "Discord Riĉa Ĉeesto",
|
||||
"horizon.extras.splitscreen": "Splitekrano",
|
||||
"horizon.extras.chat_animation": "Glata babilado",
|
||||
"horizon.extras.chat_indicator": "Mesaĝa indikilo",
|
||||
"horizon.extras.wheel_cycles_settings": "Rulumrado ŝanĝas agordojn",
|
||||
"horizon.extras.pack_browser": "Retumilo pri paka rimedo",
|
||||
"horizon.extras.fullbright.tooltip": "Montru blokojn kaj entojn ĉe plena lumo, eĉ en malhelaj lokoj.",
|
||||
"horizon.extras.dynamic_lights.tooltip": "Torĉoj kaj aliaj lumfontoj tenis, faligis aŭ sur fajro lumigas la blokojn ĉirkaŭ ili.",
|
||||
"horizon.extras.own_name_tag.tooltip": "Montras vian nomon super via kapo en tria persono, kiel aliaj ludantoj vidas ĝin. Kaŝita kiam la servilo kaŝas la nomojn de via teamo aŭ vi estas nevidebla.",
|
||||
"horizon.extras.hide_block_particles.tooltip": "Kaŝas la derompaĵojn, kiuj krevas el rompita bloko kaj diseriĝas de tiu, kiun vi minas. Aliaj partikloj restas.",
|
||||
"horizon.extras.auto_reconnect.tooltip": "Reeniĝas al servilo post perdita konekto aŭ rekomenco, neniam post piedbato aŭ malpermeso.",
|
||||
"horizon.extras.ui_sound_reserve.tooltip": "Sonoj en la mondo lasas 16 el la 247 sonkanaloj liberaj, do inundo da ili (granda eksplodo) ne povas silentigi menuklakojn.",
|
||||
"horizon.extras.music_page.tooltip": "Muziko & Sonoj ricevas paĝon Muziko...: ludu iun ajn enkonstruitan trakon nun aŭ malŝaltu unu por ke la ludo ĉesu elekti ĝin. Nenio ŝanĝiĝas ĝis vi malŝaltas trakon.",
|
||||
"horizon.extras.mouse_tweaks.tooltip": "Dekstre-tiri lokas po unu por fendeto, maldekstre-treni kolektas la tenitan objekton, Shift + maldekstra-tiri movas ĉiun fendon.",
|
||||
"horizon.extras.mouse_tweaks_wheel.tooltip": "Suben sendas unu objekton de la fendo al la alia flanko, supren alportas unu reen.",
|
||||
"horizon.extras.sort.tooltip": "Ordigas la inventaron, kestojn, barelojn, ender-kestojn kaj ŝulker-skatolojn en krea klapeta ordo, kunfandante stakojn.",
|
||||
"horizon.extras.sort_key.tooltip": "Ordigas la parton sub la kursoro. Klaku, tiam premu klavon; Eskapo malligas ĝin.",
|
||||
"horizon.extras.no_ai.tooltip": "Kaŝas kaj malŝaltas ĉiun AI-funkcion: agentkontrolo, horizon-ctl kaj la MCP-serviloj. Ankaŭ la ŝaltilo de la lanĉilo.",
|
||||
"horizon.extras.agent_control.tooltip": "Via propra AI-agento povas ludi ĉi tiun ludon per horizon-ctl aŭ MCP-kliento, nur en ĉi tiu komputilo.",
|
||||
"horizon.extras.discord_presence.tooltip": "Montras Ludante Horizon sur via Discord profilo dum Discord funkcias: menuoj, unuludanto aŭ plurludanto, la dimensio kaj la tempo ludata. Neniam mondnomo aŭ adreso de servilo.",
|
||||
"Calibrate...": "Kalibri...",
|
||||
"Calibrate Anyway...": "Kalibru ĉiuokaze...",
|
||||
"Use Automatic Setup": "Uzu Aŭtomatan Agordon",
|
||||
"Shortcut: %s": "Ŝparvojo: %s",
|
||||
"Next": "Poste",
|
||||
"HDR Calibration %s/%s: %s": "HDR-Kalibrado %s/%s: %s",
|
||||
"Sets the three below full screen, one test picture at a time.": "Agordas la tri sub plenan ekranon, unu testan bildon samtempe.",
|
||||
"A key that opens this screen from the game. Not bound at first.": "Ŝlosilo, kiu malfermas ĉi tiun ekranon de la ludo. Komence ne ligita.",
|
||||
"Your display didn't say how bright it gets: calibrate to set it up.": "Via ekrano ne diris kiom brilas ĝi fariĝas: kalibru por agordi ĝin.",
|
||||
"Already set up for your display. Only calibrate if HDR looks wrong.": "Jam agordita por via ekrano. Nur kalibru se HDR aspektas malĝusta.",
|
||||
"Puts Peak Brightness and Paper White back to your display's setup.": "Remetas Pintan Brilon kaj Paperan Blankan al la agordo de via ekrano.",
|
||||
"Set up for your display. Leave on Auto unless it looks wrong.": "Agordu por via ekrano. Lasu Aŭtomate krom se ĝi aspektas malĝusta.",
|
||||
"Lower it until the logo just disappears into the black.": "Mallevu ĝin ĝis la emblemo simple malaperas en la nigran.",
|
||||
"Raise it until the logo just disappears into the bright square.": "Levu ĝin ĝis la emblemo simple malaperos en la helan kvadraton.",
|
||||
"Make the card a white that's comfortable to look at for a long time, in the light you play in.": "Faru la karton blankan, kiu estas komforta rigardi dum longa tempo, en la lumo en kiu vi ludas.",
|
||||
"horizon.splitscreen.profiles.forget": "Forgesu",
|
||||
"horizon.splitscreen.profiles.create": "Krei",
|
||||
"horizon.splitscreen.profiles.you": " - vi",
|
||||
"horizon.splitscreen.profiles.forget_named": "Forgesu %s",
|
||||
"horizon.splitscreen.profiles.previous": "Antaŭa",
|
||||
"horizon.splitscreen.profiles.next": "Poste",
|
||||
"horizon.splitscreen.profiles.new_button": "Nova Profilo...",
|
||||
"horizon.splitscreen.profiles.forget_title": "Forgesu profilon?",
|
||||
"horizon.splitscreen.profiles.forget_leaves": "Ĝi forlasas la liston de ĉi tiu kazo.",
|
||||
"horizon.splitscreen.profiles.forget_kept": "Monda progreso kaj agordoj estas konservitaj.",
|
||||
"horizon.splitscreen.profiles.new_title": "Nova Profilo",
|
||||
"horizon.splitscreen.profiles.name_hint": "Nomo (3 ĝis 16 literoj, ciferoj, _)",
|
||||
"horizon.splitscreen.profiles.switch_title": "Ŝanĝu profilon",
|
||||
"horizon.splitscreen.profiles.offline_note": "Senretaj profiloj apartenas al ĉi tiu kazo",
|
||||
"horizon.splitscreen.profiles.move": "Movu kien vi ludas",
|
||||
"horizon.splitscreen.profiles.move_place": "Movu kien vi ludas: %s",
|
||||
"horizon.friends.title": "Ludu kun Amikoj",
|
||||
"horizon.friends.hint": "Amikoj algluas la kodon post la butono Amikoj de la titolekrano, en Rekta Konekto aŭ sur la Luda paĝo de la lanĉilo.",
|
||||
"horizon.friends.copied": "Kopiita",
|
||||
"horizon.friends.copy_code": "Kopiu Kodon",
|
||||
"horizon.friends.stop_sharing": "Ĉesu Kundividon",
|
||||
"horizon.friends.none_yet": "Ankoraŭ neniuj amikoj ĉi tie.",
|
||||
"horizon.friends.here_now": "Ĉi tie nun: %s",
|
||||
"horizon.friends.share_intro": "Kunhavigu ĉi tiun mondon malantaŭ invitkodo: ĝi malfermiĝas al LAN, kaj amikoj en la interreto aliĝas kun la kodo. Neniu servilo nia estas implikita.",
|
||||
"horizon.friends.start_sharing": "Komencu Kunhavigi",
|
||||
"horizon.friends.troubleshooting": "Solvado de problemoj...",
|
||||
"horizon.friends.stopped": "Ĉesis kunhavigi la invitkodon.",
|
||||
"horizon.friends.short_code_changed": "Iu daŭre provis malĝustan mallongan kodon, do ĝi ŝanĝiĝis.",
|
||||
"horizon.friends.wrong_code": "Iu provis malĝustan kodon.",
|
||||
"horizon.friends.code_ready": "Via invitkodo estas preta: Luda Menuo, Ludu kun Amikoj. Kopiu ĝin kaj sendu ĝin al viaj amikoj.",
|
||||
"horizon.friends.share_failed": "Ne povis dividi la mondon: %s",
|
||||
"horizon.friends.finding_route": "Trovi kiel amikoj povas atingi vin...",
|
||||
"horizon.osk.space": "Spaco",
|
||||
"horizon.osk.delete": "Forigi",
|
||||
"horizon.osk.type": "Tajpu",
|
||||
"horizon.osk.symbols": "Simboloj",
|
||||
"horizon.osk.close": "Fermu",
|
||||
"horizon.extras.chat_animation.tooltip": "Nova babillinio glitas enen de maldekstre dum ĝi fadas, anstataŭ aperi tute.",
|
||||
"horizon.extras.chat_indicator.tooltip": "La kolora stango maldekstre de babillinio.",
|
||||
"horizon.extras.wheel_cycles_settings.tooltip": "La rula rado super butono en la agordoj ŝanĝas sian valoron, kiel en vanilo. Malŝaltita, la rado nur rulumas la liston.",
|
||||
"horizon.extras.pack_browser.tooltip": "Elektu Rimedo-Pakojn ricevas butonon Aldoni, kiu serĉas Modrinth kaj instalas pakon en viajn pakajn dosierujojn. Malŝaltita, la ludo neniam kontaktas Modrinth.",
|
||||
"horizon.extras.splitscreen.tooltip": "En mondo, alia regilo povas aliĝi kiel nova ludanto: premu A kiam ĝi petas, tiam elektu profilon kaj kie ludi.",
|
||||
"horizon.splitscreen.setup.monitor": "Monitoro %s",
|
||||
"horizon.splitscreen.setup.monitor_unknown": "monitoro",
|
||||
"horizon.splitscreen.setup.window": "Fenestro %s",
|
||||
"horizon.splitscreen.setup.new_window": "Nova fenestro",
|
||||
"horizon.splitscreen.setup.fill_monitor": "Plenigu %s",
|
||||
"horizon.splitscreen.setup.done": "Farita",
|
||||
"horizon.splitscreen.setup.off": "Malŝaltita",
|
||||
"horizon.splitscreen.setup.player": "Ludanto %s",
|
||||
"horizon.splitscreen.setup.revert": "Reiri",
|
||||
"horizon.splitscreen.setup.apply": "Apliki",
|
||||
"horizon.splitscreen.setup.warning.empty_main": "Neniu ludas en Fenestro 1: ĝi kaŝas",
|
||||
"horizon.splitscreen.setup.warning.empty_close": "Neniu ludas en Fenestro %s: ĝi fermiĝas sur Apliki",
|
||||
"horizon.splitscreen.setup.warning.empty_new": "Neniu ludas en Fenestro %s: ĝi ne malfermos",
|
||||
"horizon.splitscreen.setup.warning.on_main": "Fenestro %s plenigas la ekranon de Fenestro 1: ĝiaj ludantoj ludas en Fenestro 1",
|
||||
"horizon.splitscreen.setup.warning.unplugged": "La ekrano de Fenestro %s ne estas konektita: ĝiaj ludantoj ludas en Fenestro 1",
|
||||
"horizon.splitscreen.setup.status.off": "Splitekrano estas malŝaltita.",
|
||||
"horizon.splitscreen.setup.status.enable_hint": "Ŝaltu ĝin, tiam premu butonon de alia regilo en mondo.",
|
||||
"horizon.splitscreen.setup.status.join_hint": "Premu A por aliĝi kaj elekti profilon.",
|
||||
"horizon.splitscreen.setup.status.idle": "Splitekrano neaktiva",
|
||||
"horizon.splitscreen.setup.status.alone": "Neniuj aliaj lokaj ludantoj.",
|
||||
"horizon.splitscreen.setup.status.solo_controls": "Solaj kontroloj kaj regilo-religoj estas senŝanĝaj.",
|
||||
"horizon.splitscreen.setup.window_empty": "Fenestro %s: malplena",
|
||||
"horizon.splitscreen.setup.note.select": "Alklaku ludanton aŭ trenu ĝin al fenestro aŭ ekrano.",
|
||||
"horizon.splitscreen.setup.note.apply": "Apliki por ludi tiamaniere, Reiru por malfari.",
|
||||
"horizon.splitscreen.setup.note.place": "Kie devus ludi %s?",
|
||||
"horizon.splitscreen.setup.this_player": "ĉi tiu ludanto",
|
||||
"horizon.splitscreen.setup.switch_disabled": "Splitekrano malŝaltas post kiam la aliaj foriris (ilia paŭza menuo).",
|
||||
"horizon.splitscreen.setup.window_place": "Fenestro %s (%s de %s)",
|
||||
"horizon.splitscreen.setup.names": "Nomoj",
|
||||
"horizon.splitscreen.setup.identify": "Identigi",
|
||||
"horizon.splitscreen.setup.layout.two": "2 kundivido: %s",
|
||||
"horizon.splitscreen.setup.layout.three": "3 kundivido: %s",
|
||||
"horizon.splitscreen.setup.layout.two.0": "Aŭtomate",
|
||||
"horizon.splitscreen.setup.layout.two.1": "Flank-al-flanke",
|
||||
"horizon.splitscreen.setup.layout.two.2": "Supre kaj malsupre",
|
||||
"horizon.splitscreen.setup.layout.three.0": "Unu larĝa supre",
|
||||
"horizon.splitscreen.setup.layout.three.1": "Unu alta maldekstre",
|
||||
"horizon.splitscreen.setup.layout.three.2": "Flank-al-flanke",
|
||||
"horizon.splitscreen.setup.help.player": "Klaku aŭ trenu %s por movi ilin.",
|
||||
"horizon.splitscreen.setup.help.layout_auto": "%s (flank-al-flanke kiam la fenestro estas larĝa). Premu por ŝanĝi.",
|
||||
"horizon.splitscreen.setup.help.layout": "%s. Premu por ŝanĝi.",
|
||||
"horizon.splitscreen.setup.help.switch": "Splitekrano por ĉi tiu komputilo, ŝaltita aŭ malŝaltita.",
|
||||
"horizon.splitscreen.setup.help.identify": "La vido de ĉiu ludanto montras en kiu fenestro ĝi estas.",
|
||||
"horizon.splitscreen.setup.help.names": "La nomo de ĉiu ludanto en la angulo de sia vido.",
|
||||
"horizon.splitscreen.setup.help.revert": "Malfaru la ŝanĝojn ankoraŭ ne aplikitajn.",
|
||||
"horizon.splitscreen.setup.help.apply": "Ludu kiel la mapo montras.",
|
||||
"horizon.splitscreen.setup.help.unchanged": "Ankoraŭ nenio ŝanĝiĝis.",
|
||||
"horizon.splitscreen.setup.give_up_pad": "Rezignu Pad",
|
||||
"horizon.splitscreen.prompt.controller_connected": "Regilo konektita",
|
||||
"horizon.splitscreen.prompt.controller_disconnected": "Regilo malkonektita",
|
||||
"horizon.splitscreen.prompt.controller_disconnected.hint": "Rekonektu ĝin, aŭ premu butonon sur alia",
|
||||
"horizon.splitscreen.prompt.join.one": "%s volas aliĝi",
|
||||
"horizon.splitscreen.prompt.join.many": "%s regiloj volas aliĝi",
|
||||
"horizon.splitscreen.prompt.join.yes": "Aliĝu",
|
||||
"horizon.splitscreen.prompt.join.as_p1": "Ludu kiel P1",
|
||||
"horizon.splitscreen.prompt.join.no": "Ne",
|
||||
"horizon.splitscreen.prompt.lost": "%s: regilo malkonektita",
|
||||
"horizon.splitscreen.prompt.lost.use_another": "Uzu alian",
|
||||
"horizon.splitscreen.prompt.lost.leave": "Foriru",
|
||||
"horizon.splitscreen.setup.help.give_up_pad": "Via regilo ĉesas veturigi vin kaj estas proponita aliĝi (A).",
|
||||
"horizon.splitscreen.setup.note.held_at": "%s al %s: A faligas ĝin ĉi tien, B remetas ĝin.",
|
||||
"horizon.splitscreen.setup.note.held": "%s kaptis: maldekstre/dekstre elektas kie, A faligas, B remetas ĝin.",
|
||||
"Hides models behind opaque blocks. Async checks off-thread; entities tick.": "Kaŝas modelojn malantaŭ maldiafanaj blokoj. Async kontrolas eksterfadenon; entoj tiktas.",
|
||||
"Block Entities": "Blokaj Entoj",
|
||||
"Shulker Boxes": "Ŝulkeraj Kestoj",
|
||||
"Reuses settled boxes; lid movement stays animated.": "Reuzas fiksitajn skatolojn; klapomovo restas vigla.",
|
||||
"Signs": "Signoj",
|
||||
"Reuses sign text until text, light, or font changes.": "Reuzas signan tekston ĝis teksto, lumo aŭ tiparo ŝanĝiĝas.",
|
||||
"Decorated Pots": "Ornitaj Potoj",
|
||||
"Reuses still pots; break wobble and sherd changes redraw.": "Reuzas ankoraŭ potojn; rompi ŝanceliĝon kaj ŝancelŝanĝojn redesegni.",
|
||||
"Bells": "Sonoriloj",
|
||||
"Reuses still bells; ringing stays animated.": "Reuzas ankoraŭ sonorilojn; sonorado restas vigla.",
|
||||
"Chests": "Kestoj",
|
||||
"Reuses closed chests; moving lids stay animated.": "Reuzas fermitajn kestojn; movantaj kovriloj restas viglaj.",
|
||||
"Banners": "Standardoj",
|
||||
"Reuses poles; flags and pattern layers still update.": "Reuzas polojn; flagoj kaj ŝablono tavoloj ankoraŭ ĝisdatigas.",
|
||||
"Copper Golem Statues": "Kupro-Golemaj Statuoj",
|
||||
"Reuses statue geometry until its block state changes.": "Reuzas statuan geometrion ĝis ĝia bloka stato ŝanĝiĝas.",
|
||||
"Leaf Culling": "Foliĉado",
|
||||
"Every leaf face. Vanilla's fancy leaves.": "Ĉiu folia vizaĝo. La fantaziaj folioj de vanilo.",
|
||||
"Distant Plant Dither": "Malproksima Plant Dither",
|
||||
"Keeps fine plants in high-res packs from fading far away.": "Malproksimigas bonajn plantojn en alt-rezultaj pakoj.",
|
||||
"Screenshot Quality": "Ekrankopio Kvalito",
|
||||
"F2 screenshots at this many times the game's resolution. Higher takes longer.": "F2-ekrankopioj je tio multfoje la rezolucio de la ludo. Pli alta daŭras pli longe.",
|
||||
"Frame Generation": "Frama Generacio",
|
||||
"Shows a made-up frame between each two real ones: smoother, a little more lag.": "Montras elfaritan kadron inter ĉiu du realaj: pli glata, iom pli da malfruo.",
|
||||
"Shadow Cache": "Ombra Deponejo",
|
||||
"Reuses the pack shadow map when sun, view and world match. Off by default.": "Reuzas la pak-ombromapon kiam suno, vido kaj mondo kongruas. Malŝaltita defaŭlte.",
|
||||
"Find BlueMap": "Trovu BlueMap",
|
||||
"On servers, finds their BlueMap web map for far terrain. Next join.": "Sur serviloj, trovas ilian BlueMap-retmapon por malproksima tereno. Poste aliĝu.",
|
||||
"BlueMap Radius": "BlueMap Radiuso",
|
||||
"How far around you BlueMap tiles are downloaded. Next join.": "Kiom malproksime ĉirkaŭ vi BlueMap-kaheloj estas elŝutitaj. Poste aliĝu.",
|
||||
"Synchronous": "Sinkrona",
|
||||
"Asynchronous": "Nesinkrona",
|
||||
"Solid": "Solida",
|
||||
"Solid Aggressive": "Solida Agresema",
|
||||
"Hollow": "Kava",
|
||||
"Leaves fully inside a canopy draw solid: fewer see-through layers.": "Folioj plene ene de baldakeno tiras solidan: malpli da travideblaj tavoloj.",
|
||||
"Leaves with one open side draw solid too: faster, chunkier edges.": "Folioj kun unu malfermita flanko ankaŭ desegnas solidan: pli rapidaj, pli dikaj randoj.",
|
||||
"Drops faces between leaves: faster, but gaps look through.": "Faligas vizaĝojn inter folioj: pli rapide, sed interspacoj trarigardas.",
|
||||
"Hotbar: Previous Slot": "Hotbar: Antaŭa Slot",
|
||||
"Hotbar: Next Slot": "Hotbar: Sekva Slot",
|
||||
"horizon.agent.connected.one": "Konektita: 1 agenta konekto",
|
||||
"horizon.agent.connected.many": "Konektitaj: %s agentaj konektoj",
|
||||
"horizon.agent.connected.one_ago": "Konektita: 1 agenta konekto, lasta komando antaŭ %s s",
|
||||
"horizon.agent.connected.many_ago": "Konektita: %s agentaj konektoj, lasta komando antaŭ %s s",
|
||||
"horizon.agent.waiting": "Atendante agenton.",
|
||||
"horizon.agent.off": "Malŝaltita: agentoj ne povas atingi ĉi tiun ludon.",
|
||||
"horizon.agent.session_opened": "Malfermita por ĉi tiu sesio de la programo kiu komencis la ludon.",
|
||||
"horizon.agent.socket": "Ingo: %s (kopiu la detalojn por ĝia plena vojo)",
|
||||
"horizon.agent.local_only": "Loka nur: agentoj sur ĉi tiu komputilo, neniam la reto.",
|
||||
"Auto (%s nits)": "Aŭtomata (%s nits)",
|
||||
"Hides models behind opaque blocks. Entities update. Off with custom packs.": "Kaŝas modelojn malantaŭ maldiafanaj blokoj. Entoj ĝisdatigas. For per kutimaj pakoj.",
|
||||
"horizon.extras.repro_keys": "Registrado de ŝparvojoj",
|
||||
"horizon.extras.repro_keys.tooltip": "F3+R komencas aŭ ĉesigas reproduktan registradon kaj F3+E skribas ĝian pakaĵon. Malŝaltita defaŭlte: registrado kopias la mondon.",
|
||||
"horizon.agent.record_session": "Komencu Registradan Sesion",
|
||||
"horizon.agent.record_stop": "Ĉesu Registrado-Sesion",
|
||||
"horizon.agent.export_repro": "Eksportu Repro Bundle",
|
||||
"horizon.repro.started": "Registrado komenciĝis; F3+R haltigas ĝin kaj skribas la pakaĵon.",
|
||||
"horizon.repro.stopped": "Registrado ĉesis: %s",
|
||||
"horizon.repro.bundle": "Reprodukta pakaĵo: %s",
|
||||
"horizon.repro.no_recording": "Ankoraŭ ne estas registrado por eksporti.",
|
||||
"horizon.repro.replay_started": "Ripeto komenciĝis: %s",
|
||||
"horizon.pack.addInfo": "Aldonu rimedan pakon de Modrinth",
|
||||
"horizon.pack.addWorking": "Demandante Modrinth...",
|
||||
"horizon.pack.addNone": "Neniuj rimedpakaĵoj trovitaj",
|
||||
"horizon.pack.addTitle": "Aldonu Rimedan Pakon",
|
||||
"horizon.pack.install": "Instali",
|
||||
"horizon.pack.installing": "Instalado",
|
||||
"horizon.pack.installed": "Instalita",
|
||||
"horizon.pack.search": "Serĉu",
|
||||
"horizon.pack.searchHint": "Serĉu Modrinth...",
|
||||
"horizon.pack.filters": "Filtriloj",
|
||||
"horizon.pack.filter.realistic": "Realisma",
|
||||
"horizon.pack.filter.simplistic": "Simplisma",
|
||||
"horizon.pack.filter.vanillaLike": "Vanilsimila",
|
||||
"horizon.pack.addFailed": "La pako ne povis esti aldonita: %s",
|
||||
"horizon.extras.header.cosmetics": "Kosmetikaĵoj",
|
||||
"horizon.extras.cosmetics_mine": "Miaj kosmetikaĵoj",
|
||||
"horizon.extras.cosmetics_mine.tooltip": "Kaŝita: ĉiu Horizon-ludanto vidas vin sen viaj kosmetikaĵoj, vi inkluzivis. La sama ŝaltilo kiel la Vestoŝranko de la lanĉilo.",
|
||||
"horizon.extras.cosmetics_others": "Kosmetikaĵoj de aliaj ludantoj",
|
||||
"horizon.extras.cosmetics_others.tooltip": "Kion aliaj Horizon ludantoj portas: ĉion, nur siajn nometikedstilojn, aŭ nenion. Kaŝita, la ludo neniam demandas kion ili portas.",
|
||||
"horizon.extras.cosmetics_auras": "Aŭroj kaj spuroj de aliaj",
|
||||
"horizon.extras.cosmetics_auras.tooltip": "Aŭroj kaj spuroj kiujn aliaj ludantoj portas. Malŝaltita defaŭlte.",
|
||||
"horizon.extras.cosmetics.shown": "Montrita",
|
||||
"horizon.extras.cosmetics.hidden": "Kaŝita",
|
||||
"horizon.extras.cosmetics.name_tags": "Nomaj etikedoj nur"
|
||||
}
|
||||
@@ -0,0 +1,475 @@
|
||||
{
|
||||
"horizon.options.controller": "Kontroller",
|
||||
"horizon.options.vibration": "Vibratsioon",
|
||||
"horizon.options.adaptive_triggers": "Adaptiivsed päästikud",
|
||||
"horizon.options.lightbar": "Valgusriba",
|
||||
"horizon.options.look_sensitivity": "Vaate tundlikkus",
|
||||
"horizon.options.invert_x": "Vaate X-telje pööramine",
|
||||
"horizon.options.invert_y": "Vaate Y-telje pööramine",
|
||||
"horizon.options.sneak_button": "Hiilimisnupp",
|
||||
"horizon.options.move_deadzone": "Liikumise surnud tsoon",
|
||||
"horizon.options.look_deadzone": "Vaate surnud tsoon",
|
||||
"horizon.options.button_glyphs": "Nuppude glüüfid",
|
||||
"horizon.options.menu_navigation": "Menüüs navigeerimine",
|
||||
"horizon.options.on_screen_keyboard": "Ekraaniklaviatuur",
|
||||
"horizon.options.chat_delay": "Vestluse viivitus",
|
||||
"horizon.options.lightbar.health": "Tervis",
|
||||
"horizon.options.lightbar.dimension": "Mõõtmed",
|
||||
"horizon.options.glyphs.auto": "Automaatne",
|
||||
"horizon.options.menu_focus": "Keskendu",
|
||||
"horizon.options.menu_pointer": "Osuti",
|
||||
"horizon.options.keyboard.auto": "Automaatne",
|
||||
"horizon.options.unavailable": "See funktsioon pole Horizonis veel saadaval.",
|
||||
"horizon.options.search": "Otsinguseaded...",
|
||||
"horizon.pages.mods": "Modifikatsioonid",
|
||||
"horizon.pages.shader_options": "Varjundi valikud",
|
||||
"horizon.pages.controller": "Kontrolleri sätted",
|
||||
"horizon.pages.controller_binds": "Kontroller seob",
|
||||
"horizon.pages.extras": "Horizoni lisad",
|
||||
"horizon.pages.settings": "Horizoni sätted",
|
||||
"horizon.pages.agent": "AI agent",
|
||||
"horizon.split.leave": "Lahku",
|
||||
"horizon.pages.split_settings": "Jagatud ekraani seaded",
|
||||
"horizon.pages.split_profiles": "Kes mängib?",
|
||||
"horizon.pages.split_setup": "Jagatud ekraani seadistamine",
|
||||
"horizon.pages.music": "Muusika",
|
||||
"horizon.pages.music.menu": "Menüü",
|
||||
"horizon.pages.music.overworld": "Ülemaailm",
|
||||
"horizon.pages.music.creative": "Loominguline",
|
||||
"horizon.pages.music.underwater": "Vee all",
|
||||
"horizon.pages.music.end": "Lõpp",
|
||||
"horizon.pages.music.credits": "Krediidid",
|
||||
"horizon.pages.music.overworld_biomes": "Ülemaailma elustikud",
|
||||
"horizon.pages.music.nether_biomes": "Nether bioom",
|
||||
"horizon.pages.music.end_biomes": "Lõpetage bioomid",
|
||||
"horizon.pages.music.other": "Muu muusika",
|
||||
"horizon.pages.music.empty": "Muusikalugusid pole: mängu helisid ei laadita.",
|
||||
"horizon.pages.music.tooltip": "Sisseehitatud lood vastavalt olukorrale: mängige kohe ühte või lülitage mis tahes välja, et mäng lõpetaks selle valimise.",
|
||||
"horizon.pages.settings.tooltip": "Horizoni enda seaded: graafika, kontrollerid, lisad ja modifikatsioonid.",
|
||||
"horizon.pages.graphics.tooltip": "Graafika lihtsalt: iga seade ütleb, kui palju see maksab.",
|
||||
"horizon.pages.graphics_advanced.tooltip": "Iga graafikaseade, Horizon kaasas, koos sellega, mis maksab.",
|
||||
"horizon.pages.controller.tooltip": "Kontrollerid: nende nupud, pulgad, vibratsioon ja menüüs navigeerimine.",
|
||||
"horizon.pages.extras.tooltip": "Valikulised täiendused, kõik vaikimisi välja lülitatud: mäng jääb vaniljeks, kuni selle sisse lülitate.",
|
||||
"horizon.pages.agent.tooltip": "Laske oma AI-agendil selles arvutis mängida: horizon-ctl ja MCP-kliendid.",
|
||||
"horizon.pages.split_profiles.tooltip": "Kes mängib: selles mängukaustas hoitav profiil.",
|
||||
"horizon.pages.split_setup.tooltip": "Aknad ja monitorid ning kes kus mängib.",
|
||||
"horizon.pages.shader_packs.tooltip": "Varjupaketid kaustast Shaderpacks: Horizoni oma ja need, mis on formaadis Shader/. Üks jookseb korraga.",
|
||||
"horizon.pages.mods.tooltip": "Horizoni jaoks tehtud modifikatsioonid horizon-mods kaustast. Igaüks neist töötab liivakastis ja jääb väljalülitatuks, kuni selle sisse lülitate.",
|
||||
"horizon.pages.open.graphics": "Graafika...",
|
||||
"horizon.pages.open.graphics_advanced": "Täiustatud graafika...",
|
||||
"horizon.pages.open.controller": "Kontrolleri seaded...",
|
||||
"horizon.pages.open.split_setup": "Jagatud ekraan...",
|
||||
"horizon.pages.open.extras": "Lisad...",
|
||||
"horizon.pages.open.mods": "Modifikatsioonid...",
|
||||
"horizon.pages.open.agent": "AI agent...",
|
||||
"horizon.pages.open.horizon_graphics": "Horizoni graafika...",
|
||||
"horizon.pages.open.controller_binds": "Kontroller seob...",
|
||||
"horizon.pages.open.horizon_settings": "Horizoni seaded...",
|
||||
"horizon.pages.open.music": "Muusika...",
|
||||
"horizon.mods.empty": "Modifikatsioone pole: asetage .hmod-failid kausta horizon-mods",
|
||||
"horizon.mods.stopped": " (Peatatud)",
|
||||
"horizon.mods.not_built": " (Ehitamata)",
|
||||
"horizon.mods.dev": " (arendaja)",
|
||||
"horizon.mods.settings": "Seaded",
|
||||
"horizon.mods.in_world": " (jätke maailm muutuma)",
|
||||
"horizon.mods.open_folder": "Avage kaust Mod",
|
||||
"horizon.shader_packs.empty": "Varjupakkideta: pange need varjupakkide kausta",
|
||||
"horizon.shader_options.open": "Varjundi valikud...",
|
||||
"horizon.shader_options.profile": "Profiil",
|
||||
"horizon.shader_options.loading": "Varjutuspaketi valikute lugemine...",
|
||||
"horizon.agent.copy_details": "Kopeerige ühenduse üksikasjad",
|
||||
"horizon.multiplayer.join": "Liitu",
|
||||
"horizon.multiplayer.cancel_reconnecting": "Tühista uuesti ühendamine",
|
||||
"horizon.multiplayer.join_friend": "Liituge sõbraga",
|
||||
"horizon.multiplayer.invite_code": "Kutsekood",
|
||||
"horizon.multiplayer.relay": "Relee (valikuline)",
|
||||
"Preset": "Eelseadistatud",
|
||||
"LOD Distance": "LOD vahemaa",
|
||||
"Far Detail": "Kauge detail",
|
||||
"Entity Culling": "Üksuste tapmine",
|
||||
"Chunk Updates": "Tükkide värskendused",
|
||||
"Upload Budget": "Laadi eelarve üles",
|
||||
"Sky": "Taevas",
|
||||
"Fog": "Udu",
|
||||
"Weather": "Ilm",
|
||||
"Animated Textures": "Animeeritud tekstuurid",
|
||||
"Present Mode": "Praegune režiim",
|
||||
"Worker Threads": "Tööliste niidid",
|
||||
"Resolution Scale": "Eraldusvõime skaala",
|
||||
"Anti-aliasing": "Antialiasing",
|
||||
"Upscaling": "Suurendamine",
|
||||
"Paper White": "Paber Valge",
|
||||
"Peak Brightness": "Maksimaalne heledus",
|
||||
"Black Level": "Must tase",
|
||||
"UI Brightness": "UI heledus",
|
||||
"Battery Mode": "Akurežiim",
|
||||
"Graphics API": "Graafika API",
|
||||
"Translucent Batching": "Läbipaistev pakkimine",
|
||||
"Performance Overlay": "Toimivuse ülekate",
|
||||
"Full Detail Distance": "Täielik detailne kaugus",
|
||||
"On": "Sees",
|
||||
"Off": "Väljas",
|
||||
"Unlimited": "Piiramatu",
|
||||
"Auto": "Automaatne",
|
||||
"Custom": "Kohandatud",
|
||||
"Performance": "Esitus",
|
||||
"Balanced": "Tasakaalustatud",
|
||||
"Quality": "Kvaliteet",
|
||||
"Ultra Performance": "Ultra jõudlus",
|
||||
"Native": "Natiivne",
|
||||
"Full": "Täis",
|
||||
"Reduced": "Vähendatud",
|
||||
"Efficient": "Tõhus",
|
||||
"Precise": "Täpne",
|
||||
"Auto (VSync)": "Automaatne (VSync)",
|
||||
"Mailbox": "Postkast",
|
||||
"Immediate": "Vahetu",
|
||||
"FPS and Graph": "FPS ja graafik",
|
||||
"No cost": "Ei mingeid kulusid",
|
||||
"Low cost": "Madalad kulud",
|
||||
"Medium cost": "Keskmine kulu",
|
||||
"High cost": "Kõrge hind",
|
||||
"Saves time": "Säästab aega",
|
||||
"Graphics": "Graafika",
|
||||
"Done": "Valmis",
|
||||
"This feature is not yet available in Horizon.": "See funktsioon pole Horizonis veel saadaval.",
|
||||
"Your display or system doesn't offer HDR output.": "Teie ekraan või süsteem ei paku HDR-väljundit.",
|
||||
"Turn HDR on to use it.": "Selle kasutamiseks lülitage HDR sisse.",
|
||||
"Your GPU or graphics API doesn't support it.": "Teie GPU või graafika API seda ei toeta.",
|
||||
"%s chunks": "%s tükki",
|
||||
"%s per frame": "%s kaadri kohta",
|
||||
"%s MiB/frame": "%s MiB/kaader",
|
||||
"%s KiB/frame": "%s KiB/kaader",
|
||||
"Auto (%s)": "Automaatne (%s)",
|
||||
"Full-detail terrain range. LOD Distance can extend local worlds farther.": "Täielik detailne maastikuvalik. LOD Distance võib laiendada kohalikke maailmu kaugemale.",
|
||||
"Coarse distant terrain in local worlds. Integrated GPUs stop at 128 chunks.": "Jäme kauge maastik kohalikes maailmades. Integreeritud GPU-de arv on 128 tükki.",
|
||||
"Reduced draws far terrain coarser: faster on this integrated GPU.": "Vähendatud joonistab maastikul jämedam: kiirem selle integreeritud GPU-ga.",
|
||||
"Reduced draws far terrain coarser, for GPUs it slows down.": "Vähendatud tõmbab maastikku jämedamalt, GPU-de puhul aeglustab.",
|
||||
"Field of view. Wider shows more terrain at once.": "Vaateväli. Laiem näitab korraga rohkem maastikku.",
|
||||
"Caps frames per second; a cap saves power and heat.": "Caps kaadrit sekundis; kork säästab elektrit ja soojust.",
|
||||
"Waits for the display's refresh: no tearing, a little latency.": "Ootab ekraani värskendust: ei rebene, väike latentsus.",
|
||||
"Size of menus and the HUD.": "Menüüde suurus ja HUD.",
|
||||
"Sets the options below together. Changing one makes it Custom.": "Määrab allolevad valikud koos. Ühe muutmine muudab selle kohandatud.",
|
||||
"Lava, fire and sunlight shine brighter than white. Needs an HDR display.": "Laava, tuli ja päikesevalgus säravad valgest heledamalt. Vajab HDR-ekraani.",
|
||||
"Your display's darkest black. 0 for OLED; LCDs glow a little.": "Teie ekraan on kõige tumedam must. 0 OLED-i jaoks; LCD-ekraanid helendavad veidi.",
|
||||
"How bright highlights get. Auto: the peak your system reports.": "Kui eredad esiletõstud saavad. Automaatne: tipp, millest süsteem teatab.",
|
||||
"How bright white paper and menus look. Auto: your desktop's white.": "Kuidas helevalge paber ja menüüd välja näevad. Automaatne: teie töölaud on valge.",
|
||||
"How bright the HUD and menus are, against paper white.": "Kui eredad on HUD ja menüüd pabervalge taustal.",
|
||||
"How far mobs, crops and machines keep working. CPU time.": "Kui kaugele mobid, põllukultuurid ja masinad töötavad. CPU aeg.",
|
||||
"How far away mobs and items are drawn, as a share of normal.": "Kui kaugele mobid ja esemed tõmmatakse, kui osa normaalsest.",
|
||||
"Skips terrain hidden behind closed sections. Off costs a lot.": "Jätab vahele suletud lõikude taha peidetud maastiku. Off maksab palju.",
|
||||
"Hides entities behind opaque blocks.": "Peidab olemid läbipaistmatute plokkide taha.",
|
||||
"No entity occlusion culling.": "Üksuse oklusiooni praakimine puudub.",
|
||||
"CPU occlusion test runs this frame.": "CPU oklusiooni test käivitab selle kaadri.",
|
||||
"Occlusion checks run on a worker thread.": "Oklusioonikontrollid käitatakse töötaja lõimel.",
|
||||
"Meshed sections uploaded per frame. Lower is smoother while loading.": "Ühe kaadri kohta on üles laaditud võrgulõigud. Alumine on laadimise ajal sujuvam.",
|
||||
"Soft shadows in corners. Costs chunk building time only.": "Nurkades pehmed varjud. Maksab ainult ehitusaja osa.",
|
||||
"Smaller copies of block textures for distant terrain: less shimmer.": "Plokkide tekstuuride väiksemad koopiad kauge maastiku jaoks: vähem sära.",
|
||||
"Blends grass and water colours across biomes when building chunks.": "Segab tükkide ehitamisel bioomide vahel muru ja veevärve.",
|
||||
"Cloud layer: off, flat (fast) or 3D (fancy).": "Pilvekiht: väljas, tasane (kiire) või 3D (väljamõeldud).",
|
||||
"How far clouds reach, in chunks.": "Kui kaugele pilved ulatuvad, tükkidena.",
|
||||
"Draws the sky, sun, moon and stars.": "Joonistab taevast, päikest, kuud ja tähti.",
|
||||
"Distance fog. Off shows the edge of the loaded world.": "Kaugus udu. Väljas näitab laaditud maailma serva.",
|
||||
"Draws rain and snow.": "Tõmbab vihma ja lund.",
|
||||
"How far rain and snow fall around you.": "Kui kaugele sajab vihma ja lund sinu ümber.",
|
||||
"How many particles effects spawn.": "Kui palju osakesi mõju kudema.",
|
||||
"Round shadows under mobs and items.": "Ümmargused varjud mobide ja esemete all.",
|
||||
"Leaves with see-through gaps. Off draws them solid.": "Lehed läbipaistvate vahedega. Off tõmbab need tugevaks.",
|
||||
"Sorts water and glass more exactly behind each other.": "Sorteerib vett ja klaasi täpsemalt üksteise taha.",
|
||||
"Which chunk rebuilds wait for the frame: none, nearby or yours.": "Millised ümberehitused ootavad kaadrit: puudub, läheduses või teie.",
|
||||
"Animates water, lava, fire and other moving textures.": "Animeerib vett, laavat, tuld ja muid liikuvaid tekstuure.",
|
||||
"World pixels per screen pixel. Below 100% is faster on the GPU.": "Maailma piksleid ekraani piksli kohta. Alla 100% on GPU puhul kiirem.",
|
||||
"Smooths jagged edges. FXAA: softer. TAA: smoothest, moving things may trail.": "Silustab sakilised servad. FXAA: pehmem. TAA: kõige sujuvamad, liikuvad asjad võivad järele jääda.",
|
||||
"Renders the world smaller and rebuilds it with TAA. Faster, softer.": "Muudab maailma väiksemaks ja ehitab selle TAA abil uuesti üles. Kiirem, pehmem.",
|
||||
"HDR output on an HDR display: lava, fire and sunlight shine brighter.": "HDR-väljund HDR-ekraanil: laava, tuli ja päikesevalgus säravad eredamalt.",
|
||||
"How frames reach the screen while VSync is off.": "Kuidas raamid ekraanile jõuavad, kui VSync on välja lülitatud.",
|
||||
"Efficient sleeps until the next frame; Precise spins, like vanilla.": "Tõhusad magamised kuni järgmise kaadrini; Täpsed keerutused, nagu vanilje.",
|
||||
"Fills the screen (borderless).": "Täidab ekraani (ääristeta).",
|
||||
"Brightens dark places.": "Teeb tumedad kohad heledamaks.",
|
||||
"Lowers the frame rate when minimised, or idle too.": "Vähendab kaadrisagedust, kui see on minimeeritud või ka tühikäigul.",
|
||||
"Sways the view while walking.": "Kõndib kõndides vaadet.",
|
||||
"Fades newly loaded chunks in.": "Peidab äsja laaditud tükid sisse.",
|
||||
"Darkens the screen's edges.": "Tumendab ekraani servi.",
|
||||
"Shows when the world saves.": "Näitab, millal maailm päästab.",
|
||||
"Shows attack cooldown.": "Näitab rünnaku jahtumist.",
|
||||
"60 FPS cap (30 in menus or unfocused), half the workers: less power.": "60 kaadrit sekundis (menüüdes või fokuseerimata 30 kaadrit sekundis), pooled töötajad: vähem võimsust.",
|
||||
"Threads that generate, light and mesh chunks. Next start.": "Niidid, mis tekitavad, valgustavad ja võrgustavad tükke. Järgmine algus.",
|
||||
"Vulkan, then DirectX 12 (Windows) or OpenGL (Linux) where it fails. Next start.": "Vulkan, seejärel DirectX 12 (Windows) või OpenGL (Linux), kui see ebaõnnestub. Järgmine algus.",
|
||||
"Water and glass in one buffer: fewer draw calls, a bit more VRAM. Next start.": "Vesi ja klaas ühes puhvris: vähem joonistuskõnesid, natuke rohkem VRAM-i. Järgmine algus.",
|
||||
"Mesh data sent to the GPU per frame. Lower is smoother while loading.": "GPU-le saadetud võrguandmed kaadri kohta. Alumine on laadimise ajal sujuvam.",
|
||||
"Frame rate and frame times over the game, with a graph.": "Kaadrisagedus ja kaadriajad mängu jooksul koos graafikuga.",
|
||||
"horizon.multiplayer.finding_friend": "Oma sõbra maailma leidmine...",
|
||||
"horizon.multiplayer.not_signed_in": "See server on võrgurežiimis. Sellega liitumiseks logige Horizoni käivitajas sisse oma Microsofti kontoga.",
|
||||
"horizon.multiplayer.invalid_address": "Vale serveri aadress: %s",
|
||||
"horizon.multiplayer.connected_friend_direct": "Ühendatakse otse teie sõbraga...",
|
||||
"horizon.multiplayer.connected_friend_relay": "Sõbraga relee kaudu ühendatud...",
|
||||
"General": "Kindral",
|
||||
"Advanced": "Täpsemalt",
|
||||
"Undo": "Võta tagasi",
|
||||
"Search options": "Otsinguvalikud",
|
||||
"Shortcut": "Otsetee",
|
||||
"Distance": "Kaugus",
|
||||
"Display": "Ekraan",
|
||||
"Interface": "Liides",
|
||||
"Sky and weather": "Taevas ja ilm",
|
||||
"Lighting and entities": "Valgustus ja üksused",
|
||||
"Textures": "Tekstuurid",
|
||||
"Image": "Pilt",
|
||||
"Chunk loading": "Tükkide laadimine",
|
||||
"Culling": "Tapmine",
|
||||
"Power": "Võimsus",
|
||||
"Frames": "Raamid",
|
||||
"Overlay": "Ülekate",
|
||||
"Output": "Väljund",
|
||||
"Brightness": "Heledus",
|
||||
"How far you see, the window and the HUD.": "Kui kaugele näete, aken ja HUD.",
|
||||
"The sky and weather, lighting, textures and the image.": "Taevas ja ilm, valgustus, tekstuurid ja pilt.",
|
||||
"Chunk loading, culling and power use.": "Tükkide laadimine, praakimine ja energiakasutus.",
|
||||
"How frames reach the screen, and the performance overlay.": "Kuidas kaadrid ekraanile jõuavad ja jõudluse ülekate.",
|
||||
"Brighter-than-white output on an HDR display.": "Valgest heledam väljund HDR-ekraanil.",
|
||||
"Results for \"%s\"": "Tulemused päringule \"%s\"",
|
||||
"No settings match.": "Ükski seade ei sobi.",
|
||||
"horizon.title.not_affiliated": "Ei ole seotud Mojangi ega Microsoftiga",
|
||||
"horizon.extras.header.lighting": "Valgustus",
|
||||
"horizon.extras.header.third_person": "Kolmas isik",
|
||||
"horizon.extras.header.particles": "Osakesed",
|
||||
"horizon.extras.header.inventory": "Inventuur",
|
||||
"horizon.extras.header.chat": "Vestlus",
|
||||
"horizon.extras.header.multiplayer": "Mitmikmäng",
|
||||
"horizon.extras.header.sound": "Heli",
|
||||
"horizon.extras.header.menus": "Menüüd",
|
||||
"horizon.extras.dynamic_lights": "Dünaamilised tuled",
|
||||
"horizon.extras.own_name_tag": "Oma nimesilt",
|
||||
"horizon.extras.hide_block_particles": "Peida ploki purunevad osakesed",
|
||||
"horizon.extras.auto_reconnect": "Automaatne taasühendamine",
|
||||
"horizon.extras.ui_sound_reserve": "Hoidke kasutajaliidese helide jaoks kanalid alles",
|
||||
"horizon.extras.music_page": "Muusika leht",
|
||||
"horizon.extras.mouse_tweaks": "Mouse Tweaksi juhtnupud",
|
||||
"horizon.extras.mouse_tweaks_wheel": "Kerimisratas liigutab üksusi",
|
||||
"horizon.extras.sort": "Sorteerimisnupud",
|
||||
"horizon.extras.sort_key": "Sorteerimisvõti",
|
||||
"horizon.extras.no_ai": "Ei mingit AI-d",
|
||||
"horizon.extras.agent_control": "Agendi kontroll",
|
||||
"horizon.extras.discord_presence": "Discordi rikkalik kohalolek",
|
||||
"horizon.extras.splitscreen": "Jagatud ekraan",
|
||||
"horizon.extras.chat_animation": "Sujuv vestlus",
|
||||
"horizon.extras.chat_indicator": "Sõnumi indikaator",
|
||||
"horizon.extras.wheel_cycles_settings": "Kerimisratas muudab seadeid",
|
||||
"horizon.extras.pack_browser": "Ressursipaketi brauser",
|
||||
"horizon.extras.fullbright.tooltip": "Kuva plokke ja üksusi täisvalguses, isegi pimedates kohtades.",
|
||||
"horizon.extras.dynamic_lights.tooltip": "Tõrvikud ja muud valgusallikad hoidsid, kukkusid või põlesid põlema, valgustavad neid ümbritsevaid klotse.",
|
||||
"horizon.extras.own_name_tag.tooltip": "Näitab teie nime teie pea kohal kolmandas isikus, nagu teised mängijad seda näevad. Peidetud, kui server peidab teie meeskonna nimed või olete nähtamatu.",
|
||||
"horizon.extras.hide_block_particles.tooltip": "Peidab prahiosakesed, mis purunenud plokist pursavad välja ja murenevad maha sellelt, mille kaevandasite. Teised osakesed jäävad.",
|
||||
"horizon.extras.auto_reconnect.tooltip": "Liitub serveriga uuesti pärast ühenduse katkemist või taaskäivitamist, mitte kunagi pärast lööki või keelamist.",
|
||||
"horizon.extras.ui_sound_reserve.tooltip": "Helid maailmas jätavad vabaks 16 helikanalit 247-st, nii et nende tulv (suur plahvatus) ei suuda menüüklõpse vaigistada.",
|
||||
"horizon.extras.music_page.tooltip": "Muusika ja helid saavad lehe Muusika...: mängige kohe mis tahes sisseehitatud lugu või lülitage see välja, et mäng lõpetaks selle valimise. Midagi ei muutu enne, kui lülitate raja välja.",
|
||||
"horizon.extras.mouse_tweaks.tooltip": "Parem-lohistamine asetab ühe pesa kohta, vasak-lohistamine kogub kinni hoitud üksuse, tõstuklahv + vasak-lohistamine liigutab iga pesa.",
|
||||
"horizon.extras.mouse_tweaks_wheel.tooltip": "Alla saadab ühe pesa elemendi teisele poole, üles toob ühe tagasi.",
|
||||
"horizon.extras.sort.tooltip": "Sorteerib laoseisud, kastid, tünnid, enderkastid ja shulkeri kastid loomingulises vahekaardi järjekorras, liites virnad.",
|
||||
"horizon.extras.sort_key.tooltip": "Sorteerib kursori all oleva osa. Klõpsake, seejärel vajutage klahvi; Põgenemine seob selle lahti.",
|
||||
"horizon.extras.no_ai.tooltip": "Peidab ja lülitab välja kõik AI funktsioonid: agendi juhtimine, horizon-ctl ja MCP-serverid. Ka kanderaketi lüliti.",
|
||||
"horizon.extras.agent_control.tooltip": "Teie enda tehisintellekti agent saab seda mängu mängida horizon-ctl-i või MCP-kliendi kaudu ainult selles arvutis.",
|
||||
"horizon.extras.discord_presence.tooltip": "Kuvab Discordi profiilil Play Horizon, kui Discord töötab: menüüd, üksik- või mitme mängijaga mäng, dimensioon ja mängimisaeg. Mitte kunagi maailma nime ega serveri aadressi.",
|
||||
"Calibrate...": "Kalibreeri...",
|
||||
"Calibrate Anyway...": "Kalibreerige ikkagi...",
|
||||
"Use Automatic Setup": "Kasutage automaatset seadistust",
|
||||
"Shortcut: %s": "Otsetee: %s",
|
||||
"Next": "Edasi",
|
||||
"HDR Calibration %s/%s: %s": "HDR-kalibreerimine %s/%s: %s",
|
||||
"Sets the three below full screen, one test picture at a time.": "Määrab kolm allolevat täisekraani, üks testpilt korraga.",
|
||||
"A key that opens this screen from the game. Not bound at first.": "Klahv, mis avab mängust selle ekraani. Alguses ei köideta.",
|
||||
"Your display didn't say how bright it gets: calibrate to set it up.": "Teie ekraan ei öelnud, kui hele see muutub: seadistamiseks kalibreerige.",
|
||||
"Already set up for your display. Only calibrate if HDR looks wrong.": "Teie kuva jaoks on juba seadistatud. Kalibreerige ainult siis, kui HDR tundub vale.",
|
||||
"Puts Peak Brightness and Paper White back to your display's setup.": "Tagab maksimaalse ereduse ja paberivalgeduse teie ekraani seadistustesse.",
|
||||
"Set up for your display. Leave on Auto unless it looks wrong.": "Seadistage oma kuva jaoks. Jätke valikule Auto, kui see ei tundu vale.",
|
||||
"Lower it until the logo just disappears into the black.": "Langetage seda, kuni logo kaob lihtsalt mustaks.",
|
||||
"Raise it until the logo just disappears into the bright square.": "Tõstke seda seni, kuni logo kaob heledasse ruutu.",
|
||||
"Make the card a white that's comfortable to look at for a long time, in the light you play in.": "Muuda kaart valgeks, mida on mugav pikka aega vaadata, selle valguses, milles mängid.",
|
||||
"horizon.splitscreen.profiles.forget": "Unusta",
|
||||
"horizon.splitscreen.profiles.create": "Loo",
|
||||
"horizon.splitscreen.profiles.you": " - sina",
|
||||
"horizon.splitscreen.profiles.forget_named": "Unusta %s",
|
||||
"horizon.splitscreen.profiles.previous": "Eelmine",
|
||||
"horizon.splitscreen.profiles.next": "Edasi",
|
||||
"horizon.splitscreen.profiles.new_button": "Uus profiil...",
|
||||
"horizon.splitscreen.profiles.forget_title": "Kas unustate profiili?",
|
||||
"horizon.splitscreen.profiles.forget_leaves": "See lahkub selle eksemplari loendist.",
|
||||
"horizon.splitscreen.profiles.forget_kept": "Maailma edenemist ja seadeid hoitakse alles.",
|
||||
"horizon.splitscreen.profiles.new_title": "Uus profiil",
|
||||
"horizon.splitscreen.profiles.name_hint": "Nimi (3 kuni 16 tähte, numbrit, _)",
|
||||
"horizon.splitscreen.profiles.switch_title": "Vaheta profiili",
|
||||
"horizon.splitscreen.profiles.offline_note": "Sellesse eksemplari kuuluvad võrguühenduseta profiilid",
|
||||
"horizon.splitscreen.profiles.move": "Liikuge sinna, kus mängite",
|
||||
"horizon.splitscreen.profiles.move_place": "Liikuge sinna, kus mängite: %s",
|
||||
"horizon.friends.title": "Mängige sõpradega",
|
||||
"horizon.friends.hint": "Sõbrad kleebivad koodi pealkirjaekraani nupu Sõbrad järele, otseühenduses või käivitusprogrammi Play lehel.",
|
||||
"horizon.friends.copied": "Kopeeritud",
|
||||
"horizon.friends.copy_code": "Kopeeri kood",
|
||||
"horizon.friends.stop_sharing": "Lõpeta jagamine",
|
||||
"horizon.friends.none_yet": "Siin pole veel sõpru.",
|
||||
"horizon.friends.here_now": "Siin praegu: %s",
|
||||
"horizon.friends.share_intro": "Jagage seda maailma kutsekoodi taga: see avaneb LAN-i ja Internetis olevad sõbrad liituvad koodiga. Ükski meie server ei ole sellega seotud.",
|
||||
"horizon.friends.start_sharing": "Alusta jagamist",
|
||||
"horizon.friends.troubleshooting": "Veaotsing...",
|
||||
"horizon.friends.stopped": "Kutsekoodi jagamine lõpetati.",
|
||||
"horizon.friends.short_code_changed": "Keegi proovis pidevalt valet lühikoodi, nii et see muutus.",
|
||||
"horizon.friends.wrong_code": "Keegi proovis vale koodi.",
|
||||
"horizon.friends.code_ready": "Teie kutsekood on valmis: Mängumenüü, Mängige sõpradega. Kopeerige see ja saatke see oma sõpradele.",
|
||||
"horizon.friends.share_failed": "Ei saanud maailma jagada: %s",
|
||||
"horizon.friends.finding_route": "Kuidas sõbrad teiega ühendust saavad…",
|
||||
"horizon.osk.space": "Kosmos",
|
||||
"horizon.osk.delete": "Kustuta",
|
||||
"horizon.osk.type": "Tüüp",
|
||||
"horizon.osk.symbols": "Sümbolid",
|
||||
"horizon.osk.close": "Sule",
|
||||
"horizon.extras.chat_animation.tooltip": "Uus vestlusliin libiseb vasakult sisse, kui see sumbub, selle asemel, et paista tervena.",
|
||||
"horizon.extras.chat_indicator.tooltip": "Vestlusrea vasakul olev värviline riba.",
|
||||
"horizon.extras.wheel_cycles_settings.tooltip": "Seadetes nupu kohal olev kerimisratas muudab selle väärtust, nagu vanilje puhul. Väljas, ratas kerib ainult loendit.",
|
||||
"horizon.extras.pack_browser.tooltip": "Ressursipaketi valikul kuvatakse nupp Lisa, mis otsib Modrinthi ja installib paketi teie pakettide kausta. Väljas, mäng ei võta kunagi Modrinthiga ühendust.",
|
||||
"horizon.extras.splitscreen.tooltip": "Maailmas saab uue mängijana liituda teine kontroller: vajutage A, kui see küsib, seejärel valige profiil ja kus mängida.",
|
||||
"horizon.splitscreen.setup.monitor_unknown": "monitor",
|
||||
"horizon.splitscreen.setup.window": "Aken %s",
|
||||
"horizon.splitscreen.setup.new_window": "Uus aken",
|
||||
"horizon.splitscreen.setup.fill_monitor": "Täida %s",
|
||||
"horizon.splitscreen.setup.done": "Valmis",
|
||||
"horizon.splitscreen.setup.on": "Sees",
|
||||
"horizon.splitscreen.setup.off": "Väljas",
|
||||
"horizon.splitscreen.setup.player": "Mängija %s",
|
||||
"horizon.splitscreen.setup.revert": "Taasta",
|
||||
"horizon.splitscreen.setup.apply": "Rakenda",
|
||||
"horizon.splitscreen.setup.warning.empty_main": "Keegi ei mängi aknas 1: see peidab",
|
||||
"horizon.splitscreen.setup.warning.empty_close": "Keegi ei mängi aknas %s: see suletakse rakenduses Rakenda",
|
||||
"horizon.splitscreen.setup.warning.empty_new": "Keegi ei mängi aknas %s: see ei avane",
|
||||
"horizon.splitscreen.setup.warning.on_main": "Aken %s täidab akna 1 monitori: selle mängijad mängivad aknas 1",
|
||||
"horizon.splitscreen.setup.warning.unplugged": "Akna %s monitor pole ühendatud: selle mängijad mängivad aknas 1",
|
||||
"horizon.splitscreen.setup.status.off": "Jagatud ekraan on välja lülitatud.",
|
||||
"horizon.splitscreen.setup.status.enable_hint": "Lülitage see sisse ja seejärel vajutage nuppu mõnel teisel kontrolleril maailmas.",
|
||||
"horizon.splitscreen.setup.status.join_hint": "Liitumiseks ja profiili valimiseks vajutage A.",
|
||||
"horizon.splitscreen.setup.status.idle": "Tükeldatud ekraan jõudeolekus",
|
||||
"horizon.splitscreen.setup.status.alone": "Teisi kohalikke mängijaid pole.",
|
||||
"horizon.splitscreen.setup.status.solo_controls": "Üksikjuhtimisseadmed ja kontrolleri tagasiside ei muutu.",
|
||||
"horizon.splitscreen.setup.window_empty": "Aken %s: tühi",
|
||||
"horizon.splitscreen.setup.note.select": "Klõpsake pleieril või lohistage see aknale või monitorile.",
|
||||
"horizon.splitscreen.setup.note.apply": "Sel viisil mängimiseks rakendage, tagasivõtmiseks ennista.",
|
||||
"horizon.splitscreen.setup.note.place": "Kus peaks %s mängima?",
|
||||
"horizon.splitscreen.setup.this_player": "see mängija",
|
||||
"horizon.splitscreen.setup.switch_disabled": "Jaotatud ekraan lülitub välja, kui teised on lahkunud (nende pausimenüü).",
|
||||
"horizon.splitscreen.setup.window_place": "Aken %s (%s/%s)",
|
||||
"horizon.splitscreen.setup.names": "Nimed",
|
||||
"horizon.splitscreen.setup.identify": "Tuvastage",
|
||||
"horizon.splitscreen.setup.layout.two": "2 jagamist: %s",
|
||||
"horizon.splitscreen.setup.layout.three": "3 jagamist: %s",
|
||||
"horizon.splitscreen.setup.layout.two.0": "Automaatne",
|
||||
"horizon.splitscreen.setup.layout.two.1": "Kõrvuti",
|
||||
"horizon.splitscreen.setup.layout.two.2": "Ülemine ja alumine",
|
||||
"horizon.splitscreen.setup.layout.three.0": "Pealt üks lai",
|
||||
"horizon.splitscreen.setup.layout.three.1": "Üks pikk vasakul",
|
||||
"horizon.splitscreen.setup.layout.three.2": "Kõrvuti",
|
||||
"horizon.splitscreen.setup.help.player": "Nende teisaldamiseks klõpsake või lohistage %s.",
|
||||
"horizon.splitscreen.setup.help.layout_auto": "%s (kõrvuti, kui aken on lai). Vajutage muutmiseks.",
|
||||
"horizon.splitscreen.setup.help.layout": "%s. Vajutage muutmiseks.",
|
||||
"horizon.splitscreen.setup.help.switch": "Selle arvuti jagatud ekraan, sisse või välja lülitatud.",
|
||||
"horizon.splitscreen.setup.help.identify": "Iga mängija vaade näitab, millises aknas ta on.",
|
||||
"horizon.splitscreen.setup.help.names": "Iga mängija nimi tema vaate nurgas.",
|
||||
"horizon.splitscreen.setup.help.revert": "Võta tagasi muudatused, mida pole veel rakendatud.",
|
||||
"horizon.splitscreen.setup.help.apply": "Mängige nii, nagu kaart näitab.",
|
||||
"horizon.splitscreen.setup.help.unchanged": "Midagi pole veel muutunud.",
|
||||
"horizon.splitscreen.setup.give_up_pad": "Loobu padjast",
|
||||
"horizon.splitscreen.prompt.controller_connected": "Kontroller ühendatud",
|
||||
"horizon.splitscreen.prompt.controller_disconnected": "Kontroller on lahti ühendatud",
|
||||
"horizon.splitscreen.prompt.controller_disconnected.hint": "Ühendage see uuesti või vajutage mõnel teisel nupul",
|
||||
"horizon.splitscreen.prompt.join.one": "%s soovib liituda",
|
||||
"horizon.splitscreen.prompt.join.many": "%s kontrollerit soovivad liituda",
|
||||
"horizon.splitscreen.prompt.join.yes": "Liitu",
|
||||
"horizon.splitscreen.prompt.join.as_p1": "Mängi kui P1",
|
||||
"horizon.splitscreen.prompt.join.no": "Ei",
|
||||
"horizon.splitscreen.prompt.lost": "%s: kontroller on lahti ühendatud",
|
||||
"horizon.splitscreen.prompt.lost.use_another": "Kasutage teist",
|
||||
"horizon.splitscreen.prompt.lost.leave": "Lahku",
|
||||
"horizon.splitscreen.setup.help.give_up_pad": "Teie kontroller lõpetab teie juhtimise ja talle pakutakse liitumist (A).",
|
||||
"horizon.splitscreen.setup.note.held_at": "%s kuni %s: A viskab selle siia, B paneb selle tagasi.",
|
||||
"horizon.splitscreen.setup.note.held": "%s korjatud: vasak/parem valib, kuhu, A kukub, B paneb tagasi.",
|
||||
"Hides models behind opaque blocks. Async checks off-thread; entities tick.": "Peidab mudelid läbipaistmatute plokkide taha. Async kontrollib lõimevälist; olemid tiksuvad.",
|
||||
"Block Entities": "Blokeeri üksused",
|
||||
"Shulker Boxes": "Shulkeri karbid",
|
||||
"Reuses settled boxes; lid movement stays animated.": "Taaskasutab settinud kaste; kaane liikumine jääb animeeritud.",
|
||||
"Signs": "Märgid",
|
||||
"Reuses sign text until text, light, or font changes.": "Kasutab märgiteksti uuesti, kuni tekst, valgustus või font muutub.",
|
||||
"Decorated Pots": "Kaunistatud potid",
|
||||
"Reuses still pots; break wobble and sherd changes redraw.": "Taaskasutab veel potte; murda võnkuma ja shed muutused uuesti joonistama.",
|
||||
"Bells": "Kellad",
|
||||
"Reuses still bells; ringing stays animated.": "Taaskasutab liikumatuid kellasid; helin jääb animeeritud.",
|
||||
"Chests": "Kummutid",
|
||||
"Reuses closed chests; moving lids stay animated.": "Taaskasutab suletud kaste; liikuvad kaaned jäävad animeeritud.",
|
||||
"Banners": "Bännerid",
|
||||
"Reuses poles; flags and pattern layers still update.": "Taaskasutab poste; lipud ja mustrikihid uuendatakse endiselt.",
|
||||
"Copper Golem Statues": "Vasest Golemi kujud",
|
||||
"Reuses statue geometry until its block state changes.": "Taaskasutab kuju geomeetriat, kuni selle ploki olek muutub.",
|
||||
"Leaf Culling": "Lehtede tapmine",
|
||||
"Every leaf face. Vanilla's fancy leaves.": "Iga lehe nägu. Vanilli uhked lehed.",
|
||||
"Keeps fine plants in high-res packs from fading far away.": "Hoiab kõrge eraldusvõimega pakendites peeneid taimi kaugele tuhmumise eest.",
|
||||
"Screenshot Quality": "Ekraanipildi kvaliteet",
|
||||
"F2 screenshots at this many times the game's resolution. Higher takes longer.": "F2 ekraanipildid selle mitmekordse mängu eraldusvõimega. Kõrgem võtab kauem aega.",
|
||||
"Frame Generation": "Raami genereerimine",
|
||||
"Shows a made-up frame between each two real ones: smoother, a little more lag.": "Näitab väljamõeldud kaadrit iga kahe päriskaadri vahel: sujuvam, veidi rohkem viivitust.",
|
||||
"Reuses the pack shadow map when sun, view and world match. Off by default.": "Taaskasutab paki varjukaarti, kui päike, vaade ja maailm ühtivad. Vaikimisi väljas.",
|
||||
"Find BlueMap": "Otsige üles BlueMap",
|
||||
"On servers, finds their BlueMap web map for far terrain. Next join.": "Serverites leiab nende BlueMapi veebikaardi kauge maastiku jaoks. Järgmine liitumine.",
|
||||
"BlueMap Radius": "BlueMap raadius",
|
||||
"How far around you BlueMap tiles are downloaded. Next join.": "Kui kaugele teie ümber BlueMapi paanid alla laaditakse. Järgmine liitumine.",
|
||||
"Synchronous": "Sünkroonne",
|
||||
"Asynchronous": "Asünkroonne",
|
||||
"Solid": "Tahke",
|
||||
"Solid Aggressive": "Tugev agressiivne",
|
||||
"Hollow": "Õõnes",
|
||||
"Leaves fully inside a canopy draw solid: fewer see-through layers.": "Lehed täielikult võra sees tõmbuvad tugevalt: vähem läbipaistvaid kihte.",
|
||||
"Leaves with one open side draw solid too: faster, chunkier edges.": "Ühe avatud küljega lehed on samuti tugevad: kiiremad ja turskemad servad.",
|
||||
"Drops faces between leaves: faster, but gaps look through.": "Langeb näod lehtede vahele: kiiremini, kuid vahed paistavad läbi.",
|
||||
"Hotbar: Previous Slot": "Hotbar: eelmine pesa",
|
||||
"Hotbar: Next Slot": "Hotbar: järgmine pesa",
|
||||
"horizon.agent.connected.one": "Ühendatud: 1 agendiühendus",
|
||||
"horizon.agent.connected.many": "Ühendatud: %s agendi ühendused",
|
||||
"horizon.agent.connected.one_ago": "Ühendatud: 1 agendiühendus, viimane käsk %s s tagasi",
|
||||
"horizon.agent.connected.many_ago": "Ühendatud: %s agendiühendused, viimane käsk %s s tagasi",
|
||||
"horizon.agent.waiting": "Ootan agenti.",
|
||||
"horizon.agent.off": "Väljas: agendid ei pääse selle mängu juurde.",
|
||||
"horizon.agent.session_opened": "Selle seansi jaoks avas mängu käivitanud programm.",
|
||||
"horizon.agent.socket": "Pistikupesa: %s (kopeerige selle täieliku tee üksikasjad)",
|
||||
"horizon.agent.local_only": "Ainult kohalik: selles arvutis olevad agendid, mitte kunagi võrk.",
|
||||
"Auto (%s nits)": "Automaatne (%s nits)",
|
||||
"Hides models behind opaque blocks. Entities update. Off with custom packs.": "Peidab mudelid läbipaistmatute plokkide taha. Olemite värskendamine. Väljas kohandatud pakkidega.",
|
||||
"horizon.extras.repro_keys": "Salvestamise otseteed",
|
||||
"horizon.extras.repro_keys.tooltip": "F3+R alustab või peatab reprosalvestuse ja F3+E kirjutab selle paketi. Vaikimisi väljas: salvestis kopeerib maailma.",
|
||||
"horizon.agent.record_session": "Alustage salvestamise seanssi",
|
||||
"horizon.agent.record_stop": "Seansi salvestamise lõpetamine",
|
||||
"horizon.agent.export_repro": "Ekspordi Repro komplekt",
|
||||
"horizon.repro.started": "Salvestamine algas; F3+R peatab selle ja kirjutab kimbu.",
|
||||
"horizon.repro.stopped": "Salvestamine peatatud: %s",
|
||||
"horizon.repro.bundle": "Repro pakett: %s",
|
||||
"horizon.repro.no_recording": "Eksportimiseks pole veel salvestist.",
|
||||
"horizon.repro.replay_started": "Taasesitus algas: %s",
|
||||
"horizon.pack.addInfo": "Lisage Modrinthist ressursipakett",
|
||||
"horizon.pack.addWorking": "Modrinthilt küsides...",
|
||||
"horizon.pack.addNone": "Ressursipakette ei leitud",
|
||||
"horizon.pack.addTitle": "Lisage ressursipakett",
|
||||
"horizon.pack.install": "Installige",
|
||||
"horizon.pack.installing": "Paigaldamine",
|
||||
"horizon.pack.installed": "Paigaldatud",
|
||||
"horizon.pack.search": "Otsi",
|
||||
"horizon.pack.searchHint": "Otsi Modrinthist...",
|
||||
"horizon.pack.filters": "Filtrid",
|
||||
"horizon.pack.filter.realistic": "Realistlik",
|
||||
"horizon.pack.filter.simplistic": "Lihtsustatud",
|
||||
"horizon.pack.filter.vanillaLike": "Vaniljelaadne",
|
||||
"horizon.pack.addFailed": "Pakki ei saanud lisada: %s",
|
||||
"horizon.extras.header.cosmetics": "Kosmeetika",
|
||||
"horizon.extras.cosmetics_mine": "Minu kosmeetika",
|
||||
"horizon.extras.cosmetics_mine.tooltip": "Varjatud: iga Horizoni mängija näeb teid ilma teie kosmeetikata, kaasa arvatud. Sama lüliti, mis käivitaja riidekapil.",
|
||||
"horizon.extras.cosmetics_others": "Teiste mängijate kosmeetika",
|
||||
"horizon.extras.cosmetics_others.tooltip": "Mida teised Horizoni mängijad kannavad: kõike, ainult nende nimesiltide stiile või mitte midagi. Varjatud, mäng ei küsi kunagi, mida nad kannavad.",
|
||||
"horizon.extras.cosmetics_auras": "Teiste aurad ja jäljed",
|
||||
"horizon.extras.cosmetics_auras.tooltip": "Aurad ja jäljed, mida teised mängijad kannavad. Vaikimisi väljas.",
|
||||
"horizon.extras.cosmetics.shown": "Näidatud",
|
||||
"horizon.extras.cosmetics.hidden": "Peidetud",
|
||||
"horizon.extras.cosmetics.name_tags": "Ainult nimesildid"
|
||||
}
|
||||
@@ -0,0 +1,479 @@
|
||||
{
|
||||
"horizon.options.controller": "Kontrolatzailea",
|
||||
"horizon.options.vibration": "Dardara",
|
||||
"horizon.options.adaptive_triggers": "Abiarazle moldagarriak",
|
||||
"horizon.options.lightbar": "Argi-barra",
|
||||
"horizon.options.look_sensitivity": "Begiradaren sentikortasuna",
|
||||
"horizon.options.invert_x": "Begirada X alderantzikatua",
|
||||
"horizon.options.invert_y": "Begirada Y alderantzikatua",
|
||||
"horizon.options.sneak_button": "Makurtzeko botoia",
|
||||
"horizon.options.move_deadzone": "Mugimenduaren zona hila",
|
||||
"horizon.options.look_deadzone": "Begiradaren zona hila",
|
||||
"horizon.options.button_glyphs": "Botoien glifoak",
|
||||
"horizon.options.menu_navigation": "Menuen nabigazioa",
|
||||
"horizon.options.on_screen_keyboard": "Pantailako teklatua",
|
||||
"horizon.options.chat_delay": "Txat-atzerapena",
|
||||
"horizon.options.lightbar.health": "Osasuna",
|
||||
"horizon.options.lightbar.dimension": "Dimentsioa",
|
||||
"horizon.options.glyphs.auto": "Autoa",
|
||||
"horizon.options.menu_focus": "Fokua",
|
||||
"horizon.options.menu_pointer": "Erakuslea",
|
||||
"horizon.options.keyboard.auto": "Autoa",
|
||||
"horizon.options.unavailable": "Eginbide hau oraindik ez dago erabilgarri Horizon-n.",
|
||||
"horizon.options.search": "Bilaketa-ezarpenak...",
|
||||
"horizon.pages.mods": "Moduak",
|
||||
"horizon.pages.shader_packs": "Shader paketeak",
|
||||
"horizon.pages.shader_options": "Itzalaren aukerak",
|
||||
"horizon.pages.controller": "Kontrolagailuaren ezarpenak",
|
||||
"horizon.pages.controller_binds": "Kontrolatzaileak lotzen ditu",
|
||||
"horizon.pages.extras": "Horizon Gehigarriak",
|
||||
"horizon.pages.settings": "Horizon Ezarpenak",
|
||||
"horizon.pages.agent": "AI agentea",
|
||||
"horizon.split.leave": "Utzi",
|
||||
"horizon.pages.split_settings": "Pantaila zatituko ezarpenak",
|
||||
"horizon.pages.split_profiles": "Nor ari da jolasten?",
|
||||
"horizon.pages.split_setup": "Pantaila zatituaren konfigurazioa",
|
||||
"horizon.pages.music": "Musika",
|
||||
"horizon.pages.music.menu": "Menua",
|
||||
"horizon.pages.music.creative": "Sortzailea",
|
||||
"horizon.pages.music.underwater": "Urpean",
|
||||
"horizon.pages.music.end": "Amaiera",
|
||||
"horizon.pages.music.boss": "Nagusia",
|
||||
"horizon.pages.music.credits": "Kredituak",
|
||||
"horizon.pages.music.overworld_biomes": "Overworld biomak",
|
||||
"horizon.pages.music.nether_biomes": "Beheko biomak",
|
||||
"horizon.pages.music.end_biomes": "Amaiera biomak",
|
||||
"horizon.pages.music.other": "Beste musika batzuk",
|
||||
"horizon.pages.music.empty": "Ez dago musika pistarik: jokoaren soinuak ez dira kargatzen.",
|
||||
"horizon.pages.music.tooltip": "Inkorporatutako pistak, egoeraren arabera: jokatu bat orain edo desaktibatu beste bat, jokoak hautatzeari uzteko.",
|
||||
"horizon.pages.settings.tooltip": "Horizonren ezarpenak: grafikoak, kontrolagailuak, gehigarriak eta modak.",
|
||||
"horizon.pages.graphics.tooltip": "Grafikoak, besterik gabe: ezarpen bakoitzak zer balio duen esaten du.",
|
||||
"horizon.pages.graphics_advanced.tooltip": "Ezarpen grafiko bakoitza, Horizon barne, bakoitzak balio duenarekin.",
|
||||
"horizon.pages.controller.tooltip": "Kontrolagailuak: haien botoiak, makilak, bibrazioa eta menuen nabigazioa.",
|
||||
"horizon.pages.extras.tooltip": "Aukerako gehigarriak, guztiak lehenespenez desaktibatuta: jokoak bainila izaten jarraitzen du bat aktibatu arte.",
|
||||
"horizon.pages.agent.tooltip": "Utzi zure AI agentea jolasten: horizon-ctl eta MCP bezeroak ordenagailu honetan.",
|
||||
"horizon.pages.split_profiles.tooltip": "Nork jokatzen du: jokoaren karpeta honetan gordetako profila.",
|
||||
"horizon.pages.split_setup.tooltip": "Leihoak eta monitoreak, eta nork jokatzen duen non.",
|
||||
"horizon.pages.shader_packs.tooltip": "Shader-paketeak shaderpacks karpetatik: Horizon bereak eta shaders/ formatuan daudenak. Bat aldi berean korrika.",
|
||||
"horizon.pages.mods.tooltip": "Horizon-rako egindako modak, horizon-mods karpetatik. Bakoitza sandbox batean exekutatzen da eta itzalita geratzen da pizten duzun arte.",
|
||||
"horizon.pages.open.graphics": "Grafikoak...",
|
||||
"horizon.pages.open.graphics_advanced": "Grafiko aurreratuak...",
|
||||
"horizon.pages.open.shader_packs": "Shader paketeak...",
|
||||
"horizon.pages.open.controller": "Kontrolagailuaren ezarpenak...",
|
||||
"horizon.pages.open.split_setup": "Pantaila zatitua...",
|
||||
"horizon.pages.open.extras": "Gehigarriak...",
|
||||
"horizon.pages.open.mods": "Moduak...",
|
||||
"horizon.pages.open.agent": "AI agentea...",
|
||||
"horizon.pages.open.horizon_graphics": "Horizon Grafikoak...",
|
||||
"horizon.pages.open.controller_binds": "Kontrolagailua lotzen da...",
|
||||
"horizon.pages.open.horizon_settings": "Horizon Ezarpenak...",
|
||||
"horizon.pages.open.music": "Musika...",
|
||||
"horizon.mods.empty": "Modrik ez: jarri .hmod fitxategiak horizon-mods karpetan",
|
||||
"horizon.mods.stopped": " (Gelditu)",
|
||||
"horizon.mods.not_built": " (Ez eraikia)",
|
||||
"horizon.mods.dev": " (Garapena)",
|
||||
"horizon.mods.settings": "Ezarpenak",
|
||||
"horizon.mods.in_world": " (utzi mundua aldatzen)",
|
||||
"horizon.mods.open_folder": "Ireki Mod karpeta",
|
||||
"horizon.shader_packs.empty": "Ez dago itzal-paketerik: jarri itzazu itzal-paketeen karpetan",
|
||||
"horizon.shader_options.open": "Itzalaren aukerak...",
|
||||
"horizon.shader_options.profile": "Profila",
|
||||
"horizon.shader_options.loading": "Shader paketearen aukerak irakurtzen...",
|
||||
"horizon.agent.copy_details": "Kopiatu konexioaren xehetasunak",
|
||||
"horizon.multiplayer.join": "Sartu",
|
||||
"horizon.multiplayer.cancel_reconnecting": "Utzi berriro konektatzea",
|
||||
"horizon.multiplayer.join_friend": "Sartu Lagun batekin",
|
||||
"horizon.multiplayer.invite_code": "Gonbidatu kodea",
|
||||
"horizon.multiplayer.relay": "Erreleboa (aukerakoa)",
|
||||
"Preset": "Aurrez ezarritakoa",
|
||||
"LOD Distance": "LOD Distantzia",
|
||||
"Far Detail": "Urruneko xehetasuna",
|
||||
"Cave Culling": "Haitzuloen Mozketa",
|
||||
"Entity Culling": "Entitatea Kulling",
|
||||
"Chunk Updates": "Chunk eguneraketak",
|
||||
"Upload Budget": "Kargatu Aurrekontua",
|
||||
"Sky": "Zerua",
|
||||
"Fog": "Lainoa",
|
||||
"Weather": "Eguraldia",
|
||||
"Animated Textures": "Ehundura animatuak",
|
||||
"Present Mode": "Oraingo Modua",
|
||||
"Frame Pacing": "Markoaren erritmoa",
|
||||
"Worker Threads": "Langileen hariak",
|
||||
"Resolution Scale": "Ebazpen Eskala",
|
||||
"Anti-aliasing": "Aliasaren aurkakoa",
|
||||
"Upscaling": "Handitzea",
|
||||
"Paper White": "Paper Zuria",
|
||||
"Peak Brightness": "Distira gailurra",
|
||||
"Black Level": "Beltza Maila",
|
||||
"UI Brightness": "Interfazearen distira",
|
||||
"Battery Mode": "Bateria modua",
|
||||
"Graphics API": "Grafikoen APIa",
|
||||
"Translucent Batching": "Lote zeharrargitsua",
|
||||
"Full Detail Distance": "Xehetasun osoa Distantzia",
|
||||
"Off": "Desaktibatuta",
|
||||
"Unlimited": "Mugagabea",
|
||||
"Auto": "Autoa",
|
||||
"Custom": "Pertsonalizatua",
|
||||
"Performance": "Errendimendua",
|
||||
"Balanced": "Orekatua",
|
||||
"Quality": "Kalitatea",
|
||||
"Native": "Jatorrizkoa",
|
||||
"Full": "Osoa",
|
||||
"Reduced": "Murriztua",
|
||||
"Efficient": "Eraginkorra",
|
||||
"Precise": "Zehatza",
|
||||
"Auto (VSync)": "Automatikoa (VSync)",
|
||||
"Mailbox": "Postontzia",
|
||||
"Immediate": "Berehala",
|
||||
"FPS and Graph": "FPS eta grafikoa",
|
||||
"No cost": "Ez dago kosturik",
|
||||
"Low cost": "Kostu baxua",
|
||||
"Medium cost": "Kostu ertaina",
|
||||
"High cost": "Kostu handia",
|
||||
"Saves time": "Denbora aurrezten du",
|
||||
"Graphics": "Grafikoak",
|
||||
"Done": "Eginda",
|
||||
"This feature is not yet available in Horizon.": "Eginbide hau oraindik ez dago erabilgarri Horizon-n.",
|
||||
"Your display or system doesn't offer HDR output.": "Zure pantailak edo sistemak ez du HDR irteerarik eskaintzen.",
|
||||
"Turn HDR on to use it.": "Aktibatu HDR hura erabiltzeko.",
|
||||
"Your GPU or graphics API doesn't support it.": "Zure GPU edo grafikoen APIak ez du onartzen.",
|
||||
"%s chunks": "%s puskak",
|
||||
"%s per frame": "%s fotograma bakoitzeko",
|
||||
"%s MiB/frame": "%s MiB/markoa",
|
||||
"%s KiB/frame": "%s KiB/markoa",
|
||||
"Full-detail terrain range. LOD Distance can extend local worlds farther.": "Xehetasun osoko lur eremua. LOD Distantziak tokiko munduak urrunago heda ditzake.",
|
||||
"Coarse distant terrain in local worlds. Integrated GPUs stop at 128 chunks.": "Urruneko lur lodia tokiko munduetan. GPU integratuak 128 zatitan gelditzen dira.",
|
||||
"Reduced draws far terrain coarser: faster on this integrated GPU.": "Marrazki murrizketak lur urrunago lodiagoak: azkarrago GPU integratu honetan.",
|
||||
"Reduced draws far terrain coarser, for GPUs it slows down.": "Marrazki murriztuak lur urrunago lodiagoak dira, GPUentzat moteldu egiten da.",
|
||||
"Field of view. Wider shows more terrain at once.": "Ikus-eremua. Zabalerak lur gehiago erakusten du aldi berean.",
|
||||
"Caps frames per second; a cap saves power and heat.": "Maiuskulak segundoko fotogramak; txano batek energia eta beroa aurrezten ditu.",
|
||||
"Waits for the display's refresh: no tearing, a little latency.": "Pantaila freskatzeko zain dago: urratu gabe, latentzia pixka bat.",
|
||||
"Size of menus and the HUD.": "Menuen tamaina eta HUD-a.",
|
||||
"Sets the options below together. Changing one makes it Custom.": "Beheko aukerak batera ezartzen ditu. Bat aldatzeak pertsonalizatu egiten du.",
|
||||
"Lava, fire and sunlight shine brighter than white. Needs an HDR display.": "Labak, suak eta eguzki-argiak zuriak baino distira handiagoa dute. HDR pantaila bat behar du.",
|
||||
"Your display's darkest black. 0 for OLED; LCDs glow a little.": "Zure pantailako beltz ilunena da. 0 OLEDrako; LCDek apur bat distira egiten dute.",
|
||||
"How bright highlights get. Auto: the peak your system reports.": "Nola distiratsuak diren argiak. Auto: zure sistemak ematen duen gailurra.",
|
||||
"How bright white paper and menus look. Auto: your desktop's white.": "Zein itxura duten paper zuriak eta menuak. Auto: zure mahaigaina zuria da.",
|
||||
"How bright the HUD and menus are, against paper white.": "Zein distiratsuak diren HUD eta menuak, paper zuriaren aurka.",
|
||||
"How far mobs, crops and machines keep working. CPU time.": "Noraino jarraitzen duten mafiak, laboreak eta makinak lanean. CPU denbora.",
|
||||
"How far away mobs and items are drawn, as a share of normal.": "Noraino ateratzen diren mobs eta elementuak, normalaren zati gisa.",
|
||||
"Skips terrain hidden behind closed sections. Off costs a lot.": "Sekzio itxien atzean ezkutatuta dagoen lurra saltatzen du. Off asko kostatzen da.",
|
||||
"Hides entities behind opaque blocks.": "Bloke opakuen atzean dauden entitateak ezkutatzen ditu.",
|
||||
"No entity occlusion culling.": "Ez dago entitateen oklusioa kulling.",
|
||||
"CPU occlusion test runs this frame.": "PUZaren oklusioaren probak marko hau exekutatzen du.",
|
||||
"Occlusion checks run on a worker thread.": "Oklusio-egiaztapenak langile-hari batean exekutatzen dira.",
|
||||
"Meshed sections uploaded per frame. Lower is smoother while loading.": "Sareko atalak fotograma bakoitzeko kargatu dira. Behea leunagoa da kargatzean.",
|
||||
"Soft shadows in corners. Costs chunk building time only.": "Itzal leunak bazterretan. Eraikitzeko denbora zati bat bakarrik kostatzen du.",
|
||||
"Smaller copies of block textures for distant terrain: less shimmer.": "Bloke-ehunduraren kopia txikiagoak lur urrunetarako: distira gutxiago.",
|
||||
"Blends grass and water colours across biomes when building chunks.": "Belarra eta ur koloreak nahasten ditu biometan zatiak eraikitzean.",
|
||||
"Cloud layer: off, flat (fast) or 3D (fancy).": "Hodei geruza: desaktibatuta, laua (bizkorra) edo 3D (fantastikoa).",
|
||||
"How far clouds reach, in chunks.": "Noraino iristen diren hodeiak, zatika.",
|
||||
"Draws the sky, sun, moon and stars.": "Zerua, eguzkia, ilargia eta izarrak marrazten ditu.",
|
||||
"Distance fog. Off shows the edge of the loaded world.": "Distantzia lainoa. Off mundu kargatuaren ertza erakusten du.",
|
||||
"Draws rain and snow.": "Euria eta elurra marrazten ditu.",
|
||||
"How far rain and snow fall around you.": "Noraino erortzen diren euria eta elurra zure inguruan.",
|
||||
"How many particles effects spawn.": "Zenbat partikulen eraginak sortzen diren.",
|
||||
"Round shadows under mobs and items.": "Itzal biribilak mob eta elementuen azpian.",
|
||||
"Leaves with see-through gaps. Off draws them solid.": "Hutsune ikusgarriak dituzten hostoak. Off-ek sendo marrazten ditu.",
|
||||
"Sorts water and glass more exactly behind each other.": "Ura eta beira bata bestearen atzetik zehatzago sailkatzen ditu.",
|
||||
"Which chunk rebuilds wait for the frame: none, nearby or yours.": "Zein zati berreraikitzen den markoaren zain: bat ere ez, gertukoa edo zurea.",
|
||||
"Animates water, lava, fire and other moving textures.": "Ura, laba, sua eta beste ehundura mugikor batzuk animatzen ditu.",
|
||||
"World pixels per screen pixel. Below 100% is faster on the GPU.": "Munduko pixelak pantailako pixel bakoitzeko. % 100etik behera azkarragoa da GPUan.",
|
||||
"Smooths jagged edges. FXAA: softer. TAA: smoothest, moving things may trail.": "Ertz bitxiak leuntzen ditu. FXAA: bigunagoa. TAA: leunena, mugitzen diren gauzak atzetik joan daitezke.",
|
||||
"Renders the world smaller and rebuilds it with TAA. Faster, softer.": "Mundua txikiagotzen du eta TAArekin berreraikitzen du. Azkarrago, leunagoa.",
|
||||
"HDR output on an HDR display: lava, fire and sunlight shine brighter.": "HDR irteera HDR pantaila batean: labak, sua eta eguzki-argiak distiratsuagoak dira.",
|
||||
"How frames reach the screen while VSync is off.": "Nola iristen diren fotogramak pantailara VSync itzalita dagoen bitartean.",
|
||||
"Efficient sleeps until the next frame; Precise spins, like vanilla.": "Lo eraginkorra hurrengo fotograma arte; Bira zehatzak, bainila bezala.",
|
||||
"Fills the screen (borderless).": "Pantaila betetzen du (ertzak gabe).",
|
||||
"Brightens dark places.": "Leku ilunak argitzen ditu.",
|
||||
"Lowers the frame rate when minimised, or idle too.": "Fotograma-abiadura murrizten du minimizatzen denean, edo inaktibo ere.",
|
||||
"Sways the view while walking.": "Ikuspegia aldarazi egiten du oinez ibiltzean.",
|
||||
"Fades newly loaded chunks in.": "Kargatutako zati berriak lausotzen ditu.",
|
||||
"Darkens the screen's edges.": "Pantailaren ertzak iluntzen ditu.",
|
||||
"Shows when the world saves.": "Munduak salbatzen duenean erakusten du.",
|
||||
"Shows attack cooldown.": "Erasoaren hoztea erakusten du.",
|
||||
"60 FPS cap (30 in menus or unfocused), half the workers: less power.": "60 FPS muga (30 menuetan edo fokatu gabe), langileen erdia: potentzia gutxiago.",
|
||||
"Threads that generate, light and mesh chunks. Next start.": "Sortzen dituzten hariak, zati argiak eta sareak. Hurrengo hasiera.",
|
||||
"Vulkan, then DirectX 12 (Windows) or OpenGL (Linux) where it fails. Next start.": "Vulkan, gero DirectX 12 (Windows) edo OpenGL (Linux) non huts egiten duen. Hurrengo hasiera.",
|
||||
"Water and glass in one buffer: fewer draw calls, a bit more VRAM. Next start.": "Ura eta beira buffer batean: zozketa-dei gutxiago, VRAM pixka bat gehiago. Hurrengo hasiera.",
|
||||
"Mesh data sent to the GPU per frame. Lower is smoother while loading.": "GPUra bidalitako sareko datuak fotograma bakoitzeko. Behea leunagoa da kargatzean.",
|
||||
"Frame rate and frame times over the game, with a graph.": "Fotograma-tasa eta fotograma-denborak jokoan zehar, grafiko batekin.",
|
||||
"horizon.multiplayer.finding_friend": "Zure lagunaren mundua aurkitzen...",
|
||||
"horizon.multiplayer.not_signed_in": "Zerbitzari hau lineako moduan dago. Hasi saioa zure Microsoft kontuarekin Horizon abiarazlean bertan sartzeko.",
|
||||
"horizon.multiplayer.invalid_address": "Zerbitzariaren helbide baliogabea: %s",
|
||||
"horizon.multiplayer.connected_friend_direct": "Zure lagunarekin zuzenean konektatuta...",
|
||||
"horizon.multiplayer.connected_friend_relay": "Zure lagunarekin erreleboaren bidez konektatuta...",
|
||||
"General": "Orokorra",
|
||||
"Advanced": "Aurreratua",
|
||||
"Undo": "Desegin",
|
||||
"Search options": "Bilaketa aukerak",
|
||||
"Shortcut": "Lasterbidea",
|
||||
"Distance": "Distantzia",
|
||||
"Display": "Bistaratzea",
|
||||
"Interface": "Interfazea",
|
||||
"Sky and weather": "Zerua eta eguraldia",
|
||||
"Lighting and entities": "Argiztapena eta entitateak",
|
||||
"Textures": "Ehundurak",
|
||||
"Image": "Irudia",
|
||||
"Chunk loading": "Zati zatiak kargatzea",
|
||||
"Culling": "Mozketa",
|
||||
"Power": "Boterea",
|
||||
"Frames": "Markoak",
|
||||
"Overlay": "Gainjartzea",
|
||||
"Output": "Irteera",
|
||||
"Brightness": "Distira",
|
||||
"How far you see, the window and the HUD.": "Noraino ikusten duzun, leihoa eta HUD-a.",
|
||||
"The sky and weather, lighting, textures and the image.": "Zerua eta eguraldia, argia, testurak eta irudia.",
|
||||
"Chunk loading, culling and power use.": "Zama zatiak, mozketa eta energia erabiltzea.",
|
||||
"How frames reach the screen, and the performance overlay.": "Fotogramak pantailara nola iristen diren eta errendimenduaren gainjartzea.",
|
||||
"Brighter-than-white output on an HDR display.": "Irteera zuria baino distiratsuagoa HDR pantaila batean.",
|
||||
"Results for \"%s\"": "\"%s\" bilaketaren emaitzak",
|
||||
"No settings match.": "Ez dago ezarpenik bat.",
|
||||
"horizon.title.not_affiliated": "Ez dago Mojang edo Microsoft-ekin afiliatuta",
|
||||
"horizon.extras.header.lighting": "Argiztapena",
|
||||
"horizon.extras.header.third_person": "Hirugarren pertsona",
|
||||
"horizon.extras.header.particles": "Partikulak",
|
||||
"horizon.extras.header.inventory": "Inbentarioa",
|
||||
"horizon.extras.header.chat": "Txateatu",
|
||||
"horizon.extras.header.multiplayer": "Jokalari anitzekoa",
|
||||
"horizon.extras.header.sound": "Soinua",
|
||||
"horizon.extras.header.menus": "Menuak",
|
||||
"horizon.extras.fullbright": "Argi osoa",
|
||||
"horizon.extras.dynamic_lights": "Argi dinamikoak",
|
||||
"horizon.extras.own_name_tag": "Izen-etiketa propioa",
|
||||
"horizon.extras.hide_block_particles": "Ezkutatu bloke-hausturako partikulak",
|
||||
"horizon.extras.auto_reconnect": "Berriro konektatu automatikoki",
|
||||
"horizon.extras.ui_sound_reserve": "Mantendu kanalak UI soinuetarako",
|
||||
"horizon.extras.music_page": "Musika orria",
|
||||
"horizon.extras.mouse_tweaks": "Mouse Tweaks kontrolak",
|
||||
"horizon.extras.mouse_tweaks_wheel": "Korritzeko gurpilak elementuak mugitzen ditu",
|
||||
"horizon.extras.sort": "Ordenatzeko botoiak",
|
||||
"horizon.extras.sort_key": "Ordenatzeko tekla",
|
||||
"horizon.extras.no_ai": "AIrik ez",
|
||||
"horizon.extras.agent_control": "Agenteen Kontrola",
|
||||
"horizon.extras.discord_presence": "Discord Presentzia aberatsa",
|
||||
"horizon.extras.splitscreen": "Pantaila zatitua",
|
||||
"horizon.extras.chat_animation": "Txat leuna",
|
||||
"horizon.extras.chat_indicator": "Mezuen adierazlea",
|
||||
"horizon.extras.wheel_cycles_settings": "Korritzeko gurpilak ezarpenak aldatzen ditu",
|
||||
"horizon.extras.pack_browser": "Baliabide paketeen arakatzailea",
|
||||
"horizon.extras.fullbright.tooltip": "Erakutsi blokeak eta entitateak argi betean, baita eremu ilunetan ere.",
|
||||
"horizon.extras.dynamic_lights.tooltip": "Zuziak eta beste argi-iturri batzuk eusten, erorita edo sutan pizten dituzte inguruko blokeak.",
|
||||
"horizon.extras.own_name_tag.tooltip": "Zure izena zure buruaren gainean erakusten du hirugarren pertsonan, beste jokalariek ikusten duten moduan. Ezkutatuta dago zerbitzariak zure taldearen izenak ezkutatzen dituenean edo ikusezina zarenean.",
|
||||
"horizon.extras.hide_block_particles.tooltip": "Hautsitako bloke batetik lehertu eta mina duzuna erortzen diren hondakin-partikulak ezkutatzen ditu. Beste partikula batzuk geratzen dira.",
|
||||
"horizon.extras.auto_reconnect.tooltip": "Konexioa galdu edo berrabiarazi ondoren zerbitzari batean sartzen da berriro, inoiz ez ostiko bat edo debeku baten ondoren.",
|
||||
"horizon.extras.ui_sound_reserve.tooltip": "Munduko soinuek 247 soinu-kanaletatik 16 libre uzten dituzte, beraz, uholde batek (leherketa handi bat) ezin ditu menuko klikak isilarazi.",
|
||||
"horizon.extras.music_page.tooltip": "Music & Sounds-ek Musika... orria lortzen du: erreproduzitu integratutako edozein pista orain, edo desaktibatu bat jokoak hautatzeari uzteko. Ez da ezer aldatzen pista bat itzali arte.",
|
||||
"horizon.extras.mouse_tweaks.tooltip": "Eskuinean arrastatu sakatuta bat jartzen du zirrikitu bakoitzeko, ezkerrean arrastatu edukitako elementua biltzen du, Maius + ezkerrera arrastatu zirrikitu guztiak mugitzen ditu.",
|
||||
"horizon.extras.mouse_tweaks_wheel.tooltip": "Beherak zirrikituaren elementu bat beste aldera bidaltzen du, gorak bat itzultzen du.",
|
||||
"horizon.extras.sort.tooltip": "Inbentarioa, kutxak, upelak, ender kutxak eta shulker-kutxak sortze-ordenan ordenatzen ditu, pilak batuz.",
|
||||
"horizon.extras.sort_key.tooltip": "Kurtsorea azpian dagoen zatia ordenatzen du. Egin klik, eta sakatu tekla bat; Ihesak askatzen du.",
|
||||
"horizon.extras.no_ai.tooltip": "AI funtzio guztiak ezkutatu eta desaktibatu egiten ditu: agenteen kontrola, horizon-ctl eta MCP zerbitzariak. Abiarazlearen etengailua ere.",
|
||||
"horizon.extras.agent_control.tooltip": "Zure AI agenteak horizon-ctl edo MCP bezero baten bidez jolastu dezake joko honetara, ordenagailu honetan soilik.",
|
||||
"horizon.extras.discord_presence.tooltip": "Discord exekutatzen den bitartean Horizon Jolasean erakusten du: menuak, jokalari bakarreko edo jokalari anitzeko, dimentsioa eta jokatutako denbora. Inoiz ez mundu baten izenik edo zerbitzari baten helbidea.",
|
||||
"Calibrate...": "Kalibratu...",
|
||||
"Calibrate Anyway...": "Kalibratu Dena den...",
|
||||
"Use Automatic Setup": "Erabili konfigurazio automatikoa",
|
||||
"Shortcut: %s": "Lasterbidea: %s",
|
||||
"Next": "Hurrengoa",
|
||||
"HDR Calibration %s/%s: %s": "HDR Kalibrazioa %s/%s: %s",
|
||||
"Sets the three below full screen, one test picture at a time.": "Pantaila osoko azpian dauden hiru ezartzen ditu, probako argazki bat aldi berean.",
|
||||
"A key that opens this screen from the game. Not bound at first.": "Pantaila hau jokotik irekitzen duen giltza. Hasieran lotu gabe.",
|
||||
"Your display didn't say how bright it gets: calibrate to set it up.": "Pantailak ez du esan zenbat argi dagoen: kalibratu konfiguratzeko.",
|
||||
"Already set up for your display. Only calibrate if HDR looks wrong.": "Dagoeneko konfiguratuta zaude zure pantailarako. Kalibratu HDR okerra bada bakarrik.",
|
||||
"Puts Peak Brightness and Paper White back to your display's setup.": "Distira gailurra eta Paper Zuria berriro jartzen ditu pantailaren konfiguraziora.",
|
||||
"Set up for your display. Leave on Auto unless it looks wrong.": "Konfiguratu zure pantailarako. Utzi automatikoa aktibatuta, gaizki ikusten ez bada.",
|
||||
"Lower it until the logo just disappears into the black.": "Jaitsi logoa beltzean desagertu arte.",
|
||||
"Raise it until the logo just disappears into the bright square.": "Altxa ezazu logotipoa karratu distiratsuan desagertu arte.",
|
||||
"Make the card a white that's comfortable to look at for a long time, in the light you play in.": "Egin ezazu txartela denbora luzez begiratzeko erosoa den zuria, jolasten duzun argitan.",
|
||||
"horizon.splitscreen.profiles.forget": "Ahaztu",
|
||||
"horizon.splitscreen.profiles.create": "Sortu",
|
||||
"horizon.splitscreen.profiles.you": " - zu",
|
||||
"horizon.splitscreen.profiles.forget_named": "Ahaztu %s",
|
||||
"horizon.splitscreen.profiles.previous": "Aurrekoa",
|
||||
"horizon.splitscreen.profiles.next": "Hurrengoa",
|
||||
"horizon.splitscreen.profiles.new_button": "Profil berria...",
|
||||
"horizon.splitscreen.profiles.forget_title": "Profila ahaztu?",
|
||||
"horizon.splitscreen.profiles.forget_leaves": "Instantzia honen zerrenda uzten du.",
|
||||
"horizon.splitscreen.profiles.forget_kept": "Munduko aurrerapena eta ezarpenak mantentzen dira.",
|
||||
"horizon.splitscreen.profiles.new_title": "Profil berria",
|
||||
"horizon.splitscreen.profiles.name_hint": "Izena (3 eta 16 letra, zifra, _)",
|
||||
"horizon.splitscreen.profiles.switch_title": "Aldatu profila",
|
||||
"horizon.splitscreen.profiles.offline_note": "Lineaz kanpoko profilak instantzia honetakoak dira",
|
||||
"horizon.splitscreen.profiles.move": "Mugitu jolasten duzun tokira",
|
||||
"horizon.splitscreen.profiles.move_place": "Mugitu jolasten duzun tokira: %s",
|
||||
"horizon.friends.title": "Jolastu Lagunekin",
|
||||
"horizon.friends.hint": "Lagunek itsatsi dute kodea izenburu-pantailaren Lagunak botoian, Zuzeneko konexioan edo abiarazlearen Play orrian.",
|
||||
"horizon.friends.copied": "Kopiatua",
|
||||
"horizon.friends.copy_code": "Kopiatu kodea",
|
||||
"horizon.friends.stop_sharing": "Utzi partekatzeari",
|
||||
"horizon.friends.none_yet": "Hemen oraindik ez dago lagunik.",
|
||||
"horizon.friends.here_now": "Hemen orain: %s",
|
||||
"horizon.friends.share_intro": "Partekatu mundu hau gonbidapen-kode baten atzean: LANera irekitzen da eta Interneteko lagunak bat egiten dute kodearekin. Ez dago gure zerbitzaririk parte hartzen.",
|
||||
"horizon.friends.start_sharing": "Hasi Partekatzen",
|
||||
"horizon.friends.troubleshooting": "Arazoak konpontzen...",
|
||||
"horizon.friends.stopped": "Gonbidapen kodea partekatzeari utzi dio.",
|
||||
"horizon.friends.short_code_changed": "Norbaitek kode labur oker bat probatzen jarraitu zuen, beraz, aldatu egin zen.",
|
||||
"horizon.friends.wrong_code": "Norbaitek kode oker batekin saiatu da.",
|
||||
"horizon.friends.code_ready": "Zure gonbidapen-kodea prest dago: Jokoen menua, Jolastu lagunekin. Kopiatu eta bidali zure lagunei.",
|
||||
"horizon.friends.share_failed": "Ezin izan da mundua partekatu: %s",
|
||||
"horizon.friends.finding_route": "Lagunak zurekin nola irits daitezkeen aurkitzen...",
|
||||
"horizon.osk.shift": "Txanda",
|
||||
"horizon.osk.space": "Espazioa",
|
||||
"horizon.osk.delete": "Ezabatu",
|
||||
"horizon.osk.type": "Mota",
|
||||
"horizon.osk.symbols": "Sinboloak",
|
||||
"horizon.osk.close": "Itxi",
|
||||
"horizon.extras.chat_animation.tooltip": "Txat-lerro berri bat ezkerretik sartzen da desagertzen den bitartean, osorik agertu beharrean.",
|
||||
"horizon.extras.chat_indicator.tooltip": "Txat-lerro baten ezkerreko koloretako barra.",
|
||||
"horizon.extras.wheel_cycles_settings.tooltip": "Ezarpenetako botoi baten gainean korritzeko gurpilak bere balioa aldatzen du, bainilan bezala. Desaktibatuta, gurpilak zerrendan bakarrik mugitzen du.",
|
||||
"horizon.extras.pack_browser.tooltip": "Aukeratu Baliabide Paketeak Gehitu botoi bat lortzen du, Modrinth bilatzen duena eta pakete bat instalatzen du zure paketeen karpetan. Desaktibatuta, jokoa ez da inoiz Modrinth-ekin harremanetan jartzen.",
|
||||
"horizon.extras.splitscreen.tooltip": "Mundu batean, beste kontrolagailu bat sar daiteke jokalari berri gisa: sakatu A eskatzen dionean, eta hautatu profil bat eta non jokatu.",
|
||||
"horizon.splitscreen.setup.monitor": "Monitorea %s",
|
||||
"horizon.splitscreen.setup.monitor_unknown": "monitore bat",
|
||||
"horizon.splitscreen.setup.window": "%s leihoa",
|
||||
"horizon.splitscreen.setup.new_window": "Leiho berria",
|
||||
"horizon.splitscreen.setup.fill_monitor": "Bete %s",
|
||||
"horizon.splitscreen.setup.done": "Eginda",
|
||||
"horizon.splitscreen.setup.off": "Desaktibatuta",
|
||||
"horizon.splitscreen.setup.player": "Jokalari %s",
|
||||
"horizon.splitscreen.setup.revert": "Atzera",
|
||||
"horizon.splitscreen.setup.apply": "Aplikatu",
|
||||
"horizon.splitscreen.setup.warning.empty_main": "Inork ez du jolasten Window 1-n: ezkutatzen da",
|
||||
"horizon.splitscreen.setup.warning.empty_close": "Inork ez du jolasten %s leihoan: Aplikatuan ixten da",
|
||||
"horizon.splitscreen.setup.warning.empty_new": "Inork ez du jolasten %s leihoan: ez da irekiko",
|
||||
"horizon.splitscreen.setup.warning.on_main": "%s leihoak 1. leihoaren monitorea betetzen du: bere jokalariek 1. leihoan jokatzen dute",
|
||||
"horizon.splitscreen.setup.warning.unplugged": "%s leihoaren monitorea ez dago konektatuta: bere jokalariek 1. leihoan jokatzen dute",
|
||||
"horizon.splitscreen.setup.status.off": "Pantaila zatitua itzalita dago.",
|
||||
"horizon.splitscreen.setup.status.enable_hint": "Piztu eta sakatu mundu bateko beste kontrolagailu bateko botoi bat.",
|
||||
"horizon.splitscreen.setup.status.join_hint": "Sakatu A sartzeko eta profil bat hautatzeko.",
|
||||
"horizon.splitscreen.setup.status.idle": "Pantaila zatitua inaktibo",
|
||||
"horizon.splitscreen.setup.status.alone": "Bertako beste jokalaririk ez.",
|
||||
"horizon.splitscreen.setup.status.solo_controls": "Bakarkako kontrolak eta kontroladorearen feedbacka ez dira aldatu.",
|
||||
"horizon.splitscreen.setup.window_empty": "%s leihoa: hutsik",
|
||||
"horizon.splitscreen.setup.note.select": "Egin klik erreproduzitzaile batean, edo arrastatu leiho batera edo monitore batera.",
|
||||
"horizon.splitscreen.setup.note.apply": "Aplikatu modu honetan erreproduzitzeko, itzuli desegin egiteko.",
|
||||
"horizon.splitscreen.setup.note.place": "Non jokatu behar du %s?",
|
||||
"horizon.splitscreen.setup.this_player": "jokalari hau",
|
||||
"horizon.splitscreen.setup.switch_disabled": "Pantaila zatitua itzaltzen da besteek irten direnean (haien eten menua).",
|
||||
"horizon.splitscreen.setup.window_place": "%s leihoa (%s/%s)",
|
||||
"horizon.splitscreen.setup.names": "Izenak",
|
||||
"horizon.splitscreen.setup.identify": "Identifikatu",
|
||||
"horizon.splitscreen.setup.layout.two": "2 partekatzea: %s",
|
||||
"horizon.splitscreen.setup.layout.three": "3 partekatzea: %s",
|
||||
"horizon.splitscreen.setup.layout.two.0": "Autoa",
|
||||
"horizon.splitscreen.setup.layout.two.1": "Elkarren ondoan",
|
||||
"horizon.splitscreen.setup.layout.two.2": "Goian eta behean",
|
||||
"horizon.splitscreen.setup.layout.three.0": "Bat zabal gainean",
|
||||
"horizon.splitscreen.setup.layout.three.1": "Altuera bat ezkerraldean",
|
||||
"horizon.splitscreen.setup.layout.three.2": "Elkarren ondoan",
|
||||
"horizon.splitscreen.setup.help.player": "Egin klik edo arrastatu %s horiek mugitzeko.",
|
||||
"horizon.splitscreen.setup.help.layout_auto": "%s (leihoa zabala denean elkarren ondoan). Sakatu aldatzeko.",
|
||||
"horizon.splitscreen.setup.help.layout": "%s. Sakatu aldatzeko.",
|
||||
"horizon.splitscreen.setup.help.switch": "Ordenagailu honen pantaila zatitua, piztuta edo itzalita.",
|
||||
"horizon.splitscreen.setup.help.identify": "Jokalari bakoitzaren ikuspegiak zein leihotan dagoen erakusten du.",
|
||||
"horizon.splitscreen.setup.help.names": "Jokalari bakoitzaren izena bere ikuspegiaren izkinan.",
|
||||
"horizon.splitscreen.setup.help.revert": "Desegin oraindik aplikatu gabeko aldaketak.",
|
||||
"horizon.splitscreen.setup.help.apply": "Erreproduzitu mapak erakusten duen moduan.",
|
||||
"horizon.splitscreen.setup.help.unchanged": "Oraindik ez da ezer aldatu.",
|
||||
"horizon.splitscreen.setup.give_up_pad": "Eman Pad",
|
||||
"horizon.splitscreen.prompt.controller_connected": "Kontroladorea konektatuta",
|
||||
"horizon.splitscreen.prompt.controller_disconnected": "Kontrolagailua deskonektatuta dago",
|
||||
"horizon.splitscreen.prompt.controller_disconnected.hint": "Konektatu berriro edo sakatu beste botoi bat",
|
||||
"horizon.splitscreen.prompt.join.one": "%s sartu nahi du",
|
||||
"horizon.splitscreen.prompt.join.many": "%s kontrolatzaileek sartu nahi dute",
|
||||
"horizon.splitscreen.prompt.join.yes": "Sartu",
|
||||
"horizon.splitscreen.prompt.join.as_p1": "Jokatu P1 bezala",
|
||||
"horizon.splitscreen.prompt.join.no": "Ez",
|
||||
"horizon.splitscreen.prompt.lost": "%s: kontrolagailua deskonektatuta dago",
|
||||
"horizon.splitscreen.prompt.lost.use_another": "Erabili beste bat",
|
||||
"horizon.splitscreen.prompt.lost.leave": "Utzi",
|
||||
"horizon.splitscreen.setup.help.give_up_pad": "Kontrolagailuak gidatzeari uzten dio eta sartzea eskaintzen zaio (A).",
|
||||
"horizon.splitscreen.setup.note.held_at": "%sri %sri: A-k hemen erortzen du, B-k berriro jartzen du.",
|
||||
"horizon.splitscreen.setup.note.held": "%s jasoa: ezkerrera/eskuinera hautatzen du non, A jaisten da, B-k berriro jartzen du.",
|
||||
"Hides models behind opaque blocks. Async checks off-thread; entities tick.": "Bloke opakuen atzean ereduak ezkutatzen ditu. Async egiaztapenak off-thread; entitateak markatuta.",
|
||||
"Block Entities": "Blokeatu Entitateak",
|
||||
"Shulker Boxes": "Shulker Kutxak",
|
||||
"Reuses settled boxes; lid movement stays animated.": "Kutxa finkatuak berrerabili; estalkien mugimendua animatuta geratzen da.",
|
||||
"Signs": "Seinaleak",
|
||||
"Reuses sign text until text, light, or font changes.": "Berrerabili zeinu-testua testua, argia edo letra-tipoa aldatu arte.",
|
||||
"Decorated Pots": "Pote apainduak",
|
||||
"Reuses still pots; break wobble and sherd changes redraw.": "Berrerabili oraindik lapikoak; hautsi wobble eta sherd aldaketak birmarraztu.",
|
||||
"Bells": "Kanpaiak",
|
||||
"Reuses still bells; ringing stays animated.": "Kanpai geldiak berrerabili; eraztunak animatuta geratzen dira.",
|
||||
"Chests": "Kutxak",
|
||||
"Reuses closed chests; moving lids stay animated.": "Itxitako kutxak berrerabili; mugitzen diren estalkiak animatuta geratzen dira.",
|
||||
"Banners": "Pankartak",
|
||||
"Reuses poles; flags and pattern layers still update.": "Zutoinak berrerabili; banderak eta eredu-geruzak oraindik eguneratzen dira.",
|
||||
"Copper Golem Statues": "Kobrezko Golem estatuak",
|
||||
"Reuses statue geometry until its block state changes.": "Estatuaren geometria berrerabili bere bloke-egoera aldatu arte.",
|
||||
"Leaf Culling": "Hosto-mozketa",
|
||||
"Every leaf face. Vanilla's fancy leaves.": "Hosto aurpegi bakoitza. Banilaren hosto dotoreak.",
|
||||
"Distant Plant Dither": "Urrutiko Landare Dither",
|
||||
"Keeps fine plants in high-res packs from fading far away.": "Erresoluzio handiko paketeetan landare finak urruti desager ez daitezen mantentzen du.",
|
||||
"Screenshot Quality": "Pantaila-argazkiaren kalitatea",
|
||||
"F2 screenshots at this many times the game's resolution. Higher takes longer.": "F2 pantaila-argazkiak jokoaren bereizmen askotan. Handiagoa denbora gehiago behar da.",
|
||||
"Frame Generation": "Frame Sorkuntza",
|
||||
"Shows a made-up frame between each two real ones: smoother, a little more lag.": "Bi erreal bakoitzaren artean osaturiko fotograma erakusten du: leunagoa, lag apur bat gehiago.",
|
||||
"Shadow Cache": "Itzalen cachea",
|
||||
"Reuses the pack shadow map when sun, view and world match. Off by default.": "Berrerabili paketearen itzal-mapa eguzkia, ikuspegia eta mundua bat datozenean. Desaktibatuta lehenespenez.",
|
||||
"Find BlueMap": "Bilatu BlueMap",
|
||||
"On servers, finds their BlueMap web map for far terrain. Next join.": "Zerbitzarietan, BlueMap web-mapa aurkitzen du urruneko lursailetarako. Hurrengoa sartu.",
|
||||
"BlueMap Radius": "BlueMap Erradioa",
|
||||
"How far around you BlueMap tiles are downloaded. Next join.": "Zure inguruan BlueMap fitxak deskargatzen diren noraino. Hurrengoa sartu.",
|
||||
"Synchronous": "Sinkronikoa",
|
||||
"Asynchronous": "Asinkronoak",
|
||||
"Solid": "Solidoa",
|
||||
"Solid Aggressive": "Solido Agresiboa",
|
||||
"Hollow": "Hutsak",
|
||||
"Leaves fully inside a canopy draw solid: fewer see-through layers.": "Hostoek erabat barnean marrazten dute koipea: geruza ikusgarri gutxiago.",
|
||||
"Leaves with one open side draw solid too: faster, chunkier edges.": "Alde bat irekita duten hostoek ere sendoak marrazten dituzte: ertz azkarragoak eta potoloagoak.",
|
||||
"Drops faces between leaves: faster, but gaps look through.": "Aurpegiak hostoen artean erortzen ditu: azkarrago, baina hutsuneak zeharkatzen ditu.",
|
||||
"Hotbar: Previous Slot": "Hotbar: Aurreko Slot",
|
||||
"Hotbar: Next Slot": "Hotbar: hurrengo zirrikitua",
|
||||
"horizon.agent.connected.one": "Konektatuta: agente konexio 1",
|
||||
"horizon.agent.connected.many": "Konektatuta: %s agente konexioak",
|
||||
"horizon.agent.connected.one_ago": "Konektatuta: 1 agente konexio, azken komandoa duela %s s",
|
||||
"horizon.agent.connected.many_ago": "Konektatuta: %s agente konexioak, duela %s azken komandoa",
|
||||
"horizon.agent.waiting": "Agente baten zain.",
|
||||
"horizon.agent.off": "Desaktibatuta: agenteak ezin dira joko honetara iritsi.",
|
||||
"horizon.agent.session_opened": "Saio honetarako irekia jokoa hasi zuen programak.",
|
||||
"horizon.agent.socket": "Socketa: %s (kopiatu bere bide osoaren xehetasunak)",
|
||||
"horizon.agent.local_only": "Tokiko soilik: ordenagailu honetako agenteak, inoiz ez sarekoak.",
|
||||
"Hides models behind opaque blocks. Entities update. Off with custom packs.": "Bloke opakuen atzean ereduak ezkutatzen ditu. Entitateak eguneratzea. Off pakete pertsonalizatuekin.",
|
||||
"horizon.extras.repro_keys": "Lasterbideak grabatzea",
|
||||
"horizon.extras.repro_keys.tooltip": "F3+R erreprodukzio-grabaketa bat hasten edo gelditzen da eta F3+E-k bere sorta idazten du. Desaktibatuta lehenespenez: grabazio batek mundua kopiatzen du.",
|
||||
"horizon.agent.record_session": "Hasi Grabaketa Saioa",
|
||||
"horizon.agent.record_stop": "Gelditu grabaketa saioa",
|
||||
"horizon.agent.export_repro": "Esportatu Repro sorta",
|
||||
"horizon.repro.started": "Grabaketa hasi zen; F3+R gelditu egiten da eta sorta idazten du.",
|
||||
"horizon.repro.stopped": "Grabaketa gelditu da: %s",
|
||||
"horizon.repro.bundle": "Erreprodukzio sorta: %s",
|
||||
"horizon.repro.error": "Erreprodukzioa: %s",
|
||||
"horizon.repro.no_recording": "Oraindik ez dago esportatzeko grabaziorik.",
|
||||
"horizon.repro.replay_started": "Erreprodukzioa hasi da: %s",
|
||||
"horizon.pack.addInfo": "Gehitu Modrinth-en baliabide-paketea",
|
||||
"horizon.pack.addWorking": "Modrinth galdetzen...",
|
||||
"horizon.pack.addNone": "Ez da aurkitu baliabide paketerik",
|
||||
"horizon.pack.addTitle": "Gehitu baliabide pakete bat",
|
||||
"horizon.pack.install": "Instalatu",
|
||||
"horizon.pack.installing": "Instalatzen",
|
||||
"horizon.pack.installed": "Instalatua",
|
||||
"horizon.pack.search": "Bilatu",
|
||||
"horizon.pack.searchHint": "Bilatu Modrinth...",
|
||||
"horizon.pack.filters": "Iragazkiak",
|
||||
"horizon.pack.filter.realistic": "Errealista",
|
||||
"horizon.pack.filter.simplistic": "Sinplista",
|
||||
"horizon.pack.filter.vanillaLike": "Banila itxurakoa",
|
||||
"horizon.pack.addFailed": "Ezin izan da paketea gehitu: %s",
|
||||
"horizon.extras.header.cosmetics": "Kosmetikoak",
|
||||
"horizon.extras.cosmetics_mine": "Nire kosmetikoak",
|
||||
"horizon.extras.cosmetics_mine.tooltip": "Ezkutuan: Horizon jokalari bakoitzak zure kosmetikarik gabe ikusten zaitu, zuk barne. Abiarazlearen armairuaren etengailu bera.",
|
||||
"horizon.extras.cosmetics_others": "Beste jokalarien kosmetika",
|
||||
"horizon.extras.cosmetics_others.tooltip": "Beste Horizon jokalariek zer janzten duten: denetarik, izenaren etiketa estiloak bakarrik, edo ezer ez. Ezkutuan, jokoak ez du inoiz galdetzen zer janzten duten.",
|
||||
"horizon.extras.cosmetics_auras": "Besteen aura eta ibilbideak",
|
||||
"horizon.extras.cosmetics_auras.tooltip": "Beste jokalariek janzten dituzten aura eta arrastoak. Desaktibatuta lehenespenez.",
|
||||
"horizon.extras.cosmetics.shown": "Erakutsita",
|
||||
"horizon.extras.cosmetics.hidden": "Ezkutuan",
|
||||
"horizon.extras.cosmetics.name_tags": "Izena etiketak soilik"
|
||||
}
|
||||
@@ -0,0 +1,430 @@
|
||||
{
|
||||
"horizon.options.vibration": "Panginginig ng boses",
|
||||
"horizon.options.adaptive_triggers": "Mga Adaptive Trigger",
|
||||
"horizon.options.look_sensitivity": "Sensitivity ng Tingin",
|
||||
"horizon.options.invert_x": "Baliktad na Tingin X",
|
||||
"horizon.options.invert_y": "Baliktad na Tingin Y",
|
||||
"horizon.options.sneak_button": "Pindutan ng Sneak",
|
||||
"horizon.options.move_deadzone": "Deadzone ng Paggalaw",
|
||||
"horizon.options.look_deadzone": "Deadzone ng Tingin",
|
||||
"horizon.options.button_glyphs": "Mga Glyph ng Button",
|
||||
"horizon.options.menu_navigation": "Navigation ng Menu",
|
||||
"horizon.options.on_screen_keyboard": "On-Screen na Keyboard",
|
||||
"horizon.options.chat_delay": "Pagkaantala sa Chat",
|
||||
"horizon.options.lightbar.health": "Kalusugan",
|
||||
"horizon.options.lightbar.dimension": "Dimensyon",
|
||||
"horizon.options.unavailable": "Hindi pa available ang feature na ito sa Horizon.",
|
||||
"horizon.options.search": "Mga setting ng paghahanap...",
|
||||
"horizon.pages.mods": "Mga mod",
|
||||
"horizon.pages.shader_packs": "Mga Shader Pack",
|
||||
"horizon.pages.shader_options": "Mga Pagpipilian sa Shader",
|
||||
"horizon.pages.controller": "Mga Setting ng Controller",
|
||||
"horizon.pages.controller_binds": "Nagbubuklod ang Controller",
|
||||
"horizon.pages.extras": "Horizon Mga extra",
|
||||
"horizon.pages.settings": "Horizon Mga Setting",
|
||||
"horizon.pages.agent": "Ahente ng AI",
|
||||
"horizon.split.leave": "umalis",
|
||||
"horizon.pages.split_settings": "Mga Setting ng Splitscreen",
|
||||
"horizon.pages.split_profiles": "Sino naglalaro?",
|
||||
"horizon.pages.split_setup": "Pag-setup ng Splitscreen",
|
||||
"horizon.pages.music": "Musika",
|
||||
"horizon.pages.music.creative": "Malikhain",
|
||||
"horizon.pages.music.underwater": "Sa ilalim ng tubig",
|
||||
"horizon.pages.music.end": "Ang Katapusan",
|
||||
"horizon.pages.music.credits": "Mga kredito",
|
||||
"horizon.pages.music.end_biomes": "Tapusin ang mga biome",
|
||||
"horizon.pages.music.other": "Iba pang musika",
|
||||
"horizon.pages.music.empty": "Walang mga track ng musika: ang mga tunog ng laro ay hindi na-load.",
|
||||
"horizon.pages.music.tooltip": "Ang mga built-in na track, ayon sa sitwasyon: maglaro ng isa ngayon, o i-off ang anuman para ihinto ng laro ang pagpili nito.",
|
||||
"horizon.pages.settings.tooltip": "Sariling setting ni Horizon: graphics, controllers, extras at mods.",
|
||||
"horizon.pages.graphics.tooltip": "Mga graphic, simple: sinasabi ng bawat setting kung ano ang halaga nito.",
|
||||
"horizon.pages.graphics_advanced.tooltip": "Bawat graphics setting, kasama si Horizon, kung magkano ang halaga ng bawat isa.",
|
||||
"horizon.pages.controller.tooltip": "Mga Controller: ang kanilang mga button, stick, vibration at menu navigation.",
|
||||
"horizon.pages.extras.tooltip": "Mga opsyonal na karagdagan, lahat ay naka-off bilang default: ang laro ay mananatiling vanilla hanggang sa i-on mo ang isa.",
|
||||
"horizon.pages.agent.tooltip": "Hayaang maglaro ang sarili mong ahente ng AI: horizon-ctl at MCP client sa computer na ito.",
|
||||
"horizon.pages.split_profiles.tooltip": "Sino ang gumaganap: isang profile na nakatago sa folder ng larong ito.",
|
||||
"horizon.pages.split_setup.tooltip": "Ang mga bintana at monitor, at kung saan naglalaro.",
|
||||
"horizon.pages.shader_packs.tooltip": "Shader pack mula sa folder ng shaderpacks: sa sarili ni Horizon at sa mga shader/ format. Ang isa ay tumatakbo sa isang pagkakataon.",
|
||||
"horizon.pages.mods.tooltip": "Mga mod na ginawa para sa Horizon, mula sa folder ng horizon-mods. Ang bawat isa ay tumatakbo sa isang sandbox at nananatiling naka-off hanggang sa i-on mo ito.",
|
||||
"horizon.pages.open.graphics": "Mga graphic...",
|
||||
"horizon.pages.open.graphics_advanced": "Advanced na Graphics...",
|
||||
"horizon.pages.open.shader_packs": "Mga Shader Pack...",
|
||||
"horizon.pages.open.controller": "Mga Setting ng Controller...",
|
||||
"horizon.pages.open.extras": "Mga extra...",
|
||||
"horizon.pages.open.mods": "Mga mod...",
|
||||
"horizon.pages.open.agent": "Ahente ng AI...",
|
||||
"horizon.pages.open.horizon_graphics": "Horizon Mga graphic...",
|
||||
"horizon.pages.open.controller_binds": "Nagbubuklod ang Controller...",
|
||||
"horizon.pages.open.horizon_settings": "Horizon Mga Setting...",
|
||||
"horizon.pages.open.music": "Musika...",
|
||||
"horizon.mods.empty": "Walang mods: ilagay ang mga .hmod file sa horizon-mods folder",
|
||||
"horizon.mods.stopped": " (Tumigil)",
|
||||
"horizon.mods.not_built": " (Hindi binuo)",
|
||||
"horizon.mods.settings": "Mga setting",
|
||||
"horizon.mods.in_world": " (iwanan ang mundo upang magbago)",
|
||||
"horizon.mods.open_folder": "Buksan ang Mod Folder",
|
||||
"horizon.shader_packs.empty": "Walang shader pack: ilagay ang mga ito sa shaderpacks folder",
|
||||
"horizon.shader_options.open": "Mga Pagpipilian sa Shader...",
|
||||
"horizon.shader_options.loading": "Binabasa ang mga opsyon ng shader pack...",
|
||||
"horizon.agent.copy_details": "Kopyahin ang Mga Detalye ng Koneksyon",
|
||||
"horizon.multiplayer.join": "Sumali",
|
||||
"horizon.multiplayer.cancel_reconnecting": "Kanselahin ang Muling Pagkonekta",
|
||||
"horizon.multiplayer.join_friend": "Sumali sa isang Kaibigan",
|
||||
"horizon.multiplayer.invite_code": "Code ng Imbitasyon",
|
||||
"horizon.multiplayer.relay": "Relay (opsyonal)",
|
||||
"LOD Distance": "LOD Distansya",
|
||||
"Far Detail": "Malayong Detalye",
|
||||
"Chunk Updates": "Mga Update ng Tipak",
|
||||
"Upload Budget": "Mag-upload ng Badyet",
|
||||
"Fog": "Ulap",
|
||||
"Weather": "Panahon",
|
||||
"Animated Textures": "Mga Animated na Texture",
|
||||
"Present Mode": "Kasalukuyang Mode",
|
||||
"Worker Threads": "Mga Thread ng Manggagawa",
|
||||
"Resolution Scale": "Iskala ng Resolusyon",
|
||||
"Paper White": "Papel na Puti",
|
||||
"Peak Brightness": "Tuktok na Liwanag",
|
||||
"Black Level": "Itim na Antas",
|
||||
"UI Brightness": "Liwanag ng UI",
|
||||
"Battery Mode": "Mode ng Baterya",
|
||||
"Performance Overlay": "Overlay ng Pagganap",
|
||||
"Full Detail Distance": "Buong Detalye ng Distansya",
|
||||
"On": "Naka-on",
|
||||
"Off": "Naka-off",
|
||||
"Unlimited": "Walang limitasyon",
|
||||
"Performance": "Pagganap",
|
||||
"Balanced": "Balanseng",
|
||||
"Quality": "Kalidad",
|
||||
"Native": "Orihinal",
|
||||
"Full": "Puno",
|
||||
"Reduced": "Nabawasan",
|
||||
"Efficient": "Mahusay",
|
||||
"Precise": "tumpak",
|
||||
"Immediate": "Agad-agad",
|
||||
"FPS and Graph": "FPS at Graph",
|
||||
"No cost": "Walang gastos",
|
||||
"Low cost": "Mababang gastos",
|
||||
"Medium cost": "Katamtamang halaga",
|
||||
"High cost": "Mataas na gastos",
|
||||
"Saves time": "Nakakatipid ng oras",
|
||||
"Graphics": "Mga graphic",
|
||||
"Done": "Tapos na",
|
||||
"This feature is not yet available in Horizon.": "Hindi pa available ang feature na ito sa Horizon.",
|
||||
"Your display or system doesn't offer HDR output.": "Ang iyong display o system ay hindi nag-aalok ng HDR output.",
|
||||
"Turn HDR on to use it.": "I-on ang HDR para magamit ito.",
|
||||
"Your GPU or graphics API doesn't support it.": "Hindi ito sinusuportahan ng iyong GPU o graphics API.",
|
||||
"%s chunks": "%s tipak",
|
||||
"%s per frame": "%s bawat frame",
|
||||
"Full-detail terrain range. LOD Distance can extend local worlds farther.": "Saklaw ng buong detalye ng lupain. Maaaring pahabain ng LOD Distance ang mga lokal na mundo nang mas malayo.",
|
||||
"Coarse distant terrain in local worlds. Integrated GPUs stop at 128 chunks.": "Magaspang na malayong lupain sa mga lokal na mundo. Humihinto ang mga pinagsamang GPU sa 128 chunks.",
|
||||
"Reduced draws far terrain coarser: faster on this integrated GPU.": "Ang pinababang kumukuha ng malayong lupain ay mas magaspang: mas mabilis sa pinagsamang GPU na ito.",
|
||||
"Reduced draws far terrain coarser, for GPUs it slows down.": "Ang pinababang kumukuha ng malayong lupain ay mas magaspang, para sa mga GPU ay bumagal ito.",
|
||||
"Field of view. Wider shows more terrain at once.": "Larangan ng pananaw. Ang mas malawak ay nagpapakita ng mas maraming lupain nang sabay-sabay.",
|
||||
"Caps frames per second; a cap saves power and heat.": "I-cap ang mga frame sa bawat segundo; ang takip ay nakakatipid ng kuryente at init.",
|
||||
"Waits for the display's refresh: no tearing, a little latency.": "Naghihintay para sa pag-refresh ng display: walang punit, kaunting latency.",
|
||||
"Size of menus and the HUD.": "Sukat ng mga menu at ang HUD.",
|
||||
"Sets the options below together. Changing one makes it Custom.": "Pinagsasama-sama ang mga opsyon sa ibaba. Ang pagpapalit ng isa ay ginagawa itong Custom.",
|
||||
"Lava, fire and sunlight shine brighter than white. Needs an HDR display.": "Lava, apoy at sikat ng araw ay mas maliwanag kaysa puti. Kailangan ng HDR display.",
|
||||
"Your display's darkest black. 0 for OLED; LCDs glow a little.": "Pinakamadilim na itim ang iyong display. 0 para sa OLED; Medyo kumikinang ang mga LCD.",
|
||||
"How bright highlights get. Auto: the peak your system reports.": "Kung gaano kaliwanag ang mga highlight. Auto: ang pinakamataas na ulat ng iyong system.",
|
||||
"How bright white paper and menus look. Auto: your desktop's white.": "Gaano kaliwanag ang puting papel at mga menu. Auto: puti ng iyong desktop.",
|
||||
"How bright the HUD and menus are, against paper white.": "Gaano kaliwanag ang HUD at mga menu, laban sa puting papel.",
|
||||
"How far mobs, crops and machines keep working. CPU time.": "Hanggang saan patuloy na gumagana ang mga mandurumog, pananim at makina. oras ng CPU.",
|
||||
"How far away mobs and items are drawn, as a share of normal.": "Kung gaano kalayo ang mga mandurumog at mga item ay iginuhit, bilang bahagi ng normal.",
|
||||
"Skips terrain hidden behind closed sections. Off costs a lot.": "Nilalaktawan ang lupain na nakatago sa likod ng mga saradong seksyon. Malaki ang gastos sa off.",
|
||||
"Hides entities behind opaque blocks.": "Itinatago ang mga entity sa likod ng mga opaque na bloke.",
|
||||
"No entity occlusion culling.": "Walang entity occlusion culling.",
|
||||
"CPU occlusion test runs this frame.": "Pinapatakbo ng CPU occlusion test ang frame na ito.",
|
||||
"Occlusion checks run on a worker thread.": "Ang mga pagsusuri sa occlusion ay tumatakbo sa isang thread ng manggagawa.",
|
||||
"Meshed sections uploaded per frame. Lower is smoother while loading.": "Mga naka-meshed na seksyon na na-upload bawat frame. Ang ibaba ay mas makinis habang naglo-load.",
|
||||
"Soft shadows in corners. Costs chunk building time only.": "Malambot na mga anino sa mga sulok. Gastos ng chunk building time lang.",
|
||||
"Smaller copies of block textures for distant terrain: less shimmer.": "Mas maliliit na kopya ng mga block texture para sa malayong lupain: mas kaunting shimmer.",
|
||||
"Blends grass and water colours across biomes when building chunks.": "Pinagsasama ang mga kulay ng damo at tubig sa mga biome kapag gumagawa ng mga tipak.",
|
||||
"Cloud layer: off, flat (fast) or 3D (fancy).": "Cloud layer: naka-off, flat (mabilis) o 3D (fancy).",
|
||||
"How far clouds reach, in chunks.": "Gaano kalayo ang naabot ng mga ulap, sa mga tipak.",
|
||||
"Draws the sky, sun, moon and stars.": "Iginuhit ang langit, araw, buwan at mga bituin.",
|
||||
"Distance fog. Off shows the edge of the loaded world.": "Distance fog. Ipinapakita ng Off ang gilid ng na-load na mundo.",
|
||||
"Draws rain and snow.": "Gumuguhit ng ulan at niyebe.",
|
||||
"How far rain and snow fall around you.": "Gaano kalayo ang ulan at niyebe sa paligid mo.",
|
||||
"How many particles effects spawn.": "Gaano karaming mga particle ang mga epekto ng mga itlog.",
|
||||
"Round shadows under mobs and items.": "Mga bilog na anino sa ilalim ng mga mob at item.",
|
||||
"Leaves with see-through gaps. Off draws them solid.": "Mga dahon na may nakikitang mga puwang. Off draws ang mga ito solid.",
|
||||
"Sorts water and glass more exactly behind each other.": "Pinag-uuri-uriin ang tubig at baso nang mas eksakto sa likod ng bawat isa.",
|
||||
"Which chunk rebuilds wait for the frame: none, nearby or yours.": "Aling chunk ang muling itatayo ang naghihintay para sa frame: wala, malapit o sa iyo.",
|
||||
"Animates water, lava, fire and other moving textures.": "Binibigyang-buhay ang tubig, lava, apoy at iba pang gumagalaw na texture.",
|
||||
"World pixels per screen pixel. Below 100% is faster on the GPU.": "World pixels bawat screen pixel. Ang mas mababa sa 100% ay mas mabilis sa GPU.",
|
||||
"Smooths jagged edges. FXAA: softer. TAA: smoothest, moving things may trail.": "Makinis ang tulis-tulis na mga gilid. FXAA: mas malambot. TAA: Ang pinakamakinis, gumagalaw na mga bagay ay maaaring masunod.",
|
||||
"Renders the world smaller and rebuilds it with TAA. Faster, softer.": "Ginagawang mas maliit ang mundo at muling itinatayo ito gamit ang TAA. Mas mabilis, mas malambot.",
|
||||
"HDR output on an HDR display: lava, fire and sunlight shine brighter.": "HDR na output sa isang HDR display: lava, apoy at sikat ng araw ay kumikinang nang mas maliwanag.",
|
||||
"How frames reach the screen while VSync is off.": "Paano naaabot ng mga frame ang screen habang naka-off ang VSync.",
|
||||
"Efficient sleeps until the next frame; Precise spins, like vanilla.": "Mahusay na pagtulog hanggang sa susunod na frame; Mga tumpak na pag-ikot, tulad ng vanilla.",
|
||||
"Fills the screen (borderless).": "Pinuno ang screen (walang hangganan).",
|
||||
"Brightens dark places.": "Nagpapaliwanag ng mga madilim na lugar.",
|
||||
"Lowers the frame rate when minimised, or idle too.": "Ibinababa ang frame rate kapag pinaliit, o idle din.",
|
||||
"Sways the view while walking.": "Iniindayog ang tanawin habang naglalakad.",
|
||||
"Fades newly loaded chunks in.": "Nagfades ang mga bagong na-load na chunks.",
|
||||
"Darkens the screen's edges.": "Pinadidilim ang mga gilid ng screen.",
|
||||
"Shows when the world saves.": "Ipinapakita kung kailan nagliligtas ang mundo.",
|
||||
"Shows attack cooldown.": "Nagpapakita ng cooldown ng pag-atake.",
|
||||
"60 FPS cap (30 in menus or unfocused), half the workers: less power.": "60 FPS cap (30 sa mga menu o hindi nakatutok), kalahati ng mga manggagawa: mas kaunting lakas.",
|
||||
"Threads that generate, light and mesh chunks. Next start.": "Mga thread na bumubuo, magaan, at mga tipak ng mata. Susunod na simula.",
|
||||
"Vulkan, then DirectX 12 (Windows) or OpenGL (Linux) where it fails. Next start.": "Vulkan, pagkatapos ay DirectX 12 (Windows) o OpenGL (Linux) kung saan ito nabigo. Susunod na simula.",
|
||||
"Water and glass in one buffer: fewer draw calls, a bit more VRAM. Next start.": "Tubig at baso sa isang buffer: mas kaunting mga draw call, medyo mas VRAM. Susunod na simula.",
|
||||
"Mesh data sent to the GPU per frame. Lower is smoother while loading.": "Mesh data na ipinadala sa GPU bawat frame. Ang ibaba ay mas makinis habang naglo-load.",
|
||||
"Frame rate and frame times over the game, with a graph.": "Frame rate at frame times sa laro, na may graph.",
|
||||
"horizon.multiplayer.finding_friend": "Hinahanap ang mundo ng iyong kaibigan...",
|
||||
"horizon.multiplayer.not_signed_in": "Nasa online mode ang server na ito. Mag-sign in gamit ang iyong Microsoft account sa Horizon launcher para sumali dito.",
|
||||
"horizon.multiplayer.invalid_address": "Di-wastong address ng server: %s",
|
||||
"horizon.multiplayer.connected_friend_direct": "Direktang konektado sa iyong kaibigan...",
|
||||
"horizon.multiplayer.connected_friend_relay": "Nakakonekta sa iyong kaibigan sa pamamagitan ng relay...",
|
||||
"General": "Heneral",
|
||||
"Undo": "I-undo",
|
||||
"Search options": "Mga opsyon sa paghahanap",
|
||||
"Distance": "Distansya",
|
||||
"Display": "Pagpapakita",
|
||||
"Sky and weather": "Langit at panahon",
|
||||
"Lighting and entities": "Pag-iilaw at mga nilalang",
|
||||
"Textures": "Mga texture",
|
||||
"Image": "Imahe",
|
||||
"Chunk loading": "Naglo-load ng tipak",
|
||||
"Power": "kapangyarihan",
|
||||
"Frames": "Mga frame",
|
||||
"Brightness": "Liwanag",
|
||||
"How far you see, the window and the HUD.": "Kung gaano kalayo ang nakikita mo, ang bintana at ang HUD.",
|
||||
"The sky and weather, lighting, textures and the image.": "Ang langit at panahon, pag-iilaw, mga texture at ang imahe.",
|
||||
"Chunk loading, culling and power use.": "Chunk loading, culling at paggamit ng kuryente.",
|
||||
"How frames reach the screen, and the performance overlay.": "Paano naaabot ng mga frame ang screen, at ang overlay ng performance.",
|
||||
"Brighter-than-white output on an HDR display.": "Mas maliwanag kaysa sa puting output sa isang HDR display.",
|
||||
"Results for \"%s\"": "Mga resulta para sa \"%s\"",
|
||||
"No settings match.": "Walang tumutugma sa mga setting.",
|
||||
"horizon.title.not_affiliated": "Hindi kaakibat sa Mojang o Microsoft",
|
||||
"horizon.extras.header.lighting": "Pag-iilaw",
|
||||
"horizon.extras.header.third_person": "Pangatlong tao",
|
||||
"horizon.extras.header.particles": "Mga particle",
|
||||
"horizon.extras.header.inventory": "Imbentaryo",
|
||||
"horizon.extras.header.sound": "Tunog",
|
||||
"horizon.extras.header.menus": "Mga menu",
|
||||
"horizon.extras.dynamic_lights": "Mga dynamic na ilaw",
|
||||
"horizon.extras.own_name_tag": "Sariling name tag",
|
||||
"horizon.extras.hide_block_particles": "Itago ang mga block-break na particle",
|
||||
"horizon.extras.auto_reconnect": "Awtomatikong kumonekta muli",
|
||||
"horizon.extras.ui_sound_reserve": "Panatilihin ang mga channel para sa mga tunog ng UI",
|
||||
"horizon.extras.music_page": "Pahina ng musika",
|
||||
"horizon.extras.mouse_tweaks": "Mga kontrol ng Mouse Tweaks",
|
||||
"horizon.extras.mouse_tweaks_wheel": "Gumagalaw ang scroll wheel ng mga item",
|
||||
"horizon.extras.sort": "Mga pindutan ng pag-uri-uriin",
|
||||
"horizon.extras.no_ai": "Walang AI",
|
||||
"horizon.extras.agent_control": "Kontrol ng Ahente",
|
||||
"horizon.extras.chat_animation": "Makinis na chat",
|
||||
"horizon.extras.chat_indicator": "Tagapagpahiwatig ng mensahe",
|
||||
"horizon.extras.wheel_cycles_settings": "Nagbabago ang mga setting ng scroll wheel",
|
||||
"horizon.extras.fullbright.tooltip": "Ipakita ang mga bloke at entity sa ganap na liwanag, kahit na sa madilim na lugar.",
|
||||
"horizon.extras.dynamic_lights.tooltip": "Ang mga sulo at iba pang pinagmumulan ng liwanag na hawak, nalaglag o nasusunog ay nagpapasindi sa mga bloke sa paligid nila.",
|
||||
"horizon.extras.own_name_tag.tooltip": "Ipinapakita ang iyong pangalan sa itaas ng iyong ulo sa pangatlong tao, tulad ng nakikita ng ibang mga manlalaro. Nakatago kapag itinago ng server ang mga pangalan ng iyong team o hindi ka nakikita.",
|
||||
"horizon.extras.hide_block_particles.tooltip": "Itinatago ang mga debris na particle na sumabog mula sa isang sirang bloke at gumuho sa iyong minahan. Ang iba pang mga particle ay nananatili.",
|
||||
"horizon.extras.auto_reconnect.tooltip": "Sumali muli sa isang server pagkatapos ng isang nawalang koneksyon o isang pag-restart, hindi kailanman pagkatapos ng isang sipa o pagbabawal.",
|
||||
"horizon.extras.ui_sound_reserve.tooltip": "Ang mga tunog sa mundo ay nag-iiwan ng 16 sa 247 na sound channel na libre, kaya ang baha sa kanila (isang malaking pagsabog) ay hindi maaaring patahimikin ang mga pag-click sa menu.",
|
||||
"horizon.extras.music_page.tooltip": "Ang Music & Sounds ay nakakakuha ng Music... page: i-play ang anumang built-in na track ngayon, o i-off ang isa para tumigil ang laro sa pagpili nito. Walang magbabago hanggang sa i-off mo ang isang track.",
|
||||
"horizon.extras.mouse_tweaks.tooltip": "Ang right-drag ay naglalagay ng isa sa bawat slot, ang left-drag ay kumukuha ng hawak na item, Shift + left-drag ang gumagalaw sa bawat slot.",
|
||||
"horizon.extras.mouse_tweaks_wheel.tooltip": "Ang Down ay nagpapadala ng isang item ng slot sa kabilang panig, ang pataas ay nagbabalik ng isa.",
|
||||
"horizon.extras.sort.tooltip": "Pinag-uuri-uri ang imbentaryo, mga chest, barrel, ender chest at shulker box sa malikhaing pagkakasunud-sunod ng tab, pinagsasama-sama ang mga stack.",
|
||||
"horizon.extras.sort_key.tooltip": "Pinagbukud-bukod ang bahagi sa ilalim ng cursor. Mag-click, pagkatapos ay pindutin ang isang key; Tinatanggal ito ng pagtakas.",
|
||||
"horizon.extras.no_ai.tooltip": "Itinatago at ino-off ang bawat feature ng AI: control ng ahente, horizon-ctl at ang mga MCP server. Ang switch din ng launcher.",
|
||||
"horizon.extras.agent_control.tooltip": "Ang iyong sariling ahente ng AI ay maaaring laruin ang larong ito sa pamamagitan ng horizon-ctl o isang MCP client, sa computer na ito lamang.",
|
||||
"horizon.extras.discord_presence.tooltip": "Ipinapakita ang Paglalaro ng Horizon sa iyong Discord profile habang tumatakbo ang Discord: mga menu, single player o multiplayer, ang dimensyon at ang oras ng paglalaro. Hindi kailanman pangalan ng mundo o address ng server.",
|
||||
"Calibrate...": "I-calibrate...",
|
||||
"Calibrate Anyway...": "Mag-calibrate pa rin...",
|
||||
"Use Automatic Setup": "Gamitin ang Awtomatikong Pag-setup",
|
||||
"Next": "Susunod",
|
||||
"HDR Calibration %s/%s: %s": "Pag-calibrate ng HDR %s/%s: %s",
|
||||
"Sets the three below full screen, one test picture at a time.": "Itinatakda ang tatlo sa ibaba ng full screen, isang pagsubok na larawan sa isang pagkakataon.",
|
||||
"A key that opens this screen from the game. Not bound at first.": "Isang susi na nagbubukas ng screen na ito mula sa laro. Hindi nakatali sa una.",
|
||||
"Your display didn't say how bright it gets: calibrate to set it up.": "Hindi sinabi ng iyong display kung gaano ito kaliwanag: i-calibrate para i-set up ito.",
|
||||
"Already set up for your display. Only calibrate if HDR looks wrong.": "Naka-set up na para sa iyong display. I-calibrate lang kung mukhang mali ang HDR.",
|
||||
"Puts Peak Brightness and Paper White back to your display's setup.": "Ibinabalik ang Peak Brightness at Paper White sa setup ng iyong display.",
|
||||
"Set up for your display. Leave on Auto unless it looks wrong.": "I-set up para sa iyong display. Umalis sa Auto maliban kung mukhang mali.",
|
||||
"Lower it until the logo just disappears into the black.": "Ibaba ito hanggang sa mawala na lang sa itim ang logo.",
|
||||
"Raise it until the logo just disappears into the bright square.": "Itaas ito hanggang sa mawala na lang ang logo sa maliwanag na parisukat.",
|
||||
"Make the card a white that's comfortable to look at for a long time, in the light you play in.": "Gawing puti ang card na kumportableng tingnan sa mahabang panahon, sa liwanag na iyong nilalaro.",
|
||||
"horizon.splitscreen.profiles.forget": "Kalimutan",
|
||||
"horizon.splitscreen.profiles.create": "Lumikha",
|
||||
"horizon.splitscreen.profiles.you": " - ikaw",
|
||||
"horizon.splitscreen.profiles.forget_named": "Kalimutan %s",
|
||||
"horizon.splitscreen.profiles.previous": "Nakaraang",
|
||||
"horizon.splitscreen.profiles.next": "Susunod",
|
||||
"horizon.splitscreen.profiles.new_button": "Bagong Profile...",
|
||||
"horizon.splitscreen.profiles.forget_title": "Kalimutan ang profile?",
|
||||
"horizon.splitscreen.profiles.forget_leaves": "Umalis ito sa listahan ng pagkakataong ito.",
|
||||
"horizon.splitscreen.profiles.forget_kept": "Ang pag-unlad ng mundo at mga setting ay pinapanatili.",
|
||||
"horizon.splitscreen.profiles.new_title": "Bagong Profile",
|
||||
"horizon.splitscreen.profiles.name_hint": "Pangalan (3 hanggang 16 na letra, digit, _)",
|
||||
"horizon.splitscreen.profiles.switch_title": "Lumipat ng profile",
|
||||
"horizon.splitscreen.profiles.offline_note": "Ang mga offline na profile ay kabilang sa pagkakataong ito",
|
||||
"horizon.splitscreen.profiles.move": "Lumipat kung saan ka naglalaro",
|
||||
"horizon.splitscreen.profiles.move_place": "Ilipat kung saan ka naglalaro: %s",
|
||||
"horizon.friends.title": "Makipaglaro sa Kaibigan",
|
||||
"horizon.friends.hint": "I-paste ng mga kaibigan ang code pagkatapos ng button na Friends ng screen ng pamagat, sa Direktang Koneksyon, o sa Play page ng launcher.",
|
||||
"horizon.friends.copied": "Kinopya",
|
||||
"horizon.friends.copy_code": "Kopyahin ang Code",
|
||||
"horizon.friends.stop_sharing": "Itigil ang Pagbabahagi",
|
||||
"horizon.friends.none_yet": "Wala pang kaibigan dito.",
|
||||
"horizon.friends.here_now": "Narito ngayon: %s",
|
||||
"horizon.friends.share_intro": "Ibahagi ang mundong ito sa likod ng code ng imbitasyon: bumubukas ito sa LAN, at sumali ang mga kaibigan sa internet gamit ang code. Walang kasamang server namin.",
|
||||
"horizon.friends.start_sharing": "Simulan ang Pagbabahagi",
|
||||
"horizon.friends.troubleshooting": "Pag-troubleshoot...",
|
||||
"horizon.friends.stopped": "Huminto sa pagbabahagi ng code ng imbitasyon.",
|
||||
"horizon.friends.short_code_changed": "May sumubok ng maling maikling code, kaya nagbago ito.",
|
||||
"horizon.friends.wrong_code": "May sumubok ng maling code.",
|
||||
"horizon.friends.code_ready": "Handa na ang iyong code ng imbitasyon: Game Menu, Play with Friends. Kopyahin ito at ipadala sa iyong mga kaibigan.",
|
||||
"horizon.friends.share_failed": "Hindi maibahagi ang mundo: %s",
|
||||
"horizon.friends.finding_route": "Hinahanap kung paano ka maaabot ng mga kaibigan...",
|
||||
"horizon.osk.shift": "Paglipat",
|
||||
"horizon.osk.space": "kalawakan",
|
||||
"horizon.osk.delete": "Tanggalin",
|
||||
"horizon.osk.type": "Uri",
|
||||
"horizon.osk.symbols": "Mga simbolo",
|
||||
"horizon.osk.close": "Isara",
|
||||
"horizon.extras.chat_animation.tooltip": "Ang isang bagong linya ng chat ay dumudulas mula sa kaliwa habang ito ay nawawala, sa halip na lumabas nang buo.",
|
||||
"horizon.extras.chat_indicator.tooltip": "Ang may kulay na bar sa kaliwa ng isang chat line.",
|
||||
"horizon.extras.wheel_cycles_settings.tooltip": "Ang scroll wheel sa ibabaw ng isang button sa mga setting ay nagbabago ng halaga nito, tulad ng sa vanilla. Naka-off, ini-scroll lang ng gulong ang listahan.",
|
||||
"horizon.extras.pack_browser.tooltip": "Ang Select Resource Packs ay nakakakuha ng Add button na naghahanap sa Modrinth at nag-i-install ng pack sa iyong pack folder. Wala, ang laro ay hindi kailanman nakikipag-ugnayan sa Modrinth.",
|
||||
"horizon.extras.splitscreen.tooltip": "Sa isang mundo, maaaring sumali ang isa pang controller bilang bagong player: pindutin ang A kapag nagtanong ito, pagkatapos ay pumili ng profile at kung saan maglaro.",
|
||||
"horizon.splitscreen.setup.monitor": "Subaybayan %s",
|
||||
"horizon.splitscreen.setup.monitor_unknown": "isang monitor",
|
||||
"horizon.splitscreen.setup.window": "Bintana %s",
|
||||
"horizon.splitscreen.setup.new_window": "Bagong window",
|
||||
"horizon.splitscreen.setup.fill_monitor": "Punan ang %s",
|
||||
"horizon.splitscreen.setup.done": "Tapos na",
|
||||
"horizon.splitscreen.setup.on": "Naka-on",
|
||||
"horizon.splitscreen.setup.off": "Naka-off",
|
||||
"horizon.splitscreen.setup.player": "Manlalaro %s",
|
||||
"horizon.splitscreen.setup.revert": "Ibalik",
|
||||
"horizon.splitscreen.setup.apply": "Mag-apply",
|
||||
"horizon.splitscreen.setup.warning.empty_main": "Walang naglalaro sa Window 1: nagtatago ito",
|
||||
"horizon.splitscreen.setup.warning.empty_close": "Walang naglalaro sa Window %s: nagsasara ito sa Ilapat",
|
||||
"horizon.splitscreen.setup.warning.empty_new": "Walang naglalaro sa Window %s: hindi ito magbubukas",
|
||||
"horizon.splitscreen.setup.warning.on_main": "Pinuno ng Window %s ang monitor ng Window 1: naglalaro ang mga manlalaro nito sa Window 1",
|
||||
"horizon.splitscreen.setup.warning.unplugged": "Ang monitor ng Window %s ay hindi konektado: ang mga manlalaro nito ay naglalaro sa Window 1",
|
||||
"horizon.splitscreen.setup.status.off": "Naka-off ang splitscreen.",
|
||||
"horizon.splitscreen.setup.status.enable_hint": "I-on ito, pagkatapos ay pindutin ang isang button sa isa pang controller sa isang mundo.",
|
||||
"horizon.splitscreen.setup.status.join_hint": "Pindutin ang A para sumali at pumili ng profile.",
|
||||
"horizon.splitscreen.setup.status.alone": "Walang ibang mga lokal na manlalaro.",
|
||||
"horizon.splitscreen.setup.status.solo_controls": "Ang mga solong kontrol at feedback ng controller ay hindi nagbabago.",
|
||||
"horizon.splitscreen.setup.window_empty": "Window %s: walang laman",
|
||||
"horizon.splitscreen.setup.note.select": "Mag-click sa isang player, o i-drag ito sa isang window o isang monitor.",
|
||||
"horizon.splitscreen.setup.note.apply": "Mag-apply upang maglaro sa ganitong paraan, Bumalik sa pag-undo.",
|
||||
"horizon.splitscreen.setup.note.place": "Saan dapat maglaro si %s?",
|
||||
"horizon.splitscreen.setup.this_player": "ang manlalarong ito",
|
||||
"horizon.splitscreen.setup.switch_disabled": "Nag-o-off ang Splitscreen kapag umalis na ang iba (ang kanilang menu sa pag-pause).",
|
||||
"horizon.splitscreen.setup.window_place": "Window %s (%s ng %s)",
|
||||
"horizon.splitscreen.setup.names": "Mga pangalan",
|
||||
"horizon.splitscreen.setup.identify": "Kilalanin",
|
||||
"horizon.splitscreen.setup.layout.two": "2 pagbabahagi: %s",
|
||||
"horizon.splitscreen.setup.layout.three": "3 pagbabahagi: %s",
|
||||
"horizon.splitscreen.setup.layout.two.1": "Magkatabi",
|
||||
"horizon.splitscreen.setup.layout.two.2": "Itaas at ibaba",
|
||||
"horizon.splitscreen.setup.layout.three.0": "Isang malawak sa itaas",
|
||||
"horizon.splitscreen.setup.layout.three.1": "Isang matangkad sa kaliwa",
|
||||
"horizon.splitscreen.setup.layout.three.2": "Magkatabi",
|
||||
"horizon.splitscreen.setup.help.player": "I-click o i-drag ang %s upang ilipat ang mga ito.",
|
||||
"horizon.splitscreen.setup.help.layout_auto": "%s (magkatabi kapag malapad ang bintana). Pindutin upang baguhin.",
|
||||
"horizon.splitscreen.setup.help.layout": "%s. Pindutin upang baguhin.",
|
||||
"horizon.splitscreen.setup.help.switch": "Splitscreen para sa computer na ito, naka-on o naka-off.",
|
||||
"horizon.splitscreen.setup.help.identify": "Ipinapakita ng view ng bawat manlalaro kung saang window ito naroroon.",
|
||||
"horizon.splitscreen.setup.help.names": "Ang pangalan ng bawat manlalaro sa sulok ng kanilang view.",
|
||||
"horizon.splitscreen.setup.help.revert": "I-undo ang mga pagbabagong hindi pa nalalapat.",
|
||||
"horizon.splitscreen.setup.help.apply": "I-play ang paraang ipinapakita ng mapa.",
|
||||
"horizon.splitscreen.setup.help.unchanged": "Wala pa ring pinagbago.",
|
||||
"horizon.splitscreen.setup.give_up_pad": "Isuko Pad",
|
||||
"horizon.splitscreen.prompt.controller_connected": "Nakakonekta ang controller",
|
||||
"horizon.splitscreen.prompt.controller_disconnected": "Nadiskonekta ang controller",
|
||||
"horizon.splitscreen.prompt.controller_disconnected.hint": "Ikonekta itong muli, o pindutin ang isang pindutan sa isa pa",
|
||||
"horizon.splitscreen.prompt.join.one": "Gustong sumali ni %s",
|
||||
"horizon.splitscreen.prompt.join.many": "Gustong sumali ng %s controllers",
|
||||
"horizon.splitscreen.prompt.join.yes": "Sumali",
|
||||
"horizon.splitscreen.prompt.join.as_p1": "Maglaro bilang P1",
|
||||
"horizon.splitscreen.prompt.join.no": "Hindi",
|
||||
"horizon.splitscreen.prompt.lost": "%s: nadiskonekta ang controller",
|
||||
"horizon.splitscreen.prompt.lost.use_another": "Gumamit ng iba",
|
||||
"horizon.splitscreen.prompt.lost.leave": "umalis",
|
||||
"horizon.splitscreen.setup.help.give_up_pad": "Ang iyong controller ay huminto sa pagmamaneho sa iyo at inaalok na sumali (A).",
|
||||
"horizon.splitscreen.setup.note.held_at": "%s hanggang %s: Ibinaba ni A dito, ibinalik ni B.",
|
||||
"horizon.splitscreen.setup.note.held": "%s pinulot: kaliwa/kanan pumili kung saan, ibinabagsak ni A, ibinabalik ito ni B.",
|
||||
"Hides models behind opaque blocks. Async checks off-thread; entities tick.": "Itinatago ang mga modelo sa likod ng mga opaque na bloke. Sinusuri ng Async ang off-thread; lagyan ng tsek ang mga entidad.",
|
||||
"Block Entities": "I-block ang mga Entity",
|
||||
"Shulker Boxes": "Mga Kahon ng Shulker",
|
||||
"Reuses settled boxes; lid movement stays animated.": "Muling ginagamit ang mga nakaayos na kahon; nananatiling animated ang paggalaw ng talukap ng mata.",
|
||||
"Signs": "Mga palatandaan",
|
||||
"Reuses sign text until text, light, or font changes.": "Muling ginagamit ang sign text hanggang sa magbago ang text, ilaw, o font.",
|
||||
"Decorated Pots": "Pinalamutian na mga kaldero",
|
||||
"Reuses still pots; break wobble and sherd changes redraw.": "Gumamit muli ng mga kaldero; break wobble at sherd pagbabago redraw.",
|
||||
"Bells": "Mga kampana",
|
||||
"Reuses still bells; ringing stays animated.": "Gumamit muli ng mga kampana; nananatiling animated ang tugtog.",
|
||||
"Chests": "Mga dibdib",
|
||||
"Reuses closed chests; moving lids stay animated.": "Muling ginagamit ang mga saradong dibdib; nananatiling animated ang mga gumagalaw na takip.",
|
||||
"Banners": "Mga banner",
|
||||
"Reuses poles; flags and pattern layers still update.": "Gumamit muli ng mga poste; nag-a-update pa rin ang mga flag at pattern layer.",
|
||||
"Copper Golem Statues": "Mga Estatwa ng Copper Golem",
|
||||
"Reuses statue geometry until its block state changes.": "Gumamit muli ng geometry ng estatwa hanggang sa magbago ang block state nito.",
|
||||
"Leaf Culling": "Paghukay ng dahon",
|
||||
"Every leaf face. Vanilla's fancy leaves.": "Bawat dahon mukha. Magarbong dahon ng vanilla.",
|
||||
"Distant Plant Dither": "Malayong Plant Dither",
|
||||
"Keeps fine plants in high-res packs from fading far away.": "Pinapanatili ang magagandang halaman sa mga high-res na pack na hindi kumukupas sa malayo.",
|
||||
"Screenshot Quality": "Kalidad ng Screenshot",
|
||||
"F2 screenshots at this many times the game's resolution. Higher takes longer.": "Ang mga screenshot ng F2 sa ito ay maraming beses sa resolution ng laro. Mas tumatagal ang mas mataas.",
|
||||
"Frame Generation": "Pagbuo ng Frame",
|
||||
"Shows a made-up frame between each two real ones: smoother, a little more lag.": "Nagpapakita ng ginawang frame sa pagitan ng bawat dalawang tunay: mas makinis, mas lag.",
|
||||
"Reuses the pack shadow map when sun, view and world match. Off by default.": "Muling ginagamit ang pack shadow map kapag nagtugma ang araw, view at mundo. Naka-off bilang default.",
|
||||
"Find BlueMap": "Hanapin ang BlueMap",
|
||||
"On servers, finds their BlueMap web map for far terrain. Next join.": "Sa mga server, hinahanap ang kanilang BlueMap web map para sa malayong lupain. Susunod na sumali.",
|
||||
"How far around you BlueMap tiles are downloaded. Next join.": "Gaano kalayo sa paligid mo ang mga tile ng BlueMap ay na-download. Susunod na sumali.",
|
||||
"Synchronous": "Kasabay",
|
||||
"Hollow": "guwang",
|
||||
"Leaves fully inside a canopy draw solid: fewer see-through layers.": "Ang mga dahon na ganap sa loob ng canopy ay gumuhit ng solid: mas kaunting mga see-through na layer.",
|
||||
"Leaves with one open side draw solid too: faster, chunkier edges.": "Ang mga dahon na may isang bukas na gilid ay gumuhit din ng solid: mas mabilis, mas makapal na mga gilid.",
|
||||
"Drops faces between leaves: faster, but gaps look through.": "Ibinababa ang mga mukha sa pagitan ng mga dahon: mas mabilis, ngunit ang mga puwang ay lumilipas.",
|
||||
"Hotbar: Previous Slot": "Hotbar: Nakaraang Slot",
|
||||
"Hotbar: Next Slot": "Hotbar: Susunod na Slot",
|
||||
"horizon.agent.connected.one": "Konektado: 1 koneksyon ng ahente",
|
||||
"horizon.agent.connected.many": "Konektado: %s na koneksyon ng ahente",
|
||||
"horizon.agent.connected.one_ago": "Konektado: 1 koneksyon ng ahente, huling utos %s s ang nakalipas",
|
||||
"horizon.agent.connected.many_ago": "Konektado: %s na koneksyon ng ahente, huling utos %s s ang nakalipas",
|
||||
"horizon.agent.waiting": "Naghihintay ng ahente.",
|
||||
"horizon.agent.off": "Naka-off: hindi maabot ng mga ahente ang larong ito.",
|
||||
"horizon.agent.session_opened": "Binuksan para sa session na ito ng program na nagsimula ng laro.",
|
||||
"horizon.agent.socket": "Socket: %s (kopyahin ang mga detalye para sa buong path nito)",
|
||||
"horizon.agent.local_only": "Lokal lamang: mga ahente sa computer na ito, hindi sa network.",
|
||||
"Hides models behind opaque blocks. Entities update. Off with custom packs.": "Itinatago ang mga modelo sa likod ng mga opaque na bloke. Pag-update ng mga entity. I-off gamit ang mga custom na pack.",
|
||||
"horizon.extras.repro_keys": "Pagre-record ng mga shortcut",
|
||||
"horizon.extras.repro_keys.tooltip": "Ang F3+R ay nagsisimula o huminto sa isang repro recording at ang F3+E ay nagsusulat ng bundle nito. Naka-off bilang default: kinokopya ng isang recording ang mundo.",
|
||||
"horizon.agent.record_session": "Simulan ang Pagre-record ng Session",
|
||||
"horizon.agent.record_stop": "Ihinto ang Pagre-record ng Session",
|
||||
"horizon.agent.export_repro": "I-export ang Repro Bundle",
|
||||
"horizon.repro.started": "Nagsimula ang pagre-record; Itinigil ito ng F3+R at isusulat ang bundle.",
|
||||
"horizon.repro.stopped": "Nahinto ang pagre-record: %s",
|
||||
"horizon.repro.no_recording": "Wala pang recording na ie-export.",
|
||||
"horizon.repro.replay_started": "Nagsimula ang replay: %s",
|
||||
"horizon.pack.addInfo": "Magdagdag ng resource pack mula sa Modrinth",
|
||||
"horizon.pack.addWorking": "Tanong ni Modrinth...",
|
||||
"horizon.pack.addNone": "Walang nakitang mga resource pack",
|
||||
"horizon.pack.addTitle": "Magdagdag ng Resource Pack",
|
||||
"horizon.pack.install": "I-install",
|
||||
"horizon.pack.installing": "Pag-install",
|
||||
"horizon.pack.installed": "Naka-install",
|
||||
"horizon.pack.search": "Maghanap",
|
||||
"horizon.pack.searchHint": "Maghanap sa Modrinth...",
|
||||
"horizon.pack.filters": "Mga filter",
|
||||
"horizon.pack.filter.realistic": "Makatotohanan",
|
||||
"horizon.pack.filter.vanillaLike": "Parang vanilla",
|
||||
"horizon.pack.addFailed": "Hindi maidagdag ang pack: %s",
|
||||
"horizon.extras.header.cosmetics": "Mga pampaganda",
|
||||
"horizon.extras.cosmetics_mine": "Aking mga pampaganda",
|
||||
"horizon.extras.cosmetics_mine.tooltip": "Nakatago: makikita ka ng bawat Horizon na manlalaro nang wala ang iyong mga pampaganda, kasama mo. Ang parehong switch bilang Wardrobe ng launcher.",
|
||||
"horizon.extras.cosmetics_others": "Mga pampaganda ng ibang manlalaro",
|
||||
"horizon.extras.cosmetics_others.tooltip": "Ano ang isinusuot ng iba pang Horizon na manlalaro: lahat, mga istilo lang ng name tag nila, o wala. Nakatago, ang laro ay hindi nagtatanong kung ano ang kanilang isinusuot.",
|
||||
"horizon.extras.cosmetics_auras": "Mga aura at landas ng iba",
|
||||
"horizon.extras.cosmetics_auras.tooltip": "Mga aura at trail na isinusuot ng ibang mga manlalaro. Naka-off bilang default.",
|
||||
"horizon.extras.cosmetics.shown": "Ipinakita",
|
||||
"horizon.extras.cosmetics.hidden": "Nakatago",
|
||||
"horizon.extras.cosmetics.name_tags": "Mga name tag lang"
|
||||
}
|
||||
@@ -0,0 +1,481 @@
|
||||
{
|
||||
"horizon.options.controller": "Stýrari",
|
||||
"horizon.options.three_d_skin_layers": "3D húðløg",
|
||||
"horizon.options.vibration": "Ristingar",
|
||||
"horizon.options.adaptive_triggers": "Tillagandi útloysarar",
|
||||
"horizon.options.lightbar": "Ljósstrika",
|
||||
"horizon.options.look_sensitivity": "Hyggjuviðkvæmi",
|
||||
"horizon.options.invert_x": "Umvending av hyggjan X",
|
||||
"horizon.options.invert_y": "Umvending av hyggjan Y",
|
||||
"horizon.options.sneak_button": "Sníkiknøttur",
|
||||
"horizon.options.move_deadzone": "Deyðaøki fyri flyting",
|
||||
"horizon.options.look_deadzone": "Deyðaøki fyri hyggjan",
|
||||
"horizon.options.button_glyphs": "Knappaglyfur",
|
||||
"horizon.options.menu_navigation": "Valmyndanavigatión",
|
||||
"horizon.options.on_screen_keyboard": "Lyklaborð á skjánum",
|
||||
"horizon.options.chat_delay": "Kjakseinking",
|
||||
"horizon.options.lightbar.health": "Heilsa",
|
||||
"horizon.options.lightbar.dimension": "Mát",
|
||||
"horizon.options.menu_focus": "Fokus",
|
||||
"horizon.options.menu_pointer": "Peikari",
|
||||
"horizon.options.unavailable": "Hesin hentleikin er ikki tøkur enn í Horizon.",
|
||||
"horizon.options.search": "Leiti innstillingar...",
|
||||
"horizon.pages.shader_packs": "Skuggapakkar",
|
||||
"horizon.pages.shader_options": "Skuggamøguleikar",
|
||||
"horizon.pages.controller": "Innstillingar av stýriskipanini",
|
||||
"horizon.pages.controller_binds": "Stýriskipanin bindur",
|
||||
"horizon.pages.extras": "Horizon Eyka",
|
||||
"horizon.pages.settings": "Horizon Innstillingar",
|
||||
"horizon.pages.agent": "AI umboðsmaður",
|
||||
"horizon.split.leave": "Far",
|
||||
"horizon.pages.split_settings": "Innstillingar fyri býtisskjálvta",
|
||||
"horizon.pages.split_profiles": "Hvør spælir?",
|
||||
"horizon.pages.split_setup": "Uppseting av býttum skermi",
|
||||
"horizon.pages.music": "Tónleikur",
|
||||
"horizon.pages.music.menu": "Matskrá",
|
||||
"horizon.pages.music.overworld": "Yvirheimur",
|
||||
"horizon.pages.music.creative": "Skapandi",
|
||||
"horizon.pages.music.underwater": "Undir vatni",
|
||||
"horizon.pages.music.end": "Endin",
|
||||
"horizon.pages.music.boss": "Stjóri",
|
||||
"horizon.pages.music.credits": "Eindir",
|
||||
"horizon.pages.music.overworld_biomes": "Yvirheimslívfrøði",
|
||||
"horizon.pages.music.nether_biomes": "Neðra lívfrøði",
|
||||
"horizon.pages.music.end_biomes": "Endalívfrøði",
|
||||
"horizon.pages.music.other": "Annar tónleikur",
|
||||
"horizon.pages.music.empty": "Eingi tónleikaløg: ljóðini í spælinum eru ikki heintað.",
|
||||
"horizon.pages.music.tooltip": "Innbygdu løgini, eftir støðu: spæl eitt nú, ella sløkk nøkur so spælið steðgar við at tína tað.",
|
||||
"horizon.pages.settings.tooltip": "Horizon's egnu innstillingar: grafikkur, stýringar, eyka og mods.",
|
||||
"horizon.pages.graphics.tooltip": "Grafikkur, einfalt: hvør innstilling sigur hvat hon kostar.",
|
||||
"horizon.pages.graphics_advanced.tooltip": "Hvør grafikk innstilling, Horizon's íroknað, við hvat hvør kostar.",
|
||||
"horizon.pages.controller.tooltip": "Stýringar: teirra knappar, prikkar, vibratiónir og valmyndanavigatión.",
|
||||
"horizon.pages.extras.tooltip": "Valfrí viðbót, alt sløkt sum standard: spælið heldur seg vanilju til tú tendrar eitt.",
|
||||
"horizon.pages.agent.tooltip": "Lat tín egna AI umboðsmann spæla: horizon-ctl og MCP klientar á hesi telduni.",
|
||||
"horizon.pages.split_profiles.tooltip": "Hvør spælir: ein profilur goymdur í hesi spælimappuni.",
|
||||
"horizon.pages.split_setup.tooltip": "Vindeyguni og skjálvtar, og hvør spælir hvar.",
|
||||
"horizon.pages.shader_packs.tooltip": "Skuggapakkar úr skuggapakka mappuni: Horizon's egnu og teir í skugganum/ sniðinum. Eitt rennur í senn.",
|
||||
"horizon.pages.mods.tooltip": "Mods gjørd til Horizon, úr horizon-mods mappuni. Hvør koyrir í einum sandkassa og heldur seg sløkt, til tú tendrar hann.",
|
||||
"horizon.pages.open.graphics": "Grafikkur...",
|
||||
"horizon.pages.open.graphics_advanced": "Framkomin grafikkur...",
|
||||
"horizon.pages.open.shader_packs": "Skuggapakkar...",
|
||||
"horizon.pages.open.controller": "Innstillingar av stýrinum...",
|
||||
"horizon.pages.open.split_setup": "Býttur skermur...",
|
||||
"horizon.pages.open.extras": "Eyka...",
|
||||
"horizon.pages.open.agent": "AI umboðsmaður...",
|
||||
"horizon.pages.open.horizon_graphics": "Horizon Grafikkur...",
|
||||
"horizon.pages.open.controller_binds": "Stýri bindur...",
|
||||
"horizon.pages.open.horizon_settings": "Horizon Innstillingar...",
|
||||
"horizon.pages.open.music": "Tónleikur...",
|
||||
"horizon.mods.empty": "Ongar mods: set .hmod fílur í horizon-mods mappuna",
|
||||
"horizon.mods.stopped": " (Steðgað)",
|
||||
"horizon.mods.not_built": " (Ikki bygt)",
|
||||
"horizon.mods.dev": " (Menning)",
|
||||
"horizon.mods.settings": "Innstillingar",
|
||||
"horizon.mods.in_world": " (lat heimin broytast)",
|
||||
"horizon.mods.open_folder": "Opna Mod mappuna",
|
||||
"horizon.shader_packs.empty": "Ongar skuggapakkar: set teir í mappuna skuggapakkar",
|
||||
"horizon.shader_options.open": "Skuggamøguleikar...",
|
||||
"horizon.shader_options.profile": "Vangamynd",
|
||||
"horizon.shader_options.loading": "Lesa møguleikarnar í skuggapakkanum...",
|
||||
"horizon.agent.copy_details": "Avrita sambandsupplýsingar",
|
||||
"horizon.multiplayer.join": "Ver við",
|
||||
"horizon.multiplayer.cancel_reconnecting": "Avlýs aftursamband",
|
||||
"horizon.multiplayer.join_friend": "Melda teg til ein vin",
|
||||
"horizon.multiplayer.invite_code": "Boðkoda",
|
||||
"horizon.multiplayer.relay": "Stafett (valfrítt)",
|
||||
"Preset": "Forsett",
|
||||
"LOD Distance": "LOD Fjarstøða",
|
||||
"Far Detail": "Fjar Detalja",
|
||||
"Cave Culling": "Helladráp",
|
||||
"Entity Culling": "Eindarskurður",
|
||||
"Chunk Updates": "Klumpardagføringar",
|
||||
"Upload Budget": "Send fíggjarætlan upp",
|
||||
"Fog": "Toka",
|
||||
"Weather": "Veður",
|
||||
"Animated Textures": "Livandi tekstur",
|
||||
"Present Mode": "Núverandi háttur",
|
||||
"Frame Pacing": "Rammu tempo",
|
||||
"Worker Threads": "Arbeiðsmannatráðir",
|
||||
"Resolution Scale": "Upploysnisstiga",
|
||||
"Anti-aliasing": "Anti-alias",
|
||||
"Upscaling": "Uppstilling",
|
||||
"Paper White": "Pappír Hvítt",
|
||||
"Peak Brightness": "Toppljósstyrki",
|
||||
"Black Level": "Svart stig",
|
||||
"UI Brightness": "UI Ljósstyrki",
|
||||
"Battery Mode": "Battarístilling",
|
||||
"Graphics API": "Grafikk API",
|
||||
"Translucent Batching": "Gjøgnumskygd bólking",
|
||||
"Full Detail Distance": "Full detaljufjarstøða",
|
||||
"On": "Á",
|
||||
"Off": "Sløkt",
|
||||
"Custom": "Sersniðgivið",
|
||||
"Performance": "Avrikið",
|
||||
"Quality": "Góðska",
|
||||
"Ultra Performance": "Ultra avrikið",
|
||||
"Native": "Upprunaligt",
|
||||
"Reduced": "Minkað",
|
||||
"Efficient": "Effektivur",
|
||||
"Precise": "Nágreinilig",
|
||||
"Auto (VSync)": "Sjálvvirkandi (Vsamskipan)",
|
||||
"Mailbox": "Postkassi",
|
||||
"Immediate": "Beinanvegin",
|
||||
"FPS and Graph": "FPS og Graf",
|
||||
"No cost": "Eingin kostnaður",
|
||||
"Low cost": "Lágur kostnaður",
|
||||
"Medium cost": "Miðalkostnaður",
|
||||
"High cost": "Høgur kostnaður",
|
||||
"Saves time": "Sparir tíð",
|
||||
"Graphics": "Grafikkur",
|
||||
"Done": "Liðugt",
|
||||
"This feature is not yet available in Horizon.": "Hesin hentleikin er ikki tøkur enn í Horizon.",
|
||||
"Your display or system doesn't offer HDR output.": "Tín skjár ella skipan bjóðar ikki HDR útgang.",
|
||||
"Turn HDR on to use it.": "Tendra HDR fyri at brúka tað.",
|
||||
"Your GPU or graphics API doesn't support it.": "Tín GPU ella grafikk API stuðlar ikki tí.",
|
||||
"%s chunks": "%s bitar",
|
||||
"%s per frame": "%s fyri hvørja rammu",
|
||||
"%s MiB/frame": "%s MiB/ramma",
|
||||
"%s KiB/frame": "%s KiB/ramma",
|
||||
"Auto (%s)": "Sjálvvirkandi (%s)",
|
||||
"Full-detail terrain range. LOD Distance can extend local worlds farther.": "Full-detalja lendisøki. LOD Fjarstøða kann víðka lokalar heimar longur.",
|
||||
"Coarse distant terrain in local worlds. Integrated GPUs stop at 128 chunks.": "Grovt fjarskotið lendi í lokalum heimum. Integreraðir GPU'ar steðga á 128 klumpum.",
|
||||
"Reduced draws far terrain coarser: faster on this integrated GPU.": "Minkað dregur langt lendi grovari: skjótari á hesum integreraða GPU.",
|
||||
"Reduced draws far terrain coarser, for GPUs it slows down.": "Minkað dregur langt lendið grovari, fyri GPU'ar tað bremsar.",
|
||||
"Field of view. Wider shows more terrain at once.": "Sjónarringur. Breiðari vísir meira lendi í senn.",
|
||||
"Caps frames per second; a cap saves power and heat.": "Hettar rammur um sekundið; hetta sparir streym og hita.",
|
||||
"Waits for the display's refresh: no tearing, a little latency.": "Bíðar eftir at skjárin verður uppdateraður: einki rív, eitt sindur av latency.",
|
||||
"Size of menus and the HUD.": "Stødd á valmyndum og HUD.",
|
||||
"Sets the options below together. Changing one makes it Custom.": "Setur valmøguleikarnar niðanfyri saman. At broyta eitt ger tað Custom.",
|
||||
"Lava, fire and sunlight shine brighter than white. Needs an HDR display.": "Lava, eldur og sólarljós skína bjartari enn hvítt. Tørvar HDR skjálvta.",
|
||||
"Your display's darkest black. 0 for OLED; LCDs glow a little.": "Skjárin hjá tær er myrkast svartur. 0 fyri OLED; LCD-skjáir glógva eitt sindur.",
|
||||
"How bright highlights get. Auto: the peak your system reports.": "Hvussu bjart hæddarpunkt fáa. Sjálvvirkandi: toppurin, sum tín skipan greiðir frá.",
|
||||
"How bright white paper and menus look. Auto: your desktop's white.": "Hvussu ljóst hvítt pappír og matskráir síggja út. Sjálvvirkandi: skriviborðið er hvítt.",
|
||||
"How bright the HUD and menus are, against paper white.": "Hvussu ljós HUD og valmyndir eru, móti pappírshvítum.",
|
||||
"How far mobs, crops and machines keep working. CPU time.": "Hvussu langt mobbar, grøðir og maskinur halda fram at virka. CPU tíð.",
|
||||
"How far away mobs and items are drawn, as a share of normal.": "Hvussu langt burtur mobbar og lutir eru drignir, sum partur av vanligum.",
|
||||
"Skips terrain hidden behind closed sections. Off costs a lot.": "Sleppur lendi goymt aftan fyri stongdar partar. Av kostar nógv.",
|
||||
"Hides entities behind opaque blocks.": "Goymir eindir aftan fyri ógjøgnumskygdar blokkar.",
|
||||
"No entity occlusion culling.": "Eingin eind okklusión avlíving.",
|
||||
"CPU occlusion test runs this frame.": "CPU okklusiónsroynd koyrir hesa rammuna.",
|
||||
"Occlusion checks run on a worker thread.": "Okklusiónskanningar koyra á einum arbeiðstráði.",
|
||||
"Meshed sections uploaded per frame. Lower is smoother while loading.": "Meskaðir partar lagdir upp fyri hvørja rammu. Lægri er slættari meðan tú lastar.",
|
||||
"Soft shadows in corners. Costs chunk building time only.": "Mjúkir skuggar í hornum. Kostar klump byggitíð einans.",
|
||||
"Smaller copies of block textures for distant terrain: less shimmer.": "Smærri eintøk av blokktekstur til fjarskotið lendi: minni glitrandi.",
|
||||
"Blends grass and water colours across biomes when building chunks.": "Blanda gras- og vatnlitir tvørtur um biomur, tá ið bygt verður klumpar.",
|
||||
"Cloud layer: off, flat (fast) or 3D (fancy).": "Skýlag: av, flatt (skjótt) ella 3D (fancy).",
|
||||
"How far clouds reach, in chunks.": "Hvussu langt skýggj røkka, í bitum.",
|
||||
"Draws the sky, sun, moon and stars.": "Teknar himmal, sól, mána og stjørnur.",
|
||||
"Distance fog. Off shows the edge of the loaded world.": "Fjarstøðumjørki. Off vísir kantin á lastaða heiminum.",
|
||||
"Draws rain and snow.": "Dregur regn og hálku.",
|
||||
"How far rain and snow fall around you.": "Hvussu langt regn og hálku fellur rundan um teg.",
|
||||
"How many particles effects spawn.": "Hvussu nógvar partiklar ávirkanir gýta.",
|
||||
"Round shadows under mobs and items.": "Rundir skuggar undir mobbum og lutum.",
|
||||
"Leaves with see-through gaps. Off draws them solid.": "Bløð við gjøgnumskygdum holum. Off dregur teir solid.",
|
||||
"Sorts water and glass more exactly behind each other.": "Sorterar vatn og glas meira nágreiniliga aftanfyri hvørt annað.",
|
||||
"Which chunk rebuilds wait for the frame: none, nearby or yours.": "Hvør klumpi umbyggir bíða eftir rammuni: eingin, nærhendis ella tín.",
|
||||
"Animates water, lava, fire and other moving textures.": "Lívgar vatn, lava, eld og aðrar rørandi tekstur.",
|
||||
"World pixels per screen pixel. Below 100% is faster on the GPU.": "Heimspixel fyri hvønn skermpixel. Undir 100% er skjótari á GPU.",
|
||||
"Smooths jagged edges. FXAA: softer. TAA: smoothest, moving things may trail.": "Slættar snøggaðar kantar. FXAA: mjúkari. TAA: slættast, rørandi ting kunnu slóða.",
|
||||
"Renders the world smaller and rebuilds it with TAA. Faster, softer.": "Ger heimin minni og umbyggir hann við TAA. Skjótari, mjúkari.",
|
||||
"HDR output on an HDR display: lava, fire and sunlight shine brighter.": "HDR útgangur á HDR skjái: lava, eldur og sólarljós skína ljósari.",
|
||||
"How frames reach the screen while VSync is off.": "Hvussu rammur røkka skerminum meðan VSync er sløkt.",
|
||||
"Efficient sleeps until the next frame; Precise spins, like vanilla.": "Effektivur svevur til næstu rammu; Nágreinilig snúningar, sum vanilja.",
|
||||
"Fills the screen (borderless).": "Fyllir skermin (markleysur).",
|
||||
"Brightens dark places.": "Lýsir myrk støð.",
|
||||
"Lowers the frame rate when minimised, or idle too.": "Lækkar rammufrekvensin tá hon er minkað, ella idle eisini.",
|
||||
"Sways the view while walking.": "Sveiggjar útsýnið, meðan tú gongur.",
|
||||
"Fades newly loaded chunks in.": "Doyvir nýlastaðar klumpar í.",
|
||||
"Darkens the screen's edges.": "Myrkir kantarnar á skerminum.",
|
||||
"Shows when the world saves.": "Vísir tá heimurin bjargar.",
|
||||
"Shows attack cooldown.": "Vísir álopskøling.",
|
||||
"60 FPS cap (30 in menus or unfocused), half the workers: less power.": "60 FPS hetta (30 í valmyndum ella ófokuserað), helvtin av arbeiðsfólkunum: minni kraft.",
|
||||
"Threads that generate, light and mesh chunks. Next start.": "Tráðir sum framleiða, ljós og mesh klumpar. Næsta byrjan.",
|
||||
"Vulkan, then DirectX 12 (Windows) or OpenGL (Linux) where it fails. Next start.": "Vulkan, síðani DirectX 12 (Windows) ella OpenGL (Linux) har tað miseydnast. Næsta byrjan.",
|
||||
"Water and glass in one buffer: fewer draw calls, a bit more VRAM. Next start.": "Vatn og glas í einum bufferi: færri draw call, eitt sindur meira VRAM. Næsta byrjan.",
|
||||
"Mesh data sent to the GPU per frame. Lower is smoother while loading.": "Mesh dátur sendar til GPU pr rammu. Lægri er slættari meðan tú lastar.",
|
||||
"Frame rate and frame times over the game, with a graph.": "Rammufrekvens og rammutíðir yvir spælið, við grafi.",
|
||||
"horizon.multiplayer.finding_friend": "At finna heimin hjá tínum vini...",
|
||||
"horizon.multiplayer.not_signed_in": "Hesin ambætarin er í online-stilling. Rita inn við tínari Microsoft kontu í Horizon launcher fyri at melda teg til.",
|
||||
"horizon.multiplayer.invalid_address": "Ógyldug ambætaraadressa: %s",
|
||||
"horizon.multiplayer.connected_friend_direct": "Samband beinleiðis við tín vin...",
|
||||
"horizon.multiplayer.connected_friend_relay": "Samband við tín vin gjøgnum stafettina...",
|
||||
"General": "Alment",
|
||||
"Advanced": "Framkomin",
|
||||
"Undo": "Angra",
|
||||
"Search options": "Leitimøguleikar",
|
||||
"Shortcut": "Snarvegur",
|
||||
"Distance": "Fjarstøða",
|
||||
"Display": "Sýn",
|
||||
"Interface": "Grunnflata",
|
||||
"Sky and weather": "Himmal og veður",
|
||||
"Lighting and entities": "Ljós og eindir",
|
||||
"Textures": "Tekstur",
|
||||
"Image": "Mynd",
|
||||
"Chunk loading": "Innlesing av klumpi",
|
||||
"Culling": "Avlíving",
|
||||
"Power": "Vald",
|
||||
"Frames": "Rammur",
|
||||
"Overlay": "Yvirlag",
|
||||
"Output": "Útflutningur",
|
||||
"Brightness": "Ljósstyrki",
|
||||
"How far you see, the window and the HUD.": "Hvussu langt tú sært, vindeygað og HUD.",
|
||||
"The sky and weather, lighting, textures and the image.": "Himmalin og veðrið, ljós, tekstur og ímyndin.",
|
||||
"Chunk loading, culling and power use.": "Klumplasting, avlíving og orkunýtsla.",
|
||||
"How frames reach the screen, and the performance overlay.": "Hvussu rammur røkka skerminum, og framførslan yvirleggur.",
|
||||
"Brighter-than-white output on an HDR display.": "Ljósari-enn-hvítur útgangur á einum HDR-skjálvta.",
|
||||
"Results for \"%s\"": "Úrslit fyri \"%s\"",
|
||||
"No settings match.": "Ongar innstillingar passa.",
|
||||
"horizon.title.not_affiliated": "Ikki tilknýtt Mojang ella Microsoft",
|
||||
"horizon.extras.header.lighting": "Ljós",
|
||||
"horizon.extras.header.third_person": "Triði persónur",
|
||||
"horizon.extras.header.particles": "Partiklar",
|
||||
"horizon.extras.header.inventory": "Goymsla",
|
||||
"horizon.extras.header.chat": "Prát",
|
||||
"horizon.extras.header.multiplayer": "Fleirspælari",
|
||||
"horizon.extras.header.sound": "Ljóð",
|
||||
"horizon.extras.header.menus": "Valmyndir",
|
||||
"horizon.extras.fullbright": "Fullljós",
|
||||
"horizon.extras.dynamic_lights": "Dynamisk ljós",
|
||||
"horizon.extras.own_name_tag": "Egið navnamerki",
|
||||
"horizon.extras.hide_block_particles": "Goym blokkbrotspartiklar",
|
||||
"horizon.extras.auto_reconnect": "Sjálvvirkandi endursamband",
|
||||
"horizon.extras.ui_sound_reserve": "Halt rásir til brúkaragjøgnumførsljóð",
|
||||
"horizon.extras.music_page": "Tónleikasíða",
|
||||
"horizon.extras.mouse_tweaks": "Mús Tweaks stýringar",
|
||||
"horizon.extras.mouse_tweaks_wheel": "Rulluhjólið flytur lutir",
|
||||
"horizon.extras.sort": "Sortera knappar",
|
||||
"horizon.extras.sort_key": "Sortera lykil",
|
||||
"horizon.extras.no_ai": "Eingin AI",
|
||||
"horizon.extras.agent_control": "Umboðsmannsstýring",
|
||||
"horizon.extras.discord_presence": "Discord Rík nærvera",
|
||||
"horizon.extras.splitscreen": "Býtt skermur",
|
||||
"horizon.extras.chat_animation": "Slætt prát",
|
||||
"horizon.extras.chat_indicator": "Boðvísari",
|
||||
"horizon.extras.wheel_cycles_settings": "Rulluhjólið broytir innstillingar",
|
||||
"horizon.extras.pack_browser": "Tilfeingispakka kaga",
|
||||
"horizon.extras.fullbright.tooltip": "Vís blokkar og eindir við fullum ljósi, eisini í myrkum økjum.",
|
||||
"horizon.extras.dynamic_lights.tooltip": "Kyndlar og aðrar ljóskeldur, sum verða hildnar, sleptar ella í eldi, tendra blokkarnar rundan um seg.",
|
||||
"horizon.extras.own_name_tag.tooltip": "Vísir títt navn omanfyri høvdið í triðja persóni, sum aðrir spælarar síggja tað. Dult tá ambætarin goymir nøvnini á tínum liði ella tú ert ósjónligur.",
|
||||
"horizon.extras.hide_block_particles.tooltip": "Goymir ruskpartiklarnar, sum spreingjast úr einum brotnum blokki og sláa seg saman av tí, tú námar. Aðrar partiklar halda seg.",
|
||||
"horizon.extras.auto_reconnect.tooltip": "Meldar seg aftur til ein ambætara eftir mist samband ella endurbyrjan, ongantíð eftir spark ella bann.",
|
||||
"horizon.extras.ui_sound_reserve.tooltip": "Ljóð í heiminum lata 16 av teimum 247 ljóðrásunum vera fríar, so ein flóðaldur av teimum (ein stór spreinging) kann ikki tøgna valmyndaklikk.",
|
||||
"horizon.extras.music_page.tooltip": "Music & Sounds fær eina Music... síðu: spæl eitthvørt innbygt løg nú, ella sløkk eitt, so spælið steðgar við at velja tað. Einki broytist, fyrr enn tú sløkkir eitt lag.",
|
||||
"horizon.extras.mouse_tweaks.tooltip": "Høgra-drag setur eitt per slot, vinstra-drag savnar tann hilda lutin, Shift + vinstra-drag flytur hvørt slot.",
|
||||
"horizon.extras.mouse_tweaks_wheel.tooltip": "Niður sendir ein lutur av slitinum til hina síðuna, upp fær ein aftur.",
|
||||
"horizon.extras.sort.tooltip": "Sorterar goymsluna, kistur, tunnur, ender kistur og shulker kassar í kreativari flipa raðfylgju, letur saman stakkar.",
|
||||
"horizon.extras.sort_key.tooltip": "Sorterar partin undir markørinum. Trýst, trýst síðani á ein knøtt; Flýggjan loysir tað.",
|
||||
"horizon.extras.no_ai.tooltip": "Goymir og sløkkir hvønn AI-funktión: agentstýring, horizon-ctl og MCP-ambætarar. Rotarin á sjósetingini eisini.",
|
||||
"horizon.extras.agent_control.tooltip": "Tín egni AI umboðsmaður kann spæla hetta spælið gjøgnum horizon-ctl ella ein MCP klient, á hesi telduni bert.",
|
||||
"horizon.extras.discord_presence.tooltip": "Vísir Spæla Horizon á tínum Discord profili meðan Discord koyrir: valmyndir, einspælari ella fleirspælari, víddina og tíðina, sum er spæld. Ongantíð eitt heimsnavn ella adressa á einum ambætara.",
|
||||
"Calibrate...": "Kalibrera...",
|
||||
"Calibrate Anyway...": "Kalibrera allíkavæl...",
|
||||
"Use Automatic Setup": "Brúka sjálvvirkandi uppseting",
|
||||
"Shortcut: %s": "Snarvegur: %s",
|
||||
"Next": "Næsta",
|
||||
"HDR Calibration %s/%s: %s": "HDR-kalibrering %s/%s: %s",
|
||||
"Sets the three below full screen, one test picture at a time.": "Setur tey trý niðanfyri fullan skerm, eina royndarmynd í senn.",
|
||||
"A key that opens this screen from the game. Not bound at first.": "Ein lykil, sum letur upp hendan skermin frá spælinum. Ikki bundin í fyrstuni.",
|
||||
"Your display didn't say how bright it gets: calibrate to set it up.": "Títt skjálvti segði ikki, hvussu ljóst tað blívur: kalibrera fyri at seta tað upp.",
|
||||
"Already set up for your display. Only calibrate if HDR looks wrong.": "Longu sett upp til tín skjálvta. Kalibrera bert um HDR sær skeivt út.",
|
||||
"Puts Peak Brightness and Paper White back to your display's setup.": "Setur Toppljósstyrki og Pappírshvítt aftur til uppsetingina á skjánum.",
|
||||
"Set up for your display. Leave on Auto unless it looks wrong.": "Set upp til tína skjálvta. Lat vera við Auto uttan so at tað sær skeivt út.",
|
||||
"Lower it until the logo just disappears into the black.": "Lækka tað til búmerkið bara hvørvur í svarta.",
|
||||
"Raise it until the logo just disappears into the bright square.": "Lyft tað upp, til búmerkið bara hvørvur inn í ljósa torgið.",
|
||||
"Make the card a white that's comfortable to look at for a long time, in the light you play in.": "Ger kortið til eitt hvítt, sum er behagligt at hyggja at leingi, í ljósinum tú spælir í.",
|
||||
"horizon.splitscreen.profiles.forget": "Gloym",
|
||||
"horizon.splitscreen.profiles.create": "Stovna",
|
||||
"horizon.splitscreen.profiles.you": " - tú",
|
||||
"horizon.splitscreen.profiles.forget_named": "Gloym %s .",
|
||||
"horizon.splitscreen.profiles.previous": "Fyrra",
|
||||
"horizon.splitscreen.profiles.next": "Næsta",
|
||||
"horizon.splitscreen.profiles.new_button": "Nýggj vangamynd...",
|
||||
"horizon.splitscreen.profiles.forget_title": "Gloym vangamyndina?",
|
||||
"horizon.splitscreen.profiles.forget_leaves": "Tað fer úr listanum hjá hesum instansi.",
|
||||
"horizon.splitscreen.profiles.forget_kept": "Heimsframgongd og karmar eru hildnir.",
|
||||
"horizon.splitscreen.profiles.new_title": "Nýggj vangamynd",
|
||||
"horizon.splitscreen.profiles.name_hint": "Navn (3 til 16 bókstavir, siffur, _)",
|
||||
"horizon.splitscreen.profiles.switch_title": "Skift vangamynd",
|
||||
"horizon.splitscreen.profiles.offline_note": "Offline profilar hoyra til hesa instans",
|
||||
"horizon.splitscreen.profiles.move": "Flyt har tú spælir",
|
||||
"horizon.splitscreen.profiles.move_place": "Flyt har tú spælir: %s .",
|
||||
"horizon.friends.title": "Spæl við vinum",
|
||||
"horizon.friends.hint": "Vinir líma kotuna eftir Vinir knøttin á tittulskjálvtanum, í Beinleiðis sambandi ella á Spæla síðuni á sjósetaranum.",
|
||||
"horizon.friends.copied": "Avritað",
|
||||
"horizon.friends.copy_code": "Avritskotu",
|
||||
"horizon.friends.stop_sharing": "Steðga við at deila",
|
||||
"horizon.friends.none_yet": "Eingir vinir her enn.",
|
||||
"horizon.friends.here_now": "Her nú: %s",
|
||||
"horizon.friends.share_intro": "Deil hendan heimin aftanfyri eina boðkotu: hon letur upp fyri LAN, og vinir á internetinum melda seg til við koduni. Eingin servari hjá okkum er við.",
|
||||
"horizon.friends.start_sharing": "Byrja at deila",
|
||||
"horizon.friends.troubleshooting": "Trupulleikaloysn...",
|
||||
"horizon.friends.stopped": "Steðgaði við at deila boðkotuna.",
|
||||
"horizon.friends.short_code_changed": "Onkur bleiv við at royna eina skeiva stutta kodu, so hon broyttist.",
|
||||
"horizon.friends.wrong_code": "Onkur royndi eina skeiva kodu.",
|
||||
"horizon.friends.code_ready": "Tín boðkoda er klár: Spælvalmynd, Spæl við vinum. Kopiera tað og send tað til tínar vinir.",
|
||||
"horizon.friends.share_failed": "Kundi ikki deila heimin: %s",
|
||||
"horizon.friends.finding_route": "At finna útav, hvussu vinir kunnu røkka tær...",
|
||||
"horizon.osk.shift": "Vakt",
|
||||
"horizon.osk.space": "Rúm",
|
||||
"horizon.osk.delete": "Strika",
|
||||
"horizon.osk.type": "Slag",
|
||||
"horizon.osk.symbols": "Tákn",
|
||||
"horizon.osk.close": "Lat aftur",
|
||||
"horizon.extras.chat_animation.tooltip": "Ein nýggj kjaklinja rennur inn frá vinstru, meðan hon doyvir inn, í staðin fyri at síggja heil út.",
|
||||
"horizon.extras.chat_indicator.tooltip": "Litaða strikan til vinstru á kjaklinju.",
|
||||
"horizon.extras.wheel_cycles_settings.tooltip": "Rulluhjólið yvir einum knøtti í innstillingunum broytir virðið, eins og í vanilju. Av, hjólið rullar bara listan.",
|
||||
"horizon.extras.pack_browser.tooltip": "Vel Tilfeingispakkar fær ein Legg til knøtt, sum leitar Modrinth og setur ein pakka upp í tína pakka mappu. Sløkt, spælið ongantíð kontaktar Modrinth.",
|
||||
"horizon.extras.splitscreen.tooltip": "Í einum heimi kann ein annar stýrari melda seg til sum nýggjur spælari: trýst á A tá tað spyr, vel síðani ein profil og hvar tú skalt spæla.",
|
||||
"horizon.splitscreen.setup.monitor": "Skjár %s",
|
||||
"horizon.splitscreen.setup.monitor_unknown": "ein skjár",
|
||||
"horizon.splitscreen.setup.window": "Vindeyga %s",
|
||||
"horizon.splitscreen.setup.new_window": "Nýtt vindeyga",
|
||||
"horizon.splitscreen.setup.fill_monitor": "Fyll út %s",
|
||||
"horizon.splitscreen.setup.done": "Liðugt",
|
||||
"horizon.splitscreen.setup.on": "Á",
|
||||
"horizon.splitscreen.setup.off": "Sløkt",
|
||||
"horizon.splitscreen.setup.player": "Spælari %s",
|
||||
"horizon.splitscreen.setup.revert": "Aftur",
|
||||
"horizon.splitscreen.setup.apply": "Søk",
|
||||
"horizon.splitscreen.setup.warning.empty_main": "Eingin spælir í Vindeyga 1: tað goymir seg",
|
||||
"horizon.splitscreen.setup.warning.empty_close": "Eingin spælir í Vindeyga %s: tað letur aftur á Søk",
|
||||
"horizon.splitscreen.setup.warning.empty_new": "Eingin spælir í Vindeyga %s: tað letur ikki upp",
|
||||
"horizon.splitscreen.setup.warning.on_main": "Vindeyga %s fyllir skjálvtan hjá Vindeyga 1: tess spælarar spæla í Vindeyga 1",
|
||||
"horizon.splitscreen.setup.warning.unplugged": "Skjárin hjá Vindeyga %s er ikki tengdur: spælarar hansara spæla í Vindeyga 1",
|
||||
"horizon.splitscreen.setup.status.off": "Splitskermur er sløktur.",
|
||||
"horizon.splitscreen.setup.status.enable_hint": "Tendra tað, og trýst síðani á ein knøtt á einum øðrum stýriskipanum í einum heimi.",
|
||||
"horizon.splitscreen.setup.status.join_hint": "Trýst á A fyri at melda teg til og vel ein vangamynd.",
|
||||
"horizon.splitscreen.setup.status.idle": "Býtt skermur í tómgongd",
|
||||
"horizon.splitscreen.setup.status.alone": "Ongin annar lokalur leikari.",
|
||||
"horizon.splitscreen.setup.status.solo_controls": "Solo stýringar og afturmeldingar hjá stýraranum eru óbroyttar.",
|
||||
"horizon.splitscreen.setup.window_empty": "Vindeyga %s: tómt",
|
||||
"horizon.splitscreen.setup.note.select": "Trýst á ein spælara, ella drag hann til eitt vindeyga ella ein skjálvta.",
|
||||
"horizon.splitscreen.setup.note.apply": "Søk um at spæla soleiðis, Vend aftur fyri at angra.",
|
||||
"horizon.splitscreen.setup.note.place": "Hvar skal %s spæla?",
|
||||
"horizon.splitscreen.setup.this_player": "hesin spælarin",
|
||||
"horizon.splitscreen.setup.switch_disabled": "Splitscreen sløkkir, tá hini eru farin (teirra steðgvalmynd).",
|
||||
"horizon.splitscreen.setup.window_place": "Vindeyga %s (%s av %s)",
|
||||
"horizon.splitscreen.setup.names": "Nøvn",
|
||||
"horizon.splitscreen.setup.identify": "Eyðmerkja",
|
||||
"horizon.splitscreen.setup.layout.two": "2 deiling: %s",
|
||||
"horizon.splitscreen.setup.layout.three": "3 deiling: %s",
|
||||
"horizon.splitscreen.setup.layout.two.1": "Lið um lið",
|
||||
"horizon.splitscreen.setup.layout.two.2": "Ovast og niðast",
|
||||
"horizon.splitscreen.setup.layout.three.0": "Eitt breitt omaná",
|
||||
"horizon.splitscreen.setup.layout.three.1": "Ein høgur til vinstru",
|
||||
"horizon.splitscreen.setup.layout.three.2": "Lið um lið",
|
||||
"horizon.splitscreen.setup.help.player": "Trýst ella drag %s fyri at flyta tey.",
|
||||
"horizon.splitscreen.setup.help.layout_auto": "%s (lið um lið, tá vindeygað er breitt). Trýst fyri at broyta.",
|
||||
"horizon.splitscreen.setup.help.layout": "%s. Trýst fyri at broyta.",
|
||||
"horizon.splitscreen.setup.help.switch": "Splitscreen til hesa telduna, tendrað ella sløkt.",
|
||||
"horizon.splitscreen.setup.help.identify": "Sýningin hjá hvørjum spælara vísir hvørjum vindeyga hann er í.",
|
||||
"horizon.splitscreen.setup.help.names": "Navnið á hvørjum leikara í horninum av teirra útsýni.",
|
||||
"horizon.splitscreen.setup.help.revert": "Angra broytingarnar, sum ikki eru galdandi enn.",
|
||||
"horizon.splitscreen.setup.help.apply": "Spæl soleiðis, sum kortið vísir.",
|
||||
"horizon.splitscreen.setup.help.unchanged": "Enn er einki broytt.",
|
||||
"horizon.splitscreen.setup.give_up_pad": "Gev upp Pad",
|
||||
"horizon.splitscreen.prompt.controller_connected": "Stýriskipan er knýtt at",
|
||||
"horizon.splitscreen.prompt.controller_disconnected": "Stýriskipanin er slitin",
|
||||
"horizon.splitscreen.prompt.controller_disconnected.hint": "Set tað í samband aftur, ella trýst á ein knøtt á einum øðrum",
|
||||
"horizon.splitscreen.prompt.join.one": "%s vil vera við",
|
||||
"horizon.splitscreen.prompt.join.many": "%s stýrarar vilja melda seg til",
|
||||
"horizon.splitscreen.prompt.join.yes": "Ver við",
|
||||
"horizon.splitscreen.prompt.join.as_p1": "Spæl sum P1.",
|
||||
"horizon.splitscreen.prompt.join.no": "Nei",
|
||||
"horizon.splitscreen.prompt.lost": "%s: stýriskipanin er slitin",
|
||||
"horizon.splitscreen.prompt.lost.use_another": "Brúka eitt annað",
|
||||
"horizon.splitscreen.prompt.lost.leave": "Far",
|
||||
"horizon.splitscreen.setup.help.give_up_pad": "Tín stýrimaður steðgar við at koyra teg og fær bjóðað at melda seg til (A).",
|
||||
"horizon.splitscreen.setup.note.held_at": "%s til %s: A sleppur tí her, B leggur tað aftur.",
|
||||
"horizon.splitscreen.setup.note.held": "%s tikið upp: vinstri/høgri tekur har, A sleppur, B leggur tað aftur.",
|
||||
"horizon.splitscreen.online_only": "Hesin ambætarin er í online-stilling: offline-profilar kunnu ikki melda seg til hann, hvør spælari hevur brúk fyri síni egnu Minecraft kontu.",
|
||||
"horizon.splitscreen.own_account": "Hesin ambætarin hevur brúk fyri hvørjum spælara egna Minecraft kontu",
|
||||
"horizon.splitscreen.local_only": "Aðrir spælarar kunnu bert melda seg til hendan ambætaran við egnari Minecraft konto: offline profilar spæla í tínum heimi, á LAN ella á einum ambætara á tínum lokala neti.",
|
||||
"Hides models behind opaque blocks. Async checks off-thread; entities tick.": "Goymir modellir aftan fyri ógjøgnumskygdar blokkar. Async kannar uttan fyri tráðin; eindir merkja.",
|
||||
"Block Entities": "Blokk eindir",
|
||||
"Shulker Boxes": "Shulker kassar",
|
||||
"Reuses settled boxes; lid movement stays animated.": "Endurnýtir avgjørdar kassar; lok rørslan heldur seg lívgaða.",
|
||||
"Signs": "Tekin",
|
||||
"Reuses sign text until text, light, or font changes.": "Endurnýtir skeltitekst, til tekstur, ljós ella skriftslag broytist.",
|
||||
"Decorated Pots": "Prýddir grýtur",
|
||||
"Reuses still pots; break wobble and sherd changes redraw.": "Endurnýtir enn pottar; bróta vagga og skerv broytingar umtekna.",
|
||||
"Bells": "Klokkur",
|
||||
"Reuses still bells; ringing stays animated.": "Endurnýtir enn klokkur; ringja heldur seg lívgandi.",
|
||||
"Chests": "Kistur",
|
||||
"Reuses closed chests; moving lids stay animated.": "Endurnýtir lukkaðar kistur; rørandi lok halda seg lívgað.",
|
||||
"Banners": "Merki",
|
||||
"Reuses poles; flags and pattern layers still update.": "Endurnýtir stong; flagg og mynsturløg dagførast enn.",
|
||||
"Copper Golem Statues": "Kopar Golem standmyndir",
|
||||
"Reuses statue geometry until its block state changes.": "Endurnýtir standmyndageometri til blokktilstandurin broytist.",
|
||||
"Leaf Culling": "Blaðsláttur",
|
||||
"Every leaf face. Vanilla's fancy leaves.": "Hvørt blað andlit. Snøggu bløðini hjá vanilju.",
|
||||
"Distant Plant Dither": "Fjarplantu Dither",
|
||||
"Keeps fine plants in high-res packs from fading far away.": "Heldur fínum plantum í háupploysn pakkum frá at doyggja langt burtur.",
|
||||
"Screenshot Quality": "Skjálvtagóðska",
|
||||
"F2 screenshots at this many times the game's resolution. Higher takes longer.": "F2 skermmyndir við hesi nógvar ferðir spælsins upploysn. Hægri tekur longri tíð.",
|
||||
"Frame Generation": "Rammuættarlið",
|
||||
"Shows a made-up frame between each two real ones: smoother, a little more lag.": "Vísir eina gjørda rammu millum hvønn tveir veruligar: slættari, eitt sindur meira lag.",
|
||||
"Shadow Cache": "Skuggagoymsla",
|
||||
"Reuses the pack shadow map when sun, view and world match. Off by default.": "Endurnýtir pakka skuggakortið, tá sól, útsýni og heimur passa saman. Sløkt sum standard.",
|
||||
"Find BlueMap": "Finn Blákort",
|
||||
"On servers, finds their BlueMap web map for far terrain. Next join.": "Á ambætarum, finnur teirra BlueMap vevkort fyri fjart lendi. Næsta melda teg til.",
|
||||
"BlueMap Radius": "Blákortradius",
|
||||
"How far around you BlueMap tiles are downloaded. Next join.": "Hvussu langt rundan um teg eru BlueMap flísar heintaðar. Næsta melda teg til.",
|
||||
"Synchronous": "Samsvarandi",
|
||||
"Asynchronous": "Asynkront",
|
||||
"Solid": "Fast",
|
||||
"Solid Aggressive": "Solid ágangandi",
|
||||
"Hollow": "Holur",
|
||||
"Leaves fully inside a canopy draw solid: fewer see-through layers.": "Bløðini fult inni í einum høli draga fast: færri gjøgnumskygd løg.",
|
||||
"Leaves with one open side draw solid too: faster, chunkier edges.": "Bløð við einari opnari síðu draga eisini fast: skjótari, klumpigari kantar.",
|
||||
"Drops faces between leaves: faster, but gaps look through.": "Dropar andlit millum bløð: skjótari, men hol hyggja ígjøgnum.",
|
||||
"Hotbar: Previous Slot": "Hotbar: Fyrri pláss",
|
||||
"Hotbar: Next Slot": "Heitbarr: Næsta pláss",
|
||||
"horizon.agent.connected.one": "Samband: 1 umboðssamband",
|
||||
"horizon.agent.connected.many": "Samband: %s umboðssamband",
|
||||
"horizon.agent.connected.one_ago": "Samband: 1 agentsamband, seinasta skipan %s s síðani",
|
||||
"horizon.agent.connected.many_ago": "Samband: %s agentsamband, seinasta skipan fyri %s s síðani",
|
||||
"horizon.agent.waiting": "Bíða eftir umboði.",
|
||||
"horizon.agent.off": "Off: umboðsmenn kunnu ikki røkka hesum dystinum.",
|
||||
"horizon.agent.session_opened": "Opnað fyri hesa setuna av skránni sum byrjaði dystin.",
|
||||
"horizon.agent.socket": "Socket: %s (kopiera smálutirnar fyri alla leiðina)",
|
||||
"horizon.agent.local_only": "Einans lokalt: umboðsmenn á hesi telduni, ongantíð netið.",
|
||||
"%s nits": "%s nitur",
|
||||
"Auto (%s nits)": "Sjálvvirkandi (%s nits)",
|
||||
"%.2f nits": "%.2f nitur",
|
||||
"Hides models behind opaque blocks. Entities update. Off with custom packs.": "Goymir modellir aftan fyri ógjøgnumskygdar blokkar. Eindir dagførast. Av við sersniðgivnum pakkum.",
|
||||
"horizon.extras.repro_keys": "Upptøka av snarvegum",
|
||||
"horizon.extras.repro_keys.tooltip": "F3+R byrjar ella steðgar eina repro upptøku og F3+E skrivar sína bingju. Sløkt sum standard: ein upptøka avritar heimin.",
|
||||
"horizon.agent.record_session": "Byrja upptøkuløtuna",
|
||||
"horizon.agent.record_stop": "Steðga upptøku",
|
||||
"horizon.agent.export_repro": "Útflyt Repro bingju",
|
||||
"horizon.repro.started": "Upptøkan byrjað; F3+R steðgar tí og skrivar bingjuna.",
|
||||
"horizon.repro.stopped": "Upptøkan steðgað: %s",
|
||||
"horizon.repro.bundle": "Repro bingja: %s",
|
||||
"horizon.repro.error": "Endurtøka: %s",
|
||||
"horizon.repro.no_recording": "Eingin upptøka er at útflyta enn.",
|
||||
"horizon.repro.replay_started": "Endurtøka byrjað: %s",
|
||||
"horizon.pack.addInfo": "Legg tilfeingispakka frá Modrinth",
|
||||
"horizon.pack.addWorking": "Spyrja Modrinth...",
|
||||
"horizon.pack.addNone": "Eingin tilfeingispakki funnin",
|
||||
"horizon.pack.addTitle": "Legg ein tilfeingispakka til",
|
||||
"horizon.pack.install": "Set upp",
|
||||
"horizon.pack.installing": "Seta upp",
|
||||
"horizon.pack.installed": "Sett upp",
|
||||
"horizon.pack.search": "Leita",
|
||||
"horizon.pack.searchHint": "Leita Modrinth...",
|
||||
"horizon.pack.filters": "Filtur",
|
||||
"horizon.pack.filter.realistic": "Realistiskt",
|
||||
"horizon.pack.filter.simplistic": "Einfalt",
|
||||
"horizon.pack.filter.vanillaLike": "Vaniljulíknandi",
|
||||
"horizon.pack.addFailed": "Pakkin kundi ikki leggjast afturat: %s .",
|
||||
"horizon.extras.header.cosmetics": "Snyrtivøra",
|
||||
"horizon.extras.cosmetics_mine": "Mítt kosmetikk",
|
||||
"horizon.extras.cosmetics_mine.tooltip": "Dult: hvør Horizon spælari sær teg uttan títt kosmetikk, tú eisini. Sama rotari sum Klædnaskápið hjá sjósetaranum.",
|
||||
"horizon.extras.cosmetics_others": "Kosmetikkur hjá øðrum spælarum",
|
||||
"horizon.extras.cosmetics_others.tooltip": "Hvat aðrir Horizon spælarar eru í: alt, bara teirra navnamerkjastílar, ella einki. Dult spyr spælið ongantíð, hvat tey eru í.",
|
||||
"horizon.extras.cosmetics_auras": "Aura og slóðir hjá øðrum",
|
||||
"horizon.extras.cosmetics_auras.tooltip": "Auras og slóðir aðrir spælarar bera. Sløkt sum standard.",
|
||||
"horizon.extras.cosmetics.shown": "Víst",
|
||||
"horizon.extras.cosmetics.hidden": "Dult",
|
||||
"horizon.extras.cosmetics.name_tags": "Einans navnamerki"
|
||||
}
|
||||
@@ -370,6 +370,12 @@
|
||||
"horizon.extras.splitscreen.tooltip": "Dans un monde, une autre manette peut rejoindre en tant que nouveau joueur : appuyez sur A quand c'est demandé, puis choisissez un profil et où jouer.",
|
||||
"horizon.extras.ui_sound_reserve": "Canaux pour sons UI",
|
||||
"horizon.extras.ui_sound_reserve.tooltip": "Les sons du monde laissent 16 des 247 canaux sonores libres, pour qu'un déluge de sons (une grosse explosion) ne couvre pas les clics de menu.",
|
||||
"horizon.splitscreen.profiles.offline": " (Hors ligne)",
|
||||
"horizon.splitscreen.profiles.microsoft": " (Microsoft)",
|
||||
"horizon.splitscreen.profiles.sign_in": "Reconnectez-vous dans le lanceur",
|
||||
"horizon.splitscreen.profiles.online": "Microsoft en ligne",
|
||||
"horizon.splitscreen.account_unavailable": "%s est hors ligne. Reconnectez-vous dans le lanceur, puis redémarrez le jeu.",
|
||||
"horizon.splitscreen.account_expired": "La connexion Microsoft de %s a expiré. Reconnectez-vous dans le lanceur, puis redémarrez le jeu.",
|
||||
"Particle Culling": "Occlusion des particules",
|
||||
"Draws every particle.": "Dessine toutes les particules.",
|
||||
"Skips offscreen, subpixel and terrain-hidden particles.": "Ignore les particules hors écran, trop petites ou masquées par le terrain.",
|
||||
|
||||
@@ -0,0 +1,477 @@
|
||||
{
|
||||
"horizon.options.controller": "Controladôr",
|
||||
"horizon.options.three_d_skin_layers": "Strâts di piel 3D",
|
||||
"horizon.options.vibration": "Vibrazion",
|
||||
"horizon.options.adaptive_triggers": "Scatenants adatîfs",
|
||||
"horizon.options.lightbar": "Barre di lûs",
|
||||
"horizon.options.look_sensitivity": "Sensibilitât dal cjalâ",
|
||||
"horizon.options.invert_x": "Invertî il sguard X",
|
||||
"horizon.options.invert_y": "Invertî il sguard Y",
|
||||
"horizon.options.sneak_button": "Boton par cuacâsi",
|
||||
"horizon.options.move_deadzone": "Zone muarte dal moviment",
|
||||
"horizon.options.look_deadzone": "Zone muarte dal sguard",
|
||||
"horizon.options.button_glyphs": "Glifs dai botôns",
|
||||
"horizon.options.menu_navigation": "Navigazion dal menût",
|
||||
"horizon.options.on_screen_keyboard": "Tastier sul schermi",
|
||||
"horizon.options.chat_delay": "Ritart de conversazion",
|
||||
"horizon.options.lightbar.health": "Salût",
|
||||
"horizon.options.menu_focus": "Concentrâsi",
|
||||
"horizon.options.menu_pointer": "Puntôr",
|
||||
"horizon.options.unavailable": "Cheste funzion no je ancjemò disponibile in Horizon.",
|
||||
"horizon.options.search": "Impostazions di ricercje...",
|
||||
"horizon.pages.shader_packs": "Pachetis ombrenadôrs",
|
||||
"horizon.pages.shader_options": "Opzions di ombrenadôr",
|
||||
"horizon.pages.controller": "Impostazions dal controladôr",
|
||||
"horizon.pages.controller_binds": "Leams dal controladôr",
|
||||
"horizon.pages.extras": "Horizon Extra",
|
||||
"horizon.pages.settings": "Horizon Impostazions",
|
||||
"horizon.pages.agent": "Agjent AI",
|
||||
"horizon.split.leave": "Lassâ",
|
||||
"horizon.pages.split_settings": "Impostazions dal schermi dividût",
|
||||
"horizon.pages.split_profiles": "Cui che al zuie?",
|
||||
"horizon.pages.split_setup": "Configurazion dal schermi dividût",
|
||||
"horizon.pages.music": "Musiche",
|
||||
"horizon.pages.music.overworld": "Soremont",
|
||||
"horizon.pages.music.creative": "Creatîf",
|
||||
"horizon.pages.music.underwater": "Sot aghe",
|
||||
"horizon.pages.music.end": "La fin",
|
||||
"horizon.pages.music.boss": "Patron",
|
||||
"horizon.pages.music.overworld_biomes": "Biomis dal mont superiôr",
|
||||
"horizon.pages.music.nether_biomes": "I biomis inferiôrs",
|
||||
"horizon.pages.music.end_biomes": "Biomis di fin",
|
||||
"horizon.pages.music.other": "Altris musichis",
|
||||
"horizon.pages.music.empty": "Nissune cjançon di musiche: i suns dal zûc no son cjargâts.",
|
||||
"horizon.pages.music.tooltip": "Lis tracis incorporadis, secont la situazion: zuiâ une cumò, o spegnî cualsisei cussì il zûc al ferme di cjapâle.",
|
||||
"horizon.pages.settings.tooltip": "Lis impostazions propris di Horizon: grafichis, controladôrs, extra e mods.",
|
||||
"horizon.pages.graphics.tooltip": "Grafiche, in mût sempliç: ogni impostazion e dîs ce che e coste.",
|
||||
"horizon.pages.graphics_advanced.tooltip": "Ogni impostazion grafiche, Horizon includude, cun ce che e coste ognidun.",
|
||||
"horizon.pages.controller.tooltip": "Controladôrs: i lôr botons, bastons, vibrazions e navigazion dal menût.",
|
||||
"horizon.pages.extras.tooltip": "Lis zontidis opzionâls, dutis spentis par automatic: il zûc al reste in vanilie fintant che no tu lis cjalis une.",
|
||||
"horizon.pages.agent.tooltip": "Lassâ zuiâ il to agjent AI: clients horizon-ctl e MCP su chest ordenadôr.",
|
||||
"horizon.pages.split_profiles.tooltip": "Chi che al zuie: un profîl tignût in cheste cjarte di zûc.",
|
||||
"horizon.pages.split_setup.tooltip": "I barcons e i monitors, e cui che al zuie dulà.",
|
||||
"horizon.pages.shader_packs.tooltip": "Pachetis ombrenadôrs de cjarte pachetis ombrenadôrs: chês di Horizon e chês tal formât ombrenadôrs/. Un al cor par volte.",
|
||||
"horizon.pages.mods.tooltip": "I mods fats par Horizon, de cjarte mods dal orizont. Ognidun al cor intune cjase di savalon e al reste spent fintant che no lu cjalis.",
|
||||
"horizon.pages.open.graphics": "Grafiche...",
|
||||
"horizon.pages.open.graphics_advanced": "Grafiche avanzade...",
|
||||
"horizon.pages.open.shader_packs": "Pachetis ombrenadôrs...",
|
||||
"horizon.pages.open.controller": "Impostazions dal controladôr...",
|
||||
"horizon.pages.open.split_setup": "Schermi dividût...",
|
||||
"horizon.pages.open.agent": "Agjent AI...",
|
||||
"horizon.pages.open.horizon_graphics": "Horizon Grafiche...",
|
||||
"horizon.pages.open.controller_binds": "Il controladôr al leê...",
|
||||
"horizon.pages.open.horizon_settings": "Horizon Impostazions...",
|
||||
"horizon.pages.open.music": "Musiche...",
|
||||
"horizon.mods.empty": "Nissun mod: meti i file .hmod inte cjarte orizont-mod",
|
||||
"horizon.mods.stopped": " (Fermât)",
|
||||
"horizon.mods.not_built": " (No costruît)",
|
||||
"horizon.mods.dev": " (Svilup)",
|
||||
"horizon.mods.settings": "Impostazions",
|
||||
"horizon.mods.in_world": " (lassâ il mont par cambiâ)",
|
||||
"horizon.mods.open_folder": "Viert la cjarte Mod",
|
||||
"horizon.shader_packs.empty": "Nissun grup di ombre: metiju inte cjarte dai grups di ombre",
|
||||
"horizon.shader_options.open": "Opzions di ombrenadôr...",
|
||||
"horizon.shader_options.profile": "Profil",
|
||||
"horizon.shader_options.loading": "Leint lis opzions dal pachetin shader...",
|
||||
"horizon.agent.copy_details": "Copiâ i detais de conession",
|
||||
"horizon.multiplayer.join": "Iscrivitvi",
|
||||
"horizon.multiplayer.cancel_reconnecting": "Annulâ la riconession",
|
||||
"horizon.multiplayer.join_friend": "Iscrivitvi a un amì",
|
||||
"horizon.multiplayer.invite_code": "Codiç di invit",
|
||||
"horizon.multiplayer.relay": "Relê (opzionâl)",
|
||||
"LOD Distance": "Distance LOD",
|
||||
"Far Detail": "Detai lontan",
|
||||
"Cave Culling": "La sdrumade des grotis",
|
||||
"Entity Culling": "Liminazion des entitâts",
|
||||
"Chunk Updates": "Agjiornaments di framents",
|
||||
"Upload Budget": "Caricament dal belanç",
|
||||
"Sky": "Cîl",
|
||||
"Fog": "Nebline",
|
||||
"Weather": "Clime",
|
||||
"Animated Textures": "Consistencis animadis",
|
||||
"Present Mode": "Modalitât presint",
|
||||
"Frame Pacing": "Ritmi dal cuadri",
|
||||
"Worker Threads": "Fils dai lavoradôrs",
|
||||
"Resolution Scale": "Scjale di risoluzion",
|
||||
"Anti-aliasing": "Antialias",
|
||||
"Upscaling": "Ridimensionament",
|
||||
"Paper White": "Cjarte blancje",
|
||||
"Peak Brightness": "Luminositât di massime",
|
||||
"Black Level": "Nivel neri",
|
||||
"UI Brightness": "Luminositât de interface utent",
|
||||
"Battery Mode": "Mode baterie",
|
||||
"Graphics API": "API grafiche",
|
||||
"Translucent Batching": "Lote traslucide",
|
||||
"Performance Overlay": "Sovraposizion di prestazion",
|
||||
"Full Detail Distance": "Distance dal detai complet",
|
||||
"On": "Su",
|
||||
"Off": "Spent",
|
||||
"Unlimited": "Ilimitât",
|
||||
"Custom": "Personalizât",
|
||||
"Performance": "Prestazion",
|
||||
"Balanced": "Ecuilibrât",
|
||||
"Quality": "La cualitât",
|
||||
"Ultra Performance": "Ultra Prestazion",
|
||||
"Native": "Natîf",
|
||||
"Full": "Complet",
|
||||
"Reduced": "Ridot",
|
||||
"Efficient": "Eficient",
|
||||
"Precise": "Precîs",
|
||||
"Auto (VSync)": "Auto (Sincronizazion V)",
|
||||
"Mailbox": "Cjase di poste",
|
||||
"Immediate": "Imediât",
|
||||
"FPS and Graph": "FPS e Grafic",
|
||||
"No cost": "Nissun cost",
|
||||
"Low cost": "Cost bas",
|
||||
"Medium cost": "Cost medi",
|
||||
"High cost": "Alt cost",
|
||||
"Saves time": "Al spargne timp",
|
||||
"Graphics": "Grafiche",
|
||||
"Done": "Fat",
|
||||
"This feature is not yet available in Horizon.": "Cheste funzion no je ancjemò disponibile in Horizon.",
|
||||
"Your display or system doesn't offer HDR output.": "Il display o il sisteme nol ufrîs une produzion HDR.",
|
||||
"Turn HDR on to use it.": "Accendi l’HDR par doprâlu.",
|
||||
"Your GPU or graphics API doesn't support it.": "La tô GPU o API grafiche no lu supuartin.",
|
||||
"%s chunks": "%s tocs",
|
||||
"%s per frame": "%s par cuadri",
|
||||
"%s MiB/frame": "%s MiB/cuadri",
|
||||
"%s KiB/frame": "%s KiB/cuadri",
|
||||
"Full-detail terrain range. LOD Distance can extend local worlds farther.": "Gamme di teren cun detais complets. La distance LOD e pues slungjâ i monts locâi plui in là.",
|
||||
"Coarse distant terrain in local worlds. Integrated GPUs stop at 128 chunks.": "Terrens lontans grossiers tai monts locâi. I GPU integrâts a si fermin a 128 tocs.",
|
||||
"Reduced draws far terrain coarser: faster on this integrated GPU.": "Ridot al tire un teren une vore plui gros: plui veloç su chest GPU integrât.",
|
||||
"Reduced draws far terrain coarser, for GPUs it slows down.": "La riduzion e puarte il teren plui gros, pai GPU al ralente.",
|
||||
"Field of view. Wider shows more terrain at once.": "Camp di viodi. Plui larc al mostre plui teren une volte.",
|
||||
"Caps frames per second; a cap saves power and heat.": "Caps cuadris par secont; un capel al sparagne energjie e calôr.",
|
||||
"Waits for the display's refresh: no tearing, a little latency.": "Al spete il rinfresc dal display: no straçadure, un pocje di latence.",
|
||||
"Size of menus and the HUD.": "Dimension dai menus e dal HUD.",
|
||||
"Sets the options below together. Changing one makes it Custom.": "Imposta lis opzions sot insiemi. Cambiâ un al rint Personalizât.",
|
||||
"Lava, fire and sunlight shine brighter than white. Needs an HDR display.": "La lave, il fûc e la lûs dal soreli a lusin plui dal blanc. Al à bisugne di un display HDR.",
|
||||
"Your display's darkest black. 0 for OLED; LCDs glow a little.": "Il display al è neri plui scur. 0 par OLED; I LCD a lusin un tic.",
|
||||
"How bright highlights get. Auto: the peak your system reports.": "Cuant che i ponts clârs a deventin luminosis. Auto: il massim dai segnalazions dal sisteme.",
|
||||
"How bright white paper and menus look. Auto: your desktop's white.": "Cuant che a somein la cjarte blancje e i menus. Auto: il schermi al è blanc.",
|
||||
"How bright the HUD and menus are, against paper white.": "Cuant che a son luminosis il HUD e i menus, cuintri dal blanc di cjarte.",
|
||||
"How far mobs, crops and machines keep working. CPU time.": "Fin dulà che lis mobis, lis coltivazions e lis machinis a continuin a lavorâ. Timp dal CPU.",
|
||||
"How far away mobs and items are drawn, as a share of normal.": "Cuant lontan che a son tirâts fûr lis mobis e i ogjets, come part dal normâl.",
|
||||
"Skips terrain hidden behind closed sections. Off costs a lot.": "Salte il teren scuindût daûr di sezions sieradis. Off al coste une vore.",
|
||||
"Hides entities behind opaque blocks.": "Scuind lis entitâts daûr di blocs opacs.",
|
||||
"No entity occlusion culling.": "Nissune eliminazion de oclusion de entitât.",
|
||||
"CPU occlusion test runs this frame.": "La prove di oclusion dal CPU e eseguìs chest cuadri.",
|
||||
"Occlusion checks run on a worker thread.": "I controls di oclusion a corin suntun fil di lavoradôr.",
|
||||
"Meshed sections uploaded per frame. Lower is smoother while loading.": "Sezions in rêt cjapadis sù par cuadri. Plui bas al è plui lissîf intant che si cjare.",
|
||||
"Soft shadows in corners. Costs chunk building time only.": "Ombris morbidis tai cjantons. Al coste dome un toc di timp di costruzion.",
|
||||
"Smaller copies of block textures for distant terrain: less shimmer.": "Copiis plui piçulis di consistencis di blocs par terens lontans: mancul scintillant.",
|
||||
"Blends grass and water colours across biomes when building chunks.": "Al messede i colôrs de jerbe e de aghe traviers dai biomis cuant che si costruissin tocs.",
|
||||
"Cloud layer: off, flat (fast) or 3D (fancy).": "Strât di nûi: spent, plan (veloç) o 3D (fantasie).",
|
||||
"How far clouds reach, in chunks.": "Cuant lontan che i nûi a rivin, in tocs.",
|
||||
"Draws the sky, sun, moon and stars.": "Dissegne il cîl, il soreli, la lune e lis stelis.",
|
||||
"Distance fog. Off shows the edge of the loaded world.": "Neblie di distance. Off al mostre il ôr dal mont cjarît.",
|
||||
"Draws rain and snow.": "Disegne ploie e nêf.",
|
||||
"How far rain and snow fall around you.": "Cuant lontan che a colin ploie e nêf ator di te.",
|
||||
"How many particles effects spawn.": "Cuants efiets di particulis a nassin.",
|
||||
"Round shadows under mobs and items.": "Ombris tarondis sot di mobis e ogjets.",
|
||||
"Leaves with see-through gaps. Off draws them solid.": "Fueis cun busis trasparent. Off ju tire in mût solid.",
|
||||
"Sorts water and glass more exactly behind each other.": "Al classifiche aghe e veri in mût plui precîs un daûr di chel altri.",
|
||||
"Which chunk rebuilds wait for the frame: none, nearby or yours.": "Che toc al ricostruìs al spiete il cuadri: nissun, dongje o il to.",
|
||||
"Animates water, lava, fire and other moving textures.": "Anime aghe, lave, fûc e altris consistencis movibilis.",
|
||||
"World pixels per screen pixel. Below 100% is faster on the GPU.": "Pixel mondiâi par pixel dal schermi. Sot dal 100% al è plui veloç su la GPU.",
|
||||
"Smooths jagged edges. FXAA: softer. TAA: smoothest, moving things may trail.": "Lissâ i ôrs sgjavâts. FXAA: plui morbide. TAA: lis robis plui lissis e in moviment a puedin traciâ.",
|
||||
"Renders the world smaller and rebuilds it with TAA. Faster, softer.": "Al rint il mont plui piçul e lu torne a costruî cun TAA. Plui veloç, plui morbide.",
|
||||
"HDR output on an HDR display: lava, fire and sunlight shine brighter.": "Uscite HDR suntun display HDR: lave, fûc e lûs dal soreli a lusin plui.",
|
||||
"How frames reach the screen while VSync is off.": "Come che i cuadris a rivin sul schermi intant che VSync al è spent.",
|
||||
"Efficient sleeps until the next frame; Precise spins, like vanilla.": "Eficient al durmìs fin al cuadri sucessîf; Giris precîsis, come la vanilie.",
|
||||
"Fills the screen (borderless).": "Al jemple il schermi (cence confins).",
|
||||
"Brightens dark places.": "Al ilumine i lûcs scurts.",
|
||||
"Lowers the frame rate when minimised, or idle too.": "Al sbasse la frecuence di fotograms cuant che al è minimizât, o ancje inatîf.",
|
||||
"Sways the view while walking.": "Oscilâ la viste intant che si cjamine.",
|
||||
"Fades newly loaded chunks in.": "Svanìs i tocs gnûfs cjargâts dentri.",
|
||||
"Darkens the screen's edges.": "Scure i ôrs dal schermi.",
|
||||
"Shows when the world saves.": "Al mostre cuant che il mont al salve.",
|
||||
"Shows attack cooldown.": "Mostre il rifredament dal atac.",
|
||||
"60 FPS cap (30 in menus or unfocused), half the workers: less power.": "60 FPS cap (30 tai menus o no concentrâts), metât dai lavoradôrs: mancul fuarce.",
|
||||
"Threads that generate, light and mesh chunks. Next start.": "Fils che a gjenerin, tocs lizeris e di rêt. Prossim inizi.",
|
||||
"Vulkan, then DirectX 12 (Windows) or OpenGL (Linux) where it fails. Next start.": "Vulkan, daspò DirectX 12 (Windows) o OpenGL (Linux) dulà che al falis. Prossim inizi.",
|
||||
"Water and glass in one buffer: fewer draw calls, a bit more VRAM. Next start.": "Aghe e veri intun tampon: mancul cjamadis di dissegn, un pôc plui VRAM. Prossim inizi.",
|
||||
"Mesh data sent to the GPU per frame. Lower is smoother while loading.": "I dâts de rêt mandâts al GPU par cuadri. Plui bas al è plui lissîf intant che si cjare.",
|
||||
"Frame rate and frame times over the game, with a graph.": "La frecuence di fotograms e i timps di fotograms vie pal zûc, cuntun grafic.",
|
||||
"horizon.multiplayer.finding_friend": "Cjatâ il mont dal to amì...",
|
||||
"horizon.multiplayer.not_signed_in": "Chest servidôr al è in modalitât in rêt. Accedi cul to conto Microsoft tal lançadôr Horizon par jentrâ culì.",
|
||||
"horizon.multiplayer.invalid_address": "Adresse dal servidôr no valide: %s",
|
||||
"horizon.multiplayer.connected_friend_direct": "Colegât diretementri al to amì...",
|
||||
"horizon.multiplayer.connected_friend_relay": "Colegât al to amì midiant dal relê...",
|
||||
"General": "Gjenerâl",
|
||||
"Advanced": "Avanzade",
|
||||
"Undo": "Annulâ",
|
||||
"Search options": "Opzions di ricercje",
|
||||
"Shortcut": "Scurtis",
|
||||
"Display": "Visualizazion",
|
||||
"Sky and weather": "Cîl e clime",
|
||||
"Lighting and entities": "Iluminazion e entitâts",
|
||||
"Textures": "Consistencis",
|
||||
"Image": "Imagjin",
|
||||
"Chunk loading": "Caricament di tocs",
|
||||
"Culling": "Sfrancjâ",
|
||||
"Power": "Podê",
|
||||
"Frames": "Cuadris",
|
||||
"Overlay": "Sovraposizion",
|
||||
"Brightness": "Luminositât",
|
||||
"How far you see, the window and the HUD.": "Cuant lontan si viôt, il barcon e il HUD.",
|
||||
"The sky and weather, lighting, textures and the image.": "Il cîl e il clime, la iluminazion, lis consistencis e la imagjin.",
|
||||
"Chunk loading, culling and power use.": "Caricament di tocs, sdrumament e ûs de energjie.",
|
||||
"How frames reach the screen, and the performance overlay.": "Come che i cuadris a rivin sul schermi, e la soreposizion de prestazion.",
|
||||
"Brighter-than-white output on an HDR display.": "Uscite plui luminose dal blanc suntun display HDR.",
|
||||
"Results for \"%s\"": "Risultâts par \"%s\"",
|
||||
"No settings match.": "Nissune impostazion e corispuint.",
|
||||
"horizon.title.not_affiliated": "Nol è leât a Mojang o Microsoft",
|
||||
"horizon.extras.header.lighting": "Iluminazion",
|
||||
"horizon.extras.header.third_person": "Tierce persone",
|
||||
"horizon.extras.header.particles": "Particulis",
|
||||
"horizon.extras.header.inventory": "Inventari",
|
||||
"horizon.extras.header.chat": "Cjacarâ",
|
||||
"horizon.extras.header.multiplayer": "Multijugadôr",
|
||||
"horizon.extras.header.sound": "Sun",
|
||||
"horizon.extras.header.menus": "Menûts",
|
||||
"horizon.extras.fullbright": "Plen luminositât",
|
||||
"horizon.extras.dynamic_lights": "Lûs dinamichis",
|
||||
"horizon.extras.own_name_tag": "Etichete di non proprie",
|
||||
"horizon.extras.hide_block_particles": "Scuindi lis particulis che a rompin il bloc",
|
||||
"horizon.extras.auto_reconnect": "Riconetisi automatic",
|
||||
"horizon.extras.ui_sound_reserve": "Mantignî canâi pai suns de interface utent",
|
||||
"horizon.extras.music_page": "Pagjine di musiche",
|
||||
"horizon.extras.mouse_tweaks": "Controi di modifichis de surîs",
|
||||
"horizon.extras.mouse_tweaks_wheel": "La ruede di scroll e mof ogjets",
|
||||
"horizon.extras.sort": "Botons di ordenâ",
|
||||
"horizon.extras.sort_key": "Cjave di orden",
|
||||
"horizon.extras.no_ai": "Nissune AI",
|
||||
"horizon.extras.agent_control": "Control dai agjents",
|
||||
"horizon.extras.discord_presence": "Discord Presence siore",
|
||||
"horizon.extras.splitscreen": "Schermi dividût",
|
||||
"horizon.extras.chat_animation": "Cjacarade regolâr",
|
||||
"horizon.extras.chat_indicator": "Indicadôr di messaç",
|
||||
"horizon.extras.wheel_cycles_settings": "La ruede di scroll e cambie lis impostazions",
|
||||
"horizon.extras.pack_browser": "Navigadôr di pachetis di risorsis",
|
||||
"horizon.extras.fullbright.tooltip": "Mostrâ blocs e entitâts a plene lûs, ancje intes zonis scuris.",
|
||||
"horizon.extras.dynamic_lights.tooltip": "Torcis e altris fonts di lûs tignudis, butadis jù o in fûc a ilumin i blocs ator di lôr.",
|
||||
"horizon.extras.own_name_tag.tooltip": "Al mostre il to non parsore dal cjâf in tierce persone, come che a lu viodin altris zuiadôrs. Scuindût cuant che il servidôr al scuind i nons dal to grup o tu sês invisibil.",
|
||||
"horizon.extras.hide_block_particles.tooltip": "Scuind lis particulis di detrîts che a scoppin di un bloc rot e a si sdrumin di chel che tu gjavis. Altris particulis a restin.",
|
||||
"horizon.extras.auto_reconnect.tooltip": "Tornâ a jentrâ intun servidôr dopo une conession pierdude o un riavviâ, mai dopo un colp o un ban.",
|
||||
"horizon.extras.ui_sound_reserve.tooltip": "I suns tal mont a lassin libars 16 dai 247 canâi sonors, cussì une inondazion di lôr (une grande esplosion) no pues fâ murî i clics dal menût.",
|
||||
"horizon.extras.music_page.tooltip": "Music & Sounds al cjape une pagjine Music...: sunâ cualsisei cjançon integrâde cumò, o disabilitâle cussì il zûc al fermi di cjapâle. Nissune robe e cambie fintant che no si dismentee une piste.",
|
||||
"horizon.extras.mouse_tweaks.tooltip": "Straçâ a drete al met un par ogni slot, slungjâ a çampe al cjape sù l’ogjet tignût, Maiusc + slungjâ a çampe al mof ogni slot.",
|
||||
"horizon.extras.mouse_tweaks_wheel.tooltip": "Down al mande un ogjet dal slot di chê altre bande, up al puarte indaûr un.",
|
||||
"horizon.extras.sort.tooltip": "Al classifiche l’inventari, lis petris, lis botis, lis petris ender e lis scatulis shulker in ordin di schedis creativis, unint lis pilis.",
|
||||
"horizon.extras.sort_key.tooltip": "Ordenâ la part sot dal cursôr. Clicâ, daspò cjalcjâ une clâf; La scjampe e lu distacje.",
|
||||
"horizon.extras.no_ai.tooltip": "Scuind e spegne ogni carateristiche de AI: control dai agjents, horizon-ctl e i servidôrs MCP. Ancje l’interrutôr dal lançadôr.",
|
||||
"horizon.extras.agent_control.tooltip": "Il to agjent AI al pues zuiâ a chest zûc midiant di horizon-ctl o di un client MCP, dome su chest ordenadôr.",
|
||||
"horizon.extras.discord_presence.tooltip": "Mostre Zugâ Horizon sul to profîl Discord intant che Discord al cor: menus, zuiadôr unic o plui zuiadôr, la dimension e il timp zuiât. Mai un non di un mont o une adresse di un servidôr.",
|
||||
"Calibrate...": "Calibrâ...",
|
||||
"Calibrate Anyway...": "Calibrâ in ogni câs...",
|
||||
"Use Automatic Setup": "Utilizâ la configurazion automatiche",
|
||||
"Shortcut: %s": "Scurtis: %s",
|
||||
"Next": "Sucessîf",
|
||||
"HDR Calibration %s/%s: %s": "Taradure HDR %s/%s: %s",
|
||||
"Sets the three below full screen, one test picture at a time.": "Imposta i trê sot dal schermi intîr, une imagjin di prove par volte.",
|
||||
"A key that opens this screen from the game. Not bound at first.": "Une clâf che e vierç chest schermi dal zûc. No leât tal imprin.",
|
||||
"Your display didn't say how bright it gets: calibrate to set it up.": "Il display nol diseve cetant che al devente luminôs: calibrâlu par configurâlu.",
|
||||
"Already set up for your display. Only calibrate if HDR looks wrong.": "Za configurât pal to display. Calibrâ dome se il HDR al somee sbaglât.",
|
||||
"Puts Peak Brightness and Paper White back to your display's setup.": "Al torne a meti la luminositât di massime e il blanc di cjarte inte configurazion dal display.",
|
||||
"Set up for your display. Leave on Auto unless it looks wrong.": "Configurâ pal to display. Lassâ su Auto fûr che se al somee mâl.",
|
||||
"Lower it until the logo just disappears into the black.": "Abbassâlu fin che il logo al sparìs tal neri.",
|
||||
"Raise it until the logo just disappears into the bright square.": "Alçalu fin che il logo al sparìs tal cuadrât luminôs.",
|
||||
"Make the card a white that's comfortable to look at for a long time, in the light you play in.": "Fâ la cjarte blancje che e sedi comode di cjalâ par une vore di timp, inte lûs dulà che tu zuiis.",
|
||||
"horizon.splitscreen.profiles.forget": "Dismenteâ",
|
||||
"horizon.splitscreen.profiles.create": "Creâ",
|
||||
"horizon.splitscreen.profiles.you": " - tu",
|
||||
"horizon.splitscreen.profiles.forget_named": "Dismenteâ %s",
|
||||
"horizon.splitscreen.profiles.previous": "Precedent",
|
||||
"horizon.splitscreen.profiles.next": "Sucessîf",
|
||||
"horizon.splitscreen.profiles.new_button": "Gnûf profîl...",
|
||||
"horizon.splitscreen.profiles.forget_title": "Dismenteâ il profîl?",
|
||||
"horizon.splitscreen.profiles.forget_leaves": "Al lasse la liste di chest esempli.",
|
||||
"horizon.splitscreen.profiles.forget_kept": "Il progrès mondiâl e i ambients a son mantignûts.",
|
||||
"horizon.splitscreen.profiles.new_title": "Gnûf profîl",
|
||||
"horizon.splitscreen.profiles.name_hint": "Nome (da 3 a 16 letaris, cifris, _)",
|
||||
"horizon.splitscreen.profiles.switch_title": "Cambiâ profîl",
|
||||
"horizon.splitscreen.profiles.offline_note": "I profîi fûr linie a apartegnin a cheste esemplificazion",
|
||||
"horizon.splitscreen.profiles.move": "Spostâsi dulà che tu zuiis",
|
||||
"horizon.splitscreen.profiles.move_place": "Spostâsi dulà che si zuie: %s",
|
||||
"horizon.friends.title": "Zuegâ cui amîs",
|
||||
"horizon.friends.hint": "I amîs a incolin il codiç dopo dal botôn Amîs de scherme dal titul, in Conession direte, o su la pagjine Play dal lançadôr.",
|
||||
"horizon.friends.copied": "Copiât",
|
||||
"horizon.friends.copy_code": "Codiç di copie",
|
||||
"horizon.friends.stop_sharing": "Fermâ di condividi",
|
||||
"horizon.friends.none_yet": "Ancjemò nissun amì culì.",
|
||||
"horizon.friends.here_now": "Eco cumò: %s",
|
||||
"horizon.friends.share_intro": "Condividi chest mont daûr di un codiç di invit: al si vierç ae LAN, e i amîs su internet a si unissin cul codiç. Nissun nestri servidôr al è coinvolt.",
|
||||
"horizon.friends.start_sharing": "Scomencia a condividi",
|
||||
"horizon.friends.troubleshooting": "Risoluzion dai problemis...",
|
||||
"horizon.friends.stopped": "Fermât di condividi il codiç di invit.",
|
||||
"horizon.friends.short_code_changed": "Cualchidun al continuave a provâ un codiç curt sbalît, cussì al cambià.",
|
||||
"horizon.friends.wrong_code": "Cualchidun al à provât un codiç sbalît.",
|
||||
"horizon.friends.code_ready": "Il to codiç di invit al è pront: Menu dal zûc, Zugâ cui amîs. Copielu e mandâlu ai tois amiis.",
|
||||
"horizon.friends.share_failed": "No rivave a condividi il mont: %s",
|
||||
"horizon.friends.finding_route": "Cjatâ cemût che i amîs a puedin rivâ a te...",
|
||||
"horizon.osk.shift": "Cambi",
|
||||
"horizon.osk.space": "Spazi",
|
||||
"horizon.osk.delete": "Elimina",
|
||||
"horizon.osk.type": "Tip",
|
||||
"horizon.osk.symbols": "Simbui",
|
||||
"horizon.osk.close": "Sierâ",
|
||||
"horizon.extras.chat_animation.tooltip": "Une gnove linie di chat e slungje dentri di çampe intant che e svanìs, invezit di comparî interie.",
|
||||
"horizon.extras.chat_indicator.tooltip": "La barre colorade a çampe di une rie di chat.",
|
||||
"horizon.extras.wheel_cycles_settings.tooltip": "La ruede di scroll suntun botôn intes impostazions e cambie il so valôr, come inte vanilie. Off, la ruede e scrole dome la liste.",
|
||||
"horizon.extras.pack_browser.tooltip": "Selezionâ Pachetis di risorsis al oten un botôn Azontâ che al cîr Modrinth e al instale un pachete inte cjarte dai pachetis. Off, il zûc nol contat mai Modrinth.",
|
||||
"horizon.extras.splitscreen.tooltip": "Intun mont, un altri controladôr al pues jentrâ come gnûf zuiadôr: premi A cuant che al domande, daspò sielzi un profîl e dulà zuiâ.",
|
||||
"horizon.splitscreen.setup.monitor": "Monitôr %s",
|
||||
"horizon.splitscreen.setup.monitor_unknown": "un monitor",
|
||||
"horizon.splitscreen.setup.window": "Finestrâl %s",
|
||||
"horizon.splitscreen.setup.new_window": "Gnûf barcon",
|
||||
"horizon.splitscreen.setup.fill_monitor": "Riempî %s",
|
||||
"horizon.splitscreen.setup.done": "Fat",
|
||||
"horizon.splitscreen.setup.on": "Su",
|
||||
"horizon.splitscreen.setup.off": "Spent",
|
||||
"horizon.splitscreen.setup.player": "Jugadôr %s",
|
||||
"horizon.splitscreen.setup.revert": "Tornâ",
|
||||
"horizon.splitscreen.setup.apply": "Aplica",
|
||||
"horizon.splitscreen.setup.warning.empty_main": "Nissun al zuie intal Finestrâl 1: al si scuind",
|
||||
"horizon.splitscreen.setup.warning.empty_close": "Nissun al zuie in Finestrâl %s: si siere su Aplica",
|
||||
"horizon.splitscreen.setup.warning.empty_new": "Nissun al zuie in Finestrâl %s: nol si vierzarà",
|
||||
"horizon.splitscreen.setup.warning.on_main": "La finestrine %s e jemple il monitor de finestrine 1: i siei zuiadôrs a zuiin in finestrine 1",
|
||||
"horizon.splitscreen.setup.warning.unplugged": "Il monitor dal Finestri %s nol è colegât: i siei zuiadôrs a zuiin in Finestri 1",
|
||||
"horizon.splitscreen.setup.status.off": "Il schermi dividût al è spent.",
|
||||
"horizon.splitscreen.setup.status.enable_hint": "Accendilu, daspò premi un botôn suntun altri controladôr intun mont.",
|
||||
"horizon.splitscreen.setup.status.join_hint": "Preme A par jentrâ e sielzi un profîl.",
|
||||
"horizon.splitscreen.setup.status.idle": "Schermi dividût inatîf",
|
||||
"horizon.splitscreen.setup.status.alone": "Nissun altri zuiadôr locâl.",
|
||||
"horizon.splitscreen.setup.status.solo_controls": "I controls di solist e i feedback dal controladôr a son invariâts.",
|
||||
"horizon.splitscreen.setup.window_empty": "Finestrâl %s: vueit",
|
||||
"horizon.splitscreen.setup.note.select": "Clicâ suntun letôr, o straçâlu intune finestrine o suntun monitor.",
|
||||
"horizon.splitscreen.setup.note.apply": "Aplica par zuiâ in chest mût, Tornâ par disfâ.",
|
||||
"horizon.splitscreen.setup.note.place": "Dulà che al varès di zuiâ %s?",
|
||||
"horizon.splitscreen.setup.this_player": "chest zuiadôr",
|
||||
"horizon.splitscreen.setup.switch_disabled": "Il schermi dividût al si spegne cuant che i altris a son lâts vie (il lôr menût di pause).",
|
||||
"horizon.splitscreen.setup.window_place": "Finestrâl %s (%s di %s)",
|
||||
"horizon.splitscreen.setup.names": "Nons",
|
||||
"horizon.splitscreen.setup.identify": "Identificâ",
|
||||
"horizon.splitscreen.setup.layout.two": "2 condividi: %s",
|
||||
"horizon.splitscreen.setup.layout.three": "3 condividi: %s",
|
||||
"horizon.splitscreen.setup.layout.two.1": "Bande a bande",
|
||||
"horizon.splitscreen.setup.layout.two.2": "Alt e bas",
|
||||
"horizon.splitscreen.setup.layout.three.0": "Un larc parsore",
|
||||
"horizon.splitscreen.setup.layout.three.1": "Un alt a çampe",
|
||||
"horizon.splitscreen.setup.layout.three.2": "Bande a bande",
|
||||
"horizon.splitscreen.setup.help.player": "Clicâ o sburtâ %s par movisi.",
|
||||
"horizon.splitscreen.setup.help.layout_auto": "%s (bande a bande cuant che il barcon al è larc). Preme par cambiâ.",
|
||||
"horizon.splitscreen.setup.help.layout": "%s. Preme par cambiâ.",
|
||||
"horizon.splitscreen.setup.help.switch": "Schermi dividût par chest ordenadôr, accedût o spent.",
|
||||
"horizon.splitscreen.setup.help.identify": "La vision di ogni zuiadôr e mostre in cuale finestrine che al è.",
|
||||
"horizon.splitscreen.setup.help.names": "Il non di ogni zuiadôr tal cjanton de lôr vision.",
|
||||
"horizon.splitscreen.setup.help.revert": "Annulâ i cambiaments che a no son stâts ancjemò aplicâts.",
|
||||
"horizon.splitscreen.setup.help.apply": "Zuegâ come che e mostre la mape.",
|
||||
"horizon.splitscreen.setup.help.unchanged": "Ancjemò nuie al è cambiât.",
|
||||
"horizon.splitscreen.setup.give_up_pad": "Rindi Pad",
|
||||
"horizon.splitscreen.prompt.controller_connected": "Controladôr colegât",
|
||||
"horizon.splitscreen.prompt.controller_disconnected": "Il controladôr al è disconet",
|
||||
"horizon.splitscreen.prompt.controller_disconnected.hint": "Tornâ a conetisi, o premi un botôn su un altri",
|
||||
"horizon.splitscreen.prompt.join.one": "%s al vûl jentrâ",
|
||||
"horizon.splitscreen.prompt.join.many": "%s controladôrs a vuelin jentrâ",
|
||||
"horizon.splitscreen.prompt.join.yes": "Iscrivitvi",
|
||||
"horizon.splitscreen.prompt.join.as_p1": "Jugâ come P1.",
|
||||
"horizon.splitscreen.prompt.lost": "%s: controladôr disconetût",
|
||||
"horizon.splitscreen.prompt.lost.use_another": "Utilizâ un altri",
|
||||
"horizon.splitscreen.prompt.lost.leave": "Lassâ",
|
||||
"horizon.splitscreen.setup.help.give_up_pad": "Il controladôr al ferme di vuidâti e al ven ufrît di jentrâ (A).",
|
||||
"horizon.splitscreen.setup.note.held_at": "%s a %s: A lu fâs colâ culì, B al lu met di gnûf.",
|
||||
"horizon.splitscreen.setup.note.held": "%s cjapât sù: çampe/drete al cjape dulà che, A al cole, B al lu met indaûr.",
|
||||
"horizon.splitscreen.online_only": "Chest servidôr al è in modalitât online: i profîi offline no puedin jentrâ, ogni zuiadôr al à bisugne dal so conto Minecraft.",
|
||||
"horizon.splitscreen.own_account": "Chest servidôr al à bisugne dal conto Minecraft di ogni zuiadôr",
|
||||
"horizon.splitscreen.local_only": "Altris zuiadôrs a puedin jentrâ in chest servidôr dome cul lôr conto Minecraft: i profîi offline a zuiin tal to mont, su LAN o suntun servidôr su la tô rêt locâl.",
|
||||
"Hides models behind opaque blocks. Async checks off-thread; entities tick.": "Scuind i modei daûr di blocs opacs. Async al controle fûr dal fil; entitâts segn.",
|
||||
"Block Entities": "Entitâts di bloc",
|
||||
"Shulker Boxes": "Scatolis Shulker",
|
||||
"Reuses settled boxes; lid movement stays animated.": "Riutilizâ lis cjasis stabilidis; il moviment dal cuviert al reste animât.",
|
||||
"Signs": "Segns",
|
||||
"Reuses sign text until text, light, or font changes.": "Riutilizâ il test dai segns fin che il test, la lûs o il font a no cambiin.",
|
||||
"Decorated Pots": "Vasis decorâts",
|
||||
"Reuses still pots; break wobble and sherd changes redraw.": "Riutilizâ ancjemò vâs; rompi oscillazion e scart cambiâ ridisegnâ.",
|
||||
"Bells": "Cjampanis",
|
||||
"Reuses still bells; ringing stays animated.": "Riutilizâ ancjemò cjampanis; il sonâ al reste animât.",
|
||||
"Chests": "Pets",
|
||||
"Reuses closed chests; moving lids stay animated.": "Riutilize i pets sierâts; lis cuviertutis in moviment a restin animadis.",
|
||||
"Banners": "Strimis",
|
||||
"Reuses poles; flags and pattern layers still update.": "Riutilizâ i pôi; bandieris e strâts di model a si agjiornin ancjemò.",
|
||||
"Copper Golem Statues": "Statuis dal Golem di ram",
|
||||
"Reuses statue geometry until its block state changes.": "Al torne a doprâ la gjeometrie de statue fin che il so stât di bloc al cambie.",
|
||||
"Leaf Culling": "Tajâ lis fueis",
|
||||
"Every leaf face. Vanilla's fancy leaves.": "Ogni muse di fueie. Lis fueis fantasiosis de vanilie.",
|
||||
"Distant Plant Dither": "Diter des plantis lontanis",
|
||||
"Keeps fine plants in high-res packs from fading far away.": "Al manten lis plantis finis in confezions a alte risoluzion di svanî lontan.",
|
||||
"Screenshot Quality": "Cualitât de imagjin",
|
||||
"F2 screenshots at this many times the game's resolution. Higher takes longer.": "Imagjinis di schermi F2 a cheste risoluzion dal zûc une vore di voltis. Plui alt al cjape plui timp.",
|
||||
"Frame Generation": "Gjenerazion di cuadri",
|
||||
"Shows a made-up frame between each two real ones: smoother, a little more lag.": "Al mostre un cuadri fat jenfri ognidun dai doi vêrs: plui lissîf, un pocje di plui di ritarts.",
|
||||
"Shadow Cache": "Cache ombre",
|
||||
"Reuses the pack shadow map when sun, view and world match. Off by default.": "Riutilizâ la mape ombre dal grup cuant che il soreli, la viste e il mont a corispuindin. Disactivât par automatic.",
|
||||
"Find BlueMap": "Cjatâ la mape blu",
|
||||
"On servers, finds their BlueMap web map for far terrain. Next join.": "Sui servidôrs, al cjate la lôr mape web BlueMap par terens lontans. Prossime unîsi.",
|
||||
"BlueMap Radius": "Rai de mape blu",
|
||||
"How far around you BlueMap tiles are downloaded. Next join.": "Cuant lontan ator di te lis piastrelis BlueMap a son scaricadis. Prossime unîsi.",
|
||||
"Synchronous": "Sincron",
|
||||
"Asynchronous": "Asincron",
|
||||
"Hidden Faces": "Facis scuindûdis",
|
||||
"Drops leaf faces behind two leaf layers: faster, same crowns.": "Gotis lis faciis di fueis daûr di doi strâts di fueis: plui veloçs, lis stessis coronis.",
|
||||
"Solid": "Solit",
|
||||
"Solid Aggressive": "Agressîf solid",
|
||||
"Hollow": "Vueit",
|
||||
"Leaves fully inside a canopy draw solid: fewer see-through layers.": "Lis fueis dal dut dentri di un balcon a dissegnin solidis: mancul strâts trasparent.",
|
||||
"Leaves with one open side draw solid too: faster, chunkier edges.": "Lis fueis cuntune bande vierte a dissegnin ancje lôr solidis: ôrs plui veloçs e gros.",
|
||||
"Drops faces between leaves: faster, but gaps look through.": "Gotis di faciis jenfri lis fueis: plui di corse, ma lis busis a cjalin traviers.",
|
||||
"Hotbar: Previous Slot": "Hotbar: Slot precedent",
|
||||
"Hotbar: Next Slot": "Barre cjalde: prossim slot",
|
||||
"horizon.agent.connected.one": "Colegât: 1 conession di agjent",
|
||||
"horizon.agent.connected.many": "Colegât: %s conessions di agjents",
|
||||
"horizon.agent.connected.one_ago": "Colegât: 1 conession di agjent, ultin comant %s s indaûr",
|
||||
"horizon.agent.connected.many_ago": "Colegât: %s conessions di agjents, ultin comant %s s indaûr",
|
||||
"horizon.agent.waiting": "A spetâ un agjent.",
|
||||
"horizon.agent.off": "Off: i agjents a no puedin rivâ a chest zûc.",
|
||||
"horizon.agent.session_opened": "Viert par cheste session dal program che al à scomençât il zûc.",
|
||||
"horizon.agent.socket": "Prese: %s (copiâ i detais pal so percors complet)",
|
||||
"horizon.agent.local_only": "Dome locâl: agjents su chest ordenadôr, mai la rêt.",
|
||||
"Hides models behind opaque blocks. Entities update. Off with custom packs.": "Scuind i modei daûr di blocs opacs. Agjiornament des entitâts. Off cun pachetis personalizadis.",
|
||||
"horizon.extras.repro_keys": "Scurtis di regjistrazion",
|
||||
"horizon.extras.repro_keys.tooltip": "F3+R al scomence o al ferme une regjistrazion riprodutive e F3+E al scrîf il so pacchet. Disactivât par automatic: une regjistrazion e copie il mont.",
|
||||
"horizon.agent.record_session": "Scomencia la session di regjistrazion",
|
||||
"horizon.agent.record_stop": "Fermâ la session di regjistrazion",
|
||||
"horizon.agent.export_repro": "Esportâ il pachetin Repro",
|
||||
"horizon.repro.started": "La regjistrazion e je scomençade; F3+R al lu ferme e al scriv il pachetin.",
|
||||
"horizon.repro.stopped": "La regjistrazion fermade: %s",
|
||||
"horizon.repro.bundle": "Pacchet di riproduzion: %s",
|
||||
"horizon.repro.error": "Ripropueste: %s",
|
||||
"horizon.repro.no_recording": "No je ancjemò regjistrazion di esportâ.",
|
||||
"horizon.repro.replay_started": "Riproduzion scomençade: %s",
|
||||
"Particle Culling": "Sfrancjâ lis particulis",
|
||||
"Draws every particle.": "Dissegne ogni particule.",
|
||||
"Skips offscreen, subpixel and terrain-hidden particles.": "Salte particulis fûr schermi, sotpixel e scuindûts tal teren.",
|
||||
"Skips offscreen, subpixel and terrain-hidden particles with less render-thread work.": "Salte particulis scuindûts fûr dal schermi, dai sotpixel e dal teren cun mancul lavôr sul rendering.",
|
||||
"horizon.pack.addInfo": "Azontâ un pachetin di risorsis di Modrinth",
|
||||
"horizon.pack.addWorking": "Domandi Modrinth...",
|
||||
"horizon.pack.addNone": "Nissun grup di risorsis cjatât",
|
||||
"horizon.pack.addTitle": "Azontâ un pachetin di risorsis",
|
||||
"horizon.pack.install": "Instalâ",
|
||||
"horizon.pack.installing": "Instalâ",
|
||||
"horizon.pack.installed": "Instalât",
|
||||
"horizon.pack.search": "Ricercje",
|
||||
"horizon.pack.searchHint": "Ricercje Modrinth...",
|
||||
"horizon.pack.filters": "Filtris",
|
||||
"horizon.pack.filter.simplistic": "Sempliç",
|
||||
"horizon.pack.filter.vanillaLike": "Al somee ae vanilie",
|
||||
"horizon.pack.addFailed": "Il pachetin nol è stât zontât: %s",
|
||||
"horizon.extras.cosmetics_mine": "I miei cosmetics",
|
||||
"horizon.extras.cosmetics_mine.tooltip": "Scuindût: ogni zuiadôr Horizon al viôt cence il to cosmetic, tu ancje. Il stes interrutôr dal Armadi dal lançadôr.",
|
||||
"horizon.extras.cosmetics_others": "I cosmetics dai altris zuiadôrs",
|
||||
"horizon.extras.cosmetics_others.tooltip": "Ce che a metin sù altris zuiadôrs Horizon: dut, dome i lôr stîi di etichetis, o nuie. Scuindût, il zûc nol domande mai ce che a metin sù.",
|
||||
"horizon.extras.cosmetics_auras": "Auris e sentiers di altris",
|
||||
"horizon.extras.cosmetics_auras.tooltip": "Auris e pistis che a metin sù altris zuiadôrs. Disactivât par automatic.",
|
||||
"horizon.extras.cosmetics.shown": "Mostrât",
|
||||
"horizon.extras.cosmetics.hidden": "Scuindût",
|
||||
"horizon.extras.cosmetics.name_tags": "Dome lis etichetis dai nons"
|
||||
}
|
||||
@@ -0,0 +1,409 @@
|
||||
{
|
||||
"horizon.options.vibration": "Vibraasje",
|
||||
"horizon.options.lightbar": "Ljochtbalke",
|
||||
"horizon.options.look_sensitivity": "Kameragefoelichheid",
|
||||
"horizon.options.invert_x": "Kamera X omkeare",
|
||||
"horizon.options.invert_y": "Kamera Y omkeare",
|
||||
"horizon.options.sneak_button": "Slûpknop",
|
||||
"horizon.options.move_deadzone": "Deadzone beweging",
|
||||
"horizon.options.look_deadzone": "Deadzone kamera",
|
||||
"horizon.options.button_glyphs": "Knop Glyphs",
|
||||
"horizon.options.menu_navigation": "Menu Navigaasje",
|
||||
"horizon.options.chat_delay": "Petear fertraging",
|
||||
"horizon.options.lightbar.dimension": "Diminsje",
|
||||
"horizon.options.menu_focus": "Fokus",
|
||||
"horizon.options.unavailable": "Dizze funksje is noch net beskikber yn Horizon.",
|
||||
"horizon.options.search": "Ynstellings sykje...",
|
||||
"horizon.pages.shader_options": "Shader Opsjes",
|
||||
"horizon.pages.controller": "Controller ynstellings",
|
||||
"horizon.pages.controller_binds": "Controller bindet",
|
||||
"horizon.pages.extras": "Horizon Ekstra's",
|
||||
"horizon.pages.settings": "Horizon Ynstellings",
|
||||
"horizon.pages.split_settings": "Splitscreen ynstellings",
|
||||
"horizon.pages.split_profiles": "Wa spilet?",
|
||||
"horizon.pages.music": "Muzyk",
|
||||
"horizon.pages.music.overworld": "Oerwrâld",
|
||||
"horizon.pages.music.creative": "Kreatyf",
|
||||
"horizon.pages.music.underwater": "Underwetter",
|
||||
"horizon.pages.music.end": "It Ein",
|
||||
"horizon.pages.music.boss": "Baas",
|
||||
"horizon.pages.music.overworld_biomes": "Oerwrâld biomes",
|
||||
"horizon.pages.music.other": "Oare muzyk",
|
||||
"horizon.pages.music.empty": "Gjin muzykspoaren: de lûden fan it spultsje wurde net laden.",
|
||||
"horizon.pages.music.tooltip": "De ynboude spoaren, per situaasje: spielje no ien, of skeakelje ien út, sadat it spultsje ophâldt mei it kiezen.",
|
||||
"horizon.pages.settings.tooltip": "Horizon's eigen ynstellingen: grafiken, controllers, ekstra's en mods.",
|
||||
"horizon.pages.graphics.tooltip": "Grafiken, gewoan: elke ynstelling seit wat it kostet.",
|
||||
"horizon.pages.graphics_advanced.tooltip": "Elke grafyske ynstelling, Horizon's ynbegrepen, mei wat elk kostet.",
|
||||
"horizon.pages.controller.tooltip": "Controllers: har knoppen, stokken, trilling en menunavigaasje.",
|
||||
"horizon.pages.extras.tooltip": "Opsjonele tafoegings, allegear standert út: it spultsje bliuwt vanille oant jo ien ynskeakelje.",
|
||||
"horizon.pages.agent.tooltip": "Lit jo eigen AI-agent spylje: horizon-ctl- en MCP-kliïnten op dizze kompjûter.",
|
||||
"horizon.pages.split_profiles.tooltip": "Wa spilet: in profyl bewarre yn dizze spultsje map.",
|
||||
"horizon.pages.split_setup.tooltip": "De finsters en byldskermen, en wa spilet wêr.",
|
||||
"horizon.pages.shader_packs.tooltip": "Shader-pakketten út 'e shaderpacks-map: Horizon's eigen en dy yn it shaders/-formaat. Ien rint tagelyk.",
|
||||
"horizon.pages.mods.tooltip": "Mods makke foar Horizon, út de map horizon-mods. Elk rint yn in sânbak en bliuwt ôf oant jo it oansette.",
|
||||
"horizon.pages.open.graphics": "Grafiken...",
|
||||
"horizon.pages.open.graphics_advanced": "Avansearre Grafiken ...",
|
||||
"horizon.pages.open.controller": "Controller ynstellings...",
|
||||
"horizon.pages.open.extras": "Ekstras...",
|
||||
"horizon.pages.open.horizon_graphics": "Horizon Grafiken...",
|
||||
"horizon.pages.open.controller_binds": "Controller bindet ...",
|
||||
"horizon.pages.open.horizon_settings": "Horizon Ynstellings...",
|
||||
"horizon.pages.open.music": "Muzyk...",
|
||||
"horizon.mods.empty": "Gjin mods: set .hmod triemmen yn de horizon-mods map",
|
||||
"horizon.mods.stopped": " (stoppe)",
|
||||
"horizon.mods.not_built": " (Net boud)",
|
||||
"horizon.mods.settings": "Ynstellings",
|
||||
"horizon.mods.in_world": " (lit de wrâld te feroarjen)",
|
||||
"horizon.mods.open_folder": "Iepenje Mod-map",
|
||||
"horizon.shader_packs.empty": "Gjin shader-pakketten: set se yn 'e shaderpacks-map",
|
||||
"horizon.shader_options.open": "Shader-opsjes ...",
|
||||
"horizon.shader_options.loading": "De opsjes fan it shaderpakket lêze ...",
|
||||
"horizon.agent.copy_details": "Kopiearje Ferbiningsdetails",
|
||||
"horizon.multiplayer.cancel_reconnecting": "Ofbrekke opnij ferbinen",
|
||||
"horizon.multiplayer.join_friend": "Doch mei oan in freon",
|
||||
"horizon.multiplayer.invite_code": "Koade útnoegje",
|
||||
"horizon.multiplayer.relay": "Relais (opsjoneel)",
|
||||
"Preset": "Foarynsteld",
|
||||
"LOD Distance": "LOD Ofstân",
|
||||
"Far Detail": "Fier Detail",
|
||||
"Entity Culling": "Entiteit Culling",
|
||||
"Upload Budget": "Upload budzjet",
|
||||
"Fog": "Mist",
|
||||
"Weather": "Wetter",
|
||||
"Resolution Scale": "Resolúsje Skaal",
|
||||
"Upscaling": "Opskaling",
|
||||
"Paper White": "Papier Wit",
|
||||
"Peak Brightness": "Peak helderheid",
|
||||
"UI Brightness": "UI-helderheid",
|
||||
"Battery Mode": "Batterij Mode",
|
||||
"Graphics API": "Grafiken API",
|
||||
"Full Detail Distance": "Folsleine Detail Ofstân",
|
||||
"On": "Oan",
|
||||
"Unlimited": "Unbeheind",
|
||||
"Custom": "Oanpast",
|
||||
"Performance": "Prestaasje",
|
||||
"Balanced": "Balansearre",
|
||||
"Quality": "Kwaliteit",
|
||||
"Full": "Folslein",
|
||||
"Reduced": "Reduzearre",
|
||||
"Efficient": "Effisjint",
|
||||
"Precise": "Presys",
|
||||
"Mailbox": "Postbus",
|
||||
"Immediate": "Daliks",
|
||||
"FPS and Graph": "FPS en grafyk",
|
||||
"No cost": "Gjin kosten",
|
||||
"Low cost": "Lege kosten",
|
||||
"Medium cost": "Medium kosten",
|
||||
"High cost": "Hege kosten",
|
||||
"Saves time": "Besparret tiid",
|
||||
"Graphics": "Grafiken",
|
||||
"Done": "Dien",
|
||||
"This feature is not yet available in Horizon.": "Dizze funksje is noch net beskikber yn Horizon.",
|
||||
"Your display or system doesn't offer HDR output.": "Jo display of systeem biedt gjin HDR-útfier.",
|
||||
"Turn HDR on to use it.": "Skeakelje HDR yn om it te brûken.",
|
||||
"Your GPU or graphics API doesn't support it.": "Jo GPU of grafyske API stipet it net.",
|
||||
"%s chunks": "%s brokken",
|
||||
"Full-detail terrain range. LOD Distance can extend local worlds farther.": "Folsleine detail terrein berik. LOD Ofstân kin lokale wrâlden fierder útwreidzje.",
|
||||
"Coarse distant terrain in local worlds. Integrated GPUs stop at 128 chunks.": "Grof fier terrein yn lokale wrâlden. Yntegreare GPU's stopje by 128 brokken.",
|
||||
"Reduced draws far terrain coarser: faster on this integrated GPU.": "Fermindere lûkt fier terrein grofter: flugger op dizze yntegrearre GPU.",
|
||||
"Reduced draws far terrain coarser, for GPUs it slows down.": "Fermindere lûkt fier terrein grofter, foar GPUs it fertraagt.",
|
||||
"Field of view. Wider shows more terrain at once.": "Gesichtsfjild. Wider toant mear terrein tagelyk.",
|
||||
"Caps frames per second; a cap saves power and heat.": "Caps frames per sekonde; in pet besparret macht en waarmte.",
|
||||
"Waits for the display's refresh: no tearing, a little latency.": "Wachtet op it ferfarskjen fan it display: gjin tearing, in bytsje latency.",
|
||||
"Size of menus and the HUD.": "Grutte fan menu's en de HUD.",
|
||||
"Sets the options below together. Changing one makes it Custom.": "Stelt de opsjes hjirûnder tegearre yn. It feroarjen fan ien makket it Custom.",
|
||||
"Lava, fire and sunlight shine brighter than white. Needs an HDR display.": "Lava, fjoer en sinneljocht skine helderder as wyt. Need in HDR-display.",
|
||||
"Your display's darkest black. 0 for OLED; LCDs glow a little.": "Jo display is it tsjusterste swart. 0 foar OLED; LCD's ljochtsje in bytsje.",
|
||||
"How bright highlights get. Auto: the peak your system reports.": "Hoe ljochte hichtepunten krije. Auto: de pyk dy't jo systeem rapportearret.",
|
||||
"How bright white paper and menus look. Auto: your desktop's white.": "Hoe helder wyt papier en menu's der útsjen. Auto: jo buroblêd is wyt.",
|
||||
"How bright the HUD and menus are, against paper white.": "Hoe helder de HUD en menu's binne, tsjin papierwyt.",
|
||||
"How far mobs, crops and machines keep working. CPU time.": "Hoe fier mobs, gewaaksen en masines bliuwe wurkjen. CPU tiid.",
|
||||
"How far away mobs and items are drawn, as a share of normal.": "Hoe fier fuort mobs en items wurde lutsen, as in oandiel fan normale.",
|
||||
"Skips terrain hidden behind closed sections. Off costs a lot.": "Skips terrein ferburgen efter sletten seksjes. Off kostet in soad.",
|
||||
"Hides entities behind opaque blocks.": "Ferberget entiteiten efter opake blokken.",
|
||||
"No entity occlusion culling.": "Gjin entiteit occlusion culling.",
|
||||
"CPU occlusion test runs this frame.": "CPU occlusion test rint dit frame.",
|
||||
"Occlusion checks run on a worker thread.": "Okklusjonskontrôles rinne op in wurktried.",
|
||||
"Meshed sections uploaded per frame. Lower is smoother while loading.": "Meshed seksjes uploaded per frame. Leger is soepeler by it laden.",
|
||||
"Soft shadows in corners. Costs chunk building time only.": "Sêfte skaden yn hoeken. Kosten allinich brok bouwtiid.",
|
||||
"Smaller copies of block textures for distant terrain: less shimmer.": "Lytsere kopyen fan bloktekstueren foar fier terrein: minder shimmer.",
|
||||
"Blends grass and water colours across biomes when building chunks.": "Kombinearret gers en wetterkleuren oer biomen by it bouwen fan brokken.",
|
||||
"Cloud layer: off, flat (fast) or 3D (fancy).": "Wolkenlaach: út, plat (snel) of 3D (fancy).",
|
||||
"How far clouds reach, in chunks.": "Hoe fier de wolken berikke, yn brokken.",
|
||||
"Draws the sky, sun, moon and stars.": "Tekent de himel, sinne, moanne en stjerren.",
|
||||
"Distance fog. Off shows the edge of the loaded world.": "Ofstân mist. Off toant de râne fan 'e laden wrâld.",
|
||||
"Draws rain and snow.": "Tekent rein en snie.",
|
||||
"How far rain and snow fall around you.": "Hoe fier falle rein en snie om dy hinne.",
|
||||
"How many particles effects spawn.": "Hoefolle dieltsjes effekten spawn.",
|
||||
"Round shadows under mobs and items.": "Rûne skaden ûnder mobs en items.",
|
||||
"Leaves with see-through gaps. Off draws them solid.": "Blêden mei trochsichtige gatten. Off lûkt se fêst.",
|
||||
"Sorts water and glass more exactly behind each other.": "Sortearret wetter en glês krekter efter elkoar.",
|
||||
"Which chunk rebuilds wait for the frame: none, nearby or yours.": "Hokker chunk rebuilds wachtsje op it frame: gjin, tichtby of dyn.",
|
||||
"Animates water, lava, fire and other moving textures.": "Animearret wetter, lava, fjoer en oare bewegende tekstueren.",
|
||||
"World pixels per screen pixel. Below 100% is faster on the GPU.": "World piksels per skerm piksel. Under 100% is flugger op 'e GPU.",
|
||||
"Smooths jagged edges. FXAA: softer. TAA: smoothest, moving things may trail.": "Smakket skerpe rânen. FXAA: sêfter. TAA: soepelste, bewegende dingen kinne trailje.",
|
||||
"Renders the world smaller and rebuilds it with TAA. Faster, softer.": "Makket de wrâld lytser en bout it opnij mei TAA. Sneller, sêfter.",
|
||||
"HDR output on an HDR display: lava, fire and sunlight shine brighter.": "HDR-útfier op in HDR-display: lava, fjoer en sinneljocht skine helderder.",
|
||||
"How frames reach the screen while VSync is off.": "Hoe frames it skerm berikke wylst VSync út is.",
|
||||
"Efficient sleeps until the next frame; Precise spins, like vanilla.": "Effisjinte sliept oant it folgjende frame; Precise spins, lykas vanille.",
|
||||
"Fills the screen (borderless).": "Folt it skerm (rânleas).",
|
||||
"Brightens dark places.": "Ferljochtet tsjustere plakken.",
|
||||
"Lowers the frame rate when minimised, or idle too.": "Ferleget de framerate as minimalisearre, of ek idle.",
|
||||
"Sways the view while walking.": "Swaait it útsicht by it kuierjen.",
|
||||
"Fades newly loaded chunks in.": "Fades nij laden brokken yn.",
|
||||
"Darkens the screen's edges.": "Fertsjustert de rânen fan it skerm.",
|
||||
"Shows when the world saves.": "Toant wannear't de wrâld rêdt.",
|
||||
"Shows attack cooldown.": "Toant oanfal cooldown.",
|
||||
"60 FPS cap (30 in menus or unfocused), half the workers: less power.": "60 FPS cap (30 yn menu's of net fokus), de helte fan 'e arbeiders: minder macht.",
|
||||
"Threads that generate, light and mesh chunks. Next start.": "Threads dy't generearje, ljocht en mesh brokken. Folgjende start.",
|
||||
"Vulkan, then DirectX 12 (Windows) or OpenGL (Linux) where it fails. Next start.": "Vulkan, dan DirectX 12 (Windows) of OpenGL (Linux) wêr't it mislearret. Folgjende start.",
|
||||
"Water and glass in one buffer: fewer draw calls, a bit more VRAM. Next start.": "Wetter en glês yn ien buffer: minder draw calls, in bytsje mear VRAM. Folgjende start.",
|
||||
"Mesh data sent to the GPU per frame. Lower is smoother while loading.": "Mesh-gegevens stjoerd nei de GPU per frame. Leger is soepeler by it laden.",
|
||||
"Frame rate and frame times over the game, with a graph.": "Frame rate en frame tiden oer it spultsje, mei in grafyk.",
|
||||
"horizon.multiplayer.finding_friend": "De wrâld fan jo freon fine ...",
|
||||
"horizon.multiplayer.not_signed_in": "Dizze tsjinner is yn online modus. Meld jo oan mei jo Microsoft-akkount yn 'e Horizon-launcher om mei te dwaan.",
|
||||
"horizon.multiplayer.invalid_address": "Unjildich tsjinneradres: %s",
|
||||
"horizon.multiplayer.connected_friend_direct": "Direkt ferbûn mei jo freon ...",
|
||||
"horizon.multiplayer.connected_friend_relay": "Ferbûn mei jo freon fia de estafette ...",
|
||||
"General": "Algemien",
|
||||
"Advanced": "Avansearre",
|
||||
"Undo": "Ungedien meitsje",
|
||||
"Search options": "Sykje opsjes",
|
||||
"Shortcut": "Fluchtoets",
|
||||
"Distance": "Ofstân",
|
||||
"Interface": "Ynterface",
|
||||
"Sky and weather": "Loft en waar",
|
||||
"Lighting and entities": "Ferljochting en entiteiten",
|
||||
"Textures": "Tekstueren",
|
||||
"Image": "Ofbylding",
|
||||
"Chunk loading": "Chunk laden",
|
||||
"Power": "Macht",
|
||||
"Output": "Utfier",
|
||||
"Brightness": "Helderheid",
|
||||
"How far you see, the window and the HUD.": "Hoe fier sjogge jo, it finster en de HUD.",
|
||||
"The sky and weather, lighting, textures and the image.": "De loft en waar, ferljochting, tekstueren en it byld.",
|
||||
"Chunk loading, culling and power use.": "Chunk laden, culling en macht gebrûk.",
|
||||
"How frames reach the screen, and the performance overlay.": "Hoe frames it skerm berikke, en de prestaasjesoverlay.",
|
||||
"Brighter-than-white output on an HDR display.": "Helderder-as-wyt útfier op in HDR-display.",
|
||||
"Results for \"%s\"": "Sykresultaten foar \"%s\"",
|
||||
"No settings match.": "Gjin ynstellings oerien.",
|
||||
"horizon.title.not_affiliated": "Net oansletten by Mojang of Microsoft",
|
||||
"horizon.extras.header.lighting": "Ferljochting",
|
||||
"horizon.extras.header.third_person": "Tredde persoan",
|
||||
"horizon.extras.header.particles": "Partikels",
|
||||
"horizon.extras.header.inventory": "Ynventarisaasje",
|
||||
"horizon.extras.dynamic_lights": "Dynamyske ljochten",
|
||||
"horizon.extras.own_name_tag": "Eigen nammekaartsje",
|
||||
"horizon.extras.hide_block_particles": "Ferbergje blokbrekkende dieltsjes",
|
||||
"horizon.extras.auto_reconnect": "Automatysk opnij ferbine",
|
||||
"horizon.extras.ui_sound_reserve": "Hâld kanalen foar UI-lûden",
|
||||
"horizon.extras.music_page": "Muzyk side",
|
||||
"horizon.extras.mouse_tweaks": "Mûs Tweaks kontrôles",
|
||||
"horizon.extras.mouse_tweaks_wheel": "Scroll tsjil beweecht items",
|
||||
"horizon.extras.sort": "Knoppen sortearje",
|
||||
"horizon.extras.sort_key": "Sortearje kaai",
|
||||
"horizon.extras.no_ai": "Gjin AI",
|
||||
"horizon.extras.agent_control": "Agent kontrôle",
|
||||
"horizon.extras.discord_presence": "Discord Rike oanwêzigens",
|
||||
"horizon.extras.chat_animation": "Smooth petear",
|
||||
"horizon.extras.chat_indicator": "Berjocht yndikator",
|
||||
"horizon.extras.wheel_cycles_settings": "Scroll tsjil feroaret ynstellings",
|
||||
"horizon.extras.fullbright.tooltip": "Lit blokken en entiteiten sjen by folslein ljocht, sels yn tsjustere gebieten.",
|
||||
"horizon.extras.dynamic_lights.tooltip": "Fakkels en oare ljochtboarnen holden, fallen of yn fjoer ljochtje de blokken om har hinne.",
|
||||
"horizon.extras.own_name_tag.tooltip": "Toant dyn namme boppe dyn holle yn tredde persoan, sa't oare spilers sjogge it. Ferburgen as de tsjinner de nammen fan jo team ferberget of as jo ûnsichtber binne.",
|
||||
"horizon.extras.hide_block_particles.tooltip": "Ferberget de púnpartikels dy't barste út in brutsen blok en ôfbrokkelje dejinge dy't jo myn. Oare dieltsjes bliuwe.",
|
||||
"horizon.extras.auto_reconnect.tooltip": "Komt wer by in tsjinner nei in ferlern ferbining of in trochstart, nea nei in traap of ferbod.",
|
||||
"horizon.extras.ui_sound_reserve.tooltip": "Lûden yn 'e wrâld litte 16 fan' e 247 lûdkanalen fergees, dus in oerstreaming fan har (in grutte eksploazje) kin menuklikken net stilmeitsje.",
|
||||
"horizon.extras.music_page.tooltip": "Muzyk en lûden krije in Muzyk...-side: spielje no elk ynboude spoar, of skeakelje ien út sadat it spultsje ophâldt mei it kiezen. Neat feroaret oant jo in spoar útsette.",
|
||||
"horizon.extras.mouse_tweaks.tooltip": "Rjochts-slepe pleatst ien per slot, lofts-slepe sammelt it hâlden item, Shift + lofts-slepe ferpleatst elk slot.",
|
||||
"horizon.extras.mouse_tweaks_wheel.tooltip": "Down stjoert ien item fan it slot oan 'e oare kant, up bringt ien werom.",
|
||||
"horizon.extras.sort.tooltip": "Sortearret de ynventaris, chests, barrels, ender chests en shulker doazen yn kreative ljepper folchoarder, gearfoege stacks.",
|
||||
"horizon.extras.sort_key.tooltip": "Sortearret it diel ûnder de rinnerke. Klikje, druk dan op in kaai; Escape ûntbindt it.",
|
||||
"horizon.extras.no_ai.tooltip": "Ferberget en skeakelet elke AI-funksje út: agentkontrôle, horizon-ctl en de MCP-tsjinners. De switch fan de launcher ek.",
|
||||
"horizon.extras.agent_control.tooltip": "Jo eigen AI-agint kin dit spultsje spielje fia horizon-ctl as in MCP-kliïnt, allinich op dizze kompjûter.",
|
||||
"horizon.extras.discord_presence.tooltip": "Toant Spylje Horizon op jo Discord profyl wylst Discord rint: menu's, single spiler of multiplayer, de diminsje en de tiid spile. Nea in wrâldnamme of in tsjinneradres.",
|
||||
"Calibrate...": "Kalibrearje...",
|
||||
"Calibrate Anyway...": "Kalibrearje dochs...",
|
||||
"Use Automatic Setup": "Brûk Automatyske opset",
|
||||
"Shortcut: %s": "Fluchtoets: %s",
|
||||
"Next": "Folgjende",
|
||||
"HDR Calibration %s/%s: %s": "HDR-kalibraasje %s/%s: %s",
|
||||
"Sets the three below full screen, one test picture at a time.": "Stelt de trije hjirûnder folslein skerm, ien testfoto tagelyk.",
|
||||
"A key that opens this screen from the game. Not bound at first.": "In kaai dy't iepenet dit skerm út it spul. Earst net bûn.",
|
||||
"Your display didn't say how bright it gets: calibrate to set it up.": "Jo display sei net hoe helder it wurdt: kalibrearje om it yn te stellen.",
|
||||
"Already set up for your display. Only calibrate if HDR looks wrong.": "Al ynsteld foar jo display. Kalibrearje allinich as HDR ferkeard sjocht.",
|
||||
"Puts Peak Brightness and Paper White back to your display's setup.": "Set Peak Brightness en Paper White werom nei de opset fan jo display.",
|
||||
"Set up for your display. Leave on Auto unless it looks wrong.": "Ynstelle foar jo display. Lit op Auto útsein as it ferkeard sjocht.",
|
||||
"Lower it until the logo just disappears into the black.": "Ferleegje it oant it logo gewoan ferdwynt yn it swart.",
|
||||
"Raise it until the logo just disappears into the bright square.": "Ferheegje it oant it logo gewoan ferdwynt yn it ljochte plein.",
|
||||
"Make the card a white that's comfortable to look at for a long time, in the light you play in.": "Meitsje de kaart in wyt dat noflik is om te sjen foar in lange tiid, yn it ljocht wêryn jo spylje.",
|
||||
"horizon.splitscreen.profiles.forget": "Ferjit",
|
||||
"horizon.splitscreen.profiles.you": " -dy",
|
||||
"horizon.splitscreen.profiles.forget_named": "Ferjit %s",
|
||||
"horizon.splitscreen.profiles.previous": "Foarige",
|
||||
"horizon.splitscreen.profiles.next": "Folgjende",
|
||||
"horizon.splitscreen.profiles.new_button": "Nij profyl...",
|
||||
"horizon.splitscreen.profiles.forget_title": "profyl ferjitte?",
|
||||
"horizon.splitscreen.profiles.forget_leaves": "It ferlit de list fan dizze eksimplaar.",
|
||||
"horizon.splitscreen.profiles.forget_kept": "Wrâldfoargong en ynstellingen wurde bewarre.",
|
||||
"horizon.splitscreen.profiles.new_title": "Nij profyl",
|
||||
"horizon.splitscreen.profiles.name_hint": "Namme (3 oant 16 letters, sifers, _)",
|
||||
"horizon.splitscreen.profiles.switch_title": "Wikselje profyl",
|
||||
"horizon.splitscreen.profiles.offline_note": "Offline profilen hearre ta dit eksimplaar",
|
||||
"horizon.splitscreen.profiles.move": "Ferpleats wêr't jo spylje",
|
||||
"horizon.splitscreen.profiles.move_place": "Ferpleats wêr't jo spylje: %s",
|
||||
"horizon.friends.title": "Boartsje mei freonen",
|
||||
"horizon.friends.hint": "Freonen plakke de koade nei de knop Freonen fan it titelskerm, yn Direkte ferbining, of op 'e Play-side fan 'e launcher.",
|
||||
"horizon.friends.copied": "Kopiearre",
|
||||
"horizon.friends.copy_code": "Kopiearje Code",
|
||||
"horizon.friends.stop_sharing": "Stopje mei dielen",
|
||||
"horizon.friends.none_yet": "Gjin freonen hjir noch.",
|
||||
"horizon.friends.here_now": "Hjir no: %s",
|
||||
"horizon.friends.share_intro": "Diel dizze wrâld efter in útnoegingskoade: it iepenet nei LAN, en freonen op it ynternet dogge mei mei de koade. Gjin tsjinner fan ús is belutsen.",
|
||||
"horizon.friends.start_sharing": "Begjin te dielen",
|
||||
"horizon.friends.stopped": "Stoppe mei it dielen fan de útnoegingskoade.",
|
||||
"horizon.friends.short_code_changed": "Immen besocht hieltyd in ferkearde koarte koade, dus it feroare.",
|
||||
"horizon.friends.wrong_code": "Immen besocht in ferkearde koade.",
|
||||
"horizon.friends.code_ready": "Jo útnoegingskoade is klear: Game Menu, Boartsje mei freonen. Kopiearje it en stjoer it nei jo freonen.",
|
||||
"horizon.friends.share_failed": "Koe de wrâld net diele: %s",
|
||||
"horizon.friends.finding_route": "Fyn hoe't freonen jo kinne berikke ...",
|
||||
"horizon.osk.space": "Romte",
|
||||
"horizon.osk.delete": "Wiskje",
|
||||
"horizon.osk.symbols": "Symboalen",
|
||||
"horizon.osk.close": "Slút",
|
||||
"horizon.extras.chat_animation.tooltip": "In nije petearrigel glydt fan links yn, wylst it yn ferdwynt, ynstee fan folslein te ferskinen.",
|
||||
"horizon.extras.chat_indicator.tooltip": "De kleurde balke oan de linkerkant fan in petear line.",
|
||||
"horizon.extras.wheel_cycles_settings.tooltip": "It scrollrad oer in knop yn 'e ynstellings feroaret syn wearde, lykas yn vanille. Off, it tsjil rôlet allinnich de list.",
|
||||
"horizon.extras.pack_browser.tooltip": "Selektearje boarnepakketten krijt in knop taheakje dy't Modrinth siket en in pakket ynstalleart yn jo pakketmap. Ut, it spultsje nea kontakt Modrinth.",
|
||||
"horizon.extras.splitscreen.tooltip": "Yn in wrâld kin in oare controller meidwaan as in nije spiler: druk op A as it freget, kies dan in profyl en wêr te spyljen.",
|
||||
"horizon.splitscreen.setup.monitor_unknown": "in monitor",
|
||||
"horizon.splitscreen.setup.window": "Finster %s",
|
||||
"horizon.splitscreen.setup.new_window": "Nij finster",
|
||||
"horizon.splitscreen.setup.fill_monitor": "Folje %s",
|
||||
"horizon.splitscreen.setup.done": "Dien",
|
||||
"horizon.splitscreen.setup.on": "Oan",
|
||||
"horizon.splitscreen.setup.player": "Spiler %s",
|
||||
"horizon.splitscreen.setup.revert": "Weromsette",
|
||||
"horizon.splitscreen.setup.apply": "Oanfreegje",
|
||||
"horizon.splitscreen.setup.warning.empty_main": "Nimmen spilet yn Finster 1: it ferberget",
|
||||
"horizon.splitscreen.setup.warning.empty_close": "Nimmen spielet yn Finster %s: it slút by Apply",
|
||||
"horizon.splitscreen.setup.warning.empty_new": "Nimmen spielet yn Finster %s: it sil net iepenje",
|
||||
"horizon.splitscreen.setup.warning.on_main": "Finster %s follet de monitor fan Finster 1: syn spilers spylje yn Finster 1",
|
||||
"horizon.splitscreen.setup.warning.unplugged": "De monitor fan Finster %s is net ferbûn: syn spilers spylje yn Finster 1",
|
||||
"horizon.splitscreen.setup.status.off": "Splitscreen is út.",
|
||||
"horizon.splitscreen.setup.status.enable_hint": "Skeakelje it oan, druk dan op in knop op in oare controller yn in wrâld.",
|
||||
"horizon.splitscreen.setup.status.join_hint": "Druk op A om mei te dwaan en in profyl te kiezen.",
|
||||
"horizon.splitscreen.setup.status.alone": "Gjin oare lokale spilers.",
|
||||
"horizon.splitscreen.setup.status.solo_controls": "Solo-kontrôles en controller-feedback binne net feroare.",
|
||||
"horizon.splitscreen.setup.window_empty": "Finster %s: leech",
|
||||
"horizon.splitscreen.setup.note.select": "Klikje op in spiler, of sleep it nei in finster of in monitor.",
|
||||
"horizon.splitscreen.setup.note.apply": "Oanfreegje om dizze manier te spyljen, Weromsette om ûngedien te meitsjen.",
|
||||
"horizon.splitscreen.setup.note.place": "Wêr moat %s spylje?",
|
||||
"horizon.splitscreen.setup.this_player": "dizze spiler",
|
||||
"horizon.splitscreen.setup.switch_disabled": "Splitscreen wurdt útskeakele as de oaren fuort binne (har pauzemenu).",
|
||||
"horizon.splitscreen.setup.window_place": "Finster %s (%s fan %s)",
|
||||
"horizon.splitscreen.setup.names": "Nammen",
|
||||
"horizon.splitscreen.setup.identify": "Identifisearje",
|
||||
"horizon.splitscreen.setup.layout.two": "2 dielen: %s",
|
||||
"horizon.splitscreen.setup.layout.three": "3 dielen: %s",
|
||||
"horizon.splitscreen.setup.layout.two.2": "Boppe en ûnder",
|
||||
"horizon.splitscreen.setup.layout.three.0": "Ien breed boppe",
|
||||
"horizon.splitscreen.setup.layout.three.1": "Ien heech oan de linkerkant",
|
||||
"horizon.splitscreen.setup.help.player": "Klik of sleep %s om se te ferpleatsen.",
|
||||
"horizon.splitscreen.setup.help.layout_auto": "%s (njonken inoar as it finster breed is). Druk om te feroarjen.",
|
||||
"horizon.splitscreen.setup.help.layout": "%s. Druk om te feroarjen.",
|
||||
"horizon.splitscreen.setup.help.switch": "Splitscreen foar dizze kompjûter, oan of út.",
|
||||
"horizon.splitscreen.setup.help.identify": "De werjefte fan elke spiler lit sjen yn hokker finster it is.",
|
||||
"horizon.splitscreen.setup.help.names": "Elke spiler syn namme yn 'e hoeke fan harren werjefte.",
|
||||
"horizon.splitscreen.setup.help.revert": "De feroarings dy't noch net tapast binne ûngedien meitsje.",
|
||||
"horizon.splitscreen.setup.help.apply": "Spielje de manier wêrop de kaart toant.",
|
||||
"horizon.splitscreen.setup.help.unchanged": "Der is noch neat feroare.",
|
||||
"horizon.splitscreen.setup.give_up_pad": "Pad opjaan",
|
||||
"horizon.splitscreen.prompt.controller_connected": "Controller ferbûn",
|
||||
"horizon.splitscreen.prompt.controller_disconnected": "Controller loskeppele",
|
||||
"horizon.splitscreen.prompt.controller_disconnected.hint": "Ferbine it opnij, of druk op in knop op in oar",
|
||||
"horizon.splitscreen.prompt.join.one": "%s wol meidwaan",
|
||||
"horizon.splitscreen.prompt.join.many": "%s controllers wolle meidwaan",
|
||||
"horizon.splitscreen.prompt.join.as_p1": "Spielje as P1",
|
||||
"horizon.splitscreen.prompt.join.no": "Nee",
|
||||
"horizon.splitscreen.prompt.lost": "%s: controller loskeppele",
|
||||
"horizon.splitscreen.prompt.lost.use_another": "Brûk in oar",
|
||||
"horizon.splitscreen.setup.help.give_up_pad": "Jo kontrôler hâldt op mei jo ride en wurdt oanbean om mei te dwaan (A).",
|
||||
"horizon.splitscreen.setup.note.held_at": "%s oant %s: A lit it hjir falle, B set it werom.",
|
||||
"horizon.splitscreen.setup.note.held": "%s oppakt: lofts/rjochts kiest wêr, A sakket, B set it werom.",
|
||||
"Hides models behind opaque blocks. Async checks off-thread; entities tick.": "Ferberget modellen efter opake blokken. Async kontrolearret off-thread; entiteiten tikke.",
|
||||
"Block Entities": "Block Entiteiten",
|
||||
"Reuses settled boxes; lid movement stays animated.": "Reuses fêstige doazen; lid beweging bliuwt animearre.",
|
||||
"Signs": "Tekens",
|
||||
"Reuses sign text until text, light, or font changes.": "Herbrûkt tekentekst oant tekst, ljocht of lettertype feroaret.",
|
||||
"Decorated Pots": "Fersierde potten",
|
||||
"Reuses still pots; break wobble and sherd changes redraw.": "Herbrûkt noch potten; break wobble en shed feroarings redraw.",
|
||||
"Bells": "Klokken",
|
||||
"Reuses still bells; ringing stays animated.": "Reuses noch klokken; ringing bliuwt animearre.",
|
||||
"Chests": "Kisten",
|
||||
"Reuses closed chests; moving lids stay animated.": "Reuses sletten kisten; bewegende deksels bliuwe animearre.",
|
||||
"Reuses poles; flags and pattern layers still update.": "Reuses peallen; flaggen en patroanlagen noch bywurkje.",
|
||||
"Copper Golem Statues": "Koper Golem bylden",
|
||||
"Reuses statue geometry until its block state changes.": "Werbrûkt stânbyldgeometry oant syn blokstatus feroaret.",
|
||||
"Every leaf face. Vanilla's fancy leaves.": "Elk blêdgesicht. Vanille's fancy blêden.",
|
||||
"Distant Plant Dither": "Fiere Plant Dither",
|
||||
"Keeps fine plants in high-res packs from fading far away.": "Hâldt moaie planten yn pakketten mei hege resolúsje fan fier fuort te ferdwinen.",
|
||||
"Screenshot Quality": "Skermprint Kwaliteit",
|
||||
"F2 screenshots at this many times the game's resolution. Higher takes longer.": "F2-skermôfbyldings op dit in protte kearen de resolúsje fan it spultsje. Heger duorret langer.",
|
||||
"Frame Generation": "Frame Generaasje",
|
||||
"Shows a made-up frame between each two real ones: smoother, a little more lag.": "Toant in opmakke frame tusken elke twa echte: soepeler, in bytsje mear efterstân.",
|
||||
"Reuses the pack shadow map when sun, view and world match. Off by default.": "Brûkt de pakskaadkaart opnij as sinne, werjefte en wrâld oerienkomme. Standert út.",
|
||||
"Find BlueMap": "Fyn BlueMap",
|
||||
"On servers, finds their BlueMap web map for far terrain. Next join.": "Op servers fynt har BlueMap-webkaart foar fier terrein. Folgjende join.",
|
||||
"How far around you BlueMap tiles are downloaded. Next join.": "Hoe fier om dy hinne wurde BlueMap-tegels ynladen. Folgjende join.",
|
||||
"Synchronous": "Syngroane",
|
||||
"Solid Aggressive": "Solid agressyf",
|
||||
"Hollow": "Holle",
|
||||
"Leaves fully inside a canopy draw solid: fewer see-through layers.": "Blêden folslein binnen in luif tekenje fêst: minder trochsichtige lagen.",
|
||||
"Leaves with one open side draw solid too: faster, chunkier edges.": "Blêden mei ien iepen kant tekenje ek fêst: flugger, dikkerige rânen.",
|
||||
"Drops faces between leaves: faster, but gaps look through.": "Dript gesichten tusken blêden: flugger, mar gatten sjogge troch.",
|
||||
"Hotbar: Previous Slot": "Hotbar: Foarige Slot",
|
||||
"Hotbar: Next Slot": "Hotbar: Folgjende Slot",
|
||||
"horizon.agent.connected.one": "Ferbûn: 1 agent ferbining",
|
||||
"horizon.agent.connected.many": "Ferbûn: %s agentferbiningen",
|
||||
"horizon.agent.connected.one_ago": "Ferbûn: 1 agentferbining, lêste kommando %s s lyn",
|
||||
"horizon.agent.connected.many_ago": "Ferbûn: %s agentferbiningen, lêste kommando %s s lyn",
|
||||
"horizon.agent.waiting": "Wachtsje op in agent.",
|
||||
"horizon.agent.off": "Off: aginten kinne dit spul net berikke.",
|
||||
"horizon.agent.session_opened": "Iepenje foar dizze sesje troch it programma dat it spultsje begon.",
|
||||
"horizon.agent.socket": "Socket: %s (kopiearje de details foar it folsleine paad)",
|
||||
"horizon.agent.local_only": "Allinnich lokaal: aginten op dizze kompjûter, nea it netwurk.",
|
||||
"Hides models behind opaque blocks. Entities update. Off with custom packs.": "Ferberget modellen efter opake blokken. Entiteiten update. Ut mei oanpaste pakketten.",
|
||||
"horizon.extras.repro_keys": "Opname fluchtoetsen",
|
||||
"horizon.extras.repro_keys.tooltip": "F3+R begjint of stopet in repro-opname en F3+E skriuwt syn bondel. Standert út: in opname kopiearret de wrâld.",
|
||||
"horizon.agent.record_session": "Begjin opname sesje",
|
||||
"horizon.agent.record_stop": "Stopje opname sesje",
|
||||
"horizon.agent.export_repro": "Eksportearje Repro Bundle",
|
||||
"horizon.repro.started": "Opname begûn; F3+R stopt it en skriuwt de bondel.",
|
||||
"horizon.repro.stopped": "Opname stoppe: %s",
|
||||
"horizon.repro.bundle": "Repro bondel: %s",
|
||||
"horizon.repro.no_recording": "D'r is noch gjin opname om te eksportearjen.",
|
||||
"horizon.repro.replay_started": "Replay begûn: %s",
|
||||
"horizon.pack.addInfo": "Foegje in boarnepakket ta fan Modrinth",
|
||||
"horizon.pack.addWorking": "Freegje Modrinth...",
|
||||
"horizon.pack.addNone": "Gjin boarnepakketten fûn",
|
||||
"horizon.pack.addTitle": "Foegje in boarnepakket ta",
|
||||
"horizon.pack.install": "Ynstallearje",
|
||||
"horizon.pack.installing": "Ynstallearje",
|
||||
"horizon.pack.installed": "Ynstallearre",
|
||||
"horizon.pack.search": "Sykje",
|
||||
"horizon.pack.searchHint": "Sykje Modrinth...",
|
||||
"horizon.pack.filter.realistic": "Realistysk",
|
||||
"horizon.pack.filter.vanillaLike": "Vanille-like",
|
||||
"horizon.pack.addFailed": "It pakket koe net tafoege wurde: %s",
|
||||
"horizon.extras.header.cosmetics": "Cosmetica",
|
||||
"horizon.extras.cosmetics_mine": "Myn kosmetika",
|
||||
"horizon.extras.cosmetics_mine.tooltip": "Ferburgen: elke Horizon-spiler sjocht jo sûnder jo kosmetika, jo ynbegrepen. Deselde switch as de Launcher syn Wardrobe.",
|
||||
"horizon.extras.cosmetics_others": "Oare spilers 'cosmetica",
|
||||
"horizon.extras.cosmetics_others.tooltip": "Wat oare Horizon-spilers drage: alles, allinich har nammelabelstilen, of neat. Ferburgen, it spultsje freget noait wat se drage.",
|
||||
"horizon.extras.cosmetics_auras": "Oare aura's en spoaren",
|
||||
"horizon.extras.cosmetics_auras.tooltip": "Auras en spoaren oare spilers drage. Standert út.",
|
||||
"horizon.extras.cosmetics.shown": "Oanjûn",
|
||||
"horizon.extras.cosmetics.hidden": "Ferburgen",
|
||||
"horizon.extras.cosmetics.name_tags": "Allinnich nammelabels"
|
||||
}
|
||||
@@ -0,0 +1,473 @@
|
||||
{
|
||||
"horizon.options.controller": "Rialaitheoir",
|
||||
"horizon.options.vibration": "Creathadh",
|
||||
"horizon.options.adaptive_triggers": "Truicear Oiriúnaitheach",
|
||||
"horizon.options.lightbar": "Barra solais",
|
||||
"horizon.options.look_sensitivity": "Íogaireacht amhairc",
|
||||
"horizon.options.invert_x": "Amharc X inbhéartaithe",
|
||||
"horizon.options.invert_y": "Amharc Y inbhéartaithe",
|
||||
"horizon.options.sneak_button": "Cnaipe cromtha",
|
||||
"horizon.options.move_deadzone": "Crios marbh gluaiseachta",
|
||||
"horizon.options.look_deadzone": "Crios marbh amhairc",
|
||||
"horizon.options.button_glyphs": "Glyphs Cnaipe",
|
||||
"horizon.options.menu_navigation": "Nascleanúint Roghchláir",
|
||||
"horizon.options.on_screen_keyboard": "Méarchlár ar an Scáileán",
|
||||
"horizon.options.chat_delay": "Moill Comhrá",
|
||||
"horizon.options.lightbar.health": "Sláinte",
|
||||
"horizon.options.lightbar.dimension": "Toise",
|
||||
"horizon.options.menu_focus": "Fócas",
|
||||
"horizon.options.menu_pointer": "Pointeoir",
|
||||
"horizon.options.unavailable": "Níl an ghné seo ar fáil fós i Horizon.",
|
||||
"horizon.options.search": "Socruithe cuardaigh...",
|
||||
"horizon.pages.shader_packs": "Pacáistí Shader",
|
||||
"horizon.pages.shader_options": "Roghanna Shader",
|
||||
"horizon.pages.controller": "Socruithe Rialaitheora",
|
||||
"horizon.pages.controller_binds": "Ceangail Rialaitheora",
|
||||
"horizon.pages.extras": "Horizon Breise",
|
||||
"horizon.pages.settings": "Horizon Socruithe",
|
||||
"horizon.pages.agent": "Gníomhaire AI",
|
||||
"horizon.split.leave": "Fág",
|
||||
"horizon.pages.split_settings": "Socruithe Splitscreen",
|
||||
"horizon.pages.split_profiles": "Cé atá ag imirt?",
|
||||
"horizon.pages.split_setup": "Socrú Scáileáin Scoilte",
|
||||
"horizon.pages.music": "Ceol",
|
||||
"horizon.pages.music.menu": "Roghchlár",
|
||||
"horizon.pages.music.creative": "Cruthaitheach",
|
||||
"horizon.pages.music.underwater": "Faoi Uisce",
|
||||
"horizon.pages.music.end": "An Deireadh",
|
||||
"horizon.pages.music.credits": "Creidmheasanna",
|
||||
"horizon.pages.music.overworld_biomes": "bithóim thar an domhain",
|
||||
"horizon.pages.music.nether_biomes": "bithóim Nether",
|
||||
"horizon.pages.music.end_biomes": "Cuir deireadh le bithóim",
|
||||
"horizon.pages.music.other": "Ceol eile",
|
||||
"horizon.pages.music.empty": "Gan aon rianta ceoil: ní luchtaítear fuaimeanna an chluiche.",
|
||||
"horizon.pages.music.tooltip": "Na rianta ionsuite, de réir staide: imirt ceann anois, nó cas ar bith as ionas go stopann an cluiche á phiocadh.",
|
||||
"horizon.pages.settings.tooltip": "Socruithe Horizon féin: grafaicí, rialaitheoirí, extras agus mods.",
|
||||
"horizon.pages.graphics.tooltip": "Grafaic, go simplí: deir gach suíomh cad a chosnaíonn sé.",
|
||||
"horizon.pages.graphics_advanced.tooltip": "Gach suíomh grafaic, Horizon san áireamh, agus cad a chosnaíonn gach ceann acu.",
|
||||
"horizon.pages.controller.tooltip": "Rialaitheoirí: a gcuid cnaipí, maidí, creathadh agus nascleanúint roghchláir.",
|
||||
"horizon.pages.extras.tooltip": "Breiseanna roghnacha, go léir as de réir réamhshocraithe: fanann an cluiche go dtí go gcuirfidh tú ceann ar siúl.",
|
||||
"horizon.pages.agent.tooltip": "Lig do ghníomhaire AI féin a imirt: cliaint horizon-ctl agus MCP ar an ríomhaire seo.",
|
||||
"horizon.pages.split_profiles.tooltip": "Cé a imríonn: próifíl a choimeádtar san fhillteán cluiche seo.",
|
||||
"horizon.pages.split_setup.tooltip": "Na fuinneoga agus na monatóirí, agus cé a imríonn cén áit.",
|
||||
"horizon.pages.shader_packs.tooltip": "Pacáistí scáthaithe as an bhfillteán pacáistí scáthaithe: ceann Horizon é féin agus iad siúd atá sna shaders/formáid. Ritheann ceann amháin ag an am.",
|
||||
"horizon.pages.mods.tooltip": "Mods déanta do Horizon, ón bhfillteán horizon-mods. Ritheann gach ceann acu i mbosca gainimh agus fanann siad as go dtí go gcuirfidh tú ar siúl é.",
|
||||
"horizon.pages.open.graphics": "Grafaicí...",
|
||||
"horizon.pages.open.graphics_advanced": "Ardghrafaic...",
|
||||
"horizon.pages.open.shader_packs": "Pacaí scáthaithe...",
|
||||
"horizon.pages.open.controller": "Socruithe Rialaitheora...",
|
||||
"horizon.pages.open.split_setup": "Scáileán scoilte...",
|
||||
"horizon.pages.open.extras": "Breiseáin...",
|
||||
"horizon.pages.open.agent": "Gníomhaire AI...",
|
||||
"horizon.pages.open.horizon_graphics": "Horizon Grafaic...",
|
||||
"horizon.pages.open.controller_binds": "Ceangail an Rialaitheora...",
|
||||
"horizon.pages.open.horizon_settings": "Horizon Socruithe...",
|
||||
"horizon.pages.open.music": "Ceol...",
|
||||
"horizon.mods.empty": "Uimh mods: cuir comhaid .hmod san fhillteán spéire-mods",
|
||||
"horizon.mods.stopped": " (Stoptha)",
|
||||
"horizon.mods.not_built": " (Gan tógáil)",
|
||||
"horizon.mods.settings": "Socruithe",
|
||||
"horizon.mods.in_world": " (fág an domhan a athrú)",
|
||||
"horizon.mods.open_folder": "Oscail Fillteán Mod",
|
||||
"horizon.shader_packs.empty": "Uimh pacáistí shader: iad a chur san fhillteán shaderpacks",
|
||||
"horizon.shader_options.open": "Roghanna Shader...",
|
||||
"horizon.shader_options.profile": "Próifíl",
|
||||
"horizon.shader_options.loading": "Roghanna an phacáiste shader a léamh...",
|
||||
"horizon.agent.copy_details": "Cóipeáil Sonraí Ceangail",
|
||||
"horizon.multiplayer.join": "Bígí",
|
||||
"horizon.multiplayer.cancel_reconnecting": "Cealaigh Athnascadh",
|
||||
"horizon.multiplayer.join_friend": "Bígí le Cara",
|
||||
"horizon.multiplayer.invite_code": "Cód Cuireadh",
|
||||
"horizon.multiplayer.relay": "Sealaíocht (roghnach)",
|
||||
"Preset": "Réamhshocraithe",
|
||||
"LOD Distance": "LOD Fad",
|
||||
"Far Detail": "Far Sonraigh",
|
||||
"Entity Culling": "Marú Aonán",
|
||||
"Chunk Updates": "Nuashonruithe Chunk",
|
||||
"Upload Budget": "Uaslódáil Buiséad",
|
||||
"Sky": "Spéir",
|
||||
"Fog": "Ceo",
|
||||
"Weather": "Aimsir",
|
||||
"Animated Textures": "Uigeachtaí Beoite",
|
||||
"Present Mode": "Mód Láithreach",
|
||||
"Frame Pacing": "Pacáil Fráma",
|
||||
"Worker Threads": "Snáitheanna Oibrithe",
|
||||
"Resolution Scale": "Scála Taifeach",
|
||||
"Anti-aliasing": "Frith-ailiasú",
|
||||
"Upscaling": "Uasscála",
|
||||
"Paper White": "Páipéar Bán",
|
||||
"Peak Brightness": "Buaic Gile",
|
||||
"Black Level": "Leibhéal Dubh",
|
||||
"UI Brightness": "Gile Chomhéadain",
|
||||
"Battery Mode": "Mód Battery",
|
||||
"Graphics API": "Grafaicí API",
|
||||
"Translucent Batching": "Baisceáil Tréshoilseach",
|
||||
"Performance Overlay": "Forleagan Feidhmíochta",
|
||||
"Full Detail Distance": "Fad Mionsonraithe",
|
||||
"On": "Ar",
|
||||
"Off": "as",
|
||||
"Unlimited": "Gan teorainn",
|
||||
"Custom": "Saincheaptha",
|
||||
"Performance": "Feidhmíocht",
|
||||
"Balanced": "Chothrom",
|
||||
"Quality": "Cáilíocht",
|
||||
"Ultra Performance": "Feidhmíocht Ultra",
|
||||
"Native": "Dúchasach",
|
||||
"Full": "Iomlán",
|
||||
"Reduced": "laghdaithe",
|
||||
"Efficient": "Éifeachtach",
|
||||
"Precise": "beacht",
|
||||
"Auto (VSync)": "Uathoibríoch (VSync)",
|
||||
"Mailbox": "Bosca poist",
|
||||
"Immediate": "Láithreach",
|
||||
"FPS and Graph": "CCT agus Graf",
|
||||
"FPS": "CCT",
|
||||
"No cost": "Gan chostas",
|
||||
"Low cost": "Costas íseal",
|
||||
"Medium cost": "Meánchostas",
|
||||
"High cost": "Costas ard",
|
||||
"Saves time": "Sábhálann sé am",
|
||||
"Graphics": "Grafaicí",
|
||||
"Done": "Déanta",
|
||||
"This feature is not yet available in Horizon.": "Níl an ghné seo ar fáil fós i Horizon.",
|
||||
"Your display or system doesn't offer HDR output.": "Ní thairgeann do thaispeántas nó do chóras aschur HDR.",
|
||||
"Turn HDR on to use it.": "Cuir HDR ar siúl chun é a úsáid.",
|
||||
"Your GPU or graphics API doesn't support it.": "Ní thacaíonn do GPU nó API grafaic leis.",
|
||||
"%s chunks": "%s smután",
|
||||
"%s per frame": "%s in aghaidh an fhráma",
|
||||
"%s MiB/frame": "%s MiB/fráma",
|
||||
"%s KiB/frame": "%s KiB/fráma",
|
||||
"Auto (%s)": "Uath (%s)",
|
||||
"Full-detail terrain range. LOD Distance can extend local worlds farther.": "Réimse tír-raon lánsonrach. LOD Is féidir le fad an saol áitiúil a leathnú níos faide.",
|
||||
"Coarse distant terrain in local worlds. Integrated GPUs stop at 128 chunks.": "Tír-raon garbh i bhfad i gcéin sa saol áitiúil. Stopann GPUanna comhtháite ag 128 smután.",
|
||||
"Reduced draws far terrain coarser: faster on this integrated GPU.": "Tarraingíonn laghdaithe tír-raon i bhfad níos garbh: níos tapúla ar an GPU comhtháite seo.",
|
||||
"Reduced draws far terrain coarser, for GPUs it slows down.": "Tarraingíonn laghdaithe tír-raon i bhfad níos garbh, do GPUanna mhoillíonn sé síos.",
|
||||
"Field of view. Wider shows more terrain at once.": "Réimse radhairc. Léiríonn níos leithne tír-raon níos mó ag an am céanna.",
|
||||
"Caps frames per second; a cap saves power and heat.": "Frámaí caipíní in aghaidh an tsoicind; sábhálann caipín cumhacht agus teas.",
|
||||
"Waits for the display's refresh: no tearing, a little latency.": "Ag fanacht le hathnuachan an taispeántais: gan stróiceadh, beagán foighne.",
|
||||
"Size of menus and the HUD.": "Méid na biachláir agus an HUD.",
|
||||
"Sets the options below together. Changing one makes it Custom.": "Socraíonn sé na roghanna thíos le chéile. Athrú ar cheann a dhéanann sé an Chustaim.",
|
||||
"Lava, fire and sunlight shine brighter than white. Needs an HDR display.": "Tá lava, tine agus solas na gréine níos gile ná bán. Tá taispeáint HDR ag teastáil.",
|
||||
"Your display's darkest black. 0 for OLED; LCDs glow a little.": "Tá an dubh is dorcha ar do thaispeántas. 0 le haghaidh OLED; Glow LCDs beagán.",
|
||||
"How bright highlights get. Auto: the peak your system reports.": "Conas a fhaigheann buaicphointí geala. Auto: an bhuaic tuairiscí do chórais.",
|
||||
"How bright white paper and menus look. Auto: your desktop's white.": "An chuma ar pháipéar bán geal agus biachláir. Auto: bán do dheasc.",
|
||||
"How bright the HUD and menus are, against paper white.": "Cé chomh geal is atá an HUD agus na biachláir, i gcoinne bán páipéir.",
|
||||
"How far mobs, crops and machines keep working. CPU time.": "Cé chomh fada agus a leanann mobs, barraí agus meaisíní ag obair. Am LAP.",
|
||||
"How far away mobs and items are drawn, as a share of normal.": "Cé chomh fada uaidh a tharraingítear mobs agus míreanna, mar sciar den ghnáth.",
|
||||
"Skips terrain hidden behind closed sections. Off costs a lot.": "Scipeanna tír-raon i bhfolach taobh thiar codanna dúnta. Lasmuigh costais go leor.",
|
||||
"Hides entities behind opaque blocks.": "Seithí aonáin taobh thiar de bhloic teimhneach.",
|
||||
"No entity occlusion culling.": "Gan marú aonáin occlusion.",
|
||||
"CPU occlusion test runs this frame.": "Ritheann tástáil occlusion CPU an fráma seo.",
|
||||
"Occlusion checks run on a worker thread.": "Ritheann seiceálacha occlusion ar shnáithe oibrithe.",
|
||||
"Meshed sections uploaded per frame. Lower is smoother while loading.": "Codanna mogallacha uaslódáilte in aghaidh an fhráma. Níos ísle is smoother le linn luchtú.",
|
||||
"Soft shadows in corners. Costs chunk building time only.": "Scáthanna boga sna coirnéil. Ní chosnaíonn sé ach smután ama tógála.",
|
||||
"Smaller copies of block textures for distant terrain: less shimmer.": "Cóipeanna níos lú de bhloc-uigeachtaí le haghaidh tír-raon i bhfad i gcéin: níos lú shimmer.",
|
||||
"Blends grass and water colours across biomes when building chunks.": "Cumasc dathanna féar agus uisce trasna bithóim agus smután á thógáil.",
|
||||
"Cloud layer: off, flat (fast) or 3D (fancy).": "Ciseal scamall: as, cothrom (tapa) nó 3D (mhaisiúil).",
|
||||
"How far clouds reach, in chunks.": "Cé chomh fada agus a shroicheann scamaill, i smután.",
|
||||
"Draws the sky, sun, moon and stars.": "Tarraingíonn sé an spéir, an ghrian, an ghealach agus na réaltaí.",
|
||||
"Distance fog. Off shows the edge of the loaded world.": "Ceo achair. Léiríonn Off imeall an domhain luchtaithe.",
|
||||
"Draws rain and snow.": "Tarraingíonn báisteach agus sneachta.",
|
||||
"How far rain and snow fall around you.": "Cé chomh fada agus a thiteann báisteach agus sneachta thart ort.",
|
||||
"How many particles effects spawn.": "Cé mhéad éifeachtaí cáithníní sceite.",
|
||||
"Round shadows under mobs and items.": "Scáthanna bhabhta faoi mobs agus míreanna.",
|
||||
"Leaves with see-through gaps. Off draws them solid.": "Duilleoga le bearnaí a fheiceáil tríd. Tarraingíonn amach soladach iad.",
|
||||
"Sorts water and glass more exactly behind each other.": "Sórtáil níos cruinne uisce agus gloine taobh thiar dá chéile.",
|
||||
"Which chunk rebuilds wait for the frame: none, nearby or yours.": "Cé acu smután atógann fanacht leis an fráma: aon cheann, in aice láimhe nó mise.",
|
||||
"Animates water, lava, fire and other moving textures.": "Animates uisce, lava, tine agus uigeachtaí eile ag gluaiseacht.",
|
||||
"World pixels per screen pixel. Below 100% is faster on the GPU.": "Picteilíní an domhain in aghaidh an scáileáin picteilín. Faoi bhun 100% níos tapúla ar an GPU.",
|
||||
"Smooths jagged edges. FXAA: softer. TAA: smoothest, moving things may trail.": "Smooths imill garbh. FXAA: níos boige. TAA: d’fhéadfadh rudaí bogtha is míne a leanúint.",
|
||||
"Renders the world smaller and rebuilds it with TAA. Faster, softer.": "Déanann sé an domhan níos lú agus atógáil le TAA. Níos tapúla, níos boige.",
|
||||
"HDR output on an HDR display: lava, fire and sunlight shine brighter.": "Aschur HDR ar taispeáint HDR: lava, tine agus solas na gréine ag taitneamh níos gile.",
|
||||
"How frames reach the screen while VSync is off.": "Conas a shroicheann frámaí an scáileán agus VSync múchta.",
|
||||
"Efficient sleeps until the next frame; Precise spins, like vanilla.": "Codlaíonn éifeachtach go dtí an chéad fhráma eile; Spins beachta, cosúil le fanaile.",
|
||||
"Fills the screen (borderless).": "Líonann an scáileán (gan teorainn).",
|
||||
"Brightens dark places.": "Brightens áiteanna dorcha.",
|
||||
"Lowers the frame rate when minimised, or idle too.": "Íslíonn sé an ráta fráma nuair a íoslaghdaítear é, nó díomhaoin freisin.",
|
||||
"Sways the view while walking.": "Sways an radharc agus tú ag siúl.",
|
||||
"Fades newly loaded chunks in.": "Fades píosaí nua-luchtaithe isteach.",
|
||||
"Darkens the screen's edges.": "Dorchaigh imill an scáileáin.",
|
||||
"Shows when the world saves.": "A thaispeáint nuair a shábháil ar fud an domhain.",
|
||||
"Shows attack cooldown.": "Léiríonn fuarú ionsaí.",
|
||||
"60 FPS cap (30 in menus or unfocused), half the workers: less power.": "60 caipín CCT (30 i mbiachláir nó gan fócas), leath na n-oibrithe: níos lú cumhachta.",
|
||||
"Threads that generate, light and mesh chunks. Next start.": "Snáitheanna a ghineann, a éadrom agus smután mogalra. An chéad tús eile.",
|
||||
"Vulkan, then DirectX 12 (Windows) or OpenGL (Linux) where it fails. Next start.": "Vulkan, ansin DirectX 12 (Windows) nó OpenGL (Linux) nuair a theipeann air. An chéad tús eile.",
|
||||
"Water and glass in one buffer: fewer draw calls, a bit more VRAM. Next start.": "Uisce agus gloine i maolán amháin: níos lú glaonna tarraingthe, beagán níos mó VRAM. An chéad tús eile.",
|
||||
"Mesh data sent to the GPU per frame. Lower is smoother while loading.": "Sonraí mogalra seolta chuig an GPU in aghaidh an fhráma. Níos ísle is smoother le linn luchtú.",
|
||||
"Frame rate and frame times over the game, with a graph.": "Ráta fráma agus amanna fráma thar an gcluiche, le graf.",
|
||||
"horizon.multiplayer.finding_friend": "Domhan do chara á aimsiú...",
|
||||
"horizon.multiplayer.not_signed_in": "Tá an freastalaí seo i mód ar líne. Sínigh isteach le do chuntas Microsoft sa tosaitheoir Horizon chun páirt a ghlacadh ann.",
|
||||
"horizon.multiplayer.invalid_address": "Seoladh freastalaí neamhbhailí: %s",
|
||||
"horizon.multiplayer.connected_friend_direct": "Ceangailte go díreach le do chara...",
|
||||
"horizon.multiplayer.connected_friend_relay": "Ceangailte le do chara tríd an sealaíochta...",
|
||||
"General": "Ginearálta",
|
||||
"Advanced": "Casta",
|
||||
"Undo": "Cealaigh",
|
||||
"Search options": "Roghanna cuardaigh",
|
||||
"Shortcut": "aicearra",
|
||||
"Distance": "Fad",
|
||||
"Display": "Taispeáint",
|
||||
"Interface": "Comhéadan",
|
||||
"Sky and weather": "Spéir agus aimsir",
|
||||
"Lighting and entities": "Soilsiú agus aonáin",
|
||||
"Textures": "Uigeachtaí",
|
||||
"Image": "Íomhá",
|
||||
"Chunk loading": "Smacht luchtú",
|
||||
"Culling": "Marú",
|
||||
"Power": "Cumhacht",
|
||||
"Frames": "Frámaí",
|
||||
"Overlay": "Forleagan",
|
||||
"Output": "Aschur",
|
||||
"Brightness": "Gile",
|
||||
"How far you see, the window and the HUD.": "Cé chomh fada agus a fheiceann tú, an fhuinneog agus an HUD.",
|
||||
"The sky and weather, lighting, textures and the image.": "An spéir agus an aimsir, soilsiú, uigeachtaí agus an íomhá.",
|
||||
"Chunk loading, culling and power use.": "Luchtú smután, marú agus úsáid cumhachta.",
|
||||
"How frames reach the screen, and the performance overlay.": "Conas a shroicheann frámaí an scáileán, agus an forleagan feidhmíochta.",
|
||||
"Brighter-than-white output on an HDR display.": "Aschur níos gile ná bán ar thaispeántas HDR.",
|
||||
"Results for \"%s\"": "Torthaí le haghaidh \"%s\"",
|
||||
"No settings match.": "Níl aon socruithe ag teacht leis.",
|
||||
"horizon.title.not_affiliated": "Níl sé cleamhnaithe le Mojang nó Microsoft",
|
||||
"horizon.extras.header.lighting": "Soilsiú",
|
||||
"horizon.extras.header.third_person": "Tríú duine",
|
||||
"horizon.extras.header.particles": "Cáithníní",
|
||||
"horizon.extras.header.inventory": "Fardal",
|
||||
"horizon.extras.header.chat": "Comhrá",
|
||||
"horizon.extras.header.multiplayer": "Il-imreoir",
|
||||
"horizon.extras.header.sound": "Fuaim",
|
||||
"horizon.extras.header.menus": "Biachláir",
|
||||
"horizon.extras.fullbright": "Lángheal",
|
||||
"horizon.extras.dynamic_lights": "Soilse dinimiciúil",
|
||||
"horizon.extras.own_name_tag": "Clib ainm féin",
|
||||
"horizon.extras.hide_block_particles": "Folaigh cáithníní bloc-bhriseadh",
|
||||
"horizon.extras.auto_reconnect": "Auto-athcheangail",
|
||||
"horizon.extras.ui_sound_reserve": "Coinnigh cainéil le haghaidh fuaimeanna Chomhéadain",
|
||||
"horizon.extras.music_page": "Leathanach ceoil",
|
||||
"horizon.extras.mouse_tweaks": "Rialuithe Mouse Tweaks",
|
||||
"horizon.extras.mouse_tweaks_wheel": "Bogann roth scrollaigh míreanna",
|
||||
"horizon.extras.sort": "Cnaipí sórtáil",
|
||||
"horizon.extras.sort_key": "Eochair sórtála",
|
||||
"horizon.extras.no_ai": "Níl AI",
|
||||
"horizon.extras.agent_control": "Rialú Gníomhaire",
|
||||
"horizon.extras.discord_presence": "Láithreacht Saibhir Discord",
|
||||
"horizon.extras.splitscreen": "Scáileán scoilte",
|
||||
"horizon.extras.chat_animation": "Comhrá réidh",
|
||||
"horizon.extras.chat_indicator": "Táscaire teachtaireachta",
|
||||
"horizon.extras.wheel_cycles_settings": "Scrollaigh socruithe athruithe rotha",
|
||||
"horizon.extras.pack_browser": "Brabhsálaithe pacáiste acmhainní",
|
||||
"horizon.extras.fullbright.tooltip": "Taispeáin bloic agus aonáin ag solas iomlán, fiú i limistéir dorcha.",
|
||||
"horizon.extras.dynamic_lights.tooltip": "Tóirsí agus foinsí solais eile a choinnítear, a scaoiltear nó a lasadh na bloic timpeall orthu.",
|
||||
"horizon.extras.own_name_tag.tooltip": "Taispeánann sé d'ainm os cionn do chinn sa tríú pearsa, mar a fheiceann imreoirí eile é. I bhfolach nuair a cheiltíonn an freastalaí ainmneacha do fhoireann nó nuair a bhíonn tú dofheicthe.",
|
||||
"horizon.extras.hide_block_particles.tooltip": "Seithí na cáithníní smionagar a phléascann as bloc briste agus a scriosann an ceann atá uait. Fanann cáithníní eile.",
|
||||
"horizon.extras.auto_reconnect.tooltip": "Athníonn sé le freastalaí tar éis nasc caillte nó atosaithe, riamh tar éis ciceáil nó cosc.",
|
||||
"horizon.extras.ui_sound_reserve.tooltip": "Fágann fuaimeanna ar fud an domhain 16 de na 247 cainéal fuaime saor in aisce, mar sin ní féidir le tuile acu (pléascadh mór) cliceanna roghchláir a thost.",
|
||||
"horizon.extras.music_page.tooltip": "Faigheann Ceol & Fuaimeanna leathanach Ceoil...: seinn aon rian ionsuite anois, nó cas ceann as ionas go stopfaidh an cluiche á phiocadh. Ní athraíonn aon rud go dtí go mbainfidh tú rian as.",
|
||||
"horizon.extras.mouse_tweaks.tooltip": "Áitíonn an tarraingt ar dheis ceann amháin in aghaidh na sliotán, bailíonn an tarraing clé an t-earra coinnithe, bogann Shift + tarraing chlé gach sliotán.",
|
||||
"horizon.extras.mouse_tweaks_wheel.tooltip": "Seolann an Dúin mír amháin den sliotán go dtí an taobh eile, tugann suas ceann amháin ar ais.",
|
||||
"horizon.extras.sort.tooltip": "Sórtálann sé an fardal, cófraí, bairillí, cófraí ender agus boscaí shulker in ord cruthaitheach cluaisíní, ag cumasc stoic.",
|
||||
"horizon.extras.sort_key.tooltip": "Sórtáil an chuid faoin cúrsóir. Cliceáil, ansin brúigh eochair; Dícheangail Éalú é.",
|
||||
"horizon.extras.no_ai.tooltip": "Seithí agus múchann sé gach gné AI: rialú gníomhaire, horizon-ctl agus na freastalaithe MCP. Lasc an tosaitheoir freisin.",
|
||||
"horizon.extras.agent_control.tooltip": "Is féidir le do ghníomhaire AI féin an cluiche seo a imirt trí horizon-ctl nó cliant MCP, ar an ríomhaire seo amháin.",
|
||||
"horizon.extras.discord_presence.tooltip": "Taispeáin Ag imirt Horizon ar do phróifíl Discord agus Discord ar siúl: biachláir, imreoir singil nó il-imreora, an toise agus an t-am a imrítear. Ná ainm domhanda ná seoladh freastalaí riamh.",
|
||||
"Calibrate...": "Calabraigh...",
|
||||
"Calibrate Anyway...": "Calabraigh Ar aon nós...",
|
||||
"Use Automatic Setup": "Úsáid Socrú Uathoibríoch",
|
||||
"Shortcut: %s": "Aicearra: %s",
|
||||
"Next": "Ar aghaidh",
|
||||
"HDR Calibration %s/%s: %s": "Calabrú HDR %s/%s: %s",
|
||||
"Sets the three below full screen, one test picture at a time.": "Socraíonn sé na trí thíos scáileán iomlán, pictiúr tástála amháin ag an am.",
|
||||
"A key that opens this screen from the game. Not bound at first.": "Eochair a osclaíonn an scáileán seo ón gcluiche. Gan cheangal ar dtús.",
|
||||
"Your display didn't say how bright it gets: calibrate to set it up.": "Níor dúirt do thaispeántas cé chomh geal agus atá sé: calabraigh chun é a shocrú.",
|
||||
"Already set up for your display. Only calibrate if HDR looks wrong.": "Socraithe cheana féin le haghaidh do thaispeántais. Ná calabraigh ach amháin má tá cuma mícheart ar HDR.",
|
||||
"Puts Peak Brightness and Paper White back to your display's setup.": "Cuireann Buaic Ghile agus Páipéar Bán ar ais go dtí socrú do thaispeántais.",
|
||||
"Set up for your display. Leave on Auto unless it looks wrong.": "Socraigh suas le haghaidh do thaispeántais. Fág ar Auto ach amháin má tá cuma mícheart air.",
|
||||
"Lower it until the logo just disappears into the black.": "Íochtaigh é go dtí go n-imíonn an lógó díreach isteach sa dubh.",
|
||||
"Raise it until the logo just disappears into the bright square.": "Ardaigh é go dtí go n-imíonn an lógó díreach isteach sa chearnóg gheal.",
|
||||
"Make the card a white that's comfortable to look at for a long time, in the light you play in.": "Déan an cárta bán atá compordach le breathnú air ar feadh i bhfad, sa solas a imríonn tú ann.",
|
||||
"horizon.splitscreen.profiles.forget": "Dearmad",
|
||||
"horizon.splitscreen.profiles.create": "Cruthaigh",
|
||||
"horizon.splitscreen.profiles.you": " - tú",
|
||||
"horizon.splitscreen.profiles.forget_named": "Déan dearmad %s",
|
||||
"horizon.splitscreen.profiles.previous": "Roimhe Seo",
|
||||
"horizon.splitscreen.profiles.next": "Ar aghaidh",
|
||||
"horizon.splitscreen.profiles.new_button": "Próifíl Nua...",
|
||||
"horizon.splitscreen.profiles.forget_title": "Dearmad ar phróifíl?",
|
||||
"horizon.splitscreen.profiles.forget_leaves": "Fágann sé liosta an ásc seo.",
|
||||
"horizon.splitscreen.profiles.forget_kept": "Coinnítear dul chun cinn agus socruithe an domhain.",
|
||||
"horizon.splitscreen.profiles.new_title": "Próifíl Nua",
|
||||
"horizon.splitscreen.profiles.name_hint": "Ainm (3 go 16 litir, digit, _)",
|
||||
"horizon.splitscreen.profiles.switch_title": "Athraigh próifíl",
|
||||
"horizon.splitscreen.profiles.offline_note": "Baineann próifílí as líne leis an gcás seo",
|
||||
"horizon.splitscreen.profiles.move": "Bog áit a imríonn tú",
|
||||
"horizon.splitscreen.profiles.move_place": "Bog áit a imríonn tú: %s",
|
||||
"horizon.friends.title": "Seinn le Cairde",
|
||||
"horizon.friends.hint": "Greamaigh Cairde an cód tar éis cnaipe Cairde an scáileáin teidil, i Ceangal Díreach, nó ar leathanach Súgartha an Tosaitheora.",
|
||||
"horizon.friends.copied": "Cóipeáladh",
|
||||
"horizon.friends.copy_code": "Cóipeáil Cód",
|
||||
"horizon.friends.stop_sharing": "Stop Roinnt",
|
||||
"horizon.friends.none_yet": "Níl aon chairde anseo fós.",
|
||||
"horizon.friends.here_now": "Anseo anois: %s",
|
||||
"horizon.friends.share_intro": "Roinn an domhan seo taobh thiar de chód cuirí: osclaíonn sé go LAN, agus glacann cairde ar an idirlíon leis an gcód. Níl aon fhreastalaí dár gcuid i gceist.",
|
||||
"horizon.friends.start_sharing": "Tosaigh ag Roinnt",
|
||||
"horizon.friends.troubleshooting": "Fabhtcheartú...",
|
||||
"horizon.friends.stopped": "Stopadh an cód cuirí a roinnt.",
|
||||
"horizon.friends.short_code_changed": "Lean duine éigin ag iarraidh cód gearr mícheart, mar sin d'athraigh sé.",
|
||||
"horizon.friends.wrong_code": "Bhain duine éigin triail as cód mícheart.",
|
||||
"horizon.friends.code_ready": "Tá do chód cuireadh réidh: Roghchlár Cluiche, Spraoi le Cairde. Cóipeáil é agus seol chuig do chairde é.",
|
||||
"horizon.friends.share_failed": "Níorbh fhéidir an domhan a roinnt: %s",
|
||||
"horizon.friends.finding_route": "Ag fáil amach conas is féidir le cairde dul i dteagmháil leat…",
|
||||
"horizon.osk.space": "Spás",
|
||||
"horizon.osk.delete": "Scrios",
|
||||
"horizon.osk.type": "Cineál",
|
||||
"horizon.osk.symbols": "Siombailí",
|
||||
"horizon.osk.close": "Dún",
|
||||
"horizon.extras.chat_animation.tooltip": "Sleamhnaíonn líne comhrá nua isteach ón taobh clé agus í ag dul i léig, in ionad a bheith ina hiomláine.",
|
||||
"horizon.extras.chat_indicator.tooltip": "An barra daite ar thaobh na láimhe clé den líne chomhrá.",
|
||||
"horizon.extras.wheel_cycles_settings.tooltip": "Athraíonn an roth scrollaithe thar chnaipe sna socruithe a luach, mar atá i vanilla. Lasmuigh de, ní scrollaíonn an roth ach an liosta.",
|
||||
"horizon.extras.pack_browser.tooltip": "Faigheann Roghnaigh Acmhainne Pacáistí cnaipe Cuir leis a chuardaíonn Modrinth agus a shuiteálann pacáiste isteach i d’fhillteán pacaí. Lasmuigh de, ní théann an cluiche i dteagmháil le Modrinth riamh.",
|
||||
"horizon.extras.splitscreen.tooltip": "I ndomhan, is féidir le rialtóir eile a bheith páirteach mar imreoir nua: brúigh A nuair a iarrann sé, ansin roghnaigh próifíl agus cá háit le himirt.",
|
||||
"horizon.splitscreen.setup.monitor": "Monatóir %s",
|
||||
"horizon.splitscreen.setup.monitor_unknown": "monatóir",
|
||||
"horizon.splitscreen.setup.window": "Fuinneog %s",
|
||||
"horizon.splitscreen.setup.new_window": "Fuinneog nua",
|
||||
"horizon.splitscreen.setup.fill_monitor": "Líon %s",
|
||||
"horizon.splitscreen.setup.done": "Déanta",
|
||||
"horizon.splitscreen.setup.on": "Ar",
|
||||
"horizon.splitscreen.setup.off": "as",
|
||||
"horizon.splitscreen.setup.player": "Imreoir %s",
|
||||
"horizon.splitscreen.setup.revert": "Fill ar ais",
|
||||
"horizon.splitscreen.setup.apply": "Cuir iarratas isteach",
|
||||
"horizon.splitscreen.setup.warning.empty_main": "Ní imríonn aon duine i bhFuinneog 1: seithí é",
|
||||
"horizon.splitscreen.setup.warning.empty_close": "Ní imríonn aon duine i bhFuinneog %s: dúnann sé ar Iarratas",
|
||||
"horizon.splitscreen.setup.warning.empty_new": "Ní imríonn aon duine i bhFuinneog %s: ní osclóidh sé",
|
||||
"horizon.splitscreen.setup.warning.on_main": "Líonann Fuinneog %s monatóir Fuinneog 1: imríonn a cuid imreoirí i bhFuinneog 1",
|
||||
"horizon.splitscreen.setup.warning.unplugged": "Níl monatóir Fuinneog %s ceangailte: imríonn a imreoirí i bhFuinneog 1",
|
||||
"horizon.splitscreen.setup.status.off": "Tá scoilt scáileáin múchta.",
|
||||
"horizon.splitscreen.setup.status.enable_hint": "Cas air, ansin brúigh cnaipe ar rialtóir eile i ndomhan.",
|
||||
"horizon.splitscreen.setup.status.join_hint": "Brúigh A chun páirt a ghlacadh agus próifíl a phiocadh.",
|
||||
"horizon.splitscreen.setup.status.idle": "Scáileán scoilte díomhaoin",
|
||||
"horizon.splitscreen.setup.status.alone": "Gan imreoirí áitiúla eile.",
|
||||
"horizon.splitscreen.setup.status.solo_controls": "Níl aon athrú ar rialuithe aonair agus ar aiseolas an rialtóra.",
|
||||
"horizon.splitscreen.setup.window_empty": "Fuinneog %s: folamh",
|
||||
"horizon.splitscreen.setup.note.select": "Cliceáil ar imreoir, nó tarraing chuig fuinneog nó monatóir é.",
|
||||
"horizon.splitscreen.setup.note.apply": "Iarratas a imirt ar an mbealach seo, Fill ar ceal.",
|
||||
"horizon.splitscreen.setup.note.place": "Cá háit ar cheart %s a imirt?",
|
||||
"horizon.splitscreen.setup.this_player": "an t-imreoir seo",
|
||||
"horizon.splitscreen.setup.switch_disabled": "Casann scoiltscáthán as nuair a bheidh na cinn eile fágtha (a roghchlár sos).",
|
||||
"horizon.splitscreen.setup.window_place": "Fuinneog %s (%s de %s)",
|
||||
"horizon.splitscreen.setup.names": "Ainmneacha",
|
||||
"horizon.splitscreen.setup.identify": "Aithnigh",
|
||||
"horizon.splitscreen.setup.layout.two": "2 ag roinnt: %s",
|
||||
"horizon.splitscreen.setup.layout.three": "3 ag roinnt: %s",
|
||||
"horizon.splitscreen.setup.layout.two.1": "Taobh le taobh",
|
||||
"horizon.splitscreen.setup.layout.two.2": "Barr agus bun",
|
||||
"horizon.splitscreen.setup.layout.three.0": "Ceann leathan ar bharr",
|
||||
"horizon.splitscreen.setup.layout.three.1": "Ard amháin ar chlé",
|
||||
"horizon.splitscreen.setup.layout.three.2": "Taobh le taobh",
|
||||
"horizon.splitscreen.setup.help.player": "Cliceáil nó tarraing %s chun iad a bhogadh.",
|
||||
"horizon.splitscreen.setup.help.layout_auto": "%s (taobh le taobh nuair a bhíonn an fhuinneog leathan). Brúigh chun athrú.",
|
||||
"horizon.splitscreen.setup.help.layout": "%s. Brúigh chun athrú.",
|
||||
"horizon.splitscreen.setup.help.switch": "Scáileán scoilte don ríomhaire seo, air nó as.",
|
||||
"horizon.splitscreen.setup.help.identify": "Léiríonn radharc gach imreora cén fhuinneog ina bhfuil sé.",
|
||||
"horizon.splitscreen.setup.help.names": "Ainm gach imreora i gcúinne a radharc.",
|
||||
"horizon.splitscreen.setup.help.revert": "Cealaigh na hathruithe nár cuireadh i bhfeidhm fós.",
|
||||
"horizon.splitscreen.setup.help.apply": "Seinn an dóigh a léiríonn an léarscáil.",
|
||||
"horizon.splitscreen.setup.help.unchanged": "Níor athraigh aon rud go fóill.",
|
||||
"horizon.splitscreen.setup.give_up_pad": "Tabhair Suas Pad",
|
||||
"horizon.splitscreen.prompt.controller_connected": "Rialaitheoir ceangailte",
|
||||
"horizon.splitscreen.prompt.controller_disconnected": "Rialaitheoir dícheangailte",
|
||||
"horizon.splitscreen.prompt.controller_disconnected.hint": "Déan é a athcheangal, nó brúigh cnaipe ar cheann eile",
|
||||
"horizon.splitscreen.prompt.join.one": "Ba mhaith le %s a bheith páirteach",
|
||||
"horizon.splitscreen.prompt.join.many": "%s rialaitheoirí ag iarraidh a bheith páirteach",
|
||||
"horizon.splitscreen.prompt.join.yes": "Bígí",
|
||||
"horizon.splitscreen.prompt.join.as_p1": "Seinn mar P1",
|
||||
"horizon.splitscreen.prompt.join.no": "Níl",
|
||||
"horizon.splitscreen.prompt.lost": "%s: rialtóir dícheangailte",
|
||||
"horizon.splitscreen.prompt.lost.use_another": "Bain úsáid as ceann eile",
|
||||
"horizon.splitscreen.prompt.lost.leave": "Fág",
|
||||
"horizon.splitscreen.setup.help.give_up_pad": "Stopann do rialtóir tú ag tiomáint agus tairgtear dó dul isteach (A).",
|
||||
"horizon.splitscreen.setup.note.held_at": "%s go %s: Titeann A anseo é, cuireann B ar ais é.",
|
||||
"horizon.splitscreen.setup.note.held": "%s piocadh suas: ar chlé/ar dheis ag piocadh áit, titeann A, cuireann B ar ais é.",
|
||||
"Hides models behind opaque blocks. Async checks off-thread; entities tick.": "Seithí samhlacha taobh thiar de bhloic teimhneach. Seiceálann Async as an snáithe; aonáin tic.",
|
||||
"Block Entities": "Aonáin Bloc",
|
||||
"Shulker Boxes": "Boscaí Shulker",
|
||||
"Reuses settled boxes; lid movement stays animated.": "Athúsáideann sé boscaí socraithe; Fanann gluaiseacht clúdach beochan.",
|
||||
"Signs": "Comharthaí",
|
||||
"Reuses sign text until text, light, or font changes.": "Athúsáideann sé téacs sínithe go dtí go n-athraíonn an téacs, an solas nó an cló.",
|
||||
"Decorated Pots": "Potaí Maisithe",
|
||||
"Reuses still pots; break wobble and sherd changes redraw.": "Athúsáidí fós potaí; briseadh wobble agus athraíonn an tsord a tharraingt siar.",
|
||||
"Bells": "Cloigíní",
|
||||
"Reuses still bells; ringing stays animated.": "Athúsáid fós cloigíní; Fanann an fáinne beoite.",
|
||||
"Chests": "cófraí",
|
||||
"Reuses closed chests; moving lids stay animated.": "Athúsáidí cófraí dúnta; fanann clúdaigh ghluaiste beo.",
|
||||
"Banners": "Meirgí",
|
||||
"Reuses poles; flags and pattern layers still update.": "Athúsáideann cuaillí; bratacha agus sraitheanna patrún fós cothrom le dáta.",
|
||||
"Copper Golem Statues": "Dealbha Golem Copar",
|
||||
"Reuses statue geometry until its block state changes.": "Athúsáideann sé céimseata dealbha go dtí go n-athraíonn a staid bhloc.",
|
||||
"Leaf Culling": "Marú Duilleog",
|
||||
"Every leaf face. Vanilla's fancy leaves.": "Gach aghaidh duille. Duilleoga mhaisiúil Vanilla.",
|
||||
"Distant Plant Dither": "Dither Plandaí i bhfad i gcéin",
|
||||
"Keeps fine plants in high-res packs from fading far away.": "Coinníonn sé plandaí mín i bpacáistí ardteistiméireachta ó dhul i léig i bhfad ar shiúl.",
|
||||
"Screenshot Quality": "Cáilíocht Seat",
|
||||
"F2 screenshots at this many times the game's resolution. Higher takes longer.": "F2 screenshots ag an am go leor a réiteach an chluiche. Tógann níos airde níos faide.",
|
||||
"Frame Generation": "Giniúint Fráma",
|
||||
"Shows a made-up frame between each two real ones: smoother, a little more lag.": "Taispeánann sé fráma comhdhéanta idir an dá fhíor: níos réidhe, beagán níos moille.",
|
||||
"Shadow Cache": "Scáth taisce",
|
||||
"Reuses the pack shadow map when sun, view and world match. Off by default.": "Athúsáideann sé an scáthléarscáil paca nuair a mheaitseálann an ghrian, an radharc agus an domhan. Off de réir réamhshocraithe.",
|
||||
"Find BlueMap": "Aimsigh BlueMap",
|
||||
"On servers, finds their BlueMap web map for far terrain. Next join.": "Ar fhreastalaithe, aimsíonn a léarscáil gréasáin BlueMap don tír-raon i bhfad. Ar Aghaidh páirt.",
|
||||
"BlueMap Radius": "Ga BlueMap",
|
||||
"How far around you BlueMap tiles are downloaded. Next join.": "Cé chomh fada timpeall ort a íoslódáltar tíleanna BlueMap. Ar Aghaidh páirt.",
|
||||
"Synchronous": "Sioncrónach",
|
||||
"Asynchronous": "Asincrónach",
|
||||
"Solid": "Soladach",
|
||||
"Solid Aggressive": "Soladach Ionsaitheach",
|
||||
"Hollow": "log",
|
||||
"Leaves fully inside a canopy draw solid: fewer see-through layers.": "Tarraingíonn duilleoga go hiomlán taobh istigh de cheannbhrat soladach: níos lú sraitheanna feiceálach.",
|
||||
"Leaves with one open side draw solid too: faster, chunkier edges.": "Tarraingíonn duilleoga a bhfuil taobh amháin oscailte acu soladach freisin: imill níos tapúla agus níos soiléire.",
|
||||
"Drops faces between leaves: faster, but gaps look through.": "Aghaidheanna titeann idir duilleoga: níos tapúla, ach breathnaíonn bearnaí tríd.",
|
||||
"Hotbar: Previous Slot": "Hotbar: Sliotán Roimhe Seo",
|
||||
"Hotbar: Next Slot": "Hotbar: Sliotán Eile",
|
||||
"horizon.agent.connected.one": "Ceangailte: 1 nasc gníomhaire",
|
||||
"horizon.agent.connected.many": "Ceangailte: %s naisc ghníomhaire",
|
||||
"horizon.agent.connected.one_ago": "Ceangailte: 1 nasc gníomhaire, an t-ordú deireanach %s s ó shin",
|
||||
"horizon.agent.connected.many_ago": "Ceangailte: naisc ghníomhaire %s, an t-ordú deireanach %s s ó shin",
|
||||
"horizon.agent.waiting": "Ag fanacht le gníomhaire.",
|
||||
"horizon.agent.off": "As: ní féidir le gníomhairí an cluiche seo a bhaint amach.",
|
||||
"horizon.agent.session_opened": "Ar oscailt don seisiún seo ag an gclár a thosaigh an cluiche.",
|
||||
"horizon.agent.socket": "Soicéad: %s (cóipeáil na sonraí dá chonair iomlán)",
|
||||
"horizon.agent.local_only": "Áitiúil amháin: gníomhairí ar an ríomhaire seo, ní an líonra.",
|
||||
"Hides models behind opaque blocks. Entities update. Off with custom packs.": "Seithí samhlacha taobh thiar de bhloic teimhneach. Nuashonrú aonáin. Lasmuigh le pacáistí saincheaptha.",
|
||||
"horizon.extras.repro_keys": "Aicearraí a thaifeadadh",
|
||||
"horizon.extras.repro_keys.tooltip": "Tosaíonn nó stopann F3+R taifeadadh macasamhla agus scríobhann F3+E a chuach. Amach de réir réamhshocraithe: déanann taifeadadh cóip den domhan.",
|
||||
"horizon.agent.record_session": "Tosaigh Seisiún Taifeadta",
|
||||
"horizon.agent.record_stop": "Stop Seisiún Taifeadta",
|
||||
"horizon.agent.export_repro": "Beart Repro Easpórtála",
|
||||
"horizon.repro.started": "Thosaigh an taifeadadh; Stopann F3+R é agus scríobhann sé an beart.",
|
||||
"horizon.repro.stopped": "Stopadh an taifeadadh: %s",
|
||||
"horizon.repro.bundle": "Pacáiste macasamhla: %s",
|
||||
"horizon.repro.no_recording": "Níl aon taifeadadh le heaspórtáil fós.",
|
||||
"horizon.repro.replay_started": "Thosaigh an athimirt: %s",
|
||||
"horizon.pack.addInfo": "Cuir pacáiste acmhainní leis ó Modrinth",
|
||||
"horizon.pack.addWorking": "Ag cur ceiste ar Modrinth...",
|
||||
"horizon.pack.addNone": "Níor aimsíodh pacáistí acmhainní",
|
||||
"horizon.pack.addTitle": "Cuir Pacáiste Acmhainní leis",
|
||||
"horizon.pack.install": "Suiteáil",
|
||||
"horizon.pack.installing": "Suiteáil",
|
||||
"horizon.pack.installed": "Suiteáilte",
|
||||
"horizon.pack.search": "Cuardach",
|
||||
"horizon.pack.searchHint": "Cuardaigh Modrinth...",
|
||||
"horizon.pack.filters": "Scagairí",
|
||||
"horizon.pack.filter.realistic": "réalaíoch",
|
||||
"horizon.pack.filter.vanillaLike": "Vanilla-mhaith",
|
||||
"horizon.pack.addFailed": "Níorbh fhéidir an paca a chur leis: %s",
|
||||
"horizon.extras.header.cosmetics": "Cosmaidí",
|
||||
"horizon.extras.cosmetics_mine": "Mo cosmaidí",
|
||||
"horizon.extras.cosmetics_mine.tooltip": "I bhfolach: feiceann gach imreoirHorizon tú gan do chosmaidí, tú san áireamh. An lasc céanna le Wardrobe an tosaitheoir.",
|
||||
"horizon.extras.cosmetics_others": "Cosmaidí imreoirí eile",
|
||||
"horizon.extras.cosmetics_others.tooltip": "Cad a chaitheann imreoirí Horizon eile: gach rud, gan ach a stíleanna clibeanna ainm, nó rud ar bith. I bhfolach, ní iarrann an cluiche riamh cad a chaitheann siad.",
|
||||
"horizon.extras.cosmetics_auras": "Auras agus cosáin daoine eile",
|
||||
"horizon.extras.cosmetics_auras.tooltip": "Auras agus rianta a chaitheamh imreoirí eile. Off de réir réamhshocraithe.",
|
||||
"horizon.extras.cosmetics.shown": "Taispeántar",
|
||||
"horizon.extras.cosmetics.hidden": "i bhfolach",
|
||||
"horizon.extras.cosmetics.name_tags": "Clibeanna ainm amháin"
|
||||
}
|
||||
@@ -0,0 +1,474 @@
|
||||
{
|
||||
"horizon.options.controller": "Rianadair",
|
||||
"horizon.options.three_d_skin_layers": "Sreathan craiceann 3d",
|
||||
"horizon.options.vibration": "Crith",
|
||||
"horizon.options.adaptive_triggers": "Triggers freagarrach",
|
||||
"horizon.options.lightbar": "Bàr-sholais",
|
||||
"horizon.options.look_sensitivity": "Mothalachd a' chamara",
|
||||
"horizon.options.invert_x": "Ais-thionndadh X a' chamara",
|
||||
"horizon.options.invert_y": "Ais-thionndadh Y a' chamara",
|
||||
"horizon.options.sneak_button": "Putan èalaidh",
|
||||
"horizon.options.move_deadzone": "Raon marbh a' ghluasaid",
|
||||
"horizon.options.look_deadzone": "Raon marbh a' chamara",
|
||||
"horizon.options.button_glyphs": "Glyphs putan",
|
||||
"horizon.options.menu_navigation": "Seòladh clàr-taice",
|
||||
"horizon.options.on_screen_keyboard": "Meur-chlàr air-sgrion",
|
||||
"horizon.options.chat_delay": "Dàil Chat",
|
||||
"horizon.options.lightbar.health": "Slàinte",
|
||||
"horizon.options.lightbar.dimension": "Tomhas",
|
||||
"horizon.options.menu_focus": "Fòcas",
|
||||
"horizon.options.menu_pointer": "Puingeadair",
|
||||
"horizon.options.unavailable": "Chan eil am feart seo ri fhaighinn fhathast ann an Horizon.",
|
||||
"horizon.options.search": "Rannsaich roghainnean...",
|
||||
"horizon.pages.mods": "Mòdan",
|
||||
"horizon.pages.shader_packs": "Pacaidean Shader",
|
||||
"horizon.pages.shader_options": "Roghainnean Shader",
|
||||
"horizon.pages.controller": "Suidheachaidhean rianadair",
|
||||
"horizon.pages.controller_binds": "Ceangalaichean Rianadair",
|
||||
"horizon.pages.extras": "Horizon Feartan a bharrachd",
|
||||
"horizon.pages.settings": "Horizon Roghainnean",
|
||||
"horizon.pages.agent": "Àidseant AI",
|
||||
"horizon.split.leave": "Fàg",
|
||||
"horizon.pages.split_settings": "Roghainnean Splitscreen",
|
||||
"horizon.pages.split_profiles": "Cò tha a' cluich?",
|
||||
"horizon.pages.split_setup": "Suidheachadh Splitscreen",
|
||||
"horizon.pages.music": "Ceol",
|
||||
"horizon.pages.music.menu": "Clàr-taice",
|
||||
"horizon.pages.music.overworld": "Thar-shaoghal",
|
||||
"horizon.pages.music.creative": "Cruthachail",
|
||||
"horizon.pages.music.underwater": "Fo uisge",
|
||||
"horizon.pages.music.end": "An Deireadh",
|
||||
"horizon.pages.music.credits": "Creideasan",
|
||||
"horizon.pages.music.overworld_biomes": "Biomes thar an t-saoghail",
|
||||
"horizon.pages.music.nether_biomes": "Neo biomes",
|
||||
"horizon.pages.music.end_biomes": "Cuir crìoch air biomes",
|
||||
"horizon.pages.music.other": "Ciùil eile",
|
||||
"horizon.pages.music.empty": "Gun sgrìoban ciùil: chan eil fuaimean a’ gheama air an luchdachadh.",
|
||||
"horizon.pages.music.tooltip": "Na slighean togte, a rèir suidheachadh: cluich fear a-nis, no tionndaidh dheth gus an stad an geama ga thogail.",
|
||||
"horizon.pages.settings.tooltip": "Suidhichidhean Horizon fhèin: grafaigean, riaghladairean, rudan a bharrachd agus mòdan.",
|
||||
"horizon.pages.graphics.tooltip": "Grafaigean, gu sìmplidh: tha gach suidheachadh ag innse dè a chosgas e.",
|
||||
"horizon.pages.graphics_advanced.tooltip": "A h-uile suidheachadh grafaigs, Horizon's air a thoirt a-steach, leis na chosgas gach fear.",
|
||||
"horizon.pages.controller.tooltip": "Luchd-riaghlaidh: na putanan aca, bataichean, crith agus seòladh clàr.",
|
||||
"horizon.pages.extras.tooltip": "Cur-ris roghainneil, uile dheth gu bunaiteach: bidh an geama a ’fuireach vanilla gus an tionndaidh thu fear air.",
|
||||
"horizon.pages.agent.tooltip": "Leig leis an neach-ionaid AI agad fhèin a chluich: horizon-ctl agus teachdaichean MCP air a’ choimpiutair seo.",
|
||||
"horizon.pages.split_profiles.tooltip": "Cò a chluicheas: pròifil air a chumail sa phasgan geama seo.",
|
||||
"horizon.pages.split_setup.tooltip": "Na h-uinneagan agus na sgrùdairean, agus cò a chluicheas càite.",
|
||||
"horizon.pages.shader_packs.tooltip": "Pacaidean sgàilein bhon phasgan shaderpacks: Horizon agad fhèin agus an fheadhainn anns na shaders / cruth. Bidh aon a 'ruith aig aon àm.",
|
||||
"horizon.pages.mods.tooltip": "Mòdan dèanta airson Horizon, bhon phasgan horizon-mods. Bidh gach fear a 'ruith ann am bogsa gainmhich agus a' fuireach dheth gus an tionndaidh thu air.",
|
||||
"horizon.pages.open.graphics": "Grafaigean...",
|
||||
"horizon.pages.open.graphics_advanced": "Grafaigean adhartach...",
|
||||
"horizon.pages.open.shader_packs": "Pacaidean Shader...",
|
||||
"horizon.pages.open.controller": "Suidheachaidhean rianadair...",
|
||||
"horizon.pages.open.split_setup": "Sgrion roinnte ...",
|
||||
"horizon.pages.open.extras": "A bharrachd...",
|
||||
"horizon.pages.open.mods": "Mòdan...",
|
||||
"horizon.pages.open.agent": "Agent AI...",
|
||||
"horizon.pages.open.horizon_graphics": "Horizon Grafaigean...",
|
||||
"horizon.pages.open.controller_binds": "Rianadair a’ ceangal...",
|
||||
"horizon.pages.open.horizon_settings": "Horizon Roghainnean...",
|
||||
"horizon.pages.open.music": "Ciùil...",
|
||||
"horizon.mods.empty": "Gun mhodan: cuir faidhlichean .hmod sa phasgan horizon-mods",
|
||||
"horizon.mods.stopped": " (Sguir dheth)",
|
||||
"horizon.mods.not_built": " (Cha deach a thogail)",
|
||||
"horizon.mods.settings": "Suidhichidhean",
|
||||
"horizon.mods.in_world": " (Fàg an saoghal airson atharrachadh)",
|
||||
"horizon.mods.open_folder": "Fosgail pasgan a’ Mhòid",
|
||||
"horizon.shader_packs.empty": "Gun phasgan shader: cuir iad ann am pasgan shaderpacks",
|
||||
"horizon.shader_options.open": "Roghainnean Shader...",
|
||||
"horizon.shader_options.profile": "Pròifil",
|
||||
"horizon.shader_options.loading": "A’ leughadh roghainnean pacaid shader...",
|
||||
"horizon.agent.copy_details": "Dèan lethbhreac den fhiosrachadh ceangail",
|
||||
"horizon.multiplayer.join": "Thig còmhla",
|
||||
"horizon.multiplayer.cancel_reconnecting": "Sguir dhen ath-cheangal",
|
||||
"horizon.multiplayer.join_friend": "Thig còmhla ri Caraid",
|
||||
"horizon.multiplayer.invite_code": "Còd cuireadh",
|
||||
"horizon.multiplayer.relay": "Ath-chraoladh (roghainneil)",
|
||||
"Preset": "Ro-shuidhichte",
|
||||
"LOD Distance": "Astar LOD",
|
||||
"Far Detail": "Fada mionaideach",
|
||||
"Cave Culling": "Culadh Uaimh",
|
||||
"Entity Culling": "Bualadh Aonachd",
|
||||
"Chunk Updates": "Ùrachaidhean airson Chunk",
|
||||
"Upload Budget": "Buidseat a luchdadh suas",
|
||||
"Sky": "speur",
|
||||
"Fog": "Ceò",
|
||||
"Weather": "Aimsir",
|
||||
"Animated Textures": "Stuthan beòthail",
|
||||
"Present Mode": "Modh an-dràsta",
|
||||
"Frame Pacing": "Pacadh frèam",
|
||||
"Worker Threads": "Snàthainn Luchd-obrach",
|
||||
"Resolution Scale": "Sgèile Fuasglaidh",
|
||||
"Upscaling": "Àrdachadh",
|
||||
"Paper White": "Pàipear Geal",
|
||||
"Peak Brightness": "Soilleireachd as àirde",
|
||||
"Black Level": "Ìre Dubh",
|
||||
"UI Brightness": "Gile UI",
|
||||
"Battery Mode": "Modh bataraidh",
|
||||
"Graphics API": "Grafaigeachd API",
|
||||
"Translucent Batching": "Baidseadh tar-shoilleir",
|
||||
"Performance Overlay": "Ath-chòmhdach Coileanaidh",
|
||||
"Full Detail Distance": "Mion-fhiosrachadh air astar",
|
||||
"On": "Air adhart",
|
||||
"Off": "dheth",
|
||||
"Unlimited": "Gun chrìoch",
|
||||
"Custom": "Gnàthach",
|
||||
"Performance": "Coileanadh",
|
||||
"Balanced": "Cothromach",
|
||||
"Quality": "Càileachd",
|
||||
"Ultra Performance": "Coileanadh Ultra",
|
||||
"Native": "Dùthchasach",
|
||||
"Full": "Làn",
|
||||
"Reduced": "Lùghdaich",
|
||||
"Efficient": "Èifeachdach",
|
||||
"Precise": "pongail",
|
||||
"Mailbox": "Bogsa-puist",
|
||||
"Immediate": "Sa bhad",
|
||||
"FPS and Graph": "FPS agus Graf",
|
||||
"No cost": "Gun chosgais",
|
||||
"Low cost": "Cosgais ìseal",
|
||||
"Medium cost": "Cosgais meadhanach",
|
||||
"High cost": "Cosgais àrd",
|
||||
"Saves time": "Sàbhalaidh ùine",
|
||||
"Graphics": "Grafaigean",
|
||||
"Done": "Dèanta",
|
||||
"This feature is not yet available in Horizon.": "Chan eil am feart seo ri fhaighinn fhathast ann an Horizon.",
|
||||
"Your display or system doesn't offer HDR output.": "Chan eil an taisbeanadh no an siostam agad a’ tabhann toradh HDR.",
|
||||
"Turn HDR on to use it.": "Tionndaidh HDR air gus a chleachdadh.",
|
||||
"Your GPU or graphics API doesn't support it.": "Chan eil an GPU no an API grafaigs agad a’ toirt taic dha.",
|
||||
"%s chunks": "%s pìosan",
|
||||
"%s per frame": "%s gach frèam",
|
||||
"%s MiB/frame": "%s MiB / frèam",
|
||||
"%s KiB/frame": "%s KiB / frèam",
|
||||
"Full-detail terrain range. LOD Distance can extend local worlds farther.": "Raon talmhainn làn-mhionaideach. Faodaidh astar LOD saoghal ionadail a leudachadh nas fhaide.",
|
||||
"Coarse distant terrain in local worlds. Integrated GPUs stop at 128 chunks.": "Cruth-tìre garbh fad às ann an saoghal ionadail. Bidh GPUs aonaichte a’ stad aig 128 pìosan.",
|
||||
"Reduced draws far terrain coarser: faster on this integrated GPU.": "Lùghdachadh a’ tarraing talamh fada nas garbh: nas luaithe air an GPU amalaichte seo.",
|
||||
"Reduced draws far terrain coarser, for GPUs it slows down.": "Lùghdaich a’ tarraing talamh fada nas garbh, airson GPUs bidh e a’ slaodadh sìos.",
|
||||
"Field of view. Wider shows more terrain at once.": "Raon sealladh. Nas fharsainge a 'sealltainn barrachd talmhainn aig an aon àm.",
|
||||
"Caps frames per second; a cap saves power and heat.": "frèamaichean caiptean gach diog; bidh caip a 'sàbhaladh cumhachd agus teas.",
|
||||
"Waits for the display's refresh: no tearing, a little latency.": "A’ feitheamh ri ùrachadh an taisbeanaidh: gun reubadh, beagan latency.",
|
||||
"Size of menus and the HUD.": "Meud clàran-bìdh agus an HUD.",
|
||||
"Sets the options below together. Changing one makes it Custom.": "Suidhich na roghainnean gu h-ìosal còmhla. Tha atharrachadh aon ga dhèanamh Custom.",
|
||||
"Lava, fire and sunlight shine brighter than white. Needs an HDR display.": "Tha làbha, teine agus solas na grèine a’ deàrrsadh nas gile na geal. Tha feum air taisbeanadh HDR.",
|
||||
"Your display's darkest black. 0 for OLED; LCDs glow a little.": "Tha an dubh as dorcha aig an taisbeanadh agad. 0 airson OLED; Bidh LCDs a’ deàrrsadh beagan.",
|
||||
"How bright highlights get. Auto: the peak your system reports.": "Mar a gheibh seallaidhean soilleir. Auto: an ìre as àirde a tha an siostam agad ag aithris.",
|
||||
"How bright white paper and menus look. Auto: your desktop's white.": "Dè cho soilleir ‘s a tha pàipear geal agus clàran-bìdh a’ coimhead. Auto: geal an deasg agad.",
|
||||
"How bright the HUD and menus are, against paper white.": "Dè cho soilleir sa tha an HUD agus na clàran-bìdh, an aghaidh pàipear geal.",
|
||||
"How far mobs, crops and machines keep working. CPU time.": "Dè cho fada ‘s a chumas mobs, bàrr agus innealan ag obair. Uair CPU.",
|
||||
"How far away mobs and items are drawn, as a share of normal.": "Dè cho fada air falbh tha mobs agus nithean air an tarraing, mar chuibhreann den àbhaist.",
|
||||
"Skips terrain hidden behind closed sections. Off costs a lot.": "Sgiobaidhean talmhainn falaichte air cùl earrannan dùinte. Cosgaidh dheth tòrr.",
|
||||
"Hides entities behind opaque blocks.": "A’ falach nithean air cùl bhlocaichean neo-shoilleir.",
|
||||
"No entity occlusion culling.": "Gun marbhadh occlusion eintiteas.",
|
||||
"CPU occlusion test runs this frame.": "Bidh deuchainn occlusion CPU a’ ruith am frèam seo.",
|
||||
"Occlusion checks run on a worker thread.": "Bidh sgrùdaidhean occlusion a 'ruith air snàithlean neach-obrach.",
|
||||
"Meshed sections uploaded per frame. Lower is smoother while loading.": "Luchdaich a-nuas am frèam airson pìosan film. Tha an ìre as ìsle nas socair fhad ‘s a tha e a’ luchdachadh.",
|
||||
"Soft shadows in corners. Costs chunk building time only.": "Faileas bog anns na h-oiseanan. Cosgaisean ùine togail a-mhàin.",
|
||||
"Smaller copies of block textures for distant terrain: less shimmer.": "Lethbhreacan nas lugha de dh ’inneach bloca airson talamh fad às: nas lugha de shimmer.",
|
||||
"Blends grass and water colours across biomes when building chunks.": "A’ measgachadh dathan feòir is uisge thairis air biomes nuair a bhios tu a’ togail cnapan.",
|
||||
"Cloud layer: off, flat (fast) or 3D (fancy).": "Còmhdach sgòthan: dheth, còmhnard (luath) no 3D (sùbailte).",
|
||||
"How far clouds reach, in chunks.": "Dè cho fada ‘s a ruigeas na sgòthan, ann am pìosan.",
|
||||
"Draws the sky, sun, moon and stars.": "A’ tarraing na speuran, a’ ghrian, a’ ghealach agus na reultan.",
|
||||
"Distance fog. Off shows the edge of the loaded world.": "Ceò air astar. Tha e dheth a’ sealltainn oir an t-saoghail luchdaichte.",
|
||||
"Draws rain and snow.": "A’ tarraing uisge is sneachda.",
|
||||
"How far rain and snow fall around you.": "Dè cho fada ‘s a tha uisge agus sneachda a’ tuiteam timcheall ort.",
|
||||
"How many particles effects spawn.": "Cia mheud buaidh gràin a tha a’ sìolachadh.",
|
||||
"Round shadows under mobs and items.": "Faileas cruinn fo mobs agus nithean.",
|
||||
"Leaves with see-through gaps. Off draws them solid.": "Duilleagan le beàrnan faic-troimhe. Thoir air falbh iad cruaidh.",
|
||||
"Sorts water and glass more exactly behind each other.": "Deasaich uisge is glainne nas mionaidiche air cùl a chèile.",
|
||||
"Which chunk rebuilds wait for the frame: none, nearby or yours.": "Dè am pìos a bhios ag ath-thogail a’ feitheamh ris an fhrèam: gin, faisg air làimh no leatsa.",
|
||||
"Animates water, lava, fire and other moving textures.": "A’ beothachadh uisge, làbha, teine agus inneach gluasadach eile.",
|
||||
"World pixels per screen pixel. Below 100% is faster on the GPU.": "T-saoghail piogsailean piogsail airson sgrion. Tha nas ìsle na 100% nas luaithe air an GPU.",
|
||||
"Smooths jagged edges. FXAA: softer. TAA: smoothest, moving things may trail.": "Smooths garbh oirean. FXAA: nas buige. TAA: faodaidh rudan gluasadach a bhith a’ leantainn.",
|
||||
"Renders the world smaller and rebuilds it with TAA. Faster, softer.": "A’ toirt an t-saoghail nas lugha agus ga ath-thogail le TAA. Nas luaithe, nas buige.",
|
||||
"HDR output on an HDR display: lava, fire and sunlight shine brighter.": "Toradh HDR air taisbeanadh HDR: làbha, teine agus solas na grèine a’ deàrrsadh nas gile.",
|
||||
"How frames reach the screen while VSync is off.": "Mar a ruigeas frèamaichean an sgrion fhad ‘s a tha VSync dheth.",
|
||||
"Efficient sleeps until the next frame; Precise spins, like vanilla.": "Èifeachdach cadal gus an ath fhrèam; Spionnadh mionaideach, mar vanilla.",
|
||||
"Fills the screen (borderless).": "A 'lìonadh an sgrion (gun chrìoch).",
|
||||
"Brightens dark places.": "A 'soilleireachadh àiteachan dorcha.",
|
||||
"Lowers the frame rate when minimised, or idle too.": "Lùghdaich an ìre frèam nuair a thèid a lughdachadh, no leisg cuideachd.",
|
||||
"Sways the view while walking.": "Tionndaidh an sealladh fhad ‘s a tha thu a’ coiseachd.",
|
||||
"Fades newly loaded chunks in.": "A ' gearradh pìosan a luchdadh a-nuas.",
|
||||
"Darkens the screen's edges.": "A’ dorchachadh oirean an sgrion.",
|
||||
"Shows when the world saves.": "A 'sealltainn nuair a tha an saoghal a' sàbhaladh.",
|
||||
"Shows attack cooldown.": "A 'sealltainn ionnsaigh fuarachadh.",
|
||||
"60 FPS cap (30 in menus or unfocused), half the workers: less power.": "Ceap 60 FPS (30 ann an clàran-bìdh no gun fhòcas), leth an luchd-obrach: nas lugha de chumhachd.",
|
||||
"Threads that generate, light and mesh chunks. Next start.": "Snàthainn a ghineadh, pìosan aotrom agus mogal. An ath thòiseachadh.",
|
||||
"Vulkan, then DirectX 12 (Windows) or OpenGL (Linux) where it fails. Next start.": "Vulkan, an uair sin DirectX 12 (Windows) no OpenGL (Linux) far an fhàillig e. An ath thòiseachadh.",
|
||||
"Water and glass in one buffer: fewer draw calls, a bit more VRAM. Next start.": "Uisge is glainne ann an aon bhufair: nas lugha de ghlaodhan tarraing, beagan a bharrachd VRAM. An ath thòiseachadh.",
|
||||
"Mesh data sent to the GPU per frame. Lower is smoother while loading.": "Dàta mogal air a chuir chun GPU gach frèam. Tha an ìre as ìsle nas socair fhad ‘s a tha e a’ luchdachadh.",
|
||||
"Frame rate and frame times over the game, with a graph.": "Ìre frèam agus amannan frèam thairis air a 'gheama, le graf.",
|
||||
"horizon.multiplayer.finding_friend": "Lorg saoghal do charaid...",
|
||||
"horizon.multiplayer.not_signed_in": "Tha am frithealaiche seo ann am modh air loidhne. Clàraich a-steach leis a’ chunntas Microsoft agad san lannsair Horizon gus a dhol còmhla ris.",
|
||||
"horizon.multiplayer.invalid_address": "Seòladh frithealaiche mì-dhligheach: %s",
|
||||
"horizon.multiplayer.connected_friend_direct": "Ceangailte gu dìreach ri do charaid ...",
|
||||
"horizon.multiplayer.connected_friend_relay": "Ceangailte ri do charaid tron t-sealaidheachd...",
|
||||
"General": "Coitcheann",
|
||||
"Advanced": "Adhartach",
|
||||
"Undo": "Neo-dhèanamh",
|
||||
"Search options": "Rannsaich roghainnean",
|
||||
"Shortcut": "Ath-ghoirid",
|
||||
"Distance": "Astar",
|
||||
"Display": "Taisbeanadh",
|
||||
"Interface": "Eadar-aghaidh",
|
||||
"Sky and weather": "Sky agus aimsir",
|
||||
"Lighting and entities": "Solais agus aonadan",
|
||||
"Textures": "Stuthan",
|
||||
"Image": "Dealbh",
|
||||
"Chunk loading": "Cunnart a’ luchdachadh",
|
||||
"Culling": "Culadh",
|
||||
"Power": "Cumhachd",
|
||||
"Frames": "Frèamaichean",
|
||||
"Overlay": "Ath-chòmhdach",
|
||||
"Output": "Toradh",
|
||||
"Brightness": "Gile",
|
||||
"How far you see, the window and the HUD.": "Dè cho fada 'sa chì thu, an uinneag agus an HUD.",
|
||||
"The sky and weather, lighting, textures and the image.": "An speur agus an aimsir, solais, inneach agus an ìomhaigh.",
|
||||
"Chunk loading, culling and power use.": "Lùbadh chunk, marbhadh agus cleachdadh cumhachd.",
|
||||
"How frames reach the screen, and the performance overlay.": "Mar a ruigeas frèamaichean an sgrion, agus an ath-chòmhdach coileanaidh.",
|
||||
"Brighter-than-white output on an HDR display.": "Toradh nas soilleire na geal air taisbeanadh HDR.",
|
||||
"Results for \"%s\"": "Toraidhean airson: \"%s\"",
|
||||
"No settings match.": "Chan eil suidheachadh sam bith co-ionnan.",
|
||||
"horizon.title.not_affiliated": "Gun a bhith ceangailte ri Mojang no Microsoft",
|
||||
"horizon.extras.header.lighting": "Solais",
|
||||
"horizon.extras.header.third_person": "An treas duine",
|
||||
"horizon.extras.header.particles": "Pàirtean",
|
||||
"horizon.extras.header.inventory": "Clàr-stuthan",
|
||||
"horizon.extras.header.chat": "Còmhradh",
|
||||
"horizon.extras.header.multiplayer": "Ioma-chluicheadair",
|
||||
"horizon.extras.header.sound": "Fuaim",
|
||||
"horizon.extras.header.menus": "Clàr-bìdh",
|
||||
"horizon.extras.fullbright": "Làn-gheal",
|
||||
"horizon.extras.dynamic_lights": "Solais fiùghantach",
|
||||
"horizon.extras.own_name_tag": "Tag ainm fhèin",
|
||||
"horizon.extras.hide_block_particles": "Falaich mìrean briseadh-bloca",
|
||||
"horizon.extras.auto_reconnect": "Dèan ath-cheangal gu fèin-ghluasadach",
|
||||
"horizon.extras.ui_sound_reserve": "Cùm seanalan airson fuaimean UI",
|
||||
"horizon.extras.music_page": "Duilleag ciùil",
|
||||
"horizon.extras.mouse_tweaks": "Tha smachd aig Mouse Tweaks",
|
||||
"horizon.extras.mouse_tweaks_wheel": "Bidh cuibhle scrollaidh a’ gluasad nithean",
|
||||
"horizon.extras.sort": "Deasaich putanan",
|
||||
"horizon.extras.sort_key": "Seòrsa iuchair",
|
||||
"horizon.extras.no_ai": "Chan eil AI",
|
||||
"horizon.extras.agent_control": "Smachd àidseant",
|
||||
"horizon.extras.discord_presence": "Discord làthaireachd beairteach",
|
||||
"horizon.extras.splitscreen": "Sgrion-split",
|
||||
"horizon.extras.chat_animation": "Còmhradh rèidh",
|
||||
"horizon.extras.chat_indicator": "Comharra teachdaireachd",
|
||||
"horizon.extras.wheel_cycles_settings": "Bidh cuibhle scrollaidh ag atharrachadh roghainnean",
|
||||
"horizon.extras.pack_browser": "Brabhsair goireas pacaid",
|
||||
"horizon.extras.fullbright.tooltip": "Seall blocaichean agus aonadan aig làn sholas, eadhon ann an àiteachan dorcha.",
|
||||
"horizon.extras.dynamic_lights.tooltip": "Bidh lòchrain agus tobraichean solais eile air an cumail, air an leigeil sìos no air an losgadh a 'lasadh nam blocaichean timcheall orra.",
|
||||
"horizon.extras.own_name_tag.tooltip": "A’ sealltainn d’ ainm os cionn do chinn san treas neach, mar a chì cluicheadairean eile e. Falaichte nuair a bhios am frithealaiche a’ falach ainmean do sgioba no nuair a tha thu do-fhaicsinneach.",
|
||||
"horizon.extras.hide_block_particles.tooltip": "Falaich na mìrean sprùilleach a bhios a’ spreadhadh bho bhloc briste agus a’ crùbadh far an fhear a tha thu a’ mhèinneadh. Bidh mìrean eile a’ fuireach.",
|
||||
"horizon.extras.auto_reconnect.tooltip": "Thig còmhla ri frithealaiche às deidh ceangal caillte no ath-thòiseachadh, gun a bhith às deidh breab no casg.",
|
||||
"horizon.extras.ui_sound_reserve.tooltip": "Bidh fuaimean air an t-saoghal a’ fàgail 16 de na 247 seanalan fuaim an-asgaidh, agus mar sin chan urrainn dha tuil dhiubh (spreadhadh mòr) cliogan clàr a chumail sàmhach.",
|
||||
"horizon.extras.music_page.tooltip": "Bidh Music & Sounds a’ faighinn duilleag Ciùil...: cluich slighe togte sam bith a-nis, no tionndaidh fear dheth gus an stad an geama ga thogail. Chan atharraich dad gus an cuir thu dheth an t-slighe.",
|
||||
"horizon.extras.mouse_tweaks.tooltip": "Bidh slaodadh deas a’ cur aon airson gach slot, bidh slaodadh clì a’ cruinneachadh an rud a tha air a chumail, bidh Shift + slaodadh clì a’ gluasad a h-uile slot.",
|
||||
"horizon.extras.mouse_tweaks_wheel.tooltip": "Sìos a 'cur aon nì den t-slot chun an taobh eile, suas a' toirt aon air ais.",
|
||||
"horizon.extras.sort.tooltip": "A ’rèiteach clàr-seilbhe, cisteachan, baraillean, cisteachan ender agus bogsaichean shulker ann an òrdugh tabaichean cruthachail, a’ tighinn còmhla ri stacan.",
|
||||
"horizon.extras.sort_key.tooltip": "Deasaich am pàirt fon cursair. Cliog, an uairsin brùth air iuchair; Bidh teicheadh ga cheangal.",
|
||||
"horizon.extras.no_ai.tooltip": "A’ falach agus a’ cuir dheth gach feart AI: smachd àidseant, horizon-ctl agus na frithealaichean MCP. Tionndadh an lannsair cuideachd.",
|
||||
"horizon.extras.agent_control.tooltip": "Faodaidh an neach-ionaid AI agad fhèin an geama seo a chluich tro horizon-ctl no teachdaiche MCP, air a’ choimpiutair seo a-mhàin.",
|
||||
"horizon.extras.discord_presence.tooltip": "A’ sealltainn A’ cluich Horizon air do phròifil Discord fhad ‘s a tha Discord a’ ruith: clàran-bìdh, cluicheadair singilte no ioma-chluicheadair, an tomhas agus an ùine air a chluich. Na bi a-riamh ainm cruinne no seòladh frithealaiche.",
|
||||
"Calibrate Anyway...": "Calibrate co-dhiù...",
|
||||
"Use Automatic Setup": "Cleachd suidheachadh fèin-ghluasadach",
|
||||
"Shortcut: %s": "Ath-ghoirid: %s",
|
||||
"Next": "Air adhart",
|
||||
"HDR Calibration %s/%s: %s": "Calibration HDR %s/%s: %s",
|
||||
"Sets the three below full screen, one test picture at a time.": "Suidhich na trì gu h-ìosal làn-sgrìn, aon dealbh deuchainn aig aon àm.",
|
||||
"A key that opens this screen from the game. Not bound at first.": "Iuchair a dh'fhosglas an sgrìn seo bhon gheama. Gun a bhith ceangailte an toiseach.",
|
||||
"Your display didn't say how bright it gets: calibrate to set it up.": "Cha d’ thuirt an taisbeanadh agad cho soilleir ‘s a gheibh e: calibrate gus a rèiteachadh.",
|
||||
"Already set up for your display. Only calibrate if HDR looks wrong.": "Air a chuir air dòigh mu thràth airson do thaisbeanadh. Na dèan calibration ach ma tha HDR a’ coimhead ceàrr.",
|
||||
"Puts Peak Brightness and Paper White back to your display's setup.": "A’ cur Peak Brightness agus Paper White air ais gu suidheachadh an taisbeanaidh agad.",
|
||||
"Set up for your display. Leave on Auto unless it looks wrong.": "Suidhich airson do thaisbeanadh. Fàg air Auto mura h-eil e a’ coimhead ceàrr.",
|
||||
"Lower it until the logo just disappears into the black.": "Lùghdaich e gus an tèid an suaicheantas dìreach a-mach à sealladh don dubh.",
|
||||
"Raise it until the logo just disappears into the bright square.": "Àrdaich e gus an tèid an suaicheantas dìreach a-mach à sealladh a-steach don cheàrnag shoilleir.",
|
||||
"Make the card a white that's comfortable to look at for a long time, in the light you play in.": "Dèan a’ chairt na geal a tha comhfhurtail a bhith a’ coimhead air airson ùine mhòr, san t-solas anns am bi thu a’ cluich.",
|
||||
"horizon.splitscreen.profiles.forget": "Na dìochuimhnich",
|
||||
"horizon.splitscreen.profiles.create": "Cruthaich",
|
||||
"horizon.splitscreen.profiles.you": " - thu",
|
||||
"horizon.splitscreen.profiles.forget_named": "Na dìochuimhnich %s",
|
||||
"horizon.splitscreen.profiles.previous": "Roimhe",
|
||||
"horizon.splitscreen.profiles.next": "Air adhart",
|
||||
"horizon.splitscreen.profiles.new_button": "Pròifil Ùr...",
|
||||
"horizon.splitscreen.profiles.forget_title": "Na dìochuimhnich pròifil?",
|
||||
"horizon.splitscreen.profiles.forget_leaves": "Bidh e a’ fàgail liosta na h-eisimpleir seo.",
|
||||
"horizon.splitscreen.profiles.forget_kept": "Tha adhartas agus suidheachaidhean cruinne air an cumail.",
|
||||
"horizon.splitscreen.profiles.new_title": "Pròifil Ùr",
|
||||
"horizon.splitscreen.profiles.name_hint": "Ainm (3 gu 16 litrichean, àireamhan, _)",
|
||||
"horizon.splitscreen.profiles.switch_title": "Atharraich pròifil",
|
||||
"horizon.splitscreen.profiles.offline_note": "Buinidh pròifilean far-loidhne don t-suidheachadh seo",
|
||||
"horizon.splitscreen.profiles.move": "Gluais far a bheil thu a 'cluich",
|
||||
"horizon.splitscreen.profiles.move_place": "Gluais far a bheil thu a’ cluich: %s",
|
||||
"horizon.friends.title": "Cluich le caraidean",
|
||||
"horizon.friends.hint": "Bidh caraidean a’ cuir a-steach an còd às deidh putan Caraidean an sgrion tiotal, ann an Direct Connection, no air duilleag Cluich an lannsair.",
|
||||
"horizon.friends.copied": "Rinn lethbhreac",
|
||||
"horizon.friends.copy_code": "Dèan lethbhreac den Chòd",
|
||||
"horizon.friends.stop_sharing": "Stad air roinneadh",
|
||||
"horizon.friends.none_yet": "Chan eil caraidean an seo fhathast.",
|
||||
"horizon.friends.here_now": "Seo agaibh a-nis: %s",
|
||||
"horizon.friends.share_intro": "Roinn an saoghal seo air cùl còd cuireadh: bidh e a’ fosgladh gu LAN, agus bidh caraidean air an eadar-lìn a’ tighinn còmhla ris a’ chòd. Chan eil seirbheisiche sam bith againn an sàs.",
|
||||
"horizon.friends.start_sharing": "Tòisich a 'roinneadh",
|
||||
"horizon.friends.troubleshooting": "Fuasgladh thrioblaidean...",
|
||||
"horizon.friends.stopped": "Sguir a bhith a’ roinneadh a’ chòd cuireadh.",
|
||||
"horizon.friends.short_code_changed": "Chùm cuideigin a’ feuchainn còd goirid ceàrr, agus mar sin dh’atharraich e.",
|
||||
"horizon.friends.wrong_code": "Dh’fheuch cuideigin còd ceàrr.",
|
||||
"horizon.friends.code_ready": "Tha an còd cuireadh agad deiseil: Clàr Gèam, Cluich le Caraidean. Dèan lethbhreac dheth agus cuir gu do charaidean e.",
|
||||
"horizon.friends.share_failed": "Cha b’ urrainn dhuinn an saoghal a cho-roinn: %s",
|
||||
"horizon.friends.finding_route": "Faigh a-mach mar as urrainn do charaidean ruighinn ort…",
|
||||
"horizon.osk.shift": "Gluasad",
|
||||
"horizon.osk.space": "Àite",
|
||||
"horizon.osk.delete": "Sguab às",
|
||||
"horizon.osk.type": "Seòrsa",
|
||||
"horizon.osk.symbols": "Samhlaidhean",
|
||||
"horizon.osk.close": "Dùin",
|
||||
"horizon.extras.chat_animation.tooltip": "Bidh loidhne cabadaich ùr a’ sleamhnachadh a-steach bhon taobh chlì fhad ‘s a tha e a’ seargadh a-steach, an àite a bhith a ’nochdadh slàn.",
|
||||
"horizon.extras.chat_indicator.tooltip": "Am bàr dathte air taobh clì loidhne cabadaich.",
|
||||
"horizon.extras.wheel_cycles_settings.tooltip": "Bidh a’ chuibhle scrollaidh thairis air putan anns na roghainnean ag atharrachadh a luach, mar ann am vanilla. Air falbh, cha sgrolaich a’ chuibhle ach an liosta.",
|
||||
"horizon.extras.pack_browser.tooltip": "Gheibh Tagh Pacaidean Goireasan putan Cuir ris a nì sgrùdadh air Modrinth agus a chuireas pacaid a-steach don phasgan pacaidean agad. Air falbh, cha chuir an geama fios gu Modrinth a-riamh.",
|
||||
"horizon.extras.splitscreen.tooltip": "Ann an saoghal, faodaidh rianadair eile a dhol còmhla mar chluicheadair ùr: brùth A nuair a dh’ iarras e, an uairsin tagh ìomhaigh agus càite an cluich thu.",
|
||||
"horizon.splitscreen.setup.monitor_unknown": "sgrùdair",
|
||||
"horizon.splitscreen.setup.window": "Uinneag %s",
|
||||
"horizon.splitscreen.setup.new_window": "Uinneag ùr",
|
||||
"horizon.splitscreen.setup.fill_monitor": "Lìon %s",
|
||||
"horizon.splitscreen.setup.done": "Dèanta",
|
||||
"horizon.splitscreen.setup.on": "Air adhart",
|
||||
"horizon.splitscreen.setup.off": "dheth",
|
||||
"horizon.splitscreen.setup.player": "Cluicheadair %s",
|
||||
"horizon.splitscreen.setup.revert": "Tilleadh",
|
||||
"horizon.splitscreen.setup.apply": "Cuir a-steach",
|
||||
"horizon.splitscreen.setup.warning.empty_main": "Chan eil duine a’ cluich ann an Uinneag 1: bidh e a’ falach",
|
||||
"horizon.splitscreen.setup.warning.empty_close": "Chan eil duine a’ cluich ann an Uinneag %s: bidh e a’ dùnadh air Apply",
|
||||
"horizon.splitscreen.setup.warning.empty_new": "Chan eil duine a’ cluich san uinneig %s: chan fhosgail e",
|
||||
"horizon.splitscreen.setup.warning.on_main": "Bidh uinneag %s a’ lìonadh monitor Uinneag 1: bidh na cluicheadairean aige a’ cluich ann an Uinneag 1",
|
||||
"horizon.splitscreen.setup.warning.unplugged": "Chan eil monitor Window %s ceangailte: bidh na cluicheadairean aige a’ cluich ann an Uinneag 1",
|
||||
"horizon.splitscreen.setup.status.off": "Tha Splitscreen dheth.",
|
||||
"horizon.splitscreen.setup.status.enable_hint": "Tionndaidh air, agus an uairsin brùth putan air rianadair eile ann an saoghal.",
|
||||
"horizon.splitscreen.setup.status.join_hint": "Brùth A airson a dhol còmhla agus tagh pròifil.",
|
||||
"horizon.splitscreen.setup.status.idle": "Splitscreen leisg",
|
||||
"horizon.splitscreen.setup.status.alone": "Chan eil cluicheadairean ionadail eile ann.",
|
||||
"horizon.splitscreen.setup.status.solo_controls": "Tha smachdan aon-neach agus fios air ais bho rianadair gun atharrachadh.",
|
||||
"horizon.splitscreen.setup.window_empty": "Uinneag %s: falamh",
|
||||
"horizon.splitscreen.setup.note.select": "Cliog air cluicheadair, no slaod e gu uinneag no monitor.",
|
||||
"horizon.splitscreen.setup.note.apply": "Cuir a-steach airson cluich mar seo, Till air ais gus a dhèanamh dheth.",
|
||||
"horizon.splitscreen.setup.note.place": "Càite am bu chòir %s cluich?",
|
||||
"horizon.splitscreen.setup.this_player": "an cluicheadair seo",
|
||||
"horizon.splitscreen.setup.switch_disabled": "Bidh Splitscreen a’ tionndadh dheth aon uair ‘s gu bheil an fheadhainn eile air falbh (an clàr stad aca).",
|
||||
"horizon.splitscreen.setup.window_place": "Uinneag %s (%s à %s)",
|
||||
"horizon.splitscreen.setup.names": "Ainmean",
|
||||
"horizon.splitscreen.setup.identify": "Comharraich",
|
||||
"horizon.splitscreen.setup.layout.two": "2 roinneadh: %s",
|
||||
"horizon.splitscreen.setup.layout.three": "3 roinneadh: %s",
|
||||
"horizon.splitscreen.setup.layout.two.1": "Taobh ri taobh",
|
||||
"horizon.splitscreen.setup.layout.two.2": "Gu h-àrd agus gu h-ìosal",
|
||||
"horizon.splitscreen.setup.layout.three.0": "Aon farsaing air mullach",
|
||||
"horizon.splitscreen.setup.layout.three.1": "Aon àrd air an taobh chlì",
|
||||
"horizon.splitscreen.setup.layout.three.2": "Taobh ri taobh",
|
||||
"horizon.splitscreen.setup.help.player": "Cliog no slaod %s gus an gluasad.",
|
||||
"horizon.splitscreen.setup.help.layout_auto": "%s (taobh ri taobh nuair a tha an uinneag farsaing). Brùth gus atharrachadh.",
|
||||
"horizon.splitscreen.setup.help.layout": "%s. Brùth gus atharrachadh.",
|
||||
"horizon.splitscreen.setup.help.switch": "Splitscreen airson a' choimpiutair seo, air no dheth.",
|
||||
"horizon.splitscreen.setup.help.identify": "Tha sealladh gach cluicheadair a’ sealltainn dè an uinneag anns a bheil e.",
|
||||
"horizon.splitscreen.setup.help.names": "Ainm gach cluicheadair ann an oisean an t-seallaidh aca.",
|
||||
"horizon.splitscreen.setup.help.revert": "Cuir dheth na h-atharrachaidhean nach deach an cur an sàs fhathast.",
|
||||
"horizon.splitscreen.setup.help.apply": "Cluich mar a tha am mapa a’ sealltainn.",
|
||||
"horizon.splitscreen.setup.help.unchanged": "Chan eil dad air atharrachadh fhathast.",
|
||||
"horizon.splitscreen.setup.give_up_pad": "Pad Thoir seachad",
|
||||
"horizon.splitscreen.prompt.controller_connected": "Rianadair ceangailte",
|
||||
"horizon.splitscreen.prompt.controller_disconnected": "Rianadair air a dhì-cheangal",
|
||||
"horizon.splitscreen.prompt.controller_disconnected.hint": "Dèan ath-cheangail e, no brùth putan air fear eile",
|
||||
"horizon.splitscreen.prompt.join.one": "%s ag iarraidh a dhol còmhla",
|
||||
"horizon.splitscreen.prompt.join.many": "%s tha luchd-riaghlaidh airson a dhol còmhla",
|
||||
"horizon.splitscreen.prompt.join.yes": "Thig còmhla",
|
||||
"horizon.splitscreen.prompt.join.as_p1": "Cluich mar P1",
|
||||
"horizon.splitscreen.prompt.join.no": "Chan eil",
|
||||
"horizon.splitscreen.prompt.lost": "%s: rianadair air a dhì-cheangal",
|
||||
"horizon.splitscreen.prompt.lost.use_another": "Cleachd fear eile",
|
||||
"horizon.splitscreen.prompt.lost.leave": "Fàg",
|
||||
"horizon.splitscreen.setup.help.give_up_pad": "Bidh an rianadair agad a’ stad a bhith gad dhràibheadh agus thathas a’ tabhann a dhol còmhla (A).",
|
||||
"horizon.splitscreen.setup.note.held_at": "%s gu %s: Tha A ga leigeil an seo, B ga chuir air ais.",
|
||||
"horizon.splitscreen.setup.note.held": "%s air a thogail: clì/deas a’ taghadh far a bheil, A a’ tuiteam, B ga chuir air ais.",
|
||||
"Hides models behind opaque blocks. Async checks off-thread; entities tick.": "Falaich mhodalan air cùl blocaichean neo-shoilleir. Bidh Async a’ sgrùdadh far-snàthainn; cuir diog air buidhnean.",
|
||||
"Block Entities": "Bloc aonadan",
|
||||
"Shulker Boxes": "Bogsaichean Shulker",
|
||||
"Reuses settled boxes; lid movement stays animated.": "Ath-chleachdadh bhogsaichean suidhichte; gluasad mullach a 'fuireach beòthail.",
|
||||
"Signs": "Soidhnichean",
|
||||
"Reuses sign text until text, light, or font changes.": "Ath-chleachdadh teacsa soidhnidh gus an atharraich teacsa, solas no cruth-clò.",
|
||||
"Decorated Pots": "Poitean sgeadaichte",
|
||||
"Reuses still pots; break wobble and sherd changes redraw.": "Ath-chleachdadh poitean fhathast; briseadh wobble agus atharraichean sherd ath-tharraing.",
|
||||
"Bells": "Claig",
|
||||
"Reuses still bells; ringing stays animated.": "Ag ath-chleachdadh glagan fhathast; tha an glaodh a’ fuireach beò.",
|
||||
"Chests": "Cisteachan",
|
||||
"Reuses closed chests; moving lids stay animated.": "Ath-chleachdadh cisteachan dùinte; bidh claisean gluasadach a’ fuireach beòthail.",
|
||||
"Banners": "Brataichean",
|
||||
"Reuses poles; flags and pattern layers still update.": "ag ath-chleachdadh pòlaichean; brataichean agus sreathan pàtrain fhathast ag ùrachadh.",
|
||||
"Copper Golem Statues": "Ìomhaighean Copper Golem",
|
||||
"Reuses statue geometry until its block state changes.": "Ag ath-chleachdadh geoimeatraidh ìomhaigh gus an atharraich a staid bhloca.",
|
||||
"Leaf Culling": "Culadh Leaf",
|
||||
"Every leaf face. Vanilla's fancy leaves.": "Aghaidh gach duille. Duilleagan fasanta Vanilla.",
|
||||
"Distant Plant Dither": "Dithear lusan fad air falbh",
|
||||
"Keeps fine plants in high-res packs from fading far away.": "A’ cumail lusan breagha ann am pasganan àrd-rèiteachaidh bho bhith a’ seargadh fada air falbh.",
|
||||
"Screenshot Quality": "Càileachd glacadh-sgrìn",
|
||||
"F2 screenshots at this many times the game's resolution. Higher takes longer.": "Glacaidhean-sgrìn F2 aig seo iomadh uair rùn a’ gheama. Bidh àrd-ìre a 'toirt nas fhaide.",
|
||||
"Frame Generation": "Gineadh frèam",
|
||||
"Shows a made-up frame between each two real ones: smoother, a little more lag.": "A’ sealltainn frèam dèanta eadar gach dà fhìor: nas socair, beagan a bharrachd lag.",
|
||||
"Shadow Cache": "Cache sgàile",
|
||||
"Reuses the pack shadow map when sun, view and world match. Off by default.": "Ath-chleachdadh mapa sgàil a’ phasgan nuair a bhios grian, sealladh agus saoghal a’ maidseadh. Cuir dheth gu bunaiteach.",
|
||||
"Find BlueMap": "Lorg BlueMap",
|
||||
"On servers, finds their BlueMap web map for far terrain. Next join.": "Air frithealaichean, lorg am mapa lìn BlueMap aca airson fearann fada. An ath cheangail.",
|
||||
"BlueMap Radius": "Radius BlueMap",
|
||||
"How far around you BlueMap tiles are downloaded. Next join.": "Dè cho fada timcheall ort a tha leacan BlueMap air an luchdachadh sìos. An ath cheangail.",
|
||||
"Synchronous": "Sioncronach",
|
||||
"Asynchronous": "Asyncronach",
|
||||
"Solid": "Soladach",
|
||||
"Solid Aggressive": "Soladach ionnsaigheach",
|
||||
"Hollow": "lag",
|
||||
"Leaves fully inside a canopy draw solid: fewer see-through layers.": "Bidh duilleagan làn taobh a-staigh canopy a’ tarraing cruaidh: nas lugha de shreathan seallaidh.",
|
||||
"Leaves with one open side draw solid too: faster, chunkier edges.": "Bidh duilleagan le aon taobh fosgailte a 'tarraing cruaidh cuideachd: oirean nas luaithe, nas sgiobalta.",
|
||||
"Drops faces between leaves: faster, but gaps look through.": "Aodach a 'tuiteam eadar duilleagan: nas luaithe, ach bidh beàrnan a' coimhead troimhe.",
|
||||
"Hotbar: Previous Slot": "Hotbar: Slot roimhe",
|
||||
"Hotbar: Next Slot": "Hotbar: An ath slot",
|
||||
"horizon.agent.connected.one": "Ceangailte: 1 ceangal àidseant",
|
||||
"horizon.agent.connected.many": "Ceangailte: %s ceanglaichean àidseant",
|
||||
"horizon.agent.connected.one_ago": "Ceangailte: 1 ceangal àidseant, an àithne mu dheireadh %s s air ais",
|
||||
"horizon.agent.connected.many_ago": "Ceangailte: %s ceanglaichean àidseant, an àithne mu dheireadh %s s air ais",
|
||||
"horizon.agent.waiting": "A 'feitheamh ri neach-ionaid.",
|
||||
"horizon.agent.off": "Air falbh: chan urrainn dha riochdairean an geama seo a ruighinn.",
|
||||
"horizon.agent.session_opened": "Air fhosgladh airson an t-seisein seo leis a’ phrògram a thòisich an geama.",
|
||||
"horizon.agent.socket": "Socaid: %s (Dèan lethbhreac den fhiosrachadh airson a shlighe slàn)",
|
||||
"horizon.agent.local_only": "Ionadail a-mhàin: àidseantan air a’ choimpiutair seo, chan e an lìonra a-riamh.",
|
||||
"Hides models behind opaque blocks. Entities update. Off with custom packs.": "Falaich mhodalan air cùl blocaichean neo-shoilleir. Ùrnaighean airson buidhnean. Cuir dheth le pacaidean àbhaisteach.",
|
||||
"horizon.extras.repro_keys": "A’ clàradh ath-ghoiridean",
|
||||
"horizon.extras.repro_keys.tooltip": "Bidh F3+R a’ tòiseachadh no a’ stad air clàradh repro agus bidh F3+E a’ sgrìobhadh a phasgan. Air falbh gu bunaiteach: bidh clàradh a’ dèanamh lethbhreac dhen t-saoghal.",
|
||||
"horizon.agent.record_session": "Tòisich Seisean Clàraidh",
|
||||
"horizon.agent.record_stop": "Stad Seisean Clàraidh",
|
||||
"horizon.agent.export_repro": "Bundle Repro às-mhalairt",
|
||||
"horizon.repro.started": "Thòisich clàradh; Bidh F3 + R a’ cur stad air agus a’ sgrìobhadh am pasgan.",
|
||||
"horizon.repro.stopped": "Sguir clàradh: %s",
|
||||
"horizon.repro.bundle": "Pasgan ath-chuiridh: %s",
|
||||
"horizon.repro.no_recording": "Chan eil clàradh ri às-mhalairt fhathast.",
|
||||
"horizon.repro.replay_started": "Thòisich ath-chluich: %s",
|
||||
"horizon.pack.addInfo": "Cuir pasgan ghoireasan ris bho Modrinth",
|
||||
"horizon.pack.addWorking": "A’ faighneachd Modrinth...",
|
||||
"horizon.pack.addNone": "Cha deach pacaidean stòrais a lorg",
|
||||
"horizon.pack.addTitle": "Cuir Pasgan Ghoireasan ris",
|
||||
"horizon.pack.install": "Stàladh",
|
||||
"horizon.pack.installing": "Stàladh",
|
||||
"horizon.pack.installed": "Air a stàladh",
|
||||
"horizon.pack.search": "Rannsaich",
|
||||
"horizon.pack.searchHint": "Lorg Modrinth...",
|
||||
"horizon.pack.filters": "Criathragan",
|
||||
"horizon.pack.filter.realistic": "fìrinneach",
|
||||
"horizon.pack.filter.simplistic": "Sìmplidh",
|
||||
"horizon.pack.filter.vanillaLike": "Vanilla-coltach",
|
||||
"horizon.pack.addFailed": "Cha b' urrainn dhuinn am pasgan a chur ris: %s",
|
||||
"horizon.extras.header.cosmetics": "Cosgaidh",
|
||||
"horizon.extras.cosmetics_mine": "Mo choslas",
|
||||
"horizon.extras.cosmetics_mine.tooltip": "Falaichte: chì a h-uile cluicheadair Horizon thu às aonais na cungaidhean maise agad, thug thu a-steach. An aon tionndadh ri Wardrobe an lannsair.",
|
||||
"horizon.extras.cosmetics_others": "Coltas cluicheadairean eile",
|
||||
"horizon.extras.cosmetics_others.tooltip": "Na bhios cluicheadairean Horizon eile a’ caitheamh: a h-uile càil, dìreach na stoidhlichean tag ainm aca, no dad. Falaichte, cha bhith an geama a-riamh a’ faighneachd dè a bhios orra.",
|
||||
"horizon.extras.cosmetics_auras": "Auras agus slighean cuid eile",
|
||||
"horizon.extras.cosmetics_auras.tooltip": "Auras agus slighean bidh cluicheadairean eile a’ caitheamh. Cuir dheth gu bunaiteach.",
|
||||
"horizon.extras.cosmetics.shown": "Air a shealltainn",
|
||||
"horizon.extras.cosmetics.hidden": "Falaichte",
|
||||
"horizon.extras.cosmetics.name_tags": "Tagaichean ainmean a-mhàin"
|
||||
}
|
||||
@@ -0,0 +1,473 @@
|
||||
{
|
||||
"horizon.options.controller": "Controlador",
|
||||
"horizon.options.vibration": "Vibración",
|
||||
"horizon.options.adaptive_triggers": "Disparadores adaptativos",
|
||||
"horizon.options.lightbar": "Barra de luces",
|
||||
"horizon.options.look_sensitivity": "Sensibilidade de mirada",
|
||||
"horizon.options.invert_x": "Mirada X invertida",
|
||||
"horizon.options.invert_y": "Mirada Y invertida",
|
||||
"horizon.options.sneak_button": "Botón para agacharse",
|
||||
"horizon.options.move_deadzone": "Zona morta do movemento",
|
||||
"horizon.options.look_deadzone": "Zona morta da mirada",
|
||||
"horizon.options.button_glyphs": "Glifos de botón",
|
||||
"horizon.options.menu_navigation": "Navegación por menús",
|
||||
"horizon.options.on_screen_keyboard": "Teclado en pantalla",
|
||||
"horizon.options.chat_delay": "Atraso do chat",
|
||||
"horizon.options.lightbar.health": "Saúde",
|
||||
"horizon.options.lightbar.dimension": "Dimensión",
|
||||
"horizon.options.glyphs.auto": "Automático",
|
||||
"horizon.options.menu_focus": "Foco",
|
||||
"horizon.options.menu_pointer": "Punteiro",
|
||||
"horizon.options.keyboard.auto": "Automático",
|
||||
"horizon.options.unavailable": "Esta función aínda non está dispoñible en Horizon.",
|
||||
"horizon.options.search": "Configuración de busca...",
|
||||
"horizon.pages.shader_packs": "Paquetes de sombreadores",
|
||||
"horizon.pages.shader_options": "Opcións de sombreado",
|
||||
"horizon.pages.controller": "Configuración do controlador",
|
||||
"horizon.pages.controller_binds": "Controlador Binds",
|
||||
"horizon.pages.settings": "Horizon Configuración",
|
||||
"horizon.pages.agent": "Axente de IA",
|
||||
"horizon.split.leave": "Saír",
|
||||
"horizon.pages.split_settings": "Configuración de pantalla dividida",
|
||||
"horizon.pages.split_profiles": "Quen xoga?",
|
||||
"horizon.pages.split_setup": "Configuración de pantalla dividida",
|
||||
"horizon.pages.music": "Música",
|
||||
"horizon.pages.music.menu": "Menú",
|
||||
"horizon.pages.music.creative": "Creativo",
|
||||
"horizon.pages.music.underwater": "Baixo a auga",
|
||||
"horizon.pages.music.end": "O Fin",
|
||||
"horizon.pages.music.boss": "Xefe",
|
||||
"horizon.pages.music.credits": "Créditos",
|
||||
"horizon.pages.music.overworld_biomes": "Biomas do Overworld",
|
||||
"horizon.pages.music.nether_biomes": "Biomas inferiores",
|
||||
"horizon.pages.music.end_biomes": "Fin dos biomas",
|
||||
"horizon.pages.music.other": "Outra música",
|
||||
"horizon.pages.music.empty": "Non hai pistas de música: os sons do xogo non están cargados.",
|
||||
"horizon.pages.music.tooltip": "As pistas integradas, por situación: xoga unha agora ou desactiva calquera para que o xogo deixe de elixir.",
|
||||
"horizon.pages.settings.tooltip": "Configuración propia de Horizon: gráficos, controladores, extras e modificacións.",
|
||||
"horizon.pages.graphics.tooltip": "Gráficos, simplemente: cada configuración di o que custa.",
|
||||
"horizon.pages.graphics_advanced.tooltip": "Cada configuración de gráficos, Horizon incluída, co que custa cada unha.",
|
||||
"horizon.pages.controller.tooltip": "Controladores: os seus botóns, sticks, vibración e navegación por menús.",
|
||||
"horizon.pages.extras.tooltip": "Engadidos opcionais, todos desactivados de forma predeterminada: o xogo permanece como vainilla ata que acendes un.",
|
||||
"horizon.pages.agent.tooltip": "Deixa que o teu propio axente de IA xogue: clientes horizon-ctl e MCP neste ordenador.",
|
||||
"horizon.pages.split_profiles.tooltip": "Quen xoga: un perfil gardado neste cartafol do xogo.",
|
||||
"horizon.pages.split_setup.tooltip": "As fiestras e monitores, e quen xoga onde.",
|
||||
"horizon.pages.shader_packs.tooltip": "Paquetes de shader do cartafol shaderpacks: os propios Horizon e os do formato shaders/. Un corre á vez.",
|
||||
"horizon.pages.mods.tooltip": "Modificacións feitas para Horizon, desde o cartafol horizon-mods. Cada un funciona nunha caixa de area e permanece apagado ata que o acendes.",
|
||||
"horizon.pages.open.graphics": "Gráficos...",
|
||||
"horizon.pages.open.graphics_advanced": "Gráficos avanzados...",
|
||||
"horizon.pages.open.shader_packs": "Paquetes de sombreadores...",
|
||||
"horizon.pages.open.controller": "Configuración do controlador...",
|
||||
"horizon.pages.open.split_setup": "Pantalla dividida...",
|
||||
"horizon.pages.open.agent": "Axente de IA...",
|
||||
"horizon.pages.open.horizon_graphics": "Horizon Gráficos...",
|
||||
"horizon.pages.open.controller_binds": "O controlador vincula...",
|
||||
"horizon.pages.open.horizon_settings": "Horizon Configuración...",
|
||||
"horizon.pages.open.music": "Música...",
|
||||
"horizon.mods.empty": "Sen modificacións: coloque os ficheiros .hmod no cartafol horizon-mods",
|
||||
"horizon.mods.stopped": " (Parado)",
|
||||
"horizon.mods.not_built": " (Non construído)",
|
||||
"horizon.mods.dev": " (Desenvolvedor)",
|
||||
"horizon.mods.settings": "Configuración",
|
||||
"horizon.mods.in_world": " (deixar o mundo para cambiar)",
|
||||
"horizon.mods.open_folder": "Abre o cartafol de mod",
|
||||
"horizon.shader_packs.empty": "Sen paquetes de sombreadores: colócaos no cartafol de paquetes de sombreadores",
|
||||
"horizon.shader_options.open": "Opcións de sombreado...",
|
||||
"horizon.shader_options.profile": "Perfil",
|
||||
"horizon.shader_options.loading": "Lendo as opcións do paquete de sombreadores...",
|
||||
"horizon.agent.copy_details": "Copiar os detalles da conexión",
|
||||
"horizon.multiplayer.join": "Únete",
|
||||
"horizon.multiplayer.cancel_reconnecting": "Cancelar a conexión",
|
||||
"horizon.multiplayer.join_friend": "Únete a un amigo",
|
||||
"horizon.multiplayer.invite_code": "Código de invitación",
|
||||
"horizon.multiplayer.relay": "Relé (opcional)",
|
||||
"Preset": "Predefinido",
|
||||
"LOD Distance": "Distancia LOD",
|
||||
"Far Detail": "Detalle lonxano",
|
||||
"Cave Culling": "Culling Cave",
|
||||
"Entity Culling": "Culling de entidades",
|
||||
"Chunk Updates": "Actualizacións de fragmentos",
|
||||
"Upload Budget": "Cargar orzamento",
|
||||
"Sky": "Ceo",
|
||||
"Fog": "Néboa",
|
||||
"Weather": "Tempo",
|
||||
"Animated Textures": "Texturas animadas",
|
||||
"Present Mode": "Modo presente",
|
||||
"Frame Pacing": "Cadro de ritmo",
|
||||
"Worker Threads": "Fíos de traballo",
|
||||
"Resolution Scale": "Escala de resolución",
|
||||
"Upscaling": "Aumento de escala",
|
||||
"Paper White": "Papel Branco",
|
||||
"Peak Brightness": "Brillo máximo",
|
||||
"Black Level": "Nivel Negro",
|
||||
"UI Brightness": "Brillo da interface de usuario",
|
||||
"Battery Mode": "Modo de batería",
|
||||
"Graphics API": "API de gráficos",
|
||||
"Translucent Batching": "Lote translúcido",
|
||||
"Performance Overlay": "Superposición de rendemento",
|
||||
"Full Detail Distance": "Distancia de detalle completo",
|
||||
"On": "Activado",
|
||||
"Off": "Desactivado",
|
||||
"Unlimited": "Ilimitado",
|
||||
"Auto": "Automático",
|
||||
"Custom": "Personalizado",
|
||||
"Performance": "Rendemento",
|
||||
"Balanced": "Equilibrado",
|
||||
"Quality": "Calidade",
|
||||
"Native": "Nativo",
|
||||
"Full": "Cheo",
|
||||
"Reduced": "Reducido",
|
||||
"Efficient": "Eficiente",
|
||||
"Precise": "Preciso",
|
||||
"Auto (VSync)": "Automático (VSync)",
|
||||
"Mailbox": "Caixa de correo",
|
||||
"Immediate": "Inmediato",
|
||||
"FPS and Graph": "FPS e gráfica",
|
||||
"No cost": "Sen custo",
|
||||
"Low cost": "Baixo custo",
|
||||
"Medium cost": "Custo medio",
|
||||
"High cost": "Alto custo",
|
||||
"Saves time": "Aforra tempo",
|
||||
"Graphics": "Gráficos",
|
||||
"Done": "Feito",
|
||||
"This feature is not yet available in Horizon.": "Esta función aínda non está dispoñible en Horizon.",
|
||||
"Your display or system doesn't offer HDR output.": "A túa pantalla ou sistema non ofrece saída HDR.",
|
||||
"Turn HDR on to use it.": "Activa o HDR para usalo.",
|
||||
"Your GPU or graphics API doesn't support it.": "A túa GPU ou a API de gráficos non o admite.",
|
||||
"%s chunks": "%s anacos",
|
||||
"%s per frame": "%s por cadro",
|
||||
"%s MiB/frame": "%s MiB/cadro",
|
||||
"%s KiB/frame": "%s KiB/cadro",
|
||||
"Auto (%s)": "Automático (%s)",
|
||||
"Full-detail terrain range. LOD Distance can extend local worlds farther.": "Rango de terreo con todo detalle. A distancia LOD pode estender os mundos locais máis lonxe.",
|
||||
"Coarse distant terrain in local worlds. Integrated GPUs stop at 128 chunks.": "Terreo afastado groso nos mundos locais. As GPU integradas paran en 128 anacos.",
|
||||
"Reduced draws far terrain coarser: faster on this integrated GPU.": "Deseños reducidos moito terreo máis groso: máis rápido nesta GPU integrada.",
|
||||
"Reduced draws far terrain coarser, for GPUs it slows down.": "Os debuxos reducidos son moito máis grosos, para as GPU ralentízase.",
|
||||
"Field of view. Wider shows more terrain at once.": "Campo de visión. Máis ancho mostra máis terreo á vez.",
|
||||
"Caps frames per second; a cap saves power and heat.": "Capas de fotogramas por segundo; un tapón aforra enerxía e calor.",
|
||||
"Waits for the display's refresh: no tearing, a little latency.": "Agarda a que se actualice a pantalla: sen rasgaduras, un pouco de latencia.",
|
||||
"Size of menus and the HUD.": "Tamaño dos menús e do HUD.",
|
||||
"Sets the options below together. Changing one makes it Custom.": "Establece as seguintes opcións. Cambiar un faino personalizado.",
|
||||
"Lava, fire and sunlight shine brighter than white. Needs an HDR display.": "A lava, o lume e a luz solar brillan máis que o branco. Necesita unha pantalla HDR.",
|
||||
"Your display's darkest black. 0 for OLED; LCDs glow a little.": "O negro máis escuro da pantalla. 0 para OLED; Os LCD brillan un pouco.",
|
||||
"How bright highlights get. Auto: the peak your system reports.": "Como se fan os reflejos brillantes. Automático: o pico que informa o seu sistema.",
|
||||
"How bright white paper and menus look. Auto: your desktop's white.": "Que brillos son o papel branco e os menús. Automático: o teu escritorio é branco.",
|
||||
"How bright the HUD and menus are, against paper white.": "Que brillantes son o HUD e os menús, contra o branco do papel.",
|
||||
"How far mobs, crops and machines keep working. CPU time.": "Ata onde seguen traballando as turbas, os cultivos e as máquinas. Tempo de CPU.",
|
||||
"How far away mobs and items are drawn, as a share of normal.": "A que distancia se debuxan as turbas e os elementos, como parte do normal.",
|
||||
"Skips terrain hidden behind closed sections. Off costs a lot.": "Salta o terreo escondido detrás de seccións pechadas. Off custa moito.",
|
||||
"Hides entities behind opaque blocks.": "Oculta entidades detrás de bloques opacos.",
|
||||
"No entity occlusion culling.": "Ningunha eliminación de oclusión de entidades.",
|
||||
"CPU occlusion test runs this frame.": "A proba de oclusión da CPU executa este cadro.",
|
||||
"Occlusion checks run on a worker thread.": "As comprobacións de oclusión execútanse nun fío de traballo.",
|
||||
"Meshed sections uploaded per frame. Lower is smoother while loading.": "Seccións de malla cargadas por fotograma. A parte inferior é máis suave durante a carga.",
|
||||
"Soft shadows in corners. Costs chunk building time only.": "Sombras suaves nas esquinas. Só custa tempo de construción.",
|
||||
"Smaller copies of block textures for distant terrain: less shimmer.": "Copias máis pequenas de texturas de bloque para terreos distantes: menos brillo.",
|
||||
"Blends grass and water colours across biomes when building chunks.": "Mestura a herba e as cores da auga nos biomas ao construír anacos.",
|
||||
"Cloud layer: off, flat (fast) or 3D (fancy).": "Capa de nubes: apagada, plana (rápida) ou 3D (fantasía).",
|
||||
"How far clouds reach, in chunks.": "Ata onde chegan as nubes, en anacos.",
|
||||
"Draws the sky, sun, moon and stars.": "Debuxa o ceo, o sol, a lúa e as estrelas.",
|
||||
"Distance fog. Off shows the edge of the loaded world.": "Néboa de distancia. Off mostra o bordo do mundo cargado.",
|
||||
"Draws rain and snow.": "Debuxa chuvia e neve.",
|
||||
"How far rain and snow fall around you.": "Que lonxe caen a choiva e a neve ao teu redor.",
|
||||
"How many particles effects spawn.": "Cantas partículas se producen efectos.",
|
||||
"Round shadows under mobs and items.": "Sombras redondas baixo turbas e elementos.",
|
||||
"Leaves with see-through gaps. Off draws them solid.": "Follas con ocos transparentes. Off debúxaos sólidos.",
|
||||
"Sorts water and glass more exactly behind each other.": "Clasifica a auga e o vidro máis exactamente un detrás do outro.",
|
||||
"Which chunk rebuilds wait for the frame: none, nearby or yours.": "Que anaco se reconstruíu agardan polo cadro: ningún, preto ou o teu.",
|
||||
"Animates water, lava, fire and other moving textures.": "Anima auga, lava, lume e outras texturas en movemento.",
|
||||
"World pixels per screen pixel. Below 100% is faster on the GPU.": "Píxeles mundiais por píxel de pantalla. Por debaixo do 100 % é máis rápido na GPU.",
|
||||
"Smooths jagged edges. FXAA: softer. TAA: smoothest, moving things may trail.": "Alisa os bordos irregulares. FXAA: máis suave. TAA: máis suave, as cousas en movemento poden seguir.",
|
||||
"Renders the world smaller and rebuilds it with TAA. Faster, softer.": "Fai o mundo máis pequeno e reconstrúeo con TAA. Máis rápido, máis suave.",
|
||||
"HDR output on an HDR display: lava, fire and sunlight shine brighter.": "Saída HDR nunha pantalla HDR: a lava, o lume e a luz solar brillan máis.",
|
||||
"How frames reach the screen while VSync is off.": "Como chegan os fotogramas á pantalla mentres VSync está desactivado.",
|
||||
"Efficient sleeps until the next frame; Precise spins, like vanilla.": "Sonos eficientes ata o seguinte cadro; Xiros precisos, como vainilla.",
|
||||
"Fills the screen (borderless).": "Enche a pantalla (sen bordes).",
|
||||
"Brightens dark places.": "Ilumina os lugares escuros.",
|
||||
"Lowers the frame rate when minimised, or idle too.": "Reduce a frecuencia de fotogramas cando se minimiza ou tamén está inactivo.",
|
||||
"Sways the view while walking.": "Balancea a vista mentres camiña.",
|
||||
"Fades newly loaded chunks in.": "Desvanece os anacos recentemente cargados.",
|
||||
"Darkens the screen's edges.": "Escurece os bordos da pantalla.",
|
||||
"Shows when the world saves.": "Mostra cando o mundo salva.",
|
||||
"Shows attack cooldown.": "Mostra o enfriamento do ataque.",
|
||||
"60 FPS cap (30 in menus or unfocused), half the workers: less power.": "Limite de 60 FPS (30 en menús ou desenfocado), a metade dos traballadores: menos potencia.",
|
||||
"Threads that generate, light and mesh chunks. Next start.": "Fíos que xeran, lixeiros e anacos de malla. Próximo inicio.",
|
||||
"Vulkan, then DirectX 12 (Windows) or OpenGL (Linux) where it fails. Next start.": "Vulkan, despois DirectX 12 (Windows) ou OpenGL (Linux) onde falla. Próximo inicio.",
|
||||
"Water and glass in one buffer: fewer draw calls, a bit more VRAM. Next start.": "Auga e vidro nun búfer: menos chamadas, algo máis de VRAM. Próximo inicio.",
|
||||
"Mesh data sent to the GPU per frame. Lower is smoother while loading.": "Datos de malla enviados á GPU por fotograma. A parte inferior é máis suave durante a carga.",
|
||||
"Frame rate and frame times over the game, with a graph.": "Velocidade de cadros e tempos de cadros ao longo do xogo, cun gráfico.",
|
||||
"horizon.multiplayer.finding_friend": "Buscando o mundo dos teus amigos...",
|
||||
"horizon.multiplayer.not_signed_in": "Este servidor está en modo en liña. Inicia sesión coa túa conta de Microsoft no iniciador Horizon para unirte a ela.",
|
||||
"horizon.multiplayer.invalid_address": "Enderezo do servidor non válido: %s",
|
||||
"horizon.multiplayer.connected_friend_direct": "Conectado directamente co teu amigo...",
|
||||
"horizon.multiplayer.connected_friend_relay": "Conectado co teu amigo a través do relé...",
|
||||
"General": "Xeral",
|
||||
"Advanced": "Avanzado",
|
||||
"Undo": "Desfacer",
|
||||
"Search options": "Opcións de busca",
|
||||
"Shortcut": "Atallo",
|
||||
"Distance": "Distancia",
|
||||
"Display": "Mostrar",
|
||||
"Sky and weather": "Ceo e tempo",
|
||||
"Lighting and entities": "Iluminación e entidades",
|
||||
"Textures": "Texturas",
|
||||
"Image": "Imaxe",
|
||||
"Chunk loading": "Carga de anacos",
|
||||
"Power": "Poder",
|
||||
"Frames": "Cadros",
|
||||
"Overlay": "Superposición",
|
||||
"Output": "Saída",
|
||||
"Brightness": "Brillo",
|
||||
"How far you see, the window and the HUD.": "Ata onde ves, a fiestra e o HUD.",
|
||||
"The sky and weather, lighting, textures and the image.": "O ceo e o tempo, a iluminación, as texturas e a imaxe.",
|
||||
"Chunk loading, culling and power use.": "Carga de pezas, eliminación e uso de enerxía.",
|
||||
"How frames reach the screen, and the performance overlay.": "Como chegan os fotogramas á pantalla e a superposición de rendemento.",
|
||||
"Brighter-than-white output on an HDR display.": "Saída máis brillante que o branco nunha pantalla HDR.",
|
||||
"Results for \"%s\"": "Resultados para \"%s\"",
|
||||
"No settings match.": "Non coincide ningunha configuración.",
|
||||
"horizon.title.not_affiliated": "Non está afiliado a Mojang ou Microsoft",
|
||||
"horizon.extras.header.lighting": "Iluminación",
|
||||
"horizon.extras.header.third_person": "Terceira persoa",
|
||||
"horizon.extras.header.particles": "Partículas",
|
||||
"horizon.extras.header.inventory": "Inventario",
|
||||
"horizon.extras.header.multiplayer": "Multixogador",
|
||||
"horizon.extras.header.sound": "Son",
|
||||
"horizon.extras.header.menus": "Menús",
|
||||
"horizon.extras.fullbright": "Luminoso",
|
||||
"horizon.extras.dynamic_lights": "Luces dinámicas",
|
||||
"horizon.extras.own_name_tag": "Etiqueta de nome propio",
|
||||
"horizon.extras.hide_block_particles": "Ocultar partículas que rompen o bloque",
|
||||
"horizon.extras.auto_reconnect": "Reconexión automática",
|
||||
"horizon.extras.ui_sound_reserve": "Mantén as canles para os sons da IU",
|
||||
"horizon.extras.music_page": "Páxina de música",
|
||||
"horizon.extras.mouse_tweaks": "Controis de axustes do rato",
|
||||
"horizon.extras.mouse_tweaks_wheel": "A roda de desprazamento move os elementos",
|
||||
"horizon.extras.sort": "Botóns de ordenación",
|
||||
"horizon.extras.sort_key": "Clave de ordenación",
|
||||
"horizon.extras.no_ai": "Sen AI",
|
||||
"horizon.extras.agent_control": "Control de axentes",
|
||||
"horizon.extras.discord_presence": "Discord Rich Presenza",
|
||||
"horizon.extras.splitscreen": "Pantalla dividida",
|
||||
"horizon.extras.chat_animation": "Chat suave",
|
||||
"horizon.extras.chat_indicator": "Indicador de mensaxe",
|
||||
"horizon.extras.wheel_cycles_settings": "A roda de desprazamento cambia a configuración",
|
||||
"horizon.extras.pack_browser": "Navegador de paquetes de recursos",
|
||||
"horizon.extras.fullbright.tooltip": "Mostra bloques e entidades a plena luz, mesmo en zonas escuras.",
|
||||
"horizon.extras.dynamic_lights.tooltip": "Os fachos e outras fontes de luz suxeitas, soltas ou en chamas iluminan os bloques que os rodean.",
|
||||
"horizon.extras.own_name_tag.tooltip": "Mostra o teu nome enriba da túa cabeza en terceira persoa, tal e como o ven outros xogadores. Oculta cando o servidor oculta os nomes do teu equipo ou es invisible.",
|
||||
"horizon.extras.hide_block_particles.tooltip": "Oculta as partículas de restos que rebentaron dun bloque roto e desmoronan o que minas. Outras partículas quedan.",
|
||||
"horizon.extras.auto_reconnect.tooltip": "Reúnase a un servidor despois dunha conexión perdida ou un reinicio, nunca despois dunha expulsión ou prohibición.",
|
||||
"horizon.extras.ui_sound_reserve.tooltip": "Os sons do mundo deixan libres 16 das 247 canles de son, polo que unha inundación delas (unha gran explosión) non pode silenciar os clics no menú.",
|
||||
"horizon.extras.music_page.tooltip": "Music & Sounds obtén unha páxina Música...: reproduce agora calquera pista integrada ou desactiva unha para que o xogo deixe de escoller. Non cambia nada ata que desactivas unha pista.",
|
||||
"horizon.extras.mouse_tweaks.tooltip": "O arrastre co botón dereito coloca un por slot, o arrastre coa esquerda recolle o elemento que se mantén, Maiús + arrastra coa esquerda move cada slot.",
|
||||
"horizon.extras.mouse_tweaks_wheel.tooltip": "Abaixo envía un elemento da ranura ao outro lado, arriba trae un de volta.",
|
||||
"horizon.extras.sort.tooltip": "Ordena o inventario, os cofres, os barrís, os cofres ender e as caixas de shulker en orde de pestanas creativas, fusionando pilas.",
|
||||
"horizon.extras.sort_key.tooltip": "Ordena a parte debaixo do cursor. Fai clic e, a continuación, prema unha tecla; A fuga desata.",
|
||||
"horizon.extras.no_ai.tooltip": "Oculta e desactiva todas as funcións de IA: control de axentes, horizon-ctl e servidores MCP. Tamén o interruptor do lanzador.",
|
||||
"horizon.extras.agent_control.tooltip": "O teu propio axente de IA pode xogar a este xogo mediante horizon-ctl ou un cliente MCP, só neste ordenador.",
|
||||
"horizon.extras.discord_presence.tooltip": "Mostra Xogando Horizon no teu perfil de Discord mentres se executa Discord: menús, un xogador ou multixogador, a dimensión e o tempo xogado. Nunca o nome dun mundo nin o enderezo dun servidor.",
|
||||
"Calibrate...": "Calibrar...",
|
||||
"Calibrate Anyway...": "Calibrar de todos os xeitos...",
|
||||
"Use Automatic Setup": "Use a configuración automática",
|
||||
"Shortcut: %s": "Atallo: %s",
|
||||
"Next": "A continuación",
|
||||
"HDR Calibration %s/%s: %s": "Calibración HDR %s/%s: %s",
|
||||
"Sets the three below full screen, one test picture at a time.": "Establece os tres debaixo da pantalla completa, unha imaxe de proba á vez.",
|
||||
"A key that opens this screen from the game. Not bound at first.": "Unha tecla que abre esta pantalla desde o xogo. Non atado ao principio.",
|
||||
"Your display didn't say how bright it gets: calibrate to set it up.": "A túa pantalla non indica o brillo que ten: calíbraa para configurala.",
|
||||
"Already set up for your display. Only calibrate if HDR looks wrong.": "Xa estás configurado para a túa pantalla. Calibra só se o HDR parece incorrecto.",
|
||||
"Puts Peak Brightness and Paper White back to your display's setup.": "Devolve o brillo máximo e o branco de papel á configuración da pantalla.",
|
||||
"Set up for your display. Leave on Auto unless it looks wrong.": "Configura a túa pantalla. Déixao en Auto a non ser que pareza mal.",
|
||||
"Lower it until the logo just disappears into the black.": "Báixao ata que o logotipo simplemente desapareza no negro.",
|
||||
"Raise it until the logo just disappears into the bright square.": "Levántao ata que o logotipo simplemente desapareza no cadrado brillante.",
|
||||
"Make the card a white that's comfortable to look at for a long time, in the light you play in.": "Fai da tarxeta un branco que sexa cómodo de mirar durante moito tempo, coa luz na que xogas.",
|
||||
"horizon.splitscreen.profiles.forget": "Esquece",
|
||||
"horizon.splitscreen.profiles.create": "Crear",
|
||||
"horizon.splitscreen.profiles.you": " - ti",
|
||||
"horizon.splitscreen.profiles.forget_named": "esquece %s",
|
||||
"horizon.splitscreen.profiles.previous": "Anterior",
|
||||
"horizon.splitscreen.profiles.next": "A continuación",
|
||||
"horizon.splitscreen.profiles.new_button": "Novo perfil...",
|
||||
"horizon.splitscreen.profiles.forget_title": "Esqueces o perfil?",
|
||||
"horizon.splitscreen.profiles.forget_leaves": "Deixa a lista desta instancia.",
|
||||
"horizon.splitscreen.profiles.forget_kept": "Mantense o progreso e as configuracións mundiais.",
|
||||
"horizon.splitscreen.profiles.new_title": "Novo perfil",
|
||||
"horizon.splitscreen.profiles.name_hint": "Nome (3 a 16 letras, díxitos, _)",
|
||||
"horizon.splitscreen.profiles.switch_title": "Cambiar de perfil",
|
||||
"horizon.splitscreen.profiles.offline_note": "Os perfís sen conexión pertencen a esta instancia",
|
||||
"horizon.splitscreen.profiles.move": "Móvete onde xogas",
|
||||
"horizon.splitscreen.profiles.move_place": "Move onde xogas: %s",
|
||||
"horizon.friends.title": "Xoga cos amigos",
|
||||
"horizon.friends.hint": "Os amigos pegan o código despois do botón Amigos da pantalla de título, na Conexión directa ou na páxina Play do iniciador.",
|
||||
"horizon.friends.copied": "Copiouse",
|
||||
"horizon.friends.copy_code": "Copiar código",
|
||||
"horizon.friends.stop_sharing": "Deixa de compartir",
|
||||
"horizon.friends.none_yet": "Aínda non hai amigos aquí.",
|
||||
"horizon.friends.here_now": "Aquí agora: %s",
|
||||
"horizon.friends.share_intro": "Comparte este mundo detrás dun código de invitación: ábrese a LAN e os amigos de Internet únense co código. Ningún servidor noso está implicado.",
|
||||
"horizon.friends.start_sharing": "Comeza a compartir",
|
||||
"horizon.friends.troubleshooting": "Solución de problemas...",
|
||||
"horizon.friends.stopped": "Deixou de compartir o código de invitación.",
|
||||
"horizon.friends.short_code_changed": "Alguén seguiu probando un código curto incorrecto, polo que cambiou.",
|
||||
"horizon.friends.wrong_code": "Alguén intentou un código incorrecto.",
|
||||
"horizon.friends.code_ready": "O teu código de invitación está listo: Menú Xogo, Xoga cos amigos. Cópiao e envíao aos teus amigos.",
|
||||
"horizon.friends.share_failed": "Non se puido compartir o mundo: %s",
|
||||
"horizon.friends.finding_route": "Buscando como os amigos poden contactar contigo...",
|
||||
"horizon.osk.shift": "Cambio",
|
||||
"horizon.osk.space": "Espazo",
|
||||
"horizon.osk.delete": "Eliminar",
|
||||
"horizon.osk.type": "Tipo",
|
||||
"horizon.osk.symbols": "Símbolos",
|
||||
"horizon.osk.close": "Pechar",
|
||||
"horizon.extras.chat_animation.tooltip": "Unha nova liña de chat deslízase dende a esquerda mentres se esvae, en lugar de aparecer enteira.",
|
||||
"horizon.extras.chat_indicator.tooltip": "A barra de cores á esquerda dunha liña de chat.",
|
||||
"horizon.extras.wheel_cycles_settings.tooltip": "A roda de desprazamento sobre un botón na configuración cambia o seu valor, como en vainilla. Desactivada, a roda só despraza a lista.",
|
||||
"horizon.extras.pack_browser.tooltip": "Select Resource Packs obtén un botón Engadir que busca en Modrinth e instala un paquete no cartafol de paquetes. Desactivado, o xogo nunca contacta con Modrinth.",
|
||||
"horizon.extras.splitscreen.tooltip": "Nun mundo, outro controlador pode unirse como xogador novo: preme A cando o solicite, despois escolle un perfil e onde xogar.",
|
||||
"horizon.splitscreen.setup.monitor_unknown": "un monitor",
|
||||
"horizon.splitscreen.setup.window": "Fiestra %s",
|
||||
"horizon.splitscreen.setup.new_window": "Nova ventá",
|
||||
"horizon.splitscreen.setup.fill_monitor": "Enche %s",
|
||||
"horizon.splitscreen.setup.done": "Feito",
|
||||
"horizon.splitscreen.setup.on": "Activado",
|
||||
"horizon.splitscreen.setup.off": "Desactivado",
|
||||
"horizon.splitscreen.setup.player": "Xogador %s",
|
||||
"horizon.splitscreen.setup.revert": "Reverter",
|
||||
"horizon.splitscreen.setup.apply": "Solicitar",
|
||||
"horizon.splitscreen.setup.warning.empty_main": "Ninguén xoga na xanela 1: escóndese",
|
||||
"horizon.splitscreen.setup.warning.empty_close": "Ninguén xoga na xanela %s: péchase en Aplicar",
|
||||
"horizon.splitscreen.setup.warning.empty_new": "Ninguén xoga na xanela %s: non se abrirá",
|
||||
"horizon.splitscreen.setup.warning.on_main": "A xanela %s enche o monitor da xanela 1: os seus xogadores xogan na xanela 1",
|
||||
"horizon.splitscreen.setup.warning.unplugged": "O monitor de Window %s non está conectado: os seus xogadores xogan na Window 1",
|
||||
"horizon.splitscreen.setup.status.off": "A pantalla dividida está desactivada.",
|
||||
"horizon.splitscreen.setup.status.enable_hint": "Accéndeo e, a continuación, preme un botón noutro controlador nun mundo.",
|
||||
"horizon.splitscreen.setup.status.join_hint": "Preme A para unirte e escoller un perfil.",
|
||||
"horizon.splitscreen.setup.status.idle": "Pantalla dividida inactiva",
|
||||
"horizon.splitscreen.setup.status.alone": "Non hai outros xogadores locais.",
|
||||
"horizon.splitscreen.setup.status.solo_controls": "Os controis solo e os comentarios do controlador non se modifican.",
|
||||
"horizon.splitscreen.setup.window_empty": "Fiestra %s: baleira",
|
||||
"horizon.splitscreen.setup.note.select": "Fai clic nun reprodutor ou arrástrao a unha xanela ou a un monitor.",
|
||||
"horizon.splitscreen.setup.note.apply": "Aplicar para xogar deste xeito, Volver para desfacer.",
|
||||
"horizon.splitscreen.setup.note.place": "Onde debería xogar %s?",
|
||||
"horizon.splitscreen.setup.this_player": "este xogador",
|
||||
"horizon.splitscreen.setup.switch_disabled": "A pantalla dividida apágase unha vez que os demais saíron (o seu menú de pausa).",
|
||||
"horizon.splitscreen.setup.window_place": "Fiestra %s (%s de %s)",
|
||||
"horizon.splitscreen.setup.names": "Nomes",
|
||||
"horizon.splitscreen.setup.identify": "Identificar",
|
||||
"horizon.splitscreen.setup.layout.two": "2 compartindo: %s",
|
||||
"horizon.splitscreen.setup.layout.three": "3 compartindo: %s",
|
||||
"horizon.splitscreen.setup.layout.two.0": "Automático",
|
||||
"horizon.splitscreen.setup.layout.two.1": "Lado a lado",
|
||||
"horizon.splitscreen.setup.layout.two.2": "Arriba e abaixo",
|
||||
"horizon.splitscreen.setup.layout.three.0": "Un ancho enriba",
|
||||
"horizon.splitscreen.setup.layout.three.1": "Un alto á esquerda",
|
||||
"horizon.splitscreen.setup.layout.three.2": "Lado a lado",
|
||||
"horizon.splitscreen.setup.help.player": "Fai clic ou arrastra %s para movelos.",
|
||||
"horizon.splitscreen.setup.help.layout_auto": "%s (a carón cando a fiestra é ampla). Preme para cambiar.",
|
||||
"horizon.splitscreen.setup.help.layout": "%s. Preme para cambiar.",
|
||||
"horizon.splitscreen.setup.help.switch": "Pantalla dividida para este ordenador, activada ou desactivada.",
|
||||
"horizon.splitscreen.setup.help.identify": "A vista de cada xogador mostra en que xanela está.",
|
||||
"horizon.splitscreen.setup.help.names": "O nome de cada xogador na esquina da súa vista.",
|
||||
"horizon.splitscreen.setup.help.revert": "Desfacer os cambios aínda non aplicados.",
|
||||
"horizon.splitscreen.setup.help.apply": "Xoga como mostra o mapa.",
|
||||
"horizon.splitscreen.setup.help.unchanged": "Aínda non cambiou nada.",
|
||||
"horizon.splitscreen.prompt.controller_connected": "Controlador conectado",
|
||||
"horizon.splitscreen.prompt.controller_disconnected": "Controlador desconectado",
|
||||
"horizon.splitscreen.prompt.controller_disconnected.hint": "Conéctao de novo ou preme un botón noutro",
|
||||
"horizon.splitscreen.prompt.join.one": "%s quere unirse",
|
||||
"horizon.splitscreen.prompt.join.many": "%s controladores queren unirse",
|
||||
"horizon.splitscreen.prompt.join.yes": "Únete",
|
||||
"horizon.splitscreen.prompt.join.as_p1": "Xoga como P1",
|
||||
"horizon.splitscreen.prompt.join.no": "Non",
|
||||
"horizon.splitscreen.prompt.lost": "%s: controlador desconectado",
|
||||
"horizon.splitscreen.prompt.lost.use_another": "Usa outro",
|
||||
"horizon.splitscreen.prompt.lost.leave": "Saír",
|
||||
"horizon.splitscreen.setup.help.give_up_pad": "O teu controlador deixa de conducirte e ofréceselle unirse (A).",
|
||||
"horizon.splitscreen.setup.note.held_at": "%s a %s: A bótao aquí, B volve colocalo.",
|
||||
"horizon.splitscreen.setup.note.held": "%s captado: esquerda/dereita escolle onde, A deixa caer, B volve colocalo.",
|
||||
"Hides models behind opaque blocks. Async checks off-thread; entities tick.": "Oculta modelos detrás de bloques opacos. Async comproba fóra do fío; as entidades marcan.",
|
||||
"Block Entities": "Bloquear Entidades",
|
||||
"Shulker Boxes": "Caixas Shulker",
|
||||
"Reuses settled boxes; lid movement stays animated.": "Reutiliza caixas asentadas; o movemento da tapa permanece animado.",
|
||||
"Signs": "Sinais",
|
||||
"Reuses sign text until text, light, or font changes.": "Reutiliza o texto do sinal ata que o texto, a luz ou o tipo de letra cambien.",
|
||||
"Decorated Pots": "Macetas decoradas",
|
||||
"Reuses still pots; break wobble and sherd changes redraw.": "Reutiliza macetas aínda; romper o tambaleo e cambiar os fragmentos de novo.",
|
||||
"Bells": "Campás",
|
||||
"Reuses still bells; ringing stays animated.": "Reutiliza campás aínda; o toque permanece animado.",
|
||||
"Chests": "Cofres",
|
||||
"Reuses closed chests; moving lids stay animated.": "Reutiliza cofres pechados; as pálpebras en movemento permanecen animadas.",
|
||||
"Banners": "Bandeiras",
|
||||
"Reuses poles; flags and pattern layers still update.": "Reutiliza postes; as bandeiras e as capas de patróns aínda se actualizan.",
|
||||
"Copper Golem Statues": "Estatuas de Golem de cobre",
|
||||
"Reuses statue geometry until its block state changes.": "Reutiliza a xeometría da estatua ata que o seu estado de bloque cambie.",
|
||||
"Leaf Culling": "Corta de follas",
|
||||
"Every leaf face. Vanilla's fancy leaves.": "Cada cara de folla. Follas elegantes de vainilla.",
|
||||
"Keeps fine plants in high-res packs from fading far away.": "Evita que as plantas finas en paquetes de alta resolución se desvanezcan lonxe.",
|
||||
"Screenshot Quality": "Calidade da captura de pantalla",
|
||||
"F2 screenshots at this many times the game's resolution. Higher takes longer.": "Capturas de pantalla F2 con moitas veces a resolución do xogo. Máis alto leva máis tempo.",
|
||||
"Frame Generation": "Xeración de cadros",
|
||||
"Shows a made-up frame between each two real ones: smoother, a little more lag.": "Mostra un marco feito entre cada dous reais: máis suave, un pouco máis de retraso.",
|
||||
"Shadow Cache": "Caché de sombras",
|
||||
"Reuses the pack shadow map when sun, view and world match. Off by default.": "Reutiliza o mapa de sombras do paquete cando o sol, a vista e o mundo coinciden. Desactivado por defecto.",
|
||||
"Find BlueMap": "Busca BlueMap",
|
||||
"On servers, finds their BlueMap web map for far terrain. Next join.": "Nos servidores, atopa o seu mapa web BlueMap para terreos afastados. A continuación únete.",
|
||||
"BlueMap Radius": "Radio BlueMap",
|
||||
"How far around you BlueMap tiles are downloaded. Next join.": "A que distancia ao seu redor se descargan as tellas de BlueMap. A continuación únete.",
|
||||
"Synchronous": "Sincrónico",
|
||||
"Asynchronous": "Asíncrono",
|
||||
"Solid": "Sólido",
|
||||
"Solid Aggressive": "Sólido Agresivo",
|
||||
"Hollow": "Oco",
|
||||
"Leaves fully inside a canopy draw solid: fewer see-through layers.": "As follas completamente dentro dun dosel debuxan sólido: menos capas transparentes.",
|
||||
"Leaves with one open side draw solid too: faster, chunkier edges.": "As follas cun lado aberto tamén debuxan sólidas: bordos máis rápidos e grosos.",
|
||||
"Drops faces between leaves: faster, but gaps look through.": "Cae as caras entre as follas: máis rápido, pero as lagoas miran a través.",
|
||||
"Hotbar: Previous Slot": "Hotbar: Slot anterior",
|
||||
"Hotbar: Next Slot": "Hotbar: seguinte slot",
|
||||
"horizon.agent.connected.one": "Conectado: 1 conexión de axente",
|
||||
"horizon.agent.connected.many": "Conectado: %s conexións de axentes",
|
||||
"horizon.agent.connected.one_ago": "Conectado: 1 conexión de axente, o último comando hai %s s",
|
||||
"horizon.agent.connected.many_ago": "Conectado: %s conexións de axentes, último comando hai %s",
|
||||
"horizon.agent.waiting": "Agardando por un axente.",
|
||||
"horizon.agent.off": "Desactivado: os axentes non poden acceder a este xogo.",
|
||||
"horizon.agent.session_opened": "Aberto para esta sesión polo programa que iniciou o xogo.",
|
||||
"horizon.agent.socket": "Socket: %s (copie os detalles da súa ruta completa)",
|
||||
"horizon.agent.local_only": "Só local: axentes deste equipo, nunca da rede.",
|
||||
"Auto (%s nits)": "Automático (%s nits)",
|
||||
"Hides models behind opaque blocks. Entities update. Off with custom packs.": "Oculta modelos detrás de bloques opacos. Actualización das entidades. Desconta con paquetes personalizados.",
|
||||
"horizon.extras.repro_keys": "Atallos de gravación",
|
||||
"horizon.extras.repro_keys.tooltip": "F3+R inicia ou detén unha gravación de reprodución e F3+E escribe o seu paquete. Desactivado por defecto: unha gravación copia o mundo.",
|
||||
"horizon.agent.record_session": "Iniciar sesión de gravación",
|
||||
"horizon.agent.record_stop": "Deter a sesión de gravación",
|
||||
"horizon.agent.export_repro": "Exportar paquete Repro",
|
||||
"horizon.repro.started": "Comezou a gravación; F3+R detéñeno e escribe o paquete.",
|
||||
"horizon.repro.stopped": "Gravación detida: %s",
|
||||
"horizon.repro.bundle": "Paquete de reprodución: %s",
|
||||
"horizon.repro.error": "Reprodución: %s",
|
||||
"horizon.repro.no_recording": "Aínda non hai ningunha gravación para exportar.",
|
||||
"horizon.repro.replay_started": "Comezou a reprodución: %s",
|
||||
"horizon.pack.addInfo": "Engade un paquete de recursos de Modrinth",
|
||||
"horizon.pack.addWorking": "Preguntando a Modrinth...",
|
||||
"horizon.pack.addNone": "Non se atoparon paquetes de recursos",
|
||||
"horizon.pack.addTitle": "Engade un paquete de recursos",
|
||||
"horizon.pack.install": "Instalar",
|
||||
"horizon.pack.installing": "Instalación",
|
||||
"horizon.pack.installed": "Instalado",
|
||||
"horizon.pack.search": "Busca",
|
||||
"horizon.pack.searchHint": "Busca en Modrinth...",
|
||||
"horizon.pack.filters": "Filtros",
|
||||
"horizon.pack.filter.realistic": "Realista",
|
||||
"horizon.pack.filter.simplistic": "Simplista",
|
||||
"horizon.pack.filter.vanillaLike": "Parecido a vainilla",
|
||||
"horizon.pack.addFailed": "Non se puido engadir o paquete: %s",
|
||||
"horizon.extras.header.cosmetics": "Cosméticos",
|
||||
"horizon.extras.cosmetics_mine": "Os meus cosméticos",
|
||||
"horizon.extras.cosmetics_mine.tooltip": "Oculto: todos os xogadores de Horizon venche sen os teus cosméticos, ti incluído. O mesmo interruptor que o garda-roupa do lanzador.",
|
||||
"horizon.extras.cosmetics_others": "Cosmética doutros xogadores",
|
||||
"horizon.extras.cosmetics_others.tooltip": "Que usan outros Horizon xogadores: todo, só os seus estilos de etiqueta de nome ou nada. Oculto, o xogo nunca pregunta que visten.",
|
||||
"horizon.extras.cosmetics_auras": "Auras e sendeiros doutros",
|
||||
"horizon.extras.cosmetics_auras.tooltip": "Auras e rastros que levan outros xogadores. Desactivado por defecto.",
|
||||
"horizon.extras.cosmetics.shown": "Amosado",
|
||||
"horizon.extras.cosmetics.hidden": "Oculto",
|
||||
"horizon.extras.cosmetics.name_tags": "Só etiquetas de nome"
|
||||
}
|
||||
@@ -0,0 +1,468 @@
|
||||
{
|
||||
"horizon.options.controller": "Mea hooponopono",
|
||||
"horizon.options.three_d_skin_layers": "Nā papa skin 3D",
|
||||
"horizon.options.vibration": "Haʻalulu",
|
||||
"horizon.options.adaptive_triggers": "Nā mea hoʻoulu hoʻololi",
|
||||
"horizon.options.lightbar": "Pākuʻi kukui",
|
||||
"horizon.options.look_sensitivity": "Ka wikiwiki o ka nānā",
|
||||
"horizon.options.invert_x": "Hoʻohuli ʻia ka nānā X",
|
||||
"horizon.options.invert_y": "Hoʻohuli ʻia ka nānā Y",
|
||||
"horizon.options.sneak_button": "Pihi kolo",
|
||||
"horizon.options.move_deadzone": "Deadzone o ka neʻe",
|
||||
"horizon.options.look_deadzone": "Deadzone o ka nānā",
|
||||
"horizon.options.button_glyphs": "Pihi Glyphs",
|
||||
"horizon.options.menu_navigation": "Papa Hoʻokele",
|
||||
"horizon.options.on_screen_keyboard": "Pāpāpā-pāpāho",
|
||||
"horizon.options.chat_delay": "Hoʻopaneʻe kamaʻilio",
|
||||
"horizon.options.lightbar.health": "Ola kino",
|
||||
"horizon.options.lightbar.dimension": "Anana",
|
||||
"horizon.options.menu_focus": "Nānā",
|
||||
"horizon.options.menu_pointer": "Kuhikuhi",
|
||||
"horizon.options.unavailable": "ʻAʻole loaʻa kēia hiʻohiʻona ma Horizon.",
|
||||
"horizon.options.search": "Nā koho hulina...",
|
||||
"horizon.pages.shader_packs": "Nā Pākuʻi Shader",
|
||||
"horizon.pages.shader_options": "Koho Shader",
|
||||
"horizon.pages.controller": "Hoʻonohonoho hoʻonohonoho",
|
||||
"horizon.pages.controller_binds": "Hoʻopaʻa Paʻa",
|
||||
"horizon.pages.extras": "Horizon Nā mea hou aku",
|
||||
"horizon.pages.settings": "Horizon Nā hoʻonohonoho",
|
||||
"horizon.pages.agent": "AI Agena",
|
||||
"horizon.split.leave": "Haʻalele",
|
||||
"horizon.pages.split_settings": "Nā ʻōkuhi Splitscreen",
|
||||
"horizon.pages.split_profiles": "ʻO wai ke pāʻani nei?",
|
||||
"horizon.pages.split_setup": "Hoʻonohonoho Splitscreen",
|
||||
"horizon.pages.music": "Mele",
|
||||
"horizon.pages.music.overworld": "Ka honua",
|
||||
"horizon.pages.music.creative": "Mea hoʻomohala",
|
||||
"horizon.pages.music.underwater": "Ma lalo o ka wai",
|
||||
"horizon.pages.music.end": "Ka Hopena",
|
||||
"horizon.pages.music.boss": "Luna",
|
||||
"horizon.pages.music.credits": "Nā aie",
|
||||
"horizon.pages.music.overworld_biomes": "Nā mea ola honua",
|
||||
"horizon.pages.music.end_biomes": "Hoʻopau biomes",
|
||||
"horizon.pages.music.other": "Nā mele ʻē aʻe",
|
||||
"horizon.pages.music.empty": "ʻAʻohe mele mele: ʻaʻole hoʻouka ʻia nā leo o ka pāʻani.",
|
||||
"horizon.pages.music.tooltip": "ʻO nā ala i kūkulu ʻia, ma ke kūlana: pāʻani i hoʻokahi i kēia manawa, a i ʻole e hoʻopau i kekahi i pau ka pāʻani i ke koho ʻana.",
|
||||
"horizon.pages.settings.tooltip": "Nā hoʻonohonoho ponoʻī o Horizon: kiʻi kiʻi, nā mea hoʻokele, nā mea hou a me nā mods.",
|
||||
"horizon.pages.graphics.tooltip": "Nā kiʻi, maʻalahi: ʻōlelo kēlā me kēia hoʻonohonoho i ke kumukūʻai.",
|
||||
"horizon.pages.graphics_advanced.tooltip": "ʻO kēlā me kēia hoʻonohonoho kiʻi, Horizon i hoʻokomo ʻia, me nā kumukūʻai o kēlā me kēia.",
|
||||
"horizon.pages.controller.tooltip": "Nā mea hoʻoponopono: kā lākou pihi, lāʻau, vibration a me ka hoʻokele menu.",
|
||||
"horizon.pages.extras.tooltip": "ʻO nā mea hoʻohui koho, pau ʻole ma ke ʻano maʻamau: noho ka pāʻani i ka vanilla a hiki i kou hoʻomaka ʻana i hoʻokahi.",
|
||||
"horizon.pages.agent.tooltip": "E pāʻani kāu ʻelele AI ponoʻī: horizon-ctl a me nā mea kūʻai aku MCP ma kēia kamepiula.",
|
||||
"horizon.pages.split_profiles.tooltip": "ʻO wai ka mea pāʻani: kahi ʻaoʻao i mālama ʻia ma kēia waihona pāʻani.",
|
||||
"horizon.pages.split_setup.tooltip": "ʻO nā puka makani a me nā mākaʻikaʻi, a ʻo wai e pāʻani ai ma hea.",
|
||||
"horizon.pages.shader_packs.tooltip": "Nā pūʻolo shader mai ka waihona shaderpacks: Horizon ponoʻī a me nā mea i loko o ka shaders/ format. Holo kekahi i ka manawa.",
|
||||
"horizon.pages.mods.tooltip": "Hana ʻia nā mods no Horizon, mai ka waihona horizon-mods. Holo kēlā me kēia i loko o kahi pahu one a noho ʻoe a hiki i kou hoʻā ʻana.",
|
||||
"horizon.pages.open.graphics": "Kiʻi...",
|
||||
"horizon.pages.open.graphics_advanced": "Kiʻi kiʻi kiʻekiʻe...",
|
||||
"horizon.pages.open.shader_packs": "Nā Pūʻolo Shader...",
|
||||
"horizon.pages.open.controller": "Nā hoʻonohonoho hoʻoponopono...",
|
||||
"horizon.pages.open.split_setup": "Pākuʻi Māhele...",
|
||||
"horizon.pages.open.extras": "Nā mea hou aku...",
|
||||
"horizon.pages.open.mods": "Nā hoʻololi...",
|
||||
"horizon.pages.open.agent": "AI Agena...",
|
||||
"horizon.pages.open.horizon_graphics": "Horizon Nā kiʻi...",
|
||||
"horizon.pages.open.controller_binds": "Hoʻopili ka mea hoʻoponopono...",
|
||||
"horizon.pages.open.horizon_settings": "Horizon Nā hoʻonohonoho...",
|
||||
"horizon.pages.open.music": "Mele...",
|
||||
"horizon.mods.empty": "ʻAʻohe mods: e hoʻokomo i nā faila .hmod i ka waihona horizon-mods",
|
||||
"horizon.mods.stopped": " (Hoʻopau)",
|
||||
"horizon.mods.not_built": " (ʻAʻole i kūkulu ʻia)",
|
||||
"horizon.mods.settings": "Nā hoʻonohonoho",
|
||||
"horizon.mods.in_world": " (haʻalele i ka honua e hoʻololi)",
|
||||
"horizon.mods.open_folder": "E wehe i ka waihona mod",
|
||||
"horizon.shader_packs.empty": "ʻAʻohe pūʻolo shader: hoʻokomo iā lākou i loko o ka waihona shaderpacks",
|
||||
"horizon.shader_options.open": "Nā Koho Shader...",
|
||||
"horizon.shader_options.profile": "Pilikino",
|
||||
"horizon.shader_options.loading": "Heluhelu i nā koho o ka shader pack...",
|
||||
"horizon.agent.copy_details": "E kope i nā kikoʻī pili",
|
||||
"horizon.multiplayer.join": "Hui",
|
||||
"horizon.multiplayer.cancel_reconnecting": "Hoʻopau i ka hoʻohui hou ʻana",
|
||||
"horizon.multiplayer.join_friend": "E hui me kahi Hoa",
|
||||
"horizon.multiplayer.invite_code": "Code kono",
|
||||
"horizon.multiplayer.relay": "Relay (koho)",
|
||||
"Preset": "Hoʻonohonoho mua",
|
||||
"LOD Distance": "LOD mamao",
|
||||
"Far Detail": "ʻIke lōʻihi",
|
||||
"Cave Culling": "Kaʻili ʻana i ke ana",
|
||||
"Entity Culling": "ʻAi ʻAihui",
|
||||
"Upload Budget": "Hoʻouka kālā",
|
||||
"Sky": "Lani",
|
||||
"Fog": "noe",
|
||||
"Weather": "Lewa",
|
||||
"Animated Textures": "Nā Kiʻi ʻoniʻoni",
|
||||
"Present Mode": "Ke ano o keia manawa",
|
||||
"Frame Pacing": "Pākuʻi kiʻi",
|
||||
"Worker Threads": "Nā Loko Hana Hana",
|
||||
"Resolution Scale": "Kaulana Hoʻoholo",
|
||||
"Anti-aliasing": "Kūʻē-aliasing",
|
||||
"Upscaling": "Hoʻonui",
|
||||
"Paper White": "Pepa Keʻokeʻo",
|
||||
"Peak Brightness": "Olinolino Puke",
|
||||
"Black Level": "Papa ʻeleʻele",
|
||||
"UI Brightness": "Olinolino UI",
|
||||
"Battery Mode": "ʻO ke ʻano pākaukau",
|
||||
"Graphics API": "API kiʻi",
|
||||
"Translucent Batching": "ʻO ka hui ʻana o Translucent",
|
||||
"Performance Overlay": "Ka uhi hana",
|
||||
"Full Detail Distance": "Ka mamao kiko'ī piha",
|
||||
"On": "Ma",
|
||||
"Off": "Paʻa",
|
||||
"Unlimited": "palena ʻole",
|
||||
"Custom": "Kuʻuna",
|
||||
"Performance": "hana",
|
||||
"Balanced": "Kaulike",
|
||||
"Quality": "ʻAno maikaʻi",
|
||||
"Ultra Performance": "Hana Ultra",
|
||||
"Full": "Piha",
|
||||
"Reduced": "Hoemiia",
|
||||
"Efficient": "Pono",
|
||||
"Precise": "pololei",
|
||||
"Mailbox": "pahu leta",
|
||||
"Immediate": "Koke koke",
|
||||
"FPS and Graph": "FPS a me ka pakuhi",
|
||||
"No cost": "ʻAʻohe kumu kūʻai",
|
||||
"Low cost": "Kumukuai haahaa",
|
||||
"Medium cost": "Kumukuai waena",
|
||||
"High cost": "ʻO ke kumukūʻai kiʻekiʻe",
|
||||
"Saves time": "Mālama i ka manawa",
|
||||
"Graphics": "Kiʻi kiʻi",
|
||||
"Done": "Pau",
|
||||
"This feature is not yet available in Horizon.": "ʻAʻole loaʻa kēia hiʻohiʻona ma Horizon.",
|
||||
"Your display or system doesn't offer HDR output.": "ʻAʻole hāʻawi kāu hōʻike a ʻōnaehana paha i ka hoʻopuka HDR.",
|
||||
"Turn HDR on to use it.": "E hoʻā i ka HDR no ka hoʻohana ʻana.",
|
||||
"Your GPU or graphics API doesn't support it.": "ʻAʻole kākoʻo kāu GPU a i ʻole API kiʻi iā ia.",
|
||||
"%s chunks": "%s ʻāpana",
|
||||
"%s per frame": "%s no ke kiʻi",
|
||||
"%s MiB/frame": "%s MiB/pā",
|
||||
"%s KiB/frame": "%s KiB/pā",
|
||||
"Full-detail terrain range. LOD Distance can extend local worlds farther.": "Laulā ʻāina kikoʻī piha. Hiki i ka LOD Distance ke hoʻonui i nā honua kūloko.",
|
||||
"Coarse distant terrain in local worlds. Integrated GPUs stop at 128 chunks.": "ʻĀina mamao loa ma nā honua kūloko. Hoʻopau nā GPU i hoʻohui ʻia ma nā ʻāpana 128.",
|
||||
"Reduced draws far terrain coarser: faster on this integrated GPU.": "ʻOi aku ka wikiwiki o kēia GPU hoʻohui ʻia.",
|
||||
"Reduced draws far terrain coarser, for GPUs it slows down.": "Hoʻemi ʻia ka huki ʻana i ka ʻāina mamao loa, no nā GPU e lohi ia.",
|
||||
"Field of view. Wider shows more terrain at once.": "Kahua ʻike. Hōʻike ʻia ka ʻāina ākea i ka manawa hoʻokahi.",
|
||||
"Caps frames per second; a cap saves power and heat.": "Hoʻopili i nā kiʻi i kēlā me kēia kekona; ʻO ka pāpale e mālama i ka mana a me ka wela.",
|
||||
"Waits for the display's refresh: no tearing, a little latency.": "Ke kali nei no ka hōʻike hou ʻana: ʻaʻohe haehae, liʻiliʻi liʻiliʻi.",
|
||||
"Size of menus and the HUD.": "Ka nui o nā menus a me ka HUD.",
|
||||
"Sets the options below together. Changing one makes it Custom.": "Hoʻonohonoho pū i nā koho ma lalo nei. ʻO ka hoʻololi ʻana i kekahi e lilo ia i Custom.",
|
||||
"Lava, fire and sunlight shine brighter than white. Needs an HDR display.": "ʻOi aku ka mālamalama o ka Lava, ke ahi a me ka lā ma mua o ke keʻokeʻo. Pono i kahi hōʻike HDR.",
|
||||
"Your display's darkest black. 0 for OLED; LCDs glow a little.": "ʻO ka ʻeleʻele loa o kāu hōʻike. 0 no ka OLED; ʻAlohi iki nā LCD.",
|
||||
"How bright highlights get. Auto: the peak your system reports.": "Pehea e loaʻa ai nā hiʻohiʻona nani. Auto: ke kiʻekiʻe o kāu hōʻike pūnaewele.",
|
||||
"How bright white paper and menus look. Auto: your desktop's white.": "Pehea ke ʻano o ka pepa keʻokeʻo a me nā menus. Auto: keʻokeʻo o kāu papapihi.",
|
||||
"How bright the HUD and menus are, against paper white.": "Pehea ka mālamalama o ka HUD a me nā menus, e kūʻē i ka pepa keʻokeʻo.",
|
||||
"How far mobs, crops and machines keep working. CPU time.": "Pehea ka lōʻihi o ka hana ʻana o nā kānaka, nā mea kanu a me nā mīkini. manawa CPU.",
|
||||
"How far away mobs and items are drawn, as a share of normal.": "Pehea ka lōʻihi o ka huki ʻia ʻana o nā poʻe pōʻino a me nā mea, ma ke ʻano he mea maʻamau.",
|
||||
"Skips terrain hidden behind closed sections. Off costs a lot.": "Holo i ka ʻāina huna ma hope o nā ʻāpana pani. He nui ke kumu kūʻai.",
|
||||
"Hides entities behind opaque blocks.": "Hūnā mea ma hope o nā poloka opaque.",
|
||||
"No entity occlusion culling.": "ʻAʻohe mea hoʻopaʻa hoʻopili.",
|
||||
"CPU occlusion test runs this frame.": "E holo ana ka ho'āʻo occlusion CPU i kēia kiʻi.",
|
||||
"Occlusion checks run on a worker thread.": "Hoʻopili ʻia nā loiloi occlusion ma kahi pae hana.",
|
||||
"Meshed sections uploaded per frame. Lower is smoother while loading.": "Hoʻouka ʻia nā ʻāpana meshed i kēlā me kēia kiʻi. ʻOi aku ka maʻalahi o lalo i ka wā e hoʻouka ana.",
|
||||
"Soft shadows in corners. Costs chunk building time only.": "Nā aka palupalu ma nā kihi. ʻO ke kumu kūʻai o ka manawa kūkulu hale wale nō.",
|
||||
"Smaller copies of block textures for distant terrain: less shimmer.": "Nā kope liʻiliʻi o nā ʻano poloka no ka ʻāina mamao: liʻiliʻi liʻiliʻi.",
|
||||
"Blends grass and water colours across biomes when building chunks.": "Hoʻohui i ka mauʻu a me nā kala wai ma waena o nā biomes i ke kūkulu ʻana i nā ʻāpana.",
|
||||
"Cloud layer: off, flat (fast) or 3D (fancy).": "ʻĀpana ao: paʻa, palahalaha (wikiwiki) a i ʻole 3D (nani).",
|
||||
"How far clouds reach, in chunks.": "Pehea ka lōʻihi o nā ao e hiki ai, ma nā ʻāpana.",
|
||||
"Draws the sky, sun, moon and stars.": "Kahakiʻi i ka lani, ka lā, ka mahina a me nā hōkū.",
|
||||
"Distance fog. Off shows the edge of the loaded world.": "Noe mamao. Hōʻike ʻo Off i ka lihi o ka honua i hoʻouka ʻia.",
|
||||
"Draws rain and snow.": "Huki i ka ua a me ka hau.",
|
||||
"How far rain and snow fall around you.": "Pehea ka lōʻihi e hāʻule ai ka ua a me ka hau a puni ʻoe.",
|
||||
"How many particles effects spawn.": "ʻEhia ka nui o nā ʻāpana i hua ʻia.",
|
||||
"Round shadows under mobs and items.": "Nā aka poepoe ma lalo o nā poʻe lehulehu a me nā mea.",
|
||||
"Leaves with see-through gaps. Off draws them solid.": "Nā lau me nā āwaha ʻike. Hoʻopaʻa paʻa iā lākou.",
|
||||
"Sorts water and glass more exactly behind each other.": "Hoʻopili pololei i ka wai a me ke aniani ma hope o kekahi.",
|
||||
"Which chunk rebuilds wait for the frame: none, nearby or yours.": "ʻO ka puʻupuʻu e kūkulu hou e kali no ke kiʻi: ʻaʻohe, kokoke a i ʻole kāu.",
|
||||
"Animates water, lava, fire and other moving textures.": "Hoʻoulu i ka wai, ka pele, ke ahi a me nā mea ʻoniʻoni ʻē aʻe.",
|
||||
"World pixels per screen pixel. Below 100% is faster on the GPU.": "Nā pika honua no kēlā me kēia kiʻi pika. Ma lalo o 100% ʻoi aku ka wikiwiki ma ka GPU.",
|
||||
"Smooths jagged edges. FXAA: softer. TAA: smoothest, moving things may trail.": "Hoʻomaʻamaʻa i nā ʻaoʻao ʻeke. FXAA: palupalu. TAA: ʻoi aku ka maʻalahi a me ka neʻe ʻana o nā mea.",
|
||||
"Renders the world smaller and rebuilds it with TAA. Faster, softer.": "Hoʻolilo i ka honua i mea liʻiliʻi a kūkulu hou me TAA. ʻOi aku ka wikiwiki, ʻoi aku ka palupalu.",
|
||||
"HDR output on an HDR display: lava, fire and sunlight shine brighter.": "Hoʻopuka HDR ma kahi hōʻike HDR: ʻālohilohi ka pele, ke ahi a me ka lā.",
|
||||
"How frames reach the screen while VSync is off.": "Pehea e hiki ai nā kiʻi i ka pale ke pio ʻo VSync.",
|
||||
"Efficient sleeps until the next frame; Precise spins, like vanilla.": "Moe maikaʻi a hiki i ke kiʻi aʻe; ʻO nā milo pololei, e like me vanilla.",
|
||||
"Fills the screen (borderless).": "Hoʻopiha i ka pale (palena ʻole).",
|
||||
"Brightens dark places.": "Hoʻomālamalama i nā wahi pouli.",
|
||||
"Lowers the frame rate when minimised, or idle too.": "E hoʻohaʻahaʻa i ka helu kiʻi ke hoʻemi ʻia, a i ʻole hoʻi.",
|
||||
"Sways the view while walking.": "Hoʻoluliluli i ka ʻike i ka wā e hele ana.",
|
||||
"Fades newly loaded chunks in.": "Hoʻopau i nā ʻāpana hou i hoʻouka ʻia.",
|
||||
"Darkens the screen's edges.": "Pōuliuli i nā kihi o ka pale.",
|
||||
"Shows when the world saves.": "Hōʻike i ka wā e hoʻopakele ai ke ao.",
|
||||
"Shows attack cooldown.": "Hōʻike i ka hoʻomaha hoʻouka kaua.",
|
||||
"60 FPS cap (30 in menus or unfocused), half the workers: less power.": "60 FPS pāpale (30 i loko o nā menus a i ʻole i ʻike ʻia), ka hapalua o nā limahana: ka liʻiliʻi o ka mana.",
|
||||
"Threads that generate, light and mesh chunks. Next start.": "ʻO nā kaula e hoʻohua ai i nā ʻāpana māmā a me nā ʻāpana. Hoʻomaka aʻe.",
|
||||
"Vulkan, then DirectX 12 (Windows) or OpenGL (Linux) where it fails. Next start.": "Vulkan, a laila DirectX 12 (Windows) a i ʻole OpenGL (Linux) kahi i hāʻule ai. Hoʻomaka aʻe.",
|
||||
"Water and glass in one buffer: fewer draw calls, a bit more VRAM. Next start.": "ʻO ka wai a me ke aniani i hoʻokahi pale: ʻoi aku ka liʻiliʻi o nā kelepona huki, ʻoi aku ka nui o VRAM. Hoʻomaka aʻe.",
|
||||
"Mesh data sent to the GPU per frame. Lower is smoother while loading.": "Hoʻouna ʻia ka ʻikepili mesh i ka GPU no kēlā me kēia kiʻi. ʻOi aku ka maʻalahi o lalo i ka wā e hoʻouka ana.",
|
||||
"Frame rate and frame times over the game, with a graph.": "Ka lōʻihi o ka paʻi a me ka manawa hoʻolālā ma luna o ka pāʻani, me ka pakuhi.",
|
||||
"horizon.multiplayer.finding_friend": "Ke ʻimi nei i ka honua o kāu hoaaloha...",
|
||||
"horizon.multiplayer.not_signed_in": "Aia kēia kikowaena ma ke ʻano pūnaewele. E komo pū me kāu moʻokāki Microsoft ma ka Horizon hoʻolaha e hui pū me ia.",
|
||||
"horizon.multiplayer.invalid_address": "Helu helu kikowaena hewa: %s",
|
||||
"horizon.multiplayer.connected_friend_direct": "Hoʻopili pololei ʻia i kāu hoaaloha...",
|
||||
"horizon.multiplayer.connected_friend_relay": "Hoʻohui ʻia i kāu hoaaloha ma o ka relay...",
|
||||
"General": "Generala",
|
||||
"Advanced": "Kiʻekiʻe",
|
||||
"Undo": "Wehe",
|
||||
"Search options": "Nā koho huli",
|
||||
"Shortcut": "Pōkole",
|
||||
"Distance": "mamao",
|
||||
"Display": "Hōʻike",
|
||||
"Interface": "Ikepili",
|
||||
"Sky and weather": "Lani a me ka lewa",
|
||||
"Lighting and entities": "ʻO nā kukui a me nā mea hui",
|
||||
"Textures": "Nā kikokikona",
|
||||
"Image": "Kiʻi",
|
||||
"Chunk loading": "ʻO ka hoʻouka ʻana",
|
||||
"Power": "Ka mana",
|
||||
"Frames": "Nā pā",
|
||||
"Overlay": "Kaulana",
|
||||
"Output": "Hoʻopuka",
|
||||
"Brightness": "Olinolino",
|
||||
"How far you see, the window and the HUD.": "Pehea ka mamao āu e ʻike ai, ka puka makani a me ka HUD.",
|
||||
"The sky and weather, lighting, textures and the image.": "ʻO ka lani a me ke aniau, nā kukui, nā ʻano a me ke kiʻi.",
|
||||
"Chunk loading, culling and power use.": "ʻO ka hoʻouka ʻana i nā puʻupuʻu, ka ʻoki ʻana a me ka hoʻohana ʻana i ka mana.",
|
||||
"How frames reach the screen, and the performance overlay.": "Pehea e hiki ai nā kiʻi i ka pale, a me ka uhi ʻana o ka hana.",
|
||||
"Brighter-than-white output on an HDR display.": "ʻOi aku ka mālamalama ma mua o ke keʻokeʻo ma kahi hōʻike HDR.",
|
||||
"Results for \"%s\"": "Nā hualoaʻa no \"%s\"",
|
||||
"No settings match.": "ʻAʻohe hoʻonohonoho pili.",
|
||||
"horizon.title.not_affiliated": "ʻAʻole pili me Mojang a i ʻole Microsoft",
|
||||
"horizon.extras.header.lighting": "Ka kukui",
|
||||
"horizon.extras.header.third_person": "kanaka ʻekolu",
|
||||
"horizon.extras.header.particles": "Nā ʻāpana",
|
||||
"horizon.extras.header.chat": "Kūkākūkā",
|
||||
"horizon.extras.header.multiplayer": "Mea pāʻani lehulehu",
|
||||
"horizon.extras.header.sound": "kani",
|
||||
"horizon.extras.header.menus": "Nā papa kuhikuhi",
|
||||
"horizon.extras.fullbright": "kukui piha",
|
||||
"horizon.extras.dynamic_lights": "Nā kukui uila",
|
||||
"horizon.extras.own_name_tag": "Helu inoa ponoi",
|
||||
"horizon.extras.hide_block_particles": "Hūnā i nā ʻāpana hoʻokaʻawale",
|
||||
"horizon.extras.auto_reconnect": "Hoʻohui hou ʻakomi",
|
||||
"horizon.extras.ui_sound_reserve": "E mālama i nā ala no nā kani UI",
|
||||
"horizon.extras.music_page": "ʻAoʻao mele",
|
||||
"horizon.extras.mouse_tweaks": "Nā mana o ka Mouse Tweaks",
|
||||
"horizon.extras.mouse_tweaks_wheel": "Hoʻoneʻe ka huila ʻōwili i nā mea",
|
||||
"horizon.extras.sort": "Hoʻopili i nā pihi",
|
||||
"horizon.extras.sort_key": "Hoʻopili kī",
|
||||
"horizon.extras.no_ai": "ʻAʻole AI",
|
||||
"horizon.extras.agent_control": "Mana Agena",
|
||||
"horizon.extras.discord_presence": "Discord Loaʻa Waiwai",
|
||||
"horizon.extras.splitscreen": "Pākuʻi hoʻokaʻawale",
|
||||
"horizon.extras.chat_animation": "Kamaʻilio maʻalahi",
|
||||
"horizon.extras.chat_indicator": "Hōʻailona memo",
|
||||
"horizon.extras.wheel_cycles_settings": "Hoʻololi ka huila ʻōwili i nā hoʻonohonoho",
|
||||
"horizon.extras.pack_browser": "Pūnaewele pūʻolo waiwai",
|
||||
"horizon.extras.fullbright.tooltip": "Hōʻike i nā poloka a me nā hui i ka mālamalama piha, ʻoiai ma nā wahi ʻeleʻele.",
|
||||
"horizon.extras.dynamic_lights.tooltip": "ʻO nā lama a me nā kumu kukui ʻē aʻe i paʻa, hāʻule a i ʻole i ke ahi e hoʻomālamalama i nā poloka a puni lākou.",
|
||||
"horizon.extras.own_name_tag.tooltip": "Hōʻike i kou inoa ma luna o kou poʻo i ke kanaka ʻekolu, e like me ka ʻike ʻana o nā mea pāʻani ʻē aʻe. Huna ʻia ke hūnā ke kikowaena i nā inoa o kāu hui a i ʻole ʻike ʻia ʻoe.",
|
||||
"horizon.extras.hide_block_particles.tooltip": "Hūnā i nā ʻōpala i pohā mai kahi ʻāpana haʻihaʻi a hāʻule i ka mea naʻu. Noho nā mea ʻē aʻe.",
|
||||
"horizon.extras.auto_reconnect.tooltip": "Hoʻopili hou i kahi kikowaena ma hope o ka nalowale ʻana a i ʻole ka hoʻomaka hou ʻana, ʻaʻole ma hope o ke kīki a pāpā ʻole.",
|
||||
"horizon.extras.ui_sound_reserve.tooltip": "Ke waiho nei nā leo ma ka honua i 16 o 247 kani kani manuahi, no laila, ʻaʻole hiki i ka waikahe o lākou (kahi pahū nui) ke hoʻopaʻa i nā kaomi papa kuhikuhi.",
|
||||
"horizon.extras.music_page.tooltip": "Loaʻa ka Music & Sounds i kahi ʻaoʻao Music...: pāʻani i kekahi ala i kūkulu ʻia i kēia manawa, a i ʻole e hoʻopau i kekahi i pau ka pāʻani i ke koho ʻana. ʻAʻohe mea e hoʻololi a hiki i kou hoʻopau ʻana i kahi ala.",
|
||||
"horizon.extras.mouse_tweaks.tooltip": "Hoʻokahi kau kau ʻākau i kēlā me kēia slot, ʻohi ka huki hema i ka mea i paʻa, hoʻoneʻe ʻo Shift + huki hema i kēlā me kēia slot.",
|
||||
"horizon.extras.mouse_tweaks_wheel.tooltip": "Hoʻouna i lalo i hoʻokahi mea o ka slot i kekahi ʻaoʻao, hoʻihoʻi mai i luna kekahi.",
|
||||
"horizon.extras.sort.tooltip": "Hoʻokaʻawale i ka waihona, nā pahu, nā pahu, nā pahu hope a me nā pahu shulker i ka hoʻonohonoho papa hana, hoʻohui pū ʻia.",
|
||||
"horizon.extras.sort_key.tooltip": "Hoʻokaʻawale i ka ʻāpana ma lalo o ka pihi. Kaomi, a laila kaomi i kahi kī; ʻO ka pakele ka wehe ʻana.",
|
||||
"horizon.extras.no_ai.tooltip": "Hūnā a hoʻopau i kēlā me kēia hiʻohiʻona AI: ka mālama ʻana i nā mea hana, horizon-ctl a me nā kikowaena MCP. ʻO ka hoʻololi o ka mea hoʻolele pū kekahi.",
|
||||
"horizon.extras.agent_control.tooltip": "Hiki i kāu ʻelele AI ke pāʻani i kēia pāʻani ma o ka horizon-ctl a i ʻole ka mea kūʻai aku MCP, ma kēia kamepiula wale nō.",
|
||||
"horizon.extras.discord_presence.tooltip": "Hōʻike i ka pāʻani ʻana Horizon ma kāu ʻaoʻao Discord ʻoiai e holo ana ʻo Discord: menus, mea pāʻani hoʻokahi a i ʻole multiplayer, ke ana a me ka manawa i pāʻani ʻia. ʻAʻole loa he inoa honua a i ʻole ka helu wahi o kahi kikowaena.",
|
||||
"Calibrate...": "Hoʻoponopono ʻia...",
|
||||
"Calibrate Anyway...": "E hoʻokaʻawale i kēlā me kēia...",
|
||||
"Use Automatic Setup": "E hoʻohana i ka hoʻonohonoho ʻakomi",
|
||||
"Shortcut: %s": "Pōkole: %s",
|
||||
"Next": "Aʻe",
|
||||
"HDR Calibration %s/%s: %s": "Hoʻoponopono HDR %s/%s: %s",
|
||||
"Sets the three below full screen, one test picture at a time.": "Hoʻonohonoho i nā ʻekolu ma lalo o ka pale piha, hoʻokahi kiʻi hoʻāʻo i ka manawa.",
|
||||
"A key that opens this screen from the game. Not bound at first.": "He kī e wehe ana i kēia pale mai ka pāʻani. ʻAʻole paʻa i ka wā mua.",
|
||||
"Your display didn't say how bright it gets: calibrate to set it up.": "ʻAʻole i haʻi mai kāu hōʻike i ke ʻano o kona ʻālohilohi: calibrate e hoʻonohonoho iā ia.",
|
||||
"Already set up for your display. Only calibrate if HDR looks wrong.": "Ua hoʻonohonoho ʻia no kāu hōʻike. Hoʻopili wale inā ʻike hewa ka HDR.",
|
||||
"Puts Peak Brightness and Paper White back to your display's setup.": "Hoʻihoʻi i ka Peak Brightness a me ka Pepa Keʻokeʻo i ka hoʻonohonoho o kāu hōʻike.",
|
||||
"Set up for your display. Leave on Auto unless it looks wrong.": "Hoʻonohonoho no kāu hōʻike. E haʻalele ma Auto ke ʻike hewa.",
|
||||
"Lower it until the logo just disappears into the black.": "E hoʻohaʻahaʻa a nalo wale ka logo i ka ʻeleʻele.",
|
||||
"Raise it until the logo just disappears into the bright square.": "E hoʻokiʻekiʻe a hiki i ka nalo ʻana o ka logo i loko o ka huinahā ʻālohilohi.",
|
||||
"Make the card a white that's comfortable to look at for a long time, in the light you play in.": "E hoʻolilo i ke kāleka i keʻokeʻo e ʻoluʻolu ke nānā aku no ka manawa lōʻihi, i ka mālamalama āu e pāʻani ai.",
|
||||
"horizon.splitscreen.profiles.forget": "Poina",
|
||||
"horizon.splitscreen.profiles.create": "Hana",
|
||||
"horizon.splitscreen.profiles.you": " - ʻoe",
|
||||
"horizon.splitscreen.profiles.forget_named": "Poina %s",
|
||||
"horizon.splitscreen.profiles.previous": "Mamua",
|
||||
"horizon.splitscreen.profiles.next": "Aʻe",
|
||||
"horizon.splitscreen.profiles.new_button": "Hōʻike Hou...",
|
||||
"horizon.splitscreen.profiles.forget_title": "Poina i ka moʻolelo?",
|
||||
"horizon.splitscreen.profiles.forget_leaves": "Haʻalele ia i ka papa inoa o kēia hihia.",
|
||||
"horizon.splitscreen.profiles.forget_kept": "Mālama ʻia ka holomua honua a me nā hoʻonohonoho.",
|
||||
"horizon.splitscreen.profiles.new_title": "Palapala Hou",
|
||||
"horizon.splitscreen.profiles.name_hint": "Inoa (3 a 16 mau huapalapala, huahelu, _)",
|
||||
"horizon.splitscreen.profiles.switch_title": "Hoʻololi i ka ʻaoʻao",
|
||||
"horizon.splitscreen.profiles.offline_note": "No kēia laʻana nā ʻaoʻao pahemo",
|
||||
"horizon.splitscreen.profiles.move": "E neʻe i kahi āu e pāʻani ai",
|
||||
"horizon.splitscreen.profiles.move_place": "E neʻe i kahi āu e pāʻani ai: %s",
|
||||
"horizon.friends.title": "E pāʻani me nā hoa",
|
||||
"horizon.friends.hint": "Hoʻopili nā hoa i ke code ma hope o ke pihi Hoa o ka pale poʻo inoa, ma Direct Connection, a i ʻole ma ka ʻaoʻao Play o ka mea hoʻolaha.",
|
||||
"horizon.friends.copied": "Kope ʻia",
|
||||
"horizon.friends.copy_code": "Kāhea kope",
|
||||
"horizon.friends.stop_sharing": "Hooki i ka Kaʻana like",
|
||||
"horizon.friends.none_yet": "ʻAʻohe hoa ma ʻaneʻi.",
|
||||
"horizon.friends.here_now": "Eia i kēia manawa: %s",
|
||||
"horizon.friends.share_intro": "E kaʻana like i kēia ao ma hope o kahi code kono: wehe ia i LAN, a hui pū nā hoaaloha ma ka pūnaewele me ke code. ʻAʻohe kikowaena o kā mākou pili.",
|
||||
"horizon.friends.start_sharing": "Hoʻomaka Kaʻana like",
|
||||
"horizon.friends.troubleshooting": "Hoʻoponopono pilikia...",
|
||||
"horizon.friends.stopped": "Ua ho'ōki i ka hāʻawi ʻana i ke code kono.",
|
||||
"horizon.friends.short_code_changed": "Ke hoʻāʻo nei kekahi i kahi code pōkole hewa, no laila ua loli.",
|
||||
"horizon.friends.wrong_code": "Ua hoʻāʻo kekahi i kahi code hewa.",
|
||||
"horizon.friends.code_ready": "Ua mākaukau kāu code kono: Game Menu, Play with Friends. E kope a hoʻouna aku i kāu mau hoaaloha.",
|
||||
"horizon.friends.share_failed": "ʻAʻole hiki ke kaʻana like i ka honua: %s",
|
||||
"horizon.friends.finding_route": "Ke ʻimi nei pehea e hiki ai i nā hoaaloha ke loaʻa iā ʻoe…",
|
||||
"horizon.osk.shift": "Hoʻololi",
|
||||
"horizon.osk.delete": "Holoi",
|
||||
"horizon.osk.type": "ʻAno",
|
||||
"horizon.osk.symbols": "Nā hōʻailona",
|
||||
"horizon.osk.close": "Pani",
|
||||
"horizon.extras.chat_animation.tooltip": "He laina kamaʻilio hou e paheʻe mai ka hema i ka nalo ʻana, ma kahi o ka ʻike ʻia ʻana.",
|
||||
"horizon.extras.chat_indicator.tooltip": "ʻO ka pahu kala ma ka hema o kahi laina kamaʻilio.",
|
||||
"horizon.extras.wheel_cycles_settings.tooltip": "ʻO ka huila ʻōwili ma luna o kahi pihi ma nā hoʻonohonoho e hoʻololi i kona waiwai, e like me ka vanilla. Paʻa, ʻōwili wale ka huila i ka papa inoa.",
|
||||
"horizon.extras.pack_browser.tooltip": "E koho i nā Pūke Punawai Loaʻa ke pihi Hoʻohui e ʻimi ana iā Modrinth a hoʻokomo i kahi pūʻolo i loko o kāu waihona waihona. Paʻa, ʻaʻole pili ka pāʻani iā Modrinth.",
|
||||
"horizon.extras.splitscreen.tooltip": "I loko o ke ao, hiki i kekahi mea hoʻoponopono ke hui pū me he mea pāʻani hou: e kaomi iā A ke nīnau ʻo ia, a laila koho i kahi ʻaoʻao a me kahi e pāʻani ai.",
|
||||
"horizon.splitscreen.setup.monitor": "Nānā %s",
|
||||
"horizon.splitscreen.setup.monitor_unknown": "he kiai",
|
||||
"horizon.splitscreen.setup.window": "pukaaniani %s",
|
||||
"horizon.splitscreen.setup.new_window": "pukaaniani hou",
|
||||
"horizon.splitscreen.setup.fill_monitor": "Hoʻopiha %s",
|
||||
"horizon.splitscreen.setup.done": "Pau",
|
||||
"horizon.splitscreen.setup.on": "Ma",
|
||||
"horizon.splitscreen.setup.off": "Paʻa",
|
||||
"horizon.splitscreen.setup.player": "Mea pāʻani %s",
|
||||
"horizon.splitscreen.setup.revert": "Hoʻi hou",
|
||||
"horizon.splitscreen.setup.apply": "E noi",
|
||||
"horizon.splitscreen.setup.warning.empty_main": "ʻAʻohe mea pāʻani ma Window 1: hūnā",
|
||||
"horizon.splitscreen.setup.warning.empty_close": "ʻAʻohe mea pāʻani ma Window %s: pani ia ma Apply",
|
||||
"horizon.splitscreen.setup.warning.empty_new": "ʻAʻohe mea pāʻani ma Window %s: ʻaʻole e wehe",
|
||||
"horizon.splitscreen.setup.warning.on_main": "Hoʻopiha ka puka makani %s i ka nānā ʻana o Window 1: pāʻani kāna mea pāʻani ma Window 1",
|
||||
"horizon.splitscreen.setup.warning.unplugged": "ʻAʻole pili ka nānā ʻana o Window %s: pāʻani kāna mea pāʻani ma Window 1",
|
||||
"horizon.splitscreen.setup.status.off": "Ua pio ka Splitscreen.",
|
||||
"horizon.splitscreen.setup.status.enable_hint": "E ho'ā, a laila e kaomi i ke pihi ma kekahi mea ho'oponopono ma kekahi ao.",
|
||||
"horizon.splitscreen.setup.status.join_hint": "E kaomi iā A e hui a koho i kahi ʻaoʻao.",
|
||||
"horizon.splitscreen.setup.status.idle": "ʻAʻohe pale ʻokoʻa",
|
||||
"horizon.splitscreen.setup.status.alone": "ʻAʻohe mea pāʻani kūloko ʻē aʻe.",
|
||||
"horizon.splitscreen.setup.status.solo_controls": "ʻAʻole hoʻololi ʻia nā mana hoʻokahi a me nā manaʻo hoʻokele.",
|
||||
"horizon.splitscreen.setup.window_empty": "pukaaniani %s: nele",
|
||||
"horizon.splitscreen.setup.note.select": "Kaomi i kahi mea pāʻani, a i ʻole e kauo iā ia i ka pukaaniani a i ʻole ka nānā.",
|
||||
"horizon.splitscreen.setup.note.apply": "E noi e pāʻani ma kēia ʻano, E hoʻi i ka wehe.",
|
||||
"horizon.splitscreen.setup.note.place": "Ma hea e pāʻani ai ʻo %s?",
|
||||
"horizon.splitscreen.setup.this_player": "keia mea hookani",
|
||||
"horizon.splitscreen.setup.switch_disabled": "Hoʻopau ka Splitscreen i ka wā i haʻalele ai nā mea ʻē aʻe (kā lākou papa hoʻomaha).",
|
||||
"horizon.splitscreen.setup.window_place": "pukaaniani %s (%s o %s)",
|
||||
"horizon.splitscreen.setup.names": "Na inoa",
|
||||
"horizon.splitscreen.setup.identify": "E hoʻomaopopo",
|
||||
"horizon.splitscreen.setup.layout.two": "2 kaʻana like: %s",
|
||||
"horizon.splitscreen.setup.layout.three": "3 kaʻana like: %s",
|
||||
"horizon.splitscreen.setup.layout.two.1": "ʻO ka ʻaoʻao",
|
||||
"horizon.splitscreen.setup.layout.two.2": "luna a lalo",
|
||||
"horizon.splitscreen.setup.layout.three.0": "Hoʻokahi ākea ma luna",
|
||||
"horizon.splitscreen.setup.layout.three.1": "Hoʻokahi kiʻekiʻe ma ka hema",
|
||||
"horizon.splitscreen.setup.layout.three.2": "ʻO ka ʻaoʻao",
|
||||
"horizon.splitscreen.setup.help.player": "Kaomi a kauo paha iā %s e hoʻoneʻe iā lākou.",
|
||||
"horizon.splitscreen.setup.help.layout_auto": "%s (ʻaoʻao ma ka ʻaoʻao ke ākea ka puka makani). E kaomi e hoʻololi.",
|
||||
"horizon.splitscreen.setup.help.layout": "%s. E kaomi e hoʻololi.",
|
||||
"horizon.splitscreen.setup.help.switch": "Pākuʻi wehe no kēia kamepiula, a i ʻole.",
|
||||
"horizon.splitscreen.setup.help.identify": "Hōʻike ka ʻike o kēlā me kēia mea pāʻani i ka puka aniani i loko.",
|
||||
"horizon.splitscreen.setup.help.names": "ʻO ka inoa o kēlā me kēia mea pāʻani ma ke kihi o ko lākou ʻike.",
|
||||
"horizon.splitscreen.setup.help.revert": "Wehe i nā hoʻololi ʻaʻole i hoʻohana ʻia.",
|
||||
"horizon.splitscreen.setup.help.apply": "E pāʻani i ke ʻano o ka palapala ʻāina.",
|
||||
"horizon.splitscreen.setup.help.unchanged": "ʻAʻohe mea i loli.",
|
||||
"horizon.splitscreen.setup.give_up_pad": "Hāʻawi Pad",
|
||||
"horizon.splitscreen.prompt.controller_connected": "Hoʻopili ʻia ka mea hoʻoponopono",
|
||||
"horizon.splitscreen.prompt.controller_disconnected": "Hoʻokuʻu ʻia ka mea hoʻokele",
|
||||
"horizon.splitscreen.prompt.controller_disconnected.hint": "Hoʻopili hou iā ia, a i ʻole e kaomi i kahi pihi ma kekahi",
|
||||
"horizon.splitscreen.prompt.join.one": "Makemake ʻo %s e hui",
|
||||
"horizon.splitscreen.prompt.join.many": "%s makemake e hui",
|
||||
"horizon.splitscreen.prompt.join.yes": "Hui",
|
||||
"horizon.splitscreen.prompt.join.as_p1": "E pāʻani ma ke ʻano he P1",
|
||||
"horizon.splitscreen.prompt.join.no": "ʻAʻole",
|
||||
"horizon.splitscreen.prompt.lost": "%s: wehe ʻia ka mea hoʻoponopono",
|
||||
"horizon.splitscreen.prompt.lost.use_another": "E hoʻohana i kekahi",
|
||||
"horizon.splitscreen.prompt.lost.leave": "Haʻalele",
|
||||
"horizon.splitscreen.setup.help.give_up_pad": "Hoʻopau kāu mea hoʻokele i ka hoʻokele ʻana iā ʻoe a hāʻawi ʻia e hui pū (A).",
|
||||
"horizon.splitscreen.setup.note.held_at": "%s i %s: Hoʻokuʻu ʻo A i ʻaneʻi, hoʻihoʻi ʻo B.",
|
||||
"horizon.splitscreen.setup.note.held": "%s ʻohi ʻia: koho hema/akau i kahi, hāʻule ʻo A, hoʻihoʻi ʻo B.",
|
||||
"Hides models behind opaque blocks. Async checks off-thread; entities tick.": "Hūnā nā kumu hoʻohālike ma hope o nā poloka opaque. Ke nānā nei ʻo Async i waho-thread; nā mea hoʻohui.",
|
||||
"Block Entities": "Paʻa i nā hui",
|
||||
"Shulker Boxes": "Nā Pahu Shulker",
|
||||
"Reuses settled boxes; lid movement stays animated.": "Hoʻohana hou i nā pahu i hoʻopaʻa ʻia; hoʻomau ka neʻe ʻana o ka poʻi.",
|
||||
"Signs": "Nā hōʻailona",
|
||||
"Reuses sign text until text, light, or font changes.": "Hoʻohana hou i ka kikokikona hōʻailona a hiki i ka hoʻololi ʻana i ka kikokikona, ka māmā, a i ʻole ka font.",
|
||||
"Decorated Pots": "Nā ipu hoʻonani",
|
||||
"Reuses still pots; break wobble and sherd changes redraw.": "Hoʻohana hou i nā ipu hao; wawahi wobble a me sherd hoʻololi hou.",
|
||||
"Bells": "Nā bele",
|
||||
"Reuses still bells; ringing stays animated.": "Hoʻohana hou i nā bele; mau ke kani ʻana.",
|
||||
"Chests": "ʻūhā",
|
||||
"Reuses closed chests; moving lids stay animated.": "Hoʻohana hou i nā pahu i pani ʻia; e hoʻoneʻe ʻia nā poʻi.",
|
||||
"Banners": "Nā hae",
|
||||
"Reuses poles; flags and pattern layers still update.": "Hoʻohana hou i nā pou; Ke hoʻomau nei nā hae a me nā papa kumu.",
|
||||
"Copper Golem Statues": "Nā Kiʻi Golem keleawe",
|
||||
"Reuses statue geometry until its block state changes.": "Hoʻohana hou i ka geometry kiʻi a hiki i ka hoʻololi ʻana o kona mokuʻāina.",
|
||||
"Leaf Culling": "Kaʻili ʻana o nā lau",
|
||||
"Every leaf face. Vanilla's fancy leaves.": "Ke alo lau. ʻO nā lau nani o ka vanilla.",
|
||||
"Distant Plant Dither": "Dither Mea kanu mamao",
|
||||
"Keeps fine plants in high-res packs from fading far away.": "Mālama i nā mea kanu maikaʻi i loko o nā pūʻolo kiʻekiʻe mai ka mae loa.",
|
||||
"Screenshot Quality": "Kiʻi Paʻi Paʻi",
|
||||
"F2 screenshots at this many times the game's resolution. Higher takes longer.": "Nā kiʻi paʻi F2 i kēia mau manawa i ka hoʻonā ʻana o ka pāʻani. ʻOi aku ka lōʻihi.",
|
||||
"Frame Generation": "Hoʻokumu ʻana i ka pā",
|
||||
"Shows a made-up frame between each two real ones: smoother, a little more lag.": "Hōʻike i kahi kiʻi i hana ʻia ma waena o kēlā me kēia ʻelua mau mea maoli: ʻoi aku ka maʻalahi, ʻoi aku ka lag.",
|
||||
"Shadow Cache": "Kahu huna",
|
||||
"Reuses the pack shadow map when sun, view and world match. Off by default.": "Hoʻohana hou i ka palapala ʻāina malu i ka wā e pāʻani ai ka lā, ka nānā a me ka honua. Paʻa ma ka paʻamau.",
|
||||
"Find BlueMap": "E ʻimi iā BlueMap",
|
||||
"On servers, finds their BlueMap web map for far terrain. Next join.": "Ma nā kikowaena, ʻike lākou i kā lākou palapala pūnaewele BlueMap no ka ʻāina mamao. Hoʻohui aʻe.",
|
||||
"How far around you BlueMap tiles are downloaded. Next join.": "Pehea ka mamao a puni ʻoe i hoʻoiho ʻia ai nā tile BlueMap. Hoʻohui aʻe.",
|
||||
"Synchronous": "Kaulike",
|
||||
"Solid": "Paʻa",
|
||||
"Solid Aggressive": "Paʻa ʻino",
|
||||
"Leaves fully inside a canopy draw solid: fewer see-through layers.": "Hoʻopaʻa paʻa nā lau i loko o kahi canopy: liʻiliʻi nā papa ʻike.",
|
||||
"Leaves with one open side draw solid too: faster, chunkier edges.": "ʻO nā lau me ka ʻaoʻao hāmama e huki paʻa pū: ʻoi aku ka wikiwiki, ʻoi aku ka ʻoi aku o nā ʻaoʻao.",
|
||||
"Drops faces between leaves: faster, but gaps look through.": "Hāʻule nā maka ma waena o nā lau: ʻoi aku ka wikiwiki, akā nānā nā āpau.",
|
||||
"Hotbar: Previous Slot": "Hotbar: Kau mua",
|
||||
"Hotbar: Next Slot": "Hotbar: Kaʻa Aʻe",
|
||||
"horizon.agent.connected.one": "Hoʻohui ʻia: 1 pili ʻoihana",
|
||||
"horizon.agent.connected.many": "Hoʻohui ʻia: %s nā mea hoʻohui",
|
||||
"horizon.agent.connected.one_ago": "Hoʻohui ʻia: 1 pili ʻelele, kauoha hope %s s aku nei",
|
||||
"horizon.agent.connected.many_ago": "Hoʻohui ʻia: %s nā hui ʻelele, kauoha hope %s s aku nei",
|
||||
"horizon.agent.waiting": "Ke kali nei i luna.",
|
||||
"horizon.agent.off": "Paʻa: ʻaʻole hiki i nā ʻelele ke hiki i kēia pāʻani.",
|
||||
"horizon.agent.session_opened": "Wehe ʻia no kēia kau e ka papahana i hoʻomaka i ka pāʻani.",
|
||||
"horizon.agent.socket": "Socket: %s (kope i nā kikoʻī no kona ala piha)",
|
||||
"horizon.agent.local_only": "Kaiakū wale nō: nā ʻelele ma kēia kamepiula, ʻaʻole i ka pūnaewele.",
|
||||
"Hides models behind opaque blocks. Entities update. Off with custom packs.": "Hūnā nā kumu hoʻohālike ma hope o nā poloka opaque. Hōʻano hou nā hui. Hoʻopau me nā pūʻolo maʻamau.",
|
||||
"horizon.extras.repro_keys": "Hoʻopaʻa pōkole",
|
||||
"horizon.extras.repro_keys.tooltip": "Hoʻomaka a hoʻopau paha ʻo F3+R i kahi hoʻopaʻa repro a kākau ʻo F3+E i kāna pūʻolo. Paʻa ma ka paʻamau: hoʻopaʻa kope i ka honua.",
|
||||
"horizon.agent.record_session": "E hoʻomaka i ka hoʻopaʻa ʻana",
|
||||
"horizon.agent.record_stop": "Hoʻopau i ke kau hoʻopaʻa ʻana",
|
||||
"horizon.agent.export_repro": "Hoʻokuʻu aku i ka Pūʻulu Repro",
|
||||
"horizon.repro.started": "Hoʻomaka ka hoʻopaʻa ʻana; Hoʻopau ʻo F3+R a kākau i ka pūʻolo.",
|
||||
"horizon.repro.stopped": "Ua oki ka hoʻopaʻa ʻana: %s",
|
||||
"horizon.repro.bundle": "Pūʻulu Repro: %s",
|
||||
"horizon.repro.error": "Hōʻike hou: %s",
|
||||
"horizon.repro.no_recording": "ʻAʻohe hoʻopaʻa hoʻopaʻa ʻana e hoʻokuke aku.",
|
||||
"horizon.repro.replay_started": "Hoʻomaka ka pāʻani hou: %s",
|
||||
"horizon.pack.addInfo": "Hoʻohui i kahi pūʻolo waiwai mai Modrinth",
|
||||
"horizon.pack.addWorking": "Ke nīnau nei iā Modrinth...",
|
||||
"horizon.pack.addNone": "ʻAʻohe pūʻolo waiwai i loaʻa",
|
||||
"horizon.pack.addTitle": "Hoʻohui i kahi Pūʻulu Punawai",
|
||||
"horizon.pack.install": "Hoʻokomo",
|
||||
"horizon.pack.installing": "Hoʻokomo",
|
||||
"horizon.pack.installed": "Hoʻokomo ʻia",
|
||||
"horizon.pack.search": "Huli",
|
||||
"horizon.pack.searchHint": "Huli Modrinth...",
|
||||
"horizon.pack.filters": "Nā kānana",
|
||||
"horizon.pack.filter.realistic": "ʻOiaʻiʻo",
|
||||
"horizon.pack.filter.simplistic": "Maʻalahi",
|
||||
"horizon.pack.filter.vanillaLike": "Me he vanila",
|
||||
"horizon.pack.addFailed": "ʻAʻole hiki ke hoʻohui ʻia ka pūʻolo: %s",
|
||||
"horizon.extras.header.cosmetics": "Nā mea hoʻonaninani",
|
||||
"horizon.extras.cosmetics_mine": "ʻO kaʻu mea hoʻonaninani",
|
||||
"horizon.extras.cosmetics_mine.tooltip": "Huna: ʻike kēlā me kēia Horizon iā ʻoe me ka ʻole o kāu mea hoʻonaninani, ua hoʻokomo ʻoe. ʻO ka hoʻololi like e like me ka mea hoʻolele lole.",
|
||||
"horizon.extras.cosmetics_others": "ʻO nā mea hoʻonani o nā mea pāʻani ʻē aʻe",
|
||||
"horizon.extras.cosmetics_others.tooltip": "He aha nā mea pāʻani Horizon ʻē aʻe e ʻaʻahu ai: nā mea āpau, nā ʻano inoa inoa wale nō, a ʻaʻohe mea. Huna, ʻaʻole nīnau ka pāʻani i kā lākou lole.",
|
||||
"horizon.extras.cosmetics_auras": "ʻO nā aura a me nā alahele o nā poʻe ʻē aʻe",
|
||||
"horizon.extras.cosmetics_auras.tooltip": "ʻO Auras a me nā alahele e hoʻohana ai nā mea pāʻani. Paʻa ma ka paʻamau.",
|
||||
"horizon.extras.cosmetics.shown": "Hōʻike ʻia",
|
||||
"horizon.extras.cosmetics.hidden": "Huna",
|
||||
"horizon.extras.cosmetics.name_tags": "Nā inoa inoa wale nō"
|
||||
}
|
||||
@@ -0,0 +1,474 @@
|
||||
{
|
||||
"horizon.options.controller": "Վերահսկիչ",
|
||||
"horizon.options.vibration": "Վիբրացիա",
|
||||
"horizon.options.adaptive_triggers": "Հարմարվողական ձգանիչներ",
|
||||
"horizon.options.look_sensitivity": "Նայելու զգայունություն",
|
||||
"horizon.options.invert_x": "Նայելու X առանցքի շրջում",
|
||||
"horizon.options.invert_y": "Նայելու Y առանցքի շրջում",
|
||||
"horizon.options.sneak_button": "Կքանստելու կոճակ",
|
||||
"horizon.options.move_deadzone": "Շարժման մեռյալ գոտի",
|
||||
"horizon.options.look_deadzone": "Նայելու մեռյալ գոտի",
|
||||
"horizon.options.button_glyphs": "Կոճակի գլիֆներ",
|
||||
"horizon.options.menu_navigation": "Մենյու նավարկություն",
|
||||
"horizon.options.on_screen_keyboard": "Էկրանի ստեղնաշար",
|
||||
"horizon.options.chat_delay": "Զրույցի հետաձգում",
|
||||
"horizon.options.lightbar.health": "Առողջություն",
|
||||
"horizon.options.lightbar.dimension": "Չափս",
|
||||
"horizon.options.glyphs.auto": "Ավտոմատ",
|
||||
"horizon.options.menu_focus": "Կենտրոնանալ",
|
||||
"horizon.options.menu_pointer": "Ցուցիչ",
|
||||
"horizon.options.keyboard.auto": "Ավտոմատ",
|
||||
"horizon.options.unavailable": "Այս հատկությունը դեռ հասանելի չէ Horizon-ում:",
|
||||
"horizon.options.search": "Որոնման կարգավորումներ...",
|
||||
"horizon.pages.shader_packs": "Shader փաթեթներ",
|
||||
"horizon.pages.shader_options": "Shader Ընտրանքներ",
|
||||
"horizon.pages.controller": "Վերահսկիչի կարգավորումներ",
|
||||
"horizon.pages.controller_binds": "Կարգավորիչը կապում է",
|
||||
"horizon.pages.extras": "Horizon Լրացուցիչ",
|
||||
"horizon.pages.settings": "Horizon Կարգավորումներ",
|
||||
"horizon.pages.agent": "AI գործակալ",
|
||||
"horizon.split.leave": "Հեռանալ",
|
||||
"horizon.pages.split_settings": "Splitscreen-ի կարգավորումներ",
|
||||
"horizon.pages.split_profiles": "Ո՞վ է խաղում:",
|
||||
"horizon.pages.music": "Երաժշտություն",
|
||||
"horizon.pages.music.menu": "Մենյու",
|
||||
"horizon.pages.music.overworld": "Գերաշխարհ",
|
||||
"horizon.pages.music.creative": "Ստեղծագործական",
|
||||
"horizon.pages.music.underwater": "Ստորջրյա",
|
||||
"horizon.pages.music.end": "Վերջ",
|
||||
"horizon.pages.music.boss": "Բոսս",
|
||||
"horizon.pages.music.credits": "Վարկեր",
|
||||
"horizon.pages.music.overworld_biomes": "Գերաշխարհի բիոմներ",
|
||||
"horizon.pages.music.nether_biomes": "Ոչ բիոմներ",
|
||||
"horizon.pages.music.end_biomes": "Վերջ բիոմների",
|
||||
"horizon.pages.music.other": "Այլ երաժշտություն",
|
||||
"horizon.pages.music.empty": "Երաժշտական հետքեր չկան. խաղի ձայները բեռնված չեն:",
|
||||
"horizon.pages.music.tooltip": "Ներկառուցված հետքերը՝ ըստ իրավիճակի. խաղալ հիմա կամ անջատել որևէ մեկը, որպեսզի խաղը դադարի ընտրել այն:",
|
||||
"horizon.pages.settings.tooltip": "Horizon-ի սեփական կարգավորումները՝ գրաֆիկա, կարգավորիչներ, հավելումներ և ռեժիմներ:",
|
||||
"horizon.pages.graphics.tooltip": "Գրաֆիկա, պարզապես. յուրաքանչյուր կարգավորում ասում է, թե ինչ արժե:",
|
||||
"horizon.pages.graphics_advanced.tooltip": "Յուրաքանչյուր գրաֆիկական պարամետր՝ Horizon ներառված է, յուրաքանչյուրի արժեքը:",
|
||||
"horizon.pages.controller.tooltip": "Կարգավորիչներ՝ դրանց կոճակները, ձողիկներ, թրթռում և մենյուի նավարկություն:",
|
||||
"horizon.pages.extras.tooltip": "Լրացուցիչ հավելումներ, որոնք բոլորն անջատված են լռելյայն. խաղը մնում է վանիլային, մինչև չմիացնեք մեկը:",
|
||||
"horizon.pages.agent.tooltip": "Թույլ տվեք խաղալ ձեր սեփական AI գործակալը՝ horizon-ctl և MCP հաճախորդներն այս համակարգչում:",
|
||||
"horizon.pages.split_profiles.tooltip": "Ով է խաղում. պրոֆիլ, որը պահվում է այս խաղի պանակում:",
|
||||
"horizon.pages.split_setup.tooltip": "Պատուհաններն ու մոնիտորները, և ով որտեղ է խաղում:",
|
||||
"horizon.pages.shader_packs.tooltip": "Shader փաթեթներ shaderpacks թղթապանակից. Horizon-ի սեփական և Shaders/ ձևաչափով: Մեկը վազում է միաժամանակ:",
|
||||
"horizon.pages.mods.tooltip": "Mods, որոնք պատրաստված են Horizon-ի համար՝ horizon-mods պանակից: Յուրաքանչյուրն աշխատում է ավազատուփի մեջ և անջատված է մնում, մինչև դուք միացնեք այն:",
|
||||
"horizon.pages.open.graphics": "Գրաֆիկա...",
|
||||
"horizon.pages.open.graphics_advanced": "Ընդլայնված գրաֆիկա...",
|
||||
"horizon.pages.open.shader_packs": "Shader փաթեթներ...",
|
||||
"horizon.pages.open.controller": "Կարգավորիչի կարգավորումներ...",
|
||||
"horizon.pages.open.extras": "Լրացուցիչ...",
|
||||
"horizon.pages.open.agent": "AI գործակալ...",
|
||||
"horizon.pages.open.horizon_graphics": "Horizon Գրաֆիկա...",
|
||||
"horizon.pages.open.controller_binds": "Կարգավորիչը կապում է...",
|
||||
"horizon.pages.open.horizon_settings": "Horizon Կարգավորումներ...",
|
||||
"horizon.pages.open.music": "Երաժշտություն...",
|
||||
"horizon.mods.empty": "Ոչ մի ռեժիմ. դրեք .hmod ֆայլերը horizon-mods թղթապանակում",
|
||||
"horizon.mods.stopped": " (Դադարեց)",
|
||||
"horizon.mods.not_built": " (Չի կառուցված)",
|
||||
"horizon.mods.settings": "Կարգավորումներ",
|
||||
"horizon.mods.in_world": " (թողեք աշխարհը փոխվի)",
|
||||
"horizon.mods.open_folder": "Բացեք Mod թղթապանակը",
|
||||
"horizon.shader_packs.empty": "Շեյդերների փաթեթներ չկան. դրեք դրանք shaderpacks թղթապանակում",
|
||||
"horizon.shader_options.profile": "Անձնագիր",
|
||||
"horizon.shader_options.loading": "Շեյդերների փաթեթի տարբերակների ընթերցում...",
|
||||
"horizon.agent.copy_details": "Պատճենել կապի մանրամասները",
|
||||
"horizon.multiplayer.join": "Միանալ",
|
||||
"horizon.multiplayer.cancel_reconnecting": "Չեղարկել վերամիացումը",
|
||||
"horizon.multiplayer.join_friend": "Միացեք ընկերոջը",
|
||||
"horizon.multiplayer.invite_code": "Հրավիրել կոդը",
|
||||
"horizon.multiplayer.relay": "Ռելե (ըստ ցանկության)",
|
||||
"Preset": "Նախադրված",
|
||||
"LOD Distance": "LOD Հեռավորություն",
|
||||
"Far Detail": "Հեռավոր մանրամասն",
|
||||
"Cave Culling": "Քարանձավի ոչնչացում",
|
||||
"Entity Culling": "Սուբյեկտի ոչնչացում",
|
||||
"Chunk Updates": "Հատված թարմացումներ",
|
||||
"Upload Budget": "Բյուջեի վերբեռնում",
|
||||
"Sky": "Երկինք",
|
||||
"Fog": "Մառախուղ",
|
||||
"Weather": "Եղանակ",
|
||||
"Animated Textures": "Անիմացիոն հյուսվածքներ",
|
||||
"Present Mode": "Ներկա ռեժիմ",
|
||||
"Frame Pacing": "Շրջանակի տեմպը",
|
||||
"Worker Threads": "Աշխատող թելեր",
|
||||
"Resolution Scale": "Բանաձեւի սանդղակ",
|
||||
"Upscaling": "Բարձրացում",
|
||||
"Paper White": "Սպիտակ թուղթ",
|
||||
"Peak Brightness": "Պայծառ պայծառություն",
|
||||
"Black Level": "Սև մակարդակ",
|
||||
"UI Brightness": "UI պայծառություն",
|
||||
"Battery Mode": "Մարտկոցի ռեժիմ",
|
||||
"Graphics API": "Գրաֆիկական API",
|
||||
"Translucent Batching": "Կիսաթափանցիկ փաթեթավորում",
|
||||
"Performance Overlay": "Կատարման ծածկույթ",
|
||||
"Full Detail Distance": "Ամբողջական մանրամասն հեռավորություն",
|
||||
"On": "Միացված է",
|
||||
"Off": "Անջատված",
|
||||
"Unlimited": "Անսահմանափակ",
|
||||
"Auto": "Ավտոմատ",
|
||||
"Custom": "Պատվերով",
|
||||
"Performance": "Կատարում",
|
||||
"Balanced": "Հավասարակշռված",
|
||||
"Quality": "Որակ",
|
||||
"Ultra": "Ուլտրա",
|
||||
"Native": "Բնօրինակ",
|
||||
"Full": "Լրիվ",
|
||||
"Reduced": "Նվազեցված",
|
||||
"Efficient": "Արդյունավետ",
|
||||
"Precise": "Ճշգրիտ",
|
||||
"Auto (VSync)": "Ավտոմատ (VSync)",
|
||||
"FIFO": "ՖԻՖՈ",
|
||||
"Mailbox": "Փոստարկղ",
|
||||
"Immediate": "Անմիջապես",
|
||||
"FPS and Graph": "FPS և գրաֆիկ",
|
||||
"No cost": "Ոչ մի ծախս",
|
||||
"Low cost": "Ցածր ծախսեր",
|
||||
"Medium cost": "Միջին արժեք",
|
||||
"High cost": "Բարձր արժեքը",
|
||||
"Saves time": "Խնայում է ժամանակը",
|
||||
"Graphics": "Գրաֆիկա",
|
||||
"Done": "Կատարված է",
|
||||
"This feature is not yet available in Horizon.": "Այս հատկությունը դեռ հասանելի չէ Horizon-ում:",
|
||||
"Your display or system doesn't offer HDR output.": "Ձեր էկրանը կամ համակարգը չի առաջարկում HDR ելք:",
|
||||
"Turn HDR on to use it.": "Այն օգտագործելու համար միացրեք HDR-ը:",
|
||||
"Your GPU or graphics API doesn't support it.": "Ձեր GPU կամ գրաֆիկական API-ն այն չի աջակցում:",
|
||||
"%s chunks": "%s կտորներ",
|
||||
"%s per frame": "%s մեկ շրջանակի համար",
|
||||
"%s MiB/frame": "%s ՄԲ/շրջանակ",
|
||||
"%s KiB/frame": "%s KiB / շրջանակ",
|
||||
"Auto (%s)": "Ավտոմատ (%s)",
|
||||
"Full-detail terrain range. LOD Distance can extend local worlds farther.": "Լրիվ մանրամասն տեղանքի տիրույթ: LOD հեռավորությունը կարող է ավելի հեռու տարածել տեղական աշխարհները:",
|
||||
"Coarse distant terrain in local worlds. Integrated GPUs stop at 128 chunks.": "Կոպիտ հեռավոր տեղանք տեղական աշխարհներում: Ինտեգրված GPU-ները կանգ են առնում 128 կտորի վրա:",
|
||||
"Reduced draws far terrain coarser: faster on this integrated GPU.": "Նվազեցված գծերը ավելի կոպիտ են՝ ավելի արագ այս ինտեգրված GPU-ում:",
|
||||
"Reduced draws far terrain coarser, for GPUs it slows down.": "Նվազեցված տարածքը ավելի կոպիտ է ձգում, իսկ GPU-ների համար այն դանդաղում է:",
|
||||
"Field of view. Wider shows more terrain at once.": "Տեսադաշտ. Wider-ը ցույց է տալիս միանգամից ավելի շատ տեղանք:",
|
||||
"Caps frames per second; a cap saves power and heat.": "Կափարիչներով շրջանակներ վայրկյանում; գլխարկը խնայում է էներգիան և ջերմությունը:",
|
||||
"Waits for the display's refresh: no tearing, a little latency.": "Սպասում է էկրանի թարմացմանը՝ առանց պատռվելու, մի փոքր ուշացում:",
|
||||
"Size of menus and the HUD.": "Ցանկերի չափը և HUD-ը:",
|
||||
"Sets the options below together. Changing one makes it Custom.": "Սահմանում է ստորև նշված տարբերակները միասին: Մեկը փոխելը դարձնում է մաքսային:",
|
||||
"Lava, fire and sunlight shine brighter than white. Needs an HDR display.": "Լավան, կրակը և արևի լույսն ավելի պայծառ են փայլում, քան սպիտակը: Անհրաժեշտ է HDR էկրան:",
|
||||
"Your display's darkest black. 0 for OLED; LCDs glow a little.": "Ձեր էկրանն ամենամուգ սևն է: 0 OLED-ի համար; LCD-ները մի փոքր փայլում են:",
|
||||
"How bright highlights get. Auto: the peak your system reports.": "Որքան վառ ընդգծումներ են ստանում: Ավտոմատ. ձեր համակարգի գագաթնակետը հաղորդում է:",
|
||||
"How bright white paper and menus look. Auto: your desktop's white.": "Ինչպես են վառ սպիտակ թուղթն ու ճաշացանկերը: Ավտոմատ. ձեր աշխատասեղանի սպիտակ գույնը:",
|
||||
"How bright the HUD and menus are, against paper white.": "Որքան վառ են HUD-ն ու մենյուները՝ թղթի սպիտակի դեմ:",
|
||||
"How far mobs, crops and machines keep working. CPU time.": "Որքան հեռու են աշխատում ամբոխները, մշակաբույսերը և մեքենաները: Պրոցեսորի ժամանակ.",
|
||||
"How far away mobs and items are drawn, as a share of normal.": "Որքա՜ն հեռու են քաշված ամբոխներն ու իրերը՝ որպես նորմալի մասնաբաժին։",
|
||||
"Skips terrain hidden behind closed sections. Off costs a lot.": "Բաց է թողնում փակ հատվածների հետևում թաքնված տեղանքը: Off ծախսերը շատ.",
|
||||
"Hides entities behind opaque blocks.": "Թաքցնում է օբյեկտները անթափանց բլոկների հետևում:",
|
||||
"No entity occlusion culling.": "Սուբյեկտների արգելափակման ոչնչացում չկա:",
|
||||
"CPU occlusion test runs this frame.": "CPU-ի խցանման թեստը գործարկում է այս շրջանակը:",
|
||||
"Occlusion checks run on a worker thread.": "Խցանման ստուգումները կատարվում են աշխատող թելի վրա:",
|
||||
"Meshed sections uploaded per frame. Lower is smoother while loading.": "Ցանցային հատվածները վերբեռնված են մեկ շրջանակի համար: Ներքևն ավելի հարթ է բեռնելիս:",
|
||||
"Soft shadows in corners. Costs chunk building time only.": "Փափուկ ստվերներ անկյուններում: Արժեքը միայն շինարարության ժամանակ:",
|
||||
"Smaller copies of block textures for distant terrain: less shimmer.": "Բլոկների հյուսվածքների փոքր պատճենները հեռավոր տեղանքի համար՝ ավելի քիչ շողալ:",
|
||||
"Blends grass and water colours across biomes when building chunks.": "Կտորներ կառուցելիս խառնում է խոտը և ջրի գույները բիոմներում:",
|
||||
"Cloud layer: off, flat (fast) or 3D (fancy).": "Ամպային շերտ՝ անջատված, հարթ (արագ) կամ 3D (շքեղ):",
|
||||
"How far clouds reach, in chunks.": "Որքան հեռու են հասնում ամպերը, կտոր-կտորներով:",
|
||||
"Draws the sky, sun, moon and stars.": "Նկարում է երկինքը, արևը, լուսինը և աստղերը:",
|
||||
"Distance fog. Off shows the edge of the loaded world.": "Հեռավոր մառախուղ. Off-ը ցույց է տալիս բեռնված աշխարհի եզրը:",
|
||||
"Draws rain and snow.": "Նկարում է անձրև և ձյուն:",
|
||||
"How far rain and snow fall around you.": "Որքան հեռու է անձրևն ու ձյունը ձեր շուրջը:",
|
||||
"How many particles effects spawn.": "Քանի մասնիկների ազդեցություն է ծնվում:",
|
||||
"Round shadows under mobs and items.": "Կլոր ստվերներ ամբոխի և իրերի տակ:",
|
||||
"Leaves with see-through gaps. Off draws them solid.": "Տերեւները թափանցիկ բացերով: Անջատվածը դրանք ամուր է դարձնում:",
|
||||
"Sorts water and glass more exactly behind each other.": "Ջուրն ու բաժակն ավելի ճշգրիտ դասավորում է միմյանց հետևում:",
|
||||
"Which chunk rebuilds wait for the frame: none, nearby or yours.": "Որ հատվածը վերակառուցվում է, սպասում է շրջանակին. ոչ մեկը, մոտակա կամ ձերը:",
|
||||
"Animates water, lava, fire and other moving textures.": "Շարժում է ջուրը, լավան, կրակը և այլ շարժվող հյուսվածքները:",
|
||||
"World pixels per screen pixel. Below 100% is faster on the GPU.": "Աշխարհի պիքսելները մեկ էկրանի պիքսելում: 100%-ից ցածր ավելի արագ է GPU-ի վրա:",
|
||||
"Smooths jagged edges. FXAA: softer. TAA: smoothest, moving things may trail.": "Հարթեցնում է ատամնավոր եզրերը։ FXAA: ավելի մեղմ: TAA. ամենասահուն, շարժվող իրերը կարող են հետևել:",
|
||||
"Renders the world smaller and rebuilds it with TAA. Faster, softer.": "Փոքրացնում է աշխարհը և վերակառուցում այն TAA-ով: Ավելի արագ, ավելի մեղմ:",
|
||||
"HDR output on an HDR display: lava, fire and sunlight shine brighter.": "HDR ելք HDR էկրանի վրա. լավան, կրակը և արևի լույսն ավելի պայծառ են փայլում:",
|
||||
"How frames reach the screen while VSync is off.": "Ինչպես են կադրերը հասնում էկրանին, երբ VSync-ն անջատված է:",
|
||||
"Efficient sleeps until the next frame; Precise spins, like vanilla.": "Արդյունավետ քուն մինչև հաջորդ կադր; Ճշգրիտ պտույտներ, ինչպես վանիլինը:",
|
||||
"Fills the screen (borderless).": "Լցնում է էկրանը (անսահման):",
|
||||
"Brightens dark places.": "Պայծառացնում է մութ տեղերը։",
|
||||
"Lowers the frame rate when minimised, or idle too.": "Նվազեցնում է կադրերի արագությունը, երբ այն նվազագույնի է հասցվում կամ նույնպես անգործուն է:",
|
||||
"Sways the view while walking.": "Շեղում է տեսարանը քայլելիս:",
|
||||
"Fades newly loaded chunks in.": "Գունաթափում է նոր բեռնված կտորները:",
|
||||
"Darkens the screen's edges.": "Մթնում է էկրանի եզրերը:",
|
||||
"Shows when the world saves.": "Ցույց է տալիս, երբ աշխարհը փրկում է:",
|
||||
"Shows attack cooldown.": "Ցույց է տալիս հարձակման սառեցումը:",
|
||||
"60 FPS cap (30 in menus or unfocused), half the workers: less power.": "60 FPS գլխարկ (30 մենյուում կամ առանց կենտրոնացվածության), աշխատողների կեսը՝ ավելի քիչ էներգիա:",
|
||||
"Threads that generate, light and mesh chunks. Next start.": "Թելեր, որոնք առաջացնում են, թեթև և ցանցավոր կտորներ: Հաջորդ սկիզբը.",
|
||||
"Vulkan, then DirectX 12 (Windows) or OpenGL (Linux) where it fails. Next start.": "Vulkan, ապա DirectX 12 (Windows) կամ OpenGL (Linux), որտեղ այն ձախողվում է: Հաջորդ սկիզբը.",
|
||||
"Water and glass in one buffer: fewer draw calls, a bit more VRAM. Next start.": "Ջուրն ու բաժակը մեկ բուֆերում. ավելի քիչ զանգեր, մի փոքր ավելի շատ VRAM: Հաջորդ սկիզբը.",
|
||||
"Mesh data sent to the GPU per frame. Lower is smoother while loading.": "Ցանցային տվյալները ուղարկվում են GPU-ին մեկ շրջանակի համար: Ներքևն ավելի հարթ է բեռնելիս:",
|
||||
"Frame rate and frame times over the game, with a graph.": "Կադրերի արագությունը և կադրերի ժամանակները խաղի ընթացքում՝ գրաֆիկով:",
|
||||
"horizon.multiplayer.finding_friend": "Գտեք ձեր ընկերոջ աշխարհը...",
|
||||
"horizon.multiplayer.not_signed_in": "Այս սերվերը առցանց ռեժիմում է: Մուտք գործեք ձեր Microsoft հաշիվը Horizon գործարկիչում՝ դրան միանալու համար:",
|
||||
"horizon.multiplayer.invalid_address": "Սերվերի անվավեր հասցե՝ %s",
|
||||
"horizon.multiplayer.connected_friend_direct": "Միացված է ուղիղ ընկերոջդ հետ...",
|
||||
"horizon.multiplayer.connected_friend_relay": "Միացված է ձեր ընկերոջը ռելեի միջոցով...",
|
||||
"General": "Գեներալ",
|
||||
"Advanced": "Ընդլայնված",
|
||||
"Undo": "Հետարկել",
|
||||
"Search options": "Որոնման ընտրանքներ",
|
||||
"Shortcut": "Դյուրանցում",
|
||||
"Distance": "Հեռավորությունը",
|
||||
"Display": "Ցուցադրել",
|
||||
"Interface": "Ինտերֆեյս",
|
||||
"Sky and weather": "Երկինք և եղանակ",
|
||||
"Lighting and entities": "Լուսավորություն և սուբյեկտներ",
|
||||
"Textures": "Հյուսվածքներ",
|
||||
"Image": "Պատկեր",
|
||||
"Chunk loading": "Հատվածի բեռնում",
|
||||
"Culling": "Կոտորում",
|
||||
"Power": "Իշխանություն",
|
||||
"Frames": "Շրջանակներ",
|
||||
"Overlay": "Ծածկույթ",
|
||||
"Output": "Արդյունք",
|
||||
"Brightness": "Պայծառություն",
|
||||
"How far you see, the window and the HUD.": "Որքան հեռու եք տեսնում, պատուհանը և HUD-ը:",
|
||||
"The sky and weather, lighting, textures and the image.": "Երկինքը և եղանակը, լուսավորությունը, հյուսվածքները և պատկերը:",
|
||||
"Chunk loading, culling and power use.": "Կտորների բեռնում, ոչնչացում և էներգիայի օգտագործում:",
|
||||
"How frames reach the screen, and the performance overlay.": "Ինչպես են շրջանակները հասնում էկրանին և կատարողականի ծածկույթը:",
|
||||
"Brighter-than-white output on an HDR display.": "Ավելի պայծառ, քան սպիտակ ելք HDR էկրանի վրա:",
|
||||
"Results for \"%s\"": "«%s»-ի արդյունքները",
|
||||
"No settings match.": "Ոչ մի կարգավորում չի համընկնում:",
|
||||
"horizon.title.not_affiliated": "Կապված չէ Mojang-ի կամ Microsoft-ի հետ",
|
||||
"horizon.extras.header.lighting": "Լուսավորություն",
|
||||
"horizon.extras.header.third_person": "Երրորդ անձ",
|
||||
"horizon.extras.header.particles": "Մասնիկներ",
|
||||
"horizon.extras.header.inventory": "Գույքագրում",
|
||||
"horizon.extras.header.chat": "Զրուցարան",
|
||||
"horizon.extras.header.sound": "Ձայն",
|
||||
"horizon.extras.header.menus": "Մենյուներ",
|
||||
"horizon.extras.dynamic_lights": "Դինամիկ լույսեր",
|
||||
"horizon.extras.own_name_tag": "Սեփական անվան պիտակ",
|
||||
"horizon.extras.hide_block_particles": "Թաքցնել բլոկ-բեկման մասնիկները",
|
||||
"horizon.extras.auto_reconnect": "Ավտոմատ վերամիացում",
|
||||
"horizon.extras.ui_sound_reserve": "Պահպանեք ալիքները միջերեսի ձայների համար",
|
||||
"horizon.extras.music_page": "Երաժշտական էջ",
|
||||
"horizon.extras.mouse_tweaks": "Mouse Tweaks-ի վերահսկում",
|
||||
"horizon.extras.mouse_tweaks_wheel": "Ոլորման անիվը տեղափոխում է տարրերը",
|
||||
"horizon.extras.sort": "Տեսակավորել կոճակները",
|
||||
"horizon.extras.sort_key": "Տեսակավորելու բանալի",
|
||||
"horizon.extras.no_ai": "Ոչ մի AI",
|
||||
"horizon.extras.agent_control": "Գործակալի վերահսկում",
|
||||
"horizon.extras.discord_presence": "Discord-ի Rich Presence",
|
||||
"horizon.extras.chat_animation": "Հարթ զրույց",
|
||||
"horizon.extras.chat_indicator": "Հաղորդագրության ցուցիչ",
|
||||
"horizon.extras.wheel_cycles_settings": "Ոլորման անիվը փոխում է կարգավորումները",
|
||||
"horizon.extras.pack_browser": "Ռեսուրսների փաթեթի զննարկիչ",
|
||||
"horizon.extras.fullbright.tooltip": "Ցույց տալ բլոկները և օբյեկտները լիարժեք լույսի ներքո, նույնիսկ մութ վայրերում:",
|
||||
"horizon.extras.dynamic_lights.tooltip": "Ջահերը և լույսի այլ աղբյուրները, որոնք պահված, ընկած կամ վառված են, լուսավորում են դրանց շուրջ գտնվող բլոկները:",
|
||||
"horizon.extras.own_name_tag.tooltip": "Ցույց է տալիս ձեր անունը ձեր գլխի վերևում երրորդ դեմքով, ինչպես դա տեսնում են մյուս խաղացողները: Թաքնված է, երբ սերվերը թաքցնում է ձեր թիմի անունները կամ դուք անտեսանելի եք:",
|
||||
"horizon.extras.hide_block_particles.tooltip": "Թաքցնում է բեկորների մասնիկները, որոնք պայթում են կոտրված բլոկից և քանդվում են ձեր հանքավայրից: Մնացած մասնիկները մնում են:",
|
||||
"horizon.extras.auto_reconnect.tooltip": "Կրկին միանում է սերվերին կորցրած կապից կամ վերագործարկումից հետո, երբեք հարվածից կամ արգելքից հետո:",
|
||||
"horizon.extras.ui_sound_reserve.tooltip": "Աշխարհում հնչող ձայները 247 ձայնային ալիքներից 16-ին ազատ են թողնում, ուստի դրանց հոսքը (մեծ պայթյուն) չի կարող խլացնել մենյուի սեղմումները:",
|
||||
"horizon.extras.music_page.tooltip": "Music & Sounds-ը ստանում է Երաժշտություն... էջ. նվագարկեք ցանկացած ներկառուցված կատարում հիմա կամ անջատեք մեկը, որպեսզի խաղը դադարի ընտրել այն: Ոչինչ չի փոխվում, մինչև չանջատեք թրեքը:",
|
||||
"horizon.extras.mouse_tweaks.tooltip": "Աջ քաշելով տեղադրում է մեկը յուրաքանչյուր բնիկում, ձախից քաշում հավաքում է պահված տարրը, Shift + ձախ քաշում տեղափոխում է յուրաքանչյուր բնիկ:",
|
||||
"horizon.extras.mouse_tweaks_wheel.tooltip": "Ներքևն ուղարկում է անցքի մեկ տարրը մյուս կողմ, վերև՝ մեկը հետ է բերում:",
|
||||
"horizon.extras.sort.tooltip": "Տեսակավորում է գույքագրումը, սնդուկները, տակառները, ներդիրները և շալկերային տուփերը ստեղծագործական ներդիրներով՝ միաձուլելով կույտերը:",
|
||||
"horizon.extras.sort_key.tooltip": "Տեսակավորում է կուրսորի տակ գտնվող մասը: Սեղմեք, ապա սեղմեք ստեղնը; Փախուստը արձակում է այն:",
|
||||
"horizon.extras.no_ai.tooltip": "Թաքցնում և անջատում է AI-ի յուրաքանչյուր հատկանիշ՝ գործակալի կառավարում, horizon-ctl և MCP սերվերներ: Գործարկիչի անջատիչը նույնպես:",
|
||||
"horizon.extras.agent_control.tooltip": "Ձեր սեփական AI գործակալը կարող է խաղալ այս խաղը horizon-ctl կամ MCP հաճախորդի միջոցով, միայն այս համակարգչով:",
|
||||
"horizon.extras.discord_presence.tooltip": "Ցույց է տալիս «Horizon» նվագարկումը ձեր Discord պրոֆիլում, երբ աշխատում է Discord-ը. ընտրացանկերը, միայնակ նվագարկիչը կամ բազմախաղացողը, չափը և խաղաժամանակը: Երբեք աշխարհի անունը կամ սերվերի հասցեն:",
|
||||
"Calibrate...": "Կալիբրացիա...",
|
||||
"Calibrate Anyway...": "Կալիբրացիա, այնուամենայնիվ...",
|
||||
"Use Automatic Setup": "Օգտագործեք ավտոմատ կարգավորում",
|
||||
"Shortcut: %s": "Դյուրանցում՝ %s",
|
||||
"Next": "Հաջորդը",
|
||||
"Sets the three below full screen, one test picture at a time.": "Սահմանում է ներքևում գտնվող երեքը լիաէկրան, միաժամանակ մեկ փորձնական նկար:",
|
||||
"A key that opens this screen from the game. Not bound at first.": "Բանալին, որը բացում է այս էկրանը խաղից: Սկզբում կապված չէ:",
|
||||
"Your display didn't say how bright it gets: calibrate to set it up.": "Ձեր էկրանը չի ասում, թե որքան պայծառ է այն դառնում. չափաբերեք այն կարգավորելու համար:",
|
||||
"Already set up for your display. Only calibrate if HDR looks wrong.": "Արդեն ստեղծվել է ձեր ցուցադրման համար: Չափորոշեք միայն այն դեպքում, եթե HDR-ն սխալ տեսք ունի:",
|
||||
"Puts Peak Brightness and Paper White back to your display's setup.": "Վերադարձնում է առավելագույն պայծառությունն ու թղթի սպիտակը ձեր էկրանի կարգավորումներին:",
|
||||
"Set up for your display. Leave on Auto unless it looks wrong.": "Ստեղծեք ձեր ցուցադրման համար: Միացրեք «Ավտոմատ»-ը, եթե այն սխալ է թվում:",
|
||||
"Lower it until the logo just disappears into the black.": "Իջեցրեք այն, մինչև լոգոն պարզապես անհետանա սևի մեջ:",
|
||||
"Raise it until the logo just disappears into the bright square.": "Բարձրացրեք այն, մինչև լոգոն պարզապես անհետանա լուսավոր հրապարակում:",
|
||||
"Make the card a white that's comfortable to look at for a long time, in the light you play in.": "Դարձրեք քարտը սպիտակ գույն, որը հարմար է երկար նայելու համար, այն լույսի ներքո, որով խաղում եք:",
|
||||
"horizon.splitscreen.profiles.forget": "Մոռացեք",
|
||||
"horizon.splitscreen.profiles.create": "Ստեղծել",
|
||||
"horizon.splitscreen.profiles.you": " - դու",
|
||||
"horizon.splitscreen.profiles.forget_named": "Մոռացեք %s",
|
||||
"horizon.splitscreen.profiles.previous": "Նախորդ",
|
||||
"horizon.splitscreen.profiles.next": "Հաջորդը",
|
||||
"horizon.splitscreen.profiles.new_button": "Նոր պրոֆիլ...",
|
||||
"horizon.splitscreen.profiles.forget_title": "Մոռացե՞լ պրոֆիլը",
|
||||
"horizon.splitscreen.profiles.forget_leaves": "Այն թողնում է այս օրինակի ցանկը:",
|
||||
"horizon.splitscreen.profiles.forget_kept": "Աշխարհի առաջընթացը և կարգավորումները պահպանվում են:",
|
||||
"horizon.splitscreen.profiles.new_title": "Նոր պրոֆիլ",
|
||||
"horizon.splitscreen.profiles.name_hint": "Անուն (3-ից 16 տառ, թվանշան, _)",
|
||||
"horizon.splitscreen.profiles.switch_title": "Անցեք պրոֆիլը",
|
||||
"horizon.splitscreen.profiles.offline_note": "Անցանց պրոֆիլները պատկանում են այս օրինակին",
|
||||
"horizon.splitscreen.profiles.move": "Տեղափոխեք այնտեղ, որտեղ խաղում եք",
|
||||
"horizon.splitscreen.profiles.move_place": "Տեղափոխեք այնտեղ, որտեղ խաղում եք՝ %s",
|
||||
"horizon.friends.title": "Խաղացեք ընկերների հետ",
|
||||
"horizon.friends.hint": "Ընկերները տեղադրում են կոդը վերնագրի էկրանի Ընկերներ կոճակից հետո, ուղիղ միացումում կամ գործարկողի Play էջում:",
|
||||
"horizon.friends.copied": "Պատճենվել է",
|
||||
"horizon.friends.copy_code": "Պատճենել կոդը",
|
||||
"horizon.friends.stop_sharing": "Դադարեցնել համօգտագործումը",
|
||||
"horizon.friends.none_yet": "Այստեղ դեռ ընկերներ չկան:",
|
||||
"horizon.friends.here_now": "Ահա հիմա: %s",
|
||||
"horizon.friends.share_intro": "Կիսվեք այս աշխարհով հրավերի կոդով. այն բացվում է LAN-ի համար, և ինտերնետում գտնվող ընկերները միանում են կոդով: Մեր ոչ մի սերվեր ներգրավված չէ:",
|
||||
"horizon.friends.start_sharing": "Սկսեք համօգտագործել",
|
||||
"horizon.friends.troubleshooting": "Անսարքությունների վերացում...",
|
||||
"horizon.friends.stopped": "Դադարեցվել է հրապարակել հրավերի կոդը:",
|
||||
"horizon.friends.short_code_changed": "Ինչ-որ մեկը շարունակում էր սխալ կարճ կոդ փորձել, ուստի այն փոխվեց:",
|
||||
"horizon.friends.wrong_code": "Ինչ-որ մեկը սխալ կոդ է փորձել:",
|
||||
"horizon.friends.code_ready": "Ձեր հրավերի կոդը պատրաստ է. Խաղի ընտրացանկ, Խաղացեք ընկերների հետ: Պատճենեք այն և ուղարկեք ձեր ընկերներին։",
|
||||
"horizon.friends.share_failed": "Չեմ կարող կիսվել աշխարհով. %s",
|
||||
"horizon.friends.finding_route": "Գտեք, թե ինչպես ընկերները կարող են կապվել ձեզ հետ…",
|
||||
"horizon.osk.shift": "Հերթափոխ",
|
||||
"horizon.osk.space": "Տիեզերք",
|
||||
"horizon.osk.delete": "Ջնջել",
|
||||
"horizon.osk.type": "Տեսակ",
|
||||
"horizon.osk.symbols": "Խորհրդանիշներ",
|
||||
"horizon.osk.close": "Փակել",
|
||||
"horizon.extras.chat_animation.tooltip": "Նոր զրույցի գիծը սահում է ձախից, մինչդեռ այն խամրում է, այլ ոչ թե ամբողջությամբ երևալու:",
|
||||
"horizon.extras.chat_indicator.tooltip": "Զրույցի գծի ձախ կողմում գտնվող գունավոր գիծը:",
|
||||
"horizon.extras.wheel_cycles_settings.tooltip": "Ոլորման անիվը կոճակի վրա կարգավորումներում փոխում է իր արժեքը, ինչպես վանիլինը: Անջատված, անիվը միայն ոլորում է ցուցակը:",
|
||||
"horizon.extras.pack_browser.tooltip": "Ընտրված ռեսուրսների փաթեթները ստանում են Ավելացնել կոճակ, որը որոնում է Modrinth-ը և տեղադրում փաթեթը ձեր փաթեթների թղթապանակում: Անջատված է, խաղը երբեք չի կապվում Մոդրինթի հետ:",
|
||||
"horizon.extras.splitscreen.tooltip": "Աշխարհում մեկ այլ կարգավորիչ կարող է միանալ որպես նոր խաղացող. սեղմել A-ն, երբ նա հարցնում է, այնուհետև ընտրել պրոֆիլ և որտեղ խաղալ:",
|
||||
"horizon.splitscreen.setup.monitor": "Մոնիտոր %s",
|
||||
"horizon.splitscreen.setup.monitor_unknown": "մոնիտոր",
|
||||
"horizon.splitscreen.setup.window": "Պատուհան %s",
|
||||
"horizon.splitscreen.setup.new_window": "Նոր պատուհան",
|
||||
"horizon.splitscreen.setup.fill_monitor": "Լրացրեք %s",
|
||||
"horizon.splitscreen.setup.done": "Կատարված է",
|
||||
"horizon.splitscreen.setup.on": "Միացված է",
|
||||
"horizon.splitscreen.setup.off": "Անջատված",
|
||||
"horizon.splitscreen.setup.player": "Խաղացող %s",
|
||||
"horizon.splitscreen.setup.revert": "Վերադարձ",
|
||||
"horizon.splitscreen.setup.apply": "Դիմել",
|
||||
"horizon.splitscreen.setup.warning.empty_main": "Ոչ ոք չի խաղում Windows 1-ում. այն թաքնվում է",
|
||||
"horizon.splitscreen.setup.warning.empty_close": "Ոչ ոք չի խաղում Window %s-ում. այն փակվում է Apply-ով",
|
||||
"horizon.splitscreen.setup.warning.empty_new": "Ոչ ոք չի խաղում Window %s-ում. այն չի բացվի",
|
||||
"horizon.splitscreen.setup.warning.on_main": "%s պատուհանը լրացնում է Window 1-ի մոնիտորը. նրա խաղացողները խաղում են Windows 1-ում",
|
||||
"horizon.splitscreen.setup.warning.unplugged": "Window %s-ի մոնիտորը միացված չէ. նրա խաղացողները խաղում են Windows 1-ում",
|
||||
"horizon.splitscreen.setup.status.off": "Splitscreen-ն անջատված է:",
|
||||
"horizon.splitscreen.setup.status.enable_hint": "Միացրեք այն, այնուհետև սեղմեք կոճակը աշխարհի մեկ այլ կարգավորիչի վրա:",
|
||||
"horizon.splitscreen.setup.status.join_hint": "Սեղմեք A՝ միանալու և պրոֆիլ ընտրելու համար:",
|
||||
"horizon.splitscreen.setup.status.idle": "Splitscreen պարապ",
|
||||
"horizon.splitscreen.setup.status.alone": "Տեղացի այլ խաղացողներ չկան:",
|
||||
"horizon.splitscreen.setup.status.solo_controls": "Միայնակ հսկիչները և վերահսկիչի հետադարձ կապը անփոփոխ են:",
|
||||
"horizon.splitscreen.setup.window_empty": "Պատուհան %s: դատարկ",
|
||||
"horizon.splitscreen.setup.note.select": "Սեղմեք նվագարկչի վրա կամ քաշեք այն պատուհանի կամ մոնիտորի վրա:",
|
||||
"horizon.splitscreen.setup.note.apply": "Դիմեք՝ այս կերպ խաղալու համար, Վերադարձեք՝ հետարկելու համար:",
|
||||
"horizon.splitscreen.setup.note.place": "Որտե՞ղ պետք է խաղա %s-ը:",
|
||||
"horizon.splitscreen.setup.this_player": "այս խաղացողը",
|
||||
"horizon.splitscreen.setup.switch_disabled": "Splitscreen-ն անջատվում է, երբ մյուսները հեռանան (նրանց դադարի ընտրացանկը):",
|
||||
"horizon.splitscreen.setup.window_place": "Պատուհան %s (%s %s-ից)",
|
||||
"horizon.splitscreen.setup.names": "Անուններ",
|
||||
"horizon.splitscreen.setup.identify": "Նույնականացնել",
|
||||
"horizon.splitscreen.setup.layout.two": "2 համօգտագործում՝ %s",
|
||||
"horizon.splitscreen.setup.layout.three": "3 համօգտագործում՝ %s",
|
||||
"horizon.splitscreen.setup.layout.two.0": "Ավտոմատ",
|
||||
"horizon.splitscreen.setup.layout.two.1": "Կողք կողքի",
|
||||
"horizon.splitscreen.setup.layout.two.2": "Վերևից և ներքևից",
|
||||
"horizon.splitscreen.setup.layout.three.0": "Մեկ լայն վերևում",
|
||||
"horizon.splitscreen.setup.layout.three.1": "Մեկ բարձրահասակ ձախ կողմում",
|
||||
"horizon.splitscreen.setup.layout.three.2": "Կողք կողքի",
|
||||
"horizon.splitscreen.setup.help.player": "Սեղմեք կամ քաշեք %s՝ դրանք տեղափոխելու համար:",
|
||||
"horizon.splitscreen.setup.help.layout_auto": "%s (կողք կողքի, երբ պատուհանը լայն է): Սեղմեք՝ փոխելու համար:",
|
||||
"horizon.splitscreen.setup.help.layout": "%s. Սեղմեք՝ փոխելու համար:",
|
||||
"horizon.splitscreen.setup.help.switch": "Splitscreen այս համակարգչի համար՝ միացված կամ անջատված:",
|
||||
"horizon.splitscreen.setup.help.identify": "Յուրաքանչյուր խաղացողի տեսքը ցույց է տալիս, թե որ պատուհանում է այն գտնվում:",
|
||||
"horizon.splitscreen.setup.help.names": "Յուրաքանչյուր խաղացողի անունը իր տեսադաշտի անկյունում:",
|
||||
"horizon.splitscreen.setup.help.revert": "Հետարկել դեռևս չկիրառված փոփոխությունները:",
|
||||
"horizon.splitscreen.setup.help.apply": "Խաղացեք այնպես, ինչպես ցույց է տալիս քարտեզը:",
|
||||
"horizon.splitscreen.setup.help.unchanged": "Դեռ ոչինչ չի փոխվել։",
|
||||
"horizon.splitscreen.setup.give_up_pad": "Հանձնվելու պահոց",
|
||||
"horizon.splitscreen.prompt.controller_connected": "Կարգավորիչը միացված է",
|
||||
"horizon.splitscreen.prompt.controller_disconnected": "Կարգավորիչն անջատված է",
|
||||
"horizon.splitscreen.prompt.controller_disconnected.hint": "Կրկին միացրեք այն կամ սեղմեք մեկ այլ կոճակ",
|
||||
"horizon.splitscreen.prompt.join.one": "%s ցանկանում է միանալ",
|
||||
"horizon.splitscreen.prompt.join.many": "%s կարգավարները ցանկանում են միանալ",
|
||||
"horizon.splitscreen.prompt.join.yes": "Միանալ",
|
||||
"horizon.splitscreen.prompt.join.as_p1": "Խաղացեք որպես P1",
|
||||
"horizon.splitscreen.prompt.join.no": "Ոչ",
|
||||
"horizon.splitscreen.prompt.lost": "%s՝ կարգավորիչն անջատված է",
|
||||
"horizon.splitscreen.prompt.lost.use_another": "Օգտագործեք մեկ այլ",
|
||||
"horizon.splitscreen.prompt.lost.leave": "Հեռանալ",
|
||||
"horizon.splitscreen.setup.help.give_up_pad": "Ձեր կարգավորիչը դադարում է վարել ձեզ և նրան առաջարկվում է միանալ (A):",
|
||||
"horizon.splitscreen.setup.note.held_at": "%s-ից %s. A-ն այն գցում է այստեղ, B-ն հետ է դնում:",
|
||||
"horizon.splitscreen.setup.note.held": "%s վերցրեց. ձախից/աջից ընտրում է որտեղ, A-ն իջեցնում է, B-ն հետ է դնում:",
|
||||
"Hides models behind opaque blocks. Async checks off-thread; entities tick.": "Թաքցնում է մոդելները անթափանց բլոկների հետևում: Async-ը ստուգում է թեմայից դուրս; սուբյեկտները նշում են.",
|
||||
"Block Entities": "Արգելափակել սուբյեկտները",
|
||||
"Shulker Boxes": "Շուլկերի տուփեր",
|
||||
"Reuses settled boxes; lid movement stays animated.": "Վերօգտագործում է նստեցված տուփերը; կափարիչի շարժումը մնում է անիմացիոն:",
|
||||
"Signs": "Նշաններ",
|
||||
"Reuses sign text until text, light, or font changes.": "Կրկին օգտագործում է նշանի տեքստը մինչև տեքստը, լույսը կամ տառատեսակը փոխվի:",
|
||||
"Decorated Pots": "Զարդարված ամաններ",
|
||||
"Reuses still pots; break wobble and sherd changes redraw.": "Կրկին օգտագործում է անշարժ կաթսաներ; break wobble and sherd փոփոխությունները նորից նկարել:",
|
||||
"Bells": "Զանգեր",
|
||||
"Reuses still bells; ringing stays animated.": "Կրկին օգտագործում է անշարժ զանգերը; զանգը մնում է անիմացիոն:",
|
||||
"Chests": "Կրծքավանդակներ",
|
||||
"Reuses closed chests; moving lids stay animated.": "Կրկին օգտագործում է փակ կրծքավանդակները; շարժվող կափարիչները մնում են անիմացիոն:",
|
||||
"Banners": "Բաններներ",
|
||||
"Reuses poles; flags and pattern layers still update.": "Վերօգտագործում է բևեռները; դրոշները և նախշերի շերտերը դեռ թարմացվում են:",
|
||||
"Copper Golem Statues": "Պղնձե Գոլեմի արձաններ",
|
||||
"Reuses statue geometry until its block state changes.": "Կրկին օգտագործում է արձանի երկրաչափությունը, մինչև փոխվի դրա բլոկային վիճակը:",
|
||||
"Leaf Culling": "Տերևների հատում",
|
||||
"Every leaf face. Vanilla's fancy leaves.": "Յուրաքանչյուր տերևի դեմք: Վանիլի շքեղ տերևներ.",
|
||||
"Distant Plant Dither": "Հեռավոր բույսի դիդեր",
|
||||
"Keeps fine plants in high-res packs from fading far away.": "Պահպանում է բարակ բույսերը բարձր ռեզոնանսային փաթեթներում, որպեսզի չթուլանան հեռու:",
|
||||
"Screenshot Quality": "Սքրինշոթի որակ",
|
||||
"F2 screenshots at this many times the game's resolution. Higher takes longer.": "F2 սքրինշոթներ այս խաղի լուծաչափով շատ անգամ: Բարձրագույնը ավելի երկար է տևում:",
|
||||
"Frame Generation": "Շրջանակների սերունդ",
|
||||
"Shows a made-up frame between each two real ones: smoother, a little more lag.": "Ցույց է տալիս պատրաստված շրջանակը յուրաքանչյուր երկու իրականի միջև՝ ավելի հարթ, մի փոքր ավելի ուշացումով:",
|
||||
"Shadow Cache": "Ստվերային քեշ",
|
||||
"Reuses the pack shadow map when sun, view and world match. Off by default.": "Կրկին օգտագործում է փաթեթի ստվերային քարտեզը, երբ արևը, տեսարանը և աշխարհը համընկնում են: Լռելյայն անջատված է:",
|
||||
"Find BlueMap": "Գտեք BlueMap-ը",
|
||||
"On servers, finds their BlueMap web map for far terrain. Next join.": "Սերվերների վրա գտնում է իրենց BlueMap վեբ քարտեզը հեռավոր տեղանքի համար: Հաջորդ միանալ.",
|
||||
"BlueMap Radius": "BlueMap շառավիղը",
|
||||
"How far around you BlueMap tiles are downloaded. Next join.": "Որքան հեռու են ձեր շուրջը ներբեռնվել BlueMap սալիկները: Հաջորդ միանալ.",
|
||||
"Synchronous": "Սինխրոն",
|
||||
"Asynchronous": "Ասինխրոն",
|
||||
"Solid": "Պինդ",
|
||||
"Solid Aggressive": "Պինդ ագրեսիվ",
|
||||
"Hollow": "Խոռոչ",
|
||||
"Leaves fully inside a canopy draw solid: fewer see-through layers.": "Թաղանթի ներսում տերևները պինդ են քաշում. ավելի քիչ թափանցիկ շերտեր:",
|
||||
"Leaves with one open side draw solid too: faster, chunkier edges.": "Մեկ բաց կողմով տերևները նույնպես պինդ են քաշում. ավելի արագ, ավելի խիտ եզրեր:",
|
||||
"Drops faces between leaves: faster, but gaps look through.": "Թափում է դեմքերը տերևների միջև. ավելի արագ, բայց բացերը երևում են:",
|
||||
"Hotbar: Previous Slot": "Hotbar. Նախորդ անցք",
|
||||
"Hotbar: Next Slot": "Hotbar. Հաջորդ խաղային ավտոմատը",
|
||||
"horizon.agent.connected.one": "Միացված է՝ 1 գործակալի միացում",
|
||||
"horizon.agent.connected.many": "Միացված է՝ %s գործակալական կապեր",
|
||||
"horizon.agent.connected.one_ago": "Միացված է. 1 գործակալի միացում, վերջին հրամանը %s վրկ առաջ",
|
||||
"horizon.agent.connected.many_ago": "Միացված է՝ %s գործակալական կապեր, վերջին հրամանը %s վրկ առաջ",
|
||||
"horizon.agent.waiting": "Սպասում է գործակալի.",
|
||||
"horizon.agent.off": "Անջատված. գործակալները չեն կարող հասնել այս խաղին:",
|
||||
"horizon.agent.session_opened": "Այս նիստի համար բացվել է այն ծրագրի կողմից, որը սկսել է խաղը:",
|
||||
"horizon.agent.socket": "Socket՝ %s (պատճենել մանրամասները դրա ամբողջական ուղու համար)",
|
||||
"horizon.agent.local_only": "Միայն տեղական. գործակալներ այս համակարգչում, ոչ երբեք ցանց:",
|
||||
"Auto (%s nits)": "Ավտոմատ (%s nits)",
|
||||
"Hides models behind opaque blocks. Entities update. Off with custom packs.": "Թաքցնում է մոդելները անթափանց բլոկների հետևում: Սուբյեկտների թարմացում: Անջատված է հատուկ փաթեթներով:",
|
||||
"horizon.extras.repro_keys": "Ձայնագրման դյուրանցումներ",
|
||||
"horizon.extras.repro_keys.tooltip": "F3+R-ը սկսում կամ դադարեցնում է ռեպրո ձայնագրությունը, իսկ F3+E-ն գրում է իր փաթեթը: Լռելյայն անջատված է. ձայնագրությունը պատճենում է աշխարհը:",
|
||||
"horizon.agent.record_session": "Սկսեք ձայնագրման նստաշրջանը",
|
||||
"horizon.agent.record_stop": "Դադարեցնել ձայնագրման նիստը",
|
||||
"horizon.agent.export_repro": "Արտահանման Repro փաթեթ",
|
||||
"horizon.repro.started": "Ձայնագրումը սկսվել է; F3+R-ը դադարեցնում է այն և գրում է փաթեթը:",
|
||||
"horizon.repro.stopped": "Ձայնագրումը դադարեցվել է՝ %s",
|
||||
"horizon.repro.bundle": "Repro փաթեթ՝ %s",
|
||||
"horizon.repro.no_recording": "Արտահանման համար ձայնագրություն դեռ չկա:",
|
||||
"horizon.repro.replay_started": "Կրկնությունը սկսվեց՝ %s",
|
||||
"horizon.pack.addInfo": "Ավելացնել ռեսուրսների փաթեթ Modrinth-ից",
|
||||
"horizon.pack.addWorking": "Հարցում Modrinth-ին...",
|
||||
"horizon.pack.addNone": "Ռեսուրսների փաթեթներ չեն գտնվել",
|
||||
"horizon.pack.addTitle": "Ավելացնել ռեսուրսների փաթեթ",
|
||||
"horizon.pack.install": "Տեղադրեք",
|
||||
"horizon.pack.installing": "Տեղադրում",
|
||||
"horizon.pack.installed": "Տեղադրված է",
|
||||
"horizon.pack.search": "Որոնում",
|
||||
"horizon.pack.searchHint": "Որոնել Modrinth-ում...",
|
||||
"horizon.pack.filters": "Զտիչներ",
|
||||
"horizon.pack.filter.realistic": "Իրատեսական",
|
||||
"horizon.pack.filter.simplistic": "Պարզեցված",
|
||||
"horizon.pack.filter.vanillaLike": "Վանիլի նման",
|
||||
"horizon.pack.addFailed": "Փաթեթը չհաջողվեց ավելացնել՝ %s",
|
||||
"horizon.extras.header.cosmetics": "Կոսմետիկա",
|
||||
"horizon.extras.cosmetics_mine": "Իմ կոսմետիկան",
|
||||
"horizon.extras.cosmetics_mine.tooltip": "Թաքնված. յուրաքանչյուր Horizon խաղացող ձեզ տեսնում է առանց ձեր կոսմետիկայի, այդ թվում՝ դուք: Նույն անջատիչը, ինչ գործարկիչի զգեստապահարան:",
|
||||
"horizon.extras.cosmetics_others": "Այլ խաղացողների կոսմետիկա",
|
||||
"horizon.extras.cosmetics_others.tooltip": "Ինչ են հագնում մյուս Horizon խաղացողները. ամեն ինչ, միայն նրանց անվան պիտակի ոճերը, կամ ոչինչ: Թաքնված, խաղը երբեք չի հարցնում, թե ինչ են նրանք հագնում:",
|
||||
"horizon.extras.cosmetics_auras": "Ուրիշների աուրաներն ու արահետները",
|
||||
"horizon.extras.cosmetics_auras.tooltip": "Աուրաները և արահետները կրում են այլ խաղացողներ: Լռելյայն անջատված է:",
|
||||
"horizon.extras.cosmetics.shown": "Ցուցադրված է",
|
||||
"horizon.extras.cosmetics.hidden": "Թաքնված",
|
||||
"horizon.extras.cosmetics.name_tags": "Միայն անունների պիտակներ"
|
||||
}
|
||||
@@ -0,0 +1,470 @@
|
||||
{
|
||||
"horizon.options.controller": "Onye njikwa",
|
||||
"horizon.options.three_d_skin_layers": "Ọkwa skin 3D",
|
||||
"horizon.options.vibration": "Mmaji",
|
||||
"horizon.options.adaptive_triggers": "Triggers na-agbanwe agbanwe",
|
||||
"horizon.options.lightbar": "Igwe ọkụ ọkụ",
|
||||
"horizon.options.look_sensitivity": "Mmetụta ilegharị anya",
|
||||
"horizon.options.invert_x": "Ntụgharị anya X",
|
||||
"horizon.options.invert_y": "Ntụgharị anya Y",
|
||||
"horizon.options.sneak_button": "Bọtịnụ ịgbada",
|
||||
"horizon.options.move_deadzone": "Deadzone mmegharị",
|
||||
"horizon.options.look_deadzone": "Deadzone ilegharị anya",
|
||||
"horizon.options.button_glyphs": "Bọtịnụ Glyphs",
|
||||
"horizon.options.menu_navigation": "Ntugharị menu",
|
||||
"horizon.options.on_screen_keyboard": "Ahụigodo na ihuenyo",
|
||||
"horizon.options.chat_delay": "Nkata nkata",
|
||||
"horizon.options.lightbar.health": "Ahụike",
|
||||
"horizon.options.lightbar.dimension": "Akụkụ",
|
||||
"horizon.options.glyphs.auto": "Akpaaka",
|
||||
"horizon.options.menu_focus": "Lekwasị anya",
|
||||
"horizon.options.menu_pointer": "Ntuziaka",
|
||||
"horizon.options.keyboard.auto": "Akpaaka",
|
||||
"horizon.options.unavailable": "Njirimara a adịbeghị na Horizon.",
|
||||
"horizon.options.search": "Chọọ ntọala...",
|
||||
"horizon.pages.shader_packs": "Ngwunye Shader",
|
||||
"horizon.pages.shader_options": "Nhọrọ Shader",
|
||||
"horizon.pages.controller": "Ntọala njikwa",
|
||||
"horizon.pages.controller_binds": "Ejikọ njikwa",
|
||||
"horizon.pages.extras": "Horizon Mgbakwunye",
|
||||
"horizon.pages.settings": "Horizon Ntọala",
|
||||
"horizon.pages.agent": "Onye nnọchi anya AI",
|
||||
"horizon.split.leave": "Hapụ",
|
||||
"horizon.pages.split_settings": "Ntọala ihuenyo gbawara",
|
||||
"horizon.pages.split_profiles": "Onye na-egwu egwu?",
|
||||
"horizon.pages.split_setup": "Ntọala ihuenyo gbawara agbawa",
|
||||
"horizon.pages.music": "Egwu",
|
||||
"horizon.pages.music.menu": "NchNhr",
|
||||
"horizon.pages.music.overworld": "Gburugburu ụwa",
|
||||
"horizon.pages.music.creative": "Kere ihe",
|
||||
"horizon.pages.music.underwater": "N'okpuru mmiri",
|
||||
"horizon.pages.music.end": "Ọgwụgwụ",
|
||||
"horizon.pages.music.boss": "Onye isi",
|
||||
"horizon.pages.music.credits": "Ebe e si nweta",
|
||||
"horizon.pages.music.overworld_biomes": "Biomes nke ụwa",
|
||||
"horizon.pages.music.nether_biomes": "Biomes ndị ọzọ",
|
||||
"horizon.pages.music.end_biomes": "Ọgwụgwụ biomes",
|
||||
"horizon.pages.music.other": "Egwu ndị ọzọ",
|
||||
"horizon.pages.music.empty": "Enweghị egwu egwu: anaghị ebu ụda egwuregwu.",
|
||||
"horizon.pages.music.tooltip": "Egwu arụnyere n'ime ya, site na ọnọdụ: kpọọ otu ugbu a, ma ọ bụ gbanyụọ nke ọ bụla ka egwuregwu ahụ kwụsị iburu ya.",
|
||||
"horizon.pages.settings.tooltip": "Ntọala nke Horizon: eserese, njikwa, mgbakwunye na mods.",
|
||||
"horizon.pages.graphics.tooltip": "Eserese, dị mfe: ntọala ọ bụla na-ekwu ihe ọ na-efu.",
|
||||
"horizon.pages.graphics_advanced.tooltip": "Ntọala eserese ọ bụla, Horizon gụnyere, yana ihe ọ bụla na-efu.",
|
||||
"horizon.pages.controller.tooltip": "Ndị na-achịkwa: bọtịnụ ha, mkpanaka ha, ịma jijiji na igodo menu.",
|
||||
"horizon.pages.extras.tooltip": "Mgbakwunye nhọrọ, niile na ndabara: egwuregwu ahụ na-anọ vanilla ruo mgbe ị gbanye otu.",
|
||||
"horizon.pages.agent.tooltip": "Mee ka onye ọrụ AI nke gị kpọọ: horizon-ctl na ndị ahịa MCP na kọmputa a.",
|
||||
"horizon.pages.split_profiles.tooltip": "Onye na-egwu egwu: profaịlụ echekwara na folda egwuregwu a.",
|
||||
"horizon.pages.split_setup.tooltip": "Window na nlekota, na onye na-egwu ebe.",
|
||||
"horizon.pages.shader_packs.tooltip": "Ngwunye Shader sitere na nchekwa shaderpacks: Horizon nke nke ya na ndị nọ na ndo / usoro. Otu na-agba ọsọ n'otu oge.",
|
||||
"horizon.pages.mods.tooltip": "Emebere mods maka Horizon, site na horizon-mods nchekwa. Onye ọ bụla na-agba ọsọ na igbe ájá wee nọrọ ruo mgbe ịgbanye ya.",
|
||||
"horizon.pages.open.graphics": "Eserese...",
|
||||
"horizon.pages.open.graphics_advanced": "Eserese dị elu...",
|
||||
"horizon.pages.open.shader_packs": "Ngwungwu Shader...",
|
||||
"horizon.pages.open.controller": "Ntọala njikwa...",
|
||||
"horizon.pages.open.split_setup": "Ihuenyo gbawara...",
|
||||
"horizon.pages.open.extras": "Mgbakwunye...",
|
||||
"horizon.pages.open.agent": "Onye nnọchi anya AI...",
|
||||
"horizon.pages.open.horizon_graphics": "Horizon eserese...",
|
||||
"horizon.pages.open.controller_binds": "Ejikọ njikwa...",
|
||||
"horizon.pages.open.horizon_settings": "Horizon Ntọala...",
|
||||
"horizon.pages.open.music": "Egwu...",
|
||||
"horizon.mods.empty": "Enweghị mods: tinye faịlụ .hmod na nchekwa horizon-mods",
|
||||
"horizon.mods.stopped": " (Kwụsị)",
|
||||
"horizon.mods.not_built": " (Ewubeghị ya)",
|
||||
"horizon.mods.settings": "Ntọala",
|
||||
"horizon.mods.in_world": " (hapụ ụwa ka ọ gbanwee)",
|
||||
"horizon.mods.open_folder": "Mepee folda Mod",
|
||||
"horizon.shader_packs.empty": "Enweghị ngwugwu shader: tinye ha na nchekwa shaderpacks",
|
||||
"horizon.shader_options.open": "Nhọrọ Shader...",
|
||||
"horizon.shader_options.profile": "Profaịlụ",
|
||||
"horizon.shader_options.loading": "Ịgụ nhọrọ mkpọ shader...",
|
||||
"horizon.agent.copy_details": "Detuo nkọwa njikọ",
|
||||
"horizon.multiplayer.join": "Soro",
|
||||
"horizon.multiplayer.cancel_reconnecting": "Kagbuo njikọ ọzọ",
|
||||
"horizon.multiplayer.join_friend": "Soro enyi",
|
||||
"horizon.multiplayer.invite_code": "Koodu ịkpọ oku",
|
||||
"horizon.multiplayer.relay": "Ntugharị (nhọrọ)",
|
||||
"Preset": "Ntọala",
|
||||
"LOD Distance": "Ogologo LOD",
|
||||
"Far Detail": "Nkọwa zuru oke",
|
||||
"Cave Culling": "Ọgba Culling",
|
||||
"Entity Culling": "Ụlọ ọrụ Culling",
|
||||
"Chunk Updates": "Mmelite Chunk",
|
||||
"Upload Budget": "Bulite mmefu ego",
|
||||
"Sky": "Eluigwe",
|
||||
"Weather": "Ihu igwe",
|
||||
"Animated Textures": "Ederede animated",
|
||||
"Present Mode": "Ụdị dị ugbu a",
|
||||
"Worker Threads": "Eriri ndị ọrụ",
|
||||
"Resolution Scale": "Ọnụ ọgụgụ mkpebi",
|
||||
"Paper White": "Akwụkwọ ọcha",
|
||||
"Peak Brightness": "Ọnụ na-egbuke egbuke",
|
||||
"Black Level": "Ọkwa ojii",
|
||||
"UI Brightness": "UI ihie",
|
||||
"Battery Mode": "Ụdị batrị",
|
||||
"Graphics API": "API eserese",
|
||||
"Translucent Batching": "Translucent batching",
|
||||
"Performance Overlay": "Mkpuchi arụmọrụ",
|
||||
"Full Detail Distance": "Ogologo zuru ezu",
|
||||
"On": "Gbanye",
|
||||
"Off": "Gbanyụọ",
|
||||
"Unlimited": "Enweghị oke",
|
||||
"Auto": "Akpaaka",
|
||||
"Custom": "Omenala",
|
||||
"Performance": "Arụmọrụ",
|
||||
"Balanced": "Kwesịrị ekwesị",
|
||||
"Quality": "Ogo",
|
||||
"Full": "Juputara",
|
||||
"Reduced": "E belatara",
|
||||
"Efficient": "Oru oma",
|
||||
"Precise": "Kpọmkwem",
|
||||
"Auto (VSync)": "Akpaaka (VSync)",
|
||||
"Mailbox": "Igbe ozi",
|
||||
"Immediate": "Ngwa ngwa",
|
||||
"DirectX 12": "DirectX12",
|
||||
"FPS and Graph": "FPS na eserese",
|
||||
"No cost": "Enweghị ọnụ ahịa",
|
||||
"Low cost": "Ọnụ ala dị ala",
|
||||
"Medium cost": "Ọnụ ego dị obere",
|
||||
"High cost": "Ọnụ ego dị elu",
|
||||
"Saves time": "Na-echekwa oge",
|
||||
"Graphics": "Eserese",
|
||||
"Done": "Emechaala",
|
||||
"This feature is not yet available in Horizon.": "Njirimara a adịbeghị na Horizon.",
|
||||
"Your display or system doesn't offer HDR output.": "Ngosipụta ma ọ bụ sistemụ gị anaghị enye mmepụta HDR.",
|
||||
"Turn HDR on to use it.": "Gbanye HDR ka iji ya.",
|
||||
"Your GPU or graphics API doesn't support it.": "API GPU ma ọ bụ eserese gị anaghị akwado ya.",
|
||||
"%s chunks": "%s iberibe",
|
||||
"%s per frame": "%s kwa etiti",
|
||||
"Auto (%s)": "Akpaaka (%s)",
|
||||
"Full-detail terrain range. LOD Distance can extend local worlds farther.": "Oke ala zuru oke. Anya LOD nwere ike ịgbatị ụwa mpaghara n'ihu.",
|
||||
"Coarse distant terrain in local worlds. Integrated GPUs stop at 128 chunks.": "Ala dị anya n'ime ụwa ime obodo. GPU agbakwunyere na-akwụsị na 128 chunks.",
|
||||
"Reduced draws far terrain coarser: faster on this integrated GPU.": "Obere ala na-adọta oke ala: ngwa ngwa na GPU agbakwunyere.",
|
||||
"Reduced draws far terrain coarser, for GPUs it slows down.": "Mbelata na-adọta oke ala, maka GPU ọ na-agbada.",
|
||||
"Field of view. Wider shows more terrain at once.": "Mpaghara anya. Wider na-egosi oke ala n'otu oge.",
|
||||
"Caps frames per second; a cap saves power and heat.": "Okpokoro okpu kwa nkeji; okpu na-azọpụta ike na okpomọkụ.",
|
||||
"Waits for the display's refresh: no tearing, a little latency.": "Na-echere ume ọhụrụ ngosi: enweghị ndọkasị, ntakịrị latency.",
|
||||
"Size of menus and the HUD.": "Nha menu na HUD.",
|
||||
"Sets the options below together. Changing one makes it Custom.": "Na-ahazi nhọrọ ndị dị n'okpuru ọnụ. Ịgbanwe otu na-eme ka ọ bụrụ omenala.",
|
||||
"Lava, fire and sunlight shine brighter than white. Needs an HDR display.": "Lava, ọkụ na ìhè anyanwụ na-egbuke egbuke karịa ọcha. Achọrọ ihe ngosi HDR.",
|
||||
"Your display's darkest black. 0 for OLED; LCDs glow a little.": "Ngosipụta gị kacha oji. 0 maka OLED; LCDs na-enwu ntakịrị.",
|
||||
"How bright highlights get. Auto: the peak your system reports.": "Kedu ka isi ihe na-egbuke egbuke si enweta. Akpaaka: ọnụ ọgụgụ kasị elu nke sistemụ gị na-akọ.",
|
||||
"How bright white paper and menus look. Auto: your desktop's white.": "Kedu ka akwụkwọ ọcha na menus si dị. Akpaaka: desktọpụ gị na-acha ọcha.",
|
||||
"How bright the HUD and menus are, against paper white.": "Lee ka HUD na menus si na-enwu, megide ọcha akwụkwọ.",
|
||||
"How far mobs, crops and machines keep working. CPU time.": "Ogologo oge ole na-eme mkpọtụ, ihe ọkụkụ na igwe na-arụ ọrụ. CPU oge.",
|
||||
"How far away mobs and items are drawn, as a share of normal.": "Kedu ebe a na-adọta mobs na ihe dị anya, dịka òkè nke nkịtị.",
|
||||
"Skips terrain hidden behind closed sections. Off costs a lot.": "Na-amafe ala zoro ezo n'azụ ngalaba mechiri emechi. Gbanyụọ na-efu nnukwu ego.",
|
||||
"Hides entities behind opaque blocks.": "Na-ezochi ihe dị n'azụ ngọngọ adịghị anya.",
|
||||
"No entity occlusion culling.": "Enweghị mmechi ụlọ ọrụ na-akpachapụ anya.",
|
||||
"CPU occlusion test runs this frame.": "Nnwale occlusion CPU na-eme etiti a.",
|
||||
"Occlusion checks run on a worker thread.": "A na-enyocha nyocha mkpọchi na eri onye ọrụ.",
|
||||
"Meshed sections uploaded per frame. Lower is smoother while loading.": "Ebugoro akụkụ ndị a kpara akpa n'otu etiti. Obere na-adị nro ka a na-ebunye ya.",
|
||||
"Soft shadows in corners. Costs chunk building time only.": "Onyunyo dị nro na nkuku. Ọ na-eri naanị oge ụlọ.",
|
||||
"Smaller copies of block textures for distant terrain: less shimmer.": "Obere nnomi nke ederede ngọngọ maka ala dị anya: obere shimmer.",
|
||||
"Blends grass and water colours across biomes when building chunks.": "Na-agwakọta ahihia na agba mmiri n'ofe biomes mgbe ị na-ewu iberibe.",
|
||||
"Cloud layer: off, flat (fast) or 3D (fancy).": "Igwe ojii: gbanyụọ, ewepụghị (ngwa ngwa) ma ọ bụ 3D (mmasị).",
|
||||
"How far clouds reach, in chunks.": "Kedu ka igwe ojii si erute, na nkenke.",
|
||||
"Draws the sky, sun, moon and stars.": "Na-adọta mbara igwe, anyanwụ, ọnwa na kpakpando.",
|
||||
"Distance fog. Off shows the edge of the loaded world.": "Fois dị anya. Gbanyụọ na-egosi nsọtụ ụwa eburu ibu.",
|
||||
"Draws rain and snow.": "Na-adọta mmiri ozuzo na snow.",
|
||||
"How far rain and snow fall around you.": "Ogologo mmiri ozuzo na snow na-ada gburugburu gị.",
|
||||
"How many particles effects spawn.": "Olee otú ọtụtụ irighiri ihe mmetụta spawn.",
|
||||
"Round shadows under mobs and items.": "Gburugburu onyinyo n'okpuru mobs na ihe.",
|
||||
"Leaves with see-through gaps. Off draws them solid.": "Akwụkwọ nwere oghere anya-site. Gbanyụọ na-adọta ha siri ike.",
|
||||
"Sorts water and glass more exactly behind each other.": "Na-ahazi mmiri na iko karịa n'azụ ibe ha.",
|
||||
"Which chunk rebuilds wait for the frame: none, nearby or yours.": "Kedu nchikota nke na-ewughachi echere etiti: ọ nweghị, dị nso ma ọ bụ nke gị.",
|
||||
"Animates water, lava, fire and other moving textures.": "Na-eme ka mmiri, lava, ọkụ na textures ndị ọzọ na-akpụ akpụ.",
|
||||
"Smooths jagged edges. FXAA: softer. TAA: smoothest, moving things may trail.": "Na-eme ka akụkụ ndị gbagọrọ agbagọ. FXAA: dị nro. TAA: ihe kacha dị nro, ihe na-akpụ akpụ nwere ike ịzọ ya.",
|
||||
"Renders the world smaller and rebuilds it with TAA. Faster, softer.": "Na-eme ka ụwa dị ntakịrị ma jiri TAA wughachi ya. Ọsọ ọsọ, dị nro.",
|
||||
"HDR output on an HDR display: lava, fire and sunlight shine brighter.": "Mmepụta HDR na ngosipụta HDR: lava, ọkụ na ìhè anyanwụ na-enwu karịa.",
|
||||
"How frames reach the screen while VSync is off.": "Kedu ka okpokolo agba si enweta ihuenyo mgbe VSync gbanyụrụ.",
|
||||
"Efficient sleeps until the next frame; Precise spins, like vanilla.": "Oru oma na-ehi ụra ruo mgbe etiti ọzọ; Akpụkpọ ụkwụ dị mma, dị ka vanilla.",
|
||||
"Fills the screen (borderless).": "Na-ejuputa ihuenyo (enweghị oke).",
|
||||
"Brightens dark places.": "Na-amụba ebe gbara ọchịchịrị.",
|
||||
"Lowers the frame rate when minimised, or idle too.": "Na-ewetu ọ̀tụ̀tụ̀ fekere ahụ mgbe o wedara ya, ma ọ bụ na-abaghị uru.",
|
||||
"Sways the view while walking.": "Na-emegharị anya mgbe ị na-eje ije.",
|
||||
"Fades newly loaded chunks in.": "Na-adaba ntụtụ ndị ebugoro ọhụrụ.",
|
||||
"Darkens the screen's edges.": "Na-eme ka akụkụ ihuenyo gbaa ọchịchịrị.",
|
||||
"Shows when the world saves.": "Na-egosi mgbe ụwa na-azọpụta.",
|
||||
"Shows attack cooldown.": "Na-egosi nkwụsịtụ ọgụ.",
|
||||
"60 FPS cap (30 in menus or unfocused), half the workers: less power.": "60 FPS okpu (30 na menus ma ọ bụ enweghị uche), ọkara ndị ọrụ: obere ike.",
|
||||
"Threads that generate, light and mesh chunks. Next start.": "Eriri na-emepụta, ọkụ na ntupu chunks. Mmalite ọzọ.",
|
||||
"Vulkan, then DirectX 12 (Windows) or OpenGL (Linux) where it fails. Next start.": "Vulkan, wee DirectX 12 (Windows) ma ọ bụ OpenGL (Linux) ebe ọ dara. Mmalite ọzọ.",
|
||||
"Water and glass in one buffer: fewer draw calls, a bit more VRAM. Next start.": "Mmiri na iko n'otu ebe nchekwa: oku na-ese ihe pere mpe, ntakịrị VRAM. Mmalite ọzọ.",
|
||||
"Mesh data sent to the GPU per frame. Lower is smoother while loading.": "Ntugharị data ezigara na GPU kwa etiti. Obere na-adị nro ka a na-ebunye ya.",
|
||||
"Frame rate and frame times over the game, with a graph.": "Ọnụọgụ etiti na oge etiti n'ofe egwuregwu ahụ, yana eserese.",
|
||||
"horizon.multiplayer.finding_friend": "Ịchọta ụwa enyi gị...",
|
||||
"horizon.multiplayer.not_signed_in": "Ihe nkesa a dị na ọnọdụ ịntanetị. Jiri akaụntụ Microsoft banye na Horizon launcher iji sonyere ya.",
|
||||
"horizon.multiplayer.invalid_address": "Adreesị nkesa na-ezighi ezi: %s",
|
||||
"horizon.multiplayer.connected_friend_direct": "Ejikọtara ya na enyi gị ozugbo...",
|
||||
"horizon.multiplayer.connected_friend_relay": "Ejikọrọ enyi gị site na relay...",
|
||||
"General": "Izugbe",
|
||||
"Advanced": "Nke dị elu",
|
||||
"Undo": "Megharịa",
|
||||
"Search options": "Chọọ nhọrọ",
|
||||
"Shortcut": "Ụzọ mkpirisi",
|
||||
"Distance": "Anya",
|
||||
"Display": "Ngosipụta",
|
||||
"Sky and weather": "Eluigwe na ihu igwe",
|
||||
"Lighting and entities": "Ọkụ na ụlọ ọrụ",
|
||||
"Image": "Onyonyo",
|
||||
"Chunk loading": "Ntunye nchara",
|
||||
"Power": "Ike",
|
||||
"Overlay": "Machie",
|
||||
"Output": "Mpụta",
|
||||
"Brightness": "Icha ọkụ",
|
||||
"How far you see, the window and the HUD.": "Ogologo oge ị na-ahụ, windo na HUD.",
|
||||
"The sky and weather, lighting, textures and the image.": "Eluigwe na ihu igwe, ọkụ, textures na oyiyi.",
|
||||
"Chunk loading, culling and power use.": "Ịkwanye chunk, ịkwatu na iji ike mee ihe.",
|
||||
"How frames reach the screen, and the performance overlay.": "Kedu ka okpokolo agba si eru ihuenyo, yana ihe machie arụmọrụ.",
|
||||
"Brighter-than-white output on an HDR display.": "Mwepụta na-egbuke egbuke karịa na ihe ngosi HDR.",
|
||||
"Results for \"%s\"": "Rịzọlt maka \"%s\"",
|
||||
"No settings match.": "Enweghị ntọala dabara.",
|
||||
"horizon.title.not_affiliated": "Enweghị njikọ na Mojang ma ọ bụ Microsoft",
|
||||
"horizon.extras.header.lighting": "Ọkụ",
|
||||
"horizon.extras.header.third_person": "Onye nke atọ",
|
||||
"horizon.extras.header.particles": "Ụmụ irighiri ihe",
|
||||
"horizon.extras.header.inventory": "Akụrụngwa",
|
||||
"horizon.extras.header.chat": "Kpaa nkata",
|
||||
"horizon.extras.header.multiplayer": "Ọtụtụ egwuregwu",
|
||||
"horizon.extras.header.sound": "Ụda",
|
||||
"horizon.extras.header.menus": "NchNhr",
|
||||
"horizon.extras.fullbright": "Ọcha zuru oke",
|
||||
"horizon.extras.dynamic_lights": "Ọkụ na-agbanwe agbanwe",
|
||||
"horizon.extras.own_name_tag": "mkpado aha nke ya",
|
||||
"horizon.extras.hide_block_particles": "Zoo ihe mgbochi mgbochi",
|
||||
"horizon.extras.auto_reconnect": "Jikọọ onwe ya",
|
||||
"horizon.extras.ui_sound_reserve": "Debe ọwa maka ụda UI",
|
||||
"horizon.extras.music_page": "Ibe egwu",
|
||||
"horizon.extras.mouse_tweaks": "Njikwa Tweaks òké",
|
||||
"horizon.extras.mouse_tweaks_wheel": "Mpempe akwụkwọ mpịakọta na-ebugharị ihe",
|
||||
"horizon.extras.sort": "Hazie bọtịnụ",
|
||||
"horizon.extras.sort_key": "Hazie igodo",
|
||||
"horizon.extras.no_ai": "Enweghị AI",
|
||||
"horizon.extras.agent_control": "Njikwa onye nnọchi anya",
|
||||
"horizon.extras.discord_presence": "Discord Ọgaranya Ọnụnọ",
|
||||
"horizon.extras.splitscreen": "Ihuenyo gbawara agbawa",
|
||||
"horizon.extras.chat_animation": "Mkparịta ụka dị nro",
|
||||
"horizon.extras.chat_indicator": "Ihe ngosi ozi",
|
||||
"horizon.extras.wheel_cycles_settings": "Pịgharịa wiilị na-agbanwe ntọala",
|
||||
"horizon.extras.pack_browser": "Ihe nchọgharị mkpọ akụrụngwa",
|
||||
"horizon.extras.fullbright.tooltip": "Gosi ihe mgbochi na ụlọ ọrụ na ọkụ zuru oke, ọbụlagodi na mpaghara gbara ọchịchịrị.",
|
||||
"horizon.extras.dynamic_lights.tooltip": "Ọwa na isi iyi ọkụ ndị ọzọ ejidere, wụsara ma ọ bụ na-enwu ọkụ n'ihe mgbochi gbara ha gburugburu.",
|
||||
"horizon.extras.own_name_tag.tooltip": "Na-egosi aha gị n'elu isi gị na onye nke atọ, dị ka ndị egwuregwu ndị ọzọ na-ahụ ya. Zoro ezo mgbe ihe nkesa ahụ zoro aha otu gị ma ọ bụ na ị naghị ahụ anya.",
|
||||
"horizon.extras.hide_block_particles.tooltip": "Na-ezobe irighiri irighiri ihe ndị na-esi na ngọngọ gbajiri agbaji wee dapụsịa nke ị nwere. Ihe ndị ọzọ na-anọ.",
|
||||
"horizon.extras.auto_reconnect.tooltip": "Sonyere sava mgbe njikọ furu efu ma ọ bụ malitegharịa, ọ dịghị mgbe agbachara ma ọ bụ machibido ya.",
|
||||
"horizon.extras.ui_sound_reserve.tooltip": "Ụda dị n'ụwa na-ahapụ 16 n'ime ọwa ụda ụda 247 n'efu, ya mere iju mmiri nke ha (nnukwu mgbawa) enweghị ike imechi bọtịnụ menu.",
|
||||
"horizon.extras.music_page.tooltip": "Egwu & Ụda na-enweta Egwu... ibe: Kpọọ egwu arụnyere n'ime ya ugbu a, ma ọ bụ gbanyụọ otu ka egwuregwu ahụ kwụsị iburu ya. Ọ nweghị ihe na-agbanwe ruo mgbe ịgbanyụrụ egwu.",
|
||||
"horizon.extras.mouse_tweaks.tooltip": "Dọrọ aka nri ebe otu oghere, aka ekpe na-achịkọta ihe ejidere, Mgbanwe + aka ekpe na-ebugharị oghere ọ bụla.",
|
||||
"horizon.extras.mouse_tweaks_wheel.tooltip": "Ala na-eziga otu ihe nke oghere ahụ n'akụkụ nke ọzọ, elu na-eweghachi otu azụ.",
|
||||
"horizon.extras.sort.tooltip": "Hazie ngwa ahịa, igbe, gbọmgbọm, igbe ender na igbe shulker n'usoro taabụ okike, na-ejikọta ọnụ.",
|
||||
"horizon.extras.sort_key.tooltip": "Hazie akụkụ n'okpuru cursor. Pịa, wee pịa igodo; Ụzọ mgbapụ na-ekekọta ya.",
|
||||
"horizon.extras.no_ai.tooltip": "Na-ezo ma gbanyụọ njirimara AI niile: njikwa onye nnọchite, horizon-ctl na sava MCP. Mgbanwe nke onye nrụpụta kwa.",
|
||||
"horizon.extras.agent_control.tooltip": "Ndị ọrụ AI nke gị nwere ike igwu egwuregwu a site na horizon-ctl ma ọ bụ onye ahịa MCP, naanị na kọmputa a.",
|
||||
"horizon.extras.discord_presence.tooltip": "Gosi egwu Horizon na profaịlụ gị Discord mgbe Discord na-agba: menus, otu ọkpụkpọ ma ọ bụ ọtụtụ ọkpụkpọ, akụkụ na oge egwu. Ọ dịghị mgbe aha ụwa ma ọ bụ adreesị sava.",
|
||||
"Calibrate...": "Hazie...",
|
||||
"Calibrate Anyway...": "Hazie agbanyeghị...",
|
||||
"Use Automatic Setup": "Jiri Ntọala akpaaka",
|
||||
"Shortcut: %s": "Ụzọ mkpirisi: %s",
|
||||
"Next": "Na-esote",
|
||||
"HDR Calibration %s/%s: %s": "HDR calibration %s/%s: %s",
|
||||
"Sets the three below full screen, one test picture at a time.": "Tọọ atọ n'okpuru ihuenyo zuru oke, otu foto nnwale n'otu oge.",
|
||||
"A key that opens this screen from the game. Not bound at first.": "Igodo na-emepe ihuenyo a site na egwuregwu. Ekebeghị ya na mbụ.",
|
||||
"Your display didn't say how bright it gets: calibrate to set it up.": "Ngosipụta gị ekwughị ka ọ na-egbuke egbuke: hazie ka ịtọlite ya.",
|
||||
"Already set up for your display. Only calibrate if HDR looks wrong.": "Ahaziri maka ngosi gị. Naanị hazie ma ọ bụrụ na HDR adịghị mma.",
|
||||
"Puts Peak Brightness and Paper White back to your display's setup.": "Na-eweghachi Peak Brightness na White Akwụkwọ na ntọlite ihe ngosi gị.",
|
||||
"Set up for your display. Leave on Auto unless it looks wrong.": "Hazie maka ngosi gị. Hapụ na akpaaka ma ọ bụrụ na ọ dị njọ.",
|
||||
"Lower it until the logo just disappears into the black.": "Wetuo ya ruo mgbe akara ngosi ga-apụ n'anya n'ime oji.",
|
||||
"Raise it until the logo just disappears into the bright square.": "Welie ya ruo mgbe akara ngosi ga-apụ n'anya n'ime square na-egbuke egbuke.",
|
||||
"Make the card a white that's comfortable to look at for a long time, in the light you play in.": "Mee ka kaadị ahụ bụrụ ọcha nke dị mma ile anya ogologo oge, na ọkụ ị na-egwu.",
|
||||
"horizon.splitscreen.profiles.forget": "Chezọ",
|
||||
"horizon.splitscreen.profiles.create": "Mepụta",
|
||||
"horizon.splitscreen.profiles.you": " - ị",
|
||||
"horizon.splitscreen.profiles.forget_named": "Chezọ %s",
|
||||
"horizon.splitscreen.profiles.previous": "Nke gara aga",
|
||||
"horizon.splitscreen.profiles.next": "Na-esote",
|
||||
"horizon.splitscreen.profiles.new_button": "Profaịlụ ọhụrụ...",
|
||||
"horizon.splitscreen.profiles.forget_title": "Chezọ profaịlụ?",
|
||||
"horizon.splitscreen.profiles.forget_leaves": "Ọ hapụrụ ndepụta ihe atụ a.",
|
||||
"horizon.splitscreen.profiles.forget_kept": "A na-edobe ọganihu na ntọala ụwa.",
|
||||
"horizon.splitscreen.profiles.new_title": "Profaịlụ ọhụrụ",
|
||||
"horizon.splitscreen.profiles.name_hint": "Aha ( mkpụrụedemede 3 ruo 16, ọnụọgụ, _)",
|
||||
"horizon.splitscreen.profiles.switch_title": "Gbanwee profaịlụ",
|
||||
"horizon.splitscreen.profiles.offline_note": "Profaịlụ ndị na-anọghị n'ịntanetị bụ nke ihe atụ a",
|
||||
"horizon.splitscreen.profiles.move": "Bugharịa ebe ị na-egwu",
|
||||
"horizon.splitscreen.profiles.move_place": "Bugharịa ebe ị na-egwu: %s",
|
||||
"horizon.friends.title": "Soro ndị enyi gwuo egwu",
|
||||
"horizon.friends.hint": "Ndị enyi na-amanye koodu ahụ ka bọtịnụ ndị enyi gachara aha ihuenyo ahụ, na njikọ Direct, ma ọ bụ na ibe Play nke onye mbido.",
|
||||
"horizon.friends.copied": "Eṅomiri",
|
||||
"horizon.friends.copy_code": "Detuo koodu",
|
||||
"horizon.friends.stop_sharing": "Kwụsị ikekọrịta",
|
||||
"horizon.friends.none_yet": "Onweghi enyi ebea.",
|
||||
"horizon.friends.here_now": "Ebe a ugbu a: %s",
|
||||
"horizon.friends.share_intro": "Kekọrịta ụwa a n'azụ koodu ịkpọ òkù: ọ ga-emepe na LAN, ndị enyi na ịntanetị sonye na koodu ahụ. Ọ nweghị ihe nkesa nke anyị metụtara.",
|
||||
"horizon.friends.start_sharing": "Malite ikekọrịta",
|
||||
"horizon.friends.troubleshooting": "Nchọpụta nsogbu...",
|
||||
"horizon.friends.stopped": "Kwụsị ikesa koodu ịkpọ òkù.",
|
||||
"horizon.friends.short_code_changed": "Mmadụ nọgidere na-agbalị koodu dị mkpirikpi na-ezighi ezi, ya mere ọ gbanwere.",
|
||||
"horizon.friends.wrong_code": "Mmadụ nwara koodu na-ezighi ezi.",
|
||||
"horizon.friends.code_ready": "Koodu ịkpọ oku gị adịla njikere: NchNhr Egwuregwu, Soro ndị enyi gwuo egwu. Detuo ya ma ziga ya ndị enyi gị.",
|
||||
"horizon.friends.share_failed": "Enweghị ike ịkekọrịta ụwa: %s",
|
||||
"horizon.friends.finding_route": "Ịchọta ka ndị enyi ga-esi nweta gị…",
|
||||
"horizon.osk.shift": "Mgbanwe",
|
||||
"horizon.osk.space": "Oghere",
|
||||
"horizon.osk.delete": "Hichapụ",
|
||||
"horizon.osk.type": "Ụdị",
|
||||
"horizon.osk.symbols": "Akara",
|
||||
"horizon.osk.close": "Mechie",
|
||||
"horizon.extras.chat_animation.tooltip": "Ahịrị nkata ọhụrụ na-esi n'aka ekpe bata ka ọ na-adaba, kama ịpụta zuru oke.",
|
||||
"horizon.extras.chat_indicator.tooltip": "Ogwe nwere agba dị n'aka ekpe nke ahịrị nkata.",
|
||||
"horizon.extras.wheel_cycles_settings.tooltip": "Mpempe akwụkwọ mpịakọta n'elu bọtịnụ dị na ntọala na-agbanwe uru ya, dịka ọ dị na vanilla. Gbanyụọ, wiil ahụ na-atụgharị naanị ndepụta ahụ.",
|
||||
"horizon.extras.pack_browser.tooltip": "Họrọ Ngwungwu akụrụngwa na-enweta bọtịnụ Tinye nke na-achọ Modrinth ma tinye otu mkpọ n'ime folda mkpọ gị. Gbanyụọ, egwuregwu anaghị akpọtụrụ Modrinth.",
|
||||
"horizon.extras.splitscreen.tooltip": "N'ime ụwa, onye njikwa ọzọ nwere ike isonyere dị ka onye ọkpụkpọ ọhụrụ: pịa A mgbe ọ jụrụ, wee họrọ profaịlụ na ebe ị ga-egwu.",
|
||||
"horizon.splitscreen.setup.monitor": "Nyochaa %s",
|
||||
"horizon.splitscreen.setup.monitor_unknown": "ihe nleba anya",
|
||||
"horizon.splitscreen.setup.window": "Ohere%s",
|
||||
"horizon.splitscreen.setup.new_window": "Window ọhụrụ",
|
||||
"horizon.splitscreen.setup.fill_monitor": "Jupụta %s",
|
||||
"horizon.splitscreen.setup.done": "Emechaala",
|
||||
"horizon.splitscreen.setup.on": "Gbanye",
|
||||
"horizon.splitscreen.setup.off": "Gbanyụọ",
|
||||
"horizon.splitscreen.setup.player": "Onye ọkpụkpọ %s",
|
||||
"horizon.splitscreen.setup.revert": "Tugharia",
|
||||
"horizon.splitscreen.setup.apply": "Tinye",
|
||||
"horizon.splitscreen.setup.warning.empty_main": "Ọ dịghị onye na-egwu egwu na windo 1: ọ na-ezo",
|
||||
"horizon.splitscreen.setup.warning.empty_close": "Ọ dịghị onye na-egwu na windo %s: ọ na-emechi na Apply",
|
||||
"horizon.splitscreen.setup.warning.empty_new": "Ọ dịghị onye na-egwu na mpio %s: ọ gaghị emeghe",
|
||||
"horizon.splitscreen.setup.warning.on_main": "Window %s juputara ihe nleba anya Window 1: ndị egwuregwu ya na-egwu egwu na Ohere 1",
|
||||
"horizon.splitscreen.setup.warning.unplugged": "Ejikọtaghị ihe nlebanya %s Window: ndị egwuregwu ya na-egwu egwu na mpio 1",
|
||||
"horizon.splitscreen.setup.status.off": "Ihuenyo gbawara agbanyụrụ.",
|
||||
"horizon.splitscreen.setup.status.enable_hint": "Gbanwuo ya, wee pịa bọtịnụ na njikwa ọzọ na ụwa.",
|
||||
"horizon.splitscreen.setup.status.join_hint": "Pịa A ka isonyere wee họrọ profaịlụ.",
|
||||
"horizon.splitscreen.setup.status.idle": "Splitscreen na-abaghị uru",
|
||||
"horizon.splitscreen.setup.status.alone": "Enweghị ndị egwuregwu mpaghara ọzọ.",
|
||||
"horizon.splitscreen.setup.status.solo_controls": "Njikwa solo na nzaghachi onye njikwa agbanwebeghị.",
|
||||
"horizon.splitscreen.setup.window_empty": "Ohere %s: efu",
|
||||
"horizon.splitscreen.setup.note.select": "Pịa ọkpụkpọ, ma ọ bụ dọrọ ya na mpio ma ọ bụ ihe nleba anya.",
|
||||
"horizon.splitscreen.setup.note.apply": "Tinye ka ọ kpọọ otu a, laghachi azụ imezi.",
|
||||
"horizon.splitscreen.setup.note.place": "Ebee ka %s egwu?",
|
||||
"horizon.splitscreen.setup.this_player": "onye egwu a",
|
||||
"horizon.splitscreen.setup.switch_disabled": "Splitscreen na-agbanyụ ozugbo ndị ọzọ apụọ (nchịkọta nkwụsịtụ ha).",
|
||||
"horizon.splitscreen.setup.window_place": "Ohere %s (%s nke %s)",
|
||||
"horizon.splitscreen.setup.names": "Aha",
|
||||
"horizon.splitscreen.setup.identify": "Chọpụta",
|
||||
"horizon.splitscreen.setup.layout.two": "2 nkekọrịta: %s",
|
||||
"horizon.splitscreen.setup.layout.three": "Nkesa 3: %s",
|
||||
"horizon.splitscreen.setup.layout.two.0": "Akpaaka",
|
||||
"horizon.splitscreen.setup.layout.two.1": "N'akụkụ n'akụkụ",
|
||||
"horizon.splitscreen.setup.layout.two.2": "N'elu na ala",
|
||||
"horizon.splitscreen.setup.layout.three.0": "Otu obosara n'elu",
|
||||
"horizon.splitscreen.setup.layout.three.1": "Otu ogologo n'aka ekpe",
|
||||
"horizon.splitscreen.setup.layout.three.2": "N'akụkụ n'akụkụ",
|
||||
"horizon.splitscreen.setup.help.player": "Pịa ma ọ bụ dọrọ %s ka ibugharịa ha.",
|
||||
"horizon.splitscreen.setup.help.layout_auto": "%s (n'akụkụ n'akụkụ mgbe windo sara mbara). Pịa ka ịgbanwee.",
|
||||
"horizon.splitscreen.setup.help.layout": "%s. Pịa ka ịgbanwee.",
|
||||
"horizon.splitscreen.setup.help.switch": "Splitscreen maka kọmputa a, gbanye ma ọ bụ gbanyụọ.",
|
||||
"horizon.splitscreen.setup.help.identify": "Echiche onye ọkpụkpọ ọ bụla na-egosi windo ọ dị na ya.",
|
||||
"horizon.splitscreen.setup.help.names": "Aha onye ọkpụkpọ ọ bụla n'akụkụ akuku echiche ha.",
|
||||
"horizon.splitscreen.setup.help.revert": "Megharịa mgbanwe ndị etinyebeghị.",
|
||||
"horizon.splitscreen.setup.help.apply": "Gwuo otú map ahụ si gosi.",
|
||||
"horizon.splitscreen.setup.help.unchanged": "Ọ nweghị ihe gbanwere.",
|
||||
"horizon.splitscreen.setup.give_up_pad": "Nyefee Pad",
|
||||
"horizon.splitscreen.prompt.controller_connected": "Ejikọrọ njikwa",
|
||||
"horizon.splitscreen.prompt.controller_disconnected": "Akwụsịla njikwa",
|
||||
"horizon.splitscreen.prompt.controller_disconnected.hint": "Jikọọ ya ọzọ, ma ọ bụ pịa bọtịnụ ọzọ",
|
||||
"horizon.splitscreen.prompt.join.one": "%s chọrọ isonye",
|
||||
"horizon.splitscreen.prompt.join.many": "%s Ndị na-achịkwa chọrọ ịbanye",
|
||||
"horizon.splitscreen.prompt.join.yes": "Soro",
|
||||
"horizon.splitscreen.prompt.join.as_p1": "Gwuo dị ka P1",
|
||||
"horizon.splitscreen.prompt.join.no": "Mba",
|
||||
"horizon.splitscreen.prompt.lost": "%s: njikwa akwụsịla",
|
||||
"horizon.splitscreen.prompt.lost.use_another": "Jiri ọzọ",
|
||||
"horizon.splitscreen.prompt.lost.leave": "Hapụ",
|
||||
"horizon.splitscreen.setup.help.give_up_pad": "Onye njikwa gị kwụsịrị ịnya ụgbọ ala ma nye gị ohere isonyere (A).",
|
||||
"horizon.splitscreen.setup.note.held_at": "%s ka %s: A tufuru ya ebe a, B na-eweghachi ya.",
|
||||
"horizon.splitscreen.setup.note.held": "%s bulitere: aka ekpe/aka nri na-ahọrọ ebe, A na-adaba, B na-eweghachi ya.",
|
||||
"Hides models behind opaque blocks. Async checks off-thread; entities tick.": "Na-ezobe ụdị n'azụ blocks na-adịghị ahụkebe. Async na-enyocha anya-eriri; ihe ndị akọrọ.",
|
||||
"Block Entities": "Ụlọ ọrụ ngọngọ",
|
||||
"Shulker Boxes": "Igbe Shulker",
|
||||
"Reuses settled boxes; lid movement stays animated.": "Na-ejigharị igbe ndị edoziri; mmegharị mkpuchi na-adị egwu.",
|
||||
"Signs": "Ihe ịrịba ama",
|
||||
"Reuses sign text until text, light, or font changes.": "Na-ejigharị ederede akara ruo mgbe ederede, ọkụ, ma ọ bụ mkpụrụedemede gbanwere.",
|
||||
"Decorated Pots": "ite ndị a chọrọ mma",
|
||||
"Reuses still pots; break wobble and sherd changes redraw.": "Reuses ka ite; agbaji wobble na sherd na-agbanwe redraw.",
|
||||
"Bells": "Mgbịrịgba",
|
||||
"Reuses still bells; ringing stays animated.": "Reuses ka mgbịrịgba; ụda na-anọ animated.",
|
||||
"Chests": "Igbe",
|
||||
"Reuses closed chests; moving lids stay animated.": "Na-ejigharị igbe emechiri emechi; mkpuchi na-akpụ akpụ na-adị ndụ.",
|
||||
"Banners": "Ọkọlọtọ",
|
||||
"Reuses poles; flags and pattern layers still update.": "Na-eji okporo osisi eme ihe; ọkọlọtọ na ụkpụrụ n'ígwé ka na-emelite.",
|
||||
"Copper Golem Statues": "Ihe oyiyi Golem ọla kọpa",
|
||||
"Reuses statue geometry until its block state changes.": "Na-ejikwa geometry akpụrụ akpụ ruo mgbe ọnọdụ mgbochi ya gbanwere.",
|
||||
"Leaf Culling": "Ịkụcha akwụkwọ",
|
||||
"Every leaf face. Vanilla's fancy leaves.": "Ihu akwukwo ọ bụla. Vanilla akwụkwọ mara mma.",
|
||||
"Distant Plant Dither": "Dither Osisi dị anya",
|
||||
"Keeps fine plants in high-res packs from fading far away.": "Na-edobe osisi ndị dị mma na ngwugwu ndị dị elu ka ọ ghara ịda n'ebe dị anya.",
|
||||
"Screenshot Quality": "Ogo nseta ihuenyo",
|
||||
"F2 screenshots at this many times the game's resolution. Higher takes longer.": "F2 nseta ihuenyo na nke a ọtụtụ oge mkpebi egwuregwu. Elu na-ewe ogologo oge.",
|
||||
"Frame Generation": "Ọgbọ Frame",
|
||||
"Shows a made-up frame between each two real ones: smoother, a little more lag.": "Na-egosi etiti emebere n'etiti ezigbo abụọ nke ọ bụla: dị nro, ntakịrị lag.",
|
||||
"Shadow Cache": "Cache onyinyo",
|
||||
"Reuses the pack shadow map when sun, view and world match. Off by default.": "Na-ejigharị maapụ onyinyo mkpọ mgbe anwụ, nlele na egwuregwu ụwa. Gbanyụọ na ndabara.",
|
||||
"Find BlueMap": "Chọta BlueMap",
|
||||
"On servers, finds their BlueMap web map for far terrain. Next join.": "Na sava, na-achọta maapụ weebụ BlueMap ha maka ebe dị anya. sonye ọzọ.",
|
||||
"How far around you BlueMap tiles are downloaded. Next join.": "Ebe dị anya gburugburu gị ka ebudatara taịlị BlueMap. sonye ọzọ.",
|
||||
"Synchronous": "Mmekọrịta",
|
||||
"Solid": "siri ike",
|
||||
"Solid Aggressive": "Ike ike",
|
||||
"Hollow": "Oghere",
|
||||
"Leaves fully inside a canopy draw solid: fewer see-through layers.": "Akwụsị nke ọma n'ime otu mkpuchi na-adọta siri ike: ole na ole ịhụ-site n'ígwé.",
|
||||
"Leaves with one open side draw solid too: faster, chunkier edges.": "Akwụkwọ ndị nwere otu akụkụ mepere emepe na-adọtakwa siri ike: ngwa ngwa, akụkụ chunkier.",
|
||||
"Drops faces between leaves: faster, but gaps look through.": "Na-atụba ihu n'etiti akwụkwọ: ngwa ngwa, mana oghere na-ele anya.",
|
||||
"Hotbar: Previous Slot": "Hotbar: Oghere gara aga",
|
||||
"Hotbar: Next Slot": "Hotbar: Oghere na-esote",
|
||||
"horizon.agent.connected.one": "Ejikọtara: 1 onye nnọchite njikọ",
|
||||
"horizon.agent.connected.many": "Ejikọtara: %s njikọ ndị nnọchite anya",
|
||||
"horizon.agent.connected.one_ago": "Ejikọtara: Njikọ onye nnọchite 1, iwu ikpeazụ %s s gara aga",
|
||||
"horizon.agent.connected.many_ago": "Ejikọtara: %s njikọ ndị nnọchite, iwu ikpeazụ %s s gara aga",
|
||||
"horizon.agent.waiting": "Na-eche onye nnọchi anya.",
|
||||
"horizon.agent.off": "Gbanyụọ: ndị nnọchi anya enweghị ike iru egwuregwu a.",
|
||||
"horizon.agent.session_opened": "Meghere maka nnọkọ a site na mmemme malitere egwuregwu ahụ.",
|
||||
"horizon.agent.socket": "Socket: %s (detuo nkọwa maka ụzọ ya zuru oke)",
|
||||
"horizon.agent.local_only": "Naanị mpaghara: ndị ọrụ na kọmputa a, ọ bụghị netwọk.",
|
||||
"Auto (%s nits)": "Akpaaka (%s nits)",
|
||||
"Hides models behind opaque blocks. Entities update. Off with custom packs.": "Na-ezobe ụdị n'azụ blocks na-adịghị ahụkebe. Mmelite ụlọ ọrụ. Gbanyụọ na ngwugwu omenala.",
|
||||
"horizon.extras.repro_keys": "Ụzọ mkpirisi ndekọ",
|
||||
"horizon.extras.repro_keys.tooltip": "F3+R na-amalite ma ọ bụ kwụsị ndekọ repro na F3+E na-ede ngwugwu ya. Gbanyụọ na ndabara: ndekọ ndekọ ụwa.",
|
||||
"horizon.agent.record_session": "Malite Oge ndekọ",
|
||||
"horizon.agent.record_stop": "Kwụsị Oge ndekọ",
|
||||
"horizon.agent.export_repro": "Mbupụ ngwugwu Repro",
|
||||
"horizon.repro.started": "Ebidoro ndekọ; F3+R kwụsịrị ya wee dee ngwugwu ahụ.",
|
||||
"horizon.repro.stopped": "Akwụsịla ndekọ: %s",
|
||||
"horizon.repro.bundle": "Mpempe akwụkwọ mpịakọta: %s",
|
||||
"horizon.repro.error": "Ihe odide: %s",
|
||||
"horizon.repro.no_recording": "Enweghị ndekọ maka mbupu.",
|
||||
"horizon.repro.replay_started": "Mkpọgharị malitere: %s",
|
||||
"horizon.pack.addInfo": "Tinye ngwugwu akụrụngwa sitere na Modrinth",
|
||||
"horizon.pack.addWorking": "Na-arịọ Modrinth...",
|
||||
"horizon.pack.addNone": "Ọnweghị ngwugwu akụrụngwa ahụrụ",
|
||||
"horizon.pack.addTitle": "Tinye ngwugwu akụrụngwa",
|
||||
"horizon.pack.install": "Wụnye",
|
||||
"horizon.pack.installing": "Ịwụnye",
|
||||
"horizon.pack.installed": "arụnyere",
|
||||
"horizon.pack.search": "Chọọ",
|
||||
"horizon.pack.searchHint": "Chọọ Modrinth...",
|
||||
"horizon.pack.filters": "Ihe nzacha",
|
||||
"horizon.pack.filter.realistic": "Ezi uche",
|
||||
"horizon.pack.filter.simplistic": "Dị mfe",
|
||||
"horizon.pack.filter.vanillaLike": "Vanilla dị ka",
|
||||
"horizon.pack.addFailed": "Enweghị ike ịgbakwunye ngwugwu ahụ: %s",
|
||||
"horizon.extras.header.cosmetics": "Ihe ịchọ mma",
|
||||
"horizon.extras.cosmetics_mine": "Ihe ịchọ mma m",
|
||||
"horizon.extras.cosmetics_mine.tooltip": "Zoro ezo: Onye ọkpụkpọ ọ bụla Horizon na-ahụ gị na-enweghị ihe ịchọ mma gị, ị gụnyere. Otu mgbanwe dị ka Wardrobe nke onye mbido.",
|
||||
"horizon.extras.cosmetics_others": "Ngwa mma ndị egwuregwu ndị ọzọ",
|
||||
"horizon.extras.cosmetics_others.tooltip": "Ihe ndị ọzọ Horizon Player na-eyi: ihe niile, naanị aha mkpado styles, ma ọ bụ ihe ọ bụla. Na nzuzo, egwuregwu anaghị ajụ ihe ha na-eyi.",
|
||||
"horizon.extras.cosmetics_auras": "Auras na ụzọ ndị ọzọ",
|
||||
"horizon.extras.cosmetics_auras.tooltip": "Auras na ụzọ ndị egwuregwu ndị ọzọ na-eyi. Gbanyụọ na ndabara.",
|
||||
"horizon.extras.cosmetics.shown": "Egosiri",
|
||||
"horizon.extras.cosmetics.hidden": "Zoro ezo",
|
||||
"horizon.extras.cosmetics.name_tags": "Naanị mkpado aha"
|
||||
}
|
||||
@@ -0,0 +1,476 @@
|
||||
{
|
||||
"horizon.options.controller": "Stjórnandi",
|
||||
"horizon.options.vibration": "Titringur",
|
||||
"horizon.options.adaptive_triggers": "Aðlagandi gikkir",
|
||||
"horizon.options.lightbar": "Ljósastaur",
|
||||
"horizon.options.look_sensitivity": "Næmni sjónarhorns",
|
||||
"horizon.options.invert_x": "Viðsnúið sjónarhorn X",
|
||||
"horizon.options.invert_y": "Viðsnúið sjónarhorn Y",
|
||||
"horizon.options.sneak_button": "Laumuhnappur",
|
||||
"horizon.options.move_deadzone": "Dauðasvæði hreyfingar",
|
||||
"horizon.options.look_deadzone": "Dauðasvæði sjónarhorns",
|
||||
"horizon.options.button_glyphs": "Hnappamerki",
|
||||
"horizon.options.menu_navigation": "Valmyndarleiðsögn",
|
||||
"horizon.options.on_screen_keyboard": "Skjályklaborð",
|
||||
"horizon.options.chat_delay": "Töf á spjalli",
|
||||
"horizon.options.lightbar.health": "Heilsa",
|
||||
"horizon.options.lightbar.dimension": "Stærð",
|
||||
"horizon.options.glyphs.auto": "Sjálfvirk",
|
||||
"horizon.options.menu_focus": "Einbeittu þér",
|
||||
"horizon.options.menu_pointer": "Bendill",
|
||||
"horizon.options.keyboard.auto": "Sjálfvirk",
|
||||
"horizon.options.unavailable": "Þessi eiginleiki er ekki enn í boði í Horizon.",
|
||||
"horizon.options.search": "Leitarstillingar...",
|
||||
"horizon.pages.shader_packs": "Shader pakkar",
|
||||
"horizon.pages.shader_options": "Shader Valkostir",
|
||||
"horizon.pages.controller": "Stillingar stjórnanda",
|
||||
"horizon.pages.controller_binds": "Stjórnandi bindur",
|
||||
"horizon.pages.extras": "Horizon aukahlutir",
|
||||
"horizon.pages.settings": "Horizon Stillingar",
|
||||
"horizon.pages.agent": "AI umboðsmaður",
|
||||
"horizon.split.leave": "Farðu",
|
||||
"horizon.pages.split_settings": "Stillingar fyrir skiptan skjá",
|
||||
"horizon.pages.split_profiles": "Hver er að leika?",
|
||||
"horizon.pages.split_setup": "Skiptiskjár uppsetning",
|
||||
"horizon.pages.music": "Tónlist",
|
||||
"horizon.pages.music.menu": "Matseðill",
|
||||
"horizon.pages.music.overworld": "Yfirheimur",
|
||||
"horizon.pages.music.creative": "Skapandi",
|
||||
"horizon.pages.music.underwater": "Neðansjávar",
|
||||
"horizon.pages.music.end": "Endirinn",
|
||||
"horizon.pages.music.boss": "Yfirmaður",
|
||||
"horizon.pages.music.credits": "Inneign",
|
||||
"horizon.pages.music.overworld_biomes": "Yfirheimslífverur",
|
||||
"horizon.pages.music.nether_biomes": "Lífverur",
|
||||
"horizon.pages.music.end_biomes": "Enda lífverur",
|
||||
"horizon.pages.music.other": "Önnur tónlist",
|
||||
"horizon.pages.music.empty": "Engin tónlistarlög: Hljóð leiksins eru ekki hlaðin.",
|
||||
"horizon.pages.music.tooltip": "Innbyggðu lögin, eftir aðstæðum: spilaðu eitt núna eða slökktu á einhverju svo leikurinn hætti að velja þau.",
|
||||
"horizon.pages.settings.tooltip": "Eigin stillingar Horizon: grafík, stýringar, aukahlutir og mods.",
|
||||
"horizon.pages.graphics.tooltip": "Grafík, einfaldlega: hver stilling segir hvað hún kostar.",
|
||||
"horizon.pages.graphics_advanced.tooltip": "Sérhver grafíkstilling, Horizon innifalin, með því sem hver kostar.",
|
||||
"horizon.pages.controller.tooltip": "Stýringar: hnappar þeirra, prik, titringur og valmyndaleiðsögn.",
|
||||
"horizon.pages.extras.tooltip": "Valfrjáls viðbót, öll slökkt sjálfgefið: leikurinn helst vanillu þar til þú kveikir á einum.",
|
||||
"horizon.pages.agent.tooltip": "Láttu þinn eigin gervigreindarfulltrúa spila: horizon-ctl og MCP viðskiptavini á þessari tölvu.",
|
||||
"horizon.pages.split_profiles.tooltip": "Hver spilar: prófíl sem geymdur er í þessari leikjamöppu.",
|
||||
"horizon.pages.split_setup.tooltip": "Gluggarnir og skjáirnir, og hver spilar hvar.",
|
||||
"horizon.pages.shader_packs.tooltip": "Shader pakkar úr shaderpacks möppunni: Horizon's own og þeir í shaders/ sniðinu. Einn hleypur í einu.",
|
||||
"horizon.pages.mods.tooltip": "Mods gerð fyrir Horizon, úr horizon-mods möppunni. Hver keyrir í sandkassa og er slökkt þar til þú kveikir á honum.",
|
||||
"horizon.pages.open.graphics": "Grafík...",
|
||||
"horizon.pages.open.graphics_advanced": "Háþróuð grafík...",
|
||||
"horizon.pages.open.shader_packs": "Shader pakkar...",
|
||||
"horizon.pages.open.controller": "Stillingar stjórnanda...",
|
||||
"horizon.pages.open.split_setup": "Skjáskipting...",
|
||||
"horizon.pages.open.extras": "Aukahlutir...",
|
||||
"horizon.pages.open.agent": "AI umboðsmaður...",
|
||||
"horizon.pages.open.horizon_graphics": "Horizon grafík...",
|
||||
"horizon.pages.open.controller_binds": "Stjórnandi bindur...",
|
||||
"horizon.pages.open.horizon_settings": "Horizon Stillingar...",
|
||||
"horizon.pages.open.music": "Tónlist...",
|
||||
"horizon.mods.empty": "Engin mods: settu .hmod skrár í horizon-mods möppuna",
|
||||
"horizon.mods.stopped": " (Hætt við)",
|
||||
"horizon.mods.not_built": " (Ekki byggt)",
|
||||
"horizon.mods.settings": "Stillingar",
|
||||
"horizon.mods.in_world": " (láttu heiminn breytast)",
|
||||
"horizon.mods.open_folder": "Opnaðu Mod Folder",
|
||||
"horizon.shader_packs.empty": "Engar shader pakkar: settu þá í shaderpacks möppuna",
|
||||
"horizon.shader_options.open": "Skuggavalkostir...",
|
||||
"horizon.shader_options.profile": "Prófíll",
|
||||
"horizon.shader_options.loading": "Er að lesa valkosti shader pakkans...",
|
||||
"horizon.agent.copy_details": "Afritaðu tengingarupplýsingar",
|
||||
"horizon.multiplayer.join": "Vertu með",
|
||||
"horizon.multiplayer.cancel_reconnecting": "Hætta við að tengjast aftur",
|
||||
"horizon.multiplayer.join_friend": "Vertu með í vini",
|
||||
"horizon.multiplayer.invite_code": "Boðskóði",
|
||||
"horizon.multiplayer.relay": "Relay (valfrjálst)",
|
||||
"Preset": "Forstillt",
|
||||
"LOD Distance": "LOD Fjarlægð",
|
||||
"Far Detail": "Langt smáatriði",
|
||||
"Cave Culling": "Hellaklipping",
|
||||
"Chunk Updates": "Hlutauppfærslur",
|
||||
"Upload Budget": "Hladdu upp fjárhagsáætlun",
|
||||
"Sky": "Himinn",
|
||||
"Fog": "Þoka",
|
||||
"Weather": "Veður",
|
||||
"Animated Textures": "Hreyfimyndir áferð",
|
||||
"Worker Threads": "Starfsmannaþræðir",
|
||||
"Resolution Scale": "Upplausnarkvarði",
|
||||
"Upscaling": "Stækkun",
|
||||
"Paper White": "Pappír hvítur",
|
||||
"Peak Brightness": "Hámarks birta",
|
||||
"Black Level": "Svartur stig",
|
||||
"UI Brightness": "UI birtustig",
|
||||
"Battery Mode": "Rafhlöðustilling",
|
||||
"Graphics API": "Grafík API",
|
||||
"Translucent Batching": "Gegnsær lotun",
|
||||
"Performance Overlay": "Árangursyfirlag",
|
||||
"Full Detail Distance": "Full Detail Fjarlægð",
|
||||
"On": "Á",
|
||||
"Off": "Slökkt",
|
||||
"Unlimited": "Ótakmarkað",
|
||||
"Auto": "Sjálfvirk",
|
||||
"Custom": "Sérsniðin",
|
||||
"Performance": "Frammistaða",
|
||||
"Balanced": "Jafnvægi",
|
||||
"Quality": "Gæði",
|
||||
"Ultra Performance": "Ofur árangur",
|
||||
"Native": "Innfætt",
|
||||
"Full": "Fullt",
|
||||
"Reduced": "Minnkað",
|
||||
"Efficient": "Duglegur",
|
||||
"Precise": "Nákvæmt",
|
||||
"Auto (VSync)": "Sjálfvirkt (VSync)",
|
||||
"Mailbox": "Pósthólf",
|
||||
"Immediate": "Strax",
|
||||
"FPS and Graph": "FPS og graf",
|
||||
"No cost": "Enginn kostnaður",
|
||||
"Low cost": "Lágur kostnaður",
|
||||
"Medium cost": "Meðalkostnaður",
|
||||
"High cost": "Hár kostnaður",
|
||||
"Saves time": "Sparar tíma",
|
||||
"Graphics": "Grafík",
|
||||
"Done": "Búið",
|
||||
"This feature is not yet available in Horizon.": "Þessi eiginleiki er ekki enn í boði í Horizon.",
|
||||
"Your display or system doesn't offer HDR output.": "Skjárinn þinn eða kerfið býður ekki upp á HDR úttak.",
|
||||
"Turn HDR on to use it.": "Kveiktu á HDR til að nota það.",
|
||||
"Your GPU or graphics API doesn't support it.": "GPU eða grafík API styður það ekki.",
|
||||
"%s chunks": "%s klumpur",
|
||||
"%s per frame": "%s á ramma",
|
||||
"%s MiB/frame": "%s MiB/rammi",
|
||||
"%s KiB/frame": "%s KiB/rammi",
|
||||
"Auto (%s)": "Sjálfvirkt (%s)",
|
||||
"Full-detail terrain range. LOD Distance can extend local worlds farther.": "Landslagssvið með fullri smáatriðum. LOD Fjarlægð getur teygt heimaheima lengra.",
|
||||
"Coarse distant terrain in local worlds. Integrated GPUs stop at 128 chunks.": "Gróft fjarlægt landslag í heimaheimum. Innbyggt GPU stoppar við 128 klumpur.",
|
||||
"Reduced draws far terrain coarser: faster on this integrated GPU.": "Minnkað dregur miklu grófara landslag: hraðari á þessari samþættu GPU.",
|
||||
"Reduced draws far terrain coarser, for GPUs it slows down.": "Minnkað dregur grófara landslag, fyrir GPUs hægir það á sér.",
|
||||
"Field of view. Wider shows more terrain at once.": "Sjónsvið. Breiðari sýnir meira landslag í einu.",
|
||||
"Caps frames per second; a cap saves power and heat.": "Caps rammar á sekúndu; loki sparar orku og hita.",
|
||||
"Waits for the display's refresh: no tearing, a little latency.": "Bíður eftir endurnýjun skjásins: ekkert rif, smá leynd.",
|
||||
"Size of menus and the HUD.": "Stærð valmynda og HUD.",
|
||||
"Sets the options below together. Changing one makes it Custom.": "Stillir valkostina hér að neðan saman. Að breyta einum gerir það sérsniðið.",
|
||||
"Lava, fire and sunlight shine brighter than white. Needs an HDR display.": "Hraun, eldur og sólarljós skína skærar en hvítt. Þarf HDR skjá.",
|
||||
"Your display's darkest black. 0 for OLED; LCDs glow a little.": "Skjárinn þinn er svartastur. 0 fyrir OLED; LCD-skjáir glóa svolítið.",
|
||||
"How bright highlights get. Auto: the peak your system reports.": "Hversu bjartir hápunktar verða. Sjálfvirkt: hámarkið sem kerfið þitt tilkynnir.",
|
||||
"How bright white paper and menus look. Auto: your desktop's white.": "Hversu bjartur hvítur pappír og valmyndir líta út. Sjálfvirkt: skjáborðið þitt er hvítt.",
|
||||
"How bright the HUD and menus are, against paper white.": "Hversu björt HUD og valmyndir eru, á móti pappírshvítum.",
|
||||
"How far mobs, crops and machines keep working. CPU time.": "Hversu langt múgur, uppskera og vélar halda áfram að vinna. CPU tími.",
|
||||
"How far away mobs and items are drawn, as a share of normal.": "Hversu langt í burtu múgur og hlutir eru dregnir, sem hlutfall af venjulegum.",
|
||||
"Skips terrain hidden behind closed sections. Off costs a lot.": "Sleppir landslagi sem er falið á bak við lokaða kafla. Off kostar mikið.",
|
||||
"Hides entities behind opaque blocks.": "Felur einingar á bak við ógegnsæjar blokkir.",
|
||||
"No entity occlusion culling.": "Engin lokun einingar.",
|
||||
"CPU occlusion test runs this frame.": "CPU lokunarpróf keyrir þennan ramma.",
|
||||
"Occlusion checks run on a worker thread.": "Lokunarathuganir keyra á starfsþræði.",
|
||||
"Meshed sections uploaded per frame. Lower is smoother while loading.": "Nettengdir hlutar hlaðið upp fyrir hvern ramma. Neðri er sléttari við hleðslu.",
|
||||
"Soft shadows in corners. Costs chunk building time only.": "Mjúkir skuggar í hornum. Kostar aðeins hluta byggingartíma.",
|
||||
"Smaller copies of block textures for distant terrain: less shimmer.": "Minni eintök af blokkaáferð fyrir fjarlægt landslag: minna glit.",
|
||||
"Blends grass and water colours across biomes when building chunks.": "Blandar saman grasi og vatnslitum yfir lífverur þegar þú byggir klumpur.",
|
||||
"Cloud layer: off, flat (fast) or 3D (fancy).": "Skýjalag: slökkt, flatt (hratt) eða 3D (fínt).",
|
||||
"How far clouds reach, in chunks.": "Hversu langt ský ná, í klumpum.",
|
||||
"Draws the sky, sun, moon and stars.": "Teiknar himininn, sólina, tunglið og stjörnurnar.",
|
||||
"Distance fog. Off shows the edge of the loaded world.": "Fjarlægðarþoka. Off sýnir brún hins hlaðna heims.",
|
||||
"Draws rain and snow.": "Dregur rigningu og snjó.",
|
||||
"How far rain and snow fall around you.": "Hversu langt rigning og snjór fellur í kringum þig.",
|
||||
"How many particles effects spawn.": "Hversu margar agnir áhrif hrygna.",
|
||||
"Round shadows under mobs and items.": "Hringlaga skuggar undir múg og hluti.",
|
||||
"Leaves with see-through gaps. Off draws them solid.": "Blöð með gegnsæjum eyðum. Off dregur þá trausta.",
|
||||
"Sorts water and glass more exactly behind each other.": "Raðar vatn og gler nákvæmlega á eftir hvort öðru.",
|
||||
"Which chunk rebuilds wait for the frame: none, nearby or yours.": "Hvaða klumpur endurbyggir bíða eftir rammanum: enginn, nálægt eða þinn.",
|
||||
"Animates water, lava, fire and other moving textures.": "Hreyfir vatn, hraun, eld og önnur áhrifamikil áferð.",
|
||||
"World pixels per screen pixel. Below 100% is faster on the GPU.": "Heimspixlar á hvern skjápixla. Undir 100% er hraðari á GPU.",
|
||||
"Smooths jagged edges. FXAA: softer. TAA: smoothest, moving things may trail.": "Sléttir oddhvassar brúnir. FXAA: mýkri. TAA: sléttustu hlutir sem hreyfast geta verið slóðir.",
|
||||
"Renders the world smaller and rebuilds it with TAA. Faster, softer.": "Gerir heiminn minni og endurbyggir hann með TAA. Hraðari, mýkri.",
|
||||
"HDR output on an HDR display: lava, fire and sunlight shine brighter.": "HDR úttak á HDR skjá: hraun, eldur og sólarljós skína skærar.",
|
||||
"How frames reach the screen while VSync is off.": "Hvernig rammar ná til skjásins á meðan slökkt er á VSync.",
|
||||
"Efficient sleeps until the next frame; Precise spins, like vanilla.": "Duglegur svefn fram að næsta ramma; Nákvæmar snúningar, eins og vanillu.",
|
||||
"Fills the screen (borderless).": "Fyllir skjáinn (randalaus).",
|
||||
"Brightens dark places.": "Lýsir upp dimma staði.",
|
||||
"Lowers the frame rate when minimised, or idle too.": "Lækkar rammahraðann þegar hann er í lágmarki, eða aðgerðalaus líka.",
|
||||
"Sways the view while walking.": "Sveiflar útsýninu á meðan þú gengur.",
|
||||
"Fades newly loaded chunks in.": "Fölnar inn nýhlaðna bita.",
|
||||
"Darkens the screen's edges.": "Dökkar brúnir skjásins.",
|
||||
"Shows when the world saves.": "Sýnir þegar heimurinn bjargar.",
|
||||
"Shows attack cooldown.": "Sýnir niðurkólnun árása.",
|
||||
"60 FPS cap (30 in menus or unfocused), half the workers: less power.": "60 FPS loki (30 í valmyndum eða ófókus), helmingur verkamanna: minni kraftur.",
|
||||
"Threads that generate, light and mesh chunks. Next start.": "Þræðir sem mynda, létta og möskva klumpur. Næsta byrjun.",
|
||||
"Vulkan, then DirectX 12 (Windows) or OpenGL (Linux) where it fails. Next start.": "Vulkan, síðan DirectX 12 (Windows) eða OpenGL (Linux) þar sem það mistekst. Næsta byrjun.",
|
||||
"Water and glass in one buffer: fewer draw calls, a bit more VRAM. Next start.": "Vatn og gler í einum biðminni: færri draga kalla, aðeins meira VRAM. Næsta byrjun.",
|
||||
"Mesh data sent to the GPU per frame. Lower is smoother while loading.": "Möskvagögn send til GPU á hvern ramma. Neðri er sléttari við hleðslu.",
|
||||
"Frame rate and frame times over the game, with a graph.": "Rammatíðni og rammatímar yfir leikinn, með línuriti.",
|
||||
"horizon.multiplayer.finding_friend": "Að finna heim vinar þíns...",
|
||||
"horizon.multiplayer.not_signed_in": "Þessi netþjónn er í netham. Skráðu þig inn með Microsoft reikningnum þínum í Horizon launcher til að taka þátt í honum.",
|
||||
"horizon.multiplayer.invalid_address": "Ógilt vistfang netþjóns: %s",
|
||||
"horizon.multiplayer.connected_friend_direct": "Tengt beint við vin þinn...",
|
||||
"horizon.multiplayer.connected_friend_relay": "Tengdur vini þínum í gegnum gengi...",
|
||||
"General": "Almennt",
|
||||
"Advanced": "Ítarlegri",
|
||||
"Undo": "Afturkalla",
|
||||
"Search options": "Leitarmöguleikar",
|
||||
"Shortcut": "Flýtileið",
|
||||
"Distance": "Fjarlægð",
|
||||
"Display": "Skjár",
|
||||
"Interface": "Viðmót",
|
||||
"Sky and weather": "Himinn og veður",
|
||||
"Lighting and entities": "Lýsing og einingar",
|
||||
"Textures": "Áferð",
|
||||
"Image": "Mynd",
|
||||
"Chunk loading": "Hleðsla á klumpur",
|
||||
"Culling": "Úrskurður",
|
||||
"Power": "Kraftur",
|
||||
"Frames": "Rammar",
|
||||
"Overlay": "Yfirlögn",
|
||||
"Output": "Framleiðsla",
|
||||
"Brightness": "Birtustig",
|
||||
"How far you see, the window and the HUD.": "Hversu langt þú sérð, gluggann og HUD.",
|
||||
"The sky and weather, lighting, textures and the image.": "Himinn og veður, lýsing, áferð og myndin.",
|
||||
"Chunk loading, culling and power use.": "Hleðsla, niðurskurð og orkunotkun.",
|
||||
"How frames reach the screen, and the performance overlay.": "Hvernig rammar ná til skjásins og frammistöðuyfirlagið.",
|
||||
"Brighter-than-white output on an HDR display.": "Bjartari en hvít framleiðsla á HDR skjá.",
|
||||
"Results for \"%s\"": "Niðurstöður fyrir \"%s\"",
|
||||
"No settings match.": "Engar stillingar passa saman.",
|
||||
"horizon.title.not_affiliated": "Ekki tengt Mojang eða Microsoft",
|
||||
"horizon.extras.header.lighting": "Lýsing",
|
||||
"horizon.extras.header.third_person": "Þriðja manneskja",
|
||||
"horizon.extras.header.particles": "Agnir",
|
||||
"horizon.extras.header.inventory": "Birgðir",
|
||||
"horizon.extras.header.chat": "Spjall",
|
||||
"horizon.extras.header.multiplayer": "Fjölspilun",
|
||||
"horizon.extras.header.sound": "Hljóð",
|
||||
"horizon.extras.header.menus": "Matseðlar",
|
||||
"horizon.extras.fullbright": "Fullbjört",
|
||||
"horizon.extras.dynamic_lights": "Kraftmikil ljós",
|
||||
"horizon.extras.own_name_tag": "Eigin nafnmerki",
|
||||
"horizon.extras.hide_block_particles": "Fela blokk-brot agnir",
|
||||
"horizon.extras.auto_reconnect": "Sjálfvirk endurtenging",
|
||||
"horizon.extras.ui_sound_reserve": "Haltu rásum fyrir HÍ hljóð",
|
||||
"horizon.extras.music_page": "Tónlistarsíðu",
|
||||
"horizon.extras.mouse_tweaks": "Mouse Tweaks stýringar",
|
||||
"horizon.extras.mouse_tweaks_wheel": "Skrunahjól færir hluti",
|
||||
"horizon.extras.sort": "Raða hnappa",
|
||||
"horizon.extras.sort_key": "Flokkunarlykill",
|
||||
"horizon.extras.no_ai": "Engin gervigreind",
|
||||
"horizon.extras.agent_control": "Umboðsmannaeftirlit",
|
||||
"horizon.extras.discord_presence": "Discord Rík nærvera",
|
||||
"horizon.extras.splitscreen": "Skiptiskjár",
|
||||
"horizon.extras.chat_animation": "Létt spjall",
|
||||
"horizon.extras.chat_indicator": "Skilaboðavísir",
|
||||
"horizon.extras.wheel_cycles_settings": "Skrunahjól breytir stillingum",
|
||||
"horizon.extras.pack_browser": "Resource Pack vafra",
|
||||
"horizon.extras.fullbright.tooltip": "Sýndu blokkir og einingar í fullu ljósi, jafnvel á dimmum svæðum.",
|
||||
"horizon.extras.dynamic_lights.tooltip": "Kyndlar og aðrir ljósgjafar sem eru haldnir, látnir falla eða kveikja í kveikjum í kringum þá.",
|
||||
"horizon.extras.own_name_tag.tooltip": "Sýnir nafnið þitt fyrir ofan höfuðið í þriðju persónu, eins og aðrir leikmenn sjá það. Falinn þegar þjónninn felur nöfn liðsins þíns eða þú ert ósýnilegur.",
|
||||
"horizon.extras.hide_block_particles.tooltip": "Felur ruslaagnirnar sem springa úr brotinni blokk og molna af þeirri sem þú dregur. Aðrar agnir haldast.",
|
||||
"horizon.extras.auto_reconnect.tooltip": "Gengur aftur inn á netþjón eftir að tengingin hefur rofnað eða endurræst, aldrei eftir spark eða bann.",
|
||||
"horizon.extras.ui_sound_reserve.tooltip": "Hljóð í heiminum skilja eftir 16 af 247 hljóðrásum lausar, þannig að flóð þeirra (stór sprenging) getur ekki þagað niður valmyndarsmelli.",
|
||||
"horizon.extras.music_page.tooltip": "Tónlist og hljóð fær tónlistar... síðu: spilaðu hvaða innbyggt lag sem er núna, eða slökktu á því svo leikurinn hætti að velja það. Ekkert breytist fyrr en þú slekkur á lagi.",
|
||||
"horizon.extras.mouse_tweaks.tooltip": "Hægri-dragið setur einn í hverja rauf, vinstri-dragið safnar hlutnum sem haldið er, Shift + vinstri-dragið færir hverja rauf.",
|
||||
"horizon.extras.mouse_tweaks_wheel.tooltip": "Niður sendir einn hlut af raufinni á hina hliðina, upp færir einn til baka.",
|
||||
"horizon.extras.sort.tooltip": "Raðar birgðum, kistum, tunnum, endakistum og shulkerboxum í skapandi flipa röð, sameinar stafla.",
|
||||
"horizon.extras.sort_key.tooltip": "Raðar hlutanum undir bendilinn. Smelltu og ýttu síðan á takka; Escape losar það.",
|
||||
"horizon.extras.no_ai.tooltip": "Felur og slekkur á öllum gervigreindum eiginleikum: umboðsstýringu, horizon-ctl og MCP netþjónum. Rofi sjósetjarans líka.",
|
||||
"horizon.extras.agent_control.tooltip": "Þinn eigin gervigreind umboðsmaður getur spilað þennan leik í gegnum horizon-ctl eða MCP biðlara, eingöngu á þessari tölvu.",
|
||||
"horizon.extras.discord_presence.tooltip": "Sýnir Playing Horizon á Discord prófílnum þínum á meðan Discord keyrir: valmyndir, einn spilari eða fjölspilun, vídd og tími sem spilaður er. Aldrei heimsnafn eða heimilisfang netþjóns.",
|
||||
"Calibrate...": "Kvarða...",
|
||||
"Calibrate Anyway...": "Kvörðuðu samt...",
|
||||
"Use Automatic Setup": "Notaðu sjálfvirka uppsetningu",
|
||||
"Shortcut: %s": "Flýtileið: %s",
|
||||
"Next": "Næst",
|
||||
"HDR Calibration %s/%s: %s": "HDR kvörðun %s/%s: %s",
|
||||
"Sets the three below full screen, one test picture at a time.": "Stillir þrjár fyrir neðan allan skjáinn, eina prufumynd í einu.",
|
||||
"A key that opens this screen from the game. Not bound at first.": "Lykill sem opnar þennan skjá úr leiknum. Ekki bundið í fyrstu.",
|
||||
"Your display didn't say how bright it gets: calibrate to set it up.": "Skjárinn þinn sagði ekki hversu bjartur hann verður: kvarðaðu til að setja hann upp.",
|
||||
"Already set up for your display. Only calibrate if HDR looks wrong.": "Nú þegar sett upp fyrir skjáinn þinn. Kvörðaðu aðeins ef HDR lítur rangt út.",
|
||||
"Puts Peak Brightness and Paper White back to your display's setup.": "Setur Peak Brightness og Paper White aftur í uppsetningu skjásins þíns.",
|
||||
"Set up for your display. Leave on Auto unless it looks wrong.": "Settu upp fyrir skjáinn þinn. Haltu áfram á Auto nema það líti rangt út.",
|
||||
"Lower it until the logo just disappears into the black.": "Lækkaðu það þar til lógóið hverfur bara í svartan.",
|
||||
"Raise it until the logo just disappears into the bright square.": "Lyftu því þar til lógóið hverfur inn í bjarta ferninginn.",
|
||||
"Make the card a white that's comfortable to look at for a long time, in the light you play in.": "Gerðu spilið hvítt sem er þægilegt að horfa á í langan tíma, í ljósi sem þú spilar í.",
|
||||
"horizon.splitscreen.profiles.forget": "Gleymdu",
|
||||
"horizon.splitscreen.profiles.create": "Búa til",
|
||||
"horizon.splitscreen.profiles.you": " - þú",
|
||||
"horizon.splitscreen.profiles.forget_named": "Gleymdu %s",
|
||||
"horizon.splitscreen.profiles.previous": "Fyrri",
|
||||
"horizon.splitscreen.profiles.next": "Næst",
|
||||
"horizon.splitscreen.profiles.new_button": "Nýr prófíll...",
|
||||
"horizon.splitscreen.profiles.forget_title": "Gleymdu prófílnum?",
|
||||
"horizon.splitscreen.profiles.forget_leaves": "Það skilur eftir lista þessa tilviks.",
|
||||
"horizon.splitscreen.profiles.forget_kept": "Framfarir og stillingar heimsins eru geymdar.",
|
||||
"horizon.splitscreen.profiles.new_title": "Nýr prófíll",
|
||||
"horizon.splitscreen.profiles.name_hint": "Nafn (3 til 16 stafir, tölustafir, _)",
|
||||
"horizon.splitscreen.profiles.switch_title": "Skiptu um prófíl",
|
||||
"horizon.splitscreen.profiles.offline_note": "Prófílar án nettengingar tilheyra þessu tilviki",
|
||||
"horizon.splitscreen.profiles.move": "Færðu þig þangað sem þú spilar",
|
||||
"horizon.splitscreen.profiles.move_place": "Færðu þig þar sem þú spilar: %s",
|
||||
"horizon.friends.title": "Spilaðu með vinum",
|
||||
"horizon.friends.hint": "Vinir líma kóðann aftan við Vinahnapp titilskjásins, í beinni tengingu eða á Play síðu ræsiforritsins.",
|
||||
"horizon.friends.copied": "Afritað",
|
||||
"horizon.friends.copy_code": "Afritaðu kóða",
|
||||
"horizon.friends.stop_sharing": "Hættu að deila",
|
||||
"horizon.friends.none_yet": "Engir vinir hér ennþá.",
|
||||
"horizon.friends.here_now": "Hér núna: %s",
|
||||
"horizon.friends.share_intro": "Deildu þessum heimi á bak við boðskóða: hann opnast fyrir staðarnet og vinir á internetinu tengjast með kóðanum. Enginn þjónn okkar kemur við sögu.",
|
||||
"horizon.friends.start_sharing": "Byrjaðu að deila",
|
||||
"horizon.friends.troubleshooting": "Úrræðaleit...",
|
||||
"horizon.friends.stopped": "Hætti að deila boðskóðanum.",
|
||||
"horizon.friends.short_code_changed": "Einhver hélt áfram að reyna rangan stuttkóða, svo hann breyttist.",
|
||||
"horizon.friends.wrong_code": "Einhver reyndi rangan kóða.",
|
||||
"horizon.friends.code_ready": "Boðskóðinn þinn er tilbúinn: Leikjavalmynd, Spilaðu með vinum. Afritaðu það og sendu það til vina þinna.",
|
||||
"horizon.friends.share_failed": "Gat ekki deilt heiminum: %s",
|
||||
"horizon.friends.finding_route": "Að finna hvernig vinir geta náð í þig...",
|
||||
"horizon.osk.space": "Rými",
|
||||
"horizon.osk.delete": "Eyða",
|
||||
"horizon.osk.type": "Tegund",
|
||||
"horizon.osk.symbols": "Tákn",
|
||||
"horizon.osk.close": "Loka",
|
||||
"horizon.extras.chat_animation.tooltip": "Ný spjalllína rennur inn frá vinstri á meðan hún dofnar inn, í stað þess að virðast heil.",
|
||||
"horizon.extras.chat_indicator.tooltip": "Litaða stikan vinstra megin á spjalllínu.",
|
||||
"horizon.extras.wheel_cycles_settings.tooltip": "Skrunahjólið yfir hnapp í stillingunum breytir gildi þess, eins og í vanillu. Slökkt, hjólið flettir aðeins listann.",
|
||||
"horizon.extras.pack_browser.tooltip": "Select Resource Packs fær hnappinn Bæta við sem leitar í Modrinth og setur upp pakka í pakkamöppuna þína. Slökkt, leikurinn hefur aldrei samband við Modrinth.",
|
||||
"horizon.extras.splitscreen.tooltip": "Í heimi getur annar stjórnandi tekið þátt sem nýr leikmaður: ýttu á A þegar hann spyr, veldu síðan prófíl og hvar á að spila.",
|
||||
"horizon.splitscreen.setup.monitor": "Fylgjast með %s",
|
||||
"horizon.splitscreen.setup.monitor_unknown": "skjár",
|
||||
"horizon.splitscreen.setup.window": "Gluggi %s",
|
||||
"horizon.splitscreen.setup.new_window": "Nýr gluggi",
|
||||
"horizon.splitscreen.setup.fill_monitor": "Fylltu %s",
|
||||
"horizon.splitscreen.setup.done": "Búið",
|
||||
"horizon.splitscreen.setup.on": "Á",
|
||||
"horizon.splitscreen.setup.off": "Slökkt",
|
||||
"horizon.splitscreen.setup.player": "Leikmaður %s",
|
||||
"horizon.splitscreen.setup.revert": "Til baka",
|
||||
"horizon.splitscreen.setup.apply": "Sækja um",
|
||||
"horizon.splitscreen.setup.warning.empty_main": "Enginn spilar í glugga 1: hann felur sig",
|
||||
"horizon.splitscreen.setup.warning.empty_close": "Enginn spilar í glugga %s: hann lokar á Apply",
|
||||
"horizon.splitscreen.setup.warning.empty_new": "Enginn spilar í glugga %s: hann opnast ekki",
|
||||
"horizon.splitscreen.setup.warning.on_main": "Gluggi %s fyllir skjá glugga 1: leikmenn hans spila í glugga 1",
|
||||
"horizon.splitscreen.setup.warning.unplugged": "Skjár glugga %s er ekki tengdur: spilarar hans spila í glugga 1",
|
||||
"horizon.splitscreen.setup.status.off": "Slökkt er á skiptan skjá.",
|
||||
"horizon.splitscreen.setup.status.enable_hint": "Kveiktu á henni og ýttu síðan á hnapp á öðrum fjarstýringu í heimi.",
|
||||
"horizon.splitscreen.setup.status.join_hint": "Ýttu á A til að taka þátt og velja prófíl.",
|
||||
"horizon.splitscreen.setup.status.idle": "Splitscreen aðgerðalaus",
|
||||
"horizon.splitscreen.setup.status.alone": "Engir aðrir heimamenn.",
|
||||
"horizon.splitscreen.setup.status.solo_controls": "Einleikstýringar og endurgjöf stjórnanda eru óbreytt.",
|
||||
"horizon.splitscreen.setup.window_empty": "Gluggi %s: tómur",
|
||||
"horizon.splitscreen.setup.note.select": "Smelltu á spilara eða dragðu hann í glugga eða skjá.",
|
||||
"horizon.splitscreen.setup.note.apply": "Sæktu um að spila á þennan hátt, Snúðu aftur til að afturkalla.",
|
||||
"horizon.splitscreen.setup.note.place": "Hvar ætti %s að spila?",
|
||||
"horizon.splitscreen.setup.this_player": "þessum leikmanni",
|
||||
"horizon.splitscreen.setup.switch_disabled": "Splitscreen slekkur á sér þegar hinir eru farnir (hlévalmyndin þeirra).",
|
||||
"horizon.splitscreen.setup.window_place": "Gluggi %s (%s af %s)",
|
||||
"horizon.splitscreen.setup.names": "Nöfn",
|
||||
"horizon.splitscreen.setup.identify": "Þekkja",
|
||||
"horizon.splitscreen.setup.layout.two": "2 deila: %s",
|
||||
"horizon.splitscreen.setup.layout.three": "3 deila: %s",
|
||||
"horizon.splitscreen.setup.layout.two.0": "Sjálfvirk",
|
||||
"horizon.splitscreen.setup.layout.two.1": "Hlið við hlið",
|
||||
"horizon.splitscreen.setup.layout.two.2": "Efst og neðst",
|
||||
"horizon.splitscreen.setup.layout.three.0": "Einn breiður að ofan",
|
||||
"horizon.splitscreen.setup.layout.three.1": "Einn hár til vinstri",
|
||||
"horizon.splitscreen.setup.layout.three.2": "Hlið við hlið",
|
||||
"horizon.splitscreen.setup.help.player": "Smelltu eða dragðu %s til að færa þau.",
|
||||
"horizon.splitscreen.setup.help.layout_auto": "%s (hlið við hlið þegar glugginn er breiður). Ýttu á til að breyta.",
|
||||
"horizon.splitscreen.setup.help.layout": "%s. Ýttu á til að breyta.",
|
||||
"horizon.splitscreen.setup.help.switch": "Splitscreen fyrir þessa tölvu, kveikt eða slökkt.",
|
||||
"horizon.splitscreen.setup.help.identify": "Skoða hvers leikmanns sýnir í hvaða glugga hann er.",
|
||||
"horizon.splitscreen.setup.help.names": "Nafn hvers leikmanns í horni þeirrar skoðunar.",
|
||||
"horizon.splitscreen.setup.help.revert": "Afturkalla breytingarnar sem ekki hafa verið gerðar enn.",
|
||||
"horizon.splitscreen.setup.help.apply": "Spilaðu eins og kortið sýnir.",
|
||||
"horizon.splitscreen.setup.help.unchanged": "Ekkert hefur breyst ennþá.",
|
||||
"horizon.splitscreen.setup.give_up_pad": "Gefðu upp Pad",
|
||||
"horizon.splitscreen.prompt.controller_connected": "Stjórnandi tengdur",
|
||||
"horizon.splitscreen.prompt.controller_disconnected": "Stjórnandi aftengdur",
|
||||
"horizon.splitscreen.prompt.controller_disconnected.hint": "Tengdu það aftur eða ýttu á hnapp á öðrum",
|
||||
"horizon.splitscreen.prompt.join.one": "%s vill vera með",
|
||||
"horizon.splitscreen.prompt.join.many": "%s stjórnendur vilja vera með",
|
||||
"horizon.splitscreen.prompt.join.yes": "Vertu með",
|
||||
"horizon.splitscreen.prompt.join.as_p1": "Spilaðu sem P1",
|
||||
"horizon.splitscreen.prompt.join.no": "Nei",
|
||||
"horizon.splitscreen.prompt.lost": "%s: stjórnandi aftengdur",
|
||||
"horizon.splitscreen.prompt.lost.use_another": "Notaðu annað",
|
||||
"horizon.splitscreen.prompt.lost.leave": "Farðu",
|
||||
"horizon.splitscreen.setup.help.give_up_pad": "Stjórnandi þinn hættir að keyra þig og er boðið að vera með (A).",
|
||||
"horizon.splitscreen.setup.note.held_at": "%s til %s: A sleppir því hér, B setur það aftur.",
|
||||
"horizon.splitscreen.setup.note.held": "%s tekið upp: vinstri/hægri velur hvar, A fellur, B setur það aftur.",
|
||||
"Hides models behind opaque blocks. Async checks off-thread; entities tick.": "Felur módel á bak við ógegnsæjar blokkir. Ósamstilltur athugar útþráð; aðilar merkja við.",
|
||||
"Block Entities": "Loka einingar",
|
||||
"Shulker Boxes": "Shulker kassar",
|
||||
"Reuses settled boxes; lid movement stays animated.": "Endurnotar setta kassa; hreyfing loksins heldur áfram að vera fjör.",
|
||||
"Signs": "Merki",
|
||||
"Reuses sign text until text, light, or font changes.": "Endurnotar skiltatexta þar til texti, ljós eða letur breytist.",
|
||||
"Decorated Pots": "Skreyttir pottar",
|
||||
"Reuses still pots; break wobble and sherd changes redraw.": "Endurnýtir enn potta; rjúfa vaggur og breytingar á hræri draga aftur.",
|
||||
"Bells": "Bjöllur",
|
||||
"Reuses still bells; ringing stays animated.": "Endurnýtir enn bjöllur; hringing helst líflegur.",
|
||||
"Chests": "Kistur",
|
||||
"Reuses closed chests; moving lids stay animated.": "Endurnýtir lokaðar kistur; hreyfanleg lok haldast fjör.",
|
||||
"Banners": "Borðar",
|
||||
"Reuses poles; flags and pattern layers still update.": "Endurnýtir staura; fánar og mynsturlög eru enn uppfærð.",
|
||||
"Copper Golem Statues": "Golem styttur úr kopar",
|
||||
"Reuses statue geometry until its block state changes.": "Endurnotar rúmfræði styttunnar þar til blokkarástand hennar breytist.",
|
||||
"Leaf Culling": "Laufhreinsun",
|
||||
"Every leaf face. Vanilla's fancy leaves.": "Hvert blaða andlit. Fín lauf vanillu.",
|
||||
"Distant Plant Dither": "Fjarlæg plantnaþurrkur",
|
||||
"Keeps fine plants in high-res packs from fading far away.": "Kemur í veg fyrir að fínar plöntur í háupplausnarpakkningum fölni langt í burtu.",
|
||||
"Screenshot Quality": "Gæði skjámynda",
|
||||
"F2 screenshots at this many times the game's resolution. Higher takes longer.": "F2 skjáskot með þessu margfaldri upplausn leiksins. Hærra tekur lengri tíma.",
|
||||
"Shows a made-up frame between each two real ones: smoother, a little more lag.": "Sýnir tilbúna ramma á milli hverra tveggja raunverulegra: mýkri, aðeins meiri töf.",
|
||||
"Reuses the pack shadow map when sun, view and world match. Off by default.": "Endurnotar skuggakortið þegar sól, útsýni og heimur passa saman. Slökkt sjálfgefið.",
|
||||
"Find BlueMap": "Finndu BlueMap",
|
||||
"On servers, finds their BlueMap web map for far terrain. Next join.": "Á netþjónum finnur BlueMap vefkortið sitt fyrir langt landslag. Næst sameinast.",
|
||||
"BlueMap Radius": "BlueMap Radíus",
|
||||
"How far around you BlueMap tiles are downloaded. Next join.": "Hversu langt í kringum þig BlueMap flísum er hlaðið niður. Næst sameinast.",
|
||||
"Synchronous": "Samstilltur",
|
||||
"Asynchronous": "Ósamstilltur",
|
||||
"Solid Aggressive": "Sterkur árásargjarn",
|
||||
"Hollow": "Holur",
|
||||
"Leaves fully inside a canopy draw solid: fewer see-through layers.": "Blöðin að fullu innan við tjaldhiminn draga fast: færri gegnsæ lög.",
|
||||
"Leaves with one open side draw solid too: faster, chunkier edges.": "Blöð með annarri opinni hlið draga líka fast: hraðari, þykkari brúnir.",
|
||||
"Drops faces between leaves: faster, but gaps look through.": "Dropar andlit á milli laufanna: hraðar, en eyður líta í gegnum.",
|
||||
"Hotbar: Previous Slot": "Hotbar: Fyrri rifa",
|
||||
"Hotbar: Next Slot": "Hotbar: Næsti rifa",
|
||||
"horizon.agent.connected.one": "Tengt: 1 umboðsmannatenging",
|
||||
"horizon.agent.connected.many": "Tengt: %s umboðsmannatengingar",
|
||||
"horizon.agent.connected.one_ago": "Tengt: 1 umboðsmannatenging, síðasta skipun fyrir %s s síðan",
|
||||
"horizon.agent.connected.many_ago": "Tengt: %s umboðsmannatengingar, síðasta skipun fyrir %s s síðan",
|
||||
"horizon.agent.waiting": "Bíð eftir umboðsmanni.",
|
||||
"horizon.agent.off": "Slökkt: umboðsmenn geta ekki náð í þennan leik.",
|
||||
"horizon.agent.session_opened": "Opnað fyrir þessa lotu af forritinu sem byrjaði leikinn.",
|
||||
"horizon.agent.socket": "Innstunga: %s (afritaðu upplýsingarnar fyrir alla leiðina)",
|
||||
"horizon.agent.local_only": "Aðeins staðbundið: umboðsmenn á þessari tölvu, aldrei netið.",
|
||||
"%s nits": "%s nit",
|
||||
"Auto (%s nits)": "Sjálfvirkt (%s nits)",
|
||||
"%.2f nits": "%.2f nit",
|
||||
"Hides models behind opaque blocks. Entities update. Off with custom packs.": "Felur módel á bak við ógegnsæjar blokkir. Uppfærsla aðila. Burt með sérsniðna pakka.",
|
||||
"horizon.extras.repro_keys": "Upptökuflýtivísar",
|
||||
"horizon.extras.repro_keys.tooltip": "F3+R byrjar eða stöðvar endurgerð upptöku og F3+E skrifar búnt sitt. Slökkt sjálfgefið: upptaka afritar heiminn.",
|
||||
"horizon.agent.record_session": "Byrjaðu upptökulotu",
|
||||
"horizon.agent.record_stop": "Stöðva upptökulotu",
|
||||
"horizon.agent.export_repro": "Flytja út Repro búnt",
|
||||
"horizon.repro.started": "Upptaka hafin; F3+R stoppar það og skrifar búntið.",
|
||||
"horizon.repro.stopped": "Upptaka stöðvuð: %s",
|
||||
"horizon.repro.bundle": "Repro búnt: %s",
|
||||
"horizon.repro.no_recording": "Það er engin upptaka til að flytja út ennþá.",
|
||||
"horizon.repro.replay_started": "Endurspilun hafin: %s",
|
||||
"horizon.pack.addInfo": "Bættu við auðlindapakka frá Modrinth",
|
||||
"horizon.pack.addWorking": "Að spyrja Modrinth...",
|
||||
"horizon.pack.addNone": "Engir auðlindapakkar fundust",
|
||||
"horizon.pack.addTitle": "Bættu við auðlindapakka",
|
||||
"horizon.pack.install": "Settu upp",
|
||||
"horizon.pack.installing": "Er að setja upp",
|
||||
"horizon.pack.installed": "Uppsett",
|
||||
"horizon.pack.search": "Leita",
|
||||
"horizon.pack.searchHint": "Leitaðu að Modrinth...",
|
||||
"horizon.pack.filters": "Síur",
|
||||
"horizon.pack.filter.realistic": "Raunhæft",
|
||||
"horizon.pack.filter.simplistic": "Einföld",
|
||||
"horizon.pack.filter.vanillaLike": "Vanillulíkt",
|
||||
"horizon.pack.addFailed": "Ekki var hægt að bæta við pakkanum: %s",
|
||||
"horizon.extras.header.cosmetics": "Snyrtivörur",
|
||||
"horizon.extras.cosmetics_mine": "Snyrtivörur mínar",
|
||||
"horizon.extras.cosmetics_mine.tooltip": "Falinn: sérhver Horizon leikmaður sér þig án snyrtivörunnar þinnar, þú meðtalin. Sami rofi og fataskápur sjósetjunnar.",
|
||||
"horizon.extras.cosmetics_others": "Snyrtivörur annarra leikmanna",
|
||||
"horizon.extras.cosmetics_others.tooltip": "Það sem aðrir Horizon-spilarar klæðast: allt, aðeins nafnmerkisstíllinn eða ekkert. Falinn, leikurinn spyr aldrei hverju þeir klæðist.",
|
||||
"horizon.extras.cosmetics_auras": "Aurar og slóðir annarra",
|
||||
"horizon.extras.cosmetics_auras.tooltip": "Auras og slóðir sem aðrir leikmenn klæðast. Slökkt sjálfgefið.",
|
||||
"horizon.extras.cosmetics.shown": "Sýnd",
|
||||
"horizon.extras.cosmetics.hidden": "Falinn",
|
||||
"horizon.extras.cosmetics.name_tags": "Eingöngu nafnamerki"
|
||||
}
|
||||
@@ -0,0 +1,482 @@
|
||||
{
|
||||
"horizon.options.controller": "კონტროლერი",
|
||||
"horizon.options.vibration": "ვიბრაცია",
|
||||
"horizon.options.adaptive_triggers": "ადაპტური ტრიგერები",
|
||||
"horizon.options.lightbar": "ლაითბარი",
|
||||
"horizon.options.look_sensitivity": "ხედვის მგრძნობელობა",
|
||||
"horizon.options.invert_x": "ხედვის X ღერძის ინვერსია",
|
||||
"horizon.options.invert_y": "ხედვის Y ღერძის ინვერსია",
|
||||
"horizon.options.sneak_button": "ჩაცუცქვის ღილაკი",
|
||||
"horizon.options.move_deadzone": "მოძრაობის მკვდარი ზონა",
|
||||
"horizon.options.look_deadzone": "ხედვის მკვდარი ზონა",
|
||||
"horizon.options.button_glyphs": "ღილაკების გლიფები",
|
||||
"horizon.options.menu_navigation": "მენიუს ნავიგაცია",
|
||||
"horizon.options.on_screen_keyboard": "ეკრანის კლავიატურა",
|
||||
"horizon.options.chat_delay": "ჩატის დაგვიანება",
|
||||
"horizon.options.lightbar.health": "ჯანმრთელობა",
|
||||
"horizon.options.lightbar.dimension": "განზომილება",
|
||||
"horizon.options.glyphs.auto": "ავტო",
|
||||
"horizon.options.menu_focus": "ფოკუსირება",
|
||||
"horizon.options.menu_pointer": "პოინტერი",
|
||||
"horizon.options.keyboard.auto": "ავტო",
|
||||
"horizon.options.unavailable": "ეს ფუნქცია ჯერ არ არის ხელმისაწვდომი Horizon-ში.",
|
||||
"horizon.options.search": "ძებნის პარამეტრები...",
|
||||
"horizon.pages.mods": "მოდიფიკაციები",
|
||||
"horizon.pages.controller": "კონტროლერის პარამეტრები",
|
||||
"horizon.pages.controller_binds": "კონტროლერი აკავშირებს",
|
||||
"horizon.pages.extras": "Horizon დამატებითი",
|
||||
"horizon.pages.settings": "Horizon პარამეტრები",
|
||||
"horizon.pages.agent": "AI აგენტი",
|
||||
"horizon.split.leave": "დატოვე",
|
||||
"horizon.pages.split_settings": "გაყოფილი ეკრანის პარამეტრები",
|
||||
"horizon.pages.split_profiles": "ვინ თამაშობს?",
|
||||
"horizon.pages.split_setup": "გაყოფილი ეკრანის დაყენება",
|
||||
"horizon.pages.music": "მუსიკა",
|
||||
"horizon.pages.music.menu": "მენიუ",
|
||||
"horizon.pages.music.overworld": "ზესამყარო",
|
||||
"horizon.pages.music.creative": "კრეატიული",
|
||||
"horizon.pages.music.underwater": "წყალქვეშა",
|
||||
"horizon.pages.music.end": "დასასრული",
|
||||
"horizon.pages.music.boss": "ბოსი",
|
||||
"horizon.pages.music.credits": "კრედიტები",
|
||||
"horizon.pages.music.overworld_biomes": "სამყაროს ბიომები",
|
||||
"horizon.pages.music.nether_biomes": "არც ბიომები",
|
||||
"horizon.pages.music.end_biomes": "დასასრული ბიომები",
|
||||
"horizon.pages.music.other": "სხვა მუსიკა",
|
||||
"horizon.pages.music.empty": "მუსიკალური ტრეკები არ არის: თამაშის ხმები არ არის ჩატვირთული.",
|
||||
"horizon.pages.music.tooltip": "ჩაშენებული ტრეკები, სიტუაციის მიხედვით: ითამაშეთ ახლა ან გამორთეთ რომელიმე, რათა თამაშმა შეწყვიტოს მისი არჩევა.",
|
||||
"horizon.pages.settings.tooltip": "Horizon-ის საკუთარი პარამეტრები: გრაფიკა, კონტროლერები, დამატებითი და მოდიფიკაციები.",
|
||||
"horizon.pages.graphics.tooltip": "გრაფიკა, უბრალოდ: თითოეული პარამეტრი ამბობს, რა ღირს.",
|
||||
"horizon.pages.graphics_advanced.tooltip": "თითოეული გრაფიკული პარამეტრი, Horizon მოყვება, რა ღირს თითოეული.",
|
||||
"horizon.pages.controller.tooltip": "კონტროლერები: მათი ღილაკები, ჩხირები, ვიბრაცია და მენიუს ნავიგაცია.",
|
||||
"horizon.pages.extras.tooltip": "არასავალდებულო დამატებები, ყველაფერი გამორთულია ნაგულისხმევად: თამაში რჩება ვანილი სანამ არ ჩართავთ.",
|
||||
"horizon.pages.agent.tooltip": "მიეცით საშუალება თქვენს საკუთარ AI აგენტს ითამაშოთ: horizon-ctl და MCP კლიენტები ამ კომპიუტერზე.",
|
||||
"horizon.pages.split_profiles.tooltip": "ვინ თამაშობს: ამ თამაშის საქაღალდეში შენახული პროფილი.",
|
||||
"horizon.pages.split_setup.tooltip": "ფანჯრები და მონიტორები და ვინ სად თამაშობს.",
|
||||
"horizon.pages.shader_packs.tooltip": "Shader-ის პაკეტები shaderpacks საქაღალდიდან: Horizon-ის საკუთარი და Shader/ ფორმატში. ერთი გადის ერთდროულად.",
|
||||
"horizon.pages.mods.tooltip": "მოდიფიკაციები შექმნილია Horizon-სთვის, horizon-mods საქაღალდიდან. თითოეული მუშაობს ქვიშის ყუთში და გამორთულია სანამ არ ჩართავთ.",
|
||||
"horizon.pages.open.graphics": "გრაფიკა...",
|
||||
"horizon.pages.open.graphics_advanced": "გაფართოებული გრაფიკა...",
|
||||
"horizon.pages.open.shader_packs": "შადერის პაკეტები...",
|
||||
"horizon.pages.open.controller": "კონტროლერის პარამეტრები...",
|
||||
"horizon.pages.open.split_setup": "გაყოფილი ეკრანი...",
|
||||
"horizon.pages.open.extras": "დამატებითი...",
|
||||
"horizon.pages.open.mods": "მოდიფიკაციები...",
|
||||
"horizon.pages.open.agent": "AI აგენტი...",
|
||||
"horizon.pages.open.horizon_graphics": "Horizon გრაფიკა...",
|
||||
"horizon.pages.open.controller_binds": "კონტროლერი აკავშირებს...",
|
||||
"horizon.pages.open.horizon_settings": "Horizon პარამეტრები...",
|
||||
"horizon.pages.open.music": "მუსიკა...",
|
||||
"horizon.mods.empty": "მოდიფიკაციების გარეშე: ჩადეთ .hmod ფაილები horizon-mods საქაღალდეში",
|
||||
"horizon.mods.stopped": " (გაჩერდა)",
|
||||
"horizon.mods.not_built": " (არ არის აშენებული)",
|
||||
"horizon.mods.settings": "პარამეტრები",
|
||||
"horizon.mods.in_world": " (დატოვე სამყარო, რომ შეიცვალოს)",
|
||||
"horizon.mods.open_folder": "გახსენით Mod Folder",
|
||||
"horizon.shader_packs.empty": "შადერის პაკეტების გარეშე: ჩადეთ ისინი shaderpacks საქაღალდეში",
|
||||
"horizon.shader_options.profile": "პროფილი",
|
||||
"horizon.shader_options.loading": "შადერის პაკეტის ვარიანტების წაკითხვა...",
|
||||
"horizon.agent.copy_details": "დააკოპირეთ კავშირის დეტალები",
|
||||
"horizon.multiplayer.join": "შეუერთდი",
|
||||
"horizon.multiplayer.cancel_reconnecting": "ხელახლა დაკავშირების გაუქმება",
|
||||
"horizon.multiplayer.join_friend": "შეუერთდი მეგობარს",
|
||||
"horizon.multiplayer.invite_code": "მოწვევის კოდი",
|
||||
"horizon.multiplayer.relay": "რელე (სურვილისამებრ)",
|
||||
"Preset": "წინასწარ დაყენებული",
|
||||
"LOD Distance": "LOD მანძილი",
|
||||
"Far Detail": "შორეული დეტალი",
|
||||
"Cave Culling": "გამოქვაბულის ამოჭრა",
|
||||
"Entity Culling": "სუბიექტის კლინგი",
|
||||
"Chunk Updates": "ნაწილის განახლებები",
|
||||
"Upload Budget": "ატვირთეთ ბიუჯეტი",
|
||||
"Sky": "ცის",
|
||||
"Fog": "ნისლი",
|
||||
"Weather": "ამინდი",
|
||||
"Animated Textures": "ანიმაციური ტექსტურები",
|
||||
"Present Mode": "აწმყო რეჟიმი",
|
||||
"Frame Pacing": "ჩარჩოს ტემპი",
|
||||
"Worker Threads": "მუშა ძაფები",
|
||||
"Resolution Scale": "რეზოლუციის მასშტაბი",
|
||||
"Anti-aliasing": "ალიასის საწინააღმდეგო",
|
||||
"Upscaling": "სკალირება",
|
||||
"Paper White": "ქაღალდი თეთრი",
|
||||
"Peak Brightness": "პიკური სიკაშკაშე",
|
||||
"Black Level": "შავი დონე",
|
||||
"UI Brightness": "ინტერფეისის სიკაშკაშე",
|
||||
"Battery Mode": "ბატარეის რეჟიმი",
|
||||
"Graphics API": "გრაფიკული API",
|
||||
"Translucent Batching": "გამჭვირვალე Batching",
|
||||
"Performance Overlay": "შესრულების გადაფარვა",
|
||||
"Full Detail Distance": "სრული დეტალების მანძილი",
|
||||
"On": "ჩართულია",
|
||||
"Off": "გამორთულია",
|
||||
"Unlimited": "შეუზღუდავი",
|
||||
"Auto": "ავტო",
|
||||
"Custom": "საბაჟო",
|
||||
"Performance": "შესრულება",
|
||||
"Balanced": "დაბალანსებული",
|
||||
"Quality": "ხარისხიანი",
|
||||
"Ultra": "ულტრა",
|
||||
"Ultra Performance": "ულტრა შესრულება",
|
||||
"Native": "ნატიური",
|
||||
"Full": "სრული",
|
||||
"Reduced": "შემცირდა",
|
||||
"Efficient": "ეფექტური",
|
||||
"Precise": "ზუსტი",
|
||||
"Auto (VSync)": "ავტომატური (VSync)",
|
||||
"Mailbox": "საფოსტო ყუთი",
|
||||
"Immediate": "დაუყოვნებლივ",
|
||||
"FPS and Graph": "FPS და გრაფიკი",
|
||||
"No cost": "არანაირი ღირებულება",
|
||||
"Low cost": "დაბალი ღირებულება",
|
||||
"Medium cost": "საშუალო ღირებულება",
|
||||
"High cost": "მაღალი ღირებულება",
|
||||
"Saves time": "ზოგავს დროს",
|
||||
"Graphics": "გრაფიკა",
|
||||
"Done": "შესრულებულია",
|
||||
"This feature is not yet available in Horizon.": "ეს ფუნქცია ჯერ არ არის ხელმისაწვდომი Horizon-ში.",
|
||||
"Your display or system doesn't offer HDR output.": "თქვენი ეკრანი ან სისტემა არ გთავაზობთ HDR გამომავალს.",
|
||||
"Turn HDR on to use it.": "ჩართეთ HDR გამოსაყენებლად.",
|
||||
"Your GPU or graphics API doesn't support it.": "თქვენი GPU ან გრაფიკული API მას არ უჭერს მხარს.",
|
||||
"%s chunks": "%s ცალი",
|
||||
"%s per frame": "%s თითო ჩარჩოზე",
|
||||
"%s MiB/frame": "%s MiB/ჩარჩო",
|
||||
"%s KiB/frame": "%s KiB/ჩარჩო",
|
||||
"Auto (%s)": "ავტომატური (%s)",
|
||||
"Full-detail terrain range. LOD Distance can extend local worlds farther.": "სრული დეტალური რელიეფის დიაპაზონი. LOD მანძილს შეუძლია გააფართოვოს ადგილობრივი სამყარო უფრო შორს.",
|
||||
"Coarse distant terrain in local worlds. Integrated GPUs stop at 128 chunks.": "უხეში შორეული რელიეფი ადგილობრივ სამყაროებში. ინტეგრირებული GPU ჩერდება 128 ბლოკზე.",
|
||||
"Reduced draws far terrain coarser: faster on this integrated GPU.": "შემცირებული მიზიდულობა შორს რელიეფზე უფრო უხეში: უფრო სწრაფი ამ ინტეგრირებულ GPU-ზე.",
|
||||
"Reduced draws far terrain coarser, for GPUs it slows down.": "შემცირებული მიზიდულობა უფრო უხეშია, GPU-ებისთვის ის ანელებს.",
|
||||
"Field of view. Wider shows more terrain at once.": "ხედვის ველი. Wider აჩვენებს მეტ რელიეფს ერთდროულად.",
|
||||
"Caps frames per second; a cap saves power and heat.": "კედები წამში; თავსახური დაზოგავს ენერგიას და სითბოს.",
|
||||
"Waits for the display's refresh: no tearing, a little latency.": "ელოდება ეკრანის განახლებას: არ იშლება, მცირე შეყოვნება.",
|
||||
"Size of menus and the HUD.": "მენიუს ზომა და HUD.",
|
||||
"Sets the options below together. Changing one makes it Custom.": "აყენებს ქვემოთ მოცემულ ვარიანტებს ერთად. ერთის შეცვლა მას მორგებულს ხდის.",
|
||||
"Lava, fire and sunlight shine brighter than white. Needs an HDR display.": "ლავა, ცეცხლი და მზის შუქი ანათებს თეთრზე უფრო კაშკაშა. სჭირდება HDR დისპლეი.",
|
||||
"Your display's darkest black. 0 for OLED; LCDs glow a little.": "თქვენი ეკრანი ყველაზე მუქი შავია. 0 OLED-ისთვის; LCD-ები ოდნავ ანათებენ.",
|
||||
"How bright highlights get. Auto: the peak your system reports.": "რამდენად ნათელი ხაზგასმა ხდება. ავტომატური: თქვენი სისტემის ანგარიშების პიკი.",
|
||||
"How bright white paper and menus look. Auto: your desktop's white.": "როგორ გამოიყურება ნათელი თეთრი ქაღალდი და მენიუები. ავტომატური: თქვენი დესკტოპის თეთრი.",
|
||||
"How bright the HUD and menus are, against paper white.": "რამდენად ნათელია HUD და მენიუები, ქაღალდის თეთრის წინააღმდეგ.",
|
||||
"How far mobs, crops and machines keep working. CPU time.": "რამდენად შორს მუშაობენ ბრბოები, ნათესები და მანქანები. CPU დრო.",
|
||||
"How far away mobs and items are drawn, as a share of normal.": "რამდენად შორს არის დახატული ბრბო და ნივთები, როგორც ნორმალური წილი.",
|
||||
"Skips terrain hidden behind closed sections. Off costs a lot.": "გამოტოვებს დახურულ მონაკვეთებს მიღმა დამალულ რელიეფს. გამორთვა ბევრი ღირს.",
|
||||
"Hides entities behind opaque blocks.": "მალავს ერთეულებს გაუმჭვირვალე ბლოკების მიღმა.",
|
||||
"No entity occlusion culling.": "არ არის ერთეული ოკლუზიის მოკვლა.",
|
||||
"CPU occlusion test runs this frame.": "CPU ოკლუზიის ტესტი გადის ამ ჩარჩოს.",
|
||||
"Occlusion checks run on a worker thread.": "ოკლუზიის შემოწმება ხდება მუშა ძაფზე.",
|
||||
"Meshed sections uploaded per frame. Lower is smoother while loading.": "ქსელური სექციები ატვირთულია თითო ჩარჩოზე. Lower უფრო გლუვია დატვირთვისას.",
|
||||
"Soft shadows in corners. Costs chunk building time only.": "რბილი ჩრდილები კუთხეებში. ხარჯავს მხოლოდ მშენებლობის დროს.",
|
||||
"Smaller copies of block textures for distant terrain: less shimmer.": "ბლოკის ტექსტურების მცირე ასლები შორეული რელიეფისთვის: ნაკლები ციმციმი.",
|
||||
"Blends grass and water colours across biomes when building chunks.": "აერთიანებს ბალახს და წყლის ფერებს ბიომებში ნაჭრების აშენებისას.",
|
||||
"Cloud layer: off, flat (fast) or 3D (fancy).": "ღრუბლის ფენა: გამორთული, ბრტყელი (სწრაფი) ან 3D (ლამაზი).",
|
||||
"How far clouds reach, in chunks.": "რამდენად შორს აღწევს ღრუბლები, ნაწილებად.",
|
||||
"Draws the sky, sun, moon and stars.": "ხატავს ცას, მზეს, მთვარეს და ვარსკვლავებს.",
|
||||
"Distance fog. Off shows the edge of the loaded world.": "მანძილის ნისლი. გამორთვა აჩვენებს დატვირთული სამყაროს ზღვარს.",
|
||||
"Draws rain and snow.": "ხატავს წვიმას და თოვლს.",
|
||||
"How far rain and snow fall around you.": "რა შორს მოდის წვიმა და თოვლი თქვენს ირგვლივ.",
|
||||
"How many particles effects spawn.": "რამდენი ნაწილაკების ეფექტი წარმოიქმნება.",
|
||||
"Round shadows under mobs and items.": "მრგვალი ჩრდილები ბრბოსა და ნივთების ქვეშ.",
|
||||
"Leaves with see-through gaps. Off draws them solid.": "ფოთლები გამჭვირვალე ხარვეზებით. გამორთვა ამახვილებს მათ მყარად.",
|
||||
"Sorts water and glass more exactly behind each other.": "ახარისხებს წყალს და ჭიქას უფრო ზუსტად ერთმანეთის უკან.",
|
||||
"Which chunk rebuilds wait for the frame: none, nearby or yours.": "რომელი ნაწილის აღმშენებლობა ელოდება ჩარჩოს: არცერთი, ახლომახლო ან თქვენი.",
|
||||
"Animates water, lava, fire and other moving textures.": "აცოცხლებს წყალს, ლავას, ცეცხლს და სხვა მოძრავ ტექსტურებს.",
|
||||
"World pixels per screen pixel. Below 100% is faster on the GPU.": "მსოფლიო პიქსელები ეკრანის პიქსელზე. 100%-ზე ქვემოთ უფრო სწრაფია GPU-ზე.",
|
||||
"Smooths jagged edges. FXAA: softer. TAA: smoothest, moving things may trail.": "არბილებს დაკბილულ კიდეებს. FXAA: უფრო რბილი. TAA: ყველაზე გლუვი, მოძრავი ნივთები შეიძლება გაიაროს.",
|
||||
"Renders the world smaller and rebuilds it with TAA. Faster, softer.": "ამცირებს სამყაროს და აღადგენს მას TAA-ით. უფრო სწრაფი, რბილი.",
|
||||
"HDR output on an HDR display: lava, fire and sunlight shine brighter.": "HDR გამომავალი HDR ეკრანზე: ლავა, ცეცხლი და მზის შუქი უფრო კაშკაშა ანათებს.",
|
||||
"How frames reach the screen while VSync is off.": "როგორ აღწევს ჩარჩოები ეკრანზე, როდესაც VSync გამორთულია.",
|
||||
"Efficient sleeps until the next frame; Precise spins, like vanilla.": "ეფექტური ძილი მომდევნო კადრამდე; ზუსტი ტრიალები, ვანილის მსგავსად.",
|
||||
"Fills the screen (borderless).": "ავსებს ეკრანს (უსაზღვრო).",
|
||||
"Brightens dark places.": "ანათებს ბნელ ადგილებს.",
|
||||
"Lowers the frame rate when minimised, or idle too.": "ამცირებს კადრების სიხშირეს მინიმიზაციისას ან ასევე უმოქმედო მდგომარეობაში.",
|
||||
"Sways the view while walking.": "სიარულის დროს ახვევს ხედს.",
|
||||
"Fades newly loaded chunks in.": "აქრობს ახლად ჩატვირთულ ნაჭრებს.",
|
||||
"Darkens the screen's edges.": "ბნელებს ეკრანის კიდეებს.",
|
||||
"Shows when the world saves.": "აჩვენებს, როდესაც სამყარო ზოგავს.",
|
||||
"Shows attack cooldown.": "აჩვენებს თავდასხმის გაგრილებას.",
|
||||
"60 FPS cap (30 in menus or unfocused), half the workers: less power.": "60 FPS ქუდი (30 მენიუში ან არაფოკუსირებული), მუშების ნახევარი: ნაკლები ენერგია.",
|
||||
"Threads that generate, light and mesh chunks. Next start.": "ძაფები, რომლებიც წარმოქმნიან, ანათებენ და ბადისებრ ნაწილაკებს. შემდეგი დაწყება.",
|
||||
"Vulkan, then DirectX 12 (Windows) or OpenGL (Linux) where it fails. Next start.": "Vulkan, შემდეგ DirectX 12 (Windows) ან OpenGL (Linux), სადაც ის ვერ ხერხდება. შემდეგი დაწყება.",
|
||||
"Water and glass in one buffer: fewer draw calls, a bit more VRAM. Next start.": "წყალი და ჭიქა ერთ ბუფერში: ნაკლები ზარი, ცოტა მეტი VRAM. შემდეგი დაწყება.",
|
||||
"Mesh data sent to the GPU per frame. Lower is smoother while loading.": "GPU-ზე გაგზავნილი ქსელის მონაცემები თითო ჩარჩოზე. Lower უფრო გლუვია დატვირთვისას.",
|
||||
"Frame rate and frame times over the game, with a graph.": "კადრების სიხშირე და კადრების დრო თამაშის განმავლობაში, გრაფიკით.",
|
||||
"horizon.multiplayer.finding_friend": "იპოვე შენი მეგობრის სამყარო...",
|
||||
"horizon.multiplayer.not_signed_in": "ეს სერვერი ონლაინ რეჟიმშია. შედით თქვენი Microsoft ანგარიშით Horizon გამშვებში, რომ შეუერთდეთ მას.",
|
||||
"horizon.multiplayer.invalid_address": "სერვერის მისამართი არასწორია: %s",
|
||||
"horizon.multiplayer.connected_friend_direct": "პირდაპირ დაუკავშირდი შენს მეგობარს...",
|
||||
"horizon.multiplayer.connected_friend_relay": "დაუკავშირდით თქვენს მეგობარს რელეს საშუალებით...",
|
||||
"General": "გენერალი",
|
||||
"Advanced": "გაფართოებული",
|
||||
"Undo": "გაუქმება",
|
||||
"Search options": "ძიების პარამეტრები",
|
||||
"Shortcut": "მალსახმობი",
|
||||
"Distance": "მანძილი",
|
||||
"Display": "ჩვენება",
|
||||
"Interface": "ინტერფეისი",
|
||||
"Sky and weather": "ცა და ამინდი",
|
||||
"Lighting and entities": "განათება და ობიექტები",
|
||||
"Textures": "ტექსტურები",
|
||||
"Image": "გამოსახულება",
|
||||
"Chunk loading": "ბლოკის ჩატვირთვა",
|
||||
"Culling": "მოკვლა",
|
||||
"Power": "ძალაუფლება",
|
||||
"Frames": "ჩარჩოები",
|
||||
"Overlay": "გადაფარვა",
|
||||
"Output": "გამომავალი",
|
||||
"Brightness": "სიკაშკაშე",
|
||||
"How far you see, the window and the HUD.": "რამდენად შორს ხედავთ, ფანჯარა და HUD.",
|
||||
"The sky and weather, lighting, textures and the image.": "ცა და ამინდი, განათება, ტექსტურები და გამოსახულება.",
|
||||
"Chunk loading, culling and power use.": "ნაჭრის ჩატვირთვა, ამოღება და ენერგიის გამოყენება.",
|
||||
"How frames reach the screen, and the performance overlay.": "როგორ აღწევს ჩარჩოები ეკრანზე და შესრულების გადაფარვა.",
|
||||
"Brighter-than-white output on an HDR display.": "თეთრზე ნათელი გამომავალი HDR ეკრანზე.",
|
||||
"Results for \"%s\"": "შედეგები \"%s\"-ისთვის",
|
||||
"No settings match.": "პარამეტრები არ ემთხვევა.",
|
||||
"horizon.title.not_affiliated": "არ არის დაკავშირებული Mojang-თან ან Microsoft-თან",
|
||||
"horizon.extras.header.lighting": "განათება",
|
||||
"horizon.extras.header.third_person": "მესამე პირი",
|
||||
"horizon.extras.header.particles": "ნაწილაკები",
|
||||
"horizon.extras.header.inventory": "ინვენტარი",
|
||||
"horizon.extras.header.chat": "ჩატი",
|
||||
"horizon.extras.header.sound": "ხმა",
|
||||
"horizon.extras.header.menus": "მენიუები",
|
||||
"horizon.extras.fullbright": "ფულბრაიტი",
|
||||
"horizon.extras.dynamic_lights": "დინამიური ნათურები",
|
||||
"horizon.extras.own_name_tag": "საკუთარი სახელის ტეგი",
|
||||
"horizon.extras.hide_block_particles": "ბლოკ-გატეხვის ნაწილაკების დამალვა",
|
||||
"horizon.extras.auto_reconnect": "ავტომატური ხელახლა დაკავშირება",
|
||||
"horizon.extras.ui_sound_reserve": "შეინახეთ არხები UI ხმებისთვის",
|
||||
"horizon.extras.music_page": "მუსიკის გვერდი",
|
||||
"horizon.extras.mouse_tweaks": "მაუსის შესწორებების კონტროლი",
|
||||
"horizon.extras.mouse_tweaks_wheel": "გადახვევის ბორბალი მოძრაობს ნივთებს",
|
||||
"horizon.extras.sort": "დალაგების ღილაკები",
|
||||
"horizon.extras.sort_key": "სორტირების გასაღები",
|
||||
"horizon.extras.no_ai": "არა AI",
|
||||
"horizon.extras.agent_control": "აგენტის კონტროლი",
|
||||
"horizon.extras.discord_presence": "Discord-ის მდიდარი სტატუსი",
|
||||
"horizon.extras.splitscreen": "გაყოფილი ეკრანი",
|
||||
"horizon.extras.chat_animation": "მშვიდი ჩატი",
|
||||
"horizon.extras.chat_indicator": "შეტყობინების ინდიკატორი",
|
||||
"horizon.extras.wheel_cycles_settings": "გადახვევის ბორბალი ცვლის პარამეტრებს",
|
||||
"horizon.extras.pack_browser": "რესურსების პაკეტის ბრაუზერი",
|
||||
"horizon.extras.fullbright.tooltip": "აჩვენეთ ბლოკები და ერთეულები სრულ განათებაზე, თუნდაც ბნელ ადგილებში.",
|
||||
"horizon.extras.dynamic_lights.tooltip": "ჩირაღდნები და სხვა სინათლის წყაროები დაჭერილი, ჩამოშვებული ან ანთებული ანათებს მათ გარშემო არსებულ ბლოკებს.",
|
||||
"horizon.extras.own_name_tag.tooltip": "აჩვენებს თქვენს სახელს თქვენს თავზე მესამე პირში, როგორც ამას სხვა მოთამაშეები ხედავენ. დამალულია, როდესაც სერვერი მალავს თქვენი გუნდის სახელებს ან თქვენ უხილავი ხართ.",
|
||||
"horizon.extras.hide_block_particles.tooltip": "მალავს ნამსხვრევების ნაწილაკებს, რომლებიც იშლება გატეხილი ბლოკიდან და იშლება შენგან. სხვა ნაწილაკები რჩება.",
|
||||
"horizon.extras.auto_reconnect.tooltip": "უერთდება სერვერს კავშირის დაკარგვის ან გადატვირთვის შემდეგ, არასოდეს დარტყმის ან აკრძალვის შემდეგ.",
|
||||
"horizon.extras.ui_sound_reserve.tooltip": "მსოფლიოში ხმები ტოვებს 247 ხმის არხიდან 16-ს თავისუფალს, ამიტომ მათი წყალდიდობა (დიდი აფეთქება) არ შეუძლია მენიუს დაწკაპუნების გაჩუმება.",
|
||||
"horizon.extras.music_page.tooltip": "Music & Sounds იღებს მუსიკის... გვერდს: ახლავე დაუკარით ნებისმიერი ჩაშენებული სიმღერა, ან გამორთეთ ერთი, რათა თამაშმა შეწყვიტოს მისი არჩევა. არაფერი იცვლება, სანამ არ გამორთავთ ტრეკს.",
|
||||
"horizon.extras.mouse_tweaks.tooltip": "გადაათრიეთ მარჯვნივ თითო სლოტზე, მარცხნივ ჩავლებით აგროვებს დაკავებულ ელემენტს, Shift + მარცხნივ ჩავლებით გადაადგილდება ყველა სლოტი.",
|
||||
"horizon.extras.mouse_tweaks_wheel.tooltip": "ქვევით აგზავნის სლოტის ერთ ნივთს მეორე მხარეს, ზემოთ მოაქვს ერთი უკან.",
|
||||
"horizon.extras.sort.tooltip": "ახარისხებს ინვენტარს, სკივრებს, კასრებს, ენდერ სკივრებსა და შულკერის ყუთებს კრეატიული ჩანართის მიხედვით, აერთებს სტეკებს.",
|
||||
"horizon.extras.sort_key.tooltip": "ახარისხებს ნაწილს კურსორის ქვეშ. დააწკაპუნეთ, შემდეგ დააჭირეთ ღილაკს; გაქცევა ხსნის მას.",
|
||||
"horizon.extras.no_ai.tooltip": "მალავს და გამორთავს ყველა AI ფუნქციას: აგენტის კონტროლს, horizon-ctl და MCP სერვერებს. გამშვების ჩამრთველიც.",
|
||||
"horizon.extras.agent_control.tooltip": "თქვენს საკუთარ AI აგენტს შეუძლია ამ თამაშის თამაში horizon-ctl ან MCP კლიენტის მეშვეობით, მხოლოდ ამ კომპიუტერზე.",
|
||||
"horizon.extras.discord_presence.tooltip": "აჩვენებს Playing Horizon-ს თქვენს Discord პროფილზე, სანამ Discord მუშაობს: მენიუები, ერთი მოთამაშე ან მრავალმოთამაშიანი, განზომილება და თამაშის დრო. არასოდეს მსოფლიოს სახელი ან სერვერის მისამართი.",
|
||||
"Calibrate...": "დაკალიბრება...",
|
||||
"Calibrate Anyway...": "დაკალიბრება მაინც...",
|
||||
"Use Automatic Setup": "გამოიყენეთ ავტომატური დაყენება",
|
||||
"Shortcut: %s": "მალსახმობი: %s",
|
||||
"Next": "შემდეგი",
|
||||
"HDR Calibration %s/%s: %s": "HDR კალიბრაცია %s/%s: %s",
|
||||
"Sets the three below full screen, one test picture at a time.": "აყენებს სრულ ეკრანზე ქვემოთ მოცემულ სამს, თითო სატესტო სურათს ერთდროულად.",
|
||||
"A key that opens this screen from the game. Not bound at first.": "გასაღები, რომელიც ხსნის ამ ეკრანს თამაშიდან. თავდაპირველად არ არის შეკრული.",
|
||||
"Your display didn't say how bright it gets: calibrate to set it up.": "თქვენს ეკრანს არ უთქვამს რამდენად ნათელი ხდება: დააკალიბრეთ მის დასაყენებლად.",
|
||||
"Already set up for your display. Only calibrate if HDR looks wrong.": "უკვე დაყენებულია თქვენი ეკრანისთვის. დაკალიბრება მხოლოდ იმ შემთხვევაში, თუ HDR არასწორად გამოიყურება.",
|
||||
"Puts Peak Brightness and Paper White back to your display's setup.": "აბრუნებს მაქსიმალურ სიკაშკაშეს და ქაღალდის თეთრს თქვენი ეკრანის პარამეტრებში.",
|
||||
"Set up for your display. Leave on Auto unless it looks wrong.": "დააყენეთ თქვენი ჩვენებისთვის. დატოვეთ ავტომატური, თუ არასწორად გამოიყურება.",
|
||||
"Lower it until the logo just disappears into the black.": "ჩამოწიეთ სანამ ლოგო შავ ფერში არ გაქრება.",
|
||||
"Raise it until the logo just disappears into the bright square.": "აწიეთ სანამ ლოგო უბრალოდ არ გაქრება ნათელ მოედანზე.",
|
||||
"Make the card a white that's comfortable to look at for a long time, in the light you play in.": "გახადეთ ბარათი თეთრი ფერის, რომელიც კომფორტულად გამოიყურება დიდი ხნის განმავლობაში, იმ შუქზე, რომელშიც თამაშობთ.",
|
||||
"horizon.splitscreen.profiles.forget": "დაივიწყე",
|
||||
"horizon.splitscreen.profiles.create": "შექმნა",
|
||||
"horizon.splitscreen.profiles.you": " -შენ",
|
||||
"horizon.splitscreen.profiles.forget_named": "დაივიწყე %s",
|
||||
"horizon.splitscreen.profiles.previous": "წინა",
|
||||
"horizon.splitscreen.profiles.next": "შემდეგი",
|
||||
"horizon.splitscreen.profiles.new_button": "ახალი პროფილი...",
|
||||
"horizon.splitscreen.profiles.forget_title": "დაგავიწყდათ პროფილი?",
|
||||
"horizon.splitscreen.profiles.forget_leaves": "ის ტოვებს ამ მაგალითის სიას.",
|
||||
"horizon.splitscreen.profiles.forget_kept": "მსოფლიო პროგრესი და პარამეტრები შენახულია.",
|
||||
"horizon.splitscreen.profiles.new_title": "ახალი პროფილი",
|
||||
"horizon.splitscreen.profiles.name_hint": "სახელი (3-დან 16-მდე ასო, ციფრი, _)",
|
||||
"horizon.splitscreen.profiles.switch_title": "პროფილის შეცვლა",
|
||||
"horizon.splitscreen.profiles.offline_note": "ოფლაინ პროფილები ეკუთვნის ამ შემთხვევას",
|
||||
"horizon.splitscreen.profiles.move": "იმოძრავეთ იქ, სადაც თამაშობთ",
|
||||
"horizon.splitscreen.profiles.move_place": "გადაიტანეთ სადაც თამაშობთ: %s",
|
||||
"horizon.friends.title": "ითამაშეთ მეგობრებთან ერთად",
|
||||
"horizon.friends.hint": "მეგობრებმა ჩასვით კოდი სათაურის ეკრანის მეგობრების ღილაკის შემდეგ, პირდაპირი კავშირში ან გამშვების Play გვერდზე.",
|
||||
"horizon.friends.copied": "კოპირებულია",
|
||||
"horizon.friends.copy_code": "დააკოპირეთ კოდი",
|
||||
"horizon.friends.stop_sharing": "შეწყვიტე გაზიარება",
|
||||
"horizon.friends.none_yet": "აქ მეგობრები ჯერ არ არის.",
|
||||
"horizon.friends.here_now": "აქ არის ახლა: %s",
|
||||
"horizon.friends.share_intro": "გააზიარეთ ეს სამყარო მოწვევის კოდის მიღმა: ის იხსნება LAN-ზე და ინტერნეტში მყოფი მეგობრები უერთდებიან კოდით. არც ერთი ჩვენი სერვერი არ არის ჩართული.",
|
||||
"horizon.friends.start_sharing": "დაიწყეთ გაზიარება",
|
||||
"horizon.friends.troubleshooting": "პრობლემების აღმოფხვრა...",
|
||||
"horizon.friends.stopped": "შეწყვიტა მოწვევის კოდის გაზიარება.",
|
||||
"horizon.friends.short_code_changed": "ვიღაც ცდილობდა არასწორ მოკლე კოდს, ამიტომ ის შეიცვალა.",
|
||||
"horizon.friends.wrong_code": "ვიღაცამ არასწორი კოდი სცადა.",
|
||||
"horizon.friends.code_ready": "თქვენი მოწვევის კოდი მზად არის: თამაშის მენიუ, თამაში მეგობრებთან ერთად. დააკოპირეთ და გაუგზავნეთ თქვენს მეგობრებს.",
|
||||
"horizon.friends.share_failed": "ვერ ვიზიარებ სამყაროს: %s",
|
||||
"horizon.friends.finding_route": "იპოვნეთ როგორ დაგიკავშირდნენ მეგობრები…",
|
||||
"horizon.osk.shift": "ცვლა",
|
||||
"horizon.osk.space": "სივრცე",
|
||||
"horizon.osk.delete": "წაშლა",
|
||||
"horizon.osk.type": "ტიპი",
|
||||
"horizon.osk.symbols": "სიმბოლოები",
|
||||
"horizon.osk.close": "დახურვა",
|
||||
"horizon.extras.chat_animation.tooltip": "ჩეთის ახალი ხაზი შემოდის მარცხნიდან, სანამ ის ქრება, ნაცვლად იმისა, რომ მთლიანად გამოჩნდეს.",
|
||||
"horizon.extras.chat_indicator.tooltip": "ფერადი ზოლი ჩატის ხაზის მარცხნივ.",
|
||||
"horizon.extras.wheel_cycles_settings.tooltip": "ღილაკზე გადახვევის ბორბალი პარამეტრებში ცვლის მის მნიშვნელობას, როგორც ვანილის შემთხვევაში. გამორთულია, საჭე მხოლოდ გადახვევს სიას.",
|
||||
"horizon.extras.pack_browser.tooltip": "რესურსების პაკეტების არჩევა მიიღებს დამატებას ღილაკს, რომელიც ეძებს Modrinth-ს და დააინსტალირებს პაკეტს თქვენს პაკეტების საქაღალდეში. გამორთულია, თამაში არასოდეს დაუკავშირდება მოდრინთს.",
|
||||
"horizon.extras.splitscreen.tooltip": "მსოფლიოში, სხვა კონტროლერს შეუძლია შეუერთდეს ახალ მოთამაშეს: დააჭირე A-ს, როცა ის ითხოვს, შემდეგ აირჩიე პროფილი და სად უნდა ითამაშოს.",
|
||||
"horizon.splitscreen.setup.monitor": "მონიტორი %s",
|
||||
"horizon.splitscreen.setup.monitor_unknown": "მონიტორი",
|
||||
"horizon.splitscreen.setup.window": "ფანჯარა %s",
|
||||
"horizon.splitscreen.setup.new_window": "ახალი ფანჯარა",
|
||||
"horizon.splitscreen.setup.fill_monitor": "შეავსე %s",
|
||||
"horizon.splitscreen.setup.done": "შესრულებულია",
|
||||
"horizon.splitscreen.setup.on": "ჩართულია",
|
||||
"horizon.splitscreen.setup.off": "გამორთულია",
|
||||
"horizon.splitscreen.setup.player": "მოთამაშე %s",
|
||||
"horizon.splitscreen.setup.revert": "დაბრუნება",
|
||||
"horizon.splitscreen.setup.apply": "მიმართვა",
|
||||
"horizon.splitscreen.setup.warning.empty_main": "არავინ თამაშობს Windows 1-ში: ის იმალება",
|
||||
"horizon.splitscreen.setup.warning.empty_close": "არავინ თამაშობს ფანჯარაში %s: ის იხურება Apply-ზე",
|
||||
"horizon.splitscreen.setup.warning.empty_new": "არავინ თამაშობს Window-ში %s: ის არ იხსნება",
|
||||
"horizon.splitscreen.setup.warning.on_main": "ფანჯარა %s ავსებს Window 1-ის მონიტორს: მისი მოთამაშეები თამაშობენ Windows 1-ში",
|
||||
"horizon.splitscreen.setup.warning.unplugged": "Window %s-ის მონიტორი არ არის დაკავშირებული: მისი მოთამაშეები თამაშობენ Windows 1-ში",
|
||||
"horizon.splitscreen.setup.status.off": "გაყოფილი ეკრანი გამორთულია.",
|
||||
"horizon.splitscreen.setup.status.enable_hint": "ჩართეთ იგი, შემდეგ დააჭირეთ ღილაკს სხვა კონტროლერზე მსოფლიოში.",
|
||||
"horizon.splitscreen.setup.status.join_hint": "დააჭირეთ A-ს, რომ შეუერთდეთ და აირჩიოთ პროფილი.",
|
||||
"horizon.splitscreen.setup.status.idle": "გაყოფილი ეკრანი უმოქმედოა",
|
||||
"horizon.splitscreen.setup.status.alone": "სხვა ადგილობრივი მოთამაშე არ არის.",
|
||||
"horizon.splitscreen.setup.status.solo_controls": "სოლო კონტროლი და კონტროლერის გამოხმაურება უცვლელია.",
|
||||
"horizon.splitscreen.setup.window_empty": "ფანჯარა %s: ცარიელი",
|
||||
"horizon.splitscreen.setup.note.select": "დააწკაპუნეთ მოთამაშეზე, ან გადაიტანეთ იგი ფანჯარაში ან მონიტორზე.",
|
||||
"horizon.splitscreen.setup.note.apply": "მიმართეთ ამ გზით სათამაშოდ, დააბრუნეთ გასაუქმებლად.",
|
||||
"horizon.splitscreen.setup.note.place": "სად უნდა ითამაშოს %s?",
|
||||
"horizon.splitscreen.setup.this_player": "ამ მოთამაშეს",
|
||||
"horizon.splitscreen.setup.switch_disabled": "Splitscreen ითიშება მას შემდეგ, რაც სხვები დატოვებენ (მათი პაუზის მენიუ).",
|
||||
"horizon.splitscreen.setup.window_place": "ფანჯარა %s (%s %s-დან)",
|
||||
"horizon.splitscreen.setup.names": "სახელები",
|
||||
"horizon.splitscreen.setup.identify": "იდენტიფიცირება",
|
||||
"horizon.splitscreen.setup.layout.two": "2 გაზიარება: %s",
|
||||
"horizon.splitscreen.setup.layout.three": "3 გაზიარება: %s",
|
||||
"horizon.splitscreen.setup.layout.two.0": "ავტო",
|
||||
"horizon.splitscreen.setup.layout.two.1": "გვერდიგვერდ",
|
||||
"horizon.splitscreen.setup.layout.two.2": "ზედა და ქვედა",
|
||||
"horizon.splitscreen.setup.layout.three.0": "ერთი ფართო თავზე",
|
||||
"horizon.splitscreen.setup.layout.three.1": "ერთი მაღალი მარცხნივ",
|
||||
"horizon.splitscreen.setup.layout.three.2": "გვერდიგვერდ",
|
||||
"horizon.splitscreen.setup.help.player": "დააწკაპუნეთ ან გადაიტანეთ %s მათ გადასატანად.",
|
||||
"horizon.splitscreen.setup.help.layout_auto": "%s (გვერდით, როცა ფანჯარა ფართოა). დააჭირეთ შესაცვლელად.",
|
||||
"horizon.splitscreen.setup.help.layout": "%s. დააჭირეთ შესაცვლელად.",
|
||||
"horizon.splitscreen.setup.help.switch": "გაყოფილი ეკრანი ამ კომპიუტერისთვის, ჩართული ან გამორთული.",
|
||||
"horizon.splitscreen.setup.help.identify": "თითოეული მოთამაშის ხედი გვიჩვენებს, რომელ ფანჯარაშია ის.",
|
||||
"horizon.splitscreen.setup.help.names": "თითოეული მოთამაშის სახელი მათი ხედვის კუთხეში.",
|
||||
"horizon.splitscreen.setup.help.revert": "გააუქმეთ ცვლილებები, რომლებიც ჯერ არ არის გამოყენებული.",
|
||||
"horizon.splitscreen.setup.help.apply": "ითამაშეთ ისე, როგორც რუკაზე ჩანს.",
|
||||
"horizon.splitscreen.setup.help.unchanged": "ჯერ არაფერი შეცვლილა.",
|
||||
"horizon.splitscreen.setup.give_up_pad": "დათმობის პადი",
|
||||
"horizon.splitscreen.prompt.controller_connected": "კონტროლერი დაკავშირებულია",
|
||||
"horizon.splitscreen.prompt.controller_disconnected": "კონტროლერი გათიშულია",
|
||||
"horizon.splitscreen.prompt.controller_disconnected.hint": "ხელახლა შეაერთეთ იგი ან დააჭირეთ ღილაკს სხვაზე",
|
||||
"horizon.splitscreen.prompt.join.one": "%s სურს შეუერთდეს",
|
||||
"horizon.splitscreen.prompt.join.many": "%s კონტროლერებს სურთ შეერთება",
|
||||
"horizon.splitscreen.prompt.join.yes": "შეუერთდი",
|
||||
"horizon.splitscreen.prompt.join.as_p1": "ითამაშეთ როგორც P1",
|
||||
"horizon.splitscreen.prompt.join.no": "არა",
|
||||
"horizon.splitscreen.prompt.lost": "%s: კონტროლერი გათიშულია",
|
||||
"horizon.splitscreen.prompt.lost.use_another": "გამოიყენეთ სხვა",
|
||||
"horizon.splitscreen.prompt.lost.leave": "დატოვე",
|
||||
"horizon.splitscreen.setup.help.give_up_pad": "თქვენი კონტროლერი წყვეტს თქვენს მართვას და შესთავაზებენ შეერთებას (A).",
|
||||
"horizon.splitscreen.setup.note.held_at": "%s %s-ს: A ჩამოაგდებს აქ, B აბრუნებს.",
|
||||
"horizon.splitscreen.setup.note.held": "%s აიღო: მარცხნივ/მარჯვნივ არჩევს სად, A ჩამოაგდებს, B აბრუნებს.",
|
||||
"Hides models behind opaque blocks. Async checks off-thread; entities tick.": "მალავს მოდელებს გაუმჭვირვალე ბლოკების მიღმა. ასინქრონული ამოწმებს ხაზგარეშე; ერთეულები აღნიშნავენ.",
|
||||
"Block Entities": "ერთეულების დაბლოკვა",
|
||||
"Shulker Boxes": "შულკერის ყუთები",
|
||||
"Reuses settled boxes; lid movement stays animated.": "ხელახლა იყენებს დასახლებულ ყუთებს; სახურავის მოძრაობა ანიმაციური რჩება.",
|
||||
"Signs": "ნიშნები",
|
||||
"Reuses sign text until text, light, or font changes.": "ხელახლა იყენებს ხელმოწერის ტექსტს ტექსტის, შუქის ან შრიფტის შეცვლამდე.",
|
||||
"Decorated Pots": "მორთული ქოთნები",
|
||||
"Reuses still pots; break wobble and sherd changes redraw.": "ხელახლა იყენებს უძრავ ქოთნებს; break wobble და sherd ცვლილებები reraw.",
|
||||
"Bells": "ზარები",
|
||||
"Reuses still bells; ringing stays animated.": "ხელახლა იყენებს ზარებს; ზარი ანიმაციური რჩება.",
|
||||
"Chests": "ზარდახშები",
|
||||
"Reuses closed chests; moving lids stay animated.": "ხელახლა იყენებს დახურულ გულმკერდს; მოძრავი ხუფები რჩება ანიმაციური.",
|
||||
"Banners": "ბანერები",
|
||||
"Reuses poles; flags and pattern layers still update.": "ხელახლა იყენებს ბოძებს; დროშები და შაბლონების ფენები კვლავ განახლდება.",
|
||||
"Copper Golem Statues": "სპილენძის გოლემის ქანდაკებები",
|
||||
"Reuses statue geometry until its block state changes.": "ხელახლა იყენებს ქანდაკების გეომეტრიას, სანამ მისი ბლოკის მდგომარეობა არ შეიცვლება.",
|
||||
"Leaf Culling": "ფოთლის მოჭრა",
|
||||
"Every leaf face. Vanilla's fancy leaves.": "ყოველი ფოთლის სახე. ვანილის ლამაზი ფოთლები.",
|
||||
"Distant Plant Dither": "შორეული მცენარეთა დიტერი",
|
||||
"Keeps fine plants in high-res packs from fading far away.": "იცავს კარგ მცენარეებს მაღალი რეზოლუციის შეფუთვაში, რომ არ გაქრეს შორს.",
|
||||
"Screenshot Quality": "ეკრანის ხარისხი",
|
||||
"F2 screenshots at this many times the game's resolution. Higher takes longer.": "F2 ეკრანის ანაბეჭდები ამ თამაშის გარჩევადობით ბევრჯერ. უფრო მაღალს მეტი დრო სჭირდება.",
|
||||
"Frame Generation": "ჩარჩოს თაობა",
|
||||
"Shows a made-up frame between each two real ones: smoother, a little more lag.": "აჩვენებს შედგენილ ჩარჩოს თითოეულ ორ რეალურს შორის: უფრო გლუვი, ცოტა მეტი ჩამორჩენა.",
|
||||
"Shadow Cache": "ჩრდილების ქეში",
|
||||
"Reuses the pack shadow map when sun, view and world match. Off by default.": "ხელახლა იყენებს პაკეტის ჩრდილის რუკას, როდესაც მზე, ხედი და სამყარო ემთხვევა. ნაგულისხმევად გამორთულია.",
|
||||
"Find BlueMap": "იპოვეთ BlueMap",
|
||||
"On servers, finds their BlueMap web map for far terrain. Next join.": "სერვერებზე პოულობს მათ BlueMap ვებ რუკას შორეული რელიეფისთვის. შემდეგი შეერთება.",
|
||||
"BlueMap Radius": "BlueMap-ის რადიუსი",
|
||||
"How far around you BlueMap tiles are downloaded. Next join.": "რამდენად შორს არის ჩამოტვირთული თქვენს ირგვლივ BlueMap ფილები. შემდეგი შეერთება.",
|
||||
"Synchronous": "სინქრონული",
|
||||
"Asynchronous": "ასინქრონული",
|
||||
"Solid": "მყარი",
|
||||
"Solid Aggressive": "მყარი აგრესიული",
|
||||
"Hollow": "ღრუ",
|
||||
"Leaves fully inside a canopy draw solid: fewer see-through layers.": "ფოთლები მთლიანად ტილოში მყარად იზიდავს: ნაკლები გამჭვირვალე ფენა.",
|
||||
"Leaves with one open side draw solid too: faster, chunkier edges.": "ერთი ღია გვერდით ფოთლები მყარად იხატება: უფრო სწრაფ, მკვრივ კიდეებს.",
|
||||
"Drops faces between leaves: faster, but gaps look through.": "წვეთებს სახეებს ფოთლებს შორის: უფრო სწრაფად, მაგრამ უფსკრული იყურება.",
|
||||
"Hotbar: Previous Slot": "Hotbar: წინა სლოტი",
|
||||
"Hotbar: Next Slot": "Hotbar: შემდეგი სლოტი",
|
||||
"horizon.agent.connected.one": "დაკავშირებულია: 1 აგენტური კავშირი",
|
||||
"horizon.agent.connected.many": "დაკავშირებულია: %s აგენტური კავშირები",
|
||||
"horizon.agent.connected.one_ago": "დაკავშირებულია: 1 აგენტის კავშირი, ბოლო ბრძანება %s ს წინ",
|
||||
"horizon.agent.connected.many_ago": "დაკავშირებულია: %s აგენტური კავშირები, ბოლო ბრძანება %s ს წინ",
|
||||
"horizon.agent.waiting": "აგენტის მოლოდინში.",
|
||||
"horizon.agent.off": "გამორთულია: აგენტები ვერ მიაღწევენ ამ თამაშს.",
|
||||
"horizon.agent.session_opened": "გახსნილია ამ სესიისთვის პროგრამის მიერ, რომელმაც დაიწყო თამაში.",
|
||||
"horizon.agent.socket": "სოკეტი: %s (დააკოპირეთ დეტალები მისი სრული ბილიკისთვის)",
|
||||
"horizon.agent.local_only": "მხოლოდ ლოკალური: აგენტები ამ კომპიუტერზე, არასოდეს ქსელში.",
|
||||
"Auto (%s nits)": "ავტომატური (%s nits)",
|
||||
"Hides models behind opaque blocks. Entities update. Off with custom packs.": "მალავს მოდელებს გაუმჭვირვალე ბლოკების მიღმა. ერთეულების განახლება. გამორთულია მორგებული პაკეტებით.",
|
||||
"horizon.extras.repro_keys": "ჩაწერის მალსახმობები",
|
||||
"horizon.extras.repro_keys.tooltip": "F3+R იწყებს ან აჩერებს რეპრო ჩაწერას და F3+E წერს მის პაკეტს. ნაგულისხმევად გამორთულია: ჩანაწერი აკოპირებს სამყაროს.",
|
||||
"horizon.agent.record_session": "სესიის ჩაწერის დაწყება",
|
||||
"horizon.agent.record_stop": "სესიის ჩაწერის შეწყვეტა",
|
||||
"horizon.agent.export_repro": "ექსპორტი Repro Bundle",
|
||||
"horizon.repro.started": "ჩაწერა დაიწყო; F3+R აჩერებს მას და წერს პაკეტს.",
|
||||
"horizon.repro.stopped": "ჩაწერა შეწყდა: %s",
|
||||
"horizon.repro.bundle": "რეპრო პაკეტი: %s",
|
||||
"horizon.repro.error": "რეპრო: %s",
|
||||
"horizon.repro.no_recording": "ჯერ არ არის ჩანაწერი ექსპორტისთვის.",
|
||||
"horizon.repro.replay_started": "გამეორება დაიწყო: %s",
|
||||
"horizon.pack.addInfo": "დაამატეთ რესურსების პაკეტი Modrinth-დან",
|
||||
"horizon.pack.addWorking": "Modrinth-ს ეკითხება...",
|
||||
"horizon.pack.addNone": "რესურსის პაკეტები ვერ მოიძებნა",
|
||||
"horizon.pack.addTitle": "დაამატეთ რესურსების პაკეტი",
|
||||
"horizon.pack.install": "დააინსტალირეთ",
|
||||
"horizon.pack.installing": "ინსტალაცია",
|
||||
"horizon.pack.installed": "დაყენებულია",
|
||||
"horizon.pack.search": "ძიება",
|
||||
"horizon.pack.searchHint": "Modrinth-ში ძიება...",
|
||||
"horizon.pack.filters": "ფილტრები",
|
||||
"horizon.pack.filter.realistic": "რეალისტური",
|
||||
"horizon.pack.filter.simplistic": "გამარტივებული",
|
||||
"horizon.pack.filter.vanillaLike": "ვანილის მსგავსი",
|
||||
"horizon.pack.addFailed": "პაკეტის დამატება ვერ მოხერხდა: %s",
|
||||
"horizon.extras.header.cosmetics": "კოსმეტიკა",
|
||||
"horizon.extras.cosmetics_mine": "ჩემი კოსმეტიკა",
|
||||
"horizon.extras.cosmetics_mine.tooltip": "დამალული: ყოველი Horizon მოთამაშე გხედავთ თქვენი კოსმეტიკის გარეშე, თქვენ ჩათვლით. იგივე გადამრთველი, როგორც გამშვების გარდერობი.",
|
||||
"horizon.extras.cosmetics_others": "სხვა მოთამაშეების კოსმეტიკა",
|
||||
"horizon.extras.cosmetics_others.tooltip": "რას აცვია სხვა Horizon მოთამაშეები: ყველაფერი, მხოლოდ მათი სახელების სტილები, ან არაფერი. დამალული, თამაში არასდროს ეკითხება, რა აცვიათ.",
|
||||
"horizon.extras.cosmetics_auras": "სხვების აურა და ბილიკები",
|
||||
"horizon.extras.cosmetics_auras.tooltip": "აურები და ბილიკები ატარებენ სხვა მოთამაშეებს. ნაგულისხმევად გამორთულია.",
|
||||
"horizon.extras.cosmetics.shown": "ნაჩვენებია",
|
||||
"horizon.extras.cosmetics.hidden": "დამალული",
|
||||
"horizon.extras.cosmetics.name_tags": "მხოლოდ სახელების ტეგები"
|
||||
}
|
||||
@@ -0,0 +1,484 @@
|
||||
{
|
||||
"horizon.options.controller": "Контроллер",
|
||||
"horizon.options.vibration": "Діріл",
|
||||
"horizon.options.adaptive_triggers": "Бейімделетін триггерлер",
|
||||
"horizon.options.lightbar": "Жарық тақтасы",
|
||||
"horizon.options.look_sensitivity": "Шолу сезімталдығы",
|
||||
"horizon.options.invert_x": "Шолуды X бойынша төңкеру",
|
||||
"horizon.options.invert_y": "Шолуды Y бойынша төңкеру",
|
||||
"horizon.options.sneak_button": "Жасырынып жүру түймесі",
|
||||
"horizon.options.move_deadzone": "Қозғалыс өлі аймағы",
|
||||
"horizon.options.look_deadzone": "Шолу өлі аймағы",
|
||||
"horizon.options.button_glyphs": "Түйме глифтері",
|
||||
"horizon.options.menu_navigation": "Мәзірді шарлау",
|
||||
"horizon.options.on_screen_keyboard": "Экрандық пернетақта",
|
||||
"horizon.options.chat_delay": "Чаттың кешігуі",
|
||||
"horizon.options.lightbar.health": "Денсаулық",
|
||||
"horizon.options.lightbar.dimension": "Өлшем",
|
||||
"horizon.options.glyphs.auto": "Авто",
|
||||
"horizon.options.menu_focus": "Фокус",
|
||||
"horizon.options.menu_pointer": "Көрсеткіш",
|
||||
"horizon.options.keyboard.auto": "Авто",
|
||||
"horizon.options.unavailable": "Бұл мүмкіндік Horizon ішінде әлі қолжетімді емес.",
|
||||
"horizon.options.search": "Параметрлерді іздеу...",
|
||||
"horizon.pages.mods": "Модтар",
|
||||
"horizon.pages.shader_packs": "Шейдер бумалары",
|
||||
"horizon.pages.shader_options": "Шейдер опциялары",
|
||||
"horizon.pages.controller": "Контроллер параметрлері",
|
||||
"horizon.pages.controller_binds": "Контроллер байланыстары",
|
||||
"horizon.pages.extras": "Horizon Қосымша",
|
||||
"horizon.pages.settings": "Horizon Параметрлер",
|
||||
"horizon.pages.agent": "AI агенті",
|
||||
"horizon.split.leave": "Кетіңіз",
|
||||
"horizon.pages.split_settings": "Бөлінген экран параметрлері",
|
||||
"horizon.pages.split_profiles": "Кім ойнап жатыр?",
|
||||
"horizon.pages.split_setup": "Бөлінген экранды орнату",
|
||||
"horizon.pages.music": "Музыка",
|
||||
"horizon.pages.music.menu": "Мәзір",
|
||||
"horizon.pages.music.overworld": "Әлем",
|
||||
"horizon.pages.music.creative": "Шығармашылық",
|
||||
"horizon.pages.music.underwater": "Су асты",
|
||||
"horizon.pages.music.end": "Соңы",
|
||||
"horizon.pages.music.boss": "Босс",
|
||||
"horizon.pages.music.credits": "Несиелер",
|
||||
"horizon.pages.music.overworld_biomes": "Әлемдік биомалар",
|
||||
"horizon.pages.music.nether_biomes": "Нетер биомалары",
|
||||
"horizon.pages.music.end_biomes": "Биомаларды аяқтаңыз",
|
||||
"horizon.pages.music.other": "Басқа музыка",
|
||||
"horizon.pages.music.empty": "Музыкалық тректер жоқ: ойын дыбыстары жүктелмеген.",
|
||||
"horizon.pages.music.tooltip": "Кірістірілген тректер, жағдай бойынша: біреуін қазір ойнаңыз немесе ойын оны таңдауды тоқтататындай кез келгенін өшіріңіз.",
|
||||
"horizon.pages.settings.tooltip": "Horizon жеке баптаулары: графика, контроллерлер, қосымшалар және модтар.",
|
||||
"horizon.pages.graphics.tooltip": "Графика, жай: әрбір параметр оның құнын көрсетеді.",
|
||||
"horizon.pages.graphics_advanced.tooltip": "Әрбір графикалық параметр, Horizon қосылған, әрқайсысының құны.",
|
||||
"horizon.pages.controller.tooltip": "Контроллерлер: олардың түймелері, таяқшалары, діріл және мәзірді шарлау.",
|
||||
"horizon.pages.extras.tooltip": "Қосымша толықтырулар, барлығы әдепкі бойынша өшірулі: ойын сіз біреуін қосқанша ванильді күйінде қалады.",
|
||||
"horizon.pages.agent.tooltip": "Жеке AI агентіңізді ойнауға мүмкіндік беріңіз: осы компьютерде horizon-ctl және MCP клиенттері.",
|
||||
"horizon.pages.split_profiles.tooltip": "Кім ойнайды: осы ойын қалтасында сақталған профиль.",
|
||||
"horizon.pages.split_setup.tooltip": "Терезелер мен мониторлар және кім қайда ойнайды.",
|
||||
"horizon.pages.shader_packs.tooltip": "Shaderpacks қалтасындағы шейдер бумалары: Horizon өз және shaders/ пішіміндегілер. Бірінен соң бірі жүгіреді.",
|
||||
"horizon.pages.mods.tooltip": "Horizon үшін жасалған модтар, horizon-mods қалтасынан. Әрқайсысы құм жәшігінде жұмыс істейді және сіз оны қосқанша өшірулі болады.",
|
||||
"horizon.pages.open.graphics": "Графика...",
|
||||
"horizon.pages.open.graphics_advanced": "Жетілдірілген графика...",
|
||||
"horizon.pages.open.shader_packs": "Шейдер бумалары...",
|
||||
"horizon.pages.open.controller": "Контроллер параметрлері...",
|
||||
"horizon.pages.open.split_setup": "Бөлінген экран...",
|
||||
"horizon.pages.open.extras": "Қосымша...",
|
||||
"horizon.pages.open.mods": "Модельдер...",
|
||||
"horizon.pages.open.agent": "AI агенті...",
|
||||
"horizon.pages.open.horizon_graphics": "Horizon Графика...",
|
||||
"horizon.pages.open.controller_binds": "Контроллер байланыстары...",
|
||||
"horizon.pages.open.horizon_settings": "Horizon Параметрлер...",
|
||||
"horizon.pages.open.music": "Музыка...",
|
||||
"horizon.mods.empty": "Mods жоқ: .hmod файлдарын horizon-mods қалтасына салыңыз",
|
||||
"horizon.mods.stopped": " (Тоқтатты)",
|
||||
"horizon.mods.not_built": " (салынбаған)",
|
||||
"horizon.mods.dev": " (әзірлеуші)",
|
||||
"horizon.mods.settings": "Параметрлер",
|
||||
"horizon.mods.in_world": " (әлемді өзгерту үшін қалдырыңыз)",
|
||||
"horizon.mods.open_folder": "Мод қалтасын ашыңыз",
|
||||
"horizon.shader_packs.empty": "Шейдер бумалары жоқ: оларды shaderpacks қалтасына салыңыз",
|
||||
"horizon.shader_options.open": "Шейдер опциялары...",
|
||||
"horizon.shader_options.profile": "Профиль",
|
||||
"horizon.shader_options.loading": "Шейдер бумасының опциялары оқылуда...",
|
||||
"horizon.agent.copy_details": "Қосылым мәліметтерін көшіру",
|
||||
"horizon.multiplayer.join": "Қосылыңыз",
|
||||
"horizon.multiplayer.cancel_reconnecting": "Қайта қосылудан бас тарту",
|
||||
"horizon.multiplayer.join_friend": "Досқа қосылу",
|
||||
"horizon.multiplayer.invite_code": "Шақыру коды",
|
||||
"horizon.multiplayer.relay": "Эстафета (міндетті емес)",
|
||||
"Preset": "Алдын ала орнатылған",
|
||||
"LOD Distance": "LOD қашықтығы",
|
||||
"Far Detail": "Алыс бөлшектер",
|
||||
"Cave Culling": "Үңгірлерді жою",
|
||||
"Entity Culling": "Объектіні жою",
|
||||
"Chunk Updates": "Бөлшек жаңартулары",
|
||||
"Upload Budget": "Бюджетті жүктеп салу",
|
||||
"Sky": "Аспан",
|
||||
"Fog": "Тұман",
|
||||
"Weather": "Ауа райы",
|
||||
"Animated Textures": "Анимациялық текстуралар",
|
||||
"Present Mode": "Қазіргі режим",
|
||||
"Frame Pacing": "Фрейм жылдамдығы",
|
||||
"Worker Threads": "Жұмысшы жіптері",
|
||||
"Resolution Scale": "Ажыратымдылық шкаласы",
|
||||
"Anti-aliasing": "Антиалиазинг",
|
||||
"Upscaling": "Көтермелеу",
|
||||
"Paper White": "Ақ қағаз",
|
||||
"Peak Brightness": "Ең жоғары жарықтық",
|
||||
"Black Level": "Қара деңгейі",
|
||||
"UI Brightness": "UI жарықтығы",
|
||||
"Battery Mode": "Батарея режимі",
|
||||
"Translucent Batching": "Мөлдір топтама",
|
||||
"Performance Overlay": "Өнімділік қабаты",
|
||||
"Full Detail Distance": "Толық егжей-тегжейлі қашықтық",
|
||||
"On": "Қосулы",
|
||||
"Off": "Өшірулі",
|
||||
"Unlimited": "Шексіз",
|
||||
"Auto": "Авто",
|
||||
"Custom": "Арнаулы",
|
||||
"Performance": "Өнімділік",
|
||||
"Balanced": "Теңдестірілген",
|
||||
"Quality": "Сапасы",
|
||||
"Ultra": "Ультра",
|
||||
"Ultra Performance": "Ультра өнімділік",
|
||||
"Native": "Нативті",
|
||||
"Full": "Толық",
|
||||
"Reduced": "Қысқартылған",
|
||||
"Efficient": "Тиімді",
|
||||
"Precise": "Нақты",
|
||||
"Auto (VSync)": "Автоматты (VSync)",
|
||||
"Mailbox": "Пошта жәшігі",
|
||||
"Immediate": "Дереу",
|
||||
"FPS and Graph": "FPS және график",
|
||||
"No cost": "Шығын жоқ",
|
||||
"Low cost": "Төмен құны",
|
||||
"Medium cost": "Орташа құны",
|
||||
"High cost": "Жоғары құны",
|
||||
"Saves time": "Уақытты үнемдейді",
|
||||
"Graphics": "Графика",
|
||||
"Done": "Дайын",
|
||||
"This feature is not yet available in Horizon.": "Бұл мүмкіндік Horizon ішінде әлі қолжетімді емес.",
|
||||
"Your display or system doesn't offer HDR output.": "Дисплей немесе жүйе HDR шығысын ұсынбайды.",
|
||||
"Turn HDR on to use it.": "Оны пайдалану үшін HDR қосыңыз.",
|
||||
"Your GPU or graphics API doesn't support it.": "GPU немесе графикалық API оны қолдамайды.",
|
||||
"%s chunks": "%s кесек",
|
||||
"%s per frame": "%s әр кадрға",
|
||||
"%s MiB/frame": "%s МБ/кадр",
|
||||
"%s KiB/frame": "%s КБ/кадр",
|
||||
"Auto (%s)": "Авто (%s)",
|
||||
"Full-detail terrain range. LOD Distance can extend local worlds farther.": "Толық егжей-тегжейлі рельеф ауқымы. LOD қашықтығы жергілікті әлемдерді ұзартуы мүмкін.",
|
||||
"Coarse distant terrain in local worlds. Integrated GPUs stop at 128 chunks.": "Жергілікті әлемдердегі өрескел шалғай жер. Біріктірілген графикалық процессорлар 128 бөлікте тоқтайды.",
|
||||
"Reduced draws far terrain coarser: faster on this integrated GPU.": "Кішірейтілген жер бедерін дөрекі тартады: осы біріктірілген графикалық процессорда жылдамырақ.",
|
||||
"Reduced draws far terrain coarser, for GPUs it slows down.": "Азайтылған жер бедерін дөрекі тартады, графикалық процессорлар үшін ол баяулайды.",
|
||||
"Field of view. Wider shows more terrain at once.": "Көру алаңы. Кеңірек жерді бірден көрсетеді.",
|
||||
"Caps frames per second; a cap saves power and heat.": "Секундына кадр санын басады; қалпақ қуат пен жылуды үнемдейді.",
|
||||
"Waits for the display's refresh: no tearing, a little latency.": "Дисплейдің жаңаруын күтеді: жыртылмайды, аздап кідіріс.",
|
||||
"Size of menus and the HUD.": "Мәзірлердің және HUD өлшемі.",
|
||||
"Sets the options below together. Changing one makes it Custom.": "Төмендегі опцияларды бірге орнатады. Біреуін өзгерту оны жеке етеді.",
|
||||
"Lava, fire and sunlight shine brighter than white. Needs an HDR display.": "Лава, от және күн сәулесі ақ түстен гөрі жарқырайды. HDR дисплейі қажет.",
|
||||
"Your display's darkest black. 0 for OLED; LCDs glow a little.": "Дисплейдегі ең қою қара. OLED үшін 0; СКД аздап жарқырайды.",
|
||||
"How bright highlights get. Auto: the peak your system reports.": "Жарқын нүктелер қаншалықты жарқын болады. Автоматты: жүйе есептерінің шыңы.",
|
||||
"How bright white paper and menus look. Auto: your desktop's white.": "Ашық ақ қағаз және мәзірлер қалай көрінеді. Автоматты: жұмыс үстелі ақ.",
|
||||
"How bright the HUD and menus are, against paper white.": "HUD және мәзірлер ақ қағазға қарағанда қаншалықты жарқын.",
|
||||
"How far mobs, crops and machines keep working. CPU time.": "Топтар, дақылдар мен машиналар қаншалықты алыс жұмыс істейді. CPU уақыты.",
|
||||
"How far away mobs and items are drawn, as a share of normal.": "Қалыпты үлес ретінде тобыр мен заттар қаншалықты алыс тартылады.",
|
||||
"Skips terrain hidden behind closed sections. Off costs a lot.": "Жабық бөліктердің артына жасырылған жерді өткізіп жібереді. Өшіру көп шығынға ұшырайды.",
|
||||
"Hides entities behind opaque blocks.": "Нысандарды мөлдір емес блоктардың артына жасырады.",
|
||||
"No entity occlusion culling.": "Объектінің окклюзиясын жою жоқ.",
|
||||
"CPU occlusion test runs this frame.": "CPU окклюзия сынағы осы кадрды іске қосады.",
|
||||
"Occlusion checks run on a worker thread.": "Жұмысшы ағынында окклюзия тексерулері орындалады.",
|
||||
"Meshed sections uploaded per frame. Lower is smoother while loading.": "Әрбір кадрға жүктеп салынған торлы бөлімдер. Жүктеу кезінде төменірек тегіс болады.",
|
||||
"Soft shadows in corners. Costs chunk building time only.": "Бұрыштардағы жұмсақ көлеңкелер. Құрылыс уақытының бір бөлігі ғана.",
|
||||
"Smaller copies of block textures for distant terrain: less shimmer.": "Алыс жерлерге арналған блоктық текстуралардың кішірек көшірмелері: жылтырлығы аз.",
|
||||
"Blends grass and water colours across biomes when building chunks.": "Бөлшектерді салу кезінде биомдар бойынша шөп пен су түстерін араластырады.",
|
||||
"Cloud layer: off, flat (fast) or 3D (fancy).": "Бұлтты қабат: өшірулі, тегіс (жылдам) немесе 3D (сәнді).",
|
||||
"How far clouds reach, in chunks.": "Бұлттар қанша жерге жетеді, кесек-кесек.",
|
||||
"Draws the sky, sun, moon and stars.": "Аспанды, күнді, айды және жұлдыздарды салады.",
|
||||
"Distance fog. Off shows the edge of the loaded world.": "Қашықтық тұман. Өшіру жүктелген әлемнің жиегін көрсетеді.",
|
||||
"Draws rain and snow.": "Жаңбыр мен қардың суретін салады.",
|
||||
"How far rain and snow fall around you.": "Айналаңызда жаңбыр мен қар қаншалықты жауады.",
|
||||
"How many particles effects spawn.": "Қанша бөлшектердің әсерлері уылдырық шашады.",
|
||||
"Round shadows under mobs and items.": "Топтар мен заттардың астындағы дөңгелек көлеңкелер.",
|
||||
"Leaves with see-through gaps. Off draws them solid.": "Жапырақтары ашық саңылаулары бар. Off оларды қатты тартады.",
|
||||
"Sorts water and glass more exactly behind each other.": "Су мен шыны бір-бірінің артына дәлірек сұрыптайды.",
|
||||
"Which chunk rebuilds wait for the frame: none, nearby or yours.": "Қай бөлікті қайта құру жақтауды күтеді: ешқайсысы, жақын немесе сіздікі.",
|
||||
"Animates water, lava, fire and other moving textures.": "Суды, лаваны, отты және басқа қозғалатын текстураларды жандандырады.",
|
||||
"World pixels per screen pixel. Below 100% is faster on the GPU.": "Экран пикселіндегі әлемдік пикселдер. 100% төмен GPU жылдамырақ.",
|
||||
"Smooths jagged edges. FXAA: softer. TAA: smoothest, moving things may trail.": "Кесілген жиектерді тегістейді. FXAA: жұмсақ. TAA: ең тегіс, қозғалатын заттар ізі түсуі мүмкін.",
|
||||
"Renders the world smaller and rebuilds it with TAA. Faster, softer.": "Әлемді кішірейтеді және оны TAA көмегімен қалпына келтіреді. Жылдамырақ, жұмсақ.",
|
||||
"HDR output on an HDR display: lava, fire and sunlight shine brighter.": "HDR дисплейіндегі HDR шығысы: лава, от және күн сәулесі жарқырайды.",
|
||||
"How frames reach the screen while VSync is off.": "VSync өшірулі кезде кадрлар экранға қалай жетеді.",
|
||||
"Efficient sleeps until the next frame; Precise spins, like vanilla.": "Келесі кадрға дейін тиімді ұйқы; Ваниль сияқты дәл айналдыру.",
|
||||
"Fills the screen (borderless).": "Экранды толтырады (шексіз).",
|
||||
"Brightens dark places.": "Қараңғы жерлерді жарықтандырады.",
|
||||
"Lowers the frame rate when minimised, or idle too.": "Кішірейтілгенде немесе бос тұрғанда кадр жиілігін төмендетеді.",
|
||||
"Sways the view while walking.": "Жүру кезінде көріністі өзгертеді.",
|
||||
"Fades newly loaded chunks in.": "Жаңадан жүктелген бөліктерді өшіреді.",
|
||||
"Darkens the screen's edges.": "Экранның жиектерін күңгірттендіреді.",
|
||||
"Shows when the world saves.": "Әлемнің қашан құтқаратынын көрсетеді.",
|
||||
"Shows attack cooldown.": "Шабуылдың салқындатылуын көрсетеді.",
|
||||
"60 FPS cap (30 in menus or unfocused), half the workers: less power.": "60 FPS қақпағы (мәзірде 30 немесе бағдарланбаған), жұмысшылардың жартысы: аз қуат.",
|
||||
"Threads that generate, light and mesh chunks. Next start.": "Жеңіл және торлы бөліктерді тудыратын жіптер. Келесі бастау.",
|
||||
"Vulkan, then DirectX 12 (Windows) or OpenGL (Linux) where it fails. Next start.": "Vulkan, содан кейін DirectX 12 (Windows) немесе OpenGL (Linux) орындалады. Келесі бастау.",
|
||||
"Water and glass in one buffer: fewer draw calls, a bit more VRAM. Next start.": "Бір буфердегі су мен шыны: қоңырауларды тарту аз, VRAM сәл көбірек. Келесі бастау.",
|
||||
"Mesh data sent to the GPU per frame. Lower is smoother while loading.": "GPU-ға әр кадрға жіберілетін тор деректері. Жүктеу кезінде төменірек тегіс болады.",
|
||||
"Frame rate and frame times over the game, with a graph.": "Графикпен ойын үстіндегі кадр жиілігі мен кадр уақыты.",
|
||||
"horizon.multiplayer.finding_friend": "Досыңның әлемін табу...",
|
||||
"horizon.multiplayer.not_signed_in": "Бұл сервер онлайн режимінде. Оған қосылу үшін Horizon іске қосу құралында Microsoft тіркелгісімен кіріңіз.",
|
||||
"horizon.multiplayer.invalid_address": "Жарамсыз сервер мекенжайы: %s",
|
||||
"horizon.multiplayer.connected_friend_direct": "Досыңызға тікелей қосылды...",
|
||||
"horizon.multiplayer.connected_friend_relay": "Эстафета арқылы досыңызға қосылды...",
|
||||
"General": "Жалпы",
|
||||
"Advanced": "Жетілдірілген",
|
||||
"Undo": "Болдырмау",
|
||||
"Search options": "Іздеу опциялары",
|
||||
"Shortcut": "Таңбаша",
|
||||
"Distance": "Қашықтық",
|
||||
"Display": "Дисплей",
|
||||
"Interface": "Интерфейс",
|
||||
"Sky and weather": "Аспан және ауа райы",
|
||||
"Lighting and entities": "Жарықтандыру және нысандар",
|
||||
"Textures": "Текстуралар",
|
||||
"Image": "Сурет",
|
||||
"Chunk loading": "Бөлшектерді жүктеу",
|
||||
"Culling": "Өсу",
|
||||
"Power": "Қуат",
|
||||
"Frames": "Жақтаулар",
|
||||
"Overlay": "Қабаттасу",
|
||||
"Output": "Шығару",
|
||||
"Brightness": "Жарықтық",
|
||||
"How far you see, the window and the HUD.": "Сіз қаншалықты алыс көресіз, терезе мен HUD.",
|
||||
"The sky and weather, lighting, textures and the image.": "Аспан және ауа-райы, жарықтандыру, текстуралар және кескін.",
|
||||
"Chunk loading, culling and power use.": "Бөлшектерді тиеу, жою және қуатты пайдалану.",
|
||||
"How frames reach the screen, and the performance overlay.": "Кадрлар экранға қалай жетеді және өнімділік қабаты.",
|
||||
"Brighter-than-white output on an HDR display.": "HDR дисплейіндегі ақтан ашықырақ шығыс.",
|
||||
"Results for \"%s\"": "\"%s\" үшін нәтижелер",
|
||||
"No settings match.": "Параметрлер сәйкес келмейді.",
|
||||
"horizon.title.not_affiliated": "Mojang немесе Microsoft компанияларымен байланысты емес",
|
||||
"horizon.extras.header.lighting": "Жарықтандыру",
|
||||
"horizon.extras.header.third_person": "Үшінші адам",
|
||||
"horizon.extras.header.particles": "Бөлшектер",
|
||||
"horizon.extras.header.inventory": "Түгендеу",
|
||||
"horizon.extras.header.chat": "Чат",
|
||||
"horizon.extras.header.multiplayer": "Көп ойыншы",
|
||||
"horizon.extras.header.sound": "Дыбыс",
|
||||
"horizon.extras.header.menus": "Мәзірлер",
|
||||
"horizon.extras.dynamic_lights": "Динамикалық шамдар",
|
||||
"horizon.extras.own_name_tag": "Жеке атау тегі",
|
||||
"horizon.extras.hide_block_particles": "Блок-үзіліс бөлшектерін жасыру",
|
||||
"horizon.extras.auto_reconnect": "Автоматты қайта қосу",
|
||||
"horizon.extras.ui_sound_reserve": "UI дыбыстары үшін арналарды сақтаңыз",
|
||||
"horizon.extras.music_page": "Музыка беті",
|
||||
"horizon.extras.mouse_tweaks": "Тінтуірді Tweaks басқару элементтері",
|
||||
"horizon.extras.mouse_tweaks_wheel": "Айналдыру дөңгелегі элементтерді жылжытады",
|
||||
"horizon.extras.sort": "Сұрыптау түймелері",
|
||||
"horizon.extras.sort_key": "Сұрыптау кілті",
|
||||
"horizon.extras.no_ai": "AI жоқ",
|
||||
"horizon.extras.agent_control": "Агентті басқару",
|
||||
"horizon.extras.splitscreen": "Бөлінген экран",
|
||||
"horizon.extras.chat_animation": "Тегіс чат",
|
||||
"horizon.extras.chat_indicator": "Хабарлама көрсеткіші",
|
||||
"horizon.extras.wheel_cycles_settings": "Айналдыру дөңгелегі параметрлерді өзгертеді",
|
||||
"horizon.extras.pack_browser": "Ресурстар бумасының шолғышы",
|
||||
"horizon.extras.fullbright.tooltip": "Блоктар мен нысандарды толық жарықта, тіпті қараңғы жерлерде де көрсетіңіз.",
|
||||
"horizon.extras.dynamic_lights.tooltip": "Ұстап тұрған, түсірілген немесе жанып тұрған шамдар және басқа да жарық көздері олардың айналасындағы блоктарды жағады.",
|
||||
"horizon.extras.own_name_tag.tooltip": "Сіздің атыңызды басқа ойыншылар көріп тұрғандай, сіздің атыңызды үшінші жақта көрсетеді. Сервер сіздің командаңыздың атын жасырғанда немесе сіз көрінбейтін болсаңыз, жасырылады.",
|
||||
"horizon.extras.hide_block_particles.tooltip": "Сынған блоктан жарылған және сіз өндірген блоктан құлаған қоқыс бөлшектерін жасырады. Басқа бөлшектер қалады.",
|
||||
"horizon.extras.auto_reconnect.tooltip": "Жоғалған қосылымнан немесе қайта іске қосылғаннан кейін серверге қайта қосылады, соққыдан немесе тыйым салудан кейін ешқашан.",
|
||||
"horizon.extras.ui_sound_reserve.tooltip": "Әлемдегі дыбыстар 247 дыбыс арнасының 16-сын бос қалдырады, сондықтан олардың тасқыны (үлкен жарылыс) мәзір шертулерінің дыбысын өшіре алмайды.",
|
||||
"horizon.extras.music_page.tooltip": "Музыка және дыбыстар «Музыка...» бетін алады: кез келген кірістірілген жолды қазір ойнатыңыз немесе ойын оны таңдауды тоқтататындай біреуін өшіріңіз. Жолды өшірмейінше ештеңе өзгермейді.",
|
||||
"horizon.extras.mouse_tweaks.tooltip": "Оң жақ тінтуірді жылжыту әр ұяшыққа бір орынға қояды, солға апару ұстап тұрған элементті жинайды, Shift + солға апару әр ұяшыққа жылжытады.",
|
||||
"horizon.extras.mouse_tweaks_wheel.tooltip": "Төмен ұяның бір элементін екінші жағына жібереді, жоғары біреуін кері әкеледі.",
|
||||
"horizon.extras.sort.tooltip": "Түгендеу қорын, сандықтарды, бөшкелерді, қорапшаларды және шулкер қораптарын креативті қойынды ретімен сұрыптайды, жинақтарды біріктіреді.",
|
||||
"horizon.extras.sort_key.tooltip": "Курсор астындағы бөлікті сұрыптайды. басыңыз, содан кейін пернені басыңыз; Escape оны босатады.",
|
||||
"horizon.extras.no_ai.tooltip": "Әрбір AI мүмкіндігін жасырады және өшіреді: агентті басқару, horizon-ctl және MCP серверлері. Іске қосу құралының қосқышы да.",
|
||||
"horizon.extras.agent_control.tooltip": "Жеке AI агенті бұл ойынды тек осы компьютерде horizon-ctl немесе MCP клиенті арқылы ойнай алады.",
|
||||
"horizon.extras.discord_presence.tooltip": "Discord жұмыс істеп тұрған кезде Discord профиліңізде Horizon ойнатуды көрсетеді: мәзірлер, жалғыз ойыншы немесе көп ойыншы, өлшем және ойнау уақыты. Ешқашан әлемнің атауы немесе сервер мекенжайы.",
|
||||
"Calibrate...": "Калибрлеу...",
|
||||
"Calibrate Anyway...": "Қалай болғанда да калибрлеу...",
|
||||
"Use Automatic Setup": "Автоматты орнатуды пайдаланыңыз",
|
||||
"Shortcut: %s": "Таңбаша: %s",
|
||||
"Next": "Келесі",
|
||||
"HDR Calibration %s/%s: %s": "HDR калибрлеу %s/%s: %s",
|
||||
"Sets the three below full screen, one test picture at a time.": "Төмендегі үш толық экранды, бір уақытта бір сынақ суретін орнатады.",
|
||||
"A key that opens this screen from the game. Not bound at first.": "Ойыннан осы экранды ашатын перне. Басында байланысты емес.",
|
||||
"Your display didn't say how bright it gets: calibrate to set it up.": "Дисплей қаншалықты жарық болатынын айтпады: оны орнату үшін калибрленіңіз.",
|
||||
"Already set up for your display. Only calibrate if HDR looks wrong.": "Дисплей үшін әлдеқашан орнатылған. HDR дұрыс емес болып көрінсе ғана калибрлендіріңіз.",
|
||||
"Puts Peak Brightness and Paper White back to your display's setup.": "Ең жоғары жарықтық пен ақ қағазды дисплей параметрлеріне қайтарады.",
|
||||
"Set up for your display. Leave on Auto unless it looks wrong.": "Дисплей үшін орнатыңыз. Дұрыс емес болып көрінбесе, Авто күйінде қалдырыңыз.",
|
||||
"Lower it until the logo just disappears into the black.": "Логотип қара түске енгенше оны төмендетіңіз.",
|
||||
"Raise it until the logo just disappears into the bright square.": "Оны логотип жарқын шаршыда жоғалғанша көтеріңіз.",
|
||||
"Make the card a white that's comfortable to look at for a long time, in the light you play in.": "Картаны сіз ойнайтын жарықта ұзақ уақыт қарауға ыңғайлы ақ етіп жасаңыз.",
|
||||
"horizon.splitscreen.profiles.forget": "Ұмыту",
|
||||
"horizon.splitscreen.profiles.create": "Жасау",
|
||||
"horizon.splitscreen.profiles.you": " - сен",
|
||||
"horizon.splitscreen.profiles.forget_named": "Ұмыту %s",
|
||||
"horizon.splitscreen.profiles.previous": "Алдыңғы",
|
||||
"horizon.splitscreen.profiles.next": "Келесі",
|
||||
"horizon.splitscreen.profiles.new_button": "Жаңа профиль...",
|
||||
"horizon.splitscreen.profiles.forget_title": "Профильді ұмыту керек пе?",
|
||||
"horizon.splitscreen.profiles.forget_leaves": "Ол осы дананың тізімін қалдырады.",
|
||||
"horizon.splitscreen.profiles.forget_kept": "Әлемдік прогресс пен параметрлер сақталады.",
|
||||
"horizon.splitscreen.profiles.new_title": "Жаңа профиль",
|
||||
"horizon.splitscreen.profiles.name_hint": "Аты (3-16 әріп, цифр, _)",
|
||||
"horizon.splitscreen.profiles.switch_title": "Профильді ауыстыру",
|
||||
"horizon.splitscreen.profiles.offline_note": "Офлайн профильдер осы данаға жатады",
|
||||
"horizon.splitscreen.profiles.move": "Ойнайтын жерге көшіңіз",
|
||||
"horizon.splitscreen.profiles.move_place": "Ойнайтын жерге көшіңіз: %s",
|
||||
"horizon.friends.title": "Достармен ойнау",
|
||||
"horizon.friends.hint": "Достар кодты тақырып экранындағы \"Достар\" түймесінен кейін, \"Тікелей қосылым\" бөліміне немесе іске қосу құралының \"Ойнату\" бетіне қояды.",
|
||||
"horizon.friends.copied": "Көшірілген",
|
||||
"horizon.friends.copy_code": "Кодты көшіру",
|
||||
"horizon.friends.stop_sharing": "Бөлісуді тоқтату",
|
||||
"horizon.friends.none_yet": "Бұл жерде әлі достар жоқ.",
|
||||
"horizon.friends.here_now": "Мұнда қазір: %s",
|
||||
"horizon.friends.share_intro": "Шақыру кодының артында осы әлемді бөлісіңіз: ол LAN желісіне ашылады және интернеттегі достар кодпен қосылады. Біздің серверіміз қатыспайды.",
|
||||
"horizon.friends.start_sharing": "Бөлісуді бастау",
|
||||
"horizon.friends.troubleshooting": "Ақаулықтарды жою...",
|
||||
"horizon.friends.stopped": "Шақыру кодын бөлісуді тоқтатты.",
|
||||
"horizon.friends.short_code_changed": "Біреу қате қысқа кодты қолданып көрді, сондықтан ол өзгерді.",
|
||||
"horizon.friends.wrong_code": "Біреу қате кодты қолданып көрді.",
|
||||
"horizon.friends.code_ready": "Шақыру коды дайын: Ойын мәзірі, Достармен ойнау. Оны көшіріп, достарыңызға жіберіңіз.",
|
||||
"horizon.friends.share_failed": "Әлемді бөлісу мүмкін болмады: %s",
|
||||
"horizon.friends.finding_route": "Достар сізге қалай хабарласа алатынын анықтау...",
|
||||
"horizon.osk.space": "Ғарыш",
|
||||
"horizon.osk.delete": "Жою",
|
||||
"horizon.osk.type": "Түр",
|
||||
"horizon.osk.symbols": "Рәміздер",
|
||||
"horizon.osk.close": "Жабу",
|
||||
"horizon.extras.chat_animation.tooltip": "Жаңа сөйлесу сызығы тұтас болып көрінудің орнына, өшіп жатқанда, сол жақтан сырғытады.",
|
||||
"horizon.extras.chat_indicator.tooltip": "Сөйлесу жолының сол жағындағы түсті жолақ.",
|
||||
"horizon.extras.wheel_cycles_settings.tooltip": "Параметрлердегі түйменің үстіндегі айналдыру дөңгелегі ванильдегі сияқты оның мәнін өзгертеді. Өшірулі, дөңгелек тек тізімді айналдырады.",
|
||||
"horizon.extras.pack_browser.tooltip": "Ресурс бумаларын таңдау Modrinth-ті іздейтін және буманы бумалар қалтасына орнататын Қосу түймешігін алады. Өшірулі, ойын ешқашан Модринтпен байланыспайды.",
|
||||
"horizon.extras.splitscreen.tooltip": "Әлемде басқа контроллер жаңа ойыншы ретінде қосыла алады: ол сұрағанда A түймесін басыңыз, содан кейін профильді және ойнайтын орынды таңдаңыз.",
|
||||
"horizon.splitscreen.setup.monitor": "Монитор %s",
|
||||
"horizon.splitscreen.setup.monitor_unknown": "монитор",
|
||||
"horizon.splitscreen.setup.window": "Терезе %s",
|
||||
"horizon.splitscreen.setup.new_window": "Жаңа терезе",
|
||||
"horizon.splitscreen.setup.fill_monitor": "%s толтыру",
|
||||
"horizon.splitscreen.setup.done": "Дайын",
|
||||
"horizon.splitscreen.setup.on": "Қосулы",
|
||||
"horizon.splitscreen.setup.off": "Өшірулі",
|
||||
"horizon.splitscreen.setup.player": "Ойыншы %s",
|
||||
"horizon.splitscreen.setup.revert": "Қайтару",
|
||||
"horizon.splitscreen.setup.apply": "Қолдану",
|
||||
"horizon.splitscreen.setup.warning.empty_main": "1-терезеде ешкім ойнамайды: ол жасырады",
|
||||
"horizon.splitscreen.setup.warning.empty_close": "%s терезесінде ешкім ойнамайды: ол Apply арқылы жабылады",
|
||||
"horizon.splitscreen.setup.warning.empty_new": "%s терезесінде ешкім ойнамайды: ол ашылмайды",
|
||||
"horizon.splitscreen.setup.warning.on_main": "Терезе %s 1-терезенің мониторын толтырады: оның ойыншылары 1-терезеде ойнайды",
|
||||
"horizon.splitscreen.setup.warning.unplugged": "Терезенің %s мониторы қосылмаған: оның ойыншылары 1-терезеде ойнайды",
|
||||
"horizon.splitscreen.setup.status.off": "Бөлінген экран өшірулі.",
|
||||
"horizon.splitscreen.setup.status.enable_hint": "Оны қосыңыз, содан кейін әлемдегі басқа контроллердегі түймені басыңыз.",
|
||||
"horizon.splitscreen.setup.status.join_hint": "Қосылу және профильді таңдау үшін A түймесін басыңыз.",
|
||||
"horizon.splitscreen.setup.status.idle": "Бөлінген экран әрекетсіз",
|
||||
"horizon.splitscreen.setup.status.alone": "Басқа жергілікті ойыншылар жоқ.",
|
||||
"horizon.splitscreen.setup.status.solo_controls": "Жеке басқару элементтері және контроллер кері байланысы өзгеріссіз.",
|
||||
"horizon.splitscreen.setup.window_empty": "Терезе %s: бос",
|
||||
"horizon.splitscreen.setup.note.select": "Ойнатқышты басыңыз немесе оны терезеге немесе мониторға сүйреңіз.",
|
||||
"horizon.splitscreen.setup.note.apply": "Осылай ойнау үшін өтініш жасаңыз, қайтару үшін қайтарыңыз.",
|
||||
"horizon.splitscreen.setup.note.place": "%s қайда ойнау керек?",
|
||||
"horizon.splitscreen.setup.this_player": "бұл ойыншы",
|
||||
"horizon.splitscreen.setup.switch_disabled": "Бөлінген экран басқалары кеткеннен кейін өшеді (олардың кідірту мәзірі).",
|
||||
"horizon.splitscreen.setup.window_place": "Терезе %s (%s/%s)",
|
||||
"horizon.splitscreen.setup.names": "Аттар",
|
||||
"horizon.splitscreen.setup.identify": "Анықтау",
|
||||
"horizon.splitscreen.setup.layout.two": "2 бөлісу: %s",
|
||||
"horizon.splitscreen.setup.layout.three": "3 бөлісу: %s",
|
||||
"horizon.splitscreen.setup.layout.two.0": "Авто",
|
||||
"horizon.splitscreen.setup.layout.two.1": "Қатар",
|
||||
"horizon.splitscreen.setup.layout.two.2": "Жоғарғы және төменгі",
|
||||
"horizon.splitscreen.setup.layout.three.0": "Біреуі кең",
|
||||
"horizon.splitscreen.setup.layout.three.1": "Сол жақта бір биік",
|
||||
"horizon.splitscreen.setup.layout.three.2": "Қатар",
|
||||
"horizon.splitscreen.setup.help.player": "Оларды жылжыту үшін %s басыңыз немесе сүйреңіз.",
|
||||
"horizon.splitscreen.setup.help.layout_auto": "%s (терезе кең болған кезде қатар). Өзгерту үшін басыңыз.",
|
||||
"horizon.splitscreen.setup.help.layout": "%s. Өзгерту үшін басыңыз.",
|
||||
"horizon.splitscreen.setup.help.switch": "Бұл компьютер үшін бөлінген экран қосулы немесе өшірулі.",
|
||||
"horizon.splitscreen.setup.help.identify": "Әрбір ойыншының көрінісі оның қай терезеде екенін көрсетеді.",
|
||||
"horizon.splitscreen.setup.help.names": "Әр ойыншының аты өз көрінісінің бұрышында.",
|
||||
"horizon.splitscreen.setup.help.revert": "Әлі қолданылмаған өзгертулерді болдырмаңыз.",
|
||||
"horizon.splitscreen.setup.help.apply": "Карта көрсеткендей ойнаңыз.",
|
||||
"horizon.splitscreen.setup.help.unchanged": "Әлі ештеңе өзгерген жоқ.",
|
||||
"horizon.splitscreen.setup.give_up_pad": "Бас тарту тақтасы",
|
||||
"horizon.splitscreen.prompt.controller_connected": "Контроллер қосылған",
|
||||
"horizon.splitscreen.prompt.controller_disconnected": "Контроллер ажыратылды",
|
||||
"horizon.splitscreen.prompt.controller_disconnected.hint": "Оны қайта қосыңыз немесе басқасындағы түймені басыңыз",
|
||||
"horizon.splitscreen.prompt.join.one": "%s қосылғысы келеді",
|
||||
"horizon.splitscreen.prompt.join.many": "%s контроллер қосылғысы келеді",
|
||||
"horizon.splitscreen.prompt.join.yes": "Қосылыңыз",
|
||||
"horizon.splitscreen.prompt.join.as_p1": "P1 ретінде ойнаңыз",
|
||||
"horizon.splitscreen.prompt.join.no": "Жоқ",
|
||||
"horizon.splitscreen.prompt.lost": "%s: контроллер ажыратылған",
|
||||
"horizon.splitscreen.prompt.lost.use_another": "Басқасын пайдаланыңыз",
|
||||
"horizon.splitscreen.prompt.lost.leave": "Кетіңіз",
|
||||
"horizon.splitscreen.setup.help.give_up_pad": "Контроллер сізді жүргізуді тоқтатады және оған қосылу ұсынылады (A).",
|
||||
"horizon.splitscreen.setup.note.held_at": "%s дейін %s: А оны осында түсіреді, В оны қайта қояды.",
|
||||
"horizon.splitscreen.setup.note.held": "%s алды: сол/оң жақ қай жерден таңдайды, А түсіреді, В кері қояды.",
|
||||
"Hides models behind opaque blocks. Async checks off-thread; entities tick.": "Үлгілерді мөлдір емес блоктардың артына жасырады. Асинхронды ағынды тексереді; нысандарды белгілеңіз.",
|
||||
"Block Entities": "Нысандарды блоктау",
|
||||
"Shulker Boxes": "Шулкер қораптары",
|
||||
"Reuses settled boxes; lid movement stays animated.": "Тұндырылған қораптарды қайта пайдаланады; қақпақ қозғалысы жанды болып қалады.",
|
||||
"Signs": "Белгілер",
|
||||
"Reuses sign text until text, light, or font changes.": "Мәтін, жарық немесе қаріп өзгергенше таңба мәтінін қайта пайдаланады.",
|
||||
"Decorated Pots": "Әшекейленген кәстрөлдер",
|
||||
"Reuses still pots; break wobble and sherd changes redraw.": "Тұрақты кәстрөлдерді қайта пайдаланады; үзіліс тербелуі және кесіндінің өзгеруі қайта сызу.",
|
||||
"Bells": "Қоңыраулар",
|
||||
"Reuses still bells; ringing stays animated.": "Қоңырауларды қайта пайдаланады; қоңырау жанды болып қалады.",
|
||||
"Chests": "Сандықтар",
|
||||
"Reuses closed chests; moving lids stay animated.": "Жабық кеуделерді қайта пайдаланады; қозғалатын қақпақтар жанды болып қалады.",
|
||||
"Banners": "Баннерлер",
|
||||
"Reuses poles; flags and pattern layers still update.": "Тіректерді қайта пайдаланады; жалаушалар мен үлгі қабаттары әлі де жаңартылады.",
|
||||
"Copper Golem Statues": "Мыс голем мүсіндері",
|
||||
"Reuses statue geometry until its block state changes.": "Мүсін геометриясын блок күйі өзгергенше қайта пайдаланады.",
|
||||
"Leaf Culling": "Жапырақтарды кесу",
|
||||
"Every leaf face. Vanilla's fancy leaves.": "Әрбір жапырақтың беті. Ванильдің сәнді жапырақтары.",
|
||||
"Distant Plant Dither": "Шалғайдағы өсімдіктер",
|
||||
"Keeps fine plants in high-res packs from fading far away.": "Жоғары ажыратымдылықтағы қаптамалардағы жақсы өсімдіктерді алыстан солып кетуден сақтайды.",
|
||||
"Screenshot Quality": "Скриншот сапасы",
|
||||
"F2 screenshots at this many times the game's resolution. Higher takes longer.": "F2 скриншоттары ойынның ажыратымдылығын бірнеше есе арттырады. Жоғарырақ болу ұзағырақ уақыт алады.",
|
||||
"Shows a made-up frame between each two real ones: smoother, a little more lag.": "Әрбір екі нақты жақтаудың арасында жасалған жақтауды көрсетеді: тегіс, сәл кідіріс.",
|
||||
"Shadow Cache": "Көлеңкелік кэш",
|
||||
"Reuses the pack shadow map when sun, view and world match. Off by default.": "Күн, көрініс және әлем сәйкес болған кезде пакеттің көлеңке картасын қайта пайдаланады. Әдепкі бойынша өшірулі.",
|
||||
"Find BlueMap": "BlueMap табыңыз",
|
||||
"On servers, finds their BlueMap web map for far terrain. Next join.": "Серверлерде алыс жерлерге арналған BlueMap веб-картасын табады. Келесі қосылу.",
|
||||
"BlueMap Radius": "BlueMap радиусы",
|
||||
"How far around you BlueMap tiles are downloaded. Next join.": "BlueMap тақтайшалары сіздің айналаңызда қаншалықты жүктеледі. Келесі қосылу.",
|
||||
"Synchronous": "Синхронды",
|
||||
"Asynchronous": "Асинхронды",
|
||||
"Solid": "Қатты",
|
||||
"Solid Aggressive": "Қатты агрессивті",
|
||||
"Hollow": "Шұңқыр",
|
||||
"Leaves fully inside a canopy draw solid: fewer see-through layers.": "Төбенің ішіндегі жапырақтары қатты тартылады: өтпейтін қабаттар азырақ.",
|
||||
"Leaves with one open side draw solid too: faster, chunkier edges.": "Бір жағы ашық жапырақтар да қатты тартылады: жиектері жылдамырақ, жиырылады.",
|
||||
"Drops faces between leaves: faster, but gaps look through.": "Жапырақтардың арасына беттерді түсіреді: жылдамырақ, бірақ бос орындар арқылы көрінеді.",
|
||||
"Hotbar: Previous Slot": "Hotbar: Алдыңғы ұяшық",
|
||||
"Hotbar: Next Slot": "Hotbar: Келесі ұяшық",
|
||||
"horizon.agent.connected.one": "Қосылды: 1 агент қосылымы",
|
||||
"horizon.agent.connected.many": "Қосылған: %s агент қосылымдары",
|
||||
"horizon.agent.connected.one_ago": "Қосылды: 1 агент қосылымы, соңғы пәрмен %s с бұрын",
|
||||
"horizon.agent.connected.many_ago": "Қосылды: %s агент қосылымдары, соңғы пәрмен %s с бұрын",
|
||||
"horizon.agent.waiting": "Агентті күтуде.",
|
||||
"horizon.agent.off": "Өшірулі: агенттер бұл ойынға жете алмайды.",
|
||||
"horizon.agent.session_opened": "Осы сеанс үшін ойынды бастаған бағдарлама ашты.",
|
||||
"horizon.agent.socket": "Розетка: %s (толық жолының мәліметтерін көшіріңіз)",
|
||||
"horizon.agent.local_only": "Тек жергілікті: осы компьютердегі агенттер, ешқашан желі.",
|
||||
"%s nits": "%s нит",
|
||||
"Auto (%s nits)": "Автоматты (%s нит)",
|
||||
"%.2f nits": "%.2f нит",
|
||||
"Hides models behind opaque blocks. Entities update. Off with custom packs.": "Үлгілерді мөлдір емес блоктардың артына жасырады. Нысандарды жаңарту. Арнаулы бумалармен өшіру.",
|
||||
"horizon.extras.repro_keys": "Жазу пернелері",
|
||||
"horizon.extras.repro_keys.tooltip": "F3+R қайта жазуды бастайды немесе тоқтатады және F3+E оның бумасын жазады. Әдепкі бойынша өшірулі: жазба әлемді көшіреді.",
|
||||
"horizon.agent.record_session": "Жазу сеансын бастаңыз",
|
||||
"horizon.agent.record_stop": "Жазуды тоқтату",
|
||||
"horizon.agent.export_repro": "Репро бумасын экспорттау",
|
||||
"horizon.repro.started": "Жазу басталды; F3+R оны тоқтатады және буманы жазады.",
|
||||
"horizon.repro.stopped": "Жазу тоқтатылды: %s",
|
||||
"horizon.repro.bundle": "Репро жинағы: %s",
|
||||
"horizon.repro.error": "Репро: %s",
|
||||
"horizon.repro.no_recording": "Экспортталатын жазба әлі жоқ.",
|
||||
"horizon.repro.replay_started": "Қайталау басталды: %s",
|
||||
"horizon.pack.addInfo": "Modrinth-тен ресурс бумасын қосыңыз",
|
||||
"horizon.pack.addWorking": "Modrinth-тен сұралуда...",
|
||||
"horizon.pack.addNone": "Ресурс бумалары табылмады",
|
||||
"horizon.pack.addTitle": "Ресурс бумасын қосыңыз",
|
||||
"horizon.pack.install": "Орнату",
|
||||
"horizon.pack.installing": "Орнату",
|
||||
"horizon.pack.installed": "Орнатылған",
|
||||
"horizon.pack.search": "Іздеу",
|
||||
"horizon.pack.searchHint": "Modrinth іздеу...",
|
||||
"horizon.pack.filters": "Сүзгілер",
|
||||
"horizon.pack.filter.realistic": "Шынайы",
|
||||
"horizon.pack.filter.simplistic": "Қарапайым",
|
||||
"horizon.pack.filter.vanillaLike": "Ваниль тәрізді",
|
||||
"horizon.pack.addFailed": "Пакетті қосу мүмкін емес: %s",
|
||||
"horizon.extras.header.cosmetics": "Косметика",
|
||||
"horizon.extras.cosmetics_mine": "Менің косметикам",
|
||||
"horizon.extras.cosmetics_mine.tooltip": "Жасырын: әрбір Horizon ойыншы сізді косметикасыз көреді, сіз қосасыз. Іске қосу құрылғысының гардеробымен бірдей қосқыш.",
|
||||
"horizon.extras.cosmetics_others": "Басқа ойыншылардың косметикасы",
|
||||
"horizon.extras.cosmetics_others.tooltip": "Басқа Horizon ойыншылары не киеді: барлығы, тек олардың атау тегінің стильдері немесе ештеңе жоқ. Жасырын, ойын ешқашан не киетінін сұрамайды.",
|
||||
"horizon.extras.cosmetics_auras": "Басқалардың ауралары мен жолдары",
|
||||
"horizon.extras.cosmetics_auras.tooltip": "Басқа ойыншылар киетін ауралар мен жолдар. Әдепкі бойынша өшірулі.",
|
||||
"horizon.extras.cosmetics.shown": "Көрсетілген",
|
||||
"horizon.extras.cosmetics.hidden": "Жасырын",
|
||||
"horizon.extras.cosmetics.name_tags": "Тек атау тегтері"
|
||||
}
|
||||
@@ -0,0 +1,491 @@
|
||||
{
|
||||
"horizon.options.controller": "ನಿಯಂತ್ರಕ",
|
||||
"horizon.options.three_d_skin_layers": "3D ಸ್ಕಿನ್ ಪದರಗಳು",
|
||||
"horizon.options.vibration": "ಕಂಪನ",
|
||||
"horizon.options.adaptive_triggers": "ಅಡಾಪ್ಟಿವ್ ಟ್ರಿಗ್ಗರ್ಗಳು",
|
||||
"horizon.options.lightbar": "ಲೈಟ್ಬಾರ್",
|
||||
"horizon.options.look_sensitivity": "ಕ್ಯಾಮೆರಾ ಸೂಕ್ಷ್ಮತೆ",
|
||||
"horizon.options.invert_x": "ಕ್ಯಾಮೆರಾ X ವಿಲೋಮ",
|
||||
"horizon.options.invert_y": "ಕ್ಯಾಮೆರಾ Y ವಿಲೋಮ",
|
||||
"horizon.options.sneak_button": "ಸ್ನೀಕ್ ಬಟನ್",
|
||||
"horizon.options.move_deadzone": "ಚಲನೆಯ ಡೆಡ್ಜೋನ್",
|
||||
"horizon.options.look_deadzone": "ಕ್ಯಾಮೆರಾ ಡೆಡ್ಜೋನ್",
|
||||
"horizon.options.button_glyphs": "ಬಟನ್ ಗ್ಲಿಫ್ಸ್",
|
||||
"horizon.options.menu_navigation": "ಮೆನು ನ್ಯಾವಿಗೇಷನ್",
|
||||
"horizon.options.on_screen_keyboard": "ಆನ್-ಸ್ಕ್ರೀನ್ ಕೀಬೋರ್ಡ್",
|
||||
"horizon.options.chat_delay": "ಚಾಟ್ ವಿಳಂಬ",
|
||||
"horizon.options.lightbar.health": "ಆರೋಗ್ಯ",
|
||||
"horizon.options.lightbar.dimension": "ಆಯಾಮ",
|
||||
"horizon.options.glyphs.auto": "ಆಟೋ",
|
||||
"horizon.options.menu_focus": "ಗಮನ",
|
||||
"horizon.options.menu_pointer": "ಪಾಯಿಂಟರ್",
|
||||
"horizon.options.keyboard.auto": "ಆಟೋ",
|
||||
"horizon.options.unavailable": "ಈ ವೈಶಿಷ್ಟ್ಯವು ಇನ್ನೂ Horizon ನಲ್ಲಿ ಲಭ್ಯವಿಲ್ಲ.",
|
||||
"horizon.options.search": "ಹುಡುಕಾಟ ಸೆಟ್ಟಿಂಗ್ಗಳು...",
|
||||
"horizon.pages.mods": "ಮೋಡ್ಸ್",
|
||||
"horizon.pages.shader_packs": "ಶೇಡರ್ ಪ್ಯಾಕ್ಸ್",
|
||||
"horizon.pages.shader_options": "ಶೇಡರ್ ಆಯ್ಕೆಗಳು",
|
||||
"horizon.pages.controller": "ನಿಯಂತ್ರಕ ಸೆಟ್ಟಿಂಗ್ಗಳು",
|
||||
"horizon.pages.controller_binds": "ನಿಯಂತ್ರಕ ಬಂಧಿಸುತ್ತದೆ",
|
||||
"horizon.pages.extras": "Horizon ಹೆಚ್ಚುವರಿಗಳು",
|
||||
"horizon.pages.settings": "Horizon ಸೆಟ್ಟಿಂಗ್ಗಳು",
|
||||
"horizon.pages.agent": "AI ಏಜೆಂಟ್",
|
||||
"horizon.split.leave": "ಬಿಡು",
|
||||
"horizon.pages.split_settings": "ಸ್ಪ್ಲಿಟ್ಸ್ಕ್ರೀನ್ ಸೆಟ್ಟಿಂಗ್ಗಳು",
|
||||
"horizon.pages.split_profiles": "ಯಾರು ಆಡುತ್ತಿದ್ದಾರೆ?",
|
||||
"horizon.pages.split_setup": "ಸ್ಪ್ಲಿಟ್ಸ್ಕ್ರೀನ್ ಸೆಟಪ್",
|
||||
"horizon.pages.music": "ಸಂಗೀತ",
|
||||
"horizon.pages.music.menu": "ಮೆನು",
|
||||
"horizon.pages.music.overworld": "ಓವರ್ವರ್ಲ್ಡ್",
|
||||
"horizon.pages.music.creative": "ಸೃಜನಾತ್ಮಕ",
|
||||
"horizon.pages.music.underwater": "ನೀರೊಳಗಿನ",
|
||||
"horizon.pages.music.end": "ದಿ ಎಂಡ್",
|
||||
"horizon.pages.music.boss": "ಬಾಸ್",
|
||||
"horizon.pages.music.credits": "ಕ್ರೆಡಿಟ್ಗಳು",
|
||||
"horizon.pages.music.overworld_biomes": "ಓವರ್ವರ್ಲ್ಡ್ ಬಯೋಮ್ಗಳು",
|
||||
"horizon.pages.music.nether_biomes": "ನೆದರ್ ಬಯೋಮ್ಗಳು",
|
||||
"horizon.pages.music.end_biomes": "ಬಯೋಮ್ಗಳನ್ನು ಕೊನೆಗೊಳಿಸಿ",
|
||||
"horizon.pages.music.other": "ಇತರ ಸಂಗೀತ",
|
||||
"horizon.pages.music.empty": "ಯಾವುದೇ ಸಂಗೀತ ಟ್ರ್ಯಾಕ್ಗಳಿಲ್ಲ: ಆಟದ ಶಬ್ದಗಳನ್ನು ಲೋಡ್ ಮಾಡಲಾಗಿಲ್ಲ.",
|
||||
"horizon.pages.music.tooltip": "ಅಂತರ್ನಿರ್ಮಿತ ಟ್ರ್ಯಾಕ್ಗಳು, ಸನ್ನಿವೇಶದ ಪ್ರಕಾರ: ಇದೀಗ ಒಂದನ್ನು ಪ್ಲೇ ಮಾಡಿ ಅಥವಾ ಯಾವುದನ್ನಾದರೂ ಆಫ್ ಮಾಡಿ ಇದರಿಂದ ಆಟವು ಅದನ್ನು ಆರಿಸುವುದನ್ನು ನಿಲ್ಲಿಸುತ್ತದೆ.",
|
||||
"horizon.pages.settings.tooltip": "Horizon ನ ಸ್ವಂತ ಸೆಟ್ಟಿಂಗ್ಗಳು: ಗ್ರಾಫಿಕ್ಸ್, ನಿಯಂತ್ರಕಗಳು, ಎಕ್ಸ್ಟ್ರಾಗಳು ಮತ್ತು ಮೋಡ್ಸ್.",
|
||||
"horizon.pages.graphics.tooltip": "ಗ್ರಾಫಿಕ್ಸ್, ಸರಳವಾಗಿ: ಪ್ರತಿ ಸೆಟ್ಟಿಂಗ್ ಅದರ ಬೆಲೆಯನ್ನು ಹೇಳುತ್ತದೆ.",
|
||||
"horizon.pages.graphics_advanced.tooltip": "ಪ್ರತಿ ಗ್ರಾಫಿಕ್ಸ್ ಸೆಟ್ಟಿಂಗ್, Horizon ಅನ್ನು ಒಳಗೊಂಡಿರುತ್ತದೆ, ಪ್ರತಿಯೊಂದಕ್ಕೂ ಎಷ್ಟು ವೆಚ್ಚವಾಗುತ್ತದೆ.",
|
||||
"horizon.pages.controller.tooltip": "ನಿಯಂತ್ರಕಗಳು: ಅವುಗಳ ಬಟನ್ಗಳು, ಸ್ಟಿಕ್ಗಳು, ಕಂಪನ ಮತ್ತು ಮೆನು ನ್ಯಾವಿಗೇಷನ್.",
|
||||
"horizon.pages.extras.tooltip": "ಐಚ್ಛಿಕ ಸೇರ್ಪಡೆಗಳು, ಡಿಫಾಲ್ಟ್ ಆಗಿ ಎಲ್ಲವೂ ಆಫ್: ನೀವು ಒಂದನ್ನು ಆನ್ ಮಾಡುವವರೆಗೆ ಆಟವು ವೆನಿಲ್ಲಾ ಆಗಿರುತ್ತದೆ.",
|
||||
"horizon.pages.agent.tooltip": "ನಿಮ್ಮ ಸ್ವಂತ AI ಏಜೆಂಟ್ ಪ್ಲೇ ಆಗಲಿ: ಈ ಕಂಪ್ಯೂಟರ್ನಲ್ಲಿ horizon-ctl ಮತ್ತು MCP ಕ್ಲೈಂಟ್ಗಳು.",
|
||||
"horizon.pages.split_profiles.tooltip": "ಯಾರು ಆಡುತ್ತಾರೆ: ಈ ಆಟದ ಫೋಲ್ಡರ್ನಲ್ಲಿ ಇರಿಸಲಾದ ಪ್ರೊಫೈಲ್.",
|
||||
"horizon.pages.split_setup.tooltip": "ಕಿಟಕಿಗಳು ಮತ್ತು ಮಾನಿಟರ್ಗಳು ಮತ್ತು ಯಾರು ಎಲ್ಲಿ ಆಡುತ್ತಾರೆ.",
|
||||
"horizon.pages.shader_packs.tooltip": "ಶೇಡರ್ಪ್ಯಾಕ್ಗಳ ಫೋಲ್ಡರ್ನಿಂದ ಶೇಡರ್ ಪ್ಯಾಕ್ಗಳು: Horizon ಸ್ವಂತ ಮತ್ತು ಶೇಡರ್ಗಳು/ ಫಾರ್ಮ್ಯಾಟ್ನಲ್ಲಿರುವವು. ಒಬ್ಬೊಬ್ಬರು ಒಂದೊಂದು ಬಾರಿ ಓಡುತ್ತಾರೆ.",
|
||||
"horizon.pages.mods.tooltip": "ಹಾರಿಜಾನ್-ಮೋಡ್ಸ್ ಫೋಲ್ಡರ್ನಿಂದ Horizon ಗಾಗಿ ಮಾಡ್ಗಳನ್ನು ಮಾಡಲಾಗಿದೆ. ಪ್ರತಿಯೊಂದೂ ಸ್ಯಾಂಡ್ಬಾಕ್ಸ್ನಲ್ಲಿ ಚಲಿಸುತ್ತದೆ ಮತ್ತು ನೀವು ಅದನ್ನು ಆನ್ ಮಾಡುವವರೆಗೆ ಆಫ್ ಆಗಿರುತ್ತದೆ.",
|
||||
"horizon.pages.open.graphics": "ಗ್ರಾಫಿಕ್ಸ್...",
|
||||
"horizon.pages.open.graphics_advanced": "ಸುಧಾರಿತ ಗ್ರಾಫಿಕ್ಸ್...",
|
||||
"horizon.pages.open.shader_packs": "ಶೇಡರ್ ಪ್ಯಾಕ್ಗಳು...",
|
||||
"horizon.pages.open.controller": "ನಿಯಂತ್ರಕ ಸೆಟ್ಟಿಂಗ್ಗಳು...",
|
||||
"horizon.pages.open.split_setup": "ಸ್ಪ್ಲಿಟ್ಸ್ಕ್ರೀನ್...",
|
||||
"horizon.pages.open.extras": "ಹೆಚ್ಚುವರಿ...",
|
||||
"horizon.pages.open.mods": "ಮೋಡ್ಸ್...",
|
||||
"horizon.pages.open.agent": "AI ಏಜೆಂಟ್...",
|
||||
"horizon.pages.open.horizon_graphics": "Horizon ಗ್ರಾಫಿಕ್ಸ್...",
|
||||
"horizon.pages.open.controller_binds": "ನಿಯಂತ್ರಕ ಬಂಧಿಸುತ್ತದೆ...",
|
||||
"horizon.pages.open.horizon_settings": "Horizon ಸೆಟ್ಟಿಂಗ್ಗಳು...",
|
||||
"horizon.pages.open.music": "ಸಂಗೀತ...",
|
||||
"horizon.mods.empty": "ಮೋಡ್ಗಳಿಲ್ಲ: .hmod ಫೈಲ್ಗಳನ್ನು ಹಾರಿಜಾನ್-ಮೋಡ್ಸ್ ಫೋಲ್ಡರ್ನಲ್ಲಿ ಇರಿಸಿ",
|
||||
"horizon.mods.stopped": " (ನಿಲ್ಲಿಸಲಾಯಿತು)",
|
||||
"horizon.mods.not_built": " (ನಿರ್ಮಿಸಲಾಗಿಲ್ಲ)",
|
||||
"horizon.mods.dev": " (ದೇವ್)",
|
||||
"horizon.mods.settings": "ಸೆಟ್ಟಿಂಗ್ಗಳು",
|
||||
"horizon.mods.in_world": " (ಜಗತ್ತನ್ನು ಬದಲಾಯಿಸಲು ಬಿಡಿ)",
|
||||
"horizon.mods.open_folder": "ಮಾಡ್ ಫೋಲ್ಡರ್ ತೆರೆಯಿರಿ",
|
||||
"horizon.shader_packs.empty": "ಶೇಡರ್ ಪ್ಯಾಕ್ಗಳಿಲ್ಲ: ಅವುಗಳನ್ನು ಶೇಡರ್ಪ್ಯಾಕ್ಸ್ ಫೋಲ್ಡರ್ನಲ್ಲಿ ಇರಿಸಿ",
|
||||
"horizon.shader_options.open": "ಶೇಡರ್ ಆಯ್ಕೆಗಳು...",
|
||||
"horizon.shader_options.profile": "ಪ್ರೊಫೈಲ್",
|
||||
"horizon.shader_options.loading": "ಶೇಡರ್ ಪ್ಯಾಕ್ನ ಆಯ್ಕೆಗಳನ್ನು ಓದಲಾಗುತ್ತಿದೆ...",
|
||||
"horizon.agent.copy_details": "ಸಂಪರ್ಕ ವಿವರಗಳನ್ನು ನಕಲಿಸಿ",
|
||||
"horizon.multiplayer.join": "ಸೇರಿಕೊಳ್ಳಿ",
|
||||
"horizon.multiplayer.cancel_reconnecting": "ಮರುಸಂಪರ್ಕವನ್ನು ರದ್ದುಮಾಡಿ",
|
||||
"horizon.multiplayer.join_friend": "ಸ್ನೇಹಿತನನ್ನು ಸೇರಿ",
|
||||
"horizon.multiplayer.invite_code": "ಆಹ್ವಾನ ಕೋಡ್",
|
||||
"horizon.multiplayer.relay": "ರಿಲೇ (ಐಚ್ಛಿಕ)",
|
||||
"Preset": "ಮೊದಲೇ ಹೊಂದಿಸಲಾಗಿದೆ",
|
||||
"LOD Distance": "LOD ದೂರ",
|
||||
"Far Detail": "ದೂರದ ವಿವರ",
|
||||
"Cave Culling": "ಗುಹೆ ಕಲ್ಲಿಂಗ್",
|
||||
"Entity Culling": "ಎಂಟಿಟಿ ಕಲ್ಲಿಂಗ್",
|
||||
"Chunk Updates": "ಚಂಕ್ ನವೀಕರಣಗಳು",
|
||||
"Upload Budget": "ಬಜೆಟ್ ಅಪ್ಲೋಡ್ ಮಾಡಿ",
|
||||
"Sky": "ಆಕಾಶ",
|
||||
"Fog": "ಮಂಜು",
|
||||
"Weather": "ಹವಾಮಾನ",
|
||||
"Animated Textures": "ಅನಿಮೇಟೆಡ್ ಟೆಕ್ಸ್ಚರ್ಸ್",
|
||||
"Present Mode": "ಪ್ರಸ್ತುತ ಮೋಡ್",
|
||||
"Frame Pacing": "ಫ್ರೇಮ್ ಪೇಸಿಂಗ್",
|
||||
"Worker Threads": "ಕೆಲಸಗಾರ ಎಳೆಗಳು",
|
||||
"Resolution Scale": "ರೆಸಲ್ಯೂಶನ್ ಸ್ಕೇಲ್",
|
||||
"Anti-aliasing": "ವಿರೋಧಿ ಅಲಿಯಾಸಿಂಗ್",
|
||||
"Upscaling": "ಅಪ್ಸ್ಕೇಲಿಂಗ್",
|
||||
"Paper White": "ಪೇಪರ್ ವೈಟ್",
|
||||
"Peak Brightness": "ಗರಿಷ್ಠ ಹೊಳಪು",
|
||||
"Black Level": "ಕಪ್ಪು ಮಟ್ಟ",
|
||||
"UI Brightness": "UI ಪ್ರಕಾಶಮಾನ",
|
||||
"Battery Mode": "ಬ್ಯಾಟರಿ ಮೋಡ್",
|
||||
"Graphics API": "ಗ್ರಾಫಿಕ್ಸ್ API",
|
||||
"Translucent Batching": "ಅರೆಪಾರದರ್ಶಕ ಬ್ಯಾಚಿಂಗ್",
|
||||
"Performance Overlay": "ಕಾರ್ಯಕ್ಷಮತೆಯ ಮೇಲ್ಪದರ",
|
||||
"Full Detail Distance": "ಪೂರ್ಣ ವಿವರ ದೂರ",
|
||||
"On": "ಆನ್",
|
||||
"Off": "ಆಫ್",
|
||||
"Unlimited": "ಅನಿಯಮಿತ",
|
||||
"Auto": "ಆಟೋ",
|
||||
"Custom": "ಕಸ್ಟಮ್",
|
||||
"Performance": "ಪ್ರದರ್ಶನ",
|
||||
"Balanced": "ಸಮತೋಲಿತ",
|
||||
"Quality": "ಗುಣಮಟ್ಟ",
|
||||
"Ultra": "ಅಲ್ಟ್ರಾ",
|
||||
"Ultra Performance": "ಅಲ್ಟ್ರಾ ಪ್ರದರ್ಶನ",
|
||||
"Native": "ನೇಟಿವ್",
|
||||
"Full": "ಪೂರ್ಣ",
|
||||
"Reduced": "ಕಡಿಮೆಯಾಗಿದೆ",
|
||||
"Efficient": "ಸಮರ್ಥ",
|
||||
"Precise": "ನಿಖರ",
|
||||
"Auto (VSync)": "ಸ್ವಯಂ (VSync)",
|
||||
"Mailbox": "ಅಂಚೆಪೆಟ್ಟಿಗೆ",
|
||||
"Immediate": "ತಕ್ಷಣ",
|
||||
"FPS and Graph": "FPS ಮತ್ತು ಗ್ರಾಫ್",
|
||||
"TAA": "ಟಿಎಎ",
|
||||
"No cost": "ವೆಚ್ಚವಿಲ್ಲ",
|
||||
"Low cost": "ಕಡಿಮೆ ವೆಚ್ಚ",
|
||||
"Medium cost": "ಮಧ್ಯಮ ವೆಚ್ಚ",
|
||||
"High cost": "ಹೆಚ್ಚಿನ ವೆಚ್ಚ",
|
||||
"Saves time": "ಸಮಯವನ್ನು ಉಳಿಸುತ್ತದೆ",
|
||||
"Graphics": "ಗ್ರಾಫಿಕ್ಸ್",
|
||||
"Done": "ಮುಗಿದಿದೆ",
|
||||
"This feature is not yet available in Horizon.": "ಈ ವೈಶಿಷ್ಟ್ಯವು ಇನ್ನೂ Horizon ನಲ್ಲಿ ಲಭ್ಯವಿಲ್ಲ.",
|
||||
"Your display or system doesn't offer HDR output.": "ನಿಮ್ಮ ಡಿಸ್ಪ್ಲೇ ಅಥವಾ ಸಿಸ್ಟಂ HDR ಔಟ್ಪುಟ್ ಅನ್ನು ನೀಡುವುದಿಲ್ಲ.",
|
||||
"Turn HDR on to use it.": "ಅದನ್ನು ಬಳಸಲು HDR ಅನ್ನು ಆನ್ ಮಾಡಿ.",
|
||||
"Your GPU or graphics API doesn't support it.": "ನಿಮ್ಮ GPU ಅಥವಾ ಗ್ರಾಫಿಕ್ಸ್ API ಅದನ್ನು ಬೆಂಬಲಿಸುವುದಿಲ್ಲ.",
|
||||
"%s chunks": "%s ಭಾಗಗಳು",
|
||||
"%s per frame": "ಪ್ರತಿ ಫ್ರೇಮ್ಗೆ %s",
|
||||
"%s MiB/frame": "%s MiB/ಫ್ರೇಮ್",
|
||||
"%s KiB/frame": "%s KiB/ಫ್ರೇಮ್",
|
||||
"Auto (%s)": "ಸ್ವಯಂ (%s)",
|
||||
"Full-detail terrain range. LOD Distance can extend local worlds farther.": "ಸಂಪೂರ್ಣ ವಿವರವಾದ ಭೂಪ್ರದೇಶದ ಶ್ರೇಣಿ. LOD ದೂರವು ಸ್ಥಳೀಯ ಪ್ರಪಂಚಗಳನ್ನು ವಿಸ್ತರಿಸಬಹುದು.",
|
||||
"Coarse distant terrain in local worlds. Integrated GPUs stop at 128 chunks.": "ಸ್ಥಳೀಯ ಪ್ರಪಂಚಗಳಲ್ಲಿ ಒರಟಾದ ದೂರದ ಭೂಪ್ರದೇಶ. ಇಂಟಿಗ್ರೇಟೆಡ್ ಜಿಪಿಯುಗಳು 128 ಭಾಗಗಳಲ್ಲಿ ನಿಲ್ಲುತ್ತವೆ.",
|
||||
"Reduced draws far terrain coarser: faster on this integrated GPU.": "ಕಡಿಮೆಗೊಳಿಸಿದ ದೂರದ ಭೂಪ್ರದೇಶವನ್ನು ಒರಟಾಗಿ ಸೆಳೆಯುತ್ತದೆ: ಈ ಇಂಟಿಗ್ರೇಟೆಡ್ GPU ನಲ್ಲಿ ವೇಗವಾಗಿ.",
|
||||
"Reduced draws far terrain coarser, for GPUs it slows down.": "ಕಡಿಮೆಗೊಳಿಸುವಿಕೆಯು ದೂರದ ಭೂಪ್ರದೇಶವನ್ನು ಒರಟಾಗಿ ಸೆಳೆಯುತ್ತದೆ, GPU ಗಳಿಗೆ ಇದು ನಿಧಾನಗೊಳಿಸುತ್ತದೆ.",
|
||||
"Field of view. Wider shows more terrain at once.": "ವೀಕ್ಷಣೆಯ ಕ್ಷೇತ್ರ. ವೈಡರ್ ಒಮ್ಮೆ ಹೆಚ್ಚು ಭೂಪ್ರದೇಶವನ್ನು ತೋರಿಸುತ್ತದೆ.",
|
||||
"Caps frames per second; a cap saves power and heat.": "ಪ್ರತಿ ಸೆಕೆಂಡಿಗೆ ಕ್ಯಾಪ್ ಚೌಕಟ್ಟುಗಳು; ಒಂದು ಕ್ಯಾಪ್ ಶಕ್ತಿ ಮತ್ತು ಶಾಖವನ್ನು ಉಳಿಸುತ್ತದೆ.",
|
||||
"Waits for the display's refresh: no tearing, a little latency.": "ಡಿಸ್ಪ್ಲೇಯ ರಿಫ್ರೆಶ್ಗಾಗಿ ಕಾಯುತ್ತಿದೆ: ಯಾವುದೇ ಹರಿದಿಲ್ಲ, ಸ್ವಲ್ಪ ಸುಪ್ತತೆ.",
|
||||
"Size of menus and the HUD.": "ಮೆನುಗಳ ಗಾತ್ರ ಮತ್ತು HUD.",
|
||||
"Sets the options below together. Changing one makes it Custom.": "ಕೆಳಗಿನ ಆಯ್ಕೆಗಳನ್ನು ಒಟ್ಟಿಗೆ ಹೊಂದಿಸುತ್ತದೆ. ಒಂದನ್ನು ಬದಲಾಯಿಸುವುದು ಅದನ್ನು ಕಸ್ಟಮ್ ಮಾಡುತ್ತದೆ.",
|
||||
"Lava, fire and sunlight shine brighter than white. Needs an HDR display.": "ಲಾವಾ, ಬೆಂಕಿ ಮತ್ತು ಸೂರ್ಯನ ಬೆಳಕು ಬಿಳಿಗಿಂತ ಪ್ರಕಾಶಮಾನವಾಗಿ ಹೊಳೆಯುತ್ತದೆ. HDR ಡಿಸ್ಪ್ಲೇ ಅಗತ್ಯವಿದೆ.",
|
||||
"Your display's darkest black. 0 for OLED; LCDs glow a little.": "ನಿಮ್ಮ ಡಿಸ್ಪ್ಲೇ ಕಡು ಕಪ್ಪು. OLED ಗಾಗಿ 0; ಎಲ್ಸಿಡಿಗಳು ಸ್ವಲ್ಪ ಹೊಳೆಯುತ್ತವೆ.",
|
||||
"How bright highlights get. Auto: the peak your system reports.": "ಪ್ರಕಾಶಮಾನವಾದ ಮುಖ್ಯಾಂಶಗಳು ಹೇಗೆ ಸಿಗುತ್ತವೆ. ಸ್ವಯಂ: ನಿಮ್ಮ ಸಿಸ್ಟಂ ವರದಿಗಳ ಗರಿಷ್ಠ.",
|
||||
"How bright white paper and menus look. Auto: your desktop's white.": "ಬಿಳಿ ಕಾಗದ ಮತ್ತು ಮೆನುಗಳು ಎಷ್ಟು ಪ್ರಕಾಶಮಾನವಾಗಿ ಕಾಣುತ್ತವೆ. ಸ್ವಯಂ: ನಿಮ್ಮ ಡೆಸ್ಕ್ಟಾಪ್ ಬಿಳಿ.",
|
||||
"How bright the HUD and menus are, against paper white.": "ಕಾಗದದ ಬಿಳಿಯ ವಿರುದ್ಧ HUD ಮತ್ತು ಮೆನುಗಳು ಎಷ್ಟು ಪ್ರಕಾಶಮಾನವಾಗಿವೆ.",
|
||||
"How far mobs, crops and machines keep working. CPU time.": "ಜನಸಮೂಹಗಳು, ಬೆಳೆಗಳು ಮತ್ತು ಯಂತ್ರಗಳು ಎಷ್ಟು ಕೆಲಸ ಮಾಡುತ್ತವೆ. CPU ಸಮಯ.",
|
||||
"How far away mobs and items are drawn, as a share of normal.": "ಜನಸಮೂಹ ಮತ್ತು ವಸ್ತುಗಳನ್ನು ಎಷ್ಟು ದೂರದಲ್ಲಿ ಎಳೆಯಲಾಗುತ್ತದೆ, ಸಾಮಾನ್ಯ ಪಾಲು.",
|
||||
"Skips terrain hidden behind closed sections. Off costs a lot.": "ಮುಚ್ಚಿದ ವಿಭಾಗಗಳ ಹಿಂದೆ ಮರೆಮಾಡಲಾಗಿರುವ ಭೂಪ್ರದೇಶವನ್ನು ಬಿಟ್ಟುಬಿಡುತ್ತದೆ. ಆಫ್ ಬಹಳಷ್ಟು ವೆಚ್ಚವಾಗುತ್ತದೆ.",
|
||||
"Hides entities behind opaque blocks.": "ಅಪಾರದರ್ಶಕ ಬ್ಲಾಕ್ಗಳ ಹಿಂದೆ ಘಟಕಗಳನ್ನು ಮರೆಮಾಡುತ್ತದೆ.",
|
||||
"No entity occlusion culling.": "ಯಾವುದೇ ಘಟಕದ ಮುಚ್ಚುವಿಕೆ ಕಲ್ಲಿಂಗ್ ಇಲ್ಲ.",
|
||||
"CPU occlusion test runs this frame.": "CPU ಮುಚ್ಚುವಿಕೆಯ ಪರೀಕ್ಷೆಯು ಈ ಚೌಕಟ್ಟನ್ನು ನಡೆಸುತ್ತದೆ.",
|
||||
"Occlusion checks run on a worker thread.": "ಉದ್ಯೋಗಿ ಥ್ರೆಡ್ನಲ್ಲಿ ಮುಚ್ಚುವಿಕೆಯ ತಪಾಸಣೆಗಳು ನಡೆಯುತ್ತವೆ.",
|
||||
"Meshed sections uploaded per frame. Lower is smoother while loading.": "ಪ್ರತಿ ಫ್ರೇಮ್ಗೆ ಮೆಶ್ಡ್ ವಿಭಾಗಗಳನ್ನು ಅಪ್ಲೋಡ್ ಮಾಡಲಾಗಿದೆ. ಲೋಡ್ ಮಾಡುವಾಗ ಕೆಳಭಾಗವು ಮೃದುವಾಗಿರುತ್ತದೆ.",
|
||||
"Soft shadows in corners. Costs chunk building time only.": "ಮೂಲೆಗಳಲ್ಲಿ ಮೃದುವಾದ ನೆರಳುಗಳು. ಚಂಕ್ ನಿರ್ಮಾಣ ಸಮಯಕ್ಕೆ ಮಾತ್ರ ವೆಚ್ಚವಾಗುತ್ತದೆ.",
|
||||
"Smaller copies of block textures for distant terrain: less shimmer.": "ದೂರದ ಭೂಪ್ರದೇಶಕ್ಕಾಗಿ ಬ್ಲಾಕ್ ಟೆಕಶ್ಚರ್ಗಳ ಸಣ್ಣ ಪ್ರತಿಗಳು: ಕಡಿಮೆ ಮಿನುಗುವಿಕೆ.",
|
||||
"Blends grass and water colours across biomes when building chunks.": "ತುಂಡುಗಳನ್ನು ನಿರ್ಮಿಸುವಾಗ ಬಯೋಮ್ಗಳಾದ್ಯಂತ ಹುಲ್ಲು ಮತ್ತು ನೀರಿನ ಬಣ್ಣಗಳನ್ನು ಸಂಯೋಜಿಸುತ್ತದೆ.",
|
||||
"Cloud layer: off, flat (fast) or 3D (fancy).": "ಮೇಘ ಪದರ: ಆಫ್, ಫ್ಲಾಟ್ (ವೇಗದ) ಅಥವಾ 3D (ಅಲಂಕಾರಿಕ).",
|
||||
"How far clouds reach, in chunks.": "ಮೋಡಗಳು ಎಷ್ಟು ದೂರ ತಲುಪುತ್ತವೆ, ತುಂಡುಗಳಾಗಿ.",
|
||||
"Draws the sky, sun, moon and stars.": "ಆಕಾಶ, ಸೂರ್ಯ, ಚಂದ್ರ ಮತ್ತು ನಕ್ಷತ್ರಗಳನ್ನು ಸೆಳೆಯುತ್ತದೆ.",
|
||||
"Distance fog. Off shows the edge of the loaded world.": "ದೂರದ ಮಂಜು. ಆಫ್ ಲೋಡ್ ಪ್ರಪಂಚದ ಅಂಚನ್ನು ತೋರಿಸುತ್ತದೆ.",
|
||||
"Draws rain and snow.": "ಮಳೆ ಮತ್ತು ಹಿಮವನ್ನು ಸೆಳೆಯುತ್ತದೆ.",
|
||||
"How far rain and snow fall around you.": "ನಿಮ್ಮ ಸುತ್ತಲೂ ಎಷ್ಟು ಮಳೆ ಮತ್ತು ಹಿಮ ಬೀಳುತ್ತದೆ.",
|
||||
"How many particles effects spawn.": "ಎಷ್ಟು ಕಣಗಳ ಪರಿಣಾಮಗಳು ಮೊಟ್ಟೆಯಿಡುತ್ತವೆ.",
|
||||
"Round shadows under mobs and items.": "ಜನಸಮೂಹ ಮತ್ತು ವಸ್ತುಗಳ ಅಡಿಯಲ್ಲಿ ರೌಂಡ್ ನೆರಳುಗಳು.",
|
||||
"Leaves with see-through gaps. Off draws them solid.": "ಪಾರದರ್ಶಕ ಅಂತರವನ್ನು ಹೊಂದಿರುವ ಎಲೆಗಳು. ಆಫ್ ಅವುಗಳನ್ನು ಘನ ಸೆಳೆಯುತ್ತದೆ.",
|
||||
"Sorts water and glass more exactly behind each other.": "ನೀರು ಮತ್ತು ಗಾಜನ್ನು ಒಂದರ ಹಿಂದೆ ಒಂದರಂತೆ ವಿಂಗಡಿಸುತ್ತದೆ.",
|
||||
"Which chunk rebuilds wait for the frame: none, nearby or yours.": "ಯಾವ ಚಂಕ್ ಮರುನಿರ್ಮಾಣ ಮಾಡುತ್ತದೆ ಫ್ರೇಮ್ಗಾಗಿ ಕಾಯಿರಿ: ಯಾವುದೂ ಇಲ್ಲ, ಹತ್ತಿರದ ಅಥವಾ ನಿಮ್ಮದು.",
|
||||
"Animates water, lava, fire and other moving textures.": "ನೀರು, ಲಾವಾ, ಬೆಂಕಿ ಮತ್ತು ಇತರ ಚಲಿಸುವ ಟೆಕಶ್ಚರ್ಗಳನ್ನು ಅನಿಮೇಟ್ ಮಾಡುತ್ತದೆ.",
|
||||
"World pixels per screen pixel. Below 100% is faster on the GPU.": "ಪ್ರತಿ ಸ್ಕ್ರೀನ್ ಪಿಕ್ಸೆಲ್ಗೆ ವಿಶ್ವ ಪಿಕ್ಸೆಲ್ಗಳು. GPU ನಲ್ಲಿ 100% ಕ್ಕಿಂತ ಕಡಿಮೆ ವೇಗವಾಗಿದೆ.",
|
||||
"Smooths jagged edges. FXAA: softer. TAA: smoothest, moving things may trail.": "ಮೊನಚಾದ ಅಂಚುಗಳನ್ನು ಸುಗಮಗೊಳಿಸುತ್ತದೆ. FXAA: ಮೃದುವಾದ. TAA: ನಯವಾದ, ಚಲಿಸುವ ವಸ್ತುಗಳು ಜಾಡು ಹಿಡಿಯಬಹುದು.",
|
||||
"Renders the world smaller and rebuilds it with TAA. Faster, softer.": "ಜಗತ್ತನ್ನು ಚಿಕ್ಕದಾಗಿಸುತ್ತದೆ ಮತ್ತು TAA ಯೊಂದಿಗೆ ಅದನ್ನು ಮರುನಿರ್ಮಾಣ ಮಾಡುತ್ತದೆ. ವೇಗವಾಗಿ, ಮೃದುವಾಗಿ.",
|
||||
"HDR output on an HDR display: lava, fire and sunlight shine brighter.": "HDR ಪ್ರದರ್ಶನದಲ್ಲಿ HDR ಔಟ್ಪುಟ್: ಲಾವಾ, ಬೆಂಕಿ ಮತ್ತು ಸೂರ್ಯನ ಬೆಳಕು ಪ್ರಕಾಶಮಾನವಾಗಿ ಹೊಳೆಯುತ್ತದೆ.",
|
||||
"How frames reach the screen while VSync is off.": "VSync ಆಫ್ ಆಗಿರುವಾಗ ಫ್ರೇಮ್ಗಳು ಹೇಗೆ ಪರದೆಯನ್ನು ತಲುಪುತ್ತವೆ.",
|
||||
"Efficient sleeps until the next frame; Precise spins, like vanilla.": "ಮುಂದಿನ ಚೌಕಟ್ಟಿನವರೆಗೆ ಸಮರ್ಥ ನಿದ್ರೆ; ವೆನಿಲ್ಲಾದಂತಹ ನಿಖರವಾದ ಸ್ಪಿನ್ಗಳು.",
|
||||
"Fills the screen (borderless).": "ಪರದೆಯನ್ನು ತುಂಬುತ್ತದೆ (ಗಡಿರಹಿತ).",
|
||||
"Brightens dark places.": "ಡಾರ್ಕ್ ಸ್ಥಳಗಳನ್ನು ಬೆಳಗಿಸುತ್ತದೆ.",
|
||||
"Lowers the frame rate when minimised, or idle too.": "ಕಡಿಮೆಗೊಳಿಸಿದಾಗ ಅಥವಾ ನಿಷ್ಕ್ರಿಯವಾಗಿದ್ದಾಗ ಫ್ರೇಮ್ ದರವನ್ನು ಕಡಿಮೆ ಮಾಡುತ್ತದೆ.",
|
||||
"Sways the view while walking.": "ನಡೆಯುವಾಗ ನೋಟವನ್ನು ತಿರುಗಿಸುತ್ತದೆ.",
|
||||
"Fades newly loaded chunks in.": "ಹೊಸದಾಗಿ ಲೋಡ್ ಮಾಡಿದ ಭಾಗಗಳನ್ನು ಮಸುಕಾಗಿಸುತ್ತದೆ.",
|
||||
"Darkens the screen's edges.": "ಪರದೆಯ ಅಂಚುಗಳನ್ನು ಕಪ್ಪಾಗಿಸುತ್ತದೆ.",
|
||||
"Shows when the world saves.": "ಜಗತ್ತು ಉಳಿಸಿದಾಗ ತೋರಿಸುತ್ತದೆ.",
|
||||
"Shows attack cooldown.": "ದಾಳಿಯ ತಂಪಾಗುವಿಕೆ ತೋರಿಸುತ್ತದೆ.",
|
||||
"60 FPS cap (30 in menus or unfocused), half the workers: less power.": "60 FPS ಕ್ಯಾಪ್ (30 ಮೆನುಗಳಲ್ಲಿ ಅಥವಾ ಕೇಂದ್ರೀಕರಿಸದ), ಅರ್ಧದಷ್ಟು ಕೆಲಸಗಾರರು: ಕಡಿಮೆ ಶಕ್ತಿ.",
|
||||
"Threads that generate, light and mesh chunks. Next start.": "ಉತ್ಪಾದಿಸುವ ಎಳೆಗಳು, ಬೆಳಕು ಮತ್ತು ಮೆಶ್ ತುಂಡುಗಳು. ಮುಂದಿನ ಪ್ರಾರಂಭ.",
|
||||
"Vulkan, then DirectX 12 (Windows) or OpenGL (Linux) where it fails. Next start.": "Vulkan, ನಂತರ DirectX 12 (Windows) ಅಥವಾ OpenGL (Linux) ವಿಫಲವಾದರೆ. ಮುಂದಿನ ಪ್ರಾರಂಭ.",
|
||||
"Water and glass in one buffer: fewer draw calls, a bit more VRAM. Next start.": "ಒಂದು ಬಫರ್ನಲ್ಲಿ ನೀರು ಮತ್ತು ಗಾಜು: ಕಡಿಮೆ ಡ್ರಾ ಕರೆಗಳು, ಸ್ವಲ್ಪ ಹೆಚ್ಚು VRAM. ಮುಂದಿನ ಪ್ರಾರಂಭ.",
|
||||
"Mesh data sent to the GPU per frame. Lower is smoother while loading.": "ಪ್ರತಿ ಫ್ರೇಮ್ಗೆ GPU ಗೆ ಮೆಶ್ ಡೇಟಾವನ್ನು ಕಳುಹಿಸಲಾಗಿದೆ. ಲೋಡ್ ಮಾಡುವಾಗ ಕೆಳಭಾಗವು ಮೃದುವಾಗಿರುತ್ತದೆ.",
|
||||
"Frame rate and frame times over the game, with a graph.": "ಗ್ರಾಫ್ನೊಂದಿಗೆ ಆಟದ ಮೇಲೆ ಫ್ರೇಮ್ ದರ ಮತ್ತು ಫ್ರೇಮ್ ಸಮಯಗಳು.",
|
||||
"horizon.multiplayer.finding_friend": "ನಿಮ್ಮ ಸ್ನೇಹಿತರ ಪ್ರಪಂಚವನ್ನು ಹುಡುಕಲಾಗುತ್ತಿದೆ...",
|
||||
"horizon.multiplayer.not_signed_in": "ಈ ಸರ್ವರ್ ಆನ್ಲೈನ್ ಮೋಡ್ನಲ್ಲಿದೆ. ನಿಮ್ಮ Microsoft ಖಾತೆಯನ್ನು ಸೇರಲು Horizon ಲಾಂಚರ್ನಲ್ಲಿ ಸೈನ್ ಇನ್ ಮಾಡಿ.",
|
||||
"horizon.multiplayer.invalid_address": "ಅಮಾನ್ಯ ಸರ್ವರ್ ವಿಳಾಸ: %s",
|
||||
"horizon.multiplayer.connected_friend_direct": "ನಿಮ್ಮ ಸ್ನೇಹಿತರಿಗೆ ನೇರವಾಗಿ ಸಂಪರ್ಕಿಸಲಾಗಿದೆ...",
|
||||
"horizon.multiplayer.connected_friend_relay": "ರಿಲೇ ಮೂಲಕ ನಿಮ್ಮ ಸ್ನೇಹಿತರಿಗೆ ಸಂಪರ್ಕಿಸಲಾಗಿದೆ...",
|
||||
"General": "ಸಾಮಾನ್ಯ",
|
||||
"Advanced": "ಸುಧಾರಿತ",
|
||||
"Undo": "ರದ್ದುಮಾಡು",
|
||||
"Search options": "ಹುಡುಕಾಟ ಆಯ್ಕೆಗಳು",
|
||||
"Shortcut": "ಶಾರ್ಟ್ಕಟ್",
|
||||
"Distance": "ದೂರ",
|
||||
"Display": "ಪ್ರದರ್ಶನ",
|
||||
"Interface": "ಇಂಟರ್ಫೇಸ್",
|
||||
"Sky and weather": "ಆಕಾಶ ಮತ್ತು ಹವಾಮಾನ",
|
||||
"Lighting and entities": "ಲೈಟಿಂಗ್ ಮತ್ತು ಘಟಕಗಳು",
|
||||
"Textures": "ಟೆಕಶ್ಚರ್ಗಳು",
|
||||
"Image": "ಚಿತ್ರ",
|
||||
"Chunk loading": "ಚಂಕ್ ಲೋಡ್ ಆಗುತ್ತಿದೆ",
|
||||
"Culling": "ಕೊಲ್ಲುವುದು",
|
||||
"Power": "ಶಕ್ತಿ",
|
||||
"Frames": "ಚೌಕಟ್ಟುಗಳು",
|
||||
"Overlay": "ಮೇಲ್ಪದರ",
|
||||
"Output": "ಔಟ್ಪುಟ್",
|
||||
"Brightness": "ಹೊಳಪು",
|
||||
"How far you see, the window and the HUD.": "ನೀವು ಎಷ್ಟು ದೂರ ನೋಡುತ್ತೀರಿ, ಕಿಟಕಿ ಮತ್ತು HUD.",
|
||||
"The sky and weather, lighting, textures and the image.": "ಆಕಾಶ ಮತ್ತು ಹವಾಮಾನ, ಬೆಳಕು, ಟೆಕಶ್ಚರ್ ಮತ್ತು ಚಿತ್ರ.",
|
||||
"Chunk loading, culling and power use.": "ಚಂಕ್ ಲೋಡಿಂಗ್, ಕಲ್ಲಿಂಗ್ ಮತ್ತು ಪವರ್ ಬಳಕೆ.",
|
||||
"How frames reach the screen, and the performance overlay.": "ಫ್ರೇಮ್ಗಳು ಪರದೆಯನ್ನು ಹೇಗೆ ತಲುಪುತ್ತವೆ ಮತ್ತು ಕಾರ್ಯಕ್ಷಮತೆಯ ಓವರ್ಲೇ.",
|
||||
"Brighter-than-white output on an HDR display.": "HDR ಡಿಸ್ಪ್ಲೇಯಲ್ಲಿ ಬಿಳಿಗಿಂತ ಪ್ರಕಾಶಮಾನವಾದ ಔಟ್ಪುಟ್.",
|
||||
"Results for \"%s\"": "\"%s\" ಗಾಗಿ ಫಲಿತಾಂಶಗಳು",
|
||||
"No settings match.": "ಯಾವುದೇ ಸೆಟ್ಟಿಂಗ್ಗಳು ಹೊಂದಾಣಿಕೆಯಾಗುವುದಿಲ್ಲ.",
|
||||
"horizon.title.not_affiliated": "Mojang ಅಥವಾ Microsoft ನೊಂದಿಗೆ ಸಂಯೋಜಿತವಾಗಿಲ್ಲ",
|
||||
"horizon.extras.header.lighting": "ಲೈಟಿಂಗ್",
|
||||
"horizon.extras.header.third_person": "ಮೂರನೇ ವ್ಯಕ್ತಿ",
|
||||
"horizon.extras.header.particles": "ಕಣಗಳು",
|
||||
"horizon.extras.header.inventory": "ದಾಸ್ತಾನು",
|
||||
"horizon.extras.header.chat": "ಚಾಟ್ ಮಾಡಿ",
|
||||
"horizon.extras.header.multiplayer": "ಮಲ್ಟಿಪ್ಲೇಯರ್",
|
||||
"horizon.extras.header.sound": "ಧ್ವನಿ",
|
||||
"horizon.extras.header.menus": "ಮೆನುಗಳು",
|
||||
"horizon.extras.fullbright": "ಫುಲ್ ಬ್ರೈಟ್",
|
||||
"horizon.extras.dynamic_lights": "ಡೈನಾಮಿಕ್ ದೀಪಗಳು",
|
||||
"horizon.extras.own_name_tag": "ಸ್ವಂತ ಹೆಸರಿನ ಟ್ಯಾಗ್",
|
||||
"horizon.extras.hide_block_particles": "ಬ್ಲಾಕ್-ಬ್ರೇಕ್ ಕಣಗಳನ್ನು ಮರೆಮಾಡಿ",
|
||||
"horizon.extras.auto_reconnect": "ಸ್ವಯಂ-ಮರುಸಂಪರ್ಕ",
|
||||
"horizon.extras.ui_sound_reserve": "UI ಧ್ವನಿಗಳಿಗಾಗಿ ಚಾನಲ್ಗಳನ್ನು ಇರಿಸಿಕೊಳ್ಳಿ",
|
||||
"horizon.extras.music_page": "ಸಂಗೀತ ಪುಟ",
|
||||
"horizon.extras.mouse_tweaks": "ಮೌಸ್ ಟ್ವೀಕ್ಸ್ ನಿಯಂತ್ರಣಗಳು",
|
||||
"horizon.extras.mouse_tweaks_wheel": "ಸ್ಕ್ರಾಲ್ ಚಕ್ರವು ವಸ್ತುಗಳನ್ನು ಚಲಿಸುತ್ತದೆ",
|
||||
"horizon.extras.sort": "ಗುಂಡಿಗಳನ್ನು ವಿಂಗಡಿಸಿ",
|
||||
"horizon.extras.sort_key": "ವಿಂಗಡಿಸು ಕೀ",
|
||||
"horizon.extras.no_ai": "AI ಇಲ್ಲ",
|
||||
"horizon.extras.agent_control": "ಏಜೆಂಟ್ ನಿಯಂತ್ರಣ",
|
||||
"horizon.extras.discord_presence": "Discord ಶ್ರೀಮಂತ ಉಪಸ್ಥಿತಿ",
|
||||
"horizon.extras.splitscreen": "ಸ್ಪ್ಲಿಟ್ಸ್ಕ್ರೀನ್",
|
||||
"horizon.extras.chat_animation": "ಸ್ಮೂತ್ ಚಾಟ್",
|
||||
"horizon.extras.chat_indicator": "ಸಂದೇಶ ಸೂಚಕ",
|
||||
"horizon.extras.wheel_cycles_settings": "ಸ್ಕ್ರೋಲ್ ವೀಲ್ ಸೆಟ್ಟಿಂಗ್ಗಳನ್ನು ಬದಲಾಯಿಸುತ್ತದೆ",
|
||||
"horizon.extras.pack_browser": "ಸಂಪನ್ಮೂಲ ಪ್ಯಾಕ್ ಬ್ರೌಸರ್",
|
||||
"horizon.extras.fullbright.tooltip": "ಕಪ್ಪು ಪ್ರದೇಶಗಳಲ್ಲಿಯೂ ಸಹ ಸಂಪೂರ್ಣ ಬೆಳಕಿನಲ್ಲಿ ಬ್ಲಾಕ್ಗಳು ಮತ್ತು ಘಟಕಗಳನ್ನು ತೋರಿಸಿ.",
|
||||
"horizon.extras.dynamic_lights.tooltip": "ಟಾರ್ಚ್ಗಳು ಮತ್ತು ಇತರ ಬೆಳಕಿನ ಮೂಲಗಳು ಹಿಡಿದಿಟ್ಟುಕೊಳ್ಳುತ್ತವೆ, ಬೀಳುತ್ತವೆ ಅಥವಾ ಬೆಂಕಿಯಲ್ಲಿ ಅವುಗಳ ಸುತ್ತಲಿನ ಬ್ಲಾಕ್ಗಳನ್ನು ಬೆಳಗಿಸುತ್ತವೆ.",
|
||||
"horizon.extras.own_name_tag.tooltip": "ಇತರ ಆಟಗಾರರು ನೋಡುವಂತೆ ಮೂರನೇ ವ್ಯಕ್ತಿಯಲ್ಲಿ ನಿಮ್ಮ ತಲೆಯ ಮೇಲೆ ನಿಮ್ಮ ಹೆಸರನ್ನು ತೋರಿಸುತ್ತದೆ. ಸರ್ವರ್ ನಿಮ್ಮ ತಂಡದ ಹೆಸರುಗಳನ್ನು ಮರೆಮಾಡಿದಾಗ ಅಥವಾ ನೀವು ಅದೃಶ್ಯರಾಗಿರುವಾಗ ಮರೆಮಾಡಲಾಗಿದೆ.",
|
||||
"horizon.extras.hide_block_particles.tooltip": "ಮುರಿದ ಬ್ಲಾಕ್ನಿಂದ ಸಿಡಿಯುವ ಶಿಲಾಖಂಡರಾಶಿಗಳ ಕಣಗಳನ್ನು ಮರೆಮಾಡುತ್ತದೆ ಮತ್ತು ನೀವು ಗಣಿ ಮಾಡಿದ ಒಂದರಿಂದ ಕುಸಿಯುತ್ತದೆ. ಇತರ ಕಣಗಳು ಉಳಿಯುತ್ತವೆ.",
|
||||
"horizon.extras.auto_reconnect.tooltip": "ಕಳೆದುಹೋದ ಸಂಪರ್ಕ ಅಥವಾ ಮರುಪ್ರಾರಂಭದ ನಂತರ ಸರ್ವರ್ಗೆ ಪುನಃ ಸೇರಿಕೊಳ್ಳುತ್ತದೆ, ಕಿಕ್ ಅಥವಾ ನಿಷೇಧದ ನಂತರ ಎಂದಿಗೂ.",
|
||||
"horizon.extras.ui_sound_reserve.tooltip": "ಪ್ರಪಂಚದ ಸೌಂಡ್ಗಳು 247 ಧ್ವನಿ ಚಾನೆಲ್ಗಳಲ್ಲಿ 16 ಅನ್ನು ಉಚಿತವಾಗಿ ಬಿಡುತ್ತವೆ, ಆದ್ದರಿಂದ ಅವುಗಳ ಪ್ರವಾಹ (ದೊಡ್ಡ ಸ್ಫೋಟ) ಮೆನು ಕ್ಲಿಕ್ಗಳನ್ನು ನಿಶ್ಯಬ್ದಗೊಳಿಸಲು ಸಾಧ್ಯವಿಲ್ಲ.",
|
||||
"horizon.extras.music_page.tooltip": "ಸಂಗೀತ ಮತ್ತು ಧ್ವನಿಗಳು ಸಂಗೀತ... ಪುಟವನ್ನು ಪಡೆಯುತ್ತವೆ: ಇದೀಗ ಯಾವುದೇ ಅಂತರ್ನಿರ್ಮಿತ ಟ್ರ್ಯಾಕ್ ಅನ್ನು ಪ್ಲೇ ಮಾಡಿ ಅಥವಾ ಒಂದನ್ನು ಆಫ್ ಮಾಡಿ ಇದರಿಂದ ಆಟವು ಅದನ್ನು ಆರಿಸುವುದನ್ನು ನಿಲ್ಲಿಸುತ್ತದೆ. ನೀವು ಟ್ರ್ಯಾಕ್ ಅನ್ನು ಆಫ್ ಮಾಡುವವರೆಗೆ ಏನೂ ಬದಲಾಗುವುದಿಲ್ಲ.",
|
||||
"horizon.extras.mouse_tweaks.tooltip": "ಪ್ರತಿ ಸ್ಲಾಟ್ಗೆ ಒಂದನ್ನು ಬಲ-ಡ್ರ್ಯಾಗ್ ಸ್ಥಳಗಳು, ಎಡ-ಡ್ರ್ಯಾಗ್ ಹಿಡಿದಿರುವ ಐಟಂ ಅನ್ನು ಒಟ್ಟುಗೂಡಿಸುತ್ತದೆ, Shift + ಎಡ-ಡ್ರ್ಯಾಗ್ ಪ್ರತಿ ಸ್ಲಾಟ್ ಅನ್ನು ಚಲಿಸುತ್ತದೆ.",
|
||||
"horizon.extras.mouse_tweaks_wheel.tooltip": "ಡೌನ್ ಸ್ಲಾಟ್ನ ಒಂದು ಐಟಂ ಅನ್ನು ಇನ್ನೊಂದು ಬದಿಗೆ ಕಳುಹಿಸುತ್ತದೆ, ಮೇಲಕ್ಕೆ ಒಂದನ್ನು ಹಿಂದಕ್ಕೆ ತರುತ್ತದೆ.",
|
||||
"horizon.extras.sort.tooltip": "ದಾಸ್ತಾನು, ಹೆಣಿಗೆ, ಬ್ಯಾರೆಲ್ಗಳು, ಎಂಡರ್ ಚೆಸ್ಟ್ಗಳು ಮತ್ತು ಶುಲ್ಕರ್ ಬಾಕ್ಸ್ಗಳನ್ನು ಸೃಜನಶೀಲ ಟ್ಯಾಬ್ ಕ್ರಮದಲ್ಲಿ ವಿಂಗಡಿಸುತ್ತದೆ, ಸ್ಟ್ಯಾಕ್ಗಳನ್ನು ವಿಲೀನಗೊಳಿಸುತ್ತದೆ.",
|
||||
"horizon.extras.sort_key.tooltip": "ಕರ್ಸರ್ ಅಡಿಯಲ್ಲಿ ಭಾಗವನ್ನು ವಿಂಗಡಿಸುತ್ತದೆ. ಕ್ಲಿಕ್ ಮಾಡಿ, ನಂತರ ಕೀಲಿಯನ್ನು ಒತ್ತಿರಿ; ಎಸ್ಕೇಪ್ ಅದನ್ನು ಬಿಚ್ಚಿಡುತ್ತದೆ.",
|
||||
"horizon.extras.no_ai.tooltip": "ಪ್ರತಿ AI ವೈಶಿಷ್ಟ್ಯವನ್ನು ಮರೆಮಾಡುತ್ತದೆ ಮತ್ತು ಆಫ್ ಮಾಡುತ್ತದೆ: ಏಜೆಂಟ್ ನಿಯಂತ್ರಣ, ಹಾರಿಜಾನ್-ಸಿಟಿಎಲ್ ಮತ್ತು MCP ಸರ್ವರ್ಗಳು. ಲಾಂಚರ್ನ ಸ್ವಿಚ್ ಕೂಡ.",
|
||||
"horizon.extras.agent_control.tooltip": "ನಿಮ್ಮ ಸ್ವಂತ AI ಏಜೆಂಟ್ ಈ ಕಂಪ್ಯೂಟರ್ನಲ್ಲಿ ಮಾತ್ರ horizon-ctl ಅಥವಾ MCP ಕ್ಲೈಂಟ್ ಮೂಲಕ ಈ ಆಟವನ್ನು ಆಡಬಹುದು.",
|
||||
"horizon.extras.discord_presence.tooltip": "Discord ರನ್ ಆಗುತ್ತಿರುವಾಗ ನಿಮ್ಮ Discord ಪ್ರೊಫೈಲ್ನಲ್ಲಿ Horizon ಪ್ಲೇ ಮಾಡುವುದನ್ನು ತೋರಿಸುತ್ತದೆ: ಮೆನುಗಳು, ಸಿಂಗಲ್ ಪ್ಲೇಯರ್ ಅಥವಾ ಮಲ್ಟಿಪ್ಲೇಯರ್, ಆಯಾಮ ಮತ್ತು ಆಡಿದ ಸಮಯ. ಎಂದಿಗೂ ಪ್ರಪಂಚದ ಹೆಸರು ಅಥವಾ ಸರ್ವರ್ನ ವಿಳಾಸ.",
|
||||
"Calibrate...": "ಮಾಪನಾಂಕ ನಿರ್ಣಯಿಸಿ...",
|
||||
"Calibrate Anyway...": "ಹೇಗಾದರೂ ಮಾಪನಾಂಕ ಮಾಡಿ...",
|
||||
"Use Automatic Setup": "ಸ್ವಯಂಚಾಲಿತ ಸೆಟಪ್ ಬಳಸಿ",
|
||||
"Shortcut: %s": "ಶಾರ್ಟ್ಕಟ್: %s",
|
||||
"Next": "ಮುಂದೆ",
|
||||
"HDR Calibration %s/%s: %s": "HDR ಮಾಪನಾಂಕ ನಿರ್ಣಯ %s/%s: %s",
|
||||
"Sets the three below full screen, one test picture at a time.": "ಮೂರು ಕೆಳಗಿನ ಪೂರ್ಣ ಪರದೆಯನ್ನು ಹೊಂದಿಸುತ್ತದೆ, ಒಂದು ಸಮಯದಲ್ಲಿ ಒಂದು ಪರೀಕ್ಷಾ ಚಿತ್ರ.",
|
||||
"A key that opens this screen from the game. Not bound at first.": "ಆಟದಿಂದ ಈ ಪರದೆಯನ್ನು ತೆರೆಯುವ ಕೀ. ಮೊದಲಿಗೆ ಬದ್ಧವಾಗಿಲ್ಲ.",
|
||||
"Your display didn't say how bright it gets: calibrate to set it up.": "ನಿಮ್ಮ ಡಿಸ್ಪ್ಲೇ ಅದು ಎಷ್ಟು ಪ್ರಕಾಶಮಾನವಾಗಿದೆ ಎಂದು ಹೇಳಿಲ್ಲ: ಅದನ್ನು ಹೊಂದಿಸಲು ಮಾಪನಾಂಕ ಮಾಡಿ.",
|
||||
"Already set up for your display. Only calibrate if HDR looks wrong.": "ನಿಮ್ಮ ಪ್ರದರ್ಶನಕ್ಕಾಗಿ ಈಗಾಗಲೇ ಹೊಂದಿಸಲಾಗಿದೆ. HDR ತಪ್ಪಾಗಿ ಕಂಡುಬಂದರೆ ಮಾತ್ರ ಮಾಪನಾಂಕ ನಿರ್ಣಯಿಸಿ.",
|
||||
"Puts Peak Brightness and Paper White back to your display's setup.": "ಪೀಕ್ ಬ್ರೈಟ್ನೆಸ್ ಮತ್ತು ಪೇಪರ್ ವೈಟ್ ಅನ್ನು ನಿಮ್ಮ ಡಿಸ್ಪ್ಲೇಯ ಸೆಟಪ್ಗೆ ಹಿಂತಿರುಗಿಸುತ್ತದೆ.",
|
||||
"Set up for your display. Leave on Auto unless it looks wrong.": "ನಿಮ್ಮ ಪ್ರದರ್ಶನಕ್ಕಾಗಿ ಹೊಂದಿಸಿ. ತಪ್ಪಾಗಿ ಕಾಣದ ಹೊರತು ಆಟೋದಲ್ಲಿ ಹೊರಡಿ.",
|
||||
"Lower it until the logo just disappears into the black.": "ಲೋಗೋ ಕಪ್ಪು ಬಣ್ಣಕ್ಕೆ ಕಣ್ಮರೆಯಾಗುವವರೆಗೆ ಅದನ್ನು ಕಡಿಮೆ ಮಾಡಿ.",
|
||||
"Raise it until the logo just disappears into the bright square.": "ಲೋಗೋ ಕೇವಲ ಪ್ರಕಾಶಮಾನವಾದ ಚೌಕದಲ್ಲಿ ಕಣ್ಮರೆಯಾಗುವವರೆಗೆ ಅದನ್ನು ಹೆಚ್ಚಿಸಿ.",
|
||||
"Make the card a white that's comfortable to look at for a long time, in the light you play in.": "ನೀವು ಆಡುವ ಬೆಳಕಿನಲ್ಲಿ ದೀರ್ಘಕಾಲ ನೋಡಲು ಆರಾಮದಾಯಕವಾದ ಕಾರ್ಡ್ ಅನ್ನು ಬಿಳಿಯಾಗಿ ಮಾಡಿ.",
|
||||
"horizon.splitscreen.profiles.forget": "ಮರೆತುಬಿಡಿ",
|
||||
"horizon.splitscreen.profiles.create": "ರಚಿಸಿ",
|
||||
"horizon.splitscreen.profiles.you": " - ನೀವು",
|
||||
"horizon.splitscreen.profiles.forget_named": "%s ಮರೆತುಬಿಡಿ",
|
||||
"horizon.splitscreen.profiles.previous": "ಹಿಂದಿನ",
|
||||
"horizon.splitscreen.profiles.next": "ಮುಂದೆ",
|
||||
"horizon.splitscreen.profiles.new_button": "ಹೊಸ ಪ್ರೊಫೈಲ್...",
|
||||
"horizon.splitscreen.profiles.forget_title": "ಪ್ರೊಫೈಲ್ ಮರೆತಿರಾ?",
|
||||
"horizon.splitscreen.profiles.forget_leaves": "ಇದು ಈ ನಿದರ್ಶನದ ಪಟ್ಟಿಯನ್ನು ಬಿಡುತ್ತದೆ.",
|
||||
"horizon.splitscreen.profiles.forget_kept": "ಪ್ರಪಂಚದ ಪ್ರಗತಿ ಮತ್ತು ಸೆಟ್ಟಿಂಗ್ಗಳನ್ನು ಇರಿಸಲಾಗಿದೆ.",
|
||||
"horizon.splitscreen.profiles.new_title": "ಹೊಸ ಪ್ರೊಫೈಲ್",
|
||||
"horizon.splitscreen.profiles.name_hint": "ಹೆಸರು (3 ರಿಂದ 16 ಅಕ್ಷರಗಳು, ಅಂಕೆಗಳು, _)",
|
||||
"horizon.splitscreen.profiles.switch_title": "ಪ್ರೊಫೈಲ್ ಬದಲಿಸಿ",
|
||||
"horizon.splitscreen.profiles.offline_note": "ಆಫ್ಲೈನ್ ಪ್ರೊಫೈಲ್ಗಳು ಈ ನಿದರ್ಶನಕ್ಕೆ ಸೇರಿವೆ",
|
||||
"horizon.splitscreen.profiles.move": "ನೀವು ಆಡುವ ಸ್ಥಳಕ್ಕೆ ಸರಿಸಿ",
|
||||
"horizon.splitscreen.profiles.move_place": "ನೀವು ಆಡುವ ಸ್ಥಳಕ್ಕೆ ಸರಿಸಿ: %s",
|
||||
"horizon.friends.title": "ಸ್ನೇಹಿತರೊಂದಿಗೆ ಆಟವಾಡಿ",
|
||||
"horizon.friends.hint": "ಶೀರ್ಷಿಕೆ ಪರದೆಯ ಸ್ನೇಹಿತರ ಬಟನ್ ನಂತರ, ನೇರ ಸಂಪರ್ಕದಲ್ಲಿ ಅಥವಾ ಲಾಂಚರ್ನ ಪ್ಲೇ ಪುಟದಲ್ಲಿ ಸ್ನೇಹಿತರು ಕೋಡ್ ಅನ್ನು ಅಂಟಿಸಿ.",
|
||||
"horizon.friends.copied": "ನಕಲು ಮಾಡಲಾಗಿದೆ",
|
||||
"horizon.friends.copy_code": "ಕೋಡ್ ನಕಲಿಸಿ",
|
||||
"horizon.friends.stop_sharing": "ಹಂಚಿಕೊಳ್ಳುವುದನ್ನು ನಿಲ್ಲಿಸಿ",
|
||||
"horizon.friends.none_yet": "ಇಲ್ಲಿ ಇನ್ನೂ ಸ್ನೇಹಿತರಿಲ್ಲ.",
|
||||
"horizon.friends.here_now": "ಇಲ್ಲಿ ಈಗ: %s",
|
||||
"horizon.friends.share_intro": "ಆಹ್ವಾನ ಕೋಡ್ನ ಹಿಂದೆ ಈ ಜಗತ್ತನ್ನು ಹಂಚಿಕೊಳ್ಳಿ: ಇದು LAN ಗೆ ತೆರೆಯುತ್ತದೆ ಮತ್ತು ಇಂಟರ್ನೆಟ್ನಲ್ಲಿರುವ ಸ್ನೇಹಿತರು ಕೋಡ್ನೊಂದಿಗೆ ಸೇರಿಕೊಳ್ಳುತ್ತಾರೆ. ನಮ್ಮ ಯಾವುದೇ ಸರ್ವರ್ ಭಾಗಿಯಾಗಿಲ್ಲ.",
|
||||
"horizon.friends.start_sharing": "ಹಂಚಿಕೆಯನ್ನು ಪ್ರಾರಂಭಿಸಿ",
|
||||
"horizon.friends.troubleshooting": "ದೋಷನಿವಾರಣೆ...",
|
||||
"horizon.friends.stopped": "ಆಹ್ವಾನ ಕೋಡ್ ಹಂಚಿಕೊಳ್ಳುವುದನ್ನು ನಿಲ್ಲಿಸಲಾಗಿದೆ.",
|
||||
"horizon.friends.short_code_changed": "ಯಾರೋ ತಪ್ಪು ಶಾರ್ಟ್ ಕೋಡ್ ಅನ್ನು ಪ್ರಯತ್ನಿಸುತ್ತಲೇ ಇದ್ದಾರೆ, ಆದ್ದರಿಂದ ಅದು ಬದಲಾಗಿದೆ.",
|
||||
"horizon.friends.wrong_code": "ಯಾರೋ ತಪ್ಪು ಕೋಡ್ ಅನ್ನು ಪ್ರಯತ್ನಿಸಿದ್ದಾರೆ.",
|
||||
"horizon.friends.code_ready": "ನಿಮ್ಮ ಆಹ್ವಾನ ಕೋಡ್ ಸಿದ್ಧವಾಗಿದೆ: ಗೇಮ್ ಮೆನು, ಸ್ನೇಹಿತರೊಂದಿಗೆ ಆಟವಾಡಿ. ಅದನ್ನು ನಕಲಿಸಿ ಮತ್ತು ನಿಮ್ಮ ಸ್ನೇಹಿತರಿಗೆ ಕಳುಹಿಸಿ.",
|
||||
"horizon.friends.share_failed": "ಜಗತ್ತನ್ನು ಹಂಚಿಕೊಳ್ಳಲು ಸಾಧ್ಯವಾಗಲಿಲ್ಲ: %s",
|
||||
"horizon.friends.finding_route": "ಸ್ನೇಹಿತರು ನಿಮ್ಮನ್ನು ಹೇಗೆ ತಲುಪಬಹುದು ಎಂಬುದನ್ನು ಹುಡುಕಲಾಗುತ್ತಿದೆ...",
|
||||
"horizon.osk.shift": "ಶಿಫ್ಟ್",
|
||||
"horizon.osk.space": "ಬಾಹ್ಯಾಕಾಶ",
|
||||
"horizon.osk.delete": "ಅಳಿಸಿ",
|
||||
"horizon.osk.type": "ಟೈಪ್ ಮಾಡಿ",
|
||||
"horizon.osk.symbols": "ಚಿಹ್ನೆಗಳು",
|
||||
"horizon.osk.close": "ಮುಚ್ಚಿ",
|
||||
"horizon.extras.chat_animation.tooltip": "ಹೊಸ ಚಾಟ್ ಲೈನ್ ಸಂಪೂರ್ಣವಾಗಿ ಕಾಣಿಸಿಕೊಳ್ಳುವ ಬದಲು ಮಸುಕಾಗುವಾಗ ಎಡದಿಂದ ಸ್ಲೈಡ್ ಆಗುತ್ತದೆ.",
|
||||
"horizon.extras.chat_indicator.tooltip": "ಚಾಟ್ ಲೈನ್ನ ಎಡಭಾಗದಲ್ಲಿ ಬಣ್ಣದ ಪಟ್ಟಿ.",
|
||||
"horizon.extras.wheel_cycles_settings.tooltip": "ಸೆಟ್ಟಿಂಗ್ಗಳಲ್ಲಿನ ಬಟನ್ನ ಮೇಲಿನ ಸ್ಕ್ರಾಲ್ ಚಕ್ರವು ವೆನಿಲ್ಲಾದಂತೆ ಅದರ ಮೌಲ್ಯವನ್ನು ಬದಲಾಯಿಸುತ್ತದೆ. ಆಫ್, ಚಕ್ರವು ಪಟ್ಟಿಯನ್ನು ಮಾತ್ರ ಸ್ಕ್ರಾಲ್ ಮಾಡುತ್ತದೆ.",
|
||||
"horizon.extras.pack_browser.tooltip": "ಸಂಪನ್ಮೂಲ ಪ್ಯಾಕ್ಗಳನ್ನು ಆಯ್ಕೆಮಾಡಿ ಆಡ್ ಬಟನ್ ಅನ್ನು ಪಡೆಯುತ್ತದೆ ಅದು Modrinth ಅನ್ನು ಹುಡುಕುತ್ತದೆ ಮತ್ತು ನಿಮ್ಮ ಪ್ಯಾಕ್ಗಳ ಫೋಲ್ಡರ್ಗೆ ಪ್ಯಾಕ್ ಅನ್ನು ಸ್ಥಾಪಿಸುತ್ತದೆ. ಆಫ್, ಆಟವು Modrinth ಅನ್ನು ಎಂದಿಗೂ ಸಂಪರ್ಕಿಸುವುದಿಲ್ಲ.",
|
||||
"horizon.extras.splitscreen.tooltip": "ಜಗತ್ತಿನಲ್ಲಿ, ಮತ್ತೊಂದು ನಿಯಂತ್ರಕವು ಹೊಸ ಆಟಗಾರನಾಗಿ ಸೇರಿಕೊಳ್ಳಬಹುದು: ಅದು ಕೇಳಿದಾಗ A ಅನ್ನು ಒತ್ತಿ, ನಂತರ ಪ್ರೊಫೈಲ್ ಅನ್ನು ಮತ್ತು ಎಲ್ಲಿ ಪ್ಲೇ ಮಾಡಬೇಕೆಂದು ಆಯ್ಕೆಮಾಡಿ.",
|
||||
"horizon.splitscreen.setup.monitor": "ಮಾನಿಟರ್ %s",
|
||||
"horizon.splitscreen.setup.monitor_unknown": "ಒಂದು ಮಾನಿಟರ್",
|
||||
"horizon.splitscreen.setup.window": "ವಿಂಡೋ %s",
|
||||
"horizon.splitscreen.setup.new_window": "ಹೊಸ ವಿಂಡೋ",
|
||||
"horizon.splitscreen.setup.fill_monitor": "ಭರ್ತಿ %s",
|
||||
"horizon.splitscreen.setup.done": "ಮುಗಿದಿದೆ",
|
||||
"horizon.splitscreen.setup.on": "ಆನ್",
|
||||
"horizon.splitscreen.setup.off": "ಆಫ್",
|
||||
"horizon.splitscreen.setup.player": "ಆಟಗಾರ %s",
|
||||
"horizon.splitscreen.setup.revert": "ಹಿಂತಿರುಗಿ",
|
||||
"horizon.splitscreen.setup.apply": "ಅನ್ವಯಿಸು",
|
||||
"horizon.splitscreen.setup.warning.empty_main": "ವಿಂಡೋ 1 ರಲ್ಲಿ ಯಾರೂ ಆಡುವುದಿಲ್ಲ: ಅದು ಮರೆಮಾಡುತ್ತದೆ",
|
||||
"horizon.splitscreen.setup.warning.empty_close": "%s ವಿಂಡೋದಲ್ಲಿ ಯಾರೂ ಆಡುವುದಿಲ್ಲ: ಅನ್ವಯಿಸು ಎಂದ ಮೇಲೆ ಅದು ಮುಚ್ಚುತ್ತದೆ",
|
||||
"horizon.splitscreen.setup.warning.empty_new": "%s ವಿಂಡೋದಲ್ಲಿ ಯಾರೂ ಆಡುವುದಿಲ್ಲ: ಅದು ತೆರೆಯುವುದಿಲ್ಲ",
|
||||
"horizon.splitscreen.setup.warning.on_main": "ವಿಂಡೋ %s ವಿಂಡೋ 1 ರ ಮಾನಿಟರ್ ಅನ್ನು ತುಂಬುತ್ತದೆ: ಅದರ ಆಟಗಾರರು ವಿಂಡೋ 1 ರಲ್ಲಿ ಆಡುತ್ತಾರೆ",
|
||||
"horizon.splitscreen.setup.warning.unplugged": "ವಿಂಡೋ %s ನ ಮಾನಿಟರ್ ಸಂಪರ್ಕಗೊಂಡಿಲ್ಲ: ಅದರ ಆಟಗಾರರು ವಿಂಡೋ 1 ರಲ್ಲಿ ಆಡುತ್ತಾರೆ",
|
||||
"horizon.splitscreen.setup.status.off": "ಸ್ಪ್ಲಿಟ್ಸ್ಕ್ರೀನ್ ಆಫ್ ಆಗಿದೆ.",
|
||||
"horizon.splitscreen.setup.status.enable_hint": "ಅದನ್ನು ಆನ್ ಮಾಡಿ, ನಂತರ ಜಗತ್ತಿನಲ್ಲಿ ಮತ್ತೊಂದು ನಿಯಂತ್ರಕದಲ್ಲಿ ಬಟನ್ ಒತ್ತಿರಿ.",
|
||||
"horizon.splitscreen.setup.status.join_hint": "ಸೇರಲು A ಅನ್ನು ಒತ್ತಿ ಮತ್ತು ಪ್ರೊಫೈಲ್ ಅನ್ನು ಆಯ್ಕೆ ಮಾಡಿ.",
|
||||
"horizon.splitscreen.setup.status.idle": "ಸ್ಪ್ಲಿಟ್ಸ್ಕ್ರೀನ್ ಐಡಲ್",
|
||||
"horizon.splitscreen.setup.status.alone": "ಇತರ ಸ್ಥಳೀಯ ಆಟಗಾರರು ಇಲ್ಲ.",
|
||||
"horizon.splitscreen.setup.status.solo_controls": "ಸೋಲೋ ನಿಯಂತ್ರಣಗಳು ಮತ್ತು ನಿಯಂತ್ರಕ ಪ್ರತಿಕ್ರಿಯೆ ಬದಲಾಗಿಲ್ಲ.",
|
||||
"horizon.splitscreen.setup.window_empty": "ವಿಂಡೋ %s: ಖಾಲಿ",
|
||||
"horizon.splitscreen.setup.note.select": "ಪ್ಲೇಯರ್ ಅನ್ನು ಕ್ಲಿಕ್ ಮಾಡಿ ಅಥವಾ ಅದನ್ನು ವಿಂಡೋ ಅಥವಾ ಮಾನಿಟರ್ಗೆ ಎಳೆಯಿರಿ.",
|
||||
"horizon.splitscreen.setup.note.apply": "ಈ ರೀತಿಯಲ್ಲಿ ಆಡಲು ಅನ್ವಯಿಸಿ, ರದ್ದುಗೊಳಿಸಲು ಹಿಂತಿರುಗಿ.",
|
||||
"horizon.splitscreen.setup.note.place": "%s ಎಲ್ಲಿ ಆಡಬೇಕು?",
|
||||
"horizon.splitscreen.setup.this_player": "ಈ ಆಟಗಾರ",
|
||||
"horizon.splitscreen.setup.switch_disabled": "ಇತರರು ತೊರೆದ ನಂತರ ಸ್ಪ್ಲಿಟ್ಸ್ಕ್ರೀನ್ ಆಫ್ ಆಗುತ್ತದೆ (ಅವರ ವಿರಾಮ ಮೆನು).",
|
||||
"horizon.splitscreen.setup.window_place": "ವಿಂಡೋ %s (%s of %s)",
|
||||
"horizon.splitscreen.setup.names": "ಹೆಸರುಗಳು",
|
||||
"horizon.splitscreen.setup.identify": "ಗುರುತಿಸಿ",
|
||||
"horizon.splitscreen.setup.layout.two": "2 ಹಂಚಿಕೆ: %s",
|
||||
"horizon.splitscreen.setup.layout.three": "3 ಹಂಚಿಕೆ: %s",
|
||||
"horizon.splitscreen.setup.layout.two.0": "ಆಟೋ",
|
||||
"horizon.splitscreen.setup.layout.two.1": "ಅಕ್ಕಪಕ್ಕ",
|
||||
"horizon.splitscreen.setup.layout.two.2": "ಮೇಲಿನ ಮತ್ತು ಕೆಳಗಿನ",
|
||||
"horizon.splitscreen.setup.layout.three.0": "ಮೇಲೆ ಒಂದು ಅಗಲ",
|
||||
"horizon.splitscreen.setup.layout.three.1": "ಎಡಭಾಗದಲ್ಲಿ ಒಬ್ಬ ಎತ್ತರ",
|
||||
"horizon.splitscreen.setup.layout.three.2": "ಅಕ್ಕಪಕ್ಕ",
|
||||
"horizon.splitscreen.setup.help.player": "ಅವುಗಳನ್ನು ಸರಿಸಲು %s ಕ್ಲಿಕ್ ಮಾಡಿ ಅಥವಾ ಡ್ರ್ಯಾಗ್ ಮಾಡಿ.",
|
||||
"horizon.splitscreen.setup.help.layout_auto": "%s (ಕಿಟಕಿ ಅಗಲವಾಗಿದ್ದಾಗ ಪಕ್ಕದಲ್ಲಿ). ಬದಲಾಯಿಸಲು ಒತ್ತಿರಿ.",
|
||||
"horizon.splitscreen.setup.help.layout": "%s. ಬದಲಾಯಿಸಲು ಒತ್ತಿರಿ.",
|
||||
"horizon.splitscreen.setup.help.switch": "ಈ ಕಂಪ್ಯೂಟರ್ಗಾಗಿ ಸ್ಪ್ಲಿಟ್ಸ್ಕ್ರೀನ್, ಆನ್ ಅಥವಾ ಆಫ್.",
|
||||
"horizon.splitscreen.setup.help.identify": "ಪ್ರತಿಯೊಬ್ಬ ಆಟಗಾರನ ನೋಟವು ಅದು ಯಾವ ವಿಂಡೋದಲ್ಲಿದೆ ಎಂಬುದನ್ನು ತೋರಿಸುತ್ತದೆ.",
|
||||
"horizon.splitscreen.setup.help.names": "ಪ್ರತಿಯೊಬ್ಬ ಆಟಗಾರನ ಹೆಸರು ಅವರ ನೋಟದ ಮೂಲೆಯಲ್ಲಿದೆ.",
|
||||
"horizon.splitscreen.setup.help.revert": "ಇನ್ನೂ ಅನ್ವಯಿಸದ ಬದಲಾವಣೆಗಳನ್ನು ರದ್ದುಗೊಳಿಸಿ.",
|
||||
"horizon.splitscreen.setup.help.apply": "ನಕ್ಷೆ ತೋರಿಸುವ ರೀತಿಯಲ್ಲಿ ಪ್ಲೇ ಮಾಡಿ.",
|
||||
"horizon.splitscreen.setup.help.unchanged": "ಇನ್ನೂ ಏನೂ ಬದಲಾಗಿಲ್ಲ.",
|
||||
"horizon.splitscreen.setup.give_up_pad": "ಗಿವ್ ಅಪ್ ಪ್ಯಾಡ್",
|
||||
"horizon.splitscreen.prompt.controller_connected": "ನಿಯಂತ್ರಕ ಸಂಪರ್ಕಗೊಂಡಿದೆ",
|
||||
"horizon.splitscreen.prompt.controller_disconnected": "ನಿಯಂತ್ರಕ ಸಂಪರ್ಕ ಕಡಿತಗೊಂಡಿದೆ",
|
||||
"horizon.splitscreen.prompt.controller_disconnected.hint": "ಅದನ್ನು ಮರುಸಂಪರ್ಕಿಸಿ ಅಥವಾ ಇನ್ನೊಂದರ ಮೇಲೆ ಬಟನ್ ಒತ್ತಿರಿ",
|
||||
"horizon.splitscreen.prompt.join.one": "%s ಸೇರಲು ಬಯಸುತ್ತಾರೆ",
|
||||
"horizon.splitscreen.prompt.join.many": "%s ನಿಯಂತ್ರಕರು ಸೇರಲು ಬಯಸುತ್ತಾರೆ",
|
||||
"horizon.splitscreen.prompt.join.yes": "ಸೇರಿಕೊಳ್ಳಿ",
|
||||
"horizon.splitscreen.prompt.join.as_p1": "P1 ಆಗಿ ಪ್ಲೇ ಮಾಡಿ",
|
||||
"horizon.splitscreen.prompt.join.no": "ಸಂ",
|
||||
"horizon.splitscreen.prompt.lost": "%s: ನಿಯಂತ್ರಕ ಸಂಪರ್ಕ ಕಡಿತಗೊಂಡಿದೆ",
|
||||
"horizon.splitscreen.prompt.lost.use_another": "ಇನ್ನೊಂದನ್ನು ಬಳಸಿ",
|
||||
"horizon.splitscreen.prompt.lost.leave": "ಬಿಡು",
|
||||
"horizon.splitscreen.setup.help.give_up_pad": "ನಿಮ್ಮ ನಿಯಂತ್ರಕವು ನಿಮ್ಮನ್ನು ಓಡಿಸುವುದನ್ನು ನಿಲ್ಲಿಸುತ್ತದೆ ಮತ್ತು (A) ಗೆ ಸೇರಲು ಅವಕಾಶ ನೀಡುತ್ತದೆ.",
|
||||
"horizon.splitscreen.setup.note.held_at": "%s ರಿಂದ %s: A ಅದನ್ನು ಇಲ್ಲಿ ಬೀಳಿಸುತ್ತದೆ, B ಅದನ್ನು ಹಿಂದಕ್ಕೆ ಹಾಕುತ್ತದೆ.",
|
||||
"horizon.splitscreen.setup.note.held": "%s ಎತ್ತಿಕೊಳ್ಳಲಾಗಿದೆ: ಎಡ/ಬಲ ಪಿಕ್ಸ್ ಅಲ್ಲಿ, A ಡ್ರಾಪ್ಸ್, B ಅದನ್ನು ಹಿಂದಕ್ಕೆ ಹಾಕುತ್ತದೆ.",
|
||||
"Hides models behind opaque blocks. Async checks off-thread; entities tick.": "ಅಪಾರದರ್ಶಕ ಬ್ಲಾಕ್ಗಳ ಹಿಂದೆ ಮಾದರಿಗಳನ್ನು ಮರೆಮಾಡುತ್ತದೆ. ಅಸಿಂಕ್ ಆಫ್-ಥ್ರೆಡ್ ಅನ್ನು ಪರಿಶೀಲಿಸುತ್ತದೆ; ಘಟಕಗಳು ಟಿಕ್.",
|
||||
"Block Entities": "ಘಟಕಗಳನ್ನು ನಿರ್ಬಂಧಿಸಿ",
|
||||
"Shulker Boxes": "ಶುಲ್ಕರ್ ಪೆಟ್ಟಿಗೆಗಳು",
|
||||
"Reuses settled boxes; lid movement stays animated.": "ನೆಲೆಗೊಂಡ ಪೆಟ್ಟಿಗೆಗಳನ್ನು ಮರುಬಳಕೆ ಮಾಡುತ್ತದೆ; ಮುಚ್ಚಳದ ಚಲನೆಯು ಅನಿಮೇಟೆಡ್ ಆಗಿರುತ್ತದೆ.",
|
||||
"Signs": "ಚಿಹ್ನೆಗಳು",
|
||||
"Reuses sign text until text, light, or font changes.": "ಪಠ್ಯ, ಬೆಳಕು ಅಥವಾ ಫಾಂಟ್ ಬದಲಾಗುವವರೆಗೆ ಸೈನ್ ಪಠ್ಯವನ್ನು ಮರುಬಳಕೆ ಮಾಡುತ್ತದೆ.",
|
||||
"Decorated Pots": "ಅಲಂಕರಿಸಿದ ಮಡಿಕೆಗಳು",
|
||||
"Reuses still pots; break wobble and sherd changes redraw.": "ಇನ್ನೂ ಮಡಕೆಗಳನ್ನು ಮರುಬಳಕೆ ಮಾಡುತ್ತದೆ; ಬ್ರೇಕ್ ವೊಬಲ್ ಮತ್ತು ಶೆರ್ಡ್ ಬದಲಾವಣೆಗಳನ್ನು ಪುನಃ ಎಳೆಯಿರಿ.",
|
||||
"Bells": "ಗಂಟೆಗಳು",
|
||||
"Reuses still bells; ringing stays animated.": "ಇನ್ನೂ ಬೆಲ್ಗಳನ್ನು ಮರುಬಳಕೆ ಮಾಡುತ್ತದೆ; ರಿಂಗಿಂಗ್ ಅನಿಮೇಟೆಡ್ ಆಗಿರುತ್ತದೆ.",
|
||||
"Chests": "ಎದೆಗಳು",
|
||||
"Reuses closed chests; moving lids stay animated.": "ಮುಚ್ಚಿದ ಎದೆಗಳನ್ನು ಮರುಬಳಕೆ ಮಾಡುತ್ತದೆ; ಚಲಿಸುವ ಮುಚ್ಚಳಗಳು ಅನಿಮೇಟೆಡ್ ಆಗಿರುತ್ತವೆ.",
|
||||
"Banners": "ಬ್ಯಾನರ್ಗಳು",
|
||||
"Reuses poles; flags and pattern layers still update.": "ಧ್ರುವಗಳನ್ನು ಮರುಬಳಕೆ ಮಾಡುತ್ತದೆ; ಫ್ಲ್ಯಾಗ್ಗಳು ಮತ್ತು ಪ್ಯಾಟರ್ನ್ ಲೇಯರ್ಗಳನ್ನು ಇನ್ನೂ ನವೀಕರಿಸಲಾಗುತ್ತದೆ.",
|
||||
"Copper Golem Statues": "ತಾಮ್ರದ ಗೊಲೆಮ್ ಪ್ರತಿಮೆಗಳು",
|
||||
"Reuses statue geometry until its block state changes.": "ಪ್ರತಿಮೆಯ ಜ್ಯಾಮಿತಿಯನ್ನು ಅದರ ಬ್ಲಾಕ್ ಸ್ಥಿತಿ ಬದಲಾಗುವವರೆಗೆ ಮರುಬಳಕೆ ಮಾಡುತ್ತದೆ.",
|
||||
"Leaf Culling": "ಲೀಫ್ ಕಲ್ಲಿಂಗ್",
|
||||
"Every leaf face. Vanilla's fancy leaves.": "ಪ್ರತಿ ಎಲೆಯ ಮುಖ. ವೆನಿಲ್ಲಾದ ಅಲಂಕಾರಿಕ ಎಲೆಗಳು.",
|
||||
"Distant Plant Dither": "ದೂರದ ಸಸ್ಯ ಡಿಥರ್",
|
||||
"Keeps fine plants in high-res packs from fading far away.": "ಉತ್ತಮವಾದ ಸಸ್ಯಗಳನ್ನು ಹೆಚ್ಚಿನ ರೆಸ್ ಪ್ಯಾಕ್ಗಳಲ್ಲಿ ಮರೆಯಾಗದಂತೆ ಇಡುತ್ತದೆ.",
|
||||
"Screenshot Quality": "ಸ್ಕ್ರೀನ್ಶಾಟ್ ಗುಣಮಟ್ಟ",
|
||||
"F2 screenshots at this many times the game's resolution. Higher takes longer.": "ಇದರಲ್ಲಿ F2 ಸ್ಕ್ರೀನ್ಶಾಟ್ಗಳು ಆಟದ ರೆಸಲ್ಯೂಶನ್ಗಿಂತ ಹಲವು ಬಾರಿ. ಹೆಚ್ಚಿನದು ಹೆಚ್ಚು ಸಮಯ ತೆಗೆದುಕೊಳ್ಳುತ್ತದೆ.",
|
||||
"Frame Generation": "ಫ್ರೇಮ್ ಜನರೇಷನ್",
|
||||
"Shows a made-up frame between each two real ones: smoother, a little more lag.": "ಪ್ರತಿ ಎರಡು ನೈಜವಾದವುಗಳ ನಡುವೆ ಮಾಡಿದ ಚೌಕಟ್ಟನ್ನು ತೋರಿಸುತ್ತದೆ: ಸುಗಮ, ಸ್ವಲ್ಪ ಹೆಚ್ಚು ವಿಳಂಬ.",
|
||||
"Shadow Cache": "ನೆರಳು ಸಂಗ್ರಹ",
|
||||
"Reuses the pack shadow map when sun, view and world match. Off by default.": "ಸೂರ್ಯ, ವೀಕ್ಷಣೆ ಮತ್ತು ಪ್ರಪಂಚವು ಹೊಂದಿಕೆಯಾದಾಗ ಪ್ಯಾಕ್ ನೆರಳು ನಕ್ಷೆಯನ್ನು ಮರುಬಳಕೆ ಮಾಡುತ್ತದೆ. ಡೀಫಾಲ್ಟ್ ಆಗಿ ಆಫ್.",
|
||||
"Find BlueMap": "ಬ್ಲೂಮ್ಯಾಪ್ ಅನ್ನು ಹುಡುಕಿ",
|
||||
"On servers, finds their BlueMap web map for far terrain. Next join.": "ಸರ್ವರ್ಗಳಲ್ಲಿ, ದೂರದ ಭೂಪ್ರದೇಶಕ್ಕಾಗಿ ಅವರ ಬ್ಲೂಮ್ಯಾಪ್ ವೆಬ್ ನಕ್ಷೆಯನ್ನು ಕಂಡುಕೊಳ್ಳುತ್ತದೆ. ಮುಂದೆ ಸೇರಿಕೊಳ್ಳಿ.",
|
||||
"BlueMap Radius": "ಬ್ಲೂಮ್ಯಾಪ್ ತ್ರಿಜ್ಯ",
|
||||
"How far around you BlueMap tiles are downloaded. Next join.": "ನಿಮ್ಮ ಸುತ್ತಲೂ ಎಷ್ಟು ದೂರದಲ್ಲಿ ಬ್ಲೂಮ್ಯಾಪ್ ಟೈಲ್ಸ್ ಡೌನ್ಲೋಡ್ ಆಗಿದೆ. ಮುಂದೆ ಸೇರಿಕೊಳ್ಳಿ.",
|
||||
"Synchronous": "ಸಿಂಕ್ರೊನಸ್",
|
||||
"Asynchronous": "ಅಸಮಕಾಲಿಕ",
|
||||
"Solid": "ಘನ",
|
||||
"Solid Aggressive": "ಘನ ಆಕ್ರಮಣಕಾರಿ",
|
||||
"Hollow": "ಟೊಳ್ಳು",
|
||||
"Leaves fully inside a canopy draw solid: fewer see-through layers.": "ಮೇಲಾವರಣದ ಒಳಗಿನ ಎಲೆಗಳು ಘನವಾಗಿ ಸೆಳೆಯುತ್ತವೆ: ಕಡಿಮೆ ಪಾರದರ್ಶಕ ಪದರಗಳು.",
|
||||
"Leaves with one open side draw solid too: faster, chunkier edges.": "ಒಂದು ತೆರೆದ ಬದಿಯ ಎಲೆಗಳು ಗಟ್ಟಿಯಾಗಿ ಸೆಳೆಯುತ್ತವೆ: ವೇಗವಾದ, ಚಂಕಿಯರ್ ಅಂಚುಗಳು.",
|
||||
"Drops faces between leaves: faster, but gaps look through.": "ಎಲೆಗಳ ನಡುವೆ ಮುಖಗಳನ್ನು ಬೀಳಿಸುತ್ತದೆ: ವೇಗವಾಗಿ, ಆದರೆ ಅಂತರವು ನೋಡುತ್ತದೆ.",
|
||||
"Hotbar: Previous Slot": "Hotbar: ಹಿಂದಿನ ಸ್ಲಾಟ್",
|
||||
"Hotbar: Next Slot": "ಹಾಟ್ಬಾರ್: ಮುಂದಿನ ಸ್ಲಾಟ್",
|
||||
"horizon.agent.connected.one": "ಸಂಪರ್ಕಗೊಂಡಿದೆ: 1 ಏಜೆಂಟ್ ಸಂಪರ್ಕ",
|
||||
"horizon.agent.connected.many": "ಸಂಪರ್ಕಗೊಂಡಿದೆ: %s ಏಜೆಂಟ್ ಸಂಪರ್ಕಗಳು",
|
||||
"horizon.agent.connected.one_ago": "ಸಂಪರ್ಕಗೊಂಡಿದೆ: 1 ಏಜೆಂಟ್ ಸಂಪರ್ಕ, ಕೊನೆಯ ಆದೇಶ %s s ಹಿಂದೆ",
|
||||
"horizon.agent.connected.many_ago": "ಸಂಪರ್ಕಿಸಲಾಗಿದೆ: %s ಏಜೆಂಟ್ ಸಂಪರ್ಕಗಳು, ಕೊನೆಯ ಆದೇಶ %s s ಹಿಂದೆ",
|
||||
"horizon.agent.waiting": "ಏಜೆಂಟರಿಗಾಗಿ ಕಾಯಲಾಗುತ್ತಿದೆ.",
|
||||
"horizon.agent.off": "ಆಫ್: ಏಜೆಂಟ್ಗಳು ಈ ಆಟವನ್ನು ತಲುಪಲು ಸಾಧ್ಯವಿಲ್ಲ.",
|
||||
"horizon.agent.session_opened": "ಆಟವನ್ನು ಪ್ರಾರಂಭಿಸಿದ ಕಾರ್ಯಕ್ರಮದಿಂದ ಈ ಸೆಶನ್ಗಾಗಿ ತೆರೆಯಲಾಗಿದೆ.",
|
||||
"horizon.agent.socket": "ಸಾಕೆಟ್: %s (ಅದರ ಸಂಪೂರ್ಣ ಮಾರ್ಗಕ್ಕಾಗಿ ವಿವರಗಳನ್ನು ನಕಲಿಸಿ)",
|
||||
"horizon.agent.local_only": "ಸ್ಥಳೀಯ ಮಾತ್ರ: ಈ ಕಂಪ್ಯೂಟರ್ನಲ್ಲಿ ಏಜೆಂಟ್ಗಳು, ಎಂದಿಗೂ ನೆಟ್ವರ್ಕ್ ಅಲ್ಲ.",
|
||||
"%s nits": "%s ನಿಟ್ಸ್",
|
||||
"Auto (%s nits)": "ಸ್ವಯಂ (%s ನಿಟ್ಸ್)",
|
||||
"%.2f nits": "%.2f ನಿಟ್ಸ್",
|
||||
"Hides models behind opaque blocks. Entities update. Off with custom packs.": "ಅಪಾರದರ್ಶಕ ಬ್ಲಾಕ್ಗಳ ಹಿಂದೆ ಮಾದರಿಗಳನ್ನು ಮರೆಮಾಡುತ್ತದೆ. ಘಟಕಗಳನ್ನು ನವೀಕರಿಸಿ. ಕಸ್ಟಮ್ ಪ್ಯಾಕ್ಗಳೊಂದಿಗೆ ಆಫ್ ಮಾಡಿ.",
|
||||
"horizon.extras.repro_keys": "ರೆಕಾರ್ಡಿಂಗ್ ಶಾರ್ಟ್ಕಟ್ಗಳು",
|
||||
"horizon.extras.repro_keys.tooltip": "F3+R ರೆಪ್ರೊ ರೆಕಾರ್ಡಿಂಗ್ ಅನ್ನು ಪ್ರಾರಂಭಿಸುತ್ತದೆ ಅಥವಾ ನಿಲ್ಲಿಸುತ್ತದೆ ಮತ್ತು F3+E ಅದರ ಬಂಡಲ್ ಅನ್ನು ಬರೆಯುತ್ತದೆ. ಪೂರ್ವನಿಯೋಜಿತವಾಗಿ ಆಫ್: ರೆಕಾರ್ಡಿಂಗ್ ಜಗತ್ತನ್ನು ನಕಲು ಮಾಡುತ್ತದೆ.",
|
||||
"horizon.agent.record_session": "ರೆಕಾರ್ಡಿಂಗ್ ಸೆಷನ್ ಪ್ರಾರಂಭಿಸಿ",
|
||||
"horizon.agent.record_stop": "ರೆಕಾರ್ಡಿಂಗ್ ಸೆಷನ್ ನಿಲ್ಲಿಸಿ",
|
||||
"horizon.agent.export_repro": "ರೆಪ್ರೊ ಬಂಡಲ್ ಅನ್ನು ರಫ್ತು ಮಾಡಿ",
|
||||
"horizon.repro.started": "ರೆಕಾರ್ಡಿಂಗ್ ಪ್ರಾರಂಭವಾಯಿತು; F3+R ಅದನ್ನು ನಿಲ್ಲಿಸುತ್ತದೆ ಮತ್ತು ಬಂಡಲ್ ಅನ್ನು ಬರೆಯುತ್ತದೆ.",
|
||||
"horizon.repro.stopped": "ರೆಕಾರ್ಡಿಂಗ್ ನಿಲ್ಲಿಸಲಾಗಿದೆ: %s",
|
||||
"horizon.repro.bundle": "ರೆಪ್ರೊ ಬಂಡಲ್: %s",
|
||||
"horizon.repro.error": "ಪ್ರತಿರೂಪ: %s",
|
||||
"horizon.repro.no_recording": "ರಫ್ತು ಮಾಡಲು ಇನ್ನೂ ಯಾವುದೇ ರೆಕಾರ್ಡಿಂಗ್ ಇಲ್ಲ.",
|
||||
"horizon.repro.replay_started": "ಮರುಪಂದ್ಯ ಪ್ರಾರಂಭವಾಯಿತು: %s",
|
||||
"horizon.pack.addInfo": "Modrinth ರಿಂದ ಸಂಪನ್ಮೂಲ ಪ್ಯಾಕ್ ಸೇರಿಸಿ",
|
||||
"horizon.pack.addWorking": "Modrinth ಕೇಳಲಾಗುತ್ತಿದೆ...",
|
||||
"horizon.pack.addNone": "ಯಾವುದೇ ಸಂಪನ್ಮೂಲ ಪ್ಯಾಕ್ಗಳು ಕಂಡುಬಂದಿಲ್ಲ",
|
||||
"horizon.pack.addTitle": "ಸಂಪನ್ಮೂಲ ಪ್ಯಾಕ್ ಸೇರಿಸಿ",
|
||||
"horizon.pack.install": "ಸ್ಥಾಪಿಸಿ",
|
||||
"horizon.pack.installing": "ಸ್ಥಾಪಿಸಲಾಗುತ್ತಿದೆ",
|
||||
"horizon.pack.installed": "ಸ್ಥಾಪಿಸಲಾಗಿದೆ",
|
||||
"horizon.pack.search": "ಹುಡುಕು",
|
||||
"horizon.pack.searchHint": "ಹುಡುಕಿ Modrinth...",
|
||||
"horizon.pack.filters": "ಶೋಧಕಗಳು",
|
||||
"horizon.pack.filter.realistic": "ವಾಸ್ತವಿಕ",
|
||||
"horizon.pack.filter.simplistic": "ಸರಳವಾದ",
|
||||
"horizon.pack.filter.vanillaLike": "ವೆನಿಲ್ಲಾ ತರಹ",
|
||||
"horizon.pack.addFailed": "ಪ್ಯಾಕ್ ಅನ್ನು ಸೇರಿಸಲಾಗಲಿಲ್ಲ: %s",
|
||||
"horizon.extras.header.cosmetics": "ಸೌಂದರ್ಯವರ್ಧಕಗಳು",
|
||||
"horizon.extras.cosmetics_mine": "ನನ್ನ ಸೌಂದರ್ಯವರ್ಧಕಗಳು",
|
||||
"horizon.extras.cosmetics_mine.tooltip": "ಮರೆಮಾಡಲಾಗಿದೆ: ಪ್ರತಿ Horizon ಪ್ಲೇಯರ್ ನಿಮ್ಮ ಸೌಂದರ್ಯವರ್ಧಕಗಳಿಲ್ಲದೆ ನಿಮ್ಮನ್ನು ನೋಡುತ್ತಾರೆ, ನೀವು ಸೇರಿಸಿದ್ದೀರಿ. ಲಾಂಚರ್ನ ವಾರ್ಡ್ರೋಬ್ನಂತೆಯೇ ಅದೇ ಸ್ವಿಚ್.",
|
||||
"horizon.extras.cosmetics_others": "ಇತರ ಆಟಗಾರರ ಸೌಂದರ್ಯವರ್ಧಕಗಳು",
|
||||
"horizon.extras.cosmetics_others.tooltip": "ಇತರ Horizon ಆಟಗಾರರು ಏನು ಧರಿಸುತ್ತಾರೆ: ಎಲ್ಲವೂ, ಅವರ ಹೆಸರಿನ ಟ್ಯಾಗ್ ಶೈಲಿಗಳು ಅಥವಾ ಏನೂ ಇಲ್ಲ. ಮರೆಮಾಡಲಾಗಿದೆ, ಆಟವು ಅವರು ಏನು ಧರಿಸುತ್ತಾರೆ ಎಂದು ಎಂದಿಗೂ ಕೇಳುವುದಿಲ್ಲ.",
|
||||
"horizon.extras.cosmetics_auras": "ಇತರರ ಸೆಳವು ಮತ್ತು ಹಾದಿಗಳು",
|
||||
"horizon.extras.cosmetics_auras.tooltip": "ಔರಾಸ್ ಮತ್ತು ಟ್ರೇಲ್ಸ್ ಇತರ ಆಟಗಾರರು ಧರಿಸುತ್ತಾರೆ. ಡೀಫಾಲ್ಟ್ ಆಗಿ ಆಫ್.",
|
||||
"horizon.extras.cosmetics.shown": "ತೋರಿಸಲಾಗಿದೆ",
|
||||
"horizon.extras.cosmetics.hidden": "ಮರೆಮಾಡಲಾಗಿದೆ",
|
||||
"horizon.extras.cosmetics.name_tags": "ಹೆಸರು ಟ್ಯಾಗ್ಗಳು ಮಾತ್ರ"
|
||||
}
|
||||
@@ -0,0 +1,458 @@
|
||||
{
|
||||
"horizon.options.three_d_skin_layers": "3D тери катмарлары",
|
||||
"horizon.options.vibration": "Вибрация",
|
||||
"horizon.options.adaptive_triggers": "Адаптивдүү триггерлер",
|
||||
"horizon.options.look_sensitivity": "Камеранын сезгичтиги",
|
||||
"horizon.options.invert_x": "Камера X инверсиясы",
|
||||
"horizon.options.invert_y": "Камера Y инверсиясы",
|
||||
"horizon.options.sneak_button": "Эңкейүү баскычы",
|
||||
"horizon.options.move_deadzone": "Кыймылдын өлүк аймагы",
|
||||
"horizon.options.look_deadzone": "Камеранын өлүк аймагы",
|
||||
"horizon.options.button_glyphs": "Баскыч Glyphs",
|
||||
"horizon.options.menu_navigation": "Меню навигациясы",
|
||||
"horizon.options.on_screen_keyboard": "Экрандагы клавиатура",
|
||||
"horizon.options.chat_delay": "Маектешүү кечигүү",
|
||||
"horizon.options.lightbar.health": "Ден соолук",
|
||||
"horizon.options.lightbar.dimension": "Өлчөм",
|
||||
"horizon.options.glyphs.auto": "Авто",
|
||||
"horizon.options.menu_focus": "Фокус",
|
||||
"horizon.options.menu_pointer": "Көрсөткүч",
|
||||
"horizon.options.keyboard.auto": "Авто",
|
||||
"horizon.options.unavailable": "Бул функция азырынча Horizon ичинде жеткиликтүү эмес.",
|
||||
"horizon.options.search": "Издөө жөндөөлөрү...",
|
||||
"horizon.pages.shader_packs": "Шейдер топтомдору",
|
||||
"horizon.pages.shader_options": "Шейдер параметрлери",
|
||||
"horizon.pages.extras": "Horizon Кошумчалар",
|
||||
"horizon.pages.settings": "Horizon Орнотуулар",
|
||||
"horizon.pages.agent": "AI агенти",
|
||||
"horizon.split.leave": "кет",
|
||||
"horizon.pages.split_settings": "Бөлүнгөн экран орнотуулары",
|
||||
"horizon.pages.split_profiles": "Ким ойноп жатат?",
|
||||
"horizon.pages.split_setup": "Бөлүнгөн экранды орнотуу",
|
||||
"horizon.pages.music": "Музыка",
|
||||
"horizon.pages.music.menu": "Меню",
|
||||
"horizon.pages.music.underwater": "Суу астындагы",
|
||||
"horizon.pages.music.boss": "Босс",
|
||||
"horizon.pages.music.credits": "Кредиттер",
|
||||
"horizon.pages.music.overworld_biomes": "Дүйнөнүн биомалары",
|
||||
"horizon.pages.music.nether_biomes": "Нетер биомдор",
|
||||
"horizon.pages.music.end_biomes": "Биомаларды бүтүрүү",
|
||||
"horizon.pages.music.other": "Башка музыка",
|
||||
"horizon.pages.music.empty": "Музыкалык тректер жок: оюндун үндөрү жүктөлгөн эмес.",
|
||||
"horizon.pages.music.tooltip": "Жагдайга жараша орнотулган тректер: азыр бирин ойнотуңуз же каалаганын өчүрүңүз, ошондуктан оюн аны тандоону токтотот.",
|
||||
"horizon.pages.settings.tooltip": "Horizonнун өзүнүн жөндөөлөрү: графика, контроллерлор, кошумчалар жана модалар.",
|
||||
"horizon.pages.graphics.tooltip": "Графика, жөн гана: ар бир жөндөө анын баасы канча экенин айтат.",
|
||||
"horizon.pages.graphics_advanced.tooltip": "Ар бир графикалык жөндөө, Horizon камтылган, анын баасы канча турат.",
|
||||
"horizon.pages.controller.tooltip": "Контроллер: алардын баскычтары, таякчалары, титирөө жана менюда навигация.",
|
||||
"horizon.pages.extras.tooltip": "Кошумча кошумчалар, баары демейки боюнча өчүк: оюн сиз күйгүзгүчө ваниль бойдон калат.",
|
||||
"horizon.pages.agent.tooltip": "Өзүңүздүн AI агентиңизди ойноого уруксат бериңиз: бул компьютерде horizon-ctl жана MCP кардарлары.",
|
||||
"horizon.pages.split_profiles.tooltip": "Ким ойнойт: бул оюн папкасында сакталган профиль.",
|
||||
"horizon.pages.split_setup.tooltip": "Терезелер жана мониторлор жана ким кайда ойнойт.",
|
||||
"horizon.pages.shader_packs.tooltip": "Shaderpacks папкасындагы шейдер топтомдору: Horizon өзүнүн жана шейдерлер/форматындагылар. Бир маалда чуркайт.",
|
||||
"horizon.pages.mods.tooltip": "Горизонт-mods папкасынан Horizon үчүн жасалган модулдар. Ар бири кумкоргондо иштейт жана сиз аны иштетмейинче өчүк бойдон калат.",
|
||||
"horizon.pages.open.graphics": "Графика...",
|
||||
"horizon.pages.open.graphics_advanced": "Өркүндөтүлгөн графика...",
|
||||
"horizon.pages.open.shader_packs": "Шейдер топтомдору...",
|
||||
"horizon.pages.open.controller": "Контроллердин жөндөөлөрү...",
|
||||
"horizon.pages.open.split_setup": "Бөлүнгөн экран...",
|
||||
"horizon.pages.open.extras": "Кошумчалар...",
|
||||
"horizon.pages.open.mods": "Моддор...",
|
||||
"horizon.pages.open.agent": "AI агент...",
|
||||
"horizon.pages.open.horizon_graphics": "Horizon Графика...",
|
||||
"horizon.pages.open.controller_binds": "Контроллер байлайт...",
|
||||
"horizon.pages.open.horizon_settings": "Horizon Орнотуулар...",
|
||||
"horizon.pages.open.music": "Музыка...",
|
||||
"horizon.mods.empty": "Mods жок: .hmod файлдарын горизонт-mods папкасына салыңыз",
|
||||
"horizon.mods.stopped": " (Токтоду)",
|
||||
"horizon.mods.not_built": " (курулган эмес)",
|
||||
"horizon.mods.dev": " (Иштеп чыгуучу)",
|
||||
"horizon.mods.settings": "Орнотуулар",
|
||||
"horizon.mods.in_world": " (өзгөрүү үчүн дүйнөнү таштап)",
|
||||
"horizon.mods.open_folder": "Mod папкасын ачыңыз",
|
||||
"horizon.shader_packs.empty": "Шейдер топтомдору жок: аларды shaderpacks папкасына салыңыз",
|
||||
"horizon.shader_options.open": "Шейдер параметрлери...",
|
||||
"horizon.shader_options.profile": "Профиль",
|
||||
"horizon.shader_options.loading": "Шейдер топтомунун параметрлери окулууда...",
|
||||
"horizon.agent.copy_details": "Туташуу чоо-жайын көчүрүү",
|
||||
"horizon.multiplayer.join": "Кошулуу",
|
||||
"horizon.multiplayer.cancel_reconnecting": "Кайра туташууну жокко чыгаруу",
|
||||
"horizon.multiplayer.join_friend": "Доско кошулуңуз",
|
||||
"horizon.multiplayer.invite_code": "Чакыруу коду",
|
||||
"horizon.multiplayer.relay": "Реле (милдеттүү эмес)",
|
||||
"Preset": "Алдын ала коюлган",
|
||||
"LOD Distance": "LOD Дистанция",
|
||||
"Far Detail": "Алыс деталь",
|
||||
"Chunk Updates": "Жаңыртуулар",
|
||||
"Upload Budget": "Бюджетти жүктөө",
|
||||
"Sky": "Асман",
|
||||
"Fog": "Туман",
|
||||
"Weather": "Аба ырайы",
|
||||
"Animated Textures": "Анимацияланган текстуралар",
|
||||
"Present Mode": "Учурдагы режим",
|
||||
"Upscaling": "Өнүгүү",
|
||||
"Peak Brightness": "Жогорку жарыктык",
|
||||
"Black Level": "Кара деңгээл",
|
||||
"UI Brightness": "UI жарыктыгы",
|
||||
"Battery Mode": "Батарея режими",
|
||||
"Full Detail Distance": "Толук детал аралык",
|
||||
"On": "Күйүк",
|
||||
"Off": "Өчүк",
|
||||
"Unlimited": "Чексиз",
|
||||
"Auto": "Авто",
|
||||
"Custom": "Ыңгайлаштырылган",
|
||||
"Balanced": "салмактуу",
|
||||
"Quality": "Сапат",
|
||||
"Full": "Толук",
|
||||
"Reduced": "Кыскартылган",
|
||||
"Efficient": "Натыйжалуу",
|
||||
"Precise": "Так",
|
||||
"Auto (VSync)": "Авто (VSync)",
|
||||
"Mailbox": "Почта кутусу",
|
||||
"Immediate": "Дароо",
|
||||
"FPS and Graph": "FPS жана График",
|
||||
"No cost": "Баасы жок",
|
||||
"Low cost": "Төмөн наркы",
|
||||
"Medium cost": "Орточо чыгым",
|
||||
"High cost": "Жогорку нарк",
|
||||
"Saves time": "Убакытты үнөмдөйт",
|
||||
"Graphics": "Графика",
|
||||
"Done": "Бүттү",
|
||||
"This feature is not yet available in Horizon.": "Бул функция азырынча Horizon ичинде жеткиликтүү эмес.",
|
||||
"Your display or system doesn't offer HDR output.": "Дисплейиңиз же тутумуңуз HDR чыгарууну сунуштабайт.",
|
||||
"Turn HDR on to use it.": "Аны колдонуу үчүн HDRди күйгүзүңүз.",
|
||||
"Your GPU or graphics API doesn't support it.": "GPU же графикалык API аны колдоого албайт.",
|
||||
"%s chunks": "%s бөлүктөр",
|
||||
"%s per frame": "%s ар бир кадр",
|
||||
"%s MiB/frame": "%s МБ/кадр",
|
||||
"%s KiB/frame": "%s КиБ/кадр",
|
||||
"Auto (%s)": "Авто (%s)",
|
||||
"Full-detail terrain range. LOD Distance can extend local worlds farther.": "Толук деталдуу рельеф диапазону. LOD Дистанция жергиликтүү дүйнөнү алда канча узарта алат.",
|
||||
"Coarse distant terrain in local worlds. Integrated GPUs stop at 128 chunks.": "Жергиликтүү дүйнөдө одоно алыскы рельеф. Интеграцияланган GPU 128 бөлүктө токтойт.",
|
||||
"Reduced draws far terrain coarser: faster on this integrated GPU.": "Кыскартылган жер рельефин одонораак тартат: бул интеграцияланган GPUде ылдамыраак.",
|
||||
"Reduced draws far terrain coarser, for GPUs it slows down.": "Кыскартылган жер рельефин катуураак тартат, ал эми GPU үчүн ал жайлатат.",
|
||||
"Field of view. Wider shows more terrain at once.": "Көрүү талаасы. Кененирээк бир эле учурда көбүрөөк жерди көрсөтөт.",
|
||||
"Caps frames per second; a cap saves power and heat.": "Кадрларды секундасына баш тамгалар; капкак электр жана жылуулукту үнөмдөйт.",
|
||||
"Waits for the display's refresh: no tearing, a little latency.": "Дисплейдин жаңыланышын күтөт: жыртылбайт, бир аз кечигүү.",
|
||||
"Size of menus and the HUD.": "Менюлардын өлчөмү жана HUD.",
|
||||
"Sets the options below together. Changing one makes it Custom.": "Төмөнкү параметрлерди чогуу орнотот. Бирөөнү өзгөртүү аны ыңгайлаштырат.",
|
||||
"Lava, fire and sunlight shine brighter than white. Needs an HDR display.": "Лава, от жана күндүн нуру актан да жаркырап турат. HDR дисплей керек.",
|
||||
"Your display's darkest black. 0 for OLED; LCDs glow a little.": "Дисплейиңиздин эң кара карасы. OLED үчүн 0; ЖК бир аз жаркырап турат.",
|
||||
"How bright highlights get. Auto: the peak your system reports.": "Кандай гана жаркыраган жерлер. Авто: тутумуңуздун эң жогорку көрсөткүчү.",
|
||||
"How bright white paper and menus look. Auto: your desktop's white.": "Кандай ачык ак кагаз жана менюлар көрүнөт. Авто: иш тактаңыз ак.",
|
||||
"How bright the HUD and menus are, against paper white.": "Ак кагазга каршы HUD жана менюлар канчалык жарык.",
|
||||
"How far mobs, crops and machines keep working. CPU time.": "Канчалык мобу, эгиндер жана машиналар иштей беришет. CPU убактысы.",
|
||||
"How far away mobs and items are drawn, as a share of normal.": "Кадимкидей үлүшү катары, канча аралыкта мобдор жана буюмдар тартылат.",
|
||||
"Skips terrain hidden behind closed sections. Off costs a lot.": "Жабык бөлүмдөрдүн артына жашырылган жерди өткөрүп жиберет. Чечим көп чыгымдалат.",
|
||||
"Hides entities behind opaque blocks.": "Объекттерди тунук блоктордун артына жашырат.",
|
||||
"No entity occlusion culling.": "Объекттин окклюзиясын жок кылуу жок.",
|
||||
"CPU occlusion test runs this frame.": "CPU окклюзия тести бул кадрды иштетет.",
|
||||
"Occlusion checks run on a worker thread.": "Окклюзия текшерүүлөрү жумушчу жипте иштейт.",
|
||||
"Meshed sections uploaded per frame. Lower is smoother while loading.": "Ар бир кадрга жүктөлүп берилген тордуу бөлүмдөр. Жүктөп жатканда ылдый жылмакай болот.",
|
||||
"Soft shadows in corners. Costs chunk building time only.": "Бурчтарда жумшак көлөкөлөр. Бир гана курулуш убактысын талап кылат.",
|
||||
"Smaller copies of block textures for distant terrain: less shimmer.": "Алыскы рельефтер үчүн блоктук текстуралардын кичирээк көчүрмөлөрү: жылтылдаган азыраак.",
|
||||
"Blends grass and water colours across biomes when building chunks.": "Бөлүктөрдү курууда биомдор боюнча чөп менен суу түстөрүн аралаштырат.",
|
||||
"Cloud layer: off, flat (fast) or 3D (fancy).": "Булут катмары: өчүк, жалпак (тез) же 3D (кыялдуу).",
|
||||
"How far clouds reach, in chunks.": "Булуттар канчага чейин жетет, бөлүкчөлөр.",
|
||||
"Draws the sky, sun, moon and stars.": "Асманды, күндү, айды жана жылдыздарды тартат.",
|
||||
"Distance fog. Off shows the edge of the loaded world.": "Аралык туман. Өчүк жүктөлгөн дүйнөнүн четин көрсөтөт.",
|
||||
"Draws rain and snow.": "Жамгыр менен кар тартат.",
|
||||
"How far rain and snow fall around you.": "Айланаңызга жамгыр менен кар канча жааса.",
|
||||
"How many particles effects spawn.": "Канча бөлүкчөлөрдүн эффекттери уруксаат.",
|
||||
"Round shadows under mobs and items.": "Мобдордун жана буюмдардын астындагы тегерек көлөкөлөр.",
|
||||
"Leaves with see-through gaps. Off draws them solid.": "Жалбырактар ачык-айкын боштуктары бар. Off аларды катуу тартат.",
|
||||
"Sorts water and glass more exactly behind each other.": "Сууну жана стаканды бири-биринин артына тактайт.",
|
||||
"Which chunk rebuilds wait for the frame: none, nearby or yours.": "Кайсы бөлүктөр кадрды күтөт: жок, жакын же сеники.",
|
||||
"Animates water, lava, fire and other moving textures.": "Сууну, лаваны, отту жана башка кыймылдуу текстураларды жандандырат.",
|
||||
"World pixels per screen pixel. Below 100% is faster on the GPU.": "Экран пикселине дүйнөлүк пикселдер. 100% төмөн GPU ылдамыраак.",
|
||||
"Smooths jagged edges. FXAA: softer. TAA: smoothest, moving things may trail.": "Тиштелген четтерин тегиздейт. FXAA: жумшак. TAA: эң жылмакай, кыймылдуу нерселер артта калышы мүмкүн.",
|
||||
"Renders the world smaller and rebuilds it with TAA. Faster, softer.": "Дүйнөнү кичирейтип, TAA менен кайра курат. Тезирээк, жумшак.",
|
||||
"HDR output on an HDR display: lava, fire and sunlight shine brighter.": "HDR дисплейдеги HDR чыгарылышы: лава, от жана күн нуру жаркырайт.",
|
||||
"How frames reach the screen while VSync is off.": "VSync өчүк болгондо кадрлар экранга кантип жетет.",
|
||||
"Efficient sleeps until the next frame; Precise spins, like vanilla.": "Кийинки кадрга чейин эффективдүү уктоо; Ваниль сыяктуу так айлануу.",
|
||||
"Fills the screen (borderless).": "Экранды толтурат (чексиз).",
|
||||
"Brightens dark places.": "Караңгы жерлерди жарык кылат.",
|
||||
"Lowers the frame rate when minimised, or idle too.": "Кичирейтилгенде же бош турганда кадр ылдамдыгын төмөндөтөт.",
|
||||
"Sways the view while walking.": "Басып баратканда көз карашты бурат.",
|
||||
"Fades newly loaded chunks in.": "Жаңы жүктөлгөн бөлүктөрдү өчүрөт.",
|
||||
"Darkens the screen's edges.": "Экрандын четтерин караңгылатат.",
|
||||
"Shows when the world saves.": "Дүйнө качан сактаарын көрсөтөт.",
|
||||
"Shows attack cooldown.": "Чабуулдун муздатуу мөөнөтүн көрсөтөт.",
|
||||
"60 FPS cap (30 in menus or unfocused), half the workers: less power.": "60 FPS капкагы (менюларда 30 же көңүл бурулбаган), жумушчулардын жарымы: азыраак күч.",
|
||||
"Threads that generate, light and mesh chunks. Next start.": "генерациялоочу жиптер, жарык жана сетка бөлүктөрүн. Кийинки баштоо.",
|
||||
"Vulkan, then DirectX 12 (Windows) or OpenGL (Linux) where it fails. Next start.": "Vulkan, андан кийин DirectX 12 (Windows) же OpenGL (Linux) иштебей калса. Кийинки баштоо.",
|
||||
"Water and glass in one buffer: fewer draw calls, a bit more VRAM. Next start.": "Суу жана айнек бир буферде: чалуулар азыраак, VRAM бир аз көбүрөөк. Кийинки баштоо.",
|
||||
"Mesh data sent to the GPU per frame. Lower is smoother while loading.": "Ар бир кадрга GPUга жөнөтүлгөн тор дайындары. Жүктөп жатканда ылдый жылмакай болот.",
|
||||
"Frame rate and frame times over the game, with a graph.": "Оюндагы кадр ылдамдыгы жана кадр убакыттары, график менен.",
|
||||
"horizon.multiplayer.finding_friend": "Досуңуздун дүйнөсүн табуу...",
|
||||
"horizon.multiplayer.not_signed_in": "Бул сервер онлайн режиминде. Ага кошулуу үчүн Horizon ишке киргизгичтеги Microsoft аккаунтуңуз менен кириңиз.",
|
||||
"horizon.multiplayer.invalid_address": "Жараксыз сервер дареги: %s",
|
||||
"horizon.multiplayer.connected_friend_direct": "Досуңузга түз туташып...",
|
||||
"horizon.multiplayer.connected_friend_relay": "Эстафета аркылуу досуңузга туташтырылды...",
|
||||
"General": "Генерал",
|
||||
"Advanced": "Өркүндөтүлгөн",
|
||||
"Undo": "Жок кылуу",
|
||||
"Search options": "Издөө параметрлери",
|
||||
"Shortcut": "Жарлык",
|
||||
"Distance": "Дистанция",
|
||||
"Display": "Дисплей",
|
||||
"Interface": "Интерфейс",
|
||||
"Sky and weather": "Асман жана аба ырайы",
|
||||
"Lighting and entities": "Жарыктандыруу жана объектилер",
|
||||
"Textures": "Текстуралар",
|
||||
"Image": "Сүрөт",
|
||||
"Chunk loading": "Чоң жүктөө",
|
||||
"Power": "Күч",
|
||||
"Output": "Чыгуу",
|
||||
"Brightness": "Жарыктык",
|
||||
"How far you see, the window and the HUD.": "Канчалык алыстан көрөсүз, терезе жана HUD.",
|
||||
"The sky and weather, lighting, textures and the image.": "Асман жана аба ырайы, жарык, текстура жана сүрөт.",
|
||||
"Chunk loading, culling and power use.": "Бөлөктөрдү жүктөө, тазалоо жана энергияны колдонуу.",
|
||||
"How frames reach the screen, and the performance overlay.": "Кадрлар экранга кантип жетет жана аткаруу катмары.",
|
||||
"Brighter-than-white output on an HDR display.": "HDR дисплейде актан жарыкыраак чыгаруу.",
|
||||
"Results for \"%s\"": "\"%s\" үчүн натыйжалар",
|
||||
"No settings match.": "Эч кандай жөндөө дал келген жок.",
|
||||
"horizon.title.not_affiliated": "Mojang же Microsoft менен байланышы жок",
|
||||
"horizon.extras.header.lighting": "Жарыктандыруу",
|
||||
"horizon.extras.header.third_person": "Үчүнчү адам",
|
||||
"horizon.extras.header.particles": "Бөлүктөр",
|
||||
"horizon.extras.header.inventory": "Инвентаризация",
|
||||
"horizon.extras.header.chat": "Чат",
|
||||
"horizon.extras.header.multiplayer": "Көп оюнчу",
|
||||
"horizon.extras.header.sound": "Үн",
|
||||
"horizon.extras.header.menus": "Менюлар",
|
||||
"horizon.extras.dynamic_lights": "Динамикалык жарыктар",
|
||||
"horizon.extras.own_name_tag": "Өз аты-жөнү",
|
||||
"horizon.extras.hide_block_particles": "Блоктун сынган бөлүкчөлөрүн жашыруу",
|
||||
"horizon.extras.auto_reconnect": "Авто кайра туташуу",
|
||||
"horizon.extras.ui_sound_reserve": "UI үндөрү үчүн каналдарды калтырыңыз",
|
||||
"horizon.extras.music_page": "Музыка барагы",
|
||||
"horizon.extras.mouse_tweaks": "Чычканды Tweaks башкаруу элементтери",
|
||||
"horizon.extras.mouse_tweaks_wheel": "Сыдыруу дөңгөлөктөрү нерселерди жылдырат",
|
||||
"horizon.extras.sort": "Сорттоо баскычтары",
|
||||
"horizon.extras.sort_key": "Сорттоо ачкычы",
|
||||
"horizon.extras.no_ai": "AI жок",
|
||||
"horizon.extras.agent_control": "Агенттик башкаруу",
|
||||
"horizon.extras.splitscreen": "Бөлүнгөн экран",
|
||||
"horizon.extras.chat_animation": "Жылмакай чат",
|
||||
"horizon.extras.chat_indicator": "Билдирүү көрсөткүчү",
|
||||
"horizon.extras.wheel_cycles_settings": "Жылдыруу дөңгөлөк орнотууларды өзгөртөт",
|
||||
"horizon.extras.pack_browser": "Ресурстук топтом браузери",
|
||||
"horizon.extras.fullbright.tooltip": "Блокторду жана объекттерди караңгы жерлерде да толук жарыкта көрсөтүңүз.",
|
||||
"horizon.extras.dynamic_lights.tooltip": "Факелдер жана башка жарык булактары алардын айланасындагы блокторду кармап турган, түшүрүлгөн же күйгүзүп күйгүзөт.",
|
||||
"horizon.extras.own_name_tag.tooltip": "Башка оюнчулар көргөндөй, атыңызды башыңыздын үстүндө үчүнчү жак аркылуу көрсөтөт. Сервер командаңыздын атын жашырганда же сиз көрүнбөй калганда жашырылат.",
|
||||
"horizon.extras.hide_block_particles.tooltip": "Сынган блоктон жарылып, сиз казып жаткан блоктон талкаланган бөлүкчөлөрдү жашырат. Башка бөлүкчөлөр калат.",
|
||||
"horizon.extras.auto_reconnect.tooltip": "Жоголгон байланыштан же өчүрүлгөндөн кийин серверге кайра кошулат, эч качан сокку же тыюу салуудан кийин.",
|
||||
"horizon.extras.ui_sound_reserve.tooltip": "Дүйнөдөгү үндөр 247 үн каналынын 16сын бош калтырат, андыктан алардын ташкыны (чоң жарылуу) менюнун чыкылдатууларынын үнүн баса албайт.",
|
||||
"horizon.extras.music_page.tooltip": "Музыка жана Үндөр Музыка... барагын алат: каалаган камтылган тректи азыр ойнотуңуз же оюн аны тандоону токтотушу үчүн бирин өчүрүңүз. Сиз тректи өчүрмөйүнчө эч нерсе өзгөрбөйт.",
|
||||
"horizon.extras.mouse_tweaks.tooltip": "Оңго сүйрөө ар бир уячага бирден, солго сүйрөө кармап турган нерсени чогултат, Shift + солго сүйрөө ар бир уячага жылдырат.",
|
||||
"horizon.extras.mouse_tweaks_wheel.tooltip": "Төмөн уячанын бир нерсесин экинчи тарапка жөнөтөт, өйдө бир нерсени кайра алып келет.",
|
||||
"horizon.extras.sort.tooltip": "Инвентаризацияны, сандыктарды, бочкаларды, андер сандыктарын жана шулкер кутучаларын креативдүү өтмөк иретинде сорттоп, стектерди бириктирет.",
|
||||
"horizon.extras.sort_key.tooltip": "Курсордун астындагы бөлүгүн иреттейт. чыкылдатыңыз, анан баскычты басыңыз; Качуу аны бошотот.",
|
||||
"horizon.extras.no_ai.tooltip": "Ар бир AI өзгөчөлүгүн жашырат жана өчүрөт: агенттик башкаруу, горизонт-ctl жана MCP серверлери. Ишке киргизгичтин которгучу да.",
|
||||
"horizon.extras.agent_control.tooltip": "Сиздин жеке AI агентиңиз бул оюнду horizon-ctl же MCP кардары аркылуу ушул компьютерде гана ойной алат.",
|
||||
"horizon.extras.discord_presence.tooltip": "Discord иштеп жатканда Discord профилиңизде Horizon ойнолуп жатканын көрсөтөт: менюлар, бир оюнчу же көп оюнчу, өлчөм жана ойноо убактысы. Эч качан дүйнөнүн аталышы же сервердин дареги.",
|
||||
"Calibrate...": "Калибрлөө...",
|
||||
"Calibrate Anyway...": "Баары бир калибрлөө...",
|
||||
"Use Automatic Setup": "Автоматтык орнотууну колдонуңуз",
|
||||
"Shortcut: %s": "Кыска жол: %s",
|
||||
"Next": "Кийинки",
|
||||
"HDR Calibration %s/%s: %s": "HDR калибрлөө %s/%s: %s",
|
||||
"Sets the three below full screen, one test picture at a time.": "Толук экрандын астындагы үчөөнү, бир убакта бир сыноо сүрөтүн орнотот.",
|
||||
"A key that opens this screen from the game. Not bound at first.": "Бул экранды оюндан ачкан ачкыч. Башында байланган эмес.",
|
||||
"Your display didn't say how bright it gets: calibrate to set it up.": "Дисплейде анын канчалык жарык болоору айтылган жок: аны жөндөө үчүн калибрлеңиз.",
|
||||
"Already set up for your display. Only calibrate if HDR looks wrong.": "Дисплейиңиз үчүн мурунтан эле орнотулган. HDR туура эмес көрүнсө гана калибрлеңиз.",
|
||||
"Puts Peak Brightness and Paper White back to your display's setup.": "Дисплейиңиздин орнотулушуна эң жогорку жарыктык жана кагаз ак түсүн коет.",
|
||||
"Set up for your display. Leave on Auto unless it looks wrong.": "Дисплейиңиз үчүн орнотуңуз. Эгер туура эмес көрүнбөсө, Auto күйүндө калтырыңыз.",
|
||||
"Lower it until the logo just disappears into the black.": "Логотип жөн эле кара болуп жоголуп кеткенге чейин аны түшүрүңүз.",
|
||||
"Raise it until the logo just disappears into the bright square.": "Логотип жаркыраган аянтка жоголуп кеткенге чейин аны көтөрүңүз.",
|
||||
"Make the card a white that's comfortable to look at for a long time, in the light you play in.": "Картаны сиз ойногон жарыкта көпкө кароого ыңгайлуу ак кылып жасаңыз.",
|
||||
"horizon.splitscreen.profiles.forget": "Унутуу",
|
||||
"horizon.splitscreen.profiles.create": "Түзүү",
|
||||
"horizon.splitscreen.profiles.you": " - сен",
|
||||
"horizon.splitscreen.profiles.forget_named": "Унутуу %s",
|
||||
"horizon.splitscreen.profiles.previous": "Мурунку",
|
||||
"horizon.splitscreen.profiles.next": "Кийинки",
|
||||
"horizon.splitscreen.profiles.new_button": "Жаңы профиль...",
|
||||
"horizon.splitscreen.profiles.forget_title": "Профилди унутуп жатасызбы?",
|
||||
"horizon.splitscreen.profiles.forget_leaves": "Бул инстанциянын тизмесинен чыгат.",
|
||||
"horizon.splitscreen.profiles.forget_kept": "Дүйнөлүк прогресс жана жөндөөлөр сакталат.",
|
||||
"horizon.splitscreen.profiles.new_title": "Жаңы профиль",
|
||||
"horizon.splitscreen.profiles.name_hint": "Аты (3-16 тамга, цифралар, _)",
|
||||
"horizon.splitscreen.profiles.switch_title": "Профилди которуштуруу",
|
||||
"horizon.splitscreen.profiles.offline_note": "Оффлайн профилдери ушул инстанцияга таандык",
|
||||
"horizon.splitscreen.profiles.move": "Кайда ойносоңуз, ошол жерге жылыңыз",
|
||||
"horizon.splitscreen.profiles.move_place": "Ойногон жериңизди жылдырыңыз: %s",
|
||||
"horizon.friends.title": "Достор менен ойно",
|
||||
"horizon.friends.hint": "Достор кодду аталыш экранындагы \"Достор\" баскычынан кийин, Түз байланышта же ишке киргизгичтин Play бетине чапташат.",
|
||||
"horizon.friends.copied": "Көчүрүлгөн",
|
||||
"horizon.friends.copy_code": "Кодду көчүрүү",
|
||||
"horizon.friends.stop_sharing": "Бөлүшүүнү токтотуу",
|
||||
"horizon.friends.none_yet": "Бул жерде азырынча достор жок.",
|
||||
"horizon.friends.here_now": "Бул жерде: %s",
|
||||
"horizon.friends.share_intro": "Чакыруу кодунун артында бул дүйнөнү бөлүшүңүз: ал LANга ачылат жана интернеттеги достор код менен кошулат. Биздин эч кандай сервер катышпайт.",
|
||||
"horizon.friends.start_sharing": "Бөлүшүүнү баштоо",
|
||||
"horizon.friends.troubleshooting": "Көйгөйлөр аныкталууда...",
|
||||
"horizon.friends.stopped": "Чакыруу кодун бөлүшүүнү токтотту.",
|
||||
"horizon.friends.short_code_changed": "Кимдир бирөө туура эмес кыска кодду аракет кыла бергендиктен, ал өзгөрдү.",
|
||||
"horizon.friends.wrong_code": "Кимдир бирөө туура эмес кодду аракет кылды.",
|
||||
"horizon.friends.code_ready": "Чакыруу коду даяр: Оюн менюсу, Достор менен ойноо. Аны көчүрүп, досторуңузга жөнөтүңүз.",
|
||||
"horizon.friends.share_failed": "Дүйнөнү бөлүшө алган жок: %s",
|
||||
"horizon.friends.finding_route": "Достор сиз менен кантип байланыша аларын издөө…",
|
||||
"horizon.osk.space": "Космос",
|
||||
"horizon.osk.delete": "Жок кылуу",
|
||||
"horizon.osk.symbols": "Символдор",
|
||||
"horizon.osk.close": "Жабуу",
|
||||
"horizon.extras.chat_animation.tooltip": "Жаңы чат сызыгы сол жактан жылдырып, ал толугу менен көрүнбөй, өчүп калат.",
|
||||
"horizon.extras.chat_indicator.tooltip": "Чат сызыгынын сол жагындагы түстүү тилке.",
|
||||
"horizon.extras.wheel_cycles_settings.tooltip": "Жөндөөлөрдөгү баскычтын үстүнөн жылдыргыч дөңгөлөк ванильдегидей анын маанисин өзгөртөт. Өчүк, дөңгөлөк тизмени гана жылдырат.",
|
||||
"horizon.extras.pack_browser.tooltip": "Ресурстук топтомдорду тандоо Modrinth издеген Кошуу баскычын алат жана пакеттер папкаңызга пакетти орнотот. Өчүк, оюн эч качан Modrinth менен байланышпайт.",
|
||||
"horizon.extras.splitscreen.tooltip": "Дүйнөдө башка контроллер жаңы оюнчу катары кошула алат: ал сураганда A баскычын басыңыз, андан кийин профилди жана кайда ойноону тандаңыз.",
|
||||
"horizon.splitscreen.setup.monitor": "Монитор %s",
|
||||
"horizon.splitscreen.setup.monitor_unknown": "монитор",
|
||||
"horizon.splitscreen.setup.window": "Терезе %s",
|
||||
"horizon.splitscreen.setup.new_window": "Жаңы терезе",
|
||||
"horizon.splitscreen.setup.fill_monitor": "%s толтуруу",
|
||||
"horizon.splitscreen.setup.done": "Бүттү",
|
||||
"horizon.splitscreen.setup.on": "Күйүк",
|
||||
"horizon.splitscreen.setup.off": "Өчүк",
|
||||
"horizon.splitscreen.setup.player": "Оюнчу %s",
|
||||
"horizon.splitscreen.setup.revert": "Кайтаруу",
|
||||
"horizon.splitscreen.setup.apply": "Колдонуу",
|
||||
"horizon.splitscreen.setup.warning.empty_main": "Терезе 1де эч ким ойнобойт: ал жашырат",
|
||||
"horizon.splitscreen.setup.warning.empty_close": "%s терезесинде эч ким ойнобойт: Колдонууда жабылат",
|
||||
"horizon.splitscreen.setup.warning.empty_new": "%s терезесинде эч ким ойнобойт: ал ачылбайт",
|
||||
"horizon.splitscreen.setup.warning.on_main": "Терезе %s 1-терезенин мониторун толтурат: анын оюнчулары 1-терезеде ойношот",
|
||||
"horizon.splitscreen.setup.warning.unplugged": "Терезенин %s монитору туташкан эмес: анын оюнчулары Window 1де ойношот",
|
||||
"horizon.splitscreen.setup.status.off": "Бөлүнгөн экран өчүк.",
|
||||
"horizon.splitscreen.setup.status.enable_hint": "Аны күйгүзүп, андан соң дүйнөдөгү башка контроллердин баскычын басыңыз.",
|
||||
"horizon.splitscreen.setup.status.join_hint": "Кошулуу жана профилди тандоо үчүн A баскычын басыңыз.",
|
||||
"horizon.splitscreen.setup.status.idle": "Бөлүнгөн экран иштебей турат",
|
||||
"horizon.splitscreen.setup.status.alone": "Башка жергиликтүү оюнчулар жок.",
|
||||
"horizon.splitscreen.setup.status.solo_controls": "Жалгыз башкаруу жана контроллердин пикири өзгөрүүсүз.",
|
||||
"horizon.splitscreen.setup.window_empty": "Терезе %s: бош",
|
||||
"horizon.splitscreen.setup.note.select": "Оюнчуну чыкылдатыңыз же аны терезеге же мониторго сүйрөңүз.",
|
||||
"horizon.splitscreen.setup.note.apply": "Ушундай жол менен ойноо үчүн кайрылыңыз, артка кайтаруу үчүн кайрылыңыз.",
|
||||
"horizon.splitscreen.setup.note.place": "%s кайда ойнош керек?",
|
||||
"horizon.splitscreen.setup.this_player": "бул оюнчу",
|
||||
"horizon.splitscreen.setup.switch_disabled": "Бөлүнгөн экран башкалар кеткенден кийин өчөт (алардын тыным менюсу).",
|
||||
"horizon.splitscreen.setup.window_place": "Терезе %s (%s ичинен %s)",
|
||||
"horizon.splitscreen.setup.names": "Аты-жөнү",
|
||||
"horizon.splitscreen.setup.identify": "Аныктоо",
|
||||
"horizon.splitscreen.setup.layout.two": "2 бөлүшүү: %s",
|
||||
"horizon.splitscreen.setup.layout.three": "3 бөлүшүү: %s",
|
||||
"horizon.splitscreen.setup.layout.two.0": "Авто",
|
||||
"horizon.splitscreen.setup.layout.two.1": "Жанаша",
|
||||
"horizon.splitscreen.setup.layout.two.2": "Жогорку жана ылдый",
|
||||
"horizon.splitscreen.setup.layout.three.0": "Үстүндө бир кенен",
|
||||
"horizon.splitscreen.setup.layout.three.1": "Сол жакта бири узун",
|
||||
"horizon.splitscreen.setup.layout.three.2": "Жанаша",
|
||||
"horizon.splitscreen.setup.help.player": "Аларды жылдыруу үчүн %s чыкылдатыңыз же сүйрөңүз.",
|
||||
"horizon.splitscreen.setup.help.layout_auto": "%s (терезе кенен болгондо жанаша). Өзгөртүү үчүн басыңыз.",
|
||||
"horizon.splitscreen.setup.help.layout": "%s. Өзгөртүү үчүн басыңыз.",
|
||||
"horizon.splitscreen.setup.help.switch": "Бул компьютер үчүн бөлүнгөн экран күйгүзүлгөн же өчүрүлгөн.",
|
||||
"horizon.splitscreen.setup.help.identify": "Ар бир оюнчунун көрүнүшү анын кайсы терезеде экенин көрсөтөт.",
|
||||
"horizon.splitscreen.setup.help.names": "Ар бир оюнчунун аты алардын көз карашынын бурчунда.",
|
||||
"horizon.splitscreen.setup.help.revert": "Азырынча колдонула элек өзгөртүүлөрдү жокко чыгаруу.",
|
||||
"horizon.splitscreen.setup.help.apply": "Карта көрсөткөндөй ойноңуз.",
|
||||
"horizon.splitscreen.setup.help.unchanged": "Азырынча эч нерсе өзгөргөн жок.",
|
||||
"horizon.splitscreen.setup.give_up_pad": "Берүү Pad",
|
||||
"horizon.splitscreen.prompt.controller_connected": "Контроллер туташты",
|
||||
"horizon.splitscreen.prompt.controller_disconnected": "Контроллер ажыратылды",
|
||||
"horizon.splitscreen.prompt.controller_disconnected.hint": "Аны кайра туташтырыңыз же башкасынын баскычын басыңыз",
|
||||
"horizon.splitscreen.prompt.join.one": "%s кошулууну каалайт",
|
||||
"horizon.splitscreen.prompt.join.many": "%s контроллерлор кошулгусу келет",
|
||||
"horizon.splitscreen.prompt.join.yes": "Кошулуу",
|
||||
"horizon.splitscreen.prompt.join.as_p1": "P1 катары ойноңуз",
|
||||
"horizon.splitscreen.prompt.join.no": "жок",
|
||||
"horizon.splitscreen.prompt.lost": "%s: контроллер ажыратылды",
|
||||
"horizon.splitscreen.prompt.lost.use_another": "Башкасын колдонуңуз",
|
||||
"horizon.splitscreen.prompt.lost.leave": "кет",
|
||||
"horizon.splitscreen.setup.help.give_up_pad": "Контроллериңиз сизди айдоону токтотот жана ага кошулуу сунушталат (A).",
|
||||
"horizon.splitscreen.setup.note.held_at": "%s - %s: А аны бул жакка таштайт, Б аны кайра коёт.",
|
||||
"horizon.splitscreen.setup.note.held": "%s алды: сол/оң кайсы жерден тандайт, А түшүрөт, Б кайра коёт.",
|
||||
"Hides models behind opaque blocks. Async checks off-thread; entities tick.": "Тунук эмес блоктордун артына моделдерди жашырат. Асинхрондук текшерүүлөр жиптен тышкары; субъектилер белги.",
|
||||
"Block Entities": "Блок объектилери",
|
||||
"Reuses settled boxes; lid movement stays animated.": "отургузулган кутуларды кайра колдонот; капкак кыймылы жандуу бойдон кала берет.",
|
||||
"Signs": "Белгилер",
|
||||
"Reuses sign text until text, light, or font changes.": "Текст, жарык же шрифт өзгөрмөйүнчө белги текстин кайра колдонот.",
|
||||
"Decorated Pots": "Декорацияланган идиштер",
|
||||
"Reuses still pots; break wobble and sherd changes redraw.": "Кыймылсыз идиштерди кайра колдонот; сынуу солкулдатуу жана сынык өзгөртүүлөр кайра чийүү.",
|
||||
"Bells": "Коңгуроолор",
|
||||
"Reuses still bells; ringing stays animated.": "Коңгуроолорду кайра колдонот; коңгуроо жандуу бойдон калат.",
|
||||
"Chests": "Сандыктар",
|
||||
"Reuses closed chests; moving lids stay animated.": "Жабык көкүрөктөрдү кайра колдонот; кыймылдуу капкактар жандуу бойдон калууда.",
|
||||
"Banners": "Баннерлер",
|
||||
"Reuses poles; flags and pattern layers still update.": "Уюлдарды кайра колдонот; желектер жана үлгү катмарлары дагы эле жаңыланууда.",
|
||||
"Copper Golem Statues": "Жез Голем айкелдери",
|
||||
"Reuses statue geometry until its block state changes.": "Айкелдин геометриясын блоктун абалы өзгөрмөйүнчө кайра колдонот.",
|
||||
"Leaf Culling": "Жалбырактарды кыруу",
|
||||
"Every leaf face. Vanilla's fancy leaves.": "Ар бир жалбырактын жүзү. Ванильдин кооз жалбырактары.",
|
||||
"Distant Plant Dither": "Алыскы өсүмдүк дитер",
|
||||
"Keeps fine plants in high-res packs from fading far away.": "Жогорку сапаттагы таңгактарга салынган жакшы өсүмдүктөрдү алыстан соолуп калуудан сактайт.",
|
||||
"Screenshot Quality": "Скриншоттун сапаты",
|
||||
"F2 screenshots at this many times the game's resolution. Higher takes longer.": "F2 скриншоттору бул оюндун резолюциясына көп жолу. Жогорку көбүрөөк убакыт талап кылынат.",
|
||||
"Shows a made-up frame between each two real ones: smoother, a little more lag.": "Ар бир эки реалдуу кадрдын ортосунда жасалган кадрды көрсөтөт: жылмакай, бир аз артта калуу.",
|
||||
"Shadow Cache": "Shadow кэш",
|
||||
"Reuses the pack shadow map when sun, view and world match. Off by default.": "Күн, көрүнүш жана дүйнө дал келгенде, таңгак көлөкө картасын кайра колдонот. Демейки боюнча өчүк.",
|
||||
"Find BlueMap": "BlueMap тап",
|
||||
"On servers, finds their BlueMap web map for far terrain. Next join.": "Серверлерде алардын BlueMap веб картасын алыскы аймактар үчүн табат. Кийинки кошулуу.",
|
||||
"BlueMap Radius": "BlueMap радиусу",
|
||||
"How far around you BlueMap tiles are downloaded. Next join.": "BlueMap плиткалары сизден канча аралыкта жүктөлөт. Кийинки кошулуу.",
|
||||
"Synchronous": "Синхрондуу",
|
||||
"Asynchronous": "Асинхрондуу",
|
||||
"Solid": "Катуу",
|
||||
"Solid Aggressive": "Катуу агрессивдүү",
|
||||
"Hollow": "Көңдөй",
|
||||
"Leaves fully inside a canopy draw solid: fewer see-through layers.": "Чатырдын ичиндеги жалбырактар катуу тартылат: өтүүчү катмарлар азыраак.",
|
||||
"Leaves with one open side draw solid too: faster, chunkier edges.": "Бир бети ачык жалбырактар да катуу сызат: тезирээк, жээктери кенерек.",
|
||||
"Drops faces between leaves: faster, but gaps look through.": "Жалбырактардын ортосуна беттерди түшүрөт: тезирээк, бирок боштуктар аркылуу көрүнөт.",
|
||||
"Hotbar: Previous Slot": "Hotbar: Мурунку Slot",
|
||||
"Hotbar: Next Slot": "Hotbar: Кийинки Slot",
|
||||
"horizon.agent.connected.one": "Туташкан: 1 агент байланышы",
|
||||
"horizon.agent.connected.many": "Туташкан: %s агент байланыштары",
|
||||
"horizon.agent.connected.one_ago": "Туташкан: 1 агент туташуу, акыркы буйрук %s с мурун",
|
||||
"horizon.agent.connected.many_ago": "Туташкан: %s агент байланыштары, акыркы буйрук %s с мурун",
|
||||
"horizon.agent.waiting": "Агентти күтүүдө.",
|
||||
"horizon.agent.off": "Өчүк: агенттер бул оюнга жете алышпайт.",
|
||||
"horizon.agent.session_opened": "Бул сессия үчүн оюнду баштаган программа тарабынан ачылган.",
|
||||
"horizon.agent.socket": "Розетка: %s (анын толук жолунун чоо-жайын көчүрүңүз)",
|
||||
"horizon.agent.local_only": "Жергиликтүү гана: бул компьютердеги агенттер, тармак эч качан.",
|
||||
"%s nits": "%s нит",
|
||||
"Auto (%s nits)": "Авто (%s нит)",
|
||||
"%.2f nits": "%.2f нит",
|
||||
"Hides models behind opaque blocks. Entities update. Off with custom packs.": "Тунук эмес блоктордун артына моделдерди жашырат. Объекттерди жаңыртуу. Ыңгайлаштырылган пакеттер менен өчүрүү.",
|
||||
"horizon.extras.repro_keys": "Жарлыктарды жаздыруу",
|
||||
"horizon.extras.repro_keys.tooltip": "F3+R репро жазууну баштайт же токтотот жана F3+E анын таңгагын жазат. Демейки боюнча өчүк: жазуу дүйнөнү көчүрөт.",
|
||||
"horizon.agent.record_session": "Жаздырууну баштоо",
|
||||
"horizon.agent.record_stop": "Жаздырууну токтотуу",
|
||||
"horizon.agent.export_repro": "Repro пакетин экспорттоо",
|
||||
"horizon.repro.started": "Жаздыруу башталды; F3+R аны токтотуп, таңгакты жазат.",
|
||||
"horizon.repro.stopped": "Жаздыруу токтотулду: %s",
|
||||
"horizon.repro.bundle": "Репро таңгагы: %s",
|
||||
"horizon.repro.no_recording": "Азырынча экспорттой турган жазуу жок.",
|
||||
"horizon.repro.replay_started": "Кайталоо башталды: %s",
|
||||
"horizon.pack.addInfo": "Modrinth ресурстук топтомун кошуу",
|
||||
"horizon.pack.addWorking": "Суралууда Modrinth...",
|
||||
"horizon.pack.addNone": "Ресурстук топтом табылган жок",
|
||||
"horizon.pack.addTitle": "Ресурс топтомун кошуу",
|
||||
"horizon.pack.install": "Орнотуу",
|
||||
"horizon.pack.installing": "Орнотулууда",
|
||||
"horizon.pack.installed": "Орнотулган",
|
||||
"horizon.pack.search": "Издөө",
|
||||
"horizon.pack.searchHint": "Издөө Modrinth...",
|
||||
"horizon.pack.filters": "Чыпкалар",
|
||||
"horizon.pack.filter.realistic": "Реалдуу",
|
||||
"horizon.pack.filter.simplistic": "Жөнөкөй",
|
||||
"horizon.pack.filter.vanillaLike": "Ваниль сыяктуу",
|
||||
"horizon.pack.addFailed": "Топтом кошулган жок: %s",
|
||||
"horizon.extras.header.cosmetics": "Косметика",
|
||||
"horizon.extras.cosmetics_mine": "Менин косметика",
|
||||
"horizon.extras.cosmetics_mine.tooltip": "Жашырылган: ар бир Horizon оюнчу сизди косметикасыз көрөт. Ишке киргизгичтин гардеробу сыяктуу эле которгуч.",
|
||||
"horizon.extras.cosmetics_others": "Башка оюнчулардын косметикасы",
|
||||
"horizon.extras.cosmetics_others.tooltip": "Башка Horizon оюнчулары кандай кийимдерди кийишет: бардыгы, алардын аты тегинин стили гана же эч нерсе. Жашыруун, оюн эч качан алар эмне кийип жүргөнүн сурабайт.",
|
||||
"horizon.extras.cosmetics_auras": "Башкалардын ауралары жана жолдору",
|
||||
"horizon.extras.cosmetics_auras.tooltip": "Ауралар жана башка оюнчулар кийген жолдор. Демейки боюнча өчүк.",
|
||||
"horizon.extras.cosmetics.shown": "Көрсөтүлдү",
|
||||
"horizon.extras.cosmetics.hidden": "Жашырылган",
|
||||
"horizon.extras.cosmetics.name_tags": "Аталышы гана"
|
||||
}
|
||||
@@ -0,0 +1,408 @@
|
||||
{
|
||||
"horizon.options.three_d_skin_layers": "Strata pellis 3D",
|
||||
"horizon.options.vibration": "Vibratio",
|
||||
"horizon.options.adaptive_triggers": "Triggers adaptabiles",
|
||||
"horizon.options.look_sensitivity": "Sensibilitas aspectus",
|
||||
"horizon.options.invert_x": "Aspectus X inversus",
|
||||
"horizon.options.invert_y": "Aspectus Y inversus",
|
||||
"horizon.options.sneak_button": "Globulus irrependi",
|
||||
"horizon.options.move_deadzone": "Zona mortua motus",
|
||||
"horizon.options.look_deadzone": "Zona mortua aspectus",
|
||||
"horizon.options.on_screen_keyboard": "De-Screen Cantiones",
|
||||
"horizon.options.chat_delay": "Curabitur Mora",
|
||||
"horizon.options.lightbar.health": "Salus",
|
||||
"horizon.options.menu_pointer": "Indicium",
|
||||
"horizon.options.unavailable": "Haec factura nondum est in promptuHorizon.",
|
||||
"horizon.options.search": "Quaerere occasus...",
|
||||
"horizon.pages.controller": "Controller Optiones",
|
||||
"horizon.pages.controller_binds": "Controller medetur",
|
||||
"horizon.pages.extras": "HorizonExtras",
|
||||
"horizon.pages.settings": "HorizonOccasus",
|
||||
"horizon.split.leave": "Relinquere",
|
||||
"horizon.pages.split_settings": "Splitscreen Optiones",
|
||||
"horizon.pages.split_profiles": "Quis ludit?",
|
||||
"horizon.pages.split_setup": "Splitscreen PRAEFIXUS",
|
||||
"horizon.pages.music": "Musica",
|
||||
"horizon.pages.music.end": "Finis",
|
||||
"horizon.pages.music.end_biomes": "Finis biomes",
|
||||
"horizon.pages.music.other": "Aliae musicae",
|
||||
"horizon.pages.music.empty": "Vestigia musica nulla: soni ludi non onerati.",
|
||||
"horizon.pages.music.tooltip": "Constructum in vestigiis, per condicionem: ludere nunc, vel averte aliquem sic ludus sistit legendo.",
|
||||
"horizon.pages.settings.tooltip": "Horizonobitus proprii: graphicae, moderatoris, me- modi.",
|
||||
"horizon.pages.graphics.tooltip": "Graphics, simply: quisque occasus dicit quod constat.",
|
||||
"horizon.pages.graphics_advanced.tooltip": "Graphics omnis occasus,Horizoninclusa, quid cuique libi.",
|
||||
"horizon.pages.controller.tooltip": "Moderatores: globuli, haeret, vibratio et tabulae navigationis.",
|
||||
"horizon.pages.extras.tooltip": "Additiones libitum, omnia per defaltam auferunt: lusus vanillae manet donec unum in te convertas.",
|
||||
"horizon.pages.agent.tooltip": "Ludant agentis AI tui: horizon-ctl et MCP clientes in hoc computatro.",
|
||||
"horizon.pages.split_profiles.tooltip": "Qui ludit: profile conservari in hoc ludo folder.",
|
||||
"horizon.pages.split_setup.tooltip": "Fenestrae et monitores et qui ubi ludit.",
|
||||
"horizon.pages.shader_packs.tooltip": "Shader sarcinas ex shaderpacks folder:Horizonproprium et qui in shaders/format. Ullam tempore fugit at.",
|
||||
"horizon.pages.mods.tooltip": "Mods forHorizonex horizon-mods folder. Quisque in sandbox currit et absistit donec in eam convertas.",
|
||||
"horizon.pages.open.graphics_advanced": "Provectus Graphics...",
|
||||
"horizon.pages.open.controller": "Occasus moderatoris...",
|
||||
"horizon.pages.open.horizon_graphics": "HorizonGraphics...",
|
||||
"horizon.pages.open.controller_binds": "Vincula moderatoris...",
|
||||
"horizon.pages.open.horizon_settings": "HorizonOccasus...",
|
||||
"horizon.pages.open.music": "Musica...",
|
||||
"horizon.mods.empty": "Non mods: pone .hmod lima in horizonte-mods folder",
|
||||
"horizon.mods.stopped": " (constitit)",
|
||||
"horizon.mods.settings": "Occasus",
|
||||
"horizon.mods.in_world": " (Mutationem relinquere mundum)",
|
||||
"horizon.mods.open_folder": "Mod aperta Folder",
|
||||
"horizon.shader_packs.empty": "Non shader sarcinas posuit in shaderpacks folder",
|
||||
"horizon.shader_options.open": "Optiones Shader ...",
|
||||
"horizon.shader_options.loading": "Legens opacum sarcina scriptor optiones...",
|
||||
"horizon.agent.copy_details": "Exemplum Connection Details",
|
||||
"horizon.multiplayer.join_friend": "Iungere amico",
|
||||
"horizon.multiplayer.invite_code": "invitare Code",
|
||||
"horizon.multiplayer.relay": "Nullam (libitum)",
|
||||
"LOD Distance": "D procul",
|
||||
"Far Detail": "Absit Detail",
|
||||
"Cave Culling": "Spelunca Culling",
|
||||
"Chunk Updates": "FRUSTUM Updates",
|
||||
"Upload Budget": "Index budget",
|
||||
"Fog": "Nebula",
|
||||
"Weather": "Tempestas",
|
||||
"Animated Textures": "Animata Texturae",
|
||||
"Present Mode": "Modus praesens",
|
||||
"Frame Pacing": "Artus Pacing",
|
||||
"Worker Threads": "Threads operarius",
|
||||
"Resolution Scale": "Consilium Scale",
|
||||
"Paper White": "Charta Alba",
|
||||
"Peak Brightness": "Apicem candor",
|
||||
"Black Level": "Nigrum Level",
|
||||
"UI Brightness": "III",
|
||||
"Battery Mode": "Pugna Modus",
|
||||
"Translucent Batching": "Translucens Batching",
|
||||
"Performance Overlay": "Euismod Overlay",
|
||||
"Full Detail Distance": "Full Detail Distantia",
|
||||
"Unlimited": "illimitatus",
|
||||
"Custom": "Consuetudinem",
|
||||
"Performance": "Euismod",
|
||||
"Balanced": "libratum",
|
||||
"Quality": "Qualitas",
|
||||
"Ultra Performance": "Ultra euismod",
|
||||
"Native": "Nativus",
|
||||
"Full": "Plenus",
|
||||
"Reduced": "Reducitur",
|
||||
"Efficient": "Efficiens",
|
||||
"Immediate": "Immediata",
|
||||
"DirectX 12": "DirectX12",
|
||||
"FPS and Graph": "Etiam ac lacinia purus",
|
||||
"FPS": "Etiam",
|
||||
"No cost": "Nulla pretium",
|
||||
"Low cost": "Humilis sumptus",
|
||||
"Medium cost": "Medium pretium",
|
||||
"High cost": "Summus sumptus",
|
||||
"Saves time": "Servat tempus",
|
||||
"This feature is not yet available in Horizon.": "Haec factura nondum est in promptuHorizon.",
|
||||
"Your display or system doesn't offer HDR output.": "Ostentationem tuam seu ratio non offert HDR output.",
|
||||
"Turn HDR on to use it.": "Turn HDR in uti.",
|
||||
"Your GPU or graphics API doesn't support it.": "Tua GPU vel graphics API non sustinet.",
|
||||
"%s chunks": "%schunks",
|
||||
"%s per frame": "%sper artus",
|
||||
"%s MiB/frame": "%sMiB/frame",
|
||||
"%s KiB/frame": "%sKiB/frame",
|
||||
"Full-detail terrain range. LOD Distance can extend local worlds farther.": "Full-sing range. Distantia locorum mundos longius extendere potest.",
|
||||
"Coarse distant terrain in local worlds. Integrated GPUs stop at 128 chunks.": "Crassum longinquis locorum in mundos. Integrated GPUs consistunt in 128 chunks.",
|
||||
"Reduced draws far terrain coarser: faster on this integrated GPU.": "Reducitur ad loca longe crassius: citius in hoc GPU integratur.",
|
||||
"Reduced draws far terrain coarser, for GPUs it slows down.": "Crassiorem re- trahit loca longe, GPUs enim retardat.",
|
||||
"Field of view. Wider shows more terrain at once.": "Ager conspectus. Latiora simul loca plura ostendit.",
|
||||
"Caps frames per second; a cap saves power and heat.": "Caps tabulae secundae; pileus virtutem et calorem servat.",
|
||||
"Waits for the display's refresh: no tearing, a little latency.": "Expectat ad ostentationem reficiendam: non laceratio, paulo latens.",
|
||||
"Size of menus and the HUD.": "Magnitudo menus et TESTA.",
|
||||
"Sets the options below together. Changing one makes it Custom.": "Options sub una sets. Mutationem facit consuetudo.",
|
||||
"Lava, fire and sunlight shine brighter than white. Needs an HDR display.": "Lava, ignis et lux solis clarius lucent quam alba. Ostentus HDR eget.",
|
||||
"Your display's darkest black. 0 for OLED; LCDs glow a little.": "Ostentus tuus nigerrimus est. 0 for OLED; LCDs paulo meridiem.",
|
||||
"How bright highlights get. Auto: the peak your system reports.": "quam claram lucem eg. Auto: ratio tua ad apicem refert.",
|
||||
"How bright white paper and menus look. Auto: your desktop's white.": "Quam candida charta et menus aspice. Auto: desktop album est.",
|
||||
"How bright the HUD and menus are, against paper white.": "Quam clara TESTA et menus sunt contra chartam albam.",
|
||||
"How far mobs, crops and machines keep working. CPU time.": "Quam longe turbas, fruges et machinis opus servant. CPU tempus.",
|
||||
"How far away mobs and items are drawn, as a share of normal.": "Quam procul sunt turbae et vasa ducuntur, ut communis pars.",
|
||||
"Skips terrain hidden behind closed sections. Off costs a lot.": "Skips locorum occultis sectionibus clausis. Off multum constat.",
|
||||
"Hides entities behind opaque blocks.": "Coria entia post opacum caudices.",
|
||||
"No entity occlusion culling.": "Nulla res ileon decerpens.",
|
||||
"CPU occlusion test runs this frame.": "CPU ileon probatio haec machinam fugit.",
|
||||
"Occlusion checks run on a worker thread.": "LAQUEUS compescit in filo laborantis.",
|
||||
"Meshed sections uploaded per frame. Lower is smoother while loading.": "Artus reticulati per artus uploaded. Levior est inferior dum loading.",
|
||||
"Soft shadows in corners. Costs chunk building time only.": "Umbrae in angulis mollia. Constat FRUSTUM aedificium tempus tantum.",
|
||||
"Smaller copies of block textures for distant terrain: less shimmer.": "Minora exemplaria texturas pro longinquis: minus coruscis.",
|
||||
"Blends grass and water colours across biomes when building chunks.": "Herbam et aquam per biomes colores miscet, cum chunks aedificat.",
|
||||
"Cloud layer: off, flat (fast) or 3D (fancy).": "Cloud layer: off, plana (celeriter) vel 3D (fay).",
|
||||
"How far clouds reach, in chunks.": "Quam longe nubes perveniunt, Vermiculis.",
|
||||
"Draws the sky, sun, moon and stars.": "Caelum, solem, lunam et stellas trahit.",
|
||||
"Distance fog. Off shows the edge of the loaded world.": "Procul nebula. Onusto ostio mundi monstrat ore.",
|
||||
"Draws rain and snow.": "Imber et nix trahit.",
|
||||
"How far rain and snow fall around you.": "Quam multae pluviae et nives circa te cadunt.",
|
||||
"How many particles effects spawn.": "Particulae quot efficiunt pariunt.",
|
||||
"Round shadows under mobs and items.": "Obumbratio rotunda sub vulgus et item.",
|
||||
"Leaves with see-through gaps. Off draws them solid.": "Folia see-per intervalla. Iff solida trahit.",
|
||||
"Sorts water and glass more exactly behind each other.": "Perplura aqua et vitrum exactius post se.",
|
||||
"Which chunk rebuilds wait for the frame: none, nearby or yours.": "Quae FRUSTUM aedificat exspectant artus: prope nulla, vel tua.",
|
||||
"Animates water, lava, fire and other moving textures.": "Aqua, lava, ignis et alia textuum mobilium animat.",
|
||||
"World pixels per screen pixel. Below 100% is faster on the GPU.": "Orbis elementa per velum pixel. Infra 100% celerius est in GPU.",
|
||||
"Smooths jagged edges. FXAA: softer. TAA: smoothest, moving things may trail.": "Marginibus teretibus serratis. FXAA: mollior. TAA: lenissima, mo- res trahens.",
|
||||
"Renders the world smaller and rebuilds it with TAA. Faster, softer.": "Mundum reddit minorem et aedificat cum TAA. Velocius, mollior.",
|
||||
"HDR output on an HDR display: lava, fire and sunlight shine brighter.": "HDR output in HDR ostensio: lava, ignis et lux clarius lucent.",
|
||||
"How frames reach the screen while VSync is off.": "Quomodo tabulae ad tentorium perveniunt dum VSync absistit.",
|
||||
"Efficient sleeps until the next frame; Precise spins, like vanilla.": "Efficacior deinde artubus dum dormit; Plane rotat, ut vanilla.",
|
||||
"Fills the screen (borderless).": "Velamentum implet (borderless).",
|
||||
"Brightens dark places.": "Lucet latebras.",
|
||||
"Lowers the frame rate when minimised, or idle too.": "Framam rate demittit cum minimo, vel nimis otioso.",
|
||||
"Sways the view while walking.": "Visum flectit ambulans.",
|
||||
"Fades newly loaded chunks in.": "Ventris nuper onustus chunks in.",
|
||||
"Darkens the screen's edges.": "Obtenebrat oras scrinii.",
|
||||
"Shows when the world saves.": "Ostendit quando mundus salvatur.",
|
||||
"Shows attack cooldown.": "Impetum frigus ostendit.",
|
||||
"60 FPS cap (30 in menus or unfocused), half the workers: less power.": "60 FPS cap (30 in menus or unfocused), half the operators: less power.",
|
||||
"Threads that generate, light and mesh chunks. Next start.": "Stamina generantia, levia et chunkis reticula. Proximum initium.",
|
||||
"Vulkan, then DirectX 12 (Windows) or OpenGL (Linux) where it fails. Next start.": "Vulkan, tuncDirectX12 (Windows) or*OpenGL(Linux) ubi deficit. Proximum initium.",
|
||||
"Water and glass in one buffer: fewer draw calls, a bit more VRAM. Next start.": "Aqua et vitrum in vno quiddam: pauciores dun vo- bit, plus VRAM. Proximum initium.",
|
||||
"Mesh data sent to the GPU per frame. Lower is smoother while loading.": "Mesh notitia ad GPU per artus misit. Levior est inferior dum loading.",
|
||||
"Frame rate and frame times over the game, with a graph.": "Frame rate et fingo semper in ludo, cum lacinia purus.",
|
||||
"horizon.multiplayer.finding_friend": "Inveniens mundum amici tui.",
|
||||
"horizon.multiplayer.not_signed_in": "Hic servo in online modus est. Sign in with yourMicrosoftideo inHorizonlaunculo iungere.",
|
||||
"horizon.multiplayer.invalid_address": "Aliquam servo electronica:%s",
|
||||
"horizon.multiplayer.connected_friend_direct": "Coniuncta recta ad amicum tuum...",
|
||||
"horizon.multiplayer.connected_friend_relay": "Nullam a orci lorem.",
|
||||
"Advanced": "Provecta",
|
||||
"Search options": "Quaerere optiones",
|
||||
"Shortcut": "Brevis",
|
||||
"Distance": "procul",
|
||||
"Display": "Ostendere",
|
||||
"Sky and weather": "Caelum et tempestatem",
|
||||
"Lighting and entities": "Lucendi et entia",
|
||||
"Textures": "Texturas",
|
||||
"Chunk loading": "FRUSTUM loading",
|
||||
"Power": "Potestas",
|
||||
"Frames": "Tabulae",
|
||||
"Brightness": "splendor",
|
||||
"How far you see, the window and the HUD.": "Quam longe vides, fenestram et TESTA.",
|
||||
"The sky and weather, lighting, textures and the image.": "Caelum et tempestas illustrans, textura et imago.",
|
||||
"Chunk loading, culling and power use.": "FRUSTUM loading, decerpendo et usui potentiae.",
|
||||
"How frames reach the screen, and the performance overlay.": "Quomodo tabulae perveniunt ad tentorium, et perficiendum deaurabis.",
|
||||
"Brighter-than-white output on an HDR display.": "Candidior-quam-alba output in HDR ostentatione.",
|
||||
"Results for \"%s\"": "Proventus pro \"%s\"",
|
||||
"No settings match.": "Nec occasus par.",
|
||||
"horizon.title.not_affiliated": "Non foederataMojangor *Microsoft",
|
||||
"horizon.extras.header.lighting": "Lucendi",
|
||||
"horizon.extras.header.third_person": "tertia persona",
|
||||
"horizon.extras.header.particles": "Particulas",
|
||||
"horizon.extras.header.inventory": "Inventarium",
|
||||
"horizon.extras.header.sound": "Sonus",
|
||||
"horizon.extras.dynamic_lights": "Dynamic luminaria",
|
||||
"horizon.extras.own_name_tag": "Nomen proprium tag",
|
||||
"horizon.extras.hide_block_particles": "Obstructionum particulae intermissum celare",
|
||||
"horizon.extras.ui_sound_reserve": "Custodite channels III sonos",
|
||||
"horizon.extras.music_page": "Musica pagina",
|
||||
"horizon.extras.mouse_tweaks": "Mus Tweaks controls",
|
||||
"horizon.extras.mouse_tweaks_wheel": "Movet volumen rota items",
|
||||
"horizon.extras.sort": "Bullae Sort",
|
||||
"horizon.extras.no_ai": "Non AI",
|
||||
"horizon.extras.agent_control": "Agens Imperium",
|
||||
"horizon.extras.discord_presence": "DiscordDives praesentia",
|
||||
"horizon.extras.chat_indicator": "Nuntius indicator",
|
||||
"horizon.extras.wheel_cycles_settings": "Rota volumen occasus mutat",
|
||||
"horizon.extras.pack_browser": "Resource sarcina pasco",
|
||||
"horizon.extras.fullbright.tooltip": "Monstrare caudices et entia in plena luce, etiam in locis obscuris.",
|
||||
"horizon.extras.dynamic_lights.tooltip": "Faces et alii luminis fontes tenuerunt, omiserunt vel incenderunt cuneos circa eas.",
|
||||
"horizon.extras.own_name_tag.tooltip": "Nomen tuum supra caput tuum in tertia persona ostendit, sicut alii lusores vident. Occultus cum servo celat nomina turmarum tuarum vel invisibilis es.",
|
||||
"horizon.extras.hide_block_particles.tooltip": "Celat strages particulae quae e fracto stipite erumpunt et quem tu mea comminuunt. Aliae particulae manent.",
|
||||
"horizon.extras.auto_reconnect.tooltip": "Servo post perditum nexum aut sileo, numquam post calcitrare aut bannum petit.",
|
||||
"horizon.extras.ui_sound_reserve.tooltip": "Soni in mundo exeunt 16 inter 247 canales soni liberas, ita inundatio earum (magnam explosionem) tacere non potest tabulas electronicas.",
|
||||
"horizon.extras.music_page.tooltip": "Musica & Sonus Musicam accipit... paginam: ludere aliquem in vestigio constructum nunc vel unum vertere ut lusus desinat legere. Nihil mutatur donec te vestigio avertas.",
|
||||
"horizon.extras.mouse_tweaks.tooltip": "Dextra trahit loca per socors, sinistra trahens item habitam colligit, trabea + sinistra dragmam movet omnem socors.",
|
||||
"horizon.extras.mouse_tweaks_wheel.tooltip": "Demittit unum socors in alteram partem, sursum reducit unum.",
|
||||
"horizon.extras.sort.tooltip": "Sortes inventarii, cistae, dolia, cistas cludunt et cistas schedulae in creatrix tab ordine, acervos bus.",
|
||||
"horizon.extras.sort_key.tooltip": "Perplura pars sub cursore. Preme, deinde clavem preme; Effugere, dissolvere.",
|
||||
"horizon.extras.no_ai.tooltip": "Coria et singulas lineas AI vertit: agentis imperium, horizon-ctl et MCP servientes. Transibit etiam in launcher.",
|
||||
"horizon.extras.agent_control.tooltip": "Pro- prium agens AI agens hunc ludum per horizontem-ctl vel MCP clientem ludere potest, in hoc computatorio tantum.",
|
||||
"horizon.extras.discord_presence.tooltip": "Ludens ostenditHorizonin tuumDiscordprofile dumDiscordcurrit: menus, lusor vel lusorius, dimensio ac tempus lusit. Numquam nomen mundi vel inscriptionem servi.",
|
||||
"Calibrate Anyway...": "Calibrate Usquam...",
|
||||
"Use Automatic Setup": "Lorem Setup utere",
|
||||
"Shortcut: %s": "Brevis:%s",
|
||||
"Next": "Proximum",
|
||||
"HDR Calibration %s/%s: %s": "HDR Calibration%s/%s:%s",
|
||||
"Sets the three below full screen, one test picture at a time.": "Tres infra ponit tentorium plenum, unum tabula testium ad tempus.",
|
||||
"A key that opens this screen from the game. Not bound at first.": "Clavis quae hoc tegumentum a ludo aperit. Non primo tenetur.",
|
||||
"Your display didn't say how bright it gets: calibrate to set it up.": "Ostentatio tua non dixit quam clara accipit: calibrate ut eam erigat.",
|
||||
"Already set up for your display. Only calibrate if HDR looks wrong.": "Iam ad ostentationem tuam constitue. Tantum calibrate si HDR nefas spectat.",
|
||||
"Puts Peak Brightness and Paper White back to your display's setup.": "Ponit Peak Brightness et Chartam Albam reducere ad tui ostentationis setup.",
|
||||
"Set up for your display. Leave on Auto unless it looks wrong.": "Propono tibi. Auto relinquas nisi malum spectat.",
|
||||
"Lower it until the logo just disappears into the black.": "Demittere eam donec logo mox in nigrum evanescit.",
|
||||
"Raise it until the logo just disappears into the bright square.": "Erige donec logo mox evanescit in lucidum quadratum.",
|
||||
"Make the card a white that's comfortable to look at for a long time, in the light you play in.": "Fac chartam albam quod diu commoda est ad videndum, in luce quam agas.",
|
||||
"horizon.splitscreen.profiles.forget": "Oblivisci",
|
||||
"horizon.splitscreen.profiles.forget_named": "Oblivisci%s",
|
||||
"horizon.splitscreen.profiles.previous": "Antecedens",
|
||||
"horizon.splitscreen.profiles.next": "Proximum",
|
||||
"horizon.splitscreen.profiles.new_button": "Novus Profile...",
|
||||
"horizon.splitscreen.profiles.forget_title": "Profile obliviscere?",
|
||||
"horizon.splitscreen.profiles.forget_leaves": "Relinquitur Jiic indicem s.",
|
||||
"horizon.splitscreen.profiles.forget_kept": "Mundi progressus et occasus servantur.",
|
||||
"horizon.splitscreen.profiles.new_title": "Novus Profile",
|
||||
"horizon.splitscreen.profiles.name_hint": "Nomen (3 ad 16 litterae, numeri, _)",
|
||||
"horizon.splitscreen.profiles.offline_note": "Online profiles pertinent ad hoc exempli gratia",
|
||||
"horizon.splitscreen.profiles.move": "Movere quo ludere",
|
||||
"horizon.splitscreen.profiles.move_place": "Movere quo ludo:%s",
|
||||
"horizon.friends.title": "Ludere cum amicis",
|
||||
"horizon.friends.hint": "Amici crustulum codicem post titulum screen scriptorum amici conjunctionem, in Direct Connection, vel in pagina Launculi Play.",
|
||||
"horizon.friends.copy_code": "Exemplar Code",
|
||||
"horizon.friends.stop_sharing": "Socius subsisto",
|
||||
"horizon.friends.none_yet": "Nondum hic amici.",
|
||||
"horizon.friends.here_now": "Hic nunc: %s",
|
||||
"horizon.friends.share_intro": "Share hunc mundum post codicem invitare: aperit LAN, et amicos in interrete cum codice coniunge. Nullus cultor noster involvitur.",
|
||||
"horizon.friends.start_sharing": "Satus Socius",
|
||||
"horizon.friends.troubleshooting": "Fermentum...",
|
||||
"horizon.friends.stopped": "Constitit invitare codicem communicantes.",
|
||||
"horizon.friends.short_code_changed": "Perperam aliquis brevem codicem tentabat, sic mutavit.",
|
||||
"horizon.friends.wrong_code": "Conatus codice aliquis iniuriam.",
|
||||
"horizon.friends.code_ready": "Codicem tuum invitare paratum est: Ludus Menu, lude cum amicis. Effingo eam et mitte amicis tuis.",
|
||||
"horizon.friends.share_failed": "Non potuit communicare mundum:%s",
|
||||
"horizon.friends.finding_route": "Invenire quomodo amici ad vos pervenire possunt…",
|
||||
"horizon.osk.space": "Spatium",
|
||||
"horizon.osk.delete": "Delere",
|
||||
"horizon.osk.symbols": "Symbola",
|
||||
"horizon.extras.chat_animation.tooltip": "Novum chat linea labitur in a sinistra, dum recedit in, non apparere totum.",
|
||||
"horizon.extras.chat_indicator.tooltip": "Talea colorata ad sinistram lineae chat.",
|
||||
"horizon.extras.wheel_cycles_settings.tooltip": "Volubilis rota super bullam in uncinis mutat valorem suum, ut in vanilla. Abi, rota tantum volumina ponit.",
|
||||
"horizon.extras.pack_browser.tooltip": "Lego Resource Sarcinis tesseram additam accipit quae 0⟧ scrutatur et sarcinam in folder sarcinis condit. Abi, ludum numquam contactus Modrinth.",
|
||||
"horizon.extras.splitscreen.tooltip": "In mundo, alius moderatoris ut novus lusor iungere potest: instare A cum quaerit, deinde figuram carpe et ubi ludere.",
|
||||
"horizon.splitscreen.setup.monitor": "Monitor%s",
|
||||
"horizon.splitscreen.setup.monitor_unknown": "monitorem",
|
||||
"horizon.splitscreen.setup.window": "Fenestra%s",
|
||||
"horizon.splitscreen.setup.new_window": "Nova fenestra",
|
||||
"horizon.splitscreen.setup.fill_monitor": "Imple%s",
|
||||
"horizon.splitscreen.setup.switch": "%s:%s",
|
||||
"horizon.splitscreen.setup.player": "Ludio%s",
|
||||
"horizon.splitscreen.setup.revert": "Reverti",
|
||||
"horizon.splitscreen.setup.apply": "Applicare",
|
||||
"horizon.splitscreen.setup.warning.empty_main": "Nemo ludit in Fenestra I: celat",
|
||||
"horizon.splitscreen.setup.warning.empty_close": "Nemo ludit in Fenestra%s: Claudit in Applicare",
|
||||
"horizon.splitscreen.setup.warning.empty_new": "Nemo ludit in Fenestra%s; Non aperire",
|
||||
"horizon.splitscreen.setup.warning.on_main": "Fenestra%simplet Fenestra monitorem I: scaenicorum ludere in Fenestra 1",
|
||||
"horizon.splitscreen.setup.warning.unplugged": "Fenestra%sMonitor non coniungitur: lusores eius in Fenestra 1",
|
||||
"horizon.splitscreen.setup.status.off": "Splitscreen non vigilat.",
|
||||
"horizon.splitscreen.setup.status.enable_hint": "Vertere, deinde puga pyga alterius moderatoris in mundo.",
|
||||
"horizon.splitscreen.setup.status.join_hint": "Press A copulare et lege profile.",
|
||||
"horizon.splitscreen.setup.status.idle": "Splitscreen otiosi",
|
||||
"horizon.splitscreen.setup.status.alone": "Nulla a nisl nisl.",
|
||||
"horizon.splitscreen.setup.status.solo_controls": "Solo controllata et moderatoris feedback non mutatur.",
|
||||
"horizon.splitscreen.setup.window_empty": "Fenestra%s: vacua",
|
||||
"horizon.splitscreen.setup.note.select": "Tessera lusor, vel ad fenestram vel monitorem trahes.",
|
||||
"horizon.splitscreen.setup.note.apply": "Applicare ludere hoc modo, Reverti solve.",
|
||||
"horizon.splitscreen.setup.note.place": "Ubi debet%sludere?",
|
||||
"horizon.splitscreen.setup.this_player": "hoc ludio ludius",
|
||||
"horizon.splitscreen.setup.switch_disabled": "Splitscreen vertit semel alii reliquerunt (morantur menus).",
|
||||
"horizon.splitscreen.setup.window_place": "Fenestra%s(%sof *%s)",
|
||||
"horizon.splitscreen.setup.names": "Nomina",
|
||||
"horizon.splitscreen.setup.identify": "COGNOSCO",
|
||||
"horizon.splitscreen.setup.layout.two": "2 communicatio;%s",
|
||||
"horizon.splitscreen.setup.layout.three": "3 communicatio;%s",
|
||||
"horizon.splitscreen.setup.layout.two.1": "Una parte",
|
||||
"horizon.splitscreen.setup.layout.two.2": "Summo et fundo",
|
||||
"horizon.splitscreen.setup.layout.three.0": "Unum latum supra",
|
||||
"horizon.splitscreen.setup.layout.three.1": "Una alta ad sinistram",
|
||||
"horizon.splitscreen.setup.layout.three.2": "Una parte",
|
||||
"horizon.splitscreen.setup.help.player": "Click aut drag%seos movere.",
|
||||
"horizon.splitscreen.setup.help.layout_auto": "%s(inde a parte cum lata est fenestra). Press mutare.",
|
||||
"horizon.splitscreen.setup.help.layout": "%s. Press mutare.",
|
||||
"horizon.splitscreen.setup.help.switch": "Splitscreen pro hoc computatorio in vel off.",
|
||||
"horizon.splitscreen.setup.help.identify": "Inspectus scaenici ostendit quam fenestram in se sit.",
|
||||
"horizon.splitscreen.setup.help.names": "Uterque lusoris nomen in angulo conspicitur.",
|
||||
"horizon.splitscreen.setup.help.revert": "Dissolve mutationes nondum applicatae.",
|
||||
"horizon.splitscreen.setup.help.apply": "Ludere viam tabula indicat.",
|
||||
"horizon.splitscreen.setup.help.unchanged": "Nihil tamen mutandum.",
|
||||
"horizon.splitscreen.setup.give_up_pad": "Da Sursum metus",
|
||||
"horizon.splitscreen.prompt.controller_connected": "Controller connexa",
|
||||
"horizon.splitscreen.prompt.controller_disconnected": "Controller disiungitur",
|
||||
"horizon.splitscreen.prompt.controller_disconnected.hint": "Reconnect eam, seu premere puga alterius",
|
||||
"horizon.splitscreen.prompt.join.one": "%svult iungere",
|
||||
"horizon.splitscreen.prompt.join.many": "%smoderatoris vis iungere",
|
||||
"horizon.splitscreen.prompt.join.as_p1": "Ludere ut P1",
|
||||
"horizon.splitscreen.prompt.lost": "%s: Disiungitur moderatoris",
|
||||
"horizon.splitscreen.prompt.lost.use_another": "Utere alio",
|
||||
"horizon.splitscreen.prompt.lost.leave": "Relinquere",
|
||||
"horizon.splitscreen.setup.help.give_up_pad": "Tuus dominator cessat te impellere et offertur iungere (A).",
|
||||
"horizon.splitscreen.setup.note.held_at": "%sto%s: hic remittit, B reponit.",
|
||||
"horizon.splitscreen.setup.note.held": "%ssustulit: left/right legit ubi, A guttae, B reponit.",
|
||||
"Hides models behind opaque blocks. Async checks off-thread; entities tick.": "Coria post caudices opaca exempla. Async linum cohibet; entia tick.",
|
||||
"Block Entities": "Obstructionum Entities",
|
||||
"Shulker Boxes": "Shulker Pyxidas",
|
||||
"Reuses settled boxes; lid movement stays animated.": "Reuses scriniorum consederunt; operculo motus animatus.",
|
||||
"Signs": "Signa",
|
||||
"Reuses sign text until text, light, or font changes.": "Reuses signare textum usque ad textum, lucem, vel fontium mutationes.",
|
||||
"Decorated Pots": "Ornatus ollis",
|
||||
"Reuses still pots; break wobble and sherd changes redraw.": "Reuses adhuc suut; LABO conteram et shed mutationes redraw.",
|
||||
"Bells": "Campanae",
|
||||
"Reuses still bells; ringing stays animated.": "Reuses adhuc tintinnabulis ; tinnitu aereo animata.",
|
||||
"Chests": "arcis",
|
||||
"Reuses closed chests; moving lids stay animated.": "Reuses pectoribus clausis; mobilibus integumentis animata maneat.",
|
||||
"Reuses poles; flags and pattern layers still update.": "Reuses polos; vexilla et exemplar stratis adhuc update.",
|
||||
"Copper Golem Statues": "Signa aeris Golem",
|
||||
"Reuses statue geometry until its block state changes.": "Reuses geometriae statuae usque ad statum suum scandalum mutantur.",
|
||||
"Leaf Culling": "Folium Culling",
|
||||
"Every leaf face. Vanilla's fancy leaves.": "Frons omnis facies. Vanillae foliis.",
|
||||
"Distant Plant Dither": "Dither Plant Dither",
|
||||
"Keeps fine plants in high-res packs from fading far away.": "Plantas optimas servat in rebus sarcinis longe a evanescentibus.",
|
||||
"F2 screenshots at this many times the game's resolution. Higher takes longer.": "F2 eenshotsscray ad hoc pluries consilium ludum. Altior, longior.",
|
||||
"Shows a made-up frame between each two real ones: smoother, a little more lag.": "Articulum inter utrumque verum factum ostendit: levius, paulo tardior.",
|
||||
"Shadow Cache": "umbra Cache",
|
||||
"Reuses the pack shadow map when sun, view and world match. Off by default.": "Reuses sarcinam umbram map, cum sol, prospectus et mundus compositus. Off per defaltam.",
|
||||
"On servers, finds their BlueMap web map for far terrain. Next join.": "In servientibus reperit tabulam geographicam suam BlueMap pro longinquis regionibus. Proximum iungo.",
|
||||
"BlueMap Radius": "BlueMap Badius",
|
||||
"How far around you BlueMap tiles are downloaded. Next join.": "Quam longe circa vos BlueMap tiles receptae sunt. Proximum iungo.",
|
||||
"Synchronous": "Synchroni",
|
||||
"Solid": "Firmus",
|
||||
"Solid Aggressive": "solidus infestantibus",
|
||||
"Hollow": "cavum",
|
||||
"Leaves fully inside a canopy draw solid: fewer see-through layers.": "Folia intra conopeum plene solida trahunt: rariora, sedis-per stratis.",
|
||||
"Leaves with one open side draw solid too: faster, chunkier edges.": "Folia uno latere aperto etiam solida trahunt: ocius, margines chunkier.",
|
||||
"Drops faces between leaves: faster, but gaps look through.": "Inter folia stillat facies: ocius, sed hiatus perspice.",
|
||||
"Hotbar: Next Slot": "Hotbar: Next Slote",
|
||||
"horizon.agent.connected.one": "Coniuncta: 1 agente nexu",
|
||||
"horizon.agent.connected.many": "Coniuncta:%sagente hospites",
|
||||
"horizon.agent.connected.one_ago": "Coniuncta: 1 nexus agentis, mandatum novissimum%ss ago",
|
||||
"horizon.agent.connected.many_ago": "Coniuncta:%sagens hospites, ultimum mandatum%ss ago",
|
||||
"horizon.agent.waiting": "Expectans procuratorem.",
|
||||
"horizon.agent.off": "Off: agentes hoc ludum attingere non possunt.",
|
||||
"horizon.agent.session_opened": "Aperta est huic sessioni per rationem quam ludum incepit.",
|
||||
"horizon.agent.socket": "Tabernae:%s(Effingo singula ad suum plenum iter)",
|
||||
"horizon.agent.local_only": "Local only: agentes in hoc computatorio, aeneum numquam.",
|
||||
"%s nits": "%snits",
|
||||
"%.2f nits": "%.2f.2nits",
|
||||
"Hides models behind opaque blocks. Entities update. Off with custom packs.": "Coria post caudices opaca exempla. Renovatio entia. More off cum sarcinis.",
|
||||
"horizon.extras.repro_keys": "Recordatio shortcuts",
|
||||
"horizon.extras.repro_keys.tooltip": "F3+R incipit vel sistit reprimendi memoriam et F3+E fasciculum suum scribit. Off by default: a record copies the world.",
|
||||
"horizon.agent.record_session": "Initium Book Sessio",
|
||||
"horizon.agent.record_stop": "Book Sessio subsisto",
|
||||
"horizon.agent.export_repro": "Export Repro Fasciculus",
|
||||
"horizon.repro.started": "Recordatio incipiat; F3+R sistit et fasciculum scribit.",
|
||||
"horizon.repro.stopped": "Recordatio cessavit;%s",
|
||||
"horizon.repro.bundle": "Repro fasciculum:%s",
|
||||
"horizon.repro.error": "Repro:%s",
|
||||
"horizon.repro.no_recording": "Nulla memoria adhuc exportare est.",
|
||||
"horizon.repro.replay_started": "Remonstrare incepit:%s",
|
||||
"horizon.pack.addInfo": "Addere a sarcina a resource *Modrinth",
|
||||
"horizon.pack.addWorking": "RogansModrinth...",
|
||||
"horizon.pack.addNone": "Nulla resource invenerunt sarcinas",
|
||||
"horizon.pack.addTitle": "Addere Resource Pack",
|
||||
"horizon.pack.install": "install",
|
||||
"horizon.pack.installed": "installed",
|
||||
"horizon.pack.search": "Investigatio",
|
||||
"horizon.pack.searchHint": "InvestigatioModrinth...",
|
||||
"horizon.pack.filters": "Filtra",
|
||||
"horizon.pack.filter.realistic": "Realistica",
|
||||
"horizon.pack.filter.simplistic": "Simplex",
|
||||
"horizon.pack.filter.vanillaLike": "Vanilla-sicut",
|
||||
"horizon.pack.addFailed": "pravis addi non potuit;%s",
|
||||
"horizon.extras.cosmetics_mine": "My stibio",
|
||||
"horizon.extras.cosmetics_mine.tooltip": "Occultus: omnisHorizonlusor te sine tuis fucis videt, te comprehendit. Idem transitum cum vestiario launcher.",
|
||||
"horizon.extras.cosmetics_others": "Alii histriones medicamentis",
|
||||
"horizon.extras.cosmetics_others.tooltip": "Quid aliud?Horizonhistriones gerunt: omnia, solum nomen tag stili, vel nihil. Occultus, ludus numquam quaerit quod gerunt.",
|
||||
"horizon.extras.cosmetics_auras": "Aliorum auras et calles",
|
||||
"horizon.extras.cosmetics_auras.tooltip": "Auras et calles alii lusores gerunt. Off per defaltam.",
|
||||
"horizon.extras.cosmetics.shown": "Ostensum",
|
||||
"horizon.extras.cosmetics.hidden": "Occultus",
|
||||
"horizon.extras.cosmetics.name_tags": "Nomen tags tantum"
|
||||
}
|
||||
@@ -0,0 +1,444 @@
|
||||
{
|
||||
"horizon.options.three_d_skin_layers": "3D-Skin-Schichten",
|
||||
"horizon.options.vibration": "Vibratioun",
|
||||
"horizon.options.adaptive_triggers": "Adaptive Ausléiser",
|
||||
"horizon.options.lightbar": "Liichtbar",
|
||||
"horizon.options.look_sensitivity": "Kamera-Sensibilitéit",
|
||||
"horizon.options.invert_x": "Kamera X invertéieren",
|
||||
"horizon.options.invert_y": "Kamera Y invertéieren",
|
||||
"horizon.options.sneak_button": "Schläichknäppchen",
|
||||
"horizon.options.move_deadzone": "Deadzone Beweegung",
|
||||
"horizon.options.look_deadzone": "Deadzone Kamera",
|
||||
"horizon.options.button_glyphs": "Knäppchen Glyphen",
|
||||
"horizon.options.menu_navigation": "Menu Navigatioun",
|
||||
"horizon.options.chat_delay": "Chat Verzögerung",
|
||||
"horizon.options.lightbar.health": "Gesondheet",
|
||||
"horizon.options.lightbar.dimension": "Dimensioun",
|
||||
"horizon.options.unavailable": "Dës Fonktioun ass nach net verfügbar am Horizon.",
|
||||
"horizon.options.search": "Sich Astellunge...",
|
||||
"horizon.pages.shader_options": "Shader Optiounen",
|
||||
"horizon.pages.controller": "Controller Astellungen",
|
||||
"horizon.pages.controller_binds": "Controller bindt",
|
||||
"horizon.pages.settings": "Horizon Astellungen",
|
||||
"horizon.split.leave": "Loosst",
|
||||
"horizon.pages.split_settings": "Splitscreen Astellungen",
|
||||
"horizon.pages.split_profiles": "Wien spillt?",
|
||||
"horizon.pages.music": "Musek",
|
||||
"horizon.pages.music.overworld": "Iwwerwelt",
|
||||
"horizon.pages.music.creative": "Kreativ",
|
||||
"horizon.pages.music.underwater": "Ënnerwaasser",
|
||||
"horizon.pages.music.end": "D'Enn",
|
||||
"horizon.pages.music.overworld_biomes": "Iwwerwelt Biome",
|
||||
"horizon.pages.music.nether_biomes": "Netter Biome",
|
||||
"horizon.pages.music.end_biomes": "Enn biomes",
|
||||
"horizon.pages.music.other": "Aner Musek",
|
||||
"horizon.pages.music.empty": "Keng Musekstracks: d'Kläng vum Spill sinn net gelueden.",
|
||||
"horizon.pages.music.tooltip": "Déi agebaute Bunnen, no Situatioun: Spillt elo een, oder schalt all aus, sou datt d'Spill ophält et ze picken.",
|
||||
"horizon.pages.settings.tooltip": "Horizon seng eege Astellungen: Grafiken, Controller, Extras a Mods.",
|
||||
"horizon.pages.graphics.tooltip": "Grafiken, einfach: all Astellung seet wat et kascht.",
|
||||
"horizon.pages.graphics_advanced.tooltip": "All Grafikastellung, Horizon's abegraff, mat deem wat all kascht.",
|
||||
"horizon.pages.controller.tooltip": "Controller: hir Knäppercher, Bengel, Schwéngung a Menü Navigatioun.",
|
||||
"horizon.pages.extras.tooltip": "Optional Ergänzunge, all aus als Standard: d'Spill bleift Vanille bis Dir een ageschalt.",
|
||||
"horizon.pages.agent.tooltip": "Loosst Ären eegenen AI Agent spillen: horizon-ctl an MCP Clienten op dësem Computer.",
|
||||
"horizon.pages.split_profiles.tooltip": "Wien spillt: e Profil, deen an dësem Spilldossier gehal gëtt.",
|
||||
"horizon.pages.split_setup.tooltip": "D'Fënsteren an d'Monitore, a wie spillt wou.",
|
||||
"horizon.pages.shader_packs.tooltip": "Shader Packs aus dem Shaderpacks Dossier: Horizon seng eegen an déi am Shaders/ Format. Ee leeft op enger Zäit.",
|
||||
"horizon.pages.mods.tooltip": "Mods gemaach fir Horizon, aus dem Horizont-Mods Dossier. Jidderee leeft an enger Sandkëscht a bleift aus, bis Dir se ausschalt.",
|
||||
"horizon.pages.open.graphics": "Grafiken...",
|
||||
"horizon.pages.open.graphics_advanced": "Fortgeschratt Grafiken ...",
|
||||
"horizon.pages.open.controller": "Controller Astellunge...",
|
||||
"horizon.pages.open.extras": "Extras ...",
|
||||
"horizon.pages.open.horizon_graphics": "Horizon Grafiken...",
|
||||
"horizon.pages.open.controller_binds": "Controller bindt ...",
|
||||
"horizon.pages.open.horizon_settings": "Horizon Astellunge...",
|
||||
"horizon.pages.open.music": "Musek...",
|
||||
"horizon.mods.empty": "Keng Mods: setzen .hmod Dateien am Horizont-Mods Dossier",
|
||||
"horizon.mods.stopped": " (gestoppt)",
|
||||
"horizon.mods.not_built": " (Net gebaut)",
|
||||
"horizon.mods.settings": "Astellungen",
|
||||
"horizon.mods.in_world": " (loosst d'Welt änneren)",
|
||||
"horizon.mods.open_folder": "Open Mod Dossier",
|
||||
"horizon.shader_packs.empty": "Keng Shader Packs: setzt se an den Shaderpacks Dossier",
|
||||
"horizon.shader_options.open": "Shader Optiounen ...",
|
||||
"horizon.shader_options.profile": "Profil",
|
||||
"horizon.shader_options.loading": "Liest d'Optioune vum Shader Pack ...",
|
||||
"horizon.agent.copy_details": "Kopie Verbindung Detailer",
|
||||
"horizon.multiplayer.join": "Maacht mat",
|
||||
"horizon.multiplayer.cancel_reconnecting": "Ofbriechen Reconnecting",
|
||||
"horizon.multiplayer.join_friend": "Maacht mat engem Frënd",
|
||||
"horizon.multiplayer.invite_code": "Invitéieren Code",
|
||||
"horizon.multiplayer.relay": "Relais (optional)",
|
||||
"LOD Distance": "LOD Distanz",
|
||||
"Far Detail": "Wäit Detail",
|
||||
"Entity Culling": "Entitéit Culling",
|
||||
"Upload Budget": "Eroplueden Budget",
|
||||
"Sky": "Himmel",
|
||||
"Fog": "Niwwel",
|
||||
"Weather": "Wieder",
|
||||
"Animated Textures": "Animéiert Texturen",
|
||||
"Present Mode": "Presentéieren Modus",
|
||||
"Worker Threads": "Aarbechter Threads",
|
||||
"Resolution Scale": "Resolutioun Skala",
|
||||
"Paper White": "Wäiss Pabeier",
|
||||
"Peak Brightness": "Peak Hellegkeet",
|
||||
"Black Level": "Black Niveau",
|
||||
"UI Brightness": "UI Hellegkeet",
|
||||
"Battery Mode": "Batterie Modus",
|
||||
"Graphics API": "Grafik API",
|
||||
"Translucent Batching": "Duerchsichteg Batching",
|
||||
"Performance Overlay": "Leeschtung Overlay",
|
||||
"Full Detail Distance": "Voll Detail Distanz",
|
||||
"On": "Op",
|
||||
"Unlimited": "Onlimitéiert",
|
||||
"Custom": "Benotzerdefinéiert",
|
||||
"Performance": "Leeschtung",
|
||||
"Balanced": "Equilibréiert",
|
||||
"Quality": "Qualitéit",
|
||||
"Ultra Performance": "Ultra Leeschtung",
|
||||
"Native": "Nativ",
|
||||
"Full": "Voll",
|
||||
"Reduced": "Reduzéiert",
|
||||
"Efficient": "Effikass",
|
||||
"Precise": "Präzis",
|
||||
"Immediate": "Direkt",
|
||||
"FPS and Graph": "FPS a Grafik",
|
||||
"No cost": "Keng Käschten",
|
||||
"Low cost": "Niddereg Käschten",
|
||||
"Medium cost": "Mëttelméisseg Käschten",
|
||||
"High cost": "Héich Käschten",
|
||||
"Saves time": "Spuert Zäit",
|
||||
"Graphics": "Grafiken",
|
||||
"Done": "Gemaach",
|
||||
"This feature is not yet available in Horizon.": "Dës Fonktioun ass nach net verfügbar am Horizon.",
|
||||
"Your display or system doesn't offer HDR output.": "Ären Display oder System bitt keen HDR Output.",
|
||||
"Turn HDR on to use it.": "Schalt HDR un fir se ze benotzen.",
|
||||
"Your GPU or graphics API doesn't support it.": "Är GPU oder Grafik API ënnerstëtzt et net.",
|
||||
"%s chunks": "%s Stécker",
|
||||
"%s per frame": "%s pro Frame",
|
||||
"%s KiB/frame": "%s KiB/Frame",
|
||||
"Full-detail terrain range. LOD Distance can extend local worlds farther.": "Voll-Detailer Terrain Gamme. LOD Distanz kann lokal Welten méi wäit verlängeren.",
|
||||
"Coarse distant terrain in local worlds. Integrated GPUs stop at 128 chunks.": "Grof wäitem Terrain an lokal Welten. Integréiert GPUs stoppen op 128 Stécker.",
|
||||
"Reduced draws far terrain coarser: faster on this integrated GPU.": "Reduzéiert zitt wäit Terrain méi grober: méi séier op dëser integréiert GPU.",
|
||||
"Reduced draws far terrain coarser, for GPUs it slows down.": "Reduzéiert zitt wäit terrain méi grober, fir GPUs et bremst.",
|
||||
"Field of view. Wider shows more terrain at once.": "Gesiichtsfeld. Breet weist méi Terrain op eemol.",
|
||||
"Caps frames per second; a cap saves power and heat.": "Caps Rummen pro Sekonn; eng Kap spuert Kraaft an Hëtzt.",
|
||||
"Waits for the display's refresh: no tearing, a little latency.": "Waart op d'Erfrëschung vum Display: kee räissen, e bësse latency.",
|
||||
"Size of menus and the HUD.": "Gréisst vun de Menüen an den HUD.",
|
||||
"Sets the options below together. Changing one makes it Custom.": "Setzt d'Optiounen hei ënnen zesummen. Änneren engem mécht et Benotzerdefinéiert.",
|
||||
"Lava, fire and sunlight shine brighter than white. Needs an HDR display.": "Lava, Feier a Sonneliicht blénken méi hell wéi wäiss. Braucht en HDR Display.",
|
||||
"Your display's darkest black. 0 for OLED; LCDs glow a little.": "Ären Display ass däischterste schwaarz. 0 fir OLED; LCDs blénken e bëssen.",
|
||||
"How bright highlights get. Auto: the peak your system reports.": "Wéi hell Highlights kréien. Auto: den Héichpunkt Äre System bericht.",
|
||||
"How bright white paper and menus look. Auto: your desktop's white.": "Wéi hell wäiss Pabeier a Menue kucken. Auto: Äre Desktop ass wäiss.",
|
||||
"How bright the HUD and menus are, against paper white.": "Wéi hell den HUD an d'Menue sinn, géint Pabeierwäiss.",
|
||||
"How far mobs, crops and machines keep working. CPU time.": "Wéi wäit Mob, Cropen a Maschinnen weider schaffen. CPU Zäit.",
|
||||
"How far away mobs and items are drawn, as a share of normal.": "Wéi wäit ewech mobs an Elementer gezeechent, als Undeel vun normal.",
|
||||
"Skips terrain hidden behind closed sections. Off costs a lot.": "Verstoppt Terrain hannert zouene Sektiounen verstoppt. Off kascht vill.",
|
||||
"Hides entities behind opaque blocks.": "Verstoppt Entitéite hannert opaken Blocken.",
|
||||
"No entity occlusion culling.": "Keng Entitéit Okklusioun culling.",
|
||||
"CPU occlusion test runs this frame.": "CPU Okklusiounstest leeft dëse Frame.",
|
||||
"Occlusion checks run on a worker thread.": "Okklusiounskontrollen lafen op engem Aarbechter thread.",
|
||||
"Meshed sections uploaded per frame. Lower is smoother while loading.": "Meshed Sektiounen pro Frame eropgelueden. Ënneschten ass méi glat beim Luede.",
|
||||
"Soft shadows in corners. Costs chunk building time only.": "Soft Schatten an Ecker. Käschten nëmmen Stéck Bauzäit.",
|
||||
"Smaller copies of block textures for distant terrain: less shimmer.": "Méi kleng Kopie vu Blocktexturen fir wäitem Terrain: manner Schimmer.",
|
||||
"Blends grass and water colours across biomes when building chunks.": "Vermëscht Gras a Waasserfaarwen iwwer Biome beim Bauen vun Stécker.",
|
||||
"Cloud layer: off, flat (fast) or 3D (fancy).": "Cloud Schicht: Off, flaach (séier) oder 3D (Fancy).",
|
||||
"How far clouds reach, in chunks.": "Wéi wäit d'Wolleken erreechen, a Stécker.",
|
||||
"Draws the sky, sun, moon and stars.": "Zeechnen den Himmel, Sonn, Mound a Stären.",
|
||||
"Distance fog. Off shows the edge of the loaded world.": "Distanz Niwwel. Off weist de Rand vun der gelueden Welt.",
|
||||
"Draws rain and snow.": "Zeechnen Reen a Schnéi.",
|
||||
"How far rain and snow fall around you.": "Wéi wäit Reen a Schnéi ronderëm Iech falen.",
|
||||
"How many particles effects spawn.": "Wéi vill Partikel Effekter spawn.",
|
||||
"Round shadows under mobs and items.": "Ronn Schatten ënner Mobs an Artikelen.",
|
||||
"Leaves with see-through gaps. Off draws them solid.": "Blieder mat duerchsichteg Lücken. Off zitt se fest.",
|
||||
"Sorts water and glass more exactly behind each other.": "Sortéiert Waasser a Glas méi genee hannerteneen.",
|
||||
"Which chunk rebuilds wait for the frame: none, nearby or yours.": "Wat Chunk Rebuilds waarden op de Frame: Keen, Emgéigend oder Är.",
|
||||
"Animates water, lava, fire and other moving textures.": "Animéiert Waasser, Lava, Feier an aner bewegt Texturen.",
|
||||
"World pixels per screen pixel. Below 100% is faster on the GPU.": "Welt Pixel pro Écran Pixel. Ënnert 100% ass méi séier op der GPU.",
|
||||
"Smooths jagged edges. FXAA: softer. TAA: smoothest, moving things may trail.": "Gläicht geckeg Kanten. FXAA: méi mëll. TAA: glatsten, bewegt Saachen kënnen verfollegen.",
|
||||
"Renders the world smaller and rebuilds it with TAA. Faster, softer.": "Maacht d'Welt méi kleng a baut se mat TAA op. Méi séier, méi mëll.",
|
||||
"HDR output on an HDR display: lava, fire and sunlight shine brighter.": "HDR Ausgang op engem HDR Display: Lava, Feier a Sonneliicht blénken méi hell.",
|
||||
"How frames reach the screen while VSync is off.": "Wéi Rummen erreechen Écran iwwerdeems VSync aus ass.",
|
||||
"Efficient sleeps until the next frame; Precise spins, like vanilla.": "Effikass schléift bis den nächsten Frame; Präzis Spins, wéi Vanille.",
|
||||
"Fills the screen (borderless).": "Fëllt den Ecran (randlos).",
|
||||
"Brightens dark places.": "Helles däischter Plazen.",
|
||||
"Lowers the frame rate when minimised, or idle too.": "Senkt de Frame Taux wann miniméiert, oder och Idle.",
|
||||
"Sways the view while walking.": "Sways d'Vue beim Fouss.",
|
||||
"Fades newly loaded chunks in.": "Fades nei gelueden Stécker an.",
|
||||
"Darkens the screen's edges.": "Däischter d'Kante vum Écran.",
|
||||
"Shows when the world saves.": "Weist wann d'Welt rett.",
|
||||
"Shows attack cooldown.": "Weist Attack Ofkillung.",
|
||||
"60 FPS cap (30 in menus or unfocused), half the workers: less power.": "60 FPS Cap (30 a Menuen oder onfokusséiert), d'Halschent vun den Aarbechter: manner Kraaft.",
|
||||
"Threads that generate, light and mesh chunks. Next start.": "Threads déi generéieren, liicht a Mesh Stécker. Nächste Start.",
|
||||
"Vulkan, then DirectX 12 (Windows) or OpenGL (Linux) where it fails. Next start.": "Vulkan, dann DirectX 12 (Windows) oder OpenGL (Linux), wou et klappt. Nächste Start.",
|
||||
"Water and glass in one buffer: fewer draw calls, a bit more VRAM. Next start.": "Waasser a Glas an engem Puffer: manner Zeechnen Appellen, e bësse méi VRAM. Nächste Start.",
|
||||
"Mesh data sent to the GPU per frame. Lower is smoother while loading.": "Mesh Daten op d'GPU pro Frame geschéckt. Ënneschten ass méi glat beim Luede.",
|
||||
"Frame rate and frame times over the game, with a graph.": "Frame Taux an Frame mol iwwer d'Spill, mat enger Grafik.",
|
||||
"horizon.multiplayer.finding_friend": "Fannt d'Welt vun Ärem Frënd ...",
|
||||
"horizon.multiplayer.not_signed_in": "Dëse Server ass am Online Modus. Mellt Iech un mat Ärem Microsoft Kont am Horizon Launcher fir matzemaachen.",
|
||||
"horizon.multiplayer.invalid_address": "Invalid Server Adress: %s",
|
||||
"horizon.multiplayer.connected_friend_direct": "Direkt mat Ärem Frënd verbonnen ...",
|
||||
"horizon.multiplayer.connected_friend_relay": "Verbonne mat Ärem Frënd iwwer de Relais ...",
|
||||
"General": "Général",
|
||||
"Advanced": "Fortgeschratt",
|
||||
"Undo": "Undoen",
|
||||
"Search options": "Sich Optiounen",
|
||||
"Shortcut": "Ofkiirzung",
|
||||
"Distance": "Distanz",
|
||||
"Sky and weather": "Himmel a Wieder",
|
||||
"Lighting and entities": "Beliichtung an Entitéite",
|
||||
"Textures": "Texturen",
|
||||
"Image": "Bild",
|
||||
"Chunk loading": "Stéck Luede",
|
||||
"Power": "Muecht",
|
||||
"Frames": "Rummen",
|
||||
"Overlay": "Iwwerlagerung",
|
||||
"Output": "Ausgang",
|
||||
"Brightness": "Hellegkeet",
|
||||
"How far you see, the window and the HUD.": "Wéi wäit Dir gesitt, d'Fënster an den HUD.",
|
||||
"The sky and weather, lighting, textures and the image.": "Den Himmel a Wieder, Beliichtung, Texturen an d'Bild.",
|
||||
"Chunk loading, culling and power use.": "Chunk Lueden, culling a Kraaftverbrauch.",
|
||||
"How frames reach the screen, and the performance overlay.": "Wéi Rummen den Ecran erreechen, an d'Performance Iwwerlagerung.",
|
||||
"Brighter-than-white output on an HDR display.": "Méi hell wéi wäiss Ausgang op engem HDR Display.",
|
||||
"Results for \"%s\"": "Resultater fir \"%s\"",
|
||||
"No settings match.": "Keng Astellunge passen.",
|
||||
"horizon.title.not_affiliated": "Net verbonne mat Mojang oder Microsoft",
|
||||
"horizon.extras.header.lighting": "Beliichtung",
|
||||
"horizon.extras.header.third_person": "Drëtt Persoun",
|
||||
"horizon.extras.header.particles": "Partikel",
|
||||
"horizon.extras.header.inventory": "Inventar",
|
||||
"horizon.extras.header.sound": "Toun",
|
||||
"horizon.extras.header.menus": "Menue",
|
||||
"horizon.extras.fullbright": "Ganz hell",
|
||||
"horizon.extras.dynamic_lights": "Dynamesch Luuchten",
|
||||
"horizon.extras.own_name_tag": "Eegen Numm Tag",
|
||||
"horizon.extras.hide_block_particles": "Block-break Partikel verstoppen",
|
||||
"horizon.extras.auto_reconnect": "Auto-Reconnect",
|
||||
"horizon.extras.ui_sound_reserve": "Halt Kanäl fir UI Kläng",
|
||||
"horizon.extras.music_page": "Musek Säit",
|
||||
"horizon.extras.mouse_tweaks": "Maus Tweaks Kontrollen",
|
||||
"horizon.extras.mouse_tweaks_wheel": "Scrollrad beweegt Elementer",
|
||||
"horizon.extras.sort": "Knäppercher sortéieren",
|
||||
"horizon.extras.sort_key": "Zortéieren Schlëssel",
|
||||
"horizon.extras.no_ai": "Keng AI",
|
||||
"horizon.extras.agent_control": "Agent Kontroll",
|
||||
"horizon.extras.discord_presence": "Discord Räich Präsenz",
|
||||
"horizon.extras.chat_animation": "Glat Chat",
|
||||
"horizon.extras.chat_indicator": "Message Indikator",
|
||||
"horizon.extras.wheel_cycles_settings": "Scroll Rad Ännerungen Astellunge",
|
||||
"horizon.extras.pack_browser": "Ressource Pack Browser",
|
||||
"horizon.extras.fullbright.tooltip": "Show Blocks an Entitéite mat voller Liicht, och an donkel Gebidder.",
|
||||
"horizon.extras.dynamic_lights.tooltip": "Fackelen an aner Liichtquellen ofgehalen, falen oder a Brand beliichten d'Blöcke ronderëm si.",
|
||||
"horizon.extras.own_name_tag.tooltip": "Weist Ären Numm iwwer Äre Kapp an drëtt Persoun, wéi aner Spiller et gesinn. Verstoppt wann de Server d'Nimm vun Ärem Team verstoppt oder Dir sidd onsichtbar.",
|
||||
"horizon.extras.hide_block_particles.tooltip": "Verstoppt d'Schuttpartikelen, déi aus engem gebrachene Block platzen a zerbriechen deen deen Dir mengt. Aner Partikel bleiwen.",
|
||||
"horizon.extras.auto_reconnect.tooltip": "Gitt erëm op e Server no enger verluerer Verbindung oder engem Restart, ni no engem Kick oder Verbuet.",
|
||||
"horizon.extras.ui_sound_reserve.tooltip": "Kläng op der Welt verloossen 16 vun den 247 Soundkanäl fräi, sou datt eng Iwwerschwemmung vun hinnen (eng grouss Explosioun) keng Menüklicken ausléise kann.",
|
||||
"horizon.extras.music_page.tooltip": "Musek & Kläng kritt eng Musek ... Säit: Spillt elo all agebaute Streck, oder schalt eng aus, sou datt d'Spill ophält se ze wielen. Näischt ännert bis Dir eng Streck ausschalt.",
|
||||
"horizon.extras.mouse_tweaks.tooltip": "Riets-Drag plazéiert een pro Slot, lénks-Drëg sammelt den ofgehalenen Element, Shift + lénks-Drag bewegt all Slot.",
|
||||
"horizon.extras.mouse_tweaks_wheel.tooltip": "Down schéckt een Element vum Slot op déi aner Säit, erop bréngt een zréck.",
|
||||
"horizon.extras.sort.tooltip": "Sortéiert den Inventar, Kommouden, Fässer, Ender Kommouden a Shulker Këschte a kreativ Tab Uerdnung, fusionéiert Stacks.",
|
||||
"horizon.extras.sort_key.tooltip": "Sortéiert den Deel ënner dem Cursor. Klickt, dréckt dann e Schlëssel; Flucht unbindt et.",
|
||||
"horizon.extras.no_ai.tooltip": "Verstoppt a schalt all AI Feature aus: Agent Kontroll, Horizont-ctl an d'MCP Server. De Schalter vum Starter och.",
|
||||
"horizon.extras.agent_control.tooltip": "Ären eegene AI Agent kann dëst Spill duerch horizon-ctl oder en MCP Client spillen, nëmmen op dësem Computer.",
|
||||
"horizon.extras.discord_presence.tooltip": "Weist Spillen Horizon op Ärem Discord Profil wärend Discord leeft: Menüen, Single Player oder Multiplayer, d'Dimensioun an d'Zäit gespillt. Ni eng Weltnumm oder eng Serveradress.",
|
||||
"Calibrate...": "Kalibréieren ...",
|
||||
"Calibrate Anyway...": "Kalibréiere souwisou ...",
|
||||
"Use Automatic Setup": "Benotzt automatesch Setup",
|
||||
"Shortcut: %s": "Ofkiirzung: %s",
|
||||
"Next": "Nächst",
|
||||
"HDR Calibration %s/%s: %s": "HDR Kalibratioun %s/%s: %s",
|
||||
"Sets the three below full screen, one test picture at a time.": "Setzt déi dräi ënnen Vollbildschierm, een Testbild gläichzäiteg.",
|
||||
"A key that opens this screen from the game. Not bound at first.": "E Schlëssel deen dësen Ecran aus dem Spill opmaacht. Net gebonnen am Ufank.",
|
||||
"Your display didn't say how bright it gets: calibrate to set it up.": "Ären Ecran huet net gesot wéi hell et gëtt: kalibréiert fir se opzestellen.",
|
||||
"Already set up for your display. Only calibrate if HDR looks wrong.": "Scho fir Ären Display ageriicht. Kalibréiere just wann HDR falsch ausgesäit.",
|
||||
"Puts Peak Brightness and Paper White back to your display's setup.": "Setzt d'Peak Hellegkeet a Pabeier Wäiss zréck an d'Setup vun Ärem Display.",
|
||||
"Set up for your display. Leave on Auto unless it looks wrong.": "Setzt fir Ären Display op. Loosst op Auto ausser et gesäit falsch aus.",
|
||||
"Lower it until the logo just disappears into the black.": "Ënneschten bis de Logo just an d'Schwaarz verschwënnt.",
|
||||
"Raise it until the logo just disappears into the bright square.": "Huelt et bis de Logo just an de helle Quadrat verschwënnt.",
|
||||
"Make the card a white that's comfortable to look at for a long time, in the light you play in.": "Maacht d'Kaart e wäiss dat bequem ass fir laang ze kucken, am Liicht wou Dir spillt.",
|
||||
"horizon.splitscreen.profiles.forget": "Vergiessen",
|
||||
"horizon.splitscreen.profiles.create": "Schafen",
|
||||
"horizon.splitscreen.profiles.you": " - dir",
|
||||
"horizon.splitscreen.profiles.forget_named": "Vergiess %s",
|
||||
"horizon.splitscreen.profiles.previous": "Virdrun",
|
||||
"horizon.splitscreen.profiles.next": "Nächst",
|
||||
"horizon.splitscreen.profiles.new_button": "Neie Profil ...",
|
||||
"horizon.splitscreen.profiles.forget_title": "Profil vergiessen?",
|
||||
"horizon.splitscreen.profiles.forget_leaves": "Et léisst dës Instanz Lëscht.",
|
||||
"horizon.splitscreen.profiles.forget_kept": "Welt Fortschrëtter an Astellunge ginn gehal.",
|
||||
"horizon.splitscreen.profiles.new_title": "Neie Profil",
|
||||
"horizon.splitscreen.profiles.name_hint": "Numm (3 bis 16 Buschtawen, Zifferen, _)",
|
||||
"horizon.splitscreen.profiles.switch_title": "Wiesselt Profil",
|
||||
"horizon.splitscreen.profiles.offline_note": "Offline Profiler gehéieren zu dëser Instanz",
|
||||
"horizon.splitscreen.profiles.move": "Beweegt wou Dir spillt",
|
||||
"horizon.splitscreen.profiles.move_place": "Beweegt wou Dir spillt: %s",
|
||||
"horizon.friends.title": "Spill mat Frënn",
|
||||
"horizon.friends.hint": "Frënn Paste de Code nom Titelbildschierm Frënn Knäppchen, an Direct Connection, oder op der Play Säit vum Starter.",
|
||||
"horizon.friends.copied": "Kopéiert",
|
||||
"horizon.friends.copy_code": "Kopie Code",
|
||||
"horizon.friends.stop_sharing": "Stop deelen",
|
||||
"horizon.friends.none_yet": "Hei nach keng Frënn.",
|
||||
"horizon.friends.here_now": "Hei elo: %s",
|
||||
"horizon.friends.share_intro": "Deelt dës Welt hannert engem Invitatiounscode: et mécht op LAN op, a Frënn um Internet si mat dem Code verbonnen. Kee Server vun eis ass involvéiert.",
|
||||
"horizon.friends.start_sharing": "Start Deelen",
|
||||
"horizon.friends.stopped": "Huet opgehalen den Invitatiounscode ze deelen.",
|
||||
"horizon.friends.short_code_changed": "Een huet ëmmer e falsche Kuerzcode probéiert, also huet et geännert.",
|
||||
"horizon.friends.wrong_code": "Een huet e falsche Code probéiert.",
|
||||
"horizon.friends.code_ready": "Ären Invitatiounscode ass prett: Spillmenü, Spill mat Frënn. Kopéiert et a schéckt et un Är Frënn.",
|
||||
"horizon.friends.share_failed": "Konnt d'Welt net deelen: %s",
|
||||
"horizon.friends.finding_route": "Fannt wéi Frënn Iech erreechen ...",
|
||||
"horizon.osk.shift": "Verréckelung",
|
||||
"horizon.osk.space": "Raum",
|
||||
"horizon.osk.delete": "Läschen",
|
||||
"horizon.osk.type": "Typ",
|
||||
"horizon.osk.symbols": "Symboler",
|
||||
"horizon.osk.close": "Zoumaachen",
|
||||
"horizon.extras.chat_animation.tooltip": "Eng nei Chat-Linn rutscht vu lénks eran, während se verschwënnt, amplaz ganz ze erschéngen.",
|
||||
"horizon.extras.chat_indicator.tooltip": "Déi faarweg Bar op der lénker Säit vun enger Chat Linn.",
|
||||
"horizon.extras.wheel_cycles_settings.tooltip": "De Scrollrad iwwer e Knäppchen an den Astellungen ännert säi Wäert, wéi an Vanille. Off, d'Rad scrollt nëmmen d'Lëscht.",
|
||||
"horizon.extras.pack_browser.tooltip": "Wielt Ressource Packs kritt en Add Button deen Modrinth sicht an e Pack an Äre Packs Dossier installéiert. Off, d'Spill kontaktéiert ni Modrinth.",
|
||||
"horizon.extras.splitscreen.tooltip": "An enger Welt kann en anere Controller als neie Spiller matmaachen: dréckt A wann et freet, wielt dann e Profil a wou Dir spillt.",
|
||||
"horizon.splitscreen.setup.monitor_unknown": "engem Monitor",
|
||||
"horizon.splitscreen.setup.window": "Fënster %s",
|
||||
"horizon.splitscreen.setup.new_window": "Nei Fënster",
|
||||
"horizon.splitscreen.setup.fill_monitor": "Fëllt %s",
|
||||
"horizon.splitscreen.setup.done": "Gemaach",
|
||||
"horizon.splitscreen.setup.on": "Op",
|
||||
"horizon.splitscreen.setup.player": "Spiller %s",
|
||||
"horizon.splitscreen.setup.revert": "Zréck",
|
||||
"horizon.splitscreen.setup.apply": "Gëlle",
|
||||
"horizon.splitscreen.setup.warning.empty_main": "Keen spillt am Fënster 1: et verstoppt",
|
||||
"horizon.splitscreen.setup.warning.empty_close": "Keen spillt an der Fënster %s: et mécht zou op Apply",
|
||||
"horizon.splitscreen.setup.warning.empty_new": "Keen spillt am Fënster %s: et geet net op",
|
||||
"horizon.splitscreen.setup.warning.on_main": "Fënster %s fëllt de Monitor vum Fënster 1: seng Spiller spillen am Fënster 1",
|
||||
"horizon.splitscreen.setup.warning.unplugged": "De Monitor vum Windows %s ass net ugeschloss: seng Spiller spillen am Fënster 1",
|
||||
"horizon.splitscreen.setup.status.off": "Splitscreen ass aus.",
|
||||
"horizon.splitscreen.setup.status.enable_hint": "Maacht et un, dréckt dann e Knäppchen op engem anere Controller an enger Welt.",
|
||||
"horizon.splitscreen.setup.status.join_hint": "Press A fir matzemaachen a wielt e Profil.",
|
||||
"horizon.splitscreen.setup.status.idle": "Splitscreen Idle",
|
||||
"horizon.splitscreen.setup.status.alone": "Keng aner lokal Spiller.",
|
||||
"horizon.splitscreen.setup.status.solo_controls": "Solo Kontrollen a Controller Feedback sinn onverännert.",
|
||||
"horizon.splitscreen.setup.window_empty": "Fënster %s: eidel",
|
||||
"horizon.splitscreen.setup.note.select": "Klickt op e Spiller, oder zitt et op eng Fënster oder e Monitor.",
|
||||
"horizon.splitscreen.setup.note.apply": "Gëlle fir dës Manéier ze spillen, Zréck ze réckelen.",
|
||||
"horizon.splitscreen.setup.note.place": "Wou soll %s spillen?",
|
||||
"horizon.splitscreen.setup.this_player": "dësem Spiller",
|
||||
"horizon.splitscreen.setup.switch_disabled": "Splitscreen schalt aus wann déi aner fort sinn (hir Pausmenü).",
|
||||
"horizon.splitscreen.setup.window_place": "Fënster %s (%s vun %s)",
|
||||
"horizon.splitscreen.setup.names": "Nimm",
|
||||
"horizon.splitscreen.setup.identify": "Identifizéieren",
|
||||
"horizon.splitscreen.setup.layout.two": "2 Deelen: %s",
|
||||
"horizon.splitscreen.setup.layout.three": "3 Deelen: %s",
|
||||
"horizon.splitscreen.setup.layout.two.1": "Säit vun Säit",
|
||||
"horizon.splitscreen.setup.layout.two.2": "Uewen an ënnen",
|
||||
"horizon.splitscreen.setup.layout.three.0": "Eng breet uewen",
|
||||
"horizon.splitscreen.setup.layout.three.1": "Eng grouss lénks",
|
||||
"horizon.splitscreen.setup.layout.three.2": "Säit vun Säit",
|
||||
"horizon.splitscreen.setup.help.player": "Klickt oder zitt %s fir se ze réckelen.",
|
||||
"horizon.splitscreen.setup.help.layout_auto": "%s (Säit zur Säit wann d'Fënster breet ass). Dréckt fir ze änneren.",
|
||||
"horizon.splitscreen.setup.help.layout": "%s. Dréckt fir ze änneren.",
|
||||
"horizon.splitscreen.setup.help.switch": "Splitscreen fir dëse Computer, op oder aus.",
|
||||
"horizon.splitscreen.setup.help.identify": "D'Vue vun all Spiller weist wéi eng Fënster et ass.",
|
||||
"horizon.splitscreen.setup.help.names": "All Spiller säin Numm am Eck vun hirer Vue.",
|
||||
"horizon.splitscreen.setup.help.revert": "Maacht d'Ännerungen déi nach net ugewannt goufen.",
|
||||
"horizon.splitscreen.setup.help.apply": "Spillt wéi d'Kaart weist.",
|
||||
"horizon.splitscreen.setup.help.unchanged": "Nach näischt geännert.",
|
||||
"horizon.splitscreen.setup.give_up_pad": "Opginn Pad",
|
||||
"horizon.splitscreen.prompt.controller_connected": "Controller verbonnen",
|
||||
"horizon.splitscreen.prompt.controller_disconnected": "Controller deconnectéiert",
|
||||
"horizon.splitscreen.prompt.controller_disconnected.hint": "Reconnect et, oder dréckt e Knäppchen op engem aneren",
|
||||
"horizon.splitscreen.prompt.join.one": "%s wëll matmaachen",
|
||||
"horizon.splitscreen.prompt.join.many": "%s Controller wëlle matmaachen",
|
||||
"horizon.splitscreen.prompt.join.yes": "Maacht mat",
|
||||
"horizon.splitscreen.prompt.join.as_p1": "Spillt als P1",
|
||||
"horizon.splitscreen.prompt.join.no": "Nee",
|
||||
"horizon.splitscreen.prompt.lost": "%s: Controller deconnectéiert",
|
||||
"horizon.splitscreen.prompt.lost.use_another": "Benotzt eng aner",
|
||||
"horizon.splitscreen.prompt.lost.leave": "Loosst",
|
||||
"horizon.splitscreen.setup.help.give_up_pad": "Äre Controller hält op Iech ze fueren a gëtt ugebuede fir matzemaachen (A).",
|
||||
"horizon.splitscreen.setup.note.held_at": "%s op %s: A fällt et hei, B setzt se zréck.",
|
||||
"horizon.splitscreen.setup.note.held": "%s opgeholl: lénks/riets wielt wou, A fällt, B setzt se zréck.",
|
||||
"Hides models behind opaque blocks. Async checks off-thread; entities tick.": "Verstoppt Modeller hannert opaken Blöcke. Async kontrolléiert Off-Thread; Entitéiten ticken.",
|
||||
"Block Entities": "Block Entitéiten",
|
||||
"Shulker Boxes": "Shulker Këschte",
|
||||
"Reuses settled boxes; lid movement stays animated.": "Wiederbenotzt geséchert Këschte; Deckelbewegung bleift animéiert.",
|
||||
"Signs": "Schëlder",
|
||||
"Reuses sign text until text, light, or font changes.": "Wiederbenotzt Zeechentext bis Text, Luucht oder Schrëft ännert.",
|
||||
"Decorated Pots": "Dekoréiert Poten",
|
||||
"Reuses still pots; break wobble and sherd changes redraw.": "Wiederbenotzt nach Dëppen; Paus wobble an shed Ännerungen redraw.",
|
||||
"Bells": "Klacken",
|
||||
"Reuses still bells; ringing stays animated.": "Wiederbenotzt nach Klacken; Ring bleift animéiert.",
|
||||
"Chests": "Kommouden",
|
||||
"Reuses closed chests; moving lids stay animated.": "Wiederbenotzt zouene Këschten; bewegt Deckele bleiwen animéiert.",
|
||||
"Banners": "Banneren",
|
||||
"Reuses poles; flags and pattern layers still update.": "Wiederbenotzt Pole; Fändelen a Musterschichten aktualiséieren nach ëmmer.",
|
||||
"Copper Golem Statues": "Kupfer Golem Statuen",
|
||||
"Reuses statue geometry until its block state changes.": "Wiederbenotzt Statue Geometrie bis säi Blockzoustand ännert.",
|
||||
"Leaf Culling": "Leaf Ausschneiden",
|
||||
"Every leaf face. Vanilla's fancy leaves.": "All Blat Gesiicht. Vanille seng ausgefalene Blieder.",
|
||||
"Keeps fine plants in high-res packs from fading far away.": "Hält fein Planzen an High-Res Packs vu wäit ewech ze verschwannen.",
|
||||
"Screenshot Quality": "Screenshot Qualitéit",
|
||||
"F2 screenshots at this many times the game's resolution. Higher takes longer.": "F2 Screenshots bei dëser vill Mol d'Spill Resolutioun. Méi héich dauert méi laang.",
|
||||
"Frame Generation": "Frame Generatioun",
|
||||
"Shows a made-up frame between each two real ones: smoother, a little more lag.": "Weist e gemaachte Frame tëscht all zwee realen: méi glatter, e bësse méi Lag.",
|
||||
"Reuses the pack shadow map when sun, view and world match. Off by default.": "Wiederbenotzt de Pack Shadow Map wann d'Sonn, d'Vue an d'Welt passen. Off par défaut.",
|
||||
"Find BlueMap": "Fannt BlueMap",
|
||||
"On servers, finds their BlueMap web map for far terrain. Next join.": "Op Serveren, fënnt hir BlueMap Web Kaart fir wäit Terrain. Nächst matmaachen.",
|
||||
"How far around you BlueMap tiles are downloaded. Next join.": "Wéi wäit ronderëm Iech BlueMap Plättercher sinn erofgeluede. Nächst matmaachen.",
|
||||
"Synchronous": "Synchron",
|
||||
"Asynchronous": "Asynchron",
|
||||
"Solid Aggressive": "Solid aggressiv",
|
||||
"Hollow": "Huel",
|
||||
"Leaves fully inside a canopy draw solid: fewer see-through layers.": "Blieder ganz an engem Canopy zéien fest: manner duerchsichteg Schichten.",
|
||||
"Leaves with one open side draw solid too: faster, chunkier edges.": "Blieder mat enger oppener Säit zéien och fest: méi séier, chunkier Kanten.",
|
||||
"Drops faces between leaves: faster, but gaps look through.": "Drops Gesiichter tëscht Blieder: méi séier, awer Lücken kucken duerch.",
|
||||
"Hotbar: Previous Slot": "Hotbar: Virdrun Slot",
|
||||
"Hotbar: Next Slot": "Hotbar: nächst Slot",
|
||||
"horizon.agent.connected.one": "Ugeschloss: 1 Agent Verbindung",
|
||||
"horizon.agent.connected.many": "Verbonne: %s Agentverbindungen",
|
||||
"horizon.agent.connected.one_ago": "Ugeschloss: 1 Agentverbindung, leschte Kommando virun %s s",
|
||||
"horizon.agent.connected.many_ago": "Verbonne: %s Agentverbindungen, leschte Kommando %s s ago",
|
||||
"horizon.agent.waiting": "Waart op en Agent.",
|
||||
"horizon.agent.off": "Off: Agenten kënnen dëst Spill net erreechen.",
|
||||
"horizon.agent.session_opened": "Opgemaach fir dës Sessioun vum Programm deen d'Spill ugefaang huet.",
|
||||
"horizon.agent.socket": "Socket: %s (kopéiert d'Detailer fir säi ganze Wee)",
|
||||
"horizon.agent.local_only": "Nëmme lokal: Agenten op dësem Computer, ni am Netz.",
|
||||
"%s nits": "%s nit",
|
||||
"%.2f nits": "%.2f nit",
|
||||
"Hides models behind opaque blocks. Entities update. Off with custom packs.": "Verstoppt Modeller hannert opaken Blöcke. Entitéiten update. Off mat personaliséierte Packs.",
|
||||
"horizon.extras.repro_keys": "Ofkiirzungen opzehuelen",
|
||||
"horizon.extras.repro_keys.tooltip": "F3 + R start oder stoppt eng Repro-Opnam an F3 + E schreift säi Bündel. Par défaut aus: eng Opnam kopéiert d'Welt.",
|
||||
"horizon.agent.record_session": "Start Recording Sessioun",
|
||||
"horizon.agent.record_stop": "Stop Recording Sessioun",
|
||||
"horizon.repro.started": "Opnahmen ugefaangen; F3 + R stoppt et a schreift de Bündel.",
|
||||
"horizon.repro.stopped": "Opnam gestoppt: %s",
|
||||
"horizon.repro.bundle": "Repro Bündel: %s",
|
||||
"horizon.repro.no_recording": "Et gëtt nach keng Opnam fir ze exportéieren.",
|
||||
"horizon.repro.replay_started": "Replay ugefaangen: %s",
|
||||
"horizon.pack.addInfo": "Füügt e Ressource Pack aus Modrinth",
|
||||
"horizon.pack.addWorking": "Frot Modrinth...",
|
||||
"horizon.pack.addNone": "Keng Ressource Packs fonnt",
|
||||
"horizon.pack.addTitle": "Füügt e Ressource Pack",
|
||||
"horizon.pack.install": "Installéieren",
|
||||
"horizon.pack.installing": "Installéieren",
|
||||
"horizon.pack.installed": "Installéiert",
|
||||
"horizon.pack.search": "Sichen",
|
||||
"horizon.pack.searchHint": "Sichen Modrinth...",
|
||||
"horizon.pack.filters": "Filteren",
|
||||
"horizon.pack.filter.realistic": "Realistesch",
|
||||
"horizon.pack.filter.simplistic": "Simplistesch",
|
||||
"horizon.pack.filter.vanillaLike": "Vanille-ähnlech",
|
||||
"horizon.pack.filter.x16": "16x vun",
|
||||
"horizon.pack.filter.x32": "32x vun",
|
||||
"horizon.pack.filter.x64": "64x vun",
|
||||
"horizon.pack.addFailed": "De Pak konnt net dobäigesat ginn: %s",
|
||||
"horizon.extras.header.cosmetics": "Kosmetik",
|
||||
"horizon.extras.cosmetics_mine": "Meng Kosmetik",
|
||||
"horizon.extras.cosmetics_mine.tooltip": "Verstoppt: all Horizon Spiller gesäit Iech ouni Är Kosmetik, Dir abegraff. Deeselwechte Schalter wéi de Launcher Kleederschaf.",
|
||||
"horizon.extras.cosmetics_others": "Aner Spiller Kosmetik",
|
||||
"horizon.extras.cosmetics_others.tooltip": "Wat aner Horizon Spiller droen: alles, nëmmen hir Numm Tag Stiler, oder näischt. Verstoppt, d'Spill freet ni wat se droen.",
|
||||
"horizon.extras.cosmetics_auras": "Anerer hir Auraen an Trëppelweeër",
|
||||
"horizon.extras.cosmetics_auras.tooltip": "Auras an Trëppelweeër aner Spiller zouzedrécken. Off par défaut.",
|
||||
"horizon.extras.cosmetics.shown": "gewisen",
|
||||
"horizon.extras.cosmetics.hidden": "Verstoppt",
|
||||
"horizon.extras.cosmetics.name_tags": "Numm Tags nëmmen"
|
||||
}
|
||||
@@ -0,0 +1,444 @@
|
||||
{
|
||||
"horizon.options.three_d_skin_layers": "3D huidlaoge",
|
||||
"horizon.options.vibration": "Trillinge",
|
||||
"horizon.options.adaptive_triggers": "Aonpassende triggers",
|
||||
"horizon.options.lightbar": "Lichbalk",
|
||||
"horizon.options.look_sensitivity": "Kiekgevoeligheid",
|
||||
"horizon.options.invert_x": "Kieke umkere X",
|
||||
"horizon.options.invert_y": "Kieke umkere Y",
|
||||
"horizon.options.sneak_button": "Sneakknop",
|
||||
"horizon.options.move_deadzone": "Deadzone beweging",
|
||||
"horizon.options.look_deadzone": "Deadzone kieke",
|
||||
"horizon.options.button_glyphs": "Knopglyphe",
|
||||
"horizon.options.menu_navigation": "Menunavigatie",
|
||||
"horizon.options.on_screen_keyboard": "Toetsenbord op scherm",
|
||||
"horizon.options.chat_delay": "Chatvertraging",
|
||||
"horizon.options.lightbar.health": "Gezondheid",
|
||||
"horizon.options.lightbar.dimension": "Dimensie",
|
||||
"horizon.options.menu_pointer": "Aanwizer",
|
||||
"horizon.options.unavailable": "Deze functie is nog neet besjikbaar in Horizon.",
|
||||
"horizon.options.search": "Zoek insjtellinge...",
|
||||
"horizon.pages.shader_options": "Shader-opties",
|
||||
"horizon.pages.controller": "Controller-instellinge",
|
||||
"horizon.pages.settings": "Horizon Insjtellinge",
|
||||
"horizon.pages.agent": "AI-agent",
|
||||
"horizon.split.leave": "Vertrèk",
|
||||
"horizon.pages.split_settings": "Splitsscreen-instellinge",
|
||||
"horizon.pages.split_profiles": "Wee sjpeelt?",
|
||||
"horizon.pages.music": "Muziek",
|
||||
"horizon.pages.music.creative": "Creatief",
|
||||
"horizon.pages.music.underwater": "Onderwater",
|
||||
"horizon.pages.music.end": "‘t Eind",
|
||||
"horizon.pages.music.boss": "Baas",
|
||||
"horizon.pages.music.overworld_biomes": "Bovewereldbiome",
|
||||
"horizon.pages.music.end_biomes": "Eindbiome",
|
||||
"horizon.pages.music.other": "Aandere meziek",
|
||||
"horizon.pages.music.empty": "Geen muziektracks: de geluide vaan ‘t spel zien neet gelaoje.",
|
||||
"horizon.pages.music.tooltip": "De ingebouwde tracks, per situatie: speel noe d’r ein of sjeet eine oet zodat ‘t spel ‘t stopt met kieze.",
|
||||
"horizon.pages.settings.tooltip": "Horizon's eige insjtellinge: grafieke, controllers, extra's en mods.",
|
||||
"horizon.pages.graphics.tooltip": "Grafieke, eenvoudig: eder instelling zeet wat ‘t kos.",
|
||||
"horizon.pages.graphics_advanced.tooltip": "Alle grafische insjtellinge, Horizon’s inbegrepe, mit wat eder kos.",
|
||||
"horizon.pages.controller.tooltip": "Controllers: hun knoppe, sticks, trillinge en menunavigatie.",
|
||||
"horizon.pages.extras.tooltip": "Optionele toevoeginge, allemaol standaard oet: ut spel blief vanille totdat ge eine aonsjtelt.",
|
||||
"horizon.pages.agent.tooltip": "Laot eur eige AI-agent speule: horizon-ctl en MCP-cliënte op dees computer.",
|
||||
"horizon.pages.split_profiles.tooltip": "Wee sjpeelt: un profiel in deze speulmap.",
|
||||
"horizon.pages.split_setup.tooltip": "De rame en monitore, en wee boe speelt.",
|
||||
"horizon.pages.shader_packs.tooltip": "Shaderpacks oet de map shaderpacks: Horizon eige en die in ‘t shaders/formaat. Ein loop tegeliekertied.",
|
||||
"horizon.pages.mods.tooltip": "Mods gemaak veur Horizon, oet de map horizon-mods. Eder draait in un zandjbak en blief oet totdat geer ‘m aonsjtelt.",
|
||||
"horizon.pages.open.graphics": "Grafieke...",
|
||||
"horizon.pages.open.graphics_advanced": "Geavanseerde grafieke...",
|
||||
"horizon.pages.open.controller": "Controller Instellinge...",
|
||||
"horizon.pages.open.agent": "AI-agent...",
|
||||
"horizon.pages.open.horizon_graphics": "Horizon Grafieke...",
|
||||
"horizon.pages.open.horizon_settings": "Horizon Insjtellinge...",
|
||||
"horizon.pages.open.music": "Muziek...",
|
||||
"horizon.mods.empty": "Gein mods: zèt .hmod-bestande in de map horizon-mods",
|
||||
"horizon.mods.stopped": " (Gestop)",
|
||||
"horizon.mods.not_built": " (Neet gebouwd)",
|
||||
"horizon.mods.settings": "Instellinge",
|
||||
"horizon.mods.in_world": " (laot de wereld um te verandere)",
|
||||
"horizon.mods.open_folder": "Mod-map ope",
|
||||
"horizon.shader_packs.empty": "Geen shaderpacks: zèt ze in de map shaderpacks",
|
||||
"horizon.shader_options.open": "Shader-opties...",
|
||||
"horizon.shader_options.profile": "Profiel",
|
||||
"horizon.shader_options.loading": "De opties vaan ‘t shaderpakket leze...",
|
||||
"horizon.agent.copy_details": "Kopieer verbindingsdetails",
|
||||
"horizon.multiplayer.join": "Sluit aan",
|
||||
"horizon.multiplayer.cancel_reconnecting": "Herverbinding annulere",
|
||||
"horizon.multiplayer.join_friend": "Doe dich aan bij un vrund",
|
||||
"horizon.multiplayer.invite_code": "Uitnodigingscode",
|
||||
"horizon.multiplayer.relay": "Relais (optioneel)",
|
||||
"Preset": "Veurgestèld",
|
||||
"LOD Distance": "LOD-aafstand",
|
||||
"Far Detail": "Wied detail",
|
||||
"Cave Culling": "Grotdoeje",
|
||||
"Entity Culling": "Entiteit Culling",
|
||||
"Upload Budget": "Upload budget",
|
||||
"Sky": "Luch",
|
||||
"Fog": "Mist",
|
||||
"Weather": "Weer",
|
||||
"Animated Textures": "Geanimeerde texture",
|
||||
"Present Mode": "Huidige modus",
|
||||
"Worker Threads": "Werknemerdrade",
|
||||
"Resolution Scale": "Resolutiesjaol",
|
||||
"Upscaling": "Opscaling",
|
||||
"Paper White": "Papierwit",
|
||||
"Peak Brightness": "Piek Helderheid",
|
||||
"Black Level": "Zwart Niveau",
|
||||
"UI Brightness": "UI helderheid",
|
||||
"Battery Mode": "Batterijmodus",
|
||||
"Translucent Batching": "Doorzichtige batching",
|
||||
"Performance Overlay": "Prestatie-euverlay",
|
||||
"Full Detail Distance": "Volledige detail aafsjtand",
|
||||
"On": "Op",
|
||||
"Off": "Aaf",
|
||||
"Unlimited": "Onbeperk",
|
||||
"Custom": "Aangepaste",
|
||||
"Performance": "Prestaties",
|
||||
"Balanced": "Gebalanceerd",
|
||||
"Quality": "Kwaliteit",
|
||||
"Ultra Performance": "Ultra Prestaties",
|
||||
"Native": "Origineel",
|
||||
"Full": "Vol",
|
||||
"Reduced": "Verminderd",
|
||||
"Efficient": "Efficiënt",
|
||||
"Precise": "Precies",
|
||||
"Mailbox": "Postbus",
|
||||
"Immediate": "Onmiddellik",
|
||||
"FPS and Graph": "FPS en grafiek",
|
||||
"No cost": "Geen koste",
|
||||
"Low cost": "Laag koste",
|
||||
"Medium cost": "Middelmatige koste",
|
||||
"High cost": "Hoge koste",
|
||||
"Saves time": "Bespaart tied",
|
||||
"Graphics": "Grafieke",
|
||||
"Done": "Klaar",
|
||||
"This feature is not yet available in Horizon.": "Deze functie is nog neet besjikbaar in Horizon.",
|
||||
"Your display or system doesn't offer HDR output.": "Uw display of systeem biedt gein HDR-oetvoer.",
|
||||
"Turn HDR on to use it.": "Slaag HDR in um ‘t te gebruke.",
|
||||
"Your GPU or graphics API doesn't support it.": "Uw GPU of grafieke-API ondersteunt ut neet.",
|
||||
"%s chunks": "%s stukke",
|
||||
"Full-detail terrain range. LOD Distance can extend local worlds farther.": "Volledige terreinbereik. LOD-aafsjtand kin lokale werelde wijer oetbreie.",
|
||||
"Coarse distant terrain in local worlds. Integrated GPUs stop at 128 chunks.": "Grof aafgelege terrein in lokale werelde. Geïntegreerde GPU’s stoppe op 128 stukke.",
|
||||
"Reduced draws far terrain coarser: faster on this integrated GPU.": "Verminderd trek terrein väöl grover: sneller op deze geïntegreerde GPU.",
|
||||
"Reduced draws far terrain coarser, for GPUs it slows down.": "Verminderd trek ‘t terrein väöl grover, veur GPU’s vertraag ‘t.",
|
||||
"Field of view. Wider shows more terrain at once.": "Gezichtsveld. Breider toent mie terrein tegeliekertied.",
|
||||
"Caps frames per second; a cap saves power and heat.": "Cap frames per seconde; ‘n pet spaart energie en wermte.",
|
||||
"Waits for the display's refresh: no tearing, a little latency.": "Wacht op ‘t verfrisse vaan ‘t sjerm: gein scheur, ‘n bietje vertraging.",
|
||||
"Size of menus and the HUD.": "Grootte vaan de menu’s en de HUD.",
|
||||
"Sets the options below together. Changing one makes it Custom.": "Stel de opties heij oonder same. ‘t Verandere vaan ein maak ‘t Custom.",
|
||||
"Lava, fire and sunlight shine brighter than white. Needs an HDR display.": "Lava, vuur en zonleech schijne helderder es wit. ‘n HDR-display nuudig.",
|
||||
"Your display's darkest black. 0 for OLED; LCDs glow a little.": "Uw display is ‘t duusterste zwart. 0 veur OLED; LCD’s gloeie ‘n bietje.",
|
||||
"How bright highlights get. Auto: the peak your system reports.": "Wie heldere highlights were. Automatisch: de piek die eur systeem rapporteert.",
|
||||
"How bright white paper and menus look. Auto: your desktop's white.": "Wie helder wit papier en menu’s d’r oetzien. Auto: eur bureaublaad is wit.",
|
||||
"How bright the HUD and menus are, against paper white.": "Wie helder zien de HUD en de menu’s, tege papierwit.",
|
||||
"How far mobs, crops and machines keep working. CPU time.": "Hoe wiet mobs, gewasse en machines blieve wèrke. CPU-tied.",
|
||||
"How far away mobs and items are drawn, as a share of normal.": "Wie wied mobs en veurwerpe weure getrokke, es ‘n deil vaan ‘t normaal.",
|
||||
"Skips terrain hidden behind closed sections. Off costs a lot.": "Slaag terrein euver dat achter geslote secties verstop is. Off kos väöl.",
|
||||
"Hides entities behind opaque blocks.": "Verstop entiteite achter ondudelike blokke.",
|
||||
"No entity occlusion culling.": "Geen entiteit occlusie-oetsjlaag.",
|
||||
"CPU occlusion test runs this frame.": "CPU-occlusietest voert dit frame oet.",
|
||||
"Occlusion checks run on a worker thread.": "Occlusiecontroles were oetgeveurd op un wèrkerdraad.",
|
||||
"Meshed sections uploaded per frame. Lower is smoother while loading.": "Mesh-secties geüpload per frame. Oonder is gladder onderwieles dat ut laden.",
|
||||
"Soft shadows in corners. Costs chunk building time only.": "Zachte sjeme in de hoeke. Kost allein stukke bouwtied.",
|
||||
"Smaller copies of block textures for distant terrain: less shimmer.": "Kleinere kopieje vaan bloktextuur veur wied terrein: minder glans.",
|
||||
"Blends grass and water colours across biomes when building chunks.": "Vermengt graas en waterkleure in biome bij ‘t bouwe vaan stukke.",
|
||||
"Cloud layer: off, flat (fast) or 3D (fancy).": "Wolklaog: aaf, plat (snel) of 3D (fancy).",
|
||||
"How far clouds reach, in chunks.": "Wie wied de wolke bereike, in stukke.",
|
||||
"Draws the sky, sun, moon and stars.": "Teikent de loch, de zon, de maon en de stare.",
|
||||
"Distance fog. Off shows the edge of the loaded world.": "Aafstand mist. Off toent de rand vaan de gelaode wereld.",
|
||||
"Draws rain and snow.": "Trekt rege en snie.",
|
||||
"How far rain and snow fall around you.": "Wie wied rege en snie um dich heen valle.",
|
||||
"How many particles effects spawn.": "Hoeveel deilkes-effecte spawn.",
|
||||
"Round shadows under mobs and items.": "Ronde sjeme onger mobs en veurwerpe.",
|
||||
"Leaves with see-through gaps. Off draws them solid.": "Blaajer mit doorzichtige holtes. Off trek ze solide.",
|
||||
"Sorts water and glass more exactly behind each other.": "Sorteert water en glaas percies achter mekaar.",
|
||||
"Which chunk rebuilds wait for the frame: none, nearby or yours.": "Welke stuk herbouwt wacht op ‘t frame: gein, in de buurt of dien.",
|
||||
"Animates water, lava, fire and other moving textures.": "Animeert water, lava, vuur en aandere bewegende texture.",
|
||||
"World pixels per screen pixel. Below 100% is faster on the GPU.": "Wereldpixels per sjermpixel. Minder 100% is sneller op de GPU.",
|
||||
"Smooths jagged edges. FXAA: softer. TAA: smoothest, moving things may trail.": "Maak gekarfde rande glad. FXAA: zachter. TAA: vloeiendste, bewegende dinger kinne achterloupe.",
|
||||
"Renders the world smaller and rebuilds it with TAA. Faster, softer.": "Maak de wereld kleiner en verbouwt ‘m mit TAA. Sneller, zachter.",
|
||||
"HDR output on an HDR display: lava, fire and sunlight shine brighter.": "HDR-oetvoer op un HDR-display: lava, vuur en zonleech schijne helderder.",
|
||||
"How frames reach the screen while VSync is off.": "Wie frames ‘t sjerm bereike onderwieles dat VSync oet is.",
|
||||
"Efficient sleeps until the next frame; Precise spins, like vanilla.": "Efficiënte slaop tot ‘t volgende frame; Precieze spins, wie vanille.",
|
||||
"Fills the screen (borderless).": "Völt ‘t sjerm (grensloos).",
|
||||
"Brightens dark places.": "Verheldert doonkere plekke.",
|
||||
"Lowers the frame rate when minimised, or idle too.": "Verlieg de framesnelheid es ‘t minimaliseerd is, of ouch inactief.",
|
||||
"Sways the view while walking.": "Swaai ‘t oetzich onderwieles dat ge laope.",
|
||||
"Fades newly loaded chunks in.": "Vervaag nuuj gelaoje stukke in.",
|
||||
"Darkens the screen's edges.": "Verduustert de rande vaan ‘t sjerm.",
|
||||
"Shows when the world saves.": "Laot zien wienie de wereld redt.",
|
||||
"Shows attack cooldown.": "Toont de cooldown vaan de aanval.",
|
||||
"60 FPS cap (30 in menus or unfocused), half the workers: less power.": "60 FPS cap (30 in menu’s of neet geriech), de helf vaan de wèrkers: minder krach.",
|
||||
"Threads that generate, light and mesh chunks. Next start.": "Drade die stukke generere, leech en mesh. Volgende start.",
|
||||
"Vulkan, then DirectX 12 (Windows) or OpenGL (Linux) where it fails. Next start.": "Vulkan, dan DirectX 12 (Windows) of OpenGL (Linux) boe ‘t fale. Volgende start.",
|
||||
"Water and glass in one buffer: fewer draw calls, a bit more VRAM. Next start.": "Water en glaas in ein buffer: minder draw-oproepe, get mie VRAM. Volgende start.",
|
||||
"Mesh data sent to the GPU per frame. Lower is smoother while loading.": "Mesh-data verstuurd nao de GPU per frame. Oonder is gladder onderwieles dat ut laden.",
|
||||
"Frame rate and frame times over the game, with a graph.": "Framefrequentie en frametieje euver ‘t spel, mit ‘n grafiek.",
|
||||
"horizon.multiplayer.finding_friend": "De wereld vaan dien vrund vinde...",
|
||||
"horizon.multiplayer.not_signed_in": "Deze server is in online modus. Meld aan mit eur Microsoft-account in de Horizon-launcher um d’r bij te slute.",
|
||||
"horizon.multiplayer.invalid_address": "Ongeldig serveradres: %s",
|
||||
"horizon.multiplayer.connected_friend_direct": "Direk verboonde mit dien vrund...",
|
||||
"horizon.multiplayer.connected_friend_relay": "Verboonde mit eur vrund via de relais...",
|
||||
"General": "Algemein",
|
||||
"Advanced": "Geavanseerd",
|
||||
"Undo": "Ongedaon",
|
||||
"Search options": "Zoekopties",
|
||||
"Shortcut": "Snelkoppeling",
|
||||
"Distance": "Aafstand",
|
||||
"Sky and weather": "Loch en weer",
|
||||
"Lighting and entities": "Verlichting en entiteite",
|
||||
"Textures": "Texture",
|
||||
"Image": "Afbeelding",
|
||||
"Chunk loading": "Sjtuk laden",
|
||||
"Culling": "Slechte",
|
||||
"Power": "Mach",
|
||||
"Output": "Oetvoer",
|
||||
"Brightness": "Helderheid",
|
||||
"How far you see, the window and the HUD.": "Wie wied geer zuut, ‘t raam en de HUD.",
|
||||
"The sky and weather, lighting, textures and the image.": "De loch en ‘t weer, de leech, de texture en ‘t beeld.",
|
||||
"Chunk loading, culling and power use.": "Sjtukkelaoje, aafsnijde en energiegebruuk.",
|
||||
"How frames reach the screen, and the performance overlay.": "Wie frames ‘t sjerm bereike, en de prestatie-overlay.",
|
||||
"Brighter-than-white output on an HDR display.": "Helderder-es-witte oetvoer op un HDR-display.",
|
||||
"Results for \"%s\"": "Resultate veur \"%s\"",
|
||||
"No settings match.": "Gein insjtellinge euvereinkomme.",
|
||||
"horizon.title.not_affiliated": "Neet geaffilieerd mit Mojang of Microsoft",
|
||||
"horizon.extras.header.lighting": "Verlichting",
|
||||
"horizon.extras.header.third_person": "Derde persoen",
|
||||
"horizon.extras.header.particles": "Deilkes",
|
||||
"horizon.extras.header.inventory": "Veurraod",
|
||||
"horizon.extras.header.sound": "Geluid",
|
||||
"horizon.extras.header.menus": "Menu's",
|
||||
"horizon.extras.dynamic_lights": "Dynamische leech",
|
||||
"horizon.extras.own_name_tag": "Eigen naamkabel",
|
||||
"horizon.extras.hide_block_particles": "Blok-breke deilkes verberg",
|
||||
"horizon.extras.auto_reconnect": "Automatisch herverbinde",
|
||||
"horizon.extras.ui_sound_reserve": "Houd kanale veur UI-geluide",
|
||||
"horizon.extras.music_page": "Muziekpagina",
|
||||
"horizon.extras.mouse_tweaks": "Moes Tweaks controles",
|
||||
"horizon.extras.mouse_tweaks_wheel": "Scrollwiel verplaots items",
|
||||
"horizon.extras.sort": "Sorteerknoppe",
|
||||
"horizon.extras.sort_key": "Sorteersleutel",
|
||||
"horizon.extras.no_ai": "Gein AI",
|
||||
"horizon.extras.discord_presence": "Discord Rieke aanwezigheid",
|
||||
"horizon.extras.chat_animation": "Vloeiende gesprek",
|
||||
"horizon.extras.chat_indicator": "Boodsjapsindicator",
|
||||
"horizon.extras.wheel_cycles_settings": "Scrollwiel verandert insjtellinge",
|
||||
"horizon.extras.pack_browser": "Browser veur bronnepakket",
|
||||
"horizon.extras.fullbright.tooltip": "Toon blokke en entiteite bij vol leech, zelfs in doonkere gebeje.",
|
||||
"horizon.extras.dynamic_lights.tooltip": "Fakkels en aandere leechbronne die vasgehawwe, gevalle of in brand zien, verlichte de blokke um ze heen.",
|
||||
"horizon.extras.own_name_tag.tooltip": "Laot eur naam baove eur kop zien in de derde persoen, wie andere speulers ‘t zeen. Verborge es de server de naome vaan eur team verberg of es geer oonziechbaar zit.",
|
||||
"horizon.extras.hide_block_particles.tooltip": "Verberg de puindeilkes die oet ‘n gebroke blok oetbarste en verkrummele vaan ‘t blok dat geer gebouwt. Aandere deilkes blieve.",
|
||||
"horizon.extras.auto_reconnect.tooltip": "Sluit zich weer bij ‘n server nao ‘n verlore verbinding of ‘n herstart, noets nao ‘n kick of ban.",
|
||||
"horizon.extras.ui_sound_reserve.tooltip": "Geluide in de wereld laote 16 vaan de 247 geluidskanale vrij, dus ‘n euversjtruiming vaan ze (‘n groete explosie) kin neet klikke op menu zwiege.",
|
||||
"horizon.extras.music_page.tooltip": "Music & Sounds krijg ‘n Music... pagina: speel noe ‘n ingebouwde track af, of sjeet d’r ein oet zodat ‘t spel ‘t stopt met kieze. Niks verandert totdat se ‘n spoor oet sjeet.",
|
||||
"horizon.extras.mouse_tweaks.tooltip": "Rechs-sleep plaots ein per slot, links-sleep verzamelt ‘t vasgehawwe item, Shift + links-sleep beweeg eder slot.",
|
||||
"horizon.extras.mouse_tweaks_wheel.tooltip": "Down stuurt ein item vaan de slot nao de aandere kant, up bringk ein trök.",
|
||||
"horizon.extras.sort.tooltip": "Sorteert de veurraod, kiste, vate, enderkiste en shulkerbokse in creatieve tabvolgorde, boebij stapels samevoge.",
|
||||
"horizon.extras.sort_key.tooltip": "Sorteert ‘t oonderdeil oonder de cursor. Klik en druk daan op un toets; Escape maak ‘t los.",
|
||||
"horizon.extras.no_ai.tooltip": "Verberg en sjeet eder AI-functie oet: agentcontrole, horizon-ctl en de MCP-servers. De schakelaar vaan de launcher ouch.",
|
||||
"horizon.extras.agent_control.tooltip": "Uw eige AI-agent kin dit spel speule via horizon-ctl of un MCP-cliënt, allein op dees computer.",
|
||||
"horizon.extras.discord_presence.tooltip": "Toent Horizon afsjpele op eur Discord-profiel onderwieles dat Discord draait: menu’s, ein- of multi-sjpeler, de dimensie en de gesjpeelde tied. Noets ‘n wereldnaam of ‘t adres vaan ‘n server.",
|
||||
"Calibrate...": "Kalibreer...",
|
||||
"Calibrate Anyway...": "Kalibreer toch...",
|
||||
"Use Automatic Setup": "Automatische insjtelling gebruuk",
|
||||
"Shortcut: %s": "Snelkoppeling: %s",
|
||||
"Next": "Volgende",
|
||||
"HDR Calibration %s/%s: %s": "HDR-kalibratie %s/%s: %s",
|
||||
"Sets the three below full screen, one test picture at a time.": "Stelt de drie oonder volle sjerm in, ein testfoto tegeliekertied.",
|
||||
"A key that opens this screen from the game. Not bound at first.": "‘n Sleutel dee dit scherm oet ‘t spel opent. In ‘t begin neet geboonde.",
|
||||
"Your display didn't say how bright it gets: calibrate to set it up.": "Dien display zag neet wie helder ‘t woort: kalibreer um ‘t in te stèlle.",
|
||||
"Already set up for your display. Only calibrate if HDR looks wrong.": "Al ingesteld veur eur display. Kalibreer allein es HDR verkierd oetzuut.",
|
||||
"Puts Peak Brightness and Paper White back to your display's setup.": "Zet Piekhelderheid en Papierwit trök in de opstelling vaan eur scherm.",
|
||||
"Set up for your display. Leave on Auto unless it looks wrong.": "Stel veur eur display in. Laot op Auto, tenzij ut verkierd oetzuut.",
|
||||
"Lower it until the logo just disappears into the black.": "Laag ‘t neer tot ‘t logo gewoen in ‘t zwart verdwijnt.",
|
||||
"Raise it until the logo just disappears into the bright square.": "Heup ‘t umhoeg tot ‘t logo in ‘t heldere veerkant verdwijnt.",
|
||||
"Make the card a white that's comfortable to look at for a long time, in the light you play in.": "Maak de kaart wit dat leuk is um lang nao te kieke, in ‘t leech boe-in geer speelt.",
|
||||
"horizon.splitscreen.profiles.forget": "Vergeet",
|
||||
"horizon.splitscreen.profiles.create": "Maak",
|
||||
"horizon.splitscreen.profiles.you": " - u",
|
||||
"horizon.splitscreen.profiles.forget_named": "Vergeet %s",
|
||||
"horizon.splitscreen.profiles.previous": "Vorige",
|
||||
"horizon.splitscreen.profiles.next": "Volgende",
|
||||
"horizon.splitscreen.profiles.new_button": "Nui profiel...",
|
||||
"horizon.splitscreen.profiles.forget_title": "Profiel vergaete?",
|
||||
"horizon.splitscreen.profiles.forget_leaves": "‘t Verlaot de lies vaan dit exemplaar.",
|
||||
"horizon.splitscreen.profiles.forget_kept": "Wereldveuroetgaank en insjtellinge weure behawwe.",
|
||||
"horizon.splitscreen.profiles.new_title": "Nuuj profiel",
|
||||
"horizon.splitscreen.profiles.name_hint": "Naam (3 tot 16 letters, ciefers, _)",
|
||||
"horizon.splitscreen.profiles.switch_title": "Profiel wissele",
|
||||
"horizon.splitscreen.profiles.offline_note": "Offline profiele behure tot dit exemplaar",
|
||||
"horizon.splitscreen.profiles.move": "Verplaots boe geer speelt",
|
||||
"horizon.splitscreen.profiles.move_place": "Verplaots boe geer speelt: %s",
|
||||
"horizon.friends.title": "Speel mit vrun",
|
||||
"horizon.friends.hint": "Vrun plak de code nao de Vriend knop op ‘t titelsjerm, in Directe Verbinding of op de Afspeelpagina vaan de launcher.",
|
||||
"horizon.friends.copied": "Gekopieerd",
|
||||
"horizon.friends.copy_code": "Kopiecode",
|
||||
"horizon.friends.stop_sharing": "Stop mit deile",
|
||||
"horizon.friends.none_yet": "Heej nog gein vrun.",
|
||||
"horizon.friends.here_now": "Hei noe: %s",
|
||||
"horizon.friends.share_intro": "Deil deze wereld achter ‘n oetnodigingscode: ‘t geit open veur LAN, en vrun op ‘t internet gaon mit de code. Gein server vaan ós is betrokke.",
|
||||
"horizon.friends.start_sharing": "Begin mit deile",
|
||||
"horizon.friends.troubleshooting": "Probleemoplossinge...",
|
||||
"horizon.friends.stopped": "Is gestop mit ‘t deile vaan de oetnodigingscode.",
|
||||
"horizon.friends.short_code_changed": "Iemes bleef ‘n verkierde korte code probere, dus ‘t veranderde.",
|
||||
"horizon.friends.wrong_code": "Iemes heet ‘n verkeerde code geprobeerd.",
|
||||
"horizon.friends.code_ready": "Uw oetnodigingscode is klaor: Spelmenu, Speel mit vrun. Kopieer ‘t en sjik ‘t nao dien vrun.",
|
||||
"horizon.friends.share_failed": "Kon de wereld neet deile: %s",
|
||||
"horizon.friends.finding_route": "Zoe wie vrun dich kinne bereike…",
|
||||
"horizon.osk.shift": "Verschuiving",
|
||||
"horizon.osk.space": "Ruimte",
|
||||
"horizon.osk.delete": "Wisse",
|
||||
"horizon.osk.symbols": "Symbole",
|
||||
"horizon.osk.close": "Sluite",
|
||||
"horizon.extras.chat_animation.tooltip": "‘n Nuie chatlijn glijdt vaanaaf links in onderwieles dat ‘t in vervaag, in plaats vaan gans te versjiene.",
|
||||
"horizon.extras.chat_indicator.tooltip": "De gekleurde balk links vaan ‘n chatlijn.",
|
||||
"horizon.extras.wheel_cycles_settings.tooltip": "‘t Scrollwiel euver ‘n knop in de insjtellinge verandert de waarde, wie in vanille. Oet, ‘t wiel scrollt allein de lies.",
|
||||
"horizon.extras.pack_browser.tooltip": "Selecteer Resource Packs kriegste ‘n Add-knop dee Modrinth zeuk en ‘n pack in de packs-map installeert. Oet, ‘t spel contacteert noets Modrinth.",
|
||||
"horizon.extras.splitscreen.tooltip": "In ‘n wereld kin ‘n aandere controller bijtrejje es ‘n nuie speuler: druk op A es ‘t vraog, kies daonao ‘n profiel en boe te speule.",
|
||||
"horizon.splitscreen.setup.monitor_unknown": "un monitor",
|
||||
"horizon.splitscreen.setup.window": "Venster %s",
|
||||
"horizon.splitscreen.setup.new_window": "Nuuj venster",
|
||||
"horizon.splitscreen.setup.fill_monitor": "Vul %s in",
|
||||
"horizon.splitscreen.setup.done": "Klaar",
|
||||
"horizon.splitscreen.setup.on": "Op",
|
||||
"horizon.splitscreen.setup.off": "Aaf",
|
||||
"horizon.splitscreen.setup.player": "Speuler %s",
|
||||
"horizon.splitscreen.setup.revert": "Trök",
|
||||
"horizon.splitscreen.setup.apply": "Toepasse",
|
||||
"horizon.splitscreen.setup.warning.empty_main": "Niemand sjpeelt in Venster 1: ut verstop",
|
||||
"horizon.splitscreen.setup.warning.empty_close": "Niemand speelt in Window %s: ut sluit op Apply",
|
||||
"horizon.splitscreen.setup.warning.empty_new": "Niemand speelt in Window %s: ut geit neet ope",
|
||||
"horizon.splitscreen.setup.warning.on_main": "Venster %s vult de monitor vaan Venster 1: de speulers speule in Venster 1",
|
||||
"horizon.splitscreen.setup.warning.unplugged": "De monitor vaan Venster %s is neet verboonde: de speulers speule in Venster 1",
|
||||
"horizon.splitscreen.setup.status.off": "Splitscreen is oet.",
|
||||
"horizon.splitscreen.setup.status.enable_hint": "Slaag ‘t aon en druk daan op ‘n knop op ‘n aandere controller in ‘n wereld.",
|
||||
"horizon.splitscreen.setup.status.join_hint": "Druk op A um mit te sluite en kies un profiel.",
|
||||
"horizon.splitscreen.setup.status.alone": "Gein aandere lokale speulers.",
|
||||
"horizon.splitscreen.setup.status.solo_controls": "Solocontroles en controllerfeedback zien onveranderd.",
|
||||
"horizon.splitscreen.setup.window_empty": "Venster %s: leeg",
|
||||
"horizon.splitscreen.setup.note.select": "Klik op ‘n sjpeler, of sleep ‘m nao ‘n venster of ‘n monitor.",
|
||||
"horizon.splitscreen.setup.note.apply": "Toepasse um op dees meneer te spele, Keer trök um ongedaan te make.",
|
||||
"horizon.splitscreen.setup.note.place": "Woe zou %s motte spele?",
|
||||
"horizon.splitscreen.setup.this_player": "deze speuler",
|
||||
"horizon.splitscreen.setup.switch_disabled": "Splitscreen sjteit oet es de andere zien vertrokke (hun pauzemenu).",
|
||||
"horizon.splitscreen.setup.window_place": "Venster %s (%s vaan %s)",
|
||||
"horizon.splitscreen.setup.names": "Name",
|
||||
"horizon.splitscreen.setup.identify": "Identificere",
|
||||
"horizon.splitscreen.setup.layout.two": "2 deile: %s",
|
||||
"horizon.splitscreen.setup.layout.three": "3 deile: %s",
|
||||
"horizon.splitscreen.setup.layout.two.1": "Neve nao zijde",
|
||||
"horizon.splitscreen.setup.layout.two.2": "Bove en oonder",
|
||||
"horizon.splitscreen.setup.layout.three.0": "Ein breid bovenaon",
|
||||
"horizon.splitscreen.setup.layout.three.1": "Ein laank aan de linkerkant",
|
||||
"horizon.splitscreen.setup.layout.three.2": "Neve nao zijde",
|
||||
"horizon.splitscreen.setup.help.player": "Klik of sleep %s um ze te verplaotse.",
|
||||
"horizon.splitscreen.setup.help.layout_auto": "%s (zijdelings es ‘t raam breid is). Druk op um te verandere.",
|
||||
"horizon.splitscreen.setup.help.layout": "%s. Druk op um te verandere.",
|
||||
"horizon.splitscreen.setup.help.switch": "Splitscreen veur deze computer, aon of oet.",
|
||||
"horizon.splitscreen.setup.help.identify": "De weergave vaan edere speuler toent in welk venster heer zit.",
|
||||
"horizon.splitscreen.setup.help.names": "De naam vaan eder speuler in de hook vaan hun weergave.",
|
||||
"horizon.splitscreen.setup.help.revert": "De nog neet toegepasde veranderinge ongedaon.",
|
||||
"horizon.splitscreen.setup.help.apply": "Speel zoe wie de kaart toont.",
|
||||
"horizon.splitscreen.setup.help.unchanged": "Nog niks is veranderd.",
|
||||
"horizon.splitscreen.prompt.controller_connected": "Controller verboonde",
|
||||
"horizon.splitscreen.prompt.controller_disconnected": "Controller is losgekoppeld",
|
||||
"horizon.splitscreen.prompt.controller_disconnected.hint": "Verbind ‘t weer, of druk op ‘n knop op ‘n aander",
|
||||
"horizon.splitscreen.prompt.join.one": "%s wil mitmake",
|
||||
"horizon.splitscreen.prompt.join.many": "%s controllers wille bijtrejje",
|
||||
"horizon.splitscreen.prompt.join.yes": "Sluit aan",
|
||||
"horizon.splitscreen.prompt.join.as_p1": "Speel es P1",
|
||||
"horizon.splitscreen.prompt.join.no": "Nee",
|
||||
"horizon.splitscreen.prompt.lost": "%s: controller losgekoppeld",
|
||||
"horizon.splitscreen.prompt.lost.use_another": "Gebruuk un aander",
|
||||
"horizon.splitscreen.prompt.lost.leave": "Vertrèk",
|
||||
"horizon.splitscreen.setup.help.give_up_pad": "Uw controller stopt met uuch te drieve en krijg ‘t aangeboje um bij (A) aon te trejje.",
|
||||
"horizon.splitscreen.setup.note.held_at": "%s tot %s: A laot ‘t hei valle, B laot ‘t trök.",
|
||||
"horizon.splitscreen.setup.note.held": "%s opgepik: links/rechts oppakt boe, A vaalt, B ‘t trök sjtèlt.",
|
||||
"horizon.splitscreen.online_only": "Dees server is in online modus: offline profiele kinne d’r neet aonslete, eder speuler heet zien eige Minecraft-account nuudig.",
|
||||
"horizon.splitscreen.own_account": "Deze server heet eder speuler zien eige Minecraft-account nuudig",
|
||||
"horizon.splitscreen.local_only": "Aandere speulers kinne allein mit hun eige Minecraft-account bij deze server aantrejje: offline profiele spele in eur wereld, op LAN of op un server op eur lokaal netwerk.",
|
||||
"Hides models behind opaque blocks. Async checks off-thread; entities tick.": "Verberg modelle achter ondudelike blokke. Async controleert off-thread; entiteite tikke.",
|
||||
"Block Entities": "Entiteite blokkere",
|
||||
"Reuses settled boxes; lid movement stays animated.": "Hergebruuk geplaatste kiste; de beweginge vaan de deksel blief geanimeerd.",
|
||||
"Signs": "Teikes",
|
||||
"Reuses sign text until text, light, or font changes.": "Hergebruuk teksteks totdat tekst, leech of lettertype verandert.",
|
||||
"Decorated Pots": "Versierde potte",
|
||||
"Reuses still pots; break wobble and sherd changes redraw.": "Hergebruuk stil potte; break wobble en sherd veranderinge herteikene.",
|
||||
"Bells": "Klokke",
|
||||
"Reuses still bells; ringing stays animated.": "Hergebruuk stille klokke; ringe blief geanimeerd.",
|
||||
"Chests": "Borste",
|
||||
"Reuses closed chests; moving lids stay animated.": "Hergebruuk geslote kiste; bewegende deksels blieve geanimeerd.",
|
||||
"Reuses poles; flags and pattern layers still update.": "Hergebruuk pale; vlagke en patroonlaoge nog altied bijgewerk.",
|
||||
"Copper Golem Statues": "Kopere golembeelde",
|
||||
"Reuses statue geometry until its block state changes.": "Hergebruuk standbeeldgeometrie totdat de blokstaot verandert.",
|
||||
"Leaf Culling": "Blaajerdoeje",
|
||||
"Every leaf face. Vanilla's fancy leaves.": "Iedere blaadgezich. Vanille's sjieke blaajer.",
|
||||
"Distant Plant Dither": "Wied Plant Dither",
|
||||
"Keeps fine plants in high-res packs from fading far away.": "Verhindert fijne plante in hoge resolutie verpakkinge vaan wied weg te vervage.",
|
||||
"Screenshot Quality": "Kwaliteit vaan schermfoto",
|
||||
"F2 screenshots at this many times the game's resolution. Higher takes longer.": "F2-sjermfoto’s mit dit väöl kier de resolutie vaan ‘t spel. Hoger duurt langer.",
|
||||
"Frame Generation": "Frame Generatie",
|
||||
"Shows a made-up frame between each two real ones: smoother, a little more lag.": "Toent un vergezoch frame tusse eder twie echte: gladder, un bietje mie vertraging.",
|
||||
"Reuses the pack shadow map when sun, view and world match. Off by default.": "Hergebruuk de pack shadow map es zon, oetziech en wereld euvereinkómme. Standaard oet.",
|
||||
"Find BlueMap": "BlueMap vinde",
|
||||
"On servers, finds their BlueMap web map for far terrain. Next join.": "Op servers, vindt ze hun BlueMap-webkaart veur wied terrein. Volgende join.",
|
||||
"How far around you BlueMap tiles are downloaded. Next join.": "Wie wied um dich heen zien BlueMap-tegels gedownload. Volgende join.",
|
||||
"Synchronous": "Synchroon",
|
||||
"Asynchronous": "Asynchroon",
|
||||
"Hidden Faces": "Verborge geziechte",
|
||||
"Drops leaf faces behind two leaf layers: faster, same crowns.": "Laot blaadgeziechte achter twie blaajerlaoge valle: sneller, dezelfde krone.",
|
||||
"Solid Aggressive": "Solid Agressief",
|
||||
"Hollow": "Holle",
|
||||
"Leaves fully inside a canopy draw solid: fewer see-through layers.": "Blaajer gans in un baldaak trekke vas: minder doorzichtige laoge.",
|
||||
"Leaves with one open side draw solid too: faster, chunkier edges.": "Blaajer mit ein aope kant make ouch solide: snellere, dikke rande.",
|
||||
"Drops faces between leaves: faster, but gaps look through.": "Drop geziechte tusse de blaajer: sneller, mer gate kieke door.",
|
||||
"Hotbar: Previous Slot": "Hotbar: Vorige slot",
|
||||
"Hotbar: Next Slot": "Hotbar: Volgende slot",
|
||||
"horizon.agent.connected.one": "Verboonde: 1 agentverbinding",
|
||||
"horizon.agent.connected.many": "Verboonde: %s agentverbindinge",
|
||||
"horizon.agent.connected.one_ago": "Verboonde: 1 agentverbinding, lètste opdrach %s s geleie",
|
||||
"horizon.agent.connected.many_ago": "Verboonde: %s agentverbindinge, lètste opdrach %s s geleie",
|
||||
"horizon.agent.waiting": "Wachte op un agent.",
|
||||
"horizon.agent.off": "Off: agente kinne dit spel neet bereike.",
|
||||
"horizon.agent.session_opened": "Geopend veur deze sessie door ‘t programma dat ‘t spel heet begós.",
|
||||
"horizon.agent.socket": "Socket: %s (kopieer de details veur de volledige paad)",
|
||||
"horizon.agent.local_only": "Allein lokaal: agente op deze computer, noets op ‘t netwerk.",
|
||||
"Hides models behind opaque blocks. Entities update. Off with custom packs.": "Verberg modelle achter ondudelike blokke. Entiteite update. Aaf mit aangepaste pakke.",
|
||||
"horizon.extras.repro_keys": "Sneltoetse opname",
|
||||
"horizon.extras.repro_keys.tooltip": "F3+R begint of stopt un repro-opname en F3+E sjrijf de bundel. Standaard oet: ‘n opname kopieert de wereld.",
|
||||
"horizon.agent.record_session": "Begin de opnamesessie",
|
||||
"horizon.agent.record_stop": "Stop de opnamesessie",
|
||||
"horizon.repro.started": "Opname begós; F3+R stopt ‘t en sjrief de bundel.",
|
||||
"horizon.repro.stopped": "Opname gestop: %s",
|
||||
"horizon.repro.bundle": "Repro bundel: %s",
|
||||
"horizon.repro.no_recording": "D’r is nog gein opname um te exportere.",
|
||||
"horizon.repro.replay_started": "Herspeel begós: %s",
|
||||
"Particle Culling": "Deilkesdoeje",
|
||||
"Draws every particle.": "Teik eder deilke.",
|
||||
"Skips offscreen, subpixel and terrain-hidden particles.": "Slaag offscreen-, subpixel- en terrein-verborge deilkes euver.",
|
||||
"Skips offscreen, subpixel and terrain-hidden particles with less render-thread work.": "Slaag offscreen-, subpixel- en terrein-verborge deilkes euver mit minder render-thread-werk.",
|
||||
"horizon.pack.addInfo": "Voeg un middelpakket toe vanaaf Modrinth",
|
||||
"horizon.pack.addWorking": "Vraog Modrinth...",
|
||||
"horizon.pack.addNone": "Geen bronnepakkette gevoonde",
|
||||
"horizon.pack.addTitle": "Voeg un middelpakket toe",
|
||||
"horizon.pack.install": "Installeer",
|
||||
"horizon.pack.installing": "Installeren",
|
||||
"horizon.pack.installed": "Geïnstalleerd",
|
||||
"horizon.pack.search": "Zoek",
|
||||
"horizon.pack.searchHint": "Zoek Modrinth...",
|
||||
"horizon.pack.filter.realistic": "Realisties",
|
||||
"horizon.pack.filter.simplistic": "Simpel",
|
||||
"horizon.pack.filter.vanillaLike": "Vanille-achtig",
|
||||
"horizon.pack.addFailed": "‘t Pakke kon neet were toegevoog: %s",
|
||||
"horizon.extras.header.cosmetics": "Cosmetica",
|
||||
"horizon.extras.cosmetics_mine": "Mien cosmetica",
|
||||
"horizon.extras.cosmetics_mine.tooltip": "Verborge: eder Horizon speuler ziet dich zoonder dien cosmetica, inclusief dich. Dezelfde schakelaar es de garderobe vaan de launcher.",
|
||||
"horizon.extras.cosmetics_others": "Cosmetica vaan aandere speulers",
|
||||
"horizon.extras.cosmetics_others.tooltip": "Wat aandere Horizon speulers drage: alles, allein hun stijl vaan naamlabel, of niks. Verborge, vraog ‘t spel noets wat ze drage.",
|
||||
"horizon.extras.cosmetics_auras": "Auras en spore vaan aandere",
|
||||
"horizon.extras.cosmetics_auras.tooltip": "Auras en spore die aandere speulers drage. Standaard oet.",
|
||||
"horizon.extras.cosmetics.shown": "Getoend",
|
||||
"horizon.extras.cosmetics.hidden": "Verborge",
|
||||
"horizon.extras.cosmetics.name_tags": "Allein naamtags"
|
||||
}
|
||||
@@ -0,0 +1,479 @@
|
||||
{
|
||||
"horizon.options.controller": "Regulador",
|
||||
"horizon.options.three_d_skin_layers": "Strati de pel 3D",
|
||||
"horizon.options.vibration": "Vibraziun",
|
||||
"horizon.options.adaptive_triggers": "Grilett adattif",
|
||||
"horizon.options.lightbar": "Barra de lüs",
|
||||
"horizon.options.look_sensitivity": "Sensibilità de sguard",
|
||||
"horizon.options.invert_x": "Invertir el sguard X",
|
||||
"horizon.options.invert_y": "Invertir el sguard Y",
|
||||
"horizon.options.sneak_button": "Pulsant per acuciass",
|
||||
"horizon.options.move_deadzone": "Zona morta del moviment",
|
||||
"horizon.options.look_deadzone": "Zona morta del sguard",
|
||||
"horizon.options.button_glyphs": "Glif di buttun",
|
||||
"horizon.options.menu_navigation": "Navigaziun in del menù",
|
||||
"horizon.options.on_screen_keyboard": "Tastiera sü schermo",
|
||||
"horizon.options.chat_delay": "Ritardo de chat",
|
||||
"horizon.options.lightbar.health": "Salud",
|
||||
"horizon.options.lightbar.dimension": "Dimensiun",
|
||||
"horizon.options.menu_pointer": "Punter",
|
||||
"horizon.options.unavailable": "Chesta funziun l’è minga ancamò dispunibel en Horizon.",
|
||||
"horizon.options.search": "Impostaziun de ricerca...",
|
||||
"horizon.pages.shader_packs": "Pachett shader",
|
||||
"horizon.pages.shader_options": "Opziun del shader",
|
||||
"horizon.pages.controller": "Impostaziun del cuntroladur",
|
||||
"horizon.pages.controller_binds": "Ligam del controlladur",
|
||||
"horizon.pages.extras": "Horizon Extra",
|
||||
"horizon.pages.settings": "Horizon Impostaziun",
|
||||
"horizon.pages.agent": "Agent de IA",
|
||||
"horizon.split.leave": "Partì",
|
||||
"horizon.pages.split_settings": "Impostaziun del schermo dividü",
|
||||
"horizon.pages.split_profiles": "Chi l'è che giœga?",
|
||||
"horizon.pages.split_setup": "Impostaziun del schermo dividü",
|
||||
"horizon.pages.music": "Musica",
|
||||
"horizon.pages.music.menu": "Menù",
|
||||
"horizon.pages.music.overworld": "Ol mund",
|
||||
"horizon.pages.music.creative": "Creatif",
|
||||
"horizon.pages.music.underwater": "Sotta l'aqua",
|
||||
"horizon.pages.music.end": "La fin",
|
||||
"horizon.pages.music.boss": "Capo",
|
||||
"horizon.pages.music.credits": "Titoli",
|
||||
"horizon.pages.music.overworld_biomes": "Biom del mund superiur",
|
||||
"horizon.pages.music.nether_biomes": "Neter biomi",
|
||||
"horizon.pages.music.end_biomes": "Biomi final",
|
||||
"horizon.pages.music.other": "Oltra musica",
|
||||
"horizon.pages.music.empty": "Nissüna pista de müsica: i sun del giœugh sun minga cargà.",
|
||||
"horizon.pages.music.tooltip": "I piste integrà, per situaziun: sunà una incœu o desliga qual-sa-vöör inscì el giœugh smett de ciapal.",
|
||||
"horizon.pages.settings.tooltip": "impostaziun propri de Horizon: grafich, cuntroladur, extra e mod.",
|
||||
"horizon.pages.graphics.tooltip": "Grafica, semplicement: ogni impostaziun dis chel che custa.",
|
||||
"horizon.pages.graphics_advanced.tooltip": "Tüt i impostaziun grafich, Horizon inclus, cun chel che custan ognun.",
|
||||
"horizon.pages.controller.tooltip": "Controladur: luur buttun, bastun, vibraziun e navigaziun in del menù.",
|
||||
"horizon.pages.extras.tooltip": "Giunti facultatif, tüt disattivà per predefiniziun: el giœugh resta vaniglia fin quand te ghe n’hee minga.",
|
||||
"horizon.pages.agent.tooltip": "Lassà giœgar el voster agent IA: i client horizon-ctl e MCP sü chestu urdinaduur.",
|
||||
"horizon.pages.split_profiles.tooltip": "Chi giœga: un profil cunservà en chesta cartella de giœugh.",
|
||||
"horizon.pages.split_setup.tooltip": "I fenester e i monitor, e chi giœga indué.",
|
||||
"horizon.pages.shader_packs.tooltip": "Pachet shader de la cartella shaderpacks: propri de Horizon e quei in del furmat shader/. Un corre a la volta.",
|
||||
"horizon.pages.mods.tooltip": "Mod fatt per Horizon, de la cartella mods urizont. Tüt corre en una cassetta de sabbia e resta spent fin quand te l’accendi.",
|
||||
"horizon.pages.open.graphics": "Grafica...",
|
||||
"horizon.pages.open.graphics_advanced": "Grafica avanzada...",
|
||||
"horizon.pages.open.shader_packs": "Pacchett de ombreggiatura...",
|
||||
"horizon.pages.open.controller": "Impostaziun del cuntroladur...",
|
||||
"horizon.pages.open.split_setup": "Schermo diviso...",
|
||||
"horizon.pages.open.extras": "Extra...",
|
||||
"horizon.pages.open.mods": "Mod...",
|
||||
"horizon.pages.open.agent": "Agent IA...",
|
||||
"horizon.pages.open.horizon_graphics": "Horizon Grafica...",
|
||||
"horizon.pages.open.controller_binds": "Ligam del controlladur...",
|
||||
"horizon.pages.open.horizon_settings": "Horizon Impostaziun...",
|
||||
"horizon.pages.open.music": "Musica...",
|
||||
"horizon.mods.empty": "Nissun mod: mett i file .hmod in de la cartella mods urizont",
|
||||
"horizon.mods.stopped": " (Fermà)",
|
||||
"horizon.mods.not_built": " (Minga costruì)",
|
||||
"horizon.mods.dev": " (Svilupp)",
|
||||
"horizon.mods.settings": "Impostaziun",
|
||||
"horizon.mods.in_world": " (lassà el mund per cambiar)",
|
||||
"horizon.mods.open_folder": "Apri la cartella Mod",
|
||||
"horizon.shader_packs.empty": "Nissun pachett de ombre: mettel in de la cartella di pachett de ombre",
|
||||
"horizon.shader_options.open": "Opziun del shader...",
|
||||
"horizon.shader_options.profile": "Profil",
|
||||
"horizon.shader_options.loading": "Legg i opziun del pachett shader...",
|
||||
"horizon.agent.copy_details": "Copia i detai de la cunnesiun",
|
||||
"horizon.multiplayer.join": "Partecipa",
|
||||
"horizon.multiplayer.cancel_reconnecting": "Annulla la riconnession",
|
||||
"horizon.multiplayer.join_friend": "Unis-te a un amig",
|
||||
"horizon.multiplayer.invite_code": "Codex de l'invito",
|
||||
"horizon.multiplayer.relay": "Relè (facultatif)",
|
||||
"Preset": "Preimpostad",
|
||||
"LOD Distance": "Distanza LOD",
|
||||
"Far Detail": "Detagli luntan",
|
||||
"Cave Culling": "Mazzament in di cavern",
|
||||
"Entity Culling": "Eliminaziun di entità",
|
||||
"Chunk Updates": "Aggiornamenti",
|
||||
"Upload Budget": "Carica el budget",
|
||||
"Sky": "Ciel",
|
||||
"Fog": "Nebbia",
|
||||
"Weather": "Meteo",
|
||||
"Animated Textures": "Trame animade",
|
||||
"Present Mode": "Modalità present",
|
||||
"Frame Pacing": "Ritmo del fotogramm",
|
||||
"Worker Threads": "Fili del uperari",
|
||||
"Resolution Scale": "Scäla de risoluziun",
|
||||
"Anti-aliasing": "Antialias",
|
||||
"Upscaling": "Miorament de la scala",
|
||||
"Paper White": "Bianco de carta",
|
||||
"Peak Brightness": "Luminüsità massima",
|
||||
"Black Level": "Livel neger",
|
||||
"UI Brightness": "Luminosità UI",
|
||||
"Battery Mode": "Modalità bateria",
|
||||
"Graphics API": "API grafich",
|
||||
"Translucent Batching": "Lote traslucent",
|
||||
"Performance Overlay": "Sovrapposiziun de la prestaziun",
|
||||
"Full Detail Distance": "Distanza del detai cumplet",
|
||||
"Off": "Spent",
|
||||
"Unlimited": "Illimità",
|
||||
"Custom": "Personalizà",
|
||||
"Performance": "Prestaziun",
|
||||
"Balanced": "Equilibrà",
|
||||
"Quality": "Qualità",
|
||||
"Ultra Performance": "Prestaziun ultra",
|
||||
"Native": "Natif",
|
||||
"Full": "Cumplet",
|
||||
"Reduced": "Ridott",
|
||||
"Efficient": "Eficient",
|
||||
"Precise": "Precis",
|
||||
"Auto (VSync)": "Auto (Sincronizaziun V)",
|
||||
"Mailbox": "Cassetta de posta",
|
||||
"Immediate": "Subit",
|
||||
"FPS and Graph": "FPS e Grafich",
|
||||
"No cost": "Nissun cust",
|
||||
"Low cost": "Bass prezi",
|
||||
"Medium cost": "Cust medi",
|
||||
"High cost": "Volt cost",
|
||||
"Saves time": "Risparmia temp",
|
||||
"Graphics": "Grafica",
|
||||
"Done": "Fat",
|
||||
"This feature is not yet available in Horizon.": "Chesta funziun l’è minga ancamò dispunibel en Horizon.",
|
||||
"Your display or system doesn't offer HDR output.": "El schermu o el sistèm ufren no un output HDR.",
|
||||
"Turn HDR on to use it.": "Accendi HDR per duperal.",
|
||||
"Your GPU or graphics API doesn't support it.": "La GPU o l'API grafich la suportan no.",
|
||||
"%s chunks": "%s pezzi",
|
||||
"%s per frame": "%s per fotogramm",
|
||||
"%s MiB/frame": "%s MiB/quader",
|
||||
"%s KiB/frame": "%s KiB/quader",
|
||||
"Full-detail terrain range. LOD Distance can extend local worlds farther.": "Gamma de terren cun cumplet detagli. La distanza LOD la pœu slungà püsee innanz i mund locai.",
|
||||
"Coarse distant terrain in local worlds. Integrated GPUs stop at 128 chunks.": "Terren luntan gross in di mund locai. I GPU integrà se ferman a 128 pezz.",
|
||||
"Reduced draws far terrain coarser: faster on this integrated GPU.": "Disegn ridott el terren püsee gross: püsee veloce sü chesta GPU integrada.",
|
||||
"Reduced draws far terrain coarser, for GPUs it slows down.": "Disegn ridott tira un terren püsee gross, per i GPU rallenta.",
|
||||
"Field of view. Wider shows more terrain at once.": "Camp de vista. Plü grand mustra püsee terren a la volta.",
|
||||
"Caps frames per second; a cap saves power and heat.": "Caps fotogramm al segund; un tapp risparmia energia e calor.",
|
||||
"Waits for the display's refresh: no tearing, a little latency.": "Aspetta el rinfresc del schermu: nissun stracc, un pooch de latenza.",
|
||||
"Size of menus and the HUD.": "Dimensiun di menù e del HUD.",
|
||||
"Sets the options below together. Changing one makes it Custom.": "Imposta insema i opziun sotta. Cambià un el rend Personalizà.",
|
||||
"Lava, fire and sunlight shine brighter than white. Needs an HDR display.": "La lava, el fœg e la lux del sol brillen plussee fort del bianc. Bisogna de un schermo HDR.",
|
||||
"Your display's darkest black. 0 for OLED; LCDs glow a little.": "El tò schermu l’è neger püsee scür. 0 per OLED; I LCD brillan un po’.",
|
||||
"How bright highlights get. Auto: the peak your system reports.": "Come diventan i punt culminant. Auto: el massim che el voster segnalaziun del sistèm.",
|
||||
"How bright white paper and menus look. Auto: your desktop's white.": "Cuma paren la carta bianca e i menù. Auto: el tò desketop l’è bianch.",
|
||||
"How bright the HUD and menus are, against paper white.": "Quant lüminus sun el HUD e i menù, cuntra el bianch de carta.",
|
||||
"How far mobs, crops and machines keep working. CPU time.": "Quant lontan la mafia, i cultur e i machin continuan a laurà. Temp de la CPU.",
|
||||
"How far away mobs and items are drawn, as a share of normal.": "Quant luntan sun dissegnà la mafia e i ròbb, cuma part de la nurmal.",
|
||||
"Skips terrain hidden behind closed sections. Off costs a lot.": "Salta el terren scondù deré di seziun sarà. Off custa tant.",
|
||||
"Hides entities behind opaque blocks.": "Ascünd entità deré di blocch opach.",
|
||||
"No entity occlusion culling.": "Nissun sbassà de occlusiun de entità.",
|
||||
"CPU occlusion test runs this frame.": "La prœuva de occlusiun de la CPU fà girar chestu quader.",
|
||||
"Occlusion checks run on a worker thread.": "I cuntrol de occlusiun sun eseguì sü un fil uperari.",
|
||||
"Meshed sections uploaded per frame. Lower is smoother while loading.": "Seziun en rete caricaa per fotogramm. El püsee bas l’è püsee lisc menter se carica.",
|
||||
"Soft shadows in corners. Costs chunk building time only.": "Ombre dolce in di cantun. Custa sultant el temp de costruziun.",
|
||||
"Smaller copies of block textures for distant terrain: less shimmer.": "Copi püsee piscinin de trame a blocch per terren luntan: menu scintillant.",
|
||||
"Blends grass and water colours across biomes when building chunks.": "Mes’cia i culur del erba e del aqua intra i biom quand che costruiss di tòcc.",
|
||||
"Cloud layer: off, flat (fast) or 3D (fancy).": "Strat de nuvola: spent, piatt (veloce) o 3D (fantastico).",
|
||||
"How far clouds reach, in chunks.": "Quant luntan rivan i nivul, en pezz.",
|
||||
"Draws the sky, sun, moon and stars.": "Disegna el ciel, el sul, la lüna e i stèll.",
|
||||
"Distance fog. Off shows the edge of the loaded world.": "Nebbia a distanza. Off mustra el bord del mund caricà.",
|
||||
"Draws rain and snow.": "Tira piova e neve.",
|
||||
"How far rain and snow fall around you.": "Quant luntan la piœuva e la nef caden intorn a te.",
|
||||
"How many particles effects spawn.": "Quant efet de particell spawn.",
|
||||
"Round shadows under mobs and items.": "Ombre redond sotta mafia e oggett.",
|
||||
"Leaves with see-through gaps. Off draws them solid.": "Fœui cun büs trasparent. Off i tira solido.",
|
||||
"Sorts water and glass more exactly behind each other.": "Urdena l’aqua e el veder püsee esatament l’un deré a l’olter.",
|
||||
"Which chunk rebuilds wait for the frame: none, nearby or yours.": "Che pezz se ricostruiss spetan el quadern: nissun, visin o el tò.",
|
||||
"Animates water, lava, fire and other moving textures.": "Anima l’aqua, la lava, el fœg e olter trame in moviment.",
|
||||
"World pixels per screen pixel. Below 100% is faster on the GPU.": "Pixel mundial per pixel del schermo. Sotta del 100% l’è püsee veloce sü la GPU.",
|
||||
"Smooths jagged edges. FXAA: softer. TAA: smoothest, moving things may trail.": "Liscia i bord sgrifolà. FXAA: püsee morbido. TAA: i ròbb püsee lisc e en muviment pœden traccià.",
|
||||
"Renders the world smaller and rebuilds it with TAA. Faster, softer.": "Rend el mund püsee piscinin e el recostruiss cun TAA. Püsee veloce, püsee morbido.",
|
||||
"HDR output on an HDR display: lava, fire and sunlight shine brighter.": "Uscita HDR sü un schermu HDR: lava, fœuch e lüs del sul brillan püsee.",
|
||||
"How frames reach the screen while VSync is off.": "Cuma i fotogramm rivan al schermo menter VSync l’è desligaa.",
|
||||
"Efficient sleeps until the next frame; Precise spins, like vanilla.": "Dormi eficient fin al quader sucesif; Spin precis, come la vaniglia.",
|
||||
"Fills the screen (borderless).": "Riempi el schermo (senza cunfin).",
|
||||
"Brightens dark places.": "Illumina i sit scüri.",
|
||||
"Lowers the frame rate when minimised, or idle too.": "Sbassa la frequenza di fotogramm quand l’è minimizzada o anca inattiva.",
|
||||
"Sways the view while walking.": "Oscilla la vista mentre camina.",
|
||||
"Fades newly loaded chunks in.": "Sbiadiss i pezz appena caricà denter.",
|
||||
"Darkens the screen's edges.": "Scüra i bord del schermo.",
|
||||
"Shows when the world saves.": "Mostra quand el mund salva.",
|
||||
"Shows attack cooldown.": "Mostra el temp de raffreddament del atac.",
|
||||
"60 FPS cap (30 in menus or unfocused), half the workers: less power.": "60 FPS cap (30 in di menù o minga fucalizà), la mità di uperari: men potènza.",
|
||||
"Threads that generate, light and mesh chunks. Next start.": "Fil che generan, pezz de lüs e de rete. Prossim inizzi.",
|
||||
"Vulkan, then DirectX 12 (Windows) or OpenGL (Linux) where it fails. Next start.": "Vulkan, quind DirectX 12 (Windows) o OpenGL (Linux) indué el falla. Prossim inizzi.",
|
||||
"Water and glass in one buffer: fewer draw calls, a bit more VRAM. Next start.": "Aqua e veder en un tampon: menu chiamat de disegn, un pooch püsee VRAM. Prossim inizzi.",
|
||||
"Mesh data sent to the GPU per frame. Lower is smoother while loading.": "I dati de la red invià a la GPU per fotogramm. El püsee bas l’è püsee lisc menter se carica.",
|
||||
"Frame rate and frame times over the game, with a graph.": "La frequenza di fotogramm e i temp di fotogramm durant el giœugh, cunt un grafich.",
|
||||
"horizon.multiplayer.finding_friend": "Truvar el mund del to amis...",
|
||||
"horizon.multiplayer.not_signed_in": "Chestu server l’è en modalità online. Accedi cunt el tò cunt Microsoft in del lanciador Horizon per entrà denter.",
|
||||
"horizon.multiplayer.invalid_address": "Indiriz del server minga valid: %s",
|
||||
"horizon.multiplayer.connected_friend_direct": "Cunness diretament al tò amis...",
|
||||
"horizon.multiplayer.connected_friend_relay": "Culegà al tò amì travers del relè...",
|
||||
"Advanced": "Avanzad",
|
||||
"Undo": "Annulla",
|
||||
"Search options": "Opziun de ricerca",
|
||||
"Shortcut": "Scorciatoia",
|
||||
"Distance": "Distanza",
|
||||
"Display": "Visualizza",
|
||||
"Interface": "Interfacia",
|
||||
"Sky and weather": "Ciel e temp",
|
||||
"Lighting and entities": "Illuminazion e entitaa",
|
||||
"Textures": "Trame",
|
||||
"Image": "Imagen",
|
||||
"Chunk loading": "Caricament de pezz",
|
||||
"Culling": "Scazzament",
|
||||
"Power": "Potenza",
|
||||
"Frames": "Quader",
|
||||
"Overlay": "Sovraposiziun",
|
||||
"Output": "Sorcita",
|
||||
"Brightness": "Luminüsità",
|
||||
"How far you see, the window and the HUD.": "Quant lontan vedet, el fenester e el HUD.",
|
||||
"The sky and weather, lighting, textures and the image.": "El ciel e el temp, l’illuminaziun, i trame e l’imagin.",
|
||||
"Chunk loading, culling and power use.": "Caricament de pezz, sciaccament e üs de podè.",
|
||||
"How frames reach the screen, and the performance overlay.": "Cuma i fotogramm rivan al schermo e la suvraposiziun de la prestaziun.",
|
||||
"Brighter-than-white output on an HDR display.": "Output püsee lüminus del bianch sü un schermu HDR.",
|
||||
"Results for \"%s\"": "Risultà per \"%s\"",
|
||||
"No settings match.": "Nissun impostaziun currispunt.",
|
||||
"horizon.title.not_affiliated": "Minga affilià a Mojang o Microsoft",
|
||||
"horizon.extras.header.lighting": "Illuminazion",
|
||||
"horizon.extras.header.third_person": "Terza persona",
|
||||
"horizon.extras.header.particles": "Partisel",
|
||||
"horizon.extras.header.inventory": "Inventari",
|
||||
"horizon.extras.header.multiplayer": "Multigiocadur",
|
||||
"horizon.extras.header.sound": "Son",
|
||||
"horizon.extras.header.menus": "Menù",
|
||||
"horizon.extras.fullbright": "Luminoso",
|
||||
"horizon.extras.dynamic_lights": "Luci dinamiche",
|
||||
"horizon.extras.own_name_tag": "Etichett de nomm propri",
|
||||
"horizon.extras.hide_block_particles": "Ascünd i partisel che rumpan i blocch",
|
||||
"horizon.extras.auto_reconnect": "Riconnession automatich",
|
||||
"horizon.extras.ui_sound_reserve": "Mantegni i canai per i sòn del interfacia utent",
|
||||
"horizon.extras.music_page": "Pagina de müsica",
|
||||
"horizon.extras.mouse_tweaks": "Cuntrol di modifich del rat",
|
||||
"horizon.extras.mouse_tweaks_wheel": "La rœda de scorriment spusta i element",
|
||||
"horizon.extras.sort": "Buton de urdina",
|
||||
"horizon.extras.sort_key": "Ciaf de urdinament",
|
||||
"horizon.extras.no_ai": "Nissüna IA",
|
||||
"horizon.extras.agent_control": "Cuntrol del agent",
|
||||
"horizon.extras.discord_presence": "Discord Presenza ricca",
|
||||
"horizon.extras.splitscreen": "Schermo dividü",
|
||||
"horizon.extras.chat_animation": "Chat liscia",
|
||||
"horizon.extras.chat_indicator": "Indicatur del messagg",
|
||||
"horizon.extras.wheel_cycles_settings": "La rœda de scorriment cambia i impostaziun",
|
||||
"horizon.extras.pack_browser": "Navigatur del pachett de risurs",
|
||||
"horizon.extras.fullbright.tooltip": "Mustra blocch e entità a lüs cumpleta, anca en i sit scüri.",
|
||||
"horizon.extras.dynamic_lights.tooltip": "Torce e olter surgent de lüs tegnuu, bütà giò o a fœuch alumen i blòcch intorn a luur.",
|
||||
"horizon.extras.own_name_tag.tooltip": "Mostra el tò nomm sora el tò cò en terza persuna, cuma el veden i olter giucadur. Ascüs quand el server ascünd i nomm de la tò squadra o l’è invisibil.",
|
||||
"horizon.extras.hide_block_particles.tooltip": "Ascünd i partisel de detriti che scuppian de un blòcch rutt e se sbriciolan de chel che g’he stà. Olter partisel restan.",
|
||||
"horizon.extras.auto_reconnect.tooltip": "Reuniss a un server dopu una cunnesiun perduda o un riavvio, mai dopu un calcio o un ban.",
|
||||
"horizon.extras.ui_sound_reserve.tooltip": "I son in del mund lassan liber 16 di 247 canai sonor, donca un’inondaziun de luur (una grand esplosion) la pœu minga tasè i clic del menù.",
|
||||
"horizon.extras.music_page.tooltip": "Music & Sounds g’ha una pagina Music...: sunà qual-sa-vöör pista integrada incœu o desliga una inscì che el giœugh ferma de seleziunala. Negott cambia fin quand se desliga una pista.",
|
||||
"horizon.extras.mouse_tweaks.tooltip": "Trascinament a destra mett un per fessura, trascinament a sinistra raccògn l’element tegnuu, Maiusc + trascinament a sinistra spusta ogni fessura.",
|
||||
"horizon.extras.mouse_tweaks_wheel.tooltip": "Down manda un element de la fessura a l’oltra part, su ne purta indrée un.",
|
||||
"horizon.extras.sort.tooltip": "Urdina l’inventari, i scrign, i bòtt, i scrign ender e i scatul shulker en urden de linguett creatif, giontant i pila.",
|
||||
"horizon.extras.sort_key.tooltip": "Urdina la part sotta el cursor. Clicca, e dopu preme un tast; La fuga la desliga.",
|
||||
"horizon.extras.no_ai.tooltip": "Ascœnd e desliga ogni carateristega de l’IA : el controll dei ajents, l’orizont-ctl e i server MCP. Anca l'interruttor del lanciador.",
|
||||
"horizon.extras.agent_control.tooltip": "El to agent de IA al pœl jogar a qest joc a travers horizon-ctl o un client MCP, domà su qell computer qì.",
|
||||
"horizon.extras.discord_presence.tooltip": "Mostra Giogar Horizon sul profil Discord menter Discord l’è eseguì: menù, giugadur singul o multigiugadur, la dimensiun e el temp giugà. Mai un nomm de un mund o un indiriz de un server.",
|
||||
"Calibrate...": "Calibrà...",
|
||||
"Calibrate Anyway...": "Calibra comunque...",
|
||||
"Use Automatic Setup": "Dupera l’impostaziun automatich",
|
||||
"Shortcut: %s": "Scorciatoia: %s",
|
||||
"Next": "Dopu",
|
||||
"HDR Calibration %s/%s: %s": "Calibraziun HDR %s/%s: %s",
|
||||
"Sets the three below full screen, one test picture at a time.": "Imposta i tri sotta a schermo cumplet, un’imagin de test a la volta.",
|
||||
"A key that opens this screen from the game. Not bound at first.": "Una chiave che derva chestu schermo del giœugh. Minga ligà al principi.",
|
||||
"Your display didn't say how bright it gets: calibrate to set it up.": "El vòster schermu diseva no quant che diventa lüminus: calibral per configural.",
|
||||
"Already set up for your display. Only calibrate if HDR looks wrong.": "Giamò configurà per el display. Calibra sultant se HDR par minga giüst.",
|
||||
"Puts Peak Brightness and Paper White back to your display's setup.": "Remett la luminosità maxima e el bianch de carta a la configuraziun del schermu.",
|
||||
"Set up for your display. Leave on Auto unless it looks wrong.": "Imposta per el display. Lassà sü Auto a men che l’è minga giüst.",
|
||||
"Lower it until the logo just disappears into the black.": "Abbassà fin che el logo scumpare in del neger.",
|
||||
"Raise it until the logo just disappears into the bright square.": "Alza-l fin che el logo scumpare in del quadrà lüminus.",
|
||||
"Make the card a white that's comfortable to look at for a long time, in the light you play in.": "Fär la carta bianca che l’è cunfortabl de vardar per tant temp, a la lüs indué giœghet.",
|
||||
"horizon.splitscreen.profiles.forget": "Desmentega",
|
||||
"horizon.splitscreen.profiles.create": "Crea",
|
||||
"horizon.splitscreen.profiles.you": " - ti",
|
||||
"horizon.splitscreen.profiles.forget_named": "Desmentega %s",
|
||||
"horizon.splitscreen.profiles.previous": "Precedent",
|
||||
"horizon.splitscreen.profiles.next": "Dopu",
|
||||
"horizon.splitscreen.profiles.new_button": "Nœuf profil...",
|
||||
"horizon.splitscreen.profiles.forget_title": "Desmentegà el profil?",
|
||||
"horizon.splitscreen.profiles.forget_leaves": "Lassa l’elenc de chesta istanza.",
|
||||
"horizon.splitscreen.profiles.forget_kept": "El prugress mundial e i cuntest sun mantegnuu.",
|
||||
"horizon.splitscreen.profiles.new_title": "Nœuf profil",
|
||||
"horizon.splitscreen.profiles.name_hint": "Nom (da 3 a 16 letter, cifre, _)",
|
||||
"horizon.splitscreen.profiles.switch_title": "Cambià profil",
|
||||
"horizon.splitscreen.profiles.offline_note": "I profil fœura linea fan part de chesta istanza",
|
||||
"horizon.splitscreen.profiles.move": "Spusta indué giœghet",
|
||||
"horizon.splitscreen.profiles.move_place": "Spusta indué giœghet: %s",
|
||||
"horizon.friends.title": "Giœgar cunt i amì",
|
||||
"horizon.friends.hint": "I amis incollan el codes dopu el buttun Amis de la scherma del titul, en Cunnession diretta o sü la pagina Play del lanciador.",
|
||||
"horizon.friends.copied": "Copià",
|
||||
"horizon.friends.copy_code": "Codèss de copia",
|
||||
"horizon.friends.stop_sharing": "Ferma de condivider",
|
||||
"horizon.friends.none_yet": "Ancamò nissun amis chi.",
|
||||
"horizon.friends.here_now": "Qui adess: %s",
|
||||
"horizon.friends.share_intro": "Condividi chestu mund deré a un codes de invito: se derva a la LAN e i amis sü Internet se unisen cunt el codes. Nissun noster server l’è coinvolt.",
|
||||
"horizon.friends.start_sharing": "Cumincià a condivider",
|
||||
"horizon.friends.troubleshooting": "Risoluziun di prublem...",
|
||||
"horizon.friends.stopped": "Fermà de condivider el codèss de invito.",
|
||||
"horizon.friends.short_code_changed": "Quaivun g’ha continuà a pruvar un codes curt sbajaa, inscì l’è cambià.",
|
||||
"horizon.friends.wrong_code": "Quaivun g’ha pruvà un codes sbajaa.",
|
||||
"horizon.friends.code_ready": "El tò codes de invito l’è pront: Menu del giœugh, Giœugh cunt i amì. Copia-la e manda-la ai tò amis.",
|
||||
"horizon.friends.share_failed": "Pudeva minga cundivider el mund: %s",
|
||||
"horizon.friends.finding_route": "Truvà cuma i amis pœden rivà a ti...",
|
||||
"horizon.osk.shift": "Maiusc",
|
||||
"horizon.osk.space": "Spazi",
|
||||
"horizon.osk.delete": "Eliminar",
|
||||
"horizon.osk.type": "Tip",
|
||||
"horizon.osk.symbols": "Simbul",
|
||||
"horizon.osk.close": "Serra",
|
||||
"horizon.extras.chat_animation.tooltip": "Una nœuva linea de chat scivola denter de sinistra menter la sbiadiss, inveci de cumparir intera.",
|
||||
"horizon.extras.chat_indicator.tooltip": "La barra culurada a sinistra de una linea de chat.",
|
||||
"horizon.extras.wheel_cycles_settings.tooltip": "La rœuda de scorriment sü un buttun in di impostaziun cambia el sò valur, cuma in de la vaniglia. Disattiva, la rœuda scorre sultant la lista.",
|
||||
"horizon.extras.pack_browser.tooltip": "Seleziuna Pachett de risurs g’he un buttun Aggiungi che cerca Modrinth e instala un pachett in de la cartella di pachett. Off, el giœugh se cuntat mai Modrinth.",
|
||||
"horizon.extras.splitscreen.tooltip": "En un mund, un olter cuntroladur pœu entrà denter cuma nœuf giucadur: premet A quand che dumanda, e dopu seleziuna un profil e indué giugar.",
|
||||
"horizon.splitscreen.setup.monitor_unknown": "un monitor",
|
||||
"horizon.splitscreen.setup.window": "Finestra %s",
|
||||
"horizon.splitscreen.setup.new_window": "Nœuva finestra",
|
||||
"horizon.splitscreen.setup.fill_monitor": "Riempi %s",
|
||||
"horizon.splitscreen.setup.done": "Fat",
|
||||
"horizon.splitscreen.setup.off": "Spent",
|
||||
"horizon.splitscreen.setup.player": "Giocador %s",
|
||||
"horizon.splitscreen.setup.revert": "Torna",
|
||||
"horizon.splitscreen.setup.apply": "Aplicar",
|
||||
"horizon.splitscreen.setup.warning.empty_main": "Negun giœga in Finestra 1: se scond",
|
||||
"horizon.splitscreen.setup.warning.empty_close": "Negun giœga in Finestra %s: se sara su Aplica",
|
||||
"horizon.splitscreen.setup.warning.empty_new": "Negun giœga in Finestra %s: la se derva minga",
|
||||
"horizon.splitscreen.setup.warning.on_main": "La finestra %s riemp el monitor de la finestra 1: i sò giucadur giœgan in de la finestra 1",
|
||||
"horizon.splitscreen.setup.warning.unplugged": "El monitor de la finestra %s l’è minga cunness: i sò giucadur giœgan in de la finestra 1",
|
||||
"horizon.splitscreen.setup.status.off": "El schermo dividü l’è desligaa.",
|
||||
"horizon.splitscreen.setup.status.enable_hint": "Accendel, e dopu premet un pulsant sü un olter cuntroladur en un mund.",
|
||||
"horizon.splitscreen.setup.status.join_hint": "Prem A per entrà denter e seleziunar un profil.",
|
||||
"horizon.splitscreen.setup.status.idle": "Schermo diviso inattivo",
|
||||
"horizon.splitscreen.setup.status.alone": "Nissun olter giugadur local.",
|
||||
"horizon.splitscreen.setup.status.solo_controls": "I cuntrol solo e i feedback del cuntroladur sun invarià.",
|
||||
"horizon.splitscreen.setup.window_empty": "Finestra %s: vœui",
|
||||
"horizon.splitscreen.setup.note.select": "Clicca sü un letur o trascinal sü una finestra o sü un monitor.",
|
||||
"horizon.splitscreen.setup.note.apply": "Aplicà per giœgar inscì, Torna per desfà.",
|
||||
"horizon.splitscreen.setup.note.place": "Indùè duvaria giugà %s?",
|
||||
"horizon.splitscreen.setup.this_player": "chestu giugadur",
|
||||
"horizon.splitscreen.setup.switch_disabled": "El schermo dividü se desliga quand i olter sun partì (luur menù de pausa).",
|
||||
"horizon.splitscreen.setup.window_place": "Finestra %s (%s de %s)",
|
||||
"horizon.splitscreen.setup.names": "Nom",
|
||||
"horizon.splitscreen.setup.identify": "Identificar",
|
||||
"horizon.splitscreen.setup.layout.two": "2 condivisiun: %s",
|
||||
"horizon.splitscreen.setup.layout.three": "3 condivisiun: %s",
|
||||
"horizon.splitscreen.setup.layout.two.1": "Fianc a fianc",
|
||||
"horizon.splitscreen.setup.layout.two.2": "Alto e basso",
|
||||
"horizon.splitscreen.setup.layout.three.0": "Una larga in cima",
|
||||
"horizon.splitscreen.setup.layout.three.1": "Un volt a mancina",
|
||||
"horizon.splitscreen.setup.layout.three.2": "Fianc a fianc",
|
||||
"horizon.splitscreen.setup.help.player": "Clicca o trascina %s per spustarli.",
|
||||
"horizon.splitscreen.setup.help.layout_auto": "%s (a fianc a fianc quand el fenester l’è largh). Prem per cambiar.",
|
||||
"horizon.splitscreen.setup.help.layout": "%s. Prem per cambiar.",
|
||||
"horizon.splitscreen.setup.help.switch": "Schermo dividü per chestu urdinaduur, acceso o disattivà.",
|
||||
"horizon.splitscreen.setup.help.identify": "La vista de tüt i giucadur mustra en che finestra se truva.",
|
||||
"horizon.splitscreen.setup.help.names": "El nomm de tüt i giucadur in del angul de luur vista.",
|
||||
"horizon.splitscreen.setup.help.revert": "Annulla i modifich minga aplicà ancamò.",
|
||||
"horizon.splitscreen.setup.help.apply": "Gioca cuma mustra la mapa.",
|
||||
"horizon.splitscreen.setup.help.unchanged": "Ancamò nient l’è cambià.",
|
||||
"horizon.splitscreen.setup.give_up_pad": "Renuncià al Pad",
|
||||
"horizon.splitscreen.prompt.controller_connected": "Controladur culegà",
|
||||
"horizon.splitscreen.prompt.controller_disconnected": "Regoladur descüness",
|
||||
"horizon.splitscreen.prompt.controller_disconnected.hint": "Culegal ancamò o premet un pulsant sü un olter",
|
||||
"horizon.splitscreen.prompt.join.one": "%s vœur entrà",
|
||||
"horizon.splitscreen.prompt.join.many": "%s cuntroladur vœuren entrà",
|
||||
"horizon.splitscreen.prompt.join.yes": "Partecipa",
|
||||
"horizon.splitscreen.prompt.lost": "%s: el reguladur descüness",
|
||||
"horizon.splitscreen.prompt.lost.leave": "Partì",
|
||||
"horizon.splitscreen.setup.help.give_up_pad": "El voster cuntroladur smett de guidar-v e g’he ufrìs de entrà denter (A).",
|
||||
"horizon.splitscreen.setup.note.held_at": "%s a %s: A el fà cadè chi, B el mett indrée.",
|
||||
"horizon.splitscreen.setup.note.held": "%s ciapà sü: ciapà a sinistra/destra indué, A casca, B el mett indrée.",
|
||||
"horizon.splitscreen.online_only": "Chestu server l’è en modalità online: i profil fœura linea pœden minga entrà denter, ogni giucadur g’ha bisogn de un propri cunt Minecraft.",
|
||||
"horizon.splitscreen.own_account": "Chestu server g’ha bisogn de un cunt Minecraft de ogni giucadur",
|
||||
"horizon.splitscreen.local_only": "Olter giucadur pœden entrà en chestu server sultant cunt el propri cunt Minecraft: i profil offline giœgan in del vòster mund, sü LAN o sü un server sü la vòstra red local.",
|
||||
"Hides models behind opaque blocks. Async checks off-thread; entities tick.": "Ascünd i mudei deré di blocch opach. Async checks off-thread; entità marca.",
|
||||
"Block Entities": "Entità de blocch",
|
||||
"Shulker Boxes": "Scatole Shulker",
|
||||
"Reuses settled boxes; lid movement stays animated.": "Reuses settled boxes; el muviment de la tapa resta animad.",
|
||||
"Signs": "Segn",
|
||||
"Reuses sign text until text, light, or font changes.": "Dupera ancamò el test di segn fin quand el test, la lüs o el font cambian.",
|
||||
"Decorated Pots": "Vasi decorà",
|
||||
"Reuses still pots; break wobble and sherd changes redraw.": "Reuses still pots; romp oscillazion e cambiament de scheda ridisegnar.",
|
||||
"Bells": "Campane",
|
||||
"Reuses still bells; ringing stays animated.": "Riutilizza ancamò campane; el sonar resta animad.",
|
||||
"Chests": "Petto",
|
||||
"Reuses closed chests; moving lids stay animated.": "Riutilizza i petti serrà; i coperchi muviment restan animad.",
|
||||
"Banners": "Bandiere",
|
||||
"Reuses poles; flags and pattern layers still update.": "Riutilizza i pali; bandiere e livei di mutif se agiornan ancamò.",
|
||||
"Copper Golem Statues": "Statue del Golem de ram",
|
||||
"Reuses statue geometry until its block state changes.": "Dupera ancamò la geometria de la statua fin quand el sò stat de blocch cambia.",
|
||||
"Leaf Culling": "Tagliament di foji",
|
||||
"Every leaf face. Vanilla's fancy leaves.": "Ogni facia de foja. I foji fantasiose de la vaniglia.",
|
||||
"Distant Plant Dither": "Dither de la pianta lontana",
|
||||
"Keeps fine plants in high-res packs from fading far away.": "Mantegn i piant fin en i confeziun a volta risoluziun de sbiadiss luntan.",
|
||||
"Screenshot Quality": "Qualità de la captura de schermo",
|
||||
"F2 screenshots at this many times the game's resolution. Higher takes longer.": "F2 schermi a chesta tanti volt la risoluziun del giœugh. Plü volt dupera püsee de temp.",
|
||||
"Frame Generation": "Generaziun di fotogramm",
|
||||
"Shows a made-up frame between each two real ones: smoother, a little more lag.": "Mustra un quader truà intra ognun di dü reai: püsee lisc, un pooch püsee ritardo.",
|
||||
"Shadow Cache": "Cache d'ombra",
|
||||
"Reuses the pack shadow map when sun, view and world match. Off by default.": "Dupera ancamò la mapa del ombra del pachett quand el sul, la vista e el mund curispunden. Disattiva per predefiniziun.",
|
||||
"Find BlueMap": "Truva BlueMap",
|
||||
"On servers, finds their BlueMap web map for far terrain. Next join.": "Süi server, truva luur mapa web BlueMap per terren luntan. Prossim uniment.",
|
||||
"BlueMap Radius": "Ragg de la mapa blu",
|
||||
"How far around you BlueMap tiles are downloaded. Next join.": "Quant luntan intorn a te sun scaricà i tessellin BlueMap. Prossim uniment.",
|
||||
"Synchronous": "Sincron",
|
||||
"Asynchronous": "Asincron",
|
||||
"Hidden Faces": "Facc ascüs",
|
||||
"Drops leaf faces behind two leaf layers: faster, same crowns.": "Gocc di facc di fœuj deré a dü strati de fœuj: püsee veloce, istess corone.",
|
||||
"Solid": "Solido",
|
||||
"Solid Aggressive": "Agresif solido",
|
||||
"Hollow": "Cavo",
|
||||
"Leaves fully inside a canopy draw solid: fewer see-through layers.": "I fœui cumpletament denter de un baldachin disegnan solido: menu strati trasparent.",
|
||||
"Leaves with one open side draw solid too: faster, chunkier edges.": "I fœui cunt un lat avert disegnan anca luur solid: bòrd püsee veloce e gross.",
|
||||
"Drops faces between leaves: faster, but gaps look through.": "Gocc di facc intra i fœui: püsee velocement, ma i büs vardan travers.",
|
||||
"Hotbar: Previous Slot": "Hotbar: slot precedent",
|
||||
"Hotbar: Next Slot": "Hotbar: Slot sucesif",
|
||||
"horizon.agent.connected.one": "Cuness: 1 cunnession de agent",
|
||||
"horizon.agent.connected.many": "Cuness: %s cunnesiun de agent",
|
||||
"horizon.agent.connected.one_ago": "Cunnes: 1 cunnession de agent, ültem comand %s s fa",
|
||||
"horizon.agent.connected.many_ago": "Cuness: %s cunnesiun de agent, ültem comand %s s fa",
|
||||
"horizon.agent.waiting": "In attesa de un agent.",
|
||||
"horizon.agent.off": "Off: i agent pœden minga rivà a chestu giœugh.",
|
||||
"horizon.agent.session_opened": "Apert per chesta sesiun dal prugrama che g’ha inizià el giœugh.",
|
||||
"horizon.agent.socket": "Presa: %s (copia i detai per el sò percors cumplet)",
|
||||
"horizon.agent.local_only": "Sultant local: agent sü chestu urdinaduur, mai sü la red.",
|
||||
"%s nits": "%s nit",
|
||||
"Auto (%s nits)": "Auto (%s nit)",
|
||||
"%.2f nits": "%.2f nit",
|
||||
"Hides models behind opaque blocks. Entities update. Off with custom packs.": "Ascünd i mudei deré di blocch opach. Aggiornament di entità. Off cun i pachett personalizà.",
|
||||
"horizon.extras.repro_keys": "Scorciatoi de registraziun",
|
||||
"horizon.extras.repro_keys.tooltip": "F3+R cumencia o ferma una registraziun ripro e F3+E scrif el sò pacch. Disattiva per predefiniziun: una registraziun copia el mund.",
|
||||
"horizon.agent.record_session": "Cumencià la sesiun de registraziun",
|
||||
"horizon.agent.record_stop": "Fermar la sesiun de registraziun",
|
||||
"horizon.agent.export_repro": "Esporta el pachett Repro",
|
||||
"horizon.repro.started": "La registraziun l’è cuminciada; F3+R el ferma e scrif el facch.",
|
||||
"horizon.repro.stopped": "La registrazion fermada: %s",
|
||||
"horizon.repro.bundle": "Pacchetto ripro: %s",
|
||||
"horizon.repro.error": "Ripro: %s",
|
||||
"horizon.repro.no_recording": "G’he ancamò no una registraziun da esportar.",
|
||||
"horizon.repro.replay_started": "Riproduziun iniziada: %s",
|
||||
"Particle Culling": "Estrazion dei particelle",
|
||||
"Draws every particle.": "Disegna ogni particella.",
|
||||
"Skips offscreen, subpixel and terrain-hidden particles.": "Salta partisel fœura schermo, sottapixel e ascüs in del terren.",
|
||||
"Skips offscreen, subpixel and terrain-hidden particles with less render-thread work.": "Salta partisel fœura schermo, sottapixel e ascüs in del terren cun menu lavurà sul fil de render.",
|
||||
"horizon.pack.addInfo": "Aggiungi un pachetto di risorse da Modrinth",
|
||||
"horizon.pack.addWorking": "Dumandand Modrinth...",
|
||||
"horizon.pack.addNone": "Nissun pachett de risurs truvà",
|
||||
"horizon.pack.addTitle": "Aggiungi un Pacchetto di Risorse",
|
||||
"horizon.pack.install": "Instalar",
|
||||
"horizon.pack.installing": "Installaziun",
|
||||
"horizon.pack.installed": "Instalà",
|
||||
"horizon.pack.search": "Cerca",
|
||||
"horizon.pack.searchHint": "Cerca Modrinth...",
|
||||
"horizon.pack.filters": "Filtri",
|
||||
"horizon.pack.filter.realistic": "Realistico",
|
||||
"horizon.pack.filter.simplistic": "Semplicista",
|
||||
"horizon.pack.filter.vanillaLike": "Simil a la vaniglia",
|
||||
"horizon.pack.addFailed": "El pachett l’è minga stà pusibel giuntà: %s",
|
||||
"horizon.extras.header.cosmetics": "Cosmetich",
|
||||
"horizon.extras.cosmetics_mine": "I me cosmetich",
|
||||
"horizon.extras.cosmetics_mine.tooltip": "Ascüs: tüt i giucadur Horizon te veden senza i tò cosmetich, anca tì. L’istess interruttur del guardaroba del lanciador.",
|
||||
"horizon.extras.cosmetics_others": "Cosmetich di olter giucadur",
|
||||
"horizon.extras.cosmetics_others.tooltip": "Che ròbb che purtan sü i olter giucadur Horizon: tüt, sultant i luur stil de etichett o nient. Ascüs, el giœugh dumanda mai cus’è che g’han sü.",
|
||||
"horizon.extras.cosmetics_auras.tooltip": "Auras and trails other players wear. Disattiva per predefiniziun."
|
||||
}
|
||||
@@ -0,0 +1,475 @@
|
||||
{
|
||||
"horizon.options.controller": "ຜູ້ຄວບຄຸມ",
|
||||
"horizon.options.vibration": "ການສັ່ນສະເທືອນ",
|
||||
"horizon.options.adaptive_triggers": "ທຣິກເກີແບບປັບຕົວ",
|
||||
"horizon.options.lightbar": "ແຖບໄຟ",
|
||||
"horizon.options.look_sensitivity": "ຄວາມອ່ອນໄຫວການເບິ່ງ",
|
||||
"horizon.options.invert_x": "ປີ້ນການເບິ່ງແກນ X",
|
||||
"horizon.options.invert_y": "ປີ້ນການເບິ່ງແກນ Y",
|
||||
"horizon.options.sneak_button": "ປຸ່ມຍ່ອງ",
|
||||
"horizon.options.move_deadzone": "ເຂດຕາຍການເຄື່ອນທີ່",
|
||||
"horizon.options.look_deadzone": "ເຂດຕາຍການເບິ່ງ",
|
||||
"horizon.options.button_glyphs": "Glyphs ປຸ່ມ",
|
||||
"horizon.options.menu_navigation": "ເມນູນໍາທາງ",
|
||||
"horizon.options.on_screen_keyboard": "ແປ້ນພິມໃນໜ້າຈໍ",
|
||||
"horizon.options.chat_delay": "ການສົນທະນາຊັກຊ້າ",
|
||||
"horizon.options.lightbar.health": "ສຸຂະພາບ",
|
||||
"horizon.options.lightbar.dimension": "ຂະໜາດ",
|
||||
"horizon.options.glyphs.auto": "ອັດຕະໂນມັດ",
|
||||
"horizon.options.menu_focus": "ສຸມໃສ່",
|
||||
"horizon.options.menu_pointer": "ຕົວຊີ້",
|
||||
"horizon.options.keyboard.auto": "ອັດຕະໂນມັດ",
|
||||
"horizon.options.unavailable": "ຄຸນສົມບັດນີ້ຍັງບໍ່ທັນມີຢູ່ໃນ Horizon.",
|
||||
"horizon.options.search": "ການຊອກຫາການຕັ້ງຄ່າ...",
|
||||
"horizon.pages.shader_packs": "ຊອງ Shader",
|
||||
"horizon.pages.shader_options": "ຕົວເລືອກ Shader",
|
||||
"horizon.pages.controller": "ການຕັ້ງຄ່າຕົວຄວບຄຸມ",
|
||||
"horizon.pages.extras": "Horizon ພິເສດ",
|
||||
"horizon.pages.settings": "Horizon ການຕັ້ງຄ່າ",
|
||||
"horizon.pages.agent": "ຕົວແທນ AI",
|
||||
"horizon.split.leave": "ອອກໄປ",
|
||||
"horizon.pages.split_settings": "ການຕັ້ງຄ່າ Splitscreen",
|
||||
"horizon.pages.split_profiles": "ໃຜຫຼິ້ນ?",
|
||||
"horizon.pages.split_setup": "ການຕັ້ງຄ່າ Splitscreen",
|
||||
"horizon.pages.music": "ດົນຕີ",
|
||||
"horizon.pages.music.menu": "ເມນູ",
|
||||
"horizon.pages.music.overworld": "ໂລກ",
|
||||
"horizon.pages.music.creative": "ສ້າງສັນ",
|
||||
"horizon.pages.music.underwater": "ໃຕ້ນ້ຳ",
|
||||
"horizon.pages.music.end": "ສິ້ນສຸດ",
|
||||
"horizon.pages.music.boss": "ນາຍຈ້າງ",
|
||||
"horizon.pages.music.credits": "ສິນເຊື່ອ",
|
||||
"horizon.pages.music.overworld_biomes": "ຊີວະພາບທົ່ວໂລກ",
|
||||
"horizon.pages.music.nether_biomes": "ຊີວະພາບ Nether",
|
||||
"horizon.pages.music.end_biomes": "ສິ້ນສຸດ biomes",
|
||||
"horizon.pages.music.other": "ດົນຕີອື່ນໆ",
|
||||
"horizon.pages.music.empty": "ບໍ່ມີເພງ: ສຽງຂອງເກມບໍ່ໄດ້ຖືກໂຫລດ.",
|
||||
"horizon.pages.music.tooltip": "ການຕິດຕາມໃນຕົວ, ໂດຍສະຖານະການ: ຫຼິ້ນອັນດຽວດຽວນີ້, ຫຼືປິດອັນໃດນຶ່ງເພື່ອໃຫ້ເກມຢຸດເລືອກມັນ.",
|
||||
"horizon.pages.settings.tooltip": "ການຕັ້ງຄ່າຂອງຕົນເອງຂອງ Horizon: ຮູບພາບ, ຕົວຄວບຄຸມ, ພິເສດ ແລະ mods.",
|
||||
"horizon.pages.graphics.tooltip": "ຮູບພາບ, ງ່າຍດາຍ: ແຕ່ລະການຕັ້ງຄ່າບອກວ່າມັນມີມູນຄ່າຫຍັງ.",
|
||||
"horizon.pages.graphics_advanced.tooltip": "ທຸກໆການຕັ້ງຄ່າກຣາບຟິກ, Horizon ລວມໄປເຖິງລາຄາແຕ່ລະອັນ.",
|
||||
"horizon.pages.controller.tooltip": "ການຄວບຄຸມ: ປຸ່ມຂອງເຂົາເຈົ້າ, ໄມ້, ການສັ່ນສະເທືອນແລະການນໍາທາງເມນູ.",
|
||||
"horizon.pages.extras.tooltip": "ການເພີ່ມເຕີມທາງເລືອກ, ທັງຫມົດປິດໂດຍຄ່າເລີ່ມຕົ້ນ: ເກມຍັງຄົງ vanilla ຈົນກ່ວາທ່ານເປີດຫນຶ່ງ.",
|
||||
"horizon.pages.agent.tooltip": "ໃຫ້ຕົວແທນ AI ຂອງທ່ານເອງຫຼິ້ນ: horizon-ctl ແລະລູກຄ້າ MCP ໃນຄອມພິວເຕີເຄື່ອງນີ້.",
|
||||
"horizon.pages.split_profiles.tooltip": "ໃຜຫຼິ້ນ: ໂປຣໄຟລ໌ທີ່ເກັບໄວ້ໃນໂຟນເດີເກມນີ້.",
|
||||
"horizon.pages.split_setup.tooltip": "ປ່ອງຢ້ຽມແລະຈໍພາບ, ແລະໃຜຫຼີ້ນຢູ່ໃສ.",
|
||||
"horizon.pages.shader_packs.tooltip": "Shader packs ຈາກໂຟເດີ shaderpacks: Horizon's own ແລະທີ່ຢູ່ໃນ shaders/ format. ຫນຶ່ງແລ່ນໃນເວລາຫນຶ່ງ.",
|
||||
"horizon.pages.mods.tooltip": "Mods ທີ່ສ້າງຂຶ້ນສໍາລັບ Horizon, ຈາກໂຟນເດີ horizon-mods. ແຕ່ລະອັນແລ່ນຢູ່ໃນ sandbox ແລະປິດຢູ່ຈົນກວ່າທ່ານຈະເປີດມັນ.",
|
||||
"horizon.pages.open.graphics": "ກຣາບຟິກ...",
|
||||
"horizon.pages.open.graphics_advanced": "ກຣາບຟິກຂັ້ນສູງ...",
|
||||
"horizon.pages.open.shader_packs": "ຊອງ Shader...",
|
||||
"horizon.pages.open.controller": "ການຕັ້ງຄ່າຕົວຄວບຄຸມ...",
|
||||
"horizon.pages.open.split_setup": "ແຍກໜ້າຈໍ...",
|
||||
"horizon.pages.open.extras": "ພິເສດ...",
|
||||
"horizon.pages.open.agent": "ຕົວແທນ AI...",
|
||||
"horizon.pages.open.horizon_graphics": "Horizon ກຣາບຟິກ...",
|
||||
"horizon.pages.open.controller_binds": "ຜູກມັດຄວບຄຸມ...",
|
||||
"horizon.pages.open.horizon_settings": "Horizon ການຕັ້ງຄ່າ...",
|
||||
"horizon.pages.open.music": "ດົນຕີ...",
|
||||
"horizon.mods.empty": "ບໍ່ມີ mods: ເອົາໄຟລ໌ .hmod ຢູ່ໃນໂຟນເດີ horizon-mods",
|
||||
"horizon.mods.stopped": " (ຢຸດ)",
|
||||
"horizon.mods.not_built": " (ບໍ່ໄດ້ສ້າງ)",
|
||||
"horizon.mods.settings": "ການຕັ້ງຄ່າ",
|
||||
"horizon.mods.in_world": " (ປ່ອຍໃຫ້ໂລກປ່ຽນແປງ)",
|
||||
"horizon.mods.open_folder": "ເປີດ Mod Folder",
|
||||
"horizon.shader_packs.empty": "ບໍ່ມີຊຸດ shader: ເອົາໃສ່ໃນໂຟນເດີ shaderpacks",
|
||||
"horizon.shader_options.open": "ຕົວເລືອກ Shader...",
|
||||
"horizon.shader_options.profile": "ໂປຣໄຟລ໌",
|
||||
"horizon.shader_options.loading": "ກຳລັງອ່ານຕົວເລືອກຂອງຊຸດ shader...",
|
||||
"horizon.agent.copy_details": "ສຳເນົາລາຍລະອຽດການເຊື່ອມຕໍ່",
|
||||
"horizon.multiplayer.join": "ເຂົ້າຮ່ວມ",
|
||||
"horizon.multiplayer.cancel_reconnecting": "ຍົກເລີກການເຊື່ອມຕໍ່ຄືນໃໝ່",
|
||||
"horizon.multiplayer.join_friend": "ເຂົ້າຮ່ວມເພື່ອນ",
|
||||
"horizon.multiplayer.invite_code": "ລະຫັດເຊີນ",
|
||||
"horizon.multiplayer.relay": "Relay (ທາງເລືອກ)",
|
||||
"Preset": "ຕັ້ງໄວ້ລ່ວງໜ້າ",
|
||||
"LOD Distance": "LOD ໄລຍະທາງ",
|
||||
"Far Detail": "ລາຍລະອຽດໄກ",
|
||||
"Chunk Updates": "ອັບເດດ Chunk",
|
||||
"Upload Budget": "ອັບໂຫຼດງົບປະມານ",
|
||||
"Sky": "ທ້ອງຟ້າ",
|
||||
"Fog": "ໝອກ",
|
||||
"Weather": "ສະພາບອາກາດ",
|
||||
"Animated Textures": "ໂຄງສ້າງເຄື່ອນໄຫວ",
|
||||
"Present Mode": "ໂໝດປະຈຸບັນ",
|
||||
"Worker Threads": "ກະທູ້ຄົນງານ",
|
||||
"Resolution Scale": "ຂະຫນາດຄວາມລະອຽດ",
|
||||
"Anti-aliasing": "ຕ້ານການນາມແຝງ",
|
||||
"Upscaling": "ເພີ່ມຂະໜາດ",
|
||||
"Paper White": "ເຈ້ຍສີຂາວ",
|
||||
"Peak Brightness": "ຄວາມສະຫວ່າງສູງສຸດ",
|
||||
"Black Level": "ລະດັບສີດໍາ",
|
||||
"UI Brightness": "ຄວາມສະຫວ່າງ UI",
|
||||
"Battery Mode": "ໂໝດແບັດເຕີຣີ",
|
||||
"Graphics API": "API ກຣາຟິກ",
|
||||
"Performance Overlay": "ການວາງຊ້ອນປະສິດທິພາບ",
|
||||
"Full Detail Distance": "ໄລຍະຫ່າງລາຍລະອຽດເຕັມ",
|
||||
"On": "ສຸດ",
|
||||
"Off": "ປິດ",
|
||||
"Unlimited": "ບໍ່ຈຳກັດ",
|
||||
"Auto": "ອັດຕະໂນມັດ",
|
||||
"Custom": "ກຳນົດເອງ",
|
||||
"Performance": "ການປະຕິບັດ",
|
||||
"Balanced": "ດຸ່ນດ່ຽງ",
|
||||
"Quality": "ຄຸນະພາບ",
|
||||
"Ultra": "ສຸດຍອດ",
|
||||
"Ultra Performance": "ປະສິດທິພາບສູງສຸດ",
|
||||
"Native": "ຕົ້ນສະບັບ",
|
||||
"Full": "ເຕັມ",
|
||||
"Reduced": "ຫຼຸດລົງ",
|
||||
"Efficient": "ປະສິດທິພາບ",
|
||||
"Precise": "ຊັດເຈນ",
|
||||
"Auto (VSync)": "ອັດຕະໂນມັດ (VSync)",
|
||||
"Mailbox": "ກ່ອງຈົດໝາຍ",
|
||||
"Immediate": "ທັນທີ",
|
||||
"FPS and Graph": "FPS ແລະກຣາບ",
|
||||
"No cost": "ບໍ່ມີຄ່າໃຊ້ຈ່າຍ",
|
||||
"Low cost": "ຄ່າໃຊ້ຈ່າຍຕ່ໍາ",
|
||||
"Medium cost": "ຄ່າໃຊ້ຈ່າຍປານກາງ",
|
||||
"High cost": "ຄ່າໃຊ້ຈ່າຍສູງ",
|
||||
"Saves time": "ປະຢັດເວລາ",
|
||||
"Graphics": "ຮູບພາບ",
|
||||
"Done": "ສຳເລັດແລ້ວ",
|
||||
"This feature is not yet available in Horizon.": "ຄຸນສົມບັດນີ້ຍັງບໍ່ທັນມີຢູ່ໃນ Horizon.",
|
||||
"Your display or system doesn't offer HDR output.": "ຈໍສະແດງຜົນ ຫຼືລະບົບຂອງເຈົ້າບໍ່ມີຜົນອອກມາ HDR.",
|
||||
"Turn HDR on to use it.": "ເປີດ HDR ເພື່ອໃຊ້ມັນ.",
|
||||
"Your GPU or graphics API doesn't support it.": "GPU ຫຼື API ກຣາຟິກຂອງທ່ານບໍ່ຮອງຮັບມັນ.",
|
||||
"%s chunks": "%s ຕ່ອນ",
|
||||
"%s per frame": "%s ຕໍ່ກອບ",
|
||||
"%s MiB/frame": "%s MiB/ເຟຣມ",
|
||||
"%s KiB/frame": "%s KiB/ເຟຣມ",
|
||||
"Auto (%s)": "ອັດຕະໂນມັດ (%s)",
|
||||
"Full-detail terrain range. LOD Distance can extend local worlds farther.": "ລະດັບພູມສັນຖານຢ່າງເຕັມທີ່. LOD ໄລຍະທາງສາມາດຂະຫຍາຍໂລກທ້ອງຖິ່ນໄດ້ໄກ.",
|
||||
"Coarse distant terrain in local worlds. Integrated GPUs stop at 128 chunks.": "ພູມສັນຖານຫ່າງໄກທີ່ຫຍາບຄາຍໃນໂລກທ້ອງຖິ່ນ. GPUs ປະສົມປະສານຢຸດຢູ່ທີ່ 128 chunks.",
|
||||
"Reduced draws far terrain coarser: faster on this integrated GPU.": "ການຫຼຸດຜ່ອນການດຶງພື້ນທີ່ໄກຫຼາຍ: ໄວຂຶ້ນໃນ GPU ປະສົມປະສານນີ້.",
|
||||
"Reduced draws far terrain coarser, for GPUs it slows down.": "ການຫຼຸດຜ່ອນການດຶງພື້ນທີ່ໄກກວ່າ, ສໍາລັບ GPUs ມັນຊ້າລົງ.",
|
||||
"Field of view. Wider shows more terrain at once.": "ພາກສະຫນາມຂອງທັດສະນະ. ກວ້າງສະແດງພູມສັນຖານຫຼາຍຂື້ນໃນຄັ້ງດຽວ.",
|
||||
"Caps frames per second; a cap saves power and heat.": "Caps frames ຕໍ່ວິນາທີ; ຫມວກປະຫຍັດພະລັງງານແລະຄວາມຮ້ອນ.",
|
||||
"Waits for the display's refresh: no tearing, a little latency.": "ລໍຖ້າການໂຫຼດຫນ້າຈໍຄືນຂອງຈໍສະແດງຜົນ: ບໍ່ມີ tearing, latency ເລັກນ້ອຍ.",
|
||||
"Size of menus and the HUD.": "ຂະໜາດຂອງເມນູ ແລະ HUD.",
|
||||
"Sets the options below together. Changing one makes it Custom.": "ກໍານົດທາງເລືອກຂ້າງລຸ່ມນີ້ຮ່ວມກັນ. ການປ່ຽນແປງຫນຶ່ງເຮັດໃຫ້ມັນ Custom.",
|
||||
"Lava, fire and sunlight shine brighter than white. Needs an HDR display.": "ລາວາ, ໄຟ ແລະແສງແດດສ່ອງສະຫວ່າງກວ່າສີຂາວ. ຕ້ອງການຈໍສະແດງຜົນ HDR.",
|
||||
"Your display's darkest black. 0 for OLED; LCDs glow a little.": "ຈໍສະແດງຜົນຂອງເຈົ້າເປັນສີດຳທີ່ສຸດ. 0 ສໍາລັບ OLED; LCDs ສະຫວ່າງເລັກນ້ອຍ.",
|
||||
"How bright highlights get. Auto: the peak your system reports.": "ໄດ້ຮັບຈຸດເດັ່ນທີ່ສົດໃສແນວໃດ. ອັດຕະໂນມັດ: ລາຍງານລະບົບຂອງທ່ານສູງສຸດ.",
|
||||
"How bright white paper and menus look. Auto: your desktop's white.": "ກະດາດສີຂາວ ແລະເມນູສົດໃສແນວໃດ. ອັດຕະໂນມັດ: desktop ຂອງທ່ານເປັນສີຂາວ.",
|
||||
"How bright the HUD and menus are, against paper white.": "HUD ແລະເມນູມີຄວາມສະຫວ່າງແນວໃດ, ຕໍ່ກັບເຈ້ຍສີຂາວ.",
|
||||
"How far mobs, crops and machines keep working. CPU time.": "ຈັກກະພັດ, ພືດ ແລະ ເຄື່ອງຈັກເຮັດວຽກຢູ່ໄກປານໃດ. ເວລາ CPU.",
|
||||
"How far away mobs and items are drawn, as a share of normal.": "ຝູງຊົນແລະສິ່ງຂອງຢູ່ໄກປານໃດ, ເປັນສ່ວນແບ່ງປົກກະຕິ.",
|
||||
"Skips terrain hidden behind closed sections. Off costs a lot.": "ຂ້າມພູມສັນຖານທີ່ເຊື່ອງໄວ້ທາງຫລັງຂອງພາກສ່ວນທີ່ປິດ. ອອກຄ່າໃຊ້ຈ່າຍຫຼາຍ.",
|
||||
"Hides entities behind opaque blocks.": "ເຊື່ອງໜ່ວຍຄວາມລັບໄວ້ເບື້ອງຫຼັງບຼັອກທີ່ມືດມົວ.",
|
||||
"No entity occlusion culling.": "ບໍ່ມີ entity occlusion culling.",
|
||||
"CPU occlusion test runs this frame.": "ການທົດສອບການປິດບັງ CPU ໃຊ້ກອບນີ້.",
|
||||
"Occlusion checks run on a worker thread.": "ການກວດສອບການປິດບັງເຮັດວຽກຢູ່ໃນກະທູ້ຄົນງານ.",
|
||||
"Meshed sections uploaded per frame. Lower is smoother while loading.": "ພາກສ່ວນ Meshed ອັບໂຫຼດຕໍ່ກອບ. ຕ່ໍາແມ່ນ smoother ໃນຂະນະທີ່ການໂຫຼດ.",
|
||||
"Soft shadows in corners. Costs chunk building time only.": "ເງົາອ່ອນໆຢູ່ໃນມຸມ. ຄ່າໃຊ້ຈ່າຍໃນການກໍ່ສ້າງ chunk ເທົ່ານັ້ນ.",
|
||||
"Smaller copies of block textures for distant terrain: less shimmer.": "ສຳເນົາຂະໜາດນ້ອຍຂອງໂຄງສ້າງທາງຕັນສຳລັບພື້ນທີ່ຫ່າງໄກ: ມີເງົາໜ້ອຍລົງ.",
|
||||
"Blends grass and water colours across biomes when building chunks.": "ປະສົມສີຫຍ້າ ແລະນ້ຳໃນທົ່ວຊີວະພາບເມື່ອສ້າງເປັນຕ່ອນໆ.",
|
||||
"Cloud layer: off, flat (fast) or 3D (fancy).": "ຊັ້ນຄລາວ: ປິດ, ແປ (ໄວ) ຫຼື 3D (fancy).",
|
||||
"How far clouds reach, in chunks.": "ຟັງຢູ່ໄກປານໃດ, ເປັນກ້ອນໆ.",
|
||||
"Draws the sky, sun, moon and stars.": "ແຕ້ມທ້ອງຟ້າ, ດວງອາທິດ, ເດືອນ ແລະດວງດາວ.",
|
||||
"Distance fog. Off shows the edge of the loaded world.": "ໄລຍະຫ່າງໝອກ. Off ສະແດງໃຫ້ເຫັນຂອບຂອງໂລກທີ່ໂຫລດ.",
|
||||
"Draws rain and snow.": "ແຕ້ມຝົນແລະຫິມະ.",
|
||||
"How far rain and snow fall around you.": "ຝົນຕົກແລະຫິມະຕົກຢູ່ອ້ອມຕົວເຈົ້າໄກປານໃດ.",
|
||||
"How many particles effects spawn.": "ວິທີການຈໍານວນຫຼາຍ particles ມີຜົນກະທົບ spawn.",
|
||||
"Round shadows under mobs and items.": "ເງົາມົນພາຍໃຕ້ mobs ແລະລາຍການ.",
|
||||
"Leaves with see-through gaps. Off draws them solid.": "ໃບມີຊ່ອງຫວ່າງເບິ່ງຜ່ານ. off draws ເຂົາເຈົ້າແຂງ.",
|
||||
"Sorts water and glass more exactly behind each other.": "ຈັດຮຽງນ້ຳ ແລະແກ້ວຫຼາຍຂື້ນຢູ່ຫຼັງເຊິ່ງກັນແລະກັນ.",
|
||||
"Which chunk rebuilds wait for the frame: none, nearby or yours.": "ອັນໃດທີ່ສ້າງຂຶ້ນໃໝ່ລໍຖ້າກອບ: ບໍ່ມີ, ໃກ້ຄຽງ ຫຼືຂອງເຈົ້າ.",
|
||||
"Animates water, lava, fire and other moving textures.": "Animates ນ້ໍາ, lava, ໄຟແລະໂຄງສ້າງເຄື່ອນຍ້າຍອື່ນໆ.",
|
||||
"World pixels per screen pixel. Below 100% is faster on the GPU.": "ໂລກ pixels ຕໍ່ pixels ຈໍ. ຕ່ຳກວ່າ 100% ແມ່ນໄວຂຶ້ນຢູ່ໃນ GPU.",
|
||||
"Smooths jagged edges. FXAA: softer. TAA: smoothest, moving things may trail.": "ລຽບແຄມປວກ. FXAA: ອ່ອນກວ່າ. TAA: ກ້ຽງທີ່ສຸດ, ສິ່ງທີ່ເຄື່ອນຍ້າຍອາດຈະຕິດຕາມ.",
|
||||
"Renders the world smaller and rebuilds it with TAA. Faster, softer.": "ເຮັດໃຫ້ໂລກນ້ອຍລົງ ແລະສ້າງມັນຄືນໃໝ່ດ້ວຍ TAA. ໄວກວ່າ, ອ່ອນກວ່າ.",
|
||||
"HDR output on an HDR display: lava, fire and sunlight shine brighter.": "ຜົນຜະລິດ HDR ໃນຈໍສະແດງຜົນ HDR: lava, ໄຟ ແລະແສງແດດສ່ອງສະຫວ່າງຂຶ້ນ.",
|
||||
"How frames reach the screen while VSync is off.": "ເຟຣມໄປຮອດໜ້າຈໍແນວໃດໃນຂະນະທີ່ VSync ປິດຢູ່.",
|
||||
"Efficient sleeps until the next frame; Precise spins, like vanilla.": "ນອນທີ່ມີປະສິດທິພາບຈົນກ່ວາກອບຕໍ່ໄປ; ສະປິນທີ່ຊັດເຈນ, ເຊັ່ນ vanilla.",
|
||||
"Fills the screen (borderless).": "ຕື່ມຂໍ້ມູນໃສ່ຫນ້າຈໍ (ບໍ່ມີຂອບ).",
|
||||
"Brightens dark places.": "ເຮັດໃຫ້ບ່ອນມືດສົດໃສ.",
|
||||
"Lowers the frame rate when minimised, or idle too.": "ຫຼຸດອັດຕາເຟຣມລົງເມື່ອຫຼຸດໜ້ອຍລົງ ຫຼືຢູ່ຊື່ໆເຊັ່ນກັນ.",
|
||||
"Sways the view while walking.": "ແນມເບິ່ງວິວໃນເວລາຍ່າງ.",
|
||||
"Fades newly loaded chunks in.": "ຫຼົ່ນລົງຊິ້ນສ່ວນທີ່ໂຫຼດມາໃໝ່.",
|
||||
"Darkens the screen's edges.": "ເຮັດໃຫ້ຂອບຂອງໜ້າຈໍມືດລົງ.",
|
||||
"Shows when the world saves.": "ສະແດງໃຫ້ເຫັນໃນເວລາທີ່ໂລກຊ່ວຍປະຢັດ.",
|
||||
"Shows attack cooldown.": "ສະແດງໃຫ້ເຫັນການໂຈມຕີ cooldown.",
|
||||
"60 FPS cap (30 in menus or unfocused), half the workers: less power.": "60 FPS cap (30 ໃນເມນູຫຼື unfocused), ເຄິ່ງຫນຶ່ງຂອງພະນັກງານ: ພະລັງງານຫນ້ອຍ.",
|
||||
"Threads that generate, light and mesh chunks. Next start.": "ກະທູ້ທີ່ສ້າງ, ແສງສະຫວ່າງແລະ chunks ຕາຫນ່າງ. ເລີ່ມຕົ້ນຕໍ່ໄປ.",
|
||||
"Vulkan, then DirectX 12 (Windows) or OpenGL (Linux) where it fails. Next start.": "Vulkan, ຫຼັງຈາກນັ້ນ DirectX 12 (Windows) ຫຼື OpenGL (Linux) ບ່ອນທີ່ມັນລົ້ມເຫລວ. ເລີ່ມຕົ້ນຕໍ່ໄປ.",
|
||||
"Water and glass in one buffer: fewer draw calls, a bit more VRAM. Next start.": "ນ້ໍາແລະແກ້ວໃນຫນຶ່ງ buffer: ດຶງຫນ້ອຍລົງ, VRAM ເລັກນ້ອຍຫຼາຍ. ເລີ່ມຕົ້ນຕໍ່ໄປ.",
|
||||
"Mesh data sent to the GPU per frame. Lower is smoother while loading.": "ຂໍ້ມູນ Mesh ຖືກສົ່ງໄປຫາ GPU ຕໍ່ກອບ. ຕ່ໍາແມ່ນ smoother ໃນຂະນະທີ່ການໂຫຼດ.",
|
||||
"Frame rate and frame times over the game, with a graph.": "ອັດຕາເຟຣມແລະເວລາກອບໃນໄລຍະເກມ, ດ້ວຍກາຟ.",
|
||||
"horizon.multiplayer.finding_friend": "ຊອກຫາໂລກຂອງເພື່ອນຂອງເຈົ້າ...",
|
||||
"horizon.multiplayer.not_signed_in": "ເຊີບເວີນີ້ຢູ່ໃນໂໝດອອນໄລນ໌. ເຂົ້າສູ່ລະບົບດ້ວຍບັນຊີ Microsoft ຂອງທ່ານໃນຕົວເປີດໃຊ້ Horizon ເພື່ອເຂົ້າຮ່ວມມັນ.",
|
||||
"horizon.multiplayer.invalid_address": "ທີ່ຢູ່ເຊີບເວີບໍ່ຖືກຕ້ອງ: %s",
|
||||
"horizon.multiplayer.connected_friend_direct": "ເຊື່ອມຕໍ່ຫາໝູ່ຂອງເຈົ້າໂດຍກົງ...",
|
||||
"horizon.multiplayer.connected_friend_relay": "ເຊື່ອມຕໍ່ກັບໝູ່ຂອງເຈົ້າຜ່ານສາຍສົ່ງ...",
|
||||
"General": "ທົ່ວໄປ",
|
||||
"Advanced": "ຂັ້ນສູງ",
|
||||
"Undo": "ຍົກເລີກ",
|
||||
"Search options": "ຕົວເລືອກການຊອກຫາ",
|
||||
"Shortcut": "ທາງລັດ",
|
||||
"Distance": "ໄລຍະທາງ",
|
||||
"Display": "ຈໍສະແດງຜົນ",
|
||||
"Interface": "ການໂຕ້ຕອບ",
|
||||
"Sky and weather": "ທ້ອງຟ້າ ແລະສະພາບອາກາດ",
|
||||
"Lighting and entities": "ແສງສະຫວ່າງແລະຫນ່ວຍງານ",
|
||||
"Textures": "ໂຄງສ້າງ",
|
||||
"Image": "ຮູບພາບ",
|
||||
"Chunk loading": "ການໂຫຼດ chunk",
|
||||
"Culling": "ການຕັດ",
|
||||
"Power": "ພະລັງງານ",
|
||||
"Frames": "ກອບ",
|
||||
"Overlay": "ວາງຊ້ອນ",
|
||||
"Output": "ຜົນຜະລິດ",
|
||||
"Brightness": "ຄວາມສະຫວ່າງ",
|
||||
"How far you see, the window and the HUD.": "ທ່ານເບິ່ງໄກເທົ່າໃດ, ປ່ອງຢ້ຽມແລະ HUD.",
|
||||
"The sky and weather, lighting, textures and the image.": "ທ້ອງຟ້າແລະສະພາບອາກາດ, ແສງສະຫວ່າງ, ໂຄງສ້າງແລະຮູບພາບ.",
|
||||
"Chunk loading, culling and power use.": "ການໂຫຼດ chunk, culling ແລະການນໍາໃຊ້ພະລັງງານ.",
|
||||
"How frames reach the screen, and the performance overlay.": "ຂອບໄປຮອດໜ້າຈໍແນວໃດ, ແລະການສະແດງຜົນຊ້ອນກັນ.",
|
||||
"Brighter-than-white output on an HDR display.": "ຜົນຜະລິດທີ່ສົດໃສກວ່າສີຂາວໃນຈໍສະແດງຜົນ HDR.",
|
||||
"Results for \"%s\"": "ຜົນການຄົ້ນຫາສໍາລັບ \"%s\"",
|
||||
"No settings match.": "ບໍ່ມີການຕັ້ງຄ່າທີ່ກົງກັນ.",
|
||||
"horizon.title.not_affiliated": "ບໍ່ກ່ຽວຂ້ອງກັບ Mojang ຫຼື Microsoft",
|
||||
"horizon.extras.header.lighting": "ແສງໄຟ",
|
||||
"horizon.extras.header.third_person": "ຄົນທີສາມ",
|
||||
"horizon.extras.header.particles": "ອະນຸພາກ",
|
||||
"horizon.extras.header.inventory": "ສິນຄ້າຄົງຄັງ",
|
||||
"horizon.extras.header.chat": "ສົນທະນາ",
|
||||
"horizon.extras.header.multiplayer": "ຜູ້ນຫຼາຍ",
|
||||
"horizon.extras.header.sound": "ສຽງ",
|
||||
"horizon.extras.header.menus": "ເມນູ",
|
||||
"horizon.extras.dynamic_lights": "ໄຟໄດນາມິກ",
|
||||
"horizon.extras.own_name_tag": "ປ້າຍຊື່ຂອງຕົນເອງ",
|
||||
"horizon.extras.hide_block_particles": "ເຊື່ອງອະນຸພາກຕັນ",
|
||||
"horizon.extras.auto_reconnect": "ເຊື່ອມຕໍ່ຄືນໃໝ່ອັດຕະໂນມັດ",
|
||||
"horizon.extras.ui_sound_reserve": "ຮັກສາຊ່ອງສໍາລັບສຽງ UI",
|
||||
"horizon.extras.music_page": "ໜ້າດົນຕີ",
|
||||
"horizon.extras.mouse_tweaks": "Mouse Tweaks ຄວບຄຸມ",
|
||||
"horizon.extras.mouse_tweaks_wheel": "ລໍ້ເລື່ອນຍ້າຍລາຍການ",
|
||||
"horizon.extras.sort": "ປຸ່ມຈັດຮຽງ",
|
||||
"horizon.extras.sort_key": "ກະແຈຈັດຮຽງ",
|
||||
"horizon.extras.no_ai": "ບໍ່ມີ AI",
|
||||
"horizon.extras.agent_control": "ການຄວບຄຸມຕົວແທນ",
|
||||
"horizon.extras.discord_presence": "ສະຖານະລະອຽດໃນ Discord",
|
||||
"horizon.extras.splitscreen": "ໜ້າຈໍແຍກ",
|
||||
"horizon.extras.chat_animation": "ການສົນທະນາທີ່ລຽບງ່າຍ",
|
||||
"horizon.extras.chat_indicator": "ຕົວຊີ້ບອກຂໍ້ຄວາມ",
|
||||
"horizon.extras.wheel_cycles_settings": "ລໍ້ເລື່ອນປ່ຽນການຕັ້ງຄ່າ",
|
||||
"horizon.extras.pack_browser": "ຕົວທ່ອງເວັບຊຸດຊັບພະຍາກອນ",
|
||||
"horizon.extras.fullbright.tooltip": "ສະແດງທ່ອນໄມ້ ແລະ ໜ່ວຍຕ່າງໆຢູ່ທີ່ແສງເຕັມ, ເຖິງແມ່ນວ່າຢູ່ໃນບ່ອນມືດກໍຕາມ.",
|
||||
"horizon.extras.dynamic_lights.tooltip": "ໂຄມໄຟ ແລະແຫຼ່ງແສງອື່ນໆທີ່ຖື, ຖິ້ມ ຫຼືຈູດໄຟໃຫ້ທ່ອນໄມ້ອ້ອມຮອບພວກມັນ.",
|
||||
"horizon.extras.own_name_tag.tooltip": "ສະແດງຊື່ຂອງທ່ານຢູ່ເທິງຫົວຂອງທ່ານໃນບຸກຄົນທີສາມ, ດັ່ງທີ່ຜູ້ນອື່ນໆເຫັນ. ເຊື່ອງເມື່ອເຊີບເວີເຊື່ອງຊື່ທີມຂອງເຈົ້າ ຫຼືເຈົ້າເບິ່ງບໍ່ເຫັນ.",
|
||||
"horizon.extras.hide_block_particles.tooltip": "ເຊື່ອງອະນຸພາກຂີ້ເຫຍື້ອທີ່ແຕກອອກຈາກທ່ອນໄມ້ທີ່ແຕກຫັກ ແລະແຕກຫັກອອກຈາກອັນທີ່ເຈົ້າຂຸດຄົ້ນບໍ່ແຮ່. ອະນຸພາກອື່ນໆຢູ່.",
|
||||
"horizon.extras.auto_reconnect.tooltip": "ເຂົ້າຮ່ວມເຊີບເວີຄືນໃໝ່ຫຼັງຈາກການເຊື່ອມຕໍ່ທີ່ສູນເສຍ ຫຼື ຣີສະຕາດ, ບໍ່ເຄີຍມີການເຕະ ຫຼື ຫ້າມ.",
|
||||
"horizon.extras.ui_sound_reserve.tooltip": "ສຽງທົ່ວໂລກເຮັດໃຫ້ 16 ຊ່ອງສຽງຈາກທັງໝົດ 247 ຊ່ອງຫວ່າງ, ສະນັ້ນ ນ້ຳຂອງພວກມັນ (ການລະເບີດໃຫຍ່) ບໍ່ສາມາດປິດສຽງຄລິກເມນູໄດ້.",
|
||||
"horizon.extras.music_page.tooltip": "Music & Sounds get a Music... page: ຫຼິ້ນເພງໃນຕົວດຽວນີ້, ຫຼືປິດເພງໜຶ່ງເພື່ອໃຫ້ເກມຢຸດເລືອກມັນ. ບໍ່ມີຫຍັງປ່ຽນແປງຈົນກວ່າທ່ານຈະປິດການຕິດຕາມ.",
|
||||
"horizon.extras.mouse_tweaks.tooltip": "ລາກຂວາໃສ່ບ່ອນໜຶ່ງຕໍ່ຊ່ອງ, ລາກຊ້າຍລວບລວມລາຍການທີ່ຖືໄວ້, Shift + ລາກຊ້າຍຍ້າຍທຸກຊ່ອງ.",
|
||||
"horizon.extras.mouse_tweaks_wheel.tooltip": "ລົງສົ່ງຫນຶ່ງລາຍການຂອງສະລັອດຕິງໄປອີກຂ້າງຫນຶ່ງ, up ເອົາຫນຶ່ງກັບຄືນໄປບ່ອນ.",
|
||||
"horizon.extras.sort.tooltip": "ຈັດລຽງສິນຄ້າຄົງຄັງ, ຫນ້າເອິກ, ຖັງ, ຫນ້າເອິກແລະກ່ອງ shulker ໃນຄໍາສັ່ງແຖບສ້າງສັນ, ການລວມ stacks.",
|
||||
"horizon.extras.sort_key.tooltip": "ຈັດຮຽງພາກສ່ວນພາຍໃຕ້ຕົວກະພິບ. ກົດ, ຈາກນັ້ນກົດປຸ່ມ; Escape unbinds ມັນ.",
|
||||
"horizon.extras.no_ai.tooltip": "ເຊື່ອງ ແລະປິດທຸກຄຸນສົມບັດ AI: ການຄວບຄຸມຕົວແທນ, horizon-ctl ແລະເຊີບເວີ MCP. ສະຫຼັບຂອງ launcher ຄືກັນ.",
|
||||
"horizon.extras.agent_control.tooltip": "ຕົວແທນ AI ຂອງທ່ານເອງສາມາດຫຼິ້ນເກມນີ້ຜ່ານ horizon-ctl ຫຼືລູກຄ້າ MCP, ໃນຄອມພິວເຕີເຄື່ອງນີ້ເທົ່ານັ້ນ.",
|
||||
"horizon.extras.discord_presence.tooltip": "ສະແດງການຫຼິ້ນ Horizon ໃນໂປຣໄຟລ໌ Discord ຂອງທ່ານໃນຂະນະທີ່ Discord ແລ່ນ: ເມນູ, ຜູ້ນດຽວ ຫຼືຫຼາຍຜູ້ນ, ມິຕິ ແລະເວລາຫຼິ້ນ. ບໍ່ເຄີຍເປັນຊື່ຂອງໂລກຫຼືທີ່ຢູ່ຂອງເຄື່ອງແມ່ຂ່າຍ.",
|
||||
"Calibrate...": "ປັບທຽບ...",
|
||||
"Calibrate Anyway...": "ປັບປັບແນວໃດກໍຕາມ...",
|
||||
"Use Automatic Setup": "ໃຊ້ການຕັ້ງຄ່າອັດຕະໂນມັດ",
|
||||
"Shortcut: %s": "ທາງລັດ: %s",
|
||||
"Next": "ຕໍ່ໄປ",
|
||||
"HDR Calibration %s/%s: %s": "ການປັບທຽບ HDR %s/%s: %s",
|
||||
"Sets the three below full screen, one test picture at a time.": "ຕັ້ງຄ່າສາມອັນຂ້າງລຸ່ມນີ້ເຕັມຈໍ, ຫນຶ່ງຮູບການທົດສອບໃນເວລາ.",
|
||||
"A key that opens this screen from the game. Not bound at first.": "ກະແຈທີ່ເປີດໜ້າຈໍນີ້ຈາກເກມ. ບໍ່ໄດ້ຜູກມັດໃນຕອນທໍາອິດ.",
|
||||
"Your display didn't say how bright it gets: calibrate to set it up.": "ຈໍສະແດງຜົນຂອງເຈົ້າບໍ່ໄດ້ບອກວ່າມັນສະຫວ່າງພຽງໃດ: ປັບຕັ້ງເພື່ອຕັ້ງມັນ.",
|
||||
"Already set up for your display. Only calibrate if HDR looks wrong.": "ຕັ້ງຄ່າແລ້ວສຳລັບການສະແດງຜົນຂອງທ່ານ. ປັບທຽບພຽງແຕ່ຖ້າ HDR ເບິ່ງຜິດ.",
|
||||
"Puts Peak Brightness and Paper White back to your display's setup.": "ເຮັດໃຫ້ Peak Brightness ແລະ Paper White ກັບຄືນໄປຫາການຕັ້ງຄ່າຈໍສະແດງຜົນຂອງທ່ານ.",
|
||||
"Set up for your display. Leave on Auto unless it looks wrong.": "ຕັ້ງຄ່າສໍາລັບການສະແດງຂອງທ່ານ. ອອກຈາກອັດຕະໂນມັດເວັ້ນເສຍແຕ່ວ່າມັນເບິ່ງຄືວ່າຜິດພາດ.",
|
||||
"Lower it until the logo just disappears into the black.": "ຫຼຸດມັນລົງຈົນກວ່າໂລໂກ້ຈະຫາຍໄປເປັນສີດຳ.",
|
||||
"Raise it until the logo just disappears into the bright square.": "ຍົກສູງຂຶ້ນຈົນກ່ວາໂລໂກ້ພຽງແຕ່ຫາຍໄປເຂົ້າໄປໃນຮຽບຮ້ອຍສົດໃສ.",
|
||||
"Make the card a white that's comfortable to look at for a long time, in the light you play in.": "ເຮັດໃຫ້ບັດເປັນສີຂາວທີ່ສະດວກສະບາຍໃນການເບິ່ງເປັນເວລາດົນນານ, ໃນແສງສະຫວ່າງທີ່ທ່ານຫລິ້ນໃນ.",
|
||||
"horizon.splitscreen.profiles.forget": "ລືມ",
|
||||
"horizon.splitscreen.profiles.create": "ສ້າງ",
|
||||
"horizon.splitscreen.profiles.you": " - ເຈົ້າ",
|
||||
"horizon.splitscreen.profiles.forget_named": "ລືມ %s",
|
||||
"horizon.splitscreen.profiles.previous": "ທີ່ຜ່ານມາ",
|
||||
"horizon.splitscreen.profiles.next": "ຕໍ່ໄປ",
|
||||
"horizon.splitscreen.profiles.new_button": "ໂປຣໄຟລ໌ໃໝ່...",
|
||||
"horizon.splitscreen.profiles.forget_title": "ລືມໂປຣໄຟລ໌?",
|
||||
"horizon.splitscreen.profiles.forget_leaves": "ມັນອອກຈາກບັນຊີລາຍຊື່ຂອງຕົວຢ່າງນີ້.",
|
||||
"horizon.splitscreen.profiles.forget_kept": "ຄວາມຄືບຫນ້າຂອງໂລກແລະການຕັ້ງຄ່າແມ່ນຖືກເກັບຮັກສາໄວ້.",
|
||||
"horizon.splitscreen.profiles.new_title": "ໂປຣໄຟລ໌ໃໝ່",
|
||||
"horizon.splitscreen.profiles.name_hint": "ຊື່ (3 ຫາ 16 ຕົວອັກສອນ, ຕົວເລກ, _)",
|
||||
"horizon.splitscreen.profiles.switch_title": "ສະຫຼັບໂປຣໄຟລ໌",
|
||||
"horizon.splitscreen.profiles.offline_note": "ໂປຣໄຟລ໌ອອບລາຍເປັນຂອງຕົວຢ່າງນີ້",
|
||||
"horizon.splitscreen.profiles.move": "ຍ້າຍບ່ອນທີ່ທ່ານຫຼິ້ນ",
|
||||
"horizon.splitscreen.profiles.move_place": "ຍ້າຍບ່ອນທີ່ທ່ານຫຼິ້ນ: %s",
|
||||
"horizon.friends.title": "ຫຼິ້ນກັບຫມູ່ເພື່ອນ",
|
||||
"horizon.friends.hint": "ໝູ່ວາງລະຫັດຫຼັງຈາກປຸ່ມໝູ່ຂອງໜ້າຈໍຫົວຂໍ້, ໃນການເຊື່ອມຕໍ່ໂດຍກົງ, ຫຼືໃນໜ້າຫຼິ້ນຂອງຕົວເປີດໃຊ້.",
|
||||
"horizon.friends.copied": "ສຳເນົາແລ້ວ",
|
||||
"horizon.friends.copy_code": "ສຳເນົາລະຫັດ",
|
||||
"horizon.friends.stop_sharing": "ຢຸດການແບ່ງປັນ",
|
||||
"horizon.friends.none_yet": "ບໍ່ມີໝູ່ຢູ່ບ່ອນນີ້ເທື່ອ.",
|
||||
"horizon.friends.here_now": "ດຽວນີ້: %s",
|
||||
"horizon.friends.share_intro": "ແບ່ງປັນໂລກນີ້ຢູ່ເບື້ອງຫຼັງລະຫັດເຊີນ: ມັນເປີດຢູ່ໃນ LAN, ແລະຫມູ່ເພື່ອນໃນອິນເຕີເນັດເຂົ້າຮ່ວມກັບລະຫັດ. ບໍ່ມີເຄື່ອງແມ່ຂ່າຍຂອງພວກເຮົາມີສ່ວນຮ່ວມ.",
|
||||
"horizon.friends.start_sharing": "ເລີ່ມການແບ່ງປັນ",
|
||||
"horizon.friends.troubleshooting": "ການແກ້ໄຂບັນຫາ...",
|
||||
"horizon.friends.stopped": "ຢຸດການແບ່ງປັນລະຫັດເຊີນແລ້ວ.",
|
||||
"horizon.friends.short_code_changed": "ມີຄົນພະຍາຍາມໃຊ້ລະຫັດສັ້ນຜິດ, ສະນັ້ນມັນຈຶ່ງປ່ຽນໄປ.",
|
||||
"horizon.friends.wrong_code": "ມີຄົນພະຍາຍາມລະຫັດຜິດ.",
|
||||
"horizon.friends.code_ready": "ລະຫັດເຊີນຂອງທ່ານພ້ອມແລ້ວ: ເມນູເກມ, ຫຼິ້ນກັບໝູ່. ຄັດລອກມັນແລະສົ່ງໃຫ້ຫມູ່ເພື່ອນຂອງທ່ານ.",
|
||||
"horizon.friends.share_failed": "ບໍ່ສາມາດແບ່ງປັນໂລກໄດ້: %s",
|
||||
"horizon.friends.finding_route": "ຊອກຫາວິທີທີ່ໝູ່ສາມາດເຂົ້າຫາທ່ານ...",
|
||||
"horizon.osk.shift": "ເລື່ອນ",
|
||||
"horizon.osk.space": "ຊ່ອງ",
|
||||
"horizon.osk.delete": "ລຶບ",
|
||||
"horizon.osk.type": "ປະເພດ",
|
||||
"horizon.osk.symbols": "ສັນຍາລັກ",
|
||||
"horizon.osk.close": "ປິດ",
|
||||
"horizon.extras.chat_animation.tooltip": "ແຖວສົນທະນາໃໝ່ເລື່ອນເຂົ້າມາຈາກຊ້າຍໃນຂະນະທີ່ມັນຈາງລົງ, ແທນທີ່ຈະປາກົດທັງໝົດ.",
|
||||
"horizon.extras.chat_indicator.tooltip": "ແຖບສີຢູ່ເບື້ອງຊ້າຍຂອງສາຍສົນທະນາ.",
|
||||
"horizon.extras.wheel_cycles_settings.tooltip": "ລໍ້ເລື່ອນຜ່ານປຸ່ມໃດນຶ່ງໃນການຕັ້ງຄ່າຈະປ່ຽນຄ່າຂອງມັນ, ຄືກັບໃນ vanilla. ປິດ, ລໍ້ພຽງແຕ່ເລື່ອນບັນຊີລາຍຊື່.",
|
||||
"horizon.extras.pack_browser.tooltip": "ເລືອກ Resource Packs ໄດ້ຮັບປຸ່ມ Add ທີ່ຊອກຫາ Modrinth ແລະຕິດຕັ້ງຊຸດໃສ່ໃນໂຟນເດີ packs ຂອງທ່ານ. ປິດ, ເກມບໍ່ເຄີຍຕິດຕໍ່ Modrinth.",
|
||||
"horizon.extras.splitscreen.tooltip": "ໃນໂລກ, ຜູ້ຄວບຄຸມອື່ນສາມາດເຂົ້າຮ່ວມເປັນຜູ້ນໃຫມ່: ກົດ A ເມື່ອມັນຖາມ, ຫຼັງຈາກນັ້ນເລືອກໂປຣໄຟລ໌ແລະບ່ອນທີ່ຈະຫຼິ້ນ.",
|
||||
"horizon.splitscreen.setup.monitor": "ຈໍພາບ %s",
|
||||
"horizon.splitscreen.setup.monitor_unknown": "ຈໍພາບ",
|
||||
"horizon.splitscreen.setup.window": "ປ່ອງຢ້ຽມ %s",
|
||||
"horizon.splitscreen.setup.new_window": "ປ່ອງຢ້ຽມໃໝ່",
|
||||
"horizon.splitscreen.setup.fill_monitor": "ຕື່ມ %s",
|
||||
"horizon.splitscreen.setup.done": "ສຳເລັດແລ້ວ",
|
||||
"horizon.splitscreen.setup.on": "ສຸດ",
|
||||
"horizon.splitscreen.setup.off": "ປິດ",
|
||||
"horizon.splitscreen.setup.player": "ຜູ້ນ %s",
|
||||
"horizon.splitscreen.setup.revert": "ກັບຄືນ",
|
||||
"horizon.splitscreen.setup.apply": "ສະໝັກ",
|
||||
"horizon.splitscreen.setup.warning.empty_main": "ບໍ່ມີໃຜຫຼິ້ນໃນ Window 1: ມັນເຊື່ອງ",
|
||||
"horizon.splitscreen.setup.warning.empty_close": "ບໍ່ມີໃຜຫຼິ້ນໃນ Window %s: ມັນປິດໃນ Apply",
|
||||
"horizon.splitscreen.setup.warning.empty_new": "ບໍ່ມີໃຜຫຼິ້ນໃນ Window %s: ມັນຈະບໍ່ເປີດ",
|
||||
"horizon.splitscreen.setup.warning.on_main": "Window %s ຕື່ມໃສ່ຈໍພາບຂອງ Window 1: ຜູ້ນຂອງມັນຫຼິ້ນຢູ່ໃນ Window 1",
|
||||
"horizon.splitscreen.setup.warning.unplugged": "ຈໍພາບຂອງ Window %s ບໍ່ໄດ້ເຊື່ອມຕໍ່: ເຄື່ອງຫຼິ້ນຂອງມັນຫຼິ້ນຢູ່ໃນ Window 1",
|
||||
"horizon.splitscreen.setup.status.off": "ໜ້າຈໍແຍກປິດຢູ່.",
|
||||
"horizon.splitscreen.setup.status.enable_hint": "ເປີດມັນ, ຈາກນັ້ນກົດປຸ່ມໃສ່ຕົວຄວບຄຸມອື່ນໃນໂລກ.",
|
||||
"horizon.splitscreen.setup.status.join_hint": "ກົດ A ເພື່ອເຂົ້າຮ່ວມ ແລະເລືອກໂປຣໄຟລ໌.",
|
||||
"horizon.splitscreen.setup.status.idle": "ແຍກໜ້າຈໍບໍ່ໄດ້ເຮັດວຽກ",
|
||||
"horizon.splitscreen.setup.status.alone": "ບໍ່ມີຜູ້ນທ້ອງຖິ່ນອື່ນ.",
|
||||
"horizon.splitscreen.setup.status.solo_controls": "ການຄວບຄຸມ solo ແລະຄໍາຄິດເຫັນຂອງຕົວຄວບຄຸມແມ່ນບໍ່ປ່ຽນແປງ.",
|
||||
"horizon.splitscreen.setup.window_empty": "ປ່ອງຢ້ຽມ %s: ຫວ່າງເປົ່າ",
|
||||
"horizon.splitscreen.setup.note.select": "ຄລິກເຄື່ອງຫຼິ້ນ, ຫຼືລາກມັນໃສ່ໜ້າຈໍ ຫຼືຈໍສະແດງຜົນ.",
|
||||
"horizon.splitscreen.setup.note.apply": "ນຳໃຊ້ເພື່ອຫຼິ້ນດ້ວຍວິທີນີ້, ກັບຄືນເພື່ອຍົກເລີກ.",
|
||||
"horizon.splitscreen.setup.note.place": "%s ຄວນຫຼິ້ນຢູ່ໃສ?",
|
||||
"horizon.splitscreen.setup.this_player": "ຜູ້ນນີ້",
|
||||
"horizon.splitscreen.setup.switch_disabled": "Splitscreen ປິດເມື່ອຄົນອື່ນອອກໄປ (ເມນູຢຸດຊົ່ວຄາວຂອງພວກເຂົາ).",
|
||||
"horizon.splitscreen.setup.window_place": "ປ່ອງຢ້ຽມ %s (%s ຂອງ %s)",
|
||||
"horizon.splitscreen.setup.names": "ຊື່",
|
||||
"horizon.splitscreen.setup.identify": "ກໍານົດ",
|
||||
"horizon.splitscreen.setup.layout.two": "2 ການແບ່ງປັນ: %s",
|
||||
"horizon.splitscreen.setup.layout.three": "3 ການແບ່ງປັນ: %s",
|
||||
"horizon.splitscreen.setup.layout.two.0": "ອັດຕະໂນມັດ",
|
||||
"horizon.splitscreen.setup.layout.two.1": "ຂ້າງຄຽງ",
|
||||
"horizon.splitscreen.setup.layout.two.2": "ເທິງແລະລຸ່ມ",
|
||||
"horizon.splitscreen.setup.layout.three.0": "ຫນຶ່ງກວ້າງຢູ່ເທິງ",
|
||||
"horizon.splitscreen.setup.layout.three.1": "ຫນຶ່ງສູງຢູ່ເບື້ອງຊ້າຍ",
|
||||
"horizon.splitscreen.setup.layout.three.2": "ຂ້າງຄຽງ",
|
||||
"horizon.splitscreen.setup.help.player": "ຄລິກ ຫຼືລາກ %s ເພື່ອຍ້າຍພວກມັນ.",
|
||||
"horizon.splitscreen.setup.help.layout_auto": "%s (ຂ້າງຄຽງເມື່ອປ່ອງຢ້ຽມກວ້າງ). ກົດເພື່ອປ່ຽນ.",
|
||||
"horizon.splitscreen.setup.help.layout": "%s. ກົດເພື່ອປ່ຽນ.",
|
||||
"horizon.splitscreen.setup.help.switch": "Splitscreen ສໍາລັບຄອມພິວເຕີເຄື່ອງນີ້, ເປີດຫຼືປິດ.",
|
||||
"horizon.splitscreen.setup.help.identify": "ທັດສະນະຂອງຜູ້ນແຕ່ລະຄົນສະແດງໃຫ້ເຫັນວ່າມັນຢູ່ໃນປ່ອງຢ້ຽມໃດ.",
|
||||
"horizon.splitscreen.setup.help.names": "ຊື່ຜູ້ນແຕ່ລະຄົນຢູ່ໃນມຸມຂອງທັດສະນະຂອງເຂົາເຈົ້າ.",
|
||||
"horizon.splitscreen.setup.help.revert": "ຍົກເລີກການປ່ຽນແປງທີ່ຍັງບໍ່ໄດ້ນຳໃຊ້ເທື່ອ.",
|
||||
"horizon.splitscreen.setup.help.apply": "ຫຼິ້ນວິທີທີ່ແຜນທີ່ສະແດງໃຫ້ເຫັນ.",
|
||||
"horizon.splitscreen.setup.help.unchanged": "ບໍ່ມີຫຍັງປ່ຽນແປງເທື່ອ.",
|
||||
"horizon.splitscreen.setup.give_up_pad": "ໃຫ້ Up Pad",
|
||||
"horizon.splitscreen.prompt.controller_connected": "ເຊື່ອມຕໍ່ຕົວຄວບຄຸມ",
|
||||
"horizon.splitscreen.prompt.controller_disconnected": "ຕັດການເຊື່ອມຕໍ່ຕົວຄວບຄຸມ",
|
||||
"horizon.splitscreen.prompt.controller_disconnected.hint": "ເຊື່ອມຕໍ່ມັນຄືນໃໝ່, ຫຼືກົດປຸ່ມໃສ່ເຄື່ອງອື່ນ",
|
||||
"horizon.splitscreen.prompt.join.one": "%s ຕ້ອງການເຂົ້າຮ່ວມ",
|
||||
"horizon.splitscreen.prompt.join.many": "%s ຜູ້ຄວບຄຸມຕ້ອງການເຂົ້າຮ່ວມ",
|
||||
"horizon.splitscreen.prompt.join.yes": "ເຂົ້າຮ່ວມ",
|
||||
"horizon.splitscreen.prompt.join.as_p1": "ຫຼິ້ນເປັນ P1",
|
||||
"horizon.splitscreen.prompt.join.no": "ບໍ່",
|
||||
"horizon.splitscreen.prompt.lost": "%s: ຕັດການເຊື່ອມຕໍ່ຕົວຄວບຄຸມ",
|
||||
"horizon.splitscreen.prompt.lost.use_another": "ໃຊ້ອັນອື່ນ",
|
||||
"horizon.splitscreen.prompt.lost.leave": "ອອກໄປ",
|
||||
"horizon.splitscreen.setup.help.give_up_pad": "ຜູ້ຄວບຄຸມຂອງທ່ານຢຸດເຊົາການຂັບລົດທ່ານແລະໄດ້ຖືກສະເຫນີໃຫ້ເຂົ້າຮ່ວມ (A).",
|
||||
"horizon.splitscreen.setup.note.held_at": "%s ເຖິງ %s: A ຢອດມັນໃສ່ບ່ອນນີ້, B ເອົາມັນຄືນ.",
|
||||
"horizon.splitscreen.setup.note.held": "%s ເອົາຂຶ້ນ: ເລືອກຊ້າຍ/ຂວາ, A ຢອດ, B ເອົາມັນຄືນ.",
|
||||
"Hides models behind opaque blocks. Async checks off-thread; entities tick.": "ເຊື່ອງຕົວແບບໄວ້ຫຼັງທ່ອນໄມ້ທີ່ມືດມົວ. Async ກວດເບິ່ງ off-thread; ຫນ່ວຍງານຫມາຍຕິກ.",
|
||||
"Block Entities": "ບລັອກໜ່ວຍງານ",
|
||||
"Shulker Boxes": "ກ່ອງ Shulker",
|
||||
"Reuses settled boxes; lid movement stays animated.": "ໃຊ້ຄືນກ່ອງທີ່ຕົກລົງ; ການເຄື່ອນໄຫວຝາປິດຍັງຄົງມີການເຄື່ອນໄຫວ.",
|
||||
"Signs": "ສັນຍານ",
|
||||
"Reuses sign text until text, light, or font changes.": "ໃຊ້ຂໍ້ຄວາມສັນຍາລັກຄືນໃໝ່ຈົນກວ່າຂໍ້ຄວາມ, ແສງ, ຫຼືຕົວອັກສອນມີການປ່ຽນແປງ.",
|
||||
"Decorated Pots": "ຫມໍ້ຫຸງຕົ້ມ",
|
||||
"Reuses still pots; break wobble and sherd changes redraw.": "ໃຊ້ຄືນອີກໃນໝໍ້; ທໍາລາຍ wobble ແລະ sherd ການປ່ຽນແປງ redraw.",
|
||||
"Bells": "ລະຄັງ",
|
||||
"Reuses still bells; ringing stays animated.": "Reuses ຍັງລະຄັງ; ສຽງດັງຍັງຄົງມີການເຄື່ອນໄຫວ.",
|
||||
"Chests": "ຫນ້າເອິກ",
|
||||
"Reuses closed chests; moving lids stay animated.": "ໃຊ້ຄືນຫນ້າເອິກ; lids ເຄື່ອນຍ້າຍມີການເຄື່ອນໄຫວ.",
|
||||
"Banners": "ປ້າຍໂຄສະນາ",
|
||||
"Reuses poles; flags and pattern layers still update.": "ໃຊ້ຄືນເສົາ; ທຸງ ແລະຊັ້ນຮູບແບບຍັງຄົງອັບເດດຢູ່.",
|
||||
"Copper Golem Statues": "ຮູບປັ້ນ Golem ທອງແດງ",
|
||||
"Reuses statue geometry until its block state changes.": "ນຳໃຊ້ເລຂາຄະນິດຮູບປັ້ນຄືນໃໝ່ຈົນກວ່າສະຖານະບຼັອກຂອງມັນມີການປ່ຽນແປງ.",
|
||||
"Leaf Culling": "ການຕັດໃບ",
|
||||
"Every leaf face. Vanilla's fancy leaves.": "ໃບໜ້າທຸກໃບ. ໃບແຟຊັ່ນຂອງ vanilla.",
|
||||
"Distant Plant Dither": "ພືດທີ່ຫ່າງໄກ Dither",
|
||||
"Keeps fine plants in high-res packs from fading far away.": "ຮັກສາພືດຊະນິດດີໄວ້ໃນຊອງທີ່ມີຄວາມລະອຽດສູງບໍ່ໃຫ້ຫຼົ່ນໄປໄກ.",
|
||||
"Screenshot Quality": "ຄຸນນະພາບພາບຫນ້າຈໍ",
|
||||
"F2 screenshots at this many times the game's resolution. Higher takes longer.": "F2 screenshots ຢູ່ນີ້ຫຼາຍຄັ້ງຂອງຄວາມລະອຽດຂອງເກມ. ສູງກວ່າໃຊ້ເວລາດົນກວ່າ.",
|
||||
"Frame Generation": "ການຜະລິດກອບ",
|
||||
"Shows a made-up frame between each two real ones: smoother, a little more lag.": "ສະແດງໃຫ້ເຫັນກອບທີ່ສ້າງຂຶ້ນລະຫວ່າງສອງຕົວຈິງແຕ່ລະຄົນ: smoother, ຊ້າຫຼາຍເລັກນ້ອຍ.",
|
||||
"Reuses the pack shadow map when sun, view and world match. Off by default.": "ໃຊ້ແຜນທີ່ເງົາຂອງຊອງຄືນໃໝ່ເມື່ອແສງຕາເວັນ, ມຸມມອງ ແລະໂລກກົງກັນ. ປິດຕາມຄ່າເລີ່ມຕົ້ນ.",
|
||||
"Find BlueMap": "ຊອກຫາ BlueMap",
|
||||
"On servers, finds their BlueMap web map for far terrain. Next join.": "ໃນເຊີບເວີ, ຊອກຫາແຜນທີ່ເວັບໄຊທ໌ BlueMap ຂອງພວກເຂົາສໍາລັບພື້ນທີ່ໄກ. ເຂົ້າຮ່ວມຕໍ່ໄປ.",
|
||||
"How far around you BlueMap tiles are downloaded. Next join.": "ແຜ່ນ BlueMap ທີ່ຢູ່ອ້ອມຕົວເຈົ້າຖືກດາວໂຫຼດໄປໄກປານໃດ. ເຂົ້າຮ່ວມຕໍ່ໄປ.",
|
||||
"Synchronous": "synchronous",
|
||||
"Solid": "ແຂງ",
|
||||
"Solid Aggressive": "ແຂງກະດ້າງ",
|
||||
"Hollow": "ເປັນຮູ",
|
||||
"Leaves fully inside a canopy draw solid: fewer see-through layers.": "ໃບເຕັມຢູ່ພາຍໃນເຮືອນຍອດຂອງແຂງ: ມີຊັ້ນເບິ່ງຜ່ານໜ້ອຍລົງ.",
|
||||
"Leaves with one open side draw solid too: faster, chunkier edges.": "ໃບມີດ້ານໜຶ່ງເປີດແຂງເກີນໄປ: ຍາວກວ່າ, ຂອບໃບແຂງ.",
|
||||
"Drops faces between leaves: faster, but gaps look through.": "ຫຼຸດລົງໃບຫນ້າລະຫວ່າງໃບ: ໄວ, ແຕ່ຊ່ອງຫວ່າງເບິ່ງຜ່ານ.",
|
||||
"Hotbar: Previous Slot": "Hotbar: ສະລັອດຕິງທີ່ຜ່ານມາ",
|
||||
"Hotbar: Next Slot": "Hotbar: ສະລັອດຕິງຕໍ່ໄປ",
|
||||
"horizon.agent.connected.one": "ເຊື່ອມຕໍ່: 1 ຕົວແທນເຊື່ອມຕໍ່",
|
||||
"horizon.agent.connected.many": "ເຊື່ອມຕໍ່: %s ການເຊື່ອມຕໍ່ຕົວແທນ",
|
||||
"horizon.agent.connected.one_ago": "ເຊື່ອມຕໍ່ແລ້ວ: 1 ການເຊື່ອມຕໍ່ຕົວແທນ, ຄໍາສັ່ງສຸດທ້າຍ %s s ກ່ອນ",
|
||||
"horizon.agent.connected.many_ago": "ເຊື່ອມຕໍ່: %s ການເຊື່ອມຕໍ່ຕົວແທນ, ຄໍາສັ່ງສຸດທ້າຍ %s s ກ່ອນ",
|
||||
"horizon.agent.waiting": "ກຳລັງລໍຖ້າຕົວແທນ.",
|
||||
"horizon.agent.off": "ປິດ: ຕົວແທນບໍ່ສາມາດເຂົ້າເຖິງເກມນີ້ໄດ້.",
|
||||
"horizon.agent.session_opened": "ເປີດສໍາລັບກອງປະຊຸມນີ້ໂດຍໂຄງການທີ່ໄດ້ເລີ່ມຕົ້ນເກມ.",
|
||||
"horizon.agent.socket": "ເຕົ້າຮັບ: %s (ສຳເນົາລາຍລະອຽດສຳລັບເສັ້ນທາງເຕັມຂອງມັນ)",
|
||||
"horizon.agent.local_only": "ທ້ອງຖິ່ນເທົ່ານັ້ນ: ຕົວແທນໃນຄອມພິວເຕີເຄື່ອງນີ້, ບໍ່ເຄີຍເຄືອຂ່າຍ.",
|
||||
"Auto (%s nits)": "ອັດຕະໂນມັດ (%s nits)",
|
||||
"Hides models behind opaque blocks. Entities update. Off with custom packs.": "ເຊື່ອງຕົວແບບໄວ້ຫຼັງທ່ອນໄມ້ທີ່ມືດມົວ. ອັບເດດນິຕິບຸກຄົນ. ປິດດ້ວຍຊຸດທີ່ກຳນົດເອງ.",
|
||||
"horizon.extras.repro_keys": "ທາງລັດການບັນທຶກ",
|
||||
"horizon.extras.repro_keys.tooltip": "F3+R ເລີ່ມ ຫຼືຢຸດການບັນທຶກ repro ແລະ F3+E ຂຽນຊຸດຂອງມັນ. ປິດຕາມຄ່າເລີ່ມຕົ້ນ: ການບັນທຶກຈະສຳເນົາໂລກ.",
|
||||
"horizon.agent.record_session": "ເລີ່ມການບັນທຶກ Session",
|
||||
"horizon.agent.record_stop": "ຢຸດການບັນທຶກ Session",
|
||||
"horizon.agent.export_repro": "ສົ່ງອອກຊຸດ Repro",
|
||||
"horizon.repro.started": "ການບັນທຶກເລີ່ມຕົ້ນ; F3+R ຢຸດມັນ ແລະຂຽນຊຸດ.",
|
||||
"horizon.repro.stopped": "ຢຸດການບັນທຶກ: %s",
|
||||
"horizon.repro.bundle": "ຊຸດ Repro: %s",
|
||||
"horizon.repro.error": "ປະກາດ: %s",
|
||||
"horizon.repro.no_recording": "ຍັງບໍ່ມີການບັນທຶກການສົ່ງອອກເທື່ອ.",
|
||||
"horizon.repro.replay_started": "ເລີ່ມຫຼິ້ນຄືນແລ້ວ: %s",
|
||||
"horizon.pack.addInfo": "ເພີ່ມຊຸດຊັບພະຍາກອນຈາກ Modrinth",
|
||||
"horizon.pack.addWorking": "ຖາມ Modrinth...",
|
||||
"horizon.pack.addNone": "ບໍ່ພົບຊຸດຊັບພະຍາກອນ",
|
||||
"horizon.pack.addTitle": "ເພີ່ມຊຸດຊັບພະຍາກອນ",
|
||||
"horizon.pack.install": "ຕິດຕັ້ງ",
|
||||
"horizon.pack.installing": "ການຕິດຕັ້ງ",
|
||||
"horizon.pack.installed": "ຕິດຕັ້ງແລ້ວ",
|
||||
"horizon.pack.search": "ຊອກຫາ",
|
||||
"horizon.pack.searchHint": "ຊອກຫາ Modrinth...",
|
||||
"horizon.pack.filters": "ການກັ່ນຕອງ",
|
||||
"horizon.pack.filter.realistic": "ຈິງ",
|
||||
"horizon.pack.filter.simplistic": "ງ່າຍດາຍ",
|
||||
"horizon.pack.filter.vanillaLike": "ຄ້າຍຄື vanilla",
|
||||
"horizon.pack.addFailed": "ບໍ່ສາມາດເພີ່ມຊຸດໄດ້: %s",
|
||||
"horizon.extras.header.cosmetics": "ເຄື່ອງສໍາອາງ",
|
||||
"horizon.extras.cosmetics_mine": "ເຄື່ອງສໍາອາງຂອງຂ້ອຍ",
|
||||
"horizon.extras.cosmetics_mine.tooltip": "ເຊື່ອງໄວ້: ຜູ້ນ Horizon ທຸກຄົນເຫັນທ່ານໂດຍບໍ່ມີເຄື່ອງສໍາອາງຂອງທ່ານ, ທ່ານລວມ. ສະຫຼັບດຽວກັນກັບຕູ້ເສື້ອຜ້າຂອງຕົວເປີດ.",
|
||||
"horizon.extras.cosmetics_others": "ເຄື່ອງສໍາອາງຂອງຜູ້ນອື່ນໆ",
|
||||
"horizon.extras.cosmetics_others.tooltip": "ສິ່ງທີ່ຜູ້ຫຼິ້ນ Horizon ຄົນອື່ນໆໃສ່: ທຸກຢ່າງ, ພຽງແຕ່ຮູບແບບປ້າຍຊື່ຂອງເຂົາເຈົ້າ, ຫຼືບໍ່ມີຫຍັງ. ເຊື່ອງໄວ້, ເກມບໍ່ເຄີຍຖາມວ່າພວກເຂົາໃສ່ຫຍັງ.",
|
||||
"horizon.extras.cosmetics_auras": "ອໍຣາ ແລະເສັ້ນທາງຂອງຄົນອື່ນ",
|
||||
"horizon.extras.cosmetics_auras.tooltip": "Aura ແລະ trails ຜູ້ນອື່ນໆໃສ່. ປິດຕາມຄ່າເລີ່ມຕົ້ນ.",
|
||||
"horizon.extras.cosmetics.shown": "ສະແດງໃຫ້ເຫັນ",
|
||||
"horizon.extras.cosmetics.hidden": "ເຊື່ອງໄວ້",
|
||||
"horizon.extras.cosmetics.name_tags": "ປ້າຍຊື່ເທົ່ານັ້ນ"
|
||||
}
|
||||
@@ -0,0 +1,467 @@
|
||||
{
|
||||
"horizon.options.controller": "Kontrolieris",
|
||||
"horizon.options.vibration": "Vibrācija",
|
||||
"horizon.options.adaptive_triggers": "Adaptīvie trigeri",
|
||||
"horizon.options.lightbar": "Gaismas josla",
|
||||
"horizon.options.look_sensitivity": "Skata jutība",
|
||||
"horizon.options.invert_x": "Apgriezta skata X ass",
|
||||
"horizon.options.invert_y": "Apgriezta skata Y ass",
|
||||
"horizon.options.sneak_button": "Zagšanās poga",
|
||||
"horizon.options.move_deadzone": "Kustības nejutīgā zona",
|
||||
"horizon.options.look_deadzone": "Skata nejutīgā zona",
|
||||
"horizon.options.button_glyphs": "Pogu glifi",
|
||||
"horizon.options.menu_navigation": "Navigācija izvēlnē",
|
||||
"horizon.options.on_screen_keyboard": "Ekrāna tastatūra",
|
||||
"horizon.options.chat_delay": "Tērzēšanas aizkave",
|
||||
"horizon.options.lightbar.health": "Veselība",
|
||||
"horizon.options.lightbar.dimension": "Izmērs",
|
||||
"horizon.options.menu_focus": "Fokuss",
|
||||
"horizon.options.menu_pointer": "Rādītājs",
|
||||
"horizon.options.unavailable": "Šī funkcija programmā Horizon vēl nav pieejama.",
|
||||
"horizon.options.search": "Meklēšanas iestatījumi...",
|
||||
"horizon.pages.shader_options": "Shader opcijas",
|
||||
"horizon.pages.controller": "Kontrollera iestatījumi",
|
||||
"horizon.pages.controller_binds": "Kontrolieris saista",
|
||||
"horizon.pages.settings": "Horizon iestatījumi",
|
||||
"horizon.pages.agent": "AI aģents",
|
||||
"horizon.split.leave": "Aiziet",
|
||||
"horizon.pages.split_settings": "Sadalītā ekrāna iestatījumi",
|
||||
"horizon.pages.split_profiles": "Kurš spēlē?",
|
||||
"horizon.pages.split_setup": "Sadalītā ekrāna iestatīšana",
|
||||
"horizon.pages.music": "Mūzika",
|
||||
"horizon.pages.music.menu": "Izvēlne",
|
||||
"horizon.pages.music.overworld": "Pārpasaule",
|
||||
"horizon.pages.music.creative": "Radošs",
|
||||
"horizon.pages.music.underwater": "Zemūdens",
|
||||
"horizon.pages.music.end": "Beigas",
|
||||
"horizon.pages.music.credits": "Kredīti",
|
||||
"horizon.pages.music.overworld_biomes": "Pārpasaules biomi",
|
||||
"horizon.pages.music.nether_biomes": "Nether biomas",
|
||||
"horizon.pages.music.end_biomes": "Beigt biomus",
|
||||
"horizon.pages.music.other": "Cita mūzika",
|
||||
"horizon.pages.music.empty": "Nav mūzikas ierakstu: spēles skaņas netiek ielādētas.",
|
||||
"horizon.pages.music.tooltip": "Iebūvētie ieraksti atkarībā no situācijas: atskaņojiet vienu tūlīt vai izslēdziet jebkuru, lai spēle pārstātu to izvēlēties.",
|
||||
"horizon.pages.settings.tooltip": "Horizon paša iestatījumi: grafika, kontrolleri, ekstras un modifikācijas.",
|
||||
"horizon.pages.graphics.tooltip": "Grafika, vienkārši: katrs iestatījums norāda, cik tas maksā.",
|
||||
"horizon.pages.graphics_advanced.tooltip": "Katrs grafikas iestatījums, iekļauts Horizon, ar to, cik katrs maksā.",
|
||||
"horizon.pages.controller.tooltip": "Kontrolieri: to pogas, spieķi, vibrācija un izvēlņu navigācija.",
|
||||
"horizon.pages.extras.tooltip": "Izvēles papildinājumi, kas pēc noklusējuma ir izslēgti: spēle paliek vaniļa, līdz to ieslēdzat.",
|
||||
"horizon.pages.agent.tooltip": "Ļaujiet savam AI aģentam spēlēt: horizon-ctl un MCP klienti šajā datorā.",
|
||||
"horizon.pages.split_profiles.tooltip": "Kas spēlē: profils, kas tiek glabāts šajā spēles mapē.",
|
||||
"horizon.pages.split_setup.tooltip": "Logi un monitori, un kurš kur spēlē.",
|
||||
"horizon.pages.shader_packs.tooltip": "Shader pakotnes no shaderpacks mapes: pašas Horizon un ēnotāju/ formātā. Reizē skrien viens.",
|
||||
"horizon.pages.mods.tooltip": "Modifikācijas, kas izveidotas programmai Horizon, no mapes horizon-mods. Katrs no tiem darbojas smilšu kastē un paliek izslēgts, līdz to ieslēdzat.",
|
||||
"horizon.pages.open.graphics": "Grafika...",
|
||||
"horizon.pages.open.graphics_advanced": "Uzlabotā grafika...",
|
||||
"horizon.pages.open.controller": "Kontrollera iestatījumi...",
|
||||
"horizon.pages.open.split_setup": "Dalīta ekrāna...",
|
||||
"horizon.pages.open.extras": "Ekstras...",
|
||||
"horizon.pages.open.agent": "AI aģents...",
|
||||
"horizon.pages.open.controller_binds": "Kontrolieris saista...",
|
||||
"horizon.pages.open.horizon_settings": "Horizon iestatījumi...",
|
||||
"horizon.pages.open.music": "Mūzika...",
|
||||
"horizon.mods.empty": "Nav modifikāciju: ievietojiet .hmod failus mapē horizon-mods",
|
||||
"horizon.mods.stopped": " (Apturēts)",
|
||||
"horizon.mods.not_built": " (nav uzbūvēts)",
|
||||
"horizon.mods.dev": " (Izstrādātājs)",
|
||||
"horizon.mods.settings": "Iestatījumi",
|
||||
"horizon.mods.in_world": " (atstāj pasauli mainīties)",
|
||||
"horizon.mods.open_folder": "Atveriet mod mapi",
|
||||
"horizon.shader_packs.empty": "Nav ēnotāju pakotņu: ievietojiet tos mapē Shaderpacks",
|
||||
"horizon.shader_packs.kind_horizon": " (Horizonts)",
|
||||
"horizon.shader_options.open": "Ēnotāja opcijas...",
|
||||
"horizon.shader_options.profile": "Profils",
|
||||
"horizon.shader_options.loading": "Notiek ēnotāju pakotnes opciju lasīšana...",
|
||||
"horizon.agent.copy_details": "Kopējiet savienojuma informāciju",
|
||||
"horizon.multiplayer.join": "Pievienojieties",
|
||||
"horizon.multiplayer.cancel_reconnecting": "Atcelt savienojuma atjaunošanu",
|
||||
"horizon.multiplayer.join_friend": "Pievienojieties draugam",
|
||||
"horizon.multiplayer.invite_code": "Uzaicinājuma kods",
|
||||
"horizon.multiplayer.relay": "Relejs (pēc izvēles)",
|
||||
"Preset": "Iepriekš iestatīts",
|
||||
"LOD Distance": "LOD attālums",
|
||||
"Far Detail": "Tāla detaļa",
|
||||
"Entity Culling": "Vienības izkaušana",
|
||||
"Chunk Updates": "Daļa atjauninājumi",
|
||||
"Upload Budget": "Augšupielādēt budžetu",
|
||||
"Sky": "Debesis",
|
||||
"Fog": "Migla",
|
||||
"Weather": "Laikapstākļi",
|
||||
"Animated Textures": "Animētas tekstūras",
|
||||
"Present Mode": "Pašreizējais režīms",
|
||||
"Worker Threads": "Darbinieku pavedieni",
|
||||
"Resolution Scale": "Izšķirtspējas skala",
|
||||
"Upscaling": "Mērogošana",
|
||||
"Paper White": "Papīrs Balts",
|
||||
"Peak Brightness": "Maksimālais spilgtums",
|
||||
"Black Level": "Melnais līmenis",
|
||||
"UI Brightness": "UI spilgtums",
|
||||
"Battery Mode": "Akumulatora režīms",
|
||||
"Graphics API": "Grafikas API",
|
||||
"Translucent Batching": "Caurspīdīga partija",
|
||||
"Performance Overlay": "Veiktspējas pārklājums",
|
||||
"Full Detail Distance": "Pilns attālums",
|
||||
"On": "Ieslēgts",
|
||||
"Off": "Izslēgts",
|
||||
"Unlimited": "Neierobežots",
|
||||
"Custom": "Pielāgots",
|
||||
"Balanced": "Līdzsvarots",
|
||||
"Quality": "Kvalitāte",
|
||||
"Native": "Nātīvs",
|
||||
"Full": "Pilns",
|
||||
"Reduced": "Samazināts",
|
||||
"Efficient": "Efektīva",
|
||||
"Precise": "Precīzi",
|
||||
"Auto (VSync)": "Automātiski (VSync)",
|
||||
"Mailbox": "Pastkaste",
|
||||
"Immediate": "Tūlītēja",
|
||||
"DirectX 12": "DirectX 12",
|
||||
"FPS and Graph": "FPS un grafiks",
|
||||
"No cost": "Bez maksas",
|
||||
"Low cost": "Zemas izmaksas",
|
||||
"Medium cost": "Vidējas izmaksas",
|
||||
"High cost": "Augstas izmaksas",
|
||||
"Saves time": "Ietaupa laiku",
|
||||
"Graphics": "Grafika",
|
||||
"Done": "Gatavs",
|
||||
"This feature is not yet available in Horizon.": "Šī funkcija programmā Horizon vēl nav pieejama.",
|
||||
"Your display or system doesn't offer HDR output.": "Jūsu displejs vai sistēma nepiedāvā HDR izvadi.",
|
||||
"Turn HDR on to use it.": "Lai to izmantotu, ieslēdziet HDR.",
|
||||
"Your GPU or graphics API doesn't support it.": "Jūsu GPU vai grafikas API to neatbalsta.",
|
||||
"%s chunks": "%s gabali",
|
||||
"%s per frame": "%s katrā kadrā",
|
||||
"%s MiB/frame": "%s MiB/kadrs",
|
||||
"%s KiB/frame": "%s KiB/rāmis",
|
||||
"Auto (%s)": "Automātiski (%s)",
|
||||
"Full-detail terrain range. LOD Distance can extend local worlds farther.": "Pilns reljefa diapazons. LOD Distance var paplašināt vietējās pasaules tālāk.",
|
||||
"Coarse distant terrain in local worlds. Integrated GPUs stop at 128 chunks.": "Rupjš attāls reljefs vietējās pasaulēs. Integrētie GPU apstājas pie 128 gabaliem.",
|
||||
"Reduced draws far terrain coarser: faster on this integrated GPU.": "Samazināts zīmējums ir rupjāks: ātrāk ar šo integrēto GPU.",
|
||||
"Reduced draws far terrain coarser, for GPUs it slows down.": "Samazinātā reljefs ir rupjāks, GPU gadījumā tas palēninās.",
|
||||
"Field of view. Wider shows more terrain at once.": "Skata lauks. Plašāks vienlaikus parāda vairāk reljefa.",
|
||||
"Caps frames per second; a cap saves power and heat.": "Caps kadri sekundē; vāciņš ietaupa enerģiju un siltumu.",
|
||||
"Waits for the display's refresh: no tearing, a little latency.": "Gaida displeja atsvaidzināšanu: nav plīsumu, neliels latentums.",
|
||||
"Size of menus and the HUD.": "Izvēlņu lielums un HUD.",
|
||||
"Sets the options below together. Changing one makes it Custom.": "Kopā iestata tālāk norādītās opcijas. Mainot vienu, tas kļūst pielāgots.",
|
||||
"Lava, fire and sunlight shine brighter than white. Needs an HDR display.": "Lava, uguns un saules gaisma spīd spožāk par balto. Nepieciešams HDR displejs.",
|
||||
"Your display's darkest black. 0 for OLED; LCDs glow a little.": "Jūsu displejs ir tumšākais melns. 0 OLED; LCD nedaudz spīd.",
|
||||
"How bright highlights get. Auto: the peak your system reports.": "Cik spilgti izceļas. Automātiski: maksimums, par kuru jūsu sistēma ziņo.",
|
||||
"How bright white paper and menus look. Auto: your desktop's white.": "Kā izskatās spilgti balts papīrs un izvēlnes. Automātiski: jūsu darbvirsma ir balta.",
|
||||
"How bright the HUD and menus are, against paper white.": "Cik spilgti ir HUD un izvēlnes, salīdzinot ar papīra baltumu.",
|
||||
"How far mobs, crops and machines keep working. CPU time.": "Cik tālu pūļi, labība un mašīnas turpina strādāt. CPU laiks.",
|
||||
"How far away mobs and items are drawn, as a share of normal.": "Cik tālu mobs un preces tiek vilktas, kā daļa no normālā.",
|
||||
"Skips terrain hidden behind closed sections. Off costs a lot.": "Izlaiž reljefu, kas paslēpta aiz slēgtām sekcijām. Izslēgšana maksā daudz.",
|
||||
"Hides entities behind opaque blocks.": "Paslēpj entītijas aiz necaurspīdīgiem blokiem.",
|
||||
"No entity occlusion culling.": "Nav entītijas oklūzijas izkaušanas.",
|
||||
"CPU occlusion test runs this frame.": "CPU oklūzijas tests palaiž šo kadru.",
|
||||
"Occlusion checks run on a worker thread.": "Oklūzijas pārbaudes tiek veiktas darbinieka pavedienā.",
|
||||
"Meshed sections uploaded per frame. Lower is smoother while loading.": "Katrā rāmī augšupielādētas sietveida sadaļas. Iekraušanas laikā apakšējā ir vienmērīgāka.",
|
||||
"Soft shadows in corners. Costs chunk building time only.": "Mīkstas ēnas stūros. Izmaksas tikai par būvniecības laiku.",
|
||||
"Smaller copies of block textures for distant terrain: less shimmer.": "Mazākas bloku faktūru kopijas attālā apvidū: mazāk mirdzuma.",
|
||||
"Blends grass and water colours across biomes when building chunks.": "Veidojot gabalus, biomos tiek sajaukta zāle un ūdens krāsas.",
|
||||
"Cloud layer: off, flat (fast) or 3D (fancy).": "Mākoņu slānis: izslēgts, plakans (ātrs) vai 3D (iedomāts).",
|
||||
"How far clouds reach, in chunks.": "Cik tālu mākoņi sniedzas, gabalos.",
|
||||
"Draws the sky, sun, moon and stars.": "Zīmē debesis, sauli, mēnesi un zvaigznes.",
|
||||
"Distance fog. Off shows the edge of the loaded world.": "Distance migla. Izslēgts parāda ielādētās pasaules malu.",
|
||||
"Draws rain and snow.": "Zīmē lietus un sniegu.",
|
||||
"How far rain and snow fall around you.": "Cik tālu ap tevi līst lietus un snieg.",
|
||||
"How many particles effects spawn.": "Cik daudz daļiņu ietekmes nārsto.",
|
||||
"Round shadows under mobs and items.": "Apaļas ēnas zem pūļiem un priekšmetiem.",
|
||||
"Leaves with see-through gaps. Off draws them solid.": "Lapas ar caurredzamām spraugām. Off vērš tos ciets.",
|
||||
"Sorts water and glass more exactly behind each other.": "Precīzāk sašķiro ūdeni un stiklu vienu aiz otra.",
|
||||
"Which chunk rebuilds wait for the frame: none, nearby or yours.": "Kurš gabals tiek atjaunots, gaida kadru: nav, tuvumā vai jūsu.",
|
||||
"Animates water, lava, fire and other moving textures.": "Atdzīvina ūdeni, lavu, uguni un citas kustīgas faktūras.",
|
||||
"World pixels per screen pixel. Below 100% is faster on the GPU.": "Pasaules pikseļi vienā ekrāna pikselī. Zem 100% ir ātrāks GPU.",
|
||||
"Smooths jagged edges. FXAA: softer. TAA: smoothest, moving things may trail.": "Izlīdzina robainās malas. FXAA: mīkstāks. TAA: vienmērīgākās, kustīgās lietas var izsekot.",
|
||||
"Renders the world smaller and rebuilds it with TAA. Faster, softer.": "Padara pasauli mazāku un atjauno to ar TAA. Ātrāk, maigāk.",
|
||||
"HDR output on an HDR display: lava, fire and sunlight shine brighter.": "HDR izvade HDR displejā: lava, uguns un saules gaisma spīd spožāk.",
|
||||
"How frames reach the screen while VSync is off.": "Kā kadri sasniedz ekrānu, kamēr VSync ir izslēgts.",
|
||||
"Efficient sleeps until the next frame; Precise spins, like vanilla.": "Efektīva gulēšana līdz nākamajam kadram; Precīzi griezieni, piemēram, vaniļa.",
|
||||
"Fills the screen (borderless).": "Aizpilda ekrānu (bez malām).",
|
||||
"Brightens dark places.": "Izgaismo tumšās vietas.",
|
||||
"Lowers the frame rate when minimised, or idle too.": "Samazina kadru nomaiņas ātrumu, ja tas ir samazināts līdz minimumam vai arī darbojas dīkstāvē.",
|
||||
"Sways the view while walking.": "Ejot izgroza skatu.",
|
||||
"Fades newly loaded chunks in.": "Izbalē tikko ielādētos gabalus.",
|
||||
"Darkens the screen's edges.": "Padara tumšākas ekrāna malas.",
|
||||
"Shows when the world saves.": "Parāda, kad pasaule glābj.",
|
||||
"Shows attack cooldown.": "Parāda uzbrukuma atdzišanu.",
|
||||
"60 FPS cap (30 in menus or unfocused), half the workers: less power.": "60 FPS vāciņš (30 izvēlnēs vai nefokusēti), puse darbinieku: mazāk enerģijas.",
|
||||
"Threads that generate, light and mesh chunks. Next start.": "Diegi, kas ģenerē, izgaismo un sietu gabalus. Nākamais sākums.",
|
||||
"Vulkan, then DirectX 12 (Windows) or OpenGL (Linux) where it fails. Next start.": "Vulkan, pēc tam DirectX 12 (Windows) vai OpenGL (Linux), ja tas neizdodas. Nākamais sākums.",
|
||||
"Water and glass in one buffer: fewer draw calls, a bit more VRAM. Next start.": "Ūdens un stikls vienā buferī: mazāk izsaukumu, nedaudz vairāk VRAM. Nākamais sākums.",
|
||||
"Mesh data sent to the GPU per frame. Lower is smoother while loading.": "Tīkla dati tiek nosūtīti uz GPU katrā kadrā. Iekraušanas laikā apakšējā ir vienmērīgāka.",
|
||||
"Frame rate and frame times over the game, with a graph.": "Kadru nomaiņas ātrums un kadru laiki spēles laikā ar grafiku.",
|
||||
"horizon.multiplayer.finding_friend": "Atrodi savu draugu pasauli...",
|
||||
"horizon.multiplayer.not_signed_in": "Šis serveris ir tiešsaistes režīmā. Pierakstieties ar savu Microsoft kontu palaidējā Horizon, lai tam pievienotos.",
|
||||
"horizon.multiplayer.invalid_address": "Nederīga servera adrese: %s",
|
||||
"horizon.multiplayer.connected_friend_direct": "Savienots tieši ar draugu...",
|
||||
"horizon.multiplayer.connected_friend_relay": "Savienots ar draugu, izmantojot releju...",
|
||||
"General": "Ģenerālis",
|
||||
"Advanced": "Papildu",
|
||||
"Undo": "Atsaukt",
|
||||
"Search options": "Meklēšanas iespējas",
|
||||
"Shortcut": "Īsceļš",
|
||||
"Distance": "Attālums",
|
||||
"Display": "Displejs",
|
||||
"Interface": "Interfeiss",
|
||||
"Sky and weather": "Debesis un laikapstākļi",
|
||||
"Lighting and entities": "Apgaismojums un entītijas",
|
||||
"Textures": "Tekstūras",
|
||||
"Image": "Attēls",
|
||||
"Chunk loading": "Gabalu ielāde",
|
||||
"Culling": "Izkaušana",
|
||||
"Power": "Jauda",
|
||||
"Frames": "Rāmji",
|
||||
"Overlay": "Pārklājums",
|
||||
"Output": "Izvade",
|
||||
"Brightness": "Spilgtums",
|
||||
"How far you see, the window and the HUD.": "Cik tālu jūs redzat, logs un HUD.",
|
||||
"The sky and weather, lighting, textures and the image.": "Debesis un laikapstākļi, apgaismojums, faktūras un attēls.",
|
||||
"Chunk loading, culling and power use.": "Gabalu iekraušana, izkaušana un enerģijas izmantošana.",
|
||||
"How frames reach the screen, and the performance overlay.": "Kā kadri sasniedz ekrānu, un veiktspējas pārklājums.",
|
||||
"Brighter-than-white output on an HDR display.": "Spilgtāka par baltu izvadi HDR displejā.",
|
||||
"Results for \"%s\"": "Rezultāti vaicājumam \"%s\"",
|
||||
"No settings match.": "Neviens iestatījumi neatbilst.",
|
||||
"horizon.title.not_affiliated": "Nav saistīts ar Mojang vai Microsoft",
|
||||
"horizon.extras.header.lighting": "Apgaismojums",
|
||||
"horizon.extras.header.third_person": "Trešā persona",
|
||||
"horizon.extras.header.particles": "Daļiņas",
|
||||
"horizon.extras.header.inventory": "Inventārs",
|
||||
"horizon.extras.header.chat": "Tērzēšana",
|
||||
"horizon.extras.header.multiplayer": "Vairāku spēlētāju spēle",
|
||||
"horizon.extras.header.sound": "Skaņa",
|
||||
"horizon.extras.header.menus": "Izvēlnes",
|
||||
"horizon.extras.dynamic_lights": "Dinamiskās gaismas",
|
||||
"horizon.extras.own_name_tag": "Paša vārda zīme",
|
||||
"horizon.extras.hide_block_particles": "Slēpt bloku pārraušanas daļiņas",
|
||||
"horizon.extras.auto_reconnect": "Automātiski atjaunot savienojumu",
|
||||
"horizon.extras.ui_sound_reserve": "Saglabājiet kanālus lietotāja interfeisa skaņām",
|
||||
"horizon.extras.music_page": "Mūzikas lapa",
|
||||
"horizon.extras.mouse_tweaks": "Mouse Tweaks vadīklas",
|
||||
"horizon.extras.mouse_tweaks_wheel": "Ritināšanas ritenis pārvieto vienumus",
|
||||
"horizon.extras.sort": "Kārtošanas pogas",
|
||||
"horizon.extras.sort_key": "Kārtošanas atslēga",
|
||||
"horizon.extras.no_ai": "Nav AI",
|
||||
"horizon.extras.agent_control": "Aģentu kontrole",
|
||||
"horizon.extras.discord_presence": "Discord bagātinātā klātbūtne",
|
||||
"horizon.extras.splitscreen": "Sadalīts ekrāns",
|
||||
"horizon.extras.chat_animation": "Vienmērīga tērzēšana",
|
||||
"horizon.extras.chat_indicator": "Ziņojuma indikators",
|
||||
"horizon.extras.wheel_cycles_settings": "Ritināšanas ritenis maina iestatījumus",
|
||||
"horizon.extras.pack_browser": "Resursu pakotnes pārlūks",
|
||||
"horizon.extras.fullbright.tooltip": "Rādīt blokus un entītijas pilnā apgaismojumā, pat tumšās vietās.",
|
||||
"horizon.extras.dynamic_lights.tooltip": "Lāpas un citi gaismas avoti turēja, nometa vai aizdedzināja blokus ap tiem.",
|
||||
"horizon.extras.own_name_tag.tooltip": "Parāda jūsu vārdu virs galvas trešajā personā, kā to redz citi spēlētāji. Slēpts, ja serveris slēpj jūsu komandas nosaukumus vai jūs esat neredzams.",
|
||||
"horizon.extras.hide_block_particles.tooltip": "Slēpj gružu daļiņas, kas pārsprāgst no salauzta bloka un nobrūk no tā, kuru jūs rakējāt. Citas daļiņas paliek.",
|
||||
"horizon.extras.auto_reconnect.tooltip": "Atkārtoti pievienojas serverim pēc zaudēta savienojuma vai restartēšanas, nekad pēc sitiena vai aizlieguma.",
|
||||
"horizon.extras.ui_sound_reserve.tooltip": "Skaņas pasaulē atstāj brīvus 16 no 247 skaņas kanāliem, tāpēc to plūdi (liels sprādziens) nevar apklusināt izvēlnes klikšķus.",
|
||||
"horizon.extras.music_page.tooltip": "Mūzika un skaņas iegūst lapu Mūzika...: atskaņojiet jebkuru iebūvēto ierakstu tūlīt vai izslēdziet to, lai spēle pārstātu to izvēlēties. Nekas nemainās, kamēr neizslēdzat dziesmu.",
|
||||
"horizon.extras.mouse_tweaks.tooltip": "Ar peles labo pogu velciet vienu katrā slotā, velkot ar kreiso taustiņu, tiek apkopots aizturētais vienums, un Shift + vilkšana pa kreisi pārvieto katru slotu.",
|
||||
"horizon.extras.mouse_tweaks_wheel.tooltip": "Uz leju nosūta vienu slota vienumu uz otru pusi, bet uz augšu - vienu atpakaļ.",
|
||||
"horizon.extras.sort.tooltip": "Sakārto inventāru, lādes, mucas, ender lādes un shulker kastes radošā ciļņu secībā, apvienojot skursteņus.",
|
||||
"horizon.extras.sort_key.tooltip": "Sakārto daļu zem kursora. Noklikšķiniet, pēc tam nospiediet taustiņu; Bēgšana to atraisa.",
|
||||
"horizon.extras.no_ai.tooltip": "Paslēpj un izslēdz visas AI funkcijas: aģenta vadību, horizon-ctl un MCP serverus. Arī palaišanas ierīces slēdzis.",
|
||||
"horizon.extras.agent_control.tooltip": "Jūsu AI aģents var spēlēt šo spēli, izmantojot horizon-ctl vai MCP klientu, tikai šajā datorā.",
|
||||
"horizon.extras.discord_presence.tooltip": "Discord darbības laikā tiek rādīts Playing Horizon jūsu Discord profilā: izvēlnes, viena spēlētāja vai vairāku spēlētāju spēle, izmērs un atskaņošanas laiks. Nekad pasaules nosaukums vai servera adrese.",
|
||||
"Calibrate...": "Kalibrēt...",
|
||||
"Calibrate Anyway...": "Tik un tā kalibrēt...",
|
||||
"Use Automatic Setup": "Izmantojiet automātisko iestatīšanu",
|
||||
"Shortcut: %s": "Īsceļš: %s",
|
||||
"Next": "Tālāk",
|
||||
"HDR Calibration %s/%s: %s": "HDR kalibrēšana %s/%s: %s",
|
||||
"Sets the three below full screen, one test picture at a time.": "Iestata trīs zem pilnekrāna, vienu testa attēlu vienlaikus.",
|
||||
"A key that opens this screen from the game. Not bound at first.": "Taustiņš, kas atver šo spēles ekrānu. Sākumā nav saistīts.",
|
||||
"Your display didn't say how bright it gets: calibrate to set it up.": "Jūsu displejā nebija norādīts, cik spilgti tas kļūst: kalibrējiet, lai to iestatītu.",
|
||||
"Already set up for your display. Only calibrate if HDR looks wrong.": "Jūsu displejs jau ir iestatīts. Kalibrējiet tikai tad, ja HDR šķiet nepareizs.",
|
||||
"Puts Peak Brightness and Paper White back to your display's setup.": "Atgriež maksimālo spilgtumu un papīra baltumu displeja iestatījumos.",
|
||||
"Set up for your display. Leave on Auto unless it looks wrong.": "Iestatiet displeju. Atstājiet ieslēgtu Automātiski, ja vien tas neizskatās nepareizi.",
|
||||
"Lower it until the logo just disappears into the black.": "Nolaidiet to, līdz logotips vienkārši pazūd melnā krāsā.",
|
||||
"Raise it until the logo just disappears into the bright square.": "Paceliet to, līdz logotips vienkārši pazūd gaišajā kvadrātā.",
|
||||
"Make the card a white that's comfortable to look at for a long time, in the light you play in.": "Padariet kartīti baltu, lai būtu ērti uz to ilgi skatīties, spēlējoties gaismā.",
|
||||
"horizon.splitscreen.profiles.forget": "Aizmirsti",
|
||||
"horizon.splitscreen.profiles.create": "Izveidot",
|
||||
"horizon.splitscreen.profiles.you": " - tu",
|
||||
"horizon.splitscreen.profiles.forget_named": "Aizmirstiet %s",
|
||||
"horizon.splitscreen.profiles.previous": "Iepriekšējais",
|
||||
"horizon.splitscreen.profiles.next": "Tālāk",
|
||||
"horizon.splitscreen.profiles.new_button": "Jauns profils...",
|
||||
"horizon.splitscreen.profiles.forget_title": "Aizmirsāt profilu?",
|
||||
"horizon.splitscreen.profiles.forget_leaves": "Tas atstāj šīs instances sarakstu.",
|
||||
"horizon.splitscreen.profiles.forget_kept": "Pasaules progress un iestatījumi tiek saglabāti.",
|
||||
"horizon.splitscreen.profiles.new_title": "Jauns profils",
|
||||
"horizon.splitscreen.profiles.name_hint": "Vārds (3 līdz 16 burti, cipari, _)",
|
||||
"horizon.splitscreen.profiles.switch_title": "Pārslēgt profilu",
|
||||
"horizon.splitscreen.profiles.offline_note": "Šai instancei pieder bezsaistes profili",
|
||||
"horizon.splitscreen.profiles.move": "Pārvietojieties, kur spēlējat",
|
||||
"horizon.splitscreen.profiles.move_place": "Pārvietojieties, kur spēlējat: %s",
|
||||
"horizon.friends.title": "Spēlējiet ar draugiem",
|
||||
"horizon.friends.hint": "Draugi ielīmē kodu aiz virsraksta ekrāna pogas Draugi, tiešajā savienojumā vai palaišanas programmas Play lapā.",
|
||||
"horizon.friends.copied": "Kopēts",
|
||||
"horizon.friends.copy_code": "Kopēt kodu",
|
||||
"horizon.friends.stop_sharing": "Pārtraukt kopīgošanu",
|
||||
"horizon.friends.none_yet": "Šeit vēl nav draugu.",
|
||||
"horizon.friends.here_now": "Šeit tagad: %s",
|
||||
"horizon.friends.share_intro": "Kopīgojiet šo pasauli aiz uzaicinājuma koda: tā tiek atvērta LAN, un draugi internetā pievienojas ar kodu. Neviens mūsu serveris nav iesaistīts.",
|
||||
"horizon.friends.start_sharing": "Sāciet kopīgot",
|
||||
"horizon.friends.troubleshooting": "Problēmu novēršana...",
|
||||
"horizon.friends.stopped": "Uzaicinājuma koda kopīgošana tika pārtraukta.",
|
||||
"horizon.friends.short_code_changed": "Kāds turpināja mēģināt ievadīt nepareizu īso kodu, tāpēc tas mainījās.",
|
||||
"horizon.friends.wrong_code": "Kāds mēģināja ievadīt nepareizu kodu.",
|
||||
"horizon.friends.code_ready": "Jūsu ielūguma kods ir gatavs: Spēļu izvēlne, Spēlējiet ar draugiem. Kopējiet to un nosūtiet draugiem.",
|
||||
"horizon.friends.share_failed": "Nevarēja kopīgot pasauli: %s",
|
||||
"horizon.friends.finding_route": "Noskaidro, kā draugi var ar jums sazināties…",
|
||||
"horizon.osk.space": "Kosmoss",
|
||||
"horizon.osk.delete": "Dzēst",
|
||||
"horizon.osk.type": "Tips",
|
||||
"horizon.osk.symbols": "Simboli",
|
||||
"horizon.osk.close": "Aizvērt",
|
||||
"horizon.extras.chat_animation.tooltip": "Jauna tērzēšanas līnija ieslīd no kreisās puses, kamēr tā pazūd, nevis tiek rādīta vesela.",
|
||||
"horizon.extras.chat_indicator.tooltip": "Krāsaina josla pa kreisi no tērzēšanas līnijas.",
|
||||
"horizon.extras.wheel_cycles_settings.tooltip": "Ritināšanas ritenītis virs pogas iestatījumos maina tās vērtību, tāpat kā vaniļas gadījumā. Izslēgts, ritenis tikai ritina sarakstu.",
|
||||
"horizon.extras.pack_browser.tooltip": "Atlasīt Resursu pakotnes saņem pogu Pievienot, kas meklē Modrinth un instalē pakotni jūsu pakotņu mapē. Izslēgts, spēle nekad nesazinās ar Modrinth.",
|
||||
"horizon.extras.splitscreen.tooltip": "Pasaulē cits kontrolieris var pievienoties kā jauns spēlētājs: nospiediet A, kad tas jautā, pēc tam izvēlieties profilu un vietu, kur spēlēt.",
|
||||
"horizon.splitscreen.setup.monitor": "Monitors %s",
|
||||
"horizon.splitscreen.setup.monitor_unknown": "monitoru",
|
||||
"horizon.splitscreen.setup.window": "Logs %s",
|
||||
"horizon.splitscreen.setup.new_window": "Jauns logs",
|
||||
"horizon.splitscreen.setup.fill_monitor": "Aizpildiet %s",
|
||||
"horizon.splitscreen.setup.done": "Gatavs",
|
||||
"horizon.splitscreen.setup.on": "Ieslēgts",
|
||||
"horizon.splitscreen.setup.off": "Izslēgts",
|
||||
"horizon.splitscreen.setup.player": "Spēlētājs %s",
|
||||
"horizon.splitscreen.setup.revert": "Atgriezties",
|
||||
"horizon.splitscreen.setup.apply": "Pieteikties",
|
||||
"horizon.splitscreen.setup.warning.empty_main": "Neviens nespēlē 1. logā: tas slēpjas",
|
||||
"horizon.splitscreen.setup.warning.empty_close": "Neviens nespēlē logā %s: tas tiek aizvērts, izmantojot pogu Apply",
|
||||
"horizon.splitscreen.setup.warning.empty_new": "Neviens nespēlē logā %s: tas netiks atvērts",
|
||||
"horizon.splitscreen.setup.warning.on_main": "Logs %s aizpilda loga 1 monitoru: tā spēlētāji spēlē 1. logā",
|
||||
"horizon.splitscreen.setup.warning.unplugged": "Loga %s monitors nav pievienots: tā atskaņotāji spēlē 1. logā",
|
||||
"horizon.splitscreen.setup.status.off": "Dalītais ekrāns ir izslēgts.",
|
||||
"horizon.splitscreen.setup.status.enable_hint": "Ieslēdziet to, pēc tam nospiediet pogu uz cita kontrollera pasaulē.",
|
||||
"horizon.splitscreen.setup.status.join_hint": "Nospiediet A, lai pievienotos un izvēlētos profilu.",
|
||||
"horizon.splitscreen.setup.status.idle": "Dalītā ekrāna dīkstāve",
|
||||
"horizon.splitscreen.setup.status.alone": "Nav citu vietējo spēlētāju.",
|
||||
"horizon.splitscreen.setup.status.solo_controls": "Solo vadības ierīces un kontroliera atsauksmes nemainās.",
|
||||
"horizon.splitscreen.setup.window_empty": "Logs %s: tukšs",
|
||||
"horizon.splitscreen.setup.note.select": "Noklikšķiniet uz atskaņotāja vai velciet to uz logu vai monitoru.",
|
||||
"horizon.splitscreen.setup.note.apply": "Pieteikties, lai spēlētu šādā veidā, Atgriezties, lai atsauktu.",
|
||||
"horizon.splitscreen.setup.note.place": "Kur spēlētājam %s vajadzētu spēlēt?",
|
||||
"horizon.splitscreen.setup.this_player": "šis spēlētājs",
|
||||
"horizon.splitscreen.setup.switch_disabled": "Dalītais ekrāns izslēdzas, kad pārējie ir aizgājuši (viņu pauzes izvēlne).",
|
||||
"horizon.splitscreen.setup.window_place": "Logs %s (%s no %s)",
|
||||
"horizon.splitscreen.setup.names": "Vārdi",
|
||||
"horizon.splitscreen.setup.identify": "Identificēt",
|
||||
"horizon.splitscreen.setup.layout.two": "2 kopīgošana: %s",
|
||||
"horizon.splitscreen.setup.layout.three": "3 kopīgošana: %s",
|
||||
"horizon.splitscreen.setup.layout.two.1": "Blakus blakus",
|
||||
"horizon.splitscreen.setup.layout.two.2": "Augšā un apakšā",
|
||||
"horizon.splitscreen.setup.layout.three.0": "Viena plata virsū",
|
||||
"horizon.splitscreen.setup.layout.three.1": "Viens garš pa kreisi",
|
||||
"horizon.splitscreen.setup.layout.three.2": "Blakus blakus",
|
||||
"horizon.splitscreen.setup.help.player": "Noklikšķiniet vai velciet %s, lai tos pārvietotu.",
|
||||
"horizon.splitscreen.setup.help.layout_auto": "%s (blakus blakus, ja logs ir plats). Nospiediet, lai mainītu.",
|
||||
"horizon.splitscreen.setup.help.layout": "%s. Nospiediet, lai mainītu.",
|
||||
"horizon.splitscreen.setup.help.switch": "Sadalīts ekrāns šim datoram, ieslēgts vai izslēgts.",
|
||||
"horizon.splitscreen.setup.help.identify": "Katra spēlētāja skats parāda, kurā logā tas atrodas.",
|
||||
"horizon.splitscreen.setup.help.names": "Katra spēlētāja vārds skata stūrī.",
|
||||
"horizon.splitscreen.setup.help.revert": "Atsaukt vēl nepiemērotās izmaiņas.",
|
||||
"horizon.splitscreen.setup.help.apply": "Spēlējiet tā, kā parādīts kartē.",
|
||||
"horizon.splitscreen.setup.help.unchanged": "Vēl nekas nav mainījies.",
|
||||
"horizon.splitscreen.setup.give_up_pad": "Atteikties no spilventiņa",
|
||||
"horizon.splitscreen.prompt.controller_connected": "Kontrolieris ir pievienots",
|
||||
"horizon.splitscreen.prompt.controller_disconnected": "Kontrolieris atvienots",
|
||||
"horizon.splitscreen.prompt.controller_disconnected.hint": "Atkārtoti pievienojiet to vai nospiediet citu pogu",
|
||||
"horizon.splitscreen.prompt.join.one": "%s vēlas pievienoties",
|
||||
"horizon.splitscreen.prompt.join.many": "%s kontrolieri vēlas pievienoties",
|
||||
"horizon.splitscreen.prompt.join.yes": "Pievienojieties",
|
||||
"horizon.splitscreen.prompt.join.as_p1": "Spēlēt kā P1",
|
||||
"horizon.splitscreen.prompt.join.no": "Nē",
|
||||
"horizon.splitscreen.prompt.lost": "%s: kontrolleris ir atvienots",
|
||||
"horizon.splitscreen.prompt.lost.use_another": "Izmantojiet citu",
|
||||
"horizon.splitscreen.prompt.lost.leave": "Aiziet",
|
||||
"horizon.splitscreen.setup.help.give_up_pad": "Jūsu kontrolieris pārtrauc jūs vadīt un tiek piedāvāts pievienoties (A).",
|
||||
"horizon.splitscreen.setup.note.held_at": "%s līdz %s: A nomet to šeit, B noliek atpakaļ.",
|
||||
"horizon.splitscreen.setup.note.held": "%s pacēla: pa kreisi/pa labi izvēlas, kur, A nomet, B noliek atpakaļ.",
|
||||
"Hides models behind opaque blocks. Async checks off-thread; entities tick.": "Slēpj modeļus aiz necaurspīdīgiem blokiem. Async pārbauda ārpus pavediena; entītijas atzīmē.",
|
||||
"Block Entities": "Bloķēt entītijas",
|
||||
"Shulker Boxes": "Šulkera kastes",
|
||||
"Reuses settled boxes; lid movement stays animated.": "Atkārtoti izmanto nosēdinātās kastes; vāka kustība paliek animēta.",
|
||||
"Signs": "Zīmes",
|
||||
"Reuses sign text until text, light, or font changes.": "Atkārtoti izmanto parakstu tekstu, līdz mainās teksts, apgaismojums vai fonts.",
|
||||
"Decorated Pots": "Dekorēti podi",
|
||||
"Reuses still pots; break wobble and sherd changes redraw.": "Atkārtoti izmanto nekustīgos podus; pārtraukt ļodzību un sherd izmaiņas pārzīmēt.",
|
||||
"Bells": "Zvani",
|
||||
"Reuses still bells; ringing stays animated.": "Atkārtoti izmanto nekustīgos zvanus; zvana signāls paliek animēts.",
|
||||
"Chests": "Lādes",
|
||||
"Reuses closed chests; moving lids stay animated.": "Atkārtoti izmanto slēgtas lādes; kustīgie vāki paliek animēti.",
|
||||
"Banners": "Baneri",
|
||||
"Reuses poles; flags and pattern layers still update.": "Atkārtoti izmanto stabus; flags and pattern layers still update.",
|
||||
"Copper Golem Statues": "Vara Golema statujas",
|
||||
"Reuses statue geometry until its block state changes.": "Atkārtoti izmanto statujas ģeometriju, līdz mainās tās bloka stāvoklis.",
|
||||
"Leaf Culling": "Lapu izciršana",
|
||||
"Every leaf face. Vanilla's fancy leaves.": "Katras lapas seja. Vaniļas greznās lapas.",
|
||||
"Keeps fine plants in high-res packs from fading far away.": "Pasargā smalkos augus augstas izšķirtspējas iepakojumos no izbalēšanas tālu prom.",
|
||||
"Screenshot Quality": "Ekrānuzņēmuma kvalitāte",
|
||||
"F2 screenshots at this many times the game's resolution. Higher takes longer.": "F2 ekrānšāviņi ar tik daudzkārt lielāku spēles izšķirtspēju. Augstāks prasa ilgāku laiku.",
|
||||
"Frame Generation": "Rāmju ģenerēšana",
|
||||
"Shows a made-up frame between each two real ones: smoother, a little more lag.": "Rāda izdomātu kadru starp diviem reālajiem kadriem: vienmērīgāks, nedaudz vairāk nobīdes.",
|
||||
"Shadow Cache": "Ēnu kešatmiņa",
|
||||
"Reuses the pack shadow map when sun, view and world match. Off by default.": "Atkārtoti izmanto iepakojuma ēnu karti, kad saule, skats un pasaule sakrīt. Pēc noklusējuma izslēgts.",
|
||||
"Find BlueMap": "Atrodiet BlueMap",
|
||||
"On servers, finds their BlueMap web map for far terrain. Next join.": "Serveros atrod viņu BlueMap tīmekļa karti tālām vietām. Nākamais pievienojies.",
|
||||
"BlueMap Radius": "BlueMap rādiuss",
|
||||
"How far around you BlueMap tiles are downloaded. Next join.": "How far around you BlueMap tiles are downloaded. Nākamais pievienojies.",
|
||||
"Synchronous": "Sinhrons",
|
||||
"Asynchronous": "Asinhrons",
|
||||
"Solid": "Ciets",
|
||||
"Solid Aggressive": "Ciets Agresīvs",
|
||||
"Hollow": "Dobs",
|
||||
"Leaves fully inside a canopy draw solid: fewer see-through layers.": "Lapas pilnībā nojumes iekšpusē velk ciet: mazāk caurspīdīgu slāņu.",
|
||||
"Leaves with one open side draw solid too: faster, chunkier edges.": "Lapas ar vienu atvērtu malu arī ir stingras: ātrākas, kuplākas malas.",
|
||||
"Drops faces between leaves: faster, but gaps look through.": "Nomet sejas starp lapām: ātrāk, bet spraugas izskatās cauri.",
|
||||
"Hotbar: Previous Slot": "Hotbar: Iepriekšējais slots",
|
||||
"Hotbar: Next Slot": "Hotbar: nākamais slots",
|
||||
"horizon.agent.connected.one": "Savienots: 1 aģenta savienojums",
|
||||
"horizon.agent.connected.many": "Savienots: %s aģenta savienojumi",
|
||||
"horizon.agent.connected.one_ago": "Savienots: 1 aģenta savienojums, pēdējā komanda pirms %s s",
|
||||
"horizon.agent.connected.many_ago": "Savienots: %s aģenta savienojumi, pēdējā komanda pirms %s s",
|
||||
"horizon.agent.waiting": "Gaida aģentu.",
|
||||
"horizon.agent.off": "Izslēgts: aģenti nevar sasniegt šo spēli.",
|
||||
"horizon.agent.session_opened": "Šai sesijai atvēra programma, kas sāka spēli.",
|
||||
"horizon.agent.socket": "Socket: %s (kopējiet informāciju, lai iegūtu pilnu ceļu)",
|
||||
"horizon.agent.local_only": "Tikai lokāli: aģenti šajā datorā, nekad tīkls.",
|
||||
"Hides models behind opaque blocks. Entities update. Off with custom packs.": "Slēpj modeļus aiz necaurspīdīgiem blokiem. Entītiju atjaunināšana. Izslēgts ar pielāgotiem iepakojumiem.",
|
||||
"horizon.extras.repro_keys": "Ierakstīšanas īsceļi",
|
||||
"horizon.extras.repro_keys.tooltip": "F3+R sāk vai aptur repro ierakstīšanu un F3+E raksta tā kopu. Pēc noklusējuma izslēgts: ieraksts kopē pasauli.",
|
||||
"horizon.agent.record_session": "Sāciet ierakstīšanas sesiju",
|
||||
"horizon.agent.record_stop": "Pārtraukt ierakstīšanas sesiju",
|
||||
"horizon.agent.export_repro": "Eksportējiet Repro komplektu",
|
||||
"horizon.repro.started": "Sākta ierakstīšana; F3+R to aptur un ieraksta paketi.",
|
||||
"horizon.repro.stopped": "Ierakstīšana apturēta: %s",
|
||||
"horizon.repro.bundle": "Repro komplekts: %s",
|
||||
"horizon.repro.no_recording": "Vēl nav ieraksta, ko eksportēt.",
|
||||
"horizon.repro.replay_started": "Atkārtota atskaņošana sākta: %s",
|
||||
"horizon.pack.addInfo": "Pievienojiet resursu pakotni no Modrinth",
|
||||
"horizon.pack.addWorking": "Vaicā Modrinth...",
|
||||
"horizon.pack.addNone": "Netika atrasta neviena resursu pakotne",
|
||||
"horizon.pack.addTitle": "Pievienojiet resursu pakotni",
|
||||
"horizon.pack.install": "Instalējiet",
|
||||
"horizon.pack.installing": "Instalēšana",
|
||||
"horizon.pack.installed": "Uzstādīts",
|
||||
"horizon.pack.search": "Meklēt",
|
||||
"horizon.pack.searchHint": "Meklēt Modrinth...",
|
||||
"horizon.pack.filters": "Filtri",
|
||||
"horizon.pack.filter.realistic": "Reālistisks",
|
||||
"horizon.pack.filter.simplistic": "Vienkāršots",
|
||||
"horizon.pack.filter.vanillaLike": "Vaniļai līdzīgs",
|
||||
"horizon.pack.addFailed": "Paciņu nevarēja pievienot: %s",
|
||||
"horizon.extras.header.cosmetics": "Kosmētika",
|
||||
"horizon.extras.cosmetics_mine": "Mana kosmētika",
|
||||
"horizon.extras.cosmetics_mine.tooltip": "Slēpts: katrs Horizon spēlētājs redz jūs bez jūsu kosmētikas, ieskaitot jūs. Tas pats slēdzis kā palaišanas ierīces Garderobe.",
|
||||
"horizon.extras.cosmetics_others": "Pārējo spēlētāju kosmētika",
|
||||
"horizon.extras.cosmetics_others.tooltip": "Ko valkā citi Horizon spēlētāji: viss, tikai viņu vārda birku stili vai nekas. Slēpts, spēle nekad nejautā, ko viņi valkā.",
|
||||
"horizon.extras.cosmetics_auras": "Citu auras un takas",
|
||||
"horizon.extras.cosmetics_auras.tooltip": "Auras un takas, ko valkā citi spēlētāji. Pēc noklusējuma izslēgts.",
|
||||
"horizon.extras.cosmetics.shown": "Parādīts",
|
||||
"horizon.extras.cosmetics.hidden": "Slēpts",
|
||||
"horizon.extras.cosmetics.name_tags": "Tikai vārdu birkas"
|
||||
}
|
||||
@@ -0,0 +1,490 @@
|
||||
{
|
||||
"horizon.options.controller": "Контролор",
|
||||
"horizon.options.vibration": "Вибрации",
|
||||
"horizon.options.adaptive_triggers": "Адаптивни тригери",
|
||||
"horizon.options.look_sensitivity": "Чувствителност на погледот",
|
||||
"horizon.options.invert_x": "Инвертиран поглед X",
|
||||
"horizon.options.invert_y": "Инвертиран поглед Y",
|
||||
"horizon.options.sneak_button": "Копче за прикрадување",
|
||||
"horizon.options.move_deadzone": "Мртва зона за движење",
|
||||
"horizon.options.look_deadzone": "Мртва зона за поглед",
|
||||
"horizon.options.button_glyphs": "Глифи на копчињата",
|
||||
"horizon.options.menu_navigation": "Навигација во менито",
|
||||
"horizon.options.on_screen_keyboard": "Тастатура на екранот",
|
||||
"horizon.options.chat_delay": "Одложување на разговор",
|
||||
"horizon.options.lightbar.health": "Здравје",
|
||||
"horizon.options.lightbar.dimension": "Димензија",
|
||||
"horizon.options.glyphs.auto": "Автоматски",
|
||||
"horizon.options.glyphs.nintendo": "Нинтендо",
|
||||
"horizon.options.menu_focus": "Фокусирајте се",
|
||||
"horizon.options.menu_pointer": "Покажувач",
|
||||
"horizon.options.keyboard.auto": "Автоматски",
|
||||
"horizon.options.unavailable": "Оваа функција сè уште не е достапна во Horizon.",
|
||||
"horizon.options.search": "Поставки за пребарување...",
|
||||
"horizon.pages.mods": "Модови",
|
||||
"horizon.pages.shader_packs": "Шејдер пакети",
|
||||
"horizon.pages.shader_options": "Опции за засенчување",
|
||||
"horizon.pages.controller": "Поставки на контролорот",
|
||||
"horizon.pages.controller_binds": "Контролорот се врзува",
|
||||
"horizon.pages.extras": "Horizon Додатоци",
|
||||
"horizon.pages.settings": "Horizon Поставки",
|
||||
"horizon.pages.agent": "Агент за вештачка интелигенција",
|
||||
"horizon.split.leave": "Остави",
|
||||
"horizon.pages.split_settings": "Поставки за поделен екран",
|
||||
"horizon.pages.split_profiles": "Кој игра?",
|
||||
"horizon.pages.split_setup": "Поставување на поделен екран",
|
||||
"horizon.pages.music": "Музика",
|
||||
"horizon.pages.music.menu": "Мени",
|
||||
"horizon.pages.music.overworld": "Надсвет",
|
||||
"horizon.pages.music.creative": "Креативен",
|
||||
"horizon.pages.music.underwater": "Под вода",
|
||||
"horizon.pages.music.end": "Крајот",
|
||||
"horizon.pages.music.boss": "Шеф",
|
||||
"horizon.pages.music.credits": "Кредити",
|
||||
"horizon.pages.music.overworld_biomes": "Биоми над светот",
|
||||
"horizon.pages.music.nether_biomes": "Ниту биоми",
|
||||
"horizon.pages.music.end_biomes": "Крај на биомите",
|
||||
"horizon.pages.music.other": "Друга музика",
|
||||
"horizon.pages.music.empty": "Нема музички записи: звуците на играта не се вчитани.",
|
||||
"horizon.pages.music.tooltip": "Вградените песни, по ситуација: играјте една сега или исклучете која било за играта да престане да ја избира.",
|
||||
"horizon.pages.settings.tooltip": "Сопствените поставки на Horizon: графика, контролери, додатоци и модови.",
|
||||
"horizon.pages.graphics.tooltip": "Графика, едноставно: секоја поставка кажува колку чини.",
|
||||
"horizon.pages.graphics_advanced.tooltip": "Секоја графичка поставка, Horizon е вклучена, со колку чини секоја.",
|
||||
"horizon.pages.controller.tooltip": "Контролори: нивните копчиња, стапчиња, вибрации и навигација со менито.",
|
||||
"horizon.pages.extras.tooltip": "Изборни додатоци, сите стандардно исклучени: играта останува ванила додека не ја вклучите.",
|
||||
"horizon.pages.agent.tooltip": "Дозволете ваш агент за вештачка интелигенција да игра: horizon-ctl и MCP клиенти на овој компјутер.",
|
||||
"horizon.pages.split_profiles.tooltip": "Кој игра: профил кој се чува во оваа папка со игри.",
|
||||
"horizon.pages.split_setup.tooltip": "Прозорците и мониторите, и кој каде игра.",
|
||||
"horizon.pages.shader_packs.tooltip": "Пакети за шејдери од папката shaderpacks: сопствените на Horizon и оние во формат shader/. Еден трча во исто време.",
|
||||
"horizon.pages.mods.tooltip": "Модови направени за Horizon, од папката horizon-mods. Секој работи во песок и останува исклучен додека не го вклучите.",
|
||||
"horizon.pages.open.graphics": "Графички...",
|
||||
"horizon.pages.open.graphics_advanced": "Напредна графика...",
|
||||
"horizon.pages.open.shader_packs": "Пакети за шејдер...",
|
||||
"horizon.pages.open.controller": "Поставки на контролорот...",
|
||||
"horizon.pages.open.split_setup": "Сплит екран...",
|
||||
"horizon.pages.open.extras": "Додатоци...",
|
||||
"horizon.pages.open.mods": "Модовите...",
|
||||
"horizon.pages.open.agent": "Агентот за вештачка интелигенција...",
|
||||
"horizon.pages.open.horizon_graphics": "Horizon Графика...",
|
||||
"horizon.pages.open.controller_binds": "Контролорот врзува...",
|
||||
"horizon.pages.open.horizon_settings": "Horizon Поставки...",
|
||||
"horizon.pages.open.music": "Музика...",
|
||||
"horizon.mods.empty": "Нема модови: ставете .hmod датотеки во папката horizon-mods",
|
||||
"horizon.mods.stopped": " (застана)",
|
||||
"horizon.mods.not_built": " (Не е изградено)",
|
||||
"horizon.mods.settings": "Поставки",
|
||||
"horizon.mods.in_world": " (Оставете го светот да се промени)",
|
||||
"horizon.mods.open_folder": "Отворете ја папката Mod",
|
||||
"horizon.shader_packs.empty": "Нема пакети за шејдер: ставете ги во папката shaderpacks",
|
||||
"horizon.shader_options.open": "Опции за засенчување...",
|
||||
"horizon.shader_options.profile": "Профил",
|
||||
"horizon.shader_options.loading": "Читање на опциите на пакетот за шејдер...",
|
||||
"horizon.agent.copy_details": "Копирај ги деталите за поврзување",
|
||||
"horizon.multiplayer.join": "Приклучи се",
|
||||
"horizon.multiplayer.cancel_reconnecting": "Откажи повторно поврзување",
|
||||
"horizon.multiplayer.join_friend": "Придружете се на пријател",
|
||||
"horizon.multiplayer.invite_code": "Код за покана",
|
||||
"horizon.multiplayer.relay": "Реле (опционално)",
|
||||
"Preset": "Претходно поставено",
|
||||
"LOD Distance": "LOD далечина",
|
||||
"Far Detail": "Далечни детали",
|
||||
"Cave Culling": "Пештерско уништување",
|
||||
"Entity Culling": "Ентитет Кулинг",
|
||||
"Chunk Updates": "Парче ажурирања",
|
||||
"Upload Budget": "Поставете буџет",
|
||||
"Sky": "Небото",
|
||||
"Fog": "Магла",
|
||||
"Weather": "Времето",
|
||||
"Animated Textures": "Анимирани текстури",
|
||||
"Present Mode": "Тековен режим",
|
||||
"Frame Pacing": "Рамно темпо",
|
||||
"Worker Threads": "Работнички нишки",
|
||||
"Resolution Scale": "Скала на резолуција",
|
||||
"Anti-aliasing": "Анти-алиасирање",
|
||||
"Upscaling": "Зголемување на резолуцијата",
|
||||
"Paper White": "Бела хартија",
|
||||
"Peak Brightness": "Врвна осветленост",
|
||||
"Black Level": "Црно ниво",
|
||||
"UI Brightness": "Осветленост на интерфејсот",
|
||||
"Battery Mode": "Режим на батерија",
|
||||
"Graphics API": "Графички API",
|
||||
"Translucent Batching": "Проѕирна серија",
|
||||
"Performance Overlay": "Преклопување на перформансите",
|
||||
"Full Detail Distance": "Целосно детално растојание",
|
||||
"On": "Вклучено",
|
||||
"Off": "Исклучено",
|
||||
"Unlimited": "Неограничено",
|
||||
"Auto": "Автоматски",
|
||||
"Custom": "Прилагодено",
|
||||
"Performance": "Изведба",
|
||||
"Balanced": "Избалансиран",
|
||||
"Quality": "Квалитет",
|
||||
"Ultra": "Ултра",
|
||||
"Ultra Performance": "Ултра перформанси",
|
||||
"Native": "Изворно",
|
||||
"Full": "Полна",
|
||||
"Reduced": "Намалени",
|
||||
"Efficient": "Ефикасно",
|
||||
"Precise": "Прецизно",
|
||||
"Auto (VSync)": "Автоматски (VSync)",
|
||||
"FIFO": "ФИФО",
|
||||
"Mailbox": "Поштенско сандаче",
|
||||
"Immediate": "Веднаш",
|
||||
"FPS and Graph": "FPS и графикон",
|
||||
"TAA": "ТАА",
|
||||
"No cost": "Без трошоци",
|
||||
"Low cost": "Ниска цена",
|
||||
"Medium cost": "Средна цена",
|
||||
"High cost": "Висока цена",
|
||||
"Saves time": "Заштедува време",
|
||||
"Graphics": "Графика",
|
||||
"Done": "Готово",
|
||||
"This feature is not yet available in Horizon.": "Оваа функција сè уште не е достапна во Horizon.",
|
||||
"Your display or system doesn't offer HDR output.": "Вашиот дисплеј или систем не нуди HDR излез.",
|
||||
"Turn HDR on to use it.": "Вклучете го HDR за да го користите.",
|
||||
"Your GPU or graphics API doesn't support it.": "Вашиот графички процесор или графички API не го поддржуваат.",
|
||||
"%s chunks": "%s парчиња",
|
||||
"%s per frame": "%s по рамка",
|
||||
"%s MiB/frame": "%s MiB/рамка",
|
||||
"%s KiB/frame": "%s KiB/рамка",
|
||||
"Auto (%s)": "Автоматски (%s)",
|
||||
"Full-detail terrain range. LOD Distance can extend local worlds farther.": "Опсег на терен со целосни детали. LOD Растојанието може да ги прошири локалните светови подалеку.",
|
||||
"Coarse distant terrain in local worlds. Integrated GPUs stop at 128 chunks.": "Груб далечен терен во локалните светови. Интегрираните графички процесори застануваат на 128 парчиња.",
|
||||
"Reduced draws far terrain coarser: faster on this integrated GPU.": "Намалени влечења далеку погруб терен: побрзо на овој интегриран графички процесор.",
|
||||
"Reduced draws far terrain coarser, for GPUs it slows down.": "Намалените влечења далеку погруб теренот, за графичките процесори забавува.",
|
||||
"Field of view. Wider shows more terrain at once.": "Поле на гледање. Поширокото покажува повеќе терен одеднаш.",
|
||||
"Caps frames per second; a cap saves power and heat.": "Капи рамки во секунда; капа заштедува енергија и топлина.",
|
||||
"Waits for the display's refresh: no tearing, a little latency.": "Чека за освежување на екранот: без кинење, малку латентност.",
|
||||
"Size of menus and the HUD.": "Големината на менијата и HUD.",
|
||||
"Sets the options below together. Changing one makes it Custom.": "Ги поставува опциите подолу заедно. Менувањето на еден го прави прилагодено.",
|
||||
"Lava, fire and sunlight shine brighter than white. Needs an HDR display.": "Лавата, огнот и сончевата светлина сјаат посветло од бело. Потребен е HDR дисплеј.",
|
||||
"Your display's darkest black. 0 for OLED; LCDs glow a little.": "Вашиот дисплеј е најтемно црно. 0 за OLED; LCD екраните светат малку.",
|
||||
"How bright highlights get. Auto: the peak your system reports.": "Колку светли моменти добиваат. Автоматски: врвот што го известува вашиот систем.",
|
||||
"How bright white paper and menus look. Auto: your desktop's white.": "Како изгледаат светла бела хартија и менијата. Автоматски: вашата работна површина е бела.",
|
||||
"How bright the HUD and menus are, against paper white.": "Колку се светли HUD и менијата, наспроти белата хартија.",
|
||||
"How far mobs, crops and machines keep working. CPU time.": "До каде работат толпите, земјоделските култури и машините. Време на процесорот.",
|
||||
"How far away mobs and items are drawn, as a share of normal.": "Колку далеку се влечени толпи и предмети, како дел од нормалното.",
|
||||
"Skips terrain hidden behind closed sections. Off costs a lot.": "Прескокнува терен скриен зад затворени делови. Исклучувањето чини многу.",
|
||||
"Hides entities behind opaque blocks.": "Ги крие ентитетите зад непроѕирните блокови.",
|
||||
"No entity occlusion culling.": "Нема убивање оклузија на ентитети.",
|
||||
"CPU occlusion test runs this frame.": "Тестот за оклузија на процесорот ја извршува оваа рамка.",
|
||||
"Occlusion checks run on a worker thread.": "Проверките на оклузија се извршуваат на работничка нишка.",
|
||||
"Meshed sections uploaded per frame. Lower is smoother while loading.": "Мрежести делови поставени по рамка. Долниот е помазен додека се вчитува.",
|
||||
"Soft shadows in corners. Costs chunk building time only.": "Меки сенки во аглите. Трошува само парче време за градење.",
|
||||
"Smaller copies of block textures for distant terrain: less shimmer.": "Помали копии на блок текстури за далечен терен: помалку треперење.",
|
||||
"Blends grass and water colours across biomes when building chunks.": "Меша трева и водени бои низ биомите кога се градат парчиња.",
|
||||
"Cloud layer: off, flat (fast) or 3D (fancy).": "Слој на облак: исклучен, рамен (брз) или 3D (фенси).",
|
||||
"How far clouds reach, in chunks.": "До каде достигнуваат облаците, на парчиња.",
|
||||
"Draws the sky, sun, moon and stars.": "Црта небото, сонцето, месечината и ѕвездите.",
|
||||
"Distance fog. Off shows the edge of the loaded world.": "Магла на далечина. Исклучено го покажува работ на вчитаниот свет.",
|
||||
"Draws rain and snow.": "Црта дожд и снег.",
|
||||
"How far rain and snow fall around you.": "Колку далеку дожд и снег паѓаат околу вас.",
|
||||
"How many particles effects spawn.": "Колку ефекти на честички се мрестат.",
|
||||
"Round shadows under mobs and items.": "Тркалезни сенки под толпи и предмети.",
|
||||
"Leaves with see-through gaps. Off draws them solid.": "Лисја со проѕирни празнини. Исклучено ги привлекува солидно.",
|
||||
"Sorts water and glass more exactly behind each other.": "Подредува вода и чаша попрецизно една зад друга.",
|
||||
"Which chunk rebuilds wait for the frame: none, nearby or yours.": "Кое парче обнова се чека на рамката: нема, во близина или твое.",
|
||||
"Animates water, lava, fire and other moving textures.": "Анимира вода, лава, оган и други подвижни текстури.",
|
||||
"World pixels per screen pixel. Below 100% is faster on the GPU.": "Светски пиксели по пиксел на екранот. Под 100% е побрз на графичкиот процесор.",
|
||||
"Smooths jagged edges. FXAA: softer. TAA: smoothest, moving things may trail.": "Ги измазнува назабените рабови. FXAA: помек. TAA: најмазните, подвижни нешта може да следат.",
|
||||
"Renders the world smaller and rebuilds it with TAA. Faster, softer.": "Го прави светот помал и го обновува со TAA. Побрзо, помеко.",
|
||||
"HDR output on an HDR display: lava, fire and sunlight shine brighter.": "Излез HDR на HDR дисплеј: лава, оган и сончева светлина сјаат посилно.",
|
||||
"How frames reach the screen while VSync is off.": "Како рамки стигнуваат до екранот додека VSync е исклучен.",
|
||||
"Efficient sleeps until the next frame; Precise spins, like vanilla.": "Ефикасно спиење до следниот кадар; Прецизни вртења, како ванила.",
|
||||
"Fills the screen (borderless).": "Го исполнува екранот (без граници).",
|
||||
"Brightens dark places.": "Ги осветлува темните места.",
|
||||
"Lowers the frame rate when minimised, or idle too.": "Ја намалува стапката на слики кога е минимизирана, или исто така е во мирување.",
|
||||
"Sways the view while walking.": "Занишајте го погледот додека одите.",
|
||||
"Fades newly loaded chunks in.": "Избледува ново наполнетите парчиња.",
|
||||
"Darkens the screen's edges.": "Ги затемнува рабовите на екранот.",
|
||||
"Shows when the world saves.": "Покажува кога светот спасува.",
|
||||
"Shows attack cooldown.": "Покажува заладување на нападот.",
|
||||
"60 FPS cap (30 in menus or unfocused), half the workers: less power.": "Капаче од 60 FPS (30 во менија или нефокусирани), половина од работниците: помалку енергија.",
|
||||
"Threads that generate, light and mesh chunks. Next start.": "Теми кои генерираат, осветлуваат и мрежести парчиња. Следен почеток.",
|
||||
"Vulkan, then DirectX 12 (Windows) or OpenGL (Linux) where it fails. Next start.": "Vulkan, потоа DirectX 12 (Windows) или OpenGL (Linux) каде што не успее. Следен почеток.",
|
||||
"Water and glass in one buffer: fewer draw calls, a bit more VRAM. Next start.": "Вода и стакло во еден тампон: помалку повици, малку повеќе VRAM. Следен почеток.",
|
||||
"Mesh data sent to the GPU per frame. Lower is smoother while loading.": "Мрежести податоци испратени до графичкиот процесор по рамка. Долниот е помазен додека се вчитува.",
|
||||
"Frame rate and frame times over the game, with a graph.": "Стапката на слики и времето на слики во текот на играта, со графикон.",
|
||||
"horizon.multiplayer.finding_friend": "Пронаоѓање на светот на вашиот пријател...",
|
||||
"horizon.multiplayer.not_signed_in": "Овој сервер е во онлајн режим. Најавете се со вашата сметка на Microsoft во стартерот Horizon за да ѝ се придружите.",
|
||||
"horizon.multiplayer.invalid_address": "Неважечка адреса на серверот: %s",
|
||||
"horizon.multiplayer.connected_friend_direct": "Поврзан директно со твојот пријател...",
|
||||
"horizon.multiplayer.connected_friend_relay": "Поврзан со вашиот пријател преку релето...",
|
||||
"General": "Општо",
|
||||
"Advanced": "Напредно",
|
||||
"Undo": "Врати",
|
||||
"Search options": "Опции за пребарување",
|
||||
"Shortcut": "Кратенка",
|
||||
"Distance": "Растојание",
|
||||
"Display": "Приказ",
|
||||
"Interface": "Интерфејс",
|
||||
"Sky and weather": "Небото и времето",
|
||||
"Lighting and entities": "Осветлување и ентитети",
|
||||
"Textures": "Текстури",
|
||||
"Image": "Слика",
|
||||
"Chunk loading": "Вчитување на парчиња",
|
||||
"Culling": "Убивање",
|
||||
"Power": "Моќ",
|
||||
"Frames": "Рамки",
|
||||
"Overlay": "Преклопување",
|
||||
"Output": "Излез",
|
||||
"Brightness": "Осветленост",
|
||||
"How far you see, the window and the HUD.": "Колку далеку гледате, прозорецот и HUD.",
|
||||
"The sky and weather, lighting, textures and the image.": "Небото и времето, осветлувањето, текстурите и сликата.",
|
||||
"Chunk loading, culling and power use.": "Вчитување на парчиња, уништување и користење на електрична енергија.",
|
||||
"How frames reach the screen, and the performance overlay.": "Како кадрите стигнуваат до екранот и преклопувањето на перформансите.",
|
||||
"Brighter-than-white output on an HDR display.": "Посветлен излез од бел на HDR дисплеј.",
|
||||
"Results for \"%s\"": "Резултати за „%s“",
|
||||
"No settings match.": "Не се совпаѓаат поставките.",
|
||||
"horizon.title.not_affiliated": "Не е поврзан со Mojang или Microsoft",
|
||||
"horizon.extras.header.lighting": "Осветлување",
|
||||
"horizon.extras.header.third_person": "Трето лице",
|
||||
"horizon.extras.header.particles": "Честички",
|
||||
"horizon.extras.header.inventory": "Инвентар",
|
||||
"horizon.extras.header.chat": "Разговор",
|
||||
"horizon.extras.header.multiplayer": "Мултиплеер",
|
||||
"horizon.extras.header.sound": "Звук",
|
||||
"horizon.extras.header.menus": "Менија",
|
||||
"horizon.extras.fullbright": "Фулбрајт",
|
||||
"horizon.extras.dynamic_lights": "Динамични светла",
|
||||
"horizon.extras.own_name_tag": "Сопствена ознака за име",
|
||||
"horizon.extras.hide_block_particles": "Скријте ги честичките од блокадата",
|
||||
"horizon.extras.auto_reconnect": "Автоматско повторно поврзување",
|
||||
"horizon.extras.ui_sound_reserve": "Чувајте ги каналите за звуци на интерфејсот",
|
||||
"horizon.extras.music_page": "Музичка страница",
|
||||
"horizon.extras.mouse_tweaks": "Контроли на Mouse Tweaks",
|
||||
"horizon.extras.mouse_tweaks_wheel": "Тркалото за лизгање поместува ставки",
|
||||
"horizon.extras.sort": "Копчиња за сортирање",
|
||||
"horizon.extras.sort_key": "Копче за сортирање",
|
||||
"horizon.extras.no_ai": "Нема вештачка интелигенција",
|
||||
"horizon.extras.agent_control": "Контрола на агенти",
|
||||
"horizon.extras.discord_presence": "Богат статус на Discord",
|
||||
"horizon.extras.splitscreen": "Сплитекран",
|
||||
"horizon.extras.chat_animation": "Мазен разговор",
|
||||
"horizon.extras.chat_indicator": "Индикатор за порака",
|
||||
"horizon.extras.wheel_cycles_settings": "Тркалото за лизгање ги менува поставките",
|
||||
"horizon.extras.pack_browser": "Прелистувач на пакет со ресурси",
|
||||
"horizon.extras.fullbright.tooltip": "Прикажи блокови и ентитети на целосно светло, дури и во темни области.",
|
||||
"horizon.extras.dynamic_lights.tooltip": "Факели и други извори на светлина држени, паднати или запалени ги осветлуваат блоковите околу нив.",
|
||||
"horizon.extras.own_name_tag.tooltip": "Го прикажува вашето име над вашата глава во трето лице, како што го гледаат другите играчи. Скриени кога серверот ги крие имињата на вашиот тим или кога сте невидливи.",
|
||||
"horizon.extras.hide_block_particles.tooltip": "Ги крие честичките од урнатините што пукнаа од скршен блок и се рушат од оној што го рудувате. Другите честички остануваат.",
|
||||
"horizon.extras.auto_reconnect.tooltip": "Повторно се приклучува на серверот по изгубена врска или рестартирање, никогаш по удар или забрана.",
|
||||
"horizon.extras.ui_sound_reserve.tooltip": "Звуците во светот оставаат слободни 16 од 247-те звучни канали, така што поплавата од нив (голема експлозија) не може да ги замолчи кликовите од менито.",
|
||||
"horizon.extras.music_page.tooltip": "Music & Sounds добива страница Music...: репродуцирајте која било вградена песна сега или исклучете ја за играта да престане да ја избира. Ништо не се менува додека не ја исклучите песната.",
|
||||
"horizon.extras.mouse_tweaks.tooltip": "Десно влечете става по еден по слот, влечете лево ја собира ставката што е задржана, Shift + влечење лево го поместува секој слот.",
|
||||
"horizon.extras.mouse_tweaks_wheel.tooltip": "Долу испраќа еден предмет од слотот на другата страна, нагоре враќа еден назад.",
|
||||
"horizon.extras.sort.tooltip": "Ги подредува инвентарот, ковчезите, бурињата, ковчезите и кутиите за шулкер по креативен редослед на јазичиња, спојувајќи ги купиштата.",
|
||||
"horizon.extras.sort_key.tooltip": "Подреди го делот под курсорот. Кликнете, потоа притиснете копче; Бегството го разврзува.",
|
||||
"horizon.extras.no_ai.tooltip": "Ја крие и исклучува секоја карактеристика на вештачката интелигенција: контрола на агенти, horizon-ctl и сервери MCP. Прекинувачот на фрлачот исто така.",
|
||||
"horizon.extras.agent_control.tooltip": "Вашиот ВИ агент може да ја игра оваа игра преку horizon-ctl или MCP клиент, само на овој компјутер.",
|
||||
"horizon.extras.discord_presence.tooltip": "Прикажува Репродукција Horizon на вашиот профил на Discord додека работи Discord: менија, еден играч или мултиплеер, димензијата и времето на играње. Никогаш името на светот или адресата на серверот.",
|
||||
"Calibrate...": "Калибрирајте...",
|
||||
"Calibrate Anyway...": "Како и да е, калибрирај...",
|
||||
"Use Automatic Setup": "Користете автоматско поставување",
|
||||
"Shortcut: %s": "Кратенка: %s",
|
||||
"Next": "Следно",
|
||||
"HDR Calibration %s/%s: %s": "HDR калибрација %s/%s: %s",
|
||||
"Sets the three below full screen, one test picture at a time.": "Ги поставува трите подолу на цел екран, една тест слика во исто време.",
|
||||
"A key that opens this screen from the game. Not bound at first.": "Копче што го отвора овој екран од играта. Отпрвин не е врзан.",
|
||||
"Your display didn't say how bright it gets: calibrate to set it up.": "Вашиот дисплеј не кажа колку е осветлен: калибрирајте за да го поставите.",
|
||||
"Already set up for your display. Only calibrate if HDR looks wrong.": "Веќе е поставен за вашиот екран. Калибрирајте само ако HDR изгледа погрешно.",
|
||||
"Puts Peak Brightness and Paper White back to your display's setup.": "Ги враќа Peak Brightness и Paper White во поставувањето на екранот.",
|
||||
"Set up for your display. Leave on Auto unless it looks wrong.": "Поставете за вашиот екран. Оставете го автоматски, освен ако не изгледа погрешно.",
|
||||
"Lower it until the logo just disappears into the black.": "Намалете го додека логото не исчезне во црно.",
|
||||
"Raise it until the logo just disappears into the bright square.": "Подигнете го додека логото не исчезне на светлиот квадрат.",
|
||||
"Make the card a white that's comfortable to look at for a long time, in the light you play in.": "Направете ја картичката бела што е удобна за гледање долго време, во светлината во која играте.",
|
||||
"horizon.splitscreen.profiles.forget": "Заборавете",
|
||||
"horizon.splitscreen.profiles.create": "Креирај",
|
||||
"horizon.splitscreen.profiles.you": " - ти",
|
||||
"horizon.splitscreen.profiles.forget_named": "Заборавете %s",
|
||||
"horizon.splitscreen.profiles.previous": "Претходна",
|
||||
"horizon.splitscreen.profiles.next": "Следно",
|
||||
"horizon.splitscreen.profiles.new_button": "Нов профил...",
|
||||
"horizon.splitscreen.profiles.forget_title": "Го заборавивте профилот?",
|
||||
"horizon.splitscreen.profiles.forget_leaves": "Ја напушта листата на овој пример.",
|
||||
"horizon.splitscreen.profiles.forget_kept": "Светскиот напредок и поставките се чуваат.",
|
||||
"horizon.splitscreen.profiles.new_title": "Нов профил",
|
||||
"horizon.splitscreen.profiles.name_hint": "Име (од 3 до 16 букви, цифри, _)",
|
||||
"horizon.splitscreen.profiles.switch_title": "Префрли го профилот",
|
||||
"horizon.splitscreen.profiles.offline_note": "Офлајн профилите припаѓаат на овој пример",
|
||||
"horizon.splitscreen.profiles.move": "Движете се каде што играте",
|
||||
"horizon.splitscreen.profiles.move_place": "Преместете се каде што играте: %s",
|
||||
"horizon.friends.title": "Играјте со пријателите",
|
||||
"horizon.friends.hint": "Пријателите го залепуваат кодот по копчето Пријатели на насловниот екран, во Директна врска или на страницата Play на стартерот.",
|
||||
"horizon.friends.copied": "Копирано",
|
||||
"horizon.friends.copy_code": "Копирај код",
|
||||
"horizon.friends.stop_sharing": "Стоп за споделување",
|
||||
"horizon.friends.none_yet": "Сè уште нема пријатели овде.",
|
||||
"horizon.friends.here_now": "Еве сега: %s",
|
||||
"horizon.friends.share_intro": "Споделете го овој свет зад кодот за покана: се отвора на LAN и пријателите на интернет се придружуваат со кодот. Ниту еден наш сервер не е вклучен.",
|
||||
"horizon.friends.start_sharing": "Започнете со споделување",
|
||||
"horizon.friends.troubleshooting": "Решавање проблеми...",
|
||||
"horizon.friends.stopped": "Престана да го споделува кодот за покана.",
|
||||
"horizon.friends.short_code_changed": "Некој постојано пробуваше погрешен краток код, па се смени.",
|
||||
"horizon.friends.wrong_code": "Некој пробал погрешен код.",
|
||||
"horizon.friends.code_ready": "Вашиот код за покана е подготвен: Мени за игра, Играјте со пријателите. Копирајте го и испратете го на вашите пријатели.",
|
||||
"horizon.friends.share_failed": "Не можев да го споделам светот: %s",
|
||||
"horizon.friends.finding_route": "Откривате како пријателите можат да дојдат до вас…",
|
||||
"horizon.osk.shift": "Смена",
|
||||
"horizon.osk.space": "Простор",
|
||||
"horizon.osk.delete": "Избриши",
|
||||
"horizon.osk.type": "Тип",
|
||||
"horizon.osk.symbols": "Симболи",
|
||||
"horizon.osk.close": "Затвори",
|
||||
"horizon.extras.chat_animation.tooltip": "Новата линија за разговор се лизга од лево додека бледне, наместо да се појавува целина.",
|
||||
"horizon.extras.chat_indicator.tooltip": "Лентата во боја лево од линијата за разговор.",
|
||||
"horizon.extras.wheel_cycles_settings.tooltip": "Тркалото за лизгање над копче во поставките ја менува својата вредност, како кај ванилата. Исклучено, тркалото само ја прелистува листата.",
|
||||
"horizon.extras.pack_browser.tooltip": "Изборот на пакети со ресурси добива копче „Додај“ што пребарува на Modrinth и инсталира пакет во папката со пакети. Кога е исклучено, играта никогаш не контактира со Modrinth.",
|
||||
"horizon.extras.splitscreen.tooltip": "Во светот, друг контролер може да се приклучи како нов играч: притиснете A кога ќе побара, потоа изберете профил и каде да играте.",
|
||||
"horizon.splitscreen.setup.monitor": "Монитор %s",
|
||||
"horizon.splitscreen.setup.monitor_unknown": "монитор",
|
||||
"horizon.splitscreen.setup.window": "Прозорец %s",
|
||||
"horizon.splitscreen.setup.new_window": "Нов прозорец",
|
||||
"horizon.splitscreen.setup.fill_monitor": "Пополнете %s",
|
||||
"horizon.splitscreen.setup.done": "Готово",
|
||||
"horizon.splitscreen.setup.on": "Вклучено",
|
||||
"horizon.splitscreen.setup.off": "Исклучено",
|
||||
"horizon.splitscreen.setup.player": "Играч %s",
|
||||
"horizon.splitscreen.setup.revert": "Врати се",
|
||||
"horizon.splitscreen.setup.apply": "Пријавете се",
|
||||
"horizon.splitscreen.setup.warning.empty_main": "Никој не игра во прозорецот 1: се крие",
|
||||
"horizon.splitscreen.setup.warning.empty_close": "Никој не игра во прозорецот %s: тој се затвора на Примени",
|
||||
"horizon.splitscreen.setup.warning.empty_new": "Никој не игра во прозорецот %s: нема да се отвори",
|
||||
"horizon.splitscreen.setup.warning.on_main": "Прозорецот %s го пополнува мониторот на прозорецот 1: неговите играчи играат во прозорецот 1",
|
||||
"horizon.splitscreen.setup.warning.unplugged": "Мониторот на прозорецот %s не е поврзан: неговите играчи играат во прозорецот 1",
|
||||
"horizon.splitscreen.setup.status.off": "Сплитекранот е исклучен.",
|
||||
"horizon.splitscreen.setup.status.enable_hint": "Вклучете го, а потоа притиснете копче на друг контролер во светот.",
|
||||
"horizon.splitscreen.setup.status.join_hint": "Притиснете A за да се придружите и изберете профил.",
|
||||
"horizon.splitscreen.setup.status.idle": "Сплитекран неактивен",
|
||||
"horizon.splitscreen.setup.status.alone": "Нема други локални играчи.",
|
||||
"horizon.splitscreen.setup.status.solo_controls": "Соло контролите и повратните информации од контролорот се непроменети.",
|
||||
"horizon.splitscreen.setup.window_empty": "Прозорец %s: празен",
|
||||
"horizon.splitscreen.setup.note.select": "Кликнете на плеер или повлечете го до прозорец или монитор.",
|
||||
"horizon.splitscreen.setup.note.apply": "Пријавете се за да играте на овој начин, Вратете се за да се вратите.",
|
||||
"horizon.splitscreen.setup.note.place": "Каде треба да игра %s?",
|
||||
"horizon.splitscreen.setup.this_player": "овој играч",
|
||||
"horizon.splitscreen.setup.switch_disabled": "Сплитекранот се исклучува откако другите ќе заминат (нивното мени за пауза).",
|
||||
"horizon.splitscreen.setup.window_place": "Прозорец %s (%s од %s)",
|
||||
"horizon.splitscreen.setup.names": "Имиња",
|
||||
"horizon.splitscreen.setup.identify": "Идентификувајте",
|
||||
"horizon.splitscreen.setup.layout.two": "2 споделување: %s",
|
||||
"horizon.splitscreen.setup.layout.three": "3 споделување: %s",
|
||||
"horizon.splitscreen.setup.layout.two.0": "Автоматски",
|
||||
"horizon.splitscreen.setup.layout.two.1": "Рамо до рамо",
|
||||
"horizon.splitscreen.setup.layout.two.2": "Врвот и дното",
|
||||
"horizon.splitscreen.setup.layout.three.0": "Еден широк одозгора",
|
||||
"horizon.splitscreen.setup.layout.three.1": "Еден висок лево",
|
||||
"horizon.splitscreen.setup.layout.three.2": "Рамо до рамо",
|
||||
"horizon.splitscreen.setup.help.player": "Кликнете или повлечете %s за да ги преместите.",
|
||||
"horizon.splitscreen.setup.help.layout_auto": "%s (рамо до рамо кога прозорецот е широк). Притиснете за промена.",
|
||||
"horizon.splitscreen.setup.help.layout": "%s. Притиснете за промена.",
|
||||
"horizon.splitscreen.setup.help.switch": "Сплитекран за овој компјутер, вклучен или исклучен.",
|
||||
"horizon.splitscreen.setup.help.identify": "Погледот на секој играч покажува во кој прозорец се наоѓа.",
|
||||
"horizon.splitscreen.setup.help.names": "Името на секој играч во аголот на неговиот поглед.",
|
||||
"horizon.splitscreen.setup.help.revert": "Вратете ги промените кои сè уште не се применети.",
|
||||
"horizon.splitscreen.setup.help.apply": "Играјте како што покажува картата.",
|
||||
"horizon.splitscreen.setup.help.unchanged": "Сè уште ништо не е сменето.",
|
||||
"horizon.splitscreen.setup.give_up_pad": "Подлога за откажување",
|
||||
"horizon.splitscreen.prompt.controller_connected": "Контролерот е поврзан",
|
||||
"horizon.splitscreen.prompt.controller_disconnected": "Контролорот е исклучен",
|
||||
"horizon.splitscreen.prompt.controller_disconnected.hint": "Поврзете го повторно или притиснете копче на друго",
|
||||
"horizon.splitscreen.prompt.join.one": "%s сака да се придружи",
|
||||
"horizon.splitscreen.prompt.join.many": "%s контролорите сакаат да се придружат",
|
||||
"horizon.splitscreen.prompt.join.yes": "Приклучи се",
|
||||
"horizon.splitscreen.prompt.join.as_p1": "Играјте како P1",
|
||||
"horizon.splitscreen.prompt.join.no": "бр",
|
||||
"horizon.splitscreen.prompt.lost": "%s: контролорот е исклучен",
|
||||
"horizon.splitscreen.prompt.lost.use_another": "Користете друг",
|
||||
"horizon.splitscreen.prompt.lost.leave": "Остави",
|
||||
"horizon.splitscreen.setup.help.give_up_pad": "Вашиот контролер престанува да ве вози и му се нуди да се придружи (A).",
|
||||
"horizon.splitscreen.setup.note.held_at": "%s до %s: А го пушта овде, Б го враќа назад.",
|
||||
"horizon.splitscreen.setup.note.held": "%s подигна: лево/десно избира каде, А паѓа, Б го враќа назад.",
|
||||
"Hides models behind opaque blocks. Async checks off-thread; entities tick.": "Ги крие моделите зад непроѕирните блокови. Асинк проверки надвор од нишка; ентитети штиклирајте.",
|
||||
"Block Entities": "Блокирајте ентитети",
|
||||
"Shulker Boxes": "Шулкер кутии",
|
||||
"Reuses settled boxes; lid movement stays animated.": "Повторно употребува населени кутии; движењето на капакот останува анимирано.",
|
||||
"Signs": "Знаци",
|
||||
"Reuses sign text until text, light, or font changes.": "Го користи повторно текстот на знакот додека текстот, светлото или фонтот не се сменат.",
|
||||
"Decorated Pots": "Украсени саксии",
|
||||
"Reuses still pots; break wobble and sherd changes redraw.": "Повторно употребува тенџериња; скрши се нишаат и отсечени промени прецртаат.",
|
||||
"Bells": "Ѕвона",
|
||||
"Reuses still bells; ringing stays animated.": "Повторно користи мирни ѕвона; ѕвонењето останува анимирано.",
|
||||
"Chests": "Градите",
|
||||
"Reuses closed chests; moving lids stay animated.": "Повторно користи затворени гради; подвижните капаци остануваат анимирани.",
|
||||
"Banners": "Банери",
|
||||
"Reuses poles; flags and pattern layers still update.": "Повторно употребува столбови; знаменцата и слоевите на шаблони сè уште се ажурираат.",
|
||||
"Copper Golem Statues": "Бакарни Големи статуи",
|
||||
"Reuses statue geometry until its block state changes.": "Повторно ја користи геометријата на статуата додека не се промени нејзината блок-состојба.",
|
||||
"Leaf Culling": "Сечење на листовите",
|
||||
"Every leaf face. Vanilla's fancy leaves.": "Лицето на секој лист. Фенси лисја од ванила.",
|
||||
"Distant Plant Dither": "Дитер на далечни растенија",
|
||||
"Keeps fine plants in high-res packs from fading far away.": "Ги чува фините растенија во пакувања со висока резолуција да не избледат далеку.",
|
||||
"Screenshot Quality": "Квалитет на слика од екранот",
|
||||
"F2 screenshots at this many times the game's resolution. Higher takes longer.": "Ф2 слики од екранот со оваа резолуција повеќекратна од играта. Повисокото трае подолго.",
|
||||
"Frame Generation": "Генерација на рамки",
|
||||
"Shows a made-up frame between each two real ones: smoother, a little more lag.": "Покажува изработена рамка помеѓу секоја две реални: помазна, малку повеќе заостанување.",
|
||||
"Shadow Cache": "Кеш во сенка",
|
||||
"Reuses the pack shadow map when sun, view and world match. Off by default.": "Повторно ја користи мапата на сенки на пакетот кога сонцето, погледот и светот се совпаѓаат. Исклучено стандардно.",
|
||||
"Find BlueMap": "Најдете BlueMap",
|
||||
"On servers, finds their BlueMap web map for far terrain. Next join.": "На серверите, ја наоѓа нивната веб-мапа BlueMap за далечен терен. Следно придружете се.",
|
||||
"BlueMap Radius": "Радиус на BlueMap",
|
||||
"How far around you BlueMap tiles are downloaded. Next join.": "Колку далеку околу вас се преземаат плочките BlueMap. Следно придружете се.",
|
||||
"Synchronous": "Синхрони",
|
||||
"Asynchronous": "Асинхрони",
|
||||
"Solid": "Цврсти",
|
||||
"Solid Aggressive": "Цврст агресивен",
|
||||
"Hollow": "Шупливи",
|
||||
"Leaves fully inside a canopy draw solid: fewer see-through layers.": "Лисјата целосно внатре во крошна цртаат цврсто: помалку проѕирни слоеви.",
|
||||
"Leaves with one open side draw solid too: faster, chunkier edges.": "Лисјата со една отворена страна исто така цртаат цврсти: побрзи, покрупни рабови.",
|
||||
"Drops faces between leaves: faster, but gaps look through.": "Капка лица меѓу листовите: побрзо, но празнините изгледаат низ.",
|
||||
"Hotbar: Previous Slot": "Hotbar: Претходен слот",
|
||||
"Hotbar: Next Slot": "Hotbar: Следен слот",
|
||||
"horizon.agent.connected.one": "Поврзано: 1 агентско поврзување",
|
||||
"horizon.agent.connected.many": "Поврзани: %s врски со агенти",
|
||||
"horizon.agent.connected.one_ago": "Поврзано: 1 агентско поврзување, последна команда пред %s s",
|
||||
"horizon.agent.connected.many_ago": "Поврзано: %s врски со агенти, последна команда пред %s",
|
||||
"horizon.agent.waiting": "Се чека агент.",
|
||||
"horizon.agent.off": "Исклучено: агентите не можат да стигнат до оваа игра.",
|
||||
"horizon.agent.session_opened": "Отворена за оваа сесија од програмата што ја започна играта.",
|
||||
"horizon.agent.socket": "Сокет: %s (копирајте ги деталите за неговата целосна патека)",
|
||||
"horizon.agent.local_only": "Само локално: агенти на овој компјутер, никогаш мрежата.",
|
||||
"%s nits": "%s гниди",
|
||||
"Auto (%s nits)": "Автоматски (%s nits)",
|
||||
"%.2f nits": "%.2f гниди",
|
||||
"Hides models behind opaque blocks. Entities update. Off with custom packs.": "Ги крие моделите зад непроѕирните блокови. Ажурирање на ентитетите. Исклучено со сопствени пакети.",
|
||||
"horizon.extras.repro_keys": "Кратенки за снимање",
|
||||
"horizon.extras.repro_keys.tooltip": "F3+R започнува или запира репрописно снимање и F3+E го запишува својот пакет. Исклучено стандардно: снимката го копира светот.",
|
||||
"horizon.agent.record_session": "Започнете со сесија за снимање",
|
||||
"horizon.agent.record_stop": "Стоп за снимање сесија",
|
||||
"horizon.agent.export_repro": "Извези Repro пакет",
|
||||
"horizon.repro.started": "Снимањето започна; F3+R го запира и го запишува пакетот.",
|
||||
"horizon.repro.stopped": "Снимањето престана: %s",
|
||||
"horizon.repro.bundle": "Репро пакет: %s",
|
||||
"horizon.repro.error": "Репро: %s",
|
||||
"horizon.repro.no_recording": "Сè уште нема снимка за извоз.",
|
||||
"horizon.repro.replay_started": "Повторната репродукција започна: %s",
|
||||
"horizon.pack.addInfo": "Додадете пакет со ресурси од Modrinth",
|
||||
"horizon.pack.addWorking": "Се прашува Modrinth...",
|
||||
"horizon.pack.addNone": "Не се пронајдени пакети со ресурси",
|
||||
"horizon.pack.addTitle": "Додадете пакет со ресурси",
|
||||
"horizon.pack.install": "Инсталирајте",
|
||||
"horizon.pack.installing": "Инсталирање",
|
||||
"horizon.pack.installed": "Инсталиран",
|
||||
"horizon.pack.search": "Пребарување",
|
||||
"horizon.pack.searchHint": "Пребарај на Modrinth...",
|
||||
"horizon.pack.filters": "Филтри",
|
||||
"horizon.pack.filter.realistic": "Реално",
|
||||
"horizon.pack.filter.simplistic": "Едноставно",
|
||||
"horizon.pack.filter.vanillaLike": "Налик на ванила",
|
||||
"horizon.pack.addFailed": "Пакетот не може да се додаде: %s",
|
||||
"horizon.extras.header.cosmetics": "Козметика",
|
||||
"horizon.extras.cosmetics_mine": "Мојата козметика",
|
||||
"horizon.extras.cosmetics_mine.tooltip": "Скриено: секој играч Horizon ве гледа без вашата козметика, вклучително и вие. Истиот прекинувач како и гардеробата на фрлачот.",
|
||||
"horizon.extras.cosmetics_others": "Козметика за други играчи",
|
||||
"horizon.extras.cosmetics_others.tooltip": "Што носат другите Horizon играчи: сè, само стилови на нивните ознаки или ништо. Скриено, играта никогаш не прашува што носат.",
|
||||
"horizon.extras.cosmetics_auras": "Аури и патеки на другите",
|
||||
"horizon.extras.cosmetics_auras.tooltip": "Аури и патеки што ги носат другите играчи. Исклучено стандардно.",
|
||||
"horizon.extras.cosmetics.shown": "Прикажани",
|
||||
"horizon.extras.cosmetics.hidden": "Скриени",
|
||||
"horizon.extras.cosmetics.name_tags": "Само ознаки со имиња"
|
||||
}
|
||||
@@ -0,0 +1,485 @@
|
||||
{
|
||||
"horizon.options.controller": "Хянагч",
|
||||
"horizon.options.vibration": "Чичиргээ",
|
||||
"horizon.options.adaptive_triggers": "Дасан зохицох триггерүүд",
|
||||
"horizon.options.lightbar": "Гэрэлт самбар",
|
||||
"horizon.options.look_sensitivity": "Харах мэдрэмж",
|
||||
"horizon.options.invert_x": "Харах X урвуу",
|
||||
"horizon.options.invert_y": "Харах Y урвуу",
|
||||
"horizon.options.sneak_button": "Бөхийх товчлуур",
|
||||
"horizon.options.move_deadzone": "Хөдөлгөөний үхсэн бүс",
|
||||
"horizon.options.look_deadzone": "Харах үхсэн бүс",
|
||||
"horizon.options.button_glyphs": "Товчлуурын дүрсүүд",
|
||||
"horizon.options.menu_navigation": "Цэсийн навигаци",
|
||||
"horizon.options.on_screen_keyboard": "Дэлгэц дээрх гар",
|
||||
"horizon.options.chat_delay": "Чатын саатал",
|
||||
"horizon.options.lightbar.health": "Эрүүл мэнд",
|
||||
"horizon.options.lightbar.dimension": "Хэмжээ",
|
||||
"horizon.options.glyphs.auto": "Автомат",
|
||||
"horizon.options.menu_focus": "Төвлөр",
|
||||
"horizon.options.menu_pointer": "Заагч",
|
||||
"horizon.options.keyboard.auto": "Автомат",
|
||||
"horizon.options.unavailable": "Энэ функцийг Horizon-д хараахан ашиглах боломжгүй байна.",
|
||||
"horizon.options.search": "Хайлтын тохиргоо...",
|
||||
"horizon.pages.mods": "Модууд",
|
||||
"horizon.pages.shader_packs": "Shader багцууд",
|
||||
"horizon.pages.shader_options": "Шэйдерийн сонголтууд",
|
||||
"horizon.pages.controller": "Хянагчийн тохиргоо",
|
||||
"horizon.pages.extras": "Horizon Нэмэлт",
|
||||
"horizon.pages.settings": "Horizon Тохиргоо",
|
||||
"horizon.pages.agent": "AI агент",
|
||||
"horizon.split.leave": "Гарах",
|
||||
"horizon.pages.split_settings": "Дэлгэц хуваах тохиргоо",
|
||||
"horizon.pages.split_profiles": "Хэн тоглож байна вэ?",
|
||||
"horizon.pages.split_setup": "Дэлгэц хуваах тохиргоо",
|
||||
"horizon.pages.music": "Хөгжим",
|
||||
"horizon.pages.music.menu": "Цэс",
|
||||
"horizon.pages.music.overworld": "Дэлхий ертөнц",
|
||||
"horizon.pages.music.creative": "Бүтээлч",
|
||||
"horizon.pages.music.underwater": "Усан доор",
|
||||
"horizon.pages.music.end": "Төгсгөл",
|
||||
"horizon.pages.music.boss": "Дарга",
|
||||
"horizon.pages.music.credits": "Зээл",
|
||||
"horizon.pages.music.overworld_biomes": "Дэлхийн биомууд",
|
||||
"horizon.pages.music.nether_biomes": "Недер биомууд",
|
||||
"horizon.pages.music.end_biomes": "Биомыг дуусгах",
|
||||
"horizon.pages.music.other": "Бусад хөгжим",
|
||||
"horizon.pages.music.empty": "Хөгжмийн зам байхгүй: тоглоомын дууг дуулаагүй байна.",
|
||||
"horizon.pages.music.tooltip": "Нөхцөл байдлын дагуу суулгасан дуунууд: одоо нэгийг нь тоглуулах эсвэл аль нэгийг нь унтрааснаар тоглоом сонгохоо болино.",
|
||||
"horizon.pages.settings.tooltip": "Horizon-ийн өөрийн тохиргоо: график, хянагч, нэмэлт болон мод.",
|
||||
"horizon.pages.graphics.tooltip": "График, энгийнээр: тохиргоо бүр нь ямар үнэтэй болохыг хэлдэг.",
|
||||
"horizon.pages.graphics_advanced.tooltip": "Графикийн тохиргоо бүр, Horizon-г багтаасан бөгөөд үнэ тус бүр нь.",
|
||||
"horizon.pages.controller.tooltip": "Удирдлагууд: тэдгээрийн товчлуур, саваа, чичиргээ, цэсийн навигаци.",
|
||||
"horizon.pages.extras.tooltip": "Нэмэлт нэмэлтүүд, бүгдийг нь анхдагчаар унтраадаг: тоглоомыг асаах хүртэл тоглоом ваниль хэвээр үлдэнэ.",
|
||||
"horizon.pages.agent.tooltip": "Өөрийн AI агентыг энэ компьютер дээр тоглуулахыг зөвшөөрнө үү: horizon-ctl болон MCP клиентүүд.",
|
||||
"horizon.pages.split_profiles.tooltip": "Хэн тоглодог: энэ тоглоомын хавтсанд хадгалагдсан профайл.",
|
||||
"horizon.pages.split_setup.tooltip": "Цонх, дэлгэц, хэн хаана тоглодог.",
|
||||
"horizon.pages.shader_packs.tooltip": "Shaderpacks фолдерын шэйдер багцууд: Horizon-ийн өөрийн болон shaders/ форматтай. Нэг нэгээрээ гүйдэг.",
|
||||
"horizon.pages.mods.tooltip": "Horizon-mods хавтсаас Horizon-д зориулж хийсэн мод. Тус бүр нь хамгаалагдсан хязгаарлагдмал орчинд ажилладаг бөгөөд таныг асаах хүртэл унтраалттай байна.",
|
||||
"horizon.pages.open.graphics": "График...",
|
||||
"horizon.pages.open.graphics_advanced": "Нарийвчилсан график...",
|
||||
"horizon.pages.open.shader_packs": "Shader багцууд...",
|
||||
"horizon.pages.open.controller": "Удирдлагын тохиргоо...",
|
||||
"horizon.pages.open.split_setup": "Дэлгэц хуваах...",
|
||||
"horizon.pages.open.extras": "Нэмэлт...",
|
||||
"horizon.pages.open.mods": "Моднууд...",
|
||||
"horizon.pages.open.agent": "AI агент...",
|
||||
"horizon.pages.open.horizon_graphics": "Horizon График...",
|
||||
"horizon.pages.open.controller_binds": "Хянагчийн холболтууд...",
|
||||
"horizon.pages.open.horizon_settings": "Horizon Тохиргоо...",
|
||||
"horizon.pages.open.music": "Хөгжим...",
|
||||
"horizon.mods.empty": "Mods байхгүй: .hmod файлуудыг horizon-mods хавтсанд хийнэ",
|
||||
"horizon.mods.stopped": " (зогссон)",
|
||||
"horizon.mods.not_built": " (Бариагүй)",
|
||||
"horizon.mods.dev": " (Хөгжүүлэгч)",
|
||||
"horizon.mods.settings": "Тохиргоо",
|
||||
"horizon.mods.in_world": " (дэлхийг өөрчлөхийн тулд орхи)",
|
||||
"horizon.mods.open_folder": "Mod хавтас нээх",
|
||||
"horizon.shader_packs.empty": "Шэйдер багц байхгүй: тэдгээрийг shaderpacks хавтсанд хийнэ үү",
|
||||
"horizon.shader_options.open": "Шэйдерийн сонголтууд...",
|
||||
"horizon.shader_options.profile": "Профайл",
|
||||
"horizon.shader_options.loading": "Шэйдер багцын сонголтыг уншиж байна...",
|
||||
"horizon.agent.copy_details": "Холболтын мэдээллийг хуулах",
|
||||
"horizon.multiplayer.join": "Нэгдэх",
|
||||
"horizon.multiplayer.cancel_reconnecting": "Дахин холбогдохыг цуцлах",
|
||||
"horizon.multiplayer.join_friend": "Найзтайгаа нэгдээрэй",
|
||||
"horizon.multiplayer.invite_code": "Урилгын код",
|
||||
"horizon.multiplayer.relay": "Реле (заавал биш)",
|
||||
"Preset": "Урьдчилан тохируулсан",
|
||||
"LOD Distance": "LOD зай",
|
||||
"Far Detail": "Алс дэлгэрэнгүй",
|
||||
"Cave Culling": "Агуйг устгах",
|
||||
"Entity Culling": "Аж ахуйн нэгжийг устгах",
|
||||
"Chunk Updates": "Бөөн шинэчлэлтүүд",
|
||||
"Upload Budget": "Төсөв байршуулах",
|
||||
"Sky": "Тэнгэр",
|
||||
"Fog": "Манан",
|
||||
"Weather": "Цаг агаар",
|
||||
"Animated Textures": "Хөдөлгөөнт бүтэц",
|
||||
"Present Mode": "Одоогийн горим",
|
||||
"Worker Threads": "Ажилчдын утас",
|
||||
"Resolution Scale": "Шийдвэрлэх хэмжүүр",
|
||||
"Anti-aliasing": "Хажуугийн эсрэг",
|
||||
"Upscaling": "Өргөтгөсөн",
|
||||
"Paper White": "Цагаан цаас",
|
||||
"Peak Brightness": "Оргил тод байдал",
|
||||
"Black Level": "Хар түвшин",
|
||||
"UI Brightness": "UI гэрэлтүүлэг",
|
||||
"Battery Mode": "Зайны горим",
|
||||
"Graphics API": "График API",
|
||||
"Translucent Batching": "Тунгалаг зуурмаг",
|
||||
"Performance Overlay": "Гүйцэтгэлийн давхардал",
|
||||
"Full Detail Distance": "Бүрэн дэлгэрэнгүй зай",
|
||||
"On": "Асаалттай",
|
||||
"Off": "Унтраах",
|
||||
"Unlimited": "Хязгааргүй",
|
||||
"Auto": "Автомат",
|
||||
"Custom": "Захиалгат",
|
||||
"Performance": "Гүйцэтгэл",
|
||||
"Balanced": "Тэнцвэртэй",
|
||||
"Quality": "Чанартай",
|
||||
"Ultra": "Хэт",
|
||||
"Ultra Performance": "Хэт гүйцэтгэл",
|
||||
"Native": "Анхны",
|
||||
"Full": "Бүрэн",
|
||||
"Reduced": "Багасгасан",
|
||||
"Efficient": "Үр дүнтэй",
|
||||
"Precise": "Нарийвчилсан",
|
||||
"Auto (VSync)": "Автомат (VSync)",
|
||||
"Mailbox": "Шуудангийн хайрцаг",
|
||||
"Immediate": "Шууд",
|
||||
"FPS and Graph": "FPS ба график",
|
||||
"TAA": "ТАА",
|
||||
"No cost": "Зардалгүй",
|
||||
"Low cost": "Бага зардал",
|
||||
"Medium cost": "Дунд зэргийн зардал",
|
||||
"High cost": "Өндөр өртөгтэй",
|
||||
"Saves time": "Цаг хэмнэнэ",
|
||||
"Graphics": "График",
|
||||
"Done": "Дууслаа",
|
||||
"This feature is not yet available in Horizon.": "Энэ функцийг Horizon-д хараахан ашиглах боломжгүй байна.",
|
||||
"Your display or system doesn't offer HDR output.": "Таны дэлгэц эсвэл систем HDR гаралтыг санал болгодоггүй.",
|
||||
"Turn HDR on to use it.": "Үүнийг ашиглахын тулд HDR-г асаана уу.",
|
||||
"Your GPU or graphics API doesn't support it.": "Таны GPU эсвэл график API үүнийг дэмждэггүй.",
|
||||
"%s chunks": "%s хэсгүүд",
|
||||
"%s per frame": "%s хүрээ бүрт",
|
||||
"%s MiB/frame": "%s МБ/хүрээ",
|
||||
"%s KiB/frame": "%s КиБ/хүрээ",
|
||||
"Auto (%s)": "Автомат (%s)",
|
||||
"Full-detail terrain range. LOD Distance can extend local worlds farther.": "Бүрэн нарийвчилсан газар нутгийн хүрээ. LOD зай нь орон нутгийн ертөнцийг илүү хол байлгах боломжтой.",
|
||||
"Coarse distant terrain in local worlds. Integrated GPUs stop at 128 chunks.": "Орон нутгийн ертөнц дэх бүдүүлэг алслагдсан газар нутаг. Нэгдсэн GPU нь 128 хэсэг дээр зогсдог.",
|
||||
"Reduced draws far terrain coarser: faster on this integrated GPU.": "Багасгаснаар хол газар нутгийг илүү бүдүүлэг зурдаг: энэхүү нэгдсэн GPU дээр илүү хурдан.",
|
||||
"Reduced draws far terrain coarser, for GPUs it slows down.": "Багасгасан нь хол газар нутгийг илүү бүдүүлэг зурдаг бол GPU-ийн хувьд энэ нь удааширдаг.",
|
||||
"Field of view. Wider shows more terrain at once.": "Харах талбар. Илүү өргөн нь нэг дор илүү их газар нутгийг харуулдаг.",
|
||||
"Caps frames per second; a cap saves power and heat.": "Секундэд фрэймийн хэмжээг томруулна; малгай нь эрчим хүч, дулааныг хэмнэдэг.",
|
||||
"Waits for the display's refresh: no tearing, a little latency.": "Дэлгэцийн сэргэлтийг хүлээж байна: урагдахгүй, бага зэрэг саатал.",
|
||||
"Size of menus and the HUD.": "Цэс болон HUD-ийн хэмжээ.",
|
||||
"Sets the options below together. Changing one makes it Custom.": "Доорх сонголтуудыг хамтад нь тохируулна. Нэгийг нь өөрчлөх нь үүнийг захиалгат болгодог.",
|
||||
"Lava, fire and sunlight shine brighter than white. Needs an HDR display.": "Лаав, гал, нарны гэрэл цагаанаас илүү гэрэлтдэг. HDR дэлгэц хэрэгтэй.",
|
||||
"Your display's darkest black. 0 for OLED; LCDs glow a little.": "Таны дэлгэц хамгийн бараан хар. OLED-ийн хувьд 0; LCD дэлгэц нь бага зэрэг гэрэлтдэг.",
|
||||
"How bright highlights get. Auto: the peak your system reports.": "Тодруулгууд хэр тод болдог. Автомат: таны системийн тайлангийн оргил.",
|
||||
"How bright white paper and menus look. Auto: your desktop's white.": "Цагаан цаас, цэс ямар тод харагдаж байна. Автомат: таны ширээний компьютер цагаан.",
|
||||
"How bright the HUD and menus are, against paper white.": "Цагаан цаасны эсрэг HUD болон цэсүүд хэр тод харагдаж байна.",
|
||||
"How far mobs, crops and machines keep working. CPU time.": "Танхайрсан хүмүүс, тариа, машинууд хэр хол ажиллаж байна вэ? CPU-ийн цаг.",
|
||||
"How far away mobs and items are drawn, as a share of normal.": "Хэр хол танхайрагч болон эд зүйлс зурсан байна, хэвийн хувь болгон.",
|
||||
"Skips terrain hidden behind closed sections. Off costs a lot.": "Хаалттай хэсгүүдийн ард нуугдсан газрыг алгасах. Буурах нь маш их зардалтай байдаг.",
|
||||
"Hides entities behind opaque blocks.": "Тунгалаг блокуудын ард объектуудыг нууна.",
|
||||
"No entity occlusion culling.": "Аж ахуйн нэгжийн бөглөрөл устгал байхгүй.",
|
||||
"CPU occlusion test runs this frame.": "CPU-ийн бөглөрлийн тест нь энэ фреймийг ажиллуулдаг.",
|
||||
"Occlusion checks run on a worker thread.": "Ажилчны утас дээр бөглөрөлтийн шалгалтыг явуулдаг.",
|
||||
"Meshed sections uploaded per frame. Lower is smoother while loading.": "Нэг жааз бүрт байршуулсан торон хэсгүүд. Ачаалах үед доод тал нь илүү зөөлөн байдаг.",
|
||||
"Soft shadows in corners. Costs chunk building time only.": "Булан дахь зөөлөн сүүдэр. Зөвхөн барилгын ажлын зардал.",
|
||||
"Smaller copies of block textures for distant terrain: less shimmer.": "Алс холын газарт зориулсан блок бүтэцтэй жижиг хуулбарууд: бага гялалзах.",
|
||||
"Blends grass and water colours across biomes when building chunks.": "Хэсэг хэсгүүдийг барьж байгуулахдаа биомоор өвс болон усны өнгийг холино.",
|
||||
"Cloud layer: off, flat (fast) or 3D (fancy).": "Үүлэн давхарга: унтарсан, хавтгай (хурдан) эсвэл 3D (хөгжилтэй).",
|
||||
"How far clouds reach, in chunks.": "Хэр хол үүл хүрэх вэ, хэсэг хэсгээрээ.",
|
||||
"Draws the sky, sun, moon and stars.": "Тэнгэр, нар, сар, оддыг зурдаг.",
|
||||
"Distance fog. Off shows the edge of the loaded world.": "Зайны манан. Унтраах нь ачаалал ихтэй ертөнцийн ирмэгийг харуулж байна.",
|
||||
"Draws rain and snow.": "Бороо, цас зурдаг.",
|
||||
"How far rain and snow fall around you.": "Таны эргэн тойронд бороо, цас хэр их унадаг вэ?",
|
||||
"How many particles effects spawn.": "Хичнээн ширхэг тоосонцор үржүүлдэг.",
|
||||
"Round shadows under mobs and items.": "Танхайрсан хүмүүс болон эд зүйлсийн доорх дугуй сүүдэр.",
|
||||
"Leaves with see-through gaps. Off draws them solid.": "Нэвтрэх цоорхойтой навчнууд. Off нь тэдгээрийг хатуу зурдаг.",
|
||||
"Sorts water and glass more exactly behind each other.": "Ус, шилийг бие биенийхээ ард илүү нарийн ангилдаг.",
|
||||
"Which chunk rebuilds wait for the frame: none, nearby or yours.": "Ямар хэсэг дахин бүтээгдсэн нь хүрээг хүлээж байна: аль нь ч биш, ойролцоо эсвэл таных.",
|
||||
"Animates water, lava, fire and other moving textures.": "Ус, лаав, гал болон бусад хөдөлгөөнт бүтэцүүдийг хөдөлгөөнтэй болгодог.",
|
||||
"World pixels per screen pixel. Below 100% is faster on the GPU.": "Дэлгэцийн пиксел тутамд дэлхийн пиксел. 100%-иас доош бол GPU дээр илүү хурдан байдаг.",
|
||||
"Smooths jagged edges. FXAA: softer. TAA: smoothest, moving things may trail.": "Ховор ирмэгийг тэгшлэнэ. FXAA: илүү зөөлөн. ТАА: Хамгийн зөөлөн, хөдөлж буй зүйлс гүйлгэж магадгүй.",
|
||||
"Renders the world smaller and rebuilds it with TAA. Faster, softer.": "Дэлхийг жижигрүүлж, TAA-аар дахин бүтээдэг. Илүү хурдан, илүү зөөлөн.",
|
||||
"HDR output on an HDR display: lava, fire and sunlight shine brighter.": "HDR дэлгэц дээрх HDR гаралт: лаав, гал, нарны гэрэл илүү тод гэрэлтдэг.",
|
||||
"How frames reach the screen while VSync is off.": "VSync унтраалттай үед фреймүүд дэлгэцэнд хэрхэн хүрдэг вэ.",
|
||||
"Efficient sleeps until the next frame; Precise spins, like vanilla.": "Дараагийн хүрээ хүртэл үр дүнтэй унтдаг; Ваниль шиг нарийн ээрэх.",
|
||||
"Fills the screen (borderless).": "Дэлгэцийг дүүргэдэг (хязгааргүй).",
|
||||
"Brightens dark places.": "Харанхуй газрыг гэрэлтүүлнэ.",
|
||||
"Lowers the frame rate when minimised, or idle too.": "Хүрээний хурдыг багасгасан эсвэл идэвхгүй байх үед бууруулдаг.",
|
||||
"Sways the view while walking.": "Алхаж байхдаа үзэмжийг эргүүлнэ.",
|
||||
"Fades newly loaded chunks in.": "Шинээр ачаалагдсан хэсгүүдийг бүдгэрүүлнэ.",
|
||||
"Darkens the screen's edges.": "Дэлгэцийн ирмэгийг бараан болгодог.",
|
||||
"Shows when the world saves.": "Дэлхий хэзээ аварч байгааг харуулна.",
|
||||
"Shows attack cooldown.": "Довтолгооны хөргөлтийн хугацааг харуулна.",
|
||||
"60 FPS cap (30 in menus or unfocused), half the workers: less power.": "60 FPS хязгаар (цэс дээр 30 эсвэл төвлөрсөн бус), хагас ажилчид: бага хүч.",
|
||||
"Threads that generate, light and mesh chunks. Next start.": "Хөнгөн ба торон хэсгүүдийг үүсгэдэг утаснууд. Дараагийн эхлэл.",
|
||||
"Vulkan, then DirectX 12 (Windows) or OpenGL (Linux) where it fails. Next start.": "Vulkan, дараа нь амжилтгүй болсон DirectX 12 (Windows) эсвэл OpenGL (Linux). Дараагийн эхлэл.",
|
||||
"Water and glass in one buffer: fewer draw calls, a bit more VRAM. Next start.": "Нэг буферт ус, шил: дуудлага бага, арай илүү VRAM. Дараагийн эхлэл.",
|
||||
"Mesh data sent to the GPU per frame. Lower is smoother while loading.": "Нэг жааз бүрт GPU руу илгээсэн торон өгөгдөл. Ачаалах үед доод тал нь илүү зөөлөн байдаг.",
|
||||
"Frame rate and frame times over the game, with a graph.": "График бүхий фрэймийн хурд болон тоглоомын фрэймийн хугацаа.",
|
||||
"horizon.multiplayer.finding_friend": "Найзынхаа ертөнцийг хайж байна...",
|
||||
"horizon.multiplayer.not_signed_in": "Энэ сервер онлайн горимд байна. Түүнд нэгдэхийн тулд Horizon эхлүүлэгч дэх Microsoft бүртгэлээрээ нэвтэрнэ үү.",
|
||||
"horizon.multiplayer.invalid_address": "Серверийн хаяг буруу: %s",
|
||||
"horizon.multiplayer.connected_friend_direct": "Найзтайгаа шууд холбогдсон...",
|
||||
"horizon.multiplayer.connected_friend_relay": "Найзтайгаа релейгээр холбогдсон...",
|
||||
"General": "Генерал",
|
||||
"Advanced": "Дэвшилтэт",
|
||||
"Undo": "Буцаах",
|
||||
"Search options": "Хайлтын сонголтууд",
|
||||
"Shortcut": "Товчлол",
|
||||
"Distance": "Зай",
|
||||
"Display": "Дэлгэц",
|
||||
"Interface": "Интерфэйс",
|
||||
"Sky and weather": "Тэнгэр ба цаг агаар",
|
||||
"Lighting and entities": "Гэрэлтүүлэг ба аж ахуйн нэгж",
|
||||
"Textures": "Нэхмэлүүд",
|
||||
"Image": "Зураг",
|
||||
"Chunk loading": "Хэсэг ачаалах",
|
||||
"Culling": "Алах",
|
||||
"Power": "Хүч",
|
||||
"Frames": "Хүрээ",
|
||||
"Overlay": "Давхардсан",
|
||||
"Output": "Гаралт",
|
||||
"Brightness": "Гэрэлтүүлэг",
|
||||
"How far you see, the window and the HUD.": "Цонх, HUD хоёрыг хэр хол харж байна.",
|
||||
"The sky and weather, lighting, textures and the image.": "Тэнгэр ба цаг агаар, гэрэлтүүлэг, бүтэц, зураг.",
|
||||
"Chunk loading, culling and power use.": "Бөөгнүүр ачилт, нүүлгэн шилжүүлэлт, эрчим хүчний хэрэглээ.",
|
||||
"How frames reach the screen, and the performance overlay.": "Фреймүүд дэлгэцэнд хэрхэн хүрэх, гүйцэтгэлийн давхардал.",
|
||||
"Brighter-than-white output on an HDR display.": "HDR дэлгэц дээр цагаанаас илүү тод гаралт.",
|
||||
"Results for \"%s\"": "\"%s\" гэсэн илэрц",
|
||||
"No settings match.": "Тохирох тохиргоо алга.",
|
||||
"horizon.title.not_affiliated": "Mojang эсвэл Microsoft-той холбоогүй",
|
||||
"horizon.extras.header.lighting": "Гэрэлтүүлэг",
|
||||
"horizon.extras.header.third_person": "Гуравдагч хүн",
|
||||
"horizon.extras.header.particles": "Бөөмүүд",
|
||||
"horizon.extras.header.inventory": "Бараа материал",
|
||||
"horizon.extras.header.chat": "Чатлах",
|
||||
"horizon.extras.header.multiplayer": "Олон тоглогч",
|
||||
"horizon.extras.header.sound": "Дуу",
|
||||
"horizon.extras.header.menus": "Цэсүүд",
|
||||
"horizon.extras.fullbright": "Бүрэнбрайт",
|
||||
"horizon.extras.dynamic_lights": "Динамик гэрэл",
|
||||
"horizon.extras.own_name_tag": "Өөрийн нэрийн шошго",
|
||||
"horizon.extras.hide_block_particles": "Блок эвдэрсэн хэсгүүдийг нуу",
|
||||
"horizon.extras.auto_reconnect": "Автоматаар дахин холбох",
|
||||
"horizon.extras.ui_sound_reserve": "UI дууны сувгуудыг хадгал",
|
||||
"horizon.extras.music_page": "Хөгжмийн хуудас",
|
||||
"horizon.extras.mouse_tweaks": "Хулганы Tweaks удирдлага",
|
||||
"horizon.extras.mouse_tweaks_wheel": "Гүйлгэх дугуй нь зүйлсийг хөдөлгөдөг",
|
||||
"horizon.extras.sort": "Эрэмбэлэх товчлуурууд",
|
||||
"horizon.extras.sort_key": "Эрэмбэлэх түлхүүр",
|
||||
"horizon.extras.no_ai": "AI байхгүй",
|
||||
"horizon.extras.agent_control": "Агентын хяналт",
|
||||
"horizon.extras.splitscreen": "Дэлгэц хуваах",
|
||||
"horizon.extras.chat_animation": "Зөөлөн чат",
|
||||
"horizon.extras.chat_indicator": "Мессежийн үзүүлэлт",
|
||||
"horizon.extras.wheel_cycles_settings": "Гүйлгэх дугуй нь тохиргоог өөрчилдөг",
|
||||
"horizon.extras.pack_browser": "Нөөцийн багц хөтөч",
|
||||
"horizon.extras.fullbright.tooltip": "Харанхуй хэсэгт ч гэсэн бүрэн гэрэлд блок болон объектуудыг харуул.",
|
||||
"horizon.extras.dynamic_lights.tooltip": "Бамбар болон бусад гэрлийн эх үүсвэрүүд нь барьсан, унасан эсвэл гал дээр байгаа нь эргэн тойрон дахь блокуудыг гэрэлтүүлдэг.",
|
||||
"horizon.extras.own_name_tag.tooltip": "Бусад тоглогчдын харж байгаагаар таны нэрийг гуравдагч этгээдээр толгойн дээгүүр харуулна. Сервер таны багийн нэрийг нуух эсвэл таныг үл үзэгдэх үед нуугдана.",
|
||||
"horizon.extras.hide_block_particles.tooltip": "Хагарсан блокоос хагарч, таны олборлосон блокоос нурж унах хог хаягдлыг нуудаг. Бусад хэсгүүд үлддэг.",
|
||||
"horizon.extras.auto_reconnect.tooltip": "Холболт тасарсан эсвэл дахин ачаалсны дараа серверт дахин нэгдэнэ.",
|
||||
"horizon.extras.ui_sound_reserve.tooltip": "Дэлхий дээрх дуу чимээ нь 247 дууны сувгийн 16-г чөлөөтэй үлдээдэг тул тэдгээрийн үер (том тэсрэлт) цэсний товшилтыг хааж чадахгүй.",
|
||||
"horizon.extras.music_page.tooltip": "Хөгжим ба Дуу нь Хөгжим... хуудастай болно: ямар ч суурилагдсан дууг яг одоо тоглуулах эсвэл нэгийг нь унтрааснаар тоглоом сонгохоо болино. Та замыг унтраах хүртэл юу ч өөрчлөгдөхгүй.",
|
||||
"horizon.extras.mouse_tweaks.tooltip": "Баруун тийш чирвэл нэг үүрэнд нэгийг байрлуулна, зүүн тийш чирвэл барьж байгаа зүйлээ цуглуулна, Shift + зүүн тийш чирнэ үү.",
|
||||
"horizon.extras.mouse_tweaks_wheel.tooltip": "Доош нь үүрний нэг зүйлийг нөгөө тал руу илгээж, дээш нь нэгийг буцаана.",
|
||||
"horizon.extras.sort.tooltip": "Бараа материал, авдар, торх, баррель хайрцаг, хайрцгийг бүтээлч табын дарааллаар эрэмбэлж, стекүүдийг нэгтгэнэ.",
|
||||
"horizon.extras.sort_key.tooltip": "Курсорын доорх хэсгийг эрэмбэлнэ. товшиж, дараа нь товчлуурыг дарна уу; Зугтах нь үүнийг тайлдаг.",
|
||||
"horizon.extras.no_ai.tooltip": "AI функц бүрийг нууж, унтраадаг: агентын удирдлага, horizon-ctl болон MCP серверүүд. Эхлүүлэгчийн унтраалга ч гэсэн.",
|
||||
"horizon.extras.agent_control.tooltip": "Таны AI агент энэ тоглоомыг зөвхөн энэ компьютер дээр horizon-ctl эсвэл MCP клиентээр дамжуулан тоглох боломжтой.",
|
||||
"horizon.extras.discord_presence.tooltip": "Discord ажиллаж байх үед таны Discord профайл дээр Horizon тоглуулж байгааг харуулна: цэс, ганц тоглогч эсвэл олон тоглогч, хэмжээ, тоглох хугацаа. Хэзээ ч дэлхийн нэр эсвэл серверийн хаяг.",
|
||||
"Calibrate...": "Тохируулах...",
|
||||
"Calibrate Anyway...": "Ямар ч байсан тохируулна уу...",
|
||||
"Use Automatic Setup": "Автомат тохиргоог ашиглах",
|
||||
"Shortcut: %s": "Товчлол: %s",
|
||||
"Next": "Дараа нь",
|
||||
"HDR Calibration %s/%s: %s": "HDR тохируулга %s/%s: %s",
|
||||
"Sets the three below full screen, one test picture at a time.": "Бүтэн дэлгэцийн доорх гурвыг, нэг удаад нэг туршилтын зургийг тохируулна.",
|
||||
"A key that opens this screen from the game. Not bound at first.": "Тоглоомоос энэ дэлгэцийг нээх түлхүүр. Эхэндээ баригдаагүй.",
|
||||
"Your display didn't say how bright it gets: calibrate to set it up.": "Таны дэлгэц хэр тод болохыг хэлээгүй: тохируулахын тулд тохируулна уу.",
|
||||
"Already set up for your display. Only calibrate if HDR looks wrong.": "Таны дэлгэцэнд аль хэдийн тохируулсан байна. Зөвхөн HDR буруу харагдаж байвал тохируулна уу.",
|
||||
"Puts Peak Brightness and Paper White back to your display's setup.": "Таны дэлгэцийн тохиргоонд Оргил тод байдал болон Цаасан цагааныг буцаана.",
|
||||
"Set up for your display. Leave on Auto unless it looks wrong.": "Дэлгэцдээ тохируулна уу. Буруу харагдахгүй бол \"Авто\"-г асаана уу.",
|
||||
"Lower it until the logo just disappears into the black.": "Лого хар болж алга болтол нь доошлоорой.",
|
||||
"Raise it until the logo just disappears into the bright square.": "Лого нь тод дөрвөлжин рүү алга болтол нь дээшлүүл.",
|
||||
"Make the card a white that's comfortable to look at for a long time, in the light you play in.": "Тоглож буй гэрэлд картыг удаан хугацаанд харахад эвтэйхэн цагаан өнгөтэй болго.",
|
||||
"horizon.splitscreen.profiles.forget": "Мартах",
|
||||
"horizon.splitscreen.profiles.create": "Үүсгэх",
|
||||
"horizon.splitscreen.profiles.you": " - чи",
|
||||
"horizon.splitscreen.profiles.forget_named": "%s март",
|
||||
"horizon.splitscreen.profiles.previous": "Өмнөх",
|
||||
"horizon.splitscreen.profiles.next": "Дараа нь",
|
||||
"horizon.splitscreen.profiles.new_button": "Шинэ профайл...",
|
||||
"horizon.splitscreen.profiles.forget_title": "Профайлыг мартсан уу?",
|
||||
"horizon.splitscreen.profiles.forget_leaves": "Энэ нь энэ жишээний жагсаалтыг орхиж байна.",
|
||||
"horizon.splitscreen.profiles.forget_kept": "Дэлхийн ахиц дэвшил, тохиргоонууд хадгалагдана.",
|
||||
"horizon.splitscreen.profiles.new_title": "Шинэ профайл",
|
||||
"horizon.splitscreen.profiles.name_hint": "Нэр (3-аас 16 үсэг, цифр, _)",
|
||||
"horizon.splitscreen.profiles.switch_title": "Профайлыг солих",
|
||||
"horizon.splitscreen.profiles.offline_note": "Офлайн профайл нь энэ жишээнд хамаарна",
|
||||
"horizon.splitscreen.profiles.move": "Тоглож буй газраа нүү",
|
||||
"horizon.splitscreen.profiles.move_place": "Тоглож буй газраа шилжүүлээрэй: %s",
|
||||
"horizon.friends.title": "Найзуудтайгаа тогло",
|
||||
"horizon.friends.hint": "Найзууд кодыг гарчгийн дэлгэцийн \"Найзууд\" товчны ард, \"Шууд холболт\" хэсэгт эсвэл эхлүүлэгчийн Play хуудсанд оруулна.",
|
||||
"horizon.friends.copied": "Хуулсан",
|
||||
"horizon.friends.copy_code": "Код хуулах",
|
||||
"horizon.friends.stop_sharing": "Хуваалцахаа зогсоо",
|
||||
"horizon.friends.none_yet": "Одоохондоо энд найз алга.",
|
||||
"horizon.friends.here_now": "Одоо энд: %s",
|
||||
"horizon.friends.share_intro": "Урилгын кодын ард энэ ертөнцийг хуваалцаарай: энэ нь LAN-д нээгдэж, интернетэд байгаа найзууд кодоор нэгдэнэ. Манай сервер оролцдоггүй.",
|
||||
"horizon.friends.start_sharing": "Хуваалцаж эхлэх",
|
||||
"horizon.friends.troubleshooting": "Алдааг олж засварлаж байна...",
|
||||
"horizon.friends.stopped": "Урилгын кодыг хуваалцахаа больсон.",
|
||||
"horizon.friends.short_code_changed": "Хэн нэгэн буруу богино код оролдсоор байгаад өөрчлөгдсөн.",
|
||||
"horizon.friends.wrong_code": "Хэн нэгэн буруу код оролдсон байна.",
|
||||
"horizon.friends.code_ready": "Таны урилгын код бэлэн боллоо: Тоглоомын цэс, Найзуудтайгаа тогло. Үүнийг хуулж аваад найзууддаа илгээнэ үү.",
|
||||
"horizon.friends.share_failed": "Дэлхийг хуваалцаж чадсангүй: %s",
|
||||
"horizon.friends.finding_route": "Найзууд тантай хэрхэн холбогдож болохыг хайж байна...",
|
||||
"horizon.osk.shift": "Шилжилт",
|
||||
"horizon.osk.space": "Орон зай",
|
||||
"horizon.osk.delete": "Устгах",
|
||||
"horizon.osk.type": "Төрөл",
|
||||
"horizon.osk.symbols": "Тэмдгүүд",
|
||||
"horizon.osk.close": "Хаах",
|
||||
"horizon.extras.chat_animation.tooltip": "Шинэ чатын шугам нь бүхэлдээ харагдахын оронд бүдгэрч байх хооронд зүүн талаас гулсуулна.",
|
||||
"horizon.extras.chat_indicator.tooltip": "Чатын шугамын зүүн талд байгаа өнгөт мөр.",
|
||||
"horizon.extras.wheel_cycles_settings.tooltip": "Тохиргооны товчлуур дээр гүйлгэх дугуй нь ванилийн адил утгыг өөрчилдөг. Унтраах үед дугуй нь зөвхөн жагсаалтыг гүйлгэдэг.",
|
||||
"horizon.extras.pack_browser.tooltip": "\"Нөөцийн багцуудыг сонгох\" нь Modrinth-ээс хайлт хийж, багцыг таны багц хавтсанд суулгадаг Нэмэх товчийг авна. Унтраах, тоглоом хэзээ ч Модринттой холбоо барихгүй.",
|
||||
"horizon.extras.splitscreen.tooltip": "Дэлхий дээр өөр хянагч шинэ тоглогчоор нэгдэж болно: асуухад A товчийг дарж, профайл болон хаана тоглохоо сонго.",
|
||||
"horizon.splitscreen.setup.monitor": "Монитор %s",
|
||||
"horizon.splitscreen.setup.monitor_unknown": "монитор",
|
||||
"horizon.splitscreen.setup.window": "Цонх %s",
|
||||
"horizon.splitscreen.setup.new_window": "Шинэ цонх",
|
||||
"horizon.splitscreen.setup.fill_monitor": "%s бөглөх",
|
||||
"horizon.splitscreen.setup.done": "Дууслаа",
|
||||
"horizon.splitscreen.setup.on": "Асаалттай",
|
||||
"horizon.splitscreen.setup.off": "Унтраах",
|
||||
"horizon.splitscreen.setup.player": "Тоглогч %s",
|
||||
"horizon.splitscreen.setup.revert": "Буцах",
|
||||
"horizon.splitscreen.setup.apply": "Өргөдөл гаргах",
|
||||
"horizon.splitscreen.setup.warning.empty_main": "1-р цонхонд хэн ч тоглодоггүй: энэ нь нуугддаг",
|
||||
"horizon.splitscreen.setup.warning.empty_close": "%s цонхонд хэн ч тоглохгүй: Apply дээр хаагдана",
|
||||
"horizon.splitscreen.setup.warning.empty_new": "%s цонхонд хэн ч тоглохгүй: энэ нь нээгдэхгүй",
|
||||
"horizon.splitscreen.setup.warning.on_main": "%s цонх нь 1-р цонхны дэлгэцийг дүүргэдэг: түүний тоглогчид 1-р цонхонд тоглодог",
|
||||
"horizon.splitscreen.setup.warning.unplugged": "Цонхны %s дэлгэц холбогдоогүй байна: түүний тоглогчид 1-р цонхонд тоглодог",
|
||||
"horizon.splitscreen.setup.status.off": "Хуваах дэлгэц унтраалттай байна.",
|
||||
"horizon.splitscreen.setup.status.enable_hint": "Үүнийг асаагаад, дэлхийн өөр хянагч дээрх товчлуурыг дарна уу.",
|
||||
"horizon.splitscreen.setup.status.join_hint": "A товчийг дарж нэгдэж, профайл сонгоно уу.",
|
||||
"horizon.splitscreen.setup.status.idle": "Дэлгэц хуваах ажиллагаа идэвхгүй байна",
|
||||
"horizon.splitscreen.setup.status.alone": "Өөр дотоодын тоглогч байхгүй.",
|
||||
"horizon.splitscreen.setup.status.solo_controls": "Solo удирдлага болон хянагчийн санал хүсэлт өөрчлөгдөөгүй.",
|
||||
"horizon.splitscreen.setup.window_empty": "Цонх %s: хоосон",
|
||||
"horizon.splitscreen.setup.note.select": "Тоглогч дээр дарж эсвэл цонх эсвэл дэлгэц рүү чирнэ үү.",
|
||||
"horizon.splitscreen.setup.note.apply": "Ингэж тоглохын тулд өргөдөл гаргаж, буцаахын тулд буцаана уу.",
|
||||
"horizon.splitscreen.setup.note.place": "%s хаана тоглох ёстой вэ?",
|
||||
"horizon.splitscreen.setup.this_player": "энэ тоглогч",
|
||||
"horizon.splitscreen.setup.switch_disabled": "Бусад нь гарсны дараа дэлгэцийг хуваах нь унтарна (тэдний түр зогсоох цэс).",
|
||||
"horizon.splitscreen.setup.window_place": "Цонх %s (%s-ийн %s)",
|
||||
"horizon.splitscreen.setup.names": "Нэр",
|
||||
"horizon.splitscreen.setup.identify": "Тодорхойлох",
|
||||
"horizon.splitscreen.setup.layout.two": "2 хуваалцах: %s",
|
||||
"horizon.splitscreen.setup.layout.three": "3 хуваалцах: %s",
|
||||
"horizon.splitscreen.setup.layout.two.0": "Автомат",
|
||||
"horizon.splitscreen.setup.layout.two.1": "Зэрэгцээ",
|
||||
"horizon.splitscreen.setup.layout.two.2": "Дээд ба доод",
|
||||
"horizon.splitscreen.setup.layout.three.0": "Дээд талд нэг өргөн",
|
||||
"horizon.splitscreen.setup.layout.three.1": "Зүүн талд нэг өндөр",
|
||||
"horizon.splitscreen.setup.layout.three.2": "Зэрэгцээ",
|
||||
"horizon.splitscreen.setup.help.player": "Тэдгээрийг зөөхийн тулд %s дээр дарж эсвэл чирнэ үү.",
|
||||
"horizon.splitscreen.setup.help.layout_auto": "%s (цонх өргөн байх үед зэрэгцэн). Өөрчлөхийн тулд дарна уу.",
|
||||
"horizon.splitscreen.setup.help.layout": "%s. Өөрчлөхийн тулд дарна уу.",
|
||||
"horizon.splitscreen.setup.help.switch": "Энэ компьютерт зориулсан дэлгэцийг хуваах, асаах эсвэл унтраах.",
|
||||
"horizon.splitscreen.setup.help.identify": "Тоглогч бүрийн харагдах байдал нь аль цонхонд байгааг харуулдаг.",
|
||||
"horizon.splitscreen.setup.help.names": "Тоглогч бүрийн нэрийг тэдний харах буланд байрлуулна.",
|
||||
"horizon.splitscreen.setup.help.revert": "Одоогоор хэрэгжээгүй өөрчлөлтүүдийг буцаах.",
|
||||
"horizon.splitscreen.setup.help.apply": "Газрын зурагт үзүүлсэн байдлаар тогло.",
|
||||
"horizon.splitscreen.setup.help.unchanged": "Одоохондоо юу ч өөрчлөгдөөгүй.",
|
||||
"horizon.splitscreen.setup.give_up_pad": "Бууж өгөөч",
|
||||
"horizon.splitscreen.prompt.controller_connected": "Хянагч холбогдсон",
|
||||
"horizon.splitscreen.prompt.controller_disconnected": "Хянагчийг салгасан",
|
||||
"horizon.splitscreen.prompt.controller_disconnected.hint": "Үүнийг дахин холбох эсвэл өөр товчлуур дээр дарна уу",
|
||||
"horizon.splitscreen.prompt.join.one": "%s нэгдэхийг хүсч байна",
|
||||
"horizon.splitscreen.prompt.join.many": "%s хянагч нэгдэхийг хүсэж байна",
|
||||
"horizon.splitscreen.prompt.join.yes": "Нэгдэх",
|
||||
"horizon.splitscreen.prompt.join.as_p1": "P1 хэлбэрээр тогло",
|
||||
"horizon.splitscreen.prompt.join.no": "Үгүй",
|
||||
"horizon.splitscreen.prompt.lost": "%s: хянагч салгагдсан",
|
||||
"horizon.splitscreen.prompt.lost.use_another": "Өөрийг ашигла",
|
||||
"horizon.splitscreen.prompt.lost.leave": "Гарах",
|
||||
"horizon.splitscreen.setup.help.give_up_pad": "Таны удирдлага таныг жолоодохоо больж, нэгдэхийг санал болгож байна (A).",
|
||||
"horizon.splitscreen.setup.note.held_at": "%s-ээс %s хүртэл: А энд унагадаг, Б буцааж тавьдаг.",
|
||||
"horizon.splitscreen.setup.note.held": "%s авсан: зүүн/баруун хаана сонгох, А унагах, Б буцааж тавина.",
|
||||
"Hides models behind opaque blocks. Async checks off-thread; entities tick.": "Тунгалаг блокуудын ард загваруудыг нуудаг. Асинхрончлолоос гадуурх шалгалтууд; аж ахуйн нэгжүүд тэмдэглэнэ.",
|
||||
"Block Entities": "Аж ахуйн нэгжүүдийг блоклох",
|
||||
"Shulker Boxes": "Шулкер хайрцаг",
|
||||
"Reuses settled boxes; lid movement stays animated.": "Суурилуулсан хайрцгийг дахин ашигладаг; тагны хөдөлгөөн хөдөлгөөнтэй хэвээр байна.",
|
||||
"Signs": "Шинж тэмдэг",
|
||||
"Reuses sign text until text, light, or font changes.": "Текст, гэрэл эсвэл фонт өөрчлөгдөх хүртэл тэмдгийн текстийг дахин ашигладаг.",
|
||||
"Decorated Pots": "Чимэглэсэн савнууд",
|
||||
"Reuses still pots; break wobble and sherd changes redraw.": "Хөдөлгөөнгүй савыг дахин ашигладаг; break wobble болон sherd өөрчлөлтүүдийг дахин зурах.",
|
||||
"Bells": "Хонх",
|
||||
"Reuses still bells; ringing stays animated.": "Хөдөлгөөнгүй хонхыг дахин ашигладаг; хонх нь хөдөлгөөнтэй хэвээр байна.",
|
||||
"Chests": "Цээжнүүд",
|
||||
"Reuses closed chests; moving lids stay animated.": "Хаалттай цээжийг дахин ашигладаг; хөдөлж буй таг нь хөдөлгөөнтэй хэвээр байна.",
|
||||
"Banners": "Баннер",
|
||||
"Reuses poles; flags and pattern layers still update.": "Шоныг дахин ашигладаг; туг болон хэв маягийн давхаргууд шинэчлэгдсэн хэвээр байна.",
|
||||
"Copper Golem Statues": "Зэс Големын хөшөө",
|
||||
"Reuses statue geometry until its block state changes.": "Блокны төлөв өөрчлөгдөх хүртэл хөшөөний геометрийг дахин ашигладаг.",
|
||||
"Leaf Culling": "Навч тайрах",
|
||||
"Every leaf face. Vanilla's fancy leaves.": "Навч бүр нүүртэй. Ванилийн гоёмсог навчнууд.",
|
||||
"Distant Plant Dither": "Алс холын ургамлын дитер",
|
||||
"Keeps fine plants in high-res packs from fading far away.": "Өндөр нягтралтай савлагаатай нарийн ургамлыг хол бүдгэрүүлэхээс хамгаална.",
|
||||
"Screenshot Quality": "Дэлгэцийн зургийн чанар",
|
||||
"F2 screenshots at this many times the game's resolution. Higher takes longer.": "F2 дэлгэцийн агшин нь тоглоомын нягтралаас хэд дахин их. Өндөр нь илүү урт хугацаа шаарддаг.",
|
||||
"Shows a made-up frame between each two real ones: smoother, a little more lag.": "Хоёр бодит хоёрын хооронд зохиосон хүрээг харуулна: илүү зөөлөн, бага зэрэг хоцрогдолтой.",
|
||||
"Shadow Cache": "Сүүдрийн кэш",
|
||||
"Reuses the pack shadow map when sun, view and world match. Off by default.": "Нар, харагдац, ертөнц таарах үед сүүдрийн зургийг дахин ашигладаг. Өгөгдмөлөөр унтраа.",
|
||||
"Find BlueMap": "BlueMap-г олоорой",
|
||||
"On servers, finds their BlueMap web map for far terrain. Next join.": "Серверүүдээс хол газрын BlueMap вэб газрын зургийг олдог. Дараагийн нэгдэх.",
|
||||
"BlueMap Radius": "Цэнхэр газрын зургийн радиус",
|
||||
"How far around you BlueMap tiles are downloaded. Next join.": "Таны эргэн тойронд BlueMap хавтангууд хэр хол татагддаг. Дараагийн нэгдэх.",
|
||||
"Synchronous": "Синхрон",
|
||||
"Asynchronous": "Асинхрон",
|
||||
"Solid": "Хатуу",
|
||||
"Solid Aggressive": "Хатуу түрэмгий",
|
||||
"Hollow": "Хөндий",
|
||||
"Leaves fully inside a canopy draw solid: fewer see-through layers.": "Бүрхүүл доторх навчнууд нь цул татна: нэвчсэн давхаргууд цөөн.",
|
||||
"Leaves with one open side draw solid too: faster, chunkier edges.": "Нэг тал нь онгорхой навчнууд нь бас хатуу зурдаг: илүү хурдан, илүү нарийн ирмэгүүд.",
|
||||
"Drops faces between leaves: faster, but gaps look through.": "Навчны хоорондох нүүрийг унагадаг: илүү хурдан, гэхдээ цоорхойнууд дундуур харагдана.",
|
||||
"Hotbar: Previous Slot": "Hotbar: Өмнөх үүр",
|
||||
"Hotbar: Next Slot": "Hotbar: Дараагийн үүр",
|
||||
"horizon.agent.connected.one": "Холбогдсон: 1 төлөөлөгчийн холболт",
|
||||
"horizon.agent.connected.many": "Холбогдсон: %s төлөөлөгчийн холболтууд",
|
||||
"horizon.agent.connected.one_ago": "Холбогдсон: 1 төлөөлөгчийн холболт, сүүлчийн тушаал %s секундын өмнө",
|
||||
"horizon.agent.connected.many_ago": "Холбогдсон: %s төлөөлөгчийн холболтууд, сүүлийн тушаал %s секундын өмнө",
|
||||
"horizon.agent.waiting": "Агент хүлээж байна.",
|
||||
"horizon.agent.off": "Унтраах: агентууд энэ тоглоомд холбогдох боломжгүй.",
|
||||
"horizon.agent.session_opened": "Тоглоомыг эхлүүлсэн хөтөлбөрөөр энэ хуралдаанд зориулж нээсэн.",
|
||||
"horizon.agent.socket": "Сокет: %s (бүтэн замын дэлгэрэнгүй мэдээллийг хуулна уу)",
|
||||
"horizon.agent.local_only": "Зөвхөн локал: энэ компьютер дээрх агентууд, хэзээ ч сүлжээ байхгүй.",
|
||||
"%s nits": "%s нит",
|
||||
"Auto (%s nits)": "Автомат (%s нит)",
|
||||
"%.2f nits": "%.2f нит",
|
||||
"Hides models behind opaque blocks. Entities update. Off with custom packs.": "Тунгалаг блокуудын ард загваруудыг нуудаг. Байгууллагуудын шинэчлэл. Захиалгат багцуудтай.",
|
||||
"horizon.extras.repro_keys": "Товчлол бичих",
|
||||
"horizon.extras.repro_keys.tooltip": "F3+R нь дахин бичлэгийг эхлүүлж эсвэл зогсоож, F3+E нь багцаа бичдэг. Өгөгдмөлөөр унтарсан: бичлэг нь дэлхийг хуулдаг.",
|
||||
"horizon.agent.record_session": "Бичлэг хийж эхлэх",
|
||||
"horizon.agent.record_stop": "Сеанс бичихээ зогсоо",
|
||||
"horizon.agent.export_repro": "Repro багцыг экспортлох",
|
||||
"horizon.repro.started": "Бичлэг эхэлсэн; F3+R нь үүнийг зогсоож, багцыг бичнэ.",
|
||||
"horizon.repro.stopped": "Бичлэг зогссон: %s",
|
||||
"horizon.repro.bundle": "Repro багц: %s",
|
||||
"horizon.repro.no_recording": "Одоогоор экспорт хийх бичлэг байхгүй байна.",
|
||||
"horizon.repro.replay_started": "Дахин тоглуулж эхэлсэн: %s",
|
||||
"horizon.pack.addInfo": "Modrinth-ээс нөөцийн багц нэмнэ үү",
|
||||
"horizon.pack.addWorking": "Modrinth-ээс асууж байна...",
|
||||
"horizon.pack.addNone": "Нөөцийн багц олдсонгүй",
|
||||
"horizon.pack.addTitle": "Нөөцийн багц нэмнэ үү",
|
||||
"horizon.pack.install": "Суулгах",
|
||||
"horizon.pack.installing": "Суулгаж байна",
|
||||
"horizon.pack.installed": "Суулгасан",
|
||||
"horizon.pack.search": "Хайх",
|
||||
"horizon.pack.searchHint": "Modrinth хайх...",
|
||||
"horizon.pack.filters": "Шүүлтүүр",
|
||||
"horizon.pack.filter.realistic": "Бодит",
|
||||
"horizon.pack.filter.simplistic": "Энгийн",
|
||||
"horizon.pack.filter.vanillaLike": "Ваниль шиг",
|
||||
"horizon.pack.addFailed": "Багцыг нэмж чадсангүй: %s",
|
||||
"horizon.extras.header.cosmetics": "Гоо сайхны бүтээгдэхүүн",
|
||||
"horizon.extras.cosmetics_mine": "Миний гоо сайхны бүтээгдэхүүн",
|
||||
"horizon.extras.cosmetics_mine.tooltip": "Далд: Horizon тоглогч бүр таныг гоо сайхны бүтээгдэхүүнгүйгээр хардаг. Эхлүүлэгчийн хувцасны шүүгээтэй ижил унтраалга.",
|
||||
"horizon.extras.cosmetics_others": "Бусад тоглогчдын гоо сайхны бүтээгдэхүүн",
|
||||
"horizon.extras.cosmetics_others.tooltip": "Бусад Horizon тоглогчид юу өмсдөг вэ: бүх зүйл, зөвхөн нэрийн шошго, эсвэл юу ч биш. Нуугдсан, тоглоом хэзээ ч юу өмсдөгийг асуудаггүй.",
|
||||
"horizon.extras.cosmetics_auras": "Бусдын аура, замууд",
|
||||
"horizon.extras.cosmetics_auras.tooltip": "Аура болон бусад тоглогчдын өмсдөг замууд. Өгөгдмөлөөр унтраа.",
|
||||
"horizon.extras.cosmetics.shown": "Үзүүлсэн",
|
||||
"horizon.extras.cosmetics.hidden": "Нуугдсан",
|
||||
"horizon.extras.cosmetics.name_tags": "Зөвхөн нэрийн шошго"
|
||||
}
|
||||
@@ -0,0 +1,470 @@
|
||||
{
|
||||
"horizon.options.controller": "Pengawal",
|
||||
"horizon.options.vibration": "Getaran",
|
||||
"horizon.options.adaptive_triggers": "Pencetus Adaptif",
|
||||
"horizon.options.lightbar": "Bar cahaya",
|
||||
"horizon.options.look_sensitivity": "Kepekaan Pandangan",
|
||||
"horizon.options.invert_x": "Terbalikkan Pandangan X",
|
||||
"horizon.options.invert_y": "Terbalikkan Pandangan Y",
|
||||
"horizon.options.sneak_button": "Butang Menyelinap",
|
||||
"horizon.options.move_deadzone": "Zon Mati Gerakan",
|
||||
"horizon.options.look_deadzone": "Zon Mati Pandangan",
|
||||
"horizon.options.button_glyphs": "Butang Glyphs",
|
||||
"horizon.options.menu_navigation": "Navigasi Menu",
|
||||
"horizon.options.on_screen_keyboard": "Papan Kekunci Pada Skrin",
|
||||
"horizon.options.chat_delay": "Kelewatan Sembang",
|
||||
"horizon.options.lightbar.health": "Kesihatan",
|
||||
"horizon.options.lightbar.dimension": "Dimensi",
|
||||
"horizon.options.menu_focus": "Fokus",
|
||||
"horizon.options.menu_pointer": "penunjuk",
|
||||
"horizon.options.unavailable": "Ciri ini belum tersedia di Horizon.",
|
||||
"horizon.options.search": "Tetapan carian...",
|
||||
"horizon.pages.mods": "Mod",
|
||||
"horizon.pages.shader_packs": "Pek Shader",
|
||||
"horizon.pages.shader_options": "Pilihan Shader",
|
||||
"horizon.pages.controller": "Tetapan Pengawal",
|
||||
"horizon.pages.controller_binds": "Pengawal Mengikat",
|
||||
"horizon.pages.extras": "Tambahan Horizon",
|
||||
"horizon.pages.settings": "Tetapan Horizon",
|
||||
"horizon.pages.agent": "Ejen AI",
|
||||
"horizon.split.leave": "cuti",
|
||||
"horizon.pages.split_settings": "Tetapan Splitscreen",
|
||||
"horizon.pages.split_profiles": "Siapa yang bermain?",
|
||||
"horizon.pages.split_setup": "Persediaan Splitscreen",
|
||||
"horizon.pages.music": "Muzik",
|
||||
"horizon.pages.music.creative": "Kreatif",
|
||||
"horizon.pages.music.underwater": "Bawah air",
|
||||
"horizon.pages.music.end": "Akhir",
|
||||
"horizon.pages.music.boss": "Bos",
|
||||
"horizon.pages.music.credits": "Kredit",
|
||||
"horizon.pages.music.overworld_biomes": "Biom dunia",
|
||||
"horizon.pages.music.nether_biomes": "Bioma Nether",
|
||||
"horizon.pages.music.end_biomes": "Tamat biom",
|
||||
"horizon.pages.music.other": "Muzik lain",
|
||||
"horizon.pages.music.empty": "Tiada trek muzik: bunyi permainan tidak dimuatkan.",
|
||||
"horizon.pages.music.tooltip": "Lagu terbina dalam, mengikut situasi: mainkan satu sekarang atau matikan mana-mana supaya permainan berhenti memilihnya.",
|
||||
"horizon.pages.settings.tooltip": "Tetapan Horizon sendiri: grafik, pengawal, tambahan dan mod.",
|
||||
"horizon.pages.graphics.tooltip": "Grafik, ringkasnya: setiap tetapan menyatakan kosnya.",
|
||||
"horizon.pages.graphics_advanced.tooltip": "Setiap tetapan grafik, termasuk Horizon, dengan kos setiap satu.",
|
||||
"horizon.pages.controller.tooltip": "Pengawal: butang, kayu, getaran dan navigasi menu mereka.",
|
||||
"horizon.pages.extras.tooltip": "Penambahan pilihan, semuanya dimatikan secara lalai: permainan kekal vanila sehingga anda menghidupkannya.",
|
||||
"horizon.pages.agent.tooltip": "Biarkan ejen AI anda sendiri bermain: horizon-ctl dan pelanggan MCP pada komputer ini.",
|
||||
"horizon.pages.split_profiles.tooltip": "Siapa yang bermain: profil yang disimpan dalam folder permainan ini.",
|
||||
"horizon.pages.split_setup.tooltip": "Tingkap dan monitor, dan siapa yang bermain di mana.",
|
||||
"horizon.pages.shader_packs.tooltip": "Pek shader dari folder shaderpacks: milik Horizon dan yang dalam format shader/. Satu berjalan pada satu masa.",
|
||||
"horizon.pages.mods.tooltip": "Mod yang dibuat untuk Horizon, daripada folder horizon-mods. Masing-masing berjalan dalam kotak pasir dan kekal mati sehingga anda menghidupkannya.",
|
||||
"horizon.pages.open.graphics": "Grafik...",
|
||||
"horizon.pages.open.graphics_advanced": "Grafik Lanjutan...",
|
||||
"horizon.pages.open.shader_packs": "Pek Shader...",
|
||||
"horizon.pages.open.controller": "Tetapan Pengawal...",
|
||||
"horizon.pages.open.extras": "Tambahan...",
|
||||
"horizon.pages.open.mods": "Mod...",
|
||||
"horizon.pages.open.agent": "Ejen AI...",
|
||||
"horizon.pages.open.horizon_graphics": "Grafik Horizon...",
|
||||
"horizon.pages.open.controller_binds": "Pengawal Mengikat...",
|
||||
"horizon.pages.open.horizon_settings": "Tetapan Horizon...",
|
||||
"horizon.pages.open.music": "Muzik...",
|
||||
"horizon.mods.empty": "Tiada mod: letakkan fail .hmod dalam folder horizon-mods",
|
||||
"horizon.mods.stopped": " (Berhenti)",
|
||||
"horizon.mods.not_built": " (Tidak dibina)",
|
||||
"horizon.mods.settings": "tetapan",
|
||||
"horizon.mods.in_world": " (tinggalkan dunia untuk berubah)",
|
||||
"horizon.mods.open_folder": "Buka Folder Mod",
|
||||
"horizon.shader_packs.empty": "Tiada pek shader: letakkannya dalam folder shaderpacks",
|
||||
"horizon.shader_options.open": "Pilihan Shader...",
|
||||
"horizon.shader_options.profile": "Profil",
|
||||
"horizon.shader_options.loading": "Membaca pilihan pek shader...",
|
||||
"horizon.agent.copy_details": "Salin Butiran Sambungan",
|
||||
"horizon.multiplayer.join": "Sertai",
|
||||
"horizon.multiplayer.cancel_reconnecting": "Batalkan Penyambungan Semula",
|
||||
"horizon.multiplayer.join_friend": "Sertai Rakan",
|
||||
"horizon.multiplayer.invite_code": "Kod Jemputan",
|
||||
"horizon.multiplayer.relay": "Relay (pilihan)",
|
||||
"Preset": "Pratetap",
|
||||
"LOD Distance": "Jarak LOD",
|
||||
"Far Detail": "Perincian Jauh",
|
||||
"Cave Culling": "Gua Culling",
|
||||
"Entity Culling": "Pemusnahan Entiti",
|
||||
"Chunk Updates": "Kemas Kini Potongan",
|
||||
"Upload Budget": "Muat Naik Belanjawan",
|
||||
"Sky": "Langit",
|
||||
"Fog": "kabut",
|
||||
"Weather": "Cuaca",
|
||||
"Animated Textures": "Tekstur Animasi",
|
||||
"Present Mode": "Mod Sekarang",
|
||||
"Frame Pacing": "Pacing Bingkai",
|
||||
"Worker Threads": "Benang Pekerja",
|
||||
"Resolution Scale": "Skala Resolusi",
|
||||
"Upscaling": "Peningkatan skala",
|
||||
"Paper White": "Kertas Putih",
|
||||
"Peak Brightness": "Kecerahan Puncak",
|
||||
"Black Level": "Aras Hitam",
|
||||
"UI Brightness": "Kecerahan UI",
|
||||
"Battery Mode": "Mod Bateri",
|
||||
"Graphics API": "API Grafik",
|
||||
"Translucent Batching": "Batching Lutsinar",
|
||||
"Performance Overlay": "Tindanan Prestasi",
|
||||
"Full Detail Distance": "Jarak Perincian Penuh",
|
||||
"On": "hidup",
|
||||
"Off": "Mati",
|
||||
"Unlimited": "Tidak terhad",
|
||||
"Custom": "Adat",
|
||||
"Performance": "Prestasi",
|
||||
"Balanced": "Seimbang",
|
||||
"Quality": "Kualiti",
|
||||
"Ultra Performance": "Prestasi Ultra",
|
||||
"Native": "Asli",
|
||||
"Full": "penuh",
|
||||
"Reduced": "Dikurangkan",
|
||||
"Efficient": "Cekap",
|
||||
"Precise": "tepat",
|
||||
"Mailbox": "Peti surat",
|
||||
"Immediate": "serta merta",
|
||||
"FPS and Graph": "FPS dan Graf",
|
||||
"No cost": "Tiada kos",
|
||||
"Low cost": "Kos rendah",
|
||||
"Medium cost": "Kos sederhana",
|
||||
"High cost": "Kos yang tinggi",
|
||||
"Saves time": "Menjimatkan masa",
|
||||
"Graphics": "Grafik",
|
||||
"Done": "Selesai",
|
||||
"This feature is not yet available in Horizon.": "Ciri ini belum tersedia di Horizon.",
|
||||
"Your display or system doesn't offer HDR output.": "Paparan atau sistem anda tidak menawarkan output HDR.",
|
||||
"Turn HDR on to use it.": "Hidupkan HDR untuk menggunakannya.",
|
||||
"Your GPU or graphics API doesn't support it.": "GPU atau API grafik anda tidak menyokongnya.",
|
||||
"%s chunks": "%s ketul",
|
||||
"%s per frame": "%s setiap bingkai",
|
||||
"%s MiB/frame": "%s MiB/bingkai",
|
||||
"%s KiB/frame": "%s KiB/bingkai",
|
||||
"Full-detail terrain range. LOD Distance can extend local worlds farther.": "Julat rupa bumi terperinci penuh. Jarak LOD boleh memanjangkan dunia tempatan lebih jauh.",
|
||||
"Coarse distant terrain in local worlds. Integrated GPUs stop at 128 chunks.": "Bentuk muka bumi jauh yang kasar di dunia tempatan. GPU bersepadu berhenti pada 128 ketul.",
|
||||
"Reduced draws far terrain coarser: faster on this integrated GPU.": "Mengurangkan menarik rupa bumi jauh lebih kasar: lebih pantas pada GPU bersepadu ini.",
|
||||
"Reduced draws far terrain coarser, for GPUs it slows down.": "Dikurangkan menarik rupa bumi jauh lebih kasar, untuk GPU ia menjadi perlahan.",
|
||||
"Field of view. Wider shows more terrain at once.": "Medan pandangan. Lebih luas menunjukkan lebih banyak rupa bumi sekaligus.",
|
||||
"Caps frames per second; a cap saves power and heat.": "Caps bingkai sesaat; topi menjimatkan kuasa dan haba.",
|
||||
"Waits for the display's refresh: no tearing, a little latency.": "Menunggu muat semula paparan: tiada koyak, sedikit kependaman.",
|
||||
"Size of menus and the HUD.": "Saiz menu dan HUD.",
|
||||
"Sets the options below together. Changing one makes it Custom.": "Tetapkan pilihan di bawah bersama-sama. Menukar satu menjadikannya Tersuai.",
|
||||
"Lava, fire and sunlight shine brighter than white. Needs an HDR display.": "Lava, api dan cahaya matahari bersinar lebih terang daripada putih. Memerlukan paparan HDR.",
|
||||
"Your display's darkest black. 0 for OLED; LCDs glow a little.": "Paparan anda adalah hitam paling gelap. 0 untuk OLED; LCD bersinar sedikit.",
|
||||
"How bright highlights get. Auto: the peak your system reports.": "Betapa serlahan terang dapat diperoleh. Auto: puncak laporan sistem anda.",
|
||||
"How bright white paper and menus look. Auto: your desktop's white.": "Betapa cerahnya kertas putih dan menu. Auto: putih desktop anda.",
|
||||
"How bright the HUD and menus are, against paper white.": "Betapa cerahnya HUD dan menu, berbanding kertas putih.",
|
||||
"How far mobs, crops and machines keep working. CPU time.": "Sejauh mana perusuh, tanaman dan mesin terus bekerja. masa CPU.",
|
||||
"How far away mobs and items are drawn, as a share of normal.": "Sejauh mana kumpulan perusuh dan barang-barang diambil, seperti biasa.",
|
||||
"Skips terrain hidden behind closed sections. Off costs a lot.": "Langkau rupa bumi yang tersembunyi di sebalik bahagian tertutup. Off kos banyak.",
|
||||
"Hides entities behind opaque blocks.": "Menyembunyikan entiti di sebalik blok legap.",
|
||||
"No entity occlusion culling.": "Tiada pemusnahan oklusi entiti.",
|
||||
"CPU occlusion test runs this frame.": "Ujian oklusi CPU menjalankan bingkai ini.",
|
||||
"Occlusion checks run on a worker thread.": "Pemeriksaan oklusi dijalankan pada urutan pekerja.",
|
||||
"Meshed sections uploaded per frame. Lower is smoother while loading.": "Bahagian berjerat dimuat naik setiap bingkai. Bahagian bawah lebih lancar semasa memuatkan.",
|
||||
"Soft shadows in corners. Costs chunk building time only.": "Bayang-bayang lembut di sudut. Kos masa pembinaan bahagian sahaja.",
|
||||
"Smaller copies of block textures for distant terrain: less shimmer.": "Salinan tekstur blok yang lebih kecil untuk rupa bumi yang jauh: kurang berkilauan.",
|
||||
"Blends grass and water colours across biomes when building chunks.": "Menggabungkan rumput dan warna air merentas biom apabila membina ketulan.",
|
||||
"Cloud layer: off, flat (fast) or 3D (fancy).": "Lapisan awan: mati, rata (pantas) atau 3D (mewah).",
|
||||
"How far clouds reach, in chunks.": "Sejauh mana awan mencapai, dalam ketulan.",
|
||||
"Draws the sky, sun, moon and stars.": "Melukis langit, matahari, bulan dan bintang.",
|
||||
"Distance fog. Off shows the edge of the loaded world.": "Kabus jarak. Off menunjukkan kelebihan dunia yang dimuatkan.",
|
||||
"Draws rain and snow.": "Menarik hujan dan salji.",
|
||||
"How far rain and snow fall around you.": "Sejauh mana hujan dan salji turun di sekeliling anda.",
|
||||
"How many particles effects spawn.": "Berapa banyak zarah kesan bertelur.",
|
||||
"Round shadows under mobs and items.": "Bayang-bayang bulat di bawah mob dan barang.",
|
||||
"Leaves with see-through gaps. Off draws them solid.": "Daun dengan celah tembus pandang. Off menarik mereka kukuh.",
|
||||
"Sorts water and glass more exactly behind each other.": "Isih air dan gelas lebih tepat di belakang satu sama lain.",
|
||||
"Which chunk rebuilds wait for the frame: none, nearby or yours.": "Bongkah mana yang dibina semula menunggu bingkai: tiada, berdekatan atau milik anda.",
|
||||
"Animates water, lava, fire and other moving textures.": "Menghidupkan air, lava, api dan tekstur bergerak lain.",
|
||||
"World pixels per screen pixel. Below 100% is faster on the GPU.": "Piksel dunia setiap piksel skrin. Di bawah 100% adalah lebih pantas pada GPU.",
|
||||
"Smooths jagged edges. FXAA: softer. TAA: smoothest, moving things may trail.": "Melicinkan tepi bergerigi. FXAA: lebih lembut. TAA: benda yang paling licin dan bergerak mungkin mengekori.",
|
||||
"Renders the world smaller and rebuilds it with TAA. Faster, softer.": "Menjadikan dunia lebih kecil dan membinanya semula dengan TAA. Lebih cepat, lebih lembut.",
|
||||
"HDR output on an HDR display: lava, fire and sunlight shine brighter.": "Output HDR pada paparan HDR: lava, api dan cahaya matahari bersinar lebih terang.",
|
||||
"How frames reach the screen while VSync is off.": "Cara bingkai mencapai skrin semasa VSync dimatikan.",
|
||||
"Efficient sleeps until the next frame; Precise spins, like vanilla.": "Tidur yang cekap sehingga bingkai seterusnya; Putaran yang tepat, seperti vanila.",
|
||||
"Fills the screen (borderless).": "Mengisi skrin (tanpa sempadan).",
|
||||
"Brightens dark places.": "Mencerahkan tempat gelap.",
|
||||
"Lowers the frame rate when minimised, or idle too.": "Menurunkan kadar bingkai apabila diminimumkan, atau melahu juga.",
|
||||
"Sways the view while walking.": "Bergoyang-goyang pemandangan sambil berjalan.",
|
||||
"Fades newly loaded chunks in.": "Memudarkan ketulan yang baru dimuatkan.",
|
||||
"Darkens the screen's edges.": "Menggelapkan tepi skrin.",
|
||||
"Shows when the world saves.": "Menunjukkan apabila dunia menyelamatkan.",
|
||||
"Shows attack cooldown.": "Menunjukkan cooldown serangan.",
|
||||
"60 FPS cap (30 in menus or unfocused), half the workers: less power.": "Had 60 FPS (30 dalam menu atau tidak fokus), separuh pekerja: kurang kuasa.",
|
||||
"Threads that generate, light and mesh chunks. Next start.": "Benang yang menjana, ringan dan ketulan jaringan. Permulaan seterusnya.",
|
||||
"Vulkan, then DirectX 12 (Windows) or OpenGL (Linux) where it fails. Next start.": "Vulkan, kemudian DirectX 12 (Windows) atau OpenGL (Linux) apabila ia gagal. Permulaan seterusnya.",
|
||||
"Water and glass in one buffer: fewer draw calls, a bit more VRAM. Next start.": "Air dan gelas dalam satu penimbal: kurang panggilan cabutan, lebih sedikit VRAM. Permulaan seterusnya.",
|
||||
"Mesh data sent to the GPU per frame. Lower is smoother while loading.": "Data mesh dihantar ke GPU setiap bingkai. Bahagian bawah lebih lancar semasa memuatkan.",
|
||||
"Frame rate and frame times over the game, with a graph.": "Kadar bingkai dan masa bingkai sepanjang permainan, dengan graf.",
|
||||
"horizon.multiplayer.finding_friend": "Mencari dunia rakan anda...",
|
||||
"horizon.multiplayer.not_signed_in": "Pelayan ini dalam mod dalam talian. Log masuk dengan akaun Microsoft anda dalam pelancar Horizon untuk menyertainya.",
|
||||
"horizon.multiplayer.invalid_address": "Alamat pelayan tidak sah: %s",
|
||||
"horizon.multiplayer.connected_friend_direct": "Disambungkan terus kepada rakan anda...",
|
||||
"horizon.multiplayer.connected_friend_relay": "Disambungkan kepada rakan anda melalui geganti...",
|
||||
"General": "Umum",
|
||||
"Advanced": "Maju",
|
||||
"Undo": "Buat asal",
|
||||
"Search options": "Pilihan carian",
|
||||
"Shortcut": "Jalan pintas",
|
||||
"Distance": "Jarak",
|
||||
"Display": "Paparan",
|
||||
"Interface": "Antara muka",
|
||||
"Sky and weather": "Langit dan cuaca",
|
||||
"Lighting and entities": "Pencahayaan dan entiti",
|
||||
"Textures": "Tekstur",
|
||||
"Image": "Imej",
|
||||
"Chunk loading": "Pemuatan potongan",
|
||||
"Power": "kuasa",
|
||||
"Frames": "Bingkai",
|
||||
"Overlay": "Tindanan",
|
||||
"Brightness": "Kecerahan",
|
||||
"How far you see, the window and the HUD.": "Sejauh mana anda melihat, tingkap dan HUD.",
|
||||
"The sky and weather, lighting, textures and the image.": "Langit dan cuaca, pencahayaan, tekstur dan imej.",
|
||||
"Chunk loading, culling and power use.": "Pemuatan bongkah, pemusnahan dan penggunaan kuasa.",
|
||||
"How frames reach the screen, and the performance overlay.": "Cara bingkai mencapai skrin, dan tindanan prestasi.",
|
||||
"Brighter-than-white output on an HDR display.": "Output lebih terang daripada putih pada paparan HDR.",
|
||||
"Results for \"%s\"": "Keputusan untuk \"%s\"",
|
||||
"No settings match.": "Tiada tetapan sepadan.",
|
||||
"horizon.title.not_affiliated": "Tidak bergabung dengan Mojang atau Microsoft",
|
||||
"horizon.extras.header.lighting": "Pencahayaan",
|
||||
"horizon.extras.header.third_person": "Orang ketiga",
|
||||
"horizon.extras.header.particles": "Zarah",
|
||||
"horizon.extras.header.inventory": "Inventori",
|
||||
"horizon.extras.header.chat": "Sembang",
|
||||
"horizon.extras.header.multiplayer": "Berbilang pemain",
|
||||
"horizon.extras.header.sound": "Bunyi",
|
||||
"horizon.extras.header.menus": "Menu",
|
||||
"horizon.extras.fullbright": "Terang penuh",
|
||||
"horizon.extras.dynamic_lights": "Lampu dinamik",
|
||||
"horizon.extras.own_name_tag": "Tanda nama sendiri",
|
||||
"horizon.extras.hide_block_particles": "Sembunyikan zarah pecah blok",
|
||||
"horizon.extras.auto_reconnect": "Auto-sambung semula",
|
||||
"horizon.extras.ui_sound_reserve": "Simpan saluran untuk bunyi UI",
|
||||
"horizon.extras.music_page": "Halaman muzik",
|
||||
"horizon.extras.mouse_tweaks": "Kawalan Mouse Tweaks",
|
||||
"horizon.extras.mouse_tweaks_wheel": "Roda tatal menggerakkan item",
|
||||
"horizon.extras.sort": "Isih butang",
|
||||
"horizon.extras.sort_key": "Isih kunci",
|
||||
"horizon.extras.no_ai": "Tiada AI",
|
||||
"horizon.extras.agent_control": "Kawalan Agen",
|
||||
"horizon.extras.discord_presence": "Kehadiran Kaya Discord",
|
||||
"horizon.extras.chat_animation": "Sembang lancar",
|
||||
"horizon.extras.chat_indicator": "Penunjuk mesej",
|
||||
"horizon.extras.wheel_cycles_settings": "Roda tatal menukar tetapan",
|
||||
"horizon.extras.pack_browser": "Pelayar pek sumber",
|
||||
"horizon.extras.fullbright.tooltip": "Tunjukkan blok dan entiti pada cahaya penuh, walaupun di kawasan gelap.",
|
||||
"horizon.extras.dynamic_lights.tooltip": "Obor dan sumber cahaya lain yang dipegang, dijatuhkan atau dibakar menyalakan blok di sekelilingnya.",
|
||||
"horizon.extras.own_name_tag.tooltip": "Menunjukkan nama anda di atas kepala anda sebagai orang ketiga, seperti yang dilihat oleh pemain lain. Tersembunyi apabila pelayan menyembunyikan nama pasukan anda atau anda tidak kelihatan.",
|
||||
"horizon.extras.hide_block_particles.tooltip": "Menyembunyikan zarah serpihan yang pecah dari blok yang pecah dan hancur dari yang anda lombong. Zarah lain kekal.",
|
||||
"horizon.extras.auto_reconnect.tooltip": "Menyertai semula pelayan selepas sambungan terputus atau dimulakan semula, tidak sekali-kali selepas tendangan atau larangan.",
|
||||
"horizon.extras.ui_sound_reserve.tooltip": "Bunyi di dunia meninggalkan 16 daripada 247 saluran bunyi percuma, jadi banjir daripadanya (letupan besar) tidak dapat menyenyapkan klik menu.",
|
||||
"horizon.extras.music_page.tooltip": "Muzik & Bunyi mendapat halaman Muzik...: mainkan mana-mana trek terbina dalam sekarang atau matikan satu supaya permainan berhenti memilihnya. Tiada apa-apa perubahan sehingga anda mematikan trek.",
|
||||
"horizon.extras.mouse_tweaks.tooltip": "Seret kanan meletakkan satu setiap slot, seret kiri mengumpulkan item yang dipegang, Shift + seret kiri menggerakkan setiap slot.",
|
||||
"horizon.extras.mouse_tweaks_wheel.tooltip": "Bawah menghantar satu item slot ke sisi lain, atas membawa satu kembali.",
|
||||
"horizon.extras.sort.tooltip": "Isih inventori, peti, tong, peti ender dan kotak shulker dalam susunan tab kreatif, menggabungkan tindanan.",
|
||||
"horizon.extras.sort_key.tooltip": "Isih bahagian di bawah kursor. Klik, kemudian tekan kekunci; Melarikan diri melepaskannya.",
|
||||
"horizon.extras.no_ai.tooltip": "Menyembunyikan dan mematikan setiap ciri AI: kawalan ejen, horizon-ctl dan pelayan MCP. Suis pelancar juga.",
|
||||
"horizon.extras.agent_control.tooltip": "Ejen AI anda sendiri boleh memainkan permainan ini melalui horizon-ctl atau klien MCP, pada komputer ini sahaja.",
|
||||
"horizon.extras.discord_presence.tooltip": "Menunjukkan Playing Horizon pada profil Discord anda semasa Discord berjalan: menu, pemain tunggal atau berbilang pemain, dimensi dan masa dimainkan. Jangan sekali-kali nama dunia atau alamat pelayan.",
|
||||
"Calibrate...": "Kalibrasi...",
|
||||
"Calibrate Anyway...": "Kalibrasi Bagaimanapun...",
|
||||
"Use Automatic Setup": "Gunakan Persediaan Automatik",
|
||||
"Shortcut: %s": "Pintasan: %s",
|
||||
"Next": "Seterusnya",
|
||||
"HDR Calibration %s/%s: %s": "Penentukuran HDR %s/%s: %s",
|
||||
"Sets the three below full screen, one test picture at a time.": "Tetapkan tiga di bawah skrin penuh, satu gambar ujian pada satu masa.",
|
||||
"A key that opens this screen from the game. Not bound at first.": "Kunci yang membuka skrin ini daripada permainan. Tidak terikat pada mulanya.",
|
||||
"Your display didn't say how bright it gets: calibrate to set it up.": "Paparan anda tidak menyatakan kecerahannya: tentukur untuk menyediakannya.",
|
||||
"Already set up for your display. Only calibrate if HDR looks wrong.": "Sudah disediakan untuk paparan anda. Hanya menentukur jika HDR kelihatan salah.",
|
||||
"Puts Peak Brightness and Paper White back to your display's setup.": "Meletakkan Kecerahan Puncak dan Putih Kertas kembali ke tetapan paparan anda.",
|
||||
"Set up for your display. Leave on Auto unless it looks wrong.": "Sediakan untuk paparan anda. Tinggalkan Auto melainkan ia kelihatan salah.",
|
||||
"Lower it until the logo just disappears into the black.": "Turunkannya sehingga logo hilang begitu saja ke dalam hitam.",
|
||||
"Raise it until the logo just disappears into the bright square.": "Naikkannya sehingga logo itu hilang begitu saja ke petak terang.",
|
||||
"Make the card a white that's comfortable to look at for a long time, in the light you play in.": "Jadikan kad putih yang selesa untuk dilihat untuk masa yang lama, dalam cahaya yang anda mainkan.",
|
||||
"horizon.splitscreen.profiles.forget": "lupa",
|
||||
"horizon.splitscreen.profiles.create": "Buat",
|
||||
"horizon.splitscreen.profiles.you": " - awak",
|
||||
"horizon.splitscreen.profiles.forget_named": "Lupakan %s",
|
||||
"horizon.splitscreen.profiles.previous": "Sebelumnya",
|
||||
"horizon.splitscreen.profiles.next": "Seterusnya",
|
||||
"horizon.splitscreen.profiles.new_button": "Profil Baharu...",
|
||||
"horizon.splitscreen.profiles.forget_title": "Lupakan profil?",
|
||||
"horizon.splitscreen.profiles.forget_leaves": "Ia meninggalkan senarai contoh ini.",
|
||||
"horizon.splitscreen.profiles.forget_kept": "Kemajuan dan tetapan dunia disimpan.",
|
||||
"horizon.splitscreen.profiles.new_title": "Profil Baru",
|
||||
"horizon.splitscreen.profiles.name_hint": "Nama (3 hingga 16 huruf, digit, _)",
|
||||
"horizon.splitscreen.profiles.switch_title": "Tukar profil",
|
||||
"horizon.splitscreen.profiles.offline_note": "Profil luar talian tergolong dalam contoh ini",
|
||||
"horizon.splitscreen.profiles.move": "Bergerak ke tempat anda bermain",
|
||||
"horizon.splitscreen.profiles.move_place": "Bergerak ke tempat anda bermain: %s",
|
||||
"horizon.friends.title": "Bermain dengan Kawan",
|
||||
"horizon.friends.hint": "Rakan tampal kod selepas butang Rakan skrin tajuk, dalam Sambungan Terus atau pada halaman Main pelancar.",
|
||||
"horizon.friends.copied": "disalin",
|
||||
"horizon.friends.copy_code": "Salin Kod",
|
||||
"horizon.friends.stop_sharing": "Berhenti Berkongsi",
|
||||
"horizon.friends.none_yet": "Belum ada kawan di sini.",
|
||||
"horizon.friends.here_now": "Di sini sekarang: %s",
|
||||
"horizon.friends.share_intro": "Kongsi dunia ini di sebalik kod jemputan: ia dibuka kepada LAN, dan rakan di Internet menyertai kod tersebut. Tiada pelayan kami terlibat.",
|
||||
"horizon.friends.start_sharing": "Mula Berkongsi",
|
||||
"horizon.friends.troubleshooting": "Menyelesaikan masalah...",
|
||||
"horizon.friends.stopped": "Berhenti berkongsi kod jemputan.",
|
||||
"horizon.friends.short_code_changed": "Seseorang terus mencuba kod pendek yang salah, jadi ia berubah.",
|
||||
"horizon.friends.wrong_code": "Seseorang mencuba kod yang salah.",
|
||||
"horizon.friends.code_ready": "Kod jemputan anda sudah sedia: Menu Permainan, Main dengan Rakan. Salin dan hantar kepada rakan anda.",
|
||||
"horizon.friends.share_failed": "Tidak dapat berkongsi dunia: %s",
|
||||
"horizon.friends.finding_route": "Mencari cara rakan boleh menghubungi anda…",
|
||||
"horizon.osk.shift": "Beralih",
|
||||
"horizon.osk.space": "Angkasa",
|
||||
"horizon.osk.delete": "Padam",
|
||||
"horizon.osk.type": "taip",
|
||||
"horizon.osk.symbols": "Simbol",
|
||||
"horizon.osk.close": "tutup",
|
||||
"horizon.extras.chat_animation.tooltip": "Baris sembang baharu meluncur masuk dari kiri semasa ia memudar, bukannya kelihatan keseluruhan.",
|
||||
"horizon.extras.chat_indicator.tooltip": "Bar berwarna di sebelah kiri baris sembang.",
|
||||
"horizon.extras.wheel_cycles_settings.tooltip": "Roda tatal di atas butang dalam tetapan menukar nilainya, seperti dalam vanila. Mati, roda hanya menatal senarai.",
|
||||
"horizon.extras.pack_browser.tooltip": "Pilih Pek Sumber mendapat butang Tambah yang mencari Modrinth dan memasang pek ke dalam folder pek anda. Padam, permainan tidak pernah menghubungi Modrinth.",
|
||||
"horizon.extras.splitscreen.tooltip": "Dalam dunia, pengawal lain boleh menyertai sebagai pemain baharu: tekan A apabila ia bertanya, kemudian pilih profil dan tempat untuk bermain.",
|
||||
"horizon.splitscreen.setup.monitor": "Pantau %s",
|
||||
"horizon.splitscreen.setup.monitor_unknown": "sebuah monitor",
|
||||
"horizon.splitscreen.setup.window": "Tetingkap %s",
|
||||
"horizon.splitscreen.setup.new_window": "Tetingkap baharu",
|
||||
"horizon.splitscreen.setup.fill_monitor": "Isi %s",
|
||||
"horizon.splitscreen.setup.done": "Selesai",
|
||||
"horizon.splitscreen.setup.on": "hidup",
|
||||
"horizon.splitscreen.setup.off": "Mati",
|
||||
"horizon.splitscreen.setup.player": "Pemain %s",
|
||||
"horizon.splitscreen.setup.revert": "Kembalikan",
|
||||
"horizon.splitscreen.setup.apply": "Mohon",
|
||||
"horizon.splitscreen.setup.warning.empty_main": "Tiada siapa yang bermain dalam Tetingkap 1: ia bersembunyi",
|
||||
"horizon.splitscreen.setup.warning.empty_close": "Tiada siapa yang bermain dalam Tetingkap %s: ia ditutup pada Apply",
|
||||
"horizon.splitscreen.setup.warning.empty_new": "Tiada siapa yang bermain dalam Tetingkap %s: ia tidak akan dibuka",
|
||||
"horizon.splitscreen.setup.warning.on_main": "Tetingkap %s mengisi monitor Tetingkap 1: pemainnya bermain dalam Tetingkap 1",
|
||||
"horizon.splitscreen.setup.warning.unplugged": "Monitor Window %s tidak disambungkan: pemainnya bermain dalam Window 1",
|
||||
"horizon.splitscreen.setup.status.off": "Splitscreen dimatikan.",
|
||||
"horizon.splitscreen.setup.status.enable_hint": "Hidupkannya, kemudian tekan butang pada pengawal lain di dunia.",
|
||||
"horizon.splitscreen.setup.status.join_hint": "Tekan A untuk menyertai dan memilih profil.",
|
||||
"horizon.splitscreen.setup.status.idle": "Splitscreen melahu",
|
||||
"horizon.splitscreen.setup.status.alone": "Tiada pemain tempatan lain.",
|
||||
"horizon.splitscreen.setup.status.solo_controls": "Kawalan solo dan maklum balas pengawal tidak berubah.",
|
||||
"horizon.splitscreen.setup.window_empty": "Tetingkap %s: kosong",
|
||||
"horizon.splitscreen.setup.note.select": "Klik pemain, atau seret ke tetingkap atau monitor.",
|
||||
"horizon.splitscreen.setup.note.apply": "Mohon untuk bermain dengan cara ini, Kembali ke buat asal.",
|
||||
"horizon.splitscreen.setup.note.place": "Di manakah %s harus bermain?",
|
||||
"horizon.splitscreen.setup.this_player": "pemain ini",
|
||||
"horizon.splitscreen.setup.switch_disabled": "Splitscreen dimatikan sebaik sahaja yang lain keluar (menu jeda mereka).",
|
||||
"horizon.splitscreen.setup.window_place": "Tetingkap %s (%s daripada %s)",
|
||||
"horizon.splitscreen.setup.names": "Nama",
|
||||
"horizon.splitscreen.setup.identify": "Kenal pasti",
|
||||
"horizon.splitscreen.setup.layout.two": "2 perkongsian: %s",
|
||||
"horizon.splitscreen.setup.layout.three": "3 perkongsian: %s",
|
||||
"horizon.splitscreen.setup.layout.two.1": "sebelah menyebelah",
|
||||
"horizon.splitscreen.setup.layout.two.2": "Atas dan bawah",
|
||||
"horizon.splitscreen.setup.layout.three.0": "Satu lebar di atas",
|
||||
"horizon.splitscreen.setup.layout.three.1": "Satu tinggi di sebelah kiri",
|
||||
"horizon.splitscreen.setup.layout.three.2": "sebelah menyebelah",
|
||||
"horizon.splitscreen.setup.help.player": "Klik atau seret %s untuk mengalihkannya.",
|
||||
"horizon.splitscreen.setup.help.layout_auto": "%s (bersebelahan apabila tingkap lebar). Tekan untuk menukar.",
|
||||
"horizon.splitscreen.setup.help.layout": "%s. Tekan untuk menukar.",
|
||||
"horizon.splitscreen.setup.help.switch": "Skrin pisah untuk komputer ini, hidup atau mati.",
|
||||
"horizon.splitscreen.setup.help.identify": "Pandangan setiap pemain menunjukkan tetingkap mana ia berada.",
|
||||
"horizon.splitscreen.setup.help.names": "Nama setiap pemain di sudut pandangan mereka.",
|
||||
"horizon.splitscreen.setup.help.revert": "Buat asal perubahan yang belum digunakan lagi.",
|
||||
"horizon.splitscreen.setup.help.apply": "Mainkan cara yang ditunjukkan oleh peta.",
|
||||
"horizon.splitscreen.setup.help.unchanged": "Tiada apa yang berubah lagi.",
|
||||
"horizon.splitscreen.setup.give_up_pad": "Pad Berputus asa",
|
||||
"horizon.splitscreen.prompt.controller_connected": "Pengawal disambungkan",
|
||||
"horizon.splitscreen.prompt.controller_disconnected": "Pengawal terputus sambungan",
|
||||
"horizon.splitscreen.prompt.controller_disconnected.hint": "Sambung semula atau tekan butang pada butang lain",
|
||||
"horizon.splitscreen.prompt.join.one": "%s mahu menyertai",
|
||||
"horizon.splitscreen.prompt.join.many": "%s pengawal mahu menyertai",
|
||||
"horizon.splitscreen.prompt.join.yes": "Sertai",
|
||||
"horizon.splitscreen.prompt.join.as_p1": "Bermain sebagai P1",
|
||||
"horizon.splitscreen.prompt.join.no": "Tidak",
|
||||
"horizon.splitscreen.prompt.lost": "%s: pengawal diputuskan sambungan",
|
||||
"horizon.splitscreen.prompt.lost.use_another": "Guna yang lain",
|
||||
"horizon.splitscreen.prompt.lost.leave": "cuti",
|
||||
"horizon.splitscreen.setup.help.give_up_pad": "Pengawal anda berhenti memandu anda dan ditawarkan untuk menyertai (A).",
|
||||
"horizon.splitscreen.setup.note.held_at": "%s hingga %s: A menjatuhkannya di sini, B meletakkannya semula.",
|
||||
"horizon.splitscreen.setup.note.held": "%s diambil: kiri/kanan memilih di mana, A menjatuhkan, B meletakkannya semula.",
|
||||
"Hides models behind opaque blocks. Async checks off-thread; entities tick.": "Menyembunyikan model di sebalik blok legap. Async menyemak off-thread; tandakan entiti.",
|
||||
"Block Entities": "Sekat Entiti",
|
||||
"Shulker Boxes": "Kotak Shulker",
|
||||
"Reuses settled boxes; lid movement stays animated.": "Menggunakan semula kotak yang telah diselesaikan; pergerakan tudung kekal animasi.",
|
||||
"Signs": "Tanda-tanda",
|
||||
"Reuses sign text until text, light, or font changes.": "Menggunakan semula teks tanda sehingga teks, cahaya atau fon berubah.",
|
||||
"Decorated Pots": "Periuk Berhias",
|
||||
"Reuses still pots; break wobble and sherd changes redraw.": "Menggunakan semula periuk pegun; pecah goyangan dan serpihan perubahan lukis semula.",
|
||||
"Bells": "loceng",
|
||||
"Reuses still bells; ringing stays animated.": "Menggunakan semula loceng pegun; deringan kekal animasi.",
|
||||
"Chests": "dada",
|
||||
"Reuses closed chests; moving lids stay animated.": "Menggunakan semula peti tertutup; tudung bergerak kekal animasi.",
|
||||
"Banners": "Sepanduk",
|
||||
"Reuses poles; flags and pattern layers still update.": "Menggunakan semula tiang; bendera dan lapisan corak masih dikemas kini.",
|
||||
"Copper Golem Statues": "Patung Golem Tembaga",
|
||||
"Reuses statue geometry until its block state changes.": "Menggunakan semula geometri patung sehingga keadaan bloknya berubah.",
|
||||
"Leaf Culling": "Pemotongan Daun",
|
||||
"Every leaf face. Vanilla's fancy leaves.": "Setiap muka daun. Daun vanila yang mewah.",
|
||||
"Distant Plant Dither": "Dither Tumbuhan Jauh",
|
||||
"Keeps fine plants in high-res packs from fading far away.": "Mengekalkan tumbuhan halus dalam pek resolusi tinggi daripada pudar jauh.",
|
||||
"Screenshot Quality": "Kualiti Tangkapan Skrin",
|
||||
"F2 screenshots at this many times the game's resolution. Higher takes longer.": "Tangkapan skrin F2 pada ini berkali-kali resolusi permainan. Lebih tinggi mengambil masa lebih lama.",
|
||||
"Frame Generation": "Penjanaan Bingkai",
|
||||
"Shows a made-up frame between each two real ones: smoother, a little more lag.": "Menunjukkan bingkai yang dibuat antara setiap dua bingkai sebenar: lebih lancar, sedikit ketinggalan.",
|
||||
"Shadow Cache": "Cache Bayangan",
|
||||
"Reuses the pack shadow map when sun, view and world match. Off by default.": "Menggunakan semula peta bayangan pek apabila matahari, paparan dan dunia sepadan. Mati secara lalai.",
|
||||
"Find BlueMap": "Cari BlueMap",
|
||||
"On servers, finds their BlueMap web map for far terrain. Next join.": "Pada pelayan, temui peta web BlueMap mereka untuk rupa bumi yang jauh. Sertai seterusnya.",
|
||||
"BlueMap Radius": "Jejari BlueMap",
|
||||
"How far around you BlueMap tiles are downloaded. Next join.": "Sejauh mana jubin BlueMap di sekeliling anda dimuat turun. Sertai seterusnya.",
|
||||
"Synchronous": "segerak",
|
||||
"Asynchronous": "Tak segerak",
|
||||
"Solid": "Padat",
|
||||
"Solid Aggressive": "Pepejal Agresif",
|
||||
"Hollow": "berongga",
|
||||
"Leaves fully inside a canopy draw solid: fewer see-through layers.": "Daun sepenuhnya di dalam kanopi menarik pepejal: lebih sedikit lapisan tembus pandang.",
|
||||
"Leaves with one open side draw solid too: faster, chunkier edges.": "Daun dengan satu sisi terbuka juga menarik padat: lebih cepat, tepi lebih chunkier.",
|
||||
"Drops faces between leaves: faster, but gaps look through.": "Menjatuhkan muka antara daun: lebih cepat, tetapi celah melihat melalui.",
|
||||
"Hotbar: Previous Slot": "Hotbar: Slot Sebelumnya",
|
||||
"Hotbar: Next Slot": "Hotbar: Slot Seterusnya",
|
||||
"horizon.agent.connected.one": "Disambungkan: 1 sambungan ejen",
|
||||
"horizon.agent.connected.many": "Disambungkan: %s sambungan ejen",
|
||||
"horizon.agent.connected.one_ago": "Disambungkan: 1 sambungan ejen, arahan terakhir %s s lalu",
|
||||
"horizon.agent.connected.many_ago": "Disambungkan: %s sambungan ejen, arahan terakhir %s s lalu",
|
||||
"horizon.agent.waiting": "Menunggu ejen.",
|
||||
"horizon.agent.off": "Mati: ejen tidak dapat mencapai permainan ini.",
|
||||
"horizon.agent.session_opened": "Dibuka untuk sesi ini oleh program yang memulakan permainan.",
|
||||
"horizon.agent.socket": "Soket: %s (salin butiran untuk laluan penuhnya)",
|
||||
"horizon.agent.local_only": "Setempat sahaja: ejen pada komputer ini, bukan rangkaian.",
|
||||
"Hides models behind opaque blocks. Entities update. Off with custom packs.": "Menyembunyikan model di sebalik blok legap. Kemas kini entiti. Dimatikan dengan pek tersuai.",
|
||||
"horizon.extras.repro_keys": "Merakam pintasan",
|
||||
"horizon.extras.repro_keys.tooltip": "F3+R memulakan atau menghentikan rakaman repro dan F3+E menulis berkasnya. Mati secara lalai: rakaman menyalin dunia.",
|
||||
"horizon.agent.record_session": "Mulakan Sesi Rakaman",
|
||||
"horizon.agent.record_stop": "Hentikan Sesi Rakaman",
|
||||
"horizon.agent.export_repro": "Eksport Himpunan Repro",
|
||||
"horizon.repro.started": "Rakaman dimulakan; F3+R menghentikannya dan menulis berkas.",
|
||||
"horizon.repro.stopped": "Rakaman dihentikan: %s",
|
||||
"horizon.repro.bundle": "Himpunan semula: %s",
|
||||
"horizon.repro.no_recording": "Tiada rakaman untuk dieksport lagi.",
|
||||
"horizon.repro.replay_started": "Main semula bermula: %s",
|
||||
"horizon.pack.addInfo": "Tambahkan pek sumber daripada Modrinth",
|
||||
"horizon.pack.addWorking": "Bertanya kepada Modrinth...",
|
||||
"horizon.pack.addNone": "Tiada pek sumber ditemui",
|
||||
"horizon.pack.addTitle": "Tambah Pek Sumber",
|
||||
"horizon.pack.install": "Pasang",
|
||||
"horizon.pack.installing": "Memasang",
|
||||
"horizon.pack.installed": "Dipasang",
|
||||
"horizon.pack.search": "Cari",
|
||||
"horizon.pack.searchHint": "Cari Modrinth...",
|
||||
"horizon.pack.filters": "Penapis",
|
||||
"horizon.pack.filter.realistic": "Realistik",
|
||||
"horizon.pack.filter.simplistic": "Simplistik",
|
||||
"horizon.pack.filter.vanillaLike": "macam vanila",
|
||||
"horizon.pack.addFailed": "Pek tidak dapat ditambahkan: %s",
|
||||
"horizon.extras.header.cosmetics": "Kosmetik",
|
||||
"horizon.extras.cosmetics_mine": "kosmetik saya",
|
||||
"horizon.extras.cosmetics_mine.tooltip": "Tersembunyi: setiap pemain Horizon melihat anda tanpa kosmetik anda, termasuk anda. Suis yang sama seperti Almari Pakaian pelancar.",
|
||||
"horizon.extras.cosmetics_others": "Kosmetik pemain lain",
|
||||
"horizon.extras.cosmetics_others.tooltip": "Perkara yang dipakai oleh pemain Horizon lain: segala-galanya, hanya gaya tanda nama mereka, atau tiada apa-apa. Tersembunyi, permainan tidak pernah bertanya apa yang mereka pakai.",
|
||||
"horizon.extras.cosmetics_auras": "Aura dan jejak orang lain",
|
||||
"horizon.extras.cosmetics_auras.tooltip": "Aura dan jejak yang dipakai pemain lain. Mati secara lalai.",
|
||||
"horizon.extras.cosmetics.shown": "Ditunjukkan",
|
||||
"horizon.extras.cosmetics.hidden": "Tersembunyi",
|
||||
"horizon.extras.cosmetics.name_tags": "Tanda nama sahaja"
|
||||
}
|
||||
@@ -0,0 +1,442 @@
|
||||
{
|
||||
"horizon.options.controller": "Kontrollur",
|
||||
"horizon.options.three_d_skin_layers": "Saffi tas-skin 3D",
|
||||
"horizon.options.vibration": "Vibrazzjoni",
|
||||
"horizon.options.adaptive_triggers": "Triggers Adattivi",
|
||||
"horizon.options.look_sensitivity": "Sensittività tal-kamera",
|
||||
"horizon.options.invert_x": "Kamera X maqluba",
|
||||
"horizon.options.invert_y": "Kamera Y maqluba",
|
||||
"horizon.options.sneak_button": "Buttuna tat-tbaxxija",
|
||||
"horizon.options.move_deadzone": "Deadzone tal-moviment",
|
||||
"horizon.options.look_deadzone": "Deadzone tal-kamera",
|
||||
"horizon.options.button_glyphs": "Buttuni Glifi",
|
||||
"horizon.options.menu_navigation": "Navigazzjoni fil-menu",
|
||||
"horizon.options.on_screen_keyboard": "Tastiera fuq l-Iskrin",
|
||||
"horizon.options.chat_delay": "Chat Dewmien",
|
||||
"horizon.options.lightbar.health": "Saħħa",
|
||||
"horizon.options.lightbar.dimension": "Dimensjoni",
|
||||
"horizon.options.menu_focus": "Iffoka",
|
||||
"horizon.options.unavailable": "Din il-karatteristika għadha mhix disponibbli fi Horizon.",
|
||||
"horizon.options.search": "Fittex settings...",
|
||||
"horizon.pages.shader_packs": "Pakketti Shader",
|
||||
"horizon.pages.shader_options": "Għażliet Shader",
|
||||
"horizon.pages.controller": "Settings tal-Kontrollur",
|
||||
"horizon.pages.controller_binds": "Kontrollur Jingħaqad",
|
||||
"horizon.pages.agent": "Aġent AI",
|
||||
"horizon.split.leave": "Ħalli",
|
||||
"horizon.pages.split_profiles": "Min qed jilgħab?",
|
||||
"horizon.pages.music": "Mużika",
|
||||
"horizon.pages.music.creative": "Kreattiv",
|
||||
"horizon.pages.music.underwater": "Taħt l-ilma",
|
||||
"horizon.pages.music.end": "It-Tmiem",
|
||||
"horizon.pages.music.credits": "Krediti",
|
||||
"horizon.pages.music.overworld_biomes": "Bijomi tad-dinja kollha",
|
||||
"horizon.pages.music.nether_biomes": "bijomi ta' taħt",
|
||||
"horizon.pages.music.end_biomes": "Tmiem il-bijomi",
|
||||
"horizon.pages.music.other": "Mużika oħra",
|
||||
"horizon.pages.music.empty": "Ebda binarji tal-mużika: il-ħsejjes tal-logħba mhumiex mgħobbija.",
|
||||
"horizon.pages.music.tooltip": "Il-binarji integrati, skont is-sitwazzjoni: ilgħab wieħed issa, jew itfi kwalunkwe sabiex il-logħba tieqaf tiġborha.",
|
||||
"horizon.pages.settings.tooltip": "Is-settings ta' Horizon stess: grafika, kontrolluri, ekstras u mods.",
|
||||
"horizon.pages.graphics.tooltip": "Grafika, sempliċiment: kull setting jgħid dak li jiswa.",
|
||||
"horizon.pages.graphics_advanced.tooltip": "Kull setting tal-grafika, Horizon's inklużi, b'dak li jiswa kull wieħed.",
|
||||
"horizon.pages.controller.tooltip": "Kontrolluri: buttuni, bsaten, vibrazzjoni u navigazzjoni tal-menu tagħhom.",
|
||||
"horizon.pages.extras.tooltip": "Żidiet fakultattivi, kollha mitfija awtomatikament: il-logħba tibqa 'vanilla sakemm tixgħel waħda.",
|
||||
"horizon.pages.agent.tooltip": "Ħalli l-aġent AI tiegħek jilgħab: klijenti horizon-ctl u MCP fuq dan il-kompjuter.",
|
||||
"horizon.pages.split_profiles.tooltip": "Min jilgħab: profil miżmum f'dan il-folder tal-logħob.",
|
||||
"horizon.pages.split_setup.tooltip": "It-twieqi u l-moniters, u min jilgħab fejn.",
|
||||
"horizon.pages.shader_packs.tooltip": "Pakketti shader mill-folder shaderpacks: Horizon stess u dawk fil-format shaders/. Wieħed imexxi kull darba.",
|
||||
"horizon.pages.mods.tooltip": "Mods magħmula għal Horizon, mill-folder horizon-mods. Kull wieħed jimxi f'kaxxa tar-ramel u jibqa' mitfi sakemm tixgħelha.",
|
||||
"horizon.pages.open.graphics": "Grafika...",
|
||||
"horizon.pages.open.graphics_advanced": "Grafika Avvanzata...",
|
||||
"horizon.pages.open.shader_packs": "Pakketti Shader...",
|
||||
"horizon.pages.open.controller": "Settings tal-Kontrollur...",
|
||||
"horizon.pages.open.agent": "Aġent AI...",
|
||||
"horizon.pages.open.horizon_graphics": "Horizon Grafika...",
|
||||
"horizon.pages.open.controller_binds": "Il-Kontrollur Jingħaqad...",
|
||||
"horizon.pages.open.music": "Mużika...",
|
||||
"horizon.mods.empty": "Ebda mods: poġġi fajls .hmod fil-folder horizon-mods",
|
||||
"horizon.mods.stopped": " (Waqqfet)",
|
||||
"horizon.mods.not_built": " (Mhux mibnija)",
|
||||
"horizon.mods.in_world": " (ħalli d-dinja tinbidel)",
|
||||
"horizon.mods.open_folder": "Iftaħ Mod Folder",
|
||||
"horizon.shader_packs.empty": "Ebda pakketti shader: poġġihom fil-folder shaderpacks",
|
||||
"horizon.shader_options.open": "Għażliet ta' Shader...",
|
||||
"horizon.shader_options.profile": "Profil",
|
||||
"horizon.shader_options.loading": "Qari tal-għażliet tal-pakkett tax-shader...",
|
||||
"horizon.agent.copy_details": "Ikkopja Dettalji tal-Konnessjoni",
|
||||
"horizon.multiplayer.join": "Ingħaqad",
|
||||
"horizon.multiplayer.cancel_reconnecting": "Ikkanċella l-Konnessjoni mill-ġdid",
|
||||
"horizon.multiplayer.join_friend": "Ingħaqad ma' Ħabib",
|
||||
"horizon.multiplayer.invite_code": "Stieden Kodiċi",
|
||||
"horizon.multiplayer.relay": "Relay (mhux obbligatorju)",
|
||||
"Preset": "Issettjati minn qabel",
|
||||
"LOD Distance": "LOD Distanza",
|
||||
"Far Detail": "Imbiegħed Dettall",
|
||||
"Cave Culling": "Qatla tal-Għar",
|
||||
"Entity Culling": "Qatla ta' Entità",
|
||||
"Chunk Updates": "Aġġornamenti tal-biċċiet",
|
||||
"Sky": "Sema",
|
||||
"Fog": "Ċpar",
|
||||
"Weather": "Temp",
|
||||
"Animated Textures": "Textures Animati",
|
||||
"Present Mode": "Modalità Preżenti",
|
||||
"Frame Pacing": "Qafas Pacing",
|
||||
"Worker Threads": "Ħjut tal-Ħaddiem",
|
||||
"Resolution Scale": "Skala ta' Riżoluzzjoni",
|
||||
"Peak Brightness": "L-ogħla luminożità",
|
||||
"Black Level": "Livell Iswed",
|
||||
"UI Brightness": "Luminożità UI",
|
||||
"Battery Mode": "Modalità tal-batterija",
|
||||
"Graphics API": "Grafika API",
|
||||
"Translucent Batching": "Batching trasluċidu",
|
||||
"Performance Overlay": "Prestazzjoni Overlay",
|
||||
"Full Detail Distance": "Dettal Sħiħ Distanza",
|
||||
"On": "Fuq",
|
||||
"Off": "Mitfi",
|
||||
"Unlimited": "Illimitat",
|
||||
"Performance": "Prestazzjoni",
|
||||
"Balanced": "Ibbilanċjat",
|
||||
"Quality": "Kwalità",
|
||||
"Ultra Performance": "Prestazzjoni Ultra",
|
||||
"Native": "Nattiv",
|
||||
"Full": "Sħiħ",
|
||||
"Reduced": "Mnaqqsa",
|
||||
"Efficient": "Effiċjenti",
|
||||
"Precise": "Preċiżi",
|
||||
"Auto (VSync)": "Awtomatiku (VSync)",
|
||||
"Mailbox": "Kaxxa tal-posta",
|
||||
"Immediate": "Immedjata",
|
||||
"FPS and Graph": "FPS u Graph",
|
||||
"No cost": "Ebda spiża",
|
||||
"Low cost": "Spiża baxxa",
|
||||
"Medium cost": "Spiża medja",
|
||||
"High cost": "Spiża għolja",
|
||||
"Saves time": "Jiffranka ħin",
|
||||
"Graphics": "Grafika",
|
||||
"Done": "Magħmul",
|
||||
"This feature is not yet available in Horizon.": "Din il-karatteristika għadha mhix disponibbli fi Horizon.",
|
||||
"Your display or system doesn't offer HDR output.": "Il-wirja jew is-sistema tiegħek ma toffrix output HDR.",
|
||||
"Turn HDR on to use it.": "Ixgħel l-HDR biex tużah.",
|
||||
"Your GPU or graphics API doesn't support it.": "Il-GPU jew l-API tal-grafika tiegħek ma jappoġġjawhx.",
|
||||
"%s chunks": "%s biċċiet",
|
||||
"%s per frame": "%s għal kull qafas",
|
||||
"%s MiB/frame": "%s MiB/frejm",
|
||||
"%s KiB/frame": "%s KiB/frejm",
|
||||
"Auto (%s)": "Awtomatiku (%s)",
|
||||
"Full-detail terrain range. LOD Distance can extend local worlds farther.": "Firxa tat-terren b'dettall sħiħ. LOD Distanza tista' testendi dinjiet lokali aktar 'il bogħod.",
|
||||
"Coarse distant terrain in local worlds. Integrated GPUs stop at 128 chunks.": "Terren imbiegħed oħxon fid-dinjiet lokali. Il-GPUs integrati jieqfu f'128 biċċa.",
|
||||
"Reduced draws far terrain coarser: faster on this integrated GPU.": "Jiġbed imnaqqas art aktar oħxon: aktar mgħaġġel fuq din il-GPU integrata.",
|
||||
"Reduced draws far terrain coarser, for GPUs it slows down.": "Jiġbed imnaqqas art aktar oħxon, għall-GPUs jonqos.",
|
||||
"Field of view. Wider shows more terrain at once.": "Qasam tal-vista. Wiesgħa turi aktar terren f'daqqa.",
|
||||
"Caps frames per second; a cap saves power and heat.": "Tappijiet frejms kull sekonda; għatu jiffranka l-enerġija u s-sħana.",
|
||||
"Waits for the display's refresh: no tearing, a little latency.": "Tistenna l-aġġornament tal-wiri: l-ebda tiċrit, ftit latenza.",
|
||||
"Size of menus and the HUD.": "Daqs tal-menus u l-HUD.",
|
||||
"Sets the options below together. Changing one makes it Custom.": "Issettja l-għażliet hawn taħt flimkien. Nibdlu wieħed jagħmilha Custom.",
|
||||
"Lava, fire and sunlight shine brighter than white. Needs an HDR display.": "Il-lava, in-nar u d-dawl tax-xemx jiddi isbaħ mill-abjad. Jeħtieġ wirja HDR.",
|
||||
"Your display's darkest black. 0 for OLED; LCDs glow a little.": "L-aktar iswed skur tal-wiri tiegħek. 0 għal OLED; LCDs jiddu ftit.",
|
||||
"How bright highlights get. Auto: the peak your system reports.": "Kif jleqqu l-punti ewlenin. Auto: il-quċċata tirrapporta s-sistema tiegħek.",
|
||||
"How bright white paper and menus look. Auto: your desktop's white.": "Kif jidhru karta bajda qawwija u menus. Auto: id-desktop tiegħek huwa abjad.",
|
||||
"How bright the HUD and menus are, against paper white.": "Kemm huma jleqqu l-HUD u l-menus, kontra l-bajda tal-karta.",
|
||||
"How far mobs, crops and machines keep working. CPU time.": "Kemm ikomplu jaħdmu mobs, għelejjel u magni. Ħin tas-CPU.",
|
||||
"How far away mobs and items are drawn, as a share of normal.": "Kemm il-bogħod jinġibdu mobs u oġġetti, bħala sehem tan-normal.",
|
||||
"Skips terrain hidden behind closed sections. Off costs a lot.": "Taqbeż it-terren moħbi wara sezzjonijiet magħluqa. Off jiswa ħafna.",
|
||||
"Hides entities behind opaque blocks.": "Jaħbi entitajiet wara blokki opaki.",
|
||||
"No entity occlusion culling.": "L-ebda qtil ta' okklużjoni ta' entità.",
|
||||
"CPU occlusion test runs this frame.": "It-test tal-okklużjoni tas-CPU imexxi dan il-qafas.",
|
||||
"Occlusion checks run on a worker thread.": "Il-kontrolli tal-okklużjoni jimxu fuq ħajt tal-ħaddiem.",
|
||||
"Meshed sections uploaded per frame. Lower is smoother while loading.": "Sezzjonijiet tal-malji mtella' għal kull qafas. Lower huwa aktar lixx waqt it-tagħbija.",
|
||||
"Soft shadows in corners. Costs chunk building time only.": "Dellijiet artab fil-kantunieri. Spejjeż biċċa ħin tal-bini biss.",
|
||||
"Smaller copies of block textures for distant terrain: less shimmer.": "Kopji iżgħar ta 'tessuti tal-blokki għal terren imbiegħed: inqas shimmer.",
|
||||
"Blends grass and water colours across biomes when building chunks.": "Tħallat kuluri tal-ħaxix u tal-ilma madwar il-bijomi meta tibni biċċiet.",
|
||||
"Cloud layer: off, flat (fast) or 3D (fancy).": "Saff tas-sħab: mitfi, ċatt (veloċi) jew 3D (fancy).",
|
||||
"How far clouds reach, in chunks.": "Kemm jasal is-sħab, f’biċċiet.",
|
||||
"Draws the sky, sun, moon and stars.": "Jiġbed is-sema, ix-xemx, il-qamar u l-kwiekeb.",
|
||||
"Distance fog. Off shows the edge of the loaded world.": "Ċpar tad-distanza. Off juri t-tarf tad-dinja mgħobbija.",
|
||||
"Draws rain and snow.": "Jiġbed ix-xita u l-borra.",
|
||||
"How far rain and snow fall around you.": "Kemm niżlu xita u borra madwarek.",
|
||||
"How many particles effects spawn.": "Kemm ibidu l-effetti tal-partiċelli.",
|
||||
"Round shadows under mobs and items.": "Tond dellijiet taħt mobs u oġġetti.",
|
||||
"Leaves with see-through gaps. Off draws them solid.": "Weraq b'lakuni see-through. Off jiġbedhom solidi.",
|
||||
"Sorts water and glass more exactly behind each other.": "Issortja l-ilma u l-ħġieġ aktar eżatt wara xulxin.",
|
||||
"Which chunk rebuilds wait for the frame: none, nearby or yours.": "Liema biċċa tibni mill-ġdid stenna l-qafas: xejn, fil-qrib jew tiegħek.",
|
||||
"Animates water, lava, fire and other moving textures.": "Janima l-ilma, il-lava, in-nar u nisġa oħra li jiċċaqalqu.",
|
||||
"World pixels per screen pixel. Below 100% is faster on the GPU.": "Pixels tad-dinja għal kull pixel tal-iskrin. Taħt 100% huwa aktar mgħaġġel fuq il-GPU.",
|
||||
"Smooths jagged edges. FXAA: softer. TAA: smoothest, moving things may trail.": "Jillixxa truf imqaxxra. FXAA: aktar artab. TAA: l-aktar bla xkiel, l-affarijiet li jiċċaqilqu jistgħu jimxu.",
|
||||
"Renders the world smaller and rebuilds it with TAA. Faster, softer.": "Jagħmel id-dinja iżgħar u jibniha mill-ġdid bit-TAA. Aktar mgħaġġel, aktar artab.",
|
||||
"HDR output on an HDR display: lava, fire and sunlight shine brighter.": "Output HDR fuq display HDR: il-lava, in-nar u d-dawl tax-xemx jiddi aktar.",
|
||||
"How frames reach the screen while VSync is off.": "Kif il-frejms jilħqu l-iskrin waqt li VSync ikun mitfi.",
|
||||
"Efficient sleeps until the next frame; Precise spins, like vanilla.": "Irqad effiċjenti sal-qafas li jmiss; Spins preċiżi, bħall-vanilla.",
|
||||
"Fills the screen (borderless).": "Imla l-iskrin (bla fruntieri).",
|
||||
"Brightens dark places.": "Jdawwal postijiet mudlama.",
|
||||
"Lowers the frame rate when minimised, or idle too.": "Tbaxxi r-rata tal-frejms meta tkun minimizzata, jew idle wkoll.",
|
||||
"Sways the view while walking.": "Tbandal il-veduta waqt il-mixi.",
|
||||
"Fades newly loaded chunks in.": "Tgħib biċċiet li għadhom kif ġew mgħobbija.",
|
||||
"Darkens the screen's edges.": "Jiskura t-truf tal-iskrin.",
|
||||
"Shows when the world saves.": "Juri meta d-dinja ssalva.",
|
||||
"Shows attack cooldown.": "Juri t-tkessiħ tal-attakk.",
|
||||
"60 FPS cap (30 in menus or unfocused), half the workers: less power.": "Kap ta '60 FPS (30 fil-menus jew mhux iffukat), nofs il-ħaddiema: inqas enerġija.",
|
||||
"Threads that generate, light and mesh chunks. Next start.": "Ħjut li jiġġeneraw, ħfief u biċċiet tal-malji. Ibda li jmiss.",
|
||||
"Vulkan, then DirectX 12 (Windows) or OpenGL (Linux) where it fails. Next start.": "Vulkan, imbagħad DirectX 12 (Windows) jew OpenGL (Linux) fejn ifalli. Ibda li jmiss.",
|
||||
"Water and glass in one buffer: fewer draw calls, a bit more VRAM. Next start.": "Ilma u ħġieġ f'buffer wieħed: inqas sejħiet ta 'ġibda, ftit aktar VRAM. Ibda li jmiss.",
|
||||
"Mesh data sent to the GPU per frame. Lower is smoother while loading.": "Dejta tal-malji mibgħuta lill-GPU għal kull qafas. Lower huwa aktar lixx waqt it-tagħbija.",
|
||||
"Frame rate and frame times over the game, with a graph.": "Ir-rata tal-qafas u l-ħinijiet tal-qafas fuq il-logħba, b'graff.",
|
||||
"horizon.multiplayer.finding_friend": "Sib id-dinja ta' ħabib tiegħek...",
|
||||
"horizon.multiplayer.not_signed_in": "Dan is-server jinsab fil-modalità online. Idħol bil-kont Microsoft tiegħek fil-lanċjar Horizon biex tingħaqad miegħu.",
|
||||
"horizon.multiplayer.invalid_address": "Indirizz tas-server mhux validu: %s",
|
||||
"horizon.multiplayer.connected_friend_direct": "Konnessi direttament mal-ħabib tiegħek...",
|
||||
"horizon.multiplayer.connected_friend_relay": "Konness mal-ħabib tiegħek permezz tar-relay...",
|
||||
"General": "Ġenerali",
|
||||
"Advanced": "Avvanzat",
|
||||
"Undo": "Ħoll",
|
||||
"Search options": "Għażliet ta 'tfittxija",
|
||||
"Distance": "Distanza",
|
||||
"Display": "Wiri",
|
||||
"Sky and weather": "Sema u temp",
|
||||
"Lighting and entities": "Dawl u entitajiet",
|
||||
"Image": "Immaġni",
|
||||
"Chunk loading": "Tagħbija tal-biċċiet",
|
||||
"Culling": "Qatla",
|
||||
"Power": "Qawwa",
|
||||
"Frames": "Gwarniċi",
|
||||
"Brightness": "Luminożità",
|
||||
"How far you see, the window and the HUD.": "Kemm tara, it-tieqa u l-HUD.",
|
||||
"The sky and weather, lighting, textures and the image.": "Is-sema u t-temp, dawl, nisġa u l-immaġni.",
|
||||
"Chunk loading, culling and power use.": "Tagħbija tal-biċċiet, qtil u użu tal-enerġija.",
|
||||
"How frames reach the screen, and the performance overlay.": "Kif frejms jilħqu l-iskrin, u l-prestazzjoni overlay.",
|
||||
"Brighter-than-white output on an HDR display.": "Output isbaħ minn abjad fuq display HDR.",
|
||||
"Results for \"%s\"": "Riżultati għal \"%s\"",
|
||||
"No settings match.": "L-ebda settings ma jaqblu.",
|
||||
"horizon.title.not_affiliated": "Mhux affiljat ma' Mojang jew Microsoft",
|
||||
"horizon.extras.header.lighting": "Dawl",
|
||||
"horizon.extras.header.third_person": "It-tielet persuna",
|
||||
"horizon.extras.header.particles": "Partiċelli",
|
||||
"horizon.extras.header.inventory": "Inventarju",
|
||||
"horizon.extras.header.sound": "Ħoss",
|
||||
"horizon.extras.dynamic_lights": "Dwal dinamiċi",
|
||||
"horizon.extras.own_name_tag": "Tag tal-isem proprju",
|
||||
"horizon.extras.hide_block_particles": "Aħbi partiċelli block-break",
|
||||
"horizon.extras.auto_reconnect": "Ikkonnettja mill-ġdid awtomatikament",
|
||||
"horizon.extras.ui_sound_reserve": "Żomm kanali għall-ħsejjes UI",
|
||||
"horizon.extras.music_page": "Paġna tal-mużika",
|
||||
"horizon.extras.mouse_tweaks": "Kontrolli tat-tweaks tal-ġurdien",
|
||||
"horizon.extras.mouse_tweaks_wheel": "Scroll wheel iċċaqlaq oġġetti",
|
||||
"horizon.extras.sort": "Issortja buttuni",
|
||||
"horizon.extras.sort_key": "Ċavetta Sort",
|
||||
"horizon.extras.no_ai": "L-ebda AI",
|
||||
"horizon.extras.agent_control": "Kontroll tal-Aġent",
|
||||
"horizon.extras.discord_presence": "Discord Preżenza Sinjuri",
|
||||
"horizon.extras.chat_animation": "Chat bla xkiel",
|
||||
"horizon.extras.chat_indicator": "Indikatur tal-messaġġ",
|
||||
"horizon.extras.wheel_cycles_settings": "Iscroll wheel tibdel is-settings",
|
||||
"horizon.extras.pack_browser": "Browser tal-pakkett tar-riżorsi",
|
||||
"horizon.extras.fullbright.tooltip": "Uri blokki u entitajiet f'dawl sħiħ, anke f'żoni mudlama.",
|
||||
"horizon.extras.dynamic_lights.tooltip": "Torċi u sorsi oħra tad-dawl miżmuma, waqgħu jew fuq nar jixegħlu l-blokki ta 'madwarhom.",
|
||||
"horizon.extras.own_name_tag.tooltip": "Juri ismek fuq rasek fit-tielet persuna, kif jarawh plejers oħra. Moħbi meta s-server jaħbi l-ismijiet tat-tim tiegħek jew int inviżibbli.",
|
||||
"horizon.extras.hide_block_particles.tooltip": "Jaħbi l-partiċelli tad-debris li jinfaqgħu minn blokka miksura u jitfarrku minn dak li inti minjiera. Partiċelli oħra jibqgħu.",
|
||||
"horizon.extras.auto_reconnect.tooltip": "Terġa' jingħaqad ma' server wara konnessjoni mitlufa jew bidu mill-ġdid, qatt wara kick jew projbizzjoni.",
|
||||
"horizon.extras.ui_sound_reserve.tooltip": "Ħsejjes fid-dinja jħallu 16 mill-247 kanal tal-ħoss ħielsa, għalhekk għargħar minnhom (splużjoni kbira) ma tistax isikket il-klikks tal-menu.",
|
||||
"horizon.extras.music_page.tooltip": "Mużika u Ħsejjes tikseb paġna Mużika...: ilgħab kwalunkwe track inkorporat issa, jew itfi waħda sabiex il-logħba tieqaf taqbadha. Xejn ma jinbidel sakemm itfi track.",
|
||||
"horizon.extras.mouse_tweaks.tooltip": "Id-drag bil-lemin tpoġġi waħda għal kull slot, id-drag tax-xellug jiġbor l-oġġett miżmuma, Shift + id-drag tax-xellug iċċaqlaq kull slot.",
|
||||
"horizon.extras.mouse_tweaks_wheel.tooltip": "Down jibgħat oġġett wieħed tal-islott fuq in-naħa l-oħra, up iġib wieħed lura.",
|
||||
"horizon.extras.sort.tooltip": "Issortja l-inventarju, sniedaq, btieti, sniedaq ender u kaxxi shulker f'ordni ta 'tab kreattiv, għaqda munzelli.",
|
||||
"horizon.extras.sort_key.tooltip": "Issortja l-parti taħt il-cursor. Ikklikkja, imbagħad agħfas ċavetta; Il-ħarba tħollha.",
|
||||
"horizon.extras.no_ai.tooltip": "Jaħbi u jitfi kull karatteristika AI: kontroll tal-aġent, horizon-ctl u s-servers MCP. Is-swiċċ tal-lanċjar ukoll.",
|
||||
"horizon.extras.agent_control.tooltip": "L-aġent AI tiegħek stess jista' jilgħab din il-logħba permezz ta' horizon-ctl jew klijent MCP, fuq dan il-kompjuter biss.",
|
||||
"horizon.extras.discord_presence.tooltip": "Juri l-Ilgħab Horizon fuq il-profil tiegħek Discord waqt li Discord jibda: menus, plejer wieħed jew multiplayer, id-dimensjoni u l-ħin li ntlagħbu. Qatt isem tad-dinja jew indirizz ta 'server.",
|
||||
"Calibrate...": "Ikkalibra...",
|
||||
"Calibrate Anyway...": "Ikkalibra Xorta waħda...",
|
||||
"Use Automatic Setup": "Uża Setup Awtomatiku",
|
||||
"Next": "Li jmiss",
|
||||
"HDR Calibration %s/%s: %s": "Kalibrazzjoni HDR %s/%s: %s",
|
||||
"Sets the three below full screen, one test picture at a time.": "Issettja t-tliet taħt l-iskrin sħiħ, stampa tat-test waħda kull darba.",
|
||||
"A key that opens this screen from the game. Not bound at first.": "Ċavetta li tiftaħ dan l-iskrin mil-logħba. Mhux marbut għall-ewwel.",
|
||||
"Your display didn't say how bright it gets: calibrate to set it up.": "Il-wiri tiegħek ma qalx kemm isir qawwi: ikkalibra biex iwaqqafha.",
|
||||
"Already set up for your display. Only calibrate if HDR looks wrong.": "Diġà mwaqqaf għall-wiri tiegħek. Ikkalibra biss jekk l-HDR jidher ħażin.",
|
||||
"Puts Peak Brightness and Paper White back to your display's setup.": "Tpoġġi l-Ogħla Luminożità u Paper White lura fis-setup tal-wiri tiegħek.",
|
||||
"Set up for your display. Leave on Auto unless it looks wrong.": "Imwaqqaf għall-wiri tiegħek. Ħalli fuq Auto sakemm ma jidhirx ħażin.",
|
||||
"Lower it until the logo just disappears into the black.": "Niżżlu sakemm il-logo biss jisparixxi fl-iswed.",
|
||||
"Raise it until the logo just disappears into the bright square.": "Għolliha sakemm il-logo biss jisparixxi fil-kwadru qawwi.",
|
||||
"Make the card a white that's comfortable to look at for a long time, in the light you play in.": "Agħmel il-karta bajda li tkun komda biex tħares lejha għal żmien twil, fid-dawl li tilgħab fih.",
|
||||
"horizon.splitscreen.profiles.forget": "Tinsa",
|
||||
"horizon.splitscreen.profiles.create": "Oħloq",
|
||||
"horizon.splitscreen.profiles.you": " - int",
|
||||
"horizon.splitscreen.profiles.forget_named": "Insa %s",
|
||||
"horizon.splitscreen.profiles.previous": "Preċedenti",
|
||||
"horizon.splitscreen.profiles.next": "Li jmiss",
|
||||
"horizon.splitscreen.profiles.new_button": "Profil ġdid...",
|
||||
"horizon.splitscreen.profiles.forget_title": "Tinsa l-profil?",
|
||||
"horizon.splitscreen.profiles.forget_leaves": "Hija tħalli l-lista ta 'din l-istanza.",
|
||||
"horizon.splitscreen.profiles.forget_kept": "Il-progress u s-settings tad-dinja jinżammu.",
|
||||
"horizon.splitscreen.profiles.new_title": "Profil Ġdid",
|
||||
"horizon.splitscreen.profiles.name_hint": "Isem (3 sa 16-il ittra, ċifri, _)",
|
||||
"horizon.splitscreen.profiles.switch_title": "Profil tal-iswiċċ",
|
||||
"horizon.splitscreen.profiles.offline_note": "Il-profili offline jappartjenu għal din l-istanza",
|
||||
"horizon.splitscreen.profiles.move": "Imxi fejn tilgħab",
|
||||
"horizon.splitscreen.profiles.move_place": "Ċaqlaq fejn tilgħab: %s",
|
||||
"horizon.friends.title": "Ilgħab mal-Ħbieb",
|
||||
"horizon.friends.hint": "Ħbieb waħħal il-kodiċi wara l-buttuna Ħbieb tal-iskrin tat-titlu, f'Konnessjoni Diretta, jew fuq il-paġna Play tal-lanċjar.",
|
||||
"horizon.friends.copied": "Ikkopjati",
|
||||
"horizon.friends.copy_code": "Kopja tal-Kodiċi",
|
||||
"horizon.friends.none_yet": "Għadu m'hemmx ħbieb hawn.",
|
||||
"horizon.friends.here_now": "Hawnhekk issa: %s",
|
||||
"horizon.friends.share_intro": "Aqsam din id-dinja wara kodiċi tal-istedina: tiftaħ għal LAN, u ħbieb fuq l-internet jingħaqdu mal-kodiċi. L-ebda server tagħna mhu involut.",
|
||||
"horizon.friends.start_sharing": "Ibda taqsam",
|
||||
"horizon.friends.troubleshooting": "Issolvi l-problemi...",
|
||||
"horizon.friends.stopped": "Waqaf taqsam il-kodiċi tal-istedina.",
|
||||
"horizon.friends.short_code_changed": "Xi ħadd baqa' jipprova kodiċi qasir ħażin, għalhekk inbidel.",
|
||||
"horizon.friends.wrong_code": "Xi ħadd ipprova kodiċi ħażin.",
|
||||
"horizon.friends.code_ready": "Il-kodiċi tal-istedina tiegħek lest: Menu tal-Logħba, Ilgħab mal-Ħbieb. Ikkopjaha u ibgħatha lill-ħbieb tiegħek.",
|
||||
"horizon.friends.share_failed": "Ma setgħetx naqsam id-dinja: %s",
|
||||
"horizon.friends.finding_route": "Issib kif il-ħbieb jistgħu jilħquk...",
|
||||
"horizon.osk.space": "L-ispazju",
|
||||
"horizon.osk.delete": "Ħassar",
|
||||
"horizon.osk.type": "Tip",
|
||||
"horizon.osk.symbols": "Simboli",
|
||||
"horizon.osk.close": "Agħlaq",
|
||||
"horizon.extras.chat_animation.tooltip": "Linja ta' chat ġdida tiżżerżaq 'il ġewwa mix-xellug waqt li tgħib, minflok tidher sħiħa.",
|
||||
"horizon.extras.chat_indicator.tooltip": "Il-bar ikkulurit fuq ix-xellug ta 'chat line.",
|
||||
"horizon.extras.wheel_cycles_settings.tooltip": "Ir-rota tal-iscroll fuq buttuna fis-settings tibdel il-valur tagħha, bħal fil-vanilla. Mitfija, ir-rota tiskrollja biss il-lista.",
|
||||
"horizon.extras.pack_browser.tooltip": "Agħżel Pakketti tar-Riżorsi tikseb buttuna Żid li tfittex Modrinth u tinstalla pakkett fil-folder tal-pakketti tiegħek. Mitfija, il-logħba qatt ma tikkuntattja Modrinth.",
|
||||
"horizon.extras.splitscreen.tooltip": "F'dinja, kontrollur ieħor jista' jingħaqad bħala plejer ġdid: agħfas A meta jitlob, imbagħad agħżel profil u fejn tilgħab.",
|
||||
"horizon.splitscreen.setup.monitor_unknown": "monitor",
|
||||
"horizon.splitscreen.setup.window": "Tieqa %s",
|
||||
"horizon.splitscreen.setup.new_window": "Tieqa ġdida",
|
||||
"horizon.splitscreen.setup.fill_monitor": "Imla %s",
|
||||
"horizon.splitscreen.setup.done": "Magħmul",
|
||||
"horizon.splitscreen.setup.on": "Fuq",
|
||||
"horizon.splitscreen.setup.off": "Mitfi",
|
||||
"horizon.splitscreen.setup.player": "Plejer %s",
|
||||
"horizon.splitscreen.setup.revert": "Aqleb lura",
|
||||
"horizon.splitscreen.setup.apply": "Applika",
|
||||
"horizon.splitscreen.setup.warning.empty_main": "Ħadd ma jilgħab fit-Tieqa 1: jaħbi",
|
||||
"horizon.splitscreen.setup.warning.empty_close": "Ħadd ma jilgħab fit-Tieqa %s: tagħlaq fuq Applika",
|
||||
"horizon.splitscreen.setup.warning.empty_new": "Ħadd ma jilgħab fit-Tieqa %s: mhux se tiftaħ",
|
||||
"horizon.splitscreen.setup.warning.on_main": "Tieqa %s timla l-monitor tat-Tieqa 1: il-plejers tagħha jilagħbu fit-Tieqa 1",
|
||||
"horizon.splitscreen.setup.warning.unplugged": "Il-moniter tat-Tieqa %s mhuwiex konness: il-plejers tiegħu jilagħbu fit-Tieqa 1",
|
||||
"horizon.splitscreen.setup.status.off": "Splitscreen huwa mitfi.",
|
||||
"horizon.splitscreen.setup.status.enable_hint": "Ixgħelha, imbagħad agħfas buttuna fuq kontrollur ieħor f'dinja.",
|
||||
"horizon.splitscreen.setup.status.join_hint": "Agħfas A biex tissieħeb u tagħżel profil.",
|
||||
"horizon.splitscreen.setup.status.alone": "Ebda plejers lokali oħra.",
|
||||
"horizon.splitscreen.setup.status.solo_controls": "Kontrolli solo u feedback tal-kontrollur ma jinbidlux.",
|
||||
"horizon.splitscreen.setup.window_empty": "Tieqa %s: vojta",
|
||||
"horizon.splitscreen.setup.note.select": "Ikklikkja plejer, jew dragha għal tieqa jew monitor.",
|
||||
"horizon.splitscreen.setup.note.apply": "Applika biex tilgħab b'dan il-mod, Aqleb biex tneħħa.",
|
||||
"horizon.splitscreen.setup.note.place": "Fejn għandu %s jilgħab?",
|
||||
"horizon.splitscreen.setup.this_player": "dan il-plejer",
|
||||
"horizon.splitscreen.setup.switch_disabled": "Splitscreen jintefa ladarba l-oħrajn ikunu telqu (menu pause tagħhom).",
|
||||
"horizon.splitscreen.setup.window_place": "Tieqa %s (%s ta' %s)",
|
||||
"horizon.splitscreen.setup.names": "Ismijiet",
|
||||
"horizon.splitscreen.setup.identify": "Identifika",
|
||||
"horizon.splitscreen.setup.layout.two": "2 kondiviżjoni: %s",
|
||||
"horizon.splitscreen.setup.layout.three": "3 kondiviżjoni: %s",
|
||||
"horizon.splitscreen.setup.layout.two.1": "Ħdejn xulxin",
|
||||
"horizon.splitscreen.setup.layout.two.2": "Fuq u t'isfel",
|
||||
"horizon.splitscreen.setup.layout.three.0": "Wieħed wiesa 'fuq",
|
||||
"horizon.splitscreen.setup.layout.three.1": "Wieħed għoli fuq ix-xellug",
|
||||
"horizon.splitscreen.setup.layout.three.2": "Ħdejn xulxin",
|
||||
"horizon.splitscreen.setup.help.player": "Ikklikkja jew drag %s biex iċċaqlaqhom.",
|
||||
"horizon.splitscreen.setup.help.layout_auto": "%s (maġenb xulxin meta t-tieqa tkun wiesgħa). Agħfas biex tibdel.",
|
||||
"horizon.splitscreen.setup.help.layout": "%s. Agħfas biex tibdel.",
|
||||
"horizon.splitscreen.setup.help.switch": "Splitscreen għal dan il-kompjuter, mixgħul jew mitfi.",
|
||||
"horizon.splitscreen.setup.help.identify": "Il-veduta ta' kull plejer turi f'liema tieqa jinsab.",
|
||||
"horizon.splitscreen.setup.help.names": "Isem kull plejer fil-kantuniera tal-fehma tiegħu.",
|
||||
"horizon.splitscreen.setup.help.revert": "Ħoll il-bidliet li għadhom mhux applikati.",
|
||||
"horizon.splitscreen.setup.help.apply": "Ilgħab il-mod kif turi l-mappa.",
|
||||
"horizon.splitscreen.setup.help.unchanged": "Għadu ma nbidel xejn.",
|
||||
"horizon.splitscreen.prompt.controller_connected": "Kontrollur konness",
|
||||
"horizon.splitscreen.prompt.controller_disconnected": "Kontrollur skonnettjat",
|
||||
"horizon.splitscreen.prompt.controller_disconnected.hint": "Erġa' qabbadha, jew agħfas buttuna fuq oħra",
|
||||
"horizon.splitscreen.prompt.join.one": "%s trid tissieħeb",
|
||||
"horizon.splitscreen.prompt.join.many": "%s kontrolluri jridu jingħaqdu",
|
||||
"horizon.splitscreen.prompt.join.yes": "Ingħaqad",
|
||||
"horizon.splitscreen.prompt.join.as_p1": "Ilgħab bħala P1",
|
||||
"horizon.splitscreen.prompt.join.no": "Nru",
|
||||
"horizon.splitscreen.prompt.lost": "%s: kontrollur skonnettjat",
|
||||
"horizon.splitscreen.prompt.lost.use_another": "Uża ieħor",
|
||||
"horizon.splitscreen.prompt.lost.leave": "Ħalli",
|
||||
"horizon.splitscreen.setup.help.give_up_pad": "Il-kontrollur tiegħek jieqaf isuqek u jiġi offrut li jingħaqad (A).",
|
||||
"horizon.splitscreen.setup.note.held_at": "%s sa %s: A qatraha hawn, B tpoġġiha lura.",
|
||||
"horizon.splitscreen.setup.note.held": "%s qabad: xellug/lemin jagħżel fejn, A qtar, B ipoġġiha lura.",
|
||||
"Hides models behind opaque blocks. Async checks off-thread; entities tick.": "Jaħbi mudelli wara blokki opaki. Async kontrolli off-thread; entitajiet immarka.",
|
||||
"Block Entities": "Entitajiet ta' Blokk",
|
||||
"Shulker Boxes": "Kaxxi Shulker",
|
||||
"Reuses settled boxes; lid movement stays animated.": "Tuża mill-ġdid kaxxi settled; moviment tal-għatu jibqa animat.",
|
||||
"Signs": "Sinjali",
|
||||
"Reuses sign text until text, light, or font changes.": "Tuża mill-ġdid it-test tas-sinjal sakemm jinbidel it-test, id-dawl jew it-tipa.",
|
||||
"Decorated Pots": "Qsari imżejna",
|
||||
"Reuses still pots; break wobble and sherd changes redraw.": "Tuża mill-ġdid qsari xorta; break wobble u sherd bidliet redraw.",
|
||||
"Bells": "Qniepen",
|
||||
"Reuses still bells; ringing stays animated.": "Tuża mill-ġdid qniepen xorta; tisfir jibqa animat.",
|
||||
"Chests": "Sniedaq",
|
||||
"Reuses closed chests; moving lids stay animated.": "Tuża mill-ġdid sniedaq magħluqa; għotjien li jiċċaqilqu jibqgħu animati.",
|
||||
"Reuses poles; flags and pattern layers still update.": "Tuża mill-ġdid l-arbli; bnadar u saffi tal-mudelli għadhom jaġġornaw.",
|
||||
"Copper Golem Statues": "Statwi tal-Golem tar-Ram",
|
||||
"Reuses statue geometry until its block state changes.": "Tuża mill-ġdid il-ġeometrija tal-istatwa sakemm jinbidel l-istat tal-blokk tagħha.",
|
||||
"Leaf Culling": "Qatla tal-werqa",
|
||||
"Every leaf face. Vanilla's fancy leaves.": "Kull wiċċ tal-weraq. Weraq fancy tal-vanilla.",
|
||||
"Distant Plant Dither": "Dither tal-Pjanti Distanti",
|
||||
"Keeps fine plants in high-res packs from fading far away.": "Iżomm pjanti fini f'pakketti b'riżoluzzjoni għolja milli jisparixxu 'l bogħod.",
|
||||
"Screenshot Quality": "Screenshot Kwalità",
|
||||
"F2 screenshots at this many times the game's resolution. Higher takes longer.": "F2 screenshots f'dan ħafna drabi r-riżoluzzjoni tal-logħba. Ogħla tieħu aktar żmien.",
|
||||
"Frame Generation": "Ġenerazzjoni tal-qafas",
|
||||
"Shows a made-up frame between each two real ones: smoother, a little more lag.": "Juri qafas magħmul bejn kull tnejn reali: aktar lixx, ftit aktar lag.",
|
||||
"Reuses the pack shadow map when sun, view and world match. Off by default.": "Tuża mill-ġdid il-mappa tad-dell tal-pakkett meta x-xemx, il-veduta u d-dinja jaqblu. Mitfi awtomatikament.",
|
||||
"Find BlueMap": "Sib BlueMap",
|
||||
"On servers, finds their BlueMap web map for far terrain. Next join.": "Fuq is-servers, isib il-mappa tal-web BlueMap tagħhom għal terren imbiegħed. Li jmiss ingħaqad.",
|
||||
"How far around you BlueMap tiles are downloaded. Next join.": "Kemm madwarek jitniżżlu l-madum tal-BlueMap. Li jmiss ingħaqad.",
|
||||
"Synchronous": "Sinkroniku",
|
||||
"Asynchronous": "Asinkronu",
|
||||
"Solid": "Solidu",
|
||||
"Solid Aggressive": "Solidu Aggressiv",
|
||||
"Hollow": "vojta",
|
||||
"Leaves fully inside a canopy draw solid: fewer see-through layers.": "Weraq kompletament ġewwa kanupew jiġbed solidu: inqas saffi trasparenti.",
|
||||
"Leaves with one open side draw solid too: faster, chunkier edges.": "Weraq b'naħa waħda miftuħa jiġbed solidu wkoll: truf aktar mgħaġġla u chunkier.",
|
||||
"Drops faces between leaves: faster, but gaps look through.": "Qtar uċuħ bejn il-weraq: aktar mgħaġġla, iżda l-lakuni jħarsu.",
|
||||
"Hotbar: Previous Slot": "Hotbar: Slot Preċedenti",
|
||||
"Hotbar: Next Slot": "Hotbar: Slot li jmiss",
|
||||
"horizon.agent.connected.one": "Konnessi: konnessjoni ta 'aġent 1",
|
||||
"horizon.agent.connected.many": "Konnessi: %s konnessjonijiet tal-aġent",
|
||||
"horizon.agent.connected.one_ago": "Konnessi: konnessjoni ta' aġent 1, l-aħħar kmand %s s ilu",
|
||||
"horizon.agent.connected.many_ago": "Konnessi: %s konnessjonijiet tal-aġent, l-aħħar kmand %s s ilu",
|
||||
"horizon.agent.waiting": "Stennija għal aġent.",
|
||||
"horizon.agent.off": "Mitfi: l-aġenti ma jistgħux jilħqu din il-logħba.",
|
||||
"horizon.agent.session_opened": "Miftuħa għal din is-sessjoni mill-programm li beda l-logħba.",
|
||||
"horizon.agent.socket": "Socket: %s (kopja d-dettalji għat-triq sħiħa tiegħu)",
|
||||
"horizon.agent.local_only": "Lokali biss: aġenti fuq dan il-kompjuter, qatt in-netwerk.",
|
||||
"Auto (%s nits)": "Awtomatiku (%s nits)",
|
||||
"Hides models behind opaque blocks. Entities update. Off with custom packs.": "Jaħbi mudelli wara blokki opaki. Entitajiet jaġġornaw. Mitfi b'pakketti tad-dwana.",
|
||||
"horizon.extras.repro_keys": "Shortcuts tar-reġistrazzjoni",
|
||||
"horizon.extras.repro_keys.tooltip": "F3+R jibda jew iwaqqaf reġistrazzjoni repro u F3+E jikteb il-pakkett tiegħu. Mitfi b'mod awtomatiku: reġistrazzjoni tikkopja d-dinja.",
|
||||
"horizon.agent.record_session": "Ibda Sessjoni ta' Reġistrazzjoni",
|
||||
"horizon.agent.record_stop": "Waqqaf is-Sessjoni tar-Reġistrazzjoni",
|
||||
"horizon.agent.export_repro": "Esportazzjoni Repro Bundle",
|
||||
"horizon.repro.started": "Ir-reġistrazzjoni bdiet; F3+R iwaqqafha u jikteb il-pakkett.",
|
||||
"horizon.repro.stopped": "Ir-reġistrazzjoni waqfet: %s",
|
||||
"horizon.repro.bundle": "Pakkett ta' repro: %s",
|
||||
"horizon.repro.no_recording": "Għad m'hemm l-ebda reġistrazzjoni biex tesporta.",
|
||||
"horizon.repro.replay_started": "Replay beda: %s",
|
||||
"horizon.pack.addInfo": "Żid pakkett tar-riżorsi minn Modrinth",
|
||||
"horizon.pack.addWorking": "Tistaqsi Modrinth...",
|
||||
"horizon.pack.addNone": "Ma nstab l-ebda pakkett tar-riżorsi",
|
||||
"horizon.pack.addTitle": "Żid Pakkett tar-Riżorsi",
|
||||
"horizon.pack.install": "Installa",
|
||||
"horizon.pack.installing": "Installazzjoni",
|
||||
"horizon.pack.installed": "Installat",
|
||||
"horizon.pack.search": "Fittex",
|
||||
"horizon.pack.searchHint": "Fittex Modrinth...",
|
||||
"horizon.pack.filters": "Filtri",
|
||||
"horizon.pack.filter.realistic": "Realistiku",
|
||||
"horizon.pack.filter.simplistic": "Simplistiku",
|
||||
"horizon.pack.filter.vanillaLike": "Tixbah lill-vanilla",
|
||||
"horizon.pack.addFailed": "Il-pakkett ma setax jiġi miżjud: %s",
|
||||
"horizon.extras.header.cosmetics": "Kożmetiċi",
|
||||
"horizon.extras.cosmetics_mine": "Il-kożmetiċi tiegħi",
|
||||
"horizon.extras.cosmetics_mine.tooltip": "Moħbija: kull plejer Horizon jarak mingħajr il-kożmetiċi tiegħek, int inkluż. L-istess swiċċ bħall-Gwardarobba tal-lanċjar.",
|
||||
"horizon.extras.cosmetics_others": "Kosmetiċi ta' plejers oħra",
|
||||
"horizon.extras.cosmetics_others.tooltip": "X'jilbsu plejers oħra ta' Horizon: kollox, l-istili tat-tag tal-isem tagħhom biss, jew xejn. Moħbija, il-logħba qatt ma tistaqsi dak li jilbsu.",
|
||||
"horizon.extras.cosmetics_auras": "Awra u traċċi ta’ ħaddieħor",
|
||||
"horizon.extras.cosmetics_auras.tooltip": "Auras u trails plejers oħra jilbsu. Mitfi awtomatikament.",
|
||||
"horizon.extras.cosmetics.shown": "murija",
|
||||
"horizon.extras.cosmetics.hidden": "Moħbija",
|
||||
"horizon.extras.cosmetics.name_tags": "Tikketti tal-isem biss"
|
||||
}
|
||||
@@ -0,0 +1,474 @@
|
||||
{
|
||||
"horizon.options.controller": "Controlador",
|
||||
"horizon.options.three_d_skin_layers": "Capas de pèl 3D",
|
||||
"horizon.options.vibration": "Vibracion",
|
||||
"horizon.options.adaptive_triggers": "Desencadenaires adaptatius",
|
||||
"horizon.options.lightbar": "Barra d'esclairatge",
|
||||
"horizon.options.look_sensitivity": "Sensibilitat a l'agach",
|
||||
"horizon.options.invert_x": "Invertir l'agach X",
|
||||
"horizon.options.invert_y": "Invertir l'agach Y",
|
||||
"horizon.options.sneak_button": "Boton per s'aclatar",
|
||||
"horizon.options.move_deadzone": "Zòna mòrta del desplaçament",
|
||||
"horizon.options.look_deadzone": "Zòna mòrta de l'agach",
|
||||
"horizon.options.button_glyphs": "Glifs de boton",
|
||||
"horizon.options.menu_navigation": "Navegacion del menú",
|
||||
"horizon.options.on_screen_keyboard": "Clavièr a l'ecran",
|
||||
"horizon.options.chat_delay": "Retard de chat",
|
||||
"horizon.options.lightbar.health": "Salut",
|
||||
"horizon.options.menu_pointer": "Puntador",
|
||||
"horizon.options.unavailable": "Aquesta foncionalitat es pas encara disponibla dins Horizon.",
|
||||
"horizon.options.search": "Paramètres de recèrca...",
|
||||
"horizon.pages.shader_packs": "Paquets d'ombradors",
|
||||
"horizon.pages.shader_options": "Opcions d'ombrador",
|
||||
"horizon.pages.controller": "Paramètres del contrarotlador",
|
||||
"horizon.pages.controller_binds": "Ligam del contrarotlador",
|
||||
"horizon.pages.settings": "Horizon Paramètres",
|
||||
"horizon.pages.agent": "Agent d'IA",
|
||||
"horizon.split.leave": "Partir",
|
||||
"horizon.pages.split_settings": "Paramètres de l'ecran dividit",
|
||||
"horizon.pages.split_profiles": "Qual jòga?",
|
||||
"horizon.pages.split_setup": "Configuracion de l'ecran dividit",
|
||||
"horizon.pages.music": "Musica",
|
||||
"horizon.pages.music.menu": "Menú",
|
||||
"horizon.pages.music.overworld": "Subremond",
|
||||
"horizon.pages.music.creative": "Creatiu",
|
||||
"horizon.pages.music.underwater": "Jos l'aiga",
|
||||
"horizon.pages.music.end": "La fin",
|
||||
"horizon.pages.music.boss": "Patron",
|
||||
"horizon.pages.music.credits": "Crèdits",
|
||||
"horizon.pages.music.overworld_biomes": "Biòmas del mond superior",
|
||||
"horizon.pages.music.nether_biomes": "Biòmas de l'infèrn",
|
||||
"horizon.pages.music.end_biomes": "Biòmas de fin",
|
||||
"horizon.pages.music.other": "Autras musicas",
|
||||
"horizon.pages.music.empty": "Pas de pistas de musica : los sons del jòc son pas cargats.",
|
||||
"horizon.pages.music.tooltip": "Las pistas incorporadas, per situacion: ne jogatz una ara, o apagatz una per que lo jòc arrèste de la picar.",
|
||||
"horizon.pages.settings.tooltip": "Los pròpris paramètres de Horizon : grafics, contrarotlaires, extras e mods.",
|
||||
"horizon.pages.graphics.tooltip": "Grafics, simplament: cada paramètre ditz çò que còsta.",
|
||||
"horizon.pages.graphics_advanced.tooltip": "Cada paramètre grafic, Horizon inclus, amb çò que còsta cadun.",
|
||||
"horizon.pages.controller.tooltip": "Controladors: lors botons, bastonets, vibracion e navegacion del menut.",
|
||||
"horizon.pages.extras.tooltip": "Apondons opcionals, tot desactivat per defaut : lo jòc demòra vanilha fins que n'activatz un.",
|
||||
"horizon.pages.agent.tooltip": "Daissatz vòstre pròpri agent d'IA jogar : horizon-ctl e clients MCP sus aqueste ordenador.",
|
||||
"horizon.pages.split_profiles.tooltip": "Qual jòga : un perfil gardat dins aqueste dorsièr de jòc.",
|
||||
"horizon.pages.split_setup.tooltip": "Las fenèstras e los monitors, e qui jòga ont.",
|
||||
"horizon.pages.shader_packs.tooltip": "Los paquets d'ombradors dempuèi lo dorsièr shaderpacks : los pròpris de Horizon e los dins lo format shaders/. Un corre a la volta.",
|
||||
"horizon.pages.mods.tooltip": "Mods faches per Horizon, dempuèi lo dorsièr horizon-mods. Cadun fonciona dins una sandbox e demòra apagat fins que l'alucatz.",
|
||||
"horizon.pages.open.graphics": "Grafics...",
|
||||
"horizon.pages.open.graphics_advanced": "Grafics avançats...",
|
||||
"horizon.pages.open.shader_packs": "Paquets de Shader...",
|
||||
"horizon.pages.open.controller": "Paramètres del contrarotlador...",
|
||||
"horizon.pages.open.split_setup": "Ecran dividit...",
|
||||
"horizon.pages.open.agent": "Agent d'IA...",
|
||||
"horizon.pages.open.horizon_graphics": "Horizon Gràfics...",
|
||||
"horizon.pages.open.controller_binds": "Lo contrarotlador liga...",
|
||||
"horizon.pages.open.horizon_settings": "Horizon Paramètres...",
|
||||
"horizon.pages.open.music": "Musica...",
|
||||
"horizon.mods.empty": "Pas de mods : metètz los fichièrs .hmod dins lo dorsièr horizon-mods",
|
||||
"horizon.mods.stopped": " (Arrestat)",
|
||||
"horizon.mods.not_built": " (Pas bastit)",
|
||||
"horizon.mods.settings": "Paramètres",
|
||||
"horizon.mods.in_world": " (daissar lo mond per cambiar)",
|
||||
"horizon.mods.open_folder": "Dobrir lo dorsièr mod",
|
||||
"horizon.shader_packs.empty": "Pas de paquets d'ombratge : los metre dins lo dorsièr de paquets d'ombratge",
|
||||
"horizon.shader_options.open": "Opcions d'ombrador...",
|
||||
"horizon.shader_options.profile": "Perfil",
|
||||
"horizon.shader_options.loading": "En legissent las opcions del paquet de shader...",
|
||||
"horizon.agent.copy_details": "Copiar los detalhs de connexion",
|
||||
"horizon.multiplayer.join": "Inscrivètz-vos",
|
||||
"horizon.multiplayer.cancel_reconnecting": "Anullar la reconnexion",
|
||||
"horizon.multiplayer.join_friend": "Rejonhètz un amic",
|
||||
"horizon.multiplayer.invite_code": "Còde d'invitacion",
|
||||
"horizon.multiplayer.relay": "Relè (facultatiu)",
|
||||
"LOD Distance": "Distància LOD",
|
||||
"Far Detail": "Detalh luènh",
|
||||
"Cave Culling": "Destruccion de caunas",
|
||||
"Entity Culling": "Destruccion d'entitats",
|
||||
"Chunk Updates": "Mesas a jorn de tròces",
|
||||
"Upload Budget": "Budgèt de mandadís",
|
||||
"Sky": "Cèl",
|
||||
"Fog": "Nèbla",
|
||||
"Weather": "Temps",
|
||||
"Animated Textures": "Texturas animadas",
|
||||
"Present Mode": "Mòde actual",
|
||||
"Frame Pacing": "Ritmo de quadre",
|
||||
"Worker Threads": "Fials de trabalhador",
|
||||
"Resolution Scale": "Escala de resolucion",
|
||||
"Anti-aliasing": "Antialiasing",
|
||||
"Upscaling": "Augmentacion",
|
||||
"Paper White": "Blanc de papièr",
|
||||
"Peak Brightness": "Luminositat màxima",
|
||||
"Black Level": "Nivèl negre",
|
||||
"UI Brightness": "Luminositat de l'IU",
|
||||
"Battery Mode": "Mòde batariá",
|
||||
"Graphics API": "API de grafics",
|
||||
"Translucent Batching": "Lotatge translúcid",
|
||||
"Performance Overlay": "Superposicion de performància",
|
||||
"Full Detail Distance": "Distància de detalh complet",
|
||||
"On": "Sus",
|
||||
"Off": "Desactivat",
|
||||
"Unlimited": "Illimitat",
|
||||
"Custom": "Personalizat",
|
||||
"Performance": "Performança",
|
||||
"Balanced": "Equilibrat",
|
||||
"Quality": "Qualitat",
|
||||
"Ultra Performance": "Ultra performància",
|
||||
"Native": "Natiu",
|
||||
"Full": "Complet",
|
||||
"Reduced": "Redusit",
|
||||
"Efficient": "Eficient",
|
||||
"Precise": "Precís",
|
||||
"Mailbox": "Bóstia de corrièr",
|
||||
"Immediate": "Immediat",
|
||||
"FPS and Graph": "FPS e Grafic",
|
||||
"No cost": "Pas de còst",
|
||||
"Low cost": "Bas còst",
|
||||
"Medium cost": "Còst mejan",
|
||||
"High cost": "Còst naut",
|
||||
"Saves time": "Estalvia de temps",
|
||||
"Graphics": "Grafics",
|
||||
"Done": "Fach",
|
||||
"This feature is not yet available in Horizon.": "Aquesta foncionalitat es pas encara disponibla dins Horizon.",
|
||||
"Your display or system doesn't offer HDR output.": "Vòstre afichatge o sistèma ofrís pas de sortida HDR.",
|
||||
"Turn HDR on to use it.": "Activatz HDR per l'utilizar.",
|
||||
"Your GPU or graphics API doesn't support it.": "Vòstra GPU o API grafica lo pren pas en carga.",
|
||||
"%s chunks": "%s tròces",
|
||||
"%s per frame": "%s per imatge",
|
||||
"%s MiB/frame": "%s MiB/cadre",
|
||||
"%s KiB/frame": "%s KiB/cadre",
|
||||
"Full-detail terrain range. LOD Distance can extend local worlds farther.": "Gama de terrenh en plen detalh. La distància LOD pòt estendre los monds locals mai luènh.",
|
||||
"Coarse distant terrain in local worlds. Integrated GPUs stop at 128 chunks.": "Terrenh grossièr luènh dins de monds locals. Los GPU integrats s'arrèstan a 128 tròces.",
|
||||
"Reduced draws far terrain coarser: faster on this integrated GPU.": "Lo redusit tira un terrenh fòrça mai grossièr: mai rapidament sus aqueste GPU integrat.",
|
||||
"Reduced draws far terrain coarser, for GPUs it slows down.": "Lo redusit traça lo terrenh fòrça mai grossièr, pels GPUs ralentis.",
|
||||
"Field of view. Wider shows more terrain at once.": "Camp de vista. Mai larg mòstra mai de terrenh a l'encòp.",
|
||||
"Caps frames per second; a cap saves power and heat.": "Capturas imatges per segonda; un casquet estalvia d'energia e de calor.",
|
||||
"Waits for the display's refresh: no tearing, a little latency.": "Espèra l'actualizacion de l'afichatge : pas de desgarrament, un pauc de laténcia.",
|
||||
"Size of menus and the HUD.": "Talha dels menús e del HUD.",
|
||||
"Sets the options below together. Changing one makes it Custom.": "Definís las opcions çai-jos amassa. Ne cambiar un ne fa Personalizat.",
|
||||
"Lava, fire and sunlight shine brighter than white. Needs an HDR display.": "La lava, lo fuòc e la lutz del solelh brilhan mai que lo blanc. A besonh d'un afichatge HDR.",
|
||||
"Your display's darkest black. 0 for OLED; LCDs glow a little.": "Vòstre afichatge es lo negre mai escur. 0 per OLED; Los LCD brilhan un pauc.",
|
||||
"How bright highlights get. Auto: the peak your system reports.": "Coma los relèus brilhants venon. Auto: lo pic que vòstre sistèma rapòrta.",
|
||||
"How bright white paper and menus look. Auto: your desktop's white.": "Coma semblan brilhant lo papièr blanc e los menús. Auto: vòstre burèu es blanc.",
|
||||
"How bright the HUD and menus are, against paper white.": "Qu'es brilhant lo HUD e los menús, contra lo blanc de papièr.",
|
||||
"How far mobs, crops and machines keep working. CPU time.": "Fins ont los mòbs, las culturas e las maquinas contunhan de foncionar. Temps del CPU.",
|
||||
"How far away mobs and items are drawn, as a share of normal.": "A quina distància son tirat de mòbs e d'objèctes, coma una part de la normalitat.",
|
||||
"Skips terrain hidden behind closed sections. Off costs a lot.": "Sauta lo terrenh amagat darrièr de seccions barradas. L'off còsta fòrça.",
|
||||
"Hides entities behind opaque blocks.": "Amaga las entitats darrièr de blòts opacs.",
|
||||
"No entity occlusion culling.": "Pas d'oclusion d'entitat.",
|
||||
"CPU occlusion test runs this frame.": "Lo tèst d'oclusion del CPU executa aqueste encastre.",
|
||||
"Occlusion checks run on a worker thread.": "Los contraròtles d'occlusion s'executan sus un fial de trabalhador.",
|
||||
"Meshed sections uploaded per frame. Lower is smoother while loading.": "Seccions en malha mandadas per imatge. Lo mai bas es mai doç al moment de la carga.",
|
||||
"Soft shadows in corners. Costs chunk building time only.": "Sombras doças dins los cantons. Còsta solament lo temps de construccion de tròces.",
|
||||
"Smaller copies of block textures for distant terrain: less shimmer.": "De còpias mai pichonas de texturas de blòts per de terrens luènhs: mens de brilh.",
|
||||
"Blends grass and water colours across biomes when building chunks.": "Mescla d'èrba e de colors d'aiga a travèrs de biòmas al moment de bastir de tròces.",
|
||||
"Cloud layer: off, flat (fast) or 3D (fancy).": "Calc de nívol: desactivat, plan (rapid) o 3D (fantasiós).",
|
||||
"How far clouds reach, in chunks.": "A quin punt arriban los nívols, en tròces.",
|
||||
"Draws the sky, sun, moon and stars.": "Dessenha lo cèl, lo solelh, la luna e las estelas.",
|
||||
"Distance fog. Off shows the edge of the loaded world.": "Nèbla de distància. Off mòstra lo bòrd del mond cargat.",
|
||||
"Draws rain and snow.": "Tira de pluèja e de nèu.",
|
||||
"How far rain and snow fall around you.": "A quin punt la pluèja e la nèu tomban a vòstre entorn.",
|
||||
"How many particles effects spawn.": "Quant d'efièches de particulas nasquèron.",
|
||||
"Round shadows under mobs and items.": "Ombras redondas jos de mòbs e d'objèctes.",
|
||||
"Leaves with see-through gaps. Off draws them solid.": "Fuèlhas amb de traucs transparents. Off los tira solide.",
|
||||
"Sorts water and glass more exactly behind each other.": "Tria l'aiga e lo veire mai exactament l'un darrièr l'autre.",
|
||||
"Which chunk rebuilds wait for the frame: none, nearby or yours.": "Quin tròç reconstruís espera lo cadre: cap, pròche o vòstre.",
|
||||
"Animates water, lava, fire and other moving textures.": "Anima l'aiga, la lava, lo fuòc e d'autras texturas en movement.",
|
||||
"World pixels per screen pixel. Below 100% is faster on the GPU.": "Pixèls mondials per pixèl d'ecran. En dejós de 100% es mai rapid sus la GPU.",
|
||||
"Smooths jagged edges. FXAA: softer. TAA: smoothest, moving things may trail.": "Alisa los bòrds dentats. FXAA: mai doç. TAA: las causas mai suavas, en movement pòdon traçar.",
|
||||
"Renders the world smaller and rebuilds it with TAA. Faster, softer.": "Rend lo mond mai pichon e lo reconstruís amb TAA. Mai rapidament, mai doç.",
|
||||
"HDR output on an HDR display: lava, fire and sunlight shine brighter.": "Sortida HDR sus un ecran HDR: lava, fuòc e lutz del solelh brilhan mai.",
|
||||
"How frames reach the screen while VSync is off.": "Cossí los imatges atenhon l'ecran del temps que VSync es desactivat.",
|
||||
"Efficient sleeps until the next frame; Precise spins, like vanilla.": "Dòrm eficaç fins al quadre seguent; De viradas precisas, coma la vanilha.",
|
||||
"Fills the screen (borderless).": "Emplena l'ecran (sens bòrds).",
|
||||
"Brightens dark places.": "Esclaira los luòcs escurs.",
|
||||
"Lowers the frame rate when minimised, or idle too.": "Abaissa la frequéncia d'imatges quand es minimizada, o inactiva tanben.",
|
||||
"Sways the view while walking.": "Balança la vista del temps que camina.",
|
||||
"Fades newly loaded chunks in.": "Esvaís los tròces recentament cargats.",
|
||||
"Darkens the screen's edges.": "Escurcís los bòrds de l'ecran.",
|
||||
"Shows when the world saves.": "Mòstra quand lo mond salva.",
|
||||
"Shows attack cooldown.": "Mòstra lo temps de refregiment de l'ataca.",
|
||||
"60 FPS cap (30 in menus or unfocused), half the workers: less power.": "60 FPS cap (30 dins los menús o pas concentrats), la mitat dels trabalhadors: mens de poténcia.",
|
||||
"Threads that generate, light and mesh chunks. Next start.": "De fials que generan, de tròces de lutz e de malha. Començament seguent.",
|
||||
"Vulkan, then DirectX 12 (Windows) or OpenGL (Linux) where it fails. Next start.": "Vulkan, puèi DirectX 12 (Windows) o OpenGL (Linux) ont fracassa. Començament seguent.",
|
||||
"Water and glass in one buffer: fewer draw calls, a bit more VRAM. Next start.": "Aiga e veire dins un tampon: mens d'apèls de tiratge, un pauc mai de VRAM. Començament seguent.",
|
||||
"Mesh data sent to the GPU per frame. Lower is smoother while loading.": "Donadas de malha mandadas a la GPU per imatge. Lo mai bas es mai doç al moment de la carga.",
|
||||
"Frame rate and frame times over the game, with a graph.": "Frequéncia d'imatge e temps d'imatge pendent lo jòc, amb un grafic.",
|
||||
"horizon.multiplayer.finding_friend": "Trobant lo mond de ton amic...",
|
||||
"horizon.multiplayer.not_signed_in": "Aqueste servidor es en mòde en linha. Connectatz-vos amb vòstre compte Microsoft dins lo lançaire Horizon per i jónher.",
|
||||
"horizon.multiplayer.invalid_address": "Adreça del servidor invalida : %s",
|
||||
"horizon.multiplayer.connected_friend_direct": "Connectat dirèctament a vòstre amic...",
|
||||
"horizon.multiplayer.connected_friend_relay": "Connectat a vòstre amic a travèrs lo relais...",
|
||||
"Advanced": "Avançat",
|
||||
"Undo": "Desfar",
|
||||
"Search options": "Opcions de recèrca",
|
||||
"Shortcut": "Acorchi",
|
||||
"Distance": "Distància",
|
||||
"Display": "Afichatge",
|
||||
"Interface": "Interfàcia",
|
||||
"Sky and weather": "Cèl e temps",
|
||||
"Lighting and entities": "Esclairatge e entitats",
|
||||
"Textures": "Texturas",
|
||||
"Image": "Imatge",
|
||||
"Chunk loading": "Cargament de tròces",
|
||||
"Culling": "Destruccion",
|
||||
"Power": "Poder",
|
||||
"Frames": "Cadres",
|
||||
"Overlay": "Superposicion",
|
||||
"Output": "Sortida",
|
||||
"Brightness": "Luminositat",
|
||||
"How far you see, the window and the HUD.": "A quina distància vesètz, la fenèstra e lo HUD.",
|
||||
"The sky and weather, lighting, textures and the image.": "Lo cèl e lo temps, l'esclairatge, las texturas e l'imatge.",
|
||||
"Chunk loading, culling and power use.": "Cargament de tròces, desrevelhament e utilizacion de l'energia.",
|
||||
"How frames reach the screen, and the performance overlay.": "Cossí los imatges atenhon l'ecran, e la superposicion de performància.",
|
||||
"Brighter-than-white output on an HDR display.": "Sortida mai brilhanta que blanc sus un ecran HDR.",
|
||||
"Results for \"%s\"": "Resultats per \"%s\"",
|
||||
"No settings match.": "Cap de paramètres correspondon pas.",
|
||||
"horizon.title.not_affiliated": "Pas afiliat a Mojang o Microsoft",
|
||||
"horizon.extras.header.lighting": "Esclairatge",
|
||||
"horizon.extras.header.third_person": "Tresena persona",
|
||||
"horizon.extras.header.particles": "Particulas",
|
||||
"horizon.extras.header.inventory": "Inventari",
|
||||
"horizon.extras.header.multiplayer": "Multijogaire",
|
||||
"horizon.extras.header.sound": "Son",
|
||||
"horizon.extras.header.menus": "Menús",
|
||||
"horizon.extras.dynamic_lights": "Luces dinamicas",
|
||||
"horizon.extras.own_name_tag": "Etiqueta de nom pròpri",
|
||||
"horizon.extras.hide_block_particles": "Amagar las particulas de ruptura de blòt",
|
||||
"horizon.extras.auto_reconnect": "Reconnexion automatica",
|
||||
"horizon.extras.ui_sound_reserve": "Gardar los canals pels sons de l'IU",
|
||||
"horizon.extras.music_page": "Pagina de musica",
|
||||
"horizon.extras.mouse_tweaks": "Los contraròtles de modificacions de la mirga",
|
||||
"horizon.extras.mouse_tweaks_wheel": "La ròda de desfilament desplaça los elements",
|
||||
"horizon.extras.sort": "Los botons de classament",
|
||||
"horizon.extras.sort_key": "Clau de classament",
|
||||
"horizon.extras.no_ai": "Pas d'IA",
|
||||
"horizon.extras.agent_control": "Contraròtle de l'agent",
|
||||
"horizon.extras.discord_presence": "Discord Preséncia rica",
|
||||
"horizon.extras.splitscreen": "Ecran dividit",
|
||||
"horizon.extras.chat_animation": "Charradissa doça",
|
||||
"horizon.extras.chat_indicator": "Indicador de messatge",
|
||||
"horizon.extras.wheel_cycles_settings": "La ròda de desfilament cambia los paramètres",
|
||||
"horizon.extras.pack_browser": "Navigador de paquets de ressorsas",
|
||||
"horizon.extras.fullbright.tooltip": "Mostrar los blòts e las entitats a plena lutz, quitament dins las zònas escuras.",
|
||||
"horizon.extras.dynamic_lights.tooltip": "Las torchas e d'autras fonts de lutz tengudas, daissadas tombar o en fuòc alucan los blòts a l'entorn d'eles.",
|
||||
"horizon.extras.own_name_tag.tooltip": "Mòstra vòstre nom al dessús de vòstre cap en tresena persona, coma los autres jogaires lo veson. Amagat quand lo servidor amaga los noms de vòstra equipa o sètz invisible.",
|
||||
"horizon.extras.hide_block_particles.tooltip": "Amaga las particulas de brigalhs que petan d'un blòc trencat e s'esfondran d'aquel que minatz. D'autras particulas demòran.",
|
||||
"horizon.extras.auto_reconnect.tooltip": "Torna rejónher un servidor après una connexion perduda o un reaviada, jamai après un còp de pè o un ban.",
|
||||
"horizon.extras.ui_sound_reserve.tooltip": "Los sons dins lo mond daissan 16 dels 247 canals sonòrs liures, doncas una inondacion d'eles (una granda explosion) pòt pas far calar los clics del menú.",
|
||||
"horizon.extras.music_page.tooltip": "Music & Sounds obten una pagina de Musica...: jogatz ara quina pista que siá incorporada, o desactivatz-ne una per que lo jòc arrèste de la picar. Res càmbia pas fins qu'apagatz una pista.",
|
||||
"horizon.extras.mouse_tweaks.tooltip": "L'arrossegament drech ne plaça un per ranura, l'arrossegament esquèrre recampa l'element tengut, Maj + arrossegament esquèrra desplaça cada ranura.",
|
||||
"horizon.extras.mouse_tweaks_wheel.tooltip": "En bas manda un element de la ranura de l'autre costat, en naut ne torna un.",
|
||||
"horizon.extras.sort.tooltip": "Tria l'inventari, los cofres, los barrils, los cofres d'ender e las bóstias de shulker dins l'òrdre d'onglets creatius, en fusionant de pilas.",
|
||||
"horizon.extras.sort_key.tooltip": "Tria la partida jos lo cursor. Clicatz, puèi quichatz sus una tòca ; L'escapament lo desliga.",
|
||||
"horizon.extras.no_ai.tooltip": "Amaga e desactiva totas las foncionalitats d'IA: lo contraròtle de l'agent, horizon-ctl e los servidors MCP. L'interruptor del lançaire tanben.",
|
||||
"horizon.extras.agent_control.tooltip": "Vòstre pròpri agent d'IA pòt jogar a aqueste jòc a travèrs horizon-ctl o un client MCP, sus aqueste ordenador sonque.",
|
||||
"horizon.extras.discord_presence.tooltip": "Aficha Jogar Horizon sus vòstre perfil Discord del temps que Discord s'executa : de menús, un jogaire o multijogaire, la dimension e lo temps jogat. Mai un nom d'un mond o l'adreça d'un servidor.",
|
||||
"Calibrate...": "Calibrar...",
|
||||
"Calibrate Anyway...": "Calibrar de tot biais...",
|
||||
"Use Automatic Setup": "Utilizar la configuracion automatica",
|
||||
"Shortcut: %s": "Acorchi: %s",
|
||||
"Next": "Seguent",
|
||||
"HDR Calibration %s/%s: %s": "Calibratge HDR %s/%s: %s",
|
||||
"Sets the three below full screen, one test picture at a time.": "Definís los tres çai-jos a l'ecran complet, una imatge de tèst a la volta.",
|
||||
"A key that opens this screen from the game. Not bound at first.": "Una clau que dobrís aqueste ecran dempuèi lo jòc. Pas ligat a la debuta.",
|
||||
"Your display didn't say how bright it gets: calibrate to set it up.": "Vòstre afichatge disiá pas cossí ven de luminositat: calibrar per lo configurar.",
|
||||
"Already set up for your display. Only calibrate if HDR looks wrong.": "Ja configurat per vòstre afichatge. Calibrar pas que se HDR sembla incorrècte.",
|
||||
"Puts Peak Brightness and Paper White back to your display's setup.": "Torna metre la luminositat màxima e lo blanc de papièr a la configuracion de vòstre afichatge.",
|
||||
"Set up for your display. Leave on Auto unless it looks wrong.": "Configurar per vòstre afichatge. Daissar sus Auto levat se sembla incorrècte.",
|
||||
"Lower it until the logo just disappears into the black.": "Baissatz-lo fins que lo lògo desaparesca dins lo negre.",
|
||||
"Raise it until the logo just disappears into the bright square.": "Levatz-lo fins que lo lògo desapareis dins lo carrat brilhant.",
|
||||
"Make the card a white that's comfortable to look at for a long time, in the light you play in.": "Fasètz de la carta un blanc que siá confortable de regardar pendent longtemps, dins la lutz que jògatz.",
|
||||
"horizon.splitscreen.profiles.forget": "Oblidar",
|
||||
"horizon.splitscreen.profiles.create": "Crear",
|
||||
"horizon.splitscreen.profiles.you": " - tu",
|
||||
"horizon.splitscreen.profiles.forget_named": "Oblidar %s",
|
||||
"horizon.splitscreen.profiles.previous": "Anterior",
|
||||
"horizon.splitscreen.profiles.next": "Seguent",
|
||||
"horizon.splitscreen.profiles.new_button": "Perfil novèl...",
|
||||
"horizon.splitscreen.profiles.forget_title": "Oblidar lo perfil?",
|
||||
"horizon.splitscreen.profiles.forget_leaves": "Daissa la lista d'aquesta instància.",
|
||||
"horizon.splitscreen.profiles.forget_kept": "Lo progrès mondial e los paramètres son gardats.",
|
||||
"horizon.splitscreen.profiles.new_title": "Perfil novèl",
|
||||
"horizon.splitscreen.profiles.name_hint": "Nom (3 a 16 letras, chifras, _)",
|
||||
"horizon.splitscreen.profiles.switch_title": "Perfil de cambiament",
|
||||
"horizon.splitscreen.profiles.offline_note": "Los perfils fòra linha apartenon a aquesta instància",
|
||||
"horizon.splitscreen.profiles.move": "Desplaçatz-vos ont jògatz",
|
||||
"horizon.splitscreen.profiles.move_place": "Desplaçatz-vos ont jògatz: %s",
|
||||
"horizon.friends.title": "Jugar amb los amics",
|
||||
"horizon.friends.hint": "Los amics pegan lo còde après lo boton Amics de l'ecran de títol, dins la connexion dirècta, o sus la pagina de reproduccion del lançaire.",
|
||||
"horizon.friends.copied": "Copiat",
|
||||
"horizon.friends.copy_code": "Còde de còpia",
|
||||
"horizon.friends.stop_sharing": "Arrèsta de partejar",
|
||||
"horizon.friends.none_yet": "Pas d'amics aicí encara.",
|
||||
"horizon.friends.here_now": "Aquí ara: %s",
|
||||
"horizon.friends.share_intro": "Partejatz aquel mond darrièr un còde d'invitacion: se dobrís sus la LAN, e los amics sus internet se jonhon amb lo còde. Cap de servidor nòstre es pas implicat.",
|
||||
"horizon.friends.start_sharing": "Començatz de partejar",
|
||||
"horizon.friends.troubleshooting": "Resolucion de problèmas...",
|
||||
"horizon.friends.stopped": "Arrestat de partejar lo còde d'invitacion.",
|
||||
"horizon.friends.short_code_changed": "Qualqu'un contunhèt d'ensajar un còde cort incorrècte, alara cambièt.",
|
||||
"horizon.friends.wrong_code": "Qualqu'un a ensajat un còde incorrècte.",
|
||||
"horizon.friends.code_ready": "Vòstre còde d'invitacion es prèst: Menut de jòc, Jogar amb d'amics. Copiatz-lo e mandatz-lo a vòstres amics.",
|
||||
"horizon.friends.share_failed": "Poguèt pas partejar lo mond: %s",
|
||||
"horizon.friends.finding_route": "Trobar cossí los amics pòdon vos contactar...",
|
||||
"horizon.osk.shift": "Desplaçar",
|
||||
"horizon.osk.space": "Espaci",
|
||||
"horizon.osk.delete": "Suprimir",
|
||||
"horizon.osk.type": "Tipe",
|
||||
"horizon.osk.symbols": "Simbòls",
|
||||
"horizon.osk.close": "Barrar",
|
||||
"horizon.extras.chat_animation.tooltip": "Una novèla linha de chat glissa de l'esquèrra del temps qu'esvaís, en luòc d'aparéisser entièra.",
|
||||
"horizon.extras.chat_indicator.tooltip": "La barra colorada a esquèrra d'una linha de chat.",
|
||||
"horizon.extras.wheel_cycles_settings.tooltip": "La ròda de desfilament sus un boton dins los paramètres càmbia sa valor, coma dins la vanilha. Desactivat, la ròda desfila pas que la lista.",
|
||||
"horizon.extras.pack_browser.tooltip": "Seleccionar los paquets de ressorsas obten un boton Apondre que cèrca Modrinth e installa un paquet dins vòstre dorsièr de paquets. Apagat, lo jòc contacta pas jamai Modrinth.",
|
||||
"horizon.extras.splitscreen.tooltip": "Dins un mond, un autre contrarotlaire pòt rejónher coma jogaire novèl: quichatz sus A quand demanda, puèi causissètz un perfil e ont jogar.",
|
||||
"horizon.splitscreen.setup.monitor_unknown": "un ecran",
|
||||
"horizon.splitscreen.setup.window": "Fenèstra %s",
|
||||
"horizon.splitscreen.setup.new_window": "Fenèstra novèla",
|
||||
"horizon.splitscreen.setup.fill_monitor": "Emplenar %s",
|
||||
"horizon.splitscreen.setup.done": "Fach",
|
||||
"horizon.splitscreen.setup.on": "Sus",
|
||||
"horizon.splitscreen.setup.off": "Desactivat",
|
||||
"horizon.splitscreen.setup.player": "Jogaire %s",
|
||||
"horizon.splitscreen.setup.revert": "Revertir",
|
||||
"horizon.splitscreen.setup.apply": "Aplicar",
|
||||
"horizon.splitscreen.setup.warning.empty_main": "Degun jòga pas dins la Fenèstra 1 : s'amaga",
|
||||
"horizon.splitscreen.setup.warning.empty_close": "Degun jòga pas dins Fenèstra %s : se barra sus Aplicar",
|
||||
"horizon.splitscreen.setup.warning.empty_new": "Degun jòga pas dins Fenèstra %s : se dobrirà pas",
|
||||
"horizon.splitscreen.setup.warning.on_main": "La fenèstra %s emplena lo monitor de la fenèstra 1 : sos jogaires jògan dins la fenèstra 1",
|
||||
"horizon.splitscreen.setup.warning.unplugged": "Lo monitor de la fenèstra %s es pas connectat : sos jogaires jògan dins la fenèstra 1",
|
||||
"horizon.splitscreen.setup.status.off": "L'ecran dividit es desactivat.",
|
||||
"horizon.splitscreen.setup.status.enable_hint": "Accionatz-lo, puèi picatz un boton sus un autre contrarotlaire dins un mond.",
|
||||
"horizon.splitscreen.setup.status.join_hint": "Quichatz A per vos jónher e causir un perfil.",
|
||||
"horizon.splitscreen.setup.status.idle": "Ecran dividit inactiu",
|
||||
"horizon.splitscreen.setup.status.alone": "Pas d'autres jogaires locals.",
|
||||
"horizon.splitscreen.setup.status.solo_controls": "Los contraròtles en solitari e la retroaccion del contrarotlaire son inchangées.",
|
||||
"horizon.splitscreen.setup.window_empty": "Fenèstra %s: voida",
|
||||
"horizon.splitscreen.setup.note.select": "Clicatz sus un lector, o arrossegatz-lo cap a una fenèstra o un ecran.",
|
||||
"horizon.splitscreen.setup.note.apply": "Aplicar per jogar d'aqueste biais, Revertir per desfar.",
|
||||
"horizon.splitscreen.setup.note.place": "Ont deuriá jogar %s?",
|
||||
"horizon.splitscreen.setup.this_player": "aqueste jogaire",
|
||||
"horizon.splitscreen.setup.switch_disabled": "Splitscreen s'apaga un còp que los autres son partits (lor menú de pausa).",
|
||||
"horizon.splitscreen.setup.window_place": "Fenèstra %s (%s de %s)",
|
||||
"horizon.splitscreen.setup.names": "Noms",
|
||||
"horizon.splitscreen.setup.identify": "Identificar",
|
||||
"horizon.splitscreen.setup.layout.two": "2 partatge: %s",
|
||||
"horizon.splitscreen.setup.layout.three": "3 partatge: %s",
|
||||
"horizon.splitscreen.setup.layout.two.1": "Costat a costat",
|
||||
"horizon.splitscreen.setup.layout.two.2": "Naut e bas",
|
||||
"horizon.splitscreen.setup.layout.three.0": "Un larg en dessús",
|
||||
"horizon.splitscreen.setup.layout.three.1": "Un naut a esquèrra",
|
||||
"horizon.splitscreen.setup.layout.three.2": "Costat a costat",
|
||||
"horizon.splitscreen.setup.help.player": "Clicatz o arrossegatz %s per los desplaçar.",
|
||||
"horizon.splitscreen.setup.help.layout_auto": "%s (costat a costat quand la fenèstra es larga). Quichatz per cambiar.",
|
||||
"horizon.splitscreen.setup.help.layout": "%s. Quichatz per cambiar.",
|
||||
"horizon.splitscreen.setup.help.switch": "Ecran partejat per aqueste ordenador, activat o desactivat.",
|
||||
"horizon.splitscreen.setup.help.identify": "La vista de cada jogaire mòstra dins quina fenèstra es.",
|
||||
"horizon.splitscreen.setup.help.names": "Lo nom de cada jogaire dins lo canton de sa vista.",
|
||||
"horizon.splitscreen.setup.help.revert": "Anullar las modificacions pas encara aplicadas.",
|
||||
"horizon.splitscreen.setup.help.apply": "Jòga coma la mapa mòstra.",
|
||||
"horizon.splitscreen.setup.help.unchanged": "Res a pas encara cambiat.",
|
||||
"horizon.splitscreen.prompt.controller_connected": "Controlador connectat",
|
||||
"horizon.splitscreen.prompt.controller_disconnected": "Lo contrarotlador desconnectat",
|
||||
"horizon.splitscreen.prompt.controller_disconnected.hint": "Tornatz-lo connectar, o picatz un boton sus un autre",
|
||||
"horizon.splitscreen.prompt.join.one": "%s vòl s'inscriure",
|
||||
"horizon.splitscreen.prompt.join.many": "%s los contrarotlaires vòlon se jónher",
|
||||
"horizon.splitscreen.prompt.join.yes": "Inscrivètz-vos",
|
||||
"horizon.splitscreen.prompt.join.as_p1": "Jogar coma P1",
|
||||
"horizon.splitscreen.prompt.join.no": "Non",
|
||||
"horizon.splitscreen.prompt.lost": "%s: contrarotlador desconnectat",
|
||||
"horizon.splitscreen.prompt.lost.use_another": "Utilizar un autre",
|
||||
"horizon.splitscreen.prompt.lost.leave": "Partir",
|
||||
"horizon.splitscreen.setup.help.give_up_pad": "Vòstre contrarotlaire s'arrèsta de vos menar e es ofèrt de rejónher (A).",
|
||||
"horizon.splitscreen.setup.note.held_at": "%s a %s: A lo deja caer aquí, B lo vuelve a poner.",
|
||||
"horizon.splitscreen.setup.note.held": "%s picat: esquèrra/drecha pica ont, A daissa tombar, B lo torna metre.",
|
||||
"horizon.splitscreen.online_only": "Aqueste servidor es en mòde en linha : los perfils fòra linha pòdon pas i rejónher, cada jogaire a besonh de son compte Minecraft.",
|
||||
"horizon.splitscreen.own_account": "Aqueste servidor a besonh del compte Minecraft de cada jogaire",
|
||||
"horizon.splitscreen.local_only": "Los autres jogaires pòdon rejónher aqueste servidor sonque amb lor pròpri compte Minecraft : los perfils fòra linha jògan dins vòstre mond, sus LAN o sus un servidor de vòstra ret locala.",
|
||||
"Hides models behind opaque blocks. Async checks off-thread; entities tick.": "Amaga los modèls darrièr de blòts opacs. Async verifica fòra fial; las entitats marcan.",
|
||||
"Block Entities": "Entitats de blocatge",
|
||||
"Shulker Boxes": "Boitas de Shulker",
|
||||
"Reuses settled boxes; lid movement stays animated.": "Reutiliza las bóstias establidas; lo movement de la tampa demòra animat.",
|
||||
"Signs": "Signes",
|
||||
"Reuses sign text until text, light, or font changes.": "Reutiliza lo tèxte de signe fins que lo tèxte, la lutz o la poliça cambian.",
|
||||
"Decorated Pots": "De pòts decorats",
|
||||
"Reuses still pots; break wobble and sherd changes redraw.": "Reutiliza de pòts encara; trencar tremolar e escampar cambiar tornar dessenhar.",
|
||||
"Bells": "Campanas",
|
||||
"Reuses still bells; ringing stays animated.": "Reutiliza de campanas encara; sonar demòra animat.",
|
||||
"Chests": "Cofres",
|
||||
"Reuses closed chests; moving lids stay animated.": "Reutiliza de cofres barrats; las tampaduras en movement demòran animadas.",
|
||||
"Banners": "Pancartas",
|
||||
"Reuses poles; flags and pattern layers still update.": "Reutiliza de pals; los bandièras e los calques de modèls meton encara a jorn.",
|
||||
"Copper Golem Statues": "Estatuas de golem de coire",
|
||||
"Reuses statue geometry until its block state changes.": "Torna utilizar la geometria de l'estatua fins que son estat de blòt càmbie.",
|
||||
"Leaf Culling": "Talha de fuèlhas",
|
||||
"Every leaf face. Vanilla's fancy leaves.": "Cada cara de fuèlha. Las fuèlhas de fantasia de la vainilla.",
|
||||
"Distant Plant Dither": "Planta Luènha Tremola",
|
||||
"Keeps fine plants in high-res packs from fading far away.": "Garda las plantas finas dins de paquets de nauta resolucion de s'esvair luènh.",
|
||||
"Screenshot Quality": "Qualitat de captura d'ecran",
|
||||
"F2 screenshots at this many times the game's resolution. Higher takes longer.": "F2 de capturas d'ecran a aquò fòrça còps la resolucion del jòc. Mai naut pren mai de temps.",
|
||||
"Frame Generation": "Generacion de quadres",
|
||||
"Shows a made-up frame between each two real ones: smoother, a little more lag.": "Mòstra un encastre fabricat entre cadun dos reals: mai doç, un pauc mai de retard.",
|
||||
"Shadow Cache": "Cache d'ombra",
|
||||
"Reuses the pack shadow map when sun, view and world match. Off by default.": "Reutiliza la mapa d'ombra del paquet quand solelh, vista e mond correspondon. Desactivat per defaut.",
|
||||
"Find BlueMap": "Trobar BlueMap",
|
||||
"On servers, finds their BlueMap web map for far terrain. Next join.": "Sus de servidors, tròba lor mapa web BlueMap per de terrens luènhs. Seguent rejónher.",
|
||||
"BlueMap Radius": "Rai BlueMap",
|
||||
"How far around you BlueMap tiles are downloaded. Next join.": "A quina distància los mosaïcs BlueMap son telecargats. Seguent rejónher.",
|
||||
"Synchronous": "Sincròn",
|
||||
"Asynchronous": "Asincròn",
|
||||
"Hidden Faces": "Caras amagadas",
|
||||
"Drops leaf faces behind two leaf layers: faster, same crowns.": "Daissa tombar de caras de fuèlhas darrièr dos jaces de fuèlhas: mai rapidas, las meteissas coronas.",
|
||||
"Solid": "Solide",
|
||||
"Solid Aggressive": "Agressiu solide",
|
||||
"Hollow": "Creus",
|
||||
"Leaves fully inside a canopy draw solid: fewer see-through layers.": "Las fuèlhas entièrament dins un canopè dessenhan solid: mens de jaces transparents.",
|
||||
"Leaves with one open side draw solid too: faster, chunkier edges.": "Las fuèlhas amb un costat dobèrt dessenhan tanben solides: de bòrds mai rapids e mai gròsses.",
|
||||
"Drops faces between leaves: faster, but gaps look through.": "Dava de caras entre las fuèlhas: mai rapidament, mas de traucs agachan.",
|
||||
"Hotbar: Previous Slot": "Hotbar: ranura precedenta",
|
||||
"Hotbar: Next Slot": "Hotbar: Next ranura",
|
||||
"horizon.agent.connected.one": "Connectat: 1 connexion d'agent",
|
||||
"horizon.agent.connected.many": "Connexion: %s connexions d'agent",
|
||||
"horizon.agent.connected.one_ago": "Connectat: 1 connexion agent, darrièra comanda fa %s s",
|
||||
"horizon.agent.connected.many_ago": "Connectat: %s connexions d'agent, darrièra comanda fa %s s",
|
||||
"horizon.agent.waiting": "En espèra d'un agent.",
|
||||
"horizon.agent.off": "Desactivat: los agents pòdon pas aténher aqueste jòc.",
|
||||
"horizon.agent.session_opened": "Dubèrt per aquesta sesilha pel programa qu'a començat lo jòc.",
|
||||
"horizon.agent.socket": "Socket: %s (copiar los detalhs per son camin complet)",
|
||||
"horizon.agent.local_only": "Local solament : agents sus aqueste ordenador, jamai la ret.",
|
||||
"Hides models behind opaque blocks. Entities update. Off with custom packs.": "Amaga los modèls darrièr de blòts opacs. Actualizacion de las entitats. Apagat amb de paquets personalizats.",
|
||||
"horizon.extras.repro_keys": "Enregistrament d'acorchis",
|
||||
"horizon.extras.repro_keys.tooltip": "F3+R comença o arrèsta un enregistrament repro e F3+E escriu son paquet. Desactivat per defaut : un enregistrament còpia lo mond.",
|
||||
"horizon.agent.record_session": "Començar la sesilha d'enregistrament",
|
||||
"horizon.agent.record_stop": "Arrestar la sesilha d'enregistrament",
|
||||
"horizon.agent.export_repro": "Paquet de reproduccion d'exportacion",
|
||||
"horizon.repro.started": "L'enregistrament començat; F3+R l'arrèsta e escriu lo paquet.",
|
||||
"horizon.repro.stopped": "Enregistrament arrestat: %s",
|
||||
"horizon.repro.bundle": "Paquet de reproduccion: %s",
|
||||
"horizon.repro.no_recording": "I a pas encara d'enregistrament a exportar.",
|
||||
"horizon.repro.replay_started": "Reproduccion començada: %s",
|
||||
"Particle Culling": "Estirament de particulas",
|
||||
"Draws every particle.": "Dessenha cada particula.",
|
||||
"Skips offscreen, subpixel and terrain-hidden particles.": "Sauta las particulas amagadas fòra ecran, sospixèl e terrenh.",
|
||||
"Skips offscreen, subpixel and terrain-hidden particles with less render-thread work.": "Sauta las particulas amagadas fòra ecran, sospixèl e terrenh amb mens de trabalh de fial de rendut.",
|
||||
"horizon.pack.addInfo": "Ajustar un paquet de ressorsas a partir de Modrinth",
|
||||
"horizon.pack.addWorking": "Demandant Modrinth...",
|
||||
"horizon.pack.addNone": "Cap de paquet de ressorsas pas trobat",
|
||||
"horizon.pack.addTitle": "Apondre un paquet de ressorsas",
|
||||
"horizon.pack.install": "Installar",
|
||||
"horizon.pack.installing": "Installacion",
|
||||
"horizon.pack.installed": "Installat",
|
||||
"horizon.pack.search": "Cercar",
|
||||
"horizon.pack.searchHint": "Cercar Modrinth...",
|
||||
"horizon.pack.filters": "Filtres",
|
||||
"horizon.pack.filter.realistic": "Realista",
|
||||
"horizon.pack.filter.simplistic": "Simplista",
|
||||
"horizon.pack.filter.vanillaLike": "Coma la vanilha",
|
||||
"horizon.pack.addFailed": "Lo paquet a pas pogut èsser apondut : %s",
|
||||
"horizon.extras.cosmetics_mine": "Mos cosmetics",
|
||||
"horizon.extras.cosmetics_mine.tooltip": "Amagat: cada Horizon jogaire vos vei sens vòstres cosmetics, vos tanben. Lo meteis interruptor que l'armari del lançaire.",
|
||||
"horizon.extras.cosmetics_others": "Los cosmetics dels autres jogaires",
|
||||
"horizon.extras.cosmetics_others.tooltip": "Çò que pòrtan los autres jogaires Horizon : tot, sonque lors estils de etiqueta de nom, o res. Amagat, lo jòc demanda pas jamai çò que pòrtan.",
|
||||
"horizon.extras.cosmetics_auras": "Las auras e las pistas dels autres",
|
||||
"horizon.extras.cosmetics_auras.tooltip": "Auras e pistas que los autres jogaires pòrtan. Desactivat per defaut.",
|
||||
"horizon.extras.cosmetics.shown": "Mostrat",
|
||||
"horizon.extras.cosmetics.hidden": "Amagat",
|
||||
"horizon.extras.cosmetics.name_tags": "D'etiquetas de nom solament"
|
||||
}
|
||||
@@ -0,0 +1,501 @@
|
||||
{
|
||||
"horizon.options.controller": "Контроллер",
|
||||
"horizon.options.three_d_skin_layers": "3D скин араҥалара",
|
||||
"horizon.options.vibration": "Вибрация",
|
||||
"horizon.options.adaptive_triggers": "Адаптивнай триггердар",
|
||||
"horizon.options.lightbar": "Лайтбар",
|
||||
"horizon.options.look_sensitivity": "Көрүү хамсааһынын түргэнэ",
|
||||
"horizon.options.invert_x": "X көрүү инверсията",
|
||||
"horizon.options.invert_y": "Y көрүү инверсията",
|
||||
"horizon.options.sneak_button": "Бөкчөйүү кнопката",
|
||||
"horizon.options.move_deadzone": "Хамсааһын өлүү зоната",
|
||||
"horizon.options.look_deadzone": "Көрүү өлүү зоната",
|
||||
"horizon.options.button_glyphs": "Кнопка глифтара",
|
||||
"horizon.options.menu_navigation": "Меню навигацията",
|
||||
"horizon.options.on_screen_keyboard": "Экраннаах клавиатура",
|
||||
"horizon.options.chat_delay": "Чат хойутааһына",
|
||||
"horizon.options.lightbar.health": "Доруобуйа",
|
||||
"horizon.options.lightbar.dimension": "Кээмэй",
|
||||
"horizon.options.glyphs.auto": "Авто",
|
||||
"horizon.options.menu_focus": "Фокус",
|
||||
"horizon.options.menu_pointer": "Указатель",
|
||||
"horizon.options.keyboard.auto": "Авто",
|
||||
"horizon.options.unavailable": "Бу функция Horizon-га өссө да суох.",
|
||||
"horizon.options.search": "Настройкалары көрдөөһүн...",
|
||||
"horizon.pages.mods": "Модтар",
|
||||
"horizon.pages.shader_packs": "Шейдер пакеттара",
|
||||
"horizon.pages.shader_options": "Шейдер варианнара",
|
||||
"horizon.pages.controller": "Контроллер настройкалара",
|
||||
"horizon.pages.controller_binds": "Контроллер ситимэ",
|
||||
"horizon.pages.extras": "Horizon Эбии",
|
||||
"horizon.pages.settings": "Horizon Настройкалар",
|
||||
"horizon.pages.agent": "ИИ агеннара",
|
||||
"horizon.split.leave": "Бар",
|
||||
"horizon.pages.split_settings": "Сплитскрин настройкалара",
|
||||
"horizon.pages.split_profiles": "Ким оонньуур?",
|
||||
"horizon.pages.split_setup": "Сплитскрин настройката",
|
||||
"horizon.pages.music": "Музыка",
|
||||
"horizon.pages.music.menu": "Меню",
|
||||
"horizon.pages.music.overworld": "Үрдүк аан дойду",
|
||||
"horizon.pages.music.creative": "Айар дьоҕур",
|
||||
"horizon.pages.music.underwater": "Уу анныгар",
|
||||
"horizon.pages.music.end": "Түмүк",
|
||||
"horizon.pages.music.boss": "Баһылык",
|
||||
"horizon.pages.music.credits": "Кредиттэр",
|
||||
"horizon.pages.music.overworld_biomes": "Аан дойду биомнара",
|
||||
"horizon.pages.music.nether_biomes": "Недер биомнара",
|
||||
"horizon.pages.music.end_biomes": "Түмүк биомнар",
|
||||
"horizon.pages.music.other": "Атын музыка",
|
||||
"horizon.pages.music.empty": "Музыкальнай дорожкалар суохтар: оонньуу тыастара тиэллибэттэр.",
|
||||
"horizon.pages.music.tooltip": "Тутуллубут дорожкалар, балаһыанньанан: билигин биирдэ оонньоо, эбэтэр оонньуу тохтотулларын туһугар хайаларын да умуруор.",
|
||||
"horizon.pages.settings.tooltip": "Horizon бэйэтин настройкалара: графика, контроллердар, эбиилэр уонна модтар.",
|
||||
"horizon.pages.graphics.tooltip": "Графика, боростуойдук: хас биирдии настройка төһө сыаналааҕын этэр.",
|
||||
"horizon.pages.graphics_advanced.tooltip": "Хас биирдии графическай настройка, Horizon киирэр, хас биирдии сыанатын кытта.",
|
||||
"horizon.pages.controller.tooltip": "Контроллердар: кинилэр кнопкалара, палочкалара, вибрациялара уонна меню навигацията.",
|
||||
"horizon.pages.extras.tooltip": "Необязательные дополнения, все по умолчанию: игра ванильная, пока он не включите.",
|
||||
"horizon.pages.agent.tooltip": "Бэйэҥ ИИ агенҥын бу көмпүүтэргэ horizon-ctl уонна MCP клиеннарынан оонньот.",
|
||||
"horizon.pages.split_profiles.tooltip": "Ким оонньуур: бу оонньуу папкатыгар баар профиль.",
|
||||
"horizon.pages.split_setup.tooltip": "Түннүктэр уонна монитордар, уонна ким ханна оонньуур.",
|
||||
"horizon.pages.shader_packs.tooltip": "Shaderpacks папкатыттан шейдер пакеттара: Horizon бэйэтин уонна шейдер/ форматтаах. Биирдии сүүрэр.",
|
||||
"horizon.pages.mods.tooltip": "Моды, сделанные для Horizon, из папки horizon-mods. Хас биирдиилэрэ песочницаҕа үлэлиир уонна холбоон кэбиһиэххэр диэри умуллан хаалар.",
|
||||
"horizon.pages.open.graphics": "Графика...",
|
||||
"horizon.pages.open.graphics_advanced": "Кэҥэтиллибит графика...",
|
||||
"horizon.pages.open.shader_packs": "Шейдер пакеттара...",
|
||||
"horizon.pages.open.controller": "Контроллер настройкалара...",
|
||||
"horizon.pages.open.split_setup": "Сплитскрин...",
|
||||
"horizon.pages.open.extras": "Эбии...",
|
||||
"horizon.pages.open.mods": "Модтар...",
|
||||
"horizon.pages.open.agent": "ИИ агеннара...",
|
||||
"horizon.pages.open.horizon_graphics": "Horizon Графика...",
|
||||
"horizon.pages.open.controller_binds": "Контроллер ситимниир...",
|
||||
"horizon.pages.open.horizon_settings": "Horizon Настройкалар...",
|
||||
"horizon.pages.open.music": "Музыка...",
|
||||
"horizon.mods.empty": "Мод суох: .hmod билэлэри horizon-mods папкаҕа киллэр",
|
||||
"horizon.mods.stopped": " (Тохтообут)",
|
||||
"horizon.mods.not_built": " (Тутулла илик)",
|
||||
"horizon.mods.settings": "Настройкалар",
|
||||
"horizon.mods.in_world": " (аан дойдуну уларытарга хааллар)",
|
||||
"horizon.mods.open_folder": "Мод папкатын арый",
|
||||
"horizon.shader_packs.empty": "Шейдер пакеттара суох: кинилэри шейдерпактар диэн папкаҕа киллэр",
|
||||
"horizon.shader_options.open": "Шейдер варианнара...",
|
||||
"horizon.shader_options.profile": "Профиль",
|
||||
"horizon.shader_options.loading": "Шейдер пакет варианнарын ааҕабын...",
|
||||
"horizon.agent.copy_details": "Холбоһуу сиһилиитин көһөр",
|
||||
"horizon.multiplayer.join": "Кыттыс",
|
||||
"horizon.multiplayer.cancel_reconnecting": "Хата холбоһууну тохтот",
|
||||
"horizon.multiplayer.join_friend": "Доҕоргор холбос",
|
||||
"horizon.multiplayer.invite_code": "Ыҥырыы куода",
|
||||
"horizon.multiplayer.relay": "Реле (опциональнай)",
|
||||
"Preset": "Предустановка",
|
||||
"LOD Distance": "LOD ырааҕа",
|
||||
"Far Detail": "Ыраах сиһилии",
|
||||
"Cave Culling": "Ойууру өлөрүү",
|
||||
"Entity Culling": "Субъекты өлөрүү",
|
||||
"Chunk Updates": "Чанк саҥардыылара",
|
||||
"Upload Budget": "Бюджеты ыытыы",
|
||||
"Sky": "Халлаан",
|
||||
"Fog": "Туман",
|
||||
"Weather": "Күн-дьыл",
|
||||
"Animated Textures": "Анимациялаах текстуралар",
|
||||
"Present Mode": "Билиҥҥи режим",
|
||||
"Frame Pacing": "Кадр тэтимэ",
|
||||
"Worker Threads": "Үлэһит ньымалара",
|
||||
"Resolution Scale": "Быһаарыы кээмэйэ",
|
||||
"Anti-aliasing": "Анти-плюс",
|
||||
"Upscaling": "Улахан кээмэйдээһин",
|
||||
"Paper White": "Кумааҕы үрүҥ",
|
||||
"Peak Brightness": "Үрдүк сырдык",
|
||||
"Black Level": "Хара таһым",
|
||||
"UI Brightness": "UI сырдыга",
|
||||
"Battery Mode": "Аккумулятор режимэ",
|
||||
"Graphics API": "Графика API",
|
||||
"Translucent Batching": "Прозрачнай батчинг",
|
||||
"Performance Overlay": "Үлэ түмүгүн үрдэтии",
|
||||
"Full Detail Distance": "Толору сиһилии ырааҕы",
|
||||
"On": "Онно",
|
||||
"Off": "Уһуллубут",
|
||||
"Unlimited": "Кэмэ суох",
|
||||
"Auto": "Авто",
|
||||
"Custom": "Тустаах",
|
||||
"Performance": "Толоруу",
|
||||
"Balanced": "Балансированнай",
|
||||
"Quality": "Хаачыстыба",
|
||||
"Ultra": "Ультра",
|
||||
"Ultra Performance": "Ультра көрдөрүү",
|
||||
"Native": "Натив",
|
||||
"Full": "Толору",
|
||||
"Reduced": "Кыччаабыт",
|
||||
"Efficient": "Эффективнай",
|
||||
"Precise": "Чопчу",
|
||||
"Auto (VSync)": "Авто (VSync)",
|
||||
"Mailbox": "Почта дьааһыга",
|
||||
"Immediate": "Сразу",
|
||||
"FPS and Graph": "FPS уонна График",
|
||||
"TAA": "ТАА",
|
||||
"No cost": "Босхо суох",
|
||||
"Low cost": "Чэпчэки сыаналаах",
|
||||
"Medium cost": "Орто сыана",
|
||||
"High cost": "Үрдүк сыана",
|
||||
"Saves time": "Бириэмэни харыстыыр",
|
||||
"Graphics": "Графика",
|
||||
"Done": "Бүттэ",
|
||||
"This feature is not yet available in Horizon.": "Бу функция Horizon-га өссө да суох.",
|
||||
"Your display or system doesn't offer HDR output.": "Эһиги дисплейгит эбэтэр систиэмэҕит HDR тахсыыны биэрбэт.",
|
||||
"Turn HDR on to use it.": "Ону туһанарга HDR-ы холбоо.",
|
||||
"Your GPU or graphics API doesn't support it.": "Эн GPU-ҥ эбэтэр графическай API-ҥ ону өйөөбөт.",
|
||||
"%s chunks": "%s чаастар",
|
||||
"%s per frame": "%s биир кадрга",
|
||||
"%s MiB/frame": "%s МиБ/кадр",
|
||||
"%s KiB/frame": "%s КиБ/кадр",
|
||||
"Auto (%s)": "Авто (%s)",
|
||||
"Full-detail terrain range. LOD Distance can extend local worlds farther.": "Толору сиһилии сир диапазона. LOD ырааҕа олохтоох аан дойдуну өссө ыраах кэҥэтиэн сөп.",
|
||||
"Coarse distant terrain in local worlds. Integrated GPUs stop at 128 chunks.": "Олохтоох аан дойдуга ыраах сир. Интегрированнай ГПУ-лар 128 чааска тохтоон хаалаллар.",
|
||||
"Reduced draws far terrain coarser: faster on this integrated GPU.": "Кыччатыы сири быдан ыарахан оҥорор: бу интегрированнай GPU-га түргэнник.",
|
||||
"Reduced draws far terrain coarser, for GPUs it slows down.": "Кыччатыы сири быдан ыарахан оҥорор, оттон GPU-ларга бытаардар.",
|
||||
"Field of view. Wider shows more terrain at once.": "Көрүү эйгэтэ. Киэҥэ биирдэ элбэх сири көрдөрөр.",
|
||||
"Caps frames per second; a cap saves power and heat.": "Сөкүүндэҕэ кадрдары кээмэйдиир; хаппах уоту уонна сылааһы харыстыыр.",
|
||||
"Waits for the display's refresh: no tearing, a little latency.": "Дисплей сэргэхсийиитин кэтэһэр: ыһыллыыта суох, кыратык хойутааһыннаах.",
|
||||
"Size of menus and the HUD.": "Меню уонна HUD кээмэйэ.",
|
||||
"Sets the options below together. Changing one makes it Custom.": "Аллараа баар варианнары бииргэ туруорар. Биирин уларыттахха, ону Custom оҥорор.",
|
||||
"Lava, fire and sunlight shine brighter than white. Needs an HDR display.": "Лава, уот уонна күн уота үрүҥтэн ордук сырдыктык тыгар. HDR дисплей наада.",
|
||||
"Your display's darkest black. 0 for OLED; LCDs glow a little.": "Дисплейҥ саамай хараҥа хара. 0 для OLED; ЖК-дисплейдар кыратык сырдыыллар.",
|
||||
"How bright highlights get. Auto: the peak your system reports.": "Хайдах курдук сырдык хайлайттар тахсаллар. Авто: эн систиэмэҥ отчуоттуур пига.",
|
||||
"How bright white paper and menus look. Auto: your desktop's white.": "Хайдах сырдык үрүҥ кумааҕы уонна менюлар көстөллөрүй. Авто: эн остуолгун үрүҥ.",
|
||||
"How bright the HUD and menus are, against paper white.": "HUD уонна менюлар төһө сырдыктарый, кумааҕы үрүҥүн утары.",
|
||||
"How far mobs, crops and machines keep working. CPU time.": "Мобтар, үүнээйилэр уонна массыыналар төһө ыраах үлэлии туралларый. Процессор бириэмэтэ.",
|
||||
"How far away mobs and items are drawn, as a share of normal.": "Мобтар уонна предметтэр төһө ыраах тардыллыбыттарый, үгэс быһыытынан.",
|
||||
"Skips terrain hidden behind closed sections. Off costs a lot.": "Сабыллыбыт учаастак кэннигэр буккуллубут сири ааһар. Офф элбэх сыаналаах.",
|
||||
"Hides entities behind opaque blocks.": "Суруктары көстүбэт блоктар кэннилэригэр кистиир.",
|
||||
"No entity occlusion culling.": "Субъект окклюзиятын өлөрүүтэ суох.",
|
||||
"CPU occlusion test runs this frame.": "Процессор окклюзиятын тестэ бу кадры ыытар.",
|
||||
"Occlusion checks run on a worker thread.": "Окклюзия бэрэбиэркэтэ үлэһит ситимҥэ ыытыллар.",
|
||||
"Meshed sections uploaded per frame. Lower is smoother while loading.": "Биир кадр аайы ыытыллыбыт сеткалаах чаастар. Аллараа тиэйии кэмигэр сымнаҕас.",
|
||||
"Soft shadows in corners. Costs chunk building time only.": "Муннуктарга сымнаҕас күлүктэр. Тутуу бириэмэтин эрэ ороскуоттуур.",
|
||||
"Smaller copies of block textures for distant terrain: less shimmer.": "Ыраах сиргэ аналлаах блок текстураларын кыра копиялара: аҕыйах дьүһүннээх.",
|
||||
"Blends grass and water colours across biomes when building chunks.": "От уонна уу өҥүн биомнарга холбуур, чааһын оҥорорго.",
|
||||
"Cloud layer: off, flat (fast) or 3D (fancy).": "Былыт араҥата: умуллубут, тэҥ (түргэн) эбэтэр 3D (кэрэ).",
|
||||
"How far clouds reach, in chunks.": "Былыт төһө ыраах тиийэр, быстах-чаас.",
|
||||
"Draws the sky, sun, moon and stars.": "Халлааны, күнү, ыйы уонна сулустары уруһуйдуур.",
|
||||
"Distance fog. Off shows the edge of the loaded world.": "Ыраах туман. Off диэн тиэллибит аан дойду кытыытыгар көрдөрөр.",
|
||||
"Draws rain and snow.": "Ардах хаары тардар.",
|
||||
"How far rain and snow fall around you.": "Эн тулаҕар төһө ыраах ардах, хаар түһэрин.",
|
||||
"How many particles effects spawn.": "Хас частица эффекта үөскүүрүй.",
|
||||
"Round shadows under mobs and items.": "Мобтар уонна предметтэр анныларыгар төгүрүк күлүктэр.",
|
||||
"Leaves with see-through gaps. Off draws them solid.": "Прозрачнай дьөлөҕөстөрдээх сэбирдэхтэр. Офф кинилэри кытаанахтык тардар.",
|
||||
"Sorts water and glass more exactly behind each other.": "Ууну уонна өстүөкүлэни бэйэ-бэйэлэрин кэннилэриттэн чопчу араарар.",
|
||||
"Which chunk rebuilds wait for the frame: none, nearby or yours.": "Ханнык чааһы хатылыыр кадры кэтэһэрий: суох, чугас дуу, эйиэнэ дуу.",
|
||||
"Animates water, lava, fire and other moving textures.": "Ууну, лаваны, уоту уонна атын хамсыыр дьүһүннэри тыыннаахтыы оҥорор.",
|
||||
"World pixels per screen pixel. Below 100% is faster on the GPU.": "Экран пикселыгар аан дойду пикселлара. GPU-ҕа 100%-тан аллараа түргэн.",
|
||||
"Smooths jagged edges. FXAA: softer. TAA: smoothest, moving things may trail.": "Зубчатый кытыылары сымнатар. FXAA: сымнаҕас. ТАА: саамай сымнаҕас, хамсыыр дьыалалар кэннилэриттэн кэлиэхтэрин сөп.",
|
||||
"Renders the world smaller and rebuilds it with TAA. Faster, softer.": "Аан дойдуну кыра оҥорор уонна TAA көмөтүнэн хаттаан оҥорор. Түргэнник, сымнаҕастык.",
|
||||
"HDR output on an HDR display: lava, fire and sunlight shine brighter.": "HDR дисплейга HDR тахсыыта: лава, уот уонна күн уота өссө сырдыктык тыгар.",
|
||||
"How frames reach the screen while VSync is off.": "VSync умуллубут кэмигэр кадрдар экраҥҥа хайдах тиийэллэрий.",
|
||||
"Efficient sleeps until the next frame; Precise spins, like vanilla.": "Кэлэр кадрга диэри сөптөөхтүк утуйар; Ваниль курдук чопчу эргиирдэр.",
|
||||
"Fills the screen (borderless).": "Экраны толорор (кырыыһа суох).",
|
||||
"Brightens dark places.": "Хараҥа сирдэри сырдатар.",
|
||||
"Lowers the frame rate when minimised, or idle too.": "Кыра буоллаҕына, эбэтэр үлэлээбэт буоллаҕына, кадр ахсаанын түһэрэр.",
|
||||
"Sways the view while walking.": "Хааман иһэн көрүҥү уларытар.",
|
||||
"Fades newly loaded chunks in.": "Саҥа тиэллибит чааһы умуруорар.",
|
||||
"Darkens the screen's edges.": "Экран кытыыларын хараҥардар.",
|
||||
"Shows when the world saves.": "Аан дойду хаһан быыһыырын көрдөрөр.",
|
||||
"Shows attack cooldown.": "Атака тымныйыытын көрдөрөр.",
|
||||
"60 FPS cap (30 in menus or unfocused), half the workers: less power.": "60 FPS кээмэйэ (менюларга 30 эбэтэр фокустамматах), үлэһиттэртэн аҥара: күүһэ аҕыйах.",
|
||||
"Threads that generate, light and mesh chunks. Next start.": "Сырдык уонна сетчатый чаастары үөскэтэр потоктар. Салгыы саҕалааһын.",
|
||||
"Vulkan, then DirectX 12 (Windows) or OpenGL (Linux) where it fails. Next start.": "Vulkan, онтон DirectX 12 (Windows) эбэтэр OpenGL (Linux) ханна табыллыбат. Салгыы саҕалааһын.",
|
||||
"Water and glass in one buffer: fewer draw calls, a bit more VRAM. Next start.": "Биир буферга уу уонна өстүөкүлэ: аҕыйах ыҥырыы, арыый элбэх VRAM. Салгыы саҕалааһын.",
|
||||
"Mesh data sent to the GPU per frame. Lower is smoother while loading.": "Биир кадр аайы GPU-ҕа ыытыллар сетка даннайдара. Аллараа тиэйии кэмигэр сымнаҕас.",
|
||||
"Frame rate and frame times over the game, with a graph.": "Оонньуу устата кадр ахсаана уонна кадр бириэмэтэ, графигы кытта.",
|
||||
"horizon.multiplayer.finding_friend": "Доҕоруҥ эйгэтин булан...",
|
||||
"horizon.multiplayer.not_signed_in": "Бу сервер онлайн режимнээх. Онно киирэргэ Horizon лаунчерга Microsoft аккаунккытынан киириҥ.",
|
||||
"horizon.multiplayer.invalid_address": "Сервер аадырыһа сыыһа: %s",
|
||||
"horizon.multiplayer.connected_friend_direct": "Доҕоргор быһа сибээстээх...",
|
||||
"horizon.multiplayer.connected_friend_relay": "Доҕоргун кытта реле нөҥүө холбоннубут...",
|
||||
"General": "Уопсай",
|
||||
"Advanced": "Үрдүк таһымнаах",
|
||||
"Undo": "Төннөрүү",
|
||||
"Search options": "Көрдүүр варианнар",
|
||||
"Shortcut": "Кылгас суол",
|
||||
"Distance": "Ыраах",
|
||||
"Display": "Көрдөрөр",
|
||||
"Interface": "Интерфейс",
|
||||
"Sky and weather": "Халлаан уонна күн-дьыл",
|
||||
"Lighting and entities": "Сырдык уонна эбийиэктэр",
|
||||
"Textures": "Текстуралар",
|
||||
"Image": "Хаартыска",
|
||||
"Chunk loading": "Чанк загрузката",
|
||||
"Culling": "Өлөрөр",
|
||||
"Power": "Күүс",
|
||||
"Frames": "Рамалар",
|
||||
"Overlay": "Накладка",
|
||||
"Output": "Тахсыы",
|
||||
"Brightness": "Сырдык",
|
||||
"How far you see, the window and the HUD.": "Төһө ыраах көрөҕүн, түннүк уонна HUD.",
|
||||
"The sky and weather, lighting, textures and the image.": "Халлаан уонна күн-дьыл, сырдык, фактуралар уонна ойуу.",
|
||||
"Chunk loading, culling and power use.": "Чаһы тиэйии, өлөрүү уонна күүс туһаныыта.",
|
||||
"How frames reach the screen, and the performance overlay.": "Кадрдар экраҥҥа хайдах тиийэллэрэ, уонна толоруу накладката.",
|
||||
"Brighter-than-white output on an HDR display.": "HDR дисплейга үрүҥтэн сырдык тахсыы.",
|
||||
"Results for \"%s\"": "Результаты для \"%s\"",
|
||||
"No settings match.": "Настройкалар сөп түбэспэттэр.",
|
||||
"horizon.title.not_affiliated": "Mojang эбэтэр Microsoft кытта сибээһэ суох",
|
||||
"horizon.extras.header.lighting": "Сырдык",
|
||||
"horizon.extras.header.third_person": "Үһүс сирэй",
|
||||
"horizon.extras.header.particles": "Частицалар",
|
||||
"horizon.extras.header.inventory": "Инвентарь",
|
||||
"horizon.extras.header.chat": "Чат",
|
||||
"horizon.extras.header.multiplayer": "Элбэх оонньооччу",
|
||||
"horizon.extras.header.sound": "Тыас",
|
||||
"horizon.extras.header.menus": "Менюлар",
|
||||
"horizon.extras.fullbright": "Фуллбрайт",
|
||||
"horizon.extras.dynamic_lights": "Динамическай уоттар",
|
||||
"horizon.extras.own_name_tag": "Бэйэ аат бэлиэтэ",
|
||||
"horizon.extras.hide_block_particles": "Блок-брейк чааһынайдарын кистии",
|
||||
"horizon.extras.auto_reconnect": "Автоматически холбуу",
|
||||
"horizon.extras.ui_sound_reserve": "UI тыастарыгар анаан ханааллары тутуҥ",
|
||||
"horizon.extras.music_page": "Музыка страницата",
|
||||
"horizon.extras.mouse_tweaks": "Мышка хонтуруолларын уларытыыта",
|
||||
"horizon.extras.mouse_tweaks_wheel": "Скролл көлүөһэ эбийиэктэри хамсатар",
|
||||
"horizon.extras.sort": "Сортировка кнопкалара",
|
||||
"horizon.extras.sort_key": "Сортировка тыла",
|
||||
"horizon.extras.no_ai": "ИИ суох",
|
||||
"horizon.extras.agent_control": "Агент хонтуруола",
|
||||
"horizon.extras.discord_presence": "Discord Баай баар буолуу",
|
||||
"horizon.extras.splitscreen": "Сплитскрин",
|
||||
"horizon.extras.chat_animation": "Сымнаҕас кэпсэтии",
|
||||
"horizon.extras.chat_indicator": "Сурук көрдөрүүтэ",
|
||||
"horizon.extras.wheel_cycles_settings": "Прокрутка көлүөһэтэ настройкалары уларытар",
|
||||
"horizon.extras.pack_browser": "Ресурснай пакет браузера",
|
||||
"horizon.extras.fullbright.tooltip": "Блоктары уонна эбийиэктэри толору сырдыкка көрдөр, хараҥа сиргэ даҕаны.",
|
||||
"horizon.extras.dynamic_lights.tooltip": "Факеллар уонна атын сырдык источниктара тутуллубуттар, түһэриллибиттэр эбэтэр умайбыттар тула блоктары сырдаталлар.",
|
||||
"horizon.extras.own_name_tag.tooltip": "Атын оонньооччулар көрөллөрүн курдук, төбөҕүн үрдүгэр ааккын көрдөрөр. Сервер хамаандаҥ аатын кистиир эбэтэр эн көстүбэт буоллаххына кистэнэр.",
|
||||
"horizon.extras.hide_block_particles.tooltip": "Алдьаммыт блоктан дэлби тэбиллибит уонна эн хостообут блоккуттан ыһыллыбыт бөҕү-саҕы кистиир. Атын частицалар хаалаллар.",
|
||||
"horizon.extras.auto_reconnect.tooltip": "Сибээс сүппүтүн эбэтэр хаттаан саҕаламмытын кэннэ серверга төннөр, хаһан даҕаны охсуу эбэтэр бобуу кэнниттэн буолбатах.",
|
||||
"horizon.extras.ui_sound_reserve.tooltip": "Аан дойдуга баар тыастар 247 тыас ханаалларыттан 16-тын босхо хааллараллар, онон кинилэр ахсааннара (улахан дэлби тэбии) меню баттааһынын умуруорар кыаҕа суох.",
|
||||
"horizon.extras.music_page.tooltip": "Music & Sounds Music... страницаны ылар: билигин ханнык баҕарар встроеннай дорожканы оонньоо, эбэтэр оонньуу ылбатын туһугар биирдэ умуруор. Трегы умуруоруоххар диэри туох да уларыйбат.",
|
||||
"horizon.extras.mouse_tweaks.tooltip": "Уҥа тардыы биир слотка биирдии туруорар, хаҥас тардыы тутуллубут эбийиэги хомуйар, Shift + хаҥас тардыы хас биирдии слоту хамсатар.",
|
||||
"horizon.extras.mouse_tweaks_wheel.tooltip": "Аллараа слот биир пуунун атын өттүгэр ыытар, үөһэ биири төттөрү аҕалар.",
|
||||
"horizon.extras.sort.tooltip": "Инвентары, сундуктары, бочкалары, эндер сундуктарын уонна шулкер дьааһыктарын айымньылаах вкладка бэрээдэгинэн араарар, стектары холбуур.",
|
||||
"horizon.extras.sort_key.tooltip": "Курсор анныгар баар чааһы сортуур. Баттыҥ, онтон клавишаны баттааҥ; Эскап ону арыйар.",
|
||||
"horizon.extras.no_ai.tooltip": "Хас биирдии ИИ функциятын кистиир уонна умуруорар: агент хонтуруола, horizon-ctl уонна MCP сервердэр. Пускатель переключателя эмиэ.",
|
||||
"horizon.extras.agent_control.tooltip": "Бэйэҥ ИИ-агент бу оонньууну horizon-ctl эбэтэр MCP клиен нөҥүө бу көмпүүтэргэ эрэ оонньуон сөп.",
|
||||
"horizon.extras.discord_presence.tooltip": "Discord үлэлии турдаҕына Discord профилгар Horizon оонньууну көрдөрөр: менюлар, биир оонньооччу эбэтэр элбэх оонньооччу, кээмэй уонна оонньообут бириэмэ. Хаһан даҕаны аан дойду аата эбэтэр сервер аадырыһа суох.",
|
||||
"Calibrate...": "Калибровкалаа...",
|
||||
"Calibrate Anyway...": "Хайдах да буоллун калибровкалаа...",
|
||||
"Use Automatic Setup": "Автоматическай туруорууну туһан",
|
||||
"Shortcut: %s": "Кыра суол: %s",
|
||||
"Next": "Салгыы",
|
||||
"HDR Calibration %s/%s: %s": "HDR калибровката %s/%s: %s",
|
||||
"Sets the three below full screen, one test picture at a time.": "Аллараа үс толору экраны туруорар, биир кэмҥэ биирдии бэрэбиэркэлиир хаартыска.",
|
||||
"A key that opens this screen from the game. Not bound at first.": "Оонньууттан бу экрааны арыйар клавиша. Бастаан баайыллыбатах.",
|
||||
"Your display didn't say how bright it gets: calibrate to set it up.": "Дисплейгар төһө сырдык буоларын эппэтэх: ону туруорарга калибровкалаа.",
|
||||
"Already set up for your display. Only calibrate if HDR looks wrong.": "Дисплейгар бэлэмнэммит. HDR сыыһа көстөр түгэнигэр эрэ калибровкалаа.",
|
||||
"Puts Peak Brightness and Paper White back to your display's setup.": "Үрдүк сырдыгы уонна кумааҕы үрүҥү дисплейгит настройкатыгар төнүннэрэр.",
|
||||
"Set up for your display. Leave on Auto unless it looks wrong.": "Дисплейгар туруор. Сыыһа көстүбэтэҕинэ, Авто туруор.",
|
||||
"Lower it until the logo just disappears into the black.": "Логотип хара өҥҥө сүтүөр диэри түһэриҥ.",
|
||||
"Raise it until the logo just disappears into the bright square.": "Логотип сырдык квадратка сүтүөр диэри өрө көтөҕөн кэбиһиҥ.",
|
||||
"Make the card a white that's comfortable to look at for a long time, in the light you play in.": "Хаартысканы өр көрөргө табыгастаах үрүҥ оҥор, оонньуур сырдыккар.",
|
||||
"horizon.splitscreen.profiles.forget": "Умнуҥ",
|
||||
"horizon.splitscreen.profiles.create": "Оҥор",
|
||||
"horizon.splitscreen.profiles.you": " - эн",
|
||||
"horizon.splitscreen.profiles.forget_named": "Умнуҥ %s",
|
||||
"horizon.splitscreen.profiles.previous": "Урукку",
|
||||
"horizon.splitscreen.profiles.next": "Салгыы",
|
||||
"horizon.splitscreen.profiles.new_button": "Саҥа профил...",
|
||||
"horizon.splitscreen.profiles.forget_title": "Профилы умнубуккун дуо?",
|
||||
"horizon.splitscreen.profiles.forget_leaves": "Бу экземпляр испииһэгин хаалларар.",
|
||||
"horizon.splitscreen.profiles.forget_kept": "Аан дойду сайдыыта уонна туруоруулара тутуһуллар.",
|
||||
"horizon.splitscreen.profiles.new_title": "Саҥа профил",
|
||||
"horizon.splitscreen.profiles.name_hint": "Аат (3-тэн 16-ҕа диэри буукуба, сыыппара, _)",
|
||||
"horizon.splitscreen.profiles.switch_title": "Профилы уларыт",
|
||||
"horizon.splitscreen.profiles.offline_note": "Офлайн профиллар бу экземплярга киирэллэр",
|
||||
"horizon.splitscreen.profiles.move": "Оонньуур сиригэр көһүҥ",
|
||||
"horizon.splitscreen.profiles.move_place": "Оонньуур сиригэр көһөр: %s",
|
||||
"horizon.friends.title": "Доҕотторгун кытта оонньоо",
|
||||
"horizon.friends.hint": "Доҕоттор коду титул экранын Доҕоттор кнопкатын кэнниттэн, Прямой сибээскэ эбэтэр лаунчер Оонньуу страницатыгар киллэрэллэр.",
|
||||
"horizon.friends.copied": "Копированнай",
|
||||
"horizon.friends.copy_code": "Код копията",
|
||||
"horizon.friends.stop_sharing": "Үлэһиттэри тохтотуҥ",
|
||||
"horizon.friends.none_yet": "Манна доҕоттор суохтар.",
|
||||
"horizon.friends.here_now": "Билигин манна: %s",
|
||||
"horizon.friends.share_intro": "Ыҥырыы кодун кэннигэр баар аан дойдуну үллэст: LAN-ҥа аһыллар, уонна интернетка баар доҕоттор кодунан холбоһоллор. Биһиги биир да сервербит кыттыбат.",
|
||||
"horizon.friends.start_sharing": "Үлэһиттэри саҕалаа",
|
||||
"horizon.friends.troubleshooting": "Кыһалҕалары быһаарыы...",
|
||||
"horizon.friends.stopped": "Ыҥырыы кодун үллэстиини тохтоппут.",
|
||||
"horizon.friends.short_code_changed": "Ким эрэ сыыһа кылгас коду боруобалыыра, онон уларыйбыта.",
|
||||
"horizon.friends.wrong_code": "Ким эрэ сыыһа коду оҥорон көрбүт.",
|
||||
"horizon.friends.code_ready": "Ыҥырыы кодуҥ бэлэм: Оонньуу менюта, Доҕотторгун кытта оонньоо. Ону көһөрөн баран доҕотторгор ыыт.",
|
||||
"horizon.friends.share_failed": "Аан дойдуну үллэстэр кыаҕым суох: %s",
|
||||
"horizon.friends.finding_route": "Доҕоттор эйиэхэ хайдах тиийиэхтэрин сөбүн булуу...",
|
||||
"horizon.osk.shift": "Смена",
|
||||
"horizon.osk.space": "Космос",
|
||||
"horizon.osk.delete": "Соттор",
|
||||
"horizon.osk.type": "Тип",
|
||||
"horizon.osk.symbols": "Бэлиэлэр",
|
||||
"horizon.osk.close": "Саб",
|
||||
"horizon.extras.chat_animation.tooltip": "Саҥа чат строката бүтүннүү көстүбэккэ, умуллан турдаҕына, хаҥас өттүттэн киирэр.",
|
||||
"horizon.extras.chat_indicator.tooltip": "Чат строкатын хаҥас өттүгэр баар өҥнөөх линия.",
|
||||
"horizon.extras.wheel_cycles_settings.tooltip": "Настройкаларга баар кнопканы ааһар көлүөһэ сыанатын уларытар, ванильга курдук. Отключен, руль испииһэги эрэ скроллуур.",
|
||||
"horizon.extras.pack_browser.tooltip": "Ресурснай пакеттары талан ыллаххына, Modrinth көрдүүр Эбии кнопканы ылаҕын уонна пакеттар папкаларыгар пакеты туруорар. Отключен, оонньуу хаһан да Modrinth-ы кытта сибээстэспэт.",
|
||||
"horizon.extras.splitscreen.tooltip": "Аан дойдуга атын контроллер саҥа оонньооччу быһыытынан киириэн сөп: ыйыттаҕына А баттаа, онтон профилы уонна ханна оонньуохха сөбүн талыаххын сөп.",
|
||||
"horizon.splitscreen.setup.monitor": "Монитор %s",
|
||||
"horizon.splitscreen.setup.monitor_unknown": "монитор",
|
||||
"horizon.splitscreen.setup.window": "Түннүк %s",
|
||||
"horizon.splitscreen.setup.new_window": "Саҥа түннүк",
|
||||
"horizon.splitscreen.setup.fill_monitor": "%s толоруу",
|
||||
"horizon.splitscreen.setup.done": "Бүттэ",
|
||||
"horizon.splitscreen.setup.on": "Онно",
|
||||
"horizon.splitscreen.setup.off": "Уһуллубут",
|
||||
"horizon.splitscreen.setup.player": "Оонньооччу %s",
|
||||
"horizon.splitscreen.setup.revert": "Төннөр",
|
||||
"horizon.splitscreen.setup.apply": "Сайабылыанньа биэр",
|
||||
"horizon.splitscreen.setup.warning.empty_main": "Window 1-гэ ким да оонньообот: кистэнэр",
|
||||
"horizon.splitscreen.setup.warning.empty_close": "Window %s-ка ким да оонньообот: Apply-га сабыллар",
|
||||
"horizon.splitscreen.setup.warning.empty_new": "Window %s-ка ким да оонньообот: аһыллыбат",
|
||||
"horizon.splitscreen.setup.warning.on_main": "Window %s Window 1 мониторын толорор: оонньооччулара Window 1-гэ оонньууллар",
|
||||
"horizon.splitscreen.setup.warning.unplugged": "Window %s монитора холбоммотох: оонньооччулара Window 1-гэ оонньууллар",
|
||||
"horizon.splitscreen.setup.status.off": "Сплитскрин өһүллэн турар.",
|
||||
"horizon.splitscreen.setup.status.enable_hint": "Ону холбоон баран, аан дойдуга баар атын контроллер кнопкатын баттаа.",
|
||||
"horizon.splitscreen.setup.status.join_hint": "А баттаан киирэн профилы талыҥ.",
|
||||
"horizon.splitscreen.setup.status.idle": "Сплитскрин үлэлээбэт",
|
||||
"horizon.splitscreen.setup.status.alone": "Атын олохтоох оонньооччулар суохтар.",
|
||||
"horizon.splitscreen.setup.status.solo_controls": "Соҕотох хонтуруоллар уонна хонтуруоллуур эппиэттэр уларыйбаттар.",
|
||||
"horizon.splitscreen.setup.window_empty": "Түннүк %s: кураанах",
|
||||
"horizon.splitscreen.setup.note.select": "Оонньооччуну баттаа, эбэтэр түннүккэ эбэтэр мониторга тардыаххын сөп.",
|
||||
"horizon.splitscreen.setup.note.apply": "Бу ньыманан оонньуурга туттар, төттөрү төнүннэр.",
|
||||
"horizon.splitscreen.setup.note.place": "%s ханна оонньуохтааҕый?",
|
||||
"horizon.splitscreen.setup.this_player": "бу оонньооччу",
|
||||
"horizon.splitscreen.setup.switch_disabled": "Атыттар барбыттарын кэннэ сплитскрин умуллар (кинилэр пауза менюлара).",
|
||||
"horizon.splitscreen.setup.window_place": "Түннүк %s (%s %s)",
|
||||
"horizon.splitscreen.setup.names": "Ааттар",
|
||||
"horizon.splitscreen.setup.identify": "Быһаарыҥ",
|
||||
"horizon.splitscreen.setup.layout.two": "2 үллэстии: %s",
|
||||
"horizon.splitscreen.setup.layout.three": "3 үллэстии: %s",
|
||||
"horizon.splitscreen.setup.layout.two.0": "Авто",
|
||||
"horizon.splitscreen.setup.layout.two.1": "Аттыгар аттыгар",
|
||||
"horizon.splitscreen.setup.layout.two.2": "Үөһэ уонна аллараа",
|
||||
"horizon.splitscreen.setup.layout.three.0": "Үөһэ биир киэҥ",
|
||||
"horizon.splitscreen.setup.layout.three.1": "Хаҥас өттүгэр биир үрдүк",
|
||||
"horizon.splitscreen.setup.layout.three.2": "Аттыгар аттыгар",
|
||||
"horizon.splitscreen.setup.help.player": "Кинилэри көһөрөр туһугар %s баттаа эбэтэр тардыҥ.",
|
||||
"horizon.splitscreen.setup.help.layout_auto": "%s (түннүк киэҥ буоллаҕына тэҥҥэ). Уларытарга баттаа.",
|
||||
"horizon.splitscreen.setup.help.layout": "%s. Уларытарга баттаа.",
|
||||
"horizon.splitscreen.setup.help.switch": "Бу көмпүүтэргэ анаан араарыы экрана, холбонон дуу, суох дуу.",
|
||||
"horizon.splitscreen.setup.help.identify": "Хас биирдии оонньооччу көрүүтэ ханнык түннүккэ баарын көрдөрөр.",
|
||||
"horizon.splitscreen.setup.help.names": "Хас биирдии оонньооччу аата көрөр муннугар.",
|
||||
"horizon.splitscreen.setup.help.revert": "Билиҥҥитэ туттуллубатах уларытыылары төттөрү таһаар.",
|
||||
"horizon.splitscreen.setup.help.apply": "Хаартыскаҕа көстөрүн курдук оонньоо.",
|
||||
"horizon.splitscreen.setup.help.unchanged": "Пока туох да уларыйа илик.",
|
||||
"horizon.splitscreen.prompt.controller_connected": "Контроллер холбонон турар",
|
||||
"horizon.splitscreen.prompt.controller_disconnected": "Контроллер араарыллыбыт",
|
||||
"horizon.splitscreen.prompt.controller_disconnected.hint": "Ону хаттаан холбоо, эбэтэр атын кнопканы баттаа",
|
||||
"horizon.splitscreen.prompt.join.one": "%s киириэн баҕарар",
|
||||
"horizon.splitscreen.prompt.join.many": "%s контроллердар холбоһуохтарын баҕараллар",
|
||||
"horizon.splitscreen.prompt.join.yes": "Кыттыс",
|
||||
"horizon.splitscreen.prompt.join.as_p1": "P1 быһыытынан оонньоо",
|
||||
"horizon.splitscreen.prompt.join.no": "Суох",
|
||||
"horizon.splitscreen.prompt.lost": "%s: контроллер араарыллыбыт",
|
||||
"horizon.splitscreen.prompt.lost.use_another": "Атын туттун",
|
||||
"horizon.splitscreen.prompt.lost.leave": "Бар",
|
||||
"horizon.splitscreen.setup.help.give_up_pad": "Контролергыт эйигин ыытарын тохтотор уонна (А) холбоһорго этии киллэрэр.",
|
||||
"horizon.splitscreen.setup.note.held_at": "%s to %s: А манна түһэрэр, В төттөрү уурар.",
|
||||
"horizon.splitscreen.setup.note.held": "%s ылбыт: хаҥас/уҥа ылар, А түһэрэр, В төттөрү уурар.",
|
||||
"horizon.splitscreen.online_only": "Бу сервер онлайн режимнээх: офлайн профиллар кыайан киирбэттэр, хас биирдии оонньооччуга туспа Minecraft учуот наада.",
|
||||
"horizon.splitscreen.own_account": "Бу серверга хас биирдии оонньооччу туспа Minecraft учуота наада",
|
||||
"horizon.splitscreen.local_only": "Атын оонньооччулар бу серверга бэйэлэрин Minecraft аккауннарынан эрэ киириэхтэрин сөп: офлайн профиллар эһиги аан дойдугар, локальнай ситимҥэ эбэтэр олохтоох ситимҥэр баар серверга оонньууллар.",
|
||||
"Hides models behind opaque blocks. Async checks off-thread; entities tick.": "Моделлары дьэҥкир блоктар кэннилэригэр кистиир. Асинхроннай офф-треды бэрэбиэркэлиир; субъектар тиксэллэр.",
|
||||
"Block Entities": "Блок субъектара",
|
||||
"Shulker Boxes": "Шулкер дьааһыктара",
|
||||
"Reuses settled boxes; lid movement stays animated.": "Олохтоох дьааһыктары хаттаан туһанар; хаппах хамсааһына тыыннаах хаалар.",
|
||||
"Signs": "Бэлиэлэр",
|
||||
"Reuses sign text until text, light, or font changes.": "Тиэкис, сырдык эбэтэр шрифт уларыйыар диэри бэлиэ тиэкистэрин хат туһанар.",
|
||||
"Decorated Pots": "Киэргэтиллибит иһиттэр",
|
||||
"Reuses still pots; break wobble and sherd changes redraw.": "Өссө да иһиттэри хаттаан туһанар; ыһыллыбыт тэбии уонна ыһыллыы уларыйыыта перерисовка.",
|
||||
"Bells": "Колокольчиктар",
|
||||
"Reuses still bells; ringing stays animated.": "Билигин да куолакаллары хаттаан туһанар; тыаһыыр тыыннаах хаалар.",
|
||||
"Chests": "Сундуктар",
|
||||
"Reuses closed chests; moving lids stay animated.": "Сабыллыбыт сундуктары хаттаан туһанар; хамсыыр хаппахтар тыыннаах хаалаллар.",
|
||||
"Banners": "Баннердар",
|
||||
"Reuses poles; flags and pattern layers still update.": "Балаһы хаттаан туһанар; былаахтар уонна ойуу араҥалара билигин даҕаны саҥардыллаллар.",
|
||||
"Copper Golem Statues": "Алтан Голем статуялара",
|
||||
"Reuses statue geometry until its block state changes.": "Блок туруга уларыйыар диэри статуя геометриятын хаттаан туһанар.",
|
||||
"Leaf Culling": "Сэбирдэх кырыыта",
|
||||
"Every leaf face. Vanilla's fancy leaves.": "Хас биирдии сэбирдэх сирэйэ. Ваниль үчүгэй сэбирдэхтэрэ.",
|
||||
"Distant Plant Dither": "Ыраах үүнээйи дьиксинэ",
|
||||
"Keeps fine plants in high-res packs from fading far away.": "Үрдүк быһаарыылаах упаковкаларга баар үчүгэй үүнээйилэри ыраах умуллубат гына харыстыыр.",
|
||||
"Screenshot Quality": "Скриншот хаачыстыбата",
|
||||
"F2 screenshots at this many times the game's resolution. Higher takes longer.": "F2 скриншоттара оонньуу быһаарыытыттан элбэх төгүл элбэхтэр. Үрдүк өр ылар.",
|
||||
"Frame Generation": "Кадрдары оҥоруу",
|
||||
"Shows a made-up frame between each two real ones: smoother, a little more lag.": "Икки дьиҥнээх икки ардыгар оҥоһуллубут рамканы көрдөрөр: сымнаҕас, кыратык хойутаан.",
|
||||
"Shadow Cache": "Күлүк кэш",
|
||||
"Reuses the pack shadow map when sun, view and world match. Off by default.": "Күн, көрүү уонна аан дойду сөп түбэстэхтэринэ, пакет күлүк хаартыскатын хаттаан туһанар. По умолчанию выключено.",
|
||||
"Find BlueMap": "BlueMap бул",
|
||||
"On servers, finds their BlueMap web map for far terrain. Next join.": "Сервердарга ыраах сиргэ BlueMap веб-каарталарын булар. Салгыы холбоһуҥ.",
|
||||
"BlueMap Radius": "BlueMap радиуһа",
|
||||
"How far around you BlueMap tiles are downloaded. Next join.": "Эһиги тула BlueMap плиткалара төһө ыраах хачайданалларый. Салгыы холбоһуҥ.",
|
||||
"Synchronous": "Синхроннай",
|
||||
"Asynchronous": "Ассинхроннай",
|
||||
"Hidden Faces": "Кистэлэҥ сирэйдэр",
|
||||
"Drops leaf faces behind two leaf layers: faster, same crowns.": "Икки сэбирдэх араҥатын кэннигэр сэбирдэх сирэйдэрин түһэрэр: түргэнник, биир тэҥ коронкалар.",
|
||||
"Solid": "Кытаанах",
|
||||
"Solid Aggressive": "Күүстээх Агрессивнай",
|
||||
"Hollow": "Холл",
|
||||
"Leaves fully inside a canopy draw solid: fewer see-through layers.": "Сэбирдэхтэр толору навес иһигэр кытаанах буолаллар: аҕыйах прозрачнай слойдар.",
|
||||
"Leaves with one open side draw solid too: faster, chunkier edges.": "Биир аһаҕас өттүнэн сэбирдэхтэр эмиэ кытаанахтык тардаллар: түргэн, улахан кытыылар.",
|
||||
"Drops faces between leaves: faster, but gaps look through.": "Сэбирдэхтэр икки ардыларыгар сирэйдэрин түһэрэр: түргэнник, ол гынан баран ойуулар ааһан иһэллэр.",
|
||||
"Hotbar: Previous Slot": "Хотбар: Урукку слот",
|
||||
"Hotbar: Next Slot": "Хотбар: Кэлэр слот",
|
||||
"horizon.agent.connected.one": "Холбуу: 1 агент холбоһуута",
|
||||
"horizon.agent.connected.many": "Холбуу: %s агент холбоһуктара",
|
||||
"horizon.agent.connected.one_ago": "Холбуу: 1 агент холбоһуута, бүтэһик хамаанда %s с анараа өттүгэр",
|
||||
"horizon.agent.connected.many_ago": "Холбуу: %s агент холбоһуктара, бүтэһик хамаанда %s с анараа өттүгэр",
|
||||
"horizon.agent.waiting": "Агент кэтэһэбин.",
|
||||
"horizon.agent.off": "Офф: агенттар бу оонньууга кыайан тиийбэттэр.",
|
||||
"horizon.agent.session_opened": "Бу сессияҕа оонньууну саҕалаабыт бырагыраама аһыллыбыта.",
|
||||
"horizon.agent.socket": "Сокет: %s (кини толору суолугар сиһилии көһөр)",
|
||||
"horizon.agent.local_only": "Олохтоох эрэ: бу көмпүүтэргэ агеннар, хаһан да ситим буолбатах.",
|
||||
"%s nits": "%s нитс",
|
||||
"Auto (%s nits)": "Авто (%s нит)",
|
||||
"%.2f nits": "%.2f нитс",
|
||||
"Hides models behind opaque blocks. Entities update. Off with custom packs.": "Моделлары дьэҥкир блоктар кэннилэригэр кистиир. Субъекттар саҥардыллыылара. Анал пакеттары кытта суох.",
|
||||
"horizon.extras.repro_keys": "Кыра суоллары суруйуу",
|
||||
"horizon.extras.repro_keys.tooltip": "F3+R хатылааһыны саҕалыыр эбэтэр тохтотор уонна F3+E бэйэтин пакетын суруйар. По умолчанию: запись копирует мир.",
|
||||
"horizon.agent.record_session": "Суруйуу сессиятын саҕалаа",
|
||||
"horizon.agent.record_stop": "Сессияны суруйууну тохтот",
|
||||
"horizon.agent.export_repro": "Экспорт репро пакета",
|
||||
"horizon.repro.started": "Суруйуу саҕаланна; F3+R ону тохтотор уонна пакети суруйар.",
|
||||
"horizon.repro.stopped": "Суруйуу тохтотуллубут: %s",
|
||||
"horizon.repro.bundle": "Репро пакет: %s",
|
||||
"horizon.repro.error": "Репро: %s",
|
||||
"horizon.repro.no_recording": "Пока нет записи для экспорта.",
|
||||
"horizon.repro.replay_started": "Хатылааһын саҕаланна: %s",
|
||||
"Particle Culling": "Частицалары өлөрүү",
|
||||
"Draws every particle.": "Хас биирдии частицаны уруһуйдуур.",
|
||||
"Skips offscreen, subpixel and terrain-hidden particles.": "Экрантан тэйиччи, субпиксельнай уонна сиргэ кистэммит чааһынайдары ааһар.",
|
||||
"Skips offscreen, subpixel and terrain-hidden particles with less render-thread work.": "Аҕыйах рендер-тред үлэтинэн экрантан тэйиччи, субпиксельнай уонна сиргэ кистэммит чааһынайдары ааһар.",
|
||||
"horizon.pack.addInfo": "Modrinth-тан ресурснай пакеты эбэн биэр",
|
||||
"horizon.pack.addWorking": "Modrinth ыйытабын...",
|
||||
"horizon.pack.addNone": "Ресурс пакеттара булуллубатахтара",
|
||||
"horizon.pack.addTitle": "Ресурснай пакеты эбэн биэр",
|
||||
"horizon.pack.install": "Установка",
|
||||
"horizon.pack.installing": "Установка",
|
||||
"horizon.pack.installed": "Установлено",
|
||||
"horizon.pack.search": "Көрдөөһүн",
|
||||
"horizon.pack.searchHint": "Поиск Modrinth...",
|
||||
"horizon.pack.filters": "Фильтрдар",
|
||||
"horizon.pack.filter.realistic": "Дьиҥнээх",
|
||||
"horizon.pack.filter.simplistic": "Боростуой",
|
||||
"horizon.pack.filter.vanillaLike": "Ваниль курдук",
|
||||
"horizon.pack.filter.x16": "16х",
|
||||
"horizon.pack.filter.x32": "32х",
|
||||
"horizon.pack.filter.x64": "64х",
|
||||
"horizon.pack.addFailed": "Пакет эбиллибэт: %s",
|
||||
"horizon.extras.header.cosmetics": "Косметика",
|
||||
"horizon.extras.cosmetics_mine": "Мин косметикам",
|
||||
"horizon.extras.cosmetics_mine.tooltip": "Кистэлэҥ: хас биирдии Horizon оонньооччу эйигин косметикаҥ суох көрөр, эн эмиэ. Пускатель гардеробун курдук биир переключатель.",
|
||||
"horizon.extras.cosmetics_others": "Атын оонньооччулар косметикалара",
|
||||
"horizon.extras.cosmetics_others.tooltip": "Атын Horizon оонньооччулар тугу кэтэллэрий: барытын, ааттарын бэлиэтин стиллэрэ эрэ, эбэтэр туох да суох. Кистэлэҥ, оонньуу хаһан да тугу кэтэллэрин ыйыппат.",
|
||||
"horizon.extras.cosmetics_auras": "Атыттар ауралара уонна суоллара",
|
||||
"horizon.extras.cosmetics_auras.tooltip": "Атын оонньооччулар кэтэр ауралара уонна суоллара. По умолчанию выключено.",
|
||||
"horizon.extras.cosmetics.shown": "Көрдөрүллүбүт",
|
||||
"horizon.extras.cosmetics.hidden": "Буккуллубут",
|
||||
"horizon.extras.cosmetics.name_tags": "Аат бэлиэлэрэ эрэ"
|
||||
}
|
||||
@@ -0,0 +1,472 @@
|
||||
{
|
||||
"horizon.options.controller": "Stivrejeaddji",
|
||||
"horizon.options.three_d_skin_layers": "3D-náhkkelávkkit",
|
||||
"horizon.options.vibration": "Vibrašuvdna",
|
||||
"horizon.options.adaptive_triggers": "Heivvolaš trigger-boalut",
|
||||
"horizon.options.lightbar": "Čuovgabáddi",
|
||||
"horizon.options.look_sensitivity": "Geahččama hearkkivuohta",
|
||||
"horizon.options.invert_x": "Geahččama X-jorgaleapmi",
|
||||
"horizon.options.invert_y": "Geahččama Y-jorgaleapmi",
|
||||
"horizon.options.sneak_button": "Njáhkkanboallu",
|
||||
"horizon.options.move_deadzone": "Lihkadeami jápmiguovlu",
|
||||
"horizon.options.look_deadzone": "Geahččama jápmiguovlu",
|
||||
"horizon.options.button_glyphs": "Nuppi glyfat",
|
||||
"horizon.options.menu_navigation": "Menynavigašuvdna",
|
||||
"horizon.options.on_screen_keyboard": "Čájáhusa tastatur",
|
||||
"horizon.options.chat_delay": "Ságastallan maŋŋoneapmi",
|
||||
"horizon.options.lightbar.health": "Dearvvašvuohta",
|
||||
"horizon.options.lightbar.dimension": "Dimenšuvdna",
|
||||
"horizon.options.menu_focus": "Fokus",
|
||||
"horizon.options.menu_pointer": "Čujuhus",
|
||||
"horizon.options.unavailable": "Dát doaibma ii leat velá gávdnamis Horizon:s.",
|
||||
"horizon.options.search": "Ohcanásahusat...",
|
||||
"horizon.pages.mods": "Modeallat",
|
||||
"horizon.pages.shader_options": "Shader-válljemat",
|
||||
"horizon.pages.controller": "Stivrenrusttega njuolggadusat",
|
||||
"horizon.pages.controller_binds": "Stivrejeaddji čatná",
|
||||
"horizon.pages.extras": "Horizon Lassiávdnasat",
|
||||
"horizon.pages.settings": "Horizon Ásahusat",
|
||||
"horizon.pages.agent": "AI-ageanta",
|
||||
"horizon.split.leave": "Vuolgge",
|
||||
"horizon.pages.split_settings": "Splitscreen-ásahusat",
|
||||
"horizon.pages.split_profiles": "Gii lea speallan?",
|
||||
"horizon.pages.music": "Musihkka",
|
||||
"horizon.pages.music.menu": "Meny",
|
||||
"horizon.pages.music.overworld": "Máilbmi badjel",
|
||||
"horizon.pages.music.creative": "Kreatiiva",
|
||||
"horizon.pages.music.underwater": "Čázi vuolde",
|
||||
"horizon.pages.music.end": "Loahppa",
|
||||
"horizon.pages.music.boss": "Hoavda",
|
||||
"horizon.pages.music.credits": "Oahppočuoggát",
|
||||
"horizon.pages.music.overworld_biomes": "Máilmmi biomat",
|
||||
"horizon.pages.music.nether_biomes": "Alla biomat",
|
||||
"horizon.pages.music.end_biomes": "Loahppabiomat",
|
||||
"horizon.pages.music.other": "Eará musihkka",
|
||||
"horizon.pages.music.empty": "Ii leat musihkkabihttá: spealu jienat eai leat biddjon.",
|
||||
"horizon.pages.music.tooltip": "Sisáibmočuovggat, dilálašvuođaid mielde: speallat ovtta dál, dahje heaittihit muhtun nu ahte speallu heaitá válljet dan.",
|
||||
"horizon.pages.settings.tooltip": "Horizon iežas heiveheamit: grafihkka, stivrejeaddjit, ekstrat ja moddat.",
|
||||
"horizon.pages.graphics.tooltip": "Grafihkka, álkit: juohke setting muitala man ollu dat máksá.",
|
||||
"horizon.pages.graphics_advanced.tooltip": "Juohke grafihkalaš heiveheapmi, Horizon:at mielde, dainna maid juohkehaš máksá.",
|
||||
"horizon.pages.controller.tooltip": "Stivrenrusttegat: daid nuppástusat, čuoggát, vibreren ja menynavigeren.",
|
||||
"horizon.pages.extras.tooltip": "Válljejuvvon lasáhusat, buot heaittihuvvon standárdan: speallu bissu vanilja dassážii go bidjat ovtta johtui.",
|
||||
"horizon.pages.agent.tooltip": "Bija iežat AI-ageantta speallat: horizon-ctl ja MCP-klieanttaid dán dihtoriin.",
|
||||
"horizon.pages.split_profiles.tooltip": "Gii speallá: profiila mii lea vurkejuvvon dán speallomáhppii.",
|
||||
"horizon.pages.split_setup.tooltip": "Uvssat ja čuovggat, ja gii speallá gos.",
|
||||
"horizon.pages.shader_packs.tooltip": "Shader-pakeahtat shaderpacks-máppas: Horizon iežas ja dat mat leat shader/-formáhtas. Okta johtá oktanaga.",
|
||||
"horizon.pages.mods.tooltip": "Modat dahkkon Horizon ovddas, horizon-mods-máppas. Juohkehaš doaibmá sandboxas ja bissu heaittihuvvon dassážii go bidjat dan johtui.",
|
||||
"horizon.pages.open.graphics": "Grafihkka...",
|
||||
"horizon.pages.open.graphics_advanced": "Ovddiduvvon grafihkka...",
|
||||
"horizon.pages.open.controller": "Stivrenrusttega njuolggadusat...",
|
||||
"horizon.pages.open.extras": "Lassi...",
|
||||
"horizon.pages.open.agent": "AI-ageanta...",
|
||||
"horizon.pages.open.horizon_graphics": "Horizon Grafihkka...",
|
||||
"horizon.pages.open.controller_binds": "Stivrejeaddji čatná...",
|
||||
"horizon.pages.open.horizon_settings": "Horizon Ásahusat...",
|
||||
"horizon.pages.open.music": "Musihkka...",
|
||||
"horizon.mods.empty": "Ii leat rievdadus: bidjat .hmod-fiillaid horizon-mods-máhppii",
|
||||
"horizon.mods.stopped": " (Bissehuvvon)",
|
||||
"horizon.mods.not_built": " (Ii huksejuvvon)",
|
||||
"horizon.mods.settings": "Ásahusat",
|
||||
"horizon.mods.in_world": " (luoitte máilmmi rievdat)",
|
||||
"horizon.mods.open_folder": "Rahpat Mod-máhppa",
|
||||
"horizon.shader_packs.empty": "Ii leat shader-pakeahtta: bidjat daid shaderpacks-máhppii",
|
||||
"horizon.shader_options.open": "Shader-válljemat...",
|
||||
"horizon.shader_options.profile": "Profiila",
|
||||
"horizon.shader_options.loading": "Lohkan shader-pakeahta válljejumiid...",
|
||||
"horizon.agent.copy_details": "Kopiere oktavuođadieđuid",
|
||||
"horizon.multiplayer.join": "Searvva",
|
||||
"horizon.multiplayer.cancel_reconnecting": "Heaittihit fas čatnama",
|
||||
"horizon.multiplayer.join_friend": "Searvva ovtta skihpárii",
|
||||
"horizon.multiplayer.invite_code": "Bovdehuskoda",
|
||||
"horizon.multiplayer.relay": "Rele (válljejuvvon)",
|
||||
"Preset": "Ovdalgihtii mearriduvvon",
|
||||
"LOD Distance": "LOD-gaska",
|
||||
"Far Detail": "Guhkkin detáljat",
|
||||
"Cave Culling": "Luoddagoddin",
|
||||
"Entity Culling": "Entitehta goddin",
|
||||
"Upload Budget": "Lasit bušeahta",
|
||||
"Sky": "Albmi",
|
||||
"Fog": "Duovvi",
|
||||
"Weather": "Dálki",
|
||||
"Animated Textures": "Animerejuvvon tekstuvrrat",
|
||||
"Present Mode": "Dálá modealla",
|
||||
"Frame Pacing": "Rámmaid tempus",
|
||||
"Worker Threads": "Bargiid čuoggát",
|
||||
"Resolution Scale": "Resolušuvdnaskála",
|
||||
"Upscaling": "Ovddideapmi",
|
||||
"Paper White": "Bábervilges",
|
||||
"Peak Brightness": "Alimus čuovga",
|
||||
"Black Level": "Muorradássi",
|
||||
"UI Brightness": "UI-čuovga",
|
||||
"Battery Mode": "Batteriijamodealla",
|
||||
"Translucent Batching": "Čuovgagovva",
|
||||
"Performance Overlay": "Doaibmabidjoovttastahttin",
|
||||
"Full Detail Distance": "Olles dieđut Gaska",
|
||||
"On": "Ál",
|
||||
"Off": "Heaittihuvvon",
|
||||
"Unlimited": "Ráddjekeahtes",
|
||||
"Custom": "Eaktodáhtolaš",
|
||||
"Performance": "Čájálmas",
|
||||
"Balanced": "Balánserejuvvon",
|
||||
"Quality": "Kvalitehta",
|
||||
"Native": "Natiivva",
|
||||
"Full": "Olles",
|
||||
"Reduced": "Unniduvvon",
|
||||
"Efficient": "Doaibmi",
|
||||
"Precise": "Dárkilis",
|
||||
"Auto (VSync)": "Automáhtalaččat (VSync)",
|
||||
"Mailbox": "Poastakássa",
|
||||
"Immediate": "Dakkaviđe",
|
||||
"FPS and Graph": "FPS ja gráfa",
|
||||
"No cost": "Ii leat golut",
|
||||
"Low cost": "Hálbbes golut",
|
||||
"Medium cost": "Gaskamearálaš golut",
|
||||
"High cost": "Stuorra golut",
|
||||
"Saves time": "Seastá áiggi",
|
||||
"Graphics": "Grafihkka",
|
||||
"Done": "Gárvvis",
|
||||
"This feature is not yet available in Horizon.": "Dát doaibma ii leat velá gávdnamis Horizon:s.",
|
||||
"Your display or system doesn't offer HDR output.": "Du čájáhus dahje ortnet ii fála HDR-bohtosa.",
|
||||
"Turn HDR on to use it.": "Bija HDR johtui vai beasat dan geavahit.",
|
||||
"Your GPU or graphics API doesn't support it.": "Du GPU dahje grafihkka API ii doarjjo dan.",
|
||||
"%s chunks": "%s bihtát",
|
||||
"%s per frame": "%s juohke rámmas",
|
||||
"%s MiB/frame": "%s MiB/rámma",
|
||||
"%s KiB/frame": "%s KiB/rámma",
|
||||
"Full-detail terrain range. LOD Distance can extend local worlds farther.": "Olles detáljat muohtaguovlu. LOD-guovlu sáhttá viiddidit báikkálaš máilmmiid viidáseappot.",
|
||||
"Coarse distant terrain in local worlds. Integrated GPUs stop at 128 chunks.": "Garra guhkkin eret muohta báikkálaš máilmmis. Integrerejuvvon GPU:at bissot 128 čuoggás.",
|
||||
"Reduced draws far terrain coarser: faster on this integrated GPU.": "Unniduvvon govvida olu garraseabbo muohttaga: jođáneappot dán integrerejuvvon GPU:s.",
|
||||
"Reduced draws far terrain coarser, for GPUs it slows down.": "Unniduvvon govvida muohttaga olu garraseabbon, GPU:ide dat bisseha.",
|
||||
"Field of view. Wider shows more terrain at once.": "Oaidninsuorgi. Viidát čájeha eanet muohttaga oktanaga.",
|
||||
"Caps frames per second; a cap saves power and heat.": "Geahpedit rámmaid sekunddas; čáhci seastá elrávnnji ja lieggasa.",
|
||||
"Waits for the display's refresh: no tearing, a little latency.": "Vuordá čájáhusa ođasmahttima: ii rievdda, veaháš maŋŋoneapmi.",
|
||||
"Size of menus and the HUD.": "Menys ja HUD sturrodat.",
|
||||
"Sets the options below together. Changing one makes it Custom.": "Bidjá vuolábealde válljejumiid oktii. Go rievdada ovtta, de šaddá dat Custom.",
|
||||
"Lava, fire and sunlight shine brighter than white. Needs an HDR display.": "Láva, buollin ja beaivváščuovga čuvget čábbát go vielgat. Dárbbaša HDR-čájáhusa.",
|
||||
"Your display's darkest black. 0 for OLED; LCDs glow a little.": "Du čájáhus lea divraseamos čáhppes. 0 OLED:ii; LCD:at čuovggahit veaháš.",
|
||||
"How bright highlights get. Auto: the peak your system reports.": "Man čáppa čuovggat šaddet. Auto: bajimus lohku maid du ortnet dieđiha.",
|
||||
"How bright white paper and menus look. Auto: your desktop's white.": "Man čáppa čáhppes bábir ja menyt čájehit. Auto: du dihtor lea balddonas.",
|
||||
"How bright the HUD and menus are, against paper white.": "Man čáppa HUD ja menyt leat, báberválljema vuostá.",
|
||||
"How far mobs, crops and machines keep working. CPU time.": "Man guhkás mobbat, šattut ja mašiinnat joatkit barggu. CPU áigi.",
|
||||
"How far away mobs and items are drawn, as a share of normal.": "Man guhkkin mobbat ja ávdnasat leat govvejuvvon, oassin dábálašvuođas.",
|
||||
"Skips terrain hidden behind closed sections. Off costs a lot.": "Váldá eret muohttaga mii lea čihkkojuvvon giddejuvvon osiid duohken. Off máksá olu.",
|
||||
"Hides entities behind opaque blocks.": "Čuoččáldahttá entitehtaid eahpečielga lohkkiid duohken.",
|
||||
"No entity occlusion culling.": "Ii leat entitehta okklušuvdnagoddin.",
|
||||
"CPU occlusion test runs this frame.": "CPU okklušuvdnaiskkadeapmi čađaha dán rámma.",
|
||||
"Occlusion checks run on a worker thread.": "Okklušuvdnadárkkisteamit čađahuvvojit bargoveagas.",
|
||||
"Meshed sections uploaded per frame. Lower is smoother while loading.": "Mesh-oasit leat biddjon juohke rámmas. Vuolábealde lea njuovžilabbo go lasta.",
|
||||
"Soft shadows in corners. Costs chunk building time only.": "Mjuk čuovggat čoarvvis. Máksá dušše oasi huksenáiggis.",
|
||||
"Smaller copies of block textures for distant terrain: less shimmer.": "Unnit kopiijat blokkatekstuvrrain guhkkin eret eatnamiin: unnit čuovga.",
|
||||
"Blends grass and water colours across biomes when building chunks.": "Seaguha ruoná ja čáhceivnniid miehtá biomaid go hukse bihtáid.",
|
||||
"Cloud layer: off, flat (fast) or 3D (fancy).": "Čuovgalávki: eret, lihka (jođánit) dahje 3D (fámolaš).",
|
||||
"How far clouds reach, in chunks.": "Man guhkás balvvat jukset, bihtáid mielde.",
|
||||
"Draws the sky, sun, moon and stars.": "Govve almmi, beaivváža, mánu ja násttiid.",
|
||||
"Distance fog. Off shows the edge of the loaded world.": "Gaska čuovga. Off čájeha lasta máilmmi ráji.",
|
||||
"Draws rain and snow.": "Čuovvu dulvi ja muohttaga.",
|
||||
"How far rain and snow fall around you.": "Man guhkás muohta ja muohta gahččet du birrasis.",
|
||||
"How many particles effects spawn.": "Man ollu partihkkalváikkuhusat šaddet.",
|
||||
"Round shadows under mobs and items.": "Ruovdečuovggat mobbaid ja ávdnasiid vuolde.",
|
||||
"Leaves with see-through gaps. Off draws them solid.": "Leavggat main leat čađačuovgi gaskkat. Off čájeha sin čielgasit.",
|
||||
"Sorts water and glass more exactly behind each other.": "Sortere čázi ja glássaid dárkilabbot nubbi nuppi maŋis.",
|
||||
"Which chunk rebuilds wait for the frame: none, nearby or yours.": "Makkár oassi ođđasishuksejuvvo vuordit rámma: ii oktage, lahka dahje du.",
|
||||
"Animates water, lava, fire and other moving textures.": "Ealáskahttá čázi, lávva, buolli ja eará lihkadan struktuvrraid.",
|
||||
"World pixels per screen pixel. Below 100% is faster on the GPU.": "Máilmmipikselat juohke čájáhuspikselas. Vuollel 100% lea jođáneappot GPU:s.",
|
||||
"Smooths jagged edges. FXAA: softer. TAA: smoothest, moving things may trail.": "Čuohpaha čáhppes ivnniid. FXAA: njuovžilabbot. TAA: njuovžileamos, lihkadan áššit sáhttet čuožžilit.",
|
||||
"Renders the world smaller and rebuilds it with TAA. Faster, softer.": "Dahká máilmmi unnit ja hukse dan ođđasit TAA:in. Jođáneappot, njuovžilabbot.",
|
||||
"HDR output on an HDR display: lava, fire and sunlight shine brighter.": "HDR-čájáhus HDR-čájáhusas: lávva, buollin ja beaivváščuovga čuovggahit čábbát.",
|
||||
"How frames reach the screen while VSync is off.": "Mo rámmat jukset čájáhusa dan botta go VSync lea heaittihuvvon.",
|
||||
"Efficient sleeps until the next frame; Precise spins, like vanilla.": "Effektiiva čuoigan gitta boahtte rámma rádjái; Dárkilis snuvssat, dego vanilja.",
|
||||
"Fills the screen (borderless).": "Deavdá čájáhusa (ráji haga).",
|
||||
"Brightens dark places.": "Čalmmustahttá divrras báikkiid.",
|
||||
"Lowers the frame rate when minimised, or idle too.": "Unnida rámmafrekveanssa go lea unniduvvon, dahje maiddái idle.",
|
||||
"Sways the view while walking.": "Rievdada oainnu go vánddarda.",
|
||||
"Fades newly loaded chunks in.": "Ođđasit biddjon bihtáid jávkadit.",
|
||||
"Darkens the screen's edges.": "Divrrastahttá čájáhusa rájiid.",
|
||||
"Shows when the world saves.": "Čájeha goas máilbmi gádju.",
|
||||
"Shows attack cooldown.": "Čájeha falleheami áigemeari.",
|
||||
"60 FPS cap (30 in menus or unfocused), half the workers: less power.": "60 FPS-rádji (30 menyiin dahje fokuserejuvvon), bealli bargiin: unnit fápmu.",
|
||||
"Threads that generate, light and mesh chunks. Next start.": "Čuovggat mat buvttadit, čuovgga ja čatnon bihtáid. Boahtte álgu.",
|
||||
"Vulkan, then DirectX 12 (Windows) or OpenGL (Linux) where it fails. Next start.": "Vulkan, de DirectX 12 (Windows) dahje OpenGL (Linux) gos ii lihkostuva. Boahtte álgu.",
|
||||
"Water and glass in one buffer: fewer draw calls, a bit more VRAM. Next start.": "Čáhci ja glássa ovtta bufferis: unnit govvenčujuhusat, veaháš eanet VRAM. Boahtte álgu.",
|
||||
"Mesh data sent to the GPU per frame. Lower is smoother while loading.": "Mesh-dieđut sáddejuvvojit GPU:i juohke rámmas. Vuolábealde lea njuovžilabbo go lasta.",
|
||||
"Frame rate and frame times over the game, with a graph.": "Rámmadássi ja rámmaáigi spealu áigge, mas lea gráfa.",
|
||||
"horizon.multiplayer.finding_friend": "Gávdnat iežat ustibiid máilmmi...",
|
||||
"horizon.multiplayer.not_signed_in": "Dát bálvaleaddji lea neahttamodeallas. Logge sisa iežat Microsoft-kontuin Horizon-álggaheaddjis vai beasat searvat dasa.",
|
||||
"horizon.multiplayer.invalid_address": "Eai dohkálaš bálvaleaddjičujuhus: %s",
|
||||
"horizon.multiplayer.connected_friend_direct": "Oktavuohta njuolga du ustibiidda...",
|
||||
"horizon.multiplayer.connected_friend_relay": "Oktavuohta du skihpáriin relea bokte...",
|
||||
"General": "Oppalaš",
|
||||
"Advanced": "Ovddiduvvon",
|
||||
"Undo": "Heaittihit",
|
||||
"Search options": "Ohcanvejolašvuođat",
|
||||
"Shortcut": "Oanehisgeaidnu",
|
||||
"Distance": "Gaska",
|
||||
"Display": "Čájehit",
|
||||
"Interface": "Gráda",
|
||||
"Sky and weather": "Albmi ja dálki",
|
||||
"Lighting and entities": "Čuovggat ja entitehtat",
|
||||
"Textures": "Tekstuvrrat",
|
||||
"Image": "Govva",
|
||||
"Chunk loading": "Bihtáid lassin",
|
||||
"Culling": "Goddin",
|
||||
"Power": "Fápmu",
|
||||
"Frames": "Rámmat",
|
||||
"Overlay": "Ovttastahttin",
|
||||
"Output": "Boađus",
|
||||
"Brightness": "Čuovga",
|
||||
"How far you see, the window and the HUD.": "Man guhkás oainnát, uvssa ja HUD.",
|
||||
"The sky and weather, lighting, textures and the image.": "Albmi ja dálki, čuovggat, struktuvrrat ja govva.",
|
||||
"Chunk loading, culling and power use.": "Bihtáid lassin, goddin ja elrávnnji geavaheapmi.",
|
||||
"How frames reach the screen, and the performance overlay.": "Mo rámmat jukset čájáhusa, ja mo ovdanbuktin ovttastahttojuvvo.",
|
||||
"Brighter-than-white output on an HDR display.": "HDR-čájáhusas lea čábbát go vielgat.",
|
||||
"Results for \"%s\"": "Bohtosat \"%s\"",
|
||||
"No settings match.": "Ii heive heiveheapmi.",
|
||||
"horizon.title.not_affiliated": "Ii leat čadnon Mojang dahje Microsoft",
|
||||
"horizon.extras.header.lighting": "Čuovggat",
|
||||
"horizon.extras.header.third_person": "Goalmmát olmmoš",
|
||||
"horizon.extras.header.particles": "Partihkkalat",
|
||||
"horizon.extras.header.inventory": "Inventerema",
|
||||
"horizon.extras.header.chat": "Ságastallan",
|
||||
"horizon.extras.header.multiplayer": "Máŋggaspealli",
|
||||
"horizon.extras.header.sound": "Jietna",
|
||||
"horizon.extras.header.menus": "Menyt",
|
||||
"horizon.extras.dynamic_lights": "Dynámalaš čuovggat",
|
||||
"horizon.extras.own_name_tag": "Iežas nammamearka",
|
||||
"horizon.extras.hide_block_particles": "Čuohpat lohkočuohppanpartihkkaliid",
|
||||
"horizon.extras.auto_reconnect": "Automáhtalaččat fas čatnat",
|
||||
"horizon.extras.ui_sound_reserve": "Doala kanálaid UI-jienaid várás",
|
||||
"horizon.extras.music_page": "Musihkkasiidu",
|
||||
"horizon.extras.mouse_tweaks": "Muohta nuppástuhttá stivrejumiid",
|
||||
"horizon.extras.mouse_tweaks_wheel": "Rullahjul sirdá ávdnasiid",
|
||||
"horizon.extras.sort": "Sorterenboaluid",
|
||||
"horizon.extras.sort_key": "Sorterenčujuhus",
|
||||
"horizon.extras.no_ai": "Ii AI",
|
||||
"horizon.extras.agent_control": "Áššehasbearráigeahčču",
|
||||
"horizon.extras.discord_presence": "Discord Rikkis ovdanbuktin",
|
||||
"horizon.extras.chat_animation": "Čuovga ságastallan",
|
||||
"horizon.extras.chat_indicator": "Dieđáhusčujuhus",
|
||||
"horizon.extras.wheel_cycles_settings": "Scroll-hjul rievdada njuolggadusaid",
|
||||
"horizon.extras.pack_browser": "Resursapáhka neahttačujuhus",
|
||||
"horizon.extras.fullbright.tooltip": "Čájet lohkkiid ja entitehtaid olles čuovggas, maiddái divrras guovlluin.",
|
||||
"horizon.extras.dynamic_lights.tooltip": "Čuovgačuovggat ja eará čuovgagáldut mat leat biddjon, gahččan dahje buollimin, čuovggahit blokkaid birrasis.",
|
||||
"horizon.extras.own_name_tag.tooltip": "Čájeha du nama oaivvi badjel goalmmát persovnnas, nugo eará speallit oidnet dan. Čuožžojuvvon go bálvaleaddji čiegada du joavkku namaid dahje it leat oaidnemeahttun.",
|
||||
"horizon.extras.hide_block_particles.tooltip": "Čuoččáldahttá ruskkaid mat buollájit billašuvvan lohkkis ja gahččet eret dan maid leat roggan. Eará partihkkalat bissot.",
|
||||
"horizon.extras.auto_reconnect.tooltip": "Searvá fas bálvaleaddjái maŋŋel go oktavuohta lea jávkan dahje ođđasit álggahuvvon, ii goassege maŋŋel go lea heaittihuvvon dahje gielddus.",
|
||||
"horizon.extras.ui_sound_reserve.tooltip": "Máilmmi jietnadagat dahket 16 dain 247 jietnakanálain friddjan, nu ahte dain dulvadeapmi (stuora buollima) ii sáhte hilgut meny-čuohppamiid.",
|
||||
"horizon.extras.music_page.tooltip": "Music & Sounds oažžu Musihkka... siiddu: čuojahit dál makkárge sisačálihuvvon bihtá, dahje heaittihit ovtta nu ahte speallu ii šat váldde dan. Ii mihkkege rievdda ovdal go heaittihat luođi.",
|
||||
"horizon.extras.mouse_tweaks.tooltip": "Olgeš-čuohppan bidjá ovtta juohke sajis, olgeš-čuohppan čoaggá doalahuvvon ávdnasa, Shift + olgeš-čuohppan sirdá juohke saji.",
|
||||
"horizon.extras.mouse_tweaks_wheel.tooltip": "Vuollái sádde ovtta ávdnasa nuppi beallái, bajil buktá ovtta ruovttoluotta.",
|
||||
"horizon.extras.sort.tooltip": "Sortere inventerema, skáhpuid, fatnasiid, loahppaskáhpuid ja shulker-boksaid kreatiiva távvala ortnegis, ovttastahttit stakkaid.",
|
||||
"horizon.extras.sort_key.tooltip": "Sortere oasi kursora vuolde. Deaddilat, de deaddilat ovtta čuoggá; Escape rahpá dan.",
|
||||
"horizon.extras.no_ai.tooltip": "Čuovvu ja heaittiha buot AI-fálaldagaid: áššehaskontrolla, horizon-ctl ja MCP-bálvaleaddjit. Álggahanrusttega čujuhus maid.",
|
||||
"horizon.extras.agent_control.tooltip": "Du iežat AI-ageanta sáhttá speallat dán spealu horizon-ctl dahje MCP-klieantta bokte, dušše dán dihtoriin.",
|
||||
"horizon.extras.discord_presence.tooltip": "Čájeha Playing Horizon du Discord-profiillas dan botta go Discord doaibmá: menyid, ovtta dahje máŋgga spealli, dimenšuvnna ja speallanáiggi. Ii goassege máilmmi namma dahje bálvaleaddji čujuhus.",
|
||||
"Calibrate...": "Kalibrere...",
|
||||
"Calibrate Anyway...": "Kalibrere vaikko mo...",
|
||||
"Use Automatic Setup": "Geavat automáhtalaš ásaheami",
|
||||
"Shortcut: %s": "Geahpedeapmi: %s",
|
||||
"Next": "Boahtte",
|
||||
"HDR Calibration %s/%s: %s": "HDR-kalibreren %s/%s: %s",
|
||||
"Sets the three below full screen, one test picture at a time.": "Bidjá golbma vuolábealde olles čájáhusa, ovtta geahččalangovva oktanaga.",
|
||||
"A key that opens this screen from the game. Not bound at first.": "Nuppi mii rahpá dán čájáhusa spealus. Ii leat álggos čadnon.",
|
||||
"Your display didn't say how bright it gets: calibrate to set it up.": "Du čájáhus ii čájehan man čáppa dat šaddá: kalibrere vai sáhtát dan bidjat johtui.",
|
||||
"Already set up for your display. Only calibrate if HDR looks wrong.": "Leat juo bidjan johtui du čájáhusa. Kalibrere dušše jus HDR čájeha boastut.",
|
||||
"Puts Peak Brightness and Paper White back to your display's setup.": "Bidjá Peak Brightness ja Paper White ruovttoluotta du čájáhusa ortnegii.",
|
||||
"Set up for your display. Leave on Auto unless it looks wrong.": "Ásahit iežat čájáhusa. Bija Auto:ii jus ii čájehuvvo boastut.",
|
||||
"Lower it until the logo just disappears into the black.": "Bija dan vuollelis dassážii go logo dušše jávká čáhppes ivdnái.",
|
||||
"Raise it until the logo just disappears into the bright square.": "Lokte dan dassážii go logo dušše jávká dan čáppa ruvttus.",
|
||||
"Make the card a white that's comfortable to look at for a long time, in the light you play in.": "Daga koartta nu ahte lea álki geahččat guhká, dan čuovggas mas speallat.",
|
||||
"horizon.splitscreen.profiles.forget": "Váldde eret",
|
||||
"horizon.splitscreen.profiles.create": "Luohte",
|
||||
"horizon.splitscreen.profiles.you": " - don",
|
||||
"horizon.splitscreen.profiles.forget_named": "Váldde eret %s",
|
||||
"horizon.splitscreen.profiles.previous": "Ovddeš",
|
||||
"horizon.splitscreen.profiles.next": "Boahtte",
|
||||
"horizon.splitscreen.profiles.new_button": "Ođđa profiila...",
|
||||
"horizon.splitscreen.profiles.forget_title": "Unno profiilla?",
|
||||
"horizon.splitscreen.profiles.forget_leaves": "Dat báhcá dán dáhpáhusa listui.",
|
||||
"horizon.splitscreen.profiles.forget_kept": "Máilmmi ovdáneapmi ja settingat leat doalahuvvon.",
|
||||
"horizon.splitscreen.profiles.new_title": "Ođđa profiila",
|
||||
"horizon.splitscreen.profiles.name_hint": "Namma (3 gitta 16 bustáva, logu, _)",
|
||||
"horizon.splitscreen.profiles.switch_title": "Rievdat profiilla",
|
||||
"horizon.splitscreen.profiles.offline_note": "Offline-profiillat gullet dán instánsii",
|
||||
"horizon.splitscreen.profiles.move": "Sirdde dohko gosa speallat",
|
||||
"horizon.splitscreen.profiles.move_place": "Sirdde dohko gosa speallat: %s",
|
||||
"horizon.friends.title": "Speallat ustibiiguin",
|
||||
"horizon.friends.hint": "Friends liibmet koda maŋŋel nammačájáhusa Friends-boalu, Direct Connection:as dahje álggaheaddji Play-siiddus.",
|
||||
"horizon.friends.copied": "Kopieren",
|
||||
"horizon.friends.copy_code": "Kopiere koda",
|
||||
"horizon.friends.stop_sharing": "Heaittit juohkima",
|
||||
"horizon.friends.none_yet": "Eai leat skihpárat dáppe vuos.",
|
||||
"horizon.friends.here_now": "Dáppe dál: %s",
|
||||
"horizon.friends.share_intro": "Juohkit dán máilmmi bovdehuskoda duohken: dat rahppo LAN:ii, ja skihpárat interneahtas servet kodain. Ii oktage min bálvaleaddji leat mielde.",
|
||||
"horizon.friends.start_sharing": "Álggat juohkit",
|
||||
"horizon.friends.troubleshooting": "Vealaheapmi...",
|
||||
"horizon.friends.stopped": "Heaittihan bovdehuskoda juohkima.",
|
||||
"horizon.friends.short_code_changed": "Muhtin geahččalii ain boastut oanehis koda, nu ahte dat rievddai.",
|
||||
"horizon.friends.wrong_code": "Muhtin geahččalii boastut koda.",
|
||||
"horizon.friends.code_ready": "Du bovdehuskoda lea gárvvis: Speallanmenu, Speallan ustibiiguin. Kopiere dan ja sádde dan iežat skihpáriidda.",
|
||||
"horizon.friends.share_failed": "Ii sáhttán juohkit máilmmi: %s",
|
||||
"horizon.friends.finding_route": "Gávdnat mo skihpárat sáhttet olahit du...",
|
||||
"horizon.osk.shift": "Sirdin",
|
||||
"horizon.osk.space": "Ruovttu",
|
||||
"horizon.osk.delete": "Slette",
|
||||
"horizon.osk.symbols": "Symbolat",
|
||||
"horizon.osk.close": "Gidde",
|
||||
"horizon.extras.chat_animation.tooltip": "Ođđa ságastallanlinjá čuožžila olgešbealde dan botta go dat jávká sisa, dan sadjái go čájehuvvo olles.",
|
||||
"horizon.extras.chat_indicator.tooltip": "Sárgojuvvon čuokkis ságastallanlinjjá olgešbealde.",
|
||||
"horizon.extras.wheel_cycles_settings.tooltip": "Čuovvut ovtta nuppástusa badjel njuolggadusain rievdada dan árvvu, nugo vaniljain. Heaittihuvvon, de hjul dušše jorggiha listtu.",
|
||||
"horizon.extras.pack_browser.tooltip": "Vállje Resursapáhkaid oaččut Lassi-boalu mii ohcá Modrinth ja installere páhka du páhkaid máppái. Heaittihuvvon, speallu ii goassege váldde oktavuođa Modrinth.",
|
||||
"horizon.extras.splitscreen.tooltip": "Muhtin máilmmis sáhttá eará stivrejeaddji searvat ođđa čuojaheaddjin: deaddilat A go jearrá, de vállje profiilla ja gos galggat čuojahit.",
|
||||
"horizon.splitscreen.setup.monitor": "Čuovvut %s",
|
||||
"horizon.splitscreen.setup.monitor_unknown": "monitor",
|
||||
"horizon.splitscreen.setup.window": "Oktavuohta %s",
|
||||
"horizon.splitscreen.setup.new_window": "Ođđa uvdna",
|
||||
"horizon.splitscreen.setup.fill_monitor": "Deavdde %s",
|
||||
"horizon.splitscreen.setup.done": "Gárvvis",
|
||||
"horizon.splitscreen.setup.on": "Ál",
|
||||
"horizon.splitscreen.setup.off": "Heaittihuvvon",
|
||||
"horizon.splitscreen.setup.player": "Spealli %s",
|
||||
"horizon.splitscreen.setup.revert": "Ruovttoluotta",
|
||||
"horizon.splitscreen.setup.apply": "Ohcat",
|
||||
"horizon.splitscreen.setup.warning.empty_main": "Ii oktage speala Window 1:s: dat čihkkojuvvo",
|
||||
"horizon.splitscreen.setup.warning.empty_close": "Ii oktage speala Window %s:s: dat giddejuvvo Apply:s",
|
||||
"horizon.splitscreen.setup.warning.empty_new": "Ii oktage speala Window %s:s: dat ii rahppo",
|
||||
"horizon.splitscreen.setup.warning.on_main": "Oktavuohta %s deavdá Oktasa 1 čájáhusa: dan čuojaheaddjit spellet Oktasa 1:s",
|
||||
"horizon.splitscreen.setup.warning.unplugged": "Window %s čájáhus ii leat čadnojuvvon: dan speallit čuojahit Window 1:s",
|
||||
"horizon.splitscreen.setup.status.off": "Splitscreen lea heaittihuvvon.",
|
||||
"horizon.splitscreen.setup.status.enable_hint": "Bija dan johtui, ja de deaddilat nuppástusa nuppi stivrejeaddjis máilmmis.",
|
||||
"horizon.splitscreen.setup.status.join_hint": "Deaddilat A vai beasat searvat ja válljet profiilla.",
|
||||
"horizon.splitscreen.setup.status.idle": "Juohkinčájáhus ii leat doaibman",
|
||||
"horizon.splitscreen.setup.status.alone": "Ii oktage eará báikkálaš čiekči.",
|
||||
"horizon.splitscreen.setup.status.solo_controls": "Solo-stivremat ja stivrejeaddji ruovttoluottadieđut eai rievdda.",
|
||||
"horizon.splitscreen.setup.window_empty": "Oktavuohta %s: guoros",
|
||||
"horizon.splitscreen.setup.note.select": "Deaddilat čuojaheaddji, dahje čuohppat dan uvssas dahje čájáhusas.",
|
||||
"horizon.splitscreen.setup.note.apply": "Ohcat speallat dán láhkai, máhccat fas nuppástuhttit.",
|
||||
"horizon.splitscreen.setup.note.place": "Gos galgá %s speallat?",
|
||||
"horizon.splitscreen.setup.this_player": "dát spealli",
|
||||
"horizon.splitscreen.setup.switch_disabled": "Splitscreen heaittihuvvo go earát leat vuolgán eret (sin bissehanmenu).",
|
||||
"horizon.splitscreen.setup.window_place": "Oktavuohta %s (%s %s rájes)",
|
||||
"horizon.splitscreen.setup.names": "Namat",
|
||||
"horizon.splitscreen.setup.identify": "Identifisere",
|
||||
"horizon.splitscreen.setup.layout.two": "2 juohkin: %s",
|
||||
"horizon.splitscreen.setup.layout.three": "3 juohkin: %s",
|
||||
"horizon.splitscreen.setup.layout.two.1": "Beallemuttus",
|
||||
"horizon.splitscreen.setup.layout.two.2": "Bajimus ja vuolimus",
|
||||
"horizon.splitscreen.setup.layout.three.0": "Okta viiddis bajimusas",
|
||||
"horizon.splitscreen.setup.layout.three.1": "Okta guhkki olgešbealde",
|
||||
"horizon.splitscreen.setup.layout.three.2": "Beallemuttus",
|
||||
"horizon.splitscreen.setup.help.player": "Deaddilat dahje čuohppat %s vai sáhtát daid sirdit.",
|
||||
"horizon.splitscreen.setup.help.layout_auto": "%s (beallái beallái go uvdna lea viiddis). Deaddilat rievdadit.",
|
||||
"horizon.splitscreen.setup.help.layout": "%s. Deaddilat rievdadit.",
|
||||
"horizon.splitscreen.setup.help.switch": "Splitscreen dán dihtorii, rabas dahje eret.",
|
||||
"horizon.splitscreen.setup.help.identify": "Juohke spealli oaidnu čájeha makkár uvssas son lea.",
|
||||
"horizon.splitscreen.setup.help.names": "Juohke čiekči namma lea su oaidninčuoggás.",
|
||||
"horizon.splitscreen.setup.help.revert": "Váldde eret rievdadusaid mat eai leat vuos heivehuvvon.",
|
||||
"horizon.splitscreen.setup.help.apply": "Speallat nu mo kárta čájeha.",
|
||||
"horizon.splitscreen.setup.help.unchanged": "Ii mihkkege rievdan vuos.",
|
||||
"horizon.splitscreen.prompt.controller_connected": "Stivrejeaddji lea čadnojuvvon",
|
||||
"horizon.splitscreen.prompt.controller_disconnected": "Stivrenrusttet lea heaittihuvvon",
|
||||
"horizon.splitscreen.prompt.controller_disconnected.hint": "Čatnat dan fas, dahje deaddilat nuppi nuppástusa",
|
||||
"horizon.splitscreen.prompt.join.one": "%s háliida searvat",
|
||||
"horizon.splitscreen.prompt.join.many": "%s stivrejeaddjit háliidit searvat",
|
||||
"horizon.splitscreen.prompt.join.yes": "Searvva",
|
||||
"horizon.splitscreen.prompt.join.as_p1": "Speallan P1",
|
||||
"horizon.splitscreen.prompt.join.no": "Ii",
|
||||
"horizon.splitscreen.prompt.lost": "%s: stivrejeaddji lea heaittihuvvon",
|
||||
"horizon.splitscreen.prompt.lost.use_another": "Geavat eará",
|
||||
"horizon.splitscreen.prompt.lost.leave": "Vuolgge",
|
||||
"horizon.splitscreen.setup.help.give_up_pad": "Du stivrejeaddji heaitá vuodjit duinna ja oažžu fálaldaga searvat (A).",
|
||||
"horizon.splitscreen.setup.note.held_at": "%s gitta %s: A gahččá dan dása, B bidjá dan ruovttoluotta.",
|
||||
"horizon.splitscreen.setup.note.held": "%s čoggon: olgeš/gurut čoaggá doppe gos, A gahččá, B bidjá dan ruovttoluotta.",
|
||||
"horizon.splitscreen.online_only": "Dát bálvaleaddji lea neahttamodeallas: offline-profiillat eai sáhte searvat dasa, juohke spealli dárbbaša iežas Minecraft-kontu.",
|
||||
"horizon.splitscreen.own_account": "Dát bálvaleaddji dárbbaša juohke spealli iežas Minecraft-kontu",
|
||||
"horizon.splitscreen.local_only": "Eará speallit sáhttet searvat dán bálvaleaddjái dušše iežaset Minecraft-kontuin: offline-profiillat čuojahit du máilmmis, LAN:s dahje bálvaleaddjis du báikkálaš neahttafierpmádagas.",
|
||||
"Hides models behind opaque blocks. Async checks off-thread; entities tick.": "Čuoččáldahttá modeallaid eahpečielga lohkkiid duohken. Async dárkkista off-thread; entitehtat čájehit.",
|
||||
"Block Entities": "Lohpeentitehtat",
|
||||
"Shulker Boxes": "Shulker-boksat",
|
||||
"Reuses settled boxes; lid movement stays animated.": "Geavaha ođđasit čohkkejuvvon skáhpuid; čalmmiid lihkadus bissu eallimin.",
|
||||
"Signs": "Mearkkat",
|
||||
"Reuses sign text until text, light, or font changes.": "Geavaha mearkateavstta ođđasit dassážii go teaksta, čuovga dahje čállinvuohki rievdá.",
|
||||
"Decorated Pots": "Dekorerejuvvon čáhcebohccit",
|
||||
"Reuses still pots; break wobble and sherd changes redraw.": "Ođđasit geavaha ain čáhcebohcciid; čuohppat rievdadit ja rievdadit ođđasit govvet.",
|
||||
"Bells": "Klokkat",
|
||||
"Reuses still bells; ringing stays animated.": "Ođđasit geavaha ain čuoikkaid; čuojaheapmi bissu eallimin.",
|
||||
"Chests": "Skáhput",
|
||||
"Reuses closed chests; moving lids stay animated.": "Geavaha ođđasit giddejuvvon skáhpuid; lihkadan čalmmit bissot eallimin.",
|
||||
"Banners": "Leavggat",
|
||||
"Reuses poles; flags and pattern layers still update.": "Ođđasit geavaha čuoggáid; leavggat ja mállelávkkit ain ođasmahttojuvvojit.",
|
||||
"Copper Golem Statues": "Koahkkagolem-statuijat",
|
||||
"Reuses statue geometry until its block state changes.": "Geavaha ođđasit statuijageometriija dassážii go dan lohkodilli rievdá.",
|
||||
"Leaf Culling": "Leavggaid goddin",
|
||||
"Every leaf face. Vanilla's fancy leaves.": "Juohke leavgga ovddabealli. Vanilja čáppa lávkkit.",
|
||||
"Distant Plant Dither": "Guhkkin eret šattut",
|
||||
"Keeps fine plants in high-res packs from fading far away.": "Eastada ahte fiinna šattut mat leat alla resolušuvnnas, eai jávkka guhkkin eret.",
|
||||
"Screenshot Quality": "Čájáhusgovva kvalitehta",
|
||||
"F2 screenshots at this many times the game's resolution. Higher takes longer.": "F2-čájáhusat leat dán máŋgga geardde spealu resolušuvnnas. Alit bistá guhkit.",
|
||||
"Frame Generation": "Rámmabuvttadeapmi",
|
||||
"Shows a made-up frame between each two real ones: smoother, a little more lag.": "Čájeha ráhkaduvvon rámma juohke guovtti duohta rámma gaskkas: njuovžilabbo, veaháš eanet maŋŋoneapmi.",
|
||||
"Reuses the pack shadow map when sun, view and world match. Off by default.": "Geavaha ođđasit páhka čuovgakártta go beaivváš, oaidnu ja máilbmi heivejit oktii. Heaittihuvvon standárdan.",
|
||||
"Find BlueMap": "Gávnnat BlueMap",
|
||||
"On servers, finds their BlueMap web map for far terrain. Next join.": "Servviin gávdná sin BlueMap-neahttakártta guhkkin eret eatnamiidda. Boahtte searvva.",
|
||||
"How far around you BlueMap tiles are downloaded. Next join.": "Man guhkás du birrasis BlueMap-fiillat leat viežžan. Boahtte searvva.",
|
||||
"Synchronous": "Synkrona",
|
||||
"Asynchronous": "Asynkrona",
|
||||
"Hidden Faces": "Čuohpaduvvon čalmmiid",
|
||||
"Drops leaf faces behind two leaf layers: faster, same crowns.": "Bidjá leavggaid ovddabeali guovtti leavgalávkki maŋis: jođáneappot, seamma kruvnnut.",
|
||||
"Solid Aggressive": "Gievrras aggressiiva",
|
||||
"Hollow": "Hoahppu",
|
||||
"Leaves fully inside a canopy draw solid: fewer see-through layers.": "Leavggat mat leat ollásit čáhcebohcci siskkobealde govvejit čielgasit: unnit čađačuovgi lávkkit.",
|
||||
"Leaves with one open side draw solid too: faster, chunkier edges.": "Leavggat main lea okta rabas bealli maiddái govvejit čielgasit: jođáneappot, čáhppes ivdnit.",
|
||||
"Drops faces between leaves: faster, but gaps look through.": "Čuohpa čalmmiid gaskii: jođáneappot, muhto gaskkat oidnojit čađa.",
|
||||
"Hotbar: Previous Slot": "Hotbar: Ovddeš slot",
|
||||
"Hotbar: Next Slot": "Hotbar: Boahtte sadji",
|
||||
"horizon.agent.connected.one": "Oktavuođas: 1 áššedovdi oktavuohta",
|
||||
"horizon.agent.connected.many": "Oktavuođas: %s áššehasoktavuođat",
|
||||
"horizon.agent.connected.one_ago": "Čatnon: 1 áššehasoktavuohta, maŋimuš gohččun %s s dassái",
|
||||
"horizon.agent.connected.many_ago": "Oktavuođas: %s áššehasoktavuođat, maŋimuš gohččun %s s dassái",
|
||||
"horizon.agent.waiting": "Vuordin áššedovdi.",
|
||||
"horizon.agent.off": "Off: áššedovdit eai sáhte olahit dán spealu.",
|
||||
"horizon.agent.session_opened": "Dán sešuvdnii rahppui prográmma mii álggahii spealu.",
|
||||
"horizon.agent.socket": "Socket: %s (kopiere dieđuid olles geainnu várás)",
|
||||
"horizon.agent.local_only": "Dušše báikkálaččat: áššedovdit dán dihtoris, eai goassege neahttafierpmádagas.",
|
||||
"Hides models behind opaque blocks. Entities update. Off with custom packs.": "Čuoččáldahttá modeallaid eahpečielga lohkkiid duohken. Entitehtat ođasmahttojuvvojit. Heaittihit iešheanalaš páhkaid.",
|
||||
"horizon.extras.repro_keys": "Čájáhusčujuhusat",
|
||||
"horizon.extras.repro_keys.tooltip": "F3+R álggaha dahje bisseha repro-govvema ja F3+E čállá dan čoakkáldaga. Heaittihuvvon standárdan: skearru kopiere máilmmi.",
|
||||
"horizon.agent.record_session": "Álggat govvensešuvnna",
|
||||
"horizon.agent.record_stop": "Heaitte govvema",
|
||||
"horizon.agent.export_repro": "Viežžat Repro-pakeahta",
|
||||
"horizon.repro.started": "Čájáhus álggii; F3+R bisseha dan ja čállá čoakkáldaga.",
|
||||
"horizon.repro.stopped": "Čállin bisánan: %s",
|
||||
"horizon.repro.bundle": "Repro-pakeahtta: %s",
|
||||
"horizon.repro.no_recording": "Ii leat vuos viežžan skearru.",
|
||||
"horizon.repro.replay_started": "Ođđasisčájáhus lea álgán: %s",
|
||||
"Particle Culling": "Partihkkaliid goddin",
|
||||
"Draws every particle.": "Govve juohke partihkkala.",
|
||||
"Skips offscreen, subpixel and terrain-hidden particles.": "Váldde eret čájáhusa, subpiksela ja muohttaga čihkkojuvvon partihkkaliid.",
|
||||
"Skips offscreen, subpixel and terrain-hidden particles with less render-thread work.": "Váldá eret čájáhusa, subpiksela ja muohttaga čihkkojuvvon partihkkaliid unnit render-thread-bargguin.",
|
||||
"horizon.pack.addInfo": "Lasit resursapáhka Modrinth rájes",
|
||||
"horizon.pack.addWorking": "Jearan Modrinth...",
|
||||
"horizon.pack.addNone": "Eai gávdnon resursapakeahtat",
|
||||
"horizon.pack.addTitle": "Lasit resursapáhka",
|
||||
"horizon.pack.install": "Installeret",
|
||||
"horizon.pack.installing": "Installeren",
|
||||
"horizon.pack.installed": "Installerejuvvon",
|
||||
"horizon.pack.search": "Ohcan",
|
||||
"horizon.pack.searchHint": "Ohcat Modrinth...",
|
||||
"horizon.pack.filters": "Filterat",
|
||||
"horizon.pack.filter.realistic": "Realisttalaš",
|
||||
"horizon.pack.filter.simplistic": "Álki",
|
||||
"horizon.pack.filter.vanillaLike": "Vaniljalágan",
|
||||
"horizon.pack.addFailed": "Páhka ii sáhttán lasihit: %s",
|
||||
"horizon.extras.header.cosmetics": "Kosmetihkka",
|
||||
"horizon.extras.cosmetics_mine": "Mu kosmetihkka",
|
||||
"horizon.extras.cosmetics_mine.tooltip": "Čuohpaduvvon: juohke Horizon spealli oaidná du kosmetihka haga, maiddái don. Seamma čujuhus go álggaheaddji gárvodanrusttegis.",
|
||||
"horizon.extras.cosmetics_others": "Eará čiekčiid kosmetihkka",
|
||||
"horizon.extras.cosmetics_others.tooltip": "Maid eará Horizon-speallit geavahit: visot, dušše sin nammamearkkaid stiillat, dahje ii mihkkege. Čuožžilan, speallu ii goassege jeara maid sii geavahit.",
|
||||
"horizon.extras.cosmetics_auras": "Earáid aurat ja čuovggat",
|
||||
"horizon.extras.cosmetics_auras.tooltip": "Aurat ja čuovggat maid eará čiekčit geavahit. Heaittihuvvon standárdan.",
|
||||
"horizon.extras.cosmetics.shown": "Čájehuvvon",
|
||||
"horizon.extras.cosmetics.hidden": "Čuohpaduvvon",
|
||||
"horizon.extras.cosmetics.name_tags": "Dušše nammamearkkat"
|
||||
}
|
||||
@@ -0,0 +1,477 @@
|
||||
{
|
||||
"horizon.options.controller": "Krmilnik",
|
||||
"horizon.options.vibration": "Vibracije",
|
||||
"horizon.options.adaptive_triggers": "Prilagodljivi sprožilci",
|
||||
"horizon.options.lightbar": "Svetlobna vrstica",
|
||||
"horizon.options.look_sensitivity": "Občutljivost pogleda",
|
||||
"horizon.options.invert_x": "Obrnjen pogled X",
|
||||
"horizon.options.invert_y": "Obrnjen pogled Y",
|
||||
"horizon.options.sneak_button": "Gumb za plazenje",
|
||||
"horizon.options.move_deadzone": "Mrtva cona premikanja",
|
||||
"horizon.options.look_deadzone": "Mrtva cona pogleda",
|
||||
"horizon.options.button_glyphs": "Glifi gumbov",
|
||||
"horizon.options.menu_navigation": "Navigacija po meniju",
|
||||
"horizon.options.on_screen_keyboard": "Zaslonska tipkovnica",
|
||||
"horizon.options.chat_delay": "Zakasnitev klepeta",
|
||||
"horizon.options.lightbar.health": "zdravje",
|
||||
"horizon.options.lightbar.dimension": "Dimenzija",
|
||||
"horizon.options.glyphs.auto": "Avto",
|
||||
"horizon.options.menu_focus": "Fokus",
|
||||
"horizon.options.menu_pointer": "Kazalec",
|
||||
"horizon.options.keyboard.auto": "Avto",
|
||||
"horizon.options.keyboard.horizon": "Horizont",
|
||||
"horizon.options.unavailable": "Ta funkcija še ni na voljo v programu Horizon.",
|
||||
"horizon.options.search": "Nastavitve iskanja ...",
|
||||
"horizon.pages.mods": "Modifikacije",
|
||||
"horizon.pages.shader_packs": "Shader paketi",
|
||||
"horizon.pages.shader_options": "Možnosti senčila",
|
||||
"horizon.pages.controller": "Nastavitve krmilnika",
|
||||
"horizon.pages.controller_binds": "Krmilnik se veže",
|
||||
"horizon.pages.settings": "Nastavitve Horizon",
|
||||
"horizon.pages.agent": "Agent AI",
|
||||
"horizon.split.leave": "Pusti",
|
||||
"horizon.pages.split_settings": "Nastavitve razdeljenega zaslona",
|
||||
"horizon.pages.split_profiles": "Kdo igra?",
|
||||
"horizon.pages.split_setup": "Nastavitev razdeljenega zaslona",
|
||||
"horizon.pages.music": "Glasba",
|
||||
"horizon.pages.music.menu": "meni",
|
||||
"horizon.pages.music.creative": "Ustvarjalno",
|
||||
"horizon.pages.music.underwater": "Pod vodo",
|
||||
"horizon.pages.music.end": "Konec",
|
||||
"horizon.pages.music.boss": "šef",
|
||||
"horizon.pages.music.credits": "Krediti",
|
||||
"horizon.pages.music.overworld_biomes": "Biomi nadzemlja",
|
||||
"horizon.pages.music.nether_biomes": "Nether biomi",
|
||||
"horizon.pages.music.end_biomes": "Končni biomi",
|
||||
"horizon.pages.music.other": "Druga glasba",
|
||||
"horizon.pages.music.empty": "Ni glasbenih posnetkov: zvoki igre se ne naložijo.",
|
||||
"horizon.pages.music.tooltip": "Vgrajene skladbe glede na situacijo: predvajajte eno zdaj ali katero koli izklopite, da je igra neha izbirati.",
|
||||
"horizon.pages.settings.tooltip": "Horizonove lastne nastavitve: grafika, krmilniki, dodatki in modifikacije.",
|
||||
"horizon.pages.graphics.tooltip": "Grafika preprosto: vsaka nastavitev pove, koliko stane.",
|
||||
"horizon.pages.graphics_advanced.tooltip": "Vsaka grafična nastavitev, vključno s Horizontom, s ceno vsake.",
|
||||
"horizon.pages.controller.tooltip": "Krmilniki: njihovi gumbi, palice, vibriranje in navigacija po meniju.",
|
||||
"horizon.pages.extras.tooltip": "Izbirni dodatki, vsi privzeto izklopljeni: igra ostane lahka, dokler enega ne vklopite.",
|
||||
"horizon.pages.agent.tooltip": "Naj igra vaš agent AI: odjemalci horizon-ctl in MCP na tem računalniku.",
|
||||
"horizon.pages.split_profiles.tooltip": "Kdo igra: profil, shranjen v tej mapi igre.",
|
||||
"horizon.pages.split_setup.tooltip": "Okna in monitorji ter kdo kje igra.",
|
||||
"horizon.pages.shader_packs.tooltip": "Shader paketi iz mape shaderpacks: Horizonovi lastni in tisti v formatu shaders/. Eden teče naenkrat.",
|
||||
"horizon.pages.mods.tooltip": "Modifikacije, narejene za Horizon, iz mape horizon-mods. Vsak teče v peskovniku in ostane izklopljen, dokler ga ne vklopite.",
|
||||
"horizon.pages.open.graphics": "Grafika...",
|
||||
"horizon.pages.open.graphics_advanced": "Napredna grafika ...",
|
||||
"horizon.pages.open.shader_packs": "Shader paketi...",
|
||||
"horizon.pages.open.controller": "Nastavitve krmilnika ...",
|
||||
"horizon.pages.open.split_setup": "Razdeljeni zaslon ...",
|
||||
"horizon.pages.open.extras": "Dodatki ...",
|
||||
"horizon.pages.open.mods": "modifikacije...",
|
||||
"horizon.pages.open.agent": "Agent AI ...",
|
||||
"horizon.pages.open.horizon_graphics": "Horizon grafika...",
|
||||
"horizon.pages.open.controller_binds": "Krmilnik se veže ...",
|
||||
"horizon.pages.open.horizon_settings": "Nastavitve Horizon ...",
|
||||
"horizon.pages.open.music": "Glasba...",
|
||||
"horizon.mods.empty": "Brez modifikacije: datoteke .hmod postavite v mapo horizon-mods",
|
||||
"horizon.mods.stopped": " (ustavljeno)",
|
||||
"horizon.mods.not_built": " (ni zgrajen)",
|
||||
"horizon.mods.dev": " (razvijalec)",
|
||||
"horizon.mods.settings": "nastavitve",
|
||||
"horizon.mods.in_world": " (pusti svet, da se spremeni)",
|
||||
"horizon.mods.open_folder": "Odpri mapo Mod",
|
||||
"horizon.shader_packs.empty": "Brez paketov shaderjev: postavite jih v mapo shaderpacks",
|
||||
"horizon.shader_packs.kind_horizon": " (Horizont)",
|
||||
"horizon.shader_options.open": "Možnosti senčil ...",
|
||||
"horizon.shader_options.profile": "Profil",
|
||||
"horizon.shader_options.loading": "Branje možnosti paketa senčil ...",
|
||||
"horizon.agent.copy_details": "Kopiraj podrobnosti povezave",
|
||||
"horizon.multiplayer.join": "Pridruži se",
|
||||
"horizon.multiplayer.cancel_reconnecting": "Prekliči Ponovno povezovanje",
|
||||
"horizon.multiplayer.join_friend": "Pridružite se prijatelju",
|
||||
"horizon.multiplayer.invite_code": "Koda povabila",
|
||||
"horizon.multiplayer.relay": "Rele (neobvezno)",
|
||||
"Preset": "Prednastavitev",
|
||||
"LOD Distance": "LOD Razdalja",
|
||||
"Far Detail": "Daljnja podrobnost",
|
||||
"Cave Culling": "Izstrelitev jame",
|
||||
"Entity Culling": "Izločanje entitet",
|
||||
"Chunk Updates": "Posodobitve kosov",
|
||||
"Upload Budget": "Proračun za nalaganje",
|
||||
"Sky": "Nebo",
|
||||
"Fog": "megla",
|
||||
"Weather": "Vreme",
|
||||
"Animated Textures": "Animirane teksture",
|
||||
"Present Mode": "Sedanji način",
|
||||
"Frame Pacing": "Tempo okvirja",
|
||||
"Worker Threads": "Delovne niti",
|
||||
"Resolution Scale": "Lestvica ločljivosti",
|
||||
"Upscaling": "Povečanje velikosti",
|
||||
"Paper White": "Papir bel",
|
||||
"Peak Brightness": "Največja svetlost",
|
||||
"Black Level": "Črna raven",
|
||||
"UI Brightness": "Svetlost uporabniškega vmesnika",
|
||||
"Battery Mode": "Baterijski način",
|
||||
"Graphics API": "Grafični API",
|
||||
"Translucent Batching": "Prosojno doziranje",
|
||||
"Full Detail Distance": "Razdalja vseh podrobnosti",
|
||||
"On": "Vklopljeno",
|
||||
"Off": "Izključeno",
|
||||
"Unlimited": "Neomejeno",
|
||||
"Auto": "Avto",
|
||||
"Custom": "Po meri",
|
||||
"Performance": "Učinkovitost",
|
||||
"Balanced": "Uravnotežen",
|
||||
"Quality": "Kakovost",
|
||||
"Ultra Performance": "Ultra zmogljivost",
|
||||
"Native": "Nativno",
|
||||
"Full": "Polno",
|
||||
"Reduced": "Zmanjšano",
|
||||
"Efficient": "Učinkovito",
|
||||
"Precise": "Natančno",
|
||||
"Auto (VSync)": "Samodejno (VSync)",
|
||||
"Mailbox": "Poštni nabiralnik",
|
||||
"Immediate": "Takoj",
|
||||
"FPS and Graph": "FPS in graf",
|
||||
"No cost": "Brez stroškov",
|
||||
"Low cost": "Nizki stroški",
|
||||
"Medium cost": "Srednji stroški",
|
||||
"High cost": "Visoki stroški",
|
||||
"Saves time": "Prihrani čas",
|
||||
"Graphics": "Grafika",
|
||||
"Done": "Končano",
|
||||
"This feature is not yet available in Horizon.": "Ta funkcija še ni na voljo v programu Horizon.",
|
||||
"Your display or system doesn't offer HDR output.": "Vaš zaslon ali sistem ne ponuja izhoda HDR.",
|
||||
"Turn HDR on to use it.": "Vklopite HDR, da ga uporabite.",
|
||||
"Your GPU or graphics API doesn't support it.": "Vaš GPE ali grafični API tega ne podpira.",
|
||||
"%s chunks": "%s kosov",
|
||||
"%s per frame": "%s na okvir",
|
||||
"%s MiB/frame": "%s MiB/okvir",
|
||||
"%s KiB/frame": "%s KiB/okvir",
|
||||
"Auto (%s)": "Samodejno (%s)",
|
||||
"Full-detail terrain range. LOD Distance can extend local worlds farther.": "Popoln razpon terena. LOD Razdalja lahko razširi lokalne svetove dlje.",
|
||||
"Coarse distant terrain in local worlds. Integrated GPUs stop at 128 chunks.": "Grob oddaljeni teren v lokalnih svetovih. Integrirani grafični procesorji se ustavijo pri 128 kosih.",
|
||||
"Reduced draws far terrain coarser: faster on this integrated GPU.": "Zmanjšano risanje daleč terena je bolj grobo: hitreje na tej integrirani grafični procesorji.",
|
||||
"Reduced draws far terrain coarser, for GPUs it slows down.": "Zmanjšano črpa daleč teren bolj grobo, za grafične procesorje se upočasni.",
|
||||
"Field of view. Wider shows more terrain at once.": "Vidno polje. Širše prikazuje več terena hkrati.",
|
||||
"Caps frames per second; a cap saves power and heat.": "Omejitev števila sličic na sekundo; pokrovček varčuje z energijo in toploto.",
|
||||
"Waits for the display's refresh: no tearing, a little latency.": "Čaka na osvežitev zaslona: brez trganja, z majhno zakasnitvijo.",
|
||||
"Size of menus and the HUD.": "Velikost menijev in HUD.",
|
||||
"Sets the options below together. Changing one makes it Custom.": "Skupaj nastavi spodnje možnosti. Če spremenite enega, postane Custom.",
|
||||
"Lava, fire and sunlight shine brighter than white. Needs an HDR display.": "Lava, ogenj in sončna svetloba svetijo svetlejše od bele barve. Potrebuje HDR zaslon.",
|
||||
"Your display's darkest black. 0 for OLED; LCDs glow a little.": "Vaš zaslon je najtemneje črn. 0 za OLED; LCD-ji malo svetijo.",
|
||||
"How bright highlights get. Auto: the peak your system reports.": "Kako svetli so poudarki. Samodejno: najvišja vrednost, o kateri poroča vaš sistem.",
|
||||
"How bright white paper and menus look. Auto: your desktop's white.": "Kako svetlo izgledajo beli papir in meniji. Samodejno: vaše namizje je belo.",
|
||||
"How bright the HUD and menus are, against paper white.": "Kako svetli so HUD in meniji glede na bel papir.",
|
||||
"How far mobs, crops and machines keep working. CPU time.": "Kako daleč delajo množice, pridelki in stroji. procesorski čas.",
|
||||
"How far away mobs and items are drawn, as a share of normal.": "Kako daleč so narisane mafije in predmeti, kot delež običajnega.",
|
||||
"Skips terrain hidden behind closed sections. Off costs a lot.": "Preskoči teren, skrit za zaprtimi odseki. Off stane veliko.",
|
||||
"Hides entities behind opaque blocks.": "Skrije entitete za neprozornimi bloki.",
|
||||
"No entity occlusion culling.": "Brez izločanja okluzije entitete.",
|
||||
"CPU occlusion test runs this frame.": "Preskus okluzije procesorja izvaja ta okvir.",
|
||||
"Occlusion checks run on a worker thread.": "Preverjanja okluzije se izvajajo v delovni niti.",
|
||||
"Meshed sections uploaded per frame. Lower is smoother while loading.": "Mrežni odseki, naloženi na okvir. Spodnji je med nalaganjem bolj gladek.",
|
||||
"Soft shadows in corners. Costs chunk building time only.": "Mehke sence v kotih. Stroški samo časa za gradnjo kosov.",
|
||||
"Smaller copies of block textures for distant terrain: less shimmer.": "Manjše kopije tekstur blokov za oddaljene terene: manj lesketanja.",
|
||||
"Blends grass and water colours across biomes when building chunks.": "Meša barve trave in vode po biomih pri gradnji kosov.",
|
||||
"Cloud layer: off, flat (fast) or 3D (fancy).": "Oblačna plast: izklopljena, ravna (hitra) ali 3D (fancy).",
|
||||
"How far clouds reach, in chunks.": "Kako daleč segajo oblaki v kosih.",
|
||||
"Draws the sky, sun, moon and stars.": "Nariše nebo, sonce, luno in zvezde.",
|
||||
"Distance fog. Off shows the edge of the loaded world.": "Daljna megla. Off prikazuje rob naloženega sveta.",
|
||||
"Draws rain and snow.": "Riše dež in sneg.",
|
||||
"How far rain and snow fall around you.": "Kako daleč padata dež in sneg okoli tebe.",
|
||||
"How many particles effects spawn.": "Koliko učinkov delcev se pojavi.",
|
||||
"Round shadows under mobs and items.": "Okrogle sence pod mobi in predmeti.",
|
||||
"Leaves with see-through gaps. Off draws them solid.": "Listi s prosojnimi vrzelmi. Off jih črpa trdno.",
|
||||
"Sorts water and glass more exactly behind each other.": "Razvršča vodo in steklo bolj natančno eno za drugo.",
|
||||
"Which chunk rebuilds wait for the frame: none, nearby or yours.": "Kateri kos znova zgradi čaka na okvir: noben, v bližini ali vaš.",
|
||||
"Animates water, lava, fire and other moving textures.": "Animira vodo, lavo, ogenj in druge premikajoče se teksture.",
|
||||
"World pixels per screen pixel. Below 100% is faster on the GPU.": "Svetovne slikovne pike na piksel zaslona. Pod 100 % je hitrejši na GPE.",
|
||||
"Smooths jagged edges. FXAA: softer. TAA: smoothest, moving things may trail.": "Zgladi nazobčane robove. FXAA: mehkejši. TAA: najbolj gladke, premikajoče se stvari lahko sledijo.",
|
||||
"Renders the world smaller and rebuilds it with TAA. Faster, softer.": "Pomanjša svet in ga ponovno zgradi s TAA. Hitrejši, mehkejši.",
|
||||
"HDR output on an HDR display: lava, fire and sunlight shine brighter.": "Izhod HDR na zaslonu HDR: lava, ogenj in sončna svetloba svetijo močneje.",
|
||||
"How frames reach the screen while VSync is off.": "Kako okvirji dosežejo zaslon, ko je VSync izklopljen.",
|
||||
"Efficient sleeps until the next frame; Precise spins, like vanilla.": "Učinkovito spanje do naslednje sličice; Natančni vrti, kot vanilija.",
|
||||
"Fills the screen (borderless).": "Zapolni zaslon (brez robov).",
|
||||
"Brightens dark places.": "Posvetli temna mesta.",
|
||||
"Lowers the frame rate when minimised, or idle too.": "Zmanjša hitrost sličic, ko je pomanjšana ali tudi v mirovanju.",
|
||||
"Sways the view while walking.": "Med hojo niha pogled.",
|
||||
"Fades newly loaded chunks in.": "Zbledi na novo naložene kose.",
|
||||
"Darkens the screen's edges.": "Potemni robove zaslona.",
|
||||
"Shows when the world saves.": "Prikazuje, kdaj svet rešuje.",
|
||||
"Shows attack cooldown.": "Pokaže ohladitev napada.",
|
||||
"60 FPS cap (30 in menus or unfocused), half the workers: less power.": "Zgornja meja 60 FPS (30 v menijih ali neosredotočeno), polovica delavcev: manj moči.",
|
||||
"Threads that generate, light and mesh chunks. Next start.": "Niti, ki ustvarjajo, lahke in mrežaste kose. Naslednji začetek.",
|
||||
"Vulkan, then DirectX 12 (Windows) or OpenGL (Linux) where it fails. Next start.": "Vulkan, nato DirectX 12 (Windows) ali OpenGL (Linux), kjer ne uspe. Naslednji začetek.",
|
||||
"Water and glass in one buffer: fewer draw calls, a bit more VRAM. Next start.": "Voda in steklo v enem medpomnilniku: manj klicev žrebanja, malo več VRAM-a. Naslednji začetek.",
|
||||
"Mesh data sent to the GPU per frame. Lower is smoother while loading.": "Mrežni podatki, poslani v GPE na okvir. Spodnji je med nalaganjem bolj gladek.",
|
||||
"Frame rate and frame times over the game, with a graph.": "Hitrost sličic in časi sličic v igri z grafom.",
|
||||
"horizon.multiplayer.finding_friend": "Iskanje prijateljevega sveta ...",
|
||||
"horizon.multiplayer.not_signed_in": "Ta strežnik je v spletnem načinu. Prijavite se s svojim Microsoftovim računom v zaganjalnik Horizon, da se mu pridružite.",
|
||||
"horizon.multiplayer.invalid_address": "Neveljaven naslov strežnika: %s",
|
||||
"horizon.multiplayer.connected_friend_direct": "Povezan neposredno s prijateljem ...",
|
||||
"horizon.multiplayer.connected_friend_relay": "Povezan s prijateljem prek releja ...",
|
||||
"General": "Splošno",
|
||||
"Advanced": "Napredno",
|
||||
"Undo": "Razveljavi",
|
||||
"Search options": "Možnosti iskanja",
|
||||
"Shortcut": "Bližnjica",
|
||||
"Distance": "Razdalja",
|
||||
"Display": "Zaslon",
|
||||
"Interface": "Vmesnik",
|
||||
"Sky and weather": "Nebo in vreme",
|
||||
"Lighting and entities": "Razsvetljava in entitete",
|
||||
"Textures": "Teksture",
|
||||
"Image": "Slika",
|
||||
"Chunk loading": "Nalaganje kosov",
|
||||
"Culling": "Odstrel",
|
||||
"Power": "Moč",
|
||||
"Frames": "Okvirji",
|
||||
"Overlay": "Prekrivanje",
|
||||
"Output": "Izhod",
|
||||
"Brightness": "Svetlost",
|
||||
"How far you see, the window and the HUD.": "Kako daleč vidite, okno in HUD.",
|
||||
"The sky and weather, lighting, textures and the image.": "Nebo in vreme, osvetlitev, teksture in slika.",
|
||||
"Chunk loading, culling and power use.": "Nalaganje kosov, izločanje in poraba energije.",
|
||||
"How frames reach the screen, and the performance overlay.": "Kako okvirji dosežejo zaslon in prekrivanje zmogljivosti.",
|
||||
"Brighter-than-white output on an HDR display.": "Izpis svetlejši od bele barve na zaslonu HDR.",
|
||||
"Results for \"%s\"": "Rezultati za \"%s\"",
|
||||
"No settings match.": "Nobena nastavitev se ne ujema.",
|
||||
"horizon.title.not_affiliated": "Ni povezan z Mojangom ali Microsoftom",
|
||||
"horizon.extras.header.lighting": "Razsvetljava",
|
||||
"horizon.extras.header.third_person": "Tretja oseba",
|
||||
"horizon.extras.header.particles": "delci",
|
||||
"horizon.extras.header.inventory": "Inventar",
|
||||
"horizon.extras.header.chat": "Klepetajte",
|
||||
"horizon.extras.header.multiplayer": "Igra za več igralcev",
|
||||
"horizon.extras.header.sound": "Zvok",
|
||||
"horizon.extras.header.menus": "Meniji",
|
||||
"horizon.extras.dynamic_lights": "Dinamične luči",
|
||||
"horizon.extras.own_name_tag": "Lastna oznaka z imenom",
|
||||
"horizon.extras.hide_block_particles": "Skrij delce, ki lomijo blok",
|
||||
"horizon.extras.auto_reconnect": "Samodejna ponovna povezava",
|
||||
"horizon.extras.ui_sound_reserve": "Ohrani kanale za zvoke uporabniškega vmesnika",
|
||||
"horizon.extras.music_page": "Glasbena stran",
|
||||
"horizon.extras.mouse_tweaks": "Mouse Tweaks kontrole",
|
||||
"horizon.extras.mouse_tweaks_wheel": "Drsno kolesce premika predmete",
|
||||
"horizon.extras.sort": "Razvrsti gumbe",
|
||||
"horizon.extras.sort_key": "Razvrsti ključ",
|
||||
"horizon.extras.no_ai": "Brez AI",
|
||||
"horizon.extras.agent_control": "Agentski nadzor",
|
||||
"horizon.extras.chat_animation": "Gladek klepet",
|
||||
"horizon.extras.chat_indicator": "Indikator sporočila",
|
||||
"horizon.extras.wheel_cycles_settings": "Kolešček spreminja nastavitve",
|
||||
"horizon.extras.pack_browser": "Brskalnik paketa virov",
|
||||
"horizon.extras.fullbright.tooltip": "Pokažite bloke in entitete pri polni svetlobi, tudi v temnih območjih.",
|
||||
"horizon.extras.dynamic_lights.tooltip": "Bakle in drugi viri svetlobe, ki jih držijo, odvržejo ali prižgejo, prižgejo bloke okoli njih.",
|
||||
"horizon.extras.own_name_tag.tooltip": "Prikaže vaše ime nad vašo glavo v tretji osebi, kot ga vidijo drugi igralci. Skrito, ko strežnik skrije imena vaše ekipe ali če ste nevidni.",
|
||||
"horizon.extras.hide_block_particles.tooltip": "Skrije delce ostankov, ki počijo iz zlomljenega bloka in se zdrobijo na tistega, ki ga rudarite. Ostali delci ostanejo.",
|
||||
"horizon.extras.auto_reconnect.tooltip": "Ponovno se pridruži strežniku po izgubi povezave ali ponovnem zagonu, nikoli po udarcu ali prepovedi.",
|
||||
"horizon.extras.ui_sound_reserve.tooltip": "Zvoki v svetu pustijo prostih 16 od 247 zvočnih kanalov, zato njihova poplava (velika eksplozija) ne more utišati klikov menija.",
|
||||
"horizon.extras.music_page.tooltip": "Glasba in zvoki dobijo stran Glasba...: zdaj predvajajte katero koli vgrajeno skladbo ali jo izklopite, da je igra neha izbrati. Nič se ne spremeni, dokler skladbe ne izklopite.",
|
||||
"horizon.extras.mouse_tweaks.tooltip": "Z desnim povlekom postavi enega na režo, z levim povlekom zbere zadržani element, Shift + levi vlečenje premakne vsako režo.",
|
||||
"horizon.extras.mouse_tweaks_wheel.tooltip": "Navzdol pošlje en predmet reže na drugo stran, navzgor enega prinese nazaj.",
|
||||
"horizon.extras.sort.tooltip": "Razvrsti inventar, skrinje, sode, ender skrinje in škatle s shulkerji v vrstnem redu ustvarjalnih zavihkov, združuje sklade.",
|
||||
"horizon.extras.sort_key.tooltip": "Razvrsti del pod kazalcem. Kliknite in nato pritisnite tipko; Escape ga razveže.",
|
||||
"horizon.extras.no_ai.tooltip": "Skrije in izklopi vse funkcije umetne inteligence: nadzor agentov, horizon-ctl in strežnike MCP. Tudi stikalo za zaganjalnik.",
|
||||
"horizon.extras.agent_control.tooltip": "Vaš agent z umetno inteligenco lahko igra to igro prek horizon-ctl ali odjemalca MCP samo na tem računalniku.",
|
||||
"horizon.extras.discord_presence.tooltip": "Prikazuje Playing Horizon v vašem profilu Discord, medtem ko Discord teče: meniji, igra za enega ali več igralcev, dimenzija in čas igranja. Nikoli svetovnega imena ali naslova strežnika.",
|
||||
"Calibrate...": "Umeri ...",
|
||||
"Calibrate Anyway...": "Vseeno kalibriraj ...",
|
||||
"Use Automatic Setup": "Uporabite samodejno nastavitev",
|
||||
"Shortcut: %s": "Bližnjica: %s",
|
||||
"Next": "Naprej",
|
||||
"HDR Calibration %s/%s: %s": "Kalibracija HDR %s/%s: %s",
|
||||
"Sets the three below full screen, one test picture at a time.": "Nastavi tri pod celozaslonskim prikazom, eno preskusno sliko naenkrat.",
|
||||
"A key that opens this screen from the game. Not bound at first.": "Ključ, ki odpre ta zaslon iz igre. Sprva ni vezan.",
|
||||
"Your display didn't say how bright it gets: calibrate to set it up.": "Vaš zaslon ni povedal, kako svetel postane: umerite ga, da ga nastavite.",
|
||||
"Already set up for your display. Only calibrate if HDR looks wrong.": "Že nastavljen za vaš zaslon. Umerite le, če je HDR videti narobe.",
|
||||
"Puts Peak Brightness and Paper White back to your display's setup.": "Vrne Peak Brightness in Paper White v nastavitev vašega zaslona.",
|
||||
"Set up for your display. Leave on Auto unless it looks wrong.": "Nastavite za svoj zaslon. Pustite na Auto, razen če je videti narobe.",
|
||||
"Lower it until the logo just disappears into the black.": "Spuščajte ga, dokler logotip ne izgine v črnini.",
|
||||
"Raise it until the logo just disappears into the bright square.": "Dvignite ga, dokler logotip ne izgine v svetlem kvadratu.",
|
||||
"Make the card a white that's comfortable to look at for a long time, in the light you play in.": "Naj bo karta bela, da bo udobno gledati dlje časa, pri svetlobi, v kateri igrate.",
|
||||
"horizon.splitscreen.profiles.forget": "Pozabi",
|
||||
"horizon.splitscreen.profiles.create": "Ustvari",
|
||||
"horizon.splitscreen.profiles.you": " - ti",
|
||||
"horizon.splitscreen.profiles.forget_named": "Pozabi %s",
|
||||
"horizon.splitscreen.profiles.previous": "Prejšnja",
|
||||
"horizon.splitscreen.profiles.next": "Naprej",
|
||||
"horizon.splitscreen.profiles.new_button": "Nov profil ...",
|
||||
"horizon.splitscreen.profiles.forget_title": "Pozabite profil?",
|
||||
"horizon.splitscreen.profiles.forget_leaves": "Zapusti seznam tega primerka.",
|
||||
"horizon.splitscreen.profiles.forget_kept": "Svetovni napredek in nastavitve se ohranijo.",
|
||||
"horizon.splitscreen.profiles.new_title": "Nov profil",
|
||||
"horizon.splitscreen.profiles.name_hint": "Ime (3 do 16 črk, številk, _)",
|
||||
"horizon.splitscreen.profiles.switch_title": "Preklopi profil",
|
||||
"horizon.splitscreen.profiles.offline_note": "Profili brez povezave pripadajo temu primerku",
|
||||
"horizon.splitscreen.profiles.move": "Premakni se, kjer se igraš",
|
||||
"horizon.splitscreen.profiles.move_place": "Premakni se tja, kjer igraš: %s",
|
||||
"horizon.friends.title": "Igrajte se s prijatelji",
|
||||
"horizon.friends.hint": "Prijatelji prilepite kodo za gumb Prijatelji na naslovnem zaslonu, v neposredni povezavi ali na strani za predvajanje zaganjalnika.",
|
||||
"horizon.friends.copied": "Kopirano",
|
||||
"horizon.friends.copy_code": "Kopiraj kodo",
|
||||
"horizon.friends.stop_sharing": "Ustavi skupno rabo",
|
||||
"horizon.friends.none_yet": "Tukaj še ni prijateljev.",
|
||||
"horizon.friends.here_now": "Tukaj zdaj: %s",
|
||||
"horizon.friends.share_intro": "Delite ta svet s kodo povabila: odpre se v LAN in prijatelji na internetu se pridružijo s kodo. Noben naš strežnik ni vpleten.",
|
||||
"horizon.friends.start_sharing": "Začnite deliti",
|
||||
"horizon.friends.troubleshooting": "Odpravljanje težav ...",
|
||||
"horizon.friends.stopped": "Prekinjeno deljenje kode povabila.",
|
||||
"horizon.friends.short_code_changed": "Nekdo je poskušal vnesti napačno kratko kodo, zato se je spremenila.",
|
||||
"horizon.friends.wrong_code": "Nekdo je poskusil napačno kodo.",
|
||||
"horizon.friends.code_ready": "Vaša koda povabila je pripravljena: Igralni meni, Igrajte s prijatelji. Kopirajte ga in pošljite prijateljem.",
|
||||
"horizon.friends.share_failed": "Ni bilo mogoče deliti sveta: %s",
|
||||
"horizon.friends.finding_route": "Iskanje načina, kako vas lahko prijatelji dosežejo ...",
|
||||
"horizon.osk.space": "Vesolje",
|
||||
"horizon.osk.delete": "Izbriši",
|
||||
"horizon.osk.type": "Vrsta",
|
||||
"horizon.osk.symbols": "Simboli",
|
||||
"horizon.osk.close": "Zapri",
|
||||
"horizon.extras.chat_animation.tooltip": "Nova vrstica za klepet zdrsne z leve, medtem ko zbledi, namesto da bi bila videti cela.",
|
||||
"horizon.extras.chat_indicator.tooltip": "Barvna vrstica na levi strani vrstice za klepet.",
|
||||
"horizon.extras.wheel_cycles_settings.tooltip": "Kolešček nad gumbom v nastavitvah spremeni njegovo vrednost, kot pri vaniliji. Izklopljeno, kolesce samo pomika po seznamu.",
|
||||
"horizon.extras.pack_browser.tooltip": "Select Resource Packs dobi gumb Dodaj, ki išče Modrinth in namesti paket v vašo mapo s paketi. Izklopljeno, igra nikoli ne vzpostavi stika z Modrinthom.",
|
||||
"horizon.extras.splitscreen.tooltip": "V svetu se lahko drugi krmilnik pridruži kot nov igralec: pritisnite A, ko vas vpraša, nato izberite profil in mesto igranja.",
|
||||
"horizon.splitscreen.setup.monitor_unknown": "monitor",
|
||||
"horizon.splitscreen.setup.window": "Okno %s",
|
||||
"horizon.splitscreen.setup.new_window": "Novo okno",
|
||||
"horizon.splitscreen.setup.fill_monitor": "Izpolnite %s",
|
||||
"horizon.splitscreen.setup.done": "Končano",
|
||||
"horizon.splitscreen.setup.on": "Vklopljeno",
|
||||
"horizon.splitscreen.setup.off": "Izključeno",
|
||||
"horizon.splitscreen.setup.player": "Igralec %s",
|
||||
"horizon.splitscreen.setup.revert": "Povrni",
|
||||
"horizon.splitscreen.setup.apply": "Prijavite se",
|
||||
"horizon.splitscreen.setup.warning.empty_main": "V oknu 1 se nihče ne igra: skrije se",
|
||||
"horizon.splitscreen.setup.warning.empty_close": "Nihče ne igra v oknu %s: zapre se ob uporabi",
|
||||
"horizon.splitscreen.setup.warning.empty_new": "Nihče ne igra v oknu %s: noče se odpreti",
|
||||
"horizon.splitscreen.setup.warning.on_main": "Okno %s zapolni monitor okna 1: njegovi igralci igrajo v oknu 1",
|
||||
"horizon.splitscreen.setup.warning.unplugged": "Monitor okna %s ni povezan: njegovi igralci igrajo v oknu 1",
|
||||
"horizon.splitscreen.setup.status.off": "Splitscreen je izklopljen.",
|
||||
"horizon.splitscreen.setup.status.enable_hint": "Vklopite ga, nato pritisnite gumb na drugem krmilniku v svetu.",
|
||||
"horizon.splitscreen.setup.status.join_hint": "Pritisnite A, da se pridružite in izberete profil.",
|
||||
"horizon.splitscreen.setup.status.idle": "Deljeni zaslon v mirovanju",
|
||||
"horizon.splitscreen.setup.status.alone": "Brez drugih domačih igralcev.",
|
||||
"horizon.splitscreen.setup.status.solo_controls": "Samostojne kontrole in povratne informacije krmilnika so nespremenjene.",
|
||||
"horizon.splitscreen.setup.window_empty": "Okno %s: prazno",
|
||||
"horizon.splitscreen.setup.note.select": "Kliknite predvajalnik ali ga povlecite v okno ali monitor.",
|
||||
"horizon.splitscreen.setup.note.apply": "Uporabi za igranje na ta način, Povrni za razveljavitev.",
|
||||
"horizon.splitscreen.setup.note.place": "Kje naj igra %s?",
|
||||
"horizon.splitscreen.setup.this_player": "ta igralec",
|
||||
"horizon.splitscreen.setup.switch_disabled": "Splitscreen se izklopi, ko drugi odidejo (njihov meni za premor).",
|
||||
"horizon.splitscreen.setup.window_place": "Okno %s (%s od %s)",
|
||||
"horizon.splitscreen.setup.names": "Imena",
|
||||
"horizon.splitscreen.setup.identify": "Identificirati",
|
||||
"horizon.splitscreen.setup.layout.two": "2 delitev: %s",
|
||||
"horizon.splitscreen.setup.layout.three": "3 delitev: %s",
|
||||
"horizon.splitscreen.setup.layout.two.0": "Avto",
|
||||
"horizon.splitscreen.setup.layout.two.1": "Drug ob drugem",
|
||||
"horizon.splitscreen.setup.layout.two.2": "Zgoraj in spodaj",
|
||||
"horizon.splitscreen.setup.layout.three.0": "Ena široka na vrhu",
|
||||
"horizon.splitscreen.setup.layout.three.1": "Eden visok na levi",
|
||||
"horizon.splitscreen.setup.layout.three.2": "Drug ob drugem",
|
||||
"horizon.splitscreen.setup.help.player": "Kliknite ali povlecite %s, da jih premaknete.",
|
||||
"horizon.splitscreen.setup.help.layout_auto": "%s (drug ob drugem, ko je okno široko). Pritisnite za spremembo.",
|
||||
"horizon.splitscreen.setup.help.layout": "%s. Pritisnite za spremembo.",
|
||||
"horizon.splitscreen.setup.help.switch": "Razdeljen zaslon za ta računalnik, vklopljen ali izklopljen.",
|
||||
"horizon.splitscreen.setup.help.identify": "Pogled vsakega igralca prikazuje, v katerem oknu je.",
|
||||
"horizon.splitscreen.setup.help.names": "Ime vsakega igralca v kotu njegovega pogleda.",
|
||||
"horizon.splitscreen.setup.help.revert": "Razveljavi spremembe, ki še niso uporabljene.",
|
||||
"horizon.splitscreen.setup.help.apply": "Igrajte tako, kot kaže zemljevid.",
|
||||
"horizon.splitscreen.setup.help.unchanged": "Nič se še ni spremenilo.",
|
||||
"horizon.splitscreen.prompt.controller_connected": "Krmilnik je povezan",
|
||||
"horizon.splitscreen.prompt.controller_disconnected": "Krmilnik je odklopljen",
|
||||
"horizon.splitscreen.prompt.controller_disconnected.hint": "Ponovno ga povežite ali pritisnite gumb na drugem",
|
||||
"horizon.splitscreen.prompt.join.one": "%s se želi pridružiti",
|
||||
"horizon.splitscreen.prompt.join.many": "%s krmilnikov se želi pridružiti",
|
||||
"horizon.splitscreen.prompt.join.yes": "Pridruži se",
|
||||
"horizon.splitscreen.prompt.join.as_p1": "Igrajte kot P1",
|
||||
"horizon.splitscreen.prompt.join.no": "št",
|
||||
"horizon.splitscreen.prompt.lost": "%s: krmilnik prekinjen",
|
||||
"horizon.splitscreen.prompt.lost.use_another": "Uporabite drugega",
|
||||
"horizon.splitscreen.prompt.lost.leave": "Pusti",
|
||||
"horizon.splitscreen.setup.help.give_up_pad": "Vaš krmilnik vas neha voziti in ponudi se mu, da se pridruži (A).",
|
||||
"horizon.splitscreen.setup.note.held_at": "%s do %s: A ga spusti sem, B ga vrne nazaj.",
|
||||
"horizon.splitscreen.setup.note.held": "%s dvignjen: levi/desni izbere, kje, A spusti, B vrne nazaj.",
|
||||
"Hides models behind opaque blocks. Async checks off-thread; entities tick.": "Skrije modele za neprozornimi bloki. Async preverja zunaj niti; entitete kljukica.",
|
||||
"Block Entities": "Blokiraj entitete",
|
||||
"Shulker Boxes": "Škatle Shulker",
|
||||
"Reuses settled boxes; lid movement stays animated.": "Ponovno uporabi ustaljene škatle; gibanje pokrova ostane animirano.",
|
||||
"Signs": "Znaki",
|
||||
"Reuses sign text until text, light, or font changes.": "Ponovno uporabi besedilo znaka, dokler se besedilo, svetloba ali pisava ne spremenijo.",
|
||||
"Decorated Pots": "Okrašeni lonci",
|
||||
"Reuses still pots; break wobble and sherd changes redraw.": "Ponovno uporabi še lonce; prekiniti nihanje in odstraniti spremembe, prerisati.",
|
||||
"Bells": "Zvonovi",
|
||||
"Reuses still bells; ringing stays animated.": "Ponovno uporabi še vedno zvonove; zvonjenje ostane animirano.",
|
||||
"Chests": "Skrinje",
|
||||
"Reuses closed chests; moving lids stay animated.": "Ponovno uporabi zaprte skrinje; premikajoče se veke ostanejo animirane.",
|
||||
"Banners": "Pasice",
|
||||
"Reuses poles; flags and pattern layers still update.": "Ponovno uporablja drogove; zastavice in plasti vzorcev se še posodabljajo.",
|
||||
"Copper Golem Statues": "Bakreni kipi Golema",
|
||||
"Reuses statue geometry until its block state changes.": "Znova uporabi geometrijo kipa, dokler se stanje bloka ne spremeni.",
|
||||
"Leaf Culling": "Odstranjevanje listov",
|
||||
"Every leaf face. Vanilla's fancy leaves.": "Vsak list obraz. Vanilijevi modni listi.",
|
||||
"Keeps fine plants in high-res packs from fading far away.": "Preprečuje fine rastline v pakiranjih z visoko ločljivostjo, da daleč ne zbledijo.",
|
||||
"Screenshot Quality": "Kakovost posnetka zaslona",
|
||||
"F2 screenshots at this many times the game's resolution. Higher takes longer.": "Posnetki zaslona F2 pri tej večkratni ločljivosti igre. Višje traja dlje.",
|
||||
"Frame Generation": "Ustvarjanje okvirja",
|
||||
"Shows a made-up frame between each two real ones: smoother, a little more lag.": "Prikazuje izmišljen okvir med vsakima dvema pravima: bolj gladek, z malo večjim zamikom.",
|
||||
"Reuses the pack shadow map when sun, view and world match. Off by default.": "Ponovno uporabi zemljevid senc paketa, ko se sonce, pogled in svet ujemajo. Privzeto izklopljeno.",
|
||||
"Find BlueMap": "Poiščite BlueMap",
|
||||
"On servers, finds their BlueMap web map for far terrain. Next join.": "Na strežnikih najde njihov spletni zemljevid BlueMap za oddaljeni teren. Naslednja pridružitev.",
|
||||
"BlueMap Radius": "Radius BlueMap",
|
||||
"How far around you BlueMap tiles are downloaded. Next join.": "Kako daleč okoli vas so prenesene ploščice BlueMap. Naslednja pridružitev.",
|
||||
"Synchronous": "Sinhrono",
|
||||
"Asynchronous": "Asinhrono",
|
||||
"Solid": "Trdna",
|
||||
"Solid Aggressive": "Trdna agresivnost",
|
||||
"Hollow": "Votlo",
|
||||
"Leaves fully inside a canopy draw solid: fewer see-through layers.": "Listje, ki je v celoti v notranjosti krošnje, je čvrsto: manj prozornih plasti.",
|
||||
"Leaves with one open side draw solid too: faster, chunkier edges.": "Listi z eno odprto stranjo so tudi trdni: hitrejši, bolj debeli robovi.",
|
||||
"Drops faces between leaves: faster, but gaps look through.": "Kapljice obrazi med listi: hitreje, vendar vrzeli gledajo skozi.",
|
||||
"Hotbar: Previous Slot": "Vroča vrstica: Prejšnja reža",
|
||||
"Hotbar: Next Slot": "Hotbar: Naslednja reža",
|
||||
"horizon.agent.connected.one": "Povezano: 1 posredniška povezava",
|
||||
"horizon.agent.connected.many": "Povezano: %s povezav agentov",
|
||||
"horizon.agent.connected.one_ago": "Povezano: 1 povezava posrednika, zadnji ukaz pred %s s",
|
||||
"horizon.agent.connected.many_ago": "Povezano: %s povezav agentov, zadnji ukaz pred %s s",
|
||||
"horizon.agent.waiting": "Čakam na agenta.",
|
||||
"horizon.agent.off": "Izklopljeno: agenti ne morejo doseči te igre.",
|
||||
"horizon.agent.session_opened": "Za to sejo odprl program, ki je zagnal igro.",
|
||||
"horizon.agent.socket": "Vtičnica: %s (kopirajte podrobnosti za celotno pot)",
|
||||
"horizon.agent.local_only": "Samo lokalno: agenti na tem računalniku, nikoli v omrežju.",
|
||||
"%s nits": "%s gnid",
|
||||
"Auto (%s nits)": "Samodejno (%s nits)",
|
||||
"%.2f nits": "%.2f gnid",
|
||||
"Hides models behind opaque blocks. Entities update. Off with custom packs.": "Skrije modele za neprozornimi bloki. Posodobitev entitet. Off s paketi po meri.",
|
||||
"horizon.extras.repro_keys": "Bližnjice za snemanje",
|
||||
"horizon.extras.repro_keys.tooltip": "F3+R začne ali ustavi repro snemanje in F3+E zapiše njegov sveženj. Privzeto izklopljeno: posnetek kopira svet.",
|
||||
"horizon.agent.record_session": "Začnite snemati sejo",
|
||||
"horizon.agent.record_stop": "Ustavi snemanje seje",
|
||||
"horizon.agent.export_repro": "Izvozi Repro Bundle",
|
||||
"horizon.repro.started": "Snemanje se je začelo; F3+R ga ustavi in zapiše sveženj.",
|
||||
"horizon.repro.stopped": "Snemanje ustavljeno: %s",
|
||||
"horizon.repro.bundle": "Repro paket: %s",
|
||||
"horizon.repro.no_recording": "Ni še nobenega posnetka za izvoz.",
|
||||
"horizon.repro.replay_started": "Začetek ponovitve: %s",
|
||||
"horizon.pack.addInfo": "Dodajte paket virov iz Modrintha",
|
||||
"horizon.pack.addWorking": "Vprašanje Modrinth ...",
|
||||
"horizon.pack.addNone": "Ni najdenih paketov virov",
|
||||
"horizon.pack.addTitle": "Dodajte paket virov",
|
||||
"horizon.pack.install": "Namestite",
|
||||
"horizon.pack.installing": "Namestitev",
|
||||
"horizon.pack.installed": "Nameščeno",
|
||||
"horizon.pack.search": "Iskanje",
|
||||
"horizon.pack.searchHint": "Išči Modrinth...",
|
||||
"horizon.pack.filters": "Filtri",
|
||||
"horizon.pack.filter.realistic": "Realno",
|
||||
"horizon.pack.filter.simplistic": "Poenostavljeno",
|
||||
"horizon.pack.filter.vanillaLike": "Podobno vaniliji",
|
||||
"horizon.pack.addFailed": "Paketa ni bilo mogoče dodati: %s",
|
||||
"horizon.extras.header.cosmetics": "Kozmetika",
|
||||
"horizon.extras.cosmetics_mine": "Moja kozmetika",
|
||||
"horizon.extras.cosmetics_mine.tooltip": "Skrito: vsak igralec Horizon vas vidi brez vaše kozmetike, vključno z vami. Enako stikalo kot Garderoba zaganjalnika.",
|
||||
"horizon.extras.cosmetics_others": "Kozmetika drugih igralcev",
|
||||
"horizon.extras.cosmetics_others.tooltip": "Kaj nosijo drugi igralci Horizon: vse, samo njihove stile imenskih oznak ali nič. Skrita, igra nikoli ne vpraša, kaj nosijo.",
|
||||
"horizon.extras.cosmetics_auras": "Avre in sledi drugih",
|
||||
"horizon.extras.cosmetics_auras.tooltip": "Avre in sledi, ki jih nosijo drugi igralci. Privzeto izklopljeno.",
|
||||
"horizon.extras.cosmetics.shown": "Prikazano",
|
||||
"horizon.extras.cosmetics.hidden": "Skrito",
|
||||
"horizon.extras.cosmetics.name_tags": "Samo imenske oznake"
|
||||
}
|
||||
@@ -0,0 +1,462 @@
|
||||
{
|
||||
"horizon.options.controller": "Xakamaynta",
|
||||
"horizon.options.vibration": "Gariir",
|
||||
"horizon.options.adaptive_triggers": "Kiciyeyaasha la qabsiga",
|
||||
"horizon.options.lightbar": "Iftiinka",
|
||||
"horizon.options.look_sensitivity": "Dareenka eegidda",
|
||||
"horizon.options.invert_x": "Eegid X rogan",
|
||||
"horizon.options.invert_y": "Eegid Y rogan",
|
||||
"horizon.options.sneak_button": "Badhanka foorarsiga",
|
||||
"horizon.options.move_deadzone": "Aagga dhintay ee dhaqdhaqaaqa",
|
||||
"horizon.options.look_deadzone": "Aagga dhintay ee eegidda",
|
||||
"horizon.options.menu_navigation": "Menu navigation",
|
||||
"horizon.options.on_screen_keyboard": "Kiiboodhka Shaashadda",
|
||||
"horizon.options.chat_delay": "Daahitaanka Wadahadalka",
|
||||
"horizon.options.lightbar.health": "Caafimaadka",
|
||||
"horizon.options.lightbar.dimension": "Cabirka",
|
||||
"horizon.options.glyphs.auto": "Baabuur",
|
||||
"horizon.options.menu_focus": "Diirada saar",
|
||||
"horizon.options.menu_pointer": "Tilmaame",
|
||||
"horizon.options.keyboard.auto": "Baabuur",
|
||||
"horizon.options.unavailable": "Sifadan wali lagama heli karo Horizon.",
|
||||
"horizon.options.search": "Dejinta raadinta...",
|
||||
"horizon.pages.mods": "Hababka",
|
||||
"horizon.pages.shader_packs": "Xirmooyinka Shader",
|
||||
"horizon.pages.controller": "Settings Controller",
|
||||
"horizon.pages.controller_binds": "Xakamaynta xidhidhiyaha",
|
||||
"horizon.pages.extras": "Horizon Dheeraad ah",
|
||||
"horizon.pages.settings": "Horizon Dejinta",
|
||||
"horizon.pages.agent": "Wakiilka AI",
|
||||
"horizon.split.leave": "Ka tag",
|
||||
"horizon.pages.split_settings": "Dejinta shaashada kala qaybsan",
|
||||
"horizon.pages.split_profiles": "Yaa ciyaaraya?",
|
||||
"horizon.pages.split_setup": "Dejinta shaashadda kala qaybsan",
|
||||
"horizon.pages.music": "Muusiga",
|
||||
"horizon.pages.music.overworld": "Caalamka",
|
||||
"horizon.pages.music.creative": "Hal-abuur",
|
||||
"horizon.pages.music.underwater": "Biyaha hoostooda",
|
||||
"horizon.pages.music.end": "Dhamaadkii",
|
||||
"horizon.pages.music.boss": "Maamule",
|
||||
"horizon.pages.music.credits": "credits",
|
||||
"horizon.pages.music.overworld_biomes": "Biomes-ka adduunka",
|
||||
"horizon.pages.music.end_biomes": "Dhammaadka biomes",
|
||||
"horizon.pages.music.other": "Muusig kale",
|
||||
"horizon.pages.music.empty": "Ma jiro raad-muusik: dhawaaqa ciyaarta lama rarin.",
|
||||
"horizon.pages.music.tooltip": "Jidadka la dhisay, xaalad ahaan: ciyaar hadda, ama dami wax kasta si ay ciyaartu u joojiso qaadashada.",
|
||||
"horizon.pages.settings.tooltip": "Goobaha u gaarka ah Horizon: garaafyada, kontaroolayaasha, dheeriga ah iyo mods.",
|
||||
"horizon.pages.graphics.tooltip": "Garaafyada, si fudud: goob kastaa waxay sheegaysaa waxay ku kacayso.",
|
||||
"horizon.pages.graphics_advanced.tooltip": "Goob kasta oo garaafyo ah, Horizon ayaa lagu daray, oo ay la socdaan kharash kasta.",
|
||||
"horizon.pages.controller.tooltip": "Koontaroolayaasha: badhamadooda, ulaha, gariirka iyo menu-ka-wareejinta.",
|
||||
"horizon.pages.extras.tooltip": "Ku darida ikhtiyaariga ah, dhamaantood waa damsan yihiin: ciyaartu waxay ahaanaysaa vanilj ilaa aad mid shid.",
|
||||
"horizon.pages.agent.tooltip": "U oggolow wakiilkaaga AI inuu ku ciyaaro: horizon-ctl iyo macaamiisha MCP kumbuyuutarkan.",
|
||||
"horizon.pages.split_profiles.tooltip": "Yaa ciyaara: profile lagu hayo galkan ciyaarta.",
|
||||
"horizon.pages.split_setup.tooltip": "Daaqadaha iyo kormeerayaasha, iyo cidda ku ciyaareysa meesha.",
|
||||
"horizon.pages.shader_packs.tooltip": "Xirmooyinka shader ee galka shaderpacks: Horizons u gaar ah iyo kuwa qaabka hadhka/qaabka. Midba mar buu ordayaa.",
|
||||
"horizon.pages.mods.tooltip": "Hababka loo sameeyay Horizon, laga bilaabo galka horizon-mods. Mid kastaa wuxuu ku socdaa sanduuq ciid ah oo wuu daminayaa ilaa aad shideyso.",
|
||||
"horizon.pages.open.graphics": "Garaafyada...",
|
||||
"horizon.pages.open.graphics_advanced": "Sawirro heer sare ah...",
|
||||
"horizon.pages.open.shader_packs": "Xirmooyinka Shader...",
|
||||
"horizon.pages.open.controller": "Dejinta kontoroolka...",
|
||||
"horizon.pages.open.split_setup": "Shaashada kala-baxa...",
|
||||
"horizon.pages.open.extras": "Dheeraad ah...",
|
||||
"horizon.pages.open.agent": "Wakiilka AI...",
|
||||
"horizon.pages.open.horizon_graphics": "Horizon Garaafyada...",
|
||||
"horizon.pages.open.controller_binds": "Xakamaynta ayaa xidhaysa...",
|
||||
"horizon.pages.open.horizon_settings": "Horizon Dejinta...",
|
||||
"horizon.pages.open.music": "Muusiga...",
|
||||
"horizon.mods.empty": "No mods: geli .hmod galalka galka horizon-mods",
|
||||
"horizon.mods.stopped": " (joojiyay)",
|
||||
"horizon.mods.not_built": " (Lama dhisin)",
|
||||
"horizon.mods.settings": "Dejinta",
|
||||
"horizon.mods.in_world": " ( aduunka ka tag si aad wax u bedesho)",
|
||||
"horizon.mods.open_folder": "Fur Folderka Mod",
|
||||
"horizon.shader_packs.empty": "Ma jiraan baakado shader ah: ku rid galka shaderpacks",
|
||||
"horizon.shader_options.open": "Ikhtiyaarada Shader...",
|
||||
"horizon.shader_options.loading": "Akhrinta xulashooyinka xirmada shaderka...",
|
||||
"horizon.agent.copy_details": "Koobi Faahfaahinta Xidhiidhka",
|
||||
"horizon.multiplayer.join": "Ku biir",
|
||||
"horizon.multiplayer.cancel_reconnecting": "Jooji dib u xidhidhinta",
|
||||
"horizon.multiplayer.join_friend": "Ku biir saaxiib",
|
||||
"horizon.multiplayer.invite_code": "Koodhka martiqaadka",
|
||||
"horizon.multiplayer.relay": "Gudbinta (ikhtiyaar)",
|
||||
"Preset": "Horay loo dhigay",
|
||||
"LOD Distance": "Fogaanta LOD",
|
||||
"Far Detail": "Faahfaahin Fog",
|
||||
"Cave Culling": "God Culling",
|
||||
"Entity Culling": "Hay'adda Culling",
|
||||
"Chunk Updates": "Cusbooneysii Chunk",
|
||||
"Upload Budget": "Soo dejinta Miisaaniyadda",
|
||||
"Sky": "Cirka",
|
||||
"Fog": "Ceeryaan",
|
||||
"Weather": "Cimilada",
|
||||
"Animated Textures": "Qoraallada Animated",
|
||||
"Present Mode": "Qaabka hadda",
|
||||
"Worker Threads": "Xargaha Shaqaalaha",
|
||||
"Resolution Scale": "Qiyaasta xallinta",
|
||||
"Anti-aliasing": "Ka-hortagga alifbeetada",
|
||||
"Upscaling": "Kor u qaadis",
|
||||
"Paper White": "Warqad Caddaan",
|
||||
"Peak Brightness": "Iftiinka ugu sarreeya",
|
||||
"Black Level": "Heerka Madow",
|
||||
"UI Brightness": "Iftiinka UI",
|
||||
"Battery Mode": "Habka baytari",
|
||||
"Translucent Batching": "Batching Translucent",
|
||||
"Performance Overlay": "Kordhinta Waxqabadka",
|
||||
"Full Detail Distance": "Fogaanta oo faahfaahsan",
|
||||
"On": "Daar",
|
||||
"Off": "Demin",
|
||||
"Unlimited": "Aan xad lahayn",
|
||||
"Auto": "Baabuur",
|
||||
"Custom": "Caadiyan",
|
||||
"Performance": "Waxqabadka",
|
||||
"Balanced": "Isku dheeli tiran",
|
||||
"Quality": "Tayada",
|
||||
"Ultra Performance": "Waxqabadka Ultra",
|
||||
"Native": "Asal",
|
||||
"Full": "Buuxa",
|
||||
"Reduced": "La dhimay",
|
||||
"Efficient": "Wax ku ool ah",
|
||||
"Precise": "sax ah",
|
||||
"Auto (VSync)": "Toos ah (VSync)",
|
||||
"Mailbox": "Sanduuqa boostada",
|
||||
"Immediate": "Isla markiiba",
|
||||
"FPS and Graph": "FPS iyo Graph",
|
||||
"No cost": "Kharash malaha",
|
||||
"Low cost": "Qiimo jaban",
|
||||
"Medium cost": "Qiimaha dhexdhexaadka ah",
|
||||
"High cost": "Qiimaha sare",
|
||||
"Saves time": "Waqti bay badbaadisaa",
|
||||
"Graphics": "Garaafyada",
|
||||
"Done": "La sameeyay",
|
||||
"This feature is not yet available in Horizon.": "Sifadan wali lagama heli karo Horizon.",
|
||||
"Your display or system doesn't offer HDR output.": "Bandhiggaagu ama nidaamkaagu ma bixiyo wax soo saarka HDR.",
|
||||
"Turn HDR on to use it.": "Daar HDR si aad u isticmaasho.",
|
||||
"Your GPU or graphics API doesn't support it.": "GPU gaaga ama garaafyada API ma taageerto",
|
||||
"%s chunks": "%s jajab",
|
||||
"%s per frame": "%s jirkiiba",
|
||||
"Auto (%s)": "Gaadhi ah (%s)",
|
||||
"Full-detail terrain range. LOD Distance can extend local worlds farther.": "Baaxadda dhulka oo faahfaahsan. Fogaanta LOD waxay sii dheerayn kartaa caalamka maxalliga ah.",
|
||||
"Coarse distant terrain in local worlds. Integrated GPUs stop at 128 chunks.": "Dhul aad u fog oo aan fiicneyn oo ka jira adduunka maxalliga ah. GPU-yada isku dhafan waxay joogsadaan 128 qaybood.",
|
||||
"Reduced draws far terrain coarser: faster on this integrated GPU.": "La dhimay ayaa soo jiidanaysa dhul-beero fog: si degdeg ah GPU-gan isku dhafan.",
|
||||
"Reduced draws far terrain coarser, for GPUs it slows down.": "La dhimay ayaa soo jiidanaysa dhul qotodheer, GPU-yada way hoos u dhigtaa.",
|
||||
"Field of view. Wider shows more terrain at once.": "Goobta aragtida. Balaadhan waxa ay muujinaysaa dhul badan hal mar.",
|
||||
"Caps frames per second; a cap saves power and heat.": "Xirmooyinka koofiyadaha halkii labaad; koofiyaddu waxay badbaadisaa awoodda iyo kulaylka.",
|
||||
"Waits for the display's refresh: no tearing, a little latency.": "Wuxuu sugayaa soo-celinta soo-bandhigidda: ma jeexjeexin, wax yar oo daahis ah.",
|
||||
"Size of menus and the HUD.": "Baaxadda menu-yada iyo HUD.",
|
||||
"Sets the options below together. Changing one makes it Custom.": "Waxay dejisaa xulashooyinka hoose si wadajir ah. Beddelka mid ka dhigaya mid Caadi ah.",
|
||||
"Lava, fire and sunlight shine brighter than white. Needs an HDR display.": "Lava, dabka iyo iftiinka qorraxda ayaa ka iftiimaya caddaanka. Wuxuu u baahan yahay bandhig HDR",
|
||||
"Your display's darkest black. 0 for OLED; LCDs glow a little.": "Bandhigaagu waa madowga ugu madaw. 0 ee OLED; LCD-yadu wax yar bay dhalaalayaan.",
|
||||
"How bright highlights get. Auto: the peak your system reports.": "Sida iftiiminta dhalaalaya u helaan. Si otomaatig ah: ugu sarraysa warbixinta nidaamkaagu.",
|
||||
"How bright white paper and menus look. Auto: your desktop's white.": "Sida warqad cad oo dhalaalaya iyo menus u muuqdaan. Si toos ah: desktop-kaagu waa cad yahay.",
|
||||
"How bright the HUD and menus are, against paper white.": "Sidee u iftiimeen HUD iyo menu-yada, lidka ku ah warqadda cad.",
|
||||
"How far mobs, crops and machines keep working. CPU time.": "Ilaa intee in le'eg ayaa mooryaan, dalagyada iyo mishiinada ay sii wataan shaqada. waqtiga CPU.",
|
||||
"How far away mobs and items are drawn, as a share of normal.": "Intee in le'eg ayaa mooryaanta iyo alaabta la sawiray, sida saamiga caadiga ah.",
|
||||
"Skips terrain hidden behind closed sections. Off costs a lot.": "Ka bood dhul qarsoon oo ka dambeeya qaybo xiran. Off kharash badan.",
|
||||
"Hides entities behind opaque blocks.": "Waxay ku qarisaa qaybaha gadaasha baloogyada mugdiga ah",
|
||||
"No entity occlusion culling.": "Ma jiro cid xidhidhaysa.",
|
||||
"CPU occlusion test runs this frame.": "Tijaabada xidhidhiyaha CPU waxa ay wadaa qaab-dhismeedkan.",
|
||||
"Occlusion checks run on a worker thread.": "Jeegaga xidhitaanka ayaa ku socda dunta shaqaalaha.",
|
||||
"Meshed sections uploaded per frame. Lower is smoother while loading.": "Qaybaha la jeexjeexay ee la soo galiyay qaabkiiba Hoose way fududdahay marka la shubayo.",
|
||||
"Soft shadows in corners. Costs chunk building time only.": "Hooska jilicsan ee geesaha. Kharashyada wakhtiga dhismaha oo kaliya.",
|
||||
"Smaller copies of block textures for distant terrain: less shimmer.": "Nuqullo yaryar oo qaab-dhismeed xannibaad ah oo loogu talagalay dhul fog: shimmer yar.",
|
||||
"Blends grass and water colours across biomes when building chunks.": "Waxay isku daraa cawska iyo midabada biyaha marka la dhisayo jajabyo.",
|
||||
"Cloud layer: off, flat (fast) or 3D (fancy).": "Lakabka daruuraha: off, flat (dhakhso) ama 3D (qurux badan).",
|
||||
"How far clouds reach, in chunks.": "Intee in le'eg ayay daruuruhu gaadhaan, iyagoo qaybsan.",
|
||||
"Draws the sky, sun, moon and stars.": "Wuxuu sawiraa cirka, qorraxda, dayaxa iyo xiddigaha.",
|
||||
"Distance fog. Off shows the edge of the loaded world.": "Ceeryaamo fog Off waxay muujinaysaa cidhifka aduunka raran.",
|
||||
"Draws rain and snow.": "Soo jiida roobka iyo barafka.",
|
||||
"How far rain and snow fall around you.": "Intee in le'eg roobka iyo barafku hareerahaaga ka da'aan.",
|
||||
"How many particles effects spawn.": "Immisa qaybood ayaa saameeya.",
|
||||
"Round shadows under mobs and items.": "Hooska wareega ee mooryaanta iyo alaabta hoostooda.",
|
||||
"Leaves with see-through gaps. Off draws them solid.": "Caleemaha oo leh daldaloolo wax lagu arki karo. Off waxay soo jiidataa si adag.",
|
||||
"Sorts water and glass more exactly behind each other.": "U kala sooca biyaha iyo dhalooyinka si sax ah midba midka kale.",
|
||||
"Which chunk rebuilds wait for the frame: none, nearby or yours.": "Qaybtee dib u dhiska sugi jirku: midna, u dhow ama kaaga.",
|
||||
"Animates water, lava, fire and other moving textures.": "Wuxuu nooleeyaa biyaha, lafaha, dabka iyo qaababka kale ee dhaqdhaqaaqa.",
|
||||
"World pixels per screen pixel. Below 100% is faster on the GPU.": "pixels aduunka shaashaba. Hooska 100% ayaa ku dheereeya GPU-ga.",
|
||||
"Smooths jagged edges. FXAA: softer. TAA: smoothest, moving things may trail.": "Silica cidhifyada jeexan. FXAA: ka jilicsan. TAA: waxyaalaha ugu fudud, dhaqaaqa ayaa laga yaabaa inay raad raacaan.",
|
||||
"Renders the world smaller and rebuilds it with TAA. Faster, softer.": "Waxay ka dhigtaa adduunka mid yar oo dib ugu dhistaa TAA. Dhaqso badan, jilicsan",
|
||||
"HDR output on an HDR display: lava, fire and sunlight shine brighter.": "Wax-soo-saarka HDR ee bandhigga HDR: lava, dabka iyo iftiinka qoraxda ayaa sii ifaya.",
|
||||
"How frames reach the screen while VSync is off.": "Sida fayrasyadu u gaaraan shaashadda marka VSync uu maqan yahay.",
|
||||
"Efficient sleeps until the next frame; Precise spins, like vanilla.": "Si hufan u seexdo ilaa jirkiisa xiga; Wareegyo sax ah, sida vaniljka.",
|
||||
"Fills the screen (borderless).": "Buuxiya shaashadda ( xuduud la'aan).",
|
||||
"Brightens dark places.": "Waxay iftiimisaa meelaha mugdiga ah.",
|
||||
"Lowers the frame rate when minimised, or idle too.": "Waxay hoos u dhigtaa heerka jir marka la yareeyo, ama sidoo kale aan shaqayn.",
|
||||
"Sways the view while walking.": "Lulaya aragtida markaad socoto.",
|
||||
"Fades newly loaded chunks in.": "Waxay luminaysaa qaybo cusub oo la raray",
|
||||
"Darkens the screen's edges.": "Waxay madoobaataa cidhifyada shaashadda.",
|
||||
"Shows when the world saves.": "Waxay muujisaa marka dunidu wax badbaadiso.",
|
||||
"Shows attack cooldown.": "Waxay muujisaa qaboojin weerar",
|
||||
"60 FPS cap (30 in menus or unfocused), half the workers: less power.": "60 FPS cap (30 gudaha menus ama aan diirada la saarin), kala bar shaqaalaha: awood yar.",
|
||||
"Threads that generate, light and mesh chunks. Next start.": "Xadhkaha dhaliya, iftiinka iyo jajabyada mesh. Bilawga xiga.",
|
||||
"Vulkan, then DirectX 12 (Windows) or OpenGL (Linux) where it fails. Next start.": "Vulkan, ka dibna DirectX 12 (Windows) ama OpenGL (Linux) meesha uu ku guuldareysto. Bilawga xiga.",
|
||||
"Water and glass in one buffer: fewer draw calls, a bit more VRAM. Next start.": "Biyaha iyo dhalooyinka ku jira hal bakhaar: wicitaano sawir oo yar, xoogaa VRAM ah. Bilawga xiga.",
|
||||
"Mesh data sent to the GPU per frame. Lower is smoother while loading.": "Xogta mesh loo diro GPU-ga qaabkiiba. Hoose way fududdahay marka la shubayo.",
|
||||
"Frame rate and frame times over the game, with a graph.": "Qiyaasta qaab-dhismeed iyo waqtiyada qaab-dhismeedka ciyaarta, oo leh garaaf.",
|
||||
"horizon.multiplayer.finding_friend": "Helitaanka adduunka saaxiibkaa...",
|
||||
"horizon.multiplayer.not_signed_in": "Seerfarkan waxa uu ku jiraa qaab online ah. Ku soo gal koontadaada Microsoft gudaha Horizon furaha si aad ugu biirto.",
|
||||
"horizon.multiplayer.invalid_address": "Ciwaanka serverka aan ansax ahayn: %s",
|
||||
"horizon.multiplayer.connected_friend_direct": "Si toos ah ugu xidhan saaxiibkaa...",
|
||||
"horizon.multiplayer.connected_friend_relay": "Ku xidhan saaxiibkaa iyada oo loo marayo gudbinta",
|
||||
"General": "Guud ahaan",
|
||||
"Advanced": "Sareeye",
|
||||
"Undo": "Ka noqo",
|
||||
"Search options": "Xulashada raadinta",
|
||||
"Shortcut": "Gaaban",
|
||||
"Distance": "Fogaanta",
|
||||
"Display": "Bandhig",
|
||||
"Sky and weather": "Cirka iyo cimilada",
|
||||
"Lighting and entities": "Iftiinka iyo hay'adaha",
|
||||
"Image": "Sawirka",
|
||||
"Chunk loading": "Burburinta jajabka",
|
||||
"Power": "Awood",
|
||||
"Overlay": "dulsaar",
|
||||
"Output": "Wax soo saarka",
|
||||
"Brightness": "Iftiin",
|
||||
"How far you see, the window and the HUD.": "Intee in le'eg ayaad aragtaa, daaqadda iyo HUD.",
|
||||
"The sky and weather, lighting, textures and the image.": "Cirka iyo cimilada, iftiinka, textures iyo sawirka.",
|
||||
"Chunk loading, culling and power use.": "Cunto-saarid, jiidis iyo isticmaalka korantada.",
|
||||
"How frames reach the screen, and the performance overlay.": "Sida xarafyadu u gaadhaan shaashadda, iyo dulsaarka waxqabadka.",
|
||||
"Brighter-than-white output on an HDR display.": "Wax-soo-saarka ka cad-cad ee muuqaalka HDR.",
|
||||
"Results for \"%s\"": "Natiijooyinka \"%s\"",
|
||||
"No settings match.": "Ma jiro habayn u dhigma",
|
||||
"horizon.title.not_affiliated": "Aan ku xidhnayn Mojang ama Microsoft",
|
||||
"horizon.extras.header.lighting": "Iftiin",
|
||||
"horizon.extras.header.third_person": "Qofka saddexaad",
|
||||
"horizon.extras.header.particles": "Qaybaha",
|
||||
"horizon.extras.header.inventory": "Alaabada",
|
||||
"horizon.extras.header.chat": "Sheekaysi",
|
||||
"horizon.extras.header.multiplayer": "Ciyaartoy badan",
|
||||
"horizon.extras.header.sound": "Cod",
|
||||
"horizon.extras.fullbright": "Iftiin buuxa",
|
||||
"horizon.extras.dynamic_lights": "Nalalka firfircoon",
|
||||
"horizon.extras.own_name_tag": "Magaca u gaarka ah",
|
||||
"horizon.extras.hide_block_particles": "Qari walxaha xannibaadda",
|
||||
"horizon.extras.auto_reconnect": "Si toos ah dib ugu xidh",
|
||||
"horizon.extras.ui_sound_reserve": "U hayso kanaalada dhawaaqyada UI",
|
||||
"horizon.extras.music_page": "Bogga muusiga",
|
||||
"horizon.extras.mouse_tweaks": "Mouse Tweaks kontaroolada",
|
||||
"horizon.extras.mouse_tweaks_wheel": "Shayga guurto giraangiraha",
|
||||
"horizon.extras.sort": "Kala sooc badhamada",
|
||||
"horizon.extras.sort_key": "Kala sooc furaha",
|
||||
"horizon.extras.no_ai": "Maya AI",
|
||||
"horizon.extras.agent_control": "Xakamaynta wakiilka",
|
||||
"horizon.extras.discord_presence": "Joogitaanka hodanka ah ee Discord",
|
||||
"horizon.extras.splitscreen": "Shaashada kala qaybsan",
|
||||
"horizon.extras.chat_animation": "Sheeko macaan",
|
||||
"horizon.extras.chat_indicator": "Tilmaamaha fariinta",
|
||||
"horizon.extras.wheel_cycles_settings": "Wareegga giraangiraha wuxuu beddelaa dejinta",
|
||||
"horizon.extras.pack_browser": "buraawsarka xirmada kheyraadka",
|
||||
"horizon.extras.fullbright.tooltip": "Muuji blocks iyo qaybaha iftiinka buuxa, xitaa meelaha mugdiga ah.",
|
||||
"horizon.extras.dynamic_lights.tooltip": "Toosh iyo ilo kale oo iftiin ah oo la hayo, la tuuray ama dab shiday ayaa shidmaya hareeraha hareerahooda.",
|
||||
"horizon.extras.own_name_tag.tooltip": "Wuxuu magacaaga ku muujiyaa madaxaaga qof saddexaad, sida ciyaartoyda kale u arkaan. Qarsoon marka serverku qariyo magacyada kooxdaada ama aad tahay mid aan la arki karin.",
|
||||
"horizon.extras.hide_block_particles.tooltip": "Waxay qarinaysaa hadhaagii burburay ee ka soo jabay baloog jabay oo burburiya midka aad adigu leedahay. Qaybaha kale way joogaan.",
|
||||
"horizon.extras.auto_reconnect.tooltip": "Dib ugu biira serferka ka dib markii uu lumay ama dib u bilaabo, waligiis ka dib laad ama mamnuuc.",
|
||||
"horizon.extras.ui_sound_reserve.tooltip": "Dhawaaqyada adduunka waxay ka tagaan 16 ka mid ah 247 kanaalada dhawaaqa bilaashka ah, markaa daad iyaga ka mid ah (qarax weyn) ma aamusi karaan gujisyada menu.",
|
||||
"horizon.extras.music_page.tooltip": "Muusiga & Dhawaaqa waxay helayaan Muusig... bog: hadda ciyaar wado kasta oo ku dhex jirta, ama mid dami si ay ciyaartu u joojiso qaadashada. Wax isbedela ma jiraan ilaa aad damiso raadadka",
|
||||
"horizon.extras.mouse_tweaks.tooltip": "Jiid-jiid-midig meel booskiiba,-bidix-jiiddu waxay soo ururinaysaa shayga la hayo, Shift + Jiid-jiidid-bidix wuxuu dhaqaajiyaa boos kasta.",
|
||||
"horizon.extras.mouse_tweaks_wheel.tooltip": "Hoos waxa ay u soo dirtaa hal shay oo ka mid ah boosaska dhinaca kale, kor waxa ay soo celisaa mid.",
|
||||
"horizon.extras.sort.tooltip": "Wuxuu u kala soocaa alaabada, laabta, fuustooyinka, laabta-dhabarka iyo santuuqyada suulka qaab hab-abuur leh, isku darka xirmooyinka.",
|
||||
"horizon.extras.sort_key.tooltip": "Kala saara qaybta cursorka hoosteeda. Guji, kadibna taabo fure; Ka baxso ayaa xadhiga ka jaraysa.",
|
||||
"horizon.extras.no_ai.tooltip": "Qari oo damiya sifo kasta oo AI ah: kantaroolka wakiilka, horizon-ctl iyo adeegayaasha MCP. Furaha sidoo kale.",
|
||||
"horizon.extras.agent_control.tooltip": "Wakiilkaaga AI wuxuu ku ciyaari karaa ciyaartan horizon-ctl ama macmiilka MCP, kumbuyuutarkan kaliya.",
|
||||
"horizon.extras.discord_presence.tooltip": "Ku muuji ciyaarta Horizon ee profile kaaga Discord halka Discord uu wado: menus, hal ciyaaryahan ama ciyaartoy badan, cabbirka iyo waqtiga la ciyaaray. Waligaa magac adduun ama ciwaanka serverka.",
|
||||
"Calibrate Anyway...": "Si kastaba ha ahaatee calibrate...",
|
||||
"Use Automatic Setup": "Adeegso Habayn Toos ah",
|
||||
"Shortcut: %s": "Gaaban: %s",
|
||||
"Next": "Xiga",
|
||||
"HDR Calibration %s/%s: %s": "Sawirka HDR %s/%s: %s",
|
||||
"Sets the three below full screen, one test picture at a time.": "Dejiya saddexda shaashad ee hoose, hal sawir oo tijaabo ah markiiba.",
|
||||
"A key that opens this screen from the game. Not bound at first.": "Furaha ka furaya shaashaddan ciyaarta. Ma xidhna marka hore.",
|
||||
"Your display didn't say how bright it gets: calibrate to set it up.": "Bandhigaagu ma sheegin sida uu u ifayo: cabbir si aad u dejiso.",
|
||||
"Already set up for your display. Only calibrate if HDR looks wrong.": "Durba loo dejiyay bandhiggaaga Kaliya cabbir haddii HDR u muuqdo mid khaldan.",
|
||||
"Puts Peak Brightness and Paper White back to your display's setup.": "Waxay dib ugu celisaa dhalaalka ugu sarreysa iyo warqadda cad ee shaashaddaada.",
|
||||
"Set up for your display. Leave on Auto unless it looks wrong.": "U deji soo-bandhigiddaada Ku dhaaf Automatic ilaa ay khalad u muuqato.",
|
||||
"Lower it until the logo just disappears into the black.": "Hoos u dhig ilaa summada ay ka baaba'do madowga.",
|
||||
"Raise it until the logo just disappears into the bright square.": "Kor u qaad ilaa calaamaddu ka baaba'do fagaaraha dhalaalaya.",
|
||||
"Make the card a white that's comfortable to look at for a long time, in the light you play in.": "Kaarka ka dhig mid cad oo raaxo leh in la eego muddo dheer, iftiinka aad ku ciyaareyso.",
|
||||
"horizon.splitscreen.profiles.forget": "Iska ilow",
|
||||
"horizon.splitscreen.profiles.create": "Abuur",
|
||||
"horizon.splitscreen.profiles.you": " - adiga",
|
||||
"horizon.splitscreen.profiles.forget_named": "iloow %s",
|
||||
"horizon.splitscreen.profiles.previous": "Hore",
|
||||
"horizon.splitscreen.profiles.next": "Xiga",
|
||||
"horizon.splitscreen.profiles.new_button": "Xog cusub...",
|
||||
"horizon.splitscreen.profiles.forget_title": "Ilow profile?",
|
||||
"horizon.splitscreen.profiles.forget_leaves": "Waxay ka baxaysaa liiska tusaalahan.",
|
||||
"horizon.splitscreen.profiles.forget_kept": "Horumarka aduunka iyo habaynta waa la hayaa.",
|
||||
"horizon.splitscreen.profiles.new_title": "Profile Cusub",
|
||||
"horizon.splitscreen.profiles.name_hint": "Magaca (3 ilaa 16 xaraf, lambar, _)",
|
||||
"horizon.splitscreen.profiles.switch_title": "Beddel astaanta guud",
|
||||
"horizon.splitscreen.profiles.offline_note": "Xogta khadka tooska ah ayaa iska leh tusaalahan",
|
||||
"horizon.splitscreen.profiles.move": "U dhaqaaq meesha aad ku ciyaareyso",
|
||||
"horizon.splitscreen.profiles.move_place": "U dhaqaaq meesha aad ku ciyaareyso: %s",
|
||||
"horizon.friends.title": "La ciyaar asxaabta",
|
||||
"horizon.friends.hint": "Asxaabtu waxay dhejiyaan koodka ka dib badhanka asxaabta ee shaashadda ciwaanka, xidhiidhka tooska ah, ama bogga bilawga ciyaarta.",
|
||||
"horizon.friends.copied": "la guuriyay",
|
||||
"horizon.friends.copy_code": "Koobiga Koodhka",
|
||||
"horizon.friends.stop_sharing": "Jooji Wadaagista",
|
||||
"horizon.friends.none_yet": "Wali halkan saaxiibo ma jiraan.",
|
||||
"horizon.friends.here_now": "Halkan hadda: %s",
|
||||
"horizon.friends.share_intro": "La wadaag aduunkan gadaasha summada martiqaadka: waxay u furan tahay LAN, saaxiibada intarneedka ku jirana waxay ku biiraan koodka. Ma jiro server naga mid ah oo ku lug leh.",
|
||||
"horizon.friends.start_sharing": "Bilow wadaagga",
|
||||
"horizon.friends.troubleshooting": "Cilad bixinta",
|
||||
"horizon.friends.stopped": "Joojiyey wadaagista summada martiqaadka",
|
||||
"horizon.friends.short_code_changed": "Qof ayaa sii waday inuu isku dayo kood gaaban oo khaldan, sidaa darteed wuu beddelay.",
|
||||
"horizon.friends.wrong_code": "Qof ayaa isku dayay kood qaldan",
|
||||
"horizon.friends.code_ready": "Koodhka martiqaadkaagu waa diyaar: Menu Game, La ciyaar asxaabta. Koobiyi una dir asxaabtaada.",
|
||||
"horizon.friends.share_failed": "Lama wadaagi karo adduunka: %s",
|
||||
"horizon.friends.finding_route": "Helitaanka sida saaxiibadu ku heli karaan…",
|
||||
"horizon.osk.space": "Meel bannaan",
|
||||
"horizon.osk.delete": "Tirtir",
|
||||
"horizon.osk.type": "Nooca",
|
||||
"horizon.osk.symbols": "Astaamaha",
|
||||
"horizon.osk.close": "Xir",
|
||||
"horizon.extras.chat_animation.tooltip": "Khadka sheekeysiga cusub ayaa bidixda ka soo galaya inta uu ku sii dhacayo, halkii uu ka muuqan lahaa isagoo dhan.",
|
||||
"horizon.extras.chat_indicator.tooltip": "Bar midabka leh ee dhanka bidix ee khadka sheekeysiga",
|
||||
"horizon.extras.wheel_cycles_settings.tooltip": "Shaagagga duudduuban ee badhanka ku yaal goobaha ayaa isbeddelaya qiimaheeda, sida vaniljka. Deminta, giraangiraha ayaa kaliya rogaaya liiska.",
|
||||
"horizon.extras.pack_browser.tooltip": "Xulo Xirmooyinka Khayraadka waxay helayaan badhanka ku dar kaas oo baadha Modrinth oo ku rakib xidhmo gal baakadahaaga. Demin, ciyaartu weligeed lama xidhiidhin Modrinth.",
|
||||
"horizon.extras.splitscreen.tooltip": "Adduunyada, koontaroole kale ayaa ku biiri kara sidii ciyaaryahan cusub: taabo A marka ay weyddiisato, ka dibna dooro profile iyo halka lagu ciyaaro.",
|
||||
"horizon.splitscreen.setup.monitor": "La soco %s",
|
||||
"horizon.splitscreen.setup.monitor_unknown": "kormeere",
|
||||
"horizon.splitscreen.setup.window": "Daaqada %s",
|
||||
"horizon.splitscreen.setup.new_window": "Daaqad cusub",
|
||||
"horizon.splitscreen.setup.fill_monitor": "Buuxi %s",
|
||||
"horizon.splitscreen.setup.done": "La sameeyay",
|
||||
"horizon.splitscreen.setup.on": "Daar",
|
||||
"horizon.splitscreen.setup.off": "Demin",
|
||||
"horizon.splitscreen.setup.player": "Ciyaaryahan %s",
|
||||
"horizon.splitscreen.setup.revert": "Dib u celi",
|
||||
"horizon.splitscreen.setup.apply": "Codso",
|
||||
"horizon.splitscreen.setup.warning.empty_main": "Qofna kuma ciyaaro Daaqadda 1: wuu qariyaa",
|
||||
"horizon.splitscreen.setup.warning.empty_close": "Qofna kuma ciyaaro Daaqadda %s: waxay xidhmaysaa Codsiga",
|
||||
"horizon.splitscreen.setup.warning.empty_new": "Qofna kuma ciyaaro Daaqadda %s: ma furmi doono",
|
||||
"horizon.splitscreen.setup.warning.on_main": "Daaqadda %s waxay buuxisaa kormeeraha Daaqadda 1: ciyaartoydeedu waxay ku ciyaaraan Daaqadda 1",
|
||||
"horizon.splitscreen.setup.warning.unplugged": "Daaqadda %s ma xidhna: ciyaartoydeedu waxay ku ciyaaraan Daaqadda 1",
|
||||
"horizon.splitscreen.setup.status.off": "Shaashada kala go'a ayaa dansan",
|
||||
"horizon.splitscreen.setup.status.enable_hint": "Daar, ka dibna taabo badhan koontaroole kale oo adduunka ah.",
|
||||
"horizon.splitscreen.setup.status.join_hint": "Riix A si aad ugu biirto oo aad u doorato profile.",
|
||||
"horizon.splitscreen.setup.status.idle": "Shaashada kala-baxa ah",
|
||||
"horizon.splitscreen.setup.status.alone": "Ma jiro ciyaartoy kale oo maxalli ah.",
|
||||
"horizon.splitscreen.setup.status.solo_controls": "Koontaroolada Keliga ah iyo jawaab celinta kontorooluhu isma beddelaan.",
|
||||
"horizon.splitscreen.setup.window_empty": "Daaqadda %s: madhan",
|
||||
"horizon.splitscreen.setup.note.select": "Guji ciyaaryahan, ama u jiid daaqad ama kormeere.",
|
||||
"horizon.splitscreen.setup.note.apply": "Codso si aad sidan ugu ciyaarto, Ku laabo oo ka noqo.",
|
||||
"horizon.splitscreen.setup.note.place": "Halkee la rabaa %s inuu ku ciyaaro?",
|
||||
"horizon.splitscreen.setup.this_player": "ciyaaryahankaan",
|
||||
"horizon.splitscreen.setup.switch_disabled": "Shaashada kala-baxa way damisaa marka ay kuwa kale baxaan (menuga joojinta joogsiga).",
|
||||
"horizon.splitscreen.setup.window_place": "Daaqadda %s (%s ee %s)",
|
||||
"horizon.splitscreen.setup.names": "Magacyada",
|
||||
"horizon.splitscreen.setup.identify": "Aqoonso",
|
||||
"horizon.splitscreen.setup.layout.two": "2 wadaag: %s",
|
||||
"horizon.splitscreen.setup.layout.three": "3 wadaag: %s",
|
||||
"horizon.splitscreen.setup.layout.two.0": "Baabuur",
|
||||
"horizon.splitscreen.setup.layout.two.1": "Dhinacba dhinac",
|
||||
"horizon.splitscreen.setup.layout.two.2": "Sare iyo hoose",
|
||||
"horizon.splitscreen.setup.layout.three.0": "Mid ballaaran oo sare",
|
||||
"horizon.splitscreen.setup.layout.three.1": "Mid dheer oo bidix ah",
|
||||
"horizon.splitscreen.setup.layout.three.2": "Dhinacba dhinac",
|
||||
"horizon.splitscreen.setup.help.player": "Guji ama jiid %s si aad u dhaqaajiso.",
|
||||
"horizon.splitscreen.setup.help.layout_auto": "%s (dhinac dhinac marka daaqadu ballaaran tahay). Riix si aad u bedesho",
|
||||
"horizon.splitscreen.setup.help.layout": "%s. Riix si aad u bedesho",
|
||||
"horizon.splitscreen.setup.help.switch": "Shaashada kala qaybsan kombuyutarkan, shid ama dami.",
|
||||
"horizon.splitscreen.setup.help.identify": "Aragtida ciyaaryahan kasta waxay muujinaysaa daaqadda uu ku yaal.",
|
||||
"horizon.splitscreen.setup.help.names": "Ciyaaryahan kasta magaciisa oo ku yaal geesta aragtidooda.",
|
||||
"horizon.splitscreen.setup.help.revert": "Ka noqo isbeddellada aan weli lagu dabaqin.",
|
||||
"horizon.splitscreen.setup.help.apply": "U ciyaar sida khariidaddu muujinayso.",
|
||||
"horizon.splitscreen.setup.help.unchanged": "Wali waxba isma bedelin.",
|
||||
"horizon.splitscreen.setup.give_up_pad": "Iska daa suuf",
|
||||
"horizon.splitscreen.prompt.controller_connected": "Xakamaynta ayaa ku xidhan",
|
||||
"horizon.splitscreen.prompt.controller_disconnected": "Koontaroolaha ayaa go'ay",
|
||||
"horizon.splitscreen.prompt.controller_disconnected.hint": "Dib ugu xidh, ama taabo badhan mid kale",
|
||||
"horizon.splitscreen.prompt.join.one": "%s wuxuu rabaa inuu ku biiro",
|
||||
"horizon.splitscreen.prompt.join.many": "%s kontaroolayaashu waxay rabaan inay ku biiraan",
|
||||
"horizon.splitscreen.prompt.join.yes": "Ku biir",
|
||||
"horizon.splitscreen.prompt.join.as_p1": "U ciyaar sidii P1",
|
||||
"horizon.splitscreen.prompt.join.no": "Maya",
|
||||
"horizon.splitscreen.prompt.lost": "%s: kontaroolaha ayaa go'ay",
|
||||
"horizon.splitscreen.prompt.lost.use_another": "Isticmaal mid kale",
|
||||
"horizon.splitscreen.prompt.lost.leave": "Ka tag",
|
||||
"horizon.splitscreen.setup.help.give_up_pad": "Koontaroolaha ayaa ku joojinaya wadistaada waxaana lagu soo bandhigay inuu ku biiro (A).",
|
||||
"horizon.splitscreen.setup.note.held_at": "%s ilaa %s: A wuxuu ku soo daadiyaa halkan, B dib buu u dhigayaa.",
|
||||
"horizon.splitscreen.setup.note.held": "%s la soo qaaday: bidix/midig ayaa ka soo qaada halka, A dhibco, B uu dib u dhigo.",
|
||||
"Hides models behind opaque blocks. Async checks off-thread; entities tick.": "Waxay ku qarisaa moodooyinka gadaasha baloogyada mugdiga ah Async waxay hubisaa xadhig-ka-baxsan; qaybaha sax.",
|
||||
"Block Entities": "Hay'adaha xannibaadda",
|
||||
"Reuses settled boxes; lid movement stays animated.": "Waxay dib u isticmaashaa sanduuqyada la dejiyay; Dhaqdhaqaaqa daboolka ayaa ah mid firfircoon.",
|
||||
"Signs": "Calaamadaha",
|
||||
"Reuses sign text until text, light, or font changes.": "Waxay dib u isticmaashaa qoraalka saxeexa ilaa qoraalka, iftiinka, ama fartu isbedelaan.",
|
||||
"Decorated Pots": "Dheriga la qurxiyey",
|
||||
"Reuses still pots; break wobble and sherd changes redraw.": "Dib u isticmaal dheriyada; jebi jeexjeexa oo sheedku wuu beddelaa casaan.",
|
||||
"Bells": "Gambaleelka",
|
||||
"Reuses still bells; ringing stays animated.": "Dib u isticmaal gambaleelka; garaaciddu waxay joogtaa firfircooni.",
|
||||
"Chests": "Laabta",
|
||||
"Reuses closed chests; moving lids stay animated.": "Waxay dib u isticmaashaa laabta xiran; daboolka dhaqaaqa waa kuwo firfircoon.",
|
||||
"Banners": "Boorar",
|
||||
"Reuses poles; flags and pattern layers still update.": "Dib u isticmaala tiirarka; calannada iyo lakabyada nashqada ayaa wali cusbooneysiinaya.",
|
||||
"Copper Golem Statues": "Taalooyinka Golem Copper",
|
||||
"Reuses statue geometry until its block state changes.": "Waxay dib u isticmaashaa joomatari taalada ilaa ay isbeddesho xaaladeeda",
|
||||
"Leaf Culling": "Culling caleen",
|
||||
"Every leaf face. Vanilla's fancy leaves.": "Weji caleen kasta. Caleemaha quruxda badan ee Vanilla.",
|
||||
"Distant Plant Dither": "Dither Plant Fog",
|
||||
"Keeps fine plants in high-res packs from fading far away.": "Waxay ka ilaalisaa dhirta wanaagsan ee ku jirta baakadaha tayada sare leh inay libdhaan meel fog.",
|
||||
"Screenshot Quality": "Tayada sawirka",
|
||||
"F2 screenshots at this many times the game's resolution. Higher takes longer.": "Sawirada F2 ee intan jeer inta badan xalinta ciyaarta. Sare waxay qaadataa waqti dheer.",
|
||||
"Frame Generation": "Farsamaynta Jiilka",
|
||||
"Shows a made-up frame between each two real ones: smoother, a little more lag.": "Wuxuu muujiyaa qaab la sameeyay oo u dhexeeya laba mid kasta oo dhab ah: jilicsan, wax yar oo dib u dhac ah.",
|
||||
"Reuses the pack shadow map when sun, view and world match. Off by default.": "Waxay dib u isticmaashaa khariidadda hadhka baakidhka marka qorraxdu, aragga iyo dunidu ciyaarto. Demin sida caadiga ah.",
|
||||
"Find BlueMap": "Hel BlueMap",
|
||||
"On servers, finds their BlueMap web map for far terrain. Next join.": "Seerfarrada, waxay ka helayaan khariidad shabakadeedkooda BlueMap dhul fog. Marka xigta ku biir.",
|
||||
"How far around you BlueMap tiles are downloaded. Next join.": "Intee in le'eg oo hareerahaaga ah ayaa la soo dejiyay tiles BlueMap. Marka xigta ku biir.",
|
||||
"Synchronous": "Isku mid ah",
|
||||
"Solid": "Adag",
|
||||
"Solid Aggressive": "Gardaro Adag",
|
||||
"Hollow": "Madhan",
|
||||
"Leaves fully inside a canopy draw solid: fewer see-through layers.": "Caleenta si buuxda u soo jiidi kartaa si adag: lakabyo wax lagu arki karo oo yar.",
|
||||
"Leaves with one open side draw solid too: faster, chunkier edges.": "Caleemaha leh hal dhinac oo furan ayaa sidoo kale si adag u soo jiidanaya: dhaqsiyo badan, geeso jeexan.",
|
||||
"Drops faces between leaves: faster, but gaps look through.": "Ku rid wejiyada caleemaha dhexdooda: dhaqsiyaha badan, laakiin farqiga u muuqda.",
|
||||
"Hotbar: Previous Slot": "Hotbar: hore Slot",
|
||||
"horizon.agent.connected.one": "Ku xidhan: 1 isku xidhka wakiilka",
|
||||
"horizon.agent.connected.many": "Ku xidhan: %s xidhiidhada wakiilka",
|
||||
"horizon.agent.connected.one_ago": "Ku xidhan: 1 xidhiidh wakiil, amarkii u dambeeyay %s s ka hor",
|
||||
"horizon.agent.connected.many_ago": "Ku xidhan: %s xidhiidhada wakiilka, amarkii u dambeeyay %s s ka hor",
|
||||
"horizon.agent.waiting": "Sugitaanka wakiil.",
|
||||
"horizon.agent.off": "Demin: wakiiladu ma gaadhi karaan ciyaartan.",
|
||||
"horizon.agent.session_opened": "Furitaanka fadhigan waxaa furay barnaamijkii ciyaarta bilaabay.",
|
||||
"horizon.agent.socket": "Socket: %s (koobi faahfaahinta jidkeeda oo dhan)",
|
||||
"horizon.agent.local_only": "Maxaliga kaliya: wakiilada kumbiyuutarkan, weligood shabakada.",
|
||||
"Auto (%s nits)": "Gaadhi (%s nits)",
|
||||
"Hides models behind opaque blocks. Entities update. Off with custom packs.": "Waxay ku qarisaa moodooyinka gadaasha baloogyada mugdiga ah Cusboonaysiinta hay'adaha Dami xirmooyin gaar ah",
|
||||
"horizon.extras.repro_keys": "Duubista gaaban",
|
||||
"horizon.extras.repro_keys.tooltip": "F3+R waxay bilaabataa ama joojisaa duubista repro F3+E waxay qortaa xidhmokeeda. Demin by default: duubitaan koobiyo adduunka.",
|
||||
"horizon.agent.record_session": "Bilow Kulanka Duubista",
|
||||
"horizon.agent.record_stop": "Jooji Kulanka Duubista",
|
||||
"horizon.agent.export_repro": "Dhoofinta Xidhmada Repro",
|
||||
"horizon.repro.started": "Duubista ayaa bilaabatay; F3+R ayaa joojisay oo qortaa xidhmada.",
|
||||
"horizon.repro.stopped": "Duubista waa la joojiyay: %s",
|
||||
"horizon.repro.bundle": "Xidhmada dib u soo celinta: %s",
|
||||
"horizon.repro.no_recording": "Weli ma jiro duubis la dhoofinayo",
|
||||
"horizon.repro.replay_started": "Ku celiska ayaa bilaabatay: %s",
|
||||
"horizon.pack.addInfo": "Kudar xirmo kheyraad Modrinth",
|
||||
"horizon.pack.addWorking": "Waydiinaya Modrinth...",
|
||||
"horizon.pack.addNone": "Lama helin baakado kheyraad",
|
||||
"horizon.pack.addTitle": "Kudar Xidhmada Khayraadka",
|
||||
"horizon.pack.install": "Ku rakib",
|
||||
"horizon.pack.installing": "Rakibaadda",
|
||||
"horizon.pack.installed": "La rakibay",
|
||||
"horizon.pack.search": "Raadi",
|
||||
"horizon.pack.searchHint": "Ka raadi Modrinth...",
|
||||
"horizon.pack.filters": "Shaandhaynta",
|
||||
"horizon.pack.filter.realistic": "Xaqiiqo ah",
|
||||
"horizon.pack.filter.simplistic": "Fudud",
|
||||
"horizon.pack.filter.vanillaLike": "Vanilla u eg",
|
||||
"horizon.pack.addFailed": "Xidhmada laguma darin karo: %s",
|
||||
"horizon.extras.header.cosmetics": "Waxyaabaha la isku qurxiyo",
|
||||
"horizon.extras.cosmetics_mine": "Qurxintayda",
|
||||
"horizon.extras.cosmetics_mine.tooltip": "Qarsoon: Horizon ciyaaryahan kasta ayaa ku arkaa adiga oo aan la'aanteed waxyaalaha la isku qurxiyo, adiga ayaa ku daray. La mid ah sida Wardrobe-ka furaha.",
|
||||
"horizon.extras.cosmetics_others": "Isqurxinta ciyaartoyda kale",
|
||||
"horizon.extras.cosmetics_others.tooltip": "Waxa kale ee Horizon ciyaartoy xidha: wax walba, kaliya magacooda sumadda qaababka, ama waxba. Qarsoon, ciyaartu weligeed ma waydiiso waxay xidhaan.",
|
||||
"horizon.extras.cosmetics_auras": "Auraska iyo raadadka kuwa kale",
|
||||
"horizon.extras.cosmetics_auras.tooltip": "Auras iyo raad-raacyo ciyaartoy kale xidhaan. Demin sida caadiga ah.",
|
||||
"horizon.extras.cosmetics.shown": "Muujiyay",
|
||||
"horizon.extras.cosmetics.hidden": "Qarsoon",
|
||||
"horizon.extras.cosmetics.name_tags": "Magac tags kaliya"
|
||||
}
|
||||
@@ -0,0 +1,475 @@
|
||||
{
|
||||
"horizon.options.controller": "Kontrolluesi",
|
||||
"horizon.options.vibration": "Dridhja",
|
||||
"horizon.options.adaptive_triggers": "Këmbëza adaptive",
|
||||
"horizon.options.look_sensitivity": "Ndjeshmëria e shikimit",
|
||||
"horizon.options.invert_x": "Shikim i përmbysur X",
|
||||
"horizon.options.invert_y": "Shikim i përmbysur Y",
|
||||
"horizon.options.sneak_button": "Butoni i përkuljes",
|
||||
"horizon.options.move_deadzone": "Zona e vdekur e lëvizjes",
|
||||
"horizon.options.look_deadzone": "Zona e vdekur e shikimit",
|
||||
"horizon.options.button_glyphs": "Glyphs Button",
|
||||
"horizon.options.menu_navigation": "Navigimi i menysë",
|
||||
"horizon.options.on_screen_keyboard": "Tastiera në ekran",
|
||||
"horizon.options.chat_delay": "Vonesa e bisedës",
|
||||
"horizon.options.lightbar.health": "Shëndeti",
|
||||
"horizon.options.lightbar.dimension": "Dimensioni",
|
||||
"horizon.options.menu_focus": "Fokusimi",
|
||||
"horizon.options.menu_pointer": "Treguesi",
|
||||
"horizon.options.unavailable": "Ky funksion nuk ofrohet ende në Horizon.",
|
||||
"horizon.options.search": "Cilësimet e kërkimit...",
|
||||
"horizon.pages.mods": "Mod",
|
||||
"horizon.pages.shader_packs": "Paketa Shader",
|
||||
"horizon.pages.shader_options": "Opsionet Shader",
|
||||
"horizon.pages.controller": "Cilësimet e kontrolluesit",
|
||||
"horizon.pages.controller_binds": "Lidhjet e kontrolluesit",
|
||||
"horizon.pages.extras": "Horizon Shtesa",
|
||||
"horizon.pages.settings": "Horizon Cilësimet",
|
||||
"horizon.pages.agent": "Agjenti i AI",
|
||||
"horizon.split.leave": "Largohu",
|
||||
"horizon.pages.split_settings": "Cilësimet e ekranit të ndarë",
|
||||
"horizon.pages.split_profiles": "Kush po luan?",
|
||||
"horizon.pages.split_setup": "Konfigurimi i ekranit të ndarë",
|
||||
"horizon.pages.music": "Muzikë",
|
||||
"horizon.pages.music.menu": "Menyja",
|
||||
"horizon.pages.music.overworld": "Mbibotë",
|
||||
"horizon.pages.music.creative": "Kreative",
|
||||
"horizon.pages.music.underwater": "Nën ujë",
|
||||
"horizon.pages.music.end": "Fundi",
|
||||
"horizon.pages.music.boss": "Shefi",
|
||||
"horizon.pages.music.credits": "Kreditë",
|
||||
"horizon.pages.music.overworld_biomes": "Biomet e mbibotës",
|
||||
"horizon.pages.music.nether_biomes": "As biome",
|
||||
"horizon.pages.music.end_biomes": "Fundi i biomeve",
|
||||
"horizon.pages.music.other": "Muzikë tjetër",
|
||||
"horizon.pages.music.empty": "Nuk ka këngë muzikore: tingujt e lojës nuk janë të ngarkuar.",
|
||||
"horizon.pages.music.tooltip": "Gjurmët e integruara, sipas situatës: luani një tani ose fikni ndonjë në mënyrë që loja të ndalojë së zgjedhuri atë.",
|
||||
"horizon.pages.settings.tooltip": "Cilësimet e vetë Horizon: grafika, kontrollorët, shtesat dhe modalitetet.",
|
||||
"horizon.pages.graphics.tooltip": "Grafika, thjesht: çdo cilësim thotë se sa kushton.",
|
||||
"horizon.pages.graphics_advanced.tooltip": "Çdo cilësim grafike, i përfshirë Horizon, me koston e secilit.",
|
||||
"horizon.pages.controller.tooltip": "Kontrollorët: butonat e tyre, shkopinjtë, dridhjet dhe navigimi i menusë.",
|
||||
"horizon.pages.extras.tooltip": "Shtesa opsionale, të gjitha të fikura si parazgjedhje: loja qëndron vanilje derisa të ndizni një.",
|
||||
"horizon.pages.agent.tooltip": "Lëreni agjentin tuaj të AI të luajë: klientët horizon-ctl dhe MCP në këtë kompjuter.",
|
||||
"horizon.pages.split_profiles.tooltip": "Kush luan: një profil i mbajtur në këtë dosje loje.",
|
||||
"horizon.pages.split_setup.tooltip": "Dritaret dhe monitorët, dhe kush luan ku.",
|
||||
"horizon.pages.shader_packs.tooltip": "Paketat shader nga dosja shaderpacks: e vetë Horizon dhe ato në formatin shader/. Një vrap në një kohë.",
|
||||
"horizon.pages.mods.tooltip": "Modat e krijuara për Horizon, nga dosja horizon-mods. Secili funksionon në një kuti rëre dhe qëndron i fikur derisa ta ndizni.",
|
||||
"horizon.pages.open.graphics": "Grafika...",
|
||||
"horizon.pages.open.graphics_advanced": "Grafika e avancuar...",
|
||||
"horizon.pages.open.shader_packs": "Paketat Shader...",
|
||||
"horizon.pages.open.controller": "Cilësimet e kontrolluesit...",
|
||||
"horizon.pages.open.split_setup": "Ekrani i ndarë...",
|
||||
"horizon.pages.open.extras": "Shtesa...",
|
||||
"horizon.pages.open.mods": "Mod...",
|
||||
"horizon.pages.open.agent": "Agjenti i AI...",
|
||||
"horizon.pages.open.horizon_graphics": "Horizon Grafika...",
|
||||
"horizon.pages.open.controller_binds": "Kontrolluesi lidhet...",
|
||||
"horizon.pages.open.horizon_settings": "Horizon Cilësimet...",
|
||||
"horizon.pages.open.music": "Muzika...",
|
||||
"horizon.mods.empty": "Nuk ka mods: vendosni skedarët .hmod në dosjen horizon-mods",
|
||||
"horizon.mods.stopped": " (U ndal)",
|
||||
"horizon.mods.not_built": " (Jo ndërtuar)",
|
||||
"horizon.mods.dev": " (Zhvillues)",
|
||||
"horizon.mods.settings": "Cilësimet",
|
||||
"horizon.mods.in_world": " (lëre botën të ndryshojë)",
|
||||
"horizon.mods.open_folder": "Hapni dosjen Mod",
|
||||
"horizon.shader_packs.empty": "Nuk ka pako shader: vendosini në dosjen shaderpacks",
|
||||
"horizon.shader_options.open": "Opsionet e Shader...",
|
||||
"horizon.shader_options.profile": "Profili",
|
||||
"horizon.shader_options.loading": "Leximi i opsioneve të paketës shader...",
|
||||
"horizon.agent.copy_details": "Kopjoni detajet e lidhjes",
|
||||
"horizon.multiplayer.join": "Bashkohu",
|
||||
"horizon.multiplayer.cancel_reconnecting": "Anulo rilidhjen",
|
||||
"horizon.multiplayer.join_friend": "Bashkohu me një mik",
|
||||
"horizon.multiplayer.invite_code": "Kodi i Ftesës",
|
||||
"horizon.multiplayer.relay": "Rele (opsionale)",
|
||||
"Preset": "Paracaktuar",
|
||||
"LOD Distance": "LOD Distanca",
|
||||
"Far Detail": "Detaje Larg",
|
||||
"Cave Culling": "Shkelja e shpellës",
|
||||
"Entity Culling": "Ndarja e entitetit",
|
||||
"Chunk Updates": "Përditësimet e copëzave",
|
||||
"Upload Budget": "Ngarko buxhetin",
|
||||
"Sky": "Qielli",
|
||||
"Fog": "Mjegull",
|
||||
"Weather": "Moti",
|
||||
"Animated Textures": "Tekste të animuara",
|
||||
"Present Mode": "Modaliteti aktual",
|
||||
"Frame Pacing": "Ritmi i kornizës",
|
||||
"Worker Threads": "Fijet e punëtorit",
|
||||
"Resolution Scale": "Shkalla e Rezolucionit",
|
||||
"Upscaling": "Rritja e shkallës",
|
||||
"Paper White": "Letër e bardhë",
|
||||
"Peak Brightness": "Shkëlqimi maksimal",
|
||||
"Black Level": "Niveli i Zi",
|
||||
"UI Brightness": "Shkëlqimi i UI",
|
||||
"Battery Mode": "Modaliteti i baterisë",
|
||||
"Graphics API": "API grafike",
|
||||
"Translucent Batching": "Batching i tejdukshëm",
|
||||
"Performance Overlay": "Mbivendosja e performancës",
|
||||
"Full Detail Distance": "Distanca me detaje të plota",
|
||||
"On": "Aktiv",
|
||||
"Off": "Joaktiv",
|
||||
"Unlimited": "E pakufizuar",
|
||||
"Custom": "Me porosi",
|
||||
"Performance": "Performanca",
|
||||
"Balanced": "E ekuilibruar",
|
||||
"Quality": "Cilësia",
|
||||
"Ultra Performance": "Performanca Ultra",
|
||||
"Native": "Origjinale",
|
||||
"Full": "Plot",
|
||||
"Reduced": "E reduktuar",
|
||||
"Efficient": "Efikas",
|
||||
"Precise": "E saktë",
|
||||
"Mailbox": "Kuti postare",
|
||||
"Immediate": "E menjëhershme",
|
||||
"FPS and Graph": "FPS dhe Grafiku",
|
||||
"No cost": "pa kosto",
|
||||
"Low cost": "Kosto e ulët",
|
||||
"Medium cost": "Kosto mesatare",
|
||||
"High cost": "Kosto e lartë",
|
||||
"Saves time": "Kursen kohë",
|
||||
"Graphics": "Grafika",
|
||||
"Done": "U krye",
|
||||
"This feature is not yet available in Horizon.": "Ky funksion nuk ofrohet ende në Horizon.",
|
||||
"Your display or system doesn't offer HDR output.": "Ekrani ose sistemi juaj nuk ofron dalje HDR.",
|
||||
"Turn HDR on to use it.": "Aktivizo HDR për ta përdorur.",
|
||||
"Your GPU or graphics API doesn't support it.": "GPU-ja juaj ose API grafike nuk e mbështet atë.",
|
||||
"%s chunks": "%s copa",
|
||||
"%s per frame": "%s për kornizë",
|
||||
"%s MiB/frame": "%s MiB/kornizë",
|
||||
"%s KiB/frame": "%s KiB/kornizë",
|
||||
"Full-detail terrain range. LOD Distance can extend local worlds farther.": "Gama e terrenit me detaje të plota. LOD Distanca mund të zgjasë më tej botët lokale.",
|
||||
"Coarse distant terrain in local worlds. Integrated GPUs stop at 128 chunks.": "Terreni i trashë i largët në botët lokale. GPU-të e integruara ndalojnë në 128 copë.",
|
||||
"Reduced draws far terrain coarser: faster on this integrated GPU.": "Tërheqjet e reduktuara të terrenit më të trashë: më i shpejtë në këtë GPU të integruar.",
|
||||
"Reduced draws far terrain coarser, for GPUs it slows down.": "Zvogëlimi i tërheqjeve largon terrenin më të trashë, për GPU-të ngadalësohet.",
|
||||
"Field of view. Wider shows more terrain at once.": "Fusha e shikimit. Më gjerë tregon më shumë terren në të njëjtën kohë.",
|
||||
"Caps frames per second; a cap saves power and heat.": "Kapelet e kornizave për sekondë; një kapak kursen energji dhe nxehtësi.",
|
||||
"Waits for the display's refresh: no tearing, a little latency.": "Pret për rifreskimin e ekranit: pa grisje, pak vonesë.",
|
||||
"Size of menus and the HUD.": "Madhësia e menyve dhe HUD.",
|
||||
"Sets the options below together. Changing one makes it Custom.": "Vendos opsionet e mëposhtme së bashku. Ndryshimi i një e bën atë të personalizuar.",
|
||||
"Lava, fire and sunlight shine brighter than white. Needs an HDR display.": "Lava, zjarri dhe rrezet e diellit shkëlqejnë më shumë se e bardha. Nevojë për një ekran HDR.",
|
||||
"Your display's darkest black. 0 for OLED; LCDs glow a little.": "Ekrani juaj është i zi më i errët. 0 për OLED; LCD-të shkëlqejnë pak.",
|
||||
"How bright highlights get. Auto: the peak your system reports.": "Sa të ndritshme marrin pikat kryesore. Auto: kulmi që raporton sistemi juaj.",
|
||||
"How bright white paper and menus look. Auto: your desktop's white.": "Sa të ndritshme duken letra e bardhë dhe menutë. Auto: desktopi juaj është i bardhë.",
|
||||
"How bright the HUD and menus are, against paper white.": "Sa të ndritshme janë HUD dhe menutë, kundrejt të bardhës së letrës.",
|
||||
"How far mobs, crops and machines keep working. CPU time.": "Sa larg vazhdojnë të punojnë turmat, të korrat dhe makinat. Koha e procesorit.",
|
||||
"How far away mobs and items are drawn, as a share of normal.": "Sa larg janë tërhequr turmat dhe sendet, si pjesë e normales.",
|
||||
"Skips terrain hidden behind closed sections. Off costs a lot.": "Kapërcen terrenin e fshehur pas seksioneve të mbyllura. Off kushton shumë.",
|
||||
"Hides entities behind opaque blocks.": "Fsheh entitete pas blloqeve opake.",
|
||||
"No entity occlusion culling.": "Asnjë mbyllje e entitetit.",
|
||||
"CPU occlusion test runs this frame.": "Testi i mbylljes së CPU-së ekzekuton këtë kornizë.",
|
||||
"Occlusion checks run on a worker thread.": "Kontrollet e okluzionit ekzekutohen në një fill pune.",
|
||||
"Meshed sections uploaded per frame. Lower is smoother while loading.": "Seksione rrjetë të ngarkuara për kornizë. Lower është më i qetë gjatë ngarkimit.",
|
||||
"Soft shadows in corners. Costs chunk building time only.": "Hije të buta në qoshe. Kushton vetëm kohën e ndërtimit.",
|
||||
"Smaller copies of block textures for distant terrain: less shimmer.": "Kopje më të vogla të teksturave të bllokut për terrene të largëta: më pak shkëlqim.",
|
||||
"Blends grass and water colours across biomes when building chunks.": "Përzien ngjyrat e barit dhe ujit nëpër biome kur ndërton copa.",
|
||||
"Cloud layer: off, flat (fast) or 3D (fancy).": "Shtresa e resë: joaktive, e sheshtë (e shpejtë) ose 3D (e zbukuruar).",
|
||||
"How far clouds reach, in chunks.": "Sa larg arrijnë retë, në copa.",
|
||||
"Draws the sky, sun, moon and stars.": "Vizaton qiellin, diellin, hënën dhe yjet.",
|
||||
"Distance fog. Off shows the edge of the loaded world.": "Mjegull në distancë. Off tregon skajin e botës së ngarkuar.",
|
||||
"Draws rain and snow.": "Vizaton shi dhe borë.",
|
||||
"How far rain and snow fall around you.": "Sa larg bie shi dhe borë rreth teje.",
|
||||
"How many particles effects spawn.": "Sa efekte grimcash lindin.",
|
||||
"Round shadows under mobs and items.": "Hije të rrumbullakëta nën turma dhe sende.",
|
||||
"Leaves with see-through gaps. Off draws them solid.": "Gjethet me boshllëqe të dukshme. Off i tërheq ato të forta.",
|
||||
"Sorts water and glass more exactly behind each other.": "Rendit ujin dhe gotën më saktësisht pas njëri-tjetrit.",
|
||||
"Which chunk rebuilds wait for the frame: none, nearby or yours.": "Cila pjesë e rindërtuar pret kornizën: asnjë, afër ose e juaja.",
|
||||
"Animates water, lava, fire and other moving textures.": "Gjallëzon ujin, lavën, zjarrin dhe tekstura të tjera lëvizëse.",
|
||||
"World pixels per screen pixel. Below 100% is faster on the GPU.": "Piksele botërore për piksel të ekranit. Nën 100% është më i shpejtë në GPU.",
|
||||
"Smooths jagged edges. FXAA: softer. TAA: smoothest, moving things may trail.": "Zbut skajet e dhëmbëzuara. FXAA: më i butë. TAA: gjërat më të buta dhe lëvizëse mund të zvarriten.",
|
||||
"Renders the world smaller and rebuilds it with TAA. Faster, softer.": "E bën botën më të vogël dhe e rindërton atë me TAA. Më e shpejtë, më e butë.",
|
||||
"HDR output on an HDR display: lava, fire and sunlight shine brighter.": "Dalja HDR në një ekran HDR: lava, zjarri dhe rrezet e diellit shkëlqejnë më shumë.",
|
||||
"How frames reach the screen while VSync is off.": "Si arrijnë kornizat në ekran kur VSync është joaktiv.",
|
||||
"Efficient sleeps until the next frame; Precise spins, like vanilla.": "Gjumi efikas deri në kuadrin tjetër; Rrotullime të sakta, si vanilja.",
|
||||
"Fills the screen (borderless).": "Mbush ekranin (pa kufij).",
|
||||
"Brightens dark places.": "Ndricon vendet e errëta.",
|
||||
"Lowers the frame rate when minimised, or idle too.": "Ul shpejtësinë e kuadrove kur minimizohet, ose është gjithashtu në gjendje boshe.",
|
||||
"Sways the view while walking.": "Lëkundjen e pamjes gjatë ecjes.",
|
||||
"Fades newly loaded chunks in.": "Zbehet pjesët e sapo ngarkuara.",
|
||||
"Darkens the screen's edges.": "Errëson skajet e ekranit.",
|
||||
"Shows when the world saves.": "Tregon kur bota kursen.",
|
||||
"Shows attack cooldown.": "Tregon ftohjen e sulmit.",
|
||||
"60 FPS cap (30 in menus or unfocused), half the workers: less power.": "Kapak 60 FPS (30 në meny ose të pa fokusuar), gjysma e punëtorëve: më pak energji.",
|
||||
"Threads that generate, light and mesh chunks. Next start.": "Fijet që gjenerojnë copa të lehta dhe rrjetë. Fillimi tjetër.",
|
||||
"Vulkan, then DirectX 12 (Windows) or OpenGL (Linux) where it fails. Next start.": "Vulkan, pastaj DirectX 12 (Windows) ose OpenGL (Linux) ku dështon. Fillimi tjetër.",
|
||||
"Water and glass in one buffer: fewer draw calls, a bit more VRAM. Next start.": "Uji dhe gota në një tampon: më pak thirrje, pak më shumë VRAM. Fillimi tjetër.",
|
||||
"Mesh data sent to the GPU per frame. Lower is smoother while loading.": "Të dhënat rrjetë dërgohen në GPU për kornizë. Lower është më i qetë gjatë ngarkimit.",
|
||||
"Frame rate and frame times over the game, with a graph.": "Shpejtësia e kuadrove dhe koha e kuadrove gjatë lojës, me një grafik.",
|
||||
"horizon.multiplayer.finding_friend": "Duke gjetur botën e mikut tuaj...",
|
||||
"horizon.multiplayer.not_signed_in": "Ky server është në modalitetin online. Hyni me llogarinë tuaj të Microsoft në lëshuesin Horizon për t'u bashkuar me të.",
|
||||
"horizon.multiplayer.invalid_address": "Adresa e pavlefshme e serverit: %s",
|
||||
"horizon.multiplayer.connected_friend_direct": "Lidhur direkt me shokun tuaj...",
|
||||
"horizon.multiplayer.connected_friend_relay": "Lidhu me mikun tënd përmes stafetës...",
|
||||
"General": "Gjeneral",
|
||||
"Advanced": "E avancuar",
|
||||
"Undo": "Zhbër",
|
||||
"Search options": "Opsionet e kërkimit",
|
||||
"Shortcut": "Shkurtore",
|
||||
"Distance": "Largësia",
|
||||
"Display": "Ekrani",
|
||||
"Interface": "Ndërfaqja",
|
||||
"Sky and weather": "Qielli dhe moti",
|
||||
"Lighting and entities": "Ndriçimi dhe entitetet",
|
||||
"Textures": "Teksturat",
|
||||
"Image": "Imazhi",
|
||||
"Chunk loading": "Ngarkimi i copës",
|
||||
"Culling": "Shkatërrimi",
|
||||
"Power": "Fuqia",
|
||||
"Frames": "Korniza",
|
||||
"Overlay": "Mbivendosja",
|
||||
"Output": "Prodhimi",
|
||||
"Brightness": "Shkëlqimi",
|
||||
"How far you see, the window and the HUD.": "Sa larg shihni, dritaren dhe HUD.",
|
||||
"The sky and weather, lighting, textures and the image.": "Qielli dhe moti, ndriçimi, teksturat dhe imazhi.",
|
||||
"Chunk loading, culling and power use.": "Ngarkimi i copëzave, heqja dhe përdorimi i energjisë.",
|
||||
"How frames reach the screen, and the performance overlay.": "Si arrijnë kornizat në ekran dhe mbivendosja e performancës.",
|
||||
"Brighter-than-white output on an HDR display.": "Dalje më e ndritshme se e bardhë në një ekran HDR.",
|
||||
"Results for \"%s\"": "Rezultatet për \"%s\"",
|
||||
"No settings match.": "Asnjë cilësim nuk përputhet.",
|
||||
"horizon.title.not_affiliated": "Nuk është i lidhur me Mojang ose Microsoft",
|
||||
"horizon.extras.header.lighting": "Ndriçimi",
|
||||
"horizon.extras.header.third_person": "Personi i tretë",
|
||||
"horizon.extras.header.particles": "Grimcat",
|
||||
"horizon.extras.header.inventory": "Inventari",
|
||||
"horizon.extras.header.chat": "Biseda",
|
||||
"horizon.extras.header.sound": "Tingull",
|
||||
"horizon.extras.header.menus": "Menytë",
|
||||
"horizon.extras.dynamic_lights": "Dritat dinamike",
|
||||
"horizon.extras.own_name_tag": "Etiketa e emrit të vet",
|
||||
"horizon.extras.hide_block_particles": "Fshih grimcat e thyerjes së bllokut",
|
||||
"horizon.extras.auto_reconnect": "Rilidheni automatikisht",
|
||||
"horizon.extras.ui_sound_reserve": "Mbani kanalet për tingujt e ndërfaqes së përdoruesit",
|
||||
"horizon.extras.music_page": "Faqja e muzikës",
|
||||
"horizon.extras.mouse_tweaks": "Kontrollet e Mouse Tweaks",
|
||||
"horizon.extras.mouse_tweaks_wheel": "Rrota e lëvizjes lëviz artikujt",
|
||||
"horizon.extras.sort": "Butonat e renditjes",
|
||||
"horizon.extras.sort_key": "Tasti i renditjes",
|
||||
"horizon.extras.no_ai": "Nuk ka AI",
|
||||
"horizon.extras.agent_control": "Kontrolli i Agjentit",
|
||||
"horizon.extras.discord_presence": "Statusi i pasur në Discord",
|
||||
"horizon.extras.splitscreen": "Ekrani i ndarë",
|
||||
"horizon.extras.chat_animation": "Bisedë e qetë",
|
||||
"horizon.extras.chat_indicator": "Treguesi i mesazhit",
|
||||
"horizon.extras.wheel_cycles_settings": "Rrota e lëvizjes ndryshon cilësimet",
|
||||
"horizon.extras.pack_browser": "Shfletuesi i paketës së burimeve",
|
||||
"horizon.extras.fullbright.tooltip": "Shfaq blloqet dhe entitetet në dritë të plotë, edhe në zona të errëta.",
|
||||
"horizon.extras.dynamic_lights.tooltip": "Pishtarë dhe burime të tjera drite të mbajtura, të lëshuara ose në zjarr ndezin blloqet përreth tyre.",
|
||||
"horizon.extras.own_name_tag.tooltip": "Tregon emrin tuaj mbi kokën tuaj në vetën e tretë, siç e shohin lojtarët e tjerë. Fshehur kur serveri fsheh emrat e ekipit tuaj ose ju jeni të padukshëm.",
|
||||
"horizon.extras.hide_block_particles.tooltip": "Fsheh grimcat e mbeturinave që shpërthejnë nga një bllok i thyer dhe shkërmoqen nga ai që ju imi. Grimcat e tjera qëndrojnë.",
|
||||
"horizon.extras.auto_reconnect.tooltip": "Ribashkohet me një server pas një lidhjeje të humbur ose një rinisjeje, kurrë pas një goditjeje ose ndalimi.",
|
||||
"horizon.extras.ui_sound_reserve.tooltip": "Tingujt në botë i lënë të lirë 16 nga 247 kanalet e zërit, kështu që një vërshim i tyre (një shpërthim i madh) nuk mund të hesht klikimet e menysë.",
|
||||
"horizon.extras.music_page.tooltip": "Music & Sounds merr një faqe Music...: luani çdo këngë të integruar tani ose fikeni njërën në mënyrë që loja të ndalojë së zgjedhuri atë. Asgjë nuk ndryshon derisa të fikni një këngë.",
|
||||
"horizon.extras.mouse_tweaks.tooltip": "Zvarrit djathtas vendos një për çdo vend, zvarritja majtas mbledh artikullin e mbajtur, Shift + zvarritja majtas lëviz çdo vend të caktuar.",
|
||||
"horizon.extras.mouse_tweaks_wheel.tooltip": "Poshtë dërgon një artikull të folesë në anën tjetër, lart e kthen njërën.",
|
||||
"horizon.extras.sort.tooltip": "Rendit inventarin, sënhat, fuçitë, kutitë fundore dhe kutitë shulker sipas renditjes krijuese të skedave, duke bashkuar pirgje.",
|
||||
"horizon.extras.sort_key.tooltip": "Rendit pjesën nën kursorin. Klikoni, më pas shtypni një çelës; Ikja e zgjidh atë.",
|
||||
"horizon.extras.no_ai.tooltip": "Fsheh dhe çaktivizon çdo veçori të AI: kontrollin e agjentit, horizon-ctl dhe serverët MCP. Çelësi i lëshuesit gjithashtu.",
|
||||
"horizon.extras.agent_control.tooltip": "Agjenti juaj i AI mund ta luajë këtë lojë përmes horizon-ctl ose një klienti MCP, vetëm në këtë kompjuter.",
|
||||
"horizon.extras.discord_presence.tooltip": "Shfaq Po luhet Horizon në profilin tuaj Discord gjatë ekzekutimit të Discord: menytë, me një lojtar ose me shumë lojtarë, dimensionin dhe kohën e luajtur. Asnjëherë emri i botës apo adresa e një serveri.",
|
||||
"Calibrate...": "Kalibroni...",
|
||||
"Calibrate Anyway...": "Kalibroni gjithsesi...",
|
||||
"Use Automatic Setup": "Përdorni konfigurimin automatik",
|
||||
"Shortcut: %s": "Shkurtorja: %s",
|
||||
"Next": "Tjetra",
|
||||
"HDR Calibration %s/%s: %s": "Kalibrimi HDR %s/%s: %s",
|
||||
"Sets the three below full screen, one test picture at a time.": "Vendos të treja më poshtë në ekran të plotë, një foto testuese në të njëjtën kohë.",
|
||||
"A key that opens this screen from the game. Not bound at first.": "Një çelës që hap këtë ekran nga loja. Jo i lidhur në fillim.",
|
||||
"Your display didn't say how bright it gets: calibrate to set it up.": "Ekrani yt nuk tregoi se sa i ndritshëm bëhet: kalibroje për ta konfiguruar.",
|
||||
"Already set up for your display. Only calibrate if HDR looks wrong.": "Është konfiguruar tashmë për ekranin tuaj. Kalibroni vetëm nëse HDR duket e gabuar.",
|
||||
"Puts Peak Brightness and Paper White back to your display's setup.": "Rikthen Shkëlqimin maksimal dhe të Bardhën e letrës në konfigurimin e ekranit tuaj.",
|
||||
"Set up for your display. Leave on Auto unless it looks wrong.": "Konfiguro për ekranin tuaj. Lëreni në Auto përveç nëse duket gabim.",
|
||||
"Lower it until the logo just disappears into the black.": "Uleni derisa logoja të zhduket në të zezë.",
|
||||
"Raise it until the logo just disappears into the bright square.": "Ngrini atë derisa logoja të zhduket në shesh të ndritshëm.",
|
||||
"Make the card a white that's comfortable to look at for a long time, in the light you play in.": "Bëjeni kartën një të bardhë që është e rehatshme për t'u parë për një kohë të gjatë, në dritën ku luani.",
|
||||
"horizon.splitscreen.profiles.forget": "Harrojeni",
|
||||
"horizon.splitscreen.profiles.create": "Krijo",
|
||||
"horizon.splitscreen.profiles.you": " - ti",
|
||||
"horizon.splitscreen.profiles.forget_named": "Harro %s",
|
||||
"horizon.splitscreen.profiles.previous": "E mëparshme",
|
||||
"horizon.splitscreen.profiles.next": "Tjetra",
|
||||
"horizon.splitscreen.profiles.new_button": "Profili i ri...",
|
||||
"horizon.splitscreen.profiles.forget_title": "Harron profilin?",
|
||||
"horizon.splitscreen.profiles.forget_leaves": "Ajo largohet nga lista e këtij shembulli.",
|
||||
"horizon.splitscreen.profiles.forget_kept": "Përparimi dhe cilësimet botërore mbahen.",
|
||||
"horizon.splitscreen.profiles.new_title": "Profili i ri",
|
||||
"horizon.splitscreen.profiles.name_hint": "Emri (3 deri në 16 shkronja, shifra, _)",
|
||||
"horizon.splitscreen.profiles.switch_title": "Ndërro profilin",
|
||||
"horizon.splitscreen.profiles.offline_note": "Profilet jashtë linje i përkasin këtij shembulli",
|
||||
"horizon.splitscreen.profiles.move": "Lëvizni aty ku luani",
|
||||
"horizon.splitscreen.profiles.move_place": "Lëvizni ku luani: %s",
|
||||
"horizon.friends.title": "Luaj me miqtë",
|
||||
"horizon.friends.hint": "Miqtë ngjisin kodin pas butonit Friends të ekranit të titullit, në Lidhje direkte ose në faqen Play të lëshuesit.",
|
||||
"horizon.friends.copied": "E kopjuar",
|
||||
"horizon.friends.copy_code": "Kopjo kodin",
|
||||
"horizon.friends.stop_sharing": "Ndalo ndarjen",
|
||||
"horizon.friends.none_yet": "Nuk ka ende miq këtu.",
|
||||
"horizon.friends.here_now": "Këtu tani: %s",
|
||||
"horizon.friends.share_intro": "Ndani këtë botë pas një kodi ftese: ai hapet në LAN dhe miqtë në internet bashkohen me kodin. Asnjë server i yni nuk është i përfshirë.",
|
||||
"horizon.friends.start_sharing": "Filloni të ndani",
|
||||
"horizon.friends.troubleshooting": "Zgjidhja e problemeve...",
|
||||
"horizon.friends.stopped": "Ndaloi ndarjen e kodit të ftesës.",
|
||||
"horizon.friends.short_code_changed": "Dikush vazhdoi të provonte një kod të shkurtër të gabuar, kështu që ai ndryshoi.",
|
||||
"horizon.friends.wrong_code": "Dikush provoi një kod të gabuar.",
|
||||
"horizon.friends.code_ready": "Kodi juaj i ftesës është gati: Menyja e lojës, Luaj me miqtë. Kopjojeni dhe dërgojuni miqve tuaj.",
|
||||
"horizon.friends.share_failed": "Nuk mund ta ndaja botën: %s",
|
||||
"horizon.friends.finding_route": "Duke gjetur se si miqtë mund t'ju kontaktojnë…",
|
||||
"horizon.osk.shift": "Zhvendosja",
|
||||
"horizon.osk.space": "Hapësirë",
|
||||
"horizon.osk.delete": "Fshije",
|
||||
"horizon.osk.type": "Lloji",
|
||||
"horizon.osk.symbols": "Simbolet",
|
||||
"horizon.osk.close": "Mbylle",
|
||||
"horizon.extras.chat_animation.tooltip": "Një linjë e re bisede rrëshqet nga e majta ndërsa zbehet, në vend që të shfaqet e plotë.",
|
||||
"horizon.extras.chat_indicator.tooltip": "Shiriti me ngjyra në të majtë të një linje bisede.",
|
||||
"horizon.extras.wheel_cycles_settings.tooltip": "Rrota e lëvizjes mbi një buton në cilësimet e ndryshon vlerën e saj, si në vanilje. Fikur, rrota lëviz vetëm në listë.",
|
||||
"horizon.extras.pack_browser.tooltip": "Select Resource Packs merr një buton Shto që kërkon Modrinth dhe instalon një paketë në dosjen e paketave tuaja. Jo, loja nuk kontakton kurrë Modrinth.",
|
||||
"horizon.extras.splitscreen.tooltip": "Në një botë, një kontrollues tjetër mund të bashkohet si një lojtar i ri: shtypni A kur ju kërkon, më pas zgjidhni një profil dhe ku të luani.",
|
||||
"horizon.splitscreen.setup.monitor_unknown": "një monitor",
|
||||
"horizon.splitscreen.setup.window": "Dritarja %s",
|
||||
"horizon.splitscreen.setup.new_window": "Dritare e re",
|
||||
"horizon.splitscreen.setup.fill_monitor": "Plotësoni %s",
|
||||
"horizon.splitscreen.setup.done": "U krye",
|
||||
"horizon.splitscreen.setup.on": "Aktiv",
|
||||
"horizon.splitscreen.setup.off": "Joaktiv",
|
||||
"horizon.splitscreen.setup.player": "Lojtari %s",
|
||||
"horizon.splitscreen.setup.revert": "Kthehu",
|
||||
"horizon.splitscreen.setup.apply": "Aplikoni",
|
||||
"horizon.splitscreen.setup.warning.empty_main": "Askush nuk luan në dritaren 1: fshihet",
|
||||
"horizon.splitscreen.setup.warning.empty_close": "Askush nuk luan në dritaren %s: mbyllet në Apliko",
|
||||
"horizon.splitscreen.setup.warning.empty_new": "Askush nuk luan në dritaren %s: nuk do të hapet",
|
||||
"horizon.splitscreen.setup.warning.on_main": "Dritarja %s mbush monitorin e dritares 1: lojtarët e saj luajnë në dritaren 1",
|
||||
"horizon.splitscreen.setup.warning.unplugged": "Monitori i dritares %s nuk është i lidhur: lojtarët e tij luajnë në dritaren 1",
|
||||
"horizon.splitscreen.setup.status.off": "Ekrani i ndarë është joaktiv.",
|
||||
"horizon.splitscreen.setup.status.enable_hint": "Aktivizoni atë, më pas shtypni një buton në një kontrollues tjetër në një botë.",
|
||||
"horizon.splitscreen.setup.status.join_hint": "Shtypni A për t'u bashkuar dhe për të zgjedhur një profil.",
|
||||
"horizon.splitscreen.setup.status.idle": "Ekrani i ndarë në punë",
|
||||
"horizon.splitscreen.setup.status.alone": "Nuk ka lojtarë të tjerë vendas.",
|
||||
"horizon.splitscreen.setup.status.solo_controls": "Kontrollet solo dhe reagimet e kontrolluesit janë të pandryshuara.",
|
||||
"horizon.splitscreen.setup.window_empty": "Dritarja %s: bosh",
|
||||
"horizon.splitscreen.setup.note.select": "Klikoni një luajtës ose tërhiqeni atë në një dritare ose një monitor.",
|
||||
"horizon.splitscreen.setup.note.apply": "Apliko për të luajtur në këtë mënyrë, Kthehu për të zhbërë.",
|
||||
"horizon.splitscreen.setup.note.place": "Ku duhet të luajë %s?",
|
||||
"horizon.splitscreen.setup.this_player": "këtë lojtar",
|
||||
"horizon.splitscreen.setup.switch_disabled": "Splitscreen fiket pasi të tjerët të jenë larguar (menyja e tyre e pauzës).",
|
||||
"horizon.splitscreen.setup.window_place": "Dritarja %s (%s nga %s)",
|
||||
"horizon.splitscreen.setup.names": "Emrat",
|
||||
"horizon.splitscreen.setup.identify": "Identifikoni",
|
||||
"horizon.splitscreen.setup.layout.two": "2 ndarje: %s",
|
||||
"horizon.splitscreen.setup.layout.three": "3 ndarje: %s",
|
||||
"horizon.splitscreen.setup.layout.two.1": "Krah për krah",
|
||||
"horizon.splitscreen.setup.layout.two.2": "Sipër dhe poshtë",
|
||||
"horizon.splitscreen.setup.layout.three.0": "Një i gjerë sipër",
|
||||
"horizon.splitscreen.setup.layout.three.1": "Një i gjatë në të majtë",
|
||||
"horizon.splitscreen.setup.layout.three.2": "Krah për krah",
|
||||
"horizon.splitscreen.setup.help.player": "Klikoni ose tërhiqni %s për t'i zhvendosur ato.",
|
||||
"horizon.splitscreen.setup.help.layout_auto": "%s (krah për krah kur dritarja është e gjerë). Shtypni për të ndryshuar.",
|
||||
"horizon.splitscreen.setup.help.layout": "%s. Shtypni për të ndryshuar.",
|
||||
"horizon.splitscreen.setup.help.switch": "Ekrani i ndarë për këtë kompjuter, i ndezur ose i fikur.",
|
||||
"horizon.splitscreen.setup.help.identify": "Pamja e secilit lojtar tregon se në cilën dritare ndodhet.",
|
||||
"horizon.splitscreen.setup.help.names": "Emri i secilit lojtar në këndin e pamjes së tyre.",
|
||||
"horizon.splitscreen.setup.help.revert": "Zhbëni ndryshimet që nuk janë zbatuar ende.",
|
||||
"horizon.splitscreen.setup.help.apply": "Luajnë mënyrën se si tregon harta.",
|
||||
"horizon.splitscreen.setup.help.unchanged": "Asgjë nuk ka ndryshuar ende.",
|
||||
"horizon.splitscreen.setup.give_up_pad": "Hiq dorë",
|
||||
"horizon.splitscreen.prompt.controller_connected": "Kontrolluesi i lidhur",
|
||||
"horizon.splitscreen.prompt.controller_disconnected": "Kontrolluesi u shkëput",
|
||||
"horizon.splitscreen.prompt.controller_disconnected.hint": "Rilidheni atë ose shtypni një buton në një tjetër",
|
||||
"horizon.splitscreen.prompt.join.one": "%s dëshiron të bashkohet",
|
||||
"horizon.splitscreen.prompt.join.many": "%s kontrollorët duan të bashkohen",
|
||||
"horizon.splitscreen.prompt.join.yes": "Bashkohu",
|
||||
"horizon.splitscreen.prompt.join.as_p1": "Luaj si P1",
|
||||
"horizon.splitscreen.prompt.join.no": "Nr",
|
||||
"horizon.splitscreen.prompt.lost": "%s: kontrolluesi është shkëputur",
|
||||
"horizon.splitscreen.prompt.lost.use_another": "Përdorni një tjetër",
|
||||
"horizon.splitscreen.prompt.lost.leave": "Largohu",
|
||||
"horizon.splitscreen.setup.help.give_up_pad": "Kontrolluesi juaj ndalon së drejtuari ju dhe i ofrohet të bashkohet (A).",
|
||||
"horizon.splitscreen.setup.note.held_at": "%s tek %s: A e lëshon këtu, B e kthen përsëri.",
|
||||
"horizon.splitscreen.setup.note.held": "%s kapur: majtas/djathtas zgjedh ku, A e lëshon, B e vendos përsëri.",
|
||||
"Hides models behind opaque blocks. Async checks off-thread; entities tick.": "Fsheh modelet pas blloqeve opake. Kontrollet e asinkronizuara jashtë lidhjes; entitetet shënojnë.",
|
||||
"Block Entities": "Blloko entitetet",
|
||||
"Shulker Boxes": "Kutitë Shulker",
|
||||
"Reuses settled boxes; lid movement stays animated.": "Ripërdor kutitë e vendosura; Lëvizja e kapakut mbetet e animuar.",
|
||||
"Signs": "Shenjat",
|
||||
"Reuses sign text until text, light, or font changes.": "Ripërdor tekstin e shenjës derisa teksti, drita ose fonti të ndryshojnë.",
|
||||
"Decorated Pots": "Pots të dekoruara",
|
||||
"Reuses still pots; break wobble and sherd changes redraw.": "Ripërdor tenxheret e palëvizshme; break wobble dhe ndryshimet e copëzave rivizatoj.",
|
||||
"Bells": "Këmbanat",
|
||||
"Reuses still bells; ringing stays animated.": "Ripërdor këmbanat e palëvizshme; zilja mbetet e animuar.",
|
||||
"Chests": "gjokset",
|
||||
"Reuses closed chests; moving lids stay animated.": "Ripërdor gjokset e mbyllura; kapakët lëvizës qëndrojnë të animuar.",
|
||||
"Banners": "Pankarta",
|
||||
"Reuses poles; flags and pattern layers still update.": "Ripërdor shtyllat; flamujt dhe shtresat e modeleve ende përditësohen.",
|
||||
"Copper Golem Statues": "Statujat e Golemit prej bakri",
|
||||
"Reuses statue geometry until its block state changes.": "Ripërdor gjeometrinë e statujës derisa të ndryshojë gjendja e bllokut të saj.",
|
||||
"Leaf Culling": "Prerja e gjetheve",
|
||||
"Every leaf face. Vanilla's fancy leaves.": "Çdo fytyrë gjetheje. Gjethet e zbukuruara të vaniljes.",
|
||||
"Distant Plant Dither": "Dither e largët e bimëve",
|
||||
"Keeps fine plants in high-res packs from fading far away.": "Mban bimët e imëta në pako me rezolucion të lartë që të mos veniten larg.",
|
||||
"Screenshot Quality": "Cilësia e pamjes së ekranit",
|
||||
"F2 screenshots at this many times the game's resolution. Higher takes longer.": "Pamjet e ekranit F2 në këtë shumë herë rezolucionin e lojës. Më e lartë kërkon më shumë kohë.",
|
||||
"Frame Generation": "Gjenerimi i kornizës",
|
||||
"Shows a made-up frame between each two real ones: smoother, a little more lag.": "Tregon një kornizë të krijuar midis secilës dy të vërteta: më e butë, pak më shumë vonesë.",
|
||||
"Shadow Cache": "Cache hije",
|
||||
"Reuses the pack shadow map when sun, view and world match. Off by default.": "Ripërdor hartën e hijes së paketës kur dielli, pamja dhe bota përputhen. Joaktiv si parazgjedhje.",
|
||||
"Find BlueMap": "Gjeni BlueMap",
|
||||
"On servers, finds their BlueMap web map for far terrain. Next join.": "Në serverë, gjen hartën e tyre të internetit BlueMap për terrene të largëta. Bashkohu tjetër.",
|
||||
"BlueMap Radius": "Rrezja BlueMap",
|
||||
"How far around you BlueMap tiles are downloaded. Next join.": "Sa larg rreth jush janë shkarkuar pllakat BlueMap. Bashkohu tjetër.",
|
||||
"Synchronous": "Sinkron",
|
||||
"Asynchronous": "Asinkron",
|
||||
"Solid": "Të ngurta",
|
||||
"Solid Aggressive": "Solid Agresiv",
|
||||
"Hollow": "I zbrazët",
|
||||
"Leaves fully inside a canopy draw solid: fewer see-through layers.": "Gjethet plotësisht brenda një tende tërhiqen të forta: më pak shtresa të dukshme.",
|
||||
"Leaves with one open side draw solid too: faster, chunkier edges.": "Gjethet me një anë të hapur tërheqin gjithashtu të ngurta: skajet më të shpejta dhe më të mëdha.",
|
||||
"Drops faces between leaves: faster, but gaps look through.": "Bie fytyrat midis gjetheve: më shpejt, por boshllëqet duken.",
|
||||
"Hotbar: Previous Slot": "Hotbar: Vendi i mëparshëm",
|
||||
"Hotbar: Next Slot": "Hotbar: Slot tjetër",
|
||||
"horizon.agent.connected.one": "Lidhur: 1 lidhje agjenti",
|
||||
"horizon.agent.connected.many": "Lidhur: %s lidhje agjentësh",
|
||||
"horizon.agent.connected.one_ago": "Lidhur: 1 lidhje agjenti, komanda e fundit %s s më parë",
|
||||
"horizon.agent.connected.many_ago": "Lidhur: %s lidhjet e agjentit, komanda e fundit %s s më parë",
|
||||
"horizon.agent.waiting": "Në pritje të një agjenti.",
|
||||
"horizon.agent.off": "Joaktiv: agjentët nuk mund ta arrijnë këtë lojë.",
|
||||
"horizon.agent.session_opened": "U hap për këtë seancë nga programi që filloi lojën.",
|
||||
"horizon.agent.socket": "Priza: %s (kopjoni detajet për rrugën e plotë të saj)",
|
||||
"horizon.agent.local_only": "Vetëm lokale: agjentë në këtë kompjuter, kurrë në rrjet.",
|
||||
"%s nits": "%s thërija",
|
||||
"%.2f nits": "%.2f thërija",
|
||||
"Hides models behind opaque blocks. Entities update. Off with custom packs.": "Fsheh modelet pas blloqeve opake. Përditësimi i subjekteve. Jashtë me pako me porosi.",
|
||||
"horizon.extras.repro_keys": "Shkurtoret e regjistrimit",
|
||||
"horizon.extras.repro_keys.tooltip": "F3+R fillon ose ndalon një regjistrim repro dhe F3+E shkruan paketën e tij. Joaktiv si parazgjedhje: një regjistrim kopjon botën.",
|
||||
"horizon.agent.record_session": "Filloni seancën e regjistrimit",
|
||||
"horizon.agent.record_stop": "Ndalo regjistrimin e sesionit",
|
||||
"horizon.agent.export_repro": "Eksporto Repro Bundle",
|
||||
"horizon.repro.started": "Filloi regjistrimi; F3+R e ndalon dhe shkruan paketën.",
|
||||
"horizon.repro.stopped": "Regjistrimi u ndal: %s",
|
||||
"horizon.repro.bundle": "Paketa repro: %s",
|
||||
"horizon.repro.no_recording": "Nuk ka ende asnjë regjistrim për të eksportuar.",
|
||||
"horizon.repro.replay_started": "Rishikimi filloi: %s",
|
||||
"horizon.pack.addInfo": "Shto një paketë burimesh nga Modrinth",
|
||||
"horizon.pack.addWorking": "Duke pyetur Modrinthin...",
|
||||
"horizon.pack.addNone": "Nuk u gjet asnjë paketë burimesh",
|
||||
"horizon.pack.addTitle": "Shto një paketë burimesh",
|
||||
"horizon.pack.install": "Instaloni",
|
||||
"horizon.pack.installing": "Instalimi",
|
||||
"horizon.pack.installed": "Instaluar",
|
||||
"horizon.pack.search": "Kërko",
|
||||
"horizon.pack.searchHint": "Kërko Modrinth...",
|
||||
"horizon.pack.filters": "Filtrat",
|
||||
"horizon.pack.filter.realistic": "Realiste",
|
||||
"horizon.pack.filter.simplistic": "E thjeshtuar",
|
||||
"horizon.pack.filter.vanillaLike": "Si vanilje",
|
||||
"horizon.pack.addFailed": "Paketa nuk mund të shtohej: %s",
|
||||
"horizon.extras.header.cosmetics": "Kozmetikë",
|
||||
"horizon.extras.cosmetics_mine": "Kozmetika ime",
|
||||
"horizon.extras.cosmetics_mine.tooltip": "I fshehur: çdo lojtar Horizon ju sheh pa kozmetikën tuaj, përfshirë ju. I njëjti çelës si veshjet e lëshuesit.",
|
||||
"horizon.extras.cosmetics_others": "Kozmetikë për lojtarë të tjerë",
|
||||
"horizon.extras.cosmetics_others.tooltip": "Çfarë veshin lojtarët e tjerë Horizon: gjithçka, vetëm stilet e etiketave të emrave të tyre ose asgjë. E fshehur, loja nuk pyet kurrë se çfarë veshin.",
|
||||
"horizon.extras.cosmetics_auras": "Aurat dhe shtigjet e të tjerëve",
|
||||
"horizon.extras.cosmetics_auras.tooltip": "Aurat dhe shtigjet që lojtarët e tjerë veshin. Joaktiv si parazgjedhje.",
|
||||
"horizon.extras.cosmetics.shown": "Treguar",
|
||||
"horizon.extras.cosmetics.hidden": "I fshehur",
|
||||
"horizon.extras.cosmetics.name_tags": "Vetëm etiketat e emrave"
|
||||
}
|
||||
@@ -0,0 +1,498 @@
|
||||
{
|
||||
"horizon.options.controller": "Kontrolor",
|
||||
"horizon.options.vibration": "Vibracije",
|
||||
"horizon.options.adaptive_triggers": "Adaptivni okidači",
|
||||
"horizon.options.lightbar": "Lightbar",
|
||||
"horizon.options.look_sensitivity": "Osetljivost pogleda",
|
||||
"horizon.options.invert_x": "Obrnut pogled po X",
|
||||
"horizon.options.invert_y": "Obrnut pogled po Y",
|
||||
"horizon.options.sneak_button": "Dugme za šunjanje",
|
||||
"horizon.options.move_deadzone": "Mrtva zona kretanja",
|
||||
"horizon.options.look_deadzone": "Mrtva zona pogleda",
|
||||
"horizon.options.button_glyphs": "Dugmad Gliphs",
|
||||
"horizon.options.menu_navigation": "Menu Navigation",
|
||||
"horizon.options.on_screen_keyboard": "Tastatura na ekranu",
|
||||
"horizon.options.chat_delay": "Chat Delai",
|
||||
"horizon.options.lightbar.health": "Zdravlje",
|
||||
"horizon.options.lightbar.dimension": "Dimenzija",
|
||||
"horizon.options.glyphs.auto": "Auto",
|
||||
"horizon.options.glyphs.nintendo": "Nintendo",
|
||||
"horizon.options.menu_focus": "Focus",
|
||||
"horizon.options.menu_pointer": "Pointer",
|
||||
"horizon.options.keyboard.auto": "Auto",
|
||||
"horizon.options.unavailable": "Ova funkcija još nije dostupna u Horizon-u.",
|
||||
"horizon.options.search": "Podešavanja pretrage...",
|
||||
"horizon.pages.mods": "Mods",
|
||||
"horizon.pages.shader_packs": "Shader Packs",
|
||||
"horizon.pages.shader_options": "Shader Options",
|
||||
"horizon.pages.controller": "Podešavanja kontrolera",
|
||||
"horizon.pages.controller_binds": "Controller Binds",
|
||||
"horizon.pages.extras": "Horizon dodaci",
|
||||
"horizon.pages.settings": "Horizon podešavanja",
|
||||
"horizon.pages.agent": "AI Agent",
|
||||
"horizon.split.leave": "Ostavi",
|
||||
"horizon.pages.split_settings": "Podešavanja podeljenog ekrana",
|
||||
"horizon.pages.split_profiles": "Ko igra?",
|
||||
"horizon.pages.split_setup": "Podešavanje podeljenog ekrana",
|
||||
"horizon.pages.music": "Muzika",
|
||||
"horizon.pages.music.menu": "Meni",
|
||||
"horizon.pages.music.overworld": "Overvorld",
|
||||
"horizon.pages.music.creative": "Kreativno",
|
||||
"horizon.pages.music.underwater": "Pod vodom",
|
||||
"horizon.pages.music.end": "The End",
|
||||
"horizon.pages.music.boss": "šefe",
|
||||
"horizon.pages.music.credits": "Credits",
|
||||
"horizon.pages.music.overworld_biomes": "Nadzemni biomi",
|
||||
"horizon.pages.music.nether_biomes": "Nether biomes",
|
||||
"horizon.pages.music.end_biomes": "Kraj bioma",
|
||||
"horizon.pages.music.other": "Druga muzika",
|
||||
"horizon.pages.music.empty": "Nema muzičkih numera: zvuci igre se ne učitavaju.",
|
||||
"horizon.pages.music.tooltip": "Ugrađene numere, po situaciji: igrajte jednu sada ili isključite bilo koju da bi igra prestala da je bira.",
|
||||
"horizon.pages.settings.tooltip": "Horizon-ova podešavanja: grafika, kontroleri, dodaci i modovi.",
|
||||
"horizon.pages.graphics.tooltip": "Grafika, jednostavno: svako podešavanje govori koliko košta.",
|
||||
"horizon.pages.graphics_advanced.tooltip": "Sva grafička podešavanja, uključujući Horizon-ova, sa cenom svakog.",
|
||||
"horizon.pages.controller.tooltip": "Kontroleri: njihova dugmad, štapići, vibracije i navigacija u meniju.",
|
||||
"horizon.pages.extras.tooltip": "Opcioni dodaci, svi su podrazumevano isključeni: igra ostaje vanila dok je ne uključite.",
|
||||
"horizon.pages.agent.tooltip": "Neka vaš AI agent igra: horizon-ctl i MCP klijente na ovom računaru.",
|
||||
"horizon.pages.split_profiles.tooltip": "Ko igra: profil koji se čuva u ovoj fascikli igre.",
|
||||
"horizon.pages.split_setup.tooltip": "Prozori i monitori, i ko gde igra.",
|
||||
"horizon.pages.shader_packs.tooltip": "Paketi šejdera iz fascikle shaderpacks: Horizon-ovi i oni u formatu shaders/. Istovremeno radi samo jedan.",
|
||||
"horizon.pages.mods.tooltip": "Modovi napravljeni za Horizon, iz fascikle horizon-mods. Svaki radi u izolovanom okruženju i ostaje isključen dok ga ne uključite.",
|
||||
"horizon.pages.open.graphics": "Grafika...",
|
||||
"horizon.pages.open.graphics_advanced": "Napredna grafika...",
|
||||
"horizon.pages.open.shader_packs": "Shader paketi...",
|
||||
"horizon.pages.open.controller": "Podešavanja kontrolera...",
|
||||
"horizon.pages.open.split_setup": "Splitscreen...",
|
||||
"horizon.pages.open.extras": "Dodaci...",
|
||||
"horizon.pages.open.mods": "Modovi...",
|
||||
"horizon.pages.open.agent": "AI agent...",
|
||||
"horizon.pages.open.horizon_graphics": "Horizon grafika...",
|
||||
"horizon.pages.open.controller_binds": "Kontroler vezuje...",
|
||||
"horizon.pages.open.horizon_settings": "Horizon podešavanja...",
|
||||
"horizon.pages.open.music": "muzika...",
|
||||
"horizon.mods.empty": "Bez modova: stavite .hmod datoteke u fasciklu horizon-mods",
|
||||
"horizon.mods.stopped": " (zaustavljeno)",
|
||||
"horizon.mods.not_built": " (Nije izgrađeno)",
|
||||
"horizon.mods.dev": " (Dev)",
|
||||
"horizon.mods.settings": "Podešavanja",
|
||||
"horizon.mods.in_world": " (ostavi svet da se promeni)",
|
||||
"horizon.mods.open_folder": "Otvorite fasciklu modova",
|
||||
"horizon.shader_packs.empty": "Nema paketa shadera: stavite ih u fasciklu shaderpacks",
|
||||
"horizon.shader_options.open": "Opcije shadera...",
|
||||
"horizon.shader_options.profile": "Profile",
|
||||
"horizon.shader_options.loading": "Čitanje opcija paketa senki...",
|
||||
"horizon.agent.copy_details": "Kopiraj detalje veze",
|
||||
"horizon.multiplayer.join": "Pridružite se",
|
||||
"horizon.multiplayer.cancel_reconnecting": "Otkažite ponovno povezivanje",
|
||||
"horizon.multiplayer.join_friend": "Pridružite se prijatelju",
|
||||
"horizon.multiplayer.invite_code": "Invite Code",
|
||||
"horizon.multiplayer.relay": "Relej (opciono)",
|
||||
"Preset": "Preset",
|
||||
"LOD Distance": "LOD Distance",
|
||||
"Far Detail": "Daleki detalj",
|
||||
"Cave Culling": "Cave Culling",
|
||||
"Entity Culling": "Uništavanje entiteta",
|
||||
"Chunk Updates": "Chunk Updates",
|
||||
"Upload Budget": "Upload Budget",
|
||||
"Sky": "Nebo",
|
||||
"Fog": "Magla",
|
||||
"Weather": "Vreme",
|
||||
"Animated Textures": "Animated Tektures",
|
||||
"Present Mode": "Present Mode",
|
||||
"Frame Pacing": "Frame Pacing",
|
||||
"Worker Threads": "Vorker Threads",
|
||||
"Resolution Scale": "Skala rezolucije",
|
||||
"Anti-aliasing": "Anti-aliasing",
|
||||
"Upscaling": "Povećanje",
|
||||
"Paper White": "Papir bela",
|
||||
"Peak Brightness": "Peak Brightness",
|
||||
"Black Level": "Black Level",
|
||||
"UI Brightness": "UI Brightness",
|
||||
"Battery Mode": "Batteri Mode",
|
||||
"Graphics API": "Grafički API",
|
||||
"Translucent Batching": "Translucent Batching",
|
||||
"Performance Overlay": "Preklapanje performansi",
|
||||
"Full Detail Distance": "Puna udaljenost do detalja",
|
||||
"On": "On",
|
||||
"Off": "Off",
|
||||
"Unlimited": "Neograničeno",
|
||||
"Auto": "Auto",
|
||||
"Custom": "Custom",
|
||||
"Performance": "Performanse",
|
||||
"Balanced": "Balanced",
|
||||
"Quality": "Kvalitet",
|
||||
"Ultra": "Ultra",
|
||||
"Ultra Performance": "Ultra Performance",
|
||||
"Native": "Nativno",
|
||||
"Full": "Pun",
|
||||
"Reduced": "Smanjena",
|
||||
"Efficient": "Efikasno",
|
||||
"Precise": "Precizno",
|
||||
"Auto (VSync)": "automatski (VSinc)",
|
||||
"FIFO": "FIFO",
|
||||
"Mailbox": "Mailbok",
|
||||
"Immediate": "Odmah",
|
||||
"DirectX 12": "DirectKs 12",
|
||||
"FPS and Graph": "FPS i Graf",
|
||||
"FPS": "FPS",
|
||||
"TAA": "TAA",
|
||||
"FXAA": "FKSAA",
|
||||
"No cost": "Bez troškova",
|
||||
"Low cost": "Niska cena",
|
||||
"Medium cost": "Srednji trošak",
|
||||
"High cost": "Visoka cena",
|
||||
"Saves time": "Štedi vreme",
|
||||
"HDR": "HDR",
|
||||
"Graphics": "Grafika",
|
||||
"Done": "Gotovo",
|
||||
"This feature is not yet available in Horizon.": "Ova funkcija još nije dostupna u Horizon-u.",
|
||||
"Your display or system doesn't offer HDR output.": "Vaš ekran ili sistem ne nude HDR izlaz.",
|
||||
"Turn HDR on to use it.": "Uključite HDR da biste ga koristili.",
|
||||
"Your GPU or graphics API doesn't support it.": "Vaš GPU ili grafički API to ne podržava.",
|
||||
"%s chunks": "%s komada",
|
||||
"%s per frame": "%s po kadru",
|
||||
"%s MiB/frame": "%s MiB/frame",
|
||||
"%s KiB/frame": "%s KiB/okvir",
|
||||
"Auto (%s)": "automatski (%s)",
|
||||
"Full-detail terrain range. LOD Distance can extend local worlds farther.": "Opseg terena sa punim detaljima. LOD Udaljenost može proširiti lokalne svetove dalje.",
|
||||
"Coarse distant terrain in local worlds. Integrated GPUs stop at 128 chunks.": "Grubi udaljeni teren u lokalnim svetovima. Integrisani GPU-ovi se zaustavljaju na 128 komada.",
|
||||
"Reduced draws far terrain coarser: faster on this integrated GPU.": "Smanjeno crtanje daleko grublje: brže na ovom integrisanom GPU-u.",
|
||||
"Reduced draws far terrain coarser, for GPUs it slows down.": "Smanjeno crtanje dalekog terena je grublje, za GPU usporava.",
|
||||
"Field of view. Wider shows more terrain at once.": "Vidno polje. Šire prikazuje više terena odjednom.",
|
||||
"Caps frames per second; a cap saves power and heat.": "Caps broj frejmova u sekundi; kapa štedi energiju i toplotu.",
|
||||
"Waits for the display's refresh: no tearing, a little latency.": "Čeka osvežavanje ekrana: nema kidanja, malo kašnjenja.",
|
||||
"Size of menus and the HUD.": "Veličina menija i HUD-a.",
|
||||
"Sets the options below together. Changing one makes it Custom.": "Zajedno postavlja opcije ispod. Promena jednog čini ga prilagođenim.",
|
||||
"Lava, fire and sunlight shine brighter than white. Needs an HDR display.": "Lava, vatra i sunčeva svetlost sijaju jače od belog. Potreban je HDR ekran.",
|
||||
"Your display's darkest black. 0 for OLED; LCDs glow a little.": "Vaš ekran je najtamnije crn. 0 za OLED; LCD-i malo svetle.",
|
||||
"How bright highlights get. Auto: the peak your system reports.": "Kako svetli naglasci dobijaju. Automatski: vrhunac koji vaš sistem izveštava.",
|
||||
"How bright white paper and menus look. Auto: your desktop's white.": "Kako izgledaju svetli beli papir i meniji. Auto: vaša radna površina je bela.",
|
||||
"How bright the HUD and menus are, against paper white.": "Koliko su svetli HUD i meniji, naspram belog papira.",
|
||||
"How far mobs, crops and machines keep working. CPU time.": "Dokle rulje, usevi i mašine nastavljaju da rade. CPU vreme.",
|
||||
"How far away mobs and items are drawn, as a share of normal.": "Koliko su udaljene rulje i predmeti, kao udeo normalnog.",
|
||||
"Skips terrain hidden behind closed sections. Off costs a lot.": "Preskače teren skriven iza zatvorenih delova. Isključenje košta mnogo.",
|
||||
"Hides entities behind opaque blocks.": "Sakriva entitete iza neprozirnih blokova.",
|
||||
"No entity occlusion culling.": "Nema uklanjanja okluzije entiteta.",
|
||||
"CPU occlusion test runs this frame.": "CPU test okluzije pokreće ovaj okvir.",
|
||||
"Occlusion checks run on a worker thread.": "Provere okluzije se pokreću na radnoj niti.",
|
||||
"Meshed sections uploaded per frame. Lower is smoother while loading.": "Mrežasti delovi otpremljeni po kadru. Donji deo je glatkiji tokom učitavanja.",
|
||||
"Soft shadows in corners. Costs chunk building time only.": "Meke senke u uglovima. Košta samo vreme izgradnje komada.",
|
||||
"Smaller copies of block textures for distant terrain: less shimmer.": "Manje kopije blok tekstura za udaljeni teren: manje svetlucanja.",
|
||||
"Blends grass and water colours across biomes when building chunks.": "Kombinuje boje trave i vode u biomima prilikom izgradnje komada.",
|
||||
"Cloud layer: off, flat (fast) or 3D (fancy).": "Sloj oblaka: isključen, ravan (brz) ili 3D (fensi).",
|
||||
"How far clouds reach, in chunks.": "Dokle sežu oblaci, u komadima.",
|
||||
"Draws the sky, sun, moon and stars.": "Crta nebo, sunce, mesec i zvezde.",
|
||||
"Distance fog. Off shows the edge of the loaded world.": "Distance magla. Isključeno pokazuje ivicu učitanog sveta.",
|
||||
"Draws rain and snow.": "Crta kišu i sneg.",
|
||||
"How far rain and snow fall around you.": "Koliko daleko pada kiša i sneg oko tebe.",
|
||||
"How many particles effects spawn.": "Koliko čestica utiče na pojavu.",
|
||||
"Round shadows under mobs and items.": "Okrugle senke ispod rulja i predmeta.",
|
||||
"Leaves with see-through gaps. Off draws them solid.": "Listovi sa providnim prazninama. Off ih čvrsto privlači.",
|
||||
"Sorts water and glass more exactly behind each other.": "Tačnije sortira vodu i staklo jedno iza drugog.",
|
||||
"Which chunk rebuilds wait for the frame: none, nearby or yours.": "Koji deo rekonstruiše čeka na okvir: nijedan, u blizini ili tvoj.",
|
||||
"Animates water, lava, fire and other moving textures.": "Animira vodu, lavu, vatru i druge pokretne teksture.",
|
||||
"World pixels per screen pixel. Below 100% is faster on the GPU.": "Svetski pikseli po pikselu ekrana. Ispod 100% je brži na GPU-u.",
|
||||
"Smooths jagged edges. FXAA: softer. TAA: smoothest, moving things may trail.": "Zaglađuje nazubljene ivice. FKSAA: mekši. TAA: najglađe, pokretne stvari mogu da zaostaju.",
|
||||
"Renders the world smaller and rebuilds it with TAA. Faster, softer.": "Čini svet manjim i ponovo ga gradi pomoću TAA. Brže, mekše.",
|
||||
"HDR output on an HDR display: lava, fire and sunlight shine brighter.": "HDR izlaz na HDR ekranu: lava, vatra i sunčeva svetlost sijaju jače.",
|
||||
"How frames reach the screen while VSync is off.": "Kako okviri stižu do ekrana dok je VSinc isključen.",
|
||||
"Efficient sleeps until the next frame; Precise spins, like vanilla.": "Efikasno spava do sledećeg kadra; Precizno okretanje, poput vanile.",
|
||||
"Fills the screen (borderless).": "Ispunjava ekran (bez ivica).",
|
||||
"Brightens dark places.": "Osvetljava tamna mesta.",
|
||||
"Lowers the frame rate when minimised, or idle too.": "Smanjuje brzinu kadrova kada je minimizirana ili u stanju mirovanja.",
|
||||
"Sways the view while walking.": "Ljulja pogled dok hoda.",
|
||||
"Fades newly loaded chunks in.": "Izbledi novoučitane delove.",
|
||||
"Darkens the screen's edges.": "Zatamnjuje ivice ekrana.",
|
||||
"Shows when the world saves.": "Prikazuje kada svet spasava.",
|
||||
"Shows attack cooldown.": "Prikazuje hlađenje napada.",
|
||||
"60 FPS cap (30 in menus or unfocused), half the workers: less power.": "Ograničenje od 60 FPS (30 u menijima ili nefokusirano), pola radnika: manje energije.",
|
||||
"Threads that generate, light and mesh chunks. Next start.": "Niti koje stvaraju, lagane i mrežaste komade. Sledeći početak.",
|
||||
"Vulkan, then DirectX 12 (Windows) or OpenGL (Linux) where it fails. Next start.": "Vulkan, zatim DirectX 12 (Windows) ili OpenGL (Linux) gde on ne radi. Pri sledećem pokretanju.",
|
||||
"Water and glass in one buffer: fewer draw calls, a bit more VRAM. Next start.": "Voda i staklo u jednom baferu: manje poziva za povlačenje, malo više VRAM-a. Sledeći početak.",
|
||||
"Mesh data sent to the GPU per frame. Lower is smoother while loading.": "Mrežni podaci se šalju GPU-u po okviru. Donji deo je glatkiji tokom učitavanja.",
|
||||
"Frame rate and frame times over the game, with a graph.": "Brzina kadrova i vremena kadrova tokom igre, sa grafikonom.",
|
||||
"horizon.multiplayer.finding_friend": "Pronalaženje sveta svog prijatelja...",
|
||||
"horizon.multiplayer.not_signed_in": "Ovaj server je u onlajn režimu. Prijavite se Microsoft nalogom u Horizon pokretaču da biste mu se pridružili.",
|
||||
"horizon.multiplayer.invalid_address": "Nevažeća adresa servera: %s",
|
||||
"horizon.multiplayer.connected_friend_direct": "Povezani direktno sa svojim prijateljem...",
|
||||
"horizon.multiplayer.connected_friend_relay": "Povezani sa svojim prijateljem preko releja...",
|
||||
"General": "general",
|
||||
"Advanced": "Napredno",
|
||||
"Undo": "Poništi",
|
||||
"Search options": "Opcije pretrage",
|
||||
"Shortcut": "Prečica",
|
||||
"Distance": "Udaljenost",
|
||||
"Display": "Displai",
|
||||
"Interface": "Interfejs",
|
||||
"Sky and weather": "Nebo i vreme",
|
||||
"Lighting and entities": "Osvetljenje i entiteti",
|
||||
"Textures": "Teksture",
|
||||
"Image": "Slika",
|
||||
"Chunk loading": "Učitavanje komada",
|
||||
"Culling": "Odbijanje",
|
||||
"Power": "Pover",
|
||||
"Frames": "Okviri",
|
||||
"Overlay": "Overlai",
|
||||
"Output": "Izlaz",
|
||||
"Brightness": "Osvetljenost",
|
||||
"How far you see, the window and the HUD.": "Koliko daleko vidite, prozor i HUD.",
|
||||
"The sky and weather, lighting, textures and the image.": "Nebo i vreme, osvetljenje, teksture i slika.",
|
||||
"Chunk loading, culling and power use.": "Učitavanje komada, izbacivanje i korišćenje energije.",
|
||||
"How frames reach the screen, and the performance overlay.": "Kako okviri stižu do ekrana i preklapanje performansi.",
|
||||
"Brighter-than-white output on an HDR display.": "Izlaz svetlije od belog na HDR ekranu.",
|
||||
"Results for \"%s\"": "Rezultati za \"%s\"",
|
||||
"No settings match.": "Nijedna podešavanja se ne podudaraju.",
|
||||
"horizon.title.not_affiliated": "Nije povezano sa Mojang-om ili Microsoft-om",
|
||||
"horizon.extras.header.lighting": "Osvetljenje",
|
||||
"horizon.extras.header.third_person": "Treća osoba",
|
||||
"horizon.extras.header.particles": "Čestice",
|
||||
"horizon.extras.header.inventory": "Inventar",
|
||||
"horizon.extras.header.chat": "Ćaskanje",
|
||||
"horizon.extras.header.multiplayer": "Multiplaier",
|
||||
"horizon.extras.header.sound": "Zvuk",
|
||||
"horizon.extras.header.menus": "Meniji",
|
||||
"horizon.extras.fullbright": "Fullbright",
|
||||
"horizon.extras.dynamic_lights": "Dinamička svetla",
|
||||
"horizon.extras.own_name_tag": "Oznaka sa sopstvenim imenom",
|
||||
"horizon.extras.hide_block_particles": "Sakrijte čestice preloma blokova",
|
||||
"horizon.extras.auto_reconnect": "Automatsko ponovno povezivanje",
|
||||
"horizon.extras.ui_sound_reserve": "Zadržite kanale za zvuke korisničkog interfejsa",
|
||||
"horizon.extras.music_page": "Muzička stranica",
|
||||
"horizon.extras.mouse_tweaks": "Kontrole podešavanja miša",
|
||||
"horizon.extras.mouse_tweaks_wheel": "Točkić za pomeranje pomera stavke",
|
||||
"horizon.extras.sort": "Dugmad za sortiranje",
|
||||
"horizon.extras.sort_key": "Ključ za sortiranje",
|
||||
"horizon.extras.no_ai": "Nema AI",
|
||||
"horizon.extras.agent_control": "Agent Control",
|
||||
"horizon.extras.splitscreen": "Splitscreen",
|
||||
"horizon.extras.chat_animation": "Glatko ćaskanje",
|
||||
"horizon.extras.chat_indicator": "Indikator poruke",
|
||||
"horizon.extras.wheel_cycles_settings": "Točkić za pomeranje menja podešavanja",
|
||||
"horizon.extras.pack_browser": "Pregledač paketa resursa",
|
||||
"horizon.extras.fullbright.tooltip": "Prikažite blokove i entitete pri punom svetlu, čak i u tamnim oblastima.",
|
||||
"horizon.extras.dynamic_lights.tooltip": "Baklje i drugi izvori svetlosti koji su držani, ispušteni ili zapaljeni osvetljavaju blokove oko sebe.",
|
||||
"horizon.extras.own_name_tag.tooltip": "Prikazuje vaše ime iznad glave u trećem licu, kako ga vide drugi igrači. Skriveno kada server sakriva imena vašeg tima ili ste nevidljivi.",
|
||||
"horizon.extras.hide_block_particles.tooltip": "Sakriva čestice krhotina koje su eksplodirale iz slomljenog bloka i raspadale se sa onog koji ste kopali. Ostale čestice ostaju.",
|
||||
"horizon.extras.auto_reconnect.tooltip": "Ponovo se pridružuje serveru nakon izgubljene veze ili ponovnog pokretanja, nikada nakon izbacivanja ili zabrane.",
|
||||
"horizon.extras.ui_sound_reserve.tooltip": "Zvukovi u svetu ostavljaju slobodnim 16 od 247 zvučnih kanala, tako da njihova poplava (velika eksplozija) ne može da utiša klikove menija.",
|
||||
"horizon.extras.music_page.tooltip": "Muzika i zvuci dobijaju stranicu „Muzika...“: pustite bilo koju ugrađenu numeru sada ili je isključite da bi igra prestala da je bira. Ništa se ne menja dok ne isključite numeru.",
|
||||
"horizon.extras.mouse_tweaks.tooltip": "Prevlačenjem udesno postavlja po jednu po utoru, prevlačenjem ulevo skuplja zadržanu stavku, Shift + prevlačenje ulevo pomera svaki slot.",
|
||||
"horizon.extras.mouse_tweaks_wheel.tooltip": "Dole šalje jednu stavku utora na drugu stranu, gore vraća jednu nazad.",
|
||||
"horizon.extras.sort.tooltip": "Sortira inventar, sanduke, burad, ender sanduke i kutije za šulkere u kreativnom redosledu kartica, spajajući gomile.",
|
||||
"horizon.extras.sort_key.tooltip": "Sortira deo ispod kursora. Kliknite, a zatim pritisnite taster; Escape ga odvezuje.",
|
||||
"horizon.extras.no_ai.tooltip": "Sakriva i isključuje svaku AI funkciju: kontrolu agenta, horizon-ctl i MCP servere. Prekidač lansera takođe.",
|
||||
"horizon.extras.agent_control.tooltip": "Vaš sopstveni AI agent može da igra ovu igru preko horizon-ctl ili MCP klijenta, samo na ovom računaru.",
|
||||
"horizon.extras.discord_presence.tooltip": "Prikazuje „Igra Horizon“ na vašem Discord profilu dok Discord radi: meniji, jedan ili više igrača, dimenzija i vreme igranja. Nikada ime sveta ili adresu servera.",
|
||||
"Calibrate...": "kalibriraj...",
|
||||
"Calibrate Anyway...": "Kalibriraj u svakom slučaju...",
|
||||
"Use Automatic Setup": "Koristite automatsko podešavanje",
|
||||
"Shortcut: %s": "Prečica: %s",
|
||||
"Next": "Sledeće",
|
||||
"HDR Calibration %s/%s: %s": "HDR kalibracija %s/%s: %s",
|
||||
"Sets the three below full screen, one test picture at a time.": "Postavlja tri ispod celog ekrana, jednu po jednu probnu sliku.",
|
||||
"A key that opens this screen from the game. Not bound at first.": "Taster koji otvara ovaj ekran iz igre. U početku nije vezan.",
|
||||
"Your display didn't say how bright it gets: calibrate to set it up.": "Vaš ekran nije rekao koliko svetli: kalibrišite ga da biste ga podesili.",
|
||||
"Already set up for your display. Only calibrate if HDR looks wrong.": "Već je podešeno za vaš ekran. Kalibrirajte samo ako HDR izgleda pogrešno.",
|
||||
"Puts Peak Brightness and Paper White back to your display's setup.": "Vraća Peak Brightness i Paper Vhite u podešavanja vašeg ekrana.",
|
||||
"Set up for your display. Leave on Auto unless it looks wrong.": "Podesite za svoj ekran. Ostavite na Auto osim ako ne izgleda pogrešno.",
|
||||
"Lower it until the logo just disappears into the black.": "Spustite ga dok logo ne nestane u crno.",
|
||||
"Raise it until the logo just disappears into the bright square.": "Podignite ga dok logo ne nestane u svetlom kvadratu.",
|
||||
"Make the card a white that's comfortable to look at for a long time, in the light you play in.": "Neka karta bude bela koja je udobna za gledanje dugo vremena, na svetlu u kojem igrate.",
|
||||
"horizon.splitscreen.profiles.forget": "Zaboravi",
|
||||
"horizon.splitscreen.profiles.create": "Kreiraj",
|
||||
"horizon.splitscreen.profiles.you": " - ti",
|
||||
"horizon.splitscreen.profiles.forget_named": "Zaboravi %s",
|
||||
"horizon.splitscreen.profiles.previous": "Prethodno",
|
||||
"horizon.splitscreen.profiles.next": "Sledeće",
|
||||
"horizon.splitscreen.profiles.new_button": "Novi profil...",
|
||||
"horizon.splitscreen.profiles.forget_title": "Zaboravili ste profil?",
|
||||
"horizon.splitscreen.profiles.forget_leaves": "Napušta listu ove instance.",
|
||||
"horizon.splitscreen.profiles.forget_kept": "Svetski napredak i podešavanja se čuvaju.",
|
||||
"horizon.splitscreen.profiles.new_title": "Novi profil",
|
||||
"horizon.splitscreen.profiles.name_hint": "Ime (3 do 16 slova, cifara, _)",
|
||||
"horizon.splitscreen.profiles.switch_title": "Promeni profil",
|
||||
"horizon.splitscreen.profiles.offline_note": "Oflajn profili pripadaju ovoj instanci",
|
||||
"horizon.splitscreen.profiles.move": "Krećite se tamo gde igrate",
|
||||
"horizon.splitscreen.profiles.move_place": "Pomerite se gde igrate: %s",
|
||||
"horizon.friends.title": "Igrajte se sa prijateljima",
|
||||
"horizon.friends.hint": "Prijatelji nalepe kod iza dugmeta Prijatelji na naslovnom ekranu, u Direktnu vezu ili na Plai stranicu pokretača.",
|
||||
"horizon.friends.copied": "Kopirano",
|
||||
"horizon.friends.copy_code": "Kopiraj kod",
|
||||
"horizon.friends.stop_sharing": "Zaustavi deljenje",
|
||||
"horizon.friends.none_yet": "Ovde još nema prijatelja.",
|
||||
"horizon.friends.here_now": "Evo sada: %s",
|
||||
"horizon.friends.share_intro": "Podelite ovaj svet iza pozivnog koda: otvara se na LAN, a prijatelji na internetu se pridružuju kodu. Nijedan naš server nije uključen.",
|
||||
"horizon.friends.start_sharing": "Počnite da delite",
|
||||
"horizon.friends.troubleshooting": "Rešavanje problema...",
|
||||
"horizon.friends.stopped": "Zaustavljeno je deljenje koda poziva.",
|
||||
"horizon.friends.short_code_changed": "Neko je nastavio da pokušava pogrešan kratki kod, pa se to promenilo.",
|
||||
"horizon.friends.wrong_code": "Neko je probao pogrešan kod.",
|
||||
"horizon.friends.code_ready": "Vaš pozivni kod je spreman: Meni igre, Igrajte se sa prijateljima. Kopirajte ga i pošaljite svojim prijateljima.",
|
||||
"horizon.friends.share_failed": "Ne mogu da podelim svet: %s",
|
||||
"horizon.friends.finding_route": "Pronalaženje načina na koji prijatelji mogu da vas kontaktiraju…",
|
||||
"horizon.osk.shift": "Shift",
|
||||
"horizon.osk.space": "Space",
|
||||
"horizon.osk.delete": "Izbriši",
|
||||
"horizon.osk.type": "Tip",
|
||||
"horizon.osk.symbols": "Simboli",
|
||||
"horizon.osk.close": "Zatvori",
|
||||
"horizon.extras.chat_animation.tooltip": "Nova linija za ćaskanje klizi sa leve strane dok bledi, umesto da izgleda cela.",
|
||||
"horizon.extras.chat_indicator.tooltip": "Traka u boji levo od linije za ćaskanje.",
|
||||
"horizon.extras.wheel_cycles_settings.tooltip": "Točkić za pomeranje preko dugmeta u podešavanjima menja svoju vrednost, kao kod vanile. Isključeno, točkić samo pomera listu.",
|
||||
"horizon.extras.pack_browser.tooltip": "„Izaberi pakete resursa“ dobija dugme „Dodaj“ koje pretražuje Modrinth i instalira paket u fasciklu paketa. Kada je isključeno, igra nikada ne kontaktira Modrinth.",
|
||||
"horizon.extras.splitscreen.tooltip": "U svetu, drugi kontrolor može da se pridruži kao novi igrač: pritisnite A kada to zatraži, a zatim izaberite profil i gde da igrate.",
|
||||
"horizon.splitscreen.setup.monitor": "Monitor %s",
|
||||
"horizon.splitscreen.setup.monitor_unknown": "monitor",
|
||||
"horizon.splitscreen.setup.window": "Prozor %s",
|
||||
"horizon.splitscreen.setup.new_window": "Novi prozor",
|
||||
"horizon.splitscreen.setup.fill_monitor": "Popuni %s",
|
||||
"horizon.splitscreen.setup.done": "Gotovo",
|
||||
"horizon.splitscreen.setup.on": "On",
|
||||
"horizon.splitscreen.setup.off": "Off",
|
||||
"horizon.splitscreen.setup.player": "Igrač %s",
|
||||
"horizon.splitscreen.setup.revert": "Vrati",
|
||||
"horizon.splitscreen.setup.apply": "Prijavite se",
|
||||
"horizon.splitscreen.setup.warning.empty_main": "Niko ne igra u prozoru 1: krije se",
|
||||
"horizon.splitscreen.setup.warning.empty_close": "Niko ne igra u prozoru %s: zatvara se na Appli",
|
||||
"horizon.splitscreen.setup.warning.empty_new": "Niko ne igra u prozoru %s: neće se otvoriti",
|
||||
"horizon.splitscreen.setup.warning.on_main": "Prozor %s ispunjava monitor prozora 1: njegovi igrači igraju u prozoru 1",
|
||||
"horizon.splitscreen.setup.warning.unplugged": "Monitor prozora %s nije povezan: njegovi igrači igraju u prozoru 1",
|
||||
"horizon.splitscreen.setup.status.off": "Splitscreen je isključen.",
|
||||
"horizon.splitscreen.setup.status.enable_hint": "Uključite ga, a zatim pritisnite dugme na drugom kontroleru u svetu.",
|
||||
"horizon.splitscreen.setup.status.join_hint": "Pritisnite A da biste se pridružili i izabrali profil.",
|
||||
"horizon.splitscreen.setup.status.idle": "Splitscreen u mirovanju",
|
||||
"horizon.splitscreen.setup.status.alone": "Nema drugih domaćih igrača.",
|
||||
"horizon.splitscreen.setup.status.solo_controls": "Solo kontrole i povratne informacije kontrolora su nepromenjene.",
|
||||
"horizon.splitscreen.setup.window_empty": "Prozor %s: prazan",
|
||||
"horizon.splitscreen.setup.note.select": "Kliknite na plejer ili ga prevucite na prozor ili monitor.",
|
||||
"horizon.splitscreen.setup.note.apply": "Prijavite se da igrate na ovaj način, vratite se da biste poništili.",
|
||||
"horizon.splitscreen.setup.note.place": "Gde treba da igra %s?",
|
||||
"horizon.splitscreen.setup.this_player": "ovaj igrač",
|
||||
"horizon.splitscreen.setup.switch_disabled": "Splitscreen se isključuje kada drugi odu (njihov meni za pauzu).",
|
||||
"horizon.splitscreen.setup.window_place": "Prozor %s (%s od %s)",
|
||||
"horizon.splitscreen.setup.names": "Imena",
|
||||
"horizon.splitscreen.setup.identify": "Identifikovati",
|
||||
"horizon.splitscreen.setup.layout.two": "2 deljenja: %s",
|
||||
"horizon.splitscreen.setup.layout.three": "3 deljenja: %s",
|
||||
"horizon.splitscreen.setup.layout.two.0": "Auto",
|
||||
"horizon.splitscreen.setup.layout.two.1": "Rame uz rame",
|
||||
"horizon.splitscreen.setup.layout.two.2": "Gornji i donji deo",
|
||||
"horizon.splitscreen.setup.layout.three.0": "Jedan širok na vrhu",
|
||||
"horizon.splitscreen.setup.layout.three.1": "Jedan visok sa leve strane",
|
||||
"horizon.splitscreen.setup.layout.three.2": "Rame uz rame",
|
||||
"horizon.splitscreen.setup.help.player": "Kliknite ili prevucite %s da biste ih pomerili.",
|
||||
"horizon.splitscreen.setup.help.layout_auto": "%s (uporedo kada je prozor širok). Pritisnite da promenite.",
|
||||
"horizon.splitscreen.setup.help.layout": "%s. Pritisnite da promenite.",
|
||||
"horizon.splitscreen.setup.help.switch": "Podeljeni ekran za ovaj računar, uključen ili isključen.",
|
||||
"horizon.splitscreen.setup.help.identify": "Pogled svakog igrača pokazuje u kom se prozoru nalazi.",
|
||||
"horizon.splitscreen.setup.help.names": "Ime svakog igrača u uglu njegovog pogleda.",
|
||||
"horizon.splitscreen.setup.help.revert": "Opozovite promene koje još nisu primenjene.",
|
||||
"horizon.splitscreen.setup.help.apply": "Igrajte onako kako je prikazano na mapi.",
|
||||
"horizon.splitscreen.setup.help.unchanged": "Ništa se još nije promenilo.",
|
||||
"horizon.splitscreen.setup.give_up_pad": "Give Up Pad",
|
||||
"horizon.splitscreen.prompt.controller_connected": "Kontroler povezan",
|
||||
"horizon.splitscreen.prompt.controller_disconnected": "Kontroler je isključen",
|
||||
"horizon.splitscreen.prompt.controller_disconnected.hint": "Ponovo ga povežite ili pritisnite dugme na drugom",
|
||||
"horizon.splitscreen.prompt.join.one": "%s želi da se pridruži",
|
||||
"horizon.splitscreen.prompt.join.many": "%s kontrolora želi da se pridruži",
|
||||
"horizon.splitscreen.prompt.join.yes": "Pridružite se",
|
||||
"horizon.splitscreen.prompt.join.as_p1": "Igrajte kao P1",
|
||||
"horizon.splitscreen.prompt.join.no": "br",
|
||||
"horizon.splitscreen.prompt.lost": "%s: kontroler je prekinut",
|
||||
"horizon.splitscreen.prompt.lost.use_another": "Koristite drugu",
|
||||
"horizon.splitscreen.prompt.lost.leave": "Ostavi",
|
||||
"horizon.splitscreen.setup.help.give_up_pad": "Vaš kontrolor prestaje da vas vozi i nudi mu se da se pridruži (A).",
|
||||
"horizon.splitscreen.setup.note.held_at": "%s do %s: A ispušta je ovde, B vraća nazad.",
|
||||
"horizon.splitscreen.setup.note.held": "%s podignuto: levo/desno bira gde, A pada, B vraća nazad.",
|
||||
"Hides models behind opaque blocks. Async checks off-thread; entities tick.": "Sakriva modele iza neprozirnih blokova. Asinc proverava van niti; entiteti tik.",
|
||||
"Block Entities": "Blokirajte entitete",
|
||||
"Shulker Boxes": "Shulker Bokes",
|
||||
"Reuses settled boxes; lid movement stays animated.": "Ponovo koristi postavljene kutije; pokreti poklopca ostaju animirani.",
|
||||
"Signs": "Znakovi",
|
||||
"Reuses sign text until text, light, or font changes.": "Ponovo koristi potpisni tekst dok se tekst, svetlo ili font ne promene.",
|
||||
"Decorated Pots": "Decorated Pots",
|
||||
"Reuses still pots; break wobble and sherd changes redraw.": "Ponovo koristi lonce za mirovanje; razbiti se kolebati i izmene krhotina ponovo nacrtati.",
|
||||
"Bells": "Zvona",
|
||||
"Reuses still bells; ringing stays animated.": "Ponovo koristi zvona; zvonjenje ostaje animirano.",
|
||||
"Chests": "Sanduk",
|
||||
"Reuses closed chests; moving lids stay animated.": "Ponovo koristi zatvorene sanduke; pokretni poklopci ostaju animirani.",
|
||||
"Banners": "Banneri",
|
||||
"Reuses poles; flags and pattern layers still update.": "Ponovo koristi stubove; zastavice i slojevi šablona se i dalje ažuriraju.",
|
||||
"Copper Golem Statues": "Statue od bakrenog golema",
|
||||
"Reuses statue geometry until its block state changes.": "Ponovo koristi geometriju statue dok se stanje bloka ne promeni.",
|
||||
"Leaf Culling": "Leaf Culling",
|
||||
"Every leaf face. Vanilla's fancy leaves.": "Svaki list lice. Vanilin fensi listovi.",
|
||||
"Distant Plant Dither": "Daleki Plant Dither",
|
||||
"Keeps fine plants in high-res packs from fading far away.": "Čuva fine biljke u pakovanjima visoke rezolucije da ne izblede daleko.",
|
||||
"Screenshot Quality": "Kvalitet snimka ekrana",
|
||||
"F2 screenshots at this many times the game's resolution. Higher takes longer.": "F2 snimci ekrana na ovoliko puta većoj rezoluciji igre. Više traje duže.",
|
||||
"Frame Generation": "Generacija okvira",
|
||||
"Shows a made-up frame between each two real ones: smoother, a little more lag.": "Prikazuje napravljeni okvir između svaka dva stvarna: glatkiji, malo više zaostajanja.",
|
||||
"Shadow Cache": "Shadov Cache",
|
||||
"Reuses the pack shadow map when sun, view and world match. Off by default.": "Ponovo koristi mapu senki paketa kada se poklope sunce, pogled i svet. Podrazumevano isključeno.",
|
||||
"Find BlueMap": "Pronađite BlueMap",
|
||||
"On servers, finds their BlueMap web map for far terrain. Next join.": "Na serverima pronalazi njihovu BlueMap veb mapu za daleki teren. Sledeće pridruživanje.",
|
||||
"BlueMap Radius": "BlueMap Radius",
|
||||
"How far around you BlueMap tiles are downloaded. Next join.": "Koliko daleko oko vas se preuzimaju BlueMap pločice. Sledeće pridruživanje.",
|
||||
"Synchronous": "Sinhroni",
|
||||
"Asynchronous": "Asinhroni",
|
||||
"Solid": "Čvrsto",
|
||||
"Solid Aggressive": "Solid Aggressive",
|
||||
"Hollow": "Hollov",
|
||||
"Leaves fully inside a canopy draw solid: fewer see-through layers.": "Listovi u potpunosti unutar krošnje crtaju čvrsto: manje providnih slojeva.",
|
||||
"Leaves with one open side draw solid too: faster, chunkier edges.": "Listovi sa jednom otvorenom stranom takođe crtaju čvrsto: brže, krupnije ivice.",
|
||||
"Drops faces between leaves: faster, but gaps look through.": "Pada lica između listova: brže, ali praznine gledaju kroz njih.",
|
||||
"Hotbar: Previous Slot": "Hotbar: prethodni slot",
|
||||
"Hotbar: Next Slot": "Hotbar: Sledeći slot",
|
||||
"horizon.agent.connected.one": "Povezano: 1 veza agenta",
|
||||
"horizon.agent.connected.many": "Povezano: %s veze agenta",
|
||||
"horizon.agent.connected.one_ago": "Povezano: 1 veza agenta, poslednja komanda pre %s s",
|
||||
"horizon.agent.connected.many_ago": "Povezano: %s veze agenta, poslednja komanda pre %s s",
|
||||
"horizon.agent.waiting": "Čekam agenta.",
|
||||
"horizon.agent.off": "Isključeno: agenti ne mogu da dođu do ove igre.",
|
||||
"horizon.agent.session_opened": "Otvoreno za ovu sesiju od strane programa koji je započeo igru.",
|
||||
"horizon.agent.socket": "Utičnica: %s (kopirajte detalje za njegovu punu putanju)",
|
||||
"horizon.agent.local_only": "Samo lokalno: agenti na ovom računaru, nikada mreža.",
|
||||
"%s nits": "%s gnjida",
|
||||
"Auto (%s nits)": "automatski (%s gnjida)",
|
||||
"%.2f nits": "%.2f gnjida",
|
||||
"Hides models behind opaque blocks. Entities update. Off with custom packs.": "Sakriva modele iza neprozirnih blokova. Ažuriranje entiteta. Isključi sa prilagođenim paketima.",
|
||||
"horizon.extras.repro_keys": "Prečice za snimanje",
|
||||
"horizon.extras.repro_keys.tooltip": "F3+R pokreće ili zaustavlja repro snimanje, a F3+E upisuje njegov paket. Podrazumevano isključeno: snimak kopira svet.",
|
||||
"horizon.agent.record_session": "Započnite snimanje sesije",
|
||||
"horizon.agent.record_stop": "Zaustavite snimanje sesije",
|
||||
"horizon.agent.export_repro": "Izvezi Repro Bundle",
|
||||
"horizon.repro.started": "Snimanje je počelo; F3+R ga zaustavlja i upisuje paket.",
|
||||
"horizon.repro.stopped": "Snimanje zaustavljeno: %s",
|
||||
"horizon.repro.bundle": "Repro paket: %s",
|
||||
"horizon.repro.error": "Repro: %s",
|
||||
"horizon.repro.no_recording": "Još uvek nema snimka za izvoz.",
|
||||
"horizon.repro.replay_started": "Repriza je počela: %s",
|
||||
"horizon.pack.addInfo": "Dodaj paket resursa sa Modrinth-a",
|
||||
"horizon.pack.addWorking": "Pitam Modrinth...",
|
||||
"horizon.pack.addNone": "Nije pronađen nijedan paket resursa",
|
||||
"horizon.pack.addTitle": "Dodajte paket resursa",
|
||||
"horizon.pack.install": "Instaliraj",
|
||||
"horizon.pack.installing": "Instaliranje",
|
||||
"horizon.pack.installed": "Instaliran",
|
||||
"horizon.pack.search": "Traži",
|
||||
"horizon.pack.searchHint": "Pretraži Modrinth...",
|
||||
"horizon.pack.filters": "Filteri",
|
||||
"horizon.pack.filter.realistic": "Realističan",
|
||||
"horizon.pack.filter.simplistic": "Pojednostavljeno",
|
||||
"horizon.pack.filter.vanillaLike": "Nalik vaniliji",
|
||||
"horizon.pack.filter.x16": "16k",
|
||||
"horizon.pack.filter.x32": "32k",
|
||||
"horizon.pack.filter.x64": "64k",
|
||||
"horizon.pack.addFailed": "Paket se ne može dodati: %s",
|
||||
"horizon.extras.header.cosmetics": "Kozmetika",
|
||||
"horizon.extras.cosmetics_mine": "Moja kozmetika",
|
||||
"horizon.extras.cosmetics_mine.tooltip": "Skriveno: svaki Horizon igrač vas vidi bez kozmetike, uključujući i vas. Isti prekidač kao Garderoba u pokretaču.",
|
||||
"horizon.extras.cosmetics_others": "Kozmetika drugih igrača",
|
||||
"horizon.extras.cosmetics_others.tooltip": "Šta nose drugi Horizon igrači: sve, samo stilove oznaka imena ili ništa. Kada je skriveno, igra nikada ne pita šta nose.",
|
||||
"horizon.extras.cosmetics_auras": "Aure i tragovi drugih",
|
||||
"horizon.extras.cosmetics_auras.tooltip": "Aure i staze koje drugi igrači nose. Podrazumevano isključeno.",
|
||||
"horizon.extras.cosmetics.shown": "Pokazano",
|
||||
"horizon.extras.cosmetics.hidden": "Skriveno",
|
||||
"horizon.extras.cosmetics.name_tags": "Samo oznake sa imenom"
|
||||
}
|
||||
@@ -0,0 +1,498 @@
|
||||
{
|
||||
"horizon.options.controller": "Контролор",
|
||||
"horizon.options.vibration": "Вибрације",
|
||||
"horizon.options.adaptive_triggers": "Адаптивни окидачи",
|
||||
"horizon.options.lightbar": "Лигхтбар",
|
||||
"horizon.options.look_sensitivity": "Осетљивост погледа",
|
||||
"horizon.options.invert_x": "Обрнут поглед по X",
|
||||
"horizon.options.invert_y": "Обрнут поглед по Y",
|
||||
"horizon.options.sneak_button": "Дугме за шуњање",
|
||||
"horizon.options.move_deadzone": "Мртва зона кретања",
|
||||
"horizon.options.look_deadzone": "Мртва зона погледа",
|
||||
"horizon.options.button_glyphs": "Дугмад Глипхс",
|
||||
"horizon.options.menu_navigation": "Мену Навигатион",
|
||||
"horizon.options.on_screen_keyboard": "Тастатура на екрану",
|
||||
"horizon.options.chat_delay": "Цхат Делаи",
|
||||
"horizon.options.lightbar.health": "Здравље",
|
||||
"horizon.options.lightbar.dimension": "Димензија",
|
||||
"horizon.options.glyphs.auto": "Ауто",
|
||||
"horizon.options.glyphs.nintendo": "Нинтендо",
|
||||
"horizon.options.menu_focus": "Фоцус",
|
||||
"horizon.options.menu_pointer": "Поинтер",
|
||||
"horizon.options.keyboard.auto": "Ауто",
|
||||
"horizon.options.unavailable": "Ова функција још није доступна у Horizon-у.",
|
||||
"horizon.options.search": "Подешавања претраге...",
|
||||
"horizon.pages.mods": "Модс",
|
||||
"horizon.pages.shader_packs": "Схадер Пацкс",
|
||||
"horizon.pages.shader_options": "Схадер Оптионс",
|
||||
"horizon.pages.controller": "Подешавања контролера",
|
||||
"horizon.pages.controller_binds": "Цонтроллер Биндс",
|
||||
"horizon.pages.extras": "Horizon додаци",
|
||||
"horizon.pages.settings": "Horizon подешавања",
|
||||
"horizon.pages.agent": "АИ Агент",
|
||||
"horizon.split.leave": "Остави",
|
||||
"horizon.pages.split_settings": "Подешавања подељеног екрана",
|
||||
"horizon.pages.split_profiles": "Ко игра?",
|
||||
"horizon.pages.split_setup": "Подешавање подељеног екрана",
|
||||
"horizon.pages.music": "Музика",
|
||||
"horizon.pages.music.menu": "Мени",
|
||||
"horizon.pages.music.overworld": "Оверворлд",
|
||||
"horizon.pages.music.creative": "Креативно",
|
||||
"horizon.pages.music.underwater": "Под водом",
|
||||
"horizon.pages.music.end": "Тхе Енд",
|
||||
"horizon.pages.music.boss": "шефе",
|
||||
"horizon.pages.music.credits": "Цредитс",
|
||||
"horizon.pages.music.overworld_biomes": "Надземни биоми",
|
||||
"horizon.pages.music.nether_biomes": "Нетхер биомес",
|
||||
"horizon.pages.music.end_biomes": "Крај биома",
|
||||
"horizon.pages.music.other": "Друга музика",
|
||||
"horizon.pages.music.empty": "Нема музичких нумера: звуци игре се не учитавају.",
|
||||
"horizon.pages.music.tooltip": "Уграђене нумере, по ситуацији: играјте једну сада или искључите било коју да би игра престала да је бира.",
|
||||
"horizon.pages.settings.tooltip": "Horizon-ова подешавања: графика, контролери, додаци и модови.",
|
||||
"horizon.pages.graphics.tooltip": "Графика, једноставно: свако подешавање говори колико кошта.",
|
||||
"horizon.pages.graphics_advanced.tooltip": "Сва графичка подешавања, укључујући Horizon-ова, са ценом сваког.",
|
||||
"horizon.pages.controller.tooltip": "Контролери: њихова дугмад, штапићи, вибрације и навигација у менију.",
|
||||
"horizon.pages.extras.tooltip": "Опциони додаци, сви су подразумевано искључени: игра остаје ванила док је не укључите.",
|
||||
"horizon.pages.agent.tooltip": "Нека ваш АИ агент игра: хоризон-цтл и МЦП клијенте на овом рачунару.",
|
||||
"horizon.pages.split_profiles.tooltip": "Ко игра: профил који се чува у овој фасцикли игре.",
|
||||
"horizon.pages.split_setup.tooltip": "Прозори и монитори, и ко где игра.",
|
||||
"horizon.pages.shader_packs.tooltip": "Пакети шејдера из фасцикле shaderpacks: Horizon-ови и они у формату shaders/. Истовремено ради само један.",
|
||||
"horizon.pages.mods.tooltip": "Модови направљени за Horizon, из фасцикле horizon-mods. Сваки ради у изолованом окружењу и остаје искључен док га не укључите.",
|
||||
"horizon.pages.open.graphics": "Графика...",
|
||||
"horizon.pages.open.graphics_advanced": "Напредна графика...",
|
||||
"horizon.pages.open.shader_packs": "Схадер пакети...",
|
||||
"horizon.pages.open.controller": "Подешавања контролера...",
|
||||
"horizon.pages.open.split_setup": "Сплитсцреен...",
|
||||
"horizon.pages.open.extras": "Додаци...",
|
||||
"horizon.pages.open.mods": "Модови...",
|
||||
"horizon.pages.open.agent": "АИ агент...",
|
||||
"horizon.pages.open.horizon_graphics": "Horizon графика...",
|
||||
"horizon.pages.open.controller_binds": "Контролер везује...",
|
||||
"horizon.pages.open.horizon_settings": "Horizon подешавања...",
|
||||
"horizon.pages.open.music": "музика...",
|
||||
"horizon.mods.empty": "Без модова: ставите .хмод датотеке у фасциклу хоризон-модс",
|
||||
"horizon.mods.stopped": " (заустављено)",
|
||||
"horizon.mods.not_built": " (Није изграђено)",
|
||||
"horizon.mods.dev": " (Дев)",
|
||||
"horizon.mods.settings": "Подешавања",
|
||||
"horizon.mods.in_world": " (остави свет да се промени)",
|
||||
"horizon.mods.open_folder": "Отворите фасциклу модова",
|
||||
"horizon.shader_packs.empty": "Нема пакета схадера: ставите их у фасциклу схадерпацкс",
|
||||
"horizon.shader_options.open": "Опције схадера...",
|
||||
"horizon.shader_options.profile": "Профиле",
|
||||
"horizon.shader_options.loading": "Читање опција пакета сенки...",
|
||||
"horizon.agent.copy_details": "Копирај детаље везе",
|
||||
"horizon.multiplayer.join": "Придружите се",
|
||||
"horizon.multiplayer.cancel_reconnecting": "Откажите поновно повезивање",
|
||||
"horizon.multiplayer.join_friend": "Придружите се пријатељу",
|
||||
"horizon.multiplayer.invite_code": "Инвите Цоде",
|
||||
"horizon.multiplayer.relay": "Релеј (опционо)",
|
||||
"Preset": "Пресет",
|
||||
"LOD Distance": "ЛОД Дистанце",
|
||||
"Far Detail": "Далеки детаљ",
|
||||
"Cave Culling": "Цаве Цуллинг",
|
||||
"Entity Culling": "Уништавање ентитета",
|
||||
"Chunk Updates": "Цхунк Упдатес",
|
||||
"Upload Budget": "Уплоад Будгет",
|
||||
"Sky": "Небо",
|
||||
"Fog": "Магла",
|
||||
"Weather": "Време",
|
||||
"Animated Textures": "Аниматед Тектурес",
|
||||
"Present Mode": "Пресент Моде",
|
||||
"Frame Pacing": "Фраме Пацинг",
|
||||
"Worker Threads": "Воркер Тхреадс",
|
||||
"Resolution Scale": "Скала резолуције",
|
||||
"Anti-aliasing": "Анти-алиасинг",
|
||||
"Upscaling": "Повећање",
|
||||
"Paper White": "Папир бела",
|
||||
"Peak Brightness": "Пеак Бригхтнесс",
|
||||
"Black Level": "Блацк Левел",
|
||||
"UI Brightness": "УИ Бригхтнесс",
|
||||
"Battery Mode": "Баттери Моде",
|
||||
"Graphics API": "Графички АПИ",
|
||||
"Translucent Batching": "Транслуцент Батцхинг",
|
||||
"Performance Overlay": "Преклапање перформанси",
|
||||
"Full Detail Distance": "Пуна удаљеност до детаља",
|
||||
"On": "Он",
|
||||
"Off": "Офф",
|
||||
"Unlimited": "Неограничено",
|
||||
"Auto": "Ауто",
|
||||
"Custom": "Цустом",
|
||||
"Performance": "Перформансе",
|
||||
"Balanced": "Баланцед",
|
||||
"Quality": "Квалитет",
|
||||
"Ultra": "Ултра",
|
||||
"Ultra Performance": "Ултра Перформанце",
|
||||
"Native": "Нативно",
|
||||
"Full": "Пун",
|
||||
"Reduced": "Смањена",
|
||||
"Efficient": "Ефикасно",
|
||||
"Precise": "Прецизно",
|
||||
"Auto (VSync)": "аутоматски (ВСинц)",
|
||||
"FIFO": "ФИФО",
|
||||
"Mailbox": "Маилбок",
|
||||
"Immediate": "Одмах",
|
||||
"DirectX 12": "ДирецтКс 12",
|
||||
"FPS and Graph": "ФПС и Граф",
|
||||
"FPS": "ФПС",
|
||||
"TAA": "ТАА",
|
||||
"FXAA": "ФКСАА",
|
||||
"No cost": "Без трошкова",
|
||||
"Low cost": "Ниска цена",
|
||||
"Medium cost": "Средњи трошак",
|
||||
"High cost": "Висока цена",
|
||||
"Saves time": "Штеди време",
|
||||
"HDR": "ХДР",
|
||||
"Graphics": "Графика",
|
||||
"Done": "Готово",
|
||||
"This feature is not yet available in Horizon.": "Ова функција још није доступна у Horizon-у.",
|
||||
"Your display or system doesn't offer HDR output.": "Ваш екран или систем не нуде ХДР излаз.",
|
||||
"Turn HDR on to use it.": "Укључите ХДР да бисте га користили.",
|
||||
"Your GPU or graphics API doesn't support it.": "Ваш ГПУ или графички АПИ то не подржава.",
|
||||
"%s chunks": "%s комада",
|
||||
"%s per frame": "%s по кадру",
|
||||
"%s MiB/frame": "%s МиБ/фраме",
|
||||
"%s KiB/frame": "%s КиБ/оквир",
|
||||
"Auto (%s)": "аутоматски (%s)",
|
||||
"Full-detail terrain range. LOD Distance can extend local worlds farther.": "Опсег терена са пуним детаљима. ЛОД Удаљеност може проширити локалне светове даље.",
|
||||
"Coarse distant terrain in local worlds. Integrated GPUs stop at 128 chunks.": "Груби удаљени терен у локалним световима. Интегрисани ГПУ-ови се заустављају на 128 комада.",
|
||||
"Reduced draws far terrain coarser: faster on this integrated GPU.": "Смањено цртање далеко грубље: брже на овом интегрисаном ГПУ-у.",
|
||||
"Reduced draws far terrain coarser, for GPUs it slows down.": "Смањено цртање далеког терена је грубље, за ГПУ успорава.",
|
||||
"Field of view. Wider shows more terrain at once.": "Видно поље. Шире приказује више терена одједном.",
|
||||
"Caps frames per second; a cap saves power and heat.": "Цапс број фрејмова у секунди; капа штеди енергију и топлоту.",
|
||||
"Waits for the display's refresh: no tearing, a little latency.": "Чека освежавање екрана: нема кидања, мало кашњења.",
|
||||
"Size of menus and the HUD.": "Величина менија и ХУД-а.",
|
||||
"Sets the options below together. Changing one makes it Custom.": "Заједно поставља опције испод. Промена једног чини га прилагођеним.",
|
||||
"Lava, fire and sunlight shine brighter than white. Needs an HDR display.": "Лава, ватра и сунчева светлост сијају јаче од белог. Потребан је ХДР екран.",
|
||||
"Your display's darkest black. 0 for OLED; LCDs glow a little.": "Ваш екран је најтамније црн. 0 за ОЛЕД; ЛЦД-и мало светле.",
|
||||
"How bright highlights get. Auto: the peak your system reports.": "Како светли нагласци добијају. Аутоматски: врхунац који ваш систем извештава.",
|
||||
"How bright white paper and menus look. Auto: your desktop's white.": "Како изгледају светли бели папир и менији. Ауто: ваша радна површина је бела.",
|
||||
"How bright the HUD and menus are, against paper white.": "Колико су светли ХУД и менији, наспрам белог папира.",
|
||||
"How far mobs, crops and machines keep working. CPU time.": "Докле руље, усеви и машине настављају да раде. ЦПУ време.",
|
||||
"How far away mobs and items are drawn, as a share of normal.": "Колико су удаљене руље и предмети, као удео нормалног.",
|
||||
"Skips terrain hidden behind closed sections. Off costs a lot.": "Прескаче терен скривен иза затворених делова. Искључење кошта много.",
|
||||
"Hides entities behind opaque blocks.": "Сакрива ентитете иза непрозирних блокова.",
|
||||
"No entity occlusion culling.": "Нема уклањања оклузије ентитета.",
|
||||
"CPU occlusion test runs this frame.": "ЦПУ тест оклузије покреће овај оквир.",
|
||||
"Occlusion checks run on a worker thread.": "Провере оклузије се покрећу на радној нити.",
|
||||
"Meshed sections uploaded per frame. Lower is smoother while loading.": "Мрежасти делови отпремљени по кадру. Доњи део је глаткији током учитавања.",
|
||||
"Soft shadows in corners. Costs chunk building time only.": "Меке сенке у угловима. Кошта само време изградње комада.",
|
||||
"Smaller copies of block textures for distant terrain: less shimmer.": "Мање копије блок текстура за удаљени терен: мање светлуцања.",
|
||||
"Blends grass and water colours across biomes when building chunks.": "Комбинује боје траве и воде у биомима приликом изградње комада.",
|
||||
"Cloud layer: off, flat (fast) or 3D (fancy).": "Слој облака: искључен, раван (брз) или 3Д (фенси).",
|
||||
"How far clouds reach, in chunks.": "Докле сежу облаци, у комадима.",
|
||||
"Draws the sky, sun, moon and stars.": "Црта небо, сунце, месец и звезде.",
|
||||
"Distance fog. Off shows the edge of the loaded world.": "Дистанце магла. Искључено показује ивицу учитаног света.",
|
||||
"Draws rain and snow.": "Црта кишу и снег.",
|
||||
"How far rain and snow fall around you.": "Колико далеко пада киша и снег око тебе.",
|
||||
"How many particles effects spawn.": "Колико честица утиче на појаву.",
|
||||
"Round shadows under mobs and items.": "Округле сенке испод руља и предмета.",
|
||||
"Leaves with see-through gaps. Off draws them solid.": "Листови са провидним празнинама. Офф их чврсто привлачи.",
|
||||
"Sorts water and glass more exactly behind each other.": "Тачније сортира воду и стакло једно иза другог.",
|
||||
"Which chunk rebuilds wait for the frame: none, nearby or yours.": "Који део реконструише чека на оквир: ниједан, у близини или твој.",
|
||||
"Animates water, lava, fire and other moving textures.": "Анимира воду, лаву, ватру и друге покретне текстуре.",
|
||||
"World pixels per screen pixel. Below 100% is faster on the GPU.": "Светски пиксели по пикселу екрана. Испод 100% је бржи на ГПУ-у.",
|
||||
"Smooths jagged edges. FXAA: softer. TAA: smoothest, moving things may trail.": "Заглађује назубљене ивице. ФКСАА: мекши. ТАА: најглађе, покретне ствари могу да заостају.",
|
||||
"Renders the world smaller and rebuilds it with TAA. Faster, softer.": "Чини свет мањим и поново га гради помоћу ТАА. Брже, мекше.",
|
||||
"HDR output on an HDR display: lava, fire and sunlight shine brighter.": "ХДР излаз на ХДР екрану: лава, ватра и сунчева светлост сијају јаче.",
|
||||
"How frames reach the screen while VSync is off.": "Како оквири стижу до екрана док је ВСинц искључен.",
|
||||
"Efficient sleeps until the next frame; Precise spins, like vanilla.": "Ефикасно спава до следећег кадра; Прецизно окретање, попут ваниле.",
|
||||
"Fills the screen (borderless).": "Испуњава екран (без ивица).",
|
||||
"Brightens dark places.": "Осветљава тамна места.",
|
||||
"Lowers the frame rate when minimised, or idle too.": "Смањује брзину кадрова када је минимизирана или у стању мировања.",
|
||||
"Sways the view while walking.": "Љуља поглед док хода.",
|
||||
"Fades newly loaded chunks in.": "Избледи новоучитане делове.",
|
||||
"Darkens the screen's edges.": "Затамњује ивице екрана.",
|
||||
"Shows when the world saves.": "Приказује када свет спасава.",
|
||||
"Shows attack cooldown.": "Приказује хлађење напада.",
|
||||
"60 FPS cap (30 in menus or unfocused), half the workers: less power.": "Ограничење од 60 ФПС (30 у менијима или нефокусирано), пола радника: мање енергије.",
|
||||
"Threads that generate, light and mesh chunks. Next start.": "Нити које стварају, лагане и мрежасте комаде. Следећи почетак.",
|
||||
"Vulkan, then DirectX 12 (Windows) or OpenGL (Linux) where it fails. Next start.": "Vulkan, затим DirectX 12 (Windows) или OpenGL (Linux) где он не ради. При следећем покретању.",
|
||||
"Water and glass in one buffer: fewer draw calls, a bit more VRAM. Next start.": "Вода и стакло у једном баферу: мање позива за повлачење, мало више ВРАМ-а. Следећи почетак.",
|
||||
"Mesh data sent to the GPU per frame. Lower is smoother while loading.": "Мрежни подаци се шаљу ГПУ-у по оквиру. Доњи део је глаткији током учитавања.",
|
||||
"Frame rate and frame times over the game, with a graph.": "Брзина кадрова и времена кадрова током игре, са графиконом.",
|
||||
"horizon.multiplayer.finding_friend": "Проналажење света свог пријатеља...",
|
||||
"horizon.multiplayer.not_signed_in": "Овај сервер је у онлајн режиму. Пријавите се Microsoft налогом у Horizon покретачу да бисте му се придружили.",
|
||||
"horizon.multiplayer.invalid_address": "Неважећа адреса сервера: %s",
|
||||
"horizon.multiplayer.connected_friend_direct": "Повезани директно са својим пријатељем...",
|
||||
"horizon.multiplayer.connected_friend_relay": "Повезани са својим пријатељем преко релеја...",
|
||||
"General": "генерал",
|
||||
"Advanced": "Напредно",
|
||||
"Undo": "Поништи",
|
||||
"Search options": "Опције претраге",
|
||||
"Shortcut": "Пречица",
|
||||
"Distance": "Удаљеност",
|
||||
"Display": "Дисплаи",
|
||||
"Interface": "Интерфејс",
|
||||
"Sky and weather": "Небо и време",
|
||||
"Lighting and entities": "Осветљење и ентитети",
|
||||
"Textures": "Текстуре",
|
||||
"Image": "Слика",
|
||||
"Chunk loading": "Учитавање комада",
|
||||
"Culling": "Одбијање",
|
||||
"Power": "Повер",
|
||||
"Frames": "Оквири",
|
||||
"Overlay": "Оверлаи",
|
||||
"Output": "Излаз",
|
||||
"Brightness": "Осветљеност",
|
||||
"How far you see, the window and the HUD.": "Колико далеко видите, прозор и ХУД.",
|
||||
"The sky and weather, lighting, textures and the image.": "Небо и време, осветљење, текстуре и слика.",
|
||||
"Chunk loading, culling and power use.": "Учитавање комада, избацивање и коришћење енергије.",
|
||||
"How frames reach the screen, and the performance overlay.": "Како оквири стижу до екрана и преклапање перформанси.",
|
||||
"Brighter-than-white output on an HDR display.": "Излаз светлије од белог на ХДР екрану.",
|
||||
"Results for \"%s\"": "Резултати за \"%s\"",
|
||||
"No settings match.": "Ниједна подешавања се не подударају.",
|
||||
"horizon.title.not_affiliated": "Није повезано са Mojang-ом или Microsoft-ом",
|
||||
"horizon.extras.header.lighting": "Осветљење",
|
||||
"horizon.extras.header.third_person": "Трећа особа",
|
||||
"horizon.extras.header.particles": "Честице",
|
||||
"horizon.extras.header.inventory": "Инвентар",
|
||||
"horizon.extras.header.chat": "Ћаскање",
|
||||
"horizon.extras.header.multiplayer": "Мултиплаиер",
|
||||
"horizon.extras.header.sound": "Звук",
|
||||
"horizon.extras.header.menus": "Менији",
|
||||
"horizon.extras.fullbright": "Фуллбригхт",
|
||||
"horizon.extras.dynamic_lights": "Динамичка светла",
|
||||
"horizon.extras.own_name_tag": "Ознака са сопственим именом",
|
||||
"horizon.extras.hide_block_particles": "Сакријте честице прелома блокова",
|
||||
"horizon.extras.auto_reconnect": "Аутоматско поновно повезивање",
|
||||
"horizon.extras.ui_sound_reserve": "Задржите канале за звуке корисничког интерфејса",
|
||||
"horizon.extras.music_page": "Музичка страница",
|
||||
"horizon.extras.mouse_tweaks": "Контроле подешавања миша",
|
||||
"horizon.extras.mouse_tweaks_wheel": "Точкић за померање помера ставке",
|
||||
"horizon.extras.sort": "Дугмад за сортирање",
|
||||
"horizon.extras.sort_key": "Кључ за сортирање",
|
||||
"horizon.extras.no_ai": "Нема АИ",
|
||||
"horizon.extras.agent_control": "Агент Цонтрол",
|
||||
"horizon.extras.splitscreen": "Сплитсцреен",
|
||||
"horizon.extras.chat_animation": "Глатко ћаскање",
|
||||
"horizon.extras.chat_indicator": "Индикатор поруке",
|
||||
"horizon.extras.wheel_cycles_settings": "Точкић за померање мења подешавања",
|
||||
"horizon.extras.pack_browser": "Прегледач пакета ресурса",
|
||||
"horizon.extras.fullbright.tooltip": "Прикажите блокове и ентитете при пуном светлу, чак и у тамним областима.",
|
||||
"horizon.extras.dynamic_lights.tooltip": "Бакље и други извори светлости који су држани, испуштени или запаљени осветљавају блокове око себе.",
|
||||
"horizon.extras.own_name_tag.tooltip": "Приказује ваше име изнад главе у трећем лицу, како га виде други играчи. Скривено када сервер сакрива имена вашег тима или сте невидљиви.",
|
||||
"horizon.extras.hide_block_particles.tooltip": "Сакрива честице крхотина које су експлодирале из сломљеног блока и распадале се са оног који сте копали. Остале честице остају.",
|
||||
"horizon.extras.auto_reconnect.tooltip": "Поново се придружује серверу након изгубљене везе или поновног покретања, никада након избацивања или забране.",
|
||||
"horizon.extras.ui_sound_reserve.tooltip": "Звукови у свету остављају слободним 16 од 247 звучних канала, тако да њихова поплава (велика експлозија) не може да утиша кликове менија.",
|
||||
"horizon.extras.music_page.tooltip": "Музика и звуци добијају страницу „Музика...“: пустите било коју уграђену нумеру сада или је искључите да би игра престала да је бира. Ништа се не мења док не искључите нумеру.",
|
||||
"horizon.extras.mouse_tweaks.tooltip": "Превлачењем удесно поставља по једну по утору, превлачењем улево скупља задржану ставку, Схифт + превлачење улево помера сваки слот.",
|
||||
"horizon.extras.mouse_tweaks_wheel.tooltip": "Доле шаље једну ставку утора на другу страну, горе враћа једну назад.",
|
||||
"horizon.extras.sort.tooltip": "Сортира инвентар, сандуке, бурад, ендер сандуке и кутије за шулкере у креативном редоследу картица, спајајући гомиле.",
|
||||
"horizon.extras.sort_key.tooltip": "Сортира део испод курсора. Кликните, а затим притисните тастер; Есцапе га одвезује.",
|
||||
"horizon.extras.no_ai.tooltip": "Сакрива и искључује сваку АИ функцију: контролу агента, хоризон-цтл и МЦП сервере. Прекидач лансера такође.",
|
||||
"horizon.extras.agent_control.tooltip": "Ваш сопствени АИ агент може да игра ову игру преко хоризон-цтл или МЦП клијента, само на овом рачунару.",
|
||||
"horizon.extras.discord_presence.tooltip": "Приказује „Игра Horizon“ на вашем Discord профилу док Discord ради: менији, један или више играча, димензија и време играња. Никада име света или адресу сервера.",
|
||||
"Calibrate...": "калибрирај...",
|
||||
"Calibrate Anyway...": "Калибрирај у сваком случају...",
|
||||
"Use Automatic Setup": "Користите аутоматско подешавање",
|
||||
"Shortcut: %s": "Пречица: %s",
|
||||
"Next": "Следеће",
|
||||
"HDR Calibration %s/%s: %s": "ХДР калибрација %s/%s: %s",
|
||||
"Sets the three below full screen, one test picture at a time.": "Поставља три испод целог екрана, једну по једну пробну слику.",
|
||||
"A key that opens this screen from the game. Not bound at first.": "Тастер који отвара овај екран из игре. У почетку није везан.",
|
||||
"Your display didn't say how bright it gets: calibrate to set it up.": "Ваш екран није рекао колико светли: калибришите га да бисте га подесили.",
|
||||
"Already set up for your display. Only calibrate if HDR looks wrong.": "Већ је подешено за ваш екран. Калибрирајте само ако ХДР изгледа погрешно.",
|
||||
"Puts Peak Brightness and Paper White back to your display's setup.": "Враћа Пеак Бригхтнесс и Папер Вхите у подешавања вашег екрана.",
|
||||
"Set up for your display. Leave on Auto unless it looks wrong.": "Подесите за свој екран. Оставите на Ауто осим ако не изгледа погрешно.",
|
||||
"Lower it until the logo just disappears into the black.": "Спустите га док лого не нестане у црно.",
|
||||
"Raise it until the logo just disappears into the bright square.": "Подигните га док лого не нестане у светлом квадрату.",
|
||||
"Make the card a white that's comfortable to look at for a long time, in the light you play in.": "Нека карта буде бела која је удобна за гледање дуго времена, на светлу у којем играте.",
|
||||
"horizon.splitscreen.profiles.forget": "Заборави",
|
||||
"horizon.splitscreen.profiles.create": "Креирај",
|
||||
"horizon.splitscreen.profiles.you": " - ти",
|
||||
"horizon.splitscreen.profiles.forget_named": "Заборави %s",
|
||||
"horizon.splitscreen.profiles.previous": "Претходно",
|
||||
"horizon.splitscreen.profiles.next": "Следеће",
|
||||
"horizon.splitscreen.profiles.new_button": "Нови профил...",
|
||||
"horizon.splitscreen.profiles.forget_title": "Заборавили сте профил?",
|
||||
"horizon.splitscreen.profiles.forget_leaves": "Напушта листу ове инстанце.",
|
||||
"horizon.splitscreen.profiles.forget_kept": "Светски напредак и подешавања се чувају.",
|
||||
"horizon.splitscreen.profiles.new_title": "Нови профил",
|
||||
"horizon.splitscreen.profiles.name_hint": "Име (3 до 16 слова, цифара, _)",
|
||||
"horizon.splitscreen.profiles.switch_title": "Промени профил",
|
||||
"horizon.splitscreen.profiles.offline_note": "Офлајн профили припадају овој инстанци",
|
||||
"horizon.splitscreen.profiles.move": "Крећите се тамо где играте",
|
||||
"horizon.splitscreen.profiles.move_place": "Померите се где играте: %s",
|
||||
"horizon.friends.title": "Играјте се са пријатељима",
|
||||
"horizon.friends.hint": "Пријатељи налепе код иза дугмета Пријатељи на насловном екрану, у Директну везу или на Плаи страницу покретача.",
|
||||
"horizon.friends.copied": "Копирано",
|
||||
"horizon.friends.copy_code": "Копирај код",
|
||||
"horizon.friends.stop_sharing": "Заустави дељење",
|
||||
"horizon.friends.none_yet": "Овде још нема пријатеља.",
|
||||
"horizon.friends.here_now": "Ево сада: %s",
|
||||
"horizon.friends.share_intro": "Поделите овај свет иза позивног кода: отвара се на ЛАН, а пријатељи на интернету се придружују коду. Ниједан наш сервер није укључен.",
|
||||
"horizon.friends.start_sharing": "Почните да делите",
|
||||
"horizon.friends.troubleshooting": "Решавање проблема...",
|
||||
"horizon.friends.stopped": "Заустављено је дељење кода позива.",
|
||||
"horizon.friends.short_code_changed": "Неко је наставио да покушава погрешан кратки код, па се то променило.",
|
||||
"horizon.friends.wrong_code": "Неко је пробао погрешан код.",
|
||||
"horizon.friends.code_ready": "Ваш позивни код је спреман: Мени игре, Играјте се са пријатељима. Копирајте га и пошаљите својим пријатељима.",
|
||||
"horizon.friends.share_failed": "Не могу да поделим свет: %s",
|
||||
"horizon.friends.finding_route": "Проналажење начина на који пријатељи могу да вас контактирају…",
|
||||
"horizon.osk.shift": "Схифт",
|
||||
"horizon.osk.space": "Спаце",
|
||||
"horizon.osk.delete": "Избриши",
|
||||
"horizon.osk.type": "Тип",
|
||||
"horizon.osk.symbols": "Симболи",
|
||||
"horizon.osk.close": "Затвори",
|
||||
"horizon.extras.chat_animation.tooltip": "Нова линија за ћаскање клизи са леве стране док бледи, уместо да изгледа цела.",
|
||||
"horizon.extras.chat_indicator.tooltip": "Трака у боји лево од линије за ћаскање.",
|
||||
"horizon.extras.wheel_cycles_settings.tooltip": "Точкић за померање преко дугмета у подешавањима мења своју вредност, као код ваниле. Искључено, точкић само помера листу.",
|
||||
"horizon.extras.pack_browser.tooltip": "„Изабери пакете ресурса“ добија дугме „Додај“ које претражује Modrinth и инсталира пакет у фасциклу пакета. Када је искључено, игра никада не контактира Modrinth.",
|
||||
"horizon.extras.splitscreen.tooltip": "У свету, други контролор може да се придружи као нови играч: притисните А када то затражи, а затим изаберите профил и где да играте.",
|
||||
"horizon.splitscreen.setup.monitor": "Монитор %s",
|
||||
"horizon.splitscreen.setup.monitor_unknown": "монитор",
|
||||
"horizon.splitscreen.setup.window": "Прозор %s",
|
||||
"horizon.splitscreen.setup.new_window": "Нови прозор",
|
||||
"horizon.splitscreen.setup.fill_monitor": "Попуни %s",
|
||||
"horizon.splitscreen.setup.done": "Готово",
|
||||
"horizon.splitscreen.setup.on": "Он",
|
||||
"horizon.splitscreen.setup.off": "Офф",
|
||||
"horizon.splitscreen.setup.player": "Играч %s",
|
||||
"horizon.splitscreen.setup.revert": "Врати",
|
||||
"horizon.splitscreen.setup.apply": "Пријавите се",
|
||||
"horizon.splitscreen.setup.warning.empty_main": "Нико не игра у прозору 1: крије се",
|
||||
"horizon.splitscreen.setup.warning.empty_close": "Нико не игра у прозору %s: затвара се на Аппли",
|
||||
"horizon.splitscreen.setup.warning.empty_new": "Нико не игра у прозору %s: неће се отворити",
|
||||
"horizon.splitscreen.setup.warning.on_main": "Прозор %s испуњава монитор прозора 1: његови играчи играју у прозору 1",
|
||||
"horizon.splitscreen.setup.warning.unplugged": "Монитор прозора %s није повезан: његови играчи играју у прозору 1",
|
||||
"horizon.splitscreen.setup.status.off": "Сплитсцреен је искључен.",
|
||||
"horizon.splitscreen.setup.status.enable_hint": "Укључите га, а затим притисните дугме на другом контролеру у свету.",
|
||||
"horizon.splitscreen.setup.status.join_hint": "Притисните А да бисте се придружили и изабрали профил.",
|
||||
"horizon.splitscreen.setup.status.idle": "Сплитсцреен у мировању",
|
||||
"horizon.splitscreen.setup.status.alone": "Нема других домаћих играча.",
|
||||
"horizon.splitscreen.setup.status.solo_controls": "Соло контроле и повратне информације контролора су непромењене.",
|
||||
"horizon.splitscreen.setup.window_empty": "Прозор %s: празан",
|
||||
"horizon.splitscreen.setup.note.select": "Кликните на плејер или га превуците на прозор или монитор.",
|
||||
"horizon.splitscreen.setup.note.apply": "Пријавите се да играте на овај начин, вратите се да бисте поништили.",
|
||||
"horizon.splitscreen.setup.note.place": "Где треба да игра %s?",
|
||||
"horizon.splitscreen.setup.this_player": "овај играч",
|
||||
"horizon.splitscreen.setup.switch_disabled": "Сплитсцреен се искључује када други оду (њихов мени за паузу).",
|
||||
"horizon.splitscreen.setup.window_place": "Прозор %s (%s од %s)",
|
||||
"horizon.splitscreen.setup.names": "Имена",
|
||||
"horizon.splitscreen.setup.identify": "Идентификовати",
|
||||
"horizon.splitscreen.setup.layout.two": "2 дељења: %s",
|
||||
"horizon.splitscreen.setup.layout.three": "3 дељења: %s",
|
||||
"horizon.splitscreen.setup.layout.two.0": "Ауто",
|
||||
"horizon.splitscreen.setup.layout.two.1": "Раме уз раме",
|
||||
"horizon.splitscreen.setup.layout.two.2": "Горњи и доњи део",
|
||||
"horizon.splitscreen.setup.layout.three.0": "Један широк на врху",
|
||||
"horizon.splitscreen.setup.layout.three.1": "Један висок са леве стране",
|
||||
"horizon.splitscreen.setup.layout.three.2": "Раме уз раме",
|
||||
"horizon.splitscreen.setup.help.player": "Кликните или превуците %s да бисте их померили.",
|
||||
"horizon.splitscreen.setup.help.layout_auto": "%s (упоредо када је прозор широк). Притисните да промените.",
|
||||
"horizon.splitscreen.setup.help.layout": "%s. Притисните да промените.",
|
||||
"horizon.splitscreen.setup.help.switch": "Подељени екран за овај рачунар, укључен или искључен.",
|
||||
"horizon.splitscreen.setup.help.identify": "Поглед сваког играча показује у ком се прозору налази.",
|
||||
"horizon.splitscreen.setup.help.names": "Име сваког играча у углу његовог погледа.",
|
||||
"horizon.splitscreen.setup.help.revert": "Опозовите промене које још нису примењене.",
|
||||
"horizon.splitscreen.setup.help.apply": "Играјте онако како је приказано на мапи.",
|
||||
"horizon.splitscreen.setup.help.unchanged": "Ништа се још није променило.",
|
||||
"horizon.splitscreen.setup.give_up_pad": "Гиве Уп Пад",
|
||||
"horizon.splitscreen.prompt.controller_connected": "Контролер повезан",
|
||||
"horizon.splitscreen.prompt.controller_disconnected": "Контролер је искључен",
|
||||
"horizon.splitscreen.prompt.controller_disconnected.hint": "Поново га повежите или притисните дугме на другом",
|
||||
"horizon.splitscreen.prompt.join.one": "%s жели да се придружи",
|
||||
"horizon.splitscreen.prompt.join.many": "%s контролора жели да се придружи",
|
||||
"horizon.splitscreen.prompt.join.yes": "Придружите се",
|
||||
"horizon.splitscreen.prompt.join.as_p1": "Играјте као П1",
|
||||
"horizon.splitscreen.prompt.join.no": "бр",
|
||||
"horizon.splitscreen.prompt.lost": "%s: контролер је прекинут",
|
||||
"horizon.splitscreen.prompt.lost.use_another": "Користите другу",
|
||||
"horizon.splitscreen.prompt.lost.leave": "Остави",
|
||||
"horizon.splitscreen.setup.help.give_up_pad": "Ваш контролор престаје да вас вози и нуди му се да се придружи (А).",
|
||||
"horizon.splitscreen.setup.note.held_at": "%s до %s: А испушта је овде, Б враћа назад.",
|
||||
"horizon.splitscreen.setup.note.held": "%s подигнуто: лево/десно бира где, А пада, Б враћа назад.",
|
||||
"Hides models behind opaque blocks. Async checks off-thread; entities tick.": "Сакрива моделе иза непрозирних блокова. Асинц проверава ван нити; ентитети тик.",
|
||||
"Block Entities": "Блокирајте ентитете",
|
||||
"Shulker Boxes": "Схулкер Бокес",
|
||||
"Reuses settled boxes; lid movement stays animated.": "Поново користи постављене кутије; покрети поклопца остају анимирани.",
|
||||
"Signs": "Знакови",
|
||||
"Reuses sign text until text, light, or font changes.": "Поново користи потписни текст док се текст, светло или фонт не промене.",
|
||||
"Decorated Pots": "Децоратед Потс",
|
||||
"Reuses still pots; break wobble and sherd changes redraw.": "Поново користи лонце за мировање; разбити се колебати и измене крхотина поново нацртати.",
|
||||
"Bells": "Звона",
|
||||
"Reuses still bells; ringing stays animated.": "Поново користи звона; звоњење остаје анимирано.",
|
||||
"Chests": "Сандук",
|
||||
"Reuses closed chests; moving lids stay animated.": "Поново користи затворене сандуке; покретни поклопци остају анимирани.",
|
||||
"Banners": "Баннери",
|
||||
"Reuses poles; flags and pattern layers still update.": "Поново користи стубове; заставице и слојеви шаблона се и даље ажурирају.",
|
||||
"Copper Golem Statues": "Статуе од бакреног голема",
|
||||
"Reuses statue geometry until its block state changes.": "Поново користи геометрију статуе док се стање блока не промени.",
|
||||
"Leaf Culling": "Леаф Цуллинг",
|
||||
"Every leaf face. Vanilla's fancy leaves.": "Сваки лист лице. Ванилин фенси листови.",
|
||||
"Distant Plant Dither": "Далеки Плант Дитхер",
|
||||
"Keeps fine plants in high-res packs from fading far away.": "Чува фине биљке у паковањима високе резолуције да не избледе далеко.",
|
||||
"Screenshot Quality": "Квалитет снимка екрана",
|
||||
"F2 screenshots at this many times the game's resolution. Higher takes longer.": "Ф2 снимци екрана на оволико пута већој резолуцији игре. Више траје дуже.",
|
||||
"Frame Generation": "Генерација оквира",
|
||||
"Shows a made-up frame between each two real ones: smoother, a little more lag.": "Приказује направљени оквир између свака два стварна: глаткији, мало више заостајања.",
|
||||
"Shadow Cache": "Схадов Цацхе",
|
||||
"Reuses the pack shadow map when sun, view and world match. Off by default.": "Поново користи мапу сенки пакета када се поклопе сунце, поглед и свет. Подразумевано искључено.",
|
||||
"Find BlueMap": "Пронађите БлуеМап",
|
||||
"On servers, finds their BlueMap web map for far terrain. Next join.": "На серверима проналази њихову БлуеМап веб мапу за далеки терен. Следеће придруживање.",
|
||||
"BlueMap Radius": "БлуеМап Радиус",
|
||||
"How far around you BlueMap tiles are downloaded. Next join.": "Колико далеко око вас се преузимају БлуеМап плочице. Следеће придруживање.",
|
||||
"Synchronous": "Синхрони",
|
||||
"Asynchronous": "Асинхрони",
|
||||
"Solid": "Чврсто",
|
||||
"Solid Aggressive": "Солид Аггрессиве",
|
||||
"Hollow": "Холлов",
|
||||
"Leaves fully inside a canopy draw solid: fewer see-through layers.": "Листови у потпуности унутар крошње цртају чврсто: мање провидних слојева.",
|
||||
"Leaves with one open side draw solid too: faster, chunkier edges.": "Листови са једном отвореном страном такође цртају чврсто: брже, крупније ивице.",
|
||||
"Drops faces between leaves: faster, but gaps look through.": "Пада лица између листова: брже, али празнине гледају кроз њих.",
|
||||
"Hotbar: Previous Slot": "Хотбар: претходни слот",
|
||||
"Hotbar: Next Slot": "Хотбар: Следећи слот",
|
||||
"horizon.agent.connected.one": "Повезано: 1 веза агента",
|
||||
"horizon.agent.connected.many": "Повезано: %s везе агента",
|
||||
"horizon.agent.connected.one_ago": "Повезано: 1 веза агента, последња команда пре %s с",
|
||||
"horizon.agent.connected.many_ago": "Повезано: %s везе агента, последња команда пре %s с",
|
||||
"horizon.agent.waiting": "Чекам агента.",
|
||||
"horizon.agent.off": "Искључено: агенти не могу да дођу до ове игре.",
|
||||
"horizon.agent.session_opened": "Отворено за ову сесију од стране програма који је започео игру.",
|
||||
"horizon.agent.socket": "Утичница: %s (копирајте детаље за његову пуну путању)",
|
||||
"horizon.agent.local_only": "Само локално: агенти на овом рачунару, никада мрежа.",
|
||||
"%s nits": "%s гњида",
|
||||
"Auto (%s nits)": "аутоматски (%s гњида)",
|
||||
"%.2f nits": "%.2f гњида",
|
||||
"Hides models behind opaque blocks. Entities update. Off with custom packs.": "Сакрива моделе иза непрозирних блокова. Ажурирање ентитета. Искључи са прилагођеним пакетима.",
|
||||
"horizon.extras.repro_keys": "Пречице за снимање",
|
||||
"horizon.extras.repro_keys.tooltip": "Ф3+Р покреће или зауставља репро снимање, а Ф3+Е уписује његов пакет. Подразумевано искључено: снимак копира свет.",
|
||||
"horizon.agent.record_session": "Започните снимање сесије",
|
||||
"horizon.agent.record_stop": "Зауставите снимање сесије",
|
||||
"horizon.agent.export_repro": "Извези Репро Бундле",
|
||||
"horizon.repro.started": "Снимање је почело; Ф3+Р га зауставља и уписује пакет.",
|
||||
"horizon.repro.stopped": "Снимање заустављено: %s",
|
||||
"horizon.repro.bundle": "Репро пакет: %s",
|
||||
"horizon.repro.error": "Репро: %s",
|
||||
"horizon.repro.no_recording": "Још увек нема снимка за извоз.",
|
||||
"horizon.repro.replay_started": "Реприза је почела: %s",
|
||||
"horizon.pack.addInfo": "Додај пакет ресурса са Modrinth-а",
|
||||
"horizon.pack.addWorking": "Питам Modrinth...",
|
||||
"horizon.pack.addNone": "Није пронађен ниједан пакет ресурса",
|
||||
"horizon.pack.addTitle": "Додајте пакет ресурса",
|
||||
"horizon.pack.install": "Инсталирај",
|
||||
"horizon.pack.installing": "Инсталирање",
|
||||
"horizon.pack.installed": "Инсталиран",
|
||||
"horizon.pack.search": "Тражи",
|
||||
"horizon.pack.searchHint": "Претражи Modrinth...",
|
||||
"horizon.pack.filters": "Филтери",
|
||||
"horizon.pack.filter.realistic": "Реалистичан",
|
||||
"horizon.pack.filter.simplistic": "Поједностављено",
|
||||
"horizon.pack.filter.vanillaLike": "Налик ванилији",
|
||||
"horizon.pack.filter.x16": "16к",
|
||||
"horizon.pack.filter.x32": "32к",
|
||||
"horizon.pack.filter.x64": "64к",
|
||||
"horizon.pack.addFailed": "Пакет се не може додати: %s",
|
||||
"horizon.extras.header.cosmetics": "Козметика",
|
||||
"horizon.extras.cosmetics_mine": "Моја козметика",
|
||||
"horizon.extras.cosmetics_mine.tooltip": "Скривено: сваки Horizon играч вас види без козметике, укључујући и вас. Исти прекидач као Гардероба у покретачу.",
|
||||
"horizon.extras.cosmetics_others": "Козметика других играча",
|
||||
"horizon.extras.cosmetics_others.tooltip": "Шта носе други Horizon играчи: све, само стилове ознака имена или ништа. Када је скривено, игра никада не пита шта носе.",
|
||||
"horizon.extras.cosmetics_auras": "Ауре и трагови других",
|
||||
"horizon.extras.cosmetics_auras.tooltip": "Ауре и стазе које други играчи носе. Подразумевано искључено.",
|
||||
"horizon.extras.cosmetics.shown": "Показано",
|
||||
"horizon.extras.cosmetics.hidden": "Скривено",
|
||||
"horizon.extras.cosmetics.name_tags": "Само ознаке са именом"
|
||||
}
|
||||
@@ -0,0 +1,490 @@
|
||||
{
|
||||
"horizon.options.controller": "Kōntroler",
|
||||
"horizon.options.three_d_skin_layers": "Warstwy skōry 3D",
|
||||
"horizon.options.vibration": "Dyrgania",
|
||||
"horizon.options.adaptive_triggers": "Adaptacyjne wyzwalacze",
|
||||
"horizon.options.lightbar": "Paska świetlno",
|
||||
"horizon.options.look_sensitivity": "Czułość rozglōndanio",
|
||||
"horizon.options.invert_x": "Ôdwrōcynie rozglōndanio X",
|
||||
"horizon.options.invert_y": "Ôdwrōcynie rozglōndanio Y",
|
||||
"horizon.options.sneak_button": "Knopka skradanio",
|
||||
"horizon.options.move_deadzone": "Martwo strefa ruchu",
|
||||
"horizon.options.look_deadzone": "Martwo strefa rozglōndanio",
|
||||
"horizon.options.button_glyphs": "Glify guzikōw",
|
||||
"horizon.options.menu_navigation": "Nawigowanie w menu",
|
||||
"horizon.options.on_screen_keyboard": "Klawiatura na ekranie",
|
||||
"horizon.options.chat_delay": "Ôpōźniynie Czatu",
|
||||
"horizon.options.lightbar.health": "Zdrowie",
|
||||
"horizon.options.lightbar.dimension": "Wymiar",
|
||||
"horizon.options.menu_focus": "Skupiynie sie",
|
||||
"horizon.options.menu_pointer": "Skoźnik",
|
||||
"horizon.options.unavailable": "Ta funkcyjo niy ma jeszcze dostympno w Horizon.",
|
||||
"horizon.options.search": "Ustawiynia wyszukowanio...",
|
||||
"horizon.pages.mods": "Mody",
|
||||
"horizon.pages.shader_packs": "Pakiety shaderōw",
|
||||
"horizon.pages.shader_options": "Ôpcyje Shadera",
|
||||
"horizon.pages.controller": "Ustawiynia kōntrolera",
|
||||
"horizon.pages.controller_binds": "Kōntroler łōnczy",
|
||||
"horizon.pages.extras": "Horizon Ekstra",
|
||||
"horizon.pages.settings": "Horizon Ustawiynia",
|
||||
"horizon.pages.agent": "Agynt sztucznyj inteligyncyje",
|
||||
"horizon.split.leave": "Ôpuścić",
|
||||
"horizon.pages.split_settings": "Ustawiynia podzielōnego ekranu",
|
||||
"horizon.pages.split_profiles": "Kto sie gra?",
|
||||
"horizon.pages.split_setup": "Ustawiynie podzielōnego ekranu",
|
||||
"horizon.pages.music": "Muzyka",
|
||||
"horizon.pages.music.overworld": "Nadświat",
|
||||
"horizon.pages.music.creative": "Kreatywny",
|
||||
"horizon.pages.music.underwater": "Pod wodōm",
|
||||
"horizon.pages.music.end": "Kōniec",
|
||||
"horizon.pages.music.boss": "Szef",
|
||||
"horizon.pages.music.credits": "Kredyty",
|
||||
"horizon.pages.music.overworld_biomes": "Biōmy nad światym",
|
||||
"horizon.pages.music.nether_biomes": "Nether biōmy",
|
||||
"horizon.pages.music.end_biomes": "Biōmy kōńcowe",
|
||||
"horizon.pages.music.other": "Inkszo muzyka",
|
||||
"horizon.pages.music.empty": "Brak sztrekōw muzycznych: źwiynki gry niy sōm załadowane.",
|
||||
"horizon.pages.music.tooltip": "Wbudowane sztreki, podle sytuacyje: ôdgrōń jedyn teroz abo wyłōncz jakiś, coby gra przestała je wybrać.",
|
||||
"horizon.pages.settings.tooltip": "włosne ustawiynia Horizon: grafika, kōntrolery, ekstra i mody.",
|
||||
"horizon.pages.graphics.tooltip": "Grafika, po prostu: kożde ustawiynie godo, co to kosztuje.",
|
||||
"horizon.pages.graphics_advanced.tooltip": "Kożde ustawiynie graficzne, Horizon's w zestawie, z tym, co kożde kosztuje.",
|
||||
"horizon.pages.controller.tooltip": "Kōntrolery: jejich guziki, sticki, dyrgania i nawigowanie w menu.",
|
||||
"horizon.pages.extras.tooltip": "Opcjōnalne przidowania, wszyske domyślnie wyłōnczōne: gra ôstowo waniliowo do czasu, kej włōnczysz jedyn.",
|
||||
"horizon.pages.agent.tooltip": "Niech włosny agynt sztucznyj inteligyncyje ôdgrywo: kliynty horizon-ctl i MCP na tym kōmputrze.",
|
||||
"horizon.pages.split_profiles.tooltip": "Kto sie gra: profil trzimany w tym folderze grōw.",
|
||||
"horizon.pages.split_setup.tooltip": "Ôkna i mōnitory, a fto kaj gra.",
|
||||
"horizon.pages.shader_packs.tooltip": "Pakiety shaderōw z katalogu shaderpacks: włosne ôd Horizon i te w formacie shaderōw/. Jedyn biygnie na roz.",
|
||||
"horizon.pages.mods.tooltip": "Mody wykōnane do Horizon, z folderu horizont-mods. Kożdy działo we pioskowicy i ôstowo wyłōnczōny do czasu, kej go włōnczysz.",
|
||||
"horizon.pages.open.graphics": "Grafika...",
|
||||
"horizon.pages.open.graphics_advanced": "Zaawansowano grafika...",
|
||||
"horizon.pages.open.shader_packs": "Pakiety ciyniōw...",
|
||||
"horizon.pages.open.controller": "Ustawiynia kōntrolera...",
|
||||
"horizon.pages.open.split_setup": "Podzielōny ekran...",
|
||||
"horizon.pages.open.extras": "Ekstra...",
|
||||
"horizon.pages.open.mods": "Mody...",
|
||||
"horizon.pages.open.agent": "Agynt sztucznyj inteligyncyje...",
|
||||
"horizon.pages.open.horizon_graphics": "Horizon Grafika...",
|
||||
"horizon.pages.open.controller_binds": "Kōntroler łōnczy...",
|
||||
"horizon.pages.open.horizon_settings": "Horizon Ustawiynia...",
|
||||
"horizon.pages.open.music": "Muzyka...",
|
||||
"horizon.mods.empty": "Brak modōw: wkludź pliki .hmod do folderu modōw horyzōntu",
|
||||
"horizon.mods.stopped": " (Strzymniynte)",
|
||||
"horizon.mods.not_built": " (Niy zbudowane)",
|
||||
"horizon.mods.settings": "Ustawiynia",
|
||||
"horizon.mods.in_world": " (ôpuścić świat, coby sie zmiynioł)",
|
||||
"horizon.mods.open_folder": "Ôtwōrz folder Mod",
|
||||
"horizon.shader_packs.empty": "Brak pakietōw shaderōw: wkludź je do katalogu pakietōw ciyniōw",
|
||||
"horizon.shader_options.open": "Ôpcyje Shadera...",
|
||||
"horizon.shader_options.profile": "Profil",
|
||||
"horizon.shader_options.loading": "Ôczytanie ôpcyjōw pakietu shaderōw...",
|
||||
"horizon.agent.copy_details": "Skopiuj szczegōły połōnczynio",
|
||||
"horizon.multiplayer.join": "Prziłōncz sie",
|
||||
"horizon.multiplayer.cancel_reconnecting": "Pociepniyńcie pōnownego połōnczynio",
|
||||
"horizon.multiplayer.join_friend": "Prziłōncz sie do Kamrata",
|
||||
"horizon.multiplayer.invite_code": "Kod zaproszynio",
|
||||
"horizon.multiplayer.relay": "Przekaźnik (opcjōnalnie)",
|
||||
"LOD Distance": "Ôdległość LOD",
|
||||
"Far Detail": "Daleke szczegōły",
|
||||
"Cave Culling": "Ôbrōbiynie groty",
|
||||
"Entity Culling": "Wybijanie podmiotōw",
|
||||
"Chunk Updates": "Aktualizacyje czynści",
|
||||
"Upload Budget": "Budżet przesyłanio",
|
||||
"Sky": "Niebo",
|
||||
"Fog": "Mgła",
|
||||
"Weather": "Pogoda",
|
||||
"Animated Textures": "Animowane tekstury",
|
||||
"Present Mode": "Teroźny tryb",
|
||||
"Frame Pacing": "Stymulacyjo ôbrazu",
|
||||
"Worker Threads": "Nici robocze",
|
||||
"Resolution Scale": "Skala rozdzielczości",
|
||||
"Anti-aliasing": "Przeciwprzemiana",
|
||||
"Upscaling": "Skalowanie",
|
||||
"Paper White": "Bioło papiōr",
|
||||
"Peak Brightness": "Szpiczo jasność",
|
||||
"Black Level": "Czarny Poziōm",
|
||||
"UI Brightness": "Jasność interfejsu używocza",
|
||||
"Battery Mode": "Tryb baterije",
|
||||
"Graphics API": "API graficzne",
|
||||
"Translucent Batching": "Pōłprzezroczyste łōnczynie",
|
||||
"Performance Overlay": "Nakłodka wydajności",
|
||||
"Full Detail Distance": "Połno Ôdległość",
|
||||
"On": "Włōnczōne",
|
||||
"Off": "Wyłōnczōne",
|
||||
"Unlimited": "Niyôgraniczōne",
|
||||
"Custom": "Niysztandardowe",
|
||||
"Performance": "Wykōnanie",
|
||||
"Balanced": "Zrōwnoważōne",
|
||||
"Quality": "Jakość",
|
||||
"Ultra Performance": "Ultra wydajność",
|
||||
"Native": "Natywno",
|
||||
"Full": "Połne",
|
||||
"Reduced": "Zmyńszōne",
|
||||
"Efficient": "Wydajny",
|
||||
"Precise": "Akuratne",
|
||||
"Auto (VSync)": "Auto (Synchronizacyjo V)",
|
||||
"Mailbox": "Pocztowo skrzynka",
|
||||
"Immediate": "Zaroz",
|
||||
"FPS and Graph": "FPS i wykres",
|
||||
"No cost": "Bez kosztōw",
|
||||
"Low cost": "Niski koszt",
|
||||
"Medium cost": "Strzedni koszt",
|
||||
"High cost": "Wysoki koszt",
|
||||
"Saves time": "Ôszczyndzo czas",
|
||||
"Graphics": "Grafika",
|
||||
"Done": "Skōńczōne",
|
||||
"This feature is not yet available in Horizon.": "Ta funkcyjo niy ma jeszcze dostympno w Horizon.",
|
||||
"Your display or system doesn't offer HDR output.": "Twōj wyklōd abo systym niy ôferujōm wyjścio HDR.",
|
||||
"Turn HDR on to use it.": "Włōncz HDR, coby go użyć.",
|
||||
"Your GPU or graphics API doesn't support it.": "Twōj GPU abo API graficzne niy ôbsługujōm go.",
|
||||
"%s chunks": "%s kawałkōw",
|
||||
"%s per frame": "%s na ôbraz",
|
||||
"%s MiB/frame": "%s MiB/rōmka",
|
||||
"%s KiB/frame": "%s KiB/rōmka",
|
||||
"Full-detail terrain range. LOD Distance can extend local worlds farther.": "Połny szczegōłowy zasiyng terynu. Ôdległość LOD może rozszyrzić światy lokalne dalij.",
|
||||
"Coarse distant terrain in local worlds. Integrated GPUs stop at 128 chunks.": "Grubo ôdległy teryn we lokalnych świacie. Zintegrowane GPU sztopujōm na 128 czynściach.",
|
||||
"Reduced draws far terrain coarser: faster on this integrated GPU.": "Zmyńszōne rysowanie terynu daleko grubsze: warcij na tym zintegrowanym GPU.",
|
||||
"Reduced draws far terrain coarser, for GPUs it slows down.": "Zmyńszōny prziciōngo teryn moc grubszy, w przipadku GPU spowolnio.",
|
||||
"Field of view. Wider shows more terrain at once.": "Pole widzynio. Wider pokozuje wiyncyj terynu ôd razu.",
|
||||
"Caps frames per second; a cap saves power and heat.": "Ôkrywo ôbrazy na sekunda; czepka ôszczyndzo energijo i ciepło.",
|
||||
"Waits for the display's refresh: no tearing, a little latency.": "Czeka na ôdświyżynie wyświytlacza: brak rozdarcio, trocha ôdwłōczki.",
|
||||
"Size of menus and the HUD.": "Srogość menu i HUD.",
|
||||
"Sets the options below together. Changing one makes it Custom.": "Ustawio pōniższe ôpcyje razym. Zmiana jednego czyni go Custom.",
|
||||
"Lava, fire and sunlight shine brighter than white. Needs an HDR display.": "Lawa, ôgyń i światło słōneczne błyszczōm jaśnij aniżeli bioło. Potrzebuje wyświytlacza HDR.",
|
||||
"Your display's darkest black. 0 for OLED; LCDs glow a little.": "Twōj wyklōd je nojbarzij ćmawy czorny. 0 dlo OLED; LCD-y trocha świytlōm.",
|
||||
"How bright highlights get. Auto: the peak your system reports.": "Jak jasne światła sōm. Auto: szpic, jaki systym ôdnotowuje.",
|
||||
"How bright white paper and menus look. Auto: your desktop's white.": "Jak wyglōndajōm jasno bioło papiōr i menu. Auto: twōj pulpit je bioły.",
|
||||
"How bright the HUD and menus are, against paper white.": "Jak jasne sōm HUD i menu, przeciwko papiyrowyj bieli.",
|
||||
"How far mobs, crops and machines keep working. CPU time.": "Jak daleko tłumy, uprawy i masziny durch robiōm. Czas procesora.",
|
||||
"How far away mobs and items are drawn, as a share of normal.": "Jak daleko sōm rysowane tłumy i przedmioty, jako udzioł normalnego.",
|
||||
"Skips terrain hidden behind closed sections. Off costs a lot.": "Pomiyszczo teryn ukryty za zawrzitymi sekcyjami. Off kosztuje moc.",
|
||||
"Hides entities behind opaque blocks.": "Skrywo byty za niyprzezroczystymi blokami.",
|
||||
"No entity occlusion culling.": "Brak śmierci ôkluzyje bytu.",
|
||||
"CPU occlusion test runs this frame.": "Test ôkluzyje procesora wykōnuje tyn rōm.",
|
||||
"Occlusion checks run on a worker thread.": "Kōntrole ôkluzyje ôdbywajōm sie na nici roboczyj.",
|
||||
"Meshed sections uploaded per frame. Lower is smoother while loading.": "Sekcyje przesyłane na rōmka. Spodni je gładkij w czasie ładowanio.",
|
||||
"Soft shadows in corners. Costs chunk building time only.": "Miynke ciynie w narostach. Kosztuje ino czas budowy.",
|
||||
"Smaller copies of block textures for distant terrain: less shimmer.": "Myńsze kopije tekstur blokowych do dalekigo terynu: mynij blyszczynio.",
|
||||
"Blends grass and water colours across biomes when building chunks.": "Miynszo farby trowy i wody w biōmach przi budowaniu kawałkōw.",
|
||||
"Cloud layer: off, flat (fast) or 3D (fancy).": "Warstwa ôbłokōw: wyłōnczōno, plaskato (gibko) abo 3D (fantazyjno).",
|
||||
"How far clouds reach, in chunks.": "Jak daleko ôbłoki siōngajōm, w kawałkach.",
|
||||
"Draws the sky, sun, moon and stars.": "Rysuje niebo, słōńce, miesiōnczek i gwiozdy.",
|
||||
"Distance fog. Off shows the edge of the loaded world.": "Mgła ôdległość. Wyłōnczōne pokozuje kraj zaciōngniyntego świata.",
|
||||
"Draws rain and snow.": "Prziciōngo dyszcz i śnieg.",
|
||||
"How far rain and snow fall around you.": "Jak daleko dyszcz i śnieg ślatujōm naôbkoło ciebie.",
|
||||
"How many particles effects spawn.": "Pōł efektōw tajleczek spawn.",
|
||||
"Round shadows under mobs and items.": "Ôkrōngłe ciynie pod mobami i przedmiotami.",
|
||||
"Leaves with see-through gaps. Off draws them solid.": "Liście z przezroczystymi ôtworami. Off rysuje je solidne.",
|
||||
"Sorts water and glass more exactly behind each other.": "Sortuje woda i szkło akuratnij za sobōm.",
|
||||
"Which chunk rebuilds wait for the frame: none, nearby or yours.": "Ktōry fragmynt ôdbudowuje czekajōm na rōm: żodny, poblisko abo twoj.",
|
||||
"Animates water, lava, fire and other moving textures.": "Ôżywio woda, lawa, ôgyń i inksze ruchōme tekstury.",
|
||||
"World pixels per screen pixel. Below 100% is faster on the GPU.": "Światowe piksele na piksel ekranu. Pōniżyj 100% je warcij na GPU.",
|
||||
"Smooths jagged edges. FXAA: softer. TAA: smoothest, moving things may trail.": "Wygładzo zygzakowane ranty. FXAA: miynksze. TAA: nojgładniyjsze, ruchōme rzeczy mogōm śledzić.",
|
||||
"Renders the world smaller and rebuilds it with TAA. Faster, softer.": "Uczyni świat myńszym i ôdbudowuje go ze pōmocōm TAA. Warcij, miynkszy.",
|
||||
"HDR output on an HDR display: lava, fire and sunlight shine brighter.": "Wyjście HDR na wyświytlaczu HDR: lawa, ôgyń i światło słōneczne błyszczōm jaśnij.",
|
||||
"How frames reach the screen while VSync is off.": "Jak ôbrazy ôsiōngajōm ekran, kej VSync je wyłōnczōny.",
|
||||
"Efficient sleeps until the next frame; Precise spins, like vanilla.": "Efektywny spa do dalszego kadru; Akuratne spiny, jak wanilia.",
|
||||
"Fills the screen (borderless).": "Wypołnio ekran (bez granic).",
|
||||
"Brightens dark places.": "Rozjaśnio ćmawe miyjsca.",
|
||||
"Lowers the frame rate when minimised, or idle too.": "Ôbniżo frekwyncyjo ôbrazōw, kej je zminimalizowano, abo tyż bezczynno.",
|
||||
"Sways the view while walking.": "Koleje widokiym w czasie chodzynio.",
|
||||
"Fades newly loaded chunks in.": "Blanknie nowo załadowane kawałki.",
|
||||
"Darkens the screen's edges.": "Ćymnio krańce ekranu.",
|
||||
"Shows when the world saves.": "Pokazuje, kedy świat ratuje.",
|
||||
"Shows attack cooldown.": "Pokazuje czas ôchłodzynio ataku.",
|
||||
"60 FPS cap (30 in menus or unfocused), half the workers: less power.": "60 FPS cap (30 w menu abo niyzôgniskowane), pōłowa robotnikōw: mynij mocy.",
|
||||
"Threads that generate, light and mesh chunks. Next start.": "Nity, co gynerujōm, lekke i sieczowe kawałki. Dalszy zaczōntek.",
|
||||
"Vulkan, then DirectX 12 (Windows) or OpenGL (Linux) where it fails. Next start.": "Vulkan, potym DirectX 12 (Windows) abo OpenGL (Linux), kaj niy zawodzi. Dalszy zaczōntek.",
|
||||
"Water and glass in one buffer: fewer draw calls, a bit more VRAM. Next start.": "Woda i szkło w jednym buforze: mynij połōnczyń ôdciōnganio, trocha wiyncyj VRAM. Dalszy zaczōntek.",
|
||||
"Mesh data sent to the GPU per frame. Lower is smoother while loading.": "Dane sieci wysyłane do GPU na ôbraz. Spodni je gładkij w czasie ładowanio.",
|
||||
"Frame rate and frame times over the game, with a graph.": "Frekwyncyjo ôbrazōw i czas ôbrazōw w czasie gry, z wykresym.",
|
||||
"horizon.multiplayer.finding_friend": "Znojdowanie świata swojich kamratōw...",
|
||||
"horizon.multiplayer.not_signed_in": "Tyn serwer je w trybie online. Zaloguj sie ze swojim kōntym Microsoft we Horizon launcher, coby sie do niego prziłōnczyć.",
|
||||
"horizon.multiplayer.invalid_address": "Niyważny adres serwera: %s",
|
||||
"horizon.multiplayer.connected_friend_direct": "Połōnczōny prosto ze swojim kamratym...",
|
||||
"horizon.multiplayer.connected_friend_relay": "Połōnczōny ze swojim kamratym bez przekaźnik...",
|
||||
"General": "Ôgōlne",
|
||||
"Advanced": "Zaawansowane",
|
||||
"Undo": "Cofnić",
|
||||
"Search options": "Ôpcyje wyszukowanio",
|
||||
"Shortcut": "Ôkrōnżynie",
|
||||
"Distance": "Ôdległość",
|
||||
"Display": "Wyświytlacz",
|
||||
"Interface": "Interfejs",
|
||||
"Sky and weather": "Niebo i pogoda",
|
||||
"Lighting and entities": "Ôświytlynie i byty",
|
||||
"Textures": "Tekstury",
|
||||
"Image": "Ôbraz",
|
||||
"Chunk loading": "Ładowanie czynści",
|
||||
"Culling": "Ubiyranie",
|
||||
"Power": "Władza",
|
||||
"Frames": "Rōmy",
|
||||
"Overlay": "Nakłodka",
|
||||
"Output": "Wyjście",
|
||||
"Brightness": "Jasność",
|
||||
"How far you see, the window and the HUD.": "Jak daleko widzisz, ôkno i HUD.",
|
||||
"The sky and weather, lighting, textures and the image.": "Niebo i pogoda, ôświytlynie, tekstury i ôbraz.",
|
||||
"Chunk loading, culling and power use.": "Ôbładowanie czynści, ôdbiyranie i wykorzystanie energije.",
|
||||
"How frames reach the screen, and the performance overlay.": "Jak ôbrazy siōngajōm ekranu i nakłodanie wydajności.",
|
||||
"Brighter-than-white output on an HDR display.": "Jaśniyjsze aniżeli biołe wyjście na wyświytlaczu HDR.",
|
||||
"Results for \"%s\"": "Wyniki dlo \"%s\"",
|
||||
"No settings match.": "Żodne ustawiynia niy ôdpadajōm.",
|
||||
"horizon.title.not_affiliated": "Niy powiōnzany ze Mojang abo Microsoft",
|
||||
"horizon.extras.header.lighting": "Ôświytlynie",
|
||||
"horizon.extras.header.third_person": "Trzecio ôsoba",
|
||||
"horizon.extras.header.particles": "Tajleczki",
|
||||
"horizon.extras.header.inventory": "Zapasy",
|
||||
"horizon.extras.header.chat": "Czat",
|
||||
"horizon.extras.header.multiplayer": "Wielogracz",
|
||||
"horizon.extras.header.sound": "Klang",
|
||||
"horizon.extras.header.menus": "Menu",
|
||||
"horizon.extras.dynamic_lights": "Światła dynamiczne",
|
||||
"horizon.extras.own_name_tag": "Włosno znaczka miana",
|
||||
"horizon.extras.hide_block_particles": "Ukryj tajleczki przełamujōnce bloki",
|
||||
"horizon.extras.auto_reconnect": "Automatyczne pōnowne połōnczynie",
|
||||
"horizon.extras.ui_sound_reserve": "Trzimaj kanały dlo źwiynkōw interfejsu używocza",
|
||||
"horizon.extras.music_page": "Strōna muzyki",
|
||||
"horizon.extras.mouse_tweaks": "Kōntrole zmiany mysze",
|
||||
"horizon.extras.mouse_tweaks_wheel": "Koło zwolynio przenosi przedmioty",
|
||||
"horizon.extras.sort": "Knopki zortowanio",
|
||||
"horizon.extras.sort_key": "Klucz zortowanio",
|
||||
"horizon.extras.no_ai": "Brak sztucznyj inteligyncyje",
|
||||
"horizon.extras.agent_control": "Kōntrola agyntōw",
|
||||
"horizon.extras.discord_presence": "Discord Bogato Ôbecność",
|
||||
"horizon.extras.splitscreen": "Podzielōny ekran",
|
||||
"horizon.extras.chat_animation": "Gładki czat",
|
||||
"horizon.extras.chat_indicator": "Wskoźnik kōmunikatu",
|
||||
"horizon.extras.wheel_cycles_settings": "Koło ôdwijanio zmiynio ustawiynia",
|
||||
"horizon.extras.pack_browser": "Przeglōndarz pakietu zasobōw",
|
||||
"horizon.extras.fullbright.tooltip": "Pokazuj bloki i byty w połnym świetle, nawet w ćmawych przestrzyństwach.",
|
||||
"horizon.extras.dynamic_lights.tooltip": "Torchy i inksze zdrzōdła światła utrzimowane, ôpuszczōne abo w ôgniu ôświytlajōm bloki naôbkoło nich.",
|
||||
"horizon.extras.own_name_tag.tooltip": "Pokazuje twoje miano nad gowōm w trzecij ôsobie, jak to widzōm inksi grocze. Skryte, kej serwer skrywo miana twojij drużyny abo jesteś niywidzialny.",
|
||||
"horizon.extras.hide_block_particles.tooltip": "Skrywo tajleczki zanieczyszczyń, co wybuchajōm ze złōmanego bloku i rozpadajōm sie ôd tego, jaki wydowosz. Inksze tajleczki ôstowajōm.",
|
||||
"horizon.extras.auto_reconnect.tooltip": "Prziłōnczo sie do serwera po stracōnym połōnczyniu abo restartu, nikej po wyciepniyńciu abo zakazu.",
|
||||
"horizon.extras.ui_sound_reserve.tooltip": "Klangy na świecie ôstawiajōm 16 z 247 kanałōw źwiynkowych wolnych, tōż potop jejich (srogo eksplozyjo) niy może wyciszyć klikniyńć menu.",
|
||||
"horizon.extras.music_page.tooltip": "Music & Sounds dostowo strōna Muzyka...: ôdtworz teroz kożdy wbudowany utwōr abo wyłōncz jedyn, coby gra przestała go wybiyrać. Nic sie niy zmiynio, podwiela niy wyłōnczysz sztreku.",
|
||||
"horizon.extras.mouse_tweaks.tooltip": "Prawo przeciōngniyńcie umiyszczo jedyn na gniazdo, lewe przeciōngniyńcie grōmadzi utrzimany przedmiot, Shift + lewe przeciōngniyńcie poruszo kożdy gniazd.",
|
||||
"horizon.extras.mouse_tweaks_wheel.tooltip": "Down wysyło jedyn przedmiot ôd slotu na drugo zajta, up prziwodzi jedyn nazod.",
|
||||
"horizon.extras.sort.tooltip": "Sortuje inwentarz, skrzynie, sufy, skrzynie ender i shulker boxy w twōrczym porzōndku kart, łōnczōnc stosy.",
|
||||
"horizon.extras.sort_key.tooltip": "Sortuje czynść pod kursorym. Kliknij, a potym nacisnij klawisz; Escape rozwiōnzuje go.",
|
||||
"horizon.extras.no_ai.tooltip": "Ukrywo i wyłōnczo kożdo funkcyjo sztucznyj inteligyncyje: kōntrola agyntōw, horizon-ctl i serwery MCP. Przełōncznik ôd ôdpalacza tyż.",
|
||||
"horizon.extras.agent_control.tooltip": "Wosz włosny agynt sztucznyj inteligyncyje może grać w ta gra bez horizon-ctl abo kliynta MCP, ino na tym kōmputrze.",
|
||||
"horizon.extras.discord_presence.tooltip": "Pokazuje Granie Horizon na twojim profilu Discord w czasie kej Discord je uruchomiōne: menu, jednogracz abo wielogracz, wymiar i czas ôdtworzōny. Nikej niy miano świata ani adresu serwera.",
|
||||
"Calibrate...": "Kalibrować...",
|
||||
"Calibrate Anyway...": "Kalibruj w kożdym razie...",
|
||||
"Use Automatic Setup": "Użyj autōmatycznego ustawiynio",
|
||||
"Shortcut: %s": "Ôkrōnżynie: %s",
|
||||
"Next": "Dalij",
|
||||
"HDR Calibration %s/%s: %s": "Kalibracyjo HDR %s/%s: %s",
|
||||
"Sets the three below full screen, one test picture at a time.": "Ustawio trzi pod połnym ekranym, jedyn testowy ôbraz na roz.",
|
||||
"A key that opens this screen from the game. Not bound at first.": "Klucz, co ôtwiyro tyn ekran ze gry. Na poczōntku niy zwiōnzany.",
|
||||
"Your display didn't say how bright it gets: calibrate to set it up.": "Twōj wyświytlacz niy pedzioł, jak jasny je: kalibruj, coby go ustawić.",
|
||||
"Already set up for your display. Only calibrate if HDR looks wrong.": "Już ustawiōne do wyświytlacza. Kalibruj ino jeźli HDR wyglōndo źle.",
|
||||
"Puts Peak Brightness and Paper White back to your display's setup.": "Prziwroco jasność szczytowo i bioło papiōru do ustawiyń wyświytlacza.",
|
||||
"Set up for your display. Leave on Auto unless it looks wrong.": "Konfiguruj do swojigo wyświytlacza. Ôstawić Auto, bodej, że wyglōndo źle.",
|
||||
"Lower it until the logo just disappears into the black.": "Ôbniż go, aże logo po prostu zniknie w czornym.",
|
||||
"Raise it until the logo just disappears into the bright square.": "Podniyńć go, aże logo zniknie na jasnym kwadracie.",
|
||||
"Make the card a white that's comfortable to look at for a long time, in the light you play in.": "Uczyń karta biołōm, coby była wygodno do patrzynio bez dugi czas, we świetle, w kerym grajōsz.",
|
||||
"horizon.splitscreen.profiles.forget": "Zapōmnij",
|
||||
"horizon.splitscreen.profiles.create": "Utworz",
|
||||
"horizon.splitscreen.profiles.you": " - ty",
|
||||
"horizon.splitscreen.profiles.forget_named": "Zapōmnij %s",
|
||||
"horizon.splitscreen.profiles.previous": "Piyrwyjszy",
|
||||
"horizon.splitscreen.profiles.next": "Dalij",
|
||||
"horizon.splitscreen.profiles.new_button": "Nowy profil...",
|
||||
"horizon.splitscreen.profiles.forget_title": "Zapōmnij profil?",
|
||||
"horizon.splitscreen.profiles.forget_leaves": "Ôpuszczo lista tyj instancyje.",
|
||||
"horizon.splitscreen.profiles.forget_kept": "Światowy postymp i ustawiynia sōm utrzimane.",
|
||||
"horizon.splitscreen.profiles.new_title": "Nowy profil",
|
||||
"horizon.splitscreen.profiles.name_hint": "Miano (ôd 3 do 16 literōw, cyfr, _)",
|
||||
"horizon.splitscreen.profiles.switch_title": "Pōmiyń profilu",
|
||||
"horizon.splitscreen.profiles.offline_note": "Profile poza linijōm noleżōm do tyj instancyje",
|
||||
"horizon.splitscreen.profiles.move": "Przesuń tam, kaj gryjesz",
|
||||
"horizon.splitscreen.profiles.move_place": "Przesuń tam, kaj gryjesz: %s",
|
||||
"horizon.friends.title": "Graj z Kamratami",
|
||||
"horizon.friends.hint": "Kamraci wklejajōm kod po knopku Kamraci na ekranie tytułowym, w bezpostrzednim połōnczyniu abo na strōnie Ôdtworz ôd startera.",
|
||||
"horizon.friends.copied": "Skopiowane",
|
||||
"horizon.friends.copy_code": "Kopiuj kodu",
|
||||
"horizon.friends.stop_sharing": "Przestań udostępnianie",
|
||||
"horizon.friends.none_yet": "Jeszcze niy ma tutaj kamratōw.",
|
||||
"horizon.friends.here_now": "Tu teraz: %s",
|
||||
"horizon.friends.share_intro": "Podzielij sie tym światym za kodym zaproszynio: ôn sie ôtwiyro na LAN, a kamraty w Internecie prziłōnczajōm sie z kodym. Żodyn nasz serwer niy je zaangażowany.",
|
||||
"horizon.friends.start_sharing": "Zacznij udostępnianie",
|
||||
"horizon.friends.troubleshooting": "Rozwiōnzowanie problymōw...",
|
||||
"horizon.friends.stopped": "Przestało udostępnianie kodu zaproszynio.",
|
||||
"horizon.friends.short_code_changed": "Ktoś durch prōbowoł felerny krōtki kod, tōż sie zmiyniyło.",
|
||||
"horizon.friends.wrong_code": "Ktoś prōbowoł felernego kodu.",
|
||||
"horizon.friends.code_ready": "Kod zaproszynio je gotowy: Menu Grōw, Gra z Kamratami. Skopiuj ja i wysyłaj do swojich kamratōw.",
|
||||
"horizon.friends.share_failed": "Niy mōg sie dzielić światym: %s",
|
||||
"horizon.friends.finding_route": "Znojdowanie, jak kamraci mogōm sie z Tobōm dotrzeć...",
|
||||
"horizon.osk.shift": "Pōmiana",
|
||||
"horizon.osk.space": "Przestrzyństwo",
|
||||
"horizon.osk.delete": "Usuń",
|
||||
"horizon.osk.type": "Typ",
|
||||
"horizon.osk.symbols": "Symbole",
|
||||
"horizon.osk.close": "Zamknij",
|
||||
"horizon.extras.chat_animation.tooltip": "Nowo linijo czatu wsudzo sie z lewyj zajty, w czasie kej ôna blanknie, zamiast wydować sie cołko.",
|
||||
"horizon.extras.chat_indicator.tooltip": "Farbisty pas po lewyj zajcie linije czatu.",
|
||||
"horizon.extras.wheel_cycles_settings.tooltip": "Koło ôbwijanio nad guzikiym we ustawiyniach zmiynio jego wert, jak we waniliji. Wyłōnczōne, koło ino przewijo lista.",
|
||||
"horizon.extras.pack_browser.tooltip": "Wybierz Pakiety zasobōw dostowo guzik Przidej, co wyszukuje Modrinth i instaluje pakiet we folderze pakietōw. Wyłōnczōne, gra nikej niy kōntaktuje sie Modrinth.",
|
||||
"horizon.extras.splitscreen.tooltip": "We świecie inkszy kōntroler może prziłōnczyć sie jako nowy ôdtworzac: naciśnij A, kej sie zapyto, a potym wybierz profil i kaj grać.",
|
||||
"horizon.splitscreen.setup.monitor": "Mōnitor %s",
|
||||
"horizon.splitscreen.setup.monitor_unknown": "mōnitor",
|
||||
"horizon.splitscreen.setup.window": "Ôkno %s",
|
||||
"horizon.splitscreen.setup.new_window": "Nowe ôkno",
|
||||
"horizon.splitscreen.setup.fill_monitor": "Wypołnij %s",
|
||||
"horizon.splitscreen.setup.done": "Skōńczōne",
|
||||
"horizon.splitscreen.setup.switch": "%s:%s",
|
||||
"horizon.splitscreen.setup.on": "Włōnczōne",
|
||||
"horizon.splitscreen.setup.off": "Wyłōnczōne",
|
||||
"horizon.splitscreen.setup.player": "Grocz %s",
|
||||
"horizon.splitscreen.setup.revert": "Wrōć",
|
||||
"horizon.splitscreen.setup.apply": "Zastosuj",
|
||||
"horizon.splitscreen.setup.warning.empty_main": "Niykogo niy gra w Ôknie 1: sie chrōni",
|
||||
"horizon.splitscreen.setup.warning.empty_close": "Niykogo niy gra w Ôknie %s: sie zamyko przi Zastosuj",
|
||||
"horizon.splitscreen.setup.warning.empty_new": "Niykogo niy gra w Ôknie %s: sie niy ôtworzi",
|
||||
"horizon.splitscreen.setup.warning.on_main": "Ôkno %s wypołnio mōnitor Ôkna 1: jego grocze grajōm w Ôknie 1",
|
||||
"horizon.splitscreen.setup.warning.unplugged": "Mōnitor ôkna %s niy ma połōnczōny: jego grocze grajōm w ôknie 1",
|
||||
"horizon.splitscreen.setup.status.off": "Podzielōny ekran je wyłōnczōny.",
|
||||
"horizon.splitscreen.setup.status.enable_hint": "Włōncz go, a potym naciśnij guzicz na inkszym kōntrolerze we świecie.",
|
||||
"horizon.splitscreen.setup.status.join_hint": "Naciśnij A, coby prziłōnczyć sie i wybrać profil.",
|
||||
"horizon.splitscreen.setup.status.idle": "Podzielōny ekran niyczynny",
|
||||
"horizon.splitscreen.setup.status.alone": "Brak inkszych lokalnych groczy.",
|
||||
"horizon.splitscreen.setup.status.solo_controls": "Kōntrole solowe i ôdpowiedzi zwrotne kōntrolera sōm niyzmiyniōne.",
|
||||
"horizon.splitscreen.setup.window_empty": "Ôkno %s: prōzne",
|
||||
"horizon.splitscreen.setup.note.select": "Kliknij na ôdtworzak abo przeciōngnij go do ôkna abo mōnitora.",
|
||||
"horizon.splitscreen.setup.note.apply": "Zastosuj, coby grać w tyn spōsōb, Wrōć, coby cofnōńć.",
|
||||
"horizon.splitscreen.setup.note.place": "Gdzie winno grać %s?",
|
||||
"horizon.splitscreen.setup.this_player": "tyn grocz",
|
||||
"horizon.splitscreen.setup.switch_disabled": "Podzielōny ekran wyłōnczo sie po ôpuszczyniu ôstanych (jejich menu pauzy).",
|
||||
"horizon.splitscreen.setup.window_place": "Ôkno %s (%s z %s)",
|
||||
"horizon.splitscreen.setup.names": "Miana",
|
||||
"horizon.splitscreen.setup.identify": "Idyntyfikować",
|
||||
"horizon.splitscreen.setup.layout.two": "2 udostępnianie: %s",
|
||||
"horizon.splitscreen.setup.layout.three": "3 udostępnianie: %s",
|
||||
"horizon.splitscreen.setup.layout.two.1": "Boku ôboczym",
|
||||
"horizon.splitscreen.setup.layout.two.2": "Wiyrch i spod",
|
||||
"horizon.splitscreen.setup.layout.three.0": "Jedyn szyroki na wiyrchu",
|
||||
"horizon.splitscreen.setup.layout.three.1": "Jedyn wysoki po lewyj zajcie",
|
||||
"horizon.splitscreen.setup.layout.three.2": "Boku ôboczym",
|
||||
"horizon.splitscreen.setup.help.player": "Kliknij abo przeciōngnij %s, coby je przesuniyńć.",
|
||||
"horizon.splitscreen.setup.help.layout_auto": "%s (boku ôd boku, kej ôkno je szyroke). Naciśnij, coby zmiynić.",
|
||||
"horizon.splitscreen.setup.help.layout": "%s. Naciśnij, coby zmiynić.",
|
||||
"horizon.splitscreen.setup.help.switch": "Podzielōny ekran do tego kōmputra, włōnczōny abo wyłōnczōny.",
|
||||
"horizon.splitscreen.setup.help.identify": "Poglōnd ôd kożdego grocza pokozuje, w jakim ôknie je ôn.",
|
||||
"horizon.splitscreen.setup.help.names": "Miano kożdego grocza w rogu jego widoku.",
|
||||
"horizon.splitscreen.setup.help.revert": "Cofnij jeszcze niyzastosowane zmiany.",
|
||||
"horizon.splitscreen.setup.help.apply": "Graj tak, jak pokozuje karta.",
|
||||
"horizon.splitscreen.setup.help.unchanged": "Nic sie jeszcze niy zmiyniyło.",
|
||||
"horizon.splitscreen.setup.give_up_pad": "Zrezygnować Pad",
|
||||
"horizon.splitscreen.prompt.controller_connected": "Połōnczōny kōntroler",
|
||||
"horizon.splitscreen.prompt.controller_disconnected": "Kōntroler je ôdłōnczōny",
|
||||
"horizon.splitscreen.prompt.controller_disconnected.hint": "Pōłōncz go zaś abo naciśnij guzicz na inkszym",
|
||||
"horizon.splitscreen.prompt.join.one": "%s chce prziłōnczyć",
|
||||
"horizon.splitscreen.prompt.join.many": "%s kōntrolery chcōm prziłōnczyć",
|
||||
"horizon.splitscreen.prompt.join.yes": "Prziłōncz sie",
|
||||
"horizon.splitscreen.prompt.join.as_p1": "Graj za P1.",
|
||||
"horizon.splitscreen.prompt.join.no": "Niy",
|
||||
"horizon.splitscreen.prompt.lost": "%s: kōntroler ôdłōnczōny",
|
||||
"horizon.splitscreen.prompt.lost.use_another": "Użyj inkszyj",
|
||||
"horizon.splitscreen.prompt.lost.leave": "Ôpuścić",
|
||||
"horizon.splitscreen.setup.help.give_up_pad": "Twōj kōntroler przestowo ci jeździć i ôferuje sie prziłōnczyć sie do (A).",
|
||||
"horizon.splitscreen.setup.note.held_at": "%s do %s: A ôdciepuje go tu, B wraco go nazod.",
|
||||
"horizon.splitscreen.setup.note.held": "%s podniysiōne: lewo/prawo podniysi kaj, A spado, B wraco je nazod.",
|
||||
"horizon.splitscreen.online_only": "Tyn serwer je w trybie online: profile offline niy mogōm sie do niego prziłōnczyć, kożdy grocz potrzebuje włosnego kōnta Minecraft.",
|
||||
"horizon.splitscreen.own_account": "Tyn serwer potrzebuje włosnego kōnta Minecraft ôd kożdego grocza",
|
||||
"horizon.splitscreen.local_only": "Inksi grocze mogōm prziłōnczyć sie do tego serwera ino ze włosnym kōntym Minecraft: profile offline grajōm we twojim świecie, na LAN abo na serwerze we twojim lokalnym necu.",
|
||||
"Hides models behind opaque blocks. Async checks off-thread; entities tick.": "Skrywo modele za niyprzezroczystymi blokami. Async kōntroluje poza niciym; podmioty zaznaczajōm.",
|
||||
"Block Entities": "Blokowanie podmiotōw",
|
||||
"Shulker Boxes": "Skrzynki Shulkera",
|
||||
"Reuses settled boxes; lid movement stays animated.": "Zaś używo ôsadzōnych szklan; ruch pokrowca ôstowo ôżywiōny.",
|
||||
"Signs": "Znaki",
|
||||
"Reuses sign text until text, light, or font changes.": "Zaś używo tekstu znaku do czasu, kej tekst, światło abo czcionka sie zmiyniōm.",
|
||||
"Decorated Pots": "Zdobiōne garnki",
|
||||
"Reuses still pots; break wobble and sherd changes redraw.": "Zaś używo durch garntōw; przełamanie wobble i sherd zmiyniajōm sie przerysować.",
|
||||
"Bells": "Dzwōnki",
|
||||
"Reuses still bells; ringing stays animated.": "Zaś używo durch dzwōnōw; dzwoniynie ôstowo ôżywiōne.",
|
||||
"Chests": "Skrzyńce",
|
||||
"Reuses closed chests; moving lids stay animated.": "Zaś używo zawrzitych skrzyń; ruchōme pokrowce ôstowajōm ôżywiōne.",
|
||||
"Banners": "Banery",
|
||||
"Reuses poles; flags and pattern layers still update.": "Zaś używo biegunōw; flagi i warstwy mustrōw durch sōm aktualizowane.",
|
||||
"Copper Golem Statues": "Posōngi miedziannych Golemōw",
|
||||
"Reuses statue geometry until its block state changes.": "Zaś używo geōmetryje posōngu do czasu, kej jego stan bloku sie zmiyni.",
|
||||
"Leaf Culling": "Ôbiyranie listkōw",
|
||||
"Every leaf face. Vanilla's fancy leaves.": "Kożde gyzicht liścio. Fantazyjne liście wanilije.",
|
||||
"Distant Plant Dither": "Ôdległy Rośliny Dither",
|
||||
"Keeps fine plants in high-res packs from fading far away.": "Zatrzimuje piynkne rośliny w paczkach ô wysokij rozdzielczości przed blankniyńciym daleko.",
|
||||
"Screenshot Quality": "Jakość zdjyńcio ekranu",
|
||||
"F2 screenshots at this many times the game's resolution. Higher takes longer.": "Uchwyty ekranu F2 w tyj wielokrotnyj rozdzielczości gry. Wyższe trwo dugszy czas.",
|
||||
"Frame Generation": "Gyneracyjo rōm",
|
||||
"Shows a made-up frame between each two real ones: smoother, a little more lag.": "Pokazuje stworzōny rōm miyndzy kożdymi dwōma prawdziwymi: gładkij, trocha wiyncyj ôdwłōczki.",
|
||||
"Shadow Cache": "Pamiyńć podrzōdkowo ciyni",
|
||||
"Reuses the pack shadow map when sun, view and world match. Off by default.": "Zaś używo karty ciyni, kej słōńce, widok i świat sztimujōm. Wyłōnczōne domyślnie.",
|
||||
"Find BlueMap": "Znojdź BlueMap",
|
||||
"On servers, finds their BlueMap web map for far terrain. Next join.": "Na serwerach znojdzie jejich karta internetowo BlueMap do dalekigo terynu. Dalszy prziłōnczynie sie.",
|
||||
"BlueMap Radius": "Prōmiyń BlueMap",
|
||||
"How far around you BlueMap tiles are downloaded. Next join.": "Jak daleko naôbkoło Ciebie sōm pobrane dachōwki BlueMap. Dalszy prziłōnczynie sie.",
|
||||
"Synchronous": "Synchrōnny",
|
||||
"Asynchronous": "Asynchrōnny",
|
||||
"Hidden Faces": "Skryte gyzichty",
|
||||
"Drops leaf faces behind two leaf layers: faster, same crowns.": "Spuszczo głowy liści za dwōma warstwami liści: warcij, te same korōny.",
|
||||
"Solid": "Stałe",
|
||||
"Solid Aggressive": "Solidno agresywno",
|
||||
"Hollow": "Drōnne",
|
||||
"Leaves fully inside a canopy draw solid: fewer see-through layers.": "Liście w połni we postrzodku baldachōnu rysujōm stałe: mynij przezroczystych worsztw.",
|
||||
"Leaves with one open side draw solid too: faster, chunkier edges.": "Liście z jednōm ôdewrzōnōm strōnōm tyż rysujōm solidne: gibsze, głymbiyjsze ranty.",
|
||||
"Drops faces between leaves: faster, but gaps look through.": "Krople gyzichty miyndzy listkami: warcij, ale ôtwory przeglōndajōm.",
|
||||
"Hotbar: Previous Slot": "Hotbar: Piyrwyjszy gniazd",
|
||||
"Hotbar: Next Slot": "Hotbar: Dalszy slot",
|
||||
"horizon.agent.connected.one": "Połōnczōne: 1 połōnczynie agynta",
|
||||
"horizon.agent.connected.many": "Połōnczōne: %s połōnczynia agynta",
|
||||
"horizon.agent.connected.one_ago": "Połōnczōne: 1 połōnczynie agynta, ôstatnie polecynie %s s tymu",
|
||||
"horizon.agent.connected.many_ago": "Połōnczōne: %s połōnczyń agynta, ôstatnie polecynie %s s tymu",
|
||||
"horizon.agent.waiting": "Czekajōm na agynta.",
|
||||
"horizon.agent.off": "Wyłōnczōne: agynty niy mogōm sie dostać do tyj gry.",
|
||||
"horizon.agent.session_opened": "Ôtworzōny do tyj sesyje bez program, kery zaczōn gra.",
|
||||
"horizon.agent.socket": "Gniazdo: %s (skopiuj szczegōły do jego połnyj ścieżki)",
|
||||
"horizon.agent.local_only": "Ino lokalne: agynty na tym kōmputrze, nikej necu.",
|
||||
"%s nits": "%s nitōw",
|
||||
"Auto (%s nits)": "Auto (%s nitōw)",
|
||||
"%.2f nits": "%.2f nitōw",
|
||||
"Hides models behind opaque blocks. Entities update. Off with custom packs.": "Skrywo modele za niyprzezroczystymi blokami. Aktualizacyjo podmiotōw. Wyłōnczōne z niestandardowymi paczkami.",
|
||||
"horizon.extras.repro_keys": "Ôkrōtki ôd nagrowanio",
|
||||
"horizon.extras.repro_keys.tooltip": "F3+R zaczyno abo zatrzymuje nagranie repro, a F3+E zapisuje jego bundle. Wyłōnczōne domyślnie: nagranie kopiuje świat.",
|
||||
"horizon.agent.record_session": "Zacznij sesjo nagrowanio",
|
||||
"horizon.agent.record_stop": "Zatrzymaj sesjo nagrowanio",
|
||||
"horizon.agent.export_repro": "Eksportuj pakiet Repro",
|
||||
"horizon.repro.started": "Nagranie zaczło sie; F3+R zatrzymuje go i zapisuje zbiōr.",
|
||||
"horizon.repro.stopped": "Nagranie zatrzymane: %s",
|
||||
"horizon.repro.bundle": "Zbiōr Repro: %s",
|
||||
"horizon.repro.error": "Powtorzanie: %s",
|
||||
"horizon.repro.no_recording": "Niy ma jeszcze nagranio do eksportu.",
|
||||
"horizon.repro.replay_started": "Powtōr rozpoczōntkowany: %s",
|
||||
"Particle Culling": "Zabijanie tajleczek",
|
||||
"Draws every particle.": "Rysuje kożdo tajleczka.",
|
||||
"Skips offscreen, subpixel and terrain-hidden particles.": "Pomiyszczo tajleczki skryte poza ekranym, subpikselōw i terynie.",
|
||||
"Skips offscreen, subpixel and terrain-hidden particles with less render-thread work.": "Pomiyszczo tajleczki ukryte poza ekranym, subpikselōw i terynie przi myńszyj robocie w renderowaniu.",
|
||||
"horizon.pack.addInfo": "Przidej pakiet zasobōw ôd Modrinth",
|
||||
"horizon.pack.addWorking": "Pytajōnc Modrinth...",
|
||||
"horizon.pack.addNone": "Niy znojdziōno pakietōw zasobōw",
|
||||
"horizon.pack.addTitle": "Przidej pakiet zasobōw",
|
||||
"horizon.pack.install": "Zainstalować",
|
||||
"horizon.pack.installing": "Instalacyjo",
|
||||
"horizon.pack.installed": "Zainstalowane",
|
||||
"horizon.pack.search": "Wyszuk",
|
||||
"horizon.pack.searchHint": "Szukaj Modrinth...",
|
||||
"horizon.pack.filters": "Filtry",
|
||||
"horizon.pack.filter.realistic": "Realistyczne",
|
||||
"horizon.pack.filter.simplistic": "Uproszczōne",
|
||||
"horizon.pack.filter.vanillaLike": "Waniliowo",
|
||||
"horizon.pack.addFailed": "Niy udało sie przidać pakietu: %s",
|
||||
"horizon.extras.header.cosmetics": "Kosmetyka",
|
||||
"horizon.extras.cosmetics_mine": "Moje kosmetyki",
|
||||
"horizon.extras.cosmetics_mine.tooltip": "Skryte: kożdy grocz Horizon widzi ci bez kosmetyki, w tym ty. Tyn sōm przełōncznik jak Garderoba ôd ôdpalacza.",
|
||||
"horizon.extras.cosmetics_others": "Kosmetyka ôd inkszych groczy",
|
||||
"horizon.extras.cosmetics_others.tooltip": "Co inksi grocze Horizon noszōm: wszysko, ino jejich style znakōw, abo nic. Skryte, gra nikej niy pyto, co ôni noszōm.",
|
||||
"horizon.extras.cosmetics_auras": "Aury i szlaki inkszych",
|
||||
"horizon.extras.cosmetics_auras.tooltip": "Aury i szlaki noszōm inksi grocze. Wyłōnczōne domyślnie.",
|
||||
"horizon.extras.cosmetics.shown": "Pokazano",
|
||||
"horizon.extras.cosmetics.hidden": "Skryte",
|
||||
"horizon.extras.cosmetics.name_tags": "Ino znaczniki mian"
|
||||
}
|
||||
@@ -0,0 +1,491 @@
|
||||
{
|
||||
"horizon.options.controller": "கட்டுப்படுத்தி",
|
||||
"horizon.options.vibration": "அதிர்வு",
|
||||
"horizon.options.adaptive_triggers": "அடாப்டிவ் ட்ரிகர்கள்",
|
||||
"horizon.options.lightbar": "லைட்பார்",
|
||||
"horizon.options.look_sensitivity": "பார்வை உணர்திறன்",
|
||||
"horizon.options.invert_x": "பார்வை X தலைகீழ்",
|
||||
"horizon.options.invert_y": "பார்வை Y தலைகீழ்",
|
||||
"horizon.options.sneak_button": "ஸ்னீக் பட்டன்",
|
||||
"horizon.options.move_deadzone": "நகர்வு டெட்சோன்",
|
||||
"horizon.options.look_deadzone": "பார்வை டெட்சோன்",
|
||||
"horizon.options.button_glyphs": "பொத்தான் கிளிஃப்கள்",
|
||||
"horizon.options.menu_navigation": "மெனு வழிசெலுத்தல்",
|
||||
"horizon.options.on_screen_keyboard": "ஆன்-ஸ்கிரீன் கீபோர்டு",
|
||||
"horizon.options.chat_delay": "அரட்டை தாமதம்",
|
||||
"horizon.options.lightbar.health": "ஆரோக்கியம்",
|
||||
"horizon.options.lightbar.dimension": "பரிமாணம்",
|
||||
"horizon.options.glyphs.auto": "ஆட்டோ",
|
||||
"horizon.options.glyphs.nintendo": "நிண்டெண்டோ",
|
||||
"horizon.options.menu_focus": "கவனம்",
|
||||
"horizon.options.menu_pointer": "சுட்டி",
|
||||
"horizon.options.keyboard.auto": "ஆட்டோ",
|
||||
"horizon.options.unavailable": "இந்த அம்சம் Horizon இல் இன்னும் கிடைக்கவில்லை.",
|
||||
"horizon.options.search": "தேடல் அமைப்புகள்...",
|
||||
"horizon.pages.mods": "மோட்ஸ்",
|
||||
"horizon.pages.shader_packs": "ஷேடர் பேக்குகள்",
|
||||
"horizon.pages.shader_options": "ஷேடர் விருப்பங்கள்",
|
||||
"horizon.pages.controller": "கட்டுப்படுத்தி அமைப்புகள்",
|
||||
"horizon.pages.controller_binds": "கட்டுப்படுத்தி பிணைக்கிறது",
|
||||
"horizon.pages.extras": "Horizon கூடுதல்",
|
||||
"horizon.pages.settings": "Horizon அமைப்புகள்",
|
||||
"horizon.pages.agent": "AI முகவர்",
|
||||
"horizon.split.leave": "கிளம்பு",
|
||||
"horizon.pages.split_settings": "ஸ்ப்ளிட்ஸ்கிரீன் அமைப்புகள்",
|
||||
"horizon.pages.split_profiles": "விளையாடுவது யார்?",
|
||||
"horizon.pages.split_setup": "ஸ்ப்ளிட்ஸ்கிரீன் அமைப்பு",
|
||||
"horizon.pages.music": "இசை",
|
||||
"horizon.pages.music.menu": "மெனு",
|
||||
"horizon.pages.music.overworld": "மேலுலகம்",
|
||||
"horizon.pages.music.creative": "படைப்பாற்றல்",
|
||||
"horizon.pages.music.underwater": "நீருக்கடியில்",
|
||||
"horizon.pages.music.end": "முடிவு",
|
||||
"horizon.pages.music.boss": "முதலாளி",
|
||||
"horizon.pages.music.credits": "கடன்கள்",
|
||||
"horizon.pages.music.overworld_biomes": "ஓவர் வேர்ல்ட் பயோம்கள்",
|
||||
"horizon.pages.music.nether_biomes": "நெதர் பயோம்கள்",
|
||||
"horizon.pages.music.end_biomes": "முடிவு பயோம்கள்",
|
||||
"horizon.pages.music.other": "மற்ற இசை",
|
||||
"horizon.pages.music.empty": "இசை டிராக்குகள் இல்லை: கேமின் ஒலிகள் ஏற்றப்படவில்லை.",
|
||||
"horizon.pages.music.tooltip": "உள்ளமைக்கப்பட்ட தடங்கள், சூழ்நிலையின்படி: இப்போதே ஒன்றை விளையாடுங்கள் அல்லது ஏதேனும் ஒன்றை முடக்கினால், கேம் அதை எடுப்பதை நிறுத்திவிடும்.",
|
||||
"horizon.pages.settings.tooltip": "Horizon இன் சொந்த அமைப்புகள்: கிராபிக்ஸ், கன்ட்ரோலர்கள், கூடுதல் மற்றும் மோட்ஸ்.",
|
||||
"horizon.pages.graphics.tooltip": "கிராபிக்ஸ், எளிமையாக: ஒவ்வொரு அமைப்பும் அதன் விலை என்ன என்பதைக் கூறுகிறது.",
|
||||
"horizon.pages.graphics_advanced.tooltip": "ஒவ்வொரு கிராபிக்ஸ் அமைப்பும், Horizon சேர்க்கப்பட்டுள்ளது, ஒவ்வொன்றும் எவ்வளவு செலவாகும்.",
|
||||
"horizon.pages.controller.tooltip": "கட்டுப்படுத்திகள்: அவற்றின் பொத்தான்கள், குச்சிகள், அதிர்வு மற்றும் மெனு வழிசெலுத்தல்.",
|
||||
"horizon.pages.extras.tooltip": "விருப்பமான சேர்த்தல்கள், இயல்புநிலையாக அனைத்தும் ஆஃப்: நீங்கள் ஒன்றை இயக்கும் வரை கேம் வெண்ணிலாவாகவே இருக்கும்.",
|
||||
"horizon.pages.agent.tooltip": "உங்கள் சொந்த AI ஏஜென்ட் விளையாட அனுமதிக்கவும்: இந்த கணினியில் horizon-ctl மற்றும் MCP கிளையன்ட்கள்.",
|
||||
"horizon.pages.split_profiles.tooltip": "விளையாடுபவர்கள்: இந்த கேம் கோப்புறையில் இருக்கும் சுயவிவரம்.",
|
||||
"horizon.pages.split_setup.tooltip": "ஜன்னல்கள் மற்றும் மானிட்டர்கள், யார் எங்கே விளையாடுகிறார்கள்.",
|
||||
"horizon.pages.shader_packs.tooltip": "ஷேடர்பேக்ஸ் கோப்புறையில் இருந்து ஷேடர் பேக்குகள்: Horizon இன் சொந்தம் மற்றும் ஷேடர்கள்/ வடிவமைப்பில் உள்ளவை. ஒரு நேரத்தில் ஒன்று ஓடுகிறது.",
|
||||
"horizon.pages.mods.tooltip": "horizon-mods கோப்புறையிலிருந்து Horizonக்காக உருவாக்கப்பட்ட மோட்ஸ். ஒவ்வொன்றும் ஒரு சாண்ட்பாக்ஸில் இயங்குகிறது மற்றும் நீங்கள் அதை இயக்கும் வரை ஆஃப் இருக்கும்.",
|
||||
"horizon.pages.open.graphics": "கிராபிக்ஸ்...",
|
||||
"horizon.pages.open.graphics_advanced": "மேம்பட்ட கிராபிக்ஸ்...",
|
||||
"horizon.pages.open.shader_packs": "ஷேடர் பேக்ஸ்...",
|
||||
"horizon.pages.open.controller": "கன்ட்ரோலர் அமைப்புகள்...",
|
||||
"horizon.pages.open.split_setup": "பிளவுத்திரை...",
|
||||
"horizon.pages.open.extras": "கூடுதல்...",
|
||||
"horizon.pages.open.mods": "மோட்ஸ்...",
|
||||
"horizon.pages.open.agent": "AI முகவர்...",
|
||||
"horizon.pages.open.horizon_graphics": "Horizon கிராபிக்ஸ்...",
|
||||
"horizon.pages.open.controller_binds": "கட்டுப்படுத்தி பிணைக்கிறது...",
|
||||
"horizon.pages.open.horizon_settings": "Horizon அமைப்புகள்...",
|
||||
"horizon.pages.open.music": "இசை...",
|
||||
"horizon.mods.empty": "மோட்ஸ் இல்லை: .hmod கோப்புகளை horizon-mods கோப்புறையில் வைக்கவும்",
|
||||
"horizon.mods.stopped": " (நிறுத்தப்பட்டது)",
|
||||
"horizon.mods.not_built": " (கட்டப்படவில்லை)",
|
||||
"horizon.mods.dev": " (தேவ்)",
|
||||
"horizon.mods.settings": "அமைப்புகள்",
|
||||
"horizon.mods.in_world": " (உலகத்தை மாற்ற விடுங்கள்)",
|
||||
"horizon.mods.open_folder": "மோட் கோப்புறையைத் திறக்கவும்",
|
||||
"horizon.shader_packs.empty": "ஷேடர் பேக்குகள் இல்லை: ஷேடர் பேக்ஸ் கோப்புறையில் வைக்கவும்",
|
||||
"horizon.shader_options.open": "ஷேடர் விருப்பங்கள்...",
|
||||
"horizon.shader_options.profile": "சுயவிவரம்",
|
||||
"horizon.shader_options.loading": "ஷேடர் பேக்கின் விருப்பங்களைப் படித்தல்...",
|
||||
"horizon.agent.copy_details": "இணைப்பு விவரங்களை நகலெடுக்கவும்",
|
||||
"horizon.multiplayer.join": "சேருங்கள்",
|
||||
"horizon.multiplayer.cancel_reconnecting": "மீண்டும் இணைப்பதை ரத்துசெய்",
|
||||
"horizon.multiplayer.join_friend": "ஒரு நண்பருடன் சேருங்கள்",
|
||||
"horizon.multiplayer.invite_code": "அழைப்பு குறியீடு",
|
||||
"horizon.multiplayer.relay": "ரிலே (விரும்பினால்)",
|
||||
"Preset": "முன்னமைவு",
|
||||
"LOD Distance": "LOD தூரம்",
|
||||
"Far Detail": "தூர விவரம்",
|
||||
"Cave Culling": "குகை கல்லிங்",
|
||||
"Entity Culling": "என்டிட்டி கலிங்",
|
||||
"Chunk Updates": "சங்க் புதுப்பிப்புகள்",
|
||||
"Upload Budget": "பட்ஜெட்டை பதிவேற்றவும்",
|
||||
"Sky": "வானம்",
|
||||
"Fog": "மூடுபனி",
|
||||
"Weather": "வானிலை",
|
||||
"Animated Textures": "அனிமேஷன் டெக்ஸ்சர்ஸ்",
|
||||
"Present Mode": "தற்போதைய பயன்முறை",
|
||||
"Frame Pacing": "பிரேம் பேசிங்",
|
||||
"Worker Threads": "தொழிலாளி நூல்கள்",
|
||||
"Resolution Scale": "தெளிவுத்திறன் அளவுகோல்",
|
||||
"Anti-aliasing": "மாற்றுப்பெயர் எதிர்ப்பு",
|
||||
"Upscaling": "அப்ஸ்கேலிங்",
|
||||
"Paper White": "காகித வெள்ளை",
|
||||
"Peak Brightness": "உச்ச பிரகாசம்",
|
||||
"Black Level": "கருப்பு நிலை",
|
||||
"UI Brightness": "UI பிரகாசம்",
|
||||
"Battery Mode": "பேட்டரி பயன்முறை",
|
||||
"Graphics API": "கிராபிக்ஸ் API",
|
||||
"Translucent Batching": "ஒளிஊடுருவக்கூடிய பேச்சிங்",
|
||||
"Performance Overlay": "செயல்திறன் மேலடுக்கு",
|
||||
"Full Detail Distance": "முழு விவரம் தூரம்",
|
||||
"On": "அன்று",
|
||||
"Off": "ஆஃப்",
|
||||
"Unlimited": "வரம்பற்ற",
|
||||
"Auto": "ஆட்டோ",
|
||||
"Custom": "தனிப்பயன்",
|
||||
"Performance": "செயல்திறன்",
|
||||
"Balanced": "சமச்சீர்",
|
||||
"Quality": "தரம்",
|
||||
"Ultra": "அல்ட்ரா",
|
||||
"Ultra Performance": "அல்ட்ரா செயல்திறன்",
|
||||
"Native": "அசல்",
|
||||
"Full": "முழு",
|
||||
"Reduced": "குறைக்கப்பட்டது",
|
||||
"Efficient": "திறமையான",
|
||||
"Precise": "துல்லியமானது",
|
||||
"Auto (VSync)": "தானியங்கு (VSync)",
|
||||
"Mailbox": "அஞ்சல் பெட்டி",
|
||||
"Immediate": "உடனடியாக",
|
||||
"DirectX 12": "டைரக்ட்எக்ஸ் 12",
|
||||
"FPS and Graph": "FPS மற்றும் வரைபடம்",
|
||||
"No cost": "செலவு இல்லை",
|
||||
"Low cost": "குறைந்த செலவு",
|
||||
"Medium cost": "நடுத்தர செலவு",
|
||||
"High cost": "அதிக செலவு",
|
||||
"Saves time": "நேரத்தை மிச்சப்படுத்துகிறது",
|
||||
"Graphics": "கிராபிக்ஸ்",
|
||||
"Done": "முடிந்தது",
|
||||
"This feature is not yet available in Horizon.": "இந்த அம்சம் Horizon இல் இன்னும் கிடைக்கவில்லை.",
|
||||
"Your display or system doesn't offer HDR output.": "உங்கள் காட்சி அல்லது சிஸ்டம் HDR வெளியீட்டை வழங்காது.",
|
||||
"Turn HDR on to use it.": "அதைப் பயன்படுத்த HDR ஐ இயக்கவும்.",
|
||||
"Your GPU or graphics API doesn't support it.": "உங்கள் GPU அல்லது கிராபிக்ஸ் API அதை ஆதரிக்கவில்லை.",
|
||||
"%s chunks": "%s துண்டுகள்",
|
||||
"%s per frame": "ஒரு சட்டத்திற்கு %s",
|
||||
"%s MiB/frame": "%s MiB/பிரேம்",
|
||||
"%s KiB/frame": "%s கிபி/பிரேம்",
|
||||
"Auto (%s)": "ஆட்டோ (%s)",
|
||||
"Full-detail terrain range. LOD Distance can extend local worlds farther.": "முழு விவரமான நிலப்பரப்பு வரம்பு. LOD தூரம் உள்ளூர் உலகங்களை இன்னும் நீட்டிக்க முடியும்.",
|
||||
"Coarse distant terrain in local worlds. Integrated GPUs stop at 128 chunks.": "உள்ளூர் உலகங்களில் கரடுமுரடான தொலைதூர நிலப்பரப்பு. ஒருங்கிணைந்த GPUகள் 128 துகள்களில் நிறுத்தப்படும்.",
|
||||
"Reduced draws far terrain coarser: faster on this integrated GPU.": "குறைக்கப்பட்ட நிலப்பரப்பு கரடுமுரடான: இந்த ஒருங்கிணைந்த GPU இல் வேகமாக.",
|
||||
"Reduced draws far terrain coarser, for GPUs it slows down.": "குறைக்கப்பட்ட நிலப்பரப்பு கரடுமுரடானது, GPU களுக்கு இது மெதுவாக்குகிறது.",
|
||||
"Field of view. Wider shows more terrain at once.": "பார்வை புலம். அகலமானது ஒரே நேரத்தில் அதிக நிலப்பரப்பைக் காட்டுகிறது.",
|
||||
"Caps frames per second; a cap saves power and heat.": "வினாடிக்கு கேப்ஸ் பிரேம்கள்; ஒரு தொப்பி சக்தி மற்றும் வெப்பத்தை சேமிக்கிறது.",
|
||||
"Waits for the display's refresh: no tearing, a little latency.": "காட்சியின் புதுப்பிப்புக்காக காத்திருக்கிறது: கிழிக்கவில்லை, சிறிது தாமதம்.",
|
||||
"Size of menus and the HUD.": "மெனுக்களின் அளவு மற்றும் HUD.",
|
||||
"Sets the options below together. Changing one makes it Custom.": "கீழே உள்ள விருப்பங்களை ஒன்றாக அமைக்கிறது. ஒன்றை மாற்றுவது தனிப்பயனாக்குகிறது.",
|
||||
"Lava, fire and sunlight shine brighter than white. Needs an HDR display.": "எரிமலை, நெருப்பு மற்றும் சூரிய ஒளி ஆகியவை வெள்ளை நிறத்தை விட பிரகாசமாக பிரகாசிக்கின்றன. HDR டிஸ்ப்ளே தேவை.",
|
||||
"Your display's darkest black. 0 for OLED; LCDs glow a little.": "உங்கள் காட்சி அடர் கருப்பு. OLEDக்கு 0; எல்சிடிகள் கொஞ்சம் ஒளிரும்.",
|
||||
"How bright highlights get. Auto: the peak your system reports.": "எப்படி பிரகாசமான சிறப்பம்சங்கள் கிடைக்கும். தானியங்கு: உங்கள் கணினி அறிக்கையின் உச்சம்.",
|
||||
"How bright white paper and menus look. Auto: your desktop's white.": "வெள்ளை காகிதம் மற்றும் மெனுக்கள் எவ்வளவு பிரகாசமானவை. ஆட்டோ: உங்கள் டெஸ்க்டாப் வெள்ளை.",
|
||||
"How bright the HUD and menus are, against paper white.": "காகித வெள்ளைக்கு எதிராக HUD மற்றும் மெனுக்கள் எவ்வளவு பிரகாசமாக உள்ளன.",
|
||||
"How far mobs, crops and machines keep working. CPU time.": "கும்பல், பயிர்கள் மற்றும் இயந்திரங்கள் எவ்வளவு தூரம் வேலை செய்கின்றன. CPU நேரம்.",
|
||||
"How far away mobs and items are drawn, as a share of normal.": "எவ்வளவு தூரம் கும்பல் மற்றும் பொருட்கள் இழுக்கப்படுகின்றன, சாதாரண பங்காக.",
|
||||
"Skips terrain hidden behind closed sections. Off costs a lot.": "மூடிய பகுதிகளுக்குப் பின்னால் மறைந்திருக்கும் நிலப்பரப்பைத் தவிர்க்கிறது. இனிய செலவு அதிகம்.",
|
||||
"Hides entities behind opaque blocks.": "ஒளிபுகா தொகுதிகளுக்குப் பின்னால் உள்ள நிறுவனங்களை மறைக்கிறது.",
|
||||
"No entity occlusion culling.": "நிறுவன அடைப்பு நீக்கம் இல்லை.",
|
||||
"CPU occlusion test runs this frame.": "CPU அடைப்பு சோதனை இந்த சட்டத்தை இயக்குகிறது.",
|
||||
"Occlusion checks run on a worker thread.": "அடைப்பு சோதனைகள் ஒரு தொழிலாளி நூலில் இயங்குகின்றன.",
|
||||
"Meshed sections uploaded per frame. Lower is smoother while loading.": "ஒரு சட்டகத்திற்குப் பதிவேற்றப்பட்ட மெஷ்ட் பிரிவுகள். ஏற்றும் போது தாழ்வானது மென்மையாக இருக்கும்.",
|
||||
"Soft shadows in corners. Costs chunk building time only.": "மூலைகளில் மென்மையான நிழல்கள். கட்டுமான நேரம் மட்டுமே செலவாகும்.",
|
||||
"Smaller copies of block textures for distant terrain: less shimmer.": "தொலைதூர நிலப்பரப்புக்கான தொகுதி அமைப்புகளின் சிறிய பிரதிகள்: குறைவான பளபளப்பு.",
|
||||
"Blends grass and water colours across biomes when building chunks.": "துகள்களை உருவாக்கும்போது பயோம்கள் முழுவதும் புல் மற்றும் நீர் வண்ணங்களைக் கலக்கிறது.",
|
||||
"Cloud layer: off, flat (fast) or 3D (fancy).": "கிளவுட் லேயர்: ஆஃப், பிளாட் (வேகமான) அல்லது 3D (ஆடம்பரமான).",
|
||||
"How far clouds reach, in chunks.": "மேகங்கள் எவ்வளவு தூரத்தை அடைகின்றன, துண்டுகளாக.",
|
||||
"Draws the sky, sun, moon and stars.": "வானம், சூரியன், சந்திரன் மற்றும் நட்சத்திரங்களை வரைகிறது.",
|
||||
"Distance fog. Off shows the edge of the loaded world.": "தூர மூடுபனி. ஏற்றப்பட்ட உலகின் விளிம்பை ஆஃப் காட்டுகிறது.",
|
||||
"Draws rain and snow.": "மழை மற்றும் பனியை ஈர்க்கிறது.",
|
||||
"How far rain and snow fall around you.": "உங்களைச் சுற்றி எவ்வளவு தூரம் மழையும் பனியும் விழுகிறது.",
|
||||
"How many particles effects spawn.": "எத்தனை துகள்கள் விளைவுகள் உருவாகின்றன.",
|
||||
"Round shadows under mobs and items.": "கும்பல்கள் மற்றும் பொருட்களின் கீழ் வட்ட நிழல்கள்.",
|
||||
"Leaves with see-through gaps. Off draws them solid.": "இடைவெளிகளைக் கொண்ட இலைகள். ஆஃப் அவர்களை திடமாக ஈர்க்கிறது.",
|
||||
"Sorts water and glass more exactly behind each other.": "தண்ணீரையும் கண்ணாடியையும் ஒன்றன் பின் ஒன்றாக வரிசைப்படுத்துகிறது.",
|
||||
"Which chunk rebuilds wait for the frame: none, nearby or yours.": "எந்த துண்டின் மறுகட்டமைப்பு சட்டத்திற்காக காத்திருக்கிறது: எதுவுமில்லை, அருகில் அல்லது உங்களுடையது.",
|
||||
"Animates water, lava, fire and other moving textures.": "நீர், எரிமலை, நெருப்பு மற்றும் பிற நகரும் அமைப்புகளை உயிரூட்டுகிறது.",
|
||||
"World pixels per screen pixel. Below 100% is faster on the GPU.": "ஒரு திரை பிக்சலுக்கு உலக பிக்சல்கள். GPU இல் 100%க்குக் கீழே வேகமானது.",
|
||||
"Smooths jagged edges. FXAA: softer. TAA: smoothest, moving things may trail.": "துண்டிக்கப்பட்ட விளிம்புகளை மென்மையாக்குகிறது. FXAA: மென்மையானது. TAA: மென்மையான, நகரும் விஷயங்கள் தடமறியலாம்.",
|
||||
"Renders the world smaller and rebuilds it with TAA. Faster, softer.": "உலகத்தை சிறியதாக்கி TAA மூலம் மீண்டும் உருவாக்குகிறது. வேகமான, மென்மையான.",
|
||||
"HDR output on an HDR display: lava, fire and sunlight shine brighter.": "HDR காட்சியில் HDR வெளியீடு: எரிமலை, நெருப்பு மற்றும் சூரிய ஒளி பிரகாசமாக பிரகாசிக்கிறது.",
|
||||
"How frames reach the screen while VSync is off.": "VSync முடக்கத்தில் இருக்கும்போது ஃப்ரேம்கள் திரையை எவ்வாறு அடைகின்றன.",
|
||||
"Efficient sleeps until the next frame; Precise spins, like vanilla.": "அடுத்த சட்டகம் வரை திறமையான தூக்கம்; வெண்ணிலா போன்ற துல்லியமான சுழல்கள்.",
|
||||
"Fills the screen (borderless).": "திரையை நிரப்புகிறது (எல்லையற்றது).",
|
||||
"Brightens dark places.": "இருண்ட இடங்களை பிரகாசமாக்குகிறது.",
|
||||
"Lowers the frame rate when minimised, or idle too.": "ஃபிரேம் வீதத்தை குறைக்கும் போது அல்லது செயலற்ற நிலையிலும் குறைக்கிறது.",
|
||||
"Sways the view while walking.": "நடக்கும்போது பார்வையை நகர்த்துகிறது.",
|
||||
"Fades newly loaded chunks in.": "புதிதாக ஏற்றப்பட்ட துண்டுகள் மங்கிவிடும்.",
|
||||
"Darkens the screen's edges.": "திரையின் விளிம்புகளை இருட்டாக்குகிறது.",
|
||||
"Shows when the world saves.": "உலகம் எப்போது சேமிக்கிறது என்பதைக் காட்டுகிறது.",
|
||||
"Shows attack cooldown.": "தாக்குதல் குளிர்ச்சியைக் காட்டுகிறது.",
|
||||
"60 FPS cap (30 in menus or unfocused), half the workers: less power.": "60 FPS தொப்பி (மெனுக்களில் 30 அல்லது கவனம் செலுத்தாதது), பாதி தொழிலாளர்கள்: குறைந்த சக்தி.",
|
||||
"Threads that generate, light and mesh chunks. Next start.": "இழைகளை உருவாக்கும், ஒளி மற்றும் கண்ணி துண்டுகள். அடுத்த ஆரம்பம்.",
|
||||
"Vulkan, then DirectX 12 (Windows) or OpenGL (Linux) where it fails. Next start.": "Vulkan, பின்னர் DirectX 12 (Windows) அல்லது OpenGL (Linux) தோல்வியடையும். அடுத்த ஆரம்பம்.",
|
||||
"Water and glass in one buffer: fewer draw calls, a bit more VRAM. Next start.": "ஒரு பஃபரில் தண்ணீர் மற்றும் கண்ணாடி: குறைவான டிரா அழைப்புகள், இன்னும் கொஞ்சம் VRAM. அடுத்த ஆரம்பம்.",
|
||||
"Mesh data sent to the GPU per frame. Lower is smoother while loading.": "ஒரு சட்டகத்திற்கு GPU க்கு மெஷ் தரவு அனுப்பப்பட்டது. ஏற்றும் போது தாழ்வானது மென்மையாக இருக்கும்.",
|
||||
"Frame rate and frame times over the game, with a graph.": "ஃபிரேம் வீதம் மற்றும் விளையாட்டின் ஃபிரேம் நேரங்கள், வரைபடத்துடன்.",
|
||||
"horizon.multiplayer.finding_friend": "உங்கள் நண்பரின் உலகத்தைக் கண்டறிய...",
|
||||
"horizon.multiplayer.not_signed_in": "இந்தச் சேவையகம் ஆன்லைன் பயன்முறையில் உள்ளது. அதில் சேர, Horizon துவக்கியில் உங்கள் Microsoft கணக்கில் உள்நுழையவும்.",
|
||||
"horizon.multiplayer.invalid_address": "தவறான சேவையக முகவரி: %s",
|
||||
"horizon.multiplayer.connected_friend_direct": "உங்கள் நண்பருடன் நேரடியாக இணைக்கப்பட்டுள்ளது...",
|
||||
"horizon.multiplayer.connected_friend_relay": "ரிலே மூலம் உங்கள் நண்பருடன் இணைக்கப்பட்டுள்ளது...",
|
||||
"General": "பொது",
|
||||
"Advanced": "மேம்பட்டது",
|
||||
"Undo": "செயல்தவிர்",
|
||||
"Search options": "தேடல் விருப்பங்கள்",
|
||||
"Shortcut": "குறுக்குவழி",
|
||||
"Distance": "தூரம்",
|
||||
"Display": "காட்சி",
|
||||
"Interface": "இடைமுகம்",
|
||||
"Sky and weather": "வானம் மற்றும் வானிலை",
|
||||
"Lighting and entities": "விளக்குகள் மற்றும் பொருட்கள்",
|
||||
"Textures": "இழைமங்கள்",
|
||||
"Image": "படம்",
|
||||
"Chunk loading": "துண்டை ஏற்றுதல்",
|
||||
"Culling": "அழித்தல்",
|
||||
"Power": "சக்தி",
|
||||
"Frames": "சட்டங்கள்",
|
||||
"Overlay": "மேலடுக்கு",
|
||||
"Output": "வெளியீடு",
|
||||
"Brightness": "பிரகாசம்",
|
||||
"How far you see, the window and the HUD.": "நீங்கள் எவ்வளவு தூரம் பார்க்கிறீர்கள், ஜன்னல் மற்றும் HUD.",
|
||||
"The sky and weather, lighting, textures and the image.": "வானம் மற்றும் வானிலை, விளக்குகள், கட்டமைப்புகள் மற்றும் படம்.",
|
||||
"Chunk loading, culling and power use.": "துண்டை ஏற்றுதல், அகற்றுதல் மற்றும் சக்தி பயன்பாடு.",
|
||||
"How frames reach the screen, and the performance overlay.": "பிரேம்கள் திரையை எவ்வாறு அடைகின்றன மற்றும் செயல்திறன் மேலடுக்கு.",
|
||||
"Brighter-than-white output on an HDR display.": "HDR டிஸ்ப்ளேவில் வெள்ளையை விட பிரகாசமான வெளியீடு.",
|
||||
"Results for \"%s\"": "\"%s\" க்கான முடிவுகள்",
|
||||
"No settings match.": "எந்த அமைப்புகளும் பொருந்தவில்லை.",
|
||||
"horizon.title.not_affiliated": "Mojang அல்லது Microsoft உடன் இணைக்கப்படவில்லை",
|
||||
"horizon.extras.header.lighting": "விளக்கு",
|
||||
"horizon.extras.header.third_person": "மூன்றாவது நபர்",
|
||||
"horizon.extras.header.particles": "துகள்கள்",
|
||||
"horizon.extras.header.inventory": "சரக்கு",
|
||||
"horizon.extras.header.chat": "அரட்டை",
|
||||
"horizon.extras.header.multiplayer": "மல்டிபிளேயர்",
|
||||
"horizon.extras.header.sound": "ஒலி",
|
||||
"horizon.extras.header.menus": "மெனுக்கள்",
|
||||
"horizon.extras.fullbright": "முழு வெளிச்சம்",
|
||||
"horizon.extras.dynamic_lights": "டைனமிக் விளக்குகள்",
|
||||
"horizon.extras.own_name_tag": "சொந்த பெயர் குறிச்சொல்",
|
||||
"horizon.extras.hide_block_particles": "பிளாக்-பிரேக் துகள்களை மறை",
|
||||
"horizon.extras.auto_reconnect": "தானாக மீண்டும் இணைக்கவும்",
|
||||
"horizon.extras.ui_sound_reserve": "UI ஒலிகளுக்கான சேனல்களை வைத்திருங்கள்",
|
||||
"horizon.extras.music_page": "இசை பக்கம்",
|
||||
"horizon.extras.mouse_tweaks": "மவுஸ் ட்வீக்ஸ் கட்டுப்பாடுகள்",
|
||||
"horizon.extras.mouse_tweaks_wheel": "உருள் சக்கரம் பொருட்களை நகர்த்துகிறது",
|
||||
"horizon.extras.sort": "பொத்தான்களை வரிசைப்படுத்து",
|
||||
"horizon.extras.sort_key": "வரிசை விசை",
|
||||
"horizon.extras.no_ai": "AI இல்லை",
|
||||
"horizon.extras.agent_control": "முகவர் கட்டுப்பாடு",
|
||||
"horizon.extras.discord_presence": "Discord செயல்பாட்டு நிலை",
|
||||
"horizon.extras.splitscreen": "பிளவுத்திரை",
|
||||
"horizon.extras.chat_animation": "மென்மையான அரட்டை",
|
||||
"horizon.extras.chat_indicator": "செய்தி காட்டி",
|
||||
"horizon.extras.wheel_cycles_settings": "உருள் சக்கர அமைப்புகளை மாற்றுகிறது",
|
||||
"horizon.extras.pack_browser": "ஆதார பேக் உலாவி",
|
||||
"horizon.extras.fullbright.tooltip": "இருண்ட பகுதிகளில் கூட, முழு வெளிச்சத்தில் தொகுதிகள் மற்றும் நிறுவனங்களைக் காட்டு.",
|
||||
"horizon.extras.dynamic_lights.tooltip": "தீப்பந்தங்கள் மற்றும் பிற ஒளி மூலங்கள் அவற்றைச் சுற்றியுள்ள தொகுதிகளை வைத்திருக்கின்றன, கைவிடப்படுகின்றன அல்லது தீயில் ஒளிரச் செய்கின்றன.",
|
||||
"horizon.extras.own_name_tag.tooltip": "மற்ற வீரர்கள் பார்ப்பது போல், உங்கள் பெயரை மூன்றாம் நபரில் உங்கள் தலைக்கு மேலே காட்டுகிறது. சேவையகம் உங்கள் குழுவின் பெயர்களை மறைக்கும் போது அல்லது நீங்கள் கண்ணுக்கு தெரியாத நிலையில் மறைக்கப்படும்.",
|
||||
"horizon.extras.hide_block_particles.tooltip": "உடைந்த பிளாக்கில் இருந்து வெடித்து, நீங்கள் சுரங்கத்தில் இருந்து நொறுங்கும் குப்பைத் துகள்களை மறைக்கிறது. மற்ற துகள்கள் தங்கும்.",
|
||||
"horizon.extras.auto_reconnect.tooltip": "இழந்த இணைப்பு அல்லது மறுதொடக்கத்திற்குப் பிறகு சேவையகத்தில் மீண்டும் இணைகிறது, ஒரு கிக் அல்லது தடைக்குப் பிறகு.",
|
||||
"horizon.extras.ui_sound_reserve.tooltip": "உலகில் உள்ள ஒலிகள் 247 ஒலி சேனல்களில் 16ஐ இலவசமாக விட்டுவிடுகின்றன, எனவே அவற்றில் வெள்ளம் (ஒரு பெரிய வெடிப்பு) மெனு கிளிக்குகளை அமைதிப்படுத்த முடியாது.",
|
||||
"horizon.extras.music_page.tooltip": "இசை & ஒலிகள் ஒரு இசை... பக்கத்தைப் பெறுகின்றன: ஏதேனும் உள்ளமைக்கப்பட்ட டிராக்கை இப்போதே இயக்கவும் அல்லது ஒன்றை முடக்கவும், இதனால் கேம் அதைத் தேர்ந்தெடுப்பதை நிறுத்தும். நீங்கள் ஒரு தடத்தை அணைக்கும் வரை எதுவும் மாறாது.",
|
||||
"horizon.extras.mouse_tweaks.tooltip": "ஒரு ஸ்லாட்டிற்கு ஒரு இடங்களை வலதுபுறமாக இழுக்கவும், இடதுபுறம் இழுத்து வைத்திருக்கும் உருப்படியை சேகரிக்கவும், Shift + இடது-இழுவை ஒவ்வொரு ஸ்லாட்டையும் நகர்த்துகிறது.",
|
||||
"horizon.extras.mouse_tweaks_wheel.tooltip": "கீழே ஸ்லாட்டின் ஒரு பொருளை மறுபக்கத்திற்கு அனுப்புகிறது, மேலே ஒன்றை மீண்டும் கொண்டு வருகிறது.",
|
||||
"horizon.extras.sort.tooltip": "சரக்குகள், மார்புகள், பீப்பாய்கள், எண்டர் மார்புகள் மற்றும் ஷல்கர் பெட்டிகளை கிரியேட்டிவ் டேப் வரிசையில் வரிசைப்படுத்துகிறது, அடுக்குகளை ஒன்றிணைக்கிறது.",
|
||||
"horizon.extras.sort_key.tooltip": "கர்சரின் கீழ் பகுதியை வரிசைப்படுத்துகிறது. கிளிக் செய்து, ஒரு விசையை அழுத்தவும்; எஸ்கேப் அதை அவிழ்க்கிறது.",
|
||||
"horizon.extras.no_ai.tooltip": "ஒவ்வொரு AI அம்சத்தையும் மறைத்து முடக்குகிறது: முகவர் கட்டுப்பாடு, horizon-ctl மற்றும் MCP சேவையகங்கள். லாஞ்சரின் சுவிட்ச் கூட.",
|
||||
"horizon.extras.agent_control.tooltip": "உங்கள் சொந்த AI ஏஜென்ட் இந்த கணினியில் மட்டுமே horizon-ctl அல்லது MCP கிளையன்ட் மூலம் இந்த விளையாட்டை விளையாட முடியும்.",
|
||||
"horizon.extras.discord_presence.tooltip": "Discord இயங்கும்போது உங்கள் Discord சுயவிவரத்தில் “Playing Horizon” என்பதைக் காட்டுகிறது: மெனுக்கள், சிங்கிள் பிளேயர் அல்லது மல்டிபிளேயர், பரிமாணம் மற்றும் விளையாடிய நேரம். உலகின் பெயரையோ சேவையகத்தின் முகவரியையோ ஒருபோதும் காட்டாது.",
|
||||
"Calibrate...": "அளவீடு செய்...",
|
||||
"Calibrate Anyway...": "எப்படியும் அளவீடு செய்...",
|
||||
"Use Automatic Setup": "தானியங்கு அமைப்பைப் பயன்படுத்தவும்",
|
||||
"Shortcut: %s": "குறுக்குவழி: %s",
|
||||
"Next": "அடுத்து",
|
||||
"HDR Calibration %s/%s: %s": "HDR அளவுத்திருத்தம் %s/%s: %s",
|
||||
"Sets the three below full screen, one test picture at a time.": "முழுத்திரைக்குக் கீழே உள்ள மூன்றையும், ஒரு நேரத்தில் ஒரு சோதனைப் படம் அமைக்கிறது.",
|
||||
"A key that opens this screen from the game. Not bound at first.": "விளையாட்டிலிருந்து இந்தத் திரையைத் திறக்கும் விசை. முதலில் கட்டுப்படவில்லை.",
|
||||
"Your display didn't say how bright it gets: calibrate to set it up.": "உங்கள் காட்சி எவ்வளவு பிரகாசமாகிறது என்று கூறவில்லை: அதை அமைக்க அளவீடு செய்யவும்.",
|
||||
"Already set up for your display. Only calibrate if HDR looks wrong.": "உங்கள் காட்சிக்காக ஏற்கனவே அமைக்கப்பட்டுள்ளது. HDR தவறாக இருந்தால் மட்டும் அளவீடு செய்யவும்.",
|
||||
"Puts Peak Brightness and Paper White back to your display's setup.": "உங்கள் காட்சி அமைப்பில் உச்ச பிரகாசம் மற்றும் காகித வெள்ளை ஆகியவற்றை மீண்டும் வைக்கிறது.",
|
||||
"Set up for your display. Leave on Auto unless it looks wrong.": "உங்கள் காட்சிக்கு அமைக்கவும். தவறாகத் தெரியாவிட்டால் ஆட்டோவில் புறப்படுங்கள்.",
|
||||
"Lower it until the logo just disappears into the black.": "லோகோ கருப்பு நிறத்தில் மறையும் வரை அதைக் குறைக்கவும்.",
|
||||
"Raise it until the logo just disappears into the bright square.": "லோகோ பிரகாசமான சதுரத்தில் மறையும் வரை அதை உயர்த்தவும்.",
|
||||
"Make the card a white that's comfortable to look at for a long time, in the light you play in.": "நீங்கள் விளையாடும் வெளிச்சத்தில், நீண்ட நேரம் பார்க்க வசதியாக அட்டையை வெள்ளை நிறமாக மாற்றவும்.",
|
||||
"horizon.splitscreen.profiles.forget": "மறந்துவிடு",
|
||||
"horizon.splitscreen.profiles.create": "உருவாக்கு",
|
||||
"horizon.splitscreen.profiles.you": " - நீங்கள்",
|
||||
"horizon.splitscreen.profiles.forget_named": "%s மறந்துவிடு",
|
||||
"horizon.splitscreen.profiles.previous": "முந்தைய",
|
||||
"horizon.splitscreen.profiles.next": "அடுத்து",
|
||||
"horizon.splitscreen.profiles.new_button": "புதிய சுயவிவரம்...",
|
||||
"horizon.splitscreen.profiles.forget_title": "சுயவிவரத்தை மறக்கவா?",
|
||||
"horizon.splitscreen.profiles.forget_leaves": "இது இந்த நிகழ்வின் பட்டியலை விட்டுவிடுகிறது.",
|
||||
"horizon.splitscreen.profiles.forget_kept": "உலக முன்னேற்றம் மற்றும் அமைப்புகள் வைக்கப்பட்டுள்ளன.",
|
||||
"horizon.splitscreen.profiles.new_title": "புதிய சுயவிவரம்",
|
||||
"horizon.splitscreen.profiles.name_hint": "பெயர் (3 முதல் 16 எழுத்துகள், இலக்கங்கள், _)",
|
||||
"horizon.splitscreen.profiles.switch_title": "சுயவிவரத்தை மாற்றவும்",
|
||||
"horizon.splitscreen.profiles.offline_note": "ஆஃப்லைன் சுயவிவரங்கள் இந்த நிகழ்வைச் சேர்ந்தவை",
|
||||
"horizon.splitscreen.profiles.move": "நீங்கள் விளையாடும் இடத்திற்கு நகர்த்தவும்",
|
||||
"horizon.splitscreen.profiles.move_place": "நீங்கள் விளையாடும் இடத்திற்கு நகர்த்தவும்: %s",
|
||||
"horizon.friends.title": "நண்பர்களுடன் விளையாடுங்கள்",
|
||||
"horizon.friends.hint": "தலைப்புத் திரையின் நண்பர்கள் பொத்தானுக்குப் பிறகு, நேரடி இணைப்பில் அல்லது துவக்கியின் ப்ளே பக்கத்தில் நண்பர்கள் குறியீட்டை ஒட்டுவார்கள்.",
|
||||
"horizon.friends.copied": "நகலெடுக்கப்பட்டது",
|
||||
"horizon.friends.copy_code": "நகல் குறியீடு",
|
||||
"horizon.friends.stop_sharing": "பகிர்வதை நிறுத்து",
|
||||
"horizon.friends.none_yet": "இதுவரை இங்கு நண்பர்கள் இல்லை.",
|
||||
"horizon.friends.here_now": "இங்கே இப்போது: %s",
|
||||
"horizon.friends.share_intro": "அழைப்புக் குறியீட்டின் பின்னால் இந்த உலகத்தைப் பகிரவும்: இது LAN க்கு திறக்கும், மேலும் இணையத்தில் உள்ள நண்பர்கள் குறியீட்டுடன் இணைவார்கள். எங்களின் எந்த சர்வரும் இதில் ஈடுபடவில்லை.",
|
||||
"horizon.friends.start_sharing": "பகிரத் தொடங்கு",
|
||||
"horizon.friends.troubleshooting": "சரிசெய்தல்...",
|
||||
"horizon.friends.stopped": "அழைப்புக் குறியீட்டைப் பகிர்வது நிறுத்தப்பட்டது.",
|
||||
"horizon.friends.short_code_changed": "யாரோ ஒரு தவறான சுருக்கக் குறியீட்டை தொடர்ந்து முயற்சித்ததால், அது மாறிவிட்டது.",
|
||||
"horizon.friends.wrong_code": "யாரோ தவறான குறியீட்டை முயற்சித்துள்ளனர்.",
|
||||
"horizon.friends.code_ready": "உங்கள் அழைப்புக் குறியீடு தயாராக உள்ளது: கேம் மெனு, நண்பர்களுடன் விளையாடுங்கள். அதை நகலெடுத்து உங்கள் நண்பர்களுக்கு அனுப்புங்கள்.",
|
||||
"horizon.friends.share_failed": "உலகைப் பகிர முடியவில்லை: %s",
|
||||
"horizon.friends.finding_route": "நண்பர்கள் உங்களை எவ்வாறு அணுகலாம் என்பதைக் கண்டறிதல்…",
|
||||
"horizon.osk.shift": "ஷிப்ட்",
|
||||
"horizon.osk.space": "விண்வெளி",
|
||||
"horizon.osk.delete": "நீக்கு",
|
||||
"horizon.osk.type": "வகை",
|
||||
"horizon.osk.symbols": "சின்னங்கள்",
|
||||
"horizon.osk.close": "மூடு",
|
||||
"horizon.extras.chat_animation.tooltip": "ஒரு புதிய அரட்டை வரி முழுவதுமாகத் தோன்றுவதற்குப் பதிலாக, மங்கும்போது இடதுபுறத்தில் இருந்து ஸ்லைடு செய்கிறது.",
|
||||
"horizon.extras.chat_indicator.tooltip": "அரட்டை வரியின் இடதுபுறத்தில் வண்ணப் பட்டை.",
|
||||
"horizon.extras.wheel_cycles_settings.tooltip": "அமைப்புகளில் உள்ள ஒரு பொத்தானின் மேல் சுருள் சக்கரம் வெண்ணிலாவைப் போலவே அதன் மதிப்பை மாற்றுகிறது. ஆஃப், சக்கரம் பட்டியலை மட்டும் உருட்டும்.",
|
||||
"horizon.extras.pack_browser.tooltip": "“வள பொதிகளைத் தேர்ந்தெடு” திரையில் ஒரு “சேர்” பொத்தான் வரும்; அது Modrinth-இல் தேடி, உங்கள் பொதிகள் கோப்புறையில் ஒரு பொதியை நிறுவும். அணைத்திருந்தால், கேம் Modrinth-ஐ ஒருபோதும் தொடர்புகொள்ளாது.",
|
||||
"horizon.extras.splitscreen.tooltip": "உலகில், மற்றொரு கன்ட்ரோலர் புதிய பிளேயராக சேரலாம்: அது கேட்கும் போது A ஐ அழுத்தவும், பின்னர் சுயவிவரத்தையும் எங்கு விளையாடுவது என்பதையும் தேர்ந்தெடுக்கவும்.",
|
||||
"horizon.splitscreen.setup.monitor": "மானிட்டர் %s",
|
||||
"horizon.splitscreen.setup.monitor_unknown": "ஒரு மானிட்டர்",
|
||||
"horizon.splitscreen.setup.window": "ஜன்னல் %s",
|
||||
"horizon.splitscreen.setup.new_window": "புதிய சாளரம்",
|
||||
"horizon.splitscreen.setup.fill_monitor": "%s நிரப்பவும்",
|
||||
"horizon.splitscreen.setup.done": "முடிந்தது",
|
||||
"horizon.splitscreen.setup.on": "அன்று",
|
||||
"horizon.splitscreen.setup.off": "ஆஃப்",
|
||||
"horizon.splitscreen.setup.player": "வீரர் %s",
|
||||
"horizon.splitscreen.setup.revert": "திரும்பவும்",
|
||||
"horizon.splitscreen.setup.apply": "விண்ணப்பிக்கவும்",
|
||||
"horizon.splitscreen.setup.warning.empty_main": "சாளரம் 1 இல் யாரும் விளையாடுவதில்லை: அது மறைகிறது",
|
||||
"horizon.splitscreen.setup.warning.empty_close": "%s சாளரத்தில் யாரும் விளையாடுவதில்லை: விண்ணப்பிக்கும் போது அது மூடப்படும்",
|
||||
"horizon.splitscreen.setup.warning.empty_new": "%s சாளரத்தில் யாரும் விளையாடுவதில்லை: அது திறக்கப்படாது",
|
||||
"horizon.splitscreen.setup.warning.on_main": "சாளரம் %s சாளரம் 1 இன் மானிட்டரை நிரப்புகிறது: அதன் பிளேயர்கள் சாளரம் 1 இல் விளையாடுகின்றன",
|
||||
"horizon.splitscreen.setup.warning.unplugged": "சாளரம் %s இன் மானிட்டர் இணைக்கப்படவில்லை: அதன் பிளேயர்கள் சாளரம் 1 இல் விளையாடுகின்றன",
|
||||
"horizon.splitscreen.setup.status.off": "ஸ்ப்ளிட்ஸ்கிரீன் ஆஃப் செய்யப்பட்டுள்ளது.",
|
||||
"horizon.splitscreen.setup.status.enable_hint": "அதை இயக்கவும், பின்னர் உலகில் உள்ள மற்றொரு கட்டுப்படுத்தியில் ஒரு பொத்தானை அழுத்தவும்.",
|
||||
"horizon.splitscreen.setup.status.join_hint": "சேர A ஐ அழுத்தி சுயவிவரத்தைத் தேர்ந்தெடுக்கவும்.",
|
||||
"horizon.splitscreen.setup.status.idle": "ஸ்ப்ளிட்ஸ்கிரீன் செயலற்றது",
|
||||
"horizon.splitscreen.setup.status.alone": "மற்ற உள்ளூர் வீரர்கள் இல்லை.",
|
||||
"horizon.splitscreen.setup.status.solo_controls": "தனி கட்டுப்பாடுகள் மற்றும் கட்டுப்படுத்தி கருத்து மாறவில்லை.",
|
||||
"horizon.splitscreen.setup.window_empty": "சாளரம் %s: காலியாக உள்ளது",
|
||||
"horizon.splitscreen.setup.note.select": "பிளேயரைக் கிளிக் செய்யவும் அல்லது அதை ஒரு சாளரம் அல்லது மானிட்டருக்கு இழுக்கவும்.",
|
||||
"horizon.splitscreen.setup.note.apply": "இந்த வழியில் விளையாட விண்ணப்பிக்கவும், செயல்தவிர்க்க மாற்றவும்.",
|
||||
"horizon.splitscreen.setup.note.place": "%s எங்கே விளையாட வேண்டும்?",
|
||||
"horizon.splitscreen.setup.this_player": "இந்த வீரர்",
|
||||
"horizon.splitscreen.setup.switch_disabled": "மற்றவர்கள் வெளியேறியவுடன் ஸ்ப்ளிட்ஸ்கிரீன் அணைக்கப்படும் (அவர்களின் இடைநிறுத்தப்பட்ட மெனு).",
|
||||
"horizon.splitscreen.setup.window_place": "சாளரம் %s (%s இல் %s)",
|
||||
"horizon.splitscreen.setup.names": "பெயர்கள்",
|
||||
"horizon.splitscreen.setup.identify": "அடையாளம் காணவும்",
|
||||
"horizon.splitscreen.setup.layout.two": "2 பகிர்வு: %s",
|
||||
"horizon.splitscreen.setup.layout.three": "3 பகிர்வு: %s",
|
||||
"horizon.splitscreen.setup.layout.two.0": "ஆட்டோ",
|
||||
"horizon.splitscreen.setup.layout.two.1": "பக்கம் பக்கமாக",
|
||||
"horizon.splitscreen.setup.layout.two.2": "மேல் மற்றும் கீழ்",
|
||||
"horizon.splitscreen.setup.layout.three.0": "மேலே ஒரு அகலம்",
|
||||
"horizon.splitscreen.setup.layout.three.1": "இடதுபுறம் உயரமான ஒன்று",
|
||||
"horizon.splitscreen.setup.layout.three.2": "பக்கம் பக்கமாக",
|
||||
"horizon.splitscreen.setup.help.player": "அவற்றை நகர்த்த %s ஐக் கிளிக் செய்யவும் அல்லது இழுக்கவும்.",
|
||||
"horizon.splitscreen.setup.help.layout_auto": "%s (சாளரம் அகலமாக இருக்கும்போது பக்கவாட்டில்). மாற்ற அழுத்தவும்.",
|
||||
"horizon.splitscreen.setup.help.layout": "%s. மாற்ற அழுத்தவும்.",
|
||||
"horizon.splitscreen.setup.help.switch": "இந்தக் கணினிக்கான ஸ்ப்ளிட்ஸ்கிரீன் ஆன் அல்லது ஆஃப்.",
|
||||
"horizon.splitscreen.setup.help.identify": "ஒவ்வொரு வீரரின் பார்வையும் அது எந்த சாளரத்தில் உள்ளது என்பதைக் காட்டுகிறது.",
|
||||
"horizon.splitscreen.setup.help.names": "ஒவ்வொரு வீரரின் பெயரும் அவர்களின் பார்வையின் மூலையில் உள்ளது.",
|
||||
"horizon.splitscreen.setup.help.revert": "இதுவரை பயன்படுத்தப்படாத மாற்றங்களை செயல்தவிர்க்கவும்.",
|
||||
"horizon.splitscreen.setup.help.apply": "வரைபடம் காட்டும் வழியில் விளையாடவும்.",
|
||||
"horizon.splitscreen.setup.help.unchanged": "இன்னும் எதுவும் மாறவில்லை.",
|
||||
"horizon.splitscreen.setup.give_up_pad": "கிவ் அப் பேட்",
|
||||
"horizon.splitscreen.prompt.controller_connected": "கட்டுப்படுத்தி இணைக்கப்பட்டுள்ளது",
|
||||
"horizon.splitscreen.prompt.controller_disconnected": "கன்ட்ரோலர் துண்டிக்கப்பட்டது",
|
||||
"horizon.splitscreen.prompt.controller_disconnected.hint": "அதை மீண்டும் இணைக்கவும் அல்லது மற்றொரு பொத்தானை அழுத்தவும்",
|
||||
"horizon.splitscreen.prompt.join.one": "%s சேர விரும்புகிறார்",
|
||||
"horizon.splitscreen.prompt.join.many": "%s கட்டுப்படுத்திகள் சேர விரும்புகிறார்கள்",
|
||||
"horizon.splitscreen.prompt.join.yes": "சேருங்கள்",
|
||||
"horizon.splitscreen.prompt.join.as_p1": "P1 ஆக விளையாடு",
|
||||
"horizon.splitscreen.prompt.join.no": "இல்லை",
|
||||
"horizon.splitscreen.prompt.lost": "%s: கட்டுப்படுத்தி துண்டிக்கப்பட்டது",
|
||||
"horizon.splitscreen.prompt.lost.use_another": "இன்னொன்றைப் பயன்படுத்தவும்",
|
||||
"horizon.splitscreen.prompt.lost.leave": "கிளம்பு",
|
||||
"horizon.splitscreen.setup.help.give_up_pad": "உங்கள் கன்ட்ரோலர் உங்களை ஓட்டுவதை நிறுத்திவிட்டு, (A) இல் சேர முன்வருகிறது.",
|
||||
"horizon.splitscreen.setup.note.held_at": "%s முதல் %s வரை: A அதை இங்கே இறக்குகிறது, B அதை மீண்டும் வைக்கிறது.",
|
||||
"horizon.splitscreen.setup.note.held": "%s எடுத்தது: இடது/வலது தேர்வுகள், A சொட்டுகள், B மீண்டும் வைக்கிறது.",
|
||||
"Hides models behind opaque blocks. Async checks off-thread; entities tick.": "ஒளிபுகா தொகுதிகளுக்குப் பின்னால் மாதிரிகளை மறைக்கிறது. Async ஆஃப்-த்ரெட்டை சரிபார்க்கிறது; நிறுவனங்கள் டிக்.",
|
||||
"Block Entities": "தொகுதி நிறுவனங்கள்",
|
||||
"Shulker Boxes": "ஷுல்கர் பெட்டிகள்",
|
||||
"Reuses settled boxes; lid movement stays animated.": "செட்டில் செய்யப்பட்ட பெட்டிகளை மீண்டும் பயன்படுத்துகிறது; மூடி இயக்கம் அனிமேட்டாக இருக்கும்.",
|
||||
"Signs": "அடையாளங்கள்",
|
||||
"Reuses sign text until text, light, or font changes.": "உரை, ஒளி அல்லது எழுத்துரு மாறும் வரை கையொப்ப உரையை மீண்டும் பயன்படுத்துகிறது.",
|
||||
"Decorated Pots": "அலங்கரிக்கப்பட்ட பானைகள்",
|
||||
"Reuses still pots; break wobble and sherd changes redraw.": "இன்னும் பானைகளை மீண்டும் பயன்படுத்துகிறது; தள்ளாட்டம் மற்றும் ஷெர்ட் மாற்றங்கள் மீண்டும் வரைய.",
|
||||
"Bells": "மணிகள்",
|
||||
"Reuses still bells; ringing stays animated.": "இன்னும் மணிகளை மீண்டும் பயன்படுத்துகிறது; ரிங்கிங் அனிமேட்டாக இருக்கும்.",
|
||||
"Chests": "மார்புகள்",
|
||||
"Reuses closed chests; moving lids stay animated.": "மூடிய மார்பகங்களை மீண்டும் பயன்படுத்துகிறது; நகரும் இமைகள் அனிமேட்டாக இருக்கும்.",
|
||||
"Banners": "பதாகைகள்",
|
||||
"Reuses poles; flags and pattern layers still update.": "துருவங்களை மீண்டும் பயன்படுத்துகிறது; கொடிகள் மற்றும் வடிவ அடுக்குகள் இன்னும் புதுப்பிக்கப்படுகின்றன.",
|
||||
"Copper Golem Statues": "செப்பு கோலெம் சிலைகள்",
|
||||
"Reuses statue geometry until its block state changes.": "அதன் தொகுதி நிலை மாறும் வரை சிலை வடிவவியலை மீண்டும் பயன்படுத்துகிறது.",
|
||||
"Leaf Culling": "இலை வெட்டுதல்",
|
||||
"Every leaf face. Vanilla's fancy leaves.": "ஒவ்வொரு இலை முகமும். வெண்ணிலாவின் ஆடம்பரமான இலைகள்.",
|
||||
"Distant Plant Dither": "தொலைதூர ஆலை டிதர்",
|
||||
"Keeps fine plants in high-res packs from fading far away.": "நுண்ணிய செடிகளை அதிக ரெஸ் பேக்குகளில் வெகு தொலைவில் மங்காமல் பாதுகாக்கிறது.",
|
||||
"Screenshot Quality": "ஸ்கிரீன்ஷாட் தரம்",
|
||||
"F2 screenshots at this many times the game's resolution. Higher takes longer.": "விளையாட்டின் தெளிவுத்திறனை விட பல மடங்கு F2 ஸ்கிரீன்ஷாட்கள் இதில் உள்ளன. அதிக நேரம் எடுக்கும்.",
|
||||
"Frame Generation": "பிரேம் தலைமுறை",
|
||||
"Shows a made-up frame between each two real ones: smoother, a little more lag.": "ஒவ்வொரு இரண்டு உண்மையானவற்றிற்கும் இடையே ஒரு தயாரிக்கப்பட்ட சட்டத்தைக் காட்டுகிறது: மென்மையானது, இன்னும் கொஞ்சம் தாமதம்.",
|
||||
"Shadow Cache": "நிழல் கேச்",
|
||||
"Reuses the pack shadow map when sun, view and world match. Off by default.": "சூரியன், காட்சி மற்றும் உலகம் பொருந்தும்போது பேக் நிழல் வரைபடத்தை மீண்டும் பயன்படுத்துகிறது. இயல்பாக ஆஃப்.",
|
||||
"Find BlueMap": "BlueMap ஐக் கண்டறியவும்",
|
||||
"On servers, finds their BlueMap web map for far terrain. Next join.": "சேவையகங்களில், தொலைதூர நிலப்பரப்பிற்கான அவர்களின் BlueMap வலை வரைபடத்தைக் கண்டறியும். அடுத்து சேரவும்.",
|
||||
"BlueMap Radius": "BlueMap ஆரம்",
|
||||
"How far around you BlueMap tiles are downloaded. Next join.": "உங்களைச் சுற்றி எவ்வளவு தூரம் ப்ளூமேப் டைல்கள் பதிவிறக்கம் செய்யப்படுகின்றன. அடுத்து சேரவும்.",
|
||||
"Synchronous": "ஒத்திசைவானது",
|
||||
"Asynchronous": "ஒத்திசைவற்ற",
|
||||
"Solid": "திடமான",
|
||||
"Solid Aggressive": "திடமான ஆக்கிரமிப்பு",
|
||||
"Hollow": "வெற்று",
|
||||
"Leaves fully inside a canopy draw solid: fewer see-through layers.": "ஒரு விதானத்தின் உள்ளே முழுமையாக இலைகள் திடமாக வரையப்படுகின்றன: குறைவான வெளிப்படையான அடுக்குகள்.",
|
||||
"Leaves with one open side draw solid too: faster, chunkier edges.": "ஒரு திறந்த பக்கமுள்ள இலைகள் திடமாக வரையவும்: வேகமான, சுருள் விளிம்புகள்.",
|
||||
"Drops faces between leaves: faster, but gaps look through.": "இலைகளுக்கு இடையில் முகங்களைத் துளிகள்: வேகமாக, ஆனால் இடைவெளிகளைக் காணும்.",
|
||||
"Hotbar: Previous Slot": "ஹாட்பார்: முந்தைய ஸ்லாட்",
|
||||
"Hotbar: Next Slot": "ஹாட்பார்: அடுத்த ஸ்லாட்",
|
||||
"horizon.agent.connected.one": "இணைக்கப்பட்டது: 1 முகவர் இணைப்பு",
|
||||
"horizon.agent.connected.many": "இணைக்கப்பட்டது: %s முகவர் இணைப்புகள்",
|
||||
"horizon.agent.connected.one_ago": "இணைக்கப்பட்டது: 1 முகவர் இணைப்பு, கடைசி கட்டளை %s வினாடிகளுக்கு முன்பு",
|
||||
"horizon.agent.connected.many_ago": "இணைக்கப்பட்டது: %s முகவர் இணைப்புகள், %s வினாடிகளுக்கு முன்பு கடைசி கட்டளை",
|
||||
"horizon.agent.waiting": "ஒரு முகவருக்காக காத்திருக்கிறது.",
|
||||
"horizon.agent.off": "ஆஃப்: ஏஜெண்டுகளால் இந்த கேமை அடைய முடியாது.",
|
||||
"horizon.agent.session_opened": "விளையாட்டைத் தொடங்கிய நிரலின் மூலம் இந்த அமர்விற்குத் திறக்கப்பட்டது.",
|
||||
"horizon.agent.socket": "சாக்கெட்: %s (அதன் முழு பாதைக்கான விவரங்களை நகலெடுக்கவும்)",
|
||||
"horizon.agent.local_only": "உள்ளூர் மட்டும்: இந்தக் கணினியில் உள்ள முகவர்கள், நெட்வொர்க் இல்லை.",
|
||||
"%s nits": "%s நிட்ஸ்",
|
||||
"Auto (%s nits)": "ஆட்டோ (%s nits)",
|
||||
"%.2f nits": "%.2f நிட்ஸ்",
|
||||
"Hides models behind opaque blocks. Entities update. Off with custom packs.": "ஒளிபுகா தொகுதிகளுக்குப் பின்னால் மாதிரிகளை மறைக்கிறது. நிறுவனங்களின் புதுப்பிப்பு. தனிப்பயன் பேக்குகளுடன் ஆஃப்.",
|
||||
"horizon.extras.repro_keys": "குறுக்குவழிகளைப் பதிவுசெய்தல்",
|
||||
"horizon.extras.repro_keys.tooltip": "F3+R ரெப்ரோ ரெக்கார்டிங்கைத் தொடங்குகிறது அல்லது நிறுத்துகிறது மற்றும் F3+E அதன் தொகுப்பை எழுதுகிறது. முன்னிருப்பாக ஆஃப்: ஒரு பதிவு உலகத்தை நகலெடுக்கிறது.",
|
||||
"horizon.agent.record_session": "ரெக்கார்டிங் அமர்வைத் தொடங்கவும்",
|
||||
"horizon.agent.record_stop": "ரெக்கார்டிங் அமர்வை நிறுத்து",
|
||||
"horizon.agent.export_repro": "ஏற்றுமதி ரெப்ரோ மூட்டை",
|
||||
"horizon.repro.started": "பதிவு தொடங்கியது; F3+R அதை நிறுத்தி மூட்டை எழுதுகிறது.",
|
||||
"horizon.repro.stopped": "பதிவு நிறுத்தப்பட்டது: %s",
|
||||
"horizon.repro.bundle": "பிரதி தொகுப்பு: %s",
|
||||
"horizon.repro.error": "பிரதி: %s",
|
||||
"horizon.repro.no_recording": "ஏற்றுமதி செய்வதற்கு இன்னும் பதிவு எதுவும் இல்லை.",
|
||||
"horizon.repro.replay_started": "ரீப்ளே தொடங்கியது: %s",
|
||||
"horizon.pack.addInfo": "Modrinth இலிருந்து ஒரு ஆதாரப் பொதியைச் சேர்க்கவும்",
|
||||
"horizon.pack.addWorking": "Modrinth-இடம் கேட்கிறது...",
|
||||
"horizon.pack.addNone": "ஆதாரப் பொதிகள் எதுவும் இல்லை",
|
||||
"horizon.pack.addTitle": "ஆதாரப் பொதியைச் சேர்க்கவும்",
|
||||
"horizon.pack.install": "நிறுவவும்",
|
||||
"horizon.pack.installing": "நிறுவுதல்",
|
||||
"horizon.pack.installed": "நிறுவப்பட்டது",
|
||||
"horizon.pack.search": "தேடு",
|
||||
"horizon.pack.searchHint": "Modrinth-இல் தேடு...",
|
||||
"horizon.pack.filters": "வடிப்பான்கள்",
|
||||
"horizon.pack.filter.realistic": "யதார்த்தமான",
|
||||
"horizon.pack.filter.simplistic": "எளிமையானது",
|
||||
"horizon.pack.filter.vanillaLike": "வெண்ணிலா போன்றது",
|
||||
"horizon.pack.addFailed": "பேக்கைச் சேர்க்க முடியவில்லை: %s",
|
||||
"horizon.extras.header.cosmetics": "அழகுசாதனப் பொருட்கள்",
|
||||
"horizon.extras.cosmetics_mine": "என் அழகுசாதனப் பொருட்கள்",
|
||||
"horizon.extras.cosmetics_mine.tooltip": "மறைக்கப்பட்டவை: ஒவ்வொரு Horizon வீரரும் உங்கள் அழகுசாதனப் பொருட்கள் இல்லாமல் உங்களைப் பார்க்கிறார்கள், நீங்கள் சேர்த்துள்ளீர்கள். லாஞ்சரின் அலமாரியின் அதே சுவிட்ச்.",
|
||||
"horizon.extras.cosmetics_others": "மற்ற வீரர்களின் அழகுசாதனப் பொருட்கள்",
|
||||
"horizon.extras.cosmetics_others.tooltip": "மற்ற Horizon வீரர்கள் என்ன அணிவார்கள்: எல்லாம், அவர்களின் பெயர் குறிச்சொல் பாணிகள் அல்லது எதுவும் இல்லை. மறைக்கப்பட்ட, விளையாட்டு அவர்கள் என்ன அணிய வேண்டும் என்று கேட்கவில்லை.",
|
||||
"horizon.extras.cosmetics_auras": "மற்றவர்களின் ஒளி மற்றும் பாதைகள்",
|
||||
"horizon.extras.cosmetics_auras.tooltip": "மற்ற வீரர்கள் அணியும் ஆராஸ் மற்றும் டிரெயில்கள். இயல்பாக ஆஃப்.",
|
||||
"horizon.extras.cosmetics.shown": "காட்டப்பட்டது",
|
||||
"horizon.extras.cosmetics.hidden": "மறைக்கப்பட்டது",
|
||||
"horizon.extras.cosmetics.name_tags": "பெயர் குறிச்சொற்கள் மட்டுமே"
|
||||
}
|
||||
@@ -0,0 +1,488 @@
|
||||
{
|
||||
"horizon.options.controller": "Контроллер",
|
||||
"horizon.options.three_d_skin_layers": "3D скин катламнары",
|
||||
"horizon.options.vibration": "Тибрәнү",
|
||||
"horizon.options.adaptive_triggers": "Адаптив триггерлар",
|
||||
"horizon.options.lightbar": "Лампа",
|
||||
"horizon.options.look_sensitivity": "Камера сизгерлеге",
|
||||
"horizon.options.invert_x": "Камера X инверсиясе",
|
||||
"horizon.options.invert_y": "Камера Y инверсиясе",
|
||||
"horizon.options.sneak_button": "Посу төймәсе",
|
||||
"horizon.options.move_deadzone": "Хәрәкәтнең үле зонасы",
|
||||
"horizon.options.look_deadzone": "Камераның үле зонасы",
|
||||
"horizon.options.button_glyphs": "Глифс төймәсе",
|
||||
"horizon.options.menu_navigation": "Меню Навигациясе",
|
||||
"horizon.options.on_screen_keyboard": "Экрандагы клавиатура",
|
||||
"horizon.options.chat_delay": "Чатны тоткарлау",
|
||||
"horizon.options.lightbar.health": "Сәламәтлек",
|
||||
"horizon.options.lightbar.dimension": "Ensionлчәм",
|
||||
"horizon.options.glyphs.auto": "Авто",
|
||||
"horizon.options.menu_focus": "Фокус",
|
||||
"horizon.options.menu_pointer": "Күрсәткеч",
|
||||
"horizon.options.keyboard.auto": "Авто",
|
||||
"horizon.options.unavailable": "Бу үзенчәлек Horizonда әлегә юк.",
|
||||
"horizon.options.search": "Эзләү көйләүләре ...",
|
||||
"horizon.pages.shader_packs": "Шейдер пакетлар",
|
||||
"horizon.pages.shader_options": "Шейдер вариантлары",
|
||||
"horizon.pages.controller": "Контроллер көйләүләре",
|
||||
"horizon.pages.controller_binds": "Контроллер бәйләүләре",
|
||||
"horizon.pages.extras": "Horizon Өстәмәләр",
|
||||
"horizon.pages.settings": "Horizon көйләүләр",
|
||||
"horizon.pages.agent": "ЯИ агенты",
|
||||
"horizon.split.leave": "Кит",
|
||||
"horizon.pages.split_settings": "Сплит экран көйләүләре",
|
||||
"horizon.pages.split_profiles": "Кем уйный?",
|
||||
"horizon.pages.split_setup": "Сплит экранны урнаштыру",
|
||||
"horizon.pages.music": "Музыка",
|
||||
"horizon.pages.music.menu": "Меню",
|
||||
"horizon.pages.music.overworld": "Wир өсте",
|
||||
"horizon.pages.music.creative": "Иҗади",
|
||||
"horizon.pages.music.underwater": "Су астында",
|
||||
"horizon.pages.music.end": "Ахыр",
|
||||
"horizon.pages.music.boss": "Начальник",
|
||||
"horizon.pages.music.credits": "Кредитлар",
|
||||
"horizon.pages.music.overworld_biomes": "Wир асты биомнары",
|
||||
"horizon.pages.music.nether_biomes": "Биом",
|
||||
"horizon.pages.music.end_biomes": "Соңгы биом",
|
||||
"horizon.pages.music.other": "Башка музыка",
|
||||
"horizon.pages.music.empty": "Музыкаль треклар юк: уен тавышлары йөкләнми.",
|
||||
"horizon.pages.music.tooltip": "Эчке треклар, ситуация буенча: хәзер уйнагыз, яисә сүндерегез, шуңа күрә уен аны туктата.",
|
||||
"horizon.pages.settings.tooltip": "Horizon үз көйләүләре: графика, контроллер, өстәмәләр һәм режим.",
|
||||
"horizon.pages.graphics.tooltip": "Графика, гади: һәр көйләү аның бәясен әйтә.",
|
||||
"horizon.pages.graphics_advanced.tooltip": "Everyәр график көйләү, Horizon кертелгән, бәясе нинди.",
|
||||
"horizon.pages.controller.tooltip": "Контроллерлар: аларның төймәләре, таяклары, тибрәнү һәм меню навигациясе.",
|
||||
"horizon.pages.extras.tooltip": "Өстәмә өстәмәләр, барысы да килешү буенча: уен ваниланы кабызганчы кала.",
|
||||
"horizon.pages.agent.tooltip": "AIзегезнең AI агентын уйнарга рөхсәт итегез: горизонт-ctl һәм бу компьютерда MCP клиентлары.",
|
||||
"horizon.pages.split_profiles.tooltip": "Кем уйный: бу уен папкасында сакланган профиль.",
|
||||
"horizon.pages.split_setup.tooltip": "Тәрәзәләр һәм мониторлар, кем кайда уйный.",
|
||||
"horizon.pages.shader_packs.tooltip": "Шейдер пакетлары папкасыннан шейдер пакетлары: Horizon үзенеке һәм шейдерлар / форматта. Берсе берьюлы йөгерә.",
|
||||
"horizon.pages.mods.tooltip": "Horizon өчен ясалган режимнар, горизонт-mods папкасыннан. Аларның һәрберсе сандугачка йөгерә һәм сез аны кабызганчы туктап кала.",
|
||||
"horizon.pages.open.graphics": "Графика ...",
|
||||
"horizon.pages.open.graphics_advanced": "Алга киткән графика ...",
|
||||
"horizon.pages.open.shader_packs": "Шейдер пакетлар ...",
|
||||
"horizon.pages.open.controller": "Контроллер көйләүләре ...",
|
||||
"horizon.pages.open.split_setup": "Сплит экран ...",
|
||||
"horizon.pages.open.extras": "Өстәмәләр ...",
|
||||
"horizon.pages.open.mods": "Mods ...",
|
||||
"horizon.pages.open.agent": "ЯИ агенты ...",
|
||||
"horizon.pages.open.horizon_graphics": "Horizon Графика ...",
|
||||
"horizon.pages.open.controller_binds": "Контроллер бәйләүләре ...",
|
||||
"horizon.pages.open.horizon_settings": "Horizon көйләүләр ...",
|
||||
"horizon.pages.open.music": "Музыка ...",
|
||||
"horizon.mods.empty": "Mods юк: .hmod файлларын горизонт-mods папкасына куегыз",
|
||||
"horizon.mods.stopped": " (Тукталды)",
|
||||
"horizon.mods.not_built": " (Төзелмәгән)",
|
||||
"horizon.mods.settings": "Көйләүләр",
|
||||
"horizon.mods.in_world": " (үзгәрү өчен дөньядан китегез)",
|
||||
"horizon.mods.open_folder": "Мод папкасын ачу",
|
||||
"horizon.shader_packs.empty": "Шейдер пакетлары юк: аларны шейдерпаклар папкасына куегыз",
|
||||
"horizon.shader_options.open": "Шейдер вариантлары ...",
|
||||
"horizon.shader_options.profile": "Профиль",
|
||||
"horizon.shader_options.loading": "Шейдер пакет вариантларын уку ...",
|
||||
"horizon.agent.copy_details": "Бәйләнеш мәгълүматларын күчерегез",
|
||||
"horizon.multiplayer.join": "Кушыл",
|
||||
"horizon.multiplayer.cancel_reconnecting": "Бәйләнешне кире кагарга",
|
||||
"horizon.multiplayer.join_friend": "Дуска кушыл",
|
||||
"horizon.multiplayer.invite_code": "Чакыру коды",
|
||||
"horizon.multiplayer.relay": "Эстафета (өстәмә)",
|
||||
"Preset": "Алдан билгеләгез",
|
||||
"LOD Distance": "LOD дистанциясе",
|
||||
"Far Detail": "Ерак деталь",
|
||||
"Cave Culling": "Мәгарә",
|
||||
"Entity Culling": "Оешма",
|
||||
"Chunk Updates": "Яңартулар",
|
||||
"Upload Budget": "Бюджетны йөкләү",
|
||||
"Sky": "Күк",
|
||||
"Fog": "Томан",
|
||||
"Weather": "Weatherава торышы",
|
||||
"Animated Textures": "Анимация текстуралары",
|
||||
"Present Mode": "Хәзерге режим",
|
||||
"Frame Pacing": "Рамка",
|
||||
"Worker Threads": "Эш җепләре",
|
||||
"Resolution Scale": "Резолюция масштабы",
|
||||
"Anti-aliasing": "Анти-алиасинг",
|
||||
"Upscaling": "Көтү",
|
||||
"Paper White": "Ак кәгазь",
|
||||
"Peak Brightness": "Яктылык",
|
||||
"Black Level": "Кара дәрәҗә",
|
||||
"UI Brightness": "UI яктылыгы",
|
||||
"Battery Mode": "Батарея режимы",
|
||||
"Graphics API": "Графика API",
|
||||
"Translucent Batching": "Трансценталь бәйләү",
|
||||
"Performance Overlay": "Спектакльне каплау",
|
||||
"Full Detail Distance": "Дистанция",
|
||||
"On": "Яна",
|
||||
"Off": "Сүндерелгән",
|
||||
"Unlimited": "Чикләнмәгән",
|
||||
"Auto": "Авто",
|
||||
"Custom": "Гадәт",
|
||||
"Performance": "Спектакль",
|
||||
"Balanced": "Баланслы",
|
||||
"Quality": "Сыйфат",
|
||||
"Full": "Тулы",
|
||||
"Reduced": "Кыскартылган",
|
||||
"Efficient": "Эффектив",
|
||||
"Precise": "Төгәл",
|
||||
"Auto (VSync)": "Авто (VSync)",
|
||||
"Mailbox": "Почта тартмасы",
|
||||
"Immediate": "Шунда ук",
|
||||
"FPS and Graph": "FPS һәм график",
|
||||
"No cost": "Кыйммәт юк",
|
||||
"Low cost": "Арзан бәя",
|
||||
"Medium cost": "Урта бәя",
|
||||
"High cost": "Costгары бәя",
|
||||
"Saves time": "Вакытны саклый",
|
||||
"Graphics": "Графика",
|
||||
"Done": "Булды",
|
||||
"This feature is not yet available in Horizon.": "Бу үзенчәлек Horizonда әлегә юк.",
|
||||
"Your display or system doesn't offer HDR output.": "Сезнең дисплей яки система HDR чыгаруны тәкъдим итми.",
|
||||
"Turn HDR on to use it.": "Аны куллану өчен HDR кабызыгыз.",
|
||||
"Your GPU or graphics API doesn't support it.": "Сезнең GPU яки график API аны хупламый.",
|
||||
"%s chunks": "%s",
|
||||
"%s per frame": "%sкадрга",
|
||||
"%s MiB/frame": "%s MiB / кадр",
|
||||
"%s KiB/frame": "%s KiB / кадр",
|
||||
"Auto (%s)": "Авто (%s)",
|
||||
"Full-detail terrain range. LOD Distance can extend local worlds farther.": "Тулы детальле җир диапазоны. LOD дистанциясе җирле дөньяларны ераклаштырырга мөмкин.",
|
||||
"Coarse distant terrain in local worlds. Integrated GPUs stop at 128 chunks.": "Localирле дөньяларда ерак җир. Интеграль GPUлар 128 өлештә туктый.",
|
||||
"Reduced draws far terrain coarser: faster on this integrated GPU.": "Кыскартылган ерак җирләрне берләштерә: бу интеграль GPUда тизрәк.",
|
||||
"Reduced draws far terrain coarser, for GPUs it slows down.": "Кыскартылган ерак җирләрне берләштерә, GPUлар өчен ул акрыная.",
|
||||
"Field of view. Wider shows more terrain at once.": "Күрү кыры. Киңрәк берьюлы күбрәк җир күрсәтә.",
|
||||
"Caps frames per second; a cap saves power and heat.": "Секундына капкалар; капка көчне һәм җылылыкны саклый.",
|
||||
"Waits for the display's refresh: no tearing, a little latency.": "Дисплейның яңарышын көтә: ертылмый, бераз тоткарлык.",
|
||||
"Size of menus and the HUD.": "Меню һәм HUD күләме.",
|
||||
"Sets the options below together. Changing one makes it Custom.": "Түбәндәге вариантларны бергә куя. Берсен үзгәртү аны гадәтләндерә.",
|
||||
"Lava, fire and sunlight shine brighter than white. Needs an HDR display.": "Лава, ут һәм кояш нурлары акка караганда яктырак балкый. HDR дисплей кирәк.",
|
||||
"Your display's darkest black. 0 for OLED; LCDs glow a little.": "Сезнең дисплейның кара кара. 0 OLED өчен; LCDлар бераз ялтырыйлар.",
|
||||
"How bright highlights get. Auto: the peak your system reports.": "Нинди якты күренешләр. Авто: сезнең система хәбәр итә.",
|
||||
"How bright white paper and menus look. Auto: your desktop's white.": "Ак кәгазь һәм менюлар ничек ачык. Авто: сезнең эш өстәлегез ак.",
|
||||
"How bright the HUD and menus are, against paper white.": "HUD һәм менюлар кәгазь акка каршы нинди якты.",
|
||||
"How far mobs, crops and machines keep working. CPU time.": "Төркемнәр, культуралар һәм машиналар ни дәрәҗәдә эшләвен дәвам итәләр. Uзәк эшкәрткеч җайланма вакыты.",
|
||||
"How far away mobs and items are drawn, as a share of normal.": "Нормаль өлеш буларак, төркемнәр һәм әйберләр никадәр еракка тартылган.",
|
||||
"Skips terrain hidden behind closed sections. Off costs a lot.": "Ябык бүлекләр артында яшерелгән җирне атлагыз. Өч чыгым күп.",
|
||||
"Hides entities behind opaque blocks.": "Ачык булмаган блоклар артында субъектларны яшерә.",
|
||||
"No entity occlusion culling.": "Бернинди дә оклюзия юк.",
|
||||
"CPU occlusion test runs this frame.": "Uзәк эшкәрткеч җайланманың оклюзия тесты бу кадрны эшли.",
|
||||
"Occlusion checks run on a worker thread.": "Оклюзия тикшерүләре эшче җепләрендә эшли.",
|
||||
"Meshed sections uploaded per frame. Lower is smoother while loading.": "Рамкага йөкләнгән бүлекләр. Йөкләгәндә түбәнрәк.",
|
||||
"Soft shadows in corners. Costs chunk building time only.": "Почмакларда йомшак күләгәләр. Төзелеш вакыты гына.",
|
||||
"Smaller copies of block textures for distant terrain: less shimmer.": "Ерак җир өчен блок текстураларының кечерәк күчермәләре: азрак ялтыравыклы.",
|
||||
"Blends grass and water colours across biomes when building chunks.": "Бүлекләр төзегәндә үлән һәм су төсләрен биомнар аша кушалар.",
|
||||
"Cloud layer: off, flat (fast) or 3D (fancy).": "Болыт катламы: сүндерелгән, яссы (тиз) яки 3D (матур).",
|
||||
"How far clouds reach, in chunks.": "Болытлар никадәр ераклыкка барып җитәләр.",
|
||||
"Draws the sky, sun, moon and stars.": "Күкне, кояшны, айны һәм йолдызларны сыза.",
|
||||
"Distance fog. Off shows the edge of the loaded world.": "Дистанцион томан. Off йөкләнгән дөнья читен күрсәтә.",
|
||||
"Draws rain and snow.": "Яңгыр һәм кар ята.",
|
||||
"How far rain and snow fall around you.": "Яңгыр һәм кар сезнең тирәгезгә никадәр ерак ява.",
|
||||
"How many particles effects spawn.": "Күпме кисәкчәләр эффект ясыйлар.",
|
||||
"Round shadows under mobs and items.": "Төркемнәр һәм әйберләр астында түгәрәк күләгәләр.",
|
||||
"Leaves with see-through gaps. Off draws them solid.": "Күренешләр белән яфраклар. Off аларны нык җәлеп итә.",
|
||||
"Sorts water and glass more exactly behind each other.": "Су һәм пыяла бер-берсеннән төгәлрәк.",
|
||||
"Which chunk rebuilds wait for the frame: none, nearby or yours.": "Кайсы өлеш рамканы көтә: берсе дә, якын да, сезнеке дә.",
|
||||
"Animates water, lava, fire and other moving textures.": "Су, лава, ут һәм башка хәрәкәтләнүче текстураларны җанландыралар.",
|
||||
"World pixels per screen pixel. Below 100% is faster on the GPU.": "Экран пиксельенә дөнья пиксельләре. 100% астыннан GPU тизрәк.",
|
||||
"Smooths jagged edges. FXAA: softer. TAA: smoothest, moving things may trail.": "Тигез кырлар. FXAA: йомшак. TAA: иң йомшак, хәрәкәтчән әйберләр эзләнергә мөмкин.",
|
||||
"Renders the world smaller and rebuilds it with TAA. Faster, softer.": "Дөньяны кечерәк итеп күрсәтә һәм аны TAA белән торгыза. Тизрәк, йомшак.",
|
||||
"HDR output on an HDR display: lava, fire and sunlight shine brighter.": "HDR дисплейда HDR чыгышы: лава, ут һәм кояш нурлары яктырак балкый.",
|
||||
"How frames reach the screen while VSync is off.": "VSync сүнгән вакытта рамкалар экранга ничек барып җитәләр.",
|
||||
"Efficient sleeps until the next frame; Precise spins, like vanilla.": "Киләсе рамга кадәр эффектив йокы; Ванилла кебек төгәл әйләнәләр.",
|
||||
"Fills the screen (borderless).": "Экранны тутыра (чиксез).",
|
||||
"Brightens dark places.": "Караңгы урыннарны яктырта.",
|
||||
"Lowers the frame rate when minimised, or idle too.": "Минимум булганда, яисә эшсез калгач, кадр тизлеген киметә.",
|
||||
"Sways the view while walking.": "Йөргәндә күренешне күрсәтә.",
|
||||
"Fades newly loaded chunks in.": "Яңа йөкләнгән өлешләр бетә.",
|
||||
"Darkens the screen's edges.": "Экран кырларын караңгыландыра.",
|
||||
"Shows when the world saves.": "Дөнья саклаганда күрсәтә.",
|
||||
"Shows attack cooldown.": "Кулдаунга һөҗүм күрсәтә.",
|
||||
"60 FPS cap (30 in menus or unfocused), half the workers: less power.": "60 FPS капкасы (менюларда 30 яки эшкәртелмәгән), эшчеләрнең яртысы: аз көч.",
|
||||
"Threads that generate, light and mesh chunks. Next start.": "Генерацияләүче җепләр, җиңел һәм челтәр. Киләсе старт.",
|
||||
"Vulkan, then DirectX 12 (Windows) or OpenGL (Linux) where it fails. Next start.": "Vulkan, аннары DirectX 12 (Windows) яки OpenGL (Linux). Киләсе старт.",
|
||||
"Water and glass in one buffer: fewer draw calls, a bit more VRAM. Next start.": "Бер буфердагы су һәм пыяла: шалтыратулар азрак, VRAM бераз күбрәк. Киләсе старт.",
|
||||
"Mesh data sent to the GPU per frame. Lower is smoother while loading.": "Рамкага GPU җибәрелгән мәгълүматлар. Йөкләгәндә түбәнрәк.",
|
||||
"Frame rate and frame times over the game, with a graph.": "График белән уен өстендә кадр ставкасы һәм рамкалар.",
|
||||
"horizon.multiplayer.finding_friend": "Дустың дөньясын табу ...",
|
||||
"horizon.multiplayer.not_signed_in": "Бу сервер онлайн режимда. Аңа кушылу өчен Horizon счетында Microsoft счетыгыз белән керегез.",
|
||||
"horizon.multiplayer.invalid_address": "Серверның дөрес булмаган адресы: %s",
|
||||
"horizon.multiplayer.connected_friend_direct": "Дустыңа туры ...",
|
||||
"horizon.multiplayer.connected_friend_relay": "Эстафета аша дустыңа тоташты ...",
|
||||
"General": "Генерал",
|
||||
"Advanced": "Алга киткән",
|
||||
"Undo": "Кире кайтару",
|
||||
"Search options": "Эзләү вариантлары",
|
||||
"Shortcut": "Кыска юл",
|
||||
"Distance": "Дистанция",
|
||||
"Display": "Күрсәтү",
|
||||
"Interface": "Интерфейс",
|
||||
"Sky and weather": "Күк һәм һава торышы",
|
||||
"Lighting and entities": "Яктырту һәм субъектлар",
|
||||
"Textures": "Текстурлар",
|
||||
"Image": "Рәсем",
|
||||
"Chunk loading": "Чакыру",
|
||||
"Culling": "Каллинг",
|
||||
"Power": "Көч",
|
||||
"Frames": "Рамнар",
|
||||
"Overlay": "Каплау",
|
||||
"Output": "Чыгыш",
|
||||
"Brightness": "Яктылык",
|
||||
"How far you see, the window and the HUD.": "Күпме күрәсез, тәрәзә һәм HUD.",
|
||||
"The sky and weather, lighting, textures and the image.": "Күк һәм һава торышы, яктырту, текстуралар һәм образ.",
|
||||
"Chunk loading, culling and power use.": "Чакыру йөкләү, тарту һәм көч куллану.",
|
||||
"How frames reach the screen, and the performance overlay.": "Рамкалар экранга ничек барып җитәләр, һәм спектакльнең каплануы.",
|
||||
"Brighter-than-white output on an HDR display.": "HDR дисплейда ак-кара төстә чыгару.",
|
||||
"Results for \"%s\"": "\"%s\" нәтиҗәләре",
|
||||
"No settings match.": "Көйләүләр туры килми.",
|
||||
"horizon.title.not_affiliated": "Mojang яки Microsoft белән бәйләнешле түгел",
|
||||
"horizon.extras.header.lighting": "Яктырту",
|
||||
"horizon.extras.header.third_person": "Өченче кеше",
|
||||
"horizon.extras.header.particles": "Кисәкчәләр",
|
||||
"horizon.extras.header.inventory": "Инвентаризация",
|
||||
"horizon.extras.header.chat": "Чат",
|
||||
"horizon.extras.header.multiplayer": "Мультиплеер",
|
||||
"horizon.extras.header.sound": "Тавыш",
|
||||
"horizon.extras.header.menus": "Менюлар",
|
||||
"horizon.extras.fullbright": "Фолбрайт",
|
||||
"horizon.extras.dynamic_lights": "Динамик утлар",
|
||||
"horizon.extras.own_name_tag": "Nameз исеме",
|
||||
"horizon.extras.hide_block_particles": "Блок-брейк кисәкчәләрен яшерегез",
|
||||
"horizon.extras.auto_reconnect": "Авто-яңадан тоташу",
|
||||
"horizon.extras.ui_sound_reserve": "UI тавышлары өчен каналларны саклагыз",
|
||||
"horizon.extras.music_page": "Музыка бите",
|
||||
"horizon.extras.mouse_tweaks": "Тычкан караклары",
|
||||
"horizon.extras.mouse_tweaks_wheel": "Әйләнү тәгәрмәче әйберләрне хәрәкәт итә",
|
||||
"horizon.extras.sort": "Кнопкаларны тәртипкә китерегез",
|
||||
"horizon.extras.sort_key": "Ачкыч сортлау",
|
||||
"horizon.extras.no_ai": "ЯИ юк",
|
||||
"horizon.extras.agent_control": "Агент контроле",
|
||||
"horizon.extras.discord_presence": "Discord Бай булу",
|
||||
"horizon.extras.splitscreen": "Сплит экран",
|
||||
"horizon.extras.chat_animation": "Ямьле чат",
|
||||
"horizon.extras.chat_indicator": "Хәбәр күрсәткече",
|
||||
"horizon.extras.wheel_cycles_settings": "Арткы тәгәрмәч көйләүләрне үзгәртә",
|
||||
"horizon.extras.pack_browser": "Ресурс пакеты браузеры",
|
||||
"horizon.extras.fullbright.tooltip": "Блокларны һәм субъектларны тулы яктылыкта, хәтта караңгы урыннарда күрсәтегез.",
|
||||
"horizon.extras.dynamic_lights.tooltip": "Факеллар һәм башка яктылык чыганаклары тирә-юньдәге блокларны тоттылар, ташладылар яки утка тоттылар.",
|
||||
"horizon.extras.own_name_tag.tooltip": "Башка уенчылар күргәнчә, үзегезнең исемегезне өченче кешедә күрсәтә. Сервер сезнең команда исемнәрен яшергәндә яки сез күренмәгәндә яшерелгән.",
|
||||
"horizon.extras.hide_block_particles.tooltip": "Ватылган блоктан чыккан һәм минеке булган ватылган чүп кисәкләрен яшерә. Башка кисәкчәләр кала.",
|
||||
"horizon.extras.auto_reconnect.tooltip": "Lostгалтылган тоташудан яки яңадан башланганнан соң, беркайчан да тибү яки тыюдан соң серверга кушыла.",
|
||||
"horizon.extras.ui_sound_reserve.tooltip": "Дөньядагы тавышлар 247 тавыш каналының 16ын бушлай калдыра, шуңа күрә аларның ташкыны (зур шартлау) меню басуларын тыя алмый.",
|
||||
"horizon.extras.music_page.tooltip": "Музыка & Тавышлар Музыка ала ... бит: теләсә нинди урнаштырылган трекны уйнагыз, яисә уенны сайлаудан туктагыз. Трекны сүндергәнче бернәрсә дә үзгәрми.",
|
||||
"horizon.extras.mouse_tweaks.tooltip": "Уңга тарту урыны өчен берсен урнаштыра, сул-тарту тотылган әйберне җыя, Shift + сул-тарту һәр уяны хәрәкәт итә.",
|
||||
"horizon.extras.mouse_tweaks_wheel.tooltip": "Түбән уяның бер пунктын икенче якка җибәрә, өскә кире кайтара.",
|
||||
"horizon.extras.sort.tooltip": "Инвентаризацияне, сандыкларны, челтәрләрне, эндер сандыкларын һәм шулкер тартмаларын иҗади кыстыргыч тәртибендә тәртипкә китерә, сенажны берләштерә.",
|
||||
"horizon.extras.sort_key.tooltip": "Курсор астындагы өлешне тәртипкә китерә. Бас, аннары төймәгә басыгыз; Качу аны бәйли.",
|
||||
"horizon.extras.no_ai.tooltip": "AIәрбер AI функциясен яшерә һәм сүндерә: агент контроле, горизонт-ctl һәм MCP серверлары. Эшләткечнең ачкыч.",
|
||||
"horizon.extras.agent_control.tooltip": "Сезнең AI агенты бу уенны горизонт-ctl яки MCP клиенты аша бу компьютерда гына уйный ала.",
|
||||
"horizon.extras.discord_presence.tooltip": "Discord эшләгәндә Discord профилегездә Horizon уйнауны күрсәтә: менюлар, бер уенчы яки мультиплеер, үлчәм һәм уйнаган вакыт. Беркайчан да дөнья исеме яки сервер адресы.",
|
||||
"Calibrate...": "Калибрлау ...",
|
||||
"Calibrate Anyway...": "Барыбер калибрлагыз ...",
|
||||
"Use Automatic Setup": "Автоматик көйләү кулланыгыз",
|
||||
"Shortcut: %s": "Кыска юл: %s",
|
||||
"Next": "Киләсе",
|
||||
"HDR Calibration %s/%s: %s": "HDR Калибрлау %s / %s: %s",
|
||||
"Sets the three below full screen, one test picture at a time.": "Өчесен тулы экран астына куя, берьюлы бер сынау рәсеме.",
|
||||
"A key that opens this screen from the game. Not bound at first.": "Бу экранны уеннан ачкан ачкыч. Башта бәйләнешле түгел.",
|
||||
"Your display didn't say how bright it gets: calibrate to set it up.": "Сезнең дисплей аның якты булуын әйтмәде: аны урнаштыру өчен калибрлагыз.",
|
||||
"Already set up for your display. Only calibrate if HDR looks wrong.": "Сезнең дисплей өчен инде урнаштырылган. HDR дөрес булмаган очракта калибрлагыз.",
|
||||
"Puts Peak Brightness and Paper White back to your display's setup.": "Peak Brightness һәм Paper White сезнең дисплейны урнаштыруга кире кайтара.",
|
||||
"Set up for your display. Leave on Auto unless it looks wrong.": "Дисплей өчен көйләгез. Ялгыш күренмәсә, Автомобильдә калдырыгыз.",
|
||||
"Lower it until the logo just disappears into the black.": "Логотип кара төстә юкка чыкканчы аны төшерегез.",
|
||||
"Raise it until the logo just disappears into the bright square.": "Логотип якты мәйданда юкка чыкканчы күтәрегез.",
|
||||
"Make the card a white that's comfortable to look at for a long time, in the light you play in.": "Картаны ак итеп карагыз, сез уйнаган яктылыкта озак карарга уңайлы.",
|
||||
"horizon.splitscreen.profiles.forget": "Оныт",
|
||||
"horizon.splitscreen.profiles.create": "Ярат",
|
||||
"horizon.splitscreen.profiles.you": " - сез",
|
||||
"horizon.splitscreen.profiles.forget_named": "%s оныт",
|
||||
"horizon.splitscreen.profiles.previous": "Алдагы",
|
||||
"horizon.splitscreen.profiles.next": "Киләсе",
|
||||
"horizon.splitscreen.profiles.new_button": "Яңа профиль ...",
|
||||
"horizon.splitscreen.profiles.forget_title": "Профильне онытырга?",
|
||||
"horizon.splitscreen.profiles.forget_leaves": "Бу инстанция исемлеген калдыра.",
|
||||
"horizon.splitscreen.profiles.forget_kept": "Дөнья үсеше һәм көйләүләре саклана.",
|
||||
"horizon.splitscreen.profiles.new_title": "Яңа профиль",
|
||||
"horizon.splitscreen.profiles.name_hint": "Исем (3-16 хәреф, сан, _)",
|
||||
"horizon.splitscreen.profiles.switch_title": "Профильне күчү",
|
||||
"horizon.splitscreen.profiles.offline_note": "Оффлайн профильләр бу инстанциягә карый",
|
||||
"horizon.splitscreen.profiles.move": "Сез уйнаган җиргә күчегез",
|
||||
"horizon.splitscreen.profiles.move_place": "Сез уйнаган җиргә күчегез: %s",
|
||||
"horizon.friends.title": "Дуслар белән уйнагыз",
|
||||
"horizon.friends.hint": "Дуслар кодны титул экранының Дуслар төймәсеннән соң, туры тоташуда яки эшләтеп җибәрүченең Уйнау битендә ябыштыралар.",
|
||||
"horizon.friends.copied": "Күчерелгән",
|
||||
"horizon.friends.copy_code": "Кодны күчерү",
|
||||
"horizon.friends.stop_sharing": "Бүлешүне туктатыгыз",
|
||||
"horizon.friends.none_yet": "Монда әле дуслар юк.",
|
||||
"horizon.friends.here_now": "Менә хәзер: %s",
|
||||
"horizon.friends.share_intro": "Чакыру коды артында бу дөньяны бүлешегез: ул LAN өчен ачыла, һәм интернеттагы дуслар код белән кушылалар. Безнең бер сервер да катнашмый.",
|
||||
"horizon.friends.start_sharing": "Уртаклашуны башлау",
|
||||
"horizon.friends.troubleshooting": "Проблеманы чишү ...",
|
||||
"horizon.friends.stopped": "Чакыру кодын бүлешүне туктатты.",
|
||||
"horizon.friends.short_code_changed": "Кемдер дөрес булмаган кыска кодны сынап карады, шуңа күрә ул үзгәрде.",
|
||||
"horizon.friends.wrong_code": "Кемдер дөрес код кулланмады.",
|
||||
"horizon.friends.code_ready": "Сезнең чакыру кодыгыз әзер: Уен менюсы, Дуслар белән уйнагыз. Аны күчереп алыгыз һәм дусларыгызга җибәрегез.",
|
||||
"horizon.friends.share_failed": "Дөнья белән уртаклаша алмадым: %s",
|
||||
"horizon.friends.finding_route": "Дусларның сезгә ничек ирешә алуын табу…",
|
||||
"horizon.osk.shift": "Смена",
|
||||
"horizon.osk.space": "Космос",
|
||||
"horizon.osk.delete": "Бетерү",
|
||||
"horizon.osk.type": "Тип",
|
||||
"horizon.osk.symbols": "Символлар",
|
||||
"horizon.osk.close": "Ябу",
|
||||
"horizon.extras.chat_animation.tooltip": "Яңа чат сызыгы сулдан кереп китә, ул бөтенләй күренми.",
|
||||
"horizon.extras.chat_indicator.tooltip": "Чат сызыгының сул ягында.",
|
||||
"horizon.extras.wheel_cycles_settings.tooltip": "Көйләүләрдәге төймә өстендә әйләндерү тәгәрмәче ванилдагы кебек аның кыйммәтен үзгәртә. Сүндерелгән, тәгәрмәч исемлекне әйләндерә.",
|
||||
"horizon.extras.pack_browser.tooltip": "Ресурс пакетларын сайлагыз, эзләү төймәсен алаModrinthһәм пакетлар папкасына пакет урнаштыра. Өч, уен беркайчан да элемтәгә кермиModrinth.",
|
||||
"horizon.extras.splitscreen.tooltip": "Дөньяда бүтән контроллер яңа плейер булып кушылырга мөмкин: сорагач А басыгыз, аннары профиль сайлагыз һәм кая уйнарга.",
|
||||
"horizon.splitscreen.setup.monitor": "Монитор %s",
|
||||
"horizon.splitscreen.setup.monitor_unknown": "монитор",
|
||||
"horizon.splitscreen.setup.window": "Тәрәзә %s",
|
||||
"horizon.splitscreen.setup.new_window": "Яңа тәрәзә",
|
||||
"horizon.splitscreen.setup.fill_monitor": "%s тутырыгыз",
|
||||
"horizon.splitscreen.setup.done": "Булды",
|
||||
"horizon.splitscreen.setup.on": "Яна",
|
||||
"horizon.splitscreen.setup.off": "Сүндерелгән",
|
||||
"horizon.splitscreen.setup.player": "Плеер %s",
|
||||
"horizon.splitscreen.setup.revert": "Кире",
|
||||
"horizon.splitscreen.setup.apply": "Кулланыгыз",
|
||||
"horizon.splitscreen.setup.warning.empty_main": "1 нче тәрәзәдә беркем дә уйнамый: ул яшерелә",
|
||||
"horizon.splitscreen.setup.warning.empty_close": "%s тәрәзәсендә беркем дә уйнамый: ул кушымтада ябыла",
|
||||
"horizon.splitscreen.setup.warning.empty_new": "%s тәрәзәсендә беркем дә уйнамый: ачылмый",
|
||||
"horizon.splitscreen.setup.warning.on_main": "Тәрәзә %s Тәрәзә 1 мониторын тутыра: аның уенчылары 1 тәрәзәдә уйныйлар",
|
||||
"horizon.splitscreen.setup.warning.unplugged": "Тәрәзә %s мониторы тоташмаган: аның уенчылары 1 нче тәрәзәдә уйныйлар",
|
||||
"horizon.splitscreen.setup.status.off": "Сплит экран юк.",
|
||||
"horizon.splitscreen.setup.status.enable_hint": "Аны кабызыгыз, аннары дөньядагы башка контроллердагы төймәгә басыгыз.",
|
||||
"horizon.splitscreen.setup.status.join_hint": "Кушылу һәм профиль сайлау өчен А басыгыз.",
|
||||
"horizon.splitscreen.setup.status.idle": "Сплит экрансыз",
|
||||
"horizon.splitscreen.setup.status.alone": "Башка җирле уенчылар юк.",
|
||||
"horizon.splitscreen.setup.status.solo_controls": "Ялгыз контроллер һәм контроллер белән элемтә үзгәртелмәгән.",
|
||||
"horizon.splitscreen.setup.window_empty": "Тәрәзә %s: буш",
|
||||
"horizon.splitscreen.setup.note.select": "Плеерга басыгыз, яки тәрәзәгә яки мониторга сөйрәгез.",
|
||||
"horizon.splitscreen.setup.note.apply": "Мондый уйнау өчен кулланыгыз, кире кайтарырга.",
|
||||
"horizon.splitscreen.setup.note.place": "%s кайда уйнарга тиеш?",
|
||||
"horizon.splitscreen.setup.this_player": "бу плеер",
|
||||
"horizon.splitscreen.setup.switch_disabled": "Бүтәннәр киткәч, сплит экран сүндерелә (аларның пауза менюсы).",
|
||||
"horizon.splitscreen.setup.window_place": "Тәрәзә %s (%s %s)",
|
||||
"horizon.splitscreen.setup.names": "Исемнәр",
|
||||
"horizon.splitscreen.setup.identify": "Ачыклагыз",
|
||||
"horizon.splitscreen.setup.layout.two": "2 бүлешү: %s",
|
||||
"horizon.splitscreen.setup.layout.three": "3 бүлешү: %s",
|
||||
"horizon.splitscreen.setup.layout.two.0": "Авто",
|
||||
"horizon.splitscreen.setup.layout.two.1": "Янәшә",
|
||||
"horizon.splitscreen.setup.layout.two.2": "Topгары һәм аста",
|
||||
"horizon.splitscreen.setup.layout.three.0": "Бер өстендә киң",
|
||||
"horizon.splitscreen.setup.layout.three.1": "Берсе сулда",
|
||||
"horizon.splitscreen.setup.layout.three.2": "Янәшә",
|
||||
"horizon.splitscreen.setup.help.player": "Аларны күчерү өчен %s басыгыз яки сузыгыз.",
|
||||
"horizon.splitscreen.setup.help.layout_auto": "%s (тәрәзә киң булганда янәшә). Changeзгәртү өчен басыгыз.",
|
||||
"horizon.splitscreen.setup.help.layout": "%s. Changeзгәртү өчен басыгыз.",
|
||||
"horizon.splitscreen.setup.help.switch": "Бу санак өчен сплит экран, кабызу яки сүндерү.",
|
||||
"horizon.splitscreen.setup.help.identify": "Eachәр уенчының карашы аның нинди тәрәзәдә булуын күрсәтә.",
|
||||
"horizon.splitscreen.setup.help.names": "Eachәрбер уенчының исеме аларның караш почмагында.",
|
||||
"horizon.splitscreen.setup.help.revert": "Yetзгәрешләрне кире кайтару.",
|
||||
"horizon.splitscreen.setup.help.apply": "Карта күрсәткәнчә уйнагыз.",
|
||||
"horizon.splitscreen.setup.help.unchanged": "Әлегә бернәрсә дә үзгәрмәде.",
|
||||
"horizon.splitscreen.setup.give_up_pad": "Паддан баш тарт",
|
||||
"horizon.splitscreen.prompt.controller_connected": "Контроллер тоташтырылган",
|
||||
"horizon.splitscreen.prompt.controller_disconnected": "Контроллер өзелгән",
|
||||
"horizon.splitscreen.prompt.controller_disconnected.hint": "Аны яңадан тоташтырыгыз, яки бүтән төймәгә басыгыз",
|
||||
"horizon.splitscreen.prompt.join.one": "%s кушылырга тели",
|
||||
"horizon.splitscreen.prompt.join.many": "%s контроллерлар кушылырга тели",
|
||||
"horizon.splitscreen.prompt.join.yes": "Кушыл",
|
||||
"horizon.splitscreen.prompt.join.as_p1": "Р1 кебек уйнагыз",
|
||||
"horizon.splitscreen.prompt.join.no": ".К",
|
||||
"horizon.splitscreen.prompt.lost": "%s: контроллер өзелгән",
|
||||
"horizon.splitscreen.prompt.lost.use_another": "Бүтәнне кулланыгыз",
|
||||
"horizon.splitscreen.prompt.lost.leave": "Кит",
|
||||
"horizon.splitscreen.setup.help.give_up_pad": "Сезнең контроллер сезне йөртүдән туктый һәм кушылырга тәкъдим ителә (A).",
|
||||
"horizon.splitscreen.setup.note.held_at": "%s - %s: Тамчы аны монда ташлый, В кире кайтара.",
|
||||
"horizon.splitscreen.setup.note.held": "%s күтәрелде: сул / уң сайлау кая, А тамчы, В аны кире куя.",
|
||||
"Hides models behind opaque blocks. Async checks off-thread; entities tick.": "Модельләрне ачык булмаган блоклар артында яшерә. Асинк җепне тикшерә; субъектлар.",
|
||||
"Block Entities": "Оешмаларны блоклау",
|
||||
"Shulker Boxes": "Шулкер тартмалары",
|
||||
"Reuses settled boxes; lid movement stays animated.": "Урнаштырылган тартмаларны кабат куллана; капка хәрәкәте анимациядә кала.",
|
||||
"Signs": "Билгеләр",
|
||||
"Reuses sign text until text, light, or font changes.": "Текст, яктылык яки шрифт үзгәргәнче имза текстын кабат куллана.",
|
||||
"Decorated Pots": "Декорацияләнгән чүлмәкләр",
|
||||
"Reuses still pots; break wobble and sherd changes redraw.": "Чүлмәкләрне кабат куллана; ватылу һәм шерд үзгәртүләре.",
|
||||
"Bells": "Кыңгырау",
|
||||
"Reuses still bells; ringing stays animated.": "Кыңгырау кабат куллана; шалтырату анимациядә кала.",
|
||||
"Chests": "Күкрәкләр",
|
||||
"Reuses closed chests; moving lids stay animated.": "Ябык сандыкларны кабат куллана; хәрәкәтләнгән капкалар анимациядә кала.",
|
||||
"Banners": "Баннерлар",
|
||||
"Reuses poles; flags and pattern layers still update.": "Полюсларны кабат куллана; флаглар һәм үрнәк катламнары әле дә яңартыла.",
|
||||
"Copper Golem Statues": "Бакыр Голем сыннары",
|
||||
"Reuses statue geometry until its block state changes.": "Скульптура геометриясен блок торышы үзгәргәнче куллана.",
|
||||
"Leaf Culling": "Яфрак кисү",
|
||||
"Every leaf face. Vanilla's fancy leaves.": "Everyәр яфрак йөзе. Ванилла матур итеп китә.",
|
||||
"Distant Plant Dither": "Ерак үсемлек",
|
||||
"Keeps fine plants in high-res packs from fading far away.": "Яхшы үсемлекләрне зур резервуар пакетларда ерактан сүнмәсен.",
|
||||
"Screenshot Quality": "Скриншот сыйфаты",
|
||||
"F2 screenshots at this many times the game's resolution. Higher takes longer.": "F2 скриншотлары бу уенның резолюциясе. Higherгары озаграк кирәк.",
|
||||
"Frame Generation": "Рам буын",
|
||||
"Shows a made-up frame between each two real ones: smoother, a little more lag.": "Realәрбер реаль арада ясалган рамны күрсәтә: йомшак, бераз артта калу.",
|
||||
"Shadow Cache": "Күләгә Кэш",
|
||||
"Reuses the pack shadow map when sun, view and world match. Off by default.": "Кояш, күренеш һәм дөнья туры килгәндә пакет күләгә картасын кабат куллана. Килешү буенча сүндерелгән.",
|
||||
"Find BlueMap": "BlueMap табыгыз",
|
||||
"On servers, finds their BlueMap web map for far terrain. Next join.": "Серверларда, аларның BlueMap веб картасын ерак җирләр өчен табалар. Киләсе кушылыгыз.",
|
||||
"BlueMap Radius": "BlueMap Радиусы",
|
||||
"How far around you BlueMap tiles are downloaded. Next join.": "Сезнең тирәгездә BlueMap плиткалары йөкләнә. Киләсе кушылыгыз.",
|
||||
"Synchronous": "Синхрон",
|
||||
"Asynchronous": "Асинхрон",
|
||||
"Solid": "Каты",
|
||||
"Solid Aggressive": "Каты агрессив",
|
||||
"Hollow": "Буш",
|
||||
"Leaves fully inside a canopy draw solid: fewer see-through layers.": "Өске яфраклар тулысынча каты сызалар: катламнар азрак.",
|
||||
"Leaves with one open side draw solid too: faster, chunkier edges.": "Бер ачык ягы булган яфраклар да каты тарталар: тизрәк, чанкер кырлары.",
|
||||
"Drops faces between leaves: faster, but gaps look through.": "Яфраклар арасына йөзләр тама: тизрәк, ләкин бушлыклар карый.",
|
||||
"Hotbar: Previous Slot": "Кайнар тактасы: Алдагы Уен",
|
||||
"Hotbar: Next Slot": "Кайнар урын: Киләсе уяу",
|
||||
"horizon.agent.connected.one": "Бәйләнгән: 1 агент тоташуы",
|
||||
"horizon.agent.connected.many": "Бәйләнгән: %s агент тоташулары",
|
||||
"horizon.agent.connected.one_ago": "Бәйләнгән: 1 агент тоташуы, соңгы боерык %s элек",
|
||||
"horizon.agent.connected.many_ago": "Бәйләнгән: %s агент тоташулары, соңгы боерык %s элек",
|
||||
"horizon.agent.waiting": "Агент көтү.",
|
||||
"horizon.agent.off": "Off: агентлар бу уенга барып җитә алмыйлар.",
|
||||
"horizon.agent.session_opened": "Бу сессия өчен уенны башлап җибәргән программа белән ачылды.",
|
||||
"horizon.agent.socket": "Сокет: %s (тулы юл өчен детальләрне күчереп алыгыз)",
|
||||
"horizon.agent.local_only": "Localирле генә: бу санактагы агентлар, беркайчан да челтәр.",
|
||||
"%s nits": "%s нитс",
|
||||
"Auto (%s nits)": "Авто (%s нитс)",
|
||||
"%.2f nits": "%.2f нитс",
|
||||
"Hides models behind opaque blocks. Entities update. Off with custom packs.": "Модельләрне ачык булмаган блоклар артында яшерә. Оешмалар яңартыла. Заказлы пакетлар белән сүндерелгән.",
|
||||
"horizon.extras.repro_keys": "Кыска юлларны язу",
|
||||
"horizon.extras.repro_keys.tooltip": "F3 + R репро язуны башлый яки туктата һәм F3 + E үзенең бәйләнешен яза. Килешү буенча сүндерелгән: язу дөньяны күчерә.",
|
||||
"horizon.agent.record_session": "Язу сессиясен башлау",
|
||||
"horizon.agent.record_stop": "Язу сессиясен туктатыгыз",
|
||||
"horizon.agent.export_repro": "Репро бунде экспорт",
|
||||
"horizon.repro.started": "Язу башланды; F3 + R аны туктата һәм туплый.",
|
||||
"horizon.repro.stopped": "Язу туктады: %s",
|
||||
"horizon.repro.bundle": "Репро бәйләнеш: %s",
|
||||
"horizon.repro.error": "Репро: %s",
|
||||
"horizon.repro.no_recording": "Экспортка язма юк.",
|
||||
"horizon.repro.replay_started": "Кабатлау башланды: %s",
|
||||
"horizon.pack.addInfo": "Modrinth ресурс пакеты өстәргә",
|
||||
"horizon.pack.addWorking": "Modrinth сорау ...",
|
||||
"horizon.pack.addNone": "Ресурс пакетлары табылмады",
|
||||
"horizon.pack.addTitle": "Ресурслар пакетын өстәгез",
|
||||
"horizon.pack.install": "Урнаштыру",
|
||||
"horizon.pack.installing": "Урнаштыру",
|
||||
"horizon.pack.installed": "Урнаштырылды",
|
||||
"horizon.pack.search": "Эзләү",
|
||||
"horizon.pack.searchHint": "Эзләү Modrinth ...",
|
||||
"horizon.pack.filters": "Фильтрлар",
|
||||
"horizon.pack.filter.realistic": "Реалистик",
|
||||
"horizon.pack.filter.simplistic": "Гади",
|
||||
"horizon.pack.filter.vanillaLike": "Ванила кебек",
|
||||
"horizon.pack.filter.x16": "16х",
|
||||
"horizon.pack.filter.x32": "32х",
|
||||
"horizon.pack.filter.x64": "64х",
|
||||
"horizon.pack.addFailed": "Пакетны өстәп булмады: %s",
|
||||
"horizon.extras.header.cosmetics": "Косметика",
|
||||
"horizon.extras.cosmetics_mine": "Минем косметика",
|
||||
"horizon.extras.cosmetics_mine.tooltip": "Яшерен: һәр Horizon плейер сезне косметикасыз күрә, сез керттегез. Эшләткечнең гардеробы белән бер үк ачкыч.",
|
||||
"horizon.extras.cosmetics_others": "Башка уенчыларның косметикасы",
|
||||
"horizon.extras.cosmetics_others.tooltip": "Башка Horizon уйнаучылар нәрсә киеп йөриләр: барысы да, аларның исеме теге стильләре, яки бернәрсә дә. Яшерен, уен беркайчан да нәрсә кигәннәрен сорамый.",
|
||||
"horizon.extras.cosmetics_auras": "Башкаларның ауралары һәм юллары",
|
||||
"horizon.extras.cosmetics_auras.tooltip": "Ауралар һәм башка уенчылар кигән эзләр. Килешү буенча сүндерелгән.",
|
||||
"horizon.extras.cosmetics.shown": "Күрсәтелә",
|
||||
"horizon.extras.cosmetics.hidden": "Яшерен",
|
||||
"horizon.extras.cosmetics.name_tags": "Тэгларның исеме генә"
|
||||
}
|
||||
@@ -0,0 +1,472 @@
|
||||
{
|
||||
"horizon.options.controller": "Nazoratchi",
|
||||
"horizon.options.vibration": "Tebranish",
|
||||
"horizon.options.adaptive_triggers": "Moslashuvchan triggerlar",
|
||||
"horizon.options.lightbar": "Chiroq paneli",
|
||||
"horizon.options.look_sensitivity": "Qarash sezgirligi",
|
||||
"horizon.options.invert_x": "Teskari qarash X",
|
||||
"horizon.options.invert_y": "Teskari qarash Y",
|
||||
"horizon.options.sneak_button": "Egilib yurish tugmasi",
|
||||
"horizon.options.move_deadzone": "Harakat o'lik zonasi",
|
||||
"horizon.options.look_deadzone": "Qarash o'lik zonasi",
|
||||
"horizon.options.button_glyphs": "Tugma gliflari",
|
||||
"horizon.options.menu_navigation": "Menyu navigatsiyasi",
|
||||
"horizon.options.on_screen_keyboard": "Ekran klaviaturasi",
|
||||
"horizon.options.chat_delay": "Suhbatni kechiktirish",
|
||||
"horizon.options.lightbar.health": "Salomatlik",
|
||||
"horizon.options.lightbar.dimension": "Hajmi",
|
||||
"horizon.options.glyphs.auto": "Avtomatik",
|
||||
"horizon.options.menu_focus": "Diqqat",
|
||||
"horizon.options.keyboard.auto": "Avtomatik",
|
||||
"horizon.options.unavailable": "Bu xususiyat hali Horizon da mavjud emas.",
|
||||
"horizon.options.search": "Qidiruv sozlamalari...",
|
||||
"horizon.pages.mods": "Modlar",
|
||||
"horizon.pages.shader_packs": "Shader to'plamlari",
|
||||
"horizon.pages.shader_options": "Shader opsiyalari",
|
||||
"horizon.pages.controller": "Controller sozlamalari",
|
||||
"horizon.pages.controller_binds": "Tekshirish moslamalari",
|
||||
"horizon.pages.extras": "Horizon Qo'shimchalar",
|
||||
"horizon.pages.settings": "Horizon Sozlamalar",
|
||||
"horizon.pages.agent": "AI agenti",
|
||||
"horizon.split.leave": "Ketish",
|
||||
"horizon.pages.split_settings": "Splitscreen sozlamalari",
|
||||
"horizon.pages.split_profiles": "Kim o'ynayapti?",
|
||||
"horizon.pages.split_setup": "Splitscreen sozlamalari",
|
||||
"horizon.pages.music": "Musiqa",
|
||||
"horizon.pages.music.menu": "Menyu",
|
||||
"horizon.pages.music.overworld": "Ustki dunyo",
|
||||
"horizon.pages.music.creative": "Ijodiy",
|
||||
"horizon.pages.music.underwater": "Suv ostida",
|
||||
"horizon.pages.music.end": "Oxiri",
|
||||
"horizon.pages.music.credits": "Kreditlar",
|
||||
"horizon.pages.music.overworld_biomes": "Dunyo biomlari",
|
||||
"horizon.pages.music.nether_biomes": "Nether biomlari",
|
||||
"horizon.pages.music.end_biomes": "Biomlarni tugatish",
|
||||
"horizon.pages.music.other": "Boshqa musiqa",
|
||||
"horizon.pages.music.empty": "Musiqiy treklar yo'q: o'yin tovushlari yuklanmagan.",
|
||||
"horizon.pages.music.tooltip": "Vaziyatga ko'ra o'rnatilgan treklar: hozir bittasini o'ynang yoki biron bir narsani o'chiring, shunda o'yin uni tanlashni to'xtatadi.",
|
||||
"horizon.pages.settings.tooltip": "Horizon ning shaxsiy sozlamalari: grafikalar, kontrollerlar, qo'shimchalar va modlar.",
|
||||
"horizon.pages.graphics.tooltip": "Grafika, oddiygina: har bir sozlama qancha turadi.",
|
||||
"horizon.pages.graphics_advanced.tooltip": "Har bir grafik sozlamalari, Horizon, har bir narxi qancha turadi.",
|
||||
"horizon.pages.controller.tooltip": "Kontrollerlar: ularning tugmalari, tayoqchalari, tebranishlari va menyu navigatsiyasi.",
|
||||
"horizon.pages.extras.tooltip": "Ixtiyoriy qo'shimchalar, barchasi sukut bo'yicha o'chirilgan: siz uni yoqmaguningizcha o'yin vanil bo'lib qoladi.",
|
||||
"horizon.pages.agent.tooltip": "O'zingizning AI agentingiz o'ynashiga ruxsat bering: bu kompyuterda horizon-ctl va MCP mijozlari.",
|
||||
"horizon.pages.split_profiles.tooltip": "Kim o'ynaydi: ushbu o'yin papkasida saqlanadigan profil.",
|
||||
"horizon.pages.split_setup.tooltip": "Derazalar va monitorlar va kim qaerda o'ynaydi.",
|
||||
"horizon.pages.shader_packs.tooltip": "Shader paketlari papkasidagi shader to'plamlari: Horizon o'ziga tegishli va shaderlar/formatdagilar. Bir vaqtning o'zida biri yuguradi.",
|
||||
"horizon.pages.mods.tooltip": "Horizon uchun yaratilgan modlar, horizon-mods papkasidan. Ularning har biri qum qutisida ishlaydi va siz uni yoqmaguningizcha o‘chadi.",
|
||||
"horizon.pages.open.graphics": "Grafika...",
|
||||
"horizon.pages.open.graphics_advanced": "Kengaytirilgan grafika...",
|
||||
"horizon.pages.open.shader_packs": "Shader toʻplamlari...",
|
||||
"horizon.pages.open.controller": "Kontroller sozlamalari...",
|
||||
"horizon.pages.open.split_setup": "Ekranni ajratish...",
|
||||
"horizon.pages.open.extras": "Qo'shimchalar...",
|
||||
"horizon.pages.open.mods": "Modlar...",
|
||||
"horizon.pages.open.agent": "AI agenti...",
|
||||
"horizon.pages.open.horizon_graphics": "Horizon Grafika...",
|
||||
"horizon.pages.open.controller_binds": "Tekshirish moslamalari...",
|
||||
"horizon.pages.open.horizon_settings": "Horizon Sozlamalar...",
|
||||
"horizon.pages.open.music": "Musiqa...",
|
||||
"horizon.mods.empty": "Modlar yo'q: .hmod fayllarini horizon-mods papkasiga qo'ying",
|
||||
"horizon.mods.stopped": " (To'xtatildi)",
|
||||
"horizon.mods.not_built": " (qurilmagan)",
|
||||
"horizon.mods.settings": "Sozlamalar",
|
||||
"horizon.mods.in_world": " (dunyoni o'zgartirish uchun qoldiring)",
|
||||
"horizon.mods.open_folder": "Mod papkasini oching",
|
||||
"horizon.shader_packs.empty": "Shader paketlari yo'q: ularni shaderpacks papkasiga joylashtiring",
|
||||
"horizon.shader_options.open": "Shader parametrlari...",
|
||||
"horizon.shader_options.profile": "Profil",
|
||||
"horizon.shader_options.loading": "Sheyder toʻplami imkoniyatlari oʻqilmoqda...",
|
||||
"horizon.agent.copy_details": "Ulanish tafsilotlarini nusxalash",
|
||||
"horizon.multiplayer.join": "Qo'shilish",
|
||||
"horizon.multiplayer.cancel_reconnecting": "Qayta ulanishni bekor qilish",
|
||||
"horizon.multiplayer.join_friend": "Do'stga qo'shiling",
|
||||
"horizon.multiplayer.invite_code": "Taklif kodi",
|
||||
"horizon.multiplayer.relay": "Rele (ixtiyoriy)",
|
||||
"Preset": "Oldindan oʻrnatilgan",
|
||||
"LOD Distance": "LOD masofasi",
|
||||
"Far Detail": "Uzoq tafsilot",
|
||||
"Cave Culling": "G'orlarni yo'q qilish",
|
||||
"Entity Culling": "Ob'ektni yo'q qilish",
|
||||
"Chunk Updates": "Yangilanishlar",
|
||||
"Upload Budget": "Byudjetni yuklash",
|
||||
"Sky": "Osmon",
|
||||
"Fog": "Tuman",
|
||||
"Weather": "Ob-havo",
|
||||
"Animated Textures": "Animatsion teksturalar",
|
||||
"Present Mode": "Hozirgi rejim",
|
||||
"Worker Threads": "Ishchi iplari",
|
||||
"Resolution Scale": "Ruxsat shkalasi",
|
||||
"Upscaling": "Kengaytirish",
|
||||
"Paper White": "Oq qog'oz",
|
||||
"Peak Brightness": "Eng yuqori yorqinlik",
|
||||
"Black Level": "Qora daraja",
|
||||
"UI Brightness": "UI yorqinligi",
|
||||
"Battery Mode": "Batareya rejimi",
|
||||
"Graphics API": "Grafik API",
|
||||
"Translucent Batching": "Shaffof yig'ish",
|
||||
"Performance Overlay": "Ishlash ko'rsatkichi",
|
||||
"Full Detail Distance": "To'liq tafsilotlar masofasi",
|
||||
"On": "Yoniq",
|
||||
"Off": "Oʻchirilgan",
|
||||
"Unlimited": "Cheksiz",
|
||||
"Auto": "Avtomatik",
|
||||
"Custom": "Maxsus",
|
||||
"Performance": "Ishlash",
|
||||
"Balanced": "Balanslangan",
|
||||
"Quality": "Sifat",
|
||||
"Ultra Performance": "Ultra ishlash",
|
||||
"Native": "Mahalliy",
|
||||
"Full": "Toʻliq",
|
||||
"Reduced": "Qisqartirilgan",
|
||||
"Efficient": "Samarali",
|
||||
"Precise": "Aniq",
|
||||
"Auto (VSync)": "Avtomatik (VSync)",
|
||||
"Mailbox": "Pochta qutisi",
|
||||
"Immediate": "Darhol",
|
||||
"FPS and Graph": "FPS va grafik",
|
||||
"No cost": "Xarajatsiz",
|
||||
"Low cost": "Kam xarajat",
|
||||
"Medium cost": "O'rtacha narx",
|
||||
"High cost": "Yuqori narx",
|
||||
"Saves time": "Vaqtni tejaydi",
|
||||
"Graphics": "Grafika",
|
||||
"Done": "Bajarildi",
|
||||
"This feature is not yet available in Horizon.": "Bu xususiyat hali Horizon da mavjud emas.",
|
||||
"Your display or system doesn't offer HDR output.": "Displeyingiz yoki tizimingiz HDR chiqishini taklif qilmaydi.",
|
||||
"Turn HDR on to use it.": "Undan foydalanish uchun HDR-ni yoqing.",
|
||||
"Your GPU or graphics API doesn't support it.": "GPU yoki grafik API uni qo‘llab-quvvatlamaydi.",
|
||||
"%s chunks": "%s bo'laklar",
|
||||
"%s per frame": "Har bir kadr uchun %s",
|
||||
"%s MiB/frame": "%s MiB/ramka",
|
||||
"%s KiB/frame": "%s KiB/ramka",
|
||||
"Auto (%s)": "Avtomatik (%s)",
|
||||
"Full-detail terrain range. LOD Distance can extend local worlds farther.": "To'liq batafsil relef diapazoni. LOD masofasi mahalliy dunyoni uzoqroqqa cho'zishi mumkin.",
|
||||
"Coarse distant terrain in local worlds. Integrated GPUs stop at 128 chunks.": "Mahalliy olamlardagi qo'pol uzoq erlar. O'rnatilgan GPU'lar 128 bo'lakda to'xtaydi.",
|
||||
"Reduced draws far terrain coarser: faster on this integrated GPU.": "Qisqartirilgan erni yanada qo'polroq tortadi: bu o'rnatilgan GPUda tezroq.",
|
||||
"Reduced draws far terrain coarser, for GPUs it slows down.": "Qisqartirilgan erni yanada qo'polroq tortadi, GPUlar uchun esa sekinlashadi.",
|
||||
"Field of view. Wider shows more terrain at once.": "Ko'rish maydoni. Kengroq bir vaqtning o'zida ko'proq erlarni ko'rsatadi.",
|
||||
"Caps frames per second; a cap saves power and heat.": "Kadrlarni soniyada kattalashtirish; qopqoq quvvat va issiqlikni tejaydi.",
|
||||
"Waits for the display's refresh: no tearing, a little latency.": "Displeyning yangilanishini kutadi: yirtilmaydi, biroz kechikish.",
|
||||
"Size of menus and the HUD.": "Menyular va HUD hajmi.",
|
||||
"Sets the options below together. Changing one makes it Custom.": "Quyidagi variantlarni birgalikda o'rnatadi. Birini o'zgartirish uni moslashtiradi.",
|
||||
"Lava, fire and sunlight shine brighter than white. Needs an HDR display.": "Lava, olov va quyosh nurlari oqdan ko'ra yorqinroq porlaydi. HDR displey kerak.",
|
||||
"Your display's darkest black. 0 for OLED; LCDs glow a little.": "Displeyingiz eng quyuq qora rang. OLED uchun 0; LCD displeylar biroz porlaydi.",
|
||||
"How bright highlights get. Auto: the peak your system reports.": "Yorqin nuqtalar qanchalik yorqin bo'ladi. Avtomatik: tizimingiz hisobotlarining eng yuqori nuqtasi.",
|
||||
"How bright white paper and menus look. Auto: your desktop's white.": "Oq qog'oz va menyular qanday yorqin ko'rinadi. Avtomatik: ish stolingiz oq rangda.",
|
||||
"How bright the HUD and menus are, against paper white.": "HUD va menyular oq qog'ozga nisbatan qanchalik yorqin.",
|
||||
"How far mobs, crops and machines keep working. CPU time.": "To'dalar, ekinlar va mashinalar qanchalik uzoqda ishlaydi. CPU vaqti.",
|
||||
"How far away mobs and items are drawn, as a share of normal.": "Qanchalik uzoq to'dalar va ob'ektlar chizilgan, oddiy ulushi sifatida.",
|
||||
"Skips terrain hidden behind closed sections. Off costs a lot.": "Yopiq qismlar orqasida yashiringan erlarni o'tkazib yuboradi. O'chirish juda qimmatga tushadi.",
|
||||
"Hides entities behind opaque blocks.": "Ob'ektlarni shaffof bloklar orqasida yashiradi.",
|
||||
"No entity occlusion culling.": "Hech qanday ob'ekt okklyuziyasi yo'q.",
|
||||
"CPU occlusion test runs this frame.": "CPU okklyuziyasi testi ushbu freymni boshqaradi.",
|
||||
"Occlusion checks run on a worker thread.": "Okluzion tekshiruvlar ishchi ipda ishlaydi.",
|
||||
"Meshed sections uploaded per frame. Lower is smoother while loading.": "Toʻrli boʻlimlar har bir freymga yuklanadi. Yuklash paytida pastroq yumshoqroq bo'ladi.",
|
||||
"Soft shadows in corners. Costs chunk building time only.": "Burchaklardagi yumshoq soyalar. Xarajatlar faqat qurilish vaqtiga to'g'ri keladi.",
|
||||
"Smaller copies of block textures for distant terrain: less shimmer.": "Uzoq erlar uchun blokli teksturalarning kichikroq nusxalari: kamroq porlash.",
|
||||
"Blends grass and water colours across biomes when building chunks.": "Bo'laklarni qurishda biomlar bo'ylab o't va suv ranglarini aralashtirib yuboradi.",
|
||||
"Cloud layer: off, flat (fast) or 3D (fancy).": "Bulutli qatlam: yopiq, tekis (tezkor) yoki 3D (fantastik).",
|
||||
"How far clouds reach, in chunks.": "Bulutlar qancha masofaga yetib boradi, bo'laklarga bo'linadi.",
|
||||
"Draws the sky, sun, moon and stars.": "Osmon, quyosh, oy va yulduzlarni chizadi.",
|
||||
"Distance fog. Off shows the edge of the loaded world.": "Masofadagi tuman. Off yuklangan dunyoning chekkasini ko'rsatadi.",
|
||||
"Draws rain and snow.": "Yomg'ir va qorni chizadi.",
|
||||
"How far rain and snow fall around you.": "Yomg'ir va qor sizning atrofingizga qanchalar yog'adi.",
|
||||
"How many particles effects spawn.": "Qanchadan-qancha zarracha effektlari paydo bo'ladi.",
|
||||
"Round shadows under mobs and items.": "To'dalar va narsalar ostidagi dumaloq soyalar.",
|
||||
"Leaves with see-through gaps. Off draws them solid.": "Ko'rinadigan bo'shliqlari bo'lgan barglar. Off ularni qattiq tortadi.",
|
||||
"Sorts water and glass more exactly behind each other.": "Suv va stakanni bir-birining orqasida aniqroq saralaydi.",
|
||||
"Which chunk rebuilds wait for the frame: none, nearby or yours.": "Qaysi bo'lakni qayta qurish ramkani kutadi: yo'q, yaqin yoki sizniki.",
|
||||
"Animates water, lava, fire and other moving textures.": "Suv, lava, olov va boshqa harakatlanuvchi teksturalarni jonlantiradi.",
|
||||
"Smooths jagged edges. FXAA: softer. TAA: smoothest, moving things may trail.": "Tishli qirralarni tekislaydi. FXAA: yumshoqroq. TAA: eng silliq, harakatlanuvchi narsalar izdan chiqishi mumkin.",
|
||||
"Renders the world smaller and rebuilds it with TAA. Faster, softer.": "Dunyoni kichikroq qiladi va TAA bilan qayta quradi. Tezroq, yumshoqroq.",
|
||||
"HDR output on an HDR display: lava, fire and sunlight shine brighter.": "HDR displeyda HDR chiqishi: lava, olov va quyosh nuri yanada yorqinroq porlaydi.",
|
||||
"How frames reach the screen while VSync is off.": "VSync o'chiq bo'lganda kadrlar ekranga qanday etib boradi.",
|
||||
"Efficient sleeps until the next frame; Precise spins, like vanilla.": "Keyingi kadrga qadar samarali uyqu; Vanilla kabi aniq aylanishlar.",
|
||||
"Fills the screen (borderless).": "Ekranni to'ldiradi (chegarasiz).",
|
||||
"Brightens dark places.": "Qorong'i joylarni yoritadi.",
|
||||
"Lowers the frame rate when minimised, or idle too.": "Kichraytirilganda yoki bo'sh turganda ham kadr tezligini pasaytiradi.",
|
||||
"Sways the view while walking.": "Yurish paytida ko'rinishni tebranadi.",
|
||||
"Fades newly loaded chunks in.": "Yangi yuklangan bo'laklarni o'chiradi.",
|
||||
"Darkens the screen's edges.": "Ekran chetlarini qoraytiradi.",
|
||||
"Shows when the world saves.": "Dunyo qachon qutqarishini ko'rsatadi.",
|
||||
"Shows attack cooldown.": "Hujumning sovishini ko'rsatadi.",
|
||||
"60 FPS cap (30 in menus or unfocused), half the workers: less power.": "60 FPS qopqog'i (menyularda 30 ta yoki diqqatsiz), ishchilarning yarmi: kamroq quvvat.",
|
||||
"Threads that generate, light and mesh chunks. Next start.": "Yaratuvchi iplar, engil va to'r bo'laklari. Keyingi boshlanish.",
|
||||
"Vulkan, then DirectX 12 (Windows) or OpenGL (Linux) where it fails. Next start.": "Vulkan, keyin DirectX 12 (Windows) yoki OpenGL (Linux) bu erda muvaffaqiyatsiz bo'ladi. Keyingi boshlanish.",
|
||||
"Water and glass in one buffer: fewer draw calls, a bit more VRAM. Next start.": "Bitta buferda suv va stakan: kamroq qo'ng'iroqlar, biroz ko'proq VRAM. Keyingi boshlanish.",
|
||||
"Mesh data sent to the GPU per frame. Lower is smoother while loading.": "Har bir kadr uchun GPUga yuborilgan mesh maʼlumotlari. Yuklash paytida pastroq yumshoqroq bo'ladi.",
|
||||
"Frame rate and frame times over the game, with a graph.": "Grafik bilan o'yin davomida kadrlar tezligi va kadrlar vaqti.",
|
||||
"horizon.multiplayer.finding_friend": "Do'stingiz dunyosini topmoqdasiz...",
|
||||
"horizon.multiplayer.not_signed_in": "Bu server onlayn rejimida. Unga qo'shilish uchun Horizon ishga tushirgichda Microsoft hisob qaydnomangiz bilan kiring.",
|
||||
"horizon.multiplayer.invalid_address": "Server manzili noto‘g‘ri: %s",
|
||||
"horizon.multiplayer.connected_friend_direct": "To'g'ridan-to'g'ri do'stingizga ulandi ...",
|
||||
"horizon.multiplayer.connected_friend_relay": "Estafeta orqali do'stingizga ulangan...",
|
||||
"Advanced": "Murakkab",
|
||||
"Undo": "Bekor qilish",
|
||||
"Search options": "Qidiruv opsiyalari",
|
||||
"Shortcut": "Yorliq",
|
||||
"Distance": "Masofa",
|
||||
"Display": "Displey",
|
||||
"Interface": "Interfeys",
|
||||
"Sky and weather": "Osmon va ob-havo",
|
||||
"Lighting and entities": "Yoritish va ob'ektlar",
|
||||
"Textures": "Teksturalar",
|
||||
"Image": "Rasm",
|
||||
"Chunk loading": "Bo'lakni yuklash",
|
||||
"Culling": "Olib tashlash",
|
||||
"Power": "Quvvat",
|
||||
"Frames": "Ramkalar",
|
||||
"Output": "Chiqish",
|
||||
"Brightness": "Yorqinlik",
|
||||
"How far you see, the window and the HUD.": "Qanchalik uzoqni ko'rsangiz, deraza va HUD.",
|
||||
"The sky and weather, lighting, textures and the image.": "Osmon va ob-havo, yorug'lik, teksturalar va tasvir.",
|
||||
"Chunk loading, culling and power use.": "Bo'laklarni yuklash, olib tashlash va quvvatdan foydalanish.",
|
||||
"How frames reach the screen, and the performance overlay.": "Kadrlar ekranga qanday etib borishi va ishlash ko'rsatkichi.",
|
||||
"Brighter-than-white output on an HDR display.": "HDR displeyda oqdan yorqinroq chiqish.",
|
||||
"Results for \"%s\"": "“%s” uchun natijalar",
|
||||
"No settings match.": "Hech qanday sozlamalar mos emas.",
|
||||
"horizon.title.not_affiliated": "Mojang yoki Microsoft bilan bog'lanmagan",
|
||||
"horizon.extras.header.lighting": "Yoritish",
|
||||
"horizon.extras.header.third_person": "Uchinchi shaxs",
|
||||
"horizon.extras.header.particles": "Zarrachalar",
|
||||
"horizon.extras.header.inventory": "Inventarizatsiya",
|
||||
"horizon.extras.header.multiplayer": "Ko‘p o‘yinchi",
|
||||
"horizon.extras.header.sound": "Ovoz",
|
||||
"horizon.extras.header.menus": "Menyular",
|
||||
"horizon.extras.dynamic_lights": "Dinamik chiroqlar",
|
||||
"horizon.extras.own_name_tag": "O'z nomi yorlig'i",
|
||||
"horizon.extras.hide_block_particles": "Blokni sindirish zarralarini yashirish",
|
||||
"horizon.extras.auto_reconnect": "Avtomatik qayta ulanish",
|
||||
"horizon.extras.ui_sound_reserve": "UI tovushlari uchun kanallarni saqlang",
|
||||
"horizon.extras.music_page": "Musiqa sahifa",
|
||||
"horizon.extras.mouse_tweaks": "Sichqonchani sozlash elementlari",
|
||||
"horizon.extras.mouse_tweaks_wheel": "O'tkazish g'ildiragi elementlarni harakatga keltiradi",
|
||||
"horizon.extras.sort": "Saralash tugmalari",
|
||||
"horizon.extras.sort_key": "Saralash kaliti",
|
||||
"horizon.extras.no_ai": "AI yo'q",
|
||||
"horizon.extras.agent_control": "Agent nazorati",
|
||||
"horizon.extras.chat_animation": "Silliq suhbat",
|
||||
"horizon.extras.chat_indicator": "Xabar ko'rsatkichi",
|
||||
"horizon.extras.wheel_cycles_settings": "O'tkazish g'ildiragi sozlamalarni o'zgartiradi",
|
||||
"horizon.extras.pack_browser": "Resurs to'plami brauzer",
|
||||
"horizon.extras.fullbright.tooltip": "Bloklar va ob'ektlarni hatto qorong'i joylarda ham to'liq yorug'likda ko'rsating.",
|
||||
"horizon.extras.dynamic_lights.tooltip": "Mash'alalar va boshqa yorug'lik manbalari tutilgan, tushirilgan yoki olovda yonib turgan bloklarni yoritadi.",
|
||||
"horizon.extras.own_name_tag.tooltip": "Boshqa o'yinchilar ko'rganidek, ismingizni boshingiz tepasida uchinchi shaxsda ko'rsatadi. Server sizning jamoangiz nomlarini yashirganda yoki siz ko'rinmas bo'lsangiz, yashirin.",
|
||||
"horizon.extras.hide_block_particles.tooltip": "Buzilgan blokdan yorilib, siz qazib olgan blokdan parchalanadigan qoldiq zarralarini yashiradi. Boshqa zarralar qoladi.",
|
||||
"horizon.extras.auto_reconnect.tooltip": "Yo'qolgan ulanish yoki qayta ishga tushirilgandan so'ng serverga qayta qo'shiladi, hech qachon zarba yoki taqiqdan keyin.",
|
||||
"horizon.extras.ui_sound_reserve.tooltip": "Dunyodagi tovushlar 247 ta ovoz kanalidan 16 tasini bo'sh qoldiradi, shuning uchun ularning suv toshqini (katta portlash) menyu chertishlarini o'chira olmaydi.",
|
||||
"horizon.extras.music_page.tooltip": "Musiqa va tovushlar Musiqa... sahifasiga ega bo‘ladi: o‘rnatilgan har qanday trekni hozir ijro eting yoki o‘yin uni tanlamasligi uchun birini o‘chiring. Trekni o'chirmaguningizcha hech narsa o'zgarmaydi.",
|
||||
"horizon.extras.mouse_tweaks.tooltip": "O'ng tugmachani bosib har bir slotga bittadan joylashadi, chap tugmachani bosib ushlab turgan elementni to'playdi, Shift + chap tugmachani bosib har bir uyaga siljitadi.",
|
||||
"horizon.extras.mouse_tweaks_wheel.tooltip": "Pastga bosish uyaning bir elementini boshqa tomonga yuboradi, yuqoriga esa yana birini qaytaradi.",
|
||||
"horizon.extras.sort.tooltip": "Inventar, sandiqlar, bochkalar, ender sandiqlar va shulker qutilarini ijodiy yorliqlar tartibida saralaydi, steklarni birlashtiradi.",
|
||||
"horizon.extras.sort_key.tooltip": "Kursor ostidagi qismni tartiblaydi. Bosing, so'ng tugmani bosing; Escape uni bo'shatadi.",
|
||||
"horizon.extras.no_ai.tooltip": "Har bir AI funksiyasini yashiradi va o'chiradi: agent boshqaruvi, horizon-ctl va MCP serverlari. Launcherning kaliti ham.",
|
||||
"horizon.extras.agent_control.tooltip": "Sizning shaxsiy AI agentingiz ushbu o'yinni horizon-ctl yoki MCP mijozi orqali faqat shu kompyuterda o'ynashi mumkin.",
|
||||
"horizon.extras.discord_presence.tooltip": "Discord ishlayotgan vaqtda sizning Discord profilingizdagi Horizon oʻynashni koʻrsatadi: menyular, bitta oʻyinchi yoki koʻp oʻyinchi, oʻlcham va oʻynaladigan vaqt. Hech qachon dunyo nomi yoki server manzili.",
|
||||
"Calibrate...": "Kalibrlash...",
|
||||
"Calibrate Anyway...": "Baribir kalibrlash...",
|
||||
"Use Automatic Setup": "Avtomatik sozlashdan foydalaning",
|
||||
"Shortcut: %s": "Yorliq: %s",
|
||||
"Next": "Keyingi",
|
||||
"HDR Calibration %s/%s: %s": "HDR kalibrlash %s/%s: %s",
|
||||
"Sets the three below full screen, one test picture at a time.": "Toʻliq ekran ostidagi uchta, bir vaqtning oʻzida bitta sinov rasmini oʻrnatadi.",
|
||||
"A key that opens this screen from the game. Not bound at first.": "Ushbu ekranni o'yindan ochadigan kalit. Avvaliga bog'lanmagan.",
|
||||
"Your display didn't say how bright it gets: calibrate to set it up.": "Displeyingiz qanchalik yorqinligini aytmadi: sozlash uchun kalibrlang.",
|
||||
"Already set up for your display. Only calibrate if HDR looks wrong.": "Displeyingiz uchun allaqachon sozlangan. HDR noto'g'ri ko'rinsagina kalibrlang.",
|
||||
"Puts Peak Brightness and Paper White back to your display's setup.": "Eng yuqori yorqinlik va oq qog‘ozni displey sozlamalariga qaytaradi.",
|
||||
"Set up for your display. Leave on Auto unless it looks wrong.": "Displeyingiz uchun sozlang. Agar noto'g'ri ko'rinmasa, Auto-da qoldiring.",
|
||||
"Lower it until the logo just disappears into the black.": "Logotip qora rangda yo'qolguncha uni pastga tushiring.",
|
||||
"Raise it until the logo just disappears into the bright square.": "Logotip yorqin maydonda yo'qolguncha uni ko'taring.",
|
||||
"Make the card a white that's comfortable to look at for a long time, in the light you play in.": "Kartani oq rangga aylantiring, uni siz o'ynagan yorug'likda uzoq vaqt ko'rish uchun qulay.",
|
||||
"horizon.splitscreen.profiles.forget": "Unut",
|
||||
"horizon.splitscreen.profiles.create": "Yaratish",
|
||||
"horizon.splitscreen.profiles.you": " - siz",
|
||||
"horizon.splitscreen.profiles.forget_named": "%s unutish",
|
||||
"horizon.splitscreen.profiles.previous": "Oldingi",
|
||||
"horizon.splitscreen.profiles.next": "Keyingi",
|
||||
"horizon.splitscreen.profiles.new_button": "Yangi profil...",
|
||||
"horizon.splitscreen.profiles.forget_title": "Profilni unutasizmi?",
|
||||
"horizon.splitscreen.profiles.forget_leaves": "Bu misol ro'yxatini tark etadi.",
|
||||
"horizon.splitscreen.profiles.forget_kept": "Dunyo taraqqiyoti va sozlamalar saqlanadi.",
|
||||
"horizon.splitscreen.profiles.new_title": "Yangi profil",
|
||||
"horizon.splitscreen.profiles.name_hint": "Ism (3 dan 16 gacha harflar, raqamlar, _)",
|
||||
"horizon.splitscreen.profiles.switch_title": "Profilni almashtirish",
|
||||
"horizon.splitscreen.profiles.offline_note": "Oflayn profillar ushbu misolga tegishli",
|
||||
"horizon.splitscreen.profiles.move": "O'ynagan joyingizga o'ting",
|
||||
"horizon.splitscreen.profiles.move_place": "Oʻynagan joyingizga oʻting: %s",
|
||||
"horizon.friends.title": "Do'stlar bilan o'ynang",
|
||||
"horizon.friends.hint": "Do'stlar kodni sarlavha ekranidagi \"Do'stlar\" tugmasidan keyin, \"To'g'ridan-to'g'ri ulanish\"da yoki ishga tushirgichning \"Play\" sahifasiga joylashtiradilar.",
|
||||
"horizon.friends.copied": "Ko‘chirildi",
|
||||
"horizon.friends.copy_code": "Kodni nusxalash",
|
||||
"horizon.friends.stop_sharing": "Ulashishni to'xtating",
|
||||
"horizon.friends.none_yet": "Bu yerda hali doʻstlar yoʻq.",
|
||||
"horizon.friends.here_now": "Mana hozir: %s",
|
||||
"horizon.friends.share_intro": "Taklif kodi ortida bu dunyoni baham ko'ring: u LANga ochiladi va internetdagi do'stlar kodga qo'shiladi. Bizning serverimiz ishtirok etmaydi.",
|
||||
"horizon.friends.start_sharing": "Ulashishni boshlang",
|
||||
"horizon.friends.troubleshooting": "Muammo bartaraf qilinmoqda...",
|
||||
"horizon.friends.stopped": "Taklif kodini ulashish to‘xtatildi.",
|
||||
"horizon.friends.short_code_changed": "Kimdir noto'g'ri qisqa kodni sinab ko'rdi, shuning uchun u o'zgardi.",
|
||||
"horizon.friends.wrong_code": "Kimdir noto'g'ri kodni sinab ko'rdi.",
|
||||
"horizon.friends.code_ready": "Taklif kodingiz tayyor: Oʻyin menyusi, Doʻstlar bilan oʻynang. Uni nusxalang va do'stlaringizga yuboring.",
|
||||
"horizon.friends.share_failed": "Dunyoni ulashib boʻlmadi: %s",
|
||||
"horizon.friends.finding_route": "Do‘stlar siz bilan qanday bog‘lanishi mumkinligi aniqlanmoqda…",
|
||||
"horizon.osk.space": "Kosmos",
|
||||
"horizon.osk.delete": "Oʻchirish",
|
||||
"horizon.osk.type": "Turi",
|
||||
"horizon.osk.symbols": "Belgilar",
|
||||
"horizon.osk.close": "Yopish",
|
||||
"horizon.extras.chat_animation.tooltip": "Chapdan yangi chat chizig‘i to‘liq ko‘rinish o‘rniga o‘chib, chap tomondan siljiydi.",
|
||||
"horizon.extras.chat_indicator.tooltip": "Suhbat chizig'ining chap tomonidagi rangli chiziq.",
|
||||
"horizon.extras.wheel_cycles_settings.tooltip": "Sozlamalardagi tugma ustidagi aylantirish g'ildiragi vanildagi kabi uning qiymatini o'zgartiradi. O'chirilgan, g'ildirak faqat ro'yxatni aylantiradi.",
|
||||
"horizon.extras.pack_browser.tooltip": "Resurs paketlarini tanlash Modrinth-ni qidiradigan va paketlar papkasiga paketni o'rnatadigan Qo'shish tugmachasini oladi. O'chirilgan, o'yin hech qachon Modrinth bilan aloqa qilmaydi.",
|
||||
"horizon.extras.splitscreen.tooltip": "Dunyoda boshqa boshqaruvchi yangi o'yinchi sifatida qo'shilishi mumkin: u so'raganda A tugmasini bosing, keyin profil va qayerda o'ynashni tanlang.",
|
||||
"horizon.splitscreen.setup.monitor_unknown": "monitor",
|
||||
"horizon.splitscreen.setup.window": "Oyna %s",
|
||||
"horizon.splitscreen.setup.new_window": "Yangi oyna",
|
||||
"horizon.splitscreen.setup.fill_monitor": "%s toʻldirish",
|
||||
"horizon.splitscreen.setup.done": "Bajarildi",
|
||||
"horizon.splitscreen.setup.on": "Yoniq",
|
||||
"horizon.splitscreen.setup.off": "Oʻchirilgan",
|
||||
"horizon.splitscreen.setup.player": "O'yinchi %s",
|
||||
"horizon.splitscreen.setup.revert": "Orqaga qaytarish",
|
||||
"horizon.splitscreen.setup.apply": "Murojaat qiling",
|
||||
"horizon.splitscreen.setup.warning.empty_main": "1-oynada hech kim o'ynamaydi: u yashiradi",
|
||||
"horizon.splitscreen.setup.warning.empty_close": "%s oynasida hech kim oʻynamaydi: u Qoʻllash orqali yopiladi",
|
||||
"horizon.splitscreen.setup.warning.empty_new": "%s oynasida hech kim o'ynamaydi: u ochilmaydi",
|
||||
"horizon.splitscreen.setup.warning.on_main": "%s oynasi 1-oyna monitorini toʻldiradi: uning oʻyinchilari 1-oynada oʻynaydi",
|
||||
"horizon.splitscreen.setup.warning.unplugged": "Oyna %s monitori ulanmagan: uning o'yinchilari Window 1 da o'ynaydi",
|
||||
"horizon.splitscreen.setup.status.off": "Splitscreen oʻchirilgan.",
|
||||
"horizon.splitscreen.setup.status.enable_hint": "Uni yoqing, so'ngra dunyodagi boshqa kontrollerdagi tugmani bosing.",
|
||||
"horizon.splitscreen.setup.status.join_hint": "Qo'shilish va profilni tanlash uchun A tugmasini bosing.",
|
||||
"horizon.splitscreen.setup.status.idle": "Splitscreen bekor",
|
||||
"horizon.splitscreen.setup.status.alone": "Boshqa mahalliy futbolchilar yo'q.",
|
||||
"horizon.splitscreen.setup.status.solo_controls": "Yakkaxon boshqaruv va kontrollerning fikr-mulohazalari o'zgarmadi.",
|
||||
"horizon.splitscreen.setup.window_empty": "Oyna %s: bo'sh",
|
||||
"horizon.splitscreen.setup.note.select": "Pleyerni bosing yoki uni oyna yoki monitorga torting.",
|
||||
"horizon.splitscreen.setup.note.apply": "Shu tarzda oʻynash uchun murojaat qiling, bekor qilish uchun orqaga qayting.",
|
||||
"horizon.splitscreen.setup.note.place": "%s qayerda o'ynashi kerak?",
|
||||
"horizon.splitscreen.setup.this_player": "bu futbolchi",
|
||||
"horizon.splitscreen.setup.switch_disabled": "Boshqalar ketganidan keyin Splitscreen o'chadi (ularning pauza menyusi).",
|
||||
"horizon.splitscreen.setup.window_place": "Oyna %s (%s / %s)",
|
||||
"horizon.splitscreen.setup.names": "Ismlar",
|
||||
"horizon.splitscreen.setup.identify": "Aniqlash",
|
||||
"horizon.splitscreen.setup.layout.two": "2 ta almashish: %s",
|
||||
"horizon.splitscreen.setup.layout.three": "3 ta almashish: %s",
|
||||
"horizon.splitscreen.setup.layout.two.0": "Avtomatik",
|
||||
"horizon.splitscreen.setup.layout.two.1": "Yonma-yon",
|
||||
"horizon.splitscreen.setup.layout.two.2": "Yuqori va pastki",
|
||||
"horizon.splitscreen.setup.layout.three.0": "Yuqorida bitta keng",
|
||||
"horizon.splitscreen.setup.layout.three.1": "Chapda bitta baland",
|
||||
"horizon.splitscreen.setup.layout.three.2": "Yonma-yon",
|
||||
"horizon.splitscreen.setup.help.player": "Ularni ko‘chirish uchun %s ustiga bosing yoki torting.",
|
||||
"horizon.splitscreen.setup.help.layout_auto": "%s (oyna keng bo'lganda yonma-yon). Oʻzgartirish uchun bosing.",
|
||||
"horizon.splitscreen.setup.help.layout": "%s. Oʻzgartirish uchun bosing.",
|
||||
"horizon.splitscreen.setup.help.switch": "Ushbu kompyuter uchun ajratilgan ekran, yoqish yoki oʻchirish.",
|
||||
"horizon.splitscreen.setup.help.identify": "Har bir o'yinchining ko'rinishi qaysi oynada ekanligini ko'rsatadi.",
|
||||
"horizon.splitscreen.setup.help.names": "Har bir o'yinchining ismi ko'rinishi burchagida.",
|
||||
"horizon.splitscreen.setup.help.revert": "Hali qo'llanilmagan o'zgarishlarni bekor qiling.",
|
||||
"horizon.splitscreen.setup.help.apply": "Xaritada ko'rsatilgandek o'ynang.",
|
||||
"horizon.splitscreen.setup.help.unchanged": "Hali hech narsa o'zgarmadi.",
|
||||
"horizon.splitscreen.setup.give_up_pad": "Tasdiqdan voz keching",
|
||||
"horizon.splitscreen.prompt.controller_connected": "Kontroller ulangan",
|
||||
"horizon.splitscreen.prompt.controller_disconnected": "Tekshirish moslamasi uzildi",
|
||||
"horizon.splitscreen.prompt.controller_disconnected.hint": "Uni qayta ulang yoki boshqa tugmani bosing",
|
||||
"horizon.splitscreen.prompt.join.one": "%s qo'shilishni xohlaydi",
|
||||
"horizon.splitscreen.prompt.join.many": "%s kontrollerlar qoʻshilishni xohlaydi",
|
||||
"horizon.splitscreen.prompt.join.yes": "Qo'shilish",
|
||||
"horizon.splitscreen.prompt.join.as_p1": "P1 sifatida o'ynang",
|
||||
"horizon.splitscreen.prompt.join.no": "Yo'q",
|
||||
"horizon.splitscreen.prompt.lost": "%s: boshqaruvchi uzilgan",
|
||||
"horizon.splitscreen.prompt.lost.use_another": "Boshqasini ishlating",
|
||||
"horizon.splitscreen.prompt.lost.leave": "Ketish",
|
||||
"horizon.splitscreen.setup.help.give_up_pad": "Kontroller sizni boshqarishni to'xtatadi va unga qo'shilish taklif etiladi (A).",
|
||||
"horizon.splitscreen.setup.note.held_at": "%s dan %sgacha: A uni bu yerga tashlaydi, B uni qaytarib qo'yadi.",
|
||||
"horizon.splitscreen.setup.note.held": "%s oldi: chap/o‘ng qayerni tanlaydi, A tushadi, B uni orqaga qaytaradi.",
|
||||
"Hides models behind opaque blocks. Async checks off-thread; entities tick.": "Shaffof bloklar orqasida modellarni yashiradi. Async off-thread tekshiruvlari; ob'ektlar belgisi.",
|
||||
"Block Entities": "Ob'ektlarni bloklash",
|
||||
"Shulker Boxes": "Shulker qutilari",
|
||||
"Reuses settled boxes; lid movement stays animated.": "O'rnatilgan qutilarni qayta ishlatadi; qopqoq harakati jonli bo'lib qoladi.",
|
||||
"Signs": "Belgilar",
|
||||
"Reuses sign text until text, light, or font changes.": "Matn, yorug'lik yoki shrift o'zgarmaguncha belgi matnidan qayta foydalanadi.",
|
||||
"Decorated Pots": "Bezatilgan kostryulkalar",
|
||||
"Reuses still pots; break wobble and sherd changes redraw.": "Harakatsiz qozonlarni qayta ishlatadi; break chayqalish va parcha o'zgarishlar qayta chizish.",
|
||||
"Bells": "Qo'ng'iroqlar",
|
||||
"Reuses still bells; ringing stays animated.": "Harakatsiz qo'ng'iroqlarni qayta ishlatadi; jiringlash jonli bo'lib qoladi.",
|
||||
"Chests": "Sandiqlar",
|
||||
"Reuses closed chests; moving lids stay animated.": "Yopiq ko'krak qafaslarini qayta ishlatadi; harakatlanuvchi qopqoqlar jonli bo'lib qoladi.",
|
||||
"Banners": "Bannerlar",
|
||||
"Reuses poles; flags and pattern layers still update.": "Ustunlarni qayta ishlatadi; bayroqlar va naqsh qatlamlari hali ham yangilanadi.",
|
||||
"Copper Golem Statues": "Mis Golem haykallari",
|
||||
"Reuses statue geometry until its block state changes.": "Blok holati o'zgarmaguncha haykal geometriyasidan qayta foydalanadi.",
|
||||
"Leaf Culling": "Barglarni kesish",
|
||||
"Every leaf face. Vanilla's fancy leaves.": "Har bir bargning yuzi. Vanilning chiroyli barglari.",
|
||||
"Distant Plant Dither": "Uzoq o'simliklarning titrashi",
|
||||
"Keeps fine plants in high-res packs from fading far away.": "Yuqori aniqlikdagi o'ramlardagi nozik o'simliklarni uzoqdan so'lib ketishidan saqlaydi.",
|
||||
"Screenshot Quality": "Skrinshot sifati",
|
||||
"F2 screenshots at this many times the game's resolution. Higher takes longer.": "F2 skrinshotlari bu o'yinning o'lchamlari ko'p marta. Yuqori ko'proq vaqt talab etadi.",
|
||||
"Frame Generation": "Ramka yaratish",
|
||||
"Shows a made-up frame between each two real ones: smoother, a little more lag.": "Har ikki haqiqiy ramka o'rtasida tuzilgan ramkani ko'rsatadi: silliqroq, biroz kechikish.",
|
||||
"Shadow Cache": "Soya keshi",
|
||||
"Reuses the pack shadow map when sun, view and world match. Off by default.": "Quyosh, ko'rinish va dunyo mos kelganda to'plam soya xaritasidan qayta foydalanadi. Sukut boʻyicha oʻchirilgan.",
|
||||
"Find BlueMap": "BlueMap-ni toping",
|
||||
"On servers, finds their BlueMap web map for far terrain. Next join.": "Serverlarda uzoq erlar uchun BlueMap veb-xaritasini topadi. Keyingi qo'shilish.",
|
||||
"BlueMap Radius": "BlueMap radiusi",
|
||||
"How far around you BlueMap tiles are downloaded. Next join.": "BlueMap plitkalari sizning atrofingizdan qanchalik uzoqda yuklab olinadi. Keyingi qo'shilish.",
|
||||
"Synchronous": "Sinxron",
|
||||
"Asynchronous": "Asinxron",
|
||||
"Solid": "Qattiq",
|
||||
"Solid Aggressive": "Qattiq agressiv",
|
||||
"Hollow": "Bo'shliq",
|
||||
"Leaves fully inside a canopy draw solid: fewer see-through layers.": "To'liq soyabon ichidagi barglar qattiq tortiladi: kamroq ko'rinadigan qatlamlar.",
|
||||
"Leaves with one open side draw solid too: faster, chunkier edges.": "Bir tomoni ochiq bo'lgan barglar ham qattiq tortiladi: qirralari tezroq, bo'lakroq.",
|
||||
"Drops faces between leaves: faster, but gaps look through.": "Barglar orasiga yuzlarni tushiradi: tezroq, lekin bo'shliqlar ko'rinadi.",
|
||||
"Hotbar: Previous Slot": "Hotbar: Oldingi slot",
|
||||
"Hotbar: Next Slot": "Hotbar: Keyingi uyasi",
|
||||
"horizon.agent.connected.one": "Ulangan: 1 ta agent aloqasi",
|
||||
"horizon.agent.connected.many": "Ulangan: %s agent ulanishlari",
|
||||
"horizon.agent.connected.one_ago": "Ulangan: 1 ta agent aloqasi, oxirgi buyruq %s soniya oldin",
|
||||
"horizon.agent.connected.many_ago": "Ulangan: %s agent ulanishlari, oxirgi buyruq %s soniya oldin",
|
||||
"horizon.agent.waiting": "Agent kutilmoqda.",
|
||||
"horizon.agent.off": "Oʻchirilgan: agentlar bu oʻyinga kira olmaydi.",
|
||||
"horizon.agent.session_opened": "Ushbu sessiya uchun o'yinni boshlagan dastur tomonidan ochilgan.",
|
||||
"horizon.agent.socket": "Soket: %s (to'liq yo'l uchun ma'lumotlarni nusxalash)",
|
||||
"horizon.agent.local_only": "Faqat mahalliy: ushbu kompyuterdagi agentlar, hech qachon tarmoq.",
|
||||
"Auto (%s nits)": "Avtomatik (%s nits)",
|
||||
"Hides models behind opaque blocks. Entities update. Off with custom packs.": "Shaffof bloklar orqasida modellarni yashiradi. Ob'ektlar yangilanishi. Maxsus paketlar bilan o'chirib qo'ying.",
|
||||
"horizon.extras.repro_keys": "Yozib olish yorliqlari",
|
||||
"horizon.extras.repro_keys.tooltip": "F3+R takroriy yozishni boshlaydi yoki to'xtatadi va F3+E uning to'plamini yozadi. Sukut bo'yicha o'chirilgan: yozuv dunyoni nusxalaydi.",
|
||||
"horizon.agent.record_session": "Yozib olish seansini boshlang",
|
||||
"horizon.agent.record_stop": "Yozishni to'xtating",
|
||||
"horizon.agent.export_repro": "Repro to'plamini eksport qiling",
|
||||
"horizon.repro.started": "Yozib olish boshlandi; F3+R uni to'xtatadi va to'plamni yozadi.",
|
||||
"horizon.repro.stopped": "Yozish to‘xtatildi: %s",
|
||||
"horizon.repro.bundle": "Takroriy to'plam: %s",
|
||||
"horizon.repro.error": "Reproduksiya: %s",
|
||||
"horizon.repro.no_recording": "Hozircha eksport qilinadigan yozuv mavjud emas.",
|
||||
"horizon.repro.replay_started": "Takrorlash boshlandi: %s",
|
||||
"horizon.pack.addInfo": "Modrinthdan resurs to'plamini qo'shing",
|
||||
"horizon.pack.addWorking": "Modrinthdan so'rayapti...",
|
||||
"horizon.pack.addNone": "Hech qanday resurs paketi topilmadi",
|
||||
"horizon.pack.addTitle": "Resurs to'plamini qo'shing",
|
||||
"horizon.pack.install": "O'rnatish",
|
||||
"horizon.pack.installing": "Oʻrnatish",
|
||||
"horizon.pack.installed": "Oʻrnatilgan",
|
||||
"horizon.pack.search": "Qidiruv",
|
||||
"horizon.pack.searchHint": "Modrinthni qidiring...",
|
||||
"horizon.pack.filters": "Filtrlar",
|
||||
"horizon.pack.filter.realistic": "Haqiqiy",
|
||||
"horizon.pack.filter.simplistic": "Oddiy",
|
||||
"horizon.pack.filter.vanillaLike": "Vanilga o'xshash",
|
||||
"horizon.pack.addFailed": "Toʻplamni qoʻshib boʻlmadi: %s",
|
||||
"horizon.extras.header.cosmetics": "Kosmetika",
|
||||
"horizon.extras.cosmetics_mine": "Mening kosmetikam",
|
||||
"horizon.extras.cosmetics_mine.tooltip": "Yashirin: har bir Horizon o'yinchi sizni kosmetikangizsiz ko'radi, shu jumladan. Launcherning shkafi bilan bir xil kalit.",
|
||||
"horizon.extras.cosmetics_others": "Boshqa o'yinchilarning kosmetikasi",
|
||||
"horizon.extras.cosmetics_others.tooltip": "Boshqa Horizon o'yinchilar nima kiyishadi: hamma narsa, faqat ism yorlig'i uslublari yoki hech narsa. Yashirin, o'yin hech qachon ular nima kiyishlarini so'ramaydi.",
|
||||
"horizon.extras.cosmetics_auras": "Boshqalarning auralari va izlari",
|
||||
"horizon.extras.cosmetics_auras.tooltip": "Boshqa o'yinchilar kiygan auralar va izlar. Sukut boʻyicha oʻchirilgan.",
|
||||
"horizon.extras.cosmetics.shown": "Ko'rsatilgan",
|
||||
"horizon.extras.cosmetics.hidden": "Yashirin",
|
||||
"horizon.extras.cosmetics.name_tags": "Faqat nom teglari"
|
||||
}
|
||||
@@ -0,0 +1,474 @@
|
||||
{
|
||||
"horizon.options.controller": "Controlador",
|
||||
"horizon.options.three_d_skin_layers": "strati de pèłe 3D",
|
||||
"horizon.options.vibration": "Vibrasion",
|
||||
"horizon.options.adaptive_triggers": "Griłeti adativi",
|
||||
"horizon.options.lightbar": "Barra de luce",
|
||||
"horizon.options.look_sensitivity": "Sensibiłità al sguardo",
|
||||
"horizon.options.invert_x": "Inverti el sguardo X",
|
||||
"horizon.options.invert_y": "Inverti el sguardo Y",
|
||||
"horizon.options.sneak_button": "Boton par acucciarse",
|
||||
"horizon.options.move_deadzone": "Zona morta del movimento",
|
||||
"horizon.options.look_deadzone": "Zona morta del sguardo",
|
||||
"horizon.options.button_glyphs": "Glifi dei botoni",
|
||||
"horizon.options.menu_navigation": "Navigasion del menù",
|
||||
"horizon.options.on_screen_keyboard": "Tastiera su schermo",
|
||||
"horizon.options.chat_delay": "Ritardo deła ciacołada",
|
||||
"horizon.options.lightbar.health": "Salute",
|
||||
"horizon.options.menu_pointer": "Ponte",
|
||||
"horizon.options.unavailable": "Sta funsion no ła xe gnancora disponibiłe in Horizon.",
|
||||
"horizon.options.search": "Inpostasion de serca...",
|
||||
"horizon.pages.mods": "Mod",
|
||||
"horizon.pages.shader_packs": "Pachetti de Shader",
|
||||
"horizon.pages.shader_options": "Opsion del shader",
|
||||
"horizon.pages.controller": "Inpostasion del controło",
|
||||
"horizon.pages.controller_binds": "Liga del controłor",
|
||||
"horizon.pages.extras": "Horizon Extra",
|
||||
"horizon.pages.settings": "Horizon Inpostasion",
|
||||
"horizon.pages.agent": "Agente IA",
|
||||
"horizon.split.leave": "Parte",
|
||||
"horizon.pages.split_settings": "Inpostasion del schermo diviso",
|
||||
"horizon.pages.split_profiles": "Chi xe che zoga?",
|
||||
"horizon.pages.split_setup": "Configurasion del schermo diviso",
|
||||
"horizon.pages.music": "Muxica",
|
||||
"horizon.pages.music.menu": "Menù",
|
||||
"horizon.pages.music.overworld": "Sovramondo",
|
||||
"horizon.pages.music.creative": "Creativo",
|
||||
"horizon.pages.music.underwater": "Soto l’acua",
|
||||
"horizon.pages.music.end": "El Fin",
|
||||
"horizon.pages.music.boss": "Capo",
|
||||
"horizon.pages.music.credits": "Crediti",
|
||||
"horizon.pages.music.overworld_biomes": "Biomi del mondo sora",
|
||||
"horizon.pages.music.nether_biomes": "Biomi de l'inferno",
|
||||
"horizon.pages.music.end_biomes": "Fine de biomi",
|
||||
"horizon.pages.music.other": "Altre musiche",
|
||||
"horizon.pages.music.empty": "Niente brani musicali: i suoni del gioco non sono caricati.",
|
||||
"horizon.pages.music.tooltip": "Łe piste integràe, par situasion: zogaghene uno deso, o spegnete uno cussì el xogo el smète de ciapàrlo.",
|
||||
"horizon.pages.settings.tooltip": "Horizon proprie impostazioni: grafica, controllori, extra e mod.",
|
||||
"horizon.pages.graphics.tooltip": "Grafica, semplicemente: ogni impostazione dice quanto costa.",
|
||||
"horizon.pages.graphics_advanced.tooltip": "Ogni impostazion grafica, Horizon's inclusi, con quel che costa ognuna.",
|
||||
"horizon.pages.controller.tooltip": "Controladori: i so botoni, i stick, ła vibrasion e ła navigasion dei menù.",
|
||||
"horizon.pages.extras.tooltip": "Aggiunte facoltative, tutte spente per default: il gioco resta vaniglia finchè non si accendi uno.",
|
||||
"horizon.pages.agent.tooltip": "Lassè che el vostro agente IA el zoga: horizon-ctl e clienti MCP su sto computer.",
|
||||
"horizon.pages.split_profiles.tooltip": "Chi gioca: un profilo tenuto in questa cartella del gioco.",
|
||||
"horizon.pages.split_setup.tooltip": "Le finestre e i monitor, e chi gioca dove.",
|
||||
"horizon.pages.shader_packs.tooltip": "Pacchi shader dalla cartella shaderpacks: Horizon's proprie e quelli nel formato shader/. Uno el core a ła volta.",
|
||||
"horizon.pages.mods.tooltip": "Mod fatti per Horizon, dalla cartella horizon-mods. Ognidun el funsiona in te na sandbox e el resta spento fin che no te ło verzi.",
|
||||
"horizon.pages.open.graphics": "Grafiche...",
|
||||
"horizon.pages.open.graphics_advanced": "Grafica avanzada...",
|
||||
"horizon.pages.open.shader_packs": "Pachetti de Shader...",
|
||||
"horizon.pages.open.controller": "Inpostasion del controło...",
|
||||
"horizon.pages.open.split_setup": "Schermo diviso...",
|
||||
"horizon.pages.open.extras": "Extra...",
|
||||
"horizon.pages.open.agent": "Agente IA...",
|
||||
"horizon.pages.open.horizon_graphics": "Horizon Grafica...",
|
||||
"horizon.pages.open.controller_binds": "El controłor el se liga...",
|
||||
"horizon.pages.open.horizon_settings": "Horizon Inpostasion...",
|
||||
"horizon.pages.open.music": "Musica...",
|
||||
"horizon.mods.empty": "No mod: metti i file .hmod nella cartella horizon-mods",
|
||||
"horizon.mods.stopped": " (Fermà)",
|
||||
"horizon.mods.not_built": " (No costruìo)",
|
||||
"horizon.mods.settings": "Inpostasion",
|
||||
"horizon.mods.in_world": " (lassa cambiar el mondo)",
|
||||
"horizon.mods.open_folder": "Vèrxi ła cartèła mod",
|
||||
"horizon.shader_packs.empty": "Nisun shader pack: meti inte ła cartèła shaderpacks",
|
||||
"horizon.shader_options.open": "Opsion del shader...",
|
||||
"horizon.shader_options.profile": "Profiło",
|
||||
"horizon.shader_options.loading": "Lezendo łe opsion del shader pack...",
|
||||
"horizon.agent.copy_details": "Copia i detagli deła conesion",
|
||||
"horizon.multiplayer.join": "Entra",
|
||||
"horizon.multiplayer.cancel_reconnecting": "Canseła ła ricołegasion",
|
||||
"horizon.multiplayer.join_friend": "Entra a un amigo",
|
||||
"horizon.multiplayer.invite_code": "Codice de invito",
|
||||
"horizon.multiplayer.relay": "Relè (opsionałe)",
|
||||
"LOD Distance": "Distansa LOD",
|
||||
"Far Detail": "Detajo",
|
||||
"Cave Culling": "Copa in grote",
|
||||
"Entity Culling": "Cołasion de entità",
|
||||
"Chunk Updates": "Ajornamenti de tochi",
|
||||
"Upload Budget": "Bilancio de caricamento",
|
||||
"Sky": "Cielo",
|
||||
"Fog": "Nebbia",
|
||||
"Weather": "Meteo",
|
||||
"Animated Textures": "Trame animae",
|
||||
"Present Mode": "Modo presente",
|
||||
"Frame Pacing": "Ritmo del fotograma",
|
||||
"Worker Threads": "Fili lavoratori",
|
||||
"Resolution Scale": "Scała de risołusion",
|
||||
"Upscaling": "Ridimensionamento",
|
||||
"Paper White": "Carta Bianco",
|
||||
"Peak Brightness": "Pico de łuminosità",
|
||||
"Black Level": "Liveło nero",
|
||||
"UI Brightness": "Luminosità de l’UI",
|
||||
"Battery Mode": "Modo bataria",
|
||||
"Graphics API": "API grafiche",
|
||||
"Translucent Batching": "Lote traslucida",
|
||||
"Performance Overlay": "Sovrapoxision de prestasion",
|
||||
"Full Detail Distance": "Distansa de detajo conpleto",
|
||||
"On": "Su",
|
||||
"Off": "Spento",
|
||||
"Unlimited": "Ilimità",
|
||||
"Custom": "Personalixà",
|
||||
"Performance": "Prestasion",
|
||||
"Balanced": "Equilibrà",
|
||||
"Quality": "Qualità",
|
||||
"Ultra Performance": "Ultra Prestasion",
|
||||
"Native": "Nativo",
|
||||
"Full": "Completo",
|
||||
"Reduced": "Ridoto",
|
||||
"Efficient": "Eficiente",
|
||||
"Precise": "Preciso",
|
||||
"Mailbox": "Caseła postałe",
|
||||
"Immediate": "Subito",
|
||||
"FPS and Graph": "FPS e Grafico",
|
||||
"No cost": "Senza costo",
|
||||
"Low cost": "Basso costo",
|
||||
"Medium cost": "Costo medio",
|
||||
"High cost": "Alto costo",
|
||||
"Saves time": "Fa risparmiar tempo",
|
||||
"Graphics": "Grafiche",
|
||||
"Done": "Fato",
|
||||
"This feature is not yet available in Horizon.": "Sta funsion no ła xe gnancora disponibiłe in Horizon.",
|
||||
"Your display or system doesn't offer HDR output.": "El schermo o el sistema no ofre output HDR.",
|
||||
"Turn HDR on to use it.": "Ativa HDR pa dopararlo.",
|
||||
"Your GPU or graphics API doesn't support it.": "La tua GPU o API grafica non lo soportano.",
|
||||
"%s chunks": "%s tochi",
|
||||
"%s per frame": "%s par fotograma",
|
||||
"%s MiB/frame": "%s MiB/quadro",
|
||||
"%s KiB/frame": "%s KiB/quadro",
|
||||
"Full-detail terrain range. LOD Distance can extend local worlds farther.": "Gama de tereni in detajo. Ła distansa LOD ła pol slongar i mondi locałi.",
|
||||
"Coarse distant terrain in local worlds. Integrated GPUs stop at 128 chunks.": "Terreno grosso e lontano nei mondi locali. Łe GPU integràe łe se ferma a 128 tochi.",
|
||||
"Reduced draws far terrain coarser: faster on this integrated GPU.": "El ridoto el tira un teren pì groso: pì vełoce su sta GPU integrà.",
|
||||
"Reduced draws far terrain coarser, for GPUs it slows down.": "El ridoto el tira un teren pì grosso, pa łe GPU el rałenta.",
|
||||
"Field of view. Wider shows more terrain at once.": "Campo de vista. Pì largo el mostra pì teren insieme.",
|
||||
"Caps frames per second; a cap saves power and heat.": "Limi i fotogrami al secondo; un tapo el fa risparmiar energia e całor.",
|
||||
"Waits for the display's refresh: no tearing, a little latency.": "Aspetta l'aggiornamento del schermo: no strappi, un po' de latenza.",
|
||||
"Size of menus and the HUD.": "Dimension dei menù e del HUD.",
|
||||
"Sets the options below together. Changing one makes it Custom.": "El mete insieme łe opsion soto. Canbiandone uno ło rende Personalixà.",
|
||||
"Lava, fire and sunlight shine brighter than white. Needs an HDR display.": "Ła lava, el fogo e ła łuxe del sol i briła pì del bianco. Ghe vol un schermo HDR.",
|
||||
"Your display's darkest black. 0 for OLED; LCDs glow a little.": "El schermo el xe el nero pì scuro. 0 pa OLED; I LCD i łuxe un poco.",
|
||||
"How bright highlights get. Auto: the peak your system reports.": "Come che i risalti i deventa łuminoxi. Auto: el pico che el sistema el riporta.",
|
||||
"How bright white paper and menus look. Auto: your desktop's white.": "Come ła carta bianca e i menù i xe łuminoxi. Auto: el tuo desktop xe bianco.",
|
||||
"How bright the HUD and menus are, against paper white.": "Quanto xe luminosi l'HUD e i menù, contro el bianco de carta.",
|
||||
"How far mobs, crops and machines keep working. CPU time.": "Fin dove łe mafie, łe colture e łe machine łe continua a laorar. Tempo CPU.",
|
||||
"How far away mobs and items are drawn, as a share of normal.": "Quanto lontani i mob e i ogeti i xe tirai, come parte del normałe.",
|
||||
"Skips terrain hidden behind closed sections. Off costs a lot.": "Salta tereni sconti dietro sezioni chiuse. Off costa tanto.",
|
||||
"Hides entities behind opaque blocks.": "Sconde łe entità drio blochi opachi.",
|
||||
"No entity occlusion culling.": "No s-ciopàr l’oclusion de entità.",
|
||||
"CPU occlusion test runs this frame.": "El test de oclusion deła CPU el fa sto frame.",
|
||||
"Occlusion checks run on a worker thread.": "I controłi de l’oclusion i vien fati su un thread de laorador.",
|
||||
"Meshed sections uploaded per frame. Lower is smoother while loading.": "Sesion in rete caricae par fotograma. El pì baso el xe pì liscio co se carica.",
|
||||
"Soft shadows in corners. Costs chunk building time only.": "Ombre morbide nei angoli. El costa soło el tenpo de costrusión.",
|
||||
"Smaller copies of block textures for distant terrain: less shimmer.": "Copie pì picołe de trame de blochi pa tereni distanti: manco lustro.",
|
||||
"Blends grass and water colours across biomes when building chunks.": "El mis-cia l’erba e i cołori de l’acua in tuti i biomi quando che el costruise tochi.",
|
||||
"Cloud layer: off, flat (fast) or 3D (fancy).": "Strato de nuvołe: spento, piato (veloce) o 3D (fantasia).",
|
||||
"How far clouds reach, in chunks.": "Quanto łe nuvołe łe riva, in tochi.",
|
||||
"Draws the sky, sun, moon and stars.": "Disegna cielo, sole, luna e stelle.",
|
||||
"Distance fog. Off shows the edge of the loaded world.": "Nebia de distansa. Off mostra el bordo del mondo carico.",
|
||||
"Draws rain and snow.": "Tira pioggia e neve.",
|
||||
"How far rain and snow fall around you.": "Quanto lontana pioggia e neve cade intorno a te.",
|
||||
"How many particles effects spawn.": "Quanti particełe i efeti i spawn.",
|
||||
"Round shadows under mobs and items.": "Ombre tonde sotto mob e oggetti.",
|
||||
"Leaves with see-through gaps. Off draws them solid.": "Foje co buxi trasparenti. Off li tira solidi.",
|
||||
"Sorts water and glass more exactly behind each other.": "Ordina acqua e vetro più esattamente uno dietro l'altro.",
|
||||
"Which chunk rebuilds wait for the frame: none, nearby or yours.": "Che toco el ricostruise speta el telaio: nissun, vissin o el to.",
|
||||
"Animates water, lava, fire and other moving textures.": "Anima acqua, lava, fogo e altre trame in movimento.",
|
||||
"World pixels per screen pixel. Below 100% is faster on the GPU.": "Pixel del mondo par pixel del schermo. Soto el 100% xe pì vełoce suła GPU.",
|
||||
"Smooths jagged edges. FXAA: softer. TAA: smoothest, moving things may trail.": "Liscia i bordi sgrifosi. FXAA: pì morbido. TAA: łe robe pì łisie, in movimento łe pol ndar vanti.",
|
||||
"Renders the world smaller and rebuilds it with TAA. Faster, softer.": "El rende el mondo pì ceo e el lo ricostruise co TAA. Pì vełoce, pì morbido.",
|
||||
"HDR output on an HDR display: lava, fire and sunlight shine brighter.": "Uscita HDR su un schermo HDR: lava, fogo e łuxe del sol i briła pì forti.",
|
||||
"How frames reach the screen while VSync is off.": "Come i frame i riva al schermo co VSync el xe spento.",
|
||||
"Efficient sleeps until the next frame; Precise spins, like vanilla.": "Eficiente el dorme fin al prossimo fotograma; Spin precisi, come la vaniglia.",
|
||||
"Fills the screen (borderless).": "Riempie el schermo (senza confini).",
|
||||
"Brightens dark places.": "Iłumina i posti scuri.",
|
||||
"Lowers the frame rate when minimised, or idle too.": "El sbasa ła frecuénsa de fotogrami co ła xe minimixà, o anca inativo.",
|
||||
"Sways the view while walking.": "El canbia ła vista mentre se camina.",
|
||||
"Fades newly loaded chunks in.": "Svanisse i tochi pena caricai.",
|
||||
"Darkens the screen's edges.": "Scurisse i bordi del schermo.",
|
||||
"Shows when the world saves.": "Mostra quando el mondo salva.",
|
||||
"Shows attack cooldown.": "Mostra el periodo de rafredamento de l’ataco.",
|
||||
"60 FPS cap (30 in menus or unfocused), half the workers: less power.": "60 FPS cap (30 nei menu o non focalizzati), metà dei lavoratori: meno potenza.",
|
||||
"Threads that generate, light and mesh chunks. Next start.": "Fili che genera, luce e mesh chunks. El scominsio dopo.",
|
||||
"Vulkan, then DirectX 12 (Windows) or OpenGL (Linux) where it fails. Next start.": "Vulkan, quindi DirectX 12 (Windows) o OpenGL (Linux) dove falla. El scominsio dopo.",
|
||||
"Water and glass in one buffer: fewer draw calls, a bit more VRAM. Next start.": "Aqua e véro in un buffer: manco draw call, un fià de pì VRAM. El scominsio dopo.",
|
||||
"Mesh data sent to the GPU per frame. Lower is smoother while loading.": "I dati de rete mandài ała GPU par fotograma. El pì baso el xe pì liscio co se carica.",
|
||||
"Frame rate and frame times over the game, with a graph.": "Frame rate e frame time durante el zogo, co un grafico.",
|
||||
"horizon.multiplayer.finding_friend": "Trovando el mondo del tuo amico...",
|
||||
"horizon.multiplayer.not_signed_in": "Questo server è in modalità online. Accessite con Microsoft account nel Horizon launcher per unirghe.",
|
||||
"horizon.multiplayer.invalid_address": "Indirisso del server no vałido: %s",
|
||||
"horizon.multiplayer.connected_friend_direct": "Collegato diretamente al tuo amico...",
|
||||
"horizon.multiplayer.connected_friend_relay": "Collegato al tuo amico tramite el relè...",
|
||||
"General": "Generałe",
|
||||
"Advanced": "Avansà",
|
||||
"Undo": "Desfar",
|
||||
"Search options": "Opsion de serca",
|
||||
"Shortcut": "Scurciatoia",
|
||||
"Distance": "Distansa",
|
||||
"Display": "Visualixasion",
|
||||
"Interface": "Interfacia",
|
||||
"Sky and weather": "Cielo e tempo",
|
||||
"Lighting and entities": "Iłuminasion e entità",
|
||||
"Textures": "Trame",
|
||||
"Image": "Imaxene",
|
||||
"Chunk loading": "Carico de tochi",
|
||||
"Culling": "Tajamento",
|
||||
"Power": "Potensa",
|
||||
"Frames": "Cornici",
|
||||
"Overlay": "Sovrapoxision",
|
||||
"Brightness": "Luminosità",
|
||||
"How far you see, the window and the HUD.": "Quanto si vede, la finestra e l'HUD.",
|
||||
"The sky and weather, lighting, textures and the image.": "El cielo e el tempo, l'illuminazione, le trame e l'immagine.",
|
||||
"Chunk loading, culling and power use.": "Carico de tochi, s-ciopo e utiłixo de enerxia.",
|
||||
"How frames reach the screen, and the performance overlay.": "Come che i fotogrami i riva al schermo, e ła sovrapoxision deła prestasion.",
|
||||
"Brighter-than-white output on an HDR display.": "Output pì ciaro del bianco su un schermo HDR.",
|
||||
"Results for \"%s\"": "Risultati per \"%s\"",
|
||||
"No settings match.": "No łe inpostasion łe corisponde.",
|
||||
"horizon.title.not_affiliated": "No xe afiłià co Mojang o Microsoft",
|
||||
"horizon.extras.header.lighting": "Iłuminasion",
|
||||
"horizon.extras.header.third_person": "Tersa persona",
|
||||
"horizon.extras.header.particles": "Particełe",
|
||||
"horizon.extras.header.inventory": "Inventario",
|
||||
"horizon.extras.header.multiplayer": "Multixogador",
|
||||
"horizon.extras.header.sound": "Sono",
|
||||
"horizon.extras.header.menus": "Menù",
|
||||
"horizon.extras.dynamic_lights": "Luci dinamiche",
|
||||
"horizon.extras.own_name_tag": "Eticheta de nome",
|
||||
"horizon.extras.hide_block_particles": "Sconde particełe de bloco",
|
||||
"horizon.extras.auto_reconnect": "Auto-ricołegasion",
|
||||
"horizon.extras.ui_sound_reserve": "Tegner i canałi pa i suoni de l’interfacia utente",
|
||||
"horizon.extras.music_page": "Pagina de musica",
|
||||
"horizon.extras.mouse_tweaks": "El mouse el canbia i controłi",
|
||||
"horizon.extras.mouse_tweaks_wheel": "Ła roda de scorrimento ła sposta i ogeti",
|
||||
"horizon.extras.sort": "Bottoni de ordinasion",
|
||||
"horizon.extras.sort_key": "Chiave de ordinasion",
|
||||
"horizon.extras.no_ai": "No IA",
|
||||
"horizon.extras.agent_control": "Controlo de l’agente",
|
||||
"horizon.extras.discord_presence": "Discord Rica presensa",
|
||||
"horizon.extras.splitscreen": "Schermo diviso",
|
||||
"horizon.extras.chat_animation": "Na ciacołada sensa problemi",
|
||||
"horizon.extras.chat_indicator": "Indicator de mesajo",
|
||||
"horizon.extras.wheel_cycles_settings": "Ła ròda de scorrimento ła canbia łe inpostasion",
|
||||
"horizon.extras.pack_browser": "Browser pacheti de risorse",
|
||||
"horizon.extras.fullbright.tooltip": "Mostra blochi e entità a piena luce, anca in aree scure.",
|
||||
"horizon.extras.dynamic_lights.tooltip": "Łe torce e altre fonti de łuxe tegnùe, butàe zo o in fogo łe inpisa i blochi intorno.",
|
||||
"horizon.extras.own_name_tag.tooltip": "Mostra el tuo nome sopra la testa in terza persona, come lo vedeno altri giocatori. Nascosto quando il server nasconde i nomi della tua squadra o sei invisibile.",
|
||||
"horizon.extras.hide_block_particles.tooltip": "Sconde łe particełe de detriti che łe scoppia da un bloco roto e łe se sbrega da queło che te tiri. Altre particele rimane.",
|
||||
"horizon.extras.auto_reconnect.tooltip": "El se unise da novo a un server dopo na conesion persa o un riavvio, mai dopo un kick o un ban.",
|
||||
"horizon.extras.ui_sound_reserve.tooltip": "I suoni nel mondo i łassa 16 dei 247 canałi sonori libari, quindi un mucio de łori (na granda esploxion) no pol far tasire i clic del menù.",
|
||||
"horizon.extras.music_page.tooltip": "Muxica e suoni i ga na pajina de muxica...: suona ogni canson integrà deso, o spegnerghene una cussì el xogo no ła ciapa. No canbia gnente fin che no te spegni na pista.",
|
||||
"horizon.extras.mouse_tweaks.tooltip": "El trascinamento a destra el ne mete uno par slot, el trascinamento a sinistra el rancura l’ełemento tegnùo, el trascinamento a sinistra el sposta ogni slot.",
|
||||
"horizon.extras.mouse_tweaks_wheel.tooltip": "In zo el manda un ogeto del slot da l’altra parte, in alto el ghe ne porta uno indrio.",
|
||||
"horizon.extras.sort.tooltip": "Ordinà l’inventario, i scrigni, łe bote, i scrigni e łe scatołe de shulker in ordine de schede creativi, metendo insieme łe pile.",
|
||||
"horizon.extras.sort_key.tooltip": "Ordina la parte sotto el cursore. Clicca, dopo premi un tasto; La fuga la desliga.",
|
||||
"horizon.extras.no_ai.tooltip": "Sconde e spegne tute łe funsion de l’intełigensa artifisałe: el controło de l’agente, horizon-ctl e i server MCP. Anche l'interruttore del lanciatore.",
|
||||
"horizon.extras.agent_control.tooltip": "El vostro agente IA el pol zogar a sto xogo co horizon-ctl o un cliente MCP, soło su sto computer.",
|
||||
"horizon.extras.discord_presence.tooltip": "Mostra Giocando Horizon sul tuo profilo Discord mentre Discord esegue: menù, giocatore singolare o multigiocatore, la dimensione e il tempo giocato. Mai un nome de un mondo o un indirizzo de un server.",
|
||||
"Calibrate...": "Calibrà...",
|
||||
"Calibrate Anyway...": "Calibrà comunque...",
|
||||
"Use Automatic Setup": "Dopara ła configurasion automatica",
|
||||
"Shortcut: %s": "Scurciatoia: %s",
|
||||
"Next": "Avanti",
|
||||
"HDR Calibration %s/%s: %s": "Calibrasion HDR %s/%s: %s",
|
||||
"Sets the three below full screen, one test picture at a time.": "El mete i tre soto a schermo intiero, na foto de prova a ła volta.",
|
||||
"A key that opens this screen from the game. Not bound at first.": "Un tasto che apre sto schermo dal zogo. No ligà al inìsio.",
|
||||
"Your display didn't say how bright it gets: calibrate to set it up.": "El schermo no’l ga dito quanto che el deventa łuminoxo: calibrà pa métarlo in piè.",
|
||||
"Already set up for your display. Only calibrate if HDR looks wrong.": "Xà inpostà pa ła vostra schermata. Calibrà soło se l’HDR el xe sbalià.",
|
||||
"Puts Peak Brightness and Paper White back to your display's setup.": "El rimette ła łuminosità masima e el bianco de carta ała configurasion del schermo.",
|
||||
"Set up for your display. Leave on Auto unless it looks wrong.": "Configura par el vostro schermo. Lascia su Auto a meno che non sembra sbagliato.",
|
||||
"Lower it until the logo just disappears into the black.": "Sbasalo fin che el logo el sparisse nel nero.",
|
||||
"Raise it until the logo just disappears into the bright square.": "Alsalo fin che el logo el sparisse nel quadrato łuminoxo.",
|
||||
"Make the card a white that's comfortable to look at for a long time, in the light you play in.": "Fate ła carta bianca che ła sia comoda da vardar par tanto tenpo, neła łuxe in cui te zughi.",
|
||||
"horizon.splitscreen.profiles.forget": "Desmentega",
|
||||
"horizon.splitscreen.profiles.create": "Crea",
|
||||
"horizon.splitscreen.profiles.you": " - ti",
|
||||
"horizon.splitscreen.profiles.forget_named": "Desmentega %s",
|
||||
"horizon.splitscreen.profiles.previous": "Precedente",
|
||||
"horizon.splitscreen.profiles.next": "Avanti",
|
||||
"horizon.splitscreen.profiles.new_button": "Novo profilo...",
|
||||
"horizon.splitscreen.profiles.forget_title": "Te desmenteghi el profilo?",
|
||||
"horizon.splitscreen.profiles.forget_leaves": "El łasa ła lista de sta istansa.",
|
||||
"horizon.splitscreen.profiles.forget_kept": "El progreso del mondo e łe inpostasion łe xe tegnùe.",
|
||||
"horizon.splitscreen.profiles.new_title": "Novo profilo",
|
||||
"horizon.splitscreen.profiles.name_hint": "Nome (da 3 a 16 lettere, cifre, _)",
|
||||
"horizon.splitscreen.profiles.switch_title": "Profiło de canbiamento",
|
||||
"horizon.splitscreen.profiles.offline_note": "I profili offline i apartien a sta istansa",
|
||||
"horizon.splitscreen.profiles.move": "Spostate dove che gioca",
|
||||
"horizon.splitscreen.profiles.move_place": "Spostate dove giocate: %s",
|
||||
"horizon.friends.title": "Zuga coi amighi",
|
||||
"horizon.friends.hint": "I amighi i incoła el còdexe dopo el boton Amighi deła schermata del titoło, in conesion direta o neła pajina de riprodusion del lansador.",
|
||||
"horizon.friends.copied": "Copià",
|
||||
"horizon.friends.copy_code": "Copia Codice",
|
||||
"horizon.friends.stop_sharing": "Smetti de condividere",
|
||||
"horizon.friends.none_yet": "No ghe xe gnancora amighi qua.",
|
||||
"horizon.friends.here_now": "Eco qua: %s",
|
||||
"horizon.friends.share_intro": "Condividi sto mondo dietro un codice de invito: el se apre a LAN, e i amici su internet i se unisse col codice. Nisun server nostro xe coinvolto.",
|
||||
"horizon.friends.start_sharing": "Scominsia a condividere",
|
||||
"horizon.friends.troubleshooting": "Risołusion dei problemi...",
|
||||
"horizon.friends.stopped": "Smesso de condividere el codice de invito.",
|
||||
"horizon.friends.short_code_changed": "Qualchedun el ga continuà a sercar un codice curto sbalià, cussì el xe canbià.",
|
||||
"horizon.friends.wrong_code": "Qualchedun ga provà un codice sbalià.",
|
||||
"horizon.friends.code_ready": "El vostro codice de invito xe pronto: Menu del gioco, Gioco coi amici. Copiatelo e mandatelo ai tuoi amici.",
|
||||
"horizon.friends.share_failed": "No se podeva condividere el mondo: %s",
|
||||
"horizon.friends.finding_route": "Trovando come che i amighi i pol rivar a ti…",
|
||||
"horizon.osk.shift": "Scambio",
|
||||
"horizon.osk.space": "Spasio",
|
||||
"horizon.osk.delete": "Canseła",
|
||||
"horizon.osk.type": "Tipo",
|
||||
"horizon.osk.symbols": "Simbołi",
|
||||
"horizon.osk.close": "Chiude",
|
||||
"horizon.extras.chat_animation.tooltip": "Na nova riga de ciacołada ła vien da sinistra fin che ła se sbasa, invese de aparir intiera.",
|
||||
"horizon.extras.chat_indicator.tooltip": "La barra colorata a sinistra di una riga di chat.",
|
||||
"horizon.extras.wheel_cycles_settings.tooltip": "Ła roda de scorrimento so un boton inte łe inpostasion ła canbia el so vałor, come in vaniglia. Spento, ła roda ła scorre soło ła lista.",
|
||||
"horizon.extras.pack_browser.tooltip": "Selesiona pacheti de risorse el ga un boton Xonta che el serca Modrinth e el instała un pacheto neła carteła dei pacheti. Off, el zogo no conta mai Modrinth.",
|
||||
"horizon.extras.splitscreen.tooltip": "In un mondo, un altro controłor el pol entrar come novo xogador: premi A quando che el te domanda, dopo scegli un profilo e dove zogar.",
|
||||
"horizon.splitscreen.setup.monitor_unknown": "un monitor",
|
||||
"horizon.splitscreen.setup.window": "Finestra %s",
|
||||
"horizon.splitscreen.setup.new_window": "Nova finestra",
|
||||
"horizon.splitscreen.setup.fill_monitor": "Inpienise %s",
|
||||
"horizon.splitscreen.setup.done": "Fato",
|
||||
"horizon.splitscreen.setup.on": "Su",
|
||||
"horizon.splitscreen.setup.off": "Spento",
|
||||
"horizon.splitscreen.setup.player": "Xogador %s",
|
||||
"horizon.splitscreen.setup.revert": "Torna indrìo",
|
||||
"horizon.splitscreen.setup.apply": "Candidar",
|
||||
"horizon.splitscreen.setup.warning.empty_main": "Nissun zoga in finestra 1: se sconde",
|
||||
"horizon.splitscreen.setup.warning.empty_close": "Nissun gioca in Finestra %s: si chiude su Apply",
|
||||
"horizon.splitscreen.setup.warning.empty_new": "Nissun gioca in Finestra %s: no se aprirà",
|
||||
"horizon.splitscreen.setup.warning.on_main": "Finestra %s riempie el monitor deła finestra 1: i so xugadori i zuga in finestra 1",
|
||||
"horizon.splitscreen.setup.warning.unplugged": "El monitor de Window %s no l’è cołegà: i so xugadori i zuga in Window 1",
|
||||
"horizon.splitscreen.setup.status.off": "El schermo diviso el xe spento.",
|
||||
"horizon.splitscreen.setup.status.enable_hint": "Accendelo, poi premi un bottone su un altro controllore in un mondo.",
|
||||
"horizon.splitscreen.setup.status.join_hint": "Premi A pa entrar e ciapàr un profilo.",
|
||||
"horizon.splitscreen.setup.status.idle": "Schermo diviso inativo",
|
||||
"horizon.splitscreen.setup.status.alone": "Nisun altri zugadori locałi.",
|
||||
"horizon.splitscreen.setup.status.solo_controls": "I controłi sołi e i feedback del controłor no i xe canbiài.",
|
||||
"horizon.splitscreen.setup.window_empty": "Finestra %s: voda",
|
||||
"horizon.splitscreen.setup.note.select": "Clicca un letore, o trascinalo su na finestra o un monitor.",
|
||||
"horizon.splitscreen.setup.note.apply": "Aplica pa zogar in sto modo, Torna pa desfar.",
|
||||
"horizon.splitscreen.setup.note.place": "Dove dovrebbe giocare %s?",
|
||||
"horizon.splitscreen.setup.this_player": "sto xogador",
|
||||
"horizon.splitscreen.setup.switch_disabled": "El schermo diviso el se spegne na volta che i altri i xe ndài via (el so menu de pauza).",
|
||||
"horizon.splitscreen.setup.window_place": "Finestra %s (%s de %s)",
|
||||
"horizon.splitscreen.setup.names": "Nomi",
|
||||
"horizon.splitscreen.setup.identify": "Identificare",
|
||||
"horizon.splitscreen.setup.layout.two": "2 condivixion: %s",
|
||||
"horizon.splitscreen.setup.layout.three": "3 condivixion: %s",
|
||||
"horizon.splitscreen.setup.layout.two.1": "Fianco a fianco",
|
||||
"horizon.splitscreen.setup.layout.two.2": "Sora e soto",
|
||||
"horizon.splitscreen.setup.layout.three.0": "Un largo sora",
|
||||
"horizon.splitscreen.setup.layout.three.1": "Un alto a sinistra",
|
||||
"horizon.splitscreen.setup.layout.three.2": "Fianco a fianco",
|
||||
"horizon.splitscreen.setup.help.player": "Clicca o trascina %s per spostarli.",
|
||||
"horizon.splitscreen.setup.help.layout_auto": "%s (fianco a fianco quando la finestra è larga). Premi par canbiar.",
|
||||
"horizon.splitscreen.setup.help.layout": "%s. Premi par canbiar.",
|
||||
"horizon.splitscreen.setup.help.switch": "Splitscreen per questo computer, acceso o spento.",
|
||||
"horizon.splitscreen.setup.help.identify": "Ła vista de ogni xogador ła mostra in che finestra el xe.",
|
||||
"horizon.splitscreen.setup.help.names": "El nome de ogni xogador inte l’angolo deła so vista.",
|
||||
"horizon.splitscreen.setup.help.revert": "Annulla le modifiche ancora non applicate.",
|
||||
"horizon.splitscreen.setup.help.apply": "Zuga come che mostra ła mapa.",
|
||||
"horizon.splitscreen.setup.help.unchanged": "No xe gnancora canbià gnente.",
|
||||
"horizon.splitscreen.prompt.controller_connected": "Controlador cołegà",
|
||||
"horizon.splitscreen.prompt.controller_disconnected": "Controlador stacà",
|
||||
"horizon.splitscreen.prompt.controller_disconnected.hint": "Ricołegalo, o premi un boton su n’altro",
|
||||
"horizon.splitscreen.prompt.join.one": "%s vol far parte",
|
||||
"horizon.splitscreen.prompt.join.many": "%s i controłori i vol unirse",
|
||||
"horizon.splitscreen.prompt.join.yes": "Entra",
|
||||
"horizon.splitscreen.prompt.join.as_p1": "Giocare come P1.",
|
||||
"horizon.splitscreen.prompt.lost": "%s: el controło stacà",
|
||||
"horizon.splitscreen.prompt.lost.use_another": "Dopara n’altro",
|
||||
"horizon.splitscreen.prompt.lost.leave": "Parte",
|
||||
"horizon.splitscreen.setup.help.give_up_pad": "El controlador el smète de guidarte e el vien oferto de entrar (A).",
|
||||
"horizon.splitscreen.setup.note.held_at": "%s a %s: A la cala qua, B la rimette.",
|
||||
"horizon.splitscreen.setup.note.held": "%s ciapà: ciapà sinistra/destra dove, A el casca, B el ło mete indrio.",
|
||||
"horizon.splitscreen.online_only": "Sto server el xe in modalità online: i profili offline no i pol entrar, ogni xogador el ga bisogno del so conto Minecraft.",
|
||||
"horizon.splitscreen.own_account": "Sto server el ga bisogno de un conto Minecraft de ogni xogador",
|
||||
"horizon.splitscreen.local_only": "I altri xugadori i pol entrar a sto server soło co el so conto Minecraft: i profili offline i zuga nel vostro mondo, suła LAN o su un server suła vostra rete locałe.",
|
||||
"Hides models behind opaque blocks. Async checks off-thread; entities tick.": "Sconde i modełi drio blochi opachi. Async el controła fora dal thread; entità spunta.",
|
||||
"Block Entities": "Entità de bloco",
|
||||
"Shulker Boxes": "Scatołe Shulker",
|
||||
"Reuses settled boxes; lid movement stays animated.": "El dopara da novo łe scatołe; el movimento del covercio el resta animado.",
|
||||
"Signs": "Segni",
|
||||
"Reuses sign text until text, light, or font changes.": "El dopara da novo el testo del segno fin che no canbia el testo, ła łuxe o el caratere.",
|
||||
"Decorated Pots": "Vasi decorài",
|
||||
"Reuses still pots; break wobble and sherd changes redraw.": "Riutilizza vasi ancora; rompere oscillare e sbregare cambia ridisegnare.",
|
||||
"Bells": "Campane",
|
||||
"Reuses still bells; ringing stays animated.": "Riutilizza ancora campane; el sonar el resta animado.",
|
||||
"Chests": "Peto",
|
||||
"Reuses closed chests; moving lids stay animated.": "Riutilizza scrigni chiusi; i coperchi che se move i resta animai.",
|
||||
"Banners": "Stendardi",
|
||||
"Reuses poles; flags and pattern layers still update.": "Riutilizza i pali; i flag e i livełi de modełi i xe oncora agiornai.",
|
||||
"Copper Golem Statues": "Statue de Golem in rame",
|
||||
"Reuses statue geometry until its block state changes.": "El dopara da novo ła geometria deła statua fin che no canbia el so stato de bloco.",
|
||||
"Leaf Culling": "Tajamento de foje",
|
||||
"Every leaf face. Vanilla's fancy leaves.": "Ogni facia de foja. Foje de fantasia de ła vaniglia.",
|
||||
"Distant Plant Dither": "Ła pianta lontana",
|
||||
"Keeps fine plants in high-res packs from fading far away.": "Tien łe piante fine in pacheti ad alta risołusion da svanire.",
|
||||
"Screenshot Quality": "Quałità del schermo",
|
||||
"F2 screenshots at this many times the game's resolution. Higher takes longer.": "Scremate de F2 a sta tante volte ła risołusion del xogo. Pì alto ghe vol pì tenpo.",
|
||||
"Frame Generation": "Generasion de fotogrami",
|
||||
"Shows a made-up frame between each two real ones: smoother, a little more lag.": "Mostra una cornice fatta tra ogni due vere: più liscia, un po 'più lag.",
|
||||
"Reuses the pack shadow map when sun, view and world match. Off by default.": "El dopara da novo ła mapa de l’onbra del grupo co el sol, ła vista e el mondo i corisponde. Spento par indebołimento.",
|
||||
"Find BlueMap": "Trova BlueMap",
|
||||
"On servers, finds their BlueMap web map for far terrain. Next join.": "Sui server, el cata ła so mapa web BlueMap pa tereni distanti. Prossimo unirse.",
|
||||
"BlueMap Radius": "BlueMap Radio",
|
||||
"How far around you BlueMap tiles are downloaded. Next join.": "Quanto lontano intorno a te viene scaricate le piastrelle BlueMap. Prossimo unirse.",
|
||||
"Synchronous": "Sincrono",
|
||||
"Asynchronous": "Asincrono",
|
||||
"Hidden Faces": "Volti sconti",
|
||||
"Drops leaf faces behind two leaf layers: faster, same crowns.": "El fa cascar łe facce de foje drio do strati de foje: pì vełoci, łe stese corone.",
|
||||
"Solid": "Sołido",
|
||||
"Solid Aggressive": "Sołido Agresivo",
|
||||
"Hollow": "Vodo",
|
||||
"Leaves fully inside a canopy draw solid: fewer see-through layers.": "Łe foje interamente drénto un baldachin łe xe solide: manco strati trasparenti.",
|
||||
"Leaves with one open side draw solid too: faster, chunkier edges.": "Anca łe foje co un lato verto łe xe bone: bordi pì vełoci e grosi.",
|
||||
"Drops faces between leaves: faster, but gaps look through.": "Casa łe facce tra łe foje: pì vełoce, ma łe buche łe varda atraverso.",
|
||||
"Hotbar: Previous Slot": "Hotbar: Slot precedente",
|
||||
"Hotbar: Next Slot": "Hotbar: Slot dopo",
|
||||
"horizon.agent.connected.one": "Collegato: 1 collegamento agente",
|
||||
"horizon.agent.connected.many": "Conegà: %s conession de l’axente",
|
||||
"horizon.agent.connected.one_ago": "Collegato: 1 collegamento agente, ultimo comando %s s fa",
|
||||
"horizon.agent.connected.many_ago": "Collegato: %s collegamento agente, ultimo comando %s s fa",
|
||||
"horizon.agent.waiting": "In attesa de un agente.",
|
||||
"horizon.agent.off": "Off: i agenti no i pol rivar a sta partida.",
|
||||
"horizon.agent.session_opened": "Verto par sta sesion dal programa che ga scominsià el zogo.",
|
||||
"horizon.agent.socket": "Socket: %s (copia i detagli pa el so percorso conpleto)",
|
||||
"horizon.agent.local_only": "Solo locale: agenti su questo computer, mai la rete.",
|
||||
"Hides models behind opaque blocks. Entities update. Off with custom packs.": "Sconde i modełi drio blochi opachi. Ajornamento dełe entità. Co pacheti personalixài.",
|
||||
"horizon.extras.repro_keys": "Scorciatoie de registrasion",
|
||||
"horizon.extras.repro_keys.tooltip": "F3+R el scominsia o el ferma na registrasion repro e F3+E el scrive el so pacoto. Off par default: na registrasion ła copia el mondo.",
|
||||
"horizon.agent.record_session": "Scominsia ła sesion de registrasion",
|
||||
"horizon.agent.record_stop": "Ferma ła sesion de registrasion",
|
||||
"horizon.agent.export_repro": "Esporta Repro Bundle",
|
||||
"horizon.repro.started": "Ła registrasion ła xe scominsià; F3+R lo para e scrive el pacheto.",
|
||||
"horizon.repro.stopped": "Rejistrasion fermà: %s",
|
||||
"horizon.repro.no_recording": "Non c'è ancora registrazione da esportare.",
|
||||
"horizon.repro.replay_started": "Riprodusion scomisià: %s",
|
||||
"Particle Culling": "Cołasion de particełe",
|
||||
"Draws every particle.": "Tira ogni particela.",
|
||||
"Skips offscreen, subpixel and terrain-hidden particles.": "Salta particełe sconti dal schermo, sotopixel e dal teren.",
|
||||
"Skips offscreen, subpixel and terrain-hidden particles with less render-thread work.": "El salta particełe sconti fora dal schermo, sotopixel e dal teren co manco laoro de render-thread.",
|
||||
"horizon.pack.addInfo": "Xonta un pacheto de risorse da Modrinth",
|
||||
"horizon.pack.addWorking": "Chiedendo Modrinth...",
|
||||
"horizon.pack.addNone": "No ghe xe stà catà pacheti de risorse",
|
||||
"horizon.pack.addTitle": "Xonta un pacheto de risorse",
|
||||
"horizon.pack.install": "Instała",
|
||||
"horizon.pack.installing": "Instalando",
|
||||
"horizon.pack.installed": "Instałà",
|
||||
"horizon.pack.search": "Serca",
|
||||
"horizon.pack.searchHint": "Serca Modrinth...",
|
||||
"horizon.pack.filters": "Filtri",
|
||||
"horizon.pack.filter.realistic": "Reałistico",
|
||||
"horizon.pack.filter.simplistic": "Semplice",
|
||||
"horizon.pack.filter.vanillaLike": "Come vanilia",
|
||||
"horizon.pack.addFailed": "El pacheto no se ga podesto zontar: %s",
|
||||
"horizon.extras.header.cosmetics": "Cosmetici",
|
||||
"horizon.extras.cosmetics_mine": "I me cosmetici",
|
||||
"horizon.extras.cosmetics_mine.tooltip": "Nascosto: ogni Horizon giocatore ti vede senza i tuoi cosmetici, tu compreso. Lo stesso interruttore del Armadio del lanciatore.",
|
||||
"horizon.extras.cosmetics_others": "Cosmetici dei altri zogadori",
|
||||
"horizon.extras.cosmetics_others.tooltip": "Cossa che i altri zugadori de Horizon i ga indosso: tuto, soło i so stiłi de name tag, o gnente. Nascosto, el zogo no ghe dimanda mai cossa che i porta.",
|
||||
"horizon.extras.cosmetics_auras": "Aure e sentieri dei altri",
|
||||
"horizon.extras.cosmetics_auras.tooltip": "Aure e sentieri che altri zugadori i ga. Spento par indebołimento.",
|
||||
"horizon.extras.cosmetics.shown": "Mostrà",
|
||||
"horizon.extras.cosmetics.hidden": "Sconto",
|
||||
"horizon.extras.cosmetics.name_tags": "Solo etichete de nome"
|
||||
}
|
||||
@@ -0,0 +1,488 @@
|
||||
{
|
||||
"horizon.options.controller": "קאָנטראָללער",
|
||||
"horizon.options.three_d_skin_layers": "3D סקין־שיכטן",
|
||||
"horizon.options.vibration": "ווייבריישאַן",
|
||||
"horizon.options.adaptive_triggers": "אַדאַפּטיוו טריגערז",
|
||||
"horizon.options.lightbar": "ליגהטבאַר",
|
||||
"horizon.options.look_sensitivity": "קאַמערע־שפּירעוודיקייט",
|
||||
"horizon.options.invert_x": "קאַמערע X איבערגעקערט",
|
||||
"horizon.options.invert_y": "קאַמערע Y איבערגעקערט",
|
||||
"horizon.options.sneak_button": "שלײַך־קנעפּל",
|
||||
"horizon.options.move_deadzone": "טויטע זאָנע פֿון באַוועגונג",
|
||||
"horizon.options.look_deadzone": "טויטע זאָנע פֿון קאַמערע",
|
||||
"horizon.options.button_glyphs": "קנעפּל גליפס",
|
||||
"horizon.options.menu_navigation": "מעניו נאַוויגאַציע",
|
||||
"horizon.options.on_screen_keyboard": "אויף-סקרין קלאַוויאַטור",
|
||||
"horizon.options.chat_delay": "שמועסן פאַרהאַלטן",
|
||||
"horizon.options.lightbar.health": "געזונט",
|
||||
"horizon.options.lightbar.dimension": "ויסמעסטונג",
|
||||
"horizon.options.glyphs.auto": "אַוטאָ",
|
||||
"horizon.options.menu_focus": "פאָקוס",
|
||||
"horizon.options.menu_pointer": "טייַטל",
|
||||
"horizon.options.keyboard.auto": "אַוטאָ",
|
||||
"horizon.options.unavailable": "דער שטריך איז נאָך נישט בנימצא אין Horizon.",
|
||||
"horizon.options.search": "זוך סעטטינגס...",
|
||||
"horizon.pages.mods": "מאָדס",
|
||||
"horizon.pages.shader_packs": "שאַדער פּאַקס",
|
||||
"horizon.pages.shader_options": "שאַדער אָפּציעס",
|
||||
"horizon.pages.controller": "קאָנטראָללער סעטטינגס",
|
||||
"horizon.pages.controller_binds": "קאָנטראָללער ביינדז",
|
||||
"horizon.pages.extras": "Horizon עקסטראַס",
|
||||
"horizon.pages.settings": "Horizon סעטטינגס",
|
||||
"horizon.pages.agent": "אַי אַגענט",
|
||||
"horizon.split.leave": "לאָזן",
|
||||
"horizon.pages.split_settings": "ספּליטסקרין סעטטינגס",
|
||||
"horizon.pages.split_profiles": "ווער שפּילט?",
|
||||
"horizon.pages.split_setup": "ספּליטסקרעען סעטאַפּ",
|
||||
"horizon.pages.music": "מוזיק",
|
||||
"horizon.pages.music.menu": "מעניו",
|
||||
"horizon.pages.music.overworld": "איבערוועלט",
|
||||
"horizon.pages.music.creative": "שעפעריש",
|
||||
"horizon.pages.music.underwater": "אַנדערוואָטער",
|
||||
"horizon.pages.music.end": "דער סוף",
|
||||
"horizon.pages.music.boss": "שעף",
|
||||
"horizon.pages.music.credits": "קרעדיץ",
|
||||
"horizon.pages.music.overworld_biomes": "אָווערוואָרלד ביאָמעס",
|
||||
"horizon.pages.music.nether_biomes": "ניט קיין ביאָמעס",
|
||||
"horizon.pages.music.end_biomes": "סוף ביאָמעס",
|
||||
"horizon.pages.music.other": "אנדערע מוזיק",
|
||||
"horizon.pages.music.empty": "קיין מוזיק טראַקס: די שפּיל ס סאָונדס זענען נישט לאָודיד.",
|
||||
"horizon.pages.music.tooltip": "די געבויט-אין טראַקס, לויט סיטואַטיאָנס: שפּיל איינער איצט, אָדער קער קיין אַוועק אַזוי די שפּיל סטאַפּס פּיקינג עס.",
|
||||
"horizon.pages.settings.tooltip": "Horizon ס אייגענע סעטטינגס: גראַפיקס, קאַנטראָולערז, עקסטראַז און מאָדס.",
|
||||
"horizon.pages.graphics.tooltip": "גראַפיקס, פשוט: יעדער באַשטעטיקן זאגט וואָס עס קאָס.",
|
||||
"horizon.pages.graphics_advanced.tooltip": "יעדער גראַפיקס באַשטעטיקן, Horizon איז אַרייַנגערעכנט, מיט וואָס יעדער קאָס.",
|
||||
"horizon.pages.controller.tooltip": "קאָנטראָללער: זייער קנעפּלעך, סטיקס, ווייבריישאַן און מעניו נאַוויגאַציע.",
|
||||
"horizon.pages.extras.tooltip": "אַפּשאַנאַל אַדישאַנז, אַלע אַוועק דורך פעליקייַט: די שפּיל סטייז וואַניל ביז איר קער איין.",
|
||||
"horizon.pages.agent.tooltip": "לאָזן דיין אייגענע אַי אַגענט שפּילן: האָריזאָנט-קטל און MCP קלייאַנץ אויף דעם קאָמפּיוטער.",
|
||||
"horizon.pages.split_profiles.tooltip": "ווער פיעסעס: אַ פּראָפיל אין דעם שפּיל טעקע.",
|
||||
"horizon.pages.split_setup.tooltip": "די פֿענצטער און מאָניטאָרס, און ווער שפּילט ווו.",
|
||||
"horizon.pages.shader_packs.tooltip": "שאַדער פּאַקס פון די שאַדער פּאַקס טעקע: Horizon ס אייגן און יענע אין די שאַדערז / פֿאָרמאַט. מען לויפט אין א צייט.",
|
||||
"horizon.pages.mods.tooltip": "מאָדס געמאכט פֿאַר Horizon, פֿון די האָריזאָנט-מאָדס טעקע. יעדער לויפט אין אַ זאַמדקאַסטן און סטייז אַוועק ביז איר קער עס אויף.",
|
||||
"horizon.pages.open.graphics": "גראַפיקס ...",
|
||||
"horizon.pages.open.graphics_advanced": "אַוואַנסירטע גראַפיקס ...",
|
||||
"horizon.pages.open.shader_packs": "שאַדער פּאַקס ...",
|
||||
"horizon.pages.open.controller": "קאָנטראָללער סעטטינגס ...",
|
||||
"horizon.pages.open.split_setup": "שפּאַלטן פאַרשטעלן ...",
|
||||
"horizon.pages.open.extras": "עקסטראַז ...",
|
||||
"horizon.pages.open.mods": "מאָדס ...",
|
||||
"horizon.pages.open.agent": "AI אַגענט ...",
|
||||
"horizon.pages.open.horizon_graphics": "Horizon גראַפיקס ...",
|
||||
"horizon.pages.open.controller_binds": "קאָנטראָללער בינדן ...",
|
||||
"horizon.pages.open.horizon_settings": "Horizon סעטטינגס ...",
|
||||
"horizon.pages.open.music": "מוזיק...",
|
||||
"horizon.mods.empty": "קיין מאָדס: שטעלן .המאָד טעקעס אין די האָריזאָנט-מאָדס טעקע",
|
||||
"horizon.mods.stopped": " (אפגעשטעלט)",
|
||||
"horizon.mods.not_built": " (נישט געבויט)",
|
||||
"horizon.mods.dev": " (דעוו)",
|
||||
"horizon.mods.settings": "סעטטינגס",
|
||||
"horizon.mods.in_world": " (לאָזן די וועלט צו טוישן)",
|
||||
"horizon.mods.open_folder": "עפֿענען מאָד טעקע",
|
||||
"horizon.shader_packs.empty": "קיין שאַדער פּאַקס: שטעלן זיי אין די שאַדער פּאַקס טעקע",
|
||||
"horizon.shader_options.open": "שאַדער אָפּציעס ...",
|
||||
"horizon.shader_options.profile": "פּראָפיל",
|
||||
"horizon.shader_options.loading": "לייענען די אָפּציעס פון די שאַדער פּאַק ...",
|
||||
"horizon.agent.copy_details": "קאָפּי קאַנעקשאַן דעטאַילס",
|
||||
"horizon.multiplayer.join": "פאַרבינדן",
|
||||
"horizon.multiplayer.cancel_reconnecting": "באָטל מאַכן ריקאַנעקטינג",
|
||||
"horizon.multiplayer.join_friend": "פאַרבינדן אַ פרייַנד",
|
||||
"horizon.multiplayer.invite_code": "לאַדן קאָד",
|
||||
"horizon.multiplayer.relay": "רעלע (אַפּשאַנאַל)",
|
||||
"Preset": "פּריסעט",
|
||||
"LOD Distance": "לאָד דיסטאַנסע",
|
||||
"Far Detail": "ווייַט דעטאַל",
|
||||
"Cave Culling": "קאַווע קולינג",
|
||||
"Entity Culling": "ענטיטי קולינג",
|
||||
"Chunk Updates": "טשאַנג ופּדאַטעס",
|
||||
"Upload Budget": "צופֿעליקער בודזשעט",
|
||||
"Sky": "הימל",
|
||||
"Fog": "נעפּל",
|
||||
"Weather": "וועטער",
|
||||
"Animated Textures": "אַנימאַטעד טעקסטשערז",
|
||||
"Present Mode": "פאָרשטעלן מאָדע",
|
||||
"Frame Pacing": "ראַם פּייסינג",
|
||||
"Worker Threads": "אַרבעטער פֿעדעם",
|
||||
"Resolution Scale": "האַכלאָטע סקאַלע",
|
||||
"Anti-aliasing": "אַנטי-אַליאַסינג",
|
||||
"Upscaling": "ופּסקאַלינג",
|
||||
"Paper White": "פּאַפּיר ווייַס",
|
||||
"Peak Brightness": "שפּיץ ברייטנאַס",
|
||||
"Black Level": "שוואַרץ לעוועל",
|
||||
"UI Brightness": "UI ברייטנאַס",
|
||||
"Battery Mode": "באַטאַרייע מאָדע",
|
||||
"Graphics API": "גראַפיקס אַפּי",
|
||||
"Translucent Batching": "טראַנסלוסאַנט באַטשינג",
|
||||
"Performance Overlay": "פאָרשטעלונג אָוווערליי",
|
||||
"Full Detail Distance": "גאַנץ דעטאַל דיסטאַנסע",
|
||||
"On": "אויף",
|
||||
"Off": "אַוועק",
|
||||
"Unlimited": "ונלימיטעד",
|
||||
"Auto": "אַוטאָ",
|
||||
"Custom": "מנהג",
|
||||
"Performance": "פאָרשטעלונג",
|
||||
"Balanced": "באַלאַנסט",
|
||||
"Quality": "קוואַליטעט",
|
||||
"Ultra": "הינטער",
|
||||
"Ultra Performance": "הינטער פּערפאָרמאַנסע",
|
||||
"Native": "נאַטיוו",
|
||||
"Full": "פול",
|
||||
"Reduced": "רידוסט",
|
||||
"Efficient": "עפעקטיוו",
|
||||
"Precise": "גענוי",
|
||||
"Auto (VSync)": "אַוטאָ (VSync)",
|
||||
"Mailbox": "בריווקאַסטן",
|
||||
"Immediate": "גלייך",
|
||||
"FPS and Graph": "FPS און גראַפיק",
|
||||
"No cost": "קיין פּרייַז",
|
||||
"Low cost": "נידעריק פּרייַז",
|
||||
"Medium cost": "מיטל פּרייַז",
|
||||
"High cost": "הויך פּרייַז",
|
||||
"Saves time": "סאַוועס צייַט",
|
||||
"Graphics": "גראַפיקס",
|
||||
"Done": "געטאן",
|
||||
"This feature is not yet available in Horizon.": "דער שטריך איז נאָך נישט בנימצא אין Horizon.",
|
||||
"Your display or system doesn't offer HDR output.": "דיין אַרויסווייַזן אָדער סיסטעם קען נישט פאָרשלאָגן HDR רעזולטאַט.",
|
||||
"Turn HDR on to use it.": "קער אויף HDR צו נוצן עס.",
|
||||
"Your GPU or graphics API doesn't support it.": "דיין גפּו אָדער גראַפיקס אַפּי שטיצט עס נישט.",
|
||||
"%s chunks": "%s שטיקער",
|
||||
"%s per frame": "%s פּער ראַם",
|
||||
"%s MiB/frame": "%s MiB / ראַם",
|
||||
"%s KiB/frame": "%s קיב / ראַם",
|
||||
"Auto (%s)": "אַוטאָ (%s)",
|
||||
"Full-detail terrain range. LOD Distance can extend local worlds farther.": "גאַנץ-דעטאַל טעריין קייט. לאָד דיסטאַנסע קענען פאַרברייטערן די היגע וועלטן ווייַטער.",
|
||||
"Coarse distant terrain in local worlds. Integrated GPUs stop at 128 chunks.": "פּראָסט ווייַט טעריין אין היגע וועלטן. ינאַגרייטיד גפּוס האַלטן ביי 128 טשאַנגקס.",
|
||||
"Reduced draws far terrain coarser: faster on this integrated GPU.": "רידוסט דראָז פיל טעריין גראָב: פאַסטער אויף דעם ינאַגרייטיד גפּו.",
|
||||
"Reduced draws far terrain coarser, for GPUs it slows down.": "רידוסט דראָז מער גראָב טעריין, פֿאַר גפּוס עס סלאָוז אַראָפּ.",
|
||||
"Field of view. Wider shows more terrain at once.": "פעלד פון מיינונג. ווידער ווייזט מער טעריין אין אַמאָל.",
|
||||
"Caps frames per second; a cap saves power and heat.": "קאַפּס ראָמען פּער סעקונדע; אַ היטל סאַוועס מאַכט און היץ.",
|
||||
"Waits for the display's refresh: no tearing, a little latency.": "ווארטן פֿאַר דער דערפרישן פון די אַרויסווייַזן: קיין טירינג, אַ ביסל לייטאַנסי.",
|
||||
"Size of menus and the HUD.": "גרייס פון מעניוז און HUD.",
|
||||
"Sets the options below together. Changing one makes it Custom.": "שטעלט די אָפּציעס אונטן צוזאַמען. טשאַנגינג איינער מאכט עס קאַסטאַם.",
|
||||
"Lava, fire and sunlight shine brighter than white. Needs an HDR display.": "לאַוואַ, פייַער און זונשייַן שייַנען ברייטער ווי ווייַס. דאַרף אַ HDR אַרויסווייַזן.",
|
||||
"Your display's darkest black. 0 for OLED; LCDs glow a little.": "דיין ווייַז איז דאַרקאַסט שוואַרץ. 0 פֿאַר OLED; לקד שייַנען אַ ביסל.",
|
||||
"How bright highlights get. Auto: the peak your system reports.": "ווי העל כיילייץ באַקומען. אַוטאָ: די שפּיץ דיין סיסטעם ריפּאָרץ.",
|
||||
"How bright white paper and menus look. Auto: your desktop's white.": "ווי העל ווייַס פּאַפּיר און מעניוז קוקן. אַוטאָ: דיין דעסקטאַפּ איז ווייַס.",
|
||||
"How bright the HUD and menus are, against paper white.": "ווי העל די HUD און מעניוז זענען, קעגן פּאַפּיר ווייַס.",
|
||||
"How far mobs, crops and machines keep working. CPU time.": "ווי ווייַט מאַבז, קראַפּס און מאשינען האַלטן ארבעטן. קפּו צייט.",
|
||||
"How far away mobs and items are drawn, as a share of normal.": "ווי ווייַט אַוועק מאַבז און זאכן זענען ציען, ווי אַ טיילן פון נאָרמאַל.",
|
||||
"Skips terrain hidden behind closed sections. Off costs a lot.": "סקיפּס טעריין פאַרבאָרגן הינטער פארמאכט סעקשאַנז. אַוועק קאָס אַ פּלאַץ.",
|
||||
"Hides entities behind opaque blocks.": "כיידז ענטיטיז הינטער אָופּייק בלאַקס.",
|
||||
"No entity occlusion culling.": "קיין ענטיטי אָקקלוסיאָן קאַללינג.",
|
||||
"CPU occlusion test runs this frame.": "קפּו אָקקלוסיאָן פּרובירן לויפט דעם ראַם.",
|
||||
"Occlusion checks run on a worker thread.": "אָקקלוסיאָן טשעקס לויפן אויף אַ אַרבעטער פאָדעם.",
|
||||
"Meshed sections uploaded per frame. Lower is smoother while loading.": "מעשט סעקשאַנז ופּלאָאַדעד פּער ראַם. דער נידעריקער איז סמודער בשעת לאָודינג.",
|
||||
"Soft shadows in corners. Costs chunk building time only.": "ווייך שאַדאָוז אין עקן. קאָס בלויז אַ ביסל בנין צייט.",
|
||||
"Smaller copies of block textures for distant terrain: less shimmer.": "קלענערער קאפיעס פון בלאָק טעקסטשערז פֿאַר ווייַט טעריין: ווייניקער שימער.",
|
||||
"Blends grass and water colours across biomes when building chunks.": "בלענדז גראָז און וואַסער פארבן אַריבער בייאָומז ווען בנין טשאַנגקס.",
|
||||
"Cloud layer: off, flat (fast) or 3D (fancy).": "וואָלקן שיכטע: אַוועק, פלאַך (שנעל) אָדער 3 ד (פאַנטאַזיע).",
|
||||
"How far clouds reach, in chunks.": "ווי ווייַט וואלקנס דערגרייכן, אין שטיקער.",
|
||||
"Draws the sky, sun, moon and stars.": "צייכנט דעם הימל, זון, לבנה און שטערן.",
|
||||
"Distance fog. Off shows the edge of the loaded world.": "ווייַטקייט נעפּל. אַוועק ווייזט די ברעג פון די לאָודיד וועלט.",
|
||||
"Draws rain and snow.": "ציט רעגן און שניי.",
|
||||
"How far rain and snow fall around you.": "ווי ווייַט רעגן און שניי פאַלן אַרום איר.",
|
||||
"How many particles effects spawn.": "ווי פילע פּאַרטיקאַלז יפעקץ רויג.",
|
||||
"Round shadows under mobs and items.": "קייַלעכיק שאַדאָוז אונטער מאַבז און זאכן.",
|
||||
"Leaves with see-through gaps. Off draws them solid.": "בלעטער מיט זען-דורך גאַפּס. אַוועק דראָז זיי האַרט.",
|
||||
"Sorts water and glass more exactly behind each other.": "סאָרטירט וואַסער און גלאז מער פּונקט הינטער יעדער אנדערער.",
|
||||
"Which chunk rebuilds wait for the frame: none, nearby or yours.": "וואָס טשאַנג ריבילדז וואַרטן פֿאַר די ראַם: גאָרניט, נירביי אָדער דייַן.",
|
||||
"Animates water, lava, fire and other moving textures.": "אַנימייץ וואַסער, לאַוואַ, פייַער און אנדערע מאָווינג טעקסטשערז.",
|
||||
"World pixels per screen pixel. Below 100% is faster on the GPU.": "וועלט בילדצעלן פּער פאַרשטעלן פּיקסעל. אונטער 100% איז פאַסטער אויף די גפּו.",
|
||||
"Smooths jagged edges. FXAA: softer. TAA: smoothest, moving things may trail.": "סמאָוץ דזשאַגד עדזשאַז. FXAA: סאַפטער. טאַאַ: סמודאַסט, מאָווינג טינגז קען שטעג.",
|
||||
"Renders the world smaller and rebuilds it with TAA. Faster, softer.": "רענדערז די וועלט קלענערער און ריבילדז עס מיט TAA. פאַסטער, סאַפטער.",
|
||||
"HDR output on an HDR display: lava, fire and sunlight shine brighter.": "HDR רעזולטאַט אויף אַ HDR אַרויסווייַזן: לאַוואַ, פייַער און זונשייַן שייַנען ברייטער.",
|
||||
"How frames reach the screen while VSync is off.": "ווי ראָמען דערגרייכן דעם עקראַן בשעת VSync איז אַוועק.",
|
||||
"Efficient sleeps until the next frame; Precise spins, like vanilla.": "עפעקטיוו סליפּס ביז דער ווייַטער ראַם; גענוי ספּינז, ווי וואַניל.",
|
||||
"Fills the screen (borderless).": "פּלאָמבירן די פאַרשטעלן (באָרדערלעסס).",
|
||||
"Brightens dark places.": "ברייטאַנז פינצטער ערטער.",
|
||||
"Lowers the frame rate when minimised, or idle too.": "לאָווערס די ראַם קורס ווען מינאַמייזד, אָדער ליידיק אויך.",
|
||||
"Sways the view while walking.": "סוויידז די מיינונג בשעת גיין.",
|
||||
"Fades newly loaded chunks in.": "פידז נייַ לאָודיד שטיקער אין.",
|
||||
"Darkens the screen's edges.": "דאַרקענס די עדזשאַז פון דעם עקראַן.",
|
||||
"Shows when the world saves.": "ווייזט ווען די וועלט סאַוועס.",
|
||||
"Shows attack cooldown.": "ווייזט באַפאַלן קאָאָלדאַון.",
|
||||
"60 FPS cap (30 in menus or unfocused), half the workers: less power.": "60 FPS היטל (30 אין מעניוז אָדער אַנפאָוקיסט), האַלב די טוערס: ווייניקער מאַכט.",
|
||||
"Threads that generate, light and mesh chunks. Next start.": "פֿעדעם וואָס דזשענערייט, ליכט און ייגל שטיקער. ווייַטער אָנהייב.",
|
||||
"Vulkan, then DirectX 12 (Windows) or OpenGL (Linux) where it fails. Next start.": "Vulkan, דעמאָלט DirectX 12 (Windows) אָדער OpenGL (Linux) ווו עס פיילז. ווייַטער אָנהייב.",
|
||||
"Water and glass in one buffer: fewer draw calls, a bit more VRAM. Next start.": "וואַסער און גלאז אין איין באַפער: ווייניקערע רופן קאַללס, אַ ביסל מער VRAM. ווייַטער אָנהייב.",
|
||||
"Mesh data sent to the GPU per frame. Lower is smoother while loading.": "מעש דאַטן געשיקט צו די גפּו פּער ראַם. דער נידעריקער איז סמודער בשעת לאָודינג.",
|
||||
"Frame rate and frame times over the game, with a graph.": "ראַם קורס און ראַם צייט איבער די שפּיל, מיט אַ גראַפיק.",
|
||||
"horizon.multiplayer.finding_friend": "געפֿינען דיין פרייַנד 'ס וועלט ...",
|
||||
"horizon.multiplayer.not_signed_in": "דער סערווער איז אין אָנליין מאָדע. קלאָץ אין מיט דיין Microsoft חשבון אין די Horizon לאָנטשער צו פאַרבינדן עס.",
|
||||
"horizon.multiplayer.invalid_address": "ומגליד סערווער אַדרעס: %s",
|
||||
"horizon.multiplayer.connected_friend_direct": "גלייך פארבונדן צו דיין פרייַנד ...",
|
||||
"horizon.multiplayer.connected_friend_relay": "קאָננעקטעד צו דיין פרייַנד דורך די רעלע ...",
|
||||
"General": "אַלגעמיינע",
|
||||
"Advanced": "אַוואַנסירטע",
|
||||
"Undo": "ופמאַכן",
|
||||
"Search options": "זוכן אָפּציעס",
|
||||
"Shortcut": "דורכוועג",
|
||||
"Distance": "דיסטאַנסע",
|
||||
"Display": "ווייַז",
|
||||
"Interface": "צובינד",
|
||||
"Sky and weather": "הימל און וועטער",
|
||||
"Lighting and entities": "לייטינג און ענטיטיז",
|
||||
"Textures": "טעקסטשערז",
|
||||
"Image": "בילד",
|
||||
"Chunk loading": "טשאַנג לאָודינג",
|
||||
"Culling": "קולינג",
|
||||
"Power": "מאַכט",
|
||||
"Frames": "ראָמען",
|
||||
"Overlay": "אָוווערליי",
|
||||
"Output": "רעזולטאַט",
|
||||
"Brightness": "ברייטנאַס",
|
||||
"How far you see, the window and the HUD.": "ווי ווייַט איר זען, די פֿענצטער און די HUD.",
|
||||
"The sky and weather, lighting, textures and the image.": "דער הימל און וועטער, לייטינג, טעקסטשערז און די בילד.",
|
||||
"Chunk loading, culling and power use.": "טשאַנג לאָודינג, קאַללינג און מאַכט נוצן.",
|
||||
"How frames reach the screen, and the performance overlay.": "ווי ראָמען דערגרייכן דעם עקראַן, און די פאָרשטעלונג אָוווערליי.",
|
||||
"Brighter-than-white output on an HDR display.": "ברייטער-ווי-ווייַס רעזולטאַט אויף אַ HDR אַרויסווייַזן.",
|
||||
"Results for \"%s\"": "רעזולטאַטן פֿאַר \"%s\"",
|
||||
"No settings match.": "קיין סעטטינגס שטימען.",
|
||||
"horizon.title.not_affiliated": "ניט אַפיליייטאַד מיט Mojang אָדער Microsoft",
|
||||
"horizon.extras.header.lighting": "לייטינג",
|
||||
"horizon.extras.header.third_person": "דריטער מענטש",
|
||||
"horizon.extras.header.particles": "פּאַרטיקאַלז",
|
||||
"horizon.extras.header.inventory": "ינוואַנטאָרי",
|
||||
"horizon.extras.header.chat": "שמועסן",
|
||||
"horizon.extras.header.multiplayer": "מולטיפּלייַער",
|
||||
"horizon.extras.header.sound": "געזונט",
|
||||
"horizon.extras.header.menus": "מעניוז",
|
||||
"horizon.extras.dynamic_lights": "דינאַמיש לייץ",
|
||||
"horizon.extras.own_name_tag": "אייגענע נאָמען קוויטל",
|
||||
"horizon.extras.hide_block_particles": "באַהאַלטן בלאָק-ברעכן פּאַרטיקאַלז",
|
||||
"horizon.extras.auto_reconnect": "אַוטאָ-ריקאַנעקט",
|
||||
"horizon.extras.ui_sound_reserve": "האַלטן טשאַנאַלז פֿאַר וי סאָונדס",
|
||||
"horizon.extras.music_page": "מוזיק בלאַט",
|
||||
"horizon.extras.mouse_tweaks": "מויז טוועאַקס קאָנטראָלס",
|
||||
"horizon.extras.mouse_tweaks_wheel": "מעגילע ראָד באוועגט זאכן",
|
||||
"horizon.extras.sort": "סאָרט קנעפּלעך",
|
||||
"horizon.extras.sort_key": "סאָרט שליסל",
|
||||
"horizon.extras.no_ai": "קיין אַי",
|
||||
"horizon.extras.agent_control": "אַגענט קאָנטראָל",
|
||||
"horizon.extras.discord_presence": "Discord ריטש פּרעסענסע",
|
||||
"horizon.extras.splitscreen": "ספּליטסקרין",
|
||||
"horizon.extras.chat_animation": "גלאַט שמועסן",
|
||||
"horizon.extras.chat_indicator": "אָנזאָג גראדן",
|
||||
"horizon.extras.wheel_cycles_settings": "מעגילע ראָד ענדערונגען סעטטינגס",
|
||||
"horizon.extras.pack_browser": "מיטל פּאַק בלעטערער",
|
||||
"horizon.extras.fullbright.tooltip": "ווייַזן בלאַקס און ענטיטיז אין פול ליכט, אפילו אין טונקל געביטן.",
|
||||
"horizon.extras.dynamic_lights.tooltip": "טאָרטשיז און אנדערע ליכט קוואלן געהאלטן, דראַפּט אָדער אויף פייַער ליכט די בלאַקס אַרום זיי.",
|
||||
"horizon.extras.own_name_tag.tooltip": "ווייזט דיין נאָמען אויבן דיין קאָפּ אין דריט מענטש, ווי אנדערע פּלייַערס זען עס. פאַרבאָרגן ווען דער סערווער כיידז די נעמען פון דיין מאַנשאַפֿט אָדער איר זענט ומזעיק.",
|
||||
"horizon.extras.hide_block_particles.tooltip": "כיידז די דעבריס פּאַרטיקאַלז וואָס פּלאַצן פון אַ צעבראכן בלאָק און צעברעקלען אַוועק די איינער איר מייַן. אנדערע פּאַרטיקאַלז בלייַבן.",
|
||||
"horizon.extras.auto_reconnect.tooltip": "רידזשאַנז אַ סערווער נאָך אַ פאַרפאַלן קשר אָדער אַ ריסטאַרט, קיינמאָל נאָך אַ בריק אָדער פאַרבאָט.",
|
||||
"horizon.extras.ui_sound_reserve.tooltip": "סאָונדס אין דער וועלט לאָזן 16 פון די 247 געזונט טשאַנאַלז פריי, אַזוי אַ מבול פון זיי (אַ גרויס יקספּלאָוזשאַן) קענען נישט שטילן מעניו קליקס.",
|
||||
"horizon.extras.music_page.tooltip": "מוזיק & סאָונדס באַקומען אַ מוזיק ... בלאַט: שפּיל איצט קיין געבויט-אין שפּור, אָדער קער איינער אַוועק אַזוי די שפּיל סטאַפּס פּיקינג עס. גאָרנישט ענדערונגען ביז איר קער אַוועק אַ שפּור.",
|
||||
"horizon.extras.mouse_tweaks.tooltip": "רעכט-שלעפּן שטעלן איינער פּער שפּעלטל, לינקס-שלעפּן זאמלט די געהאלטן נומער, שיפט + לינקס-שלעפּן באוועגט יעדער שפּעלטל.",
|
||||
"horizon.extras.mouse_tweaks_wheel.tooltip": "אַראָפּ סענדז איין נומער פון די שפּעלטל צו די אנדערע זייַט, אַרויף ברענגט איינער צוריק.",
|
||||
"horizon.extras.sort.tooltip": "סאָרט די ינוואַנטאָרי, טשעסץ, באַראַלז, ענדס טשעסץ און שאָלקער באָקסעס אין שעפעריש קוויטל סדר, מערדזשינג סטאַקס.",
|
||||
"horizon.extras.sort_key.tooltip": "סאָרטירט דעם טייל אונטער דעם לויפֿער. דריקט, און דריקן אַ שליסל; אַנטלויפן אַנטביינדז עס.",
|
||||
"horizon.extras.no_ai.tooltip": "באַהאַלטן און קער אַוועק יעדער אַי שטריך: אַגענט קאָנטראָל, האָריזאָנט-קטל און MCP סערווערס. די לאַונטשער ס באַשטימען אויך.",
|
||||
"horizon.extras.agent_control.tooltip": "דיין אייגענע אַי אַגענט קענען שפּילן דעם שפּיל דורך האָריזאָנט-קטל אָדער אַ MCP קליענט בלויז אויף דעם קאָמפּיוטער.",
|
||||
"horizon.extras.discord_presence.tooltip": "ווייַזן פּלייַינג Horizon אויף דיין Discord פּראָפיל בשעת Discord לויפט: מעניוז, איין שפּילער אָדער מולטיפּלייַער, די ויסמעסטונג און די שפּיל צייט. קיינמאָל אַ וועלט 'ס נאָמען אָדער אַ סערווער ס אַדרעס.",
|
||||
"Calibrate...": "קאליברירן...",
|
||||
"Calibrate Anyway...": "קאַלאַברירט סייַ ווי סייַ ...",
|
||||
"Use Automatic Setup": "ניצן אָטאַמאַטיק סעטאַפּ",
|
||||
"Shortcut: %s": "דורכוועג: %s",
|
||||
"Next": "ווייַטער",
|
||||
"HDR Calibration %s/%s: %s": "HDR קאַלאַבריישאַן %s/%s: %s",
|
||||
"Sets the three below full screen, one test picture at a time.": "שטעלט די דריי אונטן פול פאַרשטעלן, איין פּראָבע בילד אין אַ צייט.",
|
||||
"A key that opens this screen from the game. Not bound at first.": "א שליסל וואָס עפענען דעם עקראַן פון די שפּיל. לכתחילה נישט געבונדן.",
|
||||
"Your display didn't say how bright it gets: calibrate to set it up.": "דיין אַרויסווייַזן האט נישט זאָגן ווי העל עס איז: קאַלאַברייטיד צו ינסטאַלירן עס.",
|
||||
"Already set up for your display. Only calibrate if HDR looks wrong.": "שוין שטעלן אַרויף פֿאַר דיין אַרויסווייַזן. קאַלאַברייטיד בלויז אויב HDR קוקט פאַלש.",
|
||||
"Puts Peak Brightness and Paper White back to your display's setup.": "לייגט שפּיץ ברייטנאַס און פּאַפּיר ווייסע צוריק צו די סעטאַפּ פון דיין אַרויסווייַזן.",
|
||||
"Set up for your display. Leave on Auto unless it looks wrong.": "שטעלן אַרויף פֿאַר דיין אַרויסווייַזן. לאָזן אויף אַוטאָ סייַדן עס קוקט פאַלש.",
|
||||
"Lower it until the logo just disappears into the black.": "נידעריקער עס ביז די לאָגאָ נאָר פאַרשווינדן אין די שוואַרץ.",
|
||||
"Raise it until the logo just disappears into the bright square.": "כאַפּן עס ביז די לאָגאָ נאָר פאַרשווינדן אין די העל קוואַדראַט.",
|
||||
"Make the card a white that's comfortable to look at for a long time, in the light you play in.": "מאַכן די קאָרט אַ ווייַס וואָס איז באַקוועם צו קוקן אין פֿאַר אַ לאַנג צייַט, אין די ליכט איר שפּיל אין.",
|
||||
"horizon.splitscreen.profiles.forget": "פארגעסן",
|
||||
"horizon.splitscreen.profiles.create": "שאַפֿן",
|
||||
"horizon.splitscreen.profiles.you": " - איר",
|
||||
"horizon.splitscreen.profiles.forget_named": "פארגעסן %s",
|
||||
"horizon.splitscreen.profiles.previous": "פֿריִערדיקע",
|
||||
"horizon.splitscreen.profiles.next": "ווייַטער",
|
||||
"horizon.splitscreen.profiles.new_button": "ניו פּראָפיל ...",
|
||||
"horizon.splitscreen.profiles.forget_title": "פארגעסן פּראָפיל?",
|
||||
"horizon.splitscreen.profiles.forget_leaves": "עס לאָזן די רשימה פון דעם בייַשפּיל.",
|
||||
"horizon.splitscreen.profiles.forget_kept": "וועלט פּראָגרעס און סעטטינגס זענען געהאלטן.",
|
||||
"horizon.splitscreen.profiles.new_title": "ניו פּראָפיל",
|
||||
"horizon.splitscreen.profiles.name_hint": "נאָמען (3 צו 16 אותיות, דידזשאַץ, _)",
|
||||
"horizon.splitscreen.profiles.switch_title": "באַשטימען פּראָפיל",
|
||||
"horizon.splitscreen.profiles.offline_note": "אָפפלינע פּראָופיילז געהערן צו דעם בייַשפּיל",
|
||||
"horizon.splitscreen.profiles.move": "מאַך ווו איר שפּיל",
|
||||
"horizon.splitscreen.profiles.move_place": "מאַך ווו איר שפּיל: %s",
|
||||
"horizon.friends.title": "שפּיל מיט פריינט",
|
||||
"horizon.friends.hint": "פרענדז פּאַפּ די קאָד נאָך די Friends קנעפּל פון דעם טיטל פאַרשטעלן, אין דירעקט קאַנעקשאַן אָדער אויף די שפּיל בלאַט פון די לאָנטשער.",
|
||||
"horizon.friends.copied": "קאַפּיד",
|
||||
"horizon.friends.copy_code": "קאָפּי קאָד",
|
||||
"horizon.friends.stop_sharing": "האַלטן ייַנטיילונג",
|
||||
"horizon.friends.none_yet": "קיין פריינט דאָ נאָך.",
|
||||
"horizon.friends.here_now": "דאָ איצט: %s",
|
||||
"horizon.friends.share_intro": "ייַנטיילן דעם וועלט הינטער אַ פאַרבעטונג קאָד: עס עפענען צו לאַן, און פרענדז אויף דער אינטערנעץ פאַרבינדן מיט די קאָד. קיין סערווער פון אונדזער איז ינוואַלווד.",
|
||||
"horizon.friends.start_sharing": "אָנהייב ייַנטיילונג",
|
||||
"horizon.friends.troubleshooting": "טראָובלעשאָאָטינג ...",
|
||||
"horizon.friends.stopped": "פארשטאפט ייַנטיילן דעם פאַרבעטונג קאָד.",
|
||||
"horizon.friends.short_code_changed": "עמעצער האט טריינג אַ פאַלש קורץ קאָד, אַזוי עס געביטן.",
|
||||
"horizon.friends.wrong_code": "עמעצער געפרוווט אַ פאַלש קאָד.",
|
||||
"horizon.friends.code_ready": "דיין פאַרבעטונג קאָד איז גרייט: שפּיל מעניו, שפּיל מיט פרענדז. קאָפּי עס און שיקן עס צו דיין פרענדז.",
|
||||
"horizon.friends.share_failed": "קען נישט טיילן די וועלט: %s",
|
||||
"horizon.friends.finding_route": "געפֿינען ווי פרענדז קענען דערגרייכן איר ...",
|
||||
"horizon.osk.shift": "שיפט",
|
||||
"horizon.osk.space": "אָרט",
|
||||
"horizon.osk.delete": "ויסמעקן",
|
||||
"horizon.osk.type": "טיפּ",
|
||||
"horizon.osk.symbols": "סימבאָלס",
|
||||
"horizon.osk.close": "נאָענט",
|
||||
"horizon.extras.chat_animation.tooltip": "א נייַע שמועס שורה סליידז אין פון די לינקס בשעת עס פיידז אין, אַנשטאָט פון אנטפלעקונג.",
|
||||
"horizon.extras.chat_indicator.tooltip": "די בונט באַר אין די לינקס פון אַ שמועס שורה.",
|
||||
"horizon.extras.wheel_cycles_settings.tooltip": "די מעגילע ראָד איבער אַ קנעפּל אין די סעטטינגס ענדערונגען זייַן ווערט, ווי אין וואַניל. אַוועק, די ראָד בלויז סקראָללס די רשימה.",
|
||||
"horizon.extras.pack_browser.tooltip": "סעלעקט ריסאָרס פּאַקס באַקומען אַן לייג קנעפּל וואָס זוכט Modrinth און ינסטאָלז אַ פּאַק אין דיין פּאַקס טעקע. אַוועק, די שפּיל קיינמאָל קאָנטאַקט Modrinth.",
|
||||
"horizon.extras.splitscreen.tooltip": "אין אַ וועלט, אן אנדער קאָנטראָללער קענען פאַרבינדן ווי אַ נייַע שפּילער: דריקן א ווען עס פרעגט, דעמאָלט קלייַבן אַ פּראָפיל און ווו צו שפּילן.",
|
||||
"horizon.splitscreen.setup.monitor": "מאָניטאָר %s",
|
||||
"horizon.splitscreen.setup.monitor_unknown": "אַ מאָניטאָר",
|
||||
"horizon.splitscreen.setup.window": "פֿענצטער %s",
|
||||
"horizon.splitscreen.setup.new_window": "נייַ פֿענצטער",
|
||||
"horizon.splitscreen.setup.fill_monitor": "פּלאָמבירן %s",
|
||||
"horizon.splitscreen.setup.done": "געטאן",
|
||||
"horizon.splitscreen.setup.on": "אויף",
|
||||
"horizon.splitscreen.setup.off": "אַוועק",
|
||||
"horizon.splitscreen.setup.player": "שפּילער %s",
|
||||
"horizon.splitscreen.setup.revert": "צוריקקומען",
|
||||
"horizon.splitscreen.setup.apply": "צולייגן",
|
||||
"horizon.splitscreen.setup.warning.empty_main": "קיינער שפּילט אין פֿענצטער 1: עס באַהאַלטן",
|
||||
"horizon.splitscreen.setup.warning.empty_close": "קיינער שפּילט אין פֿענצטער %s: עס קלאָוזיז אויף צולייגן",
|
||||
"horizon.splitscreen.setup.warning.empty_new": "קיינער שפּילט אין פֿענצטער %s: עס וועט נישט עפענען",
|
||||
"horizon.splitscreen.setup.warning.on_main": "פֿענצטער %s פילז די מאָניטאָר פון פֿענצטער 1: די פּלייַערס שפּילן אין פֿענצטער 1",
|
||||
"horizon.splitscreen.setup.warning.unplugged": "דער מאָניטאָר פון פֿענצטער %s איז נישט קאָננעקטעד: די פּלייַערס שפּילן אין פֿענצטער 1",
|
||||
"horizon.splitscreen.setup.status.off": "ספּליטסקרין איז אַוועק.",
|
||||
"horizon.splitscreen.setup.status.enable_hint": "קער עס אויף, און דריקן אַ קנעפּל אויף אן אנדער קאָנטראָללער אין אַ וועלט.",
|
||||
"horizon.splitscreen.setup.status.join_hint": "דרוק א צו פאַרבינדן און קלייַבן אַ פּראָפיל.",
|
||||
"horizon.splitscreen.setup.status.idle": "ספּליטסקרין ליידיק",
|
||||
"horizon.splitscreen.setup.status.alone": "קיין אנדערע היגע פּלייַערס.",
|
||||
"horizon.splitscreen.setup.status.solo_controls": "סאָלאָ קאָנטראָלס און קאָנטראָללער באַמערקונגען זענען אַנטשיינדזשד.",
|
||||
"horizon.splitscreen.setup.window_empty": "פֿענצטער %s: ליידיק",
|
||||
"horizon.splitscreen.setup.note.select": "דריקט אויף אַ שפּילער אָדער שלעפּן עס צו אַ פֿענצטער אָדער מאָניטאָר.",
|
||||
"horizon.splitscreen.setup.note.apply": "צולייגן צו שפּילן דעם וועג, צוריקקומען צו ופמאַכן.",
|
||||
"horizon.splitscreen.setup.note.place": "ווו זאָל %s שפּילן?",
|
||||
"horizon.splitscreen.setup.this_player": "דעם שפּילער",
|
||||
"horizon.splitscreen.setup.switch_disabled": "ספּליטסקרעען טורנס אַוועק אַמאָל די אנדערע האָבן לינקס (זייער פּויזע מעניו).",
|
||||
"horizon.splitscreen.setup.window_place": "פֿענצטער %s (%s פון %s)",
|
||||
"horizon.splitscreen.setup.names": "נעמען",
|
||||
"horizon.splitscreen.setup.identify": "ידענטיפיצירן",
|
||||
"horizon.splitscreen.setup.layout.two": "2 ייַנטיילונג: %s",
|
||||
"horizon.splitscreen.setup.layout.three": "3 ייַנטיילונג: %s",
|
||||
"horizon.splitscreen.setup.layout.two.0": "אַוטאָ",
|
||||
"horizon.splitscreen.setup.layout.two.1": "זייט ביי זייט",
|
||||
"horizon.splitscreen.setup.layout.two.2": "אויבן און דנאָ",
|
||||
"horizon.splitscreen.setup.layout.three.0": "איינער ברייט אויף שפּיץ",
|
||||
"horizon.splitscreen.setup.layout.three.1": "איינער הויך אויף די לינקס",
|
||||
"horizon.splitscreen.setup.layout.three.2": "זייט ביי זייט",
|
||||
"horizon.splitscreen.setup.help.player": "דריקט אָדער שלעפּן %s צו מאַך זיי.",
|
||||
"horizon.splitscreen.setup.help.layout_auto": "%s (זייַט ביי זייַט ווען די פֿענצטער איז ברייט). דרוק צו טוישן.",
|
||||
"horizon.splitscreen.setup.help.layout": "%s. דרוק צו טוישן.",
|
||||
"horizon.splitscreen.setup.help.switch": "ספּליטסקרין פֿאַר דעם קאָמפּיוטער, אויף אָדער אַוועק.",
|
||||
"horizon.splitscreen.setup.help.identify": "די מיינונג פון יעדער שפּילער ווייזט אין וואָס פֿענצטער עס איז.",
|
||||
"horizon.splitscreen.setup.help.names": "יעדער שפּילער ס נאָמען אין די ווינקל פון זייער מיינונג.",
|
||||
"horizon.splitscreen.setup.help.revert": "ופמאַכן די ענדערונגען נאָך נישט געווענדט.",
|
||||
"horizon.splitscreen.setup.help.apply": "שפּיל ווי די מאַפּע ווייזט.",
|
||||
"horizon.splitscreen.setup.help.unchanged": "גאָרנישט געביטן נאָך.",
|
||||
"horizon.splitscreen.setup.give_up_pad": "געבן אַרויף פּאַד",
|
||||
"horizon.splitscreen.prompt.controller_connected": "קאָנטראָללער פארבונדן",
|
||||
"horizon.splitscreen.prompt.controller_disconnected": "קאָנטראָללער דיסקאַנעקטיד",
|
||||
"horizon.splitscreen.prompt.controller_disconnected.hint": "פאַרבינדן עס ווידער, אָדער דריקן אַ קנעפּל אויף אנדערן",
|
||||
"horizon.splitscreen.prompt.join.one": "%s וויל צו פאַרבינדן",
|
||||
"horizon.splitscreen.prompt.join.many": "%s קאַנטראָולערז ווילן צו פאַרבינדן",
|
||||
"horizon.splitscreen.prompt.join.yes": "פאַרבינדן",
|
||||
"horizon.splitscreen.prompt.join.as_p1": "שפּיל ווי P1",
|
||||
"horizon.splitscreen.prompt.join.no": "ניין",
|
||||
"horizon.splitscreen.prompt.lost": "%s: קאָנטראָללער דיסקאַנעקטיד",
|
||||
"horizon.splitscreen.prompt.lost.use_another": "ניצן אנדערן",
|
||||
"horizon.splitscreen.prompt.lost.leave": "לאָזן",
|
||||
"horizon.splitscreen.setup.help.give_up_pad": "דיין קאָנטראָללער סטאַפּס דרייווינג איר און איז געפֿינט צו פאַרבינדן (א).",
|
||||
"horizon.splitscreen.setup.note.held_at": "%s צו %s: א פאלט עס אהער, ב לייגט עס צוריק.",
|
||||
"horizon.splitscreen.setup.note.held": "%s פּיקט זיך: לינקס / רעכט פּיקס ווו, א טראפנס, ב שטעלן עס צוריק.",
|
||||
"Hides models behind opaque blocks. Async checks off-thread; entities tick.": "כיידז מאָדעלס הינטער אָופּייק בלאַקס. אַסינק טשעקס אַוועק-פאָדעם; ענטיטיז טיקען.",
|
||||
"Block Entities": "פאַרשפּאַרן ענטיטיז",
|
||||
"Shulker Boxes": "שולקער באָקסעס",
|
||||
"Reuses settled boxes; lid movement stays animated.": "ריוסעס געזעצט באָקסעס; דעקל באַוועגונג סטייז אַנימאַטעד.",
|
||||
"Signs": "וואונדער",
|
||||
"Reuses sign text until text, light, or font changes.": "ריוסעס צייכן טעקסט ביז טעקסט, ליכט אָדער שריפֿט ענדערונגען.",
|
||||
"Decorated Pots": "דעקערייטאַד פּאַץ",
|
||||
"Reuses still pots; break wobble and sherd changes redraw.": "רעיוסעס נאָך פּאַץ; ברעכן וואָבבלע און שערד ענדערונגען רידראַו.",
|
||||
"Bells": "בעלז",
|
||||
"Reuses still bells; ringing stays animated.": "רעיוסעס נאָך בעלז; רינגינג סטייז אַנימאַטעד.",
|
||||
"Chests": "טשעסץ",
|
||||
"Reuses closed chests; moving lids stay animated.": "רעיוסעס פארמאכט טשעסץ; מאָווינג לידז בלייַבן אַנימאַטעד.",
|
||||
"Banners": "באַנערס",
|
||||
"Reuses poles; flags and pattern layers still update.": "ריוזאַז פּויליש; פלאַגס און מוסטער לייַערס נאָך דערהייַנטיקן.",
|
||||
"Copper Golem Statues": "קופּער גולם סטאַטועס",
|
||||
"Reuses statue geometry until its block state changes.": "ריוסעס סטאַטוע דזשיאַמאַטרי ביז זייַן בלאָק שטאַט ענדערונגען.",
|
||||
"Leaf Culling": "בלאַט קולינג",
|
||||
"Every leaf face. Vanilla's fancy leaves.": "יעדער בלאַט פּנים. וואַניל ס פאַנטאַזיע בלעטער.",
|
||||
"Distant Plant Dither": "ווייַט פּלאַנט דיטער",
|
||||
"Keeps fine plants in high-res packs from fading far away.": "האלט פייַן געוויקסן אין הויך-ריז פּאַקס פון פאַדינג ווייַט אַוועק.",
|
||||
"Screenshot Quality": "סקרעענשאָט קוואַליטי",
|
||||
"F2 screenshots at this many times the game's resolution. Higher takes longer.": "F2 סקרעענשאָץ אין דעם פילע מאָל די שפּיל ס האַכלאָטע. העכער נעמט מער צייט.",
|
||||
"Frame Generation": "ראַם דור",
|
||||
"Shows a made-up frame between each two real ones: smoother, a little more lag.": "ווייזט אַ געמאכט-אַרויף ראַם צווישן יעדער צוויי פאַקטיש אָנעס: סמודער, אַ ביסל מער אָפּשטיי.",
|
||||
"Shadow Cache": "שאָטן קאַש",
|
||||
"Reuses the pack shadow map when sun, view and world match. Off by default.": "ריוזז די פּאַק שאָטן מאַפּע ווען זון, מיינונג און וועלט גלייַכן. אַוועק דורך פעליקייַט.",
|
||||
"Find BlueMap": "געפֿינען BlueMap",
|
||||
"On servers, finds their BlueMap web map for far terrain. Next join.": "אויף סערווערס, איר געפֿינען זייער BlueMap וועב מאַפּע פֿאַר ווייַט טעריין. ווייַטער פאַרבינדן.",
|
||||
"How far around you BlueMap tiles are downloaded. Next join.": "ווי ווייַט אַרום איר BlueMap טיילז זענען דאַונלאָודיד. ווייַטער פאַרבינדן.",
|
||||
"Synchronous": "סינטשראָנאָוס",
|
||||
"Asynchronous": "אַסינטשראָנאָוס",
|
||||
"Solid": "האַרט",
|
||||
"Solid Aggressive": "שטאַרק אַגרעסיוו",
|
||||
"Hollow": "פּוסט",
|
||||
"Leaves fully inside a canopy draw solid: fewer see-through layers.": "בלעטער גאָר ין אַ כופּע ציען האַרט: ווייניקערע זען-דורך לייַערס.",
|
||||
"Leaves with one open side draw solid too: faster, chunkier edges.": "בלעטער מיט איין אָפֿן זייַט ציען אויך האַרט: פאַסטער, טשאַנגקיער עדזשאַז.",
|
||||
"Drops faces between leaves: faster, but gaps look through.": "טראפנס פנימער צווישן בלעטער: פאַסטער, אָבער גאַפּס קוקן דורך.",
|
||||
"Hotbar: Previous Slot": "האָטבאַר: פרייַערדיק שפּעלטל",
|
||||
"Hotbar: Next Slot": "האָטבאַר: ווייַטער סלאָט",
|
||||
"horizon.agent.connected.one": "קאָננעקטעד: 1 אַגענט קשר",
|
||||
"horizon.agent.connected.many": "קאָננעקטעד: %s אַגענט קאַנעקשאַנז",
|
||||
"horizon.agent.connected.one_ago": "קאָננעקטעד: 1 אַגענט פֿאַרבינדונג, לעצטע באַפֿעל %s s צוריק",
|
||||
"horizon.agent.connected.many_ago": "קאָננעקטעד: %s אַגענט קאַנעקשאַנז, לעצטע באַפֿעל %s s צוריק",
|
||||
"horizon.agent.waiting": "ווארטן אויף אן אגענט.",
|
||||
"horizon.agent.off": "אויסגעלאשן: אגענטן קענען נישט דערגרייכן דעם שפּיל.",
|
||||
"horizon.agent.session_opened": "געעפנט פֿאַר דעם סעסיע דורך די פּראָגראַם וואָס סטאַרטעד די שפּיל.",
|
||||
"horizon.agent.socket": "כאָלעל: %s (קאָפּי די דעטאַילס פֿאַר זיין פול דרך)",
|
||||
"horizon.agent.local_only": "בלויז לאקאלע: אגענטן אויף דעם קאָמפּיוטער, קיינמאָל די נעץ.",
|
||||
"%s nits": "%s ניט",
|
||||
"Auto (%s nits)": "אַוטאָ (%s ניץ)",
|
||||
"%.2f nits": "%.2f ניט",
|
||||
"Hides models behind opaque blocks. Entities update. Off with custom packs.": "כיידז מאָדעלס הינטער אָופּייק בלאַקס. ענטיטיז דערהייַנטיקן. אַוועק מיט מנהג פּאַקס.",
|
||||
"horizon.extras.repro_keys": "רעקאָרדינג דורכוועג",
|
||||
"horizon.extras.repro_keys.tooltip": "F3 + R סטאַרץ אָדער סטאַפּס אַ רעפּראָ רעקאָרד און F3 + E שרייבט זיין פּעקל. אַוועק דורך פעליקייַט: אַ רעקאָרדינג קאַפּיז די וועלט.",
|
||||
"horizon.agent.record_session": "אָנהייב רעקאָרדינג סעסיע",
|
||||
"horizon.agent.record_stop": "האַלטן רעקאָרדינג סעסיע",
|
||||
"horizon.agent.export_repro": "אַרויספירן רעפּראָ בונדלע",
|
||||
"horizon.repro.started": "רעקאָרדינג אנגעהויבן; F3 + R סטאַפּס עס און שרייבט דעם פּעקל.",
|
||||
"horizon.repro.stopped": "רעקאָרדינג פארשטאפט: %s",
|
||||
"horizon.repro.bundle": "רעפּראָ פּעקל: %s",
|
||||
"horizon.repro.error": "רעפּראָדוקציע: %s",
|
||||
"horizon.repro.no_recording": "עס איז נאָך קיין רעקאָרדינג צו אַרויספירן.",
|
||||
"horizon.repro.replay_started": "ריפּליי סטאַרטעד: %s",
|
||||
"horizon.pack.addInfo": "לייג אַ מיטל פּאַק פֿון Modrinth",
|
||||
"horizon.pack.addWorking": "פרעגט Modrinth...",
|
||||
"horizon.pack.addNone": "קיין מיטל פּאַקס געפֿונען",
|
||||
"horizon.pack.addTitle": "לייג אַ מיטל פּאַק",
|
||||
"horizon.pack.install": "ינסטאַלירן",
|
||||
"horizon.pack.installing": "ינסטאָלינג",
|
||||
"horizon.pack.installed": "אינסטאַלירן",
|
||||
"horizon.pack.search": "זוכן",
|
||||
"horizon.pack.searchHint": "זוכן Modrinth...",
|
||||
"horizon.pack.filters": "פילטערס",
|
||||
"horizon.pack.filter.realistic": "רעאַליסטיש",
|
||||
"horizon.pack.filter.simplistic": "סימפּליסטיק",
|
||||
"horizon.pack.filter.vanillaLike": "וואַניל-ווי",
|
||||
"horizon.pack.addFailed": "דער פּעקל קען נישט זיין צוגעלייגט: %s",
|
||||
"horizon.extras.header.cosmetics": "קאָסמעטיקס",
|
||||
"horizon.extras.cosmetics_mine": "מייַן קאָסמעטיקס",
|
||||
"horizon.extras.cosmetics_mine.tooltip": "פאַרבאָרגן: יעדער Horizon שפּילער זעט איר אָן דיין קאָסמעטיקס, איר אַרייַנגערעכנט. דער זעלביקער באַשטימען ווי די גאַרדעראָב פון די לאָנטשער.",
|
||||
"horizon.extras.cosmetics_others": "קאָסמעטיקס פון אנדערע פּלייַערס",
|
||||
"horizon.extras.cosmetics_others.tooltip": "וואָס אנדערע Horizon פּלייַערס טראָגן: אַלץ, בלויז זייער נאָמען קוויטל סטיילז, אָדער גאָרנישט. פאַרבאָרגן, די שפּיל קיינמאָל פרעגט וואָס זיי טראָגן.",
|
||||
"horizon.extras.cosmetics_auras": "אנדערע 'אַוראַס און טריילז",
|
||||
"horizon.extras.cosmetics_auras.tooltip": "אַוראַס און טריילז וואָס אנדערע פּלייַערס טראָגן. אַוועק דורך פעליקייַט.",
|
||||
"horizon.extras.cosmetics.shown": "געוויזן",
|
||||
"horizon.extras.cosmetics.hidden": "פאַרבאָרגן",
|
||||
"horizon.extras.cosmetics.name_tags": "בלויז נאָמען טאַגס"
|
||||
}
|
||||
@@ -0,0 +1,480 @@
|
||||
{
|
||||
"horizon.options.controller": "Adarí",
|
||||
"horizon.options.three_d_skin_layers": "Awọn ipele skin 3D",
|
||||
"horizon.options.vibration": "Gbigbọn",
|
||||
"horizon.options.adaptive_triggers": "Awọn trigger aṣamubadọgba",
|
||||
"horizon.options.look_sensitivity": "Ifamọ kamẹra",
|
||||
"horizon.options.invert_x": "Yiyipada kamẹra X",
|
||||
"horizon.options.invert_y": "Yiyipada kamẹra Y",
|
||||
"horizon.options.sneak_button": "Bọtini ajiwo",
|
||||
"horizon.options.move_deadzone": "Deadzone gbigbe",
|
||||
"horizon.options.look_deadzone": "Deadzone kamẹra",
|
||||
"horizon.options.button_glyphs": "Bọtini Glyphs",
|
||||
"horizon.options.menu_navigation": "Lilọ kiri Akojọ aṣyn",
|
||||
"horizon.options.on_screen_keyboard": "Keyboard Lori iboju",
|
||||
"horizon.options.chat_delay": "Idaduro iwiregbe",
|
||||
"horizon.options.lightbar.health": "Ilera",
|
||||
"horizon.options.lightbar.dimension": "Iwọn",
|
||||
"horizon.options.glyphs.auto": "Aifọwọyi",
|
||||
"horizon.options.menu_focus": "Idojukọ",
|
||||
"horizon.options.menu_pointer": "Atọka",
|
||||
"horizon.options.keyboard.auto": "Aifọwọyi",
|
||||
"horizon.options.unavailable": "Ẹya yii ko tii wa ni Horizon.",
|
||||
"horizon.options.search": "Awọn eto wiwa...",
|
||||
"horizon.pages.shader_packs": "Awọn akopọ Shader",
|
||||
"horizon.pages.shader_options": "Awọn aṣayan Shader",
|
||||
"horizon.pages.controller": "Eto Adarí",
|
||||
"horizon.pages.controller_binds": "Adarí Binds",
|
||||
"horizon.pages.extras": "Horizon Awọn afikun",
|
||||
"horizon.pages.settings": "Horizon Eto",
|
||||
"horizon.pages.agent": "AI Aṣoju",
|
||||
"horizon.split.leave": "Fi silẹ",
|
||||
"horizon.pages.split_settings": "Pipin iboju Eto",
|
||||
"horizon.pages.split_profiles": "Tani o nṣere?",
|
||||
"horizon.pages.split_setup": "Pipin iboju Oṣo",
|
||||
"horizon.pages.music": "Orin",
|
||||
"horizon.pages.music.menu": "Akojọ aṣyn",
|
||||
"horizon.pages.music.overworld": "Agbaye",
|
||||
"horizon.pages.music.creative": "Ṣiṣẹda",
|
||||
"horizon.pages.music.underwater": "Labẹ omi",
|
||||
"horizon.pages.music.end": "Ipari",
|
||||
"horizon.pages.music.boss": "Oga",
|
||||
"horizon.pages.music.credits": "Awọn kirediti",
|
||||
"horizon.pages.music.end_biomes": "Ipari biomes",
|
||||
"horizon.pages.music.other": "Orin miiran",
|
||||
"horizon.pages.music.empty": "Ko si awọn orin orin: awọn ohun ere ko ni fifuye.",
|
||||
"horizon.pages.music.tooltip": "Awọn orin ti a ṣe sinu, nipasẹ ipo: mu ọkan ṣiṣẹ ni bayi, tabi pa eyikeyi ki ere naa duro lati mu.",
|
||||
"horizon.pages.settings.tooltip": "Awọn eto ti ara ẹni Horizon: awọn eya aworan, awọn oludari, awọn afikun ati awọn mods.",
|
||||
"horizon.pages.graphics.tooltip": "Awọn aworan, ni irọrun: eto kọọkan sọ ohun ti o jẹ.",
|
||||
"horizon.pages.graphics_advanced.tooltip": "Gbogbo eto eya aworan, Horizon pẹlu, pẹlu kini idiyele kọọkan.",
|
||||
"horizon.pages.controller.tooltip": "Awọn oludari: awọn bọtini wọn, awọn igi, gbigbọn ati lilọ kiri akojọ aṣayan.",
|
||||
"horizon.pages.extras.tooltip": "Awọn afikun iyan, gbogbo rẹ ni pipa nipasẹ aiyipada: ere naa duro fanila titi ti o fi tan ọkan.",
|
||||
"horizon.pages.agent.tooltip": "Jẹ ki aṣoju AI tirẹ mu ṣiṣẹ: horizon-ctl ati awọn alabara MCP lori kọnputa yii.",
|
||||
"horizon.pages.split_profiles.tooltip": "Tani o nṣere: profaili ti o wa ninu folda ere yii.",
|
||||
"horizon.pages.split_setup.tooltip": "Awọn Windows ati diigi, ati awọn ti o dun ibi ti.",
|
||||
"horizon.pages.shader_packs.tooltip": "Awọn akopọ Shader lati inu folda shaderpacks: Horizon ti ara ati awọn ti o wa ninu awọn shaders/ kika. Ọkan nṣiṣẹ ni akoko kan.",
|
||||
"horizon.pages.mods.tooltip": "Mods ṣe fun Horizon, lati horizon-mods folda. Ọkọọkan nṣiṣẹ ni apoti iyanrin kan ati duro ni pipa titi ti o fi tan-an.",
|
||||
"horizon.pages.open.graphics": "Awọn aworan...",
|
||||
"horizon.pages.open.graphics_advanced": "Eya to ti ni ilọsiwaju...",
|
||||
"horizon.pages.open.shader_packs": "Awọn akopọ Shader...",
|
||||
"horizon.pages.open.controller": "Eto Alakoso...",
|
||||
"horizon.pages.open.split_setup": "Iboju pipin...",
|
||||
"horizon.pages.open.extras": "Awọn afikun...",
|
||||
"horizon.pages.open.agent": "Aṣoju AI...",
|
||||
"horizon.pages.open.horizon_graphics": "Horizon Awọn aworan...",
|
||||
"horizon.pages.open.controller_binds": "Adarí Di...",
|
||||
"horizon.pages.open.horizon_settings": "Horizon Eto...",
|
||||
"horizon.pages.open.music": "Orin...",
|
||||
"horizon.mods.empty": "Ko si awọn mods: fi awọn faili hmod sinu folda horizon-mods",
|
||||
"horizon.mods.stopped": " (Duro)",
|
||||
"horizon.mods.not_built": " (Ko ṣe itumọ)",
|
||||
"horizon.mods.settings": "Eto",
|
||||
"horizon.mods.in_world": " (Fi aye silẹ lati yipada)",
|
||||
"horizon.mods.open_folder": "Ṣii Mod Folda",
|
||||
"horizon.shader_packs.empty": "Ko si awọn akopọ shader: fi wọn sinu folda shaderpacks",
|
||||
"horizon.shader_options.open": "Awọn aṣayan Shader...",
|
||||
"horizon.shader_options.profile": "Profaili",
|
||||
"horizon.shader_options.loading": "Kika awọn aṣayan pack shader...",
|
||||
"horizon.agent.copy_details": "Daakọ Awọn alaye Asopọmọra",
|
||||
"horizon.multiplayer.join": "Darapọ mọ",
|
||||
"horizon.multiplayer.cancel_reconnecting": "Fagilee Atunsopọmọ",
|
||||
"horizon.multiplayer.join_friend": "Darapọ mọ Ọrẹ kan",
|
||||
"horizon.multiplayer.invite_code": "Koodu ifiwepe",
|
||||
"horizon.multiplayer.relay": "Yiyi (aṣayan)",
|
||||
"Preset": "Tito tẹlẹ",
|
||||
"LOD Distance": "LOD Ijinna",
|
||||
"Far Detail": "Jina alaye",
|
||||
"Entity Culling": "Ohun elo Culling",
|
||||
"Chunk Updates": "Awọn imudojuiwọn Chunk",
|
||||
"Upload Budget": "Isuna po si",
|
||||
"Sky": "Ọrun",
|
||||
"Fog": "Fogi",
|
||||
"Weather": "Oju ojo",
|
||||
"Animated Textures": "Ti ere idaraya Textures",
|
||||
"Present Mode": "Ipo lọwọlọwọ",
|
||||
"Frame Pacing": "fireemu Pacing",
|
||||
"Worker Threads": "Awọn okun Osise",
|
||||
"Resolution Scale": "Iwọn Ipinnu",
|
||||
"Upscaling": "Igbesoke",
|
||||
"Paper White": "Iwe Funfun",
|
||||
"Peak Brightness": "Imọlẹ tente oke",
|
||||
"Black Level": "Black Ipele",
|
||||
"UI Brightness": "UI Imọlẹ",
|
||||
"Battery Mode": "Ipo Batiri",
|
||||
"Graphics API": "API eya aworan",
|
||||
"Performance Overlay": "Agbekọja Performance",
|
||||
"Full Detail Distance": "Kikun Apejuwe ijinna",
|
||||
"On": "Lori",
|
||||
"Off": "Paa",
|
||||
"Unlimited": "Kolopin",
|
||||
"Auto": "Aifọwọyi",
|
||||
"Custom": "Aṣa",
|
||||
"Performance": "Iṣẹ ṣiṣe",
|
||||
"Balanced": "Iwontunwonsi",
|
||||
"Quality": "Didara",
|
||||
"Full": "Ni kikun",
|
||||
"Reduced": "Dinku",
|
||||
"Efficient": "Munadoko",
|
||||
"Precise": "Gangan",
|
||||
"Auto (VSync)": "Laifọwọyi (VSync)",
|
||||
"Mailbox": "Apoti ifiweranṣẹ",
|
||||
"Immediate": "Lẹsẹkẹsẹ",
|
||||
"DirectX 12": "DirectX12",
|
||||
"FPS and Graph": "FPS ati Aworan",
|
||||
"No cost": "Ko si iye owo",
|
||||
"Low cost": "Iye owo kekere",
|
||||
"Medium cost": "Iye owo alabọde",
|
||||
"High cost": "Iye owo to gaju",
|
||||
"Saves time": "Fi akoko pamọ",
|
||||
"Graphics": "Awọn aworan",
|
||||
"Done": "Ti ṣe",
|
||||
"This feature is not yet available in Horizon.": "Ẹya yii ko tii wa ni Horizon.",
|
||||
"Your display or system doesn't offer HDR output.": "Ifihan tabi eto rẹ ko funni ni iṣelọpọ HDR.",
|
||||
"Turn HDR on to use it.": "Tan HDR lati lo.",
|
||||
"Your GPU or graphics API doesn't support it.": "GPU rẹ tabi API eya aworan ko ṣe atilẹyin rẹ.",
|
||||
"%s chunks": "%s awọn ege",
|
||||
"%s per frame": "%s fun fireemu kan",
|
||||
"%s MiB/frame": "%s MiB/fireemu",
|
||||
"%s KiB/frame": "%s KiB/fireemu",
|
||||
"Auto (%s)": "Aifọwọyi (%s)",
|
||||
"Full-detail terrain range. LOD Distance can extend local worlds farther.": "Ni kikun-kikun ibigbogbo ibiti. LOD Ijinna le fa awọn aye agbegbe siwaju siwaju.",
|
||||
"Coarse distant terrain in local worlds. Integrated GPUs stop at 128 chunks.": "Ilẹ-ilẹ ti o jinna ni awọn aye agbegbe. Awọn GPU ti a ṣepọ duro ni 128 chunks.",
|
||||
"Reduced draws far terrain coarser: faster on this integrated GPU.": "Dinku fa jina ibigbogbo coarser: yiyara lori yi ese GPU.",
|
||||
"Reduced draws far terrain coarser, for GPUs it slows down.": "Dinku fa jina ibigbogbo coarser, fun GPUs o fa fifalẹ.",
|
||||
"Field of view. Wider shows more terrain at once.": "Aaye wiwo. Wider fihan ilẹ diẹ sii ni ẹẹkan.",
|
||||
"Caps frames per second; a cap saves power and heat.": "Awọn fireemu fila fun iṣẹju-aaya; fila fi agbara ati ooru pamọ.",
|
||||
"Waits for the display's refresh: no tearing, a little latency.": "Nduro fun isọdọtun ifihan: ko si yiya, lairi diẹ.",
|
||||
"Size of menus and the HUD.": "Iwọn awọn akojọ aṣayan ati HUD.",
|
||||
"Sets the options below together. Changing one makes it Custom.": "Ṣeto awọn aṣayan ni isalẹ papọ. Yiyipada ọkan jẹ ki o jẹ Aṣa.",
|
||||
"Lava, fire and sunlight shine brighter than white. Needs an HDR display.": "Lava, ina ati imọlẹ orun tan imọlẹ ju funfun lọ. Nilo ohun HDR àpapọ.",
|
||||
"Your display's darkest black. 0 for OLED; LCDs glow a little.": "Ifihan rẹ dudu dudu julọ. 0 fun OLED; LCDs tan imọlẹ diẹ.",
|
||||
"How bright highlights get. Auto: the peak your system reports.": "Bawo ni imọlẹ ifojusi gba. Laifọwọyi: tente awọn ijabọ eto rẹ.",
|
||||
"How bright white paper and menus look. Auto: your desktop's white.": "Bawo ni imọlẹ funfun iwe ati awọn akojọ aṣayan wo. Aifọwọyi: tabili tabili rẹ jẹ funfun.",
|
||||
"How bright the HUD and menus are, against paper white.": "Bawo ni imọlẹ HUD ati awọn akojọ aṣayan jẹ, lodi si funfun iwe.",
|
||||
"How far mobs, crops and machines keep working. CPU time.": "Bawo ni awọn agbajo eniyan, awọn irugbin ati awọn ẹrọ ṣe n ṣiṣẹ. Sipiyu akoko.",
|
||||
"How far away mobs and items are drawn, as a share of normal.": "Bi o jina awọn agbajo eniyan ati awọn ohun kan fa, bi ipin ti deede.",
|
||||
"Skips terrain hidden behind closed sections. Off costs a lot.": "Rekọja ilẹ ti o farapamọ lẹhin awọn apakan pipade. Pa awọn idiyele pupọ.",
|
||||
"Hides entities behind opaque blocks.": "Fi awọn nkan pamọ lẹhin awọn bulọọki akomo.",
|
||||
"No entity occlusion culling.": "Ko si ohun occlusion culling.",
|
||||
"CPU occlusion test runs this frame.": "Sipiyu occlusion igbeyewo gbalaye yi fireemu.",
|
||||
"Occlusion checks run on a worker thread.": "Awọn sọwedowo occlusion ṣiṣẹ lori okun oṣiṣẹ.",
|
||||
"Meshed sections uploaded per frame. Lower is smoother while loading.": "Meshed ruju Àwọn fun fireemu. Isalẹ jẹ smoother nigba ikojọpọ.",
|
||||
"Soft shadows in corners. Costs chunk building time only.": "Awọn ojiji rirọ ni awọn igun. Awọn idiyele chunk akoko ile nikan.",
|
||||
"Smaller copies of block textures for distant terrain: less shimmer.": "Awọn ẹda ti o kere ju ti awọn awoara Àkọsílẹ fun ilẹ jijin: kere shimmer.",
|
||||
"Blends grass and water colours across biomes when building chunks.": "Papọ koriko ati awọn awọ omi kọja awọn biomes nigbati o ba kọ awọn chunks.",
|
||||
"Cloud layer: off, flat (fast) or 3D (fancy).": "Awọsanma Layer: pa, alapin (sare) tabi 3D (Fancy).",
|
||||
"How far clouds reach, in chunks.": "Bi o jina awọsanma de ọdọ, ni chunks.",
|
||||
"Draws the sky, sun, moon and stars.": "Fa ọrun, oorun, oṣupa ati awọn irawọ.",
|
||||
"Distance fog. Off shows the edge of the loaded world.": "Kurukuru ijinna. Pa fihan eti ti kojọpọ aye.",
|
||||
"Draws rain and snow.": "Fa ojo ati egbon.",
|
||||
"How far rain and snow fall around you.": "Bawo ni ojo ati egbon ti ṣubu ni ayika rẹ.",
|
||||
"How many particles effects spawn.": "Bawo ni ọpọlọpọ awọn patikulu ipa spawn.",
|
||||
"Round shadows under mobs and items.": "Yika Shadows labẹ mobs ati awọn ohun kan.",
|
||||
"Leaves with see-through gaps. Off draws them solid.": "Fi oju pẹlu awọn ela ri-nipasẹ. Pa fa wọn ri to.",
|
||||
"Sorts water and glass more exactly behind each other.": "Titọ omi ati gilasi diẹ sii gangan lẹhin ara wọn.",
|
||||
"Which chunk rebuilds wait for the frame: none, nearby or yours.": "Eyi ti chunk rebuilds duro fun awọn fireemu: kò, nitosi tabi tirẹ.",
|
||||
"Animates water, lava, fire and other moving textures.": "Animates omi, lava, ina ati awọn miiran gbigbe awoara.",
|
||||
"World pixels per screen pixel. Below 100% is faster on the GPU.": "Awọn piksẹli agbaye fun piksẹli iboju. Ni isalẹ 100% yiyara lori GPU.",
|
||||
"Smooths jagged edges. FXAA: softer. TAA: smoothest, moving things may trail.": "Dan jagged egbegbe. FXAA: rọ. TAA: smoothest, gbigbe ohun le itọpa.",
|
||||
"Renders the world smaller and rebuilds it with TAA. Faster, softer.": "Ṣe agbaye kere si ati tun ṣe pẹlu TAA. Yiyara, rirọ.",
|
||||
"HDR output on an HDR display: lava, fire and sunlight shine brighter.": "Ijade HDR lori ifihan HDR: lava, ina ati ina oorun tan imọlẹ.",
|
||||
"How frames reach the screen while VSync is off.": "Bawo ni awọn fireemu de iboju nigba ti VSync wa ni pipa.",
|
||||
"Efficient sleeps until the next frame; Precise spins, like vanilla.": "Mu daradara sun titi ti o tẹle fireemu; kongẹ spins, bi fanila.",
|
||||
"Fills the screen (borderless).": "Kun iboju (laini aala).",
|
||||
"Brightens dark places.": "Imọlẹ awọn aaye dudu.",
|
||||
"Lowers the frame rate when minimised, or idle too.": "Din oṣuwọn fireemu silẹ nigbati o ba dinku, tabi laišišẹ paapaa.",
|
||||
"Sways the view while walking.": "Sways awọn view nigba ti rin.",
|
||||
"Fades newly loaded chunks in.": "Fades rinle kojọpọ chunks ni.",
|
||||
"Darkens the screen's edges.": "Ṣe okunkun awọn egbegbe iboju.",
|
||||
"Shows when the world saves.": "Ṣe afihan nigbati agbaye n fipamọ.",
|
||||
"Shows attack cooldown.": "Ṣe afihan itutu ikọlu.",
|
||||
"60 FPS cap (30 in menus or unfocused), half the workers: less power.": "60 FPS fila (30 ni awọn akojọ aṣayan tabi aifọwọyi), idaji awọn oṣiṣẹ: kere si agbara.",
|
||||
"Threads that generate, light and mesh chunks. Next start.": "Awọn okun ti o ṣe ina, ina ati awọn ege apapo. Ibẹrẹ atẹle.",
|
||||
"Vulkan, then DirectX 12 (Windows) or OpenGL (Linux) where it fails. Next start.": "Vulkan, lẹhinna DirectX 12 (Windows) tabi OpenGL (Linux) nibiti o ti kuna. Ibẹrẹ atẹle.",
|
||||
"Water and glass in one buffer: fewer draw calls, a bit more VRAM. Next start.": "Omi ati gilasi ni ifipamọ kan: awọn ipe iyaworan diẹ, VRAM diẹ sii. Ibẹrẹ atẹle.",
|
||||
"Mesh data sent to the GPU per frame. Lower is smoother while loading.": "Asopọ data ranṣẹ si GPU fun fireemu. Isalẹ jẹ smoother nigba ikojọpọ.",
|
||||
"Frame rate and frame times over the game, with a graph.": "Iwọn fireemu ati awọn akoko fireemu lori ere, pẹlu iyaya kan.",
|
||||
"horizon.multiplayer.finding_friend": "Wiwa aye ọrẹ rẹ...",
|
||||
"horizon.multiplayer.not_signed_in": "Olupin yii wa ni ipo ori ayelujara. Wọlé pẹlu akọọlẹ Microsoft rẹ ninu ifilọlẹ Horizon lati darapọ mọ.",
|
||||
"horizon.multiplayer.invalid_address": "Adirẹsi olupin ti ko tọ: %s",
|
||||
"horizon.multiplayer.connected_friend_direct": "Ti sopọ taara si ọrẹ rẹ ...",
|
||||
"horizon.multiplayer.connected_friend_relay": "Ti sopọ mọ ọrẹ rẹ nipasẹ isọdọtun...",
|
||||
"General": "Gbogboogbo",
|
||||
"Advanced": "To ti ni ilọsiwaju",
|
||||
"Undo": "Yipada",
|
||||
"Search options": "Awọn aṣayan wiwa",
|
||||
"Shortcut": "Ọna abuja",
|
||||
"Distance": "Ijinna",
|
||||
"Display": "Ifihan",
|
||||
"Interface": "Ni wiwo",
|
||||
"Sky and weather": "Ọrun ati oju ojo",
|
||||
"Lighting and entities": "Imọlẹ ati awọn nkan",
|
||||
"Textures": "Awọn awoara",
|
||||
"Image": "Aworan",
|
||||
"Chunk loading": "chunk ikojọpọ",
|
||||
"Power": "Agbara",
|
||||
"Frames": "Awọn fireemu",
|
||||
"Overlay": "Apọju",
|
||||
"Output": "Abajade",
|
||||
"Brightness": "Imọlẹ",
|
||||
"How far you see, the window and the HUD.": "Bawo ni o ṣe ri, window ati HUD.",
|
||||
"The sky and weather, lighting, textures and the image.": "Awọn ọrun ati oju ojo, ina, awoara ati aworan.",
|
||||
"Chunk loading, culling and power use.": "chunk ikojọpọ, culling ati agbara lilo.",
|
||||
"How frames reach the screen, and the performance overlay.": "Bii awọn fireemu ṣe de iboju, ati agbekọja iṣẹ.",
|
||||
"Brighter-than-white output on an HDR display.": "Imọlẹ-ju-funfun jade lori ifihan HDR.",
|
||||
"Results for \"%s\"": "Esi fun \"%s\"",
|
||||
"No settings match.": "Ko si eto to baramu.",
|
||||
"horizon.title.not_affiliated": "Ko ni nkan ṣe pẹlu Mojang tabi Microsoft",
|
||||
"horizon.extras.header.lighting": "Itanna",
|
||||
"horizon.extras.header.third_person": "Eniyan kẹta",
|
||||
"horizon.extras.header.particles": "Awọn patikulu",
|
||||
"horizon.extras.header.inventory": "Oja",
|
||||
"horizon.extras.header.chat": "Wiregbe",
|
||||
"horizon.extras.header.multiplayer": "Elere pupọ",
|
||||
"horizon.extras.header.sound": "Ohun",
|
||||
"horizon.extras.header.menus": "Awọn akojọ aṣayan",
|
||||
"horizon.extras.fullbright": "Imọlẹ kikun",
|
||||
"horizon.extras.dynamic_lights": "Awọn imọlẹ ina",
|
||||
"horizon.extras.own_name_tag": "Ti ara orukọ tag",
|
||||
"horizon.extras.hide_block_particles": "Tọju Àkọsílẹ-Bireki patikulu",
|
||||
"horizon.extras.auto_reconnect": "Atunsopọ aifọwọyi",
|
||||
"horizon.extras.ui_sound_reserve": "Tọju awọn ikanni fun awọn ohun UI",
|
||||
"horizon.extras.music_page": "Oju-iwe orin",
|
||||
"horizon.extras.mouse_tweaks": "Asin Tweaks idari",
|
||||
"horizon.extras.mouse_tweaks_wheel": "Yi lọ kẹkẹ gbe awọn ohun kan",
|
||||
"horizon.extras.sort": "Awọn bọtini lẹsẹsẹ",
|
||||
"horizon.extras.sort_key": "Bọtini tootọ",
|
||||
"horizon.extras.no_ai": "Ko si AI",
|
||||
"horizon.extras.agent_control": "Iṣakoso Aṣoju",
|
||||
"horizon.extras.discord_presence": "Discord Ọlọrọ Wiwa",
|
||||
"horizon.extras.splitscreen": "Iboju pipin",
|
||||
"horizon.extras.chat_animation": "Iwiregbe didan",
|
||||
"horizon.extras.chat_indicator": "Atọka ifiranṣẹ",
|
||||
"horizon.extras.wheel_cycles_settings": "Yi lọ kẹkẹ ayipada eto",
|
||||
"horizon.extras.pack_browser": "Awọn oluşewadi pack browser",
|
||||
"horizon.extras.fullbright.tooltip": "Ṣe afihan awọn bulọọki ati awọn nkan ni ina ni kikun, paapaa ni awọn agbegbe dudu.",
|
||||
"horizon.extras.dynamic_lights.tooltip": "Awọn ògùṣọ ati awọn orisun ina miiran ti o waye, silẹ tabi lori ina awọn ohun amorindun ni ayika wọn.",
|
||||
"horizon.extras.own_name_tag.tooltip": "Ṣe afihan orukọ rẹ loke ori rẹ ni eniyan kẹta, bi awọn oṣere miiran ṣe rii. Farasin nigbati olupin naa tọju awọn orukọ ẹgbẹ rẹ tabi o jẹ alaihan.",
|
||||
"horizon.extras.hide_block_particles.tooltip": "Fipamọ awọn patikulu idoti ti o nwaye lati inu bulọọki fifọ ati isisile si eyi ti o temi. Miiran patikulu duro.",
|
||||
"horizon.extras.auto_reconnect.tooltip": "Darapọ mọ olupin lẹhin asopọ ti o sọnu tabi tun bẹrẹ, kii ṣe lẹhin tapa tabi wiwọle.",
|
||||
"horizon.extras.ui_sound_reserve.tooltip": "Awọn ohun ti o wa ni agbaye fi 16 ti awọn ikanni ohun 247 silẹ ni ọfẹ, nitorina ikun omi ti wọn (bugbamu nla) ko le dakẹ awọn bọtini akojọ aṣayan.",
|
||||
"horizon.extras.music_page.tooltip": "Orin & Awọn ohun n gba Orin kan... oju-iwe: mu eyikeyi orin ti a ṣe sinu ni bayi, tabi pa ọkan kuro ki ere naa dẹkun gbigba rẹ. Ko si ohun ti o yipada titi ti o fi pa abala orin kan.",
|
||||
"horizon.extras.mouse_tweaks.tooltip": "Ọtun-fa aaye ọkan fun Iho, osi-fa kó awọn ti o waye ohun kan, Yi lọ yi bọ + osi-fa gbogbo iho .",
|
||||
"horizon.extras.mouse_tweaks_wheel.tooltip": "Isalẹ rán ohun kan ti awọn Iho si awọn miiran apa, soke mu ọkan pada.",
|
||||
"horizon.extras.sort.tooltip": "Tito akojo oja, awọn apoti, awọn agba, awọn apoti ender ati awọn apoti shulker ni aṣẹ taabu ẹda, awọn akopọ idapọmọra.",
|
||||
"horizon.extras.sort_key.tooltip": "Tito apakan labẹ kọsọ. Tẹ, lẹhinna tẹ bọtini kan; Sa unbinds o.",
|
||||
"horizon.extras.no_ai.tooltip": "Tọju ati pa gbogbo ẹya AI: iṣakoso aṣoju, horizon-ctl ati awọn olupin MCP. Iyipada ifilọlẹ naa paapaa.",
|
||||
"horizon.extras.agent_control.tooltip": "Aṣoju AI tirẹ le ṣe ere yii nipasẹ horizon-ctl tabi alabara MCP kan, lori kọnputa yii nikan.",
|
||||
"horizon.extras.discord_presence.tooltip": "Ṣe afihan Ti ndun Horizon lori profaili Discord rẹ lakoko ti Discord nṣiṣẹ: awọn akojọ aṣayan, ẹrọ orin ẹyọkan tabi elere pupọ, iwọn ati akoko ti o dun. Maṣe jẹ orukọ agbaye tabi adirẹsi olupin kan.",
|
||||
"Calibrate...": "Ṣe iwọn...",
|
||||
"Calibrate Anyway...": "Ṣe iwọn Bibẹẹkọ...",
|
||||
"Use Automatic Setup": "Lo Eto Aifọwọyi",
|
||||
"Shortcut: %s": "Ọna abuja: %s",
|
||||
"Next": "Itele",
|
||||
"HDR Calibration %s/%s: %s": "Iwọnwọn HDR %s/%s: %s",
|
||||
"Sets the three below full screen, one test picture at a time.": "Ṣeto awọn mẹta ni isalẹ iboju kikun, aworan idanwo kan ni akoko kan.",
|
||||
"A key that opens this screen from the game. Not bound at first.": "Bọtini ti o ṣi iboju yii lati ere naa. Ko dè ni akọkọ.",
|
||||
"Your display didn't say how bright it gets: calibrate to set it up.": "Ifihan rẹ ko sọ bi o ṣe tan imọlẹ to: calibrate lati ṣeto rẹ.",
|
||||
"Already set up for your display. Only calibrate if HDR looks wrong.": "Ti ṣeto tẹlẹ fun ifihan rẹ. Ṣe calibrate nikan ti HDR ba dabi aṣiṣe.",
|
||||
"Puts Peak Brightness and Paper White back to your display's setup.": "Fi Imọlẹ Peak ati White Paper pada si iṣeto ifihan rẹ.",
|
||||
"Set up for your display. Leave on Auto unless it looks wrong.": "Ṣeto fun ifihan rẹ. Fi silẹ ni Aifọwọyi ayafi ti o dabi aṣiṣe.",
|
||||
"Lower it until the logo just disappears into the black.": "Sokale rẹ titi ti aami yoo kan farasin sinu dudu.",
|
||||
"Raise it until the logo just disappears into the bright square.": "Gbe soke titi ti aami yoo kan parẹ sinu square didan.",
|
||||
"Make the card a white that's comfortable to look at for a long time, in the light you play in.": "Ṣe kaadi naa ni funfun ti o ni itunu lati wo fun igba pipẹ, ninu ina ti o ṣere ninu.",
|
||||
"horizon.splitscreen.profiles.forget": "Gbagbe",
|
||||
"horizon.splitscreen.profiles.create": "Ṣẹda",
|
||||
"horizon.splitscreen.profiles.you": " - iwo",
|
||||
"horizon.splitscreen.profiles.forget_named": "Gbagbe %s",
|
||||
"horizon.splitscreen.profiles.previous": "Ti tẹlẹ",
|
||||
"horizon.splitscreen.profiles.next": "Itele",
|
||||
"horizon.splitscreen.profiles.new_button": "Profaili Tuntun...",
|
||||
"horizon.splitscreen.profiles.forget_title": "Gbagbe profaili?",
|
||||
"horizon.splitscreen.profiles.forget_leaves": "O fi akojọ apẹẹrẹ yii silẹ.",
|
||||
"horizon.splitscreen.profiles.forget_kept": "Ilọsiwaju agbaye ati awọn eto ti wa ni ipamọ.",
|
||||
"horizon.splitscreen.profiles.new_title": "Profaili Tuntun",
|
||||
"horizon.splitscreen.profiles.name_hint": "Orukọ (awọn lẹta 3 si 16, awọn nọmba, _)",
|
||||
"horizon.splitscreen.profiles.switch_title": "Yipada profaili",
|
||||
"horizon.splitscreen.profiles.offline_note": "Awọn profaili aisinipo jẹ ti apẹẹrẹ yii",
|
||||
"horizon.splitscreen.profiles.move": "Gbe ibi ti o mu",
|
||||
"horizon.splitscreen.profiles.move_place": "Gbe lọ si ibi ti o ṣere: %s",
|
||||
"horizon.friends.title": "Mu ṣiṣẹ pẹlu awọn ọrẹ",
|
||||
"horizon.friends.hint": "Awọn ọrẹ lẹẹmọ koodu naa lẹhin bọtini iboju akọle Awọn ọrẹ, ni Asopọ Taara, tabi lori oju-iwe Play ifilọlẹ.",
|
||||
"horizon.friends.copied": "Ti daakọ",
|
||||
"horizon.friends.copy_code": "Da koodu",
|
||||
"horizon.friends.stop_sharing": "Duro Pipin",
|
||||
"horizon.friends.none_yet": "Ko si awọn ọrẹ nibi sibẹsibẹ.",
|
||||
"horizon.friends.here_now": "Nibi ni bayi: %s",
|
||||
"horizon.friends.share_intro": "Pin agbaye yii lẹhin koodu ifiwepe: o ṣii si LAN, ati awọn ọrẹ lori intanẹẹti darapọ mọ koodu naa. Ko si olupin ti wa ti o kan.",
|
||||
"horizon.friends.start_sharing": "Bẹrẹ Pipin",
|
||||
"horizon.friends.troubleshooting": "Laasigbotitusita...",
|
||||
"horizon.friends.stopped": "Duro pinpin koodu ifiwepe.",
|
||||
"horizon.friends.short_code_changed": "Ẹnikan tẹsiwaju lati gbiyanju koodu kukuru ti ko tọ, nitorinaa o yipada.",
|
||||
"horizon.friends.wrong_code": "Ẹnikan gbiyanju koodu ti ko tọ.",
|
||||
"horizon.friends.code_ready": "Koodu ifiwepe rẹ ti šetan: Akojọ ere, Mu ṣiṣẹ pẹlu awọn ọrẹ. Daakọ rẹ ki o firanṣẹ si awọn ọrẹ rẹ.",
|
||||
"horizon.friends.share_failed": "Ko le pin agbaye: %s",
|
||||
"horizon.friends.finding_route": "Wiwa bi awọn ọrẹ ṣe le de ọdọ rẹ…",
|
||||
"horizon.osk.shift": "Yi lọ yi bọ",
|
||||
"horizon.osk.space": "Aaye",
|
||||
"horizon.osk.delete": "Paarẹ",
|
||||
"horizon.osk.type": "Iru",
|
||||
"horizon.osk.symbols": "Awọn aami",
|
||||
"horizon.osk.close": "Sunmọ",
|
||||
"horizon.extras.chat_animation.tooltip": "Laini iwiregbe tuntun kan wa lati apa osi lakoko ti o rọ sinu, dipo ti o farahan ni odindi.",
|
||||
"horizon.extras.chat_indicator.tooltip": "Pẹpẹ awọ ni apa osi ti laini iwiregbe.",
|
||||
"horizon.extras.wheel_cycles_settings.tooltip": "Yiyi kẹkẹ lori bọtini kan ninu awọn eto yi awọn oniwe-iye, bi ni fanila. Pa, kẹkẹ nikan yi lọ akojọ.",
|
||||
"horizon.extras.pack_browser.tooltip": "Yan Awọn akopọ orisun n gba bọtini Fikun-un ti o wa Modrinth ati fi idii kan sori folda awọn akopọ rẹ. Paa, ere naa ko kan si Modrinth.",
|
||||
"horizon.extras.splitscreen.tooltip": "Ni agbaye kan, oludari miiran le darapọ mọ bi oṣere tuntun: tẹ A nigbati o ba beere, lẹhinna mu profaili kan ati ibiti o ti ṣere.",
|
||||
"horizon.splitscreen.setup.monitor": "Atẹle %s",
|
||||
"horizon.splitscreen.setup.monitor_unknown": "atẹle",
|
||||
"horizon.splitscreen.setup.window": "Ferese %s",
|
||||
"horizon.splitscreen.setup.new_window": "Ferese tuntun",
|
||||
"horizon.splitscreen.setup.fill_monitor": "Fọwọsi %s",
|
||||
"horizon.splitscreen.setup.done": "Ti ṣe",
|
||||
"horizon.splitscreen.setup.on": "Lori",
|
||||
"horizon.splitscreen.setup.off": "Paa",
|
||||
"horizon.splitscreen.setup.player": "Ẹrọ orin %s",
|
||||
"horizon.splitscreen.setup.revert": "Pada",
|
||||
"horizon.splitscreen.setup.apply": "Waye",
|
||||
"horizon.splitscreen.setup.warning.empty_main": "Ko si ẹnikan ti o ṣiṣẹ ni Ferese 1: o tọju",
|
||||
"horizon.splitscreen.setup.warning.empty_close": "Ko si ẹnikan ti o nṣere ni Ferese %s: o tilekun lori Apply",
|
||||
"horizon.splitscreen.setup.warning.empty_new": "Ko si ẹnikan ti o nṣere ni Ferese %s: kii yoo ṣii",
|
||||
"horizon.splitscreen.setup.warning.on_main": "Ferese %s fọwọsi ibojuwo Window 1: awọn oṣere rẹ ṣere ni Ferese 1",
|
||||
"horizon.splitscreen.setup.warning.unplugged": "Atẹle %s Window ko ni asopọ: awọn oṣere rẹ ṣere ni Ferese 1",
|
||||
"horizon.splitscreen.setup.status.off": "Iboju pipin ti wa ni pipa.",
|
||||
"horizon.splitscreen.setup.status.enable_hint": "Tan-an, lẹhinna tẹ bọtini kan lori oludari miiran ni agbaye kan.",
|
||||
"horizon.splitscreen.setup.status.join_hint": "Tẹ A lati darapọ mọ ki o yan profaili kan.",
|
||||
"horizon.splitscreen.setup.status.idle": "Pipin iboju laišišẹ",
|
||||
"horizon.splitscreen.setup.status.alone": "Ko si miiran agbegbe awọn ẹrọ orin.",
|
||||
"horizon.splitscreen.setup.status.solo_controls": "Awọn idari adashe ati esi oludari ko yipada.",
|
||||
"horizon.splitscreen.setup.window_empty": "Ferese %s: ofo",
|
||||
"horizon.splitscreen.setup.note.select": "Tẹ ẹrọ orin kan, tabi fa si window tabi atẹle kan.",
|
||||
"horizon.splitscreen.setup.note.apply": "Waye lati mu ṣiṣẹ ni ọna yii, Pada lati mu pada.",
|
||||
"horizon.splitscreen.setup.note.place": "Nibo ni o yẹ %s mu ṣiṣẹ?",
|
||||
"horizon.splitscreen.setup.this_player": "yi player",
|
||||
"horizon.splitscreen.setup.switch_disabled": "Iboju yapa yoo wa ni pipa ni kete ti awọn miiran ba ti lọ (akojọ-akojọ idaduro wọn).",
|
||||
"horizon.splitscreen.setup.window_place": "Ferese %s (%s ti %s)",
|
||||
"horizon.splitscreen.setup.names": "Awọn orukọ",
|
||||
"horizon.splitscreen.setup.identify": "Ṣe idanimọ",
|
||||
"horizon.splitscreen.setup.layout.two": "2 pinpin: %s",
|
||||
"horizon.splitscreen.setup.layout.three": "3 pinpin: %s",
|
||||
"horizon.splitscreen.setup.layout.two.0": "Aifọwọyi",
|
||||
"horizon.splitscreen.setup.layout.two.1": "Ẹgbẹ nipa ẹgbẹ",
|
||||
"horizon.splitscreen.setup.layout.two.2": "Oke ati isalẹ",
|
||||
"horizon.splitscreen.setup.layout.three.0": "Ọkan jakejado lori oke",
|
||||
"horizon.splitscreen.setup.layout.three.1": "Ọkan ga lori osi",
|
||||
"horizon.splitscreen.setup.layout.three.2": "Ẹgbẹ nipa ẹgbẹ",
|
||||
"horizon.splitscreen.setup.help.player": "Tẹ tabi fa %s lati gbe wọn.",
|
||||
"horizon.splitscreen.setup.help.layout_auto": "%s (ẹgbẹ si ẹgbẹ nigbati window ba wa ni fife). Tẹ lati yipada.",
|
||||
"horizon.splitscreen.setup.help.layout": "%s. Tẹ lati yipada.",
|
||||
"horizon.splitscreen.setup.help.switch": "Iboju Pipin fun kọnputa yii, tan tabi pa.",
|
||||
"horizon.splitscreen.setup.help.identify": "Wiwo ẹrọ orin kọọkan fihan iru window ti o wa ninu.",
|
||||
"horizon.splitscreen.setup.help.names": "Kọọkan player ká orukọ ninu awọn igun ti won wo.",
|
||||
"horizon.splitscreen.setup.help.revert": "Mu awọn iyipada ti ko lo sibẹsibẹ.",
|
||||
"horizon.splitscreen.setup.help.apply": "Mu awọn ọna ti map fihan.",
|
||||
"horizon.splitscreen.setup.help.unchanged": "Ko si ohun ti o yipada sibẹsibẹ.",
|
||||
"horizon.splitscreen.setup.give_up_pad": "Fi silẹ paadi",
|
||||
"horizon.splitscreen.prompt.controller_connected": "Adarí ti sopọ",
|
||||
"horizon.splitscreen.prompt.controller_disconnected": "Adarí ge asopọ",
|
||||
"horizon.splitscreen.prompt.controller_disconnected.hint": "Tun pada, tabi tẹ bọtini kan lori miiran",
|
||||
"horizon.splitscreen.prompt.join.one": "%s fẹ darapọ mọ",
|
||||
"horizon.splitscreen.prompt.join.many": "Awọn oludari %s fẹ lati darapọ mọ",
|
||||
"horizon.splitscreen.prompt.join.yes": "Darapọ mọ",
|
||||
"horizon.splitscreen.prompt.join.as_p1": "Mu ṣiṣẹ bi P1",
|
||||
"horizon.splitscreen.prompt.join.no": "Rara",
|
||||
"horizon.splitscreen.prompt.lost": "%s: adarí ge asopọ",
|
||||
"horizon.splitscreen.prompt.lost.use_another": "Lo omiran",
|
||||
"horizon.splitscreen.prompt.lost.leave": "Fi silẹ",
|
||||
"horizon.splitscreen.setup.help.give_up_pad": "Adarí rẹ duro wiwakọ rẹ ati pe o funni lati darapọ mọ (A).",
|
||||
"horizon.splitscreen.setup.note.held_at": "%s si %s: A ju silẹ nihin, B fi pada.",
|
||||
"horizon.splitscreen.setup.note.held": "%s ti gbe: osi/otun gbe ibi ti, A ju, B fi pada.",
|
||||
"horizon.splitscreen.online_only": "Olupin yii wa ni ipo ori ayelujara: awọn profaili aisinipo ko le darapọ mọ, ẹrọ orin kọọkan nilo akọọlẹ Minecraft tirẹ.",
|
||||
"horizon.splitscreen.own_account": "Olupin yii nilo akọọlẹ Minecraft ẹrọ orin kọọkan",
|
||||
"horizon.splitscreen.local_only": "Awọn oṣere miiran le darapọ mọ olupin yii nikan pẹlu akọọlẹ Minecraft tiwọn: awọn profaili aisinipo ṣiṣẹ ni agbaye rẹ, lori LAN tabi olupin lori nẹtiwọọki agbegbe rẹ.",
|
||||
"Hides models behind opaque blocks. Async checks off-thread; entities tick.": "Tọju awọn awoṣe lẹhin awọn bulọọki akomo. Async sọwedowo pipa-o tẹle; awọn nkan fi ami si.",
|
||||
"Block Entities": "Àkọsílẹ Awọn ẹya",
|
||||
"Shulker Boxes": "Awọn apoti Shulker",
|
||||
"Reuses settled boxes; lid movement stays animated.": "Tun lo awọn apoti ti o yanju; ideri ronu duro ti ere idaraya.",
|
||||
"Signs": "Awọn ami",
|
||||
"Reuses sign text until text, light, or font changes.": "Tun ọrọ ami lo titi ọrọ, ina, tabi fonti yoo yipada.",
|
||||
"Decorated Pots": "Awọn ikoko ti a ṣe ọṣọ",
|
||||
"Reuses still pots; break wobble and sherd changes redraw.": "Reuses si tun obe; ṣẹ Wobble ati sherd ayipada redraw.",
|
||||
"Bells": "Agogo",
|
||||
"Reuses still bells; ringing stays animated.": "Reuses si tun agogo; oruka duro ti ere idaraya.",
|
||||
"Chests": "Awọn igbaya",
|
||||
"Reuses closed chests; moving lids stay animated.": "Tun lo awọn apoti pipade; gbigbe lids duro ti ere idaraya.",
|
||||
"Banners": "Awọn asia",
|
||||
"Reuses poles; flags and pattern layers still update.": "Tun lo awọn ọpa; awọn asia ati awọn fẹlẹfẹlẹ apẹrẹ tun ṣe imudojuiwọn.",
|
||||
"Copper Golem Statues": "Ejò Golem Statues",
|
||||
"Reuses statue geometry until its block state changes.": "Tun lo geometry ere titi ipo idina rẹ yoo yipada.",
|
||||
"Leaf Culling": "Ewe Culling",
|
||||
"Every leaf face. Vanilla's fancy leaves.": "Gbogbo oju ewe. Fanila ká Fancy leaves.",
|
||||
"Distant Plant Dither": "Ti o jina ọgbin Dither",
|
||||
"Keeps fine plants in high-res packs from fading far away.": "Ntọju awọn irugbin ti o dara ni awọn akopọ giga-giga lati ipare ti o jinna.",
|
||||
"Screenshot Quality": "Didara Sikirinifoto",
|
||||
"F2 screenshots at this many times the game's resolution. Higher takes longer.": "Awọn sikirinisoti F2 ni ọpọlọpọ igba ipinnu ere naa. Ti o ga julọ gba to gun.",
|
||||
"Frame Generation": "Fireemu Iran",
|
||||
"Shows a made-up frame between each two real ones: smoother, a little more lag.": "Ṣe afihan fireemu ti a ṣe laarin ọkọọkan awọn gidi meji: didan, aisun diẹ sii.",
|
||||
"Shadow Cache": "Kaṣe ojiji",
|
||||
"Reuses the pack shadow map when sun, view and world match. Off by default.": "Tun lo maapu ojiji idii nigbati oorun, wiwo ati ibaamu agbaye. Paa nipa aiyipada.",
|
||||
"Find BlueMap": "Wa BlueMap",
|
||||
"On servers, finds their BlueMap web map for far terrain. Next join.": "Lori awọn olupin, rii maapu wẹẹbu BlueMap wọn fun ilẹ jijin. Next da.",
|
||||
"BlueMap Radius": "BlueMap rediosi",
|
||||
"How far around you BlueMap tiles are downloaded. Next join.": "Bi o ti wa ni ayika rẹ ti gba awọn alẹmọ BlueMap lati ayelujara. Next da.",
|
||||
"Synchronous": "Amuṣiṣẹpọ",
|
||||
"Solid": "ri to",
|
||||
"Solid Aggressive": "Ri to Ibinu",
|
||||
"Hollow": "Ṣofo",
|
||||
"Leaves fully inside a canopy draw solid: fewer see-through layers.": "Awọn leaves ni kikun inu ibori kan fa ti o lagbara: diẹ wo-nipasẹ awọn fẹlẹfẹlẹ.",
|
||||
"Leaves with one open side draw solid too: faster, chunkier edges.": "Awọn leaves pẹlu ọkan ṣiṣi ẹgbẹ fa ri to ju: yiyara, chunkier egbegbe.",
|
||||
"Drops faces between leaves: faster, but gaps look through.": "Silẹ awọn oju laarin awọn leaves: yiyara, ṣugbọn awọn ela wo nipasẹ.",
|
||||
"Hotbar: Previous Slot": "Hotbar: ti tẹlẹ Iho",
|
||||
"Hotbar: Next Slot": "Hotbar: Next Iho",
|
||||
"horizon.agent.connected.one": "Ti sopọ: 1 asopo ohun",
|
||||
"horizon.agent.connected.many": "Ti sopọ: %s awọn asopọ aṣoju",
|
||||
"horizon.agent.connected.one_ago": "Ti sopọ: Asopọ aṣoju 1, aṣẹ to kẹhin %s s ago",
|
||||
"horizon.agent.connected.many_ago": "Ti sopọ: %s awọn asopọ aṣoju, aṣẹ to kẹhin %s s ago",
|
||||
"horizon.agent.waiting": "Nduro fun oluranlowo.",
|
||||
"horizon.agent.off": "Paa: awọn aṣoju ko le de ere yii.",
|
||||
"horizon.agent.session_opened": "Ṣii fun igba yii nipasẹ eto ti o bẹrẹ ere naa.",
|
||||
"horizon.agent.socket": "Socket: %s (daakọ awọn alaye fun ọna kikun rẹ)",
|
||||
"horizon.agent.local_only": "Agbegbe nikan: awọn aṣoju lori kọnputa yii, kii ṣe nẹtiwọọki.",
|
||||
"%s nits": "%sn esun",
|
||||
"Auto (%s nits)": "Aifọwọyi (%s nits)",
|
||||
"%.2f nits": "%.2fn esun",
|
||||
"Hides models behind opaque blocks. Entities update. Off with custom packs.": "Tọju awọn awoṣe lẹhin awọn bulọọki akomo. Awọn ohun elo imudojuiwọn. Paa pẹlu awọn akopọ aṣa.",
|
||||
"horizon.extras.repro_keys": "Awọn ọna abuja gbigbasilẹ",
|
||||
"horizon.extras.repro_keys.tooltip": "F3+R bẹrẹ tabi da gbigbasilẹ repro duro ati F3+E kọ idii rẹ. Paa nipasẹ aiyipada: gbigbasilẹ daakọ agbaye.",
|
||||
"horizon.agent.record_session": "Bẹrẹ Ikoni Gbigbasilẹ",
|
||||
"horizon.agent.record_stop": "Duro Gbigbasilẹ Igba",
|
||||
"horizon.agent.export_repro": "Okeere Repro lapapo",
|
||||
"horizon.repro.started": "Gbigbasilẹ bẹrẹ; F3+R da duro ati kọ lapapo naa.",
|
||||
"horizon.repro.stopped": "Gbigbasilẹ duro: %s",
|
||||
"horizon.repro.bundle": "Lapapo atunṣe: %s",
|
||||
"horizon.repro.error": "Atunṣe: %s",
|
||||
"horizon.repro.no_recording": "Ko si gbigbasilẹ lati okeere sibẹsibẹ.",
|
||||
"horizon.repro.replay_started": "Tun bẹrẹ: %s",
|
||||
"horizon.pack.addInfo": "Ṣafikun idii orisun kan lati Modrinth",
|
||||
"horizon.pack.addWorking": "Béèrè Modrinth...",
|
||||
"horizon.pack.addNone": "Ko si awọn akopọ orisun",
|
||||
"horizon.pack.addTitle": "Ṣafikun Pack Ohun elo kan",
|
||||
"horizon.pack.install": "Fi sori ẹrọ",
|
||||
"horizon.pack.installing": "Fifi sori ẹrọ",
|
||||
"horizon.pack.installed": "Ti fi sori ẹrọ",
|
||||
"horizon.pack.search": "Wa",
|
||||
"horizon.pack.searchHint": "Ṣewadii Modrinth...",
|
||||
"horizon.pack.filters": "Ajọ",
|
||||
"horizon.pack.filter.realistic": "Otitọ",
|
||||
"horizon.pack.filter.simplistic": "Rọrun",
|
||||
"horizon.pack.filter.vanillaLike": "Fanila-bi",
|
||||
"horizon.pack.addFailed": "A ko le ṣafikun idii naa: %s",
|
||||
"horizon.extras.header.cosmetics": "Kosimetik",
|
||||
"horizon.extras.cosmetics_mine": "Kosimetik mi",
|
||||
"horizon.extras.cosmetics_mine.tooltip": "Farasin: gbogbo Horizon ẹrọ orin wo ọ laisi awọn ohun ikunra rẹ, o pẹlu. Yipada kanna bi Aṣọ aṣọ ifilọlẹ.",
|
||||
"horizon.extras.cosmetics_others": "Miiran awọn ẹrọ orin 'Kosimetik",
|
||||
"horizon.extras.cosmetics_others.tooltip": "Kini awọn oṣere Horizon miiran wọ: ohun gbogbo, awọn aṣa afi orukọ wọn nikan, tabi ohunkohun. Ni ipamọ, ere ko beere ohun ti wọn wọ.",
|
||||
"horizon.extras.cosmetics_auras": "Miiran 'auras ati awọn itọpa",
|
||||
"horizon.extras.cosmetics_auras.tooltip": "Auras ati awọn itọpa miiran awọn ẹrọ orin wọ. Paa nipa aiyipada.",
|
||||
"horizon.extras.cosmetics.shown": "Afihan",
|
||||
"horizon.extras.cosmetics.hidden": "Farasin",
|
||||
"horizon.extras.cosmetics.name_tags": "Awọn aami orukọ nikan"
|
||||
}
|
||||
@@ -1182,6 +1182,7 @@ pub fn main() -> horizon_client::Result<()> {
|
||||
leash_boats: &[],
|
||||
others_grid: $grid,
|
||||
others_index: None,
|
||||
others_villagers: None,
|
||||
daylight: (world.day_time.rem_euclid(24000)) < 12000,
|
||||
monsters_burn: !(12542..23460).contains(&world.day_time.rem_euclid(24000)),
|
||||
game_time: world.game_time,
|
||||
|
||||
@@ -14,6 +14,7 @@ use crate::{
|
||||
use horizon_core::{
|
||||
geometry::{Aabb, Direction, Vec3, VoxelShape, border::BorderGeometry},
|
||||
position::BlockPos,
|
||||
random::RandomSource,
|
||||
};
|
||||
use horizon_world::{
|
||||
block_collision::BlockCollisionRegistry,
|
||||
@@ -119,6 +120,9 @@ pub struct ItemEntity {
|
||||
/// `Entity.stuckSpeedMultiplier`: set after a move by the cobweb or powder snow
|
||||
/// the item is in, scales (and stops) the next one.
|
||||
pub stuck: Vec3,
|
||||
/// `Entity.wasTouchingWater`: the last fluid push. Entering water after
|
||||
/// the first tick is what splashes.
|
||||
pub was_touching_water: bool,
|
||||
/// `Entity.noGravity` (`NoGravity` in its save): `applyGravity` does nothing.
|
||||
pub no_gravity: bool,
|
||||
/// `Entity.verticalCollision`: the last move was stopped vertically.
|
||||
@@ -128,6 +132,81 @@ pub struct ItemEntity {
|
||||
/// `Entity.horizontalCollision`: the last move was stopped on x or z.
|
||||
pub horizontal_collision: bool,
|
||||
}
|
||||
/// What `Entity.doWaterSplashEffect` asks the level to do for a dropped item.
|
||||
/// Particles are drawn on the client (`Level.addParticle` is empty on the
|
||||
/// server). The sound is `Entity.playSound`, which the server broadcasts;
|
||||
/// `ClientLevel.playSeededSound` ignores it when the except entity is null.
|
||||
#[derive(Clone, Copy, Debug)]
|
||||
pub enum ItemSplash {
|
||||
Sound {
|
||||
at: [f64; 3],
|
||||
volume: f32,
|
||||
pitch: f32,
|
||||
},
|
||||
Particle {
|
||||
bubble: bool,
|
||||
at: [f64; 3],
|
||||
velocity: [f64; 3],
|
||||
},
|
||||
}
|
||||
/// `Entity.doWaterSplashEffect` for a dropped item.
|
||||
struct ItemWater<'a, F> {
|
||||
item: &'a mut ItemEntity,
|
||||
random: &'a mut horizon_core::random::LegacyRandom,
|
||||
splash: &'a mut F,
|
||||
}
|
||||
impl<F: FnMut(ItemSplash)> horizon_world::water_splash::WaterSplashWorld for ItemWater<'_, F> {
|
||||
type Error = std::convert::Infallible;
|
||||
type Entity = ();
|
||||
type Sound = ();
|
||||
fn this_entity(&self) {}
|
||||
fn controlling_passenger(&mut self) -> Result<Option<()>, Self::Error> {
|
||||
Ok(None)
|
||||
}
|
||||
fn velocity(&mut self, _: ()) -> Result<Vec3, Self::Error> {
|
||||
Ok(self.item.velocity)
|
||||
}
|
||||
fn splash_sound(&mut self, _: bool) -> Result<(), Self::Error> {
|
||||
Ok(())
|
||||
}
|
||||
fn random_float(&mut self) -> Result<f32, Self::Error> {
|
||||
Ok(self.random.next_float())
|
||||
}
|
||||
fn random_double(&mut self) -> Result<f64, Self::Error> {
|
||||
Ok(self.random.next_double())
|
||||
}
|
||||
fn play_sound(&mut self, _: (), volume: f32, pitch: f32) -> Result<(), Self::Error> {
|
||||
let at = [
|
||||
self.item.position.x,
|
||||
self.item.position.y,
|
||||
self.item.position.z,
|
||||
];
|
||||
(self.splash)(ItemSplash::Sound { at, volume, pitch });
|
||||
Ok(())
|
||||
}
|
||||
fn position(&self) -> Vec3 {
|
||||
self.item.position
|
||||
}
|
||||
fn width(&self) -> f32 {
|
||||
ItemEntity::WIDTH as f32
|
||||
}
|
||||
fn particle(
|
||||
&mut self,
|
||||
kind: horizon_world::water_splash::SplashParticle,
|
||||
position: Vec3,
|
||||
velocity: Vec3,
|
||||
) -> Result<(), Self::Error> {
|
||||
(self.splash)(ItemSplash::Particle {
|
||||
bubble: matches!(kind, horizon_world::water_splash::SplashParticle::Bubble),
|
||||
at: [position.x, position.y, position.z],
|
||||
velocity: [velocity.x, velocity.y, velocity.z],
|
||||
});
|
||||
Ok(())
|
||||
}
|
||||
fn splash_event(&mut self) -> Result<(), Self::Error> {
|
||||
Ok(())
|
||||
}
|
||||
}
|
||||
/// Environment results needed by the entity owner, including lethal lava damage.
|
||||
#[derive(Debug)]
|
||||
pub struct ItemEnvironmentTick {
|
||||
@@ -197,13 +276,14 @@ impl ItemEntity {
|
||||
entity_boxes: &[Aabb],
|
||||
border: Option<&BorderGeometry>,
|
||||
) -> bool {
|
||||
let heights = self.update_fluids(world, fluids);
|
||||
let (water, lava) = self.update_fluids(world, fluids);
|
||||
self.water_entry(water > 0.0, self.ticks == 0, &mut |_| {});
|
||||
let step = self.tick_move(
|
||||
world,
|
||||
facts,
|
||||
collision,
|
||||
no_physics,
|
||||
heights,
|
||||
(water, lava),
|
||||
entity_boxes,
|
||||
border,
|
||||
);
|
||||
@@ -216,7 +296,8 @@ impl ItemEntity {
|
||||
&mut self.velocity,
|
||||
);
|
||||
let alive = self.tick_settle(world, facts, no_physics, step);
|
||||
self.update_fluids(world, fluids);
|
||||
let (water, _) = self.update_fluids(world, fluids);
|
||||
self.water_entry(water > 0.0, false, &mut |_| {});
|
||||
alive
|
||||
}
|
||||
}
|
||||
@@ -319,6 +400,31 @@ impl ItemEntity {
|
||||
let inner = self.bounds().deflate(Vec3::new(1.0e-7, 1.0e-7, 1.0e-7));
|
||||
!crate::collisions::no_collision_empty(&mut scene, inner)
|
||||
}
|
||||
/// `Entity.updateFluidInteraction`: entering water after the first tick
|
||||
/// runs `doWaterSplashEffect`.
|
||||
pub fn water_entry<F: FnMut(ItemSplash)>(
|
||||
&mut self,
|
||||
in_water: bool,
|
||||
first_tick: bool,
|
||||
splash: &mut F,
|
||||
) {
|
||||
if in_water && !self.was_touching_water && !first_tick {
|
||||
let mut random = horizon_core::random::LegacyRandom::new(
|
||||
(self.id as i64)
|
||||
.wrapping_mul(0x5DEECE66D)
|
||||
.wrapping_add(self.ticks as i64),
|
||||
);
|
||||
let _ = horizon_world::water_splash::water_splash(
|
||||
&mut ItemWater {
|
||||
item: self,
|
||||
random: &mut random,
|
||||
splash,
|
||||
},
|
||||
1_000_000,
|
||||
);
|
||||
}
|
||||
self.was_touching_water = in_water;
|
||||
}
|
||||
/// `Entity.moveTowardsClosestSpace` from the middle of the item's box:
|
||||
/// towards the nearest side of its block (north, south, west, east or
|
||||
/// up) without a full collision cube, at `speed` (`nextFloat() * 0.2 +
|
||||
@@ -1387,6 +1493,11 @@ pub struct ArmorStand {
|
||||
pub enchantment_equipment: [Option<ItemStack>; 6],
|
||||
/// `Entity.mainSupportingBlockPos` after the last move.
|
||||
pub support: horizon_world::ground_support::GroundState,
|
||||
/// Its `AttributeMap` holds a `movement_speed` instance, which
|
||||
/// `AttributeMap.pack` saves. `LivingEntity.aiStep`'s `removeFrost` makes it
|
||||
/// (`getAttribute`) on the stand's first server tick, and a save that lists
|
||||
/// it loads it back, so a stand summoned this tick has none yet.
|
||||
pub speed_instance: bool,
|
||||
}
|
||||
/// The fluid a stand travels in (`LivingEntity.travelInFluid`: water first,
|
||||
/// then lava), from the heights `Entity::push_by_fluid` measured.
|
||||
@@ -1558,6 +1669,7 @@ impl ArmorStand {
|
||||
enchantment_fall_distance: 0.0,
|
||||
enchantment_equipment: Default::default(),
|
||||
support: Default::default(),
|
||||
speed_instance: false,
|
||||
}
|
||||
}
|
||||
/// `Entity.getOnPos(0.2)` (`getOnPosLegacy`): the supporting block's
|
||||
@@ -1929,6 +2041,7 @@ mod fire_environment_tests {
|
||||
ticks: 0,
|
||||
needs_sync: false,
|
||||
stuck: Vec3::ZERO,
|
||||
was_touching_water: false,
|
||||
};
|
||||
let mut wood = make("minecraft:oak_planks");
|
||||
let mut metal = make("minecraft:netherite_ingot");
|
||||
@@ -2057,6 +2170,7 @@ mod destroyed_bundle_environment_tests {
|
||||
ticks: 0,
|
||||
needs_sync: false,
|
||||
stuck: Vec3::ZERO,
|
||||
was_touching_water: false,
|
||||
};
|
||||
// 5 health against 4 a tick: the first tick leaves 1 and nothing out.
|
||||
let first = bundle.environment_tick(&world, &facts, assets.registry, &items);
|
||||
@@ -2159,6 +2273,7 @@ mod merge_tests {
|
||||
ticks: age.max(0) as u32,
|
||||
needs_sync: false,
|
||||
stuck: Vec3::ZERO,
|
||||
was_touching_water: false,
|
||||
}
|
||||
}
|
||||
fn max_stack(stack: &ItemStack) -> u32 {
|
||||
@@ -2583,6 +2698,7 @@ mod honey_slide_tests {
|
||||
ticks: 10,
|
||||
needs_sync: false,
|
||||
stuck: Vec3::ZERO,
|
||||
was_touching_water: false,
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2732,6 +2848,7 @@ mod slime_bounce_tests {
|
||||
ticks: 10,
|
||||
needs_sync: false,
|
||||
stuck: Vec3::ZERO,
|
||||
was_touching_water: false,
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3433,6 +3550,7 @@ mod item_destroyed_tests {
|
||||
ticks: 0,
|
||||
needs_sync: false,
|
||||
stuck: Vec3::ZERO,
|
||||
was_touching_water: false,
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -267,6 +267,7 @@ mod tests {
|
||||
ticks: 0,
|
||||
needs_sync: false,
|
||||
stuck: Vec3::ZERO,
|
||||
was_touching_water: false,
|
||||
};
|
||||
let mut still = item.clone();
|
||||
assert!(still.tick(
|
||||
|
||||
@@ -2242,6 +2242,7 @@ pub fn item_entity_from_nbt(tag: &Tag, id: u32, bob_offset: f32) -> Option<ItemE
|
||||
ticks: 0,
|
||||
needs_sync: false,
|
||||
stuck: Vec3::ZERO,
|
||||
was_touching_water: false,
|
||||
})
|
||||
}
|
||||
|
||||
@@ -3196,14 +3197,18 @@ pub fn armor_stand_to_nbt(a: &ArmorStand, uuid: [i32; 4], raw: Option<&Tag>) ->
|
||||
("AbsorptionAmount", Tag::Float(0)),
|
||||
("FallFlying", Tag::Byte(0)),
|
||||
("current_impulse_context_reset_grace_time", Tag::Int(0)),
|
||||
// AttributeMap.pack: the movement_speed instance every living
|
||||
// entity's first tick makes (removeFrost), at the registry default.
|
||||
// AttributeMap.pack: the movement_speed instance the stand's first
|
||||
// tick makes (removeFrost), at the registry default.
|
||||
(
|
||||
"attributes",
|
||||
Tag::List(vec![Tag::compound([
|
||||
("id", string("minecraft:movement_speed")),
|
||||
("base", Tag::Double(0.7f64.to_bits())),
|
||||
])]),
|
||||
Tag::List(if a.speed_instance {
|
||||
vec![Tag::compound([
|
||||
("id", string(SPEED_ATTRIBUTE)),
|
||||
("base", Tag::Double(0.7f64.to_bits())),
|
||||
])]
|
||||
} else {
|
||||
Vec::new()
|
||||
}),
|
||||
),
|
||||
(
|
||||
"Brain",
|
||||
@@ -3217,8 +3222,13 @@ pub fn armor_stand_to_nbt(a: &ArmorStand, uuid: [i32; 4], raw: Option<&Tag>) ->
|
||||
}
|
||||
tag
|
||||
}
|
||||
/// The attribute every living entity's first tick makes (`removeFrost`).
|
||||
const SPEED_ATTRIBUTE: &str = "minecraft:movement_speed";
|
||||
pub fn armor_stand_from_nbt(tag: &Tag, id: u32) -> Option<ArmorStand> {
|
||||
let mut a = ArmorStand::new(id, position(tag)?, rotation(tag)[0]);
|
||||
// AttributeMap.load makes an instance for each saved attribute.
|
||||
a.speed_instance = matches!(tag.get("attributes"), Some(Tag::List(list))
|
||||
if list.iter().any(|attr| text(attr.get("id")).as_deref() == Some(SPEED_ATTRIBUTE)));
|
||||
a.velocity = motion(tag);
|
||||
a.health = float(tag.get("Health")).unwrap_or(20.0) as f32;
|
||||
a.fire_ticks = number(tag.get("Fire")).unwrap_or(0) as i32;
|
||||
@@ -4065,6 +4075,7 @@ mod tests {
|
||||
bob_offset: 0.0,
|
||||
needs_sync: false,
|
||||
stuck: Vec3::ZERO,
|
||||
was_touching_water: false,
|
||||
};
|
||||
let tag = item_entity_to_nbt(&e, [1, 2, 3, 4], None);
|
||||
assert_eq!(kind(&tag).as_deref(), Some("minecraft:item"));
|
||||
@@ -4163,11 +4174,26 @@ mod tests {
|
||||
};
|
||||
let tag = orb_to_nbt(&orb, [0; 4]);
|
||||
assert_eq!(tag.get("Fire"), Some(&Tag::Short(0)));
|
||||
let stand = armor_stand_to_nbt(&ArmorStand::new(1, Vec3::ZERO, 0.0), [0; 4], None);
|
||||
let Some(Tag::List(attrs)) = stand.get("attributes") else {
|
||||
panic!("no attributes");
|
||||
};
|
||||
assert_eq!(attrs.len(), 1);
|
||||
// A stand summoned this tick has no instance yet; its first tick makes
|
||||
// it, and a save that lists it (`/data merge`, a reload) keeps it.
|
||||
let attributes =
|
||||
|stand: &ArmorStand| match armor_stand_to_nbt(stand, [0; 4], None).get("attributes") {
|
||||
Some(Tag::List(attrs)) => attrs
|
||||
.iter()
|
||||
.map(|a| (text(a.get("id")).unwrap(), a.get("base").cloned()))
|
||||
.collect::<Vec<_>>(),
|
||||
other => panic!("attributes: {other:?}"),
|
||||
};
|
||||
let mut stand = ArmorStand::new(1, Vec3::ZERO, 0.0);
|
||||
assert_eq!(attributes(&stand), []);
|
||||
stand.speed_instance = true;
|
||||
let speed = vec![(
|
||||
"minecraft:movement_speed".to_owned(),
|
||||
Some(Tag::Double(0.7f64.to_bits())),
|
||||
)];
|
||||
assert_eq!(attributes(&stand), speed);
|
||||
let saved = armor_stand_to_nbt(&stand, [0; 4], None);
|
||||
assert_eq!(attributes(&armor_stand_from_nbt(&saved, 1).unwrap()), speed);
|
||||
}
|
||||
#[test]
|
||||
fn orbs_keep_their_count() {
|
||||
@@ -4267,8 +4293,14 @@ fn read_variant(m: &mut Mob, tag: &Tag) {
|
||||
} else {
|
||||
0
|
||||
};
|
||||
m.extra.variant2 = ((packed >> 16) & 15) as u8;
|
||||
m.extra.variant3 = ((packed >> 24) & 15) as u8;
|
||||
// TropicalFish.getBaseColor/getPatternColor use DyeColor.byId:
|
||||
// read the full byte, then default invalid color ids to white.
|
||||
let color = |shift| match (packed >> shift) & 0xFF {
|
||||
value @ 0..=15 => value as u8,
|
||||
_ => 0,
|
||||
};
|
||||
m.extra.variant2 = color(16);
|
||||
m.extra.variant3 = color(24);
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
|
||||
@@ -148,6 +148,7 @@ mod input_trace;
|
||||
mod integrated;
|
||||
mod interaction_shapes;
|
||||
mod interactions;
|
||||
mod item_areas;
|
||||
mod item_draw;
|
||||
mod item_particles;
|
||||
mod item_use;
|
||||
@@ -572,6 +573,7 @@ impl Options {
|
||||
Ok(None) => {}
|
||||
Err(e) => eprintln!("Horizon: not signed in: {e}"),
|
||||
}
|
||||
split::launcher::read_now();
|
||||
if let Some(dir) = o.game_dir.take() {
|
||||
// Paths given on the command line stay relative to where the game was started.
|
||||
o.resources = std::path::absolute(&o.resources)?;
|
||||
@@ -2447,6 +2449,9 @@ struct Game<'a> {
|
||||
view_at: [u32; 2],
|
||||
/// Splitscreen: what it draws over this player's view (its badge, questions, notices).
|
||||
split_hud: split::Hud,
|
||||
/// Splitscreen: this player's own Microsoft account session (one of the launcher's other
|
||||
/// accounts), in place of the process's (P1's) for its connections and skin.
|
||||
split_auth: Option<std::sync::Arc<horizon_client::auth::AuthSession>>,
|
||||
focused: bool,
|
||||
/// Whether the window currently accepts input method events.
|
||||
ime_allowed: bool,
|
||||
@@ -3990,6 +3995,7 @@ impl Game<'_> {
|
||||
ticks: 0,
|
||||
needs_sync: false,
|
||||
stuck: Vec3::ZERO,
|
||||
was_touching_water: false,
|
||||
});
|
||||
// ServerLevel.addFreshEntity.
|
||||
if self.native_joins_flush(false, self.next_entity) {
|
||||
@@ -4145,6 +4151,35 @@ impl Game<'_> {
|
||||
None => self.level.ensure_player_uuid(),
|
||||
}
|
||||
}
|
||||
/// `Entity.doWaterSplashEffect` for a dropped item. The client draws the
|
||||
/// bubble and splash particles (`Level.addParticle` is empty on a server).
|
||||
/// The server plays `entity.generic.splash` (`Entity.playSound`); a
|
||||
/// client's `playSeededSound` ignores that call.
|
||||
pub(super) fn apply_item_splash(&mut self, splash: horizon_client::entities::ItemSplash) {
|
||||
use horizon_client::entities::ItemSplash;
|
||||
let client = self.options.execution_role.is_client();
|
||||
match splash {
|
||||
ItemSplash::Sound { at, volume, pitch } if !client => {
|
||||
self.audio
|
||||
.play("minecraft:entity.generic.splash", Some(at), volume, pitch);
|
||||
}
|
||||
ItemSplash::Particle {
|
||||
bubble,
|
||||
at,
|
||||
velocity,
|
||||
} if client => {
|
||||
use horizon_client::particles::{ParticleOptions, ParticleType};
|
||||
let kind = if bubble {
|
||||
ParticleType::Bubble
|
||||
} else {
|
||||
ParticleType::Splash
|
||||
};
|
||||
self.particles
|
||||
.add(&ParticleOptions::simple(kind), at, velocity);
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
fn tick_items(&mut self) {
|
||||
// EntityTickEvent.Pre for the items about to tick, and the Post after them.
|
||||
let mut round = self.native_tick_round();
|
||||
@@ -4217,6 +4252,7 @@ impl Game<'_> {
|
||||
item.velocity.z.abs() + 1.0,
|
||||
);
|
||||
obstacles.near(item.bounds().inflate(reach), &mut nearby);
|
||||
let mut entered = Vec::new();
|
||||
let alive = entity::tick_item(
|
||||
item,
|
||||
&self.world,
|
||||
@@ -4227,7 +4263,13 @@ impl Game<'_> {
|
||||
no_physics,
|
||||
&nearby,
|
||||
Some(self.border.geometry()),
|
||||
&mut |splash| entered.push(splash),
|
||||
);
|
||||
// Entity.doWaterSplashEffect: the server plays the sound (broadcast
|
||||
// to clients). Its addParticle is empty.
|
||||
for splash in entered {
|
||||
self.apply_item_splash(splash);
|
||||
}
|
||||
if merging && !no_physics {
|
||||
self.entity_powder_snow_particles(
|
||||
item.previous,
|
||||
@@ -5034,7 +5076,7 @@ impl Game<'_> {
|
||||
// The last answer, asked from Y `from` at a world revision:
|
||||
// the next ticking section and its mask. It stands for a
|
||||
// later Y up to that section's until a block changes.
|
||||
let mut last: Option<(u64, i32, Option<(i32, Arc<_>)>)> = None;
|
||||
let mut last: Option<(u64, i32, Option<(i32, std::rc::Rc<_>)>)> = None;
|
||||
let pos = horizon_core::position::ChunkPos::new(x, z);
|
||||
b.tick_chunk_random_masked(level, ticks, pos, |level, from| {
|
||||
let revision = level.world.revision;
|
||||
@@ -5315,6 +5357,23 @@ impl Game<'_> {
|
||||
pos,
|
||||
data,
|
||||
} => self.trial_level_event(id, [pos.x, pos.y, pos.z], data),
|
||||
// LevelEvent.SOUND_PORTAL_TRAVEL: LevelEventHandler.levelEvent
|
||||
// plays SimpleSoundInstance.forLocalAmbience (ambient, no
|
||||
// position). EndPortalBlock.entityInside travels through
|
||||
// TeleportTransition.PLAY_PORTAL_SOUND, which sends 1032 to
|
||||
// the traveling player. The packet's position is BlockPos.ZERO,
|
||||
// so a positional play would not be heard; at None is the
|
||||
// relative sound, and it is not captured for other players.
|
||||
LevelEvent::LevelEvent { id: 1032, .. } => {
|
||||
let pitch = self.particles.level_random().next_float() * 0.4 + 0.8;
|
||||
self.audio.play_on(
|
||||
horizon_client::sound_engine::AMBIENT,
|
||||
"minecraft:block.portal.travel",
|
||||
None,
|
||||
0.25,
|
||||
pitch,
|
||||
);
|
||||
}
|
||||
LevelEvent::LevelEvent { id, pos, .. } => {
|
||||
let c = Some([
|
||||
f64::from(pos.x) + 0.5,
|
||||
@@ -12652,7 +12711,7 @@ impl Game<'_> {
|
||||
return;
|
||||
};
|
||||
for (attribute, id) in std::mem::take(&mut self.applied_modifiers) {
|
||||
let _ = player.set_modifier(&attribute, &id, 0.0, "add_value", false);
|
||||
let _ = player.set_modifier_unclamped(&attribute, &id, 0.0, "add_value", false);
|
||||
}
|
||||
let slots = ["head", "chest", "legs", "feet"];
|
||||
let mut equipped: Vec<(Option<&ItemStack>, &str)> = self
|
||||
@@ -12674,13 +12733,14 @@ impl Game<'_> {
|
||||
continue;
|
||||
}
|
||||
if player
|
||||
.set_modifier(attribute, id, *amount, op, true)
|
||||
.set_modifier_unclamped(attribute, id, *amount, op, true)
|
||||
.is_ok()
|
||||
{
|
||||
self.applied_modifiers.push((attribute.clone(), id.clone()));
|
||||
}
|
||||
}
|
||||
}
|
||||
let _ = player.clamp_health_to_max();
|
||||
self.apply_enchantment_attributes();
|
||||
}
|
||||
/// The armor hits among a tick's motion events (`Player.hurtArmor` from
|
||||
@@ -13173,10 +13233,13 @@ impl Game<'_> {
|
||||
Some(held) => self.wear(&held, amount),
|
||||
None => amount,
|
||||
};
|
||||
let max = self
|
||||
.held()
|
||||
.and_then(|s| self.items().get(&s.item))
|
||||
.map_or(0, |i| i.max_damage);
|
||||
let max = self.held().map_or(0, |s| {
|
||||
if &*s.item == "minecraft:trident" {
|
||||
self.trident_max_damage(s)
|
||||
} else {
|
||||
self.items().get(&s.item).map_or(0, |i| i.max_damage)
|
||||
}
|
||||
});
|
||||
let cell = self.held_mut();
|
||||
if let Some(stack) = cell.as_mut()
|
||||
&& max > 0
|
||||
@@ -13205,7 +13268,7 @@ impl Game<'_> {
|
||||
return;
|
||||
};
|
||||
let amount = self.wear(&held, amount);
|
||||
let max = self.items().get(&held.item).map_or(0, |i| i.max_damage);
|
||||
let max = self.trident_max_damage(&held);
|
||||
if amount == 0 || max == 0 {
|
||||
return;
|
||||
}
|
||||
@@ -13875,8 +13938,14 @@ impl Game<'_> {
|
||||
self.native_entity_shoot_bow(player, &name, projectile, power * 3.0);
|
||||
self.player_projectile_shot();
|
||||
let pitch = 1.0 / (self.world.random.next_float() * 0.4 + 1.2) + power * 0.5;
|
||||
// BowItem.releaseUsing: `playSound(null, getX(), getY(), getZ(), ...)`, at
|
||||
// the feet: an eye-height source a few cm from the listener pans hard.
|
||||
let feet = self
|
||||
.player
|
||||
.as_ref()
|
||||
.map_or(eye, |pl| [pl.position.x, pl.position.y, pl.position.z]);
|
||||
self.audio
|
||||
.play("minecraft:entity.arrow.shoot", Some(eye), 1.0, pitch);
|
||||
.play("minecraft:entity.arrow.shoot", Some(feet), 1.0, pitch);
|
||||
if !self.creative
|
||||
&& !infinity
|
||||
&& let Some(i) = arrow_slot
|
||||
@@ -14217,6 +14286,7 @@ impl Game<'_> {
|
||||
None,
|
||||
self.settings.horizon.api,
|
||||
self.settings.horizon.translucent_batching,
|
||||
self.settings.horizon.wide_frame(),
|
||||
shader_packs::picked_pack_draws_flat(&self.settings),
|
||||
)?;
|
||||
renderer.screenshot = screenshot;
|
||||
@@ -14253,6 +14323,7 @@ impl Game<'_> {
|
||||
None,
|
||||
self.settings.horizon.api,
|
||||
self.settings.horizon.translucent_batching,
|
||||
self.settings.horizon.wide_frame(),
|
||||
shader_packs::picked_pack_draws_flat(&self.settings),
|
||||
)
|
||||
}
|
||||
@@ -18229,8 +18300,9 @@ impl Game<'_> {
|
||||
PhysicalKey::Code(
|
||||
code @ (KeyCode::Enter | KeyCode::NumpadEnter | KeyCode::Space),
|
||||
) if code != KeyCode::Space
|
||||
|| self.title.as_ref().is_some_and(|t| {
|
||||
t.list_focused() || t.focused_button.is_some()
|
||||
|| self.title.as_mut().is_some_and(|t| {
|
||||
!t.has_caret_field()
|
||||
&& (t.list_focused() || t.focused_button.is_some())
|
||||
}) =>
|
||||
{
|
||||
let (action, sound) = self
|
||||
@@ -18820,6 +18892,7 @@ impl<'a> Game<'a> {
|
||||
split_window: false,
|
||||
view_at: [0, 0],
|
||||
split_hud: Default::default(),
|
||||
split_auth: None,
|
||||
focused: true,
|
||||
ime_allowed: false,
|
||||
ime_area: None,
|
||||
@@ -20461,6 +20534,9 @@ fn build_renderer(
|
||||
prepared: Option<horizon_client::gfx::PreparedTextures>,
|
||||
api: horizon_client::graphics::GraphicsApi,
|
||||
translucent_batching: bool,
|
||||
// HDR with Smooth Gradients (`Graphics::wide_frame`): a 16-bit frame where HDR output is
|
||||
// offered (`Renderer::new`).
|
||||
wide_frame: bool,
|
||||
shader_pack: bool,
|
||||
) -> Result<Renderer> {
|
||||
let assets = &pack.render;
|
||||
@@ -20498,6 +20574,7 @@ fn build_renderer(
|
||||
previous,
|
||||
api,
|
||||
translucent_batching,
|
||||
wide_frame,
|
||||
shader_pack,
|
||||
))?;
|
||||
renderer.hud.sprite_animations = atlas
|
||||
@@ -20565,6 +20642,8 @@ fn loading_renderer(
|
||||
api,
|
||||
// It draws no terrain.
|
||||
false,
|
||||
// An 8-bit frame, which HDR output takes as well.
|
||||
false,
|
||||
false,
|
||||
))?;
|
||||
if let Some(atlas) = atlas {
|
||||
@@ -21146,6 +21225,7 @@ impl Loading {
|
||||
loaded.renderer_cpu,
|
||||
self.settings.horizon.api,
|
||||
self.settings.horizon.translucent_batching,
|
||||
self.settings.horizon.wide_frame(),
|
||||
shader_packs::picked_pack_draws_flat(&self.settings),
|
||||
)
|
||||
})?;
|
||||
@@ -21408,7 +21488,11 @@ pub fn run_with() -> Result<()> {
|
||||
// 10 to 200 ms to get one back.
|
||||
horizon_threads::favour_current();
|
||||
}
|
||||
if options.execution_role.is_client() {
|
||||
// A dedicated server too: vanilla's "Server Shutdown Thread" (`DedicatedServer.initServer`'s
|
||||
// shutdown hook) halts the server and saves its players and levels on SIGTERM, SIGINT or SIGHUP.
|
||||
if options.execution_role.is_client()
|
||||
|| options.execution_role == execution_role::ExecutionRole::DedicatedServer
|
||||
{
|
||||
horizon_threads::catch_stop_signals();
|
||||
}
|
||||
let started = Instant::now();
|
||||
|
||||
@@ -814,6 +814,8 @@ impl Game<'_> {
|
||||
let a = &mut self.armor_stands[i];
|
||||
a.previous = a.position;
|
||||
a.previous_yaw = a.yaw;
|
||||
// aiStep's freezing step (removeFrost) makes the speed instance.
|
||||
a.speed_instance = true;
|
||||
let (water_height, lava_height) =
|
||||
a.push_by_fluid(&self.world, &self.res.motion().fluids);
|
||||
let in_water = water_height > 0.0;
|
||||
|
||||
@@ -748,12 +748,11 @@ impl Game<'_> {
|
||||
.get_mut(&pos)
|
||||
.is_some_and(EndGateway::portal_tick);
|
||||
if triggered {
|
||||
self.block_entity_event(pos, 1, 0);
|
||||
self.gateway_cooldown_event(pos);
|
||||
}
|
||||
}
|
||||
}
|
||||
/// `EndGatewayBlock.entityInside` on the server: whether the gateway at
|
||||
/// `pos` let the entity in (`triggerCooldown`, with its block event).
|
||||
/// Whether the gateway at `pos` can be entered (`!isCoolingDown`).
|
||||
pub(super) fn gateway_available(&self, pos: [i32; 3]) -> bool {
|
||||
self.be_anims
|
||||
.gateway_servers
|
||||
@@ -764,6 +763,8 @@ impl Game<'_> {
|
||||
<= 0
|
||||
}
|
||||
|
||||
/// `EndGatewayBlock.entityInside` on the server: whether the gateway at
|
||||
/// `pos` let the entity in (`triggerCooldown`, with its block event).
|
||||
pub(super) fn gateway_enter(&mut self, pos: [i32; 3]) -> bool {
|
||||
let initial = self.gateway_loaded(pos);
|
||||
let entered = self
|
||||
@@ -773,10 +774,18 @@ impl Game<'_> {
|
||||
.or_insert(initial)
|
||||
.enter();
|
||||
if entered {
|
||||
self.block_entity_event(pos, 1, 0);
|
||||
// `TheEndGatewayBlockEntity.triggerCooldown`: event 1 here, and
|
||||
// `Level.blockEvent` so the window's copy starts the beam.
|
||||
self.gateway_cooldown_event(pos);
|
||||
}
|
||||
entered
|
||||
}
|
||||
/// `triggerCooldown`'s block event 1, on this level and for the window
|
||||
/// (`ClientboundBlockEventPacket` within 64 blocks).
|
||||
fn gateway_cooldown_event(&mut self, pos: [i32; 3]) {
|
||||
self.block_entity_event(pos, 1, 0);
|
||||
self.lan_block_event(pos, 1, 0);
|
||||
}
|
||||
/// The End gateway at `pos` as its chunk was loaded: `Age` from the saved
|
||||
/// block entity (`getUpdateTag`), or a new gateway.
|
||||
fn gateway_loaded(&self, pos: [i32; 3]) -> EndGateway {
|
||||
|
||||
@@ -104,48 +104,68 @@ impl Game<'_> {
|
||||
}
|
||||
}
|
||||
for (position, movement, support, width) in runners {
|
||||
// Entity.getOnPosLegacy: getOnPos(0.2).
|
||||
let below = (position.y - f64::from(0.2f32)).floor() as i32;
|
||||
let tall = |game: &Self, s: [i32; 3]| {
|
||||
let name = game.block_name(s);
|
||||
[
|
||||
"minecraft:fences",
|
||||
"minecraft:walls",
|
||||
"minecraft:fence_gates",
|
||||
]
|
||||
.iter()
|
||||
.any(|tag| game.block_in_tag(tag, &name))
|
||||
};
|
||||
let at = match support {
|
||||
Some(s) if tall(self, s) => s,
|
||||
Some(s) => [s[0], below, s[2]],
|
||||
None => [position.x.floor() as i32, below, position.z.floor() as i32],
|
||||
};
|
||||
let state = self.world.block(at[0], at[1], at[2]);
|
||||
if self.res.facts().get(state).render_shape == RenderShape::Invisible {
|
||||
continue;
|
||||
}
|
||||
let Some((sprite, tint)) = self.particle_sprite(state, at) else {
|
||||
continue;
|
||||
};
|
||||
let r = self.particles.random();
|
||||
let mut x = position.x + (r.next_double() - 0.5) * width;
|
||||
let mut z = position.z + (r.next_double() - 0.5) * width;
|
||||
// Clamped into the block when the feet are in another column.
|
||||
if position.x.floor() as i32 != at[0] {
|
||||
x = x.clamp(f64::from(at[0]), f64::from(at[0]) + 1.0);
|
||||
}
|
||||
if position.z.floor() as i32 != at[2] {
|
||||
z = z.clamp(f64::from(at[2]), f64::from(at[2]) + 1.0);
|
||||
}
|
||||
self.particles.add(
|
||||
&ParticleOptions::block(ParticleType::Block, sprite, tint),
|
||||
[x, position.y + 0.1, z],
|
||||
[movement.x * -4.0, 1.5, movement.z * -4.0],
|
||||
);
|
||||
self.sprint_particle(position, movement, support, width, |game| {
|
||||
let r = game.particles.random();
|
||||
Some((r.next_double(), r.next_double()))
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
/// `Entity.spawnSprintParticle`: one dust crumb of the block under the
|
||||
/// feet at `position` (`getOnPosLegacy`), thrown back against `movement`,
|
||||
/// unless that block is invisible. `offsets` draws the two random
|
||||
/// `nextDouble`s for x and z (the entity's random in vanilla).
|
||||
pub(super) fn sprint_particle(
|
||||
&mut self,
|
||||
position: Vec3,
|
||||
movement: Vec3,
|
||||
support: Option<[i32; 3]>,
|
||||
width: f64,
|
||||
offsets: impl FnOnce(&mut Self) -> Option<(f64, f64)>,
|
||||
) {
|
||||
// Entity.getOnPosLegacy: getOnPos(0.2).
|
||||
let below = (position.y - f64::from(0.2f32)).floor() as i32;
|
||||
let tall = |game: &Self, s: [i32; 3]| {
|
||||
let name = game.block_name(s);
|
||||
[
|
||||
"minecraft:fences",
|
||||
"minecraft:walls",
|
||||
"minecraft:fence_gates",
|
||||
]
|
||||
.iter()
|
||||
.any(|tag| game.block_in_tag(tag, &name))
|
||||
};
|
||||
let at = match support {
|
||||
Some(s) if tall(self, s) => s,
|
||||
Some(s) => [s[0], below, s[2]],
|
||||
None => [position.x.floor() as i32, below, position.z.floor() as i32],
|
||||
};
|
||||
let state = self.world.block(at[0], at[1], at[2]);
|
||||
if self.res.facts().get(state).render_shape == RenderShape::Invisible {
|
||||
return;
|
||||
}
|
||||
let Some((sprite, tint)) = self.particle_sprite(state, at) else {
|
||||
return;
|
||||
};
|
||||
let Some((rx, rz)) = offsets(self) else {
|
||||
return;
|
||||
};
|
||||
let mut x = position.x + (rx - 0.5) * width;
|
||||
let mut z = position.z + (rz - 0.5) * width;
|
||||
// Clamped into the block when the feet are in another column.
|
||||
if position.x.floor() as i32 != at[0] {
|
||||
x = x.clamp(f64::from(at[0]), f64::from(at[0]) + 1.0);
|
||||
}
|
||||
if position.z.floor() as i32 != at[2] {
|
||||
z = z.clamp(f64::from(at[2]), f64::from(at[2]) + 1.0);
|
||||
}
|
||||
self.particles.add(
|
||||
&ParticleOptions::block(ParticleType::Block, sprite, tint),
|
||||
[x, position.y + 0.1, z],
|
||||
[movement.x * -4.0, 1.5, movement.z * -4.0],
|
||||
);
|
||||
}
|
||||
|
||||
/// `LivingEntity.tickEffects` on a client: the swirls around an entity
|
||||
/// with visible effects, from the particles its synched data lists. The
|
||||
/// window's player has its own effects, a server's mobs and players the
|
||||
|
||||
@@ -824,6 +824,10 @@ impl Game<'_> {
|
||||
let _ = player.attributes.edit(&handle, |value, observer| {
|
||||
value.set_base_value(value_arg, observer)
|
||||
});
|
||||
// onAttributeUpdated: a lowered max_health clamps health.
|
||||
if attribute == "minecraft:max_health" {
|
||||
let _ = player.clamp_health_to_max();
|
||||
}
|
||||
self.feedback(Text::translate(
|
||||
"commands.attribute.base_value.set.success",
|
||||
&[description, name, java_double_text(value_arg)],
|
||||
@@ -842,6 +846,9 @@ impl Game<'_> {
|
||||
.attributes
|
||||
.value(Some(key.clone()), ValueKind::Base)
|
||||
.unwrap_or(0.0);
|
||||
if attribute == "minecraft:max_health" {
|
||||
let _ = player.clamp_health_to_max();
|
||||
}
|
||||
self.feedback(Text::translate(
|
||||
"commands.attribute.base_value.reset.success",
|
||||
&[description, name, java_double_text(v)],
|
||||
|
||||
@@ -821,6 +821,7 @@ impl Game<'_> {
|
||||
leash_boats: &self.leash_boats,
|
||||
others_grid: None,
|
||||
others_index: None,
|
||||
others_villagers: None,
|
||||
daylight: self.dim != Dim::Nether && self.sky_darken() < 4,
|
||||
// day.json: false from tick 12542, true from 23460 (a step track).
|
||||
monsters_burn: self.dim == Dim::Overworld
|
||||
@@ -1023,14 +1024,19 @@ impl Game<'_> {
|
||||
// Each mob keeps its snapshot slot all tick; the first slot of an
|
||||
// id answers, as a scan would.
|
||||
let mut index = horizon_client::fast_hash::FxHashMap::<u32, u32>::default();
|
||||
let mut villager_slots = Vec::new();
|
||||
for (i, s) in snapshot.iter().enumerate() {
|
||||
index.entry(s.id).or_insert(i as u32);
|
||||
if s.species == horizon_client::mobs::Species::Villager {
|
||||
villager_slots.push(i as u32);
|
||||
}
|
||||
}
|
||||
for i in 0..mobs.len() {
|
||||
let mut w = MobWorld {
|
||||
others: &snapshot,
|
||||
others_grid: Some(&grid),
|
||||
others_index: Some(&index),
|
||||
others_villagers: Some(&villager_slots),
|
||||
..base.clone()
|
||||
};
|
||||
let m = &mut mobs[i];
|
||||
@@ -2837,8 +2843,9 @@ impl Game<'_> {
|
||||
effect,
|
||||
ticks,
|
||||
amplifier,
|
||||
ambient,
|
||||
} => {
|
||||
self.give_player_effect(effect, ticks, amplifier);
|
||||
self.give_mob_effect(effect, ticks, amplifier, ambient);
|
||||
}
|
||||
MobEvent::Ignite { target, seconds } => match target {
|
||||
Who::Player => {
|
||||
@@ -3709,15 +3716,16 @@ impl Game<'_> {
|
||||
}
|
||||
/// A status effect from a mob, arrow or splash potion (`addEffect`).
|
||||
pub(super) fn give_player_effect(&mut self, effect: &'static str, ticks: i32, amplifier: i32) {
|
||||
if self.creative || self.spectator() {
|
||||
return;
|
||||
self.give_mob_effect(effect, ticks, amplifier, false);
|
||||
}
|
||||
/// A mob's effect on the player. Creative and spectator players shrug off
|
||||
/// the damaging effects here, but the nautilus's ambient Breath is plain
|
||||
/// `addEffect` and lands in every game mode.
|
||||
fn give_mob_effect(&mut self, effect: &'static str, ticks: i32, amplifier: i32, ambient: bool) {
|
||||
let immune = self.creative || self.spectator();
|
||||
if let Some(instance) = mob_effect_instance(effect, ticks, amplifier, ambient, immune) {
|
||||
self.potions.effects.add(instance);
|
||||
}
|
||||
let id = effect.strip_prefix("minecraft:").unwrap_or(effect);
|
||||
self.potions
|
||||
.effects
|
||||
.add(horizon_client::effects::EffectInstance::new(
|
||||
id, ticks, amplifier,
|
||||
));
|
||||
}
|
||||
/// `WitherRoseBlock.entityInside` for the player: on a server level that
|
||||
/// isn't peaceful, `getBeeInteractionEffect` (Wither, 40 ticks) unless the
|
||||
@@ -7543,9 +7551,28 @@ fn knock_back(
|
||||
);
|
||||
}
|
||||
|
||||
/// The instance a mob effect gives the player; `None` for a creative or
|
||||
/// spectator player (`immune`) unless it is ambient (the nautilus's Breath).
|
||||
fn mob_effect_instance(
|
||||
effect: &'static str,
|
||||
ticks: i32,
|
||||
amplifier: i32,
|
||||
ambient: bool,
|
||||
immune: bool,
|
||||
) -> Option<horizon_client::effects::EffectInstance> {
|
||||
if immune && !ambient {
|
||||
return None;
|
||||
}
|
||||
let id = effect.strip_prefix("minecraft:").unwrap_or(effect);
|
||||
let mut instance = horizon_client::effects::EffectInstance::new(id, ticks, amplifier);
|
||||
instance.ambient = ambient;
|
||||
Some(instance)
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::super::perspective::CameraType;
|
||||
use super::mob_effect_instance;
|
||||
use super::thrown_item_axes;
|
||||
use super::thrown_item_quad;
|
||||
use super::{ProjectileKind, is_item_billboard};
|
||||
@@ -7558,6 +7585,30 @@ mod tests {
|
||||
)
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn nautilus_breath_lands_in_creative_as_ambient() {
|
||||
// AbstractNautilus.applyEffects: MobEffectInstance(BREATH_OF_THE_NAUTILUS,
|
||||
// 60, 0, ambient true, visible true, showIcon true), no game-mode gate.
|
||||
let e = mob_effect_instance("minecraft:breath_of_the_nautilus", 60, 0, true, true)
|
||||
.expect("applies to a creative player");
|
||||
assert_eq!(
|
||||
(e.id, e.duration, e.amplifier),
|
||||
("breath_of_the_nautilus", 60, 0)
|
||||
);
|
||||
assert!(e.ambient && e.visible);
|
||||
// Survival gets the same ambient instance.
|
||||
let e =
|
||||
mob_effect_instance("minecraft:breath_of_the_nautilus", 60, 0, true, false).unwrap();
|
||||
assert!(e.ambient);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn other_mob_effects_stay_blocked_in_creative() {
|
||||
assert!(mob_effect_instance("minecraft:poison", 140, 0, false, true).is_none());
|
||||
let e = mob_effect_instance("minecraft:poison", 140, 0, false, false).unwrap();
|
||||
assert!(!e.ambient);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn thrown_item_billboard_lifts_by_the_generated_ground_transform() {
|
||||
// The kinds vanilla draws with `ThrownItemRenderer` as a billboard: the
|
||||
@@ -7777,6 +7828,7 @@ mod pearl_tests {
|
||||
leash_boats: &[],
|
||||
others_grid: None,
|
||||
others_index: None,
|
||||
others_villagers: None,
|
||||
daylight: true,
|
||||
monsters_burn: false,
|
||||
game_time: 1000,
|
||||
|
||||
@@ -387,8 +387,13 @@ impl Game<'_> {
|
||||
let high = index & 1 == 1;
|
||||
1.0 / (self.world.random.next_float() * 0.5 + 1.8) + if high { 0.63 } else { 0.43 }
|
||||
};
|
||||
// CrossbowItem.performShooting: at the shooter's getX/Y/Z (feet).
|
||||
let feet = self
|
||||
.player
|
||||
.as_ref()
|
||||
.map_or(eye, |pl| [pl.position.x, pl.position.y, pl.position.z]);
|
||||
self.audio
|
||||
.play("minecraft:item.crossbow.shoot", Some(eye), 1.0, pitch);
|
||||
.play("minecraft:item.crossbow.shoot", Some(feet), 1.0, pitch);
|
||||
self.damage_held(if rocket { 3 } else { 1 });
|
||||
}
|
||||
// CrossbowItem.performShooting: SHOT_CROSSBOW with the crossbow, which
|
||||
@@ -403,6 +408,85 @@ impl Game<'_> {
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
||||
/// A game on the prepared resources with a creative player.
|
||||
fn game_with_player(root: &std::path::Path) -> (Game<'static>, [f64; 3]) {
|
||||
use crate::game::{Audio, Options, Progress, Settings, load_resources};
|
||||
let settings = Settings::default();
|
||||
let loaded = load_resources(
|
||||
root.to_path_buf(),
|
||||
None,
|
||||
root,
|
||||
&settings,
|
||||
std::time::Instant::now(),
|
||||
false,
|
||||
true,
|
||||
&Progress::new(),
|
||||
&mut |_, _| unreachable!(),
|
||||
)
|
||||
.unwrap();
|
||||
let mut options = Options::parse(std::iter::empty()).unwrap().unwrap();
|
||||
options.resources = root.to_path_buf();
|
||||
options.execution_role = crate::game::execution_role::ExecutionRole::IntegratedServer;
|
||||
let res: &'static _ = Box::leak(Box::new(loaded.resources));
|
||||
let mut game = Game::new(
|
||||
res,
|
||||
loaded.pack,
|
||||
loaded.gui.unwrap(),
|
||||
options,
|
||||
settings,
|
||||
Audio::silent(root),
|
||||
None,
|
||||
)
|
||||
.unwrap();
|
||||
game.creative = true;
|
||||
game.player = Some(
|
||||
horizon_client::motion::PlayerMotion::new(
|
||||
game.motion,
|
||||
horizon_core::geometry::Vec3::new(10.5, 64.0, -3.25),
|
||||
)
|
||||
.unwrap(),
|
||||
);
|
||||
let p = game.player.as_ref().expect("a player").position;
|
||||
game.audio.capture = Some(Vec::new());
|
||||
(game, [p.x, p.y, p.z])
|
||||
}
|
||||
|
||||
/// `BowItem.releaseUsing` and `CrossbowItem.performShooting` play the shot
|
||||
/// with no player at the shooter's `getX/Y/Z`, the feet. At the eye, a
|
||||
/// source a few cm from the listener pans hard to one ear while strafing
|
||||
/// (#8448).
|
||||
#[test]
|
||||
#[ignore = "needs prepared resources in HORIZON_TEST_RESOURCES"]
|
||||
fn bow_and_crossbow_shots_sound_at_the_feet_not_the_eye() {
|
||||
let root = std::path::PathBuf::from(std::env::var_os("HORIZON_TEST_RESOURCES").unwrap());
|
||||
let (mut game, feet) = game_with_player(&root);
|
||||
let eye = game.eye_position().unwrap();
|
||||
assert_ne!(eye, feet);
|
||||
|
||||
let bow = ItemStack::new("minecraft:bow", 1);
|
||||
game.release_bow(&bow, 20);
|
||||
let shot = game.audio.capture.take().unwrap_or_default();
|
||||
let at: Vec<_> = shot
|
||||
.iter()
|
||||
.filter(|s| s.0 == "minecraft:entity.arrow.shoot")
|
||||
.map(|s| s.1)
|
||||
.collect();
|
||||
assert_eq!(at, vec![feet]);
|
||||
|
||||
game.audio.capture = Some(Vec::new());
|
||||
let mut crossbow = ItemStack::new("minecraft:crossbow", 1);
|
||||
crossbow.data_mut().charged = vec![ItemStack::new(ARROW, 1)];
|
||||
*game.held_mut() = Some(crossbow);
|
||||
game.shoot_crossbow();
|
||||
let shot = game.audio.capture.take().unwrap_or_default();
|
||||
let at: Vec<_> = shot
|
||||
.iter()
|
||||
.filter(|s| s.0 == "minecraft:item.crossbow.shoot")
|
||||
.map(|s| s.1)
|
||||
.collect();
|
||||
assert_eq!(at, vec![feet]);
|
||||
}
|
||||
|
||||
/// A charge that crosses a point between two ticks plays that point's
|
||||
/// sound, and one a mod's tick jumps over (`native_living_entity_use_item_tick`
|
||||
/// cutting the ticks left) still plays every point it passed, as
|
||||
|
||||
@@ -111,7 +111,10 @@ impl Game<'_> {
|
||||
1.0,
|
||||
1.0,
|
||||
);
|
||||
// DecoratedPotBlockEntity.wobble: Level.blockEvent, which the
|
||||
// clients answer with triggerEvent (the window's pot wobbles).
|
||||
self.block_entity_event(pos, 1, WOBBLE_NEGATIVE);
|
||||
self.lan_block_event(pos, 1, WOBBLE_NEGATIVE);
|
||||
self.post_block_game_event("minecraft:block_change", pos, Some(Who::Player), None);
|
||||
// ServerPlayerGameMode.useItemOn: useWithoutItem consumed the click.
|
||||
self.trigger_default_block_use(pos);
|
||||
@@ -119,6 +122,7 @@ impl Game<'_> {
|
||||
};
|
||||
let stack = stack.clone();
|
||||
self.block_entity_event(pos, 1, WOBBLE_POSITIVE);
|
||||
self.lan_block_event(pos, 1, WOBBLE_POSITIVE);
|
||||
self.award_stat("used", &stack.item, 1);
|
||||
// consumeAndReturn(1): one item goes in (a creative player keeps theirs).
|
||||
let inserted = match &mut pot_item {
|
||||
@@ -145,13 +149,22 @@ impl Game<'_> {
|
||||
1.0,
|
||||
0.7 + 0.5 * pitch_bend,
|
||||
);
|
||||
self.particles.send_particles(
|
||||
&ParticleOptions::simple(ParticleType::DustPlume),
|
||||
[center[0], f64::from(pos[1]) + 1.2, center[2]],
|
||||
[0.0; 3],
|
||||
0.0,
|
||||
7,
|
||||
);
|
||||
// ServerLevel.sendParticles(DUST_PLUME, x + 0.5, y + 1.2, z + 0.5, 7, 0, 0, 0, 0):
|
||||
// the server draws none of it; the players within 32 blocks do, the window included.
|
||||
let plume = ParticleOptions::simple(ParticleType::DustPlume);
|
||||
let plume_at = [center[0], f64::from(pos[1]) + 1.2, center[2]];
|
||||
self.particles
|
||||
.send_particles(&plume, plume_at, [0.0; 3], 0.0, 7);
|
||||
self.lan_send_particles(super::lan_particles::QueuedParticle {
|
||||
dimension: self.dim.id(),
|
||||
options: plume,
|
||||
state: None,
|
||||
at: plume_at,
|
||||
spread: [0.0; 3],
|
||||
speed: [0.0; 3],
|
||||
count: 7,
|
||||
randomization: 0,
|
||||
});
|
||||
self.post_block_game_event("minecraft:block_change", pos, Some(Who::Player), None);
|
||||
self.trigger_block("minecraft:item_used_on_block", pos, &stack);
|
||||
true
|
||||
|
||||
@@ -1185,7 +1185,9 @@ impl Game<'_> {
|
||||
let watchdog = Watchdog::start(props.max_tick_time);
|
||||
let mut braked = Instant::now();
|
||||
let mut overload_warned: Option<Instant> = None;
|
||||
while !state.lists.lock().unwrap().stop {
|
||||
// `/stop`, or a stop signal (the shutdown hook's `halt`): either way the players and levels are
|
||||
// saved below.
|
||||
while !state.lists.lock().unwrap().stop && horizon_threads::stop_requests() == 0 {
|
||||
let tick_start = Instant::now();
|
||||
if let Some(watchdog) = &watchdog {
|
||||
watchdog.tick_due(next, self.clock.tick_duration());
|
||||
|
||||
@@ -187,6 +187,62 @@ impl Game<'_> {
|
||||
self.set_default_game_mode(state.game_mode);
|
||||
return json!({ "value": GAME_MODES[state.game_mode as usize] });
|
||||
}
|
||||
"serversettings/simulation_distance" => {
|
||||
return json!({
|
||||
"value": self
|
||||
.lan
|
||||
.as_ref()
|
||||
.map_or(0, |host| host.hub.config.simulation_distance)
|
||||
});
|
||||
}
|
||||
"serversettings/simulation_distance/set" => {
|
||||
let Some(distance) = body["value"]
|
||||
.as_i64()
|
||||
.and_then(|value| i32::try_from(value).ok())
|
||||
else {
|
||||
return json!({ "error": "simulation distance must be an integer" });
|
||||
};
|
||||
let current = self
|
||||
.lan
|
||||
.as_ref()
|
||||
.map_or(0, |host| host.hub.config.simulation_distance);
|
||||
rpc(format!(
|
||||
"Update simulation distance from {current} to {distance}"
|
||||
));
|
||||
self.set_simulation_distance(distance);
|
||||
state.view.1 = distance.max(0) as u32;
|
||||
self.store_property("simulation-distance", distance.to_string());
|
||||
return json!({
|
||||
"value": self
|
||||
.lan
|
||||
.as_ref()
|
||||
.map_or(0, |host| host.hub.config.simulation_distance)
|
||||
});
|
||||
}
|
||||
"serversettings/view_distance" => {
|
||||
return json!({
|
||||
"value": self.lan.as_ref().map_or(0, |host| host.hub.config.view_distance)
|
||||
});
|
||||
}
|
||||
"serversettings/view_distance/set" => {
|
||||
let Some(distance) = body["value"]
|
||||
.as_i64()
|
||||
.and_then(|value| i32::try_from(value).ok())
|
||||
else {
|
||||
return json!({ "error": "view distance must be an integer" });
|
||||
};
|
||||
let current = self
|
||||
.lan
|
||||
.as_ref()
|
||||
.map_or(0, |host| host.hub.config.view_distance);
|
||||
rpc(format!("Update view distance from {current} to {distance}"));
|
||||
self.set_view_distance(distance);
|
||||
state.view.0 = distance.max(0) as u32;
|
||||
self.store_property("view-distance", distance.to_string());
|
||||
return json!({
|
||||
"value": self.lan.as_ref().map_or(0, |host| host.hub.config.view_distance)
|
||||
});
|
||||
}
|
||||
"serversettings/operator_user_permission_level" => {
|
||||
return json!({ "value": state.op_level });
|
||||
}
|
||||
@@ -225,6 +281,31 @@ impl Game<'_> {
|
||||
self.set_force_game_mode(force);
|
||||
return json!({ "value": state.force_game_mode });
|
||||
}
|
||||
"serversettings/spawn_protection_radius" => {
|
||||
return json!({
|
||||
"value": self.lan.as_ref().map_or(0, |host| host.hub.spawn_protection)
|
||||
});
|
||||
}
|
||||
"serversettings/spawn_protection_radius/set" => {
|
||||
let Some(radius) = body["value"]
|
||||
.as_i64()
|
||||
.and_then(|value| i32::try_from(value).ok())
|
||||
else {
|
||||
return json!({ "error": "spawn protection radius must be an integer" });
|
||||
};
|
||||
let current = self
|
||||
.lan
|
||||
.as_ref()
|
||||
.map_or(0, |host| host.hub.spawn_protection);
|
||||
rpc(format!(
|
||||
"Update spawn protection radius from {current} to {radius}"
|
||||
));
|
||||
self.set_spawn_protection(radius);
|
||||
self.store_property("spawn-protection", radius.to_string());
|
||||
return json!({
|
||||
"value": self.lan.as_ref().map_or(0, |host| host.hub.spawn_protection)
|
||||
});
|
||||
}
|
||||
"serversettings/allow_flight" => {
|
||||
return json!({
|
||||
"value": self.lan.as_ref().is_some_and(|host| host.hub.config.allow_flight)
|
||||
|
||||
@@ -3995,6 +3995,8 @@ impl Game<'_> {
|
||||
// from tick 180 to 200; the server removes it.
|
||||
d.death_time += 1;
|
||||
let (t, p) = (d.death_time, d.position);
|
||||
// `EnderDragon.aiStep` still growls when the phase is not sitting.
|
||||
let sitting = d.phase.sitting();
|
||||
if (180..=200).contains(&t) {
|
||||
let r = &mut d.random;
|
||||
let o = [
|
||||
@@ -4014,6 +4016,40 @@ impl Game<'_> {
|
||||
part.0.y += 0.1;
|
||||
}
|
||||
}
|
||||
// `EnderDragon.aiStep` after `tickDeath`: the client growl is
|
||||
// before the `isDeadOrDying` branch, then a dead dragon adds
|
||||
// `ParticleTypes.EXPLOSION` every tick. Both use the risen spot.
|
||||
let mut growl = None;
|
||||
if let Some(d) = self.dragon.as_mut()
|
||||
&& !sitting
|
||||
{
|
||||
d.growl -= 1;
|
||||
if d.growl < 0 {
|
||||
// `this.random`: pitch, then `nextInt(200)`, before the puff.
|
||||
let pitch = 0.8 + d.random.next_float() * 0.3;
|
||||
d.growl = 200 + d.random.next_int_bound(200).unwrap_or(0);
|
||||
growl = Some(([d.position.x, d.position.y, d.position.z], pitch));
|
||||
}
|
||||
}
|
||||
if let Some((at, pitch)) = growl {
|
||||
self.audio
|
||||
.play("minecraft:entity.ender_dragon.growl", Some(at), 2.5, pitch);
|
||||
}
|
||||
let Some(d) = self.dragon.as_mut() else {
|
||||
return;
|
||||
};
|
||||
let p = d.position;
|
||||
let r = &mut d.random;
|
||||
let o = [
|
||||
f64::from((r.next_float() - 0.5) * 8.0),
|
||||
f64::from((r.next_float() - 0.5) * 4.0),
|
||||
f64::from((r.next_float() - 0.5) * 8.0),
|
||||
];
|
||||
self.particles.add(
|
||||
&ParticleOptions::simple(ParticleType::Explosion),
|
||||
[p.x + o[0], p.y + 2.0 + o[1], p.z + o[2]],
|
||||
[0.0; 3],
|
||||
);
|
||||
return;
|
||||
}
|
||||
// processFlappingMovement and onFlap: its wing beats, and their sound.
|
||||
|
||||
@@ -1057,11 +1057,12 @@ impl Game<'_> {
|
||||
return;
|
||||
};
|
||||
for (attr, id, _, op) in std::mem::take(&mut self.potions.enchant_modifiers) {
|
||||
let _ = p.set_modifier(&attr, &id, 0.0, &op, false);
|
||||
let _ = p.set_modifier_unclamped(&attr, &id, 0.0, &op, false);
|
||||
}
|
||||
for (attr, id, amount, op) in &wanted {
|
||||
let _ = p.set_modifier(attr, id, *amount, op, true);
|
||||
let _ = p.set_modifier_unclamped(attr, id, *amount, op, true);
|
||||
}
|
||||
let _ = p.clamp_health_to_max();
|
||||
self.potions.enchant_modifiers = wanted;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -306,20 +306,26 @@ pub(super) fn tick_item(
|
||||
no_physics: bool,
|
||||
entity_boxes: &[Aabb],
|
||||
border: Option<&horizon_core::geometry::border::BorderGeometry>,
|
||||
splash: &mut impl FnMut(horizon_client::entities::ItemSplash),
|
||||
) -> bool {
|
||||
let heights = item.push_by_fluid(world, fluids);
|
||||
let (water, _lava) = item.push_by_fluid(world, fluids);
|
||||
// `Entity.baseTick` splashes before the item moves. The first tick does not.
|
||||
item.water_entry(water > 0.0, item.ticks == 0, splash);
|
||||
let step = item.tick_move(
|
||||
world,
|
||||
facts,
|
||||
collision,
|
||||
no_physics,
|
||||
heights,
|
||||
(water, _lava),
|
||||
entity_boxes,
|
||||
border,
|
||||
);
|
||||
item.push_by_bubble_column(world, registry, facts, collision);
|
||||
let alive = item.tick_settle(world, facts, no_physics, step);
|
||||
item.push_by_fluid(world, fluids);
|
||||
// `ItemEntity.tick` refreshes immersion after moving and splashes if that
|
||||
// move is what entered the water.
|
||||
let (water, _) = item.push_by_fluid(world, fluids);
|
||||
item.water_entry(water > 0.0, false, splash);
|
||||
alive
|
||||
}
|
||||
|
||||
|
||||
@@ -1534,6 +1534,7 @@ mod tests {
|
||||
ticks: 0,
|
||||
needs_sync: false,
|
||||
stuck: Vec3::ZERO,
|
||||
was_touching_water: false,
|
||||
};
|
||||
|
||||
pull_item(&mut item, Vec3::new(0.5, 0.1, -0.2));
|
||||
|
||||
@@ -17,14 +17,18 @@ impl Game<'_> {
|
||||
/// `Fox.ALLOWED_ITEMS` and the looting block of `Mob.aiStep` for foxes, once a tick.
|
||||
pub(super) fn tick_foxes(&mut self) {
|
||||
let griefing = self.ui.rules.bool("mob_griefing");
|
||||
let mut near = super::item_areas::ItemAreas::default();
|
||||
for i in 0..self.mobs.len() {
|
||||
let m = &self.mobs[i];
|
||||
if m.species() != Species::Fox || !m.alive() || m.removed {
|
||||
continue;
|
||||
}
|
||||
// `Mob.aiStep`: the items in the box grown by (1, 0, 1), in order.
|
||||
if griefing && m.can_pick_up_loot() {
|
||||
let reach = m.bounds().inflate(Vec3::new(1.0, 0.0, 1.0));
|
||||
let reach = m.bounds().inflate(Vec3::new(1.0, 0.0, 1.0));
|
||||
if griefing
|
||||
&& m.can_pick_up_loot()
|
||||
&& near.may_meet(&self.dropped, self.next_entity, reach)
|
||||
{
|
||||
let mut j = 0;
|
||||
while j < self.dropped.len() {
|
||||
let e = &self.dropped[j];
|
||||
@@ -49,11 +53,14 @@ impl Game<'_> {
|
||||
// `FoxSearchForItemsGoal`: the first allowed item within 8 blocks.
|
||||
let m = &self.mobs[i];
|
||||
let area = m.bounds().inflate(Vec3::new(8.0, 8.0, 8.0));
|
||||
let at = self
|
||||
.dropped
|
||||
.iter()
|
||||
.find(|e| e.pickup_delay == 0 && e.health > 0 && area.intersects(e.bounds()))
|
||||
.map(|e| [e.position.x, e.position.y, e.position.z]);
|
||||
let at = if near.may_meet(&self.dropped, self.next_entity, area) {
|
||||
self.dropped
|
||||
.iter()
|
||||
.find(|e| e.pickup_delay == 0 && e.health > 0 && area.intersects(e.bounds()))
|
||||
.map(|e| [e.position.x, e.position.y, e.position.z])
|
||||
} else {
|
||||
None
|
||||
};
|
||||
fox::set_item_at(&mut self.mobs[i], at);
|
||||
}
|
||||
}
|
||||
@@ -72,6 +79,7 @@ impl Game<'_> {
|
||||
.fluid
|
||||
== horizon_client::blocks::Fluid::Water
|
||||
};
|
||||
let mut near = super::item_areas::ItemAreas::default();
|
||||
for i in 0..self.mobs.len() {
|
||||
let m = &self.mobs[i];
|
||||
if m.species() != Species::Dolphin || !m.alive() || m.removed {
|
||||
@@ -79,8 +87,11 @@ impl Game<'_> {
|
||||
}
|
||||
// `Mob.aiStep`: the items in the box grown by (1, 0, 1); `Dolphin.pickUpItem`
|
||||
// takes the whole stack when the mouth is empty (`Mob.canHoldItem` is true).
|
||||
if griefing && m.can_pick_up_loot() {
|
||||
let reach = m.bounds().inflate(Vec3::new(1.0, 0.0, 1.0));
|
||||
let reach = m.bounds().inflate(Vec3::new(1.0, 0.0, 1.0));
|
||||
if griefing
|
||||
&& m.can_pick_up_loot()
|
||||
&& near.may_meet(&self.dropped, self.next_entity, reach)
|
||||
{
|
||||
let mut j = 0;
|
||||
while j < self.dropped.len() {
|
||||
let e = &self.dropped[j];
|
||||
@@ -103,16 +114,19 @@ impl Game<'_> {
|
||||
}
|
||||
}
|
||||
let area = self.mobs[i].bounds().inflate(Vec3::new(8.0, 8.0, 8.0));
|
||||
let at = self
|
||||
.dropped
|
||||
.iter()
|
||||
.find(|e| {
|
||||
e.pickup_delay == 0
|
||||
&& e.health > 0
|
||||
&& area.intersects(e.bounds())
|
||||
&& in_water(self, e)
|
||||
})
|
||||
.map(|e| [e.position.x, e.position.y, e.position.z]);
|
||||
let at = if near.may_meet(&self.dropped, self.next_entity, area) {
|
||||
self.dropped
|
||||
.iter()
|
||||
.find(|e| {
|
||||
e.pickup_delay == 0
|
||||
&& e.health > 0
|
||||
&& area.intersects(e.bounds())
|
||||
&& in_water(self, e)
|
||||
})
|
||||
.map(|e| [e.position.x, e.position.y, e.position.z])
|
||||
} else {
|
||||
None
|
||||
};
|
||||
dolphin::set_item_at(&mut self.mobs[i], at);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,148 @@
|
||||
//! Where the level's dropped items lie, in 8-block cells, for the passes that
|
||||
//! test each mob's reach against every item (`Mob.aiStep`'s looting, the
|
||||
//! foxes' and dolphins' item searches). A reach that meets no cell holding an
|
||||
//! item meets no item, so its scan, which would find nothing, is skipped; a
|
||||
//! reach near an item scans as before, in the same order, with the same tests.
|
||||
use horizon_client::{entities::ItemEntity, fast_hash::FxHashSet, join_seq::JoinSeq};
|
||||
use horizon_core::geometry::Aabb;
|
||||
|
||||
/// Cells of 8 blocks on each axis.
|
||||
const SHIFT: i32 = 3;
|
||||
|
||||
#[derive(Default)]
|
||||
pub(super) struct ItemAreas {
|
||||
cells: FxHashSet<[i32; 3]>,
|
||||
/// What the cells were built from: the list's length, the last entity id
|
||||
/// the game handed out and the next join number. An item spawned or
|
||||
/// removed since changes one of them, and the cells are built again.
|
||||
built: Option<(usize, u32, u64)>,
|
||||
}
|
||||
|
||||
impl ItemAreas {
|
||||
/// Whether an item of `items` may meet `area`: false only when none can.
|
||||
pub(super) fn may_meet(&mut self, items: &[ItemEntity], next_entity: u32, area: Aabb) -> bool {
|
||||
let key = (items.len(), next_entity, JoinSeq::upcoming().get());
|
||||
if self.built != Some(key) {
|
||||
self.cells.clear();
|
||||
self.cells.extend(items.iter().map(|e| {
|
||||
let p = e.position;
|
||||
[cell(p.x), cell(p.y), cell(p.z)]
|
||||
}));
|
||||
self.built = Some(key);
|
||||
}
|
||||
if self.cells.is_empty() {
|
||||
return false;
|
||||
}
|
||||
let (lo, hi) = (area.min_position(), area.max_position());
|
||||
if !lo.is_finite() || !hi.is_finite() {
|
||||
return true;
|
||||
}
|
||||
// An item's box spans its width sideways and upwards from its
|
||||
// position; a margin of a whole width keeps rounding on the safe side.
|
||||
let m = ItemEntity::WIDTH;
|
||||
let from = [cell(lo.x - m), cell(lo.y - 2.0 * m), cell(lo.z - m)];
|
||||
let to = [cell(hi.x + m), cell(hi.y + m), cell(hi.z + m)];
|
||||
let span = (0..3)
|
||||
.map(|a| i64::from(to[a]) - i64::from(from[a]) + 1)
|
||||
.product::<i64>();
|
||||
if span > self.cells.len() as i64 {
|
||||
return self
|
||||
.cells
|
||||
.iter()
|
||||
.any(|c| (0..3).all(|a| (from[a]..=to[a]).contains(&c[a])));
|
||||
}
|
||||
(from[2]..=to[2]).any(|z| {
|
||||
(from[1]..=to[1]).any(|y| (from[0]..=to[0]).any(|x| self.cells.contains(&[x, y, z])))
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
fn cell(v: f64) -> i32 {
|
||||
(v.floor() as i32) >> SHIFT
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
use horizon_core::geometry::Vec3;
|
||||
|
||||
fn item_at(x: f64, y: f64, z: f64) -> ItemEntity {
|
||||
let p = Vec3::new(x, y, z);
|
||||
ItemEntity {
|
||||
join: Default::default(),
|
||||
health: 5,
|
||||
fire_ticks: 0,
|
||||
id: 1,
|
||||
stack: horizon_client::items::ItemStack::new("minecraft:egg", 1),
|
||||
thrower: None,
|
||||
target: None,
|
||||
position: p,
|
||||
previous: p,
|
||||
velocity: Vec3::ZERO,
|
||||
on_ground: true,
|
||||
age: 0,
|
||||
pickup_delay: 0,
|
||||
bob_offset: 0.0,
|
||||
ticks: 0,
|
||||
needs_sync: false,
|
||||
stuck: Vec3::ZERO,
|
||||
was_touching_water: false,
|
||||
no_gravity: false,
|
||||
vertical_collision: false,
|
||||
horizontal_collision: false,
|
||||
}
|
||||
}
|
||||
|
||||
/// Whether some item's own box meets `area`, as the scans test it.
|
||||
fn scan_meets(items: &[ItemEntity], area: Aabb) -> bool {
|
||||
items.iter().any(|e| area.intersects(e.bounds()))
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn a_reach_that_meets_an_item_is_never_skipped() {
|
||||
// Items just inside and just outside reach of a box, across cell
|
||||
// edges and on both sides of zero.
|
||||
let mut items = Vec::new();
|
||||
for &x in &[-16.13, -8.0, -7.9, -0.125, 0.0, 7.87, 8.0, 15.99] {
|
||||
for &y in &[-64.0, -1.0, 0.0, 7.75, 64.3] {
|
||||
items.push(item_at(x, y, x * 0.5));
|
||||
}
|
||||
}
|
||||
let mut cells = ItemAreas::default();
|
||||
for &x in &[-17.0, -9.0, -8.3, -1.0, -0.4, 0.2, 7.0, 7.9, 8.2, 15.0] {
|
||||
for &y in &[-65.0, -2.0, -0.3, 6.9, 7.6, 63.0] {
|
||||
for &w in &[0.3, 1.3, 8.3] {
|
||||
let area = Aabb::new(
|
||||
Vec3::new(x - w, y, x * 0.5 - w),
|
||||
Vec3::new(x + w, y + 1.95, x * 0.5 + w),
|
||||
);
|
||||
if scan_meets(&items, area) {
|
||||
assert!(cells.may_meet(&items, 1, area), "{area:?}");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn a_reach_far_from_every_item_is_skipped() {
|
||||
let items = vec![item_at(100.5, 64.0, 100.5)];
|
||||
let mut cells = ItemAreas::default();
|
||||
let near = Aabb::new(Vec3::new(98.0, 63.0, 98.0), Vec3::new(101.0, 65.0, 101.0));
|
||||
let far = Aabb::new(Vec3::new(0.0, 63.0, 0.0), Vec3::new(2.6, 65.0, 2.6));
|
||||
assert!(cells.may_meet(&items, 1, near));
|
||||
assert!(!cells.may_meet(&items, 1, far));
|
||||
assert!(!cells.may_meet(&[], 1, near));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn an_item_spawned_after_the_cells_were_built_is_seen() {
|
||||
let mut items = vec![item_at(100.5, 64.0, 100.5)];
|
||||
let mut cells = ItemAreas::default();
|
||||
let area = Aabb::new(Vec3::new(0.0, 63.0, 0.0), Vec3::new(2.6, 65.0, 2.6));
|
||||
assert!(!cells.may_meet(&items, 1, area));
|
||||
// Spawned where the first one was taken: the same length, a new id.
|
||||
items[0] = item_at(1.0, 64.0, 1.0);
|
||||
assert!(cells.may_meet(&items, 2, area));
|
||||
}
|
||||
}
|
||||
@@ -1687,6 +1687,27 @@ impl Game<'_> {
|
||||
}
|
||||
}
|
||||
|
||||
/// Update the live view distance used for player chunk tracking.
|
||||
pub(super) fn set_view_distance(&mut self, distance: i32) {
|
||||
if let Some(host) = self.lan.as_mut() {
|
||||
host.hub.set_view_distance(distance);
|
||||
}
|
||||
}
|
||||
|
||||
/// Update the live spawn-protection radius.
|
||||
pub(super) fn set_spawn_protection(&mut self, radius: i32) {
|
||||
if let Some(host) = self.lan.as_mut() {
|
||||
host.hub.spawn_protection = radius;
|
||||
}
|
||||
}
|
||||
|
||||
/// Update the live simulation distance sent to player clients.
|
||||
pub(super) fn set_simulation_distance(&mut self, distance: i32) {
|
||||
if let Some(host) = self.lan.as_mut() {
|
||||
host.hub.set_simulation_distance(distance);
|
||||
}
|
||||
}
|
||||
|
||||
/// Update the live movement check's flight policy.
|
||||
pub(super) fn set_allow_flight(&mut self, allow: bool) {
|
||||
if let Some(host) = self.lan.as_mut() {
|
||||
@@ -1747,6 +1768,7 @@ impl Game<'_> {
|
||||
after: u32,
|
||||
) {
|
||||
out.clear();
|
||||
let mut speeds = super::lan_attributes::SpeedByType::default();
|
||||
for m in self.mobs.iter().filter(|m| !m.removed && m.id > after) {
|
||||
// The lead's holder: the player the mob sees, another mob or a
|
||||
// fence knot (game/lan_entities.rs).
|
||||
@@ -1785,7 +1807,7 @@ impl Game<'_> {
|
||||
&& horizon_client::mobs::happy_ghast::on_still_timeout(m);
|
||||
mob_freeze_meta(m, &mut e.meta, &mut e.defaults);
|
||||
mob_equipment(m, hub, &mut e.equipment);
|
||||
self.mob_attributes(m, &mut e.attributes);
|
||||
self.mob_attributes(m, &mut speeds, &mut e.attributes);
|
||||
e.leash = leash;
|
||||
}
|
||||
for d in self.dropped.iter().filter(|d| d.id > after) {
|
||||
@@ -2667,6 +2689,10 @@ impl Game<'_> {
|
||||
if self.audio.capture.is_some() {
|
||||
self.lan_entity_events.push((id, event, at));
|
||||
}
|
||||
// Event 63: a sniffer's digging sound loop starts (ClientPacketListener.handleEntityEvent 63).
|
||||
if event == 63 && self.options.execution_role.is_client() {
|
||||
self.start_sniffer_digging_sound(id as u32);
|
||||
}
|
||||
// Event 21: a window that simulates the world itself is its own
|
||||
// client, and hears the guardian's hum too.
|
||||
if event == 21 && self.options.execution_role.is_client() {
|
||||
|
||||
Loaded 100 of 237 files, more files were not shown because too many files have changed in this diff.
Show more
Reference in new issue
Block a user